8d6bc196401b18524b440671b000fe5e37ad3f02
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "brw_compiler.h"
44 #include "intel_aub.h"
45 #include "program/prog_parameter.h"
46
47 #ifdef __cplusplus
48 extern "C" {
49 /* Evil hack for using libdrm in a c++ compiler. */
50 #define virtual virt
51 #endif
52
53 #include <drm.h>
54 #include <intel_bufmgr.h>
55 #include <i915_drm.h>
56 #ifdef __cplusplus
57 #undef virtual
58 }
59 #endif
60
61 #ifdef __cplusplus
62 extern "C" {
63 #endif
64 #include "intel_debug.h"
65 #include "intel_screen.h"
66 #include "intel_tex_obj.h"
67 #include "intel_resolve_map.h"
68
69 /* Glossary:
70 *
71 * URB - uniform resource buffer. A mid-sized buffer which is
72 * partitioned between the fixed function units and used for passing
73 * values (vertices, primitives, constants) between them.
74 *
75 * CURBE - constant URB entry. An urb region (entry) used to hold
76 * constant values which the fixed function units can be instructed to
77 * preload into the GRF when spawning a thread.
78 *
79 * VUE - vertex URB entry. An urb entry holding a vertex and usually
80 * a vertex header. The header contains control information and
81 * things like primitive type, Begin/end flags and clip codes.
82 *
83 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
84 * unit holding rasterization and interpolation parameters.
85 *
86 * GRF - general register file. One of several register files
87 * addressable by programmed threads. The inputs (r0, payload, curbe,
88 * urb) of the thread are preloaded to this area before the thread is
89 * spawned. The registers are individually 8 dwords wide and suitable
90 * for general usage. Registers holding thread input values are not
91 * special and may be overwritten.
92 *
93 * MRF - message register file. Threads communicate (and terminate)
94 * by sending messages. Message parameters are placed in contiguous
95 * MRF registers. All program output is via these messages. URB
96 * entries are populated by sending a message to the shared URB
97 * function containing the new data, together with a control word,
98 * often an unmodified copy of R0.
99 *
100 * R0 - GRF register 0. Typically holds control information used when
101 * sending messages to other threads.
102 *
103 * EU or GEN4 EU: The name of the programmable subsystem of the
104 * i965 hardware. Threads are executed by the EU, the registers
105 * described above are part of the EU architecture.
106 *
107 * Fixed function units:
108 *
109 * CS - Command streamer. Notional first unit, little software
110 * interaction. Holds the URB entries used for constant data, ie the
111 * CURBEs.
112 *
113 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
114 * this unit is responsible for pulling vertices out of vertex buffers
115 * in vram and injecting them into the processing pipe as VUEs. If
116 * enabled, it first passes them to a VS thread which is a good place
117 * for the driver to implement any active vertex shader.
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_CLIP_PROG,
170 BRW_CACHE_CS_PROG,
171
172 BRW_MAX_CACHE
173 };
174
175 enum brw_state_id {
176 /* brw_cache_ids must come first - see brw_state_cache.c */
177 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
178 BRW_STATE_FRAGMENT_PROGRAM,
179 BRW_STATE_GEOMETRY_PROGRAM,
180 BRW_STATE_VERTEX_PROGRAM,
181 BRW_STATE_CURBE_OFFSETS,
182 BRW_STATE_REDUCED_PRIMITIVE,
183 BRW_STATE_PRIMITIVE,
184 BRW_STATE_CONTEXT,
185 BRW_STATE_PSP,
186 BRW_STATE_SURFACES,
187 BRW_STATE_BINDING_TABLE_POINTERS,
188 BRW_STATE_INDICES,
189 BRW_STATE_VERTICES,
190 BRW_STATE_BATCH,
191 BRW_STATE_INDEX_BUFFER,
192 BRW_STATE_VS_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_INTERPOLATION_MAP,
205 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
206 BRW_STATE_NUM_SAMPLES,
207 BRW_STATE_TEXTURE_BUFFER,
208 BRW_STATE_GEN4_UNIT_STATE,
209 BRW_STATE_CC_VP,
210 BRW_STATE_SF_VP,
211 BRW_STATE_CLIP_VP,
212 BRW_STATE_SAMPLER_STATE_TABLE,
213 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
214 BRW_STATE_COMPUTE_PROGRAM,
215 BRW_STATE_CS_WORK_GROUPS,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
263 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
264 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
265 /**
266 * Used for any batch entry with a relocated pointer that will be used
267 * by any 3D rendering.
268 */
269 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
270 /** \see brw.state.depth_region */
271 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
272 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
273 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
274 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
275 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
276 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
277 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
278 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
279 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
280 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
281 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
282 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
283 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
284 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
285 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
286 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
287 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
288 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
289 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
290 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
291 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
292 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
293 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
294 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
295 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
296
297 struct brw_state_flags {
298 /** State update flags signalled by mesa internals */
299 GLuint mesa;
300 /**
301 * State update flags signalled as the result of brw_tracked_state updates
302 */
303 uint64_t brw;
304 };
305
306 /** Subclass of Mesa vertex program */
307 struct brw_vertex_program {
308 struct gl_vertex_program program;
309 GLuint id;
310 };
311
312
313 /** Subclass of Mesa geometry program */
314 struct brw_geometry_program {
315 struct gl_geometry_program program;
316 unsigned id; /**< serial no. to identify geom progs, never re-used */
317 };
318
319
320 /** Subclass of Mesa fragment program */
321 struct brw_fragment_program {
322 struct gl_fragment_program program;
323 GLuint id; /**< serial no. to identify frag progs, never re-used */
324 };
325
326
327 /** Subclass of Mesa compute program */
328 struct brw_compute_program {
329 struct gl_compute_program program;
330 unsigned id; /**< serial no. to identify compute progs, never re-used */
331 };
332
333
334 struct brw_shader {
335 struct gl_shader base;
336
337 bool compiled_once;
338 };
339
340 /**
341 * Bitmask indicating which fragment shader inputs represent varyings (and
342 * hence have to be delivered to the fragment shader by the SF/SBE stage).
343 */
344 #define BRW_FS_VARYING_INPUT_MASK \
345 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
346 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
347
348
349 /*
350 * Mapping of VUE map slots to interpolation modes.
