i965: Avoid re-uploading the index buffer when we don't need to.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_FENCE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176 GLboolean use_const_buffer;
177 };
178
179
180 /* Data about a particular attempt to compile a program. Note that
181 * there can be many of these, each in a different GL state
182 * corresponding to a different brw_wm_prog_key struct, with different
183 * compiled programs:
184 */
185 struct brw_wm_prog_data {
186 GLuint curb_read_length;
187 GLuint urb_read_length;
188
189 GLuint first_curbe_grf;
190 GLuint total_grf;
191 GLuint total_scratch;
192
193 GLuint nr_params; /**< number of float params/constants */
194 GLboolean error;
195
196 /* Pointer to tracked values (only valid once
197 * _mesa_load_state_parameters has been called at runtime).
198 */
199 const GLfloat *param[BRW_MAX_CURBE];
200 };
201
202 struct brw_sf_prog_data {
203 GLuint urb_read_length;
204 GLuint total_grf;
205
206 /* Each vertex may have upto 12 attributes, 4 components each,
207 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
208 * rows.
209 *
210 * Actually we use 4 for each, so call it 12 rows.
211 */
212 GLuint urb_entry_size;
213 };
214
215 struct brw_clip_prog_data {
216 GLuint curb_read_length; /* user planes? */
217 GLuint clip_mode;
218 GLuint urb_read_length;
219 GLuint total_grf;
220 };
221
222 struct brw_gs_prog_data {
223 GLuint urb_read_length;
224 GLuint total_grf;
225 };
226
227 struct brw_vs_prog_data {
228 GLuint curb_read_length;
229 GLuint urb_read_length;
230 GLuint total_grf;
231 GLuint outputs_written;
232 GLuint nr_params; /**< number of float params/constants */
233
234 GLuint inputs_read;
235
236 /* Used for calculating urb partitions:
237 */
238 GLuint urb_entry_size;
239 };
240
241
242 /* Size == 0 if output either not written, or always [0,0,0,1]
243 */
244 struct brw_vs_ouput_sizes {
245 GLubyte output_size[VERT_RESULT_MAX];
246 };
247
248
249 /** Number of texture sampler units */
250 #define BRW_MAX_TEX_UNIT 16
251
252 /**
253 * Size of our surface binding table for the WM.
254 * This contains pointers to the drawing surfaces and current texture
255 * objects and shader constant buffers (+2).
256 */
257 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
258
259 /**
260 * Helpers to convert drawing buffers, textures and constant buffers
261 * to surface binding table indexes, for WM.
262 */
263 #define SURF_INDEX_DRAW(d) (d)
264 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
265 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
266
267 /**
268 * Size of surface binding table for the VS.
269 * Only one constant buffer for now.
270 */
271 #define BRW_VS_MAX_SURF 1
272
273 /**
274 * Only a VS constant buffer
275 */
276 #define SURF_INDEX_VERT_CONST_BUFFER 0
277
278
279 enum brw_cache_id {
280 BRW_CC_VP,
281 BRW_CC_UNIT,
282 BRW_WM_PROG,
283 BRW_SAMPLER_DEFAULT_COLOR,
284 BRW_SAMPLER,
285 BRW_WM_UNIT,
286 BRW_SF_PROG,
287 BRW_SF_VP,
288 BRW_SF_UNIT,
289 BRW_VS_UNIT,
290 BRW_VS_PROG,
291 BRW_GS_UNIT,
292 BRW_GS_PROG,
293 BRW_CLIP_VP,
294 BRW_CLIP_UNIT,
295 BRW_CLIP_PROG,
296 BRW_SS_SURFACE,
297 BRW_SS_SURF_BIND,
298
299 BRW_MAX_CACHE
300 };
301
302 struct brw_cache_item {
303 /**
304 * Effectively part of the key, cache_id identifies what kind of state
305 * buffer is involved, and also which brw->state.dirty.cache flag should
306 * be set when this cache item is chosen.
