89dacf3874c0762b0de6db8efc5e54c99d750aee
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_FAST_CLEAR_COLOR,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_FAST_CLEAR_COLOR (1ull << BRW_STATE_FAST_CLEAR_COLOR)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct brw_reloc_list {
440 struct drm_i915_gem_relocation_entry *relocs;
441 int reloc_count;
442 int reloc_array_size;
443 };
444
445 struct intel_batchbuffer {
446 /** Current batchbuffer being queued up. */
447 struct brw_bo *bo;
448 /** Last BO submitted to the hardware. Used for glFinish(). */
449 struct brw_bo *last_bo;
450
451 #ifdef DEBUG
452 uint16_t emit, total;
453 #endif
454 uint16_t reserved_space;
455 uint32_t *map_next;
456 uint32_t *map;
457 uint32_t *cpu_map;
458
459 uint32_t state_batch_offset;
460 enum brw_gpu_ring ring;
461 bool use_batch_first;
462 bool needs_sol_reset;
463 bool state_base_address_emitted;
464
465 struct brw_reloc_list batch_relocs;
466 unsigned int valid_reloc_flags;
467
468 /** The validation list */
469 struct drm_i915_gem_exec_object2 *validation_list;
470 struct brw_bo **exec_bos;
471 int exec_count;
472 int exec_array_size;
473
474 /** The amount of aperture space (in bytes) used by all exec_bos */
475 int aperture_space;
476
477 struct {
478 uint32_t *map_next;
479 int batch_reloc_count;
480 int exec_count;
481 } saved;
482
483 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
484 struct hash_table *state_batch_sizes;
485 };
486
487 #define BRW_MAX_XFB_STREAMS 4
488
489 struct brw_transform_feedback_object {
490 struct gl_transform_feedback_object base;
491
492 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
493 struct brw_bo *offset_bo;
494
495 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
496 bool zero_offsets;
497
498 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
499 GLenum primitive_mode;
500
501 /**
502 * The maximum number of vertices that we can write without overflowing
503 * any of the buffers currently being used for transform feedback.
504 */
505 unsigned max_index;
506
507 /**
508 * Count of primitives generated during this transform feedback operation.
509 * @{
510 */
511 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
512 struct brw_bo *prim_count_bo;
513 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
514 /** @} */
515
516 /**
517 * Number of vertices written between last Begin/EndTransformFeedback().
518 *
519 * Used to implement DrawTransformFeedback().
520 */
521 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
522 bool vertices_written_valid;
523 };
524
525 /**
526 * Data shared between each programmable stage in the pipeline (vs, gs, and
527 * wm).
528 */
529 struct brw_stage_state
530 {
531 gl_shader_stage stage;
532 struct brw_stage_prog_data *prog_data;
533
534 /**
535 * Optional scratch buffer used to store spilled register values and
536 * variably-indexed GRF arrays.
537 *
538 * The contents of this buffer are short-lived so the same memory can be
539 * re-used at will for multiple shader programs (executed by the same fixed
540 * function). However reusing a scratch BO for which shader invocations
541 * are still in flight with a per-thread scratch slot size other than the
542 * original can cause threads with different scratch slot size and FFTID
543 * (which may be executed in parallel depending on the shader stage and
544 * hardware generation) to map to an overlapping region of the scratch
545 * space, which can potentially lead to mutual scratch space corruption.
546 * For that reason if you borrow this scratch buffer you should only be
547 * using the slot size given by the \c per_thread_scratch member below,
548 * unless you're taking additional measures to synchronize thread execution
549 * across slot size changes.
550 */
551 struct brw_bo *scratch_bo;
552
553 /**
554 * Scratch slot size allocated for each thread in the buffer object given
555 * by \c scratch_bo.
556 */
557 uint32_t per_thread_scratch;
558
559 /** Offset in the program cache to the program */
560 uint32_t prog_offset;
561
562 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
563 uint32_t state_offset;
564
565 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
566 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
567 int push_const_size; /* in 256-bit register increments */
568
569 /* Binding table: pointers to SURFACE_STATE entries. */
570 uint32_t bind_bo_offset;
571 uint32_t surf_offset[BRW_MAX_SURFACES];
572
573 /** SAMPLER_STATE count and table offset */
574 uint32_t sampler_count;
575 uint32_t sampler_offset;
576
577 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
578 bool push_constants_dirty;
579 };
580
581 enum brw_predicate_state {
582 /* The first two states are used if we can determine whether to draw
583 * without having to look at the values in the query object buffer. This
584 * will happen if there is no conditional render in progress, if the query
585 * object is already completed or if something else has already added
586 * samples to the preliminary result such as via a BLT command.
587 */
588 BRW_PREDICATE_STATE_RENDER,
589 BRW_PREDICATE_STATE_DONT_RENDER,
590 /* In this case whether to draw or not depends on the result of an
591 * MI_PREDICATE command so the predicate enable bit needs to be checked.
