vk: Add four unit tests for our lock-free data-structures
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 uint32_t *map_entries;
363 struct {
364 uint32_t index_count;
365 uint32_t *index;
366 } bind_map[8]; /* MAX_SETS from vulkan/private.h */
367
368 GLuint nr_params; /**< number of float params/constants */
369 GLuint nr_pull_params;
370
371 unsigned curb_read_length;
372 unsigned total_scratch;
373
374 /**
375 * Register where the thread expects to find input data from the URB
376 * (typically uniforms, followed by vertex or fragment attributes).
377 */
378 unsigned dispatch_grf_start_reg;
379
380 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
381
382 /* Pointers to tracked values (only valid once
383 * _mesa_load_state_parameters has been called at runtime).
384 *
385 * These must be the last fields of the struct (see
386 * brw_stage_prog_data_compare()).
387 */
388 const gl_constant_value **param;
389 const gl_constant_value **pull_param;
390 };
391
392 /* Data about a particular attempt to compile a program. Note that
393 * there can be many of these, each in a different GL state
394 * corresponding to a different brw_wm_prog_key struct, with different
395 * compiled programs.
396 *
397 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
398 * struct!
399 */
400 struct brw_wm_prog_data {
401 struct brw_stage_prog_data base;
402
403 GLuint num_varying_inputs;
404
405 GLuint dispatch_grf_start_reg_16;
406 GLuint reg_blocks;
407 GLuint reg_blocks_16;
408
409 struct {
410 /** @{
411 * surface indices the WM-specific surfaces
412 */
413 uint32_t render_target_start;
414 /** @} */
415 } binding_table;
416
417 uint8_t computed_depth_mode;
418
419 bool no_8;
420 bool dual_src_blend;
421 bool uses_pos_offset;
422 bool uses_omask;
423 bool uses_kill;
424 uint32_t prog_offset_16;
425
426 /**
427 * Mask of which interpolation modes are required by the fragment shader.
428 * Used in hardware setup on gen6+.
429 */
430 uint32_t barycentric_interp_modes;
431
432 /**
433 * Map from gl_varying_slot to the position within the FS setup data
434 * payload where the varying's attribute vertex deltas should be delivered.
435 * For varying slots that are not used by the FS, the value is -1.
436 */
437 int urb_setup[VARYING_SLOT_MAX];
438 };
439
440 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
441 * struct!
442 */
443 struct brw_cs_prog_data {
444 struct brw_stage_prog_data base;
445
446 GLuint dispatch_grf_start_reg_16;
447 unsigned local_size[3];
448 unsigned simd_size;
449 };
450
451 /**
452 * Enum representing the i965-specific vertex results that don't correspond
453 * exactly to any element of gl_varying_slot. The values of this enum are
454 * assigned such that they don't conflict with gl_varying_slot.
455 */
456 typedef enum
457 {
458 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
459 BRW_VARYING_SLOT_PAD,
460 /**
461 * Technically this is not a varying but just a placeholder that
462 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
463 * builtin variable to be compiled correctly. see compile_sf_prog() for
464 * more info.
465 */
466 BRW_VARYING_SLOT_PNTC,
467 BRW_VARYING_SLOT_COUNT
468 } brw_varying_slot;
469
470
471 /**
472 * Data structure recording the relationship between the gl_varying_slot enum
473 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
474 * single octaword within the VUE (128 bits).
475 *
476 * Note that each BRW register contains 256 bits (2 octawords), so when
477 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
478 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
479 * in a vertex shader), each register corresponds to a single VUE slot, since
480 * it contains data for two separate vertices.
481 */
482 struct brw_vue_map {
483 /**
484 * Bitfield representing all varying slots that are (a) stored in this VUE
485 * map, and (b) actually written by the shader. Does not include any of
486 * the additional varying slots defined in brw_varying_slot.
487 */
488 GLbitfield64 slots_valid;
489
490 /**
491 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
492 * not stored in a slot (because they are not written, or because
493 * additional processing is applied before storing them in the VUE), the
494 * value is -1.
495 */
496 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
497
498 /**
499 * Map from VUE slot to gl_varying_slot value. For slots that do not
500 * directly correspond to a gl_varying_slot, the value comes from
501 * brw_varying_slot.
502 *
503 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
504 * simplifies code that uses the value stored in slot_to_varying to
505 * create a bit mask).
506 */
507 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
508
509 /**
510 * Total number of VUE slots in use
511 */
512 int num_slots;
513 };
514
515 /**
516 * Convert a VUE slot number into a byte offset within the VUE.
517 */
518 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
519 {
520 return 16*slot;
521 }
522
523 /**
524 * Convert a vertex output (brw_varying_slot) into a byte offset within the
525 * VUE.
526 */
527 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
528 GLuint varying)
529 {
530 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
531 }
532
533 void brw_compute_vue_map(const struct brw_device_info *devinfo,
534 struct brw_vue_map *vue_map,
535 GLbitfield64 slots_valid);
536
537
538 /**
539 * Bitmask indicating which fragment shader inputs represent varyings (and
540 * hence have to be delivered to the fragment shader by the SF/SBE stage).
541 */
542 #define BRW_FS_VARYING_INPUT_MASK \
543 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
544 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
545
546
547 /*
548 * Mapping of VUE map slots to interpolation modes.
549 */
550 struct interpolation_mode_map {
551 unsigned char mode[BRW_VARYING_SLOT_COUNT];
552 };
553
554 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
555 {
556 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
557 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
558 return true;
559
560 return false;
561 }
562
563 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
564 {
565 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
566 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
567 return true;
568
569 return false;
570 }
571
572
573 struct brw_sf_prog_data {
574 GLuint urb_read_length;
575 GLuint total_grf;
576
577 /* Each vertex may have upto 12 attributes, 4 components each,
578 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
579 * rows.
580 *
581 * Actually we use 4 for each, so call it 12 rows.
582 */
583 GLuint urb_entry_size;
584 };
585
586
587 /**
588 * We always program SF to start reading at an offset of 1 (2 varying slots)
589 * from the start of the vertex URB entry. This causes it to skip:
590 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
591 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
592 */
593 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
594
595
596 struct brw_clip_prog_data {
597 GLuint curb_read_length; /* user planes? */
598 GLuint clip_mode;
599 GLuint urb_read_length;
600 GLuint total_grf;
601 };
602
603 struct brw_ff_gs_prog_data {
604 GLuint urb_read_length;
605 GLuint total_grf;
606
607 /**
608 * Gen6 transform feedback: Amount by which the streaming vertex buffer
609 * indices should be incremented each time the GS is invoked.