351 */
352 struct interpolation_mode_map {
353 unsigned char mode[BRW_VARYING_SLOT_COUNT];
354 };
355
356 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
357 {
358 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
359 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
360 return true;
361
362 return false;
363 }
364
365 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
366 {
367 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
368 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
369 return true;
370
371 return false;
372 }
373
374
375 struct brw_sf_prog_data {
376 GLuint urb_read_length;
377 GLuint total_grf;
378
379 /* Each vertex may have upto 12 attributes, 4 components each,
380 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
381 * rows.
382 *
383 * Actually we use 4 for each, so call it 12 rows.
384 */
385 GLuint urb_entry_size;
386 };
387
388
389 /**
390 * We always program SF to start reading at an offset of 1 (2 varying slots)
391 * from the start of the vertex URB entry. This causes it to skip:
392 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
393 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
394 */
395 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
396
397
398 struct brw_clip_prog_data {
399 GLuint curb_read_length; /* user planes? */
400 GLuint clip_mode;
401 GLuint urb_read_length;
402 GLuint total_grf;
403 };
404
405 struct brw_ff_gs_prog_data {
406 GLuint urb_read_length;
407 GLuint total_grf;
408
409 /**
410 * Gen6 transform feedback: Amount by which the streaming vertex buffer
411 * indices should be incremented each time the GS is invoked.
412 */
413 unsigned svbi_postincrement_value;
414 };
415
416 /** Number of texture sampler units */
417 #define BRW_MAX_TEX_UNIT 32
418
419 /** Max number of render targets in a shader */
420 #define BRW_MAX_DRAW_BUFFERS 8
421
422 /** Max number of UBOs in a shader */
423 #define BRW_MAX_UBO 12
424
425 /** Max number of SSBOs in a shader */
426 #define BRW_MAX_SSBO 12
427
428 /** Max number of atomic counter buffer objects in a shader */
429 #define BRW_MAX_ABO 16
430
431 /** Max number of image uniforms in a shader */
432 #define BRW_MAX_IMAGES 32
433
434 /**
435 * Max number of binding table entries used for stream output.
436 *
437 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
438 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
439 *
440 * On Gen6, the size of transform feedback data is limited not by the number
441 * of components but by the number of binding table entries we set aside. We
442 * use one binding table entry for a float, one entry for a vector, and one
443 * entry per matrix column. Since the only way we can communicate our
444 * transform feedback capabilities to the client is via
445 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
446 * worst case, in which all the varyings are floats, so we use up one binding
447 * table entry per component. Therefore we need to set aside at least 64
448 * binding table entries for use by transform feedback.
449 *
450 * Note: since we don't currently pack varyings, it is currently impossible
451 * for the client to actually use up all of these binding table entries--if
452 * all of their varyings were floats, they would run out of varying slots and
453 * fail to link. But that's a bug, so it seems prudent to go ahead and
454 * allocate the number of binding table entries we will need once the bug is
455 * fixed.
456 */
457 #define BRW_MAX_SOL_BINDINGS 64
458
459 /** Maximum number of actual buffers used for stream output */
460 #define BRW_MAX_SOL_BUFFERS 4
461
462 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
463 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
464 BRW_MAX_UBO + \
465 BRW_MAX_SSBO + \
466 BRW_MAX_ABO + \
467 BRW_MAX_IMAGES + \
468 2 + /* shader time, pull constants */ \
469 1 /* cs num work groups */)
470
471 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
472
473 /**
474 * Stride in bytes between shader_time entries.
475 *
476 * We separate entries by a cacheline to reduce traffic between EUs writing to
477 * different entries.
478 */
479 #define SHADER_TIME_STRIDE 64
480
481 struct brw_cache_item {
482 /**
483 * Effectively part of the key, cache_id identifies what kind of state
484 * buffer is involved, and also which dirty flag should set.
485 */
486 enum brw_cache_id cache_id;
487 /** 32-bit hash of the key data */
488 GLuint hash;
489 GLuint key_size; /* for variable-sized keys */
490 GLuint aux_size;
491 const void *key;
492
493 uint32_t offset;
494 uint32_t size;
495
496 struct brw_cache_item *next;
497 };
498
499
500 struct brw_cache {
501 struct brw_context *brw;
502
503 struct brw_cache_item **items;
504 drm_intel_bo *bo;
505 GLuint size, n_items;
506
507 uint32_t next_offset;
508 bool bo_used_by_gpu;
509 };
510
511
512 /* Considered adding a member to this struct to document which flags
513 * an update might raise so that ordering of the state atoms can be
514 * checked or derived at runtime. Dropped the idea in favor of having
515 * a debug mode where the state is monitored for flags which are
516 * raised that have already been tested against.
517 */
518 struct brw_tracked_state {
519 struct brw_state_flags dirty;
520 void (*emit)( struct brw_context *brw );
521 };
522
523 enum shader_time_shader_type {
524 ST_NONE,
525 ST_VS,
526 ST_TCS,
527 ST_TES,
528 ST_GS,
529 ST_FS8,
530 ST_FS16,
531 ST_CS,
532 };
533
534 struct brw_vertex_buffer {
535 /** Buffer object containing the uploaded vertex data */
536 drm_intel_bo *bo;
537 uint32_t offset;
538 /** Byte stride between elements in the uploaded array */
539 GLuint stride;
540 GLuint step_rate;
541 };
542 struct brw_vertex_element {
543 const struct gl_client_array *glarray;
544
545 int buffer;
546
547 /** Offset of the first element within the buffer object */
548 unsigned int offset;
549 };
550
551 struct brw_query_object {
552 struct gl_query_object Base;
553
554 /** Last query BO associated with this query. */
555 drm_intel_bo *bo;
556
557 /** Last index in bo with query data for this object. */
558 int last_index;
559
560 /** True if we know the batch has been flushed since we ended the query. */
561 bool flushed;
562 };
563
564 enum brw_gpu_ring {
565 UNKNOWN_RING,
566 RENDER_RING,
567 BLT_RING,
568 };
569
570 struct intel_batchbuffer {
571 /** Current batchbuffer being queued up. */
572 drm_intel_bo *bo;
573 /** Last BO submitted to the hardware. Used for glFinish(). */
574 drm_intel_bo *last_bo;
575
576 #ifdef DEBUG
577 uint16_t emit, total;
578 #endif
579 uint16_t reserved_space;
580 uint32_t *map_next;
581 uint32_t *map;
582 uint32_t *cpu_map;
583 #define BATCH_SZ (8192*sizeof(uint32_t))
584
585 uint32_t state_batch_offset;
586 enum brw_gpu_ring ring;
587 bool needs_sol_reset;
588
589 struct {
590 uint32_t *map_next;
591 int reloc_count;
592 } saved;
593 };
594
595 #define MAX_GS_INPUT_VERTICES 6
596
597 #define BRW_MAX_XFB_STREAMS 4
598
599 struct brw_transform_feedback_object {
600 struct gl_transform_feedback_object base;
601
602 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
603 drm_intel_bo *offset_bo;
604
605 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
606 bool zero_offsets;
607
608 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
609 GLenum primitive_mode;
610
611 /**
612 * Count of primitives generated during this transform feedback operation.