307 */
308 enum brw_cache_id cache_id;
309 /** 32-bit hash of the key data */
310 GLuint hash;
311 GLuint key_size; /* for variable-sized keys */
312 const void *key;
313 dri_bo **reloc_bufs;
314 GLuint nr_reloc_bufs;
315
316 dri_bo *bo;
317 GLuint data_size;
318
319 struct brw_cache_item *next;
320 };
321
322
323
324 struct brw_cache {
325 struct brw_context *brw;
326
327 struct brw_cache_item **items;
328 GLuint size, n_items;
329
330 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
331 GLuint aux_size[BRW_MAX_CACHE];
332 char *name[BRW_MAX_CACHE];
333
334 /* Record of the last BOs chosen for each cache_id. Used to set
335 * brw->state.dirty.cache when a new cache item is chosen.
336 */
337 dri_bo *last_bo[BRW_MAX_CACHE];
338 };
339
340
341 /* Considered adding a member to this struct to document which flags
342 * an update might raise so that ordering of the state atoms can be
343 * checked or derived at runtime. Dropped the idea in favor of having
344 * a debug mode where the state is monitored for flags which are
345 * raised that have already been tested against.
346 */
347 struct brw_tracked_state {
348 struct brw_state_flags dirty;
349 void (*prepare)( struct brw_context *brw );
350 void (*emit)( struct brw_context *brw );
351 };
352
353 /* Flags for brw->state.cache.
354 */
355 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
356 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
357 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
358 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
359 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
360 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
361 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
362 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
363 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
364 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
365 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
366 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
367 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
368 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
369 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
370 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
371 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
372 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
373
374 struct brw_cached_batch_item {
375 struct header *header;
376 GLuint sz;
377 struct brw_cached_batch_item *next;
378 };
379
380
381
382 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
383 * be easier if C allowed arrays of packed elements?
384 */
385 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
386
387 struct brw_vertex_element {
388 const struct gl_client_array *glarray;
389
390 /** Size of a complete element */
391 GLuint element_size;
392 /** Number of uploaded elements for this input. */
393 GLuint count;
394 /** Byte stride between elements in the uploaded array */
395 GLuint stride;
396 /** Offset of the first element within the buffer object */
397 unsigned int offset;
398 /** Buffer object containing the uploaded vertex data */
399 dri_bo *bo;
400 };
401
402
403
404 struct brw_vertex_info {
405 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
406 };
407
408
409
410
411 /* Cache for TNL programs.
412 */
413 struct brw_tnl_cache_item {
414 GLuint hash;
415 void *key;
416 void *data;
417 struct brw_tnl_cache_item *next;
418 };
419
420 struct brw_tnl_cache {
421 struct brw_tnl_cache_item **items;
422 GLuint size, n_items;
423 };
424
425 struct brw_query_object {
426 struct gl_query_object Base;
427
428 /** Doubly linked list of active query objects in the context. */
429 struct brw_query_object *prev, *next;
430
431 /** Last query BO associated with this query. */
432 dri_bo *bo;
433 /** First index in bo with query data for this object. */
434 int first_index;
435 /** Last index in bo with query data for this object. */
436 int last_index;
437
438 /* Total count of pixels from previous BOs */
439 unsigned int count;
440 };
441
442
443 /**
444 * brw_context is derived from intel_context.
445 */
446 struct brw_context
447 {
448 struct intel_context intel; /**< base class, must be first field */
449 GLuint primitive;
450
451 GLboolean emit_state_always;
452 GLboolean tmp_fallback;
453 GLboolean no_batch_wrap;
454
455 struct {
456 struct brw_state_flags dirty;
457
458 GLuint nr_color_regions;
459 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
460 struct intel_region *depth_region;
461
462 /**
463 * List of buffers accumulated in brw_validate_state to receive
464 * dri_bo_check_aperture treatment before exec, so we can know if we
465 * should flush the batch and try again before emitting primitives.
466 *
467 * This can be a fixed number as we only have a limited number of
468 * objects referenced from the batchbuffer in a primitive emit,
469 * consisting of the vertex buffers, pipelined state pointers,
470 * the CURBE, the depth buffer, and a query BO.
