a65cac10d988f79b47b517b2f18b01694996a1c5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
279 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
280 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
281 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
282 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
283 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
284 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364 unsigned nr_image_params;
365
366 unsigned curb_read_length;
367 unsigned total_scratch;
368
369 /**
370 * Register where the thread expects to find input data from the URB
371 * (typically uniforms, followed by vertex or fragment attributes).
372 */
373 unsigned dispatch_grf_start_reg;
374
375 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
376
377 /* Pointers to tracked values (only valid once
378 * _mesa_load_state_parameters has been called at runtime).
379 *
380 * These must be the last fields of the struct (see
381 * brw_stage_prog_data_compare()).
382 */
383 const gl_constant_value **param;
384 const gl_constant_value **pull_param;
385
386 /**
387 * Image metadata passed to the shader as uniforms. This is deliberately
388 * ignored by brw_stage_prog_data_compare() because its contents don't have
389 * any influence on program compilation.
390 */
391 struct brw_image_param *image_param;
392 };
393
394 /*
395 * Image metadata structure as laid out in the shader parameter
396 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
397 * able to use them. That's okay because the padding and any unused
398 * entries [most of them except when we're doing untyped surface
399 * access] will be removed by the uniform packing pass.
400 */
401 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
402 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
403 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
404 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
405 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
406 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
407 #define BRW_IMAGE_PARAM_SIZE 24
408
409 struct brw_image_param {
410 /** Surface binding table index. */
411 uint32_t surface_idx;
412
413 /** Offset applied to the X and Y surface coordinates. */
414 uint32_t offset[2];
415
416 /** Surface X, Y and Z dimensions. */
417 uint32_t size[3];
418
419 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
420 * pixels, vertical slice stride in pixels.
421 */
422 uint32_t stride[4];
423
424 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
425 uint32_t tiling[3];
426
427 /**
428 * Right shift to apply for bit 6 address swizzling. Two different
429 * swizzles can be specified and will be applied one after the other. The
430 * resulting address will be:
431 *
432 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
433 * (addr >> swizzling[1])))
434 *
435 * Use \c 0xff if any of the swizzles is not required.
436 */
437 uint32_t swizzling[2];
438 };
439
440 /* Data about a particular attempt to compile a program. Note that
441 * there can be many of these, each in a different GL state
442 * corresponding to a different brw_wm_prog_key struct, with different
443 * compiled programs.
444 *
445 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
446 * struct!
447 */
448 struct brw_wm_prog_data {
449 struct brw_stage_prog_data base;
450
451 GLuint num_varying_inputs;
452
453 GLuint dispatch_grf_start_reg_16;
454 GLuint reg_blocks;
455 GLuint reg_blocks_16;
456
457 struct {
458 /** @{
459 * surface indices the WM-specific surfaces
460 */
461 uint32_t render_target_start;
462 /** @} */
463 } binding_table;
464
465 uint8_t computed_depth_mode;
466
467 bool early_fragment_tests;
468 bool no_8;
469 bool dual_src_blend;
470 bool uses_pos_offset;
471 bool uses_omask;
472 bool uses_kill;
473 bool pulls_bary;
474 uint32_t prog_offset_16;
475
476 /**
477 * Mask of which interpolation modes are required by the fragment shader.
478 * Used in hardware setup on gen6+.
479 */
480 uint32_t barycentric_interp_modes;
481
482 /**
483 * Map from gl_varying_slot to the position within the FS setup data
484 * payload where the varying's attribute vertex deltas should be delivered.
485 * For varying slots that are not used by the FS, the value is -1.
486 */
487 int urb_setup[VARYING_SLOT_MAX];
488 };
489
490 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
491 * struct!
492 */
493 struct brw_cs_prog_data {
494 struct brw_stage_prog_data base;
495
496 GLuint dispatch_grf_start_reg_16;
497 unsigned local_size[3];
498 unsigned simd_size;
499 bool uses_barrier;
500 };
501
502 /**
503 * Enum representing the i965-specific vertex results that don't correspond
504 * exactly to any element of gl_varying_slot. The values of this enum are
505 * assigned such that they don't conflict with gl_varying_slot.
506 */
507 typedef enum
508 {
509 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
510 BRW_VARYING_SLOT_PAD,
511 /**
512 * Technically this is not a varying but just a placeholder that
513 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
514 * builtin variable to be compiled correctly. see compile_sf_prog() for
515 * more info.
516 */
517 BRW_VARYING_SLOT_PNTC,
518 BRW_VARYING_SLOT_COUNT
519 } brw_varying_slot;
520
521
522 /**
523 * Data structure recording the relationship between the gl_varying_slot enum
524 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
525 * single octaword within the VUE (128 bits).
526 *
527 * Note that each BRW register contains 256 bits (2 octawords), so when
528 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
529 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
530 * in a vertex shader), each register corresponds to a single VUE slot, since
531 * it contains data for two separate vertices.
532 */
533 struct brw_vue_map {
534 /**
535 * Bitfield representing all varying slots that are (a) stored in this VUE
536 * map, and (b) actually written by the shader. Does not include any of
537 * the additional varying slots defined in brw_varying_slot.
538 */
539 GLbitfield64 slots_valid;
540
541 /**
542 * Is this VUE map for a separate shader pipeline?
543 *
544 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
545 * without the linker having a chance to dead code eliminate unused varyings.
546 *
547 * This means that we have to use a fixed slot layout, based on the output's
548 * location field, rather than assigning slots in a compact contiguous block.
549 */
550 bool separate;
551
552 /**
553 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
554 * not stored in a slot (because they are not written, or because
555 * additional processing is applied before storing them in the VUE), the
556 * value is -1.
557 */
558 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
559
560 /**
561 * Map from VUE slot to gl_varying_slot value. For slots that do not
562 * directly correspond to a gl_varying_slot, the value comes from
563 * brw_varying_slot.
564 *
565 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
566 * simplifies code that uses the value stored in slot_to_varying to
567 * create a bit mask).
568 */
569 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
570
571 /**
572 * Total number of VUE slots in use
573 */
574 int num_slots;
575 };
576
577 /**
578 * Convert a VUE slot number into a byte offset within the VUE.
579 */
580 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
581 {
582 return 16*slot;
583 }
584
585 /**
586 * Convert a vertex output (brw_varying_slot) into a byte offset within the
587 * VUE.
588 */
589 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
590 GLuint varying)
591 {
592 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
593 }
594
595 void brw_compute_vue_map(const struct brw_device_info *devinfo,
596 struct brw_vue_map *vue_map,
597 GLbitfield64 slots_valid,
598 bool separate_shader);
599
600
601 /**
602 * Bitmask indicating which fragment shader inputs represent varyings (and
603 * hence have to be delivered to the fragment shader by the SF/SBE stage).