592 */
593 BRW_PREDICATE_STATE_USE_BIT,
594 /* In this case, either MI_PREDICATE doesn't exist or we lack the
595 * necessary kernel features to use it. Stall for the query result.
596 */
597 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
598 };
599
600 struct shader_times;
601
602 struct gen_l3_config;
603
604 enum brw_query_kind {
605 OA_COUNTERS,
606 PIPELINE_STATS
607 };
608
609 struct brw_perf_query_info
610 {
611 enum brw_query_kind kind;
612 const char *name;
613 const char *guid;
614 struct brw_perf_query_counter *counters;
615 int n_counters;
616 size_t data_size;
617
618 /* OA specific */
619 uint64_t oa_metrics_set_id;
620 int oa_format;
621
622 /* For indexing into the accumulator[] ... */
623 int gpu_time_offset;
624 int gpu_clock_offset;
625 int a_offset;
626 int b_offset;
627 int c_offset;
628 };
629
630 /**
631 * brw_context is derived from gl_context.
632 */
633 struct brw_context
634 {
635 struct gl_context ctx; /**< base class, must be first field */
636
637 struct
638 {
639 /**
640 * Send the appropriate state packets to configure depth, stencil, and
641 * HiZ buffers (i965+ only)
642 */
643 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
644 struct intel_mipmap_tree *depth_mt,
645 uint32_t depth_offset,
646 uint32_t depthbuffer_format,
647 uint32_t depth_surface_type,
648 struct intel_mipmap_tree *stencil_mt,
649 bool hiz, bool separate_stencil,
650 uint32_t width, uint32_t height,
651 uint32_t tile_x, uint32_t tile_y);
652
653 /**
654 * Emit an MI_REPORT_PERF_COUNT command packet.
655 *
656 * This asks the GPU to write a report of the current OA counter values
657 * into @bo at the given offset and containing the given @report_id
658 * which we can cross-reference when parsing the report (gen7+ only).
659 */
660 void (*emit_mi_report_perf_count)(struct brw_context *brw,
661 struct brw_bo *bo,
662 uint32_t offset_in_bytes,
663 uint32_t report_id);
664 } vtbl;
665
666 struct brw_bufmgr *bufmgr;
667
668 uint32_t hw_ctx;
669
670 /** BO for post-sync nonzero writes for gen6 workaround. */
671 struct brw_bo *workaround_bo;
672 uint8_t pipe_controls_since_last_cs_stall;
673
674 /**
675 * Set of struct brw_bo * that have been rendered to within this batchbuffer
676 * and would need flushing before being used from another cache domain that
677 * isn't coherent with it (i.e. the sampler).
678 */
679 struct set *render_cache;
680
681 /**
682 * Number of resets observed in the system at context creation.
683 *
684 * This is tracked in the context so that we can determine that another
685 * reset has occurred.
686 */
687 uint32_t reset_count;
688
689 struct intel_batchbuffer batch;
690 bool no_batch_wrap;
691
692 struct {
693 struct brw_bo *bo;
694 void *map;
695 uint32_t next_offset;
696 } upload;
697
698 /**
699 * Set if rendering has occurred to the drawable's front buffer.
700 *
701 * This is used in the DRI2 case to detect that glFlush should also copy
702 * the contents of the fake front buffer to the real front buffer.
703 */
704 bool front_buffer_dirty;
705
706 /** Framerate throttling: @{ */
707 struct brw_bo *throttle_batch[2];
708
709 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
710 * frame of rendering to complete. This gives a very precise cap to the
711 * latency between input and output such that rendering never gets more
712 * than a frame behind the user. (With the caveat that we technically are
713 * not using the SwapBuffers itself as a barrier but the first batch
714 * submitted afterwards, which may be immediately prior to the next
715 * SwapBuffers.)
716 */
717 bool need_swap_throttle;
718
719 /** General throttling, not caught by throttling between SwapBuffers */
720 bool need_flush_throttle;
721 /** @} */
722
723 GLuint stats_wm;
724
725 /**
726 * drirc options:
727 * @{
728 */
729 bool no_rast;
730 bool always_flush_batch;
731 bool always_flush_cache;
732 bool disable_throttling;
733 bool precompile;
734 bool dual_color_blend_by_location;
735
736 driOptionCache optionCache;
737 /** @} */
738
739 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
740
741 GLenum reduced_primitive;
742
743 /**
744 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
745 * variable is set, this is the flag indicating to do expensive work that
746 * might lead to a perf_debug() call.
