i965: Remove BRW_NEW_WM_INPUT_DIMENSIONS dirty bit.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_wm_prog_key;
129 struct brw_wm_prog_data;
130
131 enum brw_state_id {
132 BRW_STATE_URB_FENCE,
133 BRW_STATE_FRAGMENT_PROGRAM,
134 BRW_STATE_VERTEX_PROGRAM,
135 BRW_STATE_INPUT_DIMENSIONS,
136 BRW_STATE_CURBE_OFFSETS,
137 BRW_STATE_REDUCED_PRIMITIVE,
138 BRW_STATE_PRIMITIVE,
139 BRW_STATE_CONTEXT,
140 BRW_STATE_PSP,
141 BRW_STATE_SURFACES,
142 BRW_STATE_VS_BINDING_TABLE,
143 BRW_STATE_GS_BINDING_TABLE,
144 BRW_STATE_PS_BINDING_TABLE,
145 BRW_STATE_INDICES,
146 BRW_STATE_VERTICES,
147 BRW_STATE_BATCH,
148 BRW_STATE_NR_WM_SURFACES,
149 BRW_STATE_NR_VS_SURFACES,
150 BRW_STATE_INDEX_BUFFER,
151 BRW_STATE_VS_CONSTBUF,
152 BRW_STATE_PROGRAM_CACHE,
153 BRW_STATE_STATE_BASE_ADDRESS,
154 BRW_STATE_SOL_INDICES,
155 BRW_STATE_VUE_MAP_GEOM_OUT,
156 };
157
158 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
159 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
160 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
161 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
162 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
163 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
164 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
165 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
166 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
167 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
168 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
169 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
170 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
171 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
172 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
173 /**
174 * Used for any batch entry with a relocated pointer that will be used
175 * by any 3D rendering.
176 */
177 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
178 /** \see brw.state.depth_region */
179 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
180 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
181 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
182 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
183 #define BRW_NEW_SOL_INDICES (1 << BRW_STATE_SOL_INDICES)
184 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
185
186 struct brw_state_flags {
187 /** State update flags signalled by mesa internals */
188 GLuint mesa;
189 /**
190 * State update flags signalled as the result of brw_tracked_state updates
191 */
192 GLuint brw;
193 /** State update flags signalled by brw_state_cache.c searches */
194 GLuint cache;
195 };
196
197 #define AUB_TRACE_TYPE_MASK 0x0000ff00
198 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
199 #define AUB_TRACE_TYPE_BATCH (1 << 8)
200 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
201 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
202 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
203 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
204 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
205 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
206 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
207 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
208 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
209 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
210
211 /**
212 * state_struct_type enum values are encoded with the top 16 bits representing
213 * the type to be delivered to the .aub file, and the bottom 16 bits
214 * representing the subtype. This macro performs the encoding.
215 */
216 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
217
218 enum state_struct_type {
219 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
220 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
221 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
222 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
223 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
224 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
225 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
226 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
227 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
228 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
229 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
230 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
231 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
232
233 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
234 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
235 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
236
237 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
238 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
239 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
240 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
241 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
242 };
243
244 /**
245 * Decode a state_struct_type value to determine the type that should be
246 * stored in the .aub file.
247 */
248 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
249 {
250 return (ss_type & 0xFFFF0000) >> 16;
251 }
252
253 /**
254 * Decode a state_struct_type value to determine the subtype that should be
255 * stored in the .aub file.
256 */
257 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
258 {
259 return ss_type & 0xFFFF;
260 }
261
262 /** Subclass of Mesa vertex program */
263 struct brw_vertex_program {
264 struct gl_vertex_program program;
265 GLuint id;
266 };
267
268
269 /** Subclass of Mesa fragment program */
270 struct brw_fragment_program {
271 struct gl_fragment_program program;
272 GLuint id; /**< serial no. to identify frag progs, never re-used */
273 };
274
275 struct brw_shader {
276 struct gl_shader base;
277
278 bool compiled_once;
279
280 /** Shader IR transformed for native compile, at link time. */
281 struct exec_list *ir;
282 };
283
284 /* Data about a particular attempt to compile a program. Note that
285 * there can be many of these, each in a different GL state
286 * corresponding to a different brw_wm_prog_key struct, with different
287 * compiled programs.
288 *
289 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
290 * struct!
291 */
292 struct brw_wm_prog_data {
293 GLuint curb_read_length;
294 GLuint urb_read_length;
295
296 GLuint first_curbe_grf;
297 GLuint first_curbe_grf_16;
298 GLuint reg_blocks;
299 GLuint reg_blocks_16;
300 GLuint total_scratch;
301
302 GLuint nr_params; /**< number of float params/constants */
303 GLuint nr_pull_params;
304 bool dual_src_blend;
305 int dispatch_width;
306 uint32_t prog_offset_16;
307
308 /**
309 * Mask of which interpolation modes are required by the fragment shader.