604 */
605 #define BRW_FS_VARYING_INPUT_MASK \
606 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
607 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
608
609
610 /*
611 * Mapping of VUE map slots to interpolation modes.
612 */
613 struct interpolation_mode_map {
614 unsigned char mode[BRW_VARYING_SLOT_COUNT];
615 };
616
617 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
618 {
619 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
620 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
621 return true;
622
623 return false;
624 }
625
626 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
627 {
628 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
629 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
630 return true;
631
632 return false;
633 }
634
635
636 struct brw_sf_prog_data {
637 GLuint urb_read_length;
638 GLuint total_grf;
639
640 /* Each vertex may have upto 12 attributes, 4 components each,
641 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
642 * rows.
643 *
644 * Actually we use 4 for each, so call it 12 rows.
645 */
646 GLuint urb_entry_size;
647 };
648
649
650 /**
651 * We always program SF to start reading at an offset of 1 (2 varying slots)
652 * from the start of the vertex URB entry. This causes it to skip:
653 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
654 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
655 */
656 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
657
658
659 struct brw_clip_prog_data {
660 GLuint curb_read_length; /* user planes? */
661 GLuint clip_mode;
662 GLuint urb_read_length;
663 GLuint total_grf;
664 };
665
666 struct brw_ff_gs_prog_data {
667 GLuint urb_read_length;
668 GLuint total_grf;
669
670 /**
671 * Gen6 transform feedback: Amount by which the streaming vertex buffer
672 * indices should be incremented each time the GS is invoked.
673 */
674 unsigned svbi_postincrement_value;
675 };
676
677 enum shader_dispatch_mode {
678 DISPATCH_MODE_4X1_SINGLE = 0,
679 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
680 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
681 DISPATCH_MODE_SIMD8 = 3,
682 };
683
684 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
685 * this struct!
686 */
687 struct brw_vue_prog_data {
688 struct brw_stage_prog_data base;
689 struct brw_vue_map vue_map;
690
691 GLuint urb_read_length;
692 GLuint total_grf;
693
694 /* Used for calculating urb partitions. In the VS, this is the size of the
695 * URB entry used for both input and output to the thread. In the GS, this
696 * is the size of the URB entry used for output.
697 */
698 GLuint urb_entry_size;
699
700 enum shader_dispatch_mode dispatch_mode;
701 };
702
703
704 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
705 * struct!
706 */
707 struct brw_vs_prog_data {
708 struct brw_vue_prog_data base;
709
710 GLbitfield64 inputs_read;
711
712 bool uses_vertexid;
713 bool uses_instanceid;
714 };
715
716 /** Number of texture sampler units */
717 #define BRW_MAX_TEX_UNIT 32
718
719 /** Max number of render targets in a shader */
720 #define BRW_MAX_DRAW_BUFFERS 8
721
722 /** Max number of atomic counter buffer objects in a shader */
723 #define BRW_MAX_ABO 16
724
725 /** Max number of image uniforms in a shader */
726 #define BRW_MAX_IMAGES 32
727
728 /**
729 * Max number of binding table entries used for stream output.
730 *
731 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
732 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
733 *
734 * On Gen6, the size of transform feedback data is limited not by the number
735 * of components but by the number of binding table entries we set aside. We
736 * use one binding table entry for a float, one entry for a vector, and one
737 * entry per matrix column. Since the only way we can communicate our
738 * transform feedback capabilities to the client is via
739 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
740 * worst case, in which all the varyings are floats, so we use up one binding
741 * table entry per component. Therefore we need to set aside at least 64
742 * binding table entries for use by transform feedback.
743 *
744 * Note: since we don't currently pack varyings, it is currently impossible
745 * for the client to actually use up all of these binding table entries--if
746 * all of their varyings were floats, they would run out of varying slots and
747 * fail to link. But that's a bug, so it seems prudent to go ahead and
748 * allocate the number of binding table entries we will need once the bug is
749 * fixed.
750 */
751 #define BRW_MAX_SOL_BINDINGS 64
752
753 /** Maximum number of actual buffers used for stream output */
754 #define BRW_MAX_SOL_BUFFERS 4
755
756 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
757 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
758 12 + /* ubo */ \
759 BRW_MAX_ABO + \
760 BRW_MAX_IMAGES + \
761 2 /* shader time, pull constants */)
762
763 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
764
765 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
766 * this struct!
767 */
768 struct brw_gs_prog_data
769 {
770 struct brw_vue_prog_data base;
771
772 /**
773 * Size of an output vertex, measured in HWORDS (32 bytes).
774 */
775 unsigned output_vertex_size_hwords;
776
777 unsigned output_topology;
778
779 /**
780 * Size of the control data (cut bits or StreamID bits), in hwords (32
781 * bytes). 0 if there is no control data.
782 */
783 unsigned control_data_header_size_hwords;
784
785 /**
786 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
787 * if the control data is StreamID bits, or
788 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
789 * Ignored if control_data_header_size is 0.
790 */
791 unsigned control_data_format;
792
793 bool include_primitive_id;
794
795 /**
796 * The number of vertices emitted, if constant - otherwise -1.
797 */
798 int static_vertex_count;
799
800 int invocations;
801
802 /**
803 * Gen6 transform feedback enabled flag.
804 */
805 bool gen6_xfb_enabled;
806
807 /**
808 * Gen6: Provoking vertex convention for odd-numbered triangles
809 * in tristrips.
810 */
811 GLuint pv_first:1;
812
813 /**
814 * Gen6: Number of varyings that are output to transform feedback.
815 */
816 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
817
818 /**
819 * Gen6: Map from the index of a transform feedback binding table entry to the
820 * gl_varying_slot that should be streamed out through that binding table
821 * entry.
822 */
823 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
824
825 /**
826 * Gen6: Map from the index of a transform feedback binding table entry to the
827 * swizzles that should be used when streaming out data through that
828 * binding table entry.
829 */
830 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
831 };
832
833 /**
834 * Stride in bytes between shader_time entries.
835 *
836 * We separate entries by a cacheline to reduce traffic between EUs writing to
837 * different entries.
838 */
839 #define SHADER_TIME_STRIDE 64
840
841 struct brw_cache_item {
842 /**
843 * Effectively part of the key, cache_id identifies what kind of state
844 * buffer is involved, and also which dirty flag should set.