747 */
748 bool perf_debug;
749
750 uint64_t max_gtt_map_object_size;
751
752 bool has_hiz;
753 bool has_separate_stencil;
754 bool has_swizzling;
755
756 /** Derived stencil states. */
757 bool stencil_enabled;
758 bool stencil_two_sided;
759 bool stencil_write_enabled;
760 /** Derived polygon state. */
761 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
762
763 struct isl_device isl_dev;
764
765 struct blorp_context blorp;
766
767 GLuint NewGLState;
768 struct {
769 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
770 } state;
771
772 enum brw_pipeline last_pipeline;
773
774 struct brw_cache cache;
775
776 /** IDs for meta stencil blit shader programs. */
777 struct gl_shader_program *meta_stencil_blit_programs[2];
778
779 /* Whether a meta-operation is in progress. */
780 bool meta_in_progress;
781
782 /* Whether the last depth/stencil packets were both NULL. */
783 bool no_depth_or_stencil;
784
785 /* The last PMA stall bits programmed. */
786 uint32_t pma_stall_bits;
787
788 struct {
789 struct {
790 /** The value of gl_BaseVertex for the current _mesa_prim. */
791 int gl_basevertex;
792
793 /** The value of gl_BaseInstance for the current _mesa_prim. */
794 int gl_baseinstance;
795 } params;
796
797 /**
798 * Buffer and offset used for GL_ARB_shader_draw_parameters
799 * (for now, only gl_BaseVertex).
800 */
801 struct brw_bo *draw_params_bo;
802 uint32_t draw_params_offset;
803
804 /**
805 * The value of gl_DrawID for the current _mesa_prim. This always comes
806 * in from it's own vertex buffer since it's not part of the indirect
807 * draw parameters.
808 */
809 int gl_drawid;
810 struct brw_bo *draw_id_bo;
811 uint32_t draw_id_offset;
812 } draw;
813
814 struct {
815 /**
816 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
817 * an indirect call, and num_work_groups_offset is valid. Otherwise,
818 * num_work_groups is set based on glDispatchCompute.
819 */
820 struct brw_bo *num_work_groups_bo;
821 GLintptr num_work_groups_offset;
822 const GLuint *num_work_groups;
823 } compute;
824
825 struct {
826 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
827 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
828
829 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
830 GLuint nr_enabled;
831 GLuint nr_buffers;
832
833 /* Summary of size and varying of active arrays, so we can check
834 * for changes to this state:
835 */
836 bool index_bounds_valid;
837 unsigned int min_index, max_index;
838
839 /* Offset from start of vertex buffer so we can avoid redefining
840 * the same VB packed over and over again.
841 */
842 unsigned int start_vertex_bias;
843
844 /**
845 * Certain vertex attribute formats aren't natively handled by the
846 * hardware and require special VS code to fix up their values.
847 *
848 * These bitfields indicate which workarounds are needed.
849 */
850 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
851 } vb;
852
853 struct {
854 /**
855 * Index buffer for this draw_prims call.
856 *
857 * Updates are signaled by BRW_NEW_INDICES.
858 */
859 const struct _mesa_index_buffer *ib;
860
861 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
862 struct brw_bo *bo;
863 uint32_t size;
864 unsigned index_size;
865
866 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
867 * avoid re-uploading the IB packet over and over if we're actually
868 * referencing the same index buffer.
869 */
870 unsigned int start_vertex_offset;
871 } ib;
872
873 /* Active vertex program:
874 */
875 const struct gl_program *vertex_program;
876 const struct gl_program *geometry_program;
877 const struct gl_program *tess_ctrl_program;
878 const struct gl_program *tess_eval_program;
879 const struct gl_program *fragment_program;
880 const struct gl_program *compute_program;
881
882 /**
883 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
884 * that we don't have to reemit that state every time we change FBOs.
885 */
886 int num_samples;
887
888 /* BRW_NEW_URB_ALLOCATIONS:
889 */
890 struct {
891 GLuint vsize; /* vertex size plus header in urb registers */
892 GLuint gsize; /* GS output size in urb registers */
893 GLuint hsize; /* Tessellation control output size in urb registers */
894 GLuint dsize; /* Tessellation evaluation output size in urb registers */
895 GLuint csize; /* constant buffer size in urb registers */
896 GLuint sfsize; /* setup data size in urb registers */
897
898 bool constrained;
899
900 GLuint nr_vs_entries;
901 GLuint nr_hs_entries;
902 GLuint nr_ds_entries;
903 GLuint nr_gs_entries;
904 GLuint nr_clip_entries;
905 GLuint nr_sf_entries;
906 GLuint nr_cs_entries;
907
908 GLuint vs_start;
909 GLuint hs_start;
910 GLuint ds_start;
911 GLuint gs_start;
912 GLuint clip_start;
913 GLuint sf_start;
914 GLuint cs_start;
915 /**
916 * URB size in the current configuration. The units this is expressed
917 * in are somewhat inconsistent, see gen_device_info::urb::size.