471 */
472 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
473 int validated_bo_count;
474 } state;
475
476 struct brw_cache cache; /** non-surface items */
477 struct brw_cache surface_cache; /* surface items */
478 struct brw_cached_batch_item *cached_batch_items;
479
480 struct {
481 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
482
483 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
484 GLuint nr_enabled;
485
486 #define BRW_NR_UPLOAD_BUFS 17
487 #define BRW_UPLOAD_INIT_SIZE (128*1024)
488
489 struct {
490 dri_bo *bo;
491 GLuint offset;
492 } upload;
493
494 /* Summary of size and varying of active arrays, so we can check
495 * for changes to this state:
496 */
497 struct brw_vertex_info info;
498 unsigned int min_index, max_index;
499 } vb;
500
501 struct {
502 /**
503 * Index buffer for this draw_prims call.
504 *
505 * Updates are signaled by BRW_NEW_INDICES.
506 */
507 const struct _mesa_index_buffer *ib;
508
509 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
510 dri_bo *bo;
511 unsigned int offset;
512 unsigned int size;
513 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
514 * avoid re-uploading the IB packet over and over if we're actually
515 * referencing the same index buffer.
516 */
517 unsigned int start_vertex_offset;
518 } ib;
519
520 /* Active vertex program:
521 */
522 const struct gl_vertex_program *vertex_program;
523 const struct gl_fragment_program *fragment_program;
524
525
526 /* For populating the gtt:
527 */
528 GLuint next_free_page;
529
530
531 /* BRW_NEW_URB_ALLOCATIONS:
532 */
533 struct {
534 GLuint vsize; /* vertex size plus header in urb registers */
535 GLuint csize; /* constant buffer size in urb registers */
536 GLuint sfsize; /* setup data size in urb registers */
537
538 GLboolean constrained;
539
540 GLuint nr_vs_entries;
541 GLuint nr_gs_entries;
542 GLuint nr_clip_entries;
543 GLuint nr_sf_entries;
544 GLuint nr_cs_entries;
545
546 /* GLuint vs_size; */
547 /* GLuint gs_size; */
548 /* GLuint clip_size; */
549 /* GLuint sf_size; */
550 /* GLuint cs_size; */
551
552 GLuint vs_start;
553 GLuint gs_start;
554 GLuint clip_start;
555 GLuint sf_start;
556 GLuint cs_start;
557 } urb;
558
559
560 /* BRW_NEW_CURBE_OFFSETS:
561 */
562 struct {
563 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
564 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
565 GLuint clip_start;
566 GLuint clip_size;
567 GLuint vs_start;
568 GLuint vs_size;
569 GLuint total_size;
570
571 dri_bo *curbe_bo;
572 /** Offset within curbe_bo of space for current curbe entry */
573 GLuint curbe_offset;
574 /** Offset within curbe_bo of space for next curbe entry */
575 GLuint curbe_next_offset;
576
577 GLfloat *last_buf;
578 GLuint last_bufsz;
579 /**
580 * Whether we should create a new bo instead of reusing the old one
581 * (if we just dispatch the batch pointing at the old one.
582 */
583 GLboolean need_new_bo;
584 } curbe;
585
586 struct {
587 struct brw_vs_prog_data *prog_data;
588
589 dri_bo *prog_bo;
590 dri_bo *state_bo;
591
592 /** Binding table of pointers to surf_bo entries */
593 dri_bo *bind_bo;
594 dri_bo *surf_bo[BRW_VS_MAX_SURF];
595 GLuint nr_surfaces;
596 } vs;
597
598 struct {
599 struct brw_gs_prog_data *prog_data;
600
601 GLboolean prog_active;
602 dri_bo *prog_bo;
603 dri_bo *state_bo;
604 } gs;
605
606 struct {
607 struct brw_clip_prog_data *prog_data;
608
609 dri_bo *prog_bo;
610 dri_bo *state_bo;
611 dri_bo *vp_bo;
612 } clip;
613
614
615 struct {
616 struct brw_sf_prog_data *prog_data;
617
618 dri_bo *prog_bo;
619 dri_bo *state_bo;
620 dri_bo *vp_bo;
621 } sf;
622
623 struct {
624 struct brw_wm_prog_data *prog_data;
625 struct brw_wm_compile *compile_data;
626
627 /** Input sizes, calculated from active vertex program.