310 * Used in hardware setup on gen6+.
311 */
312 uint32_t barycentric_interp_modes;
313
314 /* Pointers to tracked values (only valid once
315 * _mesa_load_state_parameters has been called at runtime).
316 *
317 * These must be the last fields of the struct (see
318 * brw_wm_prog_data_compare()).
319 */
320 const float **param;
321 const float **pull_param;
322 };
323
324 /**
325 * Enum representing the i965-specific vertex results that don't correspond
326 * exactly to any element of gl_varying_slot. The values of this enum are
327 * assigned such that they don't conflict with gl_varying_slot.
328 */
329 typedef enum
330 {
331 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
332 BRW_VARYING_SLOT_POS_DUPLICATE,
333 BRW_VARYING_SLOT_PAD,
334 /**
335 * Technically this is not a varying but just a placeholder that
336 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
337 * builtin variable to be compiled correctly. see compile_sf_prog() for
338 * more info.
339 */
340 BRW_VARYING_SLOT_PNTC,
341 BRW_VARYING_SLOT_COUNT
342 } brw_varying_slot;
343
344
345 /**
346 * Data structure recording the relationship between the gl_varying_slot enum
347 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
348 * single octaword within the VUE (128 bits).
349 *
350 * Note that each BRW register contains 256 bits (2 octawords), so when
351 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
352 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
353 * in a vertex shader), each register corresponds to a single VUE slot, since
354 * it contains data for two separate vertices.
355 */
356 struct brw_vue_map {
357 /**
358 * Bitfield representing all varying slots that are (a) stored in this VUE
359 * map, and (b) actually written by the shader. Does not include any of
360 * the additional varying slots defined in brw_varying_slot.
361 */
362 GLbitfield64 slots_valid;
363
364 /**
365 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
366 * not stored in a slot (because they are not written, or because
367 * additional processing is applied before storing them in the VUE), the
368 * value is -1.
369 */
370 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
371
372 /**
373 * Map from VUE slot to gl_varying_slot value. For slots that do not
374 * directly correspond to a gl_varying_slot, the value comes from
375 * brw_varying_slot.
376 *
377 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
378 * simplifies code that uses the value stored in slot_to_varying to
379 * create a bit mask).
380 */
381 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
382
383 /**
384 * Total number of VUE slots in use
385 */
386 int num_slots;
387 };
388
389 /**
390 * Convert a VUE slot number into a byte offset within the VUE.
391 */
392 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
393 {
394 return 16*slot;
395 }
396
397 /**
398 * Convert a vertex output (brw_varying_slot) into a byte offset within the
399 * VUE.
400 */
401 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
402 GLuint varying)
403 {
404 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
405 }
406
407
408 struct brw_sf_prog_data {
409 GLuint urb_read_length;
410 GLuint total_grf;
411
412 /* Each vertex may have upto 12 attributes, 4 components each,
413 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
414 * rows.
415 *
416 * Actually we use 4 for each, so call it 12 rows.
417 */
418 GLuint urb_entry_size;
419 };
420
421 struct brw_clip_prog_data {
422 GLuint curb_read_length; /* user planes? */
423 GLuint clip_mode;
424 GLuint urb_read_length;
425 GLuint total_grf;
426 };
427
428 struct brw_gs_prog_data {
429 GLuint urb_read_length;
430 GLuint total_grf;
431
432 /**
433 * Gen6 transform feedback: Amount by which the streaming vertex buffer
434 * indices should be incremented each time the GS is invoked.
435 */
436 unsigned svbi_postincrement_value;
437 };
438
439 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
440 * struct!
441 */
442 struct brw_vs_prog_data {
443 struct brw_vue_map vue_map;
444
445 GLuint curb_read_length;
446 GLuint urb_read_length;
447 GLuint total_grf;
448 GLuint nr_params; /**< number of float params/constants */
449 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
450 GLuint total_scratch;
451
452 GLbitfield64 inputs_read;
453
454 /* Used for calculating urb partitions:
455 */
456 GLuint urb_entry_size;
457
458 bool uses_vertexid;
459
460 int num_surfaces;
461
462 /* These pointers must appear last. See brw_vs_prog_data_compare(). */
463 const float **param;
464 const float **pull_param;
465 };
466
467 /** Number of texture sampler units */
468 #define BRW_MAX_TEX_UNIT 16
469
470 /** Max number of render targets in a shader */
471 #define BRW_MAX_DRAW_BUFFERS 8
472
473 /**
474 * Max number of binding table entries used for stream output.