918 *
919 * FINISHME: Represent the URB size consistently in KB on all platforms.
920 */
921 GLuint size;
922
923 /* True if the most recently sent _3DSTATE_URB message allocated
924 * URB space for the GS.
925 */
926 bool gs_present;
927
928 /* True if the most recently sent _3DSTATE_URB message allocated
929 * URB space for the HS and DS.
930 */
931 bool tess_present;
932 } urb;
933
934
935 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
936 struct {
937 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
938 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
939 GLuint clip_start;
940 GLuint clip_size;
941 GLuint vs_start;
942 GLuint vs_size;
943 GLuint total_size;
944
945 /**
946 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
947 * for upload to the CURBE.
948 */
949 struct brw_bo *curbe_bo;
950 /** Offset within curbe_bo of space for current curbe entry */
951 GLuint curbe_offset;
952 } curbe;
953
954 /**
955 * Layout of vertex data exiting the geometry portion of the pipleine.
956 * This comes from the last enabled shader stage (GS, DS, or VS).
957 *
958 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
959 */
960 struct brw_vue_map vue_map_geom_out;
961
962 struct {
963 struct brw_stage_state base;
964 } vs;
965
966 struct {
967 struct brw_stage_state base;
968 } tcs;
969
970 struct {
971 struct brw_stage_state base;
972 } tes;
973
974 struct {
975 struct brw_stage_state base;
976
977 /**
978 * True if the 3DSTATE_GS command most recently emitted to the 3D
979 * pipeline enabled the GS; false otherwise.
980 */
981 bool enabled;
982 } gs;
983
984 struct {
985 struct brw_ff_gs_prog_data *prog_data;
986
987 bool prog_active;
988 /** Offset in the program cache to the CLIP program pre-gen6 */
989 uint32_t prog_offset;
990 uint32_t state_offset;
991
992 uint32_t bind_bo_offset;
993 /**
994 * Surface offsets for the binding table. We only need surfaces to
995 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
996 * need in this case.
997 */
998 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
999 } ff_gs;
1000
1001 struct {
1002 struct brw_clip_prog_data *prog_data;
1003
1004 /** Offset in the program cache to the CLIP program pre-gen6 */
1005 uint32_t prog_offset;
1006
1007 /* Offset in the batch to the CLIP state on pre-gen6. */
1008 uint32_t state_offset;
1009
1010 /* As of gen6, this is the offset in the batch to the CLIP VP,
1011 * instead of vp_bo.
1012 */
1013 uint32_t vp_offset;
1014
1015 /**
1016 * The number of viewports to use. If gl_ViewportIndex is written,
1017 * we can have up to ctx->Const.MaxViewports viewports. If not,
1018 * the viewport index is always 0, so we can only emit one.
1019 */
1020 uint8_t viewport_count;
1021 } clip;
1022
1023
1024 struct {
1025 struct brw_sf_prog_data *prog_data;
1026
1027 /** Offset in the program cache to the CLIP program pre-gen6 */
1028 uint32_t prog_offset;
1029 uint32_t state_offset;
1030 uint32_t vp_offset;
1031 } sf;
1032
1033 struct {
1034 struct brw_stage_state base;
1035
1036 GLuint render_surf;
1037
1038 /**
1039 * Buffer object used in place of multisampled null render targets on
1040 * Gen6. See brw_emit_null_surface_state().
1041 */
1042 struct brw_bo *multisampled_null_render_target_bo;
1043 uint32_t fast_clear_op;
1044
1045 float offset_clamp;
1046 } wm;
1047
1048 struct {
1049 struct brw_stage_state base;
1050 } cs;
1051
1052 struct {
1053 uint32_t state_offset;
1054 uint32_t blend_state_offset;
1055 uint32_t depth_stencil_state_offset;
1056 uint32_t vp_offset;
1057 } cc;
1058
1059 struct {
1060 struct brw_query_object *obj;
1061 bool begin_emitted;
1062 } query;
1063
1064 struct {
1065 enum brw_predicate_state state;
1066 bool supported;
1067 } predicate;
1068
1069 struct {
1070 /* Variables referenced in the XML meta data for OA performance
1071 * counters, e.g in the normalization equations.
1072 *
1073 * All uint64_t for consistent operand types in generated code
1074 */
1075 struct {
1076 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1077 uint64_t n_eus; /** $EuCoresTotalCount */
1078 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1079 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1080 uint64_t eu_threads_count; /** $EuThreadsCount */
1081 uint64_t slice_mask; /** $SliceMask */
1082 uint64_t subslice_mask; /** $SubsliceMask */
1083 uint64_t gt_min_freq; /** $GpuMinFrequency */
1084 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1085 } sys_vars;
1086
1087 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1088 * to cross-reference with the GUIDs of configs advertised by the
1089 * kernel at runtime
1090 */
1091 struct hash_table *oa_metrics_table;
1092
1093 struct brw_perf_query_info *queries;
1094 int n_queries;
1095
1096 /* The i915 perf stream we open to setup + enable the OA counters */
1097 int oa_stream_fd;
1098
1099 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1100 * report counter snapshots for a specific counter set/profile in a
1101 * specific layout/format so we can only start OA queries that are
1102 * compatible with the currently open fd...