610 */
611 unsigned svbi_postincrement_value;
612 };
613
614 enum shader_dispatch_mode {
615 DISPATCH_MODE_4X1_SINGLE = 0,
616 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
617 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
618 DISPATCH_MODE_SIMD8 = 3,
619 };
620
621 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
622 * this struct!
623 */
624 struct brw_vue_prog_data {
625 struct brw_stage_prog_data base;
626 struct brw_vue_map vue_map;
627
628 GLuint urb_read_length;
629 GLuint total_grf;
630
631 /* Used for calculating urb partitions. In the VS, this is the size of the
632 * URB entry used for both input and output to the thread. In the GS, this
633 * is the size of the URB entry used for output.
634 */
635 GLuint urb_entry_size;
636
637 enum shader_dispatch_mode dispatch_mode;
638 };
639
640
641 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
642 * struct!
643 */
644 struct brw_vs_prog_data {
645 struct brw_vue_prog_data base;
646
647 GLbitfield64 inputs_read;
648
649 bool uses_vertexid;
650 bool uses_instanceid;
651 };
652
653 /** Number of texture sampler units */
654 #define BRW_MAX_TEX_UNIT 32
655
656 /** Max number of render targets in a shader */
657 #define BRW_MAX_DRAW_BUFFERS 8
658
659 /** Max number of atomic counter buffer objects in a shader */
660 #define BRW_MAX_ABO 16
661
662 /** Max number of image uniforms in a shader */
663 #define BRW_MAX_IMAGES 32
664
665 /**
666 * Max number of binding table entries used for stream output.
667 *
668 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
669 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
670 *
671 * On Gen6, the size of transform feedback data is limited not by the number
672 * of components but by the number of binding table entries we set aside. We
673 * use one binding table entry for a float, one entry for a vector, and one
674 * entry per matrix column. Since the only way we can communicate our
675 * transform feedback capabilities to the client is via
676 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
677 * worst case, in which all the varyings are floats, so we use up one binding
678 * table entry per component. Therefore we need to set aside at least 64
679 * binding table entries for use by transform feedback.
680 *
681 * Note: since we don't currently pack varyings, it is currently impossible
682 * for the client to actually use up all of these binding table entries--if
683 * all of their varyings were floats, they would run out of varying slots and
684 * fail to link. But that's a bug, so it seems prudent to go ahead and
685 * allocate the number of binding table entries we will need once the bug is
686 * fixed.
687 */
688 #define BRW_MAX_SOL_BINDINGS 64
689
690 /** Maximum number of actual buffers used for stream output */
691 #define BRW_MAX_SOL_BUFFERS 4
692
693 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
694 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
695 12 + /* ubo */ \
696 BRW_MAX_ABO + \
697 BRW_MAX_IMAGES + \
698 2 /* shader time, pull constants */)
699
700 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
701
702 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
703 * this struct!
704 */
705 struct brw_gs_prog_data
706 {
707 struct brw_vue_prog_data base;
708
709 /**
710 * Size of an output vertex, measured in HWORDS (32 bytes).
711 */
712 unsigned output_vertex_size_hwords;
713
714 unsigned output_topology;
715
716 /**
717 * Size of the control data (cut bits or StreamID bits), in hwords (32
718 * bytes). 0 if there is no control data.
719 */
720 unsigned control_data_header_size_hwords;
721
722 /**
723 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
724 * if the control data is StreamID bits, or
725 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
726 * Ignored if control_data_header_size is 0.
727 */
728 unsigned control_data_format;
729
730 bool include_primitive_id;
731
732 int invocations;
733
734 /**
735 * Gen6 transform feedback enabled flag.
736 */
737 bool gen6_xfb_enabled;
738
739 /**
740 * Gen6: Provoking vertex convention for odd-numbered triangles
741 * in tristrips.
742 */
743 GLuint pv_first:1;
744
745 /**
746 * Gen6: Number of varyings that are output to transform feedback.
747 */
748 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
749
750 /**
751 * Gen6: Map from the index of a transform feedback binding table entry to the
752 * gl_varying_slot that should be streamed out through that binding table
753 * entry.
754 */
755 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
756
757 /**
758 * Gen6: Map from the index of a transform feedback binding table entry to the
759 * swizzles that should be used when streaming out data through that
760 * binding table entry.
761 */
762 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
763 };
764
765 /**
766 * Stride in bytes between shader_time entries.
767 *
768 * We separate entries by a cacheline to reduce traffic between EUs writing to
769 * different entries.
770 */
771 #define SHADER_TIME_STRIDE 64
772
773 struct brw_cache_item {
774 /**
775 * Effectively part of the key, cache_id identifies what kind of state
776 * buffer is involved, and also which dirty flag should set.
777 */
778 enum brw_cache_id cache_id;
779 /** 32-bit hash of the key data */
780 GLuint hash;
781 GLuint key_size; /* for variable-sized keys */
782 GLuint aux_size;
783 const void *key;
784
785 uint32_t offset;
786 uint32_t size;
787
788 struct brw_cache_item *next;
789 };
790
791
792 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
793 typedef void (*cache_aux_free_func)(const void *aux);
794
795 struct brw_cache {
796 struct brw_context *brw;
797
798 struct brw_cache_item **items;
799 drm_intel_bo *bo;
800 GLuint size, n_items;
801
802 uint32_t next_offset;
803 bool bo_used_by_gpu;
804
805 /**
806 * Optional functions used in determining whether the prog_data for a new
807 * cache item matches an existing cache item (in case there's relevant data
808 * outside of the prog_data). If NULL, a plain memcmp is done.
809 */
810 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
811 /** Optional functions for freeing other pointers attached to a prog_data. */
812 cache_aux_free_func aux_free[BRW_MAX_CACHE];
813 };
814
815
816 /* Considered adding a member to this struct to document which flags
817 * an update might raise so that ordering of the state atoms can be
818 * checked or derived at runtime. Dropped the idea in favor of having
819 * a debug mode where the state is monitored for flags which are
820 * raised that have already been tested against.
