i965: defined BRW_MAX_MRF
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_INPUT_VARYING 0x200
133 #define BRW_NEW_PSP 0x800
134 #define BRW_NEW_WM_SURFACES 0x1000
135 #define BRW_NEW_FENCE 0x2000
136 #define BRW_NEW_INDICES 0x4000
137 #define BRW_NEW_VERTICES 0x8000
138 /**
139 * Used for any batch entry with a relocated pointer that will be used
140 * by any 3D rendering.
141 */
142 #define BRW_NEW_BATCH 0x10000
143 /** brw->depth_region updated */
144 #define BRW_NEW_DEPTH_BUFFER 0x20000
145 #define BRW_NEW_NR_WM_SURFACES 0x40000
146 #define BRW_NEW_NR_VS_SURFACES 0x80000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176 GLboolean use_const_buffer;
177 };
178
179
180 /* Data about a particular attempt to compile a program. Note that
181 * there can be many of these, each in a different GL state
182 * corresponding to a different brw_wm_prog_key struct, with different
183 * compiled programs:
184 */
185 struct brw_wm_prog_data {
186 GLuint curb_read_length;
187 GLuint urb_read_length;
188
189 GLuint first_curbe_grf;
190 GLuint total_grf;
191 GLuint total_scratch;
192
193 GLuint nr_params; /**< number of float params/constants */
194 GLboolean error;
195
196 /* Pointer to tracked values (only valid once
197 * _mesa_load_state_parameters has been called at runtime).
198 */
199 const GLfloat *param[BRW_MAX_CURBE];
200 };
201
202 struct brw_sf_prog_data {
203 GLuint urb_read_length;
204 GLuint total_grf;
205
206 /* Each vertex may have upto 12 attributes, 4 components each,
207 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
208 * rows.
209 *
210 * Actually we use 4 for each, so call it 12 rows.
211 */
212 GLuint urb_entry_size;
213 };
214
215 struct brw_clip_prog_data {
216 GLuint curb_read_length; /* user planes? */
217 GLuint clip_mode;
218 GLuint urb_read_length;
219 GLuint total_grf;
220 };
221
222 struct brw_gs_prog_data {
223 GLuint urb_read_length;
224 GLuint total_grf;
225 };
226
227 struct brw_vs_prog_data {
228 GLuint curb_read_length;
229 GLuint urb_read_length;
230 GLuint total_grf;
231 GLuint outputs_written;
232 GLuint nr_params; /**< number of float params/constants */
233
234 GLuint inputs_read;
235
236 /* Used for calculating urb partitions:
237 */
238 GLuint urb_entry_size;
239 };
240
241
242 /* Size == 0 if output either not written, or always [0,0,0,1]
243 */
244 struct brw_vs_ouput_sizes {
245 GLubyte output_size[VERT_RESULT_MAX];
246 };
247
248
249 /** Number of general purpose registers (VS, WM, etc) */
250 #define BRW_MAX_GRF 128
251
252 /** Number of message register file registers */
253 #define BRW_MAX_MRF 16
254
255 /** Number of texture sampler units */
256 #define BRW_MAX_TEX_UNIT 16
257
258 /**
259 * Size of our surface binding table for the WM.
260 * This contains pointers to the drawing surfaces and current texture
261 * objects and shader constant buffers (+2).
262 */
263 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
264
265 /**
266 * Helpers to convert drawing buffers, textures and constant buffers
267 * to surface binding table indexes, for WM.
268 */
269 #define SURF_INDEX_DRAW(d) (d)
270 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
271 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
272
273 /**
274 * Size of surface binding table for the VS.
275 * Only one constant buffer for now.