475 *
476 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
477 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
478 *
479 * On Gen6, the size of transform feedback data is limited not by the number
480 * of components but by the number of binding table entries we set aside. We
481 * use one binding table entry for a float, one entry for a vector, and one
482 * entry per matrix column. Since the only way we can communicate our
483 * transform feedback capabilities to the client is via
484 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
485 * worst case, in which all the varyings are floats, so we use up one binding
486 * table entry per component. Therefore we need to set aside at least 64
487 * binding table entries for use by transform feedback.
488 *
489 * Note: since we don't currently pack varyings, it is currently impossible
490 * for the client to actually use up all of these binding table entries--if
491 * all of their varyings were floats, they would run out of varying slots and
492 * fail to link. But that's a bug, so it seems prudent to go ahead and
493 * allocate the number of binding table entries we will need once the bug is
494 * fixed.
495 */
496 #define BRW_MAX_SOL_BINDINGS 64
497
498 /** Maximum number of actual buffers used for stream output */
499 #define BRW_MAX_SOL_BUFFERS 4
500
501 #define BRW_MAX_WM_UBOS 12
502 #define BRW_MAX_VS_UBOS 12
503
504 /**
505 * Helpers to create Surface Binding Table indexes for draw buffers,
506 * textures, and constant buffers.
507 *
508 * Shader threads access surfaces via numeric handles, rather than directly
509 * using pointers. The binding table maps these numeric handles to the
510 * address of the actual buffer.
511 *
512 * For example, a shader might ask to sample from "surface 7." In this case,
513 * bind[7] would contain a pointer to a texture.
514 *
515 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
516 *
517 * +-------------------------------+
518 * | 0 | Draw buffer 0 |
519 * | . | . |
520 * | : | : |
521 * | 7 | Draw buffer 7 |
522 * |-----|-------------------------|
523 * | 8 | WM Pull Constant Buffer |
524 * |-----|-------------------------|
525 * | 9 | Texture 0 |
526 * | . | . |
527 * | : | : |
528 * | 24 | Texture 15 |
529 * |-----|-------------------------|
530 * | 25 | UBO 0 |
531 * | . | . |
532 * | : | : |
533 * | 36 | UBO 11 |
534 * +-------------------------------+
535 *
536 * Our VS binding tables are programmed as follows:
537 *
538 * +-----+-------------------------+
539 * | 0 | VS Pull Constant Buffer |
540 * +-----+-------------------------+
541 * | 1 | Texture 0 |
542 * | . | . |
543 * | : | : |
544 * | 16 | Texture 15 |
545 * +-----+-------------------------+
546 * | 17 | UBO 0 |
547 * | . | . |
548 * | : | : |
549 * | 28 | UBO 11 |
550 * +-------------------------------+
551 *
552 * Our (gen6) GS binding tables are programmed as follows:
553 *
554 * +-----+-------------------------+
555 * | 0 | SOL Binding 0 |
556 * | . | . |
557 * | : | : |
558 * | 63 | SOL Binding 63 |
559 * +-----+-------------------------+
560 *
561 * Note that nothing actually uses the SURF_INDEX_DRAW macro, so it has to be
562 * the identity function or things will break. We do want to keep draw buffers
563 * first so we can use headerless render target writes for RT 0.
564 */
565 #define SURF_INDEX_DRAW(d) (d)
566 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
567 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
568 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
569 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
570 /** Maximum size of the binding table. */
571 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
572
573 #define SURF_INDEX_VERT_CONST_BUFFER (0)
574 #define SURF_INDEX_VS_TEXTURE(t) (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
575 #define SURF_INDEX_VS_UBO(u) (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
576 #define SURF_INDEX_VS_SHADER_TIME (SURF_INDEX_VS_UBO(12))
577 #define BRW_MAX_VS_SURFACES (SURF_INDEX_VS_SHADER_TIME + 1)
578
579 #define SURF_INDEX_SOL_BINDING(t) ((t))
580 #define BRW_MAX_GS_SURFACES SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
581
582 /**
583 * Stride in bytes between shader_time entries.
584 *
585 * We separate entries by a cacheline to reduce traffic between EUs writing to
586 * different entries.