821 */
822 struct brw_tracked_state {
823 struct brw_state_flags dirty;
824 void (*emit)( struct brw_context *brw );
825 };
826
827 enum shader_time_shader_type {
828 ST_NONE,
829 ST_VS,
830 ST_GS,
831 ST_FS8,
832 ST_FS16,
833 ST_CS,
834 };
835
836 struct brw_vertex_buffer {
837 /** Buffer object containing the uploaded vertex data */
838 drm_intel_bo *bo;
839 uint32_t offset;
840 /** Byte stride between elements in the uploaded array */
841 GLuint stride;
842 GLuint step_rate;
843 };
844 struct brw_vertex_element {
845 const struct gl_client_array *glarray;
846
847 int buffer;
848
849 /** Offset of the first element within the buffer object */
850 unsigned int offset;
851 };
852
853 struct brw_query_object {
854 struct gl_query_object Base;
855
856 /** Last query BO associated with this query. */
857 drm_intel_bo *bo;
858
859 /** Last index in bo with query data for this object. */
860 int last_index;
861
862 /** True if we know the batch has been flushed since we ended the query. */
863 bool flushed;
864 };
865
866 enum brw_gpu_ring {
867 UNKNOWN_RING,
868 RENDER_RING,
869 BLT_RING,
870 };
871
872 struct intel_batchbuffer {
873 /** Current batchbuffer being queued up. */
874 drm_intel_bo *bo;
875 /** Last BO submitted to the hardware. Used for glFinish(). */
876 drm_intel_bo *last_bo;
877 /** BO for post-sync nonzero writes for gen6 workaround. */
878 drm_intel_bo *workaround_bo;
879
880 uint16_t emit, total;
881 uint16_t used, reserved_space;
882 uint32_t *map;
883 uint32_t *cpu_map;
884 #define BATCH_SZ (8192*sizeof(uint32_t))
885
886 uint32_t state_batch_offset;
887 enum brw_gpu_ring ring;
888 bool needs_sol_reset;
889
890 uint8_t pipe_controls_since_last_cs_stall;
891
892 struct {
893 uint16_t used;
894 int reloc_count;
895 } saved;
896 };
897
898 #define BRW_MAX_XFB_STREAMS 4
899
900 struct brw_transform_feedback_object {
901 struct gl_transform_feedback_object base;
902
903 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
904 drm_intel_bo *offset_bo;
905
906 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
907 bool zero_offsets;
908
909 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
910 GLenum primitive_mode;
911
912 /**
913 * Count of primitives generated during this transform feedback operation.
914 * @{
915 */
916 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
917 drm_intel_bo *prim_count_bo;
918 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
919 /** @} */
920
921 /**
922 * Number of vertices written between last Begin/EndTransformFeedback().
923 *
924 * Used to implement DrawTransformFeedback().
925 */
926 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
927 bool vertices_written_valid;
928 };
929
930 /**
931 * Data shared between each programmable stage in the pipeline (vs, gs, and
932 * wm).
933 */
934 struct brw_stage_state
935 {
936 gl_shader_stage stage;
937 struct brw_stage_prog_data *prog_data;
938
939 /**
940 * Optional scratch buffer used to store spilled register values and
941 * variably-indexed GRF arrays.
942 */
943 drm_intel_bo *scratch_bo;
944
945 /** Offset in the program cache to the program */
946 uint32_t prog_offset;
947
948 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
949 uint32_t state_offset;
950
951 uint32_t push_const_offset; /* Offset in the batchbuffer */
952 int push_const_size; /* in 256-bit register increments */
953
954 /* Binding table: pointers to SURFACE_STATE entries. */
955 uint32_t bind_bo_offset;
956 uint32_t surf_offset[BRW_MAX_SURFACES];
957
958 /** SAMPLER_STATE count and table offset */
959 uint32_t sampler_count;
960 uint32_t sampler_offset;
961 };
962
963 enum brw_predicate_state {
964 /* The first two states are used if we can determine whether to draw
965 * without having to look at the values in the query object buffer. This
966 * will happen if there is no conditional render in progress, if the query
967 * object is already completed or if something else has already added
968 * samples to the preliminary result such as via a BLT command.
969 */
970 BRW_PREDICATE_STATE_RENDER,
971 BRW_PREDICATE_STATE_DONT_RENDER,
972 /* In this case whether to draw or not depends on the result of an
973 * MI_PREDICATE command so the predicate enable bit needs to be checked.
974 */
975 BRW_PREDICATE_STATE_USE_BIT
976 };
977
978 struct shader_times;
979
980 /**
981 * brw_context is derived from gl_context.
982 */
983 struct brw_context
984 {
985 struct gl_context ctx; /**< base class, must be first field */
986
987 struct
988 {
989 void (*update_texture_surface)(struct gl_context *ctx,
990 unsigned unit,
991 uint32_t *surf_offset,
992 bool for_gather);
993 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
994 struct gl_renderbuffer *rb,
995 bool layered, unsigned unit,
996 uint32_t surf_index);
997
998 void (*emit_texture_surface_state)(struct brw_context *brw,
999 struct intel_mipmap_tree *mt,
1000 GLenum target,
1001 unsigned min_layer,
1002 unsigned max_layer,
1003 unsigned min_level,
1004 unsigned max_level,
1005 unsigned format,
1006 unsigned swizzle,
1007 uint32_t *surf_offset,
1008 bool rw, bool for_gather);
1009 void (*emit_buffer_surface_state)(struct brw_context *brw,
1010 uint32_t *out_offset,
1011 drm_intel_bo *bo,
1012 unsigned buffer_offset,
1013 unsigned surface_format,
1014 unsigned buffer_size,
1015 unsigned pitch,
1016 bool rw);
1017 void (*emit_null_surface_state)(struct brw_context *brw,
1018 unsigned width,
1019 unsigned height,
1020 unsigned samples,
1021 uint32_t *out_offset);
1022
1023 /**
1024 * Send the appropriate state packets to configure depth, stencil, and
1025 * HiZ buffers (i965+ only)
1026 */
1027 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1028 struct intel_mipmap_tree *depth_mt,
1029 uint32_t depth_offset,
1030 uint32_t depthbuffer_format,
1031 uint32_t depth_surface_type,
1032 struct intel_mipmap_tree *stencil_mt,
1033 bool hiz, bool separate_stencil,
1034 uint32_t width, uint32_t height,
1035 uint32_t tile_x, uint32_t tile_y);
1036
1037 } vtbl;
1038
1039 dri_bufmgr *bufmgr;
1040
1041 drm_intel_context *hw_ctx;
1042
1043 /**
1044 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1045 * and would need flushing before being used from another cache domain that
1046 * isn't coherent with it (i.e. the sampler).