613 * @{
614 */
615 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
616 drm_intel_bo *prim_count_bo;
617 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
618 /** @} */
619
620 /**
621 * Number of vertices written between last Begin/EndTransformFeedback().
622 *
623 * Used to implement DrawTransformFeedback().
624 */
625 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
626 bool vertices_written_valid;
627 };
628
629 /**
630 * Data shared between each programmable stage in the pipeline (vs, gs, and
631 * wm).
632 */
633 struct brw_stage_state
634 {
635 gl_shader_stage stage;
636 struct brw_stage_prog_data *prog_data;
637
638 /**
639 * Optional scratch buffer used to store spilled register values and
640 * variably-indexed GRF arrays.
641 */
642 drm_intel_bo *scratch_bo;
643
644 /** Offset in the program cache to the program */
645 uint32_t prog_offset;
646
647 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
648 uint32_t state_offset;
649
650 uint32_t push_const_offset; /* Offset in the batchbuffer */
651 int push_const_size; /* in 256-bit register increments */
652
653 /* Binding table: pointers to SURFACE_STATE entries. */
654 uint32_t bind_bo_offset;
655 uint32_t surf_offset[BRW_MAX_SURFACES];
656
657 /** SAMPLER_STATE count and table offset */
658 uint32_t sampler_count;
659 uint32_t sampler_offset;
660 };
661
662 enum brw_predicate_state {
663 /* The first two states are used if we can determine whether to draw
664 * without having to look at the values in the query object buffer. This
665 * will happen if there is no conditional render in progress, if the query
666 * object is already completed or if something else has already added
667 * samples to the preliminary result such as via a BLT command.
668 */
669 BRW_PREDICATE_STATE_RENDER,
670 BRW_PREDICATE_STATE_DONT_RENDER,
671 /* In this case whether to draw or not depends on the result of an
672 * MI_PREDICATE command so the predicate enable bit needs to be checked.
673 */
674 BRW_PREDICATE_STATE_USE_BIT
675 };
676
677 struct shader_times;
678
679 /**
680 * brw_context is derived from gl_context.
681 */
682 struct brw_context
683 {
684 struct gl_context ctx; /**< base class, must be first field */
685
686 struct
687 {
688 void (*update_texture_surface)(struct gl_context *ctx,
689 unsigned unit,
690 uint32_t *surf_offset,
691 bool for_gather);
692 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
693 struct gl_renderbuffer *rb,
694 bool layered, unsigned unit,
695 uint32_t surf_index);
696
697 void (*emit_texture_surface_state)(struct brw_context *brw,
698 struct intel_mipmap_tree *mt,
699 GLenum target,
700 unsigned min_layer,
701 unsigned max_layer,
702 unsigned min_level,
703 unsigned max_level,
704 unsigned format,
705 unsigned swizzle,
706 uint32_t *surf_offset,
707 bool rw, bool for_gather);
708 void (*emit_buffer_surface_state)(struct brw_context *brw,
709 uint32_t *out_offset,
710 drm_intel_bo *bo,
711 unsigned buffer_offset,
712 unsigned surface_format,
713 unsigned buffer_size,
714 unsigned pitch,
715 bool rw);
716 void (*emit_null_surface_state)(struct brw_context *brw,
717 unsigned width,
718 unsigned height,
719 unsigned samples,
720 uint32_t *out_offset);
721
722 /**
723 * Send the appropriate state packets to configure depth, stencil, and
724 * HiZ buffers (i965+ only)
725 */
726 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
727 struct intel_mipmap_tree *depth_mt,
728 uint32_t depth_offset,
729 uint32_t depthbuffer_format,
730 uint32_t depth_surface_type,
731 struct intel_mipmap_tree *stencil_mt,
732 bool hiz, bool separate_stencil,
733 uint32_t width, uint32_t height,
734 uint32_t tile_x, uint32_t tile_y);
735
736 } vtbl;
737
738 dri_bufmgr *bufmgr;
739
740 drm_intel_context *hw_ctx;
741
742 /** BO for post-sync nonzero writes for gen6 workaround. */
743 drm_intel_bo *workaround_bo;
744 uint8_t pipe_controls_since_last_cs_stall;
745
746 /**
747 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
748 * and would need flushing before being used from another cache domain that
749 * isn't coherent with it (i.e. the sampler).
750 */
751 struct set *render_cache;
752
753 /**
754 * Number of resets observed in the system at context creation.
755 *
756 * This is tracked in the context so that we can determine that another
757 * reset has occurred.
758 */
759 uint32_t reset_count;
760
761 struct intel_batchbuffer batch;
762 bool no_batch_wrap;
763
764 struct {
765 drm_intel_bo *bo;
766 uint32_t next_offset;
767 } upload;
768
769 /**
770 * Set if rendering has occurred to the drawable's front buffer.
771 *
772 * This is used in the DRI2 case to detect that glFlush should also copy
773 * the contents of the fake front buffer to the real front buffer.
774 */
775 bool front_buffer_dirty;
776
777 /** Framerate throttling: @{ */
778 drm_intel_bo *throttle_batch[2];
779
780 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
781 * frame of rendering to complete. This gives a very precise cap to the
782 * latency between input and output such that rendering never gets more
783 * than a frame behind the user. (With the caveat that we technically are
784 * not using the SwapBuffers itself as a barrier but the first batch
785 * submitted afterwards, which may be immediately prior to the next
786 * SwapBuffers.)