587 */
588 #define SHADER_TIME_STRIDE 64
589
590 enum brw_cache_id {
591 BRW_BLEND_STATE,
592 BRW_DEPTH_STENCIL_STATE,
593 BRW_COLOR_CALC_STATE,
594 BRW_CC_VP,
595 BRW_CC_UNIT,
596 BRW_WM_PROG,
597 BRW_BLORP_BLIT_PROG,
598 BRW_SAMPLER,
599 BRW_WM_UNIT,
600 BRW_SF_PROG,
601 BRW_SF_VP,
602 BRW_SF_UNIT, /* scissor state on gen6 */
603 BRW_VS_UNIT,
604 BRW_VS_PROG,
605 BRW_GS_UNIT,
606 BRW_GS_PROG,
607 BRW_CLIP_VP,
608 BRW_CLIP_UNIT,
609 BRW_CLIP_PROG,
610
611 BRW_MAX_CACHE
612 };
613
614 struct brw_cache_item {
615 /**
616 * Effectively part of the key, cache_id identifies what kind of state
617 * buffer is involved, and also which brw->state.dirty.cache flag should
618 * be set when this cache item is chosen.
619 */
620 enum brw_cache_id cache_id;
621 /** 32-bit hash of the key data */
622 GLuint hash;
623 GLuint key_size; /* for variable-sized keys */
624 GLuint aux_size;
625 const void *key;
626
627 uint32_t offset;
628 uint32_t size;
629
630 struct brw_cache_item *next;
631 };
632
633
634 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
635 int aux_size, const void *key);
636 typedef void (*cache_aux_free_func)(const void *aux);
637
638 struct brw_cache {
639 struct brw_context *brw;
640
641 struct brw_cache_item **items;
642 drm_intel_bo *bo;
643 GLuint size, n_items;
644
645 uint32_t next_offset;
646 bool bo_used_by_gpu;
647
648 /**
649 * Optional functions used in determining whether the prog_data for a new
650 * cache item matches an existing cache item (in case there's relevant data
651 * outside of the prog_data). If NULL, a plain memcmp is done.
652 */
653 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
654 /** Optional functions for freeing other pointers attached to a prog_data. */
655 cache_aux_free_func aux_free[BRW_MAX_CACHE];
656 };
657
658
659 /* Considered adding a member to this struct to document which flags
660 * an update might raise so that ordering of the state atoms can be
661 * checked or derived at runtime. Dropped the idea in favor of having
662 * a debug mode where the state is monitored for flags which are
663 * raised that have already been tested against.
664 */
665 struct brw_tracked_state {
666 struct brw_state_flags dirty;
667 void (*emit)( struct brw_context *brw );
668 };
669
670 enum shader_time_shader_type {
671 ST_NONE,
672 ST_VS,
673 ST_VS_WRITTEN,
674 ST_VS_RESET,
675 ST_FS8,
676 ST_FS8_WRITTEN,
677 ST_FS8_RESET,
678 ST_FS16,
679 ST_FS16_WRITTEN,
680 ST_FS16_RESET,
681 };
682
683 /* Flags for brw->state.cache.
684 */
685 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
686 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
687 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
688 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
689 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
690 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
691 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
692 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
693 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
694 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
695 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
696 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
697 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
698 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
699 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
700 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
701 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
702 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
703
704 struct brw_cached_batch_item {
705 struct header *header;
706 GLuint sz;
707 struct brw_cached_batch_item *next;
708 };
709
710
711
712 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
713 * be easier if C allowed arrays of packed elements?
714 */
715 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
716
717 struct brw_vertex_buffer {
718 /** Buffer object containing the uploaded vertex data */
719 drm_intel_bo *bo;
720 uint32_t offset;
721 /** Byte stride between elements in the uploaded array */
722 GLuint stride;
723 GLuint step_rate;
724 };
725 struct brw_vertex_element {
726 const struct gl_client_array *glarray;
727
728 int buffer;
729
730 /** The corresponding Mesa vertex attribute */
731 gl_vert_attrib attrib;
732 /** Offset of the first element within the buffer object */
733 unsigned int offset;
734 };
735
736
737
738 struct brw_vertex_info {
739 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
740 };
741
742 struct brw_query_object {
743 struct gl_query_object Base;
744
745 /** Last query BO associated with this query. */
746 drm_intel_bo *bo;
747
748 /** Last index in bo with query data for this object. */
749 int last_index;
750 };
751
752
753 /**
754 * brw_context is derived from intel_context.
755 */
756 struct brw_context
757 {
758 struct intel_context intel; /**< base class, must be first field */
759 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
760
761 bool emit_state_always;
762 bool has_surface_tile_offset;
763 bool has_compr4;
764 bool has_negative_rhw_bug;
765 bool has_aa_line_parameters;
766 bool has_pln;
767 bool precompile;
768
769 /**
770 * Some versions of Gen hardware don't do centroid interpolation correctly
771 * on unlit pixels, causing incorrect values for derivatives near triangle
772 * edges. Enabling this flag causes the fragment shader to use
773 * non-centroid interpolation for unlit pixels, at the expense of two extra
774 * fragment shader instructions.