1047 */
1048 struct set *render_cache;
1049
1050 /**
1051 * Number of resets observed in the system at context creation.
1052 *
1053 * This is tracked in the context so that we can determine that another
1054 * reset has occurred.
1055 */
1056 uint32_t reset_count;
1057
1058 struct intel_batchbuffer batch;
1059 bool no_batch_wrap;
1060
1061 struct {
1062 drm_intel_bo *bo;
1063 uint32_t next_offset;
1064 } upload;
1065
1066 /**
1067 * Set if rendering has occurred to the drawable's front buffer.
1068 *
1069 * This is used in the DRI2 case to detect that glFlush should also copy
1070 * the contents of the fake front buffer to the real front buffer.
1071 */
1072 bool front_buffer_dirty;
1073
1074 /** Framerate throttling: @{ */
1075 drm_intel_bo *throttle_batch[2];
1076
1077 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1078 * frame of rendering to complete. This gives a very precise cap to the
1079 * latency between input and output such that rendering never gets more
1080 * than a frame behind the user. (With the caveat that we technically are
1081 * not using the SwapBuffers itself as a barrier but the first batch
1082 * submitted afterwards, which may be immediately prior to the next
1083 * SwapBuffers.)
1084 */
1085 bool need_swap_throttle;
1086
1087 /** General throttling, not caught by throttling between SwapBuffers */
1088 bool need_flush_throttle;
1089 /** @} */
1090
1091 GLuint stats_wm;
1092
1093 /**
1094 * drirc options:
1095 * @{
1096 */
1097 bool no_rast;
1098 bool always_flush_batch;
1099 bool always_flush_cache;
1100 bool disable_throttling;
1101 bool precompile;
1102
1103 driOptionCache optionCache;
1104 /** @} */
1105
1106 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1107
1108 GLenum reduced_primitive;
1109
1110 /**
1111 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1112 * variable is set, this is the flag indicating to do expensive work that
1113 * might lead to a perf_debug() call.
1114 */
1115 bool perf_debug;
1116
1117 uint32_t max_gtt_map_object_size;
1118
1119 int gen;
1120 int gt;
1121
1122 bool is_g4x;
1123 bool is_baytrail;
1124 bool is_haswell;
1125 bool is_cherryview;
1126
1127 bool has_hiz;
1128 bool has_separate_stencil;
1129 bool must_use_separate_stencil;
1130 bool has_llc;
1131 bool has_swizzling;
1132 bool has_surface_tile_offset;
1133 bool has_compr4;
1134 bool has_negative_rhw_bug;
1135 bool has_pln;
1136 bool no_simd8;
1137 bool use_rep_send;
1138
1139 /**
1140 * Some versions of Gen hardware don't do centroid interpolation correctly
1141 * on unlit pixels, causing incorrect values for derivatives near triangle
1142 * edges. Enabling this flag causes the fragment shader to use
1143 * non-centroid interpolation for unlit pixels, at the expense of two extra
1144 * fragment shader instructions.
1145 */
1146 bool needs_unlit_centroid_workaround;
1147
1148 GLuint NewGLState;
1149 struct {
1150 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1151 } state;
1152
1153 enum brw_pipeline last_pipeline;
1154
1155 struct brw_cache cache;
1156
1157 /** IDs for meta stencil blit shader programs. */
1158 unsigned meta_stencil_blit_programs[2];
1159
1160 /* Whether a meta-operation is in progress. */
1161 bool meta_in_progress;
1162
1163 /* Whether the last depth/stencil packets were both NULL. */
1164 bool no_depth_or_stencil;
1165
1166 /* The last PMA stall bits programmed. */
1167 uint32_t pma_stall_bits;
1168
1169 struct {
1170 /** The value of gl_BaseVertex for the current _mesa_prim. */
1171 int gl_basevertex;
1172
1173 /**
1174 * Buffer and offset used for GL_ARB_shader_draw_parameters
1175 * (for now, only gl_BaseVertex).
1176 */
1177 drm_intel_bo *draw_params_bo;
1178 uint32_t draw_params_offset;
1179 } draw;
1180
1181 struct {
1182 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1183 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1184
1185 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1186 GLuint nr_enabled;
1187 GLuint nr_buffers;
1188
1189 /* Summary of size and varying of active arrays, so we can check
1190 * for changes to this state:
1191 */
1192 unsigned int min_index, max_index;
1193
1194 /* Offset from start of vertex buffer so we can avoid redefining
1195 * the same VB packed over and over again.
1196 */
1197 unsigned int start_vertex_bias;
1198
1199 /**
1200 * Certain vertex attribute formats aren't natively handled by the
1201 * hardware and require special VS code to fix up their values.
1202 *
1203 * These bitfields indicate which workarounds are needed.
1204 */
1205 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1206 } vb;
1207
1208 struct {
1209 /**
1210 * Index buffer for this draw_prims call.
1211 *
1212 * Updates are signaled by BRW_NEW_INDICES.
1213 */
1214 const struct _mesa_index_buffer *ib;
1215
1216 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1217 drm_intel_bo *bo;
1218 GLuint type;
1219
1220 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1221 * avoid re-uploading the IB packet over and over if we're actually
1222 * referencing the same index buffer.
1223 */
1224 unsigned int start_vertex_offset;
1225 } ib;
1226
1227 /* Active vertex program:
1228 */
1229 const struct gl_vertex_program *vertex_program;
1230 const struct gl_geometry_program *geometry_program;
1231 const struct gl_fragment_program *fragment_program;
1232 const struct gl_compute_program *compute_program;
1233
1234 /**
1235 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1236 * that we don't have to reemit that state every time we change FBOs.
1237 */
1238 int num_samples;
1239
1240 /**
1241 * Platform specific constants containing the maximum number of threads
1242 * for each pipeline stage.