276 */
277 #define BRW_VS_MAX_SURF 1
278
279 /**
280 * Only a VS constant buffer
281 */
282 #define SURF_INDEX_VERT_CONST_BUFFER 0
283
284
285 enum brw_cache_id {
286 BRW_CC_VP,
287 BRW_CC_UNIT,
288 BRW_WM_PROG,
289 BRW_SAMPLER_DEFAULT_COLOR,
290 BRW_SAMPLER,
291 BRW_WM_UNIT,
292 BRW_SF_PROG,
293 BRW_SF_VP,
294 BRW_SF_UNIT,
295 BRW_VS_UNIT,
296 BRW_VS_PROG,
297 BRW_GS_UNIT,
298 BRW_GS_PROG,
299 BRW_CLIP_VP,
300 BRW_CLIP_UNIT,
301 BRW_CLIP_PROG,
302 BRW_SS_SURFACE,
303 BRW_SS_SURF_BIND,
304
305 BRW_MAX_CACHE
306 };
307
308 struct brw_cache_item {
309 /**
310 * Effectively part of the key, cache_id identifies what kind of state
311 * buffer is involved, and also which brw->state.dirty.cache flag should
312 * be set when this cache item is chosen.
313 */
314 enum brw_cache_id cache_id;
315 /** 32-bit hash of the key data */
316 GLuint hash;
317 GLuint key_size; /* for variable-sized keys */
318 const void *key;
319 dri_bo **reloc_bufs;
320 GLuint nr_reloc_bufs;
321
322 dri_bo *bo;
323 GLuint data_size;
324
325 struct brw_cache_item *next;
326 };
327
328
329
330 struct brw_cache {
331 struct brw_context *brw;
332
333 struct brw_cache_item **items;
334 GLuint size, n_items;
335
336 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
337 GLuint aux_size[BRW_MAX_CACHE];
338 char *name[BRW_MAX_CACHE];
339
340 /* Record of the last BOs chosen for each cache_id. Used to set
341 * brw->state.dirty.cache when a new cache item is chosen.
342 */
343 dri_bo *last_bo[BRW_MAX_CACHE];
344 };
345
346
347 /* Considered adding a member to this struct to document which flags
348 * an update might raise so that ordering of the state atoms can be
349 * checked or derived at runtime. Dropped the idea in favor of having
350 * a debug mode where the state is monitored for flags which are
351 * raised that have already been tested against.
352 */
353 struct brw_tracked_state {
354 struct brw_state_flags dirty;
355 void (*prepare)( struct brw_context *brw );
356 void (*emit)( struct brw_context *brw );
357 };
358
359 /* Flags for brw->state.cache.
360 */
361 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
362 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
363 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
364 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
365 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
366 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
367 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
368 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
369 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
370 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
371 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
372 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
373 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
374 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
375 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
376 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
377 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
378 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
379
380 struct brw_cached_batch_item {
381 struct header *header;
382 GLuint sz;
383 struct brw_cached_batch_item *next;
384 };
385
386
387
388 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
389 * be easier if C allowed arrays of packed elements?
390 */
391 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
392
393 struct brw_vertex_element {
394 const struct gl_client_array *glarray;
395
396 /** Size of a complete element */
397 GLuint element_size;
398 /** Number of uploaded elements for this input. */
399 GLuint count;
400 /** Byte stride between elements in the uploaded array */
401 GLuint stride;
402 /** Offset of the first element within the buffer object */
403 unsigned int offset;
404 /** Buffer object containing the uploaded vertex data */
405 dri_bo *bo;
406 };
407
408
409
410 struct brw_vertex_info {
411 GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
412 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
413 };
414
415
416
417
418 /* Cache for TNL programs.
419 */
420 struct brw_tnl_cache_item {
421 GLuint hash;
422 void *key;
423 void *data;
424 struct brw_tnl_cache_item *next;
425 };
426
427 struct brw_tnl_cache {
428 struct brw_tnl_cache_item **items;
429 GLuint size, n_items;
430 };
431
432 struct brw_query_object {
433 struct gl_query_object Base;
434
435 /** Doubly linked list of active query objects in the context. */
436 struct brw_query_object *prev, *next;
437
438 /** Last query BO associated with this query. */
439 dri_bo *bo;
440 /** First index in bo with query data for this object. */
441 int first_index;
442 /** Last index in bo with query data for this object. */
443 int last_index;
444
445 /* Total count of pixels from previous BOs */
446 unsigned int count;
447 };
448
449 struct brw_context
450 {
451 struct intel_context intel;
452 GLuint primitive;
453
454 GLboolean emit_state_always;
455 GLboolean tmp_fallback;
456 GLboolean no_batch_wrap;
457
458 struct {
459 struct brw_state_flags dirty;
460
461 GLuint nr_color_regions;
462 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
463 struct intel_region *depth_region;
464
465 /**
466 * List of buffers accumulated in brw_validate_state to receive
467 * dri_bo_check_aperture treatment before exec, so we can know if we
468 * should flush the batch and try again before emitting primitives.