845 */
846 enum brw_cache_id cache_id;
847 /** 32-bit hash of the key data */
848 GLuint hash;
849 GLuint key_size; /* for variable-sized keys */
850 GLuint aux_size;
851 const void *key;
852
853 uint32_t offset;
854 uint32_t size;
855
856 struct brw_cache_item *next;
857 };
858
859
860 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
861 typedef void (*cache_aux_free_func)(const void *aux);
862
863 struct brw_cache {
864 struct brw_context *brw;
865
866 struct brw_cache_item **items;
867 drm_intel_bo *bo;
868 GLuint size, n_items;
869
870 uint32_t next_offset;
871 bool bo_used_by_gpu;
872
873 /**
874 * Optional functions used in determining whether the prog_data for a new
875 * cache item matches an existing cache item (in case there's relevant data
876 * outside of the prog_data). If NULL, a plain memcmp is done.
877 */
878 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
879 /** Optional functions for freeing other pointers attached to a prog_data. */
880 cache_aux_free_func aux_free[BRW_MAX_CACHE];
881 };
882
883
884 /* Considered adding a member to this struct to document which flags
885 * an update might raise so that ordering of the state atoms can be
886 * checked or derived at runtime. Dropped the idea in favor of having
887 * a debug mode where the state is monitored for flags which are
888 * raised that have already been tested against.
889 */
890 struct brw_tracked_state {
891 struct brw_state_flags dirty;
892 void (*emit)( struct brw_context *brw );
893 };
894
895 enum shader_time_shader_type {
896 ST_NONE,
897 ST_VS,
898 ST_GS,
899 ST_FS8,
900 ST_FS16,
901 ST_CS,
902 };
903
904 struct brw_vertex_buffer {
905 /** Buffer object containing the uploaded vertex data */
906 drm_intel_bo *bo;
907 uint32_t offset;
908 /** Byte stride between elements in the uploaded array */
909 GLuint stride;
910 GLuint step_rate;
911 };
912 struct brw_vertex_element {
913 const struct gl_client_array *glarray;
914
915 int buffer;
916
917 /** Offset of the first element within the buffer object */
918 unsigned int offset;
919 };
920
921 struct brw_query_object {
922 struct gl_query_object Base;
923
924 /** Last query BO associated with this query. */
925 drm_intel_bo *bo;
926
927 /** Last index in bo with query data for this object. */
928 int last_index;
929
930 /** True if we know the batch has been flushed since we ended the query. */
931 bool flushed;
932 };
933
934 enum brw_gpu_ring {
935 UNKNOWN_RING,
936 RENDER_RING,
937 BLT_RING,
938 };
939
940 struct intel_batchbuffer {
941 /** Current batchbuffer being queued up. */
942 drm_intel_bo *bo;
943 /** Last BO submitted to the hardware. Used for glFinish(). */
944 drm_intel_bo *last_bo;
945
946 #ifdef DEBUG
947 uint16_t emit, total;
948 #endif
949 uint16_t reserved_space;
950 uint32_t *map_next;
951 uint32_t *map;
952 uint32_t *cpu_map;
953 #define BATCH_SZ (8192*sizeof(uint32_t))
954
955 uint32_t state_batch_offset;
956 enum brw_gpu_ring ring;
957 bool needs_sol_reset;
958
959 struct {
960 uint32_t *map_next;
961 int reloc_count;
962 } saved;
963 };
964
965 #define BRW_MAX_XFB_STREAMS 4
966
967 struct brw_transform_feedback_object {
968 struct gl_transform_feedback_object base;
969
970 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
971 drm_intel_bo *offset_bo;
972
973 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
974 bool zero_offsets;
975
976 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
977 GLenum primitive_mode;
978
979 /**
980 * Count of primitives generated during this transform feedback operation.
981 * @{
982 */
983 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
984 drm_intel_bo *prim_count_bo;
985 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
986 /** @} */
987
988 /**
989 * Number of vertices written between last Begin/EndTransformFeedback().
990 *
991 * Used to implement DrawTransformFeedback().
992 */
993 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
994 bool vertices_written_valid;
995 };
996
997 /**
998 * Data shared between each programmable stage in the pipeline (vs, gs, and
999 * wm).
1000 */
1001 struct brw_stage_state
1002 {
1003 gl_shader_stage stage;
1004 struct brw_stage_prog_data *prog_data;
1005
1006 /**
1007 * Optional scratch buffer used to store spilled register values and
1008 * variably-indexed GRF arrays.
1009 */
1010 drm_intel_bo *scratch_bo;
1011
1012 /** Offset in the program cache to the program */
1013 uint32_t prog_offset;
1014
1015 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1016 uint32_t state_offset;
1017
1018 uint32_t push_const_offset; /* Offset in the batchbuffer */
1019 int push_const_size; /* in 256-bit register increments */
1020
1021 /* Binding table: pointers to SURFACE_STATE entries. */
1022 uint32_t bind_bo_offset;
1023 uint32_t surf_offset[BRW_MAX_SURFACES];
1024
1025 /** SAMPLER_STATE count and table offset */
1026 uint32_t sampler_count;
1027 uint32_t sampler_offset;
1028 };
1029
1030 enum brw_predicate_state {
1031 /* The first two states are used if we can determine whether to draw
1032 * without having to look at the values in the query object buffer. This
1033 * will happen if there is no conditional render in progress, if the query
1034 * object is already completed or if something else has already added
1035 * samples to the preliminary result such as via a BLT command.
1036 */
1037 BRW_PREDICATE_STATE_RENDER,
1038 BRW_PREDICATE_STATE_DONT_RENDER,
1039 /* In this case whether to draw or not depends on the result of an
1040 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1041 */
1042 BRW_PREDICATE_STATE_USE_BIT
1043 };
1044
1045 struct shader_times;
1046
1047 /**
1048 * brw_context is derived from gl_context.
1049 */
1050 struct brw_context
1051 {
1052 struct gl_context ctx; /**< base class, must be first field */
1053
1054 struct
1055 {
1056 void (*update_texture_surface)(struct gl_context *ctx,
1057 unsigned unit,
1058 uint32_t *surf_offset,
1059 bool for_gather);
1060 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1061 struct gl_renderbuffer *rb,
1062 bool layered, unsigned unit,
1063 uint32_t surf_index);
1064
1065 void (*emit_texture_surface_state)(struct brw_context *brw,
1066 struct intel_mipmap_tree *mt,
1067 GLenum target,
1068 unsigned min_layer,
1069 unsigned max_layer,
1070 unsigned min_level,
1071 unsigned max_level,
1072 unsigned format,
1073 unsigned swizzle,
1074 uint32_t *surf_offset,
1075 bool rw, bool for_gather);
1076 void (*emit_buffer_surface_state)(struct brw_context *brw,
1077 uint32_t *out_offset,
1078 drm_intel_bo *bo,
1079 unsigned buffer_offset,
1080 unsigned surface_format,
1081 unsigned buffer_size,
1082 unsigned pitch,
1083 bool rw);
1084 void (*emit_null_surface_state)(struct brw_context *brw,
1085 unsigned width,
1086 unsigned height,
1087 unsigned samples,
1088 uint32_t *out_offset);
1089
1090 /**
1091 * Send the appropriate state packets to configure depth, stencil, and
1092 * HiZ buffers (i965+ only)
1093 */
1094 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1095 struct intel_mipmap_tree *depth_mt,
1096 uint32_t depth_offset,
1097 uint32_t depthbuffer_format,
1098 uint32_t depth_surface_type,
1099 struct intel_mipmap_tree *stencil_mt,
1100 bool hiz, bool separate_stencil,
1101 uint32_t width, uint32_t height,
1102 uint32_t tile_x, uint32_t tile_y);
1103
1104 } vtbl;
1105
1106 dri_bufmgr *bufmgr;
1107
1108 drm_intel_context *hw_ctx;
1109
1110 /** BO for post-sync nonzero writes for gen6 workaround. */
1111 drm_intel_bo *workaround_bo;
1112 uint8_t pipe_controls_since_last_cs_stall;
1113
1114 /**
1115 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1116 * and would need flushing before being used from another cache domain that
1117 * isn't coherent with it (i.e. the sampler).