1243 */
1244 int max_vs_threads;
1245 int max_hs_threads;
1246 int max_ds_threads;
1247 int max_gs_threads;
1248 int max_wm_threads;
1249 int max_cs_threads;
1250
1251 /* BRW_NEW_URB_ALLOCATIONS:
1252 */
1253 struct {
1254 GLuint vsize; /* vertex size plus header in urb registers */
1255 GLuint gsize; /* GS output size in urb registers */
1256 GLuint csize; /* constant buffer size in urb registers */
1257 GLuint sfsize; /* setup data size in urb registers */
1258
1259 bool constrained;
1260
1261 GLuint min_vs_entries; /* Minimum number of VS entries */
1262 GLuint max_vs_entries; /* Maximum number of VS entries */
1263 GLuint max_hs_entries; /* Maximum number of HS entries */
1264 GLuint max_ds_entries; /* Maximum number of DS entries */
1265 GLuint max_gs_entries; /* Maximum number of GS entries */
1266
1267 GLuint nr_vs_entries;
1268 GLuint nr_gs_entries;
1269 GLuint nr_clip_entries;
1270 GLuint nr_sf_entries;
1271 GLuint nr_cs_entries;
1272
1273 GLuint vs_start;
1274 GLuint gs_start;
1275 GLuint clip_start;
1276 GLuint sf_start;
1277 GLuint cs_start;
1278 GLuint size; /* Hardware URB size, in KB. */
1279
1280 /* True if the most recently sent _3DSTATE_URB message allocated
1281 * URB space for the GS.
1282 */
1283 bool gs_present;
1284 } urb;
1285
1286
1287 /* BRW_NEW_CURBE_OFFSETS:
1288 */
1289 struct {
1290 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1291 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1292 GLuint clip_start;
1293 GLuint clip_size;
1294 GLuint vs_start;
1295 GLuint vs_size;
1296 GLuint total_size;
1297
1298 /**
1299 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1300 * for upload to the CURBE.
1301 */
1302 drm_intel_bo *curbe_bo;
1303 /** Offset within curbe_bo of space for current curbe entry */
1304 GLuint curbe_offset;
1305 } curbe;
1306
1307 /**
1308 * Layout of vertex data exiting the vertex shader.
1309 *
1310 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1311 */
1312 struct brw_vue_map vue_map_vs;
1313
1314 /**
1315 * Layout of vertex data exiting the geometry portion of the pipleine.
1316 * This comes from the geometry shader if one exists, otherwise from the
1317 * vertex shader.
1318 *
1319 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1320 */
1321 struct brw_vue_map vue_map_geom_out;
1322
1323 struct {
1324 struct brw_stage_state base;
1325 struct brw_vs_prog_data *prog_data;
1326 } vs;
1327
1328 struct {
1329 struct brw_stage_state base;
1330 struct brw_gs_prog_data *prog_data;
1331
1332 /**
1333 * True if the 3DSTATE_GS command most recently emitted to the 3D
1334 * pipeline enabled the GS; false otherwise.
1335 */
1336 bool enabled;
1337 } gs;
1338
1339 struct {
1340 struct brw_ff_gs_prog_data *prog_data;
1341
1342 bool prog_active;
1343 /** Offset in the program cache to the CLIP program pre-gen6 */
1344 uint32_t prog_offset;
1345 uint32_t state_offset;
1346
1347 uint32_t bind_bo_offset;
1348 /**
1349 * Surface offsets for the binding table. We only need surfaces to
1350 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1351 * need in this case.
1352 */
1353 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1354 } ff_gs;
1355
1356 struct {
1357 struct brw_clip_prog_data *prog_data;
1358
1359 /** Offset in the program cache to the CLIP program pre-gen6 */
1360 uint32_t prog_offset;
1361
1362 /* Offset in the batch to the CLIP state on pre-gen6. */
1363 uint32_t state_offset;
1364
1365 /* As of gen6, this is the offset in the batch to the CLIP VP,
1366 * instead of vp_bo.
1367 */
1368 uint32_t vp_offset;
1369 } clip;
1370
1371
1372 struct {
1373 struct brw_sf_prog_data *prog_data;
1374
1375 /** Offset in the program cache to the CLIP program pre-gen6 */
1376 uint32_t prog_offset;
1377 uint32_t state_offset;
1378 uint32_t vp_offset;
1379 bool viewport_transform_enable;
1380 } sf;
1381
1382 struct {
1383 struct brw_stage_state base;
1384 struct brw_wm_prog_data *prog_data;
1385
1386 GLuint render_surf;
1387
1388 /**
1389 * Buffer object used in place of multisampled null render targets on
1390 * Gen6. See brw_emit_null_surface_state().
1391 */
1392 drm_intel_bo *multisampled_null_render_target_bo;
1393 uint32_t fast_clear_op;
1394 } wm;
1395
1396 struct {
1397 struct brw_stage_state base;
1398 struct brw_cs_prog_data *prog_data;
1399 } cs;
1400
1401 struct {
1402 uint32_t state_offset;
1403 uint32_t blend_state_offset;
1404 uint32_t depth_stencil_state_offset;
1405 uint32_t vp_offset;
1406 } cc;
1407
1408 struct {
1409 struct brw_query_object *obj;
1410 bool begin_emitted;
1411 } query;
1412
1413 struct {
1414 enum brw_predicate_state state;
1415 bool supported;
1416 } predicate;
1417
1418 struct {
1419 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1420 const int *statistics_registers;
1421
1422 /** The number of active monitors using OA counters. */
1423 unsigned oa_users;
1424
1425 /**
1426 * A buffer object storing OA counter snapshots taken at the start and
1427 * end of each batch (creating "bookends" around the batch).
1428 */
1429 drm_intel_bo *bookend_bo;
1430
1431 /** The number of snapshots written to bookend_bo. */
1432 int bookend_snapshots;
1433
1434 /**
1435 * An array of monitors whose results haven't yet been assembled based on
1436 * the data in buffer objects.
1437 *
1438 * These may be active, or have already ended. However, the results
1439 * have not been requested.
1440 */
1441 struct brw_perf_monitor_object **unresolved;
1442 int unresolved_elements;
1443 int unresolved_array_size;
1444
1445 /**
1446 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1447 * the counter which MI_REPORT_PERF_COUNT stores there.
1448 */
1449 const int *oa_snapshot_layout;
1450
1451 /** Number of 32-bit entries in a hardware counter snapshot. */
1452 int entries_per_oa_snapshot;
1453 } perfmon;
1454
1455 int num_atoms[BRW_NUM_PIPELINES];
1456 const struct brw_tracked_state render_atoms[57];
1457 const struct brw_tracked_state compute_atoms[3];
1458
1459 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1460 struct {
1461 uint32_t offset;
1462 uint32_t size;
1463 enum aub_state_struct_type type;
1464 int index;
1465 } *state_batch_list;
1466 int state_batch_count;
1467
1468 uint32_t render_target_format[MESA_FORMAT_COUNT];
1469 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1470
1471 /* Interpolation modes, one byte per vue slot.