775 */
776 bool needs_unlit_centroid_workaround;
777
778 struct {
779 struct brw_state_flags dirty;
780 } state;
781
782 struct brw_cache cache;
783 struct brw_cached_batch_item *cached_batch_items;
784
785 struct {
786 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
787 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
788
789 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
790 GLuint nr_enabled;
791 GLuint nr_buffers;
792
793 /* Summary of size and varying of active arrays, so we can check
794 * for changes to this state:
795 */
796 struct brw_vertex_info info;
797 unsigned int min_index, max_index;
798
799 /* Offset from start of vertex buffer so we can avoid redefining
800 * the same VB packed over and over again.
801 */
802 unsigned int start_vertex_bias;
803 } vb;
804
805 struct {
806 /**
807 * Index buffer for this draw_prims call.
808 *
809 * Updates are signaled by BRW_NEW_INDICES.
810 */
811 const struct _mesa_index_buffer *ib;
812
813 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
814 drm_intel_bo *bo;
815 GLuint type;
816
817 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
818 * avoid re-uploading the IB packet over and over if we're actually
819 * referencing the same index buffer.
820 */
821 unsigned int start_vertex_offset;
822 } ib;
823
824 /* Active vertex program:
825 */
826 const struct gl_vertex_program *vertex_program;
827 const struct gl_fragment_program *fragment_program;
828
829 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
830 uint32_t CMD_VF_STATISTICS;
831 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
832 uint32_t CMD_PIPELINE_SELECT;
833
834 /**
835 * Platform specific constants containing the maximum number of threads
836 * for each pipeline stage.
837 */
838 int max_vs_threads;
839 int max_gs_threads;
840 int max_wm_threads;
841
842 /* BRW_NEW_URB_ALLOCATIONS:
843 */
844 struct {
845 GLuint vsize; /* vertex size plus header in urb registers */
846 GLuint csize; /* constant buffer size in urb registers */
847 GLuint sfsize; /* setup data size in urb registers */
848
849 bool constrained;
850
851 GLuint max_vs_entries; /* Maximum number of VS entries */
852 GLuint max_gs_entries; /* Maximum number of GS entries */
853
854 GLuint nr_vs_entries;
855 GLuint nr_gs_entries;
856 GLuint nr_clip_entries;
857 GLuint nr_sf_entries;
858 GLuint nr_cs_entries;
859
860 /* gen6:
861 * The length of each URB entry owned by the VS (or GS), as
862 * a number of 1024-bit (128-byte) rows. Should be >= 1.
863 *
864 * gen7: Same meaning, but in 512-bit (64-byte) rows.
865 */
866 GLuint vs_size;
867 GLuint gs_size;
868
869 GLuint vs_start;
870 GLuint gs_start;
871 GLuint clip_start;
872 GLuint sf_start;
873 GLuint cs_start;
874 GLuint size; /* Hardware URB size, in KB. */
875
876 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
877 * URB space for the GS.
878 */
879 bool gen6_gs_previously_active;
880 } urb;
881
882
883 /* BRW_NEW_CURBE_OFFSETS:
884 */
885 struct {
886 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
887 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
888 GLuint clip_start;
889 GLuint clip_size;
890 GLuint vs_start;
891 GLuint vs_size;
892 GLuint total_size;
893
894 drm_intel_bo *curbe_bo;
895 /** Offset within curbe_bo of space for current curbe entry */
896 GLuint curbe_offset;
897 /** Offset within curbe_bo of space for next curbe entry */
898 GLuint curbe_next_offset;
899
900 /**
901 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
902 * in brw_curbe.c with the same set of constant data to be uploaded,
903 * so we'd rather not upload new constants in that case (it can cause
904 * a pipeline bubble since only up to 4 can be pipelined at a time).
905 */
906 GLfloat *last_buf;
907 /**
908 * Allocation for where to calculate the next set of CURBEs.
909 * It's a hot enough path that malloc/free of that data matters.
910 */
911 GLfloat *next_buf;
912 GLuint last_bufsz;
913 } curbe;
914
915 /** SAMPLER_STATE count and offset */
916 struct {
917 GLuint count;
918 uint32_t offset;
919 } sampler;
920
921 /**
922 * Layout of vertex data exiting the geometry portion of the pipleine.
923 * This comes from the geometry shader if one exists, otherwise from the
924 * vertex shader.