787 */
788 bool need_swap_throttle;
789
790 /** General throttling, not caught by throttling between SwapBuffers */
791 bool need_flush_throttle;
792 /** @} */
793
794 GLuint stats_wm;
795
796 /**
797 * drirc options:
798 * @{
799 */
800 bool no_rast;
801 bool always_flush_batch;
802 bool always_flush_cache;
803 bool disable_throttling;
804 bool precompile;
805
806 driOptionCache optionCache;
807 /** @} */
808
809 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
810
811 GLenum reduced_primitive;
812
813 /**
814 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
815 * variable is set, this is the flag indicating to do expensive work that
816 * might lead to a perf_debug() call.
817 */
818 bool perf_debug;
819
820 uint32_t max_gtt_map_object_size;
821
822 int gen;
823 int gt;
824
825 bool is_g4x;
826 bool is_baytrail;
827 bool is_haswell;
828 bool is_cherryview;
829 bool is_broxton;
830
831 bool has_hiz;
832 bool has_separate_stencil;
833 bool must_use_separate_stencil;
834 bool has_llc;
835 bool has_swizzling;
836 bool has_surface_tile_offset;
837 bool has_compr4;
838 bool has_negative_rhw_bug;
839 bool has_pln;
840 bool no_simd8;
841 bool use_rep_send;
842 bool use_resource_streamer;
843
844 /**
845 * Some versions of Gen hardware don't do centroid interpolation correctly
846 * on unlit pixels, causing incorrect values for derivatives near triangle
847 * edges. Enabling this flag causes the fragment shader to use
848 * non-centroid interpolation for unlit pixels, at the expense of two extra
849 * fragment shader instructions.
850 */
851 bool needs_unlit_centroid_workaround;
852
853 GLuint NewGLState;
854 struct {
855 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
856 } state;
857
858 enum brw_pipeline last_pipeline;
859
860 struct brw_cache cache;
861
862 /** IDs for meta stencil blit shader programs. */
863 unsigned meta_stencil_blit_programs[2];
864
865 /* Whether a meta-operation is in progress. */
866 bool meta_in_progress;
867
868 /* Whether the last depth/stencil packets were both NULL. */
869 bool no_depth_or_stencil;
870
871 /* The last PMA stall bits programmed. */
872 uint32_t pma_stall_bits;
873
874 struct {
875 /** The value of gl_BaseVertex for the current _mesa_prim. */
876 int gl_basevertex;
877
878 /**
879 * Buffer and offset used for GL_ARB_shader_draw_parameters
880 * (for now, only gl_BaseVertex).
881 */
882 drm_intel_bo *draw_params_bo;
883 uint32_t draw_params_offset;
884 } draw;
885
886 struct {
887 /**
888 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
889 * an indirect call, and num_work_groups_offset is valid. Otherwise,
890 * num_work_groups is set based on glDispatchCompute.
891 */
892 drm_intel_bo *num_work_groups_bo;
893 GLintptr num_work_groups_offset;
894 const GLuint *num_work_groups;
895 } compute;
896
897 struct {
898 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
899 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
900
901 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
902 GLuint nr_enabled;
903 GLuint nr_buffers;
904
905 /* Summary of size and varying of active arrays, so we can check
906 * for changes to this state:
907 */
908 unsigned int min_index, max_index;
909
910 /* Offset from start of vertex buffer so we can avoid redefining
911 * the same VB packed over and over again.
912 */
913 unsigned int start_vertex_bias;
914
915 /**
916 * Certain vertex attribute formats aren't natively handled by the
917 * hardware and require special VS code to fix up their values.
918 *
919 * These bitfields indicate which workarounds are needed.
920 */
921 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
922 } vb;
923
924 struct {
925 /**
926 * Index buffer for this draw_prims call.
927 *
928 * Updates are signaled by BRW_NEW_INDICES.
929 */
930 const struct _mesa_index_buffer *ib;
931
932 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
933 drm_intel_bo *bo;
934 GLuint type;
935
936 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
937 * avoid re-uploading the IB packet over and over if we're actually
938 * referencing the same index buffer.
939 */
940 unsigned int start_vertex_offset;
941 } ib;
942
943 /* Active vertex program:
944 */
945 const struct gl_vertex_program *vertex_program;
946 const struct gl_geometry_program *geometry_program;
947 const struct gl_fragment_program *fragment_program;
948 const struct gl_compute_program *compute_program;
949
950 /**
951 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
952 * that we don't have to reemit that state every time we change FBOs.
953 */
954 int num_samples;
955
956 /**
957 * Platform specific constants containing the maximum number of threads
958 * for each pipeline stage.
959 */
960 unsigned max_vs_threads;
961 unsigned max_hs_threads;
962 unsigned max_ds_threads;
963 unsigned max_gs_threads;
964 unsigned max_wm_threads;
965 unsigned max_cs_threads;
966
967 /* BRW_NEW_URB_ALLOCATIONS:
968 */
969 struct {
970 GLuint vsize; /* vertex size plus header in urb registers */
971 GLuint gsize; /* GS output size in urb registers */
972 GLuint csize; /* constant buffer size in urb registers */
973 GLuint sfsize; /* setup data size in urb registers */
974
975 bool constrained;
976
977 GLuint min_vs_entries; /* Minimum number of VS entries */
978 GLuint max_vs_entries; /* Maximum number of VS entries */
979 GLuint max_hs_entries; /* Maximum number of HS entries */
980 GLuint max_ds_entries; /* Maximum number of DS entries */
981 GLuint max_gs_entries; /* Maximum number of GS entries */
982
983 GLuint nr_vs_entries;
984 GLuint nr_gs_entries;
985 GLuint nr_clip_entries;
986 GLuint nr_sf_entries;
987 GLuint nr_cs_entries;
988
989 GLuint vs_start;
990 GLuint gs_start;
991 GLuint clip_start;
992 GLuint sf_start;
993 GLuint cs_start;
994 GLuint size; /* Hardware URB size, in KB. */
995
996 /* True if the most recently sent _3DSTATE_URB message allocated
997 * URB space for the GS.