1472 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1473 */
1474 struct interpolation_mode_map interpolation_mode;
1475
1476 /* PrimitiveRestart */
1477 struct {
1478 bool in_progress;
1479 bool enable_cut_index;
1480 } prim_restart;
1481
1482 /** Computed depth/stencil/hiz state from the current attached
1483 * renderbuffers, valid only during the drawing state upload loop after
1484 * brw_workaround_depthstencil_alignment().
1485 */
1486 struct {
1487 struct intel_mipmap_tree *depth_mt;
1488 struct intel_mipmap_tree *stencil_mt;
1489
1490 /* Inter-tile (page-aligned) byte offsets. */
1491 uint32_t depth_offset, hiz_offset, stencil_offset;
1492 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1493 uint32_t tile_x, tile_y;
1494 } depthstencil;
1495
1496 uint32_t num_instances;
1497 int basevertex;
1498
1499 struct {
1500 drm_intel_bo *bo;
1501 const char **names;
1502 int *ids;
1503 enum shader_time_shader_type *types;
1504 struct shader_times *cumulative;
1505 int num_entries;
1506 int max_entries;
1507 double report_time;
1508 } shader_time;
1509
1510 struct brw_fast_clear_state *fast_clear_state;
1511
1512 __DRIcontext *driContext;
1513 struct intel_screen *intelScreen;
1514 };
1515
1516 /*======================================================================
1517 * brw_vtbl.c
1518 */
1519 void brwInitVtbl( struct brw_context *brw );
1520
1521 /* brw_clear.c */
1522 extern void intelInitClearFuncs(struct dd_function_table *functions);
1523
1524 /*======================================================================
1525 * brw_context.c
1526 */
1527 extern const char *const brw_vendor_string;
1528
1529 extern const char *brw_get_renderer_string(unsigned deviceID);
1530
1531 enum {
1532 DRI_CONF_BO_REUSE_DISABLED,
1533 DRI_CONF_BO_REUSE_ALL
1534 };
1535
1536 void intel_update_renderbuffers(__DRIcontext *context,
1537 __DRIdrawable *drawable);
1538 void intel_prepare_render(struct brw_context *brw);
1539
1540 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1541 __DRIdrawable *drawable);
1542
1543 GLboolean brwCreateContext(gl_api api,
1544 const struct gl_config *mesaVis,
1545 __DRIcontext *driContextPriv,
1546 unsigned major_version,
1547 unsigned minor_version,
1548 uint32_t flags,
1549 bool notify_reset,
1550 unsigned *error,
1551 void *sharedContextPrivate);
1552
1553 /*======================================================================
1554 * brw_misc_state.c
1555 */
1556 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1557 struct intel_mipmap_tree *mt,
1558 unsigned level, unsigned layer, bool flat);
1559
1560 void brw_meta_updownsample(struct brw_context *brw,
1561 struct intel_mipmap_tree *src,
1562 struct intel_mipmap_tree *dst);
1563
1564 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1565 struct gl_framebuffer *read_fb,
1566 struct gl_framebuffer *draw_fb,
1567 GLfloat srcX0, GLfloat srcY0,
1568 GLfloat srcX1, GLfloat srcY1,
1569 GLfloat dstX0, GLfloat dstY0,
1570 GLfloat dstX1, GLfloat dstY1);
1571
1572 void brw_meta_stencil_updownsample(struct brw_context *brw,
1573 struct intel_mipmap_tree *src,
1574 struct intel_mipmap_tree *dst);
1575
1576 bool brw_meta_fast_clear(struct brw_context *brw,
1577 struct gl_framebuffer *fb,
1578 GLbitfield mask,
1579 bool partial_clear);
1580
1581 void
1582 brw_meta_resolve_color(struct brw_context *brw,
1583 struct intel_mipmap_tree *mt);
1584 void
1585 brw_meta_fast_clear_free(struct brw_context *brw);
1586
1587
1588 /*======================================================================
1589 * brw_misc_state.c
1590 */
1591 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1592 uint32_t depth_level,
1593 uint32_t depth_layer,
1594 struct intel_mipmap_tree *stencil_mt,
1595 uint32_t *out_tile_mask_x,
1596 uint32_t *out_tile_mask_y);
1597 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1598 GLbitfield clear_mask);
1599
1600 /* brw_object_purgeable.c */
1601 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1602
1603 /*======================================================================
1604 * brw_queryobj.c
1605 */
1606 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1607 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1608 void brw_emit_query_begin(struct brw_context *brw);
1609 void brw_emit_query_end(struct brw_context *brw);
1610
1611 /** gen6_queryobj.c */
1612 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1613 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1614 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1615 void brw_store_register_mem64(struct brw_context *brw,
1616 drm_intel_bo *bo, uint32_t reg, int idx);
1617
1618 /** brw_conditional_render.c */
1619 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1620 bool brw_check_conditional_render(struct brw_context *brw);
1621
1622 /** intel_batchbuffer.c */
1623 void brw_load_register_mem(struct brw_context *brw,
1624 uint32_t reg,
1625 drm_intel_bo *bo,
1626 uint32_t read_domains, uint32_t write_domain,
1627 uint32_t offset);
1628 void brw_load_register_mem64(struct brw_context *brw,
1629 uint32_t reg,
1630 drm_intel_bo *bo,
1631 uint32_t read_domains, uint32_t write_domain,
1632 uint32_t offset);
1633
1634 /*======================================================================
1635 * brw_state_dump.c
1636 */
1637 void brw_debug_batch(struct brw_context *brw);
1638 void brw_annotate_aub(struct brw_context *brw);
1639
1640 /*======================================================================
1641 * brw_tex.c
1642 */
1643 void brw_validate_textures( struct brw_context *brw );
1644
1645
1646 /*======================================================================
1647 * brw_program.c
1648 */
1649 void brwInitFragProgFuncs( struct dd_function_table *functions );
1650
1651 int brw_get_scratch_size(int size);
1652 void brw_get_scratch_bo(struct brw_context *brw,
1653 drm_intel_bo **scratch_bo, int size);
1654 void brw_init_shader_time(struct brw_context *brw);
1655 int brw_get_shader_time_index(struct brw_context *brw,
1656 struct gl_shader_program *shader_prog,
1657 struct gl_program *prog,
1658 enum shader_time_shader_type type);
1659 void brw_collect_and_report_shader_time(struct brw_context *brw);
1660 void brw_destroy_shader_time(struct brw_context *brw);
1661
1662 /* brw_urb.c
1663 */
1664 void brw_upload_urb_fence(struct brw_context *brw);
1665
1666 /* brw_curbe.c
1667 */
1668 void brw_upload_cs_urb_state(struct brw_context *brw);
1669
1670 /* brw_fs_reg_allocate.cpp
1671 */
1672 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1673
1674 /* brw_vec4_reg_allocate.cpp */
1675 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1676
1677 /* brw_disasm.c */
1678 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1679 struct brw_inst *inst, bool is_compacted);
1680
1681 /* brw_vs.c */
1682 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1683
1684 /* brw_draw_upload.c */
1685 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1686 const struct gl_client_array *glarray);
1687
1688 static inline unsigned
1689 brw_get_index_type(GLenum type)
1690 {
1691 assert((type == GL_UNSIGNED_BYTE)
1692 || (type == GL_UNSIGNED_SHORT)
1693 || (type == GL_UNSIGNED_INT));
1694
1695 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1696 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1697 * to map to scale factors of 0, 1, and 2, respectively. These scale
1698 * factors are then left-shfited by 8 to be in the correct position in the
1699 * CMD_INDEX_BUFFER packet.