925 *
926 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
927 */
928 struct brw_vue_map vue_map_geom_out;
929
930 struct {
931 struct brw_vs_prog_data *prog_data;
932
933 drm_intel_bo *scratch_bo;
934 drm_intel_bo *const_bo;
935 /** Offset in the program cache to the VS program */
936 uint32_t prog_offset;
937 uint32_t state_offset;
938
939 uint32_t push_const_offset; /* Offset in the batchbuffer */
940 int push_const_size; /* in 256-bit register increments */
941
942 /** @{ register allocator */
943
944 struct ra_regs *regs;
945
946 /**
947 * Array of the ra classes for the unaligned contiguous register
948 * block sizes used.
949 */
950 int *classes;
951
952 /**
953 * Mapping for register-allocated objects in *regs to the first
954 * GRF for that object.
955 */
956 uint8_t *ra_reg_to_grf;
957 /** @} */
958
959 uint32_t bind_bo_offset;
960 uint32_t surf_offset[BRW_MAX_VS_SURFACES];
961 } vs;
962
963 struct {
964 struct brw_gs_prog_data *prog_data;
965
966 bool prog_active;
967 /** Offset in the program cache to the CLIP program pre-gen6 */
968 uint32_t prog_offset;
969 uint32_t state_offset;
970
971 uint32_t bind_bo_offset;
972 uint32_t surf_offset[BRW_MAX_GS_SURFACES];
973 } gs;
974
975 struct {
976 struct brw_clip_prog_data *prog_data;
977
978 /** Offset in the program cache to the CLIP program pre-gen6 */
979 uint32_t prog_offset;
980
981 /* Offset in the batch to the CLIP state on pre-gen6. */
982 uint32_t state_offset;
983
984 /* As of gen6, this is the offset in the batch to the CLIP VP,
985 * instead of vp_bo.
986 */
987 uint32_t vp_offset;
988 } clip;
989
990
991 struct {
992 struct brw_sf_prog_data *prog_data;
993
994 /** Offset in the program cache to the CLIP program pre-gen6 */
995 uint32_t prog_offset;
996 uint32_t state_offset;
997 uint32_t vp_offset;
998 } sf;
999
1000 struct {
1001 struct brw_wm_prog_data *prog_data;
1002
1003 /** offsets in the batch to sampler default colors (texture border color)
1004 */
1005 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
1006
1007 GLuint render_surf;
1008
1009 drm_intel_bo *scratch_bo;
1010
1011 /**
1012 * Buffer object used in place of multisampled null render targets on
1013 * Gen6. See brw_update_null_renderbuffer_surface().
1014 */
1015 drm_intel_bo *multisampled_null_render_target_bo;
1016
1017 /** Offset in the program cache to the WM program */
1018 uint32_t prog_offset;
1019
1020 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
1021
1022 drm_intel_bo *const_bo; /* pull constant buffer. */
1023 /**
1024 * This is offset in the batch to the push constants on gen6.
1025 *
1026 * Pre-gen6, push constants live in the CURBE.
1027 */
1028 uint32_t push_const_offset;
1029
1030 /** Binding table of pointers to surf_bo entries */
1031 uint32_t bind_bo_offset;
1032 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
1033
1034 struct {
1035 struct ra_regs *regs;
1036
1037 /** Array of the ra classes for the unaligned contiguous
1038 * register block sizes used.
1039 */
1040 int *classes;
1041
1042 /**
1043 * Mapping for register-allocated objects in *regs to the first
1044 * GRF for that object.
1045 */
1046 uint8_t *ra_reg_to_grf;
1047
1048 /**
1049 * ra class for the aligned pairs we use for PLN, which doesn't
1050 * appear in *classes.
1051 */
1052 int aligned_pairs_class;
1053 } reg_sets[2];
1054 } wm;
1055
1056
1057 struct {
1058 uint32_t state_offset;
1059 uint32_t blend_state_offset;
1060 uint32_t depth_stencil_state_offset;
1061 uint32_t vp_offset;
1062 } cc;
1063
1064 struct {
1065 struct brw_query_object *obj;
1066 bool begin_emitted;
1067 } query;
1068
1069 int num_atoms;
1070 const struct brw_tracked_state **atoms;
1071
1072 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1073 struct {
1074 uint32_t offset;
1075 uint32_t size;
1076 enum state_struct_type type;
1077 } *state_batch_list;
1078 int state_batch_count;
1079
1080 struct brw_sol_state {
1081 uint32_t svbi_0_starting_index;
1082 uint32_t svbi_0_max_index;
1083 uint32_t offset_0_batch_start;
1084 uint32_t primitives_generated;
1085 uint32_t primitives_written;
1086 bool counting_primitives_generated;
1087 bool counting_primitives_written;
1088 } sol;
1089
1090 uint32_t render_target_format[MESA_FORMAT_COUNT];
1091 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1092
1093 /* PrimitiveRestart */
1094 struct {
1095 bool in_progress;
1096 bool enable_cut_index;
1097 } prim_restart;
1098
1099 /** Computed depth/stencil/hiz state from the current attached
1100 * renderbuffers, valid only during the drawing state upload loop after
1101 * brw_workaround_depthstencil_alignment().