469 *
470 * This can be a fixed number as we only have a limited number of
471 * objects referenced from the batchbuffer in a primitive emit,
472 * consisting of the vertex buffers, pipelined state pointers,
473 * the CURBE, the depth buffer, and a query BO.
474 */
475 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
476 int validated_bo_count;
477 } state;
478
479 struct brw_cache cache; /** non-surface items */
480 struct brw_cache surface_cache; /* surface items */
481 struct brw_cached_batch_item *cached_batch_items;
482
483 struct {
484 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
485
486 #define BRW_NR_UPLOAD_BUFS 17
487 #define BRW_UPLOAD_INIT_SIZE (128*1024)
488
489 struct {
490 dri_bo *bo;
491 GLuint offset;
492 } upload;
493
494 /* Summary of size and varying of active arrays, so we can check
495 * for changes to this state:
496 */
497 struct brw_vertex_info info;
498 unsigned int min_index, max_index;
499 } vb;
500
501 struct {
502 /**
503 * Index buffer for this draw_prims call.
504 *
505 * Updates are signaled by BRW_NEW_INDICES.
506 */
507 const struct _mesa_index_buffer *ib;
508
509 dri_bo *bo;
510 unsigned int offset;
511 } ib;
512
513 /* Active vertex program:
514 */
515 const struct gl_vertex_program *vertex_program;
516 const struct gl_fragment_program *fragment_program;
517
518
519 /* For populating the gtt:
520 */
521 GLuint next_free_page;
522
523
524 /* BRW_NEW_URB_ALLOCATIONS:
525 */
526 struct {
527 GLuint vsize; /* vertex size plus header in urb registers */
528 GLuint csize; /* constant buffer size in urb registers */
529 GLuint sfsize; /* setup data size in urb registers */
530
531 GLboolean constrained;
532
533 GLuint nr_vs_entries;
534 GLuint nr_gs_entries;
535 GLuint nr_clip_entries;
536 GLuint nr_sf_entries;
537 GLuint nr_cs_entries;
538
539 /* GLuint vs_size; */
540 /* GLuint gs_size; */
541 /* GLuint clip_size; */
542 /* GLuint sf_size; */
543 /* GLuint cs_size; */
544
545 GLuint vs_start;
546 GLuint gs_start;
547 GLuint clip_start;
548 GLuint sf_start;
549 GLuint cs_start;
550 } urb;
551
552
553 /* BRW_NEW_CURBE_OFFSETS:
554 */
555 struct {
556 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
557 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
558 GLuint clip_start;
559 GLuint clip_size;
560 GLuint vs_start;
561 GLuint vs_size;
562 GLuint total_size;
563
564 dri_bo *curbe_bo;
565 /** Offset within curbe_bo of space for current curbe entry */
566 GLuint curbe_offset;
567 /** Offset within curbe_bo of space for next curbe entry */
568 GLuint curbe_next_offset;
569
570 GLfloat *last_buf;
571 GLuint last_bufsz;
572 /**
573 * Whether we should create a new bo instead of reusing the old one
574 * (if we just dispatch the batch pointing at the old one.
575 */
576 GLboolean need_new_bo;
577 } curbe;
578
579 struct {
580 struct brw_vs_prog_data *prog_data;
581
582 dri_bo *prog_bo;
583 dri_bo *state_bo;
584
585 /** Binding table of pointers to surf_bo entries */
586 dri_bo *bind_bo;
587 dri_bo *surf_bo[BRW_VS_MAX_SURF];
588 GLuint nr_surfaces;
589 } vs;
590
591 struct {
592 struct brw_gs_prog_data *prog_data;
593
594 GLboolean prog_active;
595 dri_bo *prog_bo;
596 dri_bo *state_bo;
597 } gs;
598
599 struct {
600 struct brw_clip_prog_data *prog_data;
601
602 dri_bo *prog_bo;
603 dri_bo *state_bo;
604 dri_bo *vp_bo;
605 } clip;
606
607
608 struct {
609 struct brw_sf_prog_data *prog_data;
610
611 dri_bo *prog_bo;
612 dri_bo *state_bo;
613 dri_bo *vp_bo;
614 } sf;
615
616 struct {
617 struct brw_wm_prog_data *prog_data;
618 struct brw_wm_compile *compile_data;
619
620 /** Input sizes, calculated from active vertex program.