1118 */
1119 struct set *render_cache;
1120
1121 /**
1122 * Number of resets observed in the system at context creation.
1123 *
1124 * This is tracked in the context so that we can determine that another
1125 * reset has occurred.
1126 */
1127 uint32_t reset_count;
1128
1129 struct intel_batchbuffer batch;
1130 bool no_batch_wrap;
1131
1132 struct {
1133 drm_intel_bo *bo;
1134 uint32_t next_offset;
1135 } upload;
1136
1137 /**
1138 * Set if rendering has occurred to the drawable's front buffer.
1139 *
1140 * This is used in the DRI2 case to detect that glFlush should also copy
1141 * the contents of the fake front buffer to the real front buffer.
1142 */
1143 bool front_buffer_dirty;
1144
1145 /** Framerate throttling: @{ */
1146 drm_intel_bo *throttle_batch[2];
1147
1148 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1149 * frame of rendering to complete. This gives a very precise cap to the
1150 * latency between input and output such that rendering never gets more
1151 * than a frame behind the user. (With the caveat that we technically are
1152 * not using the SwapBuffers itself as a barrier but the first batch
1153 * submitted afterwards, which may be immediately prior to the next
1154 * SwapBuffers.)
1155 */
1156 bool need_swap_throttle;
1157
1158 /** General throttling, not caught by throttling between SwapBuffers */
1159 bool need_flush_throttle;
1160 /** @} */
1161
1162 GLuint stats_wm;
1163
1164 /**
1165 * drirc options:
1166 * @{
1167 */
1168 bool no_rast;
1169 bool always_flush_batch;
1170 bool always_flush_cache;
1171 bool disable_throttling;
1172 bool precompile;
1173
1174 driOptionCache optionCache;
1175 /** @} */
1176
1177 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1178
1179 GLenum reduced_primitive;
1180
1181 /**
1182 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1183 * variable is set, this is the flag indicating to do expensive work that
1184 * might lead to a perf_debug() call.
1185 */
1186 bool perf_debug;
1187
1188 uint32_t max_gtt_map_object_size;
1189
1190 int gen;
1191 int gt;
1192
1193 bool is_g4x;
1194 bool is_baytrail;
1195 bool is_haswell;
1196 bool is_cherryview;
1197 bool is_broxton;
1198
1199 bool has_hiz;
1200 bool has_separate_stencil;
1201 bool must_use_separate_stencil;
1202 bool has_llc;
1203 bool has_swizzling;
1204 bool has_surface_tile_offset;
1205 bool has_compr4;
1206 bool has_negative_rhw_bug;
1207 bool has_pln;
1208 bool no_simd8;
1209 bool use_rep_send;
1210 bool use_resource_streamer;
1211
1212 /**
1213 * Some versions of Gen hardware don't do centroid interpolation correctly
1214 * on unlit pixels, causing incorrect values for derivatives near triangle
1215 * edges. Enabling this flag causes the fragment shader to use
1216 * non-centroid interpolation for unlit pixels, at the expense of two extra
1217 * fragment shader instructions.
1218 */
1219 bool needs_unlit_centroid_workaround;
1220
1221 GLuint NewGLState;
1222 struct {
1223 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1224 } state;
1225
1226 enum brw_pipeline last_pipeline;
1227
1228 struct brw_cache cache;
1229
1230 /** IDs for meta stencil blit shader programs. */
1231 unsigned meta_stencil_blit_programs[2];
1232
1233 /* Whether a meta-operation is in progress. */
1234 bool meta_in_progress;
1235
1236 /* Whether the last depth/stencil packets were both NULL. */
1237 bool no_depth_or_stencil;
1238
1239 /* The last PMA stall bits programmed. */
1240 uint32_t pma_stall_bits;
1241
1242 struct {
1243 /** The value of gl_BaseVertex for the current _mesa_prim. */
1244 int gl_basevertex;
1245
1246 /**
1247 * Buffer and offset used for GL_ARB_shader_draw_parameters
1248 * (for now, only gl_BaseVertex).
1249 */
1250 drm_intel_bo *draw_params_bo;
1251 uint32_t draw_params_offset;
1252 } draw;
1253
1254 struct {
1255 /**
1256 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1257 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1258 * num_work_groups is set based on glDispatchCompute.
1259 */
1260 drm_intel_bo *num_work_groups_bo;
1261 GLintptr num_work_groups_offset;
1262 const GLuint *num_work_groups;
1263 } compute;
1264
1265 struct {
1266 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1267 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1268
1269 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1270 GLuint nr_enabled;
1271 GLuint nr_buffers;
1272
1273 /* Summary of size and varying of active arrays, so we can check
1274 * for changes to this state:
1275 */
1276 unsigned int min_index, max_index;
1277
1278 /* Offset from start of vertex buffer so we can avoid redefining
1279 * the same VB packed over and over again.
1280 */
1281 unsigned int start_vertex_bias;
1282
1283 /**
1284 * Certain vertex attribute formats aren't natively handled by the
1285 * hardware and require special VS code to fix up their values.
1286 *
1287 * These bitfields indicate which workarounds are needed.
1288 */
1289 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1290 } vb;
1291
1292 struct {
1293 /**
1294 * Index buffer for this draw_prims call.
1295 *
1296 * Updates are signaled by BRW_NEW_INDICES.
1297 */
1298 const struct _mesa_index_buffer *ib;
1299
1300 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1301 drm_intel_bo *bo;
1302 GLuint type;
1303
1304 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1305 * avoid re-uploading the IB packet over and over if we're actually
1306 * referencing the same index buffer.