1700 *
1701 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1702 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1703 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1704 */
1705 return (type - 0x1401) << 7;
1706 }
1707
1708 void brw_prepare_vertices(struct brw_context *brw);
1709
1710 /* brw_wm_surface_state.c */
1711 void brw_init_surface_formats(struct brw_context *brw);
1712 void brw_create_constant_surface(struct brw_context *brw,
1713 drm_intel_bo *bo,
1714 uint32_t offset,
1715 uint32_t size,
1716 uint32_t *out_offset,
1717 bool dword_pitch);
1718 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1719 unsigned unit,
1720 uint32_t *surf_offset);
1721 void
1722 brw_update_sol_surface(struct brw_context *brw,
1723 struct gl_buffer_object *buffer_obj,
1724 uint32_t *out_offset, unsigned num_vector_components,
1725 unsigned stride_dwords, unsigned offset_dwords);
1726 void brw_upload_ubo_surfaces(struct brw_context *brw,
1727 struct gl_shader *shader,
1728 struct brw_stage_state *stage_state,
1729 struct brw_stage_prog_data *prog_data,
1730 bool dword_pitch);
1731 void brw_upload_abo_surfaces(struct brw_context *brw,
1732 struct gl_shader_program *prog,
1733 struct brw_stage_state *stage_state,
1734 struct brw_stage_prog_data *prog_data);
1735
1736 /* brw_surface_formats.c */
1737 bool brw_render_target_supported(struct brw_context *brw,
1738 struct gl_renderbuffer *rb);
1739 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1740
1741 /* brw_performance_monitor.c */
1742 void brw_init_performance_monitors(struct brw_context *brw);
1743 void brw_dump_perf_monitors(struct brw_context *brw);
1744 void brw_perf_monitor_new_batch(struct brw_context *brw);
1745 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1746
1747 /* intel_buffer_objects.c */
1748 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1749 const char *bo_name);
1750 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1751 const char *bo_name);
1752
1753 /* intel_extensions.c */
1754 extern void intelInitExtensions(struct gl_context *ctx);
1755
1756 /* intel_state.c */
1757 extern int intel_translate_shadow_compare_func(GLenum func);
1758 extern int intel_translate_compare_func(GLenum func);
1759 extern int intel_translate_stencil_op(GLenum op);
1760 extern int intel_translate_logic_op(GLenum opcode);
1761
1762 /* intel_syncobj.c */
1763 void intel_init_syncobj_functions(struct dd_function_table *functions);
1764
1765 /* gen6_sol.c */
1766 struct gl_transform_feedback_object *
1767 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1768 void
1769 brw_delete_transform_feedback(struct gl_context *ctx,
1770 struct gl_transform_feedback_object *obj);
1771 void
1772 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1773 struct gl_transform_feedback_object *obj);
1774 void
1775 brw_end_transform_feedback(struct gl_context *ctx,
1776 struct gl_transform_feedback_object *obj);
1777 GLsizei
1778 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1779 struct gl_transform_feedback_object *obj,
1780 GLuint stream);
1781
1782 /* gen7_sol_state.c */
1783 void
1784 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1785 struct gl_transform_feedback_object *obj);
1786 void
1787 gen7_end_transform_feedback(struct gl_context *ctx,
1788 struct gl_transform_feedback_object *obj);
1789 void
1790 gen7_pause_transform_feedback(struct gl_context *ctx,
1791 struct gl_transform_feedback_object *obj);
1792 void
1793 gen7_resume_transform_feedback(struct gl_context *ctx,
1794 struct gl_transform_feedback_object *obj);
1795
1796 /* brw_blorp_blit.cpp */
1797 GLbitfield
1798 brw_blorp_framebuffer(struct brw_context *brw,
1799 struct gl_framebuffer *readFb,
1800 struct gl_framebuffer *drawFb,
1801 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1802 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1803 GLbitfield mask, GLenum filter);
1804
1805 bool
1806 brw_blorp_copytexsubimage(struct brw_context *brw,
1807 struct gl_renderbuffer *src_rb,
1808 struct gl_texture_image *dst_image,
1809 int slice,
1810 int srcX0, int srcY0,
1811 int dstX0, int dstY0,
1812 int width, int height);
1813
1814 /* gen6_multisample_state.c */
1815 unsigned
1816 gen6_determine_sample_mask(struct brw_context *brw);
1817
1818 void
1819 gen6_emit_3dstate_multisample(struct brw_context *brw,
1820 unsigned num_samples);
1821 void
1822 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1823 void
1824 gen6_get_sample_position(struct gl_context *ctx,
1825 struct gl_framebuffer *fb,
1826 GLuint index,
1827 GLfloat *result);
1828 void
1829 gen6_set_sample_maps(struct gl_context *ctx);
1830
1831 /* gen8_multisample_state.c */
1832 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1833 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1834
1835 /* gen7_urb.c */
1836 void
1837 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1838 unsigned gs_size, unsigned fs_size);
1839
1840 void
1841 gen7_emit_urb_state(struct brw_context *brw,
1842 unsigned nr_vs_entries, unsigned vs_size,
1843 unsigned vs_start, unsigned nr_gs_entries,
1844 unsigned gs_size, unsigned gs_start);
1845
1846
1847 /* brw_reset.c */
1848 extern GLenum
1849 brw_get_graphics_reset_status(struct gl_context *ctx);
1850
1851 /* brw_compute.c */
1852 extern void