621 * One bit per fragment program input attribute.
622 */
623 GLbitfield input_size_masks[4];
624
625 /** Array of surface default colors (texture border color) */
626 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
627
628 GLuint render_surf;
629 GLuint nr_surfaces;
630
631 GLuint max_threads;
632 dri_bo *scratch_bo;
633
634 GLuint sampler_count;
635 dri_bo *sampler_bo;
636
637 /** Binding table of pointers to surf_bo entries */
638 dri_bo *bind_bo;
639 dri_bo *surf_bo[BRW_WM_MAX_SURF];
640
641 dri_bo *prog_bo;
642 dri_bo *state_bo;
643 } wm;
644
645
646 struct {
647 dri_bo *prog_bo;
648 dri_bo *state_bo;
649 dri_bo *vp_bo;
650 } cc;
651
652 struct {
653 struct brw_query_object active_head;
654 dri_bo *bo;
655 int index;
656 GLboolean active;
657 } query;
658 /* Used to give every program string a unique id
659 */
660 GLuint program_id;
661 };
662
663
664 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
665
666
667
668 /*======================================================================
669 * brw_vtbl.c
670 */
671 void brwInitVtbl( struct brw_context *brw );
672
673 /*======================================================================
674 * brw_context.c
675 */
676 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
677 __DRIcontextPrivate *driContextPriv,
678 void *sharedContextPrivate);
679
680 /*======================================================================
681 * brw_queryobj.c
682 */
683 void brw_init_queryobj_functions(struct dd_function_table *functions);
684 void brw_prepare_query_begin(struct brw_context *brw);
685 void brw_emit_query_begin(struct brw_context *brw);
686 void brw_emit_query_end(struct brw_context *brw);
687
688 /*======================================================================
689 * brw_state_dump.c
690 */
691 void brw_debug_batch(struct intel_context *intel);
692
693 /*======================================================================
694 * brw_tex.c
695 */
696 void brwUpdateTextureState( struct intel_context *intel );
697 void brw_FrameBufferTexInit( struct brw_context *brw,
698 struct intel_region *region );
699 void brw_FrameBufferTexDestroy( struct brw_context *brw );
700 void brw_validate_textures( struct brw_context *brw );
701
702
703 /*======================================================================
704 * brw_program.c
705 */
706 void brwInitFragProgFuncs( struct dd_function_table *functions );
707
708
709 /* brw_urb.c
710 */
711 void brw_upload_urb_fence(struct brw_context *brw);
712
713 /* brw_curbe.c
714 */
715 void brw_upload_cs_urb_state(struct brw_context *brw);
716
717
718 /*======================================================================
719 * Inline conversion functions. These are better-typed than the
720 * macros used previously:
721 */
722 static INLINE struct brw_context *
723 brw_context( GLcontext *ctx )
724 {
725 return (struct brw_context *)ctx;
726 }
727
728 static INLINE struct brw_vertex_program *
729 brw_vertex_program(struct gl_vertex_program *p)
730 {
731 return (struct brw_vertex_program *) p;
732 }
733
734 static INLINE const struct brw_vertex_program *
735 brw_vertex_program_const(const struct gl_vertex_program *p)
736 {
737 return (const struct brw_vertex_program *) p;
738 }
739
740 static INLINE struct brw_fragment_program *
741 brw_fragment_program(struct gl_fragment_program *p)
742 {
743 return (struct brw_fragment_program *) p;
744 }
745
746 static INLINE const struct brw_fragment_program *
747 brw_fragment_program_const(const struct gl_fragment_program *p)
748 {
749 return (const struct brw_fragment_program *) p;
750 }
751
752
753
754 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
755
756 #endif
757