1307 */
1308 unsigned int start_vertex_offset;
1309 } ib;
1310
1311 /* Active vertex program:
1312 */
1313 const struct gl_vertex_program *vertex_program;
1314 const struct gl_geometry_program *geometry_program;
1315 const struct gl_fragment_program *fragment_program;
1316 const struct gl_compute_program *compute_program;
1317
1318 /**
1319 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1320 * that we don't have to reemit that state every time we change FBOs.
1321 */
1322 int num_samples;
1323
1324 /**
1325 * Platform specific constants containing the maximum number of threads
1326 * for each pipeline stage.
1327 */
1328 unsigned max_vs_threads;
1329 unsigned max_hs_threads;
1330 unsigned max_ds_threads;
1331 unsigned max_gs_threads;
1332 unsigned max_wm_threads;
1333 unsigned max_cs_threads;
1334
1335 /* BRW_NEW_URB_ALLOCATIONS:
1336 */
1337 struct {
1338 GLuint vsize; /* vertex size plus header in urb registers */
1339 GLuint gsize; /* GS output size in urb registers */
1340 GLuint csize; /* constant buffer size in urb registers */
1341 GLuint sfsize; /* setup data size in urb registers */
1342
1343 bool constrained;
1344
1345 GLuint min_vs_entries; /* Minimum number of VS entries */
1346 GLuint max_vs_entries; /* Maximum number of VS entries */
1347 GLuint max_hs_entries; /* Maximum number of HS entries */
1348 GLuint max_ds_entries; /* Maximum number of DS entries */
1349 GLuint max_gs_entries; /* Maximum number of GS entries */
1350
1351 GLuint nr_vs_entries;
1352 GLuint nr_gs_entries;
1353 GLuint nr_clip_entries;
1354 GLuint nr_sf_entries;
1355 GLuint nr_cs_entries;
1356
1357 GLuint vs_start;
1358 GLuint gs_start;
1359 GLuint clip_start;
1360 GLuint sf_start;
1361 GLuint cs_start;
1362 GLuint size; /* Hardware URB size, in KB. */
1363
1364 /* True if the most recently sent _3DSTATE_URB message allocated
1365 * URB space for the GS.
1366 */
1367 bool gs_present;
1368 } urb;
1369
1370
1371 /* BRW_NEW_CURBE_OFFSETS:
1372 */
1373 struct {
1374 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1375 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1376 GLuint clip_start;
1377 GLuint clip_size;
1378 GLuint vs_start;
1379 GLuint vs_size;
1380 GLuint total_size;
1381
1382 /**
1383 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1384 * for upload to the CURBE.
1385 */
1386 drm_intel_bo *curbe_bo;
1387 /** Offset within curbe_bo of space for current curbe entry */
1388 GLuint curbe_offset;
1389 } curbe;
1390
1391 /**
1392 * Layout of vertex data exiting the geometry portion of the pipleine.
1393 * This comes from the last enabled shader stage (GS, DS, or VS).
1394 *
1395 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1396 */
1397 struct brw_vue_map vue_map_geom_out;
1398
1399 struct {
1400 struct brw_stage_state base;
1401 struct brw_vs_prog_data *prog_data;
1402 } vs;
1403
1404 struct {
1405 struct brw_stage_state base;
1406 struct brw_gs_prog_data *prog_data;
1407
1408 /**
1409 * True if the 3DSTATE_GS command most recently emitted to the 3D
1410 * pipeline enabled the GS; false otherwise.
1411 */
1412 bool enabled;
1413 } gs;
1414
1415 struct {
1416 struct brw_ff_gs_prog_data *prog_data;
1417
1418 bool prog_active;
1419 /** Offset in the program cache to the CLIP program pre-gen6 */
1420 uint32_t prog_offset;
1421 uint32_t state_offset;
1422
1423 uint32_t bind_bo_offset;
1424 /**
1425 * Surface offsets for the binding table. We only need surfaces to
1426 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1427 * need in this case.
1428 */
1429 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1430 } ff_gs;
1431
1432 struct {
1433 struct brw_clip_prog_data *prog_data;
1434
1435 /** Offset in the program cache to the CLIP program pre-gen6 */
1436 uint32_t prog_offset;
1437
1438 /* Offset in the batch to the CLIP state on pre-gen6. */
1439 uint32_t state_offset;
1440
1441 /* As of gen6, this is the offset in the batch to the CLIP VP,
1442 * instead of vp_bo.
1443 */
1444 uint32_t vp_offset;
1445 } clip;
1446
1447
1448 struct {
1449 struct brw_sf_prog_data *prog_data;
1450
1451 /** Offset in the program cache to the CLIP program pre-gen6 */
1452 uint32_t prog_offset;
1453 uint32_t state_offset;
1454 uint32_t vp_offset;
1455 bool viewport_transform_enable;
1456 } sf;
1457
1458 struct {
1459 struct brw_stage_state base;
1460 struct brw_wm_prog_data *prog_data;
1461
1462 GLuint render_surf;
1463
1464 /**
1465 * Buffer object used in place of multisampled null render targets on
1466 * Gen6. See brw_emit_null_surface_state().
1467 */
1468 drm_intel_bo *multisampled_null_render_target_bo;
1469 uint32_t fast_clear_op;
1470 } wm;
1471
1472 struct {
1473 struct brw_stage_state base;
1474 struct brw_cs_prog_data *prog_data;
1475 } cs;
1476
1477 /* RS hardware binding table */
1478 struct {
1479 drm_intel_bo *bo;
1480 uint32_t next_offset;
1481 } hw_bt_pool;
1482
1483 struct {
1484 uint32_t state_offset;
1485 uint32_t blend_state_offset;
1486 uint32_t depth_stencil_state_offset;
1487 uint32_t vp_offset;
1488 } cc;
1489
1490 struct {
1491 struct brw_query_object *obj;
1492 bool begin_emitted;
1493 } query;
1494
1495 struct {
1496 enum brw_predicate_state state;
1497 bool supported;
1498 } predicate;
1499
1500 struct {
1501 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1502 const int *statistics_registers;
1503
1504 /** The number of active monitors using OA counters. */
1505 unsigned oa_users;
1506
1507 /**
1508 * A buffer object storing OA counter snapshots taken at the start and
1509 * end of each batch (creating "bookends" around the batch).
1510 */
1511 drm_intel_bo *bookend_bo;
1512
1513 /** The number of snapshots written to bookend_bo. */
1514 int bookend_snapshots;
1515
1516 /**
1517 * An array of monitors whose results haven't yet been assembled based on
1518 * the data in buffer objects.
1519 *
1520 * These may be active, or have already ended. However, the results
1521 * have not been requested.