1103 */
1104 int current_oa_metrics_set_id;
1105 int current_oa_format;
1106
1107 /* List of buffers containing OA reports */
1108 struct exec_list sample_buffers;
1109
1110 /* Cached list of empty sample buffers */
1111 struct exec_list free_sample_buffers;
1112
1113 int n_active_oa_queries;
1114 int n_active_pipeline_stats_queries;
1115
1116 /* The number of queries depending on running OA counters which
1117 * extends beyond brw_end_perf_query() since we need to wait until
1118 * the last MI_RPC command has parsed by the GPU.
1119 *
1120 * Accurate accounting is important here as emitting an
1121 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1122 * effectively hang the gpu.
1123 */
1124 int n_oa_users;
1125
1126 /* To help catch an spurious problem with the hardware or perf
1127 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1128 * with a unique ID that we can explicitly check for...
1129 */
1130 int next_query_start_report_id;
1131
1132 /**
1133 * An array of queries whose results haven't yet been assembled
1134 * based on the data in buffer objects.
1135 *
1136 * These may be active, or have already ended. However, the
1137 * results have not been requested.
1138 */
1139 struct brw_perf_query_object **unaccumulated;
1140 int unaccumulated_elements;
1141 int unaccumulated_array_size;
1142
1143 /* The total number of query objects so we can relinquish
1144 * our exclusive access to perf if the application deletes
1145 * all of its objects. (NB: We only disable perf while
1146 * there are no active queries)
1147 */
1148 int n_query_instances;
1149 } perfquery;
1150
1151 int num_atoms[BRW_NUM_PIPELINES];
1152 const struct brw_tracked_state render_atoms[76];
1153 const struct brw_tracked_state compute_atoms[11];
1154
1155 const enum isl_format *mesa_to_isl_render_format;
1156 const bool *mesa_format_supports_render;
1157
1158 /* PrimitiveRestart */
1159 struct {
1160 bool in_progress;
1161 bool enable_cut_index;
1162 } prim_restart;
1163
1164 /** Computed depth/stencil/hiz state from the current attached
1165 * renderbuffers, valid only during the drawing state upload loop after
1166 * brw_workaround_depthstencil_alignment().
1167 */
1168 struct {
1169 /* Inter-tile (page-aligned) byte offsets. */
1170 uint32_t depth_offset;
1171 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1172 * used for Gen < 6.
1173 */
1174 uint32_t tile_x, tile_y;
1175 } depthstencil;
1176
1177 uint32_t num_instances;
1178 int basevertex;
1179 int baseinstance;
1180
1181 struct {
1182 const struct gen_l3_config *config;
1183 } l3;
1184
1185 struct {
1186 struct brw_bo *bo;
1187 const char **names;
1188 int *ids;
1189 enum shader_time_shader_type *types;
1190 struct shader_times *cumulative;
1191 int num_entries;
1192 int max_entries;
1193 double report_time;
1194 } shader_time;
1195
1196 struct brw_fast_clear_state *fast_clear_state;
1197
1198 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1199 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1200 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1201 * disabled.
1202 * This is needed in case the same underlying buffer is also configured
1203 * to be sampled but with a format that the sampling engine can't treat
1204 * compressed or fast cleared.