998 */
999 bool gs_present;
1000 } urb;
1001
1002
1003 /* BRW_NEW_CURBE_OFFSETS:
1004 */
1005 struct {
1006 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1007 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1008 GLuint clip_start;
1009 GLuint clip_size;
1010 GLuint vs_start;
1011 GLuint vs_size;
1012 GLuint total_size;
1013
1014 /**
1015 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1016 * for upload to the CURBE.
1017 */
1018 drm_intel_bo *curbe_bo;
1019 /** Offset within curbe_bo of space for current curbe entry */
1020 GLuint curbe_offset;
1021 } curbe;
1022
1023 /**
1024 * Layout of vertex data exiting the geometry portion of the pipleine.
1025 * This comes from the last enabled shader stage (GS, DS, or VS).
1026 *
1027 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1028 */
1029 struct brw_vue_map vue_map_geom_out;
1030
1031 struct {
1032 struct brw_stage_state base;
1033 struct brw_vs_prog_data *prog_data;
1034 } vs;
1035
1036 struct {
1037 struct brw_stage_state base;
1038 struct brw_gs_prog_data *prog_data;
1039
1040 /**
1041 * True if the 3DSTATE_GS command most recently emitted to the 3D
1042 * pipeline enabled the GS; false otherwise.
1043 */
1044 bool enabled;
1045 } gs;
1046
1047 struct {
1048 struct brw_ff_gs_prog_data *prog_data;
1049
1050 bool prog_active;
1051 /** Offset in the program cache to the CLIP program pre-gen6 */
1052 uint32_t prog_offset;
1053 uint32_t state_offset;
1054
1055 uint32_t bind_bo_offset;
1056 /**
1057 * Surface offsets for the binding table. We only need surfaces to
1058 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1059 * need in this case.
1060 */
1061 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1062 } ff_gs;
1063
1064 struct {
1065 struct brw_clip_prog_data *prog_data;
1066
1067 /** Offset in the program cache to the CLIP program pre-gen6 */
1068 uint32_t prog_offset;
1069
1070 /* Offset in the batch to the CLIP state on pre-gen6. */
1071 uint32_t state_offset;
1072
1073 /* As of gen6, this is the offset in the batch to the CLIP VP,
1074 * instead of vp_bo.
1075 */
1076 uint32_t vp_offset;
1077 } clip;
1078
1079
1080 struct {
1081 struct brw_sf_prog_data *prog_data;
1082
1083 /** Offset in the program cache to the CLIP program pre-gen6 */
1084 uint32_t prog_offset;
1085 uint32_t state_offset;
1086 uint32_t vp_offset;
1087 bool viewport_transform_enable;
1088 } sf;
1089
1090 struct {
1091 struct brw_stage_state base;
1092 struct brw_wm_prog_data *prog_data;
1093
1094 GLuint render_surf;
1095
1096 /**
1097 * Buffer object used in place of multisampled null render targets on
1098 * Gen6. See brw_emit_null_surface_state().
1099 */
1100 drm_intel_bo *multisampled_null_render_target_bo;
1101 uint32_t fast_clear_op;
1102
1103 float offset_clamp;
1104 } wm;
1105
1106 struct {
1107 struct brw_stage_state base;
1108 struct brw_cs_prog_data *prog_data;
1109 } cs;
1110
1111 /* RS hardware binding table */
1112 struct {
1113 drm_intel_bo *bo;
1114 uint32_t next_offset;
1115 } hw_bt_pool;
1116
1117 struct {
1118 uint32_t state_offset;
1119 uint32_t blend_state_offset;
1120 uint32_t depth_stencil_state_offset;
1121 uint32_t vp_offset;
1122 } cc;
1123
1124 struct {
1125 struct brw_query_object *obj;
1126 bool begin_emitted;
1127 } query;
1128
1129 struct {
1130 enum brw_predicate_state state;
1131 bool supported;
1132 } predicate;
1133
1134 struct {
1135 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1136 const int *statistics_registers;
1137
1138 /** The number of active monitors using OA counters. */
1139 unsigned oa_users;
1140
1141 /**
1142 * A buffer object storing OA counter snapshots taken at the start and
1143 * end of each batch (creating "bookends" around the batch).
1144 */
1145 drm_intel_bo *bookend_bo;
1146
1147 /** The number of snapshots written to bookend_bo. */
1148 int bookend_snapshots;
1149
1150 /**
1151 * An array of monitors whose results haven't yet been assembled based on
1152 * the data in buffer objects.
1153 *
1154 * These may be active, or have already ended. However, the results
1155 * have not been requested.
1156 */
1157 struct brw_perf_monitor_object **unresolved;
1158 int unresolved_elements;
1159 int unresolved_array_size;
1160
1161 /**
1162 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1163 * the counter which MI_REPORT_PERF_COUNT stores there.
1164 */
1165 const int *oa_snapshot_layout;
1166
1167 /** Number of 32-bit entries in a hardware counter snapshot. */
1168 int entries_per_oa_snapshot;
1169 } perfmon;
1170
1171 int num_atoms[BRW_NUM_PIPELINES];
1172 const struct brw_tracked_state render_atoms[60];
1173 const struct brw_tracked_state compute_atoms[9];
1174
1175 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1176 struct {
1177 uint32_t offset;
1178 uint32_t size;
1179 enum aub_state_struct_type type;
1180 int index;
1181 } *state_batch_list;
1182 int state_batch_count;
1183
1184 uint32_t render_target_format[MESA_FORMAT_COUNT];
1185 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1186
1187 /* Interpolation modes, one byte per vue slot.
1188 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1189 */
1190 struct interpolation_mode_map interpolation_mode;
1191
1192 /* PrimitiveRestart */
1193 struct {
1194 bool in_progress;
1195 bool enable_cut_index;
1196 } prim_restart;
1197
1198 /** Computed depth/stencil/hiz state from the current attached
1199 * renderbuffers, valid only during the drawing state upload loop after
1200 * brw_workaround_depthstencil_alignment().