1522 */
1523 struct brw_perf_monitor_object **unresolved;
1524 int unresolved_elements;
1525 int unresolved_array_size;
1526
1527 /**
1528 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1529 * the counter which MI_REPORT_PERF_COUNT stores there.
1530 */
1531 const int *oa_snapshot_layout;
1532
1533 /** Number of 32-bit entries in a hardware counter snapshot. */
1534 int entries_per_oa_snapshot;
1535 } perfmon;
1536
1537 int num_atoms[BRW_NUM_PIPELINES];
1538 const struct brw_tracked_state render_atoms[60];
1539 const struct brw_tracked_state compute_atoms[6];
1540
1541 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1542 struct {
1543 uint32_t offset;
1544 uint32_t size;
1545 enum aub_state_struct_type type;
1546 int index;
1547 } *state_batch_list;
1548 int state_batch_count;
1549
1550 uint32_t render_target_format[MESA_FORMAT_COUNT];
1551 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1552
1553 /* Interpolation modes, one byte per vue slot.
1554 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1555 */
1556 struct interpolation_mode_map interpolation_mode;
1557
1558 /* PrimitiveRestart */
1559 struct {
1560 bool in_progress;
1561 bool enable_cut_index;
1562 } prim_restart;
1563
1564 /** Computed depth/stencil/hiz state from the current attached
1565 * renderbuffers, valid only during the drawing state upload loop after
1566 * brw_workaround_depthstencil_alignment().
1567 */
1568 struct {
1569 struct intel_mipmap_tree *depth_mt;
1570 struct intel_mipmap_tree *stencil_mt;
1571
1572 /* Inter-tile (page-aligned) byte offsets. */
1573 uint32_t depth_offset, hiz_offset, stencil_offset;
1574 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1575 uint32_t tile_x, tile_y;
1576 } depthstencil;
1577
1578 uint32_t num_instances;
1579 int basevertex;
1580
1581 struct {
1582 drm_intel_bo *bo;
1583 const char **names;
1584 int *ids;
1585 enum shader_time_shader_type *types;
1586 struct shader_times *cumulative;
1587 int num_entries;
1588 int max_entries;
1589 double report_time;
1590 } shader_time;
1591
1592 struct brw_fast_clear_state *fast_clear_state;
1593
1594 __DRIcontext *driContext;
1595 struct intel_screen *intelScreen;
1596 };
1597
1598 /*======================================================================
1599 * brw_vtbl.c
1600 */
1601 void brwInitVtbl( struct brw_context *brw );
1602
1603 /* brw_clear.c */
1604 extern void intelInitClearFuncs(struct dd_function_table *functions);
1605
1606 /*======================================================================
1607 * brw_context.c
1608 */
1609 extern const char *const brw_vendor_string;
1610
1611 extern const char *brw_get_renderer_string(unsigned deviceID);
1612
1613 enum {
1614 DRI_CONF_BO_REUSE_DISABLED,
1615 DRI_CONF_BO_REUSE_ALL
1616 };
1617
1618 void intel_update_renderbuffers(__DRIcontext *context,
1619 __DRIdrawable *drawable);
1620 void intel_prepare_render(struct brw_context *brw);
1621
1622 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1623 __DRIdrawable *drawable);
1624
1625 GLboolean brwCreateContext(gl_api api,
1626 const struct gl_config *mesaVis,
1627 __DRIcontext *driContextPriv,
1628 unsigned major_version,
1629 unsigned minor_version,
1630 uint32_t flags,
1631 bool notify_reset,
1632 unsigned *error,
1633 void *sharedContextPrivate);
1634
1635 /*======================================================================
1636 * brw_misc_state.c
1637 */
1638 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1639 struct intel_mipmap_tree *mt,
1640 unsigned level, unsigned layer, bool flat);
1641
1642 void brw_meta_updownsample(struct brw_context *brw,
1643 struct intel_mipmap_tree *src,
1644 struct intel_mipmap_tree *dst);
1645
1646 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1647 struct gl_framebuffer *read_fb,
1648 struct gl_framebuffer *draw_fb,
1649 GLfloat srcX0, GLfloat srcY0,
1650 GLfloat srcX1, GLfloat srcY1,
1651 GLfloat dstX0, GLfloat dstY0,
1652 GLfloat dstX1, GLfloat dstY1);
1653
1654 void brw_meta_stencil_updownsample(struct brw_context *brw,
1655 struct intel_mipmap_tree *src,
1656 struct intel_mipmap_tree *dst);
1657
1658 bool brw_meta_fast_clear(struct brw_context *brw,
1659 struct gl_framebuffer *fb,
1660 GLbitfield mask,
1661 bool partial_clear);
1662
1663 void
1664 brw_meta_resolve_color(struct brw_context *brw,
1665 struct intel_mipmap_tree *mt);
1666 void
1667 brw_meta_fast_clear_free(struct brw_context *brw);
1668
1669
1670 /*======================================================================
1671 * brw_misc_state.c
1672 */
1673 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1674 uint32_t depth_level,
1675 uint32_t depth_layer,
1676 struct intel_mipmap_tree *stencil_mt,
1677 uint32_t *out_tile_mask_x,
1678 uint32_t *out_tile_mask_y);
1679 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1680 GLbitfield clear_mask);
1681
1682 /* brw_object_purgeable.c */
1683 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1684
1685 /*======================================================================
1686 * brw_queryobj.c
1687 */
1688 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1689 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1690 void brw_emit_query_begin(struct brw_context *brw);
1691 void brw_emit_query_end(struct brw_context *brw);
1692
1693 /** gen6_queryobj.c */
1694 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1695 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1696 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1697 void brw_store_register_mem64(struct brw_context *brw,
1698 drm_intel_bo *bo, uint32_t reg, int idx);
1699
1700 /** brw_conditional_render.c */
1701 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1702 bool brw_check_conditional_render(struct brw_context *brw);
1703
1704 /** intel_batchbuffer.c */
1705 void brw_load_register_mem(struct brw_context *brw,
1706 uint32_t reg,
1707 drm_intel_bo *bo,
1708 uint32_t read_domains, uint32_t write_domain,
1709 uint32_t offset);
1710 void brw_load_register_mem64(struct brw_context *brw,
1711 uint32_t reg,
1712 drm_intel_bo *bo,
1713 uint32_t read_domains, uint32_t write_domain,
1714 uint32_t offset);
1715
1716 /*======================================================================
1717 * brw_state_dump.c
1718 */
1719 void brw_debug_batch(struct brw_context *brw);
1720 void brw_annotate_aub(struct brw_context *brw);
1721
1722 /*======================================================================
1723 * brw_tex.c
1724 */
1725 void brw_validate_textures( struct brw_context *brw );
1726
1727
1728 /*======================================================================
1729 * brw_program.c
1730 */
1731 void brwInitFragProgFuncs( struct dd_function_table *functions );
1732
1733 int brw_get_scratch_size(int size);
1734 void brw_get_scratch_bo(struct brw_context *brw,
1735 drm_intel_bo **scratch_bo, int size);
1736 void brw_init_shader_time(struct brw_context *brw);
1737 int brw_get_shader_time_index(struct brw_context *brw,
1738 struct gl_shader_program *shader_prog,
1739 struct gl_program *prog,
1740 enum shader_time_shader_type type);
1741 void brw_collect_and_report_shader_time(struct brw_context *brw);
1742 void brw_destroy_shader_time(struct brw_context *brw);
1743
1744 /* brw_urb.c
1745 */
1746 void brw_upload_urb_fence(struct brw_context *brw);
1747
1748 /* brw_curbe.c
1749 */
1750 void brw_upload_cs_urb_state(struct brw_context *brw);
1751
1752 /* brw_fs_reg_allocate.cpp
1753 */
1754 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1755
1756 /* brw_vec4_reg_allocate.cpp */
1757 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1758
1759 /* brw_disasm.c */
1760 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1761 struct brw_inst *inst, bool is_compacted);
1762
1763 /* brw_vs.c */
1764 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1765
1766 /* brw_draw_upload.c */
1767 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1768 const struct gl_client_array *glarray);
1769
1770 static inline unsigned
1771 brw_get_index_type(GLenum type)
1772 {
1773 assert((type == GL_UNSIGNED_BYTE)
1774 || (type == GL_UNSIGNED_SHORT)
1775 || (type == GL_UNSIGNED_INT));
1776
1777 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1778 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1779 * to map to scale factors of 0, 1, and 2, respectively. These scale
1780 * factors are then left-shfited by 8 to be in the correct position in the
1781 * CMD_INDEX_BUFFER packet.