1205 */
1206 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1207
1208 __DRIcontext *driContext;
1209 struct intel_screen *screen;
1210 };
1211
1212 /* brw_clear.c */
1213 extern void intelInitClearFuncs(struct dd_function_table *functions);
1214
1215 /*======================================================================
1216 * brw_context.c
1217 */
1218 extern const char *const brw_vendor_string;
1219
1220 extern const char *
1221 brw_get_renderer_string(const struct intel_screen *screen);
1222
1223 enum {
1224 DRI_CONF_BO_REUSE_DISABLED,
1225 DRI_CONF_BO_REUSE_ALL
1226 };
1227
1228 void intel_update_renderbuffers(__DRIcontext *context,
1229 __DRIdrawable *drawable);
1230 void intel_prepare_render(struct brw_context *brw);
1231
1232 void brw_predraw_resolve_inputs(struct brw_context *brw);
1233
1234 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1235 __DRIdrawable *drawable);
1236
1237 GLboolean brwCreateContext(gl_api api,
1238 const struct gl_config *mesaVis,
1239 __DRIcontext *driContextPriv,
1240 unsigned major_version,
1241 unsigned minor_version,
1242 uint32_t flags,
1243 bool notify_reset,
1244 unsigned *error,
1245 void *sharedContextPrivate);
1246
1247 /*======================================================================
1248 * brw_misc_state.c
1249 */
1250 void
1251 brw_meta_resolve_color(struct brw_context *brw,
1252 struct intel_mipmap_tree *mt);
1253
1254 /*======================================================================
1255 * brw_misc_state.c
1256 */
1257 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1258 GLbitfield clear_mask);
1259
1260 /* brw_object_purgeable.c */
1261 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1262
1263 /*======================================================================
1264 * brw_queryobj.c
1265 */
1266 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1267 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1268 void brw_emit_query_begin(struct brw_context *brw);
1269 void brw_emit_query_end(struct brw_context *brw);
1270 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1271 bool brw_is_query_pipelined(struct brw_query_object *query);
1272 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1273 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1274 uint64_t time0, uint64_t time1);
1275
1276 /** gen6_queryobj.c */
1277 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1278 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1279 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1280
1281 /** hsw_queryobj.c */
1282 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1283 struct brw_query_object *query,
1284 int count);
1285 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1286
1287 /** brw_conditional_render.c */
1288 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1289 bool brw_check_conditional_render(struct brw_context *brw);
1290
1291 /** intel_batchbuffer.c */
1292 void brw_load_register_mem(struct brw_context *brw,
1293 uint32_t reg,
1294 struct brw_bo *bo,
1295 uint32_t offset);
1296 void brw_load_register_mem64(struct brw_context *brw,
1297 uint32_t reg,
1298 struct brw_bo *bo,
1299 uint32_t offset);
1300 void brw_store_register_mem32(struct brw_context *brw,
1301 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1302 void brw_store_register_mem64(struct brw_context *brw,
1303 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1304 void brw_load_register_imm32(struct brw_context *brw,
1305 uint32_t reg, uint32_t imm);
1306 void brw_load_register_imm64(struct brw_context *brw,
1307 uint32_t reg, uint64_t imm);
1308 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1309 uint32_t dest);
1310 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1311 uint32_t dest);
1312 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1313 uint32_t offset, uint32_t imm);
1314 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1315 uint32_t offset, uint64_t imm);
1316
1317 /*======================================================================
1318 * intel_tex_validate.c
1319 */
1320 void brw_validate_textures( struct brw_context *brw );
1321
1322
1323 /*======================================================================
1324 * brw_program.c
1325 */
1326 static inline bool
1327 key_debug(struct brw_context *brw, const char *name, int a, int b)
1328 {
1329 if (a != b) {
1330 perf_debug(" %s %d->%d\n", name, a, b);
1331 return true;
1332 }
1333 return false;
1334 }
1335
1336 void brwInitFragProgFuncs( struct dd_function_table *functions );
1337
1338 void brw_get_scratch_bo(struct brw_context *brw,
1339 struct brw_bo **scratch_bo, int size);
1340 void brw_alloc_stage_scratch(struct brw_context *brw,
1341 struct brw_stage_state *stage_state,
1342 unsigned per_thread_size,
1343 unsigned thread_count);
1344 void brw_init_shader_time(struct brw_context *brw);
1345 int brw_get_shader_time_index(struct brw_context *brw,
1346 struct gl_program *prog,
1347 enum shader_time_shader_type type,
1348 bool is_glsl_sh);
1349 void brw_collect_and_report_shader_time(struct brw_context *brw);
1350 void brw_destroy_shader_time(struct brw_context *brw);
1351
1352 /* brw_urb.c
1353 */
1354 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1355 unsigned vsize, unsigned sfsize);
1356 void brw_upload_urb_fence(struct brw_context *brw);
1357
1358 /* brw_curbe.c
1359 */
1360 void brw_upload_cs_urb_state(struct brw_context *brw);
1361
1362 /* brw_vs.c */
1363 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1364
1365 /* brw_draw_upload.c */
1366 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1367 const struct gl_vertex_array *glarray);
1368
1369 static inline unsigned
1370 brw_get_index_type(unsigned index_size)
1371 {
1372 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1373 * respectively.