1201 */
1202 struct {
1203 struct intel_mipmap_tree *depth_mt;
1204 struct intel_mipmap_tree *stencil_mt;
1205
1206 /* Inter-tile (page-aligned) byte offsets. */
1207 uint32_t depth_offset, hiz_offset, stencil_offset;
1208 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1209 uint32_t tile_x, tile_y;
1210 } depthstencil;
1211
1212 uint32_t num_instances;
1213 int basevertex;
1214
1215 struct {
1216 drm_intel_bo *bo;
1217 const char **names;
1218 int *ids;
1219 enum shader_time_shader_type *types;
1220 struct shader_times *cumulative;
1221 int num_entries;
1222 int max_entries;
1223 double report_time;
1224 } shader_time;
1225
1226 struct brw_fast_clear_state *fast_clear_state;
1227
1228 __DRIcontext *driContext;
1229 struct intel_screen *intelScreen;
1230 };
1231
1232 /*======================================================================
1233 * brw_vtbl.c
1234 */
1235 void brwInitVtbl( struct brw_context *brw );
1236
1237 /* brw_clear.c */
1238 extern void intelInitClearFuncs(struct dd_function_table *functions);
1239
1240 /*======================================================================
1241 * brw_context.c
1242 */
1243 extern const char *const brw_vendor_string;
1244
1245 extern const char *brw_get_renderer_string(unsigned deviceID);
1246
1247 enum {
1248 DRI_CONF_BO_REUSE_DISABLED,
1249 DRI_CONF_BO_REUSE_ALL
1250 };
1251
1252 void intel_update_renderbuffers(__DRIcontext *context,
1253 __DRIdrawable *drawable);
1254 void intel_prepare_render(struct brw_context *brw);
1255
1256 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1257 __DRIdrawable *drawable);
1258
1259 GLboolean brwCreateContext(gl_api api,
1260 const struct gl_config *mesaVis,
1261 __DRIcontext *driContextPriv,
1262 unsigned major_version,
1263 unsigned minor_version,
1264 uint32_t flags,
1265 bool notify_reset,
1266 unsigned *error,
1267 void *sharedContextPrivate);
1268
1269 /*======================================================================
1270 * brw_misc_state.c
1271 */
1272 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1273 struct intel_mipmap_tree *mt,
1274 unsigned level, unsigned layer, bool flat);
1275
1276 void brw_meta_updownsample(struct brw_context *brw,
1277 struct intel_mipmap_tree *src,
1278 struct intel_mipmap_tree *dst);
1279
1280 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1281 struct gl_framebuffer *read_fb,
1282 struct gl_framebuffer *draw_fb,
1283 GLfloat srcX0, GLfloat srcY0,
1284 GLfloat srcX1, GLfloat srcY1,
1285 GLfloat dstX0, GLfloat dstY0,
1286 GLfloat dstX1, GLfloat dstY1);
1287
1288 void brw_meta_stencil_updownsample(struct brw_context *brw,
1289 struct intel_mipmap_tree *src,
1290 struct intel_mipmap_tree *dst);
1291
1292 bool brw_meta_fast_clear(struct brw_context *brw,
1293 struct gl_framebuffer *fb,
1294 GLbitfield mask,
1295 bool partial_clear);
1296
1297 void
1298 brw_meta_resolve_color(struct brw_context *brw,
1299 struct intel_mipmap_tree *mt);
1300 void
1301 brw_meta_fast_clear_free(struct brw_context *brw);
1302
1303
1304 /*======================================================================
1305 * brw_misc_state.c
1306 */
1307 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1308 uint32_t depth_level,
1309 uint32_t depth_layer,
1310 struct intel_mipmap_tree *stencil_mt,
1311 uint32_t *out_tile_mask_x,
1312 uint32_t *out_tile_mask_y);
1313 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1314 GLbitfield clear_mask);
1315
1316 /* brw_object_purgeable.c */
1317 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1318
1319 /*======================================================================
1320 * brw_queryobj.c
1321 */
1322 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1323 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1324 void brw_emit_query_begin(struct brw_context *brw);
1325 void brw_emit_query_end(struct brw_context *brw);
1326
1327 /** gen6_queryobj.c */
1328 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1329 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1330 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1331 void brw_store_register_mem64(struct brw_context *brw,
1332 drm_intel_bo *bo, uint32_t reg, int idx);
1333
1334 /** brw_conditional_render.c */
1335 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1336 bool brw_check_conditional_render(struct brw_context *brw);
1337
1338 /** intel_batchbuffer.c */
1339 void brw_load_register_mem(struct brw_context *brw,
1340 uint32_t reg,
1341 drm_intel_bo *bo,
1342 uint32_t read_domains, uint32_t write_domain,
1343 uint32_t offset);
1344 void brw_load_register_mem64(struct brw_context *brw,
1345 uint32_t reg,
1346 drm_intel_bo *bo,
1347 uint32_t read_domains, uint32_t write_domain,
1348 uint32_t offset);
1349
1350 /*======================================================================
1351 * brw_state_dump.c
1352 */
1353 void brw_debug_batch(struct brw_context *brw);
1354 void brw_annotate_aub(struct brw_context *brw);
1355
1356 /*======================================================================
1357 * brw_tex.c
1358 */
1359 void brw_validate_textures( struct brw_context *brw );
1360
1361
1362 /*======================================================================
1363 * brw_program.c
1364 */
1365 void brwInitFragProgFuncs( struct dd_function_table *functions );
1366
1367 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1368 static inline int
1369 brw_get_scratch_size(int size)
1370 {
1371 return util_next_power_of_two(size | 1023);
1372 }
1373 void brw_get_scratch_bo(struct brw_context *brw,
1374 drm_intel_bo **scratch_bo, int size);
1375 void brw_init_shader_time(struct brw_context *brw);
1376 int brw_get_shader_time_index(struct brw_context *brw,
1377 struct gl_shader_program *shader_prog,
1378 struct gl_program *prog,
1379 enum shader_time_shader_type type);
1380 void brw_collect_and_report_shader_time(struct brw_context *brw);
1381 void brw_destroy_shader_time(struct brw_context *brw);
1382
1383 /* brw_urb.c
1384 */
1385 void brw_upload_urb_fence(struct brw_context *brw);
1386
1387 /* brw_curbe.c
1388 */
1389 void brw_upload_cs_urb_state(struct brw_context *brw);
1390
1391 /* brw_fs_reg_allocate.cpp
1392 */
1393 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1394
1395 /* brw_vec4_reg_allocate.cpp */
1396 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1397
1398 /* brw_disasm.c */
1399 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1400 struct brw_inst *inst, bool is_compacted);
1401
1402 /* brw_vs.c */
1403 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1404
1405 /* brw_draw_upload.c */
1406 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1407 const struct gl_client_array *glarray);
1408
1409 static inline unsigned
1410 brw_get_index_type(GLenum type)
1411 {
1412 assert((type == GL_UNSIGNED_BYTE)
1413 || (type == GL_UNSIGNED_SHORT)
1414 || (type == GL_UNSIGNED_INT));
1415
1416 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1417 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1418 * to map to scale factors of 0, 1, and 2, respectively. These scale
1419 * factors are then left-shfited by 8 to be in the correct position in the
1420 * CMD_INDEX_BUFFER packet.