1782 *
1783 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1784 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1785 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1786 */
1787 return (type - 0x1401) << 7;
1788 }
1789
1790 void brw_prepare_vertices(struct brw_context *brw);
1791
1792 /* brw_wm_surface_state.c */
1793 void brw_init_surface_formats(struct brw_context *brw);
1794 void brw_create_constant_surface(struct brw_context *brw,
1795 drm_intel_bo *bo,
1796 uint32_t offset,
1797 uint32_t size,
1798 uint32_t *out_offset,
1799 bool dword_pitch);
1800 void brw_create_buffer_surface(struct brw_context *brw,
1801 drm_intel_bo *bo,
1802 uint32_t offset,
1803 uint32_t size,
1804 uint32_t *out_offset,
1805 bool dword_pitch);
1806 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1807 unsigned unit,
1808 uint32_t *surf_offset);
1809 void
1810 brw_update_sol_surface(struct brw_context *brw,
1811 struct gl_buffer_object *buffer_obj,
1812 uint32_t *out_offset, unsigned num_vector_components,
1813 unsigned stride_dwords, unsigned offset_dwords);
1814 void brw_upload_ubo_surfaces(struct brw_context *brw,
1815 struct gl_shader *shader,
1816 struct brw_stage_state *stage_state,
1817 struct brw_stage_prog_data *prog_data,
1818 bool dword_pitch);
1819 void brw_upload_abo_surfaces(struct brw_context *brw,
1820 struct gl_shader_program *prog,
1821 struct brw_stage_state *stage_state,
1822 struct brw_stage_prog_data *prog_data);
1823 void brw_upload_image_surfaces(struct brw_context *brw,
1824 struct gl_shader *shader,
1825 struct brw_stage_state *stage_state,
1826 struct brw_stage_prog_data *prog_data);
1827
1828 /* brw_surface_formats.c */
1829 bool brw_render_target_supported(struct brw_context *brw,
1830 struct gl_renderbuffer *rb);
1831 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1832 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1833 mesa_format format);
1834
1835 /* brw_performance_monitor.c */
1836 void brw_init_performance_monitors(struct brw_context *brw);
1837 void brw_dump_perf_monitors(struct brw_context *brw);
1838 void brw_perf_monitor_new_batch(struct brw_context *brw);
1839 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1840
1841 /* intel_buffer_objects.c */
1842 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1843 const char *bo_name);
1844 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1845 const char *bo_name);
1846
1847 /* intel_extensions.c */
1848 extern void intelInitExtensions(struct gl_context *ctx);
1849
1850 /* intel_state.c */
1851 extern int intel_translate_shadow_compare_func(GLenum func);
1852 extern int intel_translate_compare_func(GLenum func);
1853 extern int intel_translate_stencil_op(GLenum op);
1854 extern int intel_translate_logic_op(GLenum opcode);
1855
1856 /* intel_syncobj.c */
1857 void intel_init_syncobj_functions(struct dd_function_table *functions);
1858
1859 /* gen6_sol.c */
1860 struct gl_transform_feedback_object *
1861 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1862 void
1863 brw_delete_transform_feedback(struct gl_context *ctx,
1864 struct gl_transform_feedback_object *obj);
1865 void
1866 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1867 struct gl_transform_feedback_object *obj);
1868 void
1869 brw_end_transform_feedback(struct gl_context *ctx,
1870 struct gl_transform_feedback_object *obj);
1871 GLsizei
1872 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1873 struct gl_transform_feedback_object *obj,
1874 GLuint stream);
1875
1876 /* gen7_sol_state.c */
1877 void
1878 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1879 struct gl_transform_feedback_object *obj);
1880 void
1881 gen7_end_transform_feedback(struct gl_context *ctx,
1882 struct gl_transform_feedback_object *obj);
1883 void
1884 gen7_pause_transform_feedback(struct gl_context *ctx,
1885 struct gl_transform_feedback_object *obj);
1886 void
1887 gen7_resume_transform_feedback(struct gl_context *ctx,
1888 struct gl_transform_feedback_object *obj);
1889
1890 /* brw_blorp_blit.cpp */
1891 GLbitfield
1892 brw_blorp_framebuffer(struct brw_context *brw,
1893 struct gl_framebuffer *readFb,
1894 struct gl_framebuffer *drawFb,
1895 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1896 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1897 GLbitfield mask, GLenum filter);
1898
1899 bool
1900 brw_blorp_copytexsubimage(struct brw_context *brw,
1901 struct gl_renderbuffer *src_rb,
1902 struct gl_texture_image *dst_image,
1903 int slice,
1904 int srcX0, int srcY0,
1905 int dstX0, int dstY0,
1906 int width, int height);
1907
1908 /* gen6_multisample_state.c */
1909 unsigned
1910 gen6_determine_sample_mask(struct brw_context *brw);
1911
1912 void
1913 gen6_emit_3dstate_multisample(struct brw_context *brw,
1914 unsigned num_samples);
1915 void
1916 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1917 void
1918 gen6_get_sample_position(struct gl_context *ctx,
1919 struct gl_framebuffer *fb,
1920 GLuint index,
1921 GLfloat *result);
1922 void
1923 gen6_set_sample_maps(struct gl_context *ctx);
1924
1925 /* gen8_multisample_state.c */
1926 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1927 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1928
1929 /* gen7_urb.c */
1930 void
1931 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1932 unsigned gs_size, unsigned fs_size);
1933
1934 void
1935 gen7_emit_urb_state(struct brw_context *brw,
1936 unsigned nr_vs_entries, unsigned vs_size,
1937 unsigned vs_start, unsigned nr_gs_entries,
1938 unsigned gs_size, unsigned gs_start);
1939
1940
1941 /* brw_reset.c */