1374 */
1375 return index_size >> 1;
1376 }
1377
1378 void brw_prepare_vertices(struct brw_context *brw);
1379
1380 /* brw_wm_surface_state.c */
1381 void brw_create_constant_surface(struct brw_context *brw,
1382 struct brw_bo *bo,
1383 uint32_t offset,
1384 uint32_t size,
1385 uint32_t *out_offset);
1386 void brw_create_buffer_surface(struct brw_context *brw,
1387 struct brw_bo *bo,
1388 uint32_t offset,
1389 uint32_t size,
1390 uint32_t *out_offset);
1391 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1392 unsigned unit,
1393 uint32_t *surf_offset);
1394 void
1395 brw_update_sol_surface(struct brw_context *brw,
1396 struct gl_buffer_object *buffer_obj,
1397 uint32_t *out_offset, unsigned num_vector_components,
1398 unsigned stride_dwords, unsigned offset_dwords);
1399 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1400 struct brw_stage_state *stage_state,
1401 struct brw_stage_prog_data *prog_data);
1402 void brw_upload_abo_surfaces(struct brw_context *brw,
1403 const struct gl_program *prog,
1404 struct brw_stage_state *stage_state,
1405 struct brw_stage_prog_data *prog_data);
1406 void brw_upload_image_surfaces(struct brw_context *brw,
1407 const struct gl_program *prog,
1408 struct brw_stage_state *stage_state,
1409 struct brw_stage_prog_data *prog_data);
1410
1411 /* brw_surface_formats.c */
1412 void intel_screen_init_surface_formats(struct intel_screen *screen);
1413 void brw_init_surface_formats(struct brw_context *brw);
1414 bool brw_render_target_supported(struct brw_context *brw,
1415 struct gl_renderbuffer *rb);
1416 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1417
1418 /* brw_performance_query.c */
1419 void brw_init_performance_queries(struct brw_context *brw);
1420
1421 /* intel_extensions.c */
1422 extern void intelInitExtensions(struct gl_context *ctx);
1423
1424 /* intel_state.c */
1425 extern int intel_translate_shadow_compare_func(GLenum func);
1426 extern int intel_translate_compare_func(GLenum func);
1427 extern int intel_translate_stencil_op(GLenum op);
1428 extern int intel_translate_logic_op(GLenum opcode);
1429
1430 /* brw_sync.c */
1431 void brw_init_syncobj_functions(struct dd_function_table *functions);
1432
1433 /* gen6_sol.c */
1434 struct gl_transform_feedback_object *
1435 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1436 void
1437 brw_delete_transform_feedback(struct gl_context *ctx,
1438 struct gl_transform_feedback_object *obj);
1439 void
1440 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1441 struct gl_transform_feedback_object *obj);
1442 void
1443 brw_end_transform_feedback(struct gl_context *ctx,
1444 struct gl_transform_feedback_object *obj);
1445 void
1446 brw_pause_transform_feedback(struct gl_context *ctx,
1447 struct gl_transform_feedback_object *obj);
1448 void
1449 brw_resume_transform_feedback(struct gl_context *ctx,
1450 struct gl_transform_feedback_object *obj);
1451 void
1452 brw_save_primitives_written_counters(struct brw_context *brw,
1453 struct brw_transform_feedback_object *obj);
1454 void
1455 brw_compute_xfb_vertices_written(struct brw_context *brw,
1456 struct brw_transform_feedback_object *obj);
1457 GLsizei
1458 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1459 struct gl_transform_feedback_object *obj,
1460 GLuint stream);
1461
1462 /* gen7_sol_state.c */
1463 void
1464 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1465 struct gl_transform_feedback_object *obj);
1466 void
1467 gen7_end_transform_feedback(struct gl_context *ctx,
1468 struct gl_transform_feedback_object *obj);
1469 void
1470 gen7_pause_transform_feedback(struct gl_context *ctx,
1471 struct gl_transform_feedback_object *obj);
1472 void
1473 gen7_resume_transform_feedback(struct gl_context *ctx,
1474 struct gl_transform_feedback_object *obj);
1475
1476 /* hsw_sol.c */
1477 void
1478 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1479 struct gl_transform_feedback_object *obj);
1480 void
1481 hsw_end_transform_feedback(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj);
1483 void
1484 hsw_pause_transform_feedback(struct gl_context *ctx,
1485 struct gl_transform_feedback_object *obj);
1486 void
1487 hsw_resume_transform_feedback(struct gl_context *ctx,
1488 struct gl_transform_feedback_object *obj);
1489
1490 /* brw_blorp_blit.cpp */
1491 GLbitfield
1492 brw_blorp_framebuffer(struct brw_context *brw,
1493 struct gl_framebuffer *readFb,
1494 struct gl_framebuffer *drawFb,
1495 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1496 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1497 GLbitfield mask, GLenum filter);
1498
1499 bool
1500 brw_blorp_copytexsubimage(struct brw_context *brw,
1501 struct gl_renderbuffer *src_rb,
1502 struct gl_texture_image *dst_image,
1503 int slice,
1504 int srcX0, int srcY0,
1505 int dstX0, int dstY0,
1506 int width, int height);
1507
1508 void
1509 gen6_get_sample_position(struct gl_context *ctx,
1510 struct gl_framebuffer *fb,
1511 GLuint index,
1512 GLfloat *result);
1513 void
1514 gen6_set_sample_maps(struct gl_context *ctx);
1515
1516 /* gen8_multisample_state.c */