1421 *
1422 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1423 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1424 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1425 */
1426 return (type - 0x1401) << 7;
1427 }
1428
1429 void brw_prepare_vertices(struct brw_context *brw);
1430
1431 /* brw_wm_surface_state.c */
1432 void brw_init_surface_formats(struct brw_context *brw);
1433 void brw_create_constant_surface(struct brw_context *brw,
1434 drm_intel_bo *bo,
1435 uint32_t offset,
1436 uint32_t size,
1437 uint32_t *out_offset,
1438 bool dword_pitch);
1439 void brw_create_buffer_surface(struct brw_context *brw,
1440 drm_intel_bo *bo,
1441 uint32_t offset,
1442 uint32_t size,
1443 uint32_t *out_offset,
1444 bool dword_pitch);
1445 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1446 unsigned unit,
1447 uint32_t *surf_offset);
1448 void
1449 brw_update_sol_surface(struct brw_context *brw,
1450 struct gl_buffer_object *buffer_obj,
1451 uint32_t *out_offset, unsigned num_vector_components,
1452 unsigned stride_dwords, unsigned offset_dwords);
1453 void brw_upload_ubo_surfaces(struct brw_context *brw,
1454 struct gl_shader *shader,
1455 struct brw_stage_state *stage_state,
1456 struct brw_stage_prog_data *prog_data,
1457 bool dword_pitch);
1458 void brw_upload_abo_surfaces(struct brw_context *brw,
1459 struct gl_shader *shader,
1460 struct brw_stage_state *stage_state,
1461 struct brw_stage_prog_data *prog_data);
1462 void brw_upload_image_surfaces(struct brw_context *brw,
1463 struct gl_shader *shader,
1464 struct brw_stage_state *stage_state,
1465 struct brw_stage_prog_data *prog_data);
1466
1467 /* brw_surface_formats.c */
1468 bool brw_render_target_supported(struct brw_context *brw,
1469 struct gl_renderbuffer *rb);
1470 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1471 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1472 mesa_format format);
1473
1474 /* brw_performance_monitor.c */
1475 void brw_init_performance_monitors(struct brw_context *brw);
1476 void brw_dump_perf_monitors(struct brw_context *brw);
1477 void brw_perf_monitor_new_batch(struct brw_context *brw);
1478 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1479
1480 /* intel_buffer_objects.c */
1481 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1482 const char *bo_name);
1483 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1484 const char *bo_name);
1485
1486 /* intel_extensions.c */
1487 extern void intelInitExtensions(struct gl_context *ctx);
1488
1489 /* intel_state.c */
1490 extern int intel_translate_shadow_compare_func(GLenum func);
1491 extern int intel_translate_compare_func(GLenum func);
1492 extern int intel_translate_stencil_op(GLenum op);
1493 extern int intel_translate_logic_op(GLenum opcode);
1494
1495 /* intel_syncobj.c */
1496 void intel_init_syncobj_functions(struct dd_function_table *functions);
1497
1498 /* gen6_sol.c */
1499 struct gl_transform_feedback_object *
1500 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1501 void
1502 brw_delete_transform_feedback(struct gl_context *ctx,
1503 struct gl_transform_feedback_object *obj);
1504 void
1505 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1506 struct gl_transform_feedback_object *obj);
1507 void
1508 brw_end_transform_feedback(struct gl_context *ctx,
1509 struct gl_transform_feedback_object *obj);
1510 GLsizei
1511 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1512 struct gl_transform_feedback_object *obj,
1513 GLuint stream);
1514
1515 /* gen7_sol_state.c */
1516 void
1517 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1518 struct gl_transform_feedback_object *obj);
1519 void
1520 gen7_end_transform_feedback(struct gl_context *ctx,
1521 struct gl_transform_feedback_object *obj);
1522 void
1523 gen7_pause_transform_feedback(struct gl_context *ctx,
1524 struct gl_transform_feedback_object *obj);
1525 void
1526 gen7_resume_transform_feedback(struct gl_context *ctx,
1527 struct gl_transform_feedback_object *obj);
1528
1529 /* brw_blorp_blit.cpp */
1530 GLbitfield
1531 brw_blorp_framebuffer(struct brw_context *brw,
1532 struct gl_framebuffer *readFb,
1533 struct gl_framebuffer *drawFb,
1534 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1535 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1536 GLbitfield mask, GLenum filter);
1537
1538 bool
1539 brw_blorp_copytexsubimage(struct brw_context *brw,
1540 struct gl_renderbuffer *src_rb,
1541 struct gl_texture_image *dst_image,
1542 int slice,
1543 int srcX0, int srcY0,
1544 int dstX0, int dstY0,
1545 int width, int height);
1546
1547 /* gen6_multisample_state.c */
1548 unsigned
1549 gen6_determine_sample_mask(struct brw_context *brw);
1550
1551 void
1552 gen6_emit_3dstate_multisample(struct brw_context *brw,
1553 unsigned num_samples);
1554 void
1555 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1556 void
1557 gen6_get_sample_position(struct gl_context *ctx,
1558 struct gl_framebuffer *fb,
1559 GLuint index,
1560 GLfloat *result);
1561 void
1562 gen6_set_sample_maps(struct gl_context *ctx);
1563
1564 /* gen8_multisample_state.c */
1565 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1566 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1567
1568 /* gen7_urb.c */
1569 void
1570 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1571 unsigned gs_size, unsigned fs_size);
1572
1573 void
1574 gen7_emit_urb_state(struct brw_context *brw,
1575 unsigned nr_vs_entries, unsigned vs_size,
1576 unsigned vs_start, unsigned nr_gs_entries,
1577 unsigned gs_size, unsigned gs_start);
1578
1579
1580 /* brw_reset.c */
1581 extern GLenum