628 * One bit per fragment program input attribute.
629 */
630 GLbitfield input_size_masks[4];
631
632 /** Array of surface default colors (texture border color) */
633 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
634
635 GLuint render_surf;
636 GLuint nr_surfaces;
637
638 GLuint max_threads;
639 dri_bo *scratch_bo;
640
641 GLuint sampler_count;
642 dri_bo *sampler_bo;
643
644 /** Binding table of pointers to surf_bo entries */
645 dri_bo *bind_bo;
646 dri_bo *surf_bo[BRW_WM_MAX_SURF];
647
648 dri_bo *prog_bo;
649 dri_bo *state_bo;
650 } wm;
651
652
653 struct {
654 dri_bo *prog_bo;
655 dri_bo *state_bo;
656 dri_bo *vp_bo;
657 } cc;
658
659 struct {
660 struct brw_query_object active_head;
661 dri_bo *bo;
662 int index;
663 GLboolean active;
664 } query;
665 /* Used to give every program string a unique id
666 */
667 GLuint program_id;
668 };
669
670
671 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
672
673
674
675 /*======================================================================
676 * brw_vtbl.c
677 */
678 void brwInitVtbl( struct brw_context *brw );
679
680 /*======================================================================
681 * brw_context.c
682 */
683 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
684 __DRIcontextPrivate *driContextPriv,
685 void *sharedContextPrivate);
686
687 /*======================================================================
688 * brw_queryobj.c
689 */
690 void brw_init_queryobj_functions(struct dd_function_table *functions);
691 void brw_prepare_query_begin(struct brw_context *brw);
692 void brw_emit_query_begin(struct brw_context *brw);
693 void brw_emit_query_end(struct brw_context *brw);
694
695 /*======================================================================
696 * brw_state_dump.c
697 */
698 void brw_debug_batch(struct intel_context *intel);
699
700 /*======================================================================
701 * brw_tex.c
702 */
703 void brwUpdateTextureState( struct intel_context *intel );
704 void brw_FrameBufferTexInit( struct brw_context *brw,
705 struct intel_region *region );
706 void brw_FrameBufferTexDestroy( struct brw_context *brw );
707 void brw_validate_textures( struct brw_context *brw );
708
709
710 /*======================================================================
711 * brw_program.c
712 */
713 void brwInitFragProgFuncs( struct dd_function_table *functions );
714
715
716 /* brw_urb.c
717 */
718 void brw_upload_urb_fence(struct brw_context *brw);
719
720 /* brw_curbe.c
721 */
722 void brw_upload_cs_urb_state(struct brw_context *brw);
723
724 /* brw_disasm.c */
725 int brw_disasm (FILE *file, struct brw_instruction *inst);
726
727 /*======================================================================
728 * Inline conversion functions. These are better-typed than the
729 * macros used previously:
730 */
731 static INLINE struct brw_context *
732 brw_context( GLcontext *ctx )
733 {
734 return (struct brw_context *)ctx;
735 }
736
737 static INLINE struct brw_vertex_program *
738 brw_vertex_program(struct gl_vertex_program *p)
739 {
740 return (struct brw_vertex_program *) p;
741 }
742
743 static INLINE const struct brw_vertex_program *
744 brw_vertex_program_const(const struct gl_vertex_program *p)
745 {
746 return (const struct brw_vertex_program *) p;
747 }
748
749 static INLINE struct brw_fragment_program *
750 brw_fragment_program(struct gl_fragment_program *p)
751 {
752 return (struct brw_fragment_program *) p;
753 }
754
755 static INLINE const struct brw_fragment_program *
756 brw_fragment_program_const(const struct gl_fragment_program *p)
757 {
758 return (const struct brw_fragment_program *) p;
759 }
760
761
762
763 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
764
765 #endif
766