1517 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1518 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1519
1520 /* gen7_urb.c */
1521 void
1522 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1523 unsigned hs_size, unsigned ds_size,
1524 unsigned gs_size, unsigned fs_size);
1525
1526 void
1527 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1528 bool gs_present, unsigned gs_size);
1529 void
1530 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1531 bool gs_present, bool tess_present);
1532
1533 /* brw_reset.c */
1534 extern GLenum
1535 brw_get_graphics_reset_status(struct gl_context *ctx);
1536 void
1537 brw_check_for_reset(struct brw_context *brw);
1538
1539 /* brw_compute.c */
1540 extern void
1541 brw_init_compute_functions(struct dd_function_table *functions);
1542
1543 /*======================================================================
1544 * Inline conversion functions. These are better-typed than the
1545 * macros used previously:
1546 */
1547 static inline struct brw_context *
1548 brw_context( struct gl_context *ctx )
1549 {
1550 return (struct brw_context *)ctx;
1551 }
1552
1553 static inline struct brw_program *
1554 brw_program(struct gl_program *p)
1555 {
1556 return (struct brw_program *) p;
1557 }
1558
1559 static inline const struct brw_program *
1560 brw_program_const(const struct gl_program *p)
1561 {
1562 return (const struct brw_program *) p;
1563 }
1564
1565 static inline bool
1566 brw_depth_writes_enabled(const struct brw_context *brw)
1567 {
1568 const struct gl_context *ctx = &brw->ctx;
1569
1570 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1571 * because it would just overwrite the existing depth value with itself.
1572 *
1573 * These bonus depth writes not only use bandwidth, but they also can
1574 * prevent early depth processing. For example, if the pixel shader
1575 * discards, the hardware must invoke the to determine whether or not
1576 * to do the depth write. If writes are disabled, we may still be able
1577 * to do the depth test before the shader, and skip the shader execution.
1578 *
1579 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1580 * a programming note saying to disable depth writes for EQUAL.
1581 */
1582 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1583 }
1584
1585 void
1586 brw_emit_depthbuffer(struct brw_context *brw);
1587
1588 void
1589 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1590 struct intel_mipmap_tree *depth_mt,
1591 uint32_t depth_offset, uint32_t depthbuffer_format,
1592 uint32_t depth_surface_type,
1593 struct intel_mipmap_tree *stencil_mt,
1594 bool hiz, bool separate_stencil,
1595 uint32_t width, uint32_t height,
1596 uint32_t tile_x, uint32_t tile_y);
1597
1598 void
1599 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1600 struct intel_mipmap_tree *depth_mt,
1601 uint32_t depth_offset, uint32_t depthbuffer_format,
1602 uint32_t depth_surface_type,
1603 struct intel_mipmap_tree *stencil_mt,
1604 bool hiz, bool separate_stencil,
1605 uint32_t width, uint32_t height,
1606 uint32_t tile_x, uint32_t tile_y);
1607
1608 void
1609 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1610 struct intel_mipmap_tree *depth_mt,
1611 uint32_t depth_offset, uint32_t depthbuffer_format,
1612 uint32_t depth_surface_type,
1613 struct intel_mipmap_tree *stencil_mt,
1614 bool hiz, bool separate_stencil,
1615 uint32_t width, uint32_t height,
1616 uint32_t tile_x, uint32_t tile_y);
1617 void
1618 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1619 struct intel_mipmap_tree *depth_mt,
1620 uint32_t depth_offset, uint32_t depthbuffer_format,
1621 uint32_t depth_surface_type,
1622 struct intel_mipmap_tree *stencil_mt,
1623 bool hiz, bool separate_stencil,
1624 uint32_t width, uint32_t height,
1625 uint32_t tile_x, uint32_t tile_y);
1626
1627 uint32_t get_hw_prim_for_gl_prim(int mode);
1628
1629 void
1630 gen6_upload_push_constants(struct brw_context *brw,
1631 const struct gl_program *prog,
1632 const struct brw_stage_prog_data *prog_data,
1633 struct brw_stage_state *stage_state);
1634
1635 bool
1636 gen9_use_linear_1d_layout(const struct brw_context *brw,
1637 const struct intel_mipmap_tree *mt);
1638
1639 /* brw_pipe_control.c */
1640 int brw_init_pipe_control(struct brw_context *brw,
1641 const struct gen_device_info *info);
1642 void brw_fini_pipe_control(struct brw_context *brw);
1643
1644 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1645 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1646 struct brw_bo *bo, uint32_t offset,
1647 uint64_t imm);
1648 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1649 void brw_emit_mi_flush(struct brw_context *brw);
1650 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1651 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1652 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1653 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1654
1655 /* brw_queryformat.c */
1656 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1657 GLenum internalFormat, GLenum pname,
1658 GLint *params);
1659
1660 #ifdef __cplusplus
1661 }
1662 #endif
1663
1664 #endif