1582 brw_get_graphics_reset_status(struct gl_context *ctx);
1583
1584 /* brw_compute.c */
1585 extern void
1586 brw_init_compute_functions(struct dd_function_table *functions);
1587
1588 /*======================================================================
1589 * Inline conversion functions. These are better-typed than the
1590 * macros used previously:
1591 */
1592 static inline struct brw_context *
1593 brw_context( struct gl_context *ctx )
1594 {
1595 return (struct brw_context *)ctx;
1596 }
1597
1598 static inline struct brw_vertex_program *
1599 brw_vertex_program(struct gl_vertex_program *p)
1600 {
1601 return (struct brw_vertex_program *) p;
1602 }
1603
1604 static inline const struct brw_vertex_program *
1605 brw_vertex_program_const(const struct gl_vertex_program *p)
1606 {
1607 return (const struct brw_vertex_program *) p;
1608 }
1609
1610 static inline struct brw_geometry_program *
1611 brw_geometry_program(struct gl_geometry_program *p)
1612 {
1613 return (struct brw_geometry_program *) p;
1614 }
1615
1616 static inline struct brw_fragment_program *
1617 brw_fragment_program(struct gl_fragment_program *p)
1618 {
1619 return (struct brw_fragment_program *) p;
1620 }
1621
1622 static inline const struct brw_fragment_program *
1623 brw_fragment_program_const(const struct gl_fragment_program *p)
1624 {
1625 return (const struct brw_fragment_program *) p;
1626 }
1627
1628 static inline struct brw_compute_program *
1629 brw_compute_program(struct gl_compute_program *p)
1630 {
1631 return (struct brw_compute_program *) p;
1632 }
1633
1634 /**
1635 * Pre-gen6, the register file of the EUs was shared between threads,
1636 * and each thread used some subset allocated on a 16-register block
1637 * granularity. The unit states wanted these block counts.
1638 */
1639 static inline int
1640 brw_register_blocks(int reg_count)
1641 {
1642 return ALIGN(reg_count, 16) / 16 - 1;
1643 }
1644
1645 static inline uint32_t
1646 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1647 uint32_t prog_offset)
1648 {
1649 if (brw->gen >= 5) {
1650 /* Using state base address. */
1651 return prog_offset;
1652 }
1653
1654 drm_intel_bo_emit_reloc(brw->batch.bo,
1655 state_offset,
1656 brw->cache.bo,
1657 prog_offset,
1658 I915_GEM_DOMAIN_INSTRUCTION, 0);
1659
1660 return brw->cache.bo->offset64 + prog_offset;
1661 }
1662
1663 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1664 bool brw_lower_texture_gradients(struct brw_context *brw,
1665 struct exec_list *instructions);
1666 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1667
1668 struct opcode_desc {
1669 char *name;
1670 int nsrc;
1671 int ndst;
1672 };
1673
1674 extern const struct opcode_desc opcode_descs[128];
1675 extern const char * const conditional_modifier[16];
1676 extern const char *const pred_ctrl_align16[16];
1677
1678 void
1679 brw_emit_depthbuffer(struct brw_context *brw);
1680
1681 void
1682 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1683 struct intel_mipmap_tree *depth_mt,
1684 uint32_t depth_offset, uint32_t depthbuffer_format,
1685 uint32_t depth_surface_type,
1686 struct intel_mipmap_tree *stencil_mt,
1687 bool hiz, bool separate_stencil,
1688 uint32_t width, uint32_t height,
1689 uint32_t tile_x, uint32_t tile_y);
1690
1691 void
1692 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1693 struct intel_mipmap_tree *depth_mt,
1694 uint32_t depth_offset, uint32_t depthbuffer_format,
1695 uint32_t depth_surface_type,
1696 struct intel_mipmap_tree *stencil_mt,
1697 bool hiz, bool separate_stencil,
1698 uint32_t width, uint32_t height,
1699 uint32_t tile_x, uint32_t tile_y);
1700
1701 void
1702 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1703 struct intel_mipmap_tree *depth_mt,
1704 uint32_t depth_offset, uint32_t depthbuffer_format,
1705 uint32_t depth_surface_type,
1706 struct intel_mipmap_tree *stencil_mt,
1707 bool hiz, bool separate_stencil,
1708 uint32_t width, uint32_t height,
1709 uint32_t tile_x, uint32_t tile_y);
1710 void
1711 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1712 struct intel_mipmap_tree *depth_mt,
1713 uint32_t depth_offset, uint32_t depthbuffer_format,
1714 uint32_t depth_surface_type,
1715 struct intel_mipmap_tree *stencil_mt,
1716 bool hiz, bool separate_stencil,
1717 uint32_t width, uint32_t height,
1718 uint32_t tile_x, uint32_t tile_y);
1719
1720 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1721 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1722
1723 uint32_t get_hw_prim_for_gl_prim(int mode);
1724
1725 void
1726 gen6_upload_push_constants(struct brw_context *brw,
1727 const struct gl_program *prog,
1728 const struct brw_stage_prog_data *prog_data,
1729 struct brw_stage_state *stage_state,
1730 enum aub_state_struct_type type);
1731
1732 bool
1733 gen9_use_linear_1d_layout(const struct brw_context *brw,
1734 const struct intel_mipmap_tree *mt);
1735
1736 /* brw_pipe_control.c */
1737 int brw_init_pipe_control(struct brw_context *brw,
1738 const struct brw_device_info *info);
1739 void brw_fini_pipe_control(struct brw_context *brw);
1740
1741 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1742 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1743 drm_intel_bo *bo, uint32_t offset,
1744 uint32_t imm_lower, uint32_t imm_upper);
1745 void brw_emit_mi_flush(struct brw_context *brw);
1746 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1747 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1748 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1749 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1750
1751 #ifdef __cplusplus
1752 }
1753 #endif
1754
1755 #endif