1853 brw_init_compute_functions(struct dd_function_table *functions);
1854
1855 /*======================================================================
1856 * Inline conversion functions. These are better-typed than the
1857 * macros used previously:
1858 */
1859 static inline struct brw_context *
1860 brw_context( struct gl_context *ctx )
1861 {
1862 return (struct brw_context *)ctx;
1863 }
1864
1865 static inline struct brw_vertex_program *
1866 brw_vertex_program(struct gl_vertex_program *p)
1867 {
1868 return (struct brw_vertex_program *) p;
1869 }
1870
1871 static inline const struct brw_vertex_program *
1872 brw_vertex_program_const(const struct gl_vertex_program *p)
1873 {
1874 return (const struct brw_vertex_program *) p;
1875 }
1876
1877 static inline struct brw_geometry_program *
1878 brw_geometry_program(struct gl_geometry_program *p)
1879 {
1880 return (struct brw_geometry_program *) p;
1881 }
1882
1883 static inline struct brw_fragment_program *
1884 brw_fragment_program(struct gl_fragment_program *p)
1885 {
1886 return (struct brw_fragment_program *) p;
1887 }
1888
1889 static inline const struct brw_fragment_program *
1890 brw_fragment_program_const(const struct gl_fragment_program *p)
1891 {
1892 return (const struct brw_fragment_program *) p;
1893 }
1894
1895 static inline struct brw_compute_program *
1896 brw_compute_program(struct gl_compute_program *p)
1897 {
1898 return (struct brw_compute_program *) p;
1899 }
1900
1901 /**
1902 * Pre-gen6, the register file of the EUs was shared between threads,
1903 * and each thread used some subset allocated on a 16-register block
1904 * granularity. The unit states wanted these block counts.
1905 */
1906 static inline int
1907 brw_register_blocks(int reg_count)
1908 {
1909 return ALIGN(reg_count, 16) / 16 - 1;
1910 }
1911
1912 static inline uint32_t
1913 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1914 uint32_t prog_offset)
1915 {
1916 if (brw->gen >= 5) {
1917 /* Using state base address. */
1918 return prog_offset;
1919 }
1920
1921 drm_intel_bo_emit_reloc(brw->batch.bo,
1922 state_offset,
1923 brw->cache.bo,
1924 prog_offset,
1925 I915_GEM_DOMAIN_INSTRUCTION, 0);
1926
1927 return brw->cache.bo->offset64 + prog_offset;
1928 }
1929
1930 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1931 bool brw_lower_texture_gradients(struct brw_context *brw,
1932 struct exec_list *instructions);
1933 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1934
1935 struct opcode_desc {
1936 char *name;
1937 int nsrc;
1938 int ndst;
1939 };
1940
1941 extern const struct opcode_desc opcode_descs[128];
1942 extern const char * const conditional_modifier[16];
1943
1944 void
1945 brw_emit_depthbuffer(struct brw_context *brw);
1946
1947 void
1948 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1949 struct intel_mipmap_tree *depth_mt,
1950 uint32_t depth_offset, uint32_t depthbuffer_format,
1951 uint32_t depth_surface_type,
1952 struct intel_mipmap_tree *stencil_mt,
1953 bool hiz, bool separate_stencil,
1954 uint32_t width, uint32_t height,
1955 uint32_t tile_x, uint32_t tile_y);
1956
1957 void
1958 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1959 struct intel_mipmap_tree *depth_mt,
1960 uint32_t depth_offset, uint32_t depthbuffer_format,
1961 uint32_t depth_surface_type,
1962 struct intel_mipmap_tree *stencil_mt,
1963 bool hiz, bool separate_stencil,
1964 uint32_t width, uint32_t height,
1965 uint32_t tile_x, uint32_t tile_y);
1966
1967 void
1968 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1969 struct intel_mipmap_tree *depth_mt,
1970 uint32_t depth_offset, uint32_t depthbuffer_format,
1971 uint32_t depth_surface_type,
1972 struct intel_mipmap_tree *stencil_mt,
1973 bool hiz, bool separate_stencil,
1974 uint32_t width, uint32_t height,
1975 uint32_t tile_x, uint32_t tile_y);
1976 void
1977 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1978 struct intel_mipmap_tree *depth_mt,
1979 uint32_t depth_offset, uint32_t depthbuffer_format,
1980 uint32_t depth_surface_type,
1981 struct intel_mipmap_tree *stencil_mt,
1982 bool hiz, bool separate_stencil,
1983 uint32_t width, uint32_t height,
1984 uint32_t tile_x, uint32_t tile_y);
1985
1986 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1987 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1988
1989 uint32_t get_hw_prim_for_gl_prim(int mode);
1990
1991 void
1992 brw_setup_vue_key_clip_info(struct brw_context *brw,
1993 struct brw_vue_prog_key *key,
1994 bool program_uses_clip_distance);
1995
1996 void
1997 gen6_upload_push_constants(struct brw_context *brw,
1998 const struct gl_program *prog,
1999 const struct brw_stage_prog_data *prog_data,
2000 struct brw_stage_state *stage_state,
2001 enum aub_state_struct_type type);
2002
2003 struct intel_screen *intel_screen_create(int fd);
2004 void intel_screen_destroy(struct intel_screen *screen);
2005
2006 struct brw_context *intel_context_create(struct intel_screen *screen);
2007 void intel_context_destroy(struct brw_context *brw);
2008
2009 void
2010 brw_initialize_context_constants(struct brw_context *brw);
2011
2012 bool
2013 gen9_use_linear_1d_layout(const struct brw_context *brw,
2014 const struct intel_mipmap_tree *mt);
2015
2016 #ifdef __cplusplus
2017 }
2018 #endif
2019
2020 #endif