1942 extern GLenum
1943 brw_get_graphics_reset_status(struct gl_context *ctx);
1944
1945 /* brw_compute.c */
1946 extern void
1947 brw_init_compute_functions(struct dd_function_table *functions);
1948
1949 /*======================================================================
1950 * Inline conversion functions. These are better-typed than the
1951 * macros used previously:
1952 */
1953 static inline struct brw_context *
1954 brw_context( struct gl_context *ctx )
1955 {
1956 return (struct brw_context *)ctx;
1957 }
1958
1959 static inline struct brw_vertex_program *
1960 brw_vertex_program(struct gl_vertex_program *p)
1961 {
1962 return (struct brw_vertex_program *) p;
1963 }
1964
1965 static inline const struct brw_vertex_program *
1966 brw_vertex_program_const(const struct gl_vertex_program *p)
1967 {
1968 return (const struct brw_vertex_program *) p;
1969 }
1970
1971 static inline struct brw_geometry_program *
1972 brw_geometry_program(struct gl_geometry_program *p)
1973 {
1974 return (struct brw_geometry_program *) p;
1975 }
1976
1977 static inline struct brw_fragment_program *
1978 brw_fragment_program(struct gl_fragment_program *p)
1979 {
1980 return (struct brw_fragment_program *) p;
1981 }
1982
1983 static inline const struct brw_fragment_program *
1984 brw_fragment_program_const(const struct gl_fragment_program *p)
1985 {
1986 return (const struct brw_fragment_program *) p;
1987 }
1988
1989 static inline struct brw_compute_program *
1990 brw_compute_program(struct gl_compute_program *p)
1991 {
1992 return (struct brw_compute_program *) p;
1993 }
1994
1995 /**
1996 * Pre-gen6, the register file of the EUs was shared between threads,
1997 * and each thread used some subset allocated on a 16-register block
1998 * granularity. The unit states wanted these block counts.
1999 */
2000 static inline int
2001 brw_register_blocks(int reg_count)
2002 {
2003 return ALIGN(reg_count, 16) / 16 - 1;
2004 }
2005
2006 static inline uint32_t
2007 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
2008 uint32_t prog_offset)
2009 {
2010 if (brw->gen >= 5) {
2011 /* Using state base address. */
2012 return prog_offset;
2013 }
2014
2015 drm_intel_bo_emit_reloc(brw->batch.bo,
2016 state_offset,
2017 brw->cache.bo,
2018 prog_offset,
2019 I915_GEM_DOMAIN_INSTRUCTION, 0);
2020
2021 return brw->cache.bo->offset64 + prog_offset;
2022 }
2023
2024 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2025 bool brw_lower_texture_gradients(struct brw_context *brw,
2026 struct exec_list *instructions);
2027 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2028
2029 struct opcode_desc {
2030 char *name;
2031 int nsrc;
2032 int ndst;
2033 };
2034
2035 extern const struct opcode_desc opcode_descs[128];
2036 extern const char * const conditional_modifier[16];
2037
2038 void
2039 brw_emit_depthbuffer(struct brw_context *brw);
2040
2041 void
2042 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2043 struct intel_mipmap_tree *depth_mt,
2044 uint32_t depth_offset, uint32_t depthbuffer_format,
2045 uint32_t depth_surface_type,
2046 struct intel_mipmap_tree *stencil_mt,
2047 bool hiz, bool separate_stencil,
2048 uint32_t width, uint32_t height,
2049 uint32_t tile_x, uint32_t tile_y);
2050
2051 void
2052 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2053 struct intel_mipmap_tree *depth_mt,
2054 uint32_t depth_offset, uint32_t depthbuffer_format,
2055 uint32_t depth_surface_type,
2056 struct intel_mipmap_tree *stencil_mt,
2057 bool hiz, bool separate_stencil,
2058 uint32_t width, uint32_t height,
2059 uint32_t tile_x, uint32_t tile_y);
2060
2061 void
2062 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2063 struct intel_mipmap_tree *depth_mt,
2064 uint32_t depth_offset, uint32_t depthbuffer_format,
2065 uint32_t depth_surface_type,
2066 struct intel_mipmap_tree *stencil_mt,
2067 bool hiz, bool separate_stencil,
2068 uint32_t width, uint32_t height,
2069 uint32_t tile_x, uint32_t tile_y);
2070 void
2071 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2072 struct intel_mipmap_tree *depth_mt,
2073 uint32_t depth_offset, uint32_t depthbuffer_format,
2074 uint32_t depth_surface_type,
2075 struct intel_mipmap_tree *stencil_mt,
2076 bool hiz, bool separate_stencil,
2077 uint32_t width, uint32_t height,
2078 uint32_t tile_x, uint32_t tile_y);
2079
2080 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2081 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2082
2083 uint32_t get_hw_prim_for_gl_prim(int mode);
2084
2085 void
2086 gen6_upload_push_constants(struct brw_context *brw,
2087 const struct gl_program *prog,
2088 const struct brw_stage_prog_data *prog_data,
2089 struct brw_stage_state *stage_state,
2090 enum aub_state_struct_type type);
2091
2092 bool
2093 gen9_use_linear_1d_layout(const struct brw_context *brw,
2094 const struct intel_mipmap_tree *mt);
2095
2096 /* brw_pipe_control.c */
2097 int brw_init_pipe_control(struct brw_context *brw,
2098 const struct brw_device_info *info);
2099 void brw_fini_pipe_control(struct brw_context *brw);
2100
2101 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2102 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2103 drm_intel_bo *bo, uint32_t offset,
2104 uint32_t imm_lower, uint32_t imm_upper);
2105 void brw_emit_mi_flush(struct brw_context *brw);
2106 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2107 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2108 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2109 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2110
2111 #ifdef __cplusplus
2112 }
2113 #endif
2114
2115 #endif