1102 */
1103 struct {
1104 struct intel_mipmap_tree *depth_mt;
1105 struct intel_mipmap_tree *stencil_mt;
1106 struct intel_mipmap_tree *hiz_mt;
1107
1108 /* Inter-tile (page-aligned) byte offsets. */
1109 uint32_t depth_offset, hiz_offset, stencil_offset;
1110 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1111 uint32_t tile_x, tile_y;
1112 } depthstencil;
1113
1114 uint32_t num_instances;
1115 int basevertex;
1116
1117 struct {
1118 drm_intel_bo *bo;
1119 struct gl_shader_program **shader_programs;
1120 struct gl_program **programs;
1121 enum shader_time_shader_type *types;
1122 uint64_t *cumulative;
1123 int num_entries;
1124 int max_entries;
1125 double report_time;
1126 } shader_time;
1127 };
1128
1129 /*======================================================================
1130 * brw_vtbl.c
1131 */
1132 void brwInitVtbl( struct brw_context *brw );
1133
1134 /*======================================================================
1135 * brw_context.c
1136 */
1137 bool brwCreateContext(int api,
1138 const struct gl_config *mesaVis,
1139 __DRIcontext *driContextPriv,
1140 unsigned major_version,
1141 unsigned minor_version,
1142 uint32_t flags,
1143 unsigned *error,
1144 void *sharedContextPrivate);
1145
1146 /*======================================================================
1147 * brw_misc_state.c
1148 */
1149 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1150 struct intel_mipmap_tree *stencil_mt,
1151 uint32_t *out_tile_mask_x,
1152 uint32_t *out_tile_mask_y);
1153 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1154 GLbitfield clear_mask);
1155
1156 /*======================================================================
1157 * brw_queryobj.c
1158 */
1159 void brw_init_queryobj_functions(struct dd_function_table *functions);
1160 void brw_emit_query_begin(struct brw_context *brw);
1161 void brw_emit_query_end(struct brw_context *brw);
1162
1163 /*======================================================================
1164 * brw_state_dump.c
1165 */
1166 void brw_debug_batch(struct intel_context *intel);
1167 void brw_annotate_aub(struct intel_context *intel);
1168
1169 /*======================================================================
1170 * brw_tex.c
1171 */
1172 void brw_validate_textures( struct brw_context *brw );
1173
1174
1175 /*======================================================================
1176 * brw_program.c
1177 */
1178 void brwInitFragProgFuncs( struct dd_function_table *functions );
1179
1180 int brw_get_scratch_size(int size);
1181 void brw_get_scratch_bo(struct intel_context *intel,
1182 drm_intel_bo **scratch_bo, int size);
1183 void brw_init_shader_time(struct brw_context *brw);
1184 int brw_get_shader_time_index(struct brw_context *brw,
1185 struct gl_shader_program *shader_prog,
1186 struct gl_program *prog,
1187 enum shader_time_shader_type type);
1188 void brw_collect_and_report_shader_time(struct brw_context *brw);
1189 void brw_destroy_shader_time(struct brw_context *brw);
1190
1191 /* brw_urb.c
1192 */
1193 void brw_upload_urb_fence(struct brw_context *brw);
1194
1195 /* brw_curbe.c
1196 */
1197 void brw_upload_cs_urb_state(struct brw_context *brw);
1198
1199 /* brw_fs_reg_allocate.cpp
1200 */
1201 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1202
1203 /* brw_disasm.c */
1204 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1205
1206 /* brw_vs.c */
1207 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1208
1209 /* brw_wm_surface_state.c */
1210 void brw_init_surface_formats(struct brw_context *brw);
1211 void
1212 brw_update_sol_surface(struct brw_context *brw,
1213 struct gl_buffer_object *buffer_obj,
1214 uint32_t *out_offset, unsigned num_vector_components,
1215 unsigned stride_dwords, unsigned offset_dwords);
1216 void brw_upload_ubo_surfaces(struct brw_context *brw,
1217 struct gl_shader *shader,
1218 uint32_t *surf_offsets);
1219
1220 /* gen6_sol.c */
1221 void
1222 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1223 struct gl_transform_feedback_object *obj);
1224 void
1225 brw_end_transform_feedback(struct gl_context *ctx,
1226 struct gl_transform_feedback_object *obj);
1227
1228 /* gen7_sol_state.c */
1229 void
1230 gen7_end_transform_feedback(struct gl_context *ctx,
1231 struct gl_transform_feedback_object *obj);
1232
1233 /* brw_blorp_blit.cpp */
1234 GLbitfield
1235 brw_blorp_framebuffer(struct intel_context *intel,
1236 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1237 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1238 GLbitfield mask, GLenum filter);
1239
1240 bool
1241 brw_blorp_copytexsubimage(struct intel_context *intel,
1242 struct gl_renderbuffer *src_rb,
1243 struct gl_texture_image *dst_image,
1244 int srcX0, int srcY0,
1245 int dstX0, int dstY0,
1246 int width, int height);
1247
1248 /* gen6_multisample_state.c */
1249 void
1250 gen6_emit_3dstate_multisample(struct brw_context *brw,
1251 unsigned num_samples);
1252 void
1253 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1254 unsigned num_samples, float coverage,
1255 bool coverage_invert, unsigned sample_mask);
1256 void
1257 gen6_get_sample_position(struct gl_context *ctx,
1258 struct gl_framebuffer *fb,
1259 GLuint index,
1260 GLfloat *result);
1261
1262 /* gen7_urb.c */
1263 void
1264 gen7_allocate_push_constants(struct brw_context *brw);
1265
1266 void
1267 gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
1268 GLuint vs_size, GLuint vs_start);
1269
1270
1271
1272 /*======================================================================
1273 * Inline conversion functions. These are better-typed than the
1274 * macros used previously:
1275 */
1276 static INLINE struct brw_context *
1277 brw_context( struct gl_context *ctx )
1278 {
1279 return (struct brw_context *)ctx;
1280 }
1281
1282 static INLINE struct brw_vertex_program *
1283 brw_vertex_program(struct gl_vertex_program *p)
1284 {
1285 return (struct brw_vertex_program *) p;
1286 }
1287
1288 static INLINE const struct brw_vertex_program *
1289 brw_vertex_program_const(const struct gl_vertex_program *p)
1290 {
1291 return (const struct brw_vertex_program *) p;
1292 }
1293
1294 static INLINE struct brw_fragment_program *
1295 brw_fragment_program(struct gl_fragment_program *p)
1296 {
1297 return (struct brw_fragment_program *) p;
1298 }
1299
1300 static INLINE const struct brw_fragment_program *
1301 brw_fragment_program_const(const struct gl_fragment_program *p)
1302 {
1303 return (const struct brw_fragment_program *) p;
1304 }
1305
1306 /**
1307 * Pre-gen6, the register file of the EUs was shared between threads,
1308 * and each thread used some subset allocated on a 16-register block
1309 * granularity. The unit states wanted these block counts.
1310 */
1311 static inline int
1312 brw_register_blocks(int reg_count)
1313 {
1314 return ALIGN(reg_count, 16) / 16 - 1;
1315 }
1316
1317 static inline uint32_t
1318 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1319 uint32_t prog_offset)
1320 {
1321 struct intel_context *intel = &brw->intel;
1322
1323 if (intel->gen >= 5) {
1324 /* Using state base address. */
1325 return prog_offset;
1326 }
1327
1328 drm_intel_bo_emit_reloc(intel->batch.bo,
1329 state_offset,
1330 brw->cache.bo,
1331 prog_offset,
1332 I915_GEM_DOMAIN_INSTRUCTION, 0);
1333
1334 return brw->cache.bo->offset + prog_offset;
1335 }
1336
1337 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1338 bool brw_lower_texture_gradients(struct exec_list *instructions);
1339
1340 struct opcode_desc {
1341 char *name;
1342 int nsrc;
1343 int ndst;
1344 };
1345
1346 extern const struct opcode_desc opcode_descs[128];
1347
1348 void
1349 brw_emit_depthbuffer(struct brw_context *brw);
1350
1351 void
1352 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1353 struct intel_mipmap_tree *depth_mt,
1354 uint32_t depth_offset, uint32_t depthbuffer_format,
1355 uint32_t depth_surface_type,
1356 struct intel_mipmap_tree *stencil_mt,
1357 struct intel_mipmap_tree *hiz_mt,
1358 bool separate_stencil, uint32_t width,
1359 uint32_t height, uint32_t tile_x, uint32_t tile_y);
1360
1361 void
1362 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1363 struct intel_mipmap_tree *depth_mt,
1364 uint32_t depth_offset, uint32_t depthbuffer_format,
1365 uint32_t depth_surface_type,
1366 struct intel_mipmap_tree *stencil_mt,
1367 struct intel_mipmap_tree *hiz_mt,
1368 bool separate_stencil, uint32_t width,
1369 uint32_t height, uint32_t tile_x, uint32_t tile_y);
1370
1371 #ifdef __cplusplus
1372 }
1373 #endif
1374
1375 #endif