b1374092bacade30de3b54d91b07f1fbaa3faee9
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_program_cache code with special cases, we retain the
244 * dirty bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
252 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
253 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
254 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
255 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
256 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
257 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
258 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
259 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
260 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
261 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
262 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
263 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
264 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
265 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
266 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
267 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
268 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
269 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
270 /**
271 * Used for any batch entry with a relocated pointer that will be used
272 * by any 3D rendering.
273 */
274 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
275 /** \see brw.state.depth_region */
276 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
277 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
278 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
279 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
280 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
281 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
282 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
283 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
284 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
285 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
286 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
287 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
288 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
289 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
290 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
291 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
292 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
293 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
294 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
295 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
296 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
297 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
298 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
299 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
300 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
301 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
302 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
303 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
304 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
305 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
306 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
307
308 struct brw_state_flags {
309 /** State update flags signalled by mesa internals */
310 GLuint mesa;
311 /**
312 * State update flags signalled as the result of brw_tracked_state updates
313 */
314 uint64_t brw;
315 };
316
317
318 /** Subclass of Mesa program */
319 struct brw_program {
320 struct gl_program program;
321 GLuint id;
322
323 bool compiled_once;
324 };
325
326
327 struct brw_ff_gs_prog_data {
328 GLuint urb_read_length;
329 GLuint total_grf;
330
331 /**
332 * Gen6 transform feedback: Amount by which the streaming vertex buffer
333 * indices should be incremented each time the GS is invoked.
334 */
335 unsigned svbi_postincrement_value;
336 };
337
338 /** Number of texture sampler units */
339 #define BRW_MAX_TEX_UNIT 32
340
341 /** Max number of UBOs in a shader */
342 #define BRW_MAX_UBO 14
343
344 /** Max number of SSBOs in a shader */
345 #define BRW_MAX_SSBO 12
346
347 /** Max number of atomic counter buffer objects in a shader */
348 #define BRW_MAX_ABO 16
349
350 /** Max number of image uniforms in a shader */
351 #define BRW_MAX_IMAGES 32
352
353 /** Maximum number of actual buffers used for stream output */
354 #define BRW_MAX_SOL_BUFFERS 4
355
356 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
357 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
358 BRW_MAX_UBO + \
359 BRW_MAX_SSBO + \
360 BRW_MAX_ABO + \
361 BRW_MAX_IMAGES + \
362 2 + /* shader time, pull constants */ \
363 1 /* cs num work groups */)
364
365 struct brw_cache {
366 struct brw_context *brw;
367
368 struct brw_cache_item **items;
369 struct brw_bo *bo;
370 void *map;
371 GLuint size, n_items;
372
373 uint32_t next_offset;
374 bool bo_used_by_gpu;
375 };
376
377 /* Considered adding a member to this struct to document which flags
378 * an update might raise so that ordering of the state atoms can be
379 * checked or derived at runtime. Dropped the idea in favor of having
380 * a debug mode where the state is monitored for flags which are
381 * raised that have already been tested against.
382 */
383 struct brw_tracked_state {
384 struct brw_state_flags dirty;
385 void (*emit)( struct brw_context *brw );
386 };
387
388 enum shader_time_shader_type {
389 ST_NONE,
390 ST_VS,
391 ST_TCS,
392 ST_TES,
393 ST_GS,
394 ST_FS8,
395 ST_FS16,
396 ST_CS,
397 };
398
399 struct brw_vertex_buffer {
400 /** Buffer object containing the uploaded vertex data */
401 struct brw_bo *bo;
402 uint32_t offset;
403 uint32_t size;
404 /** Byte stride between elements in the uploaded array */
405 GLuint stride;
406 GLuint step_rate;
407 };
408 struct brw_vertex_element {
409 const struct gl_vertex_array *glarray;
410
411 int buffer;
412 bool is_dual_slot;
413 /** Offset of the first element within the buffer object */
414 unsigned int offset;
415 };
416
417 struct brw_query_object {
418 struct gl_query_object Base;
419
420 /** Last query BO associated with this query. */
421 struct brw_bo *bo;
422
423 /** Last index in bo with query data for this object. */
424 int last_index;
425
426 /** True if we know the batch has been flushed since we ended the query. */
427 bool flushed;
428 };
429
430 enum brw_gpu_ring {
431 UNKNOWN_RING,
432 RENDER_RING,
433 BLT_RING,
434 };
435
436 struct intel_batchbuffer {
437 /** Current batchbuffer being queued up. */
438 struct brw_bo *bo;
439 /** Last BO submitted to the hardware. Used for glFinish(). */
440 struct brw_bo *last_bo;
441
442 #ifdef DEBUG
443 uint16_t emit, total;
444 #endif
445 uint16_t reserved_space;
446 uint32_t *map_next;
447 uint32_t *map;
448 uint32_t *cpu_map;
449 #define BATCH_SZ (8192*sizeof(uint32_t))
450
451 uint32_t state_batch_offset;
452 enum brw_gpu_ring ring;
453 bool needs_sol_reset;
454 bool state_base_address_emitted;
455
456 struct drm_i915_gem_relocation_entry *relocs;
457 int reloc_count;
458 int reloc_array_size;
459 /** The validation list */
460 struct drm_i915_gem_exec_object2 *exec_objects;
461 struct brw_bo **exec_bos;
462 int exec_count;
463 int exec_array_size;
464 /** The amount of aperture space (in bytes) used by all exec_bos */
465 int aperture_space;
466
467 struct {
468 uint32_t *map_next;
469 int reloc_count;
470 int exec_count;
471 } saved;
472
473 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
474 struct hash_table *state_batch_sizes;
475 };
476
477 #define BRW_MAX_XFB_STREAMS 4
478
479 struct brw_transform_feedback_object {
480 struct gl_transform_feedback_object base;
481
482 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
483 struct brw_bo *offset_bo;
484
485 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
486 bool zero_offsets;
487
488 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
489 GLenum primitive_mode;
490
491 /**
492 * The maximum number of vertices that we can write without overflowing
493 * any of the buffers currently being used for transform feedback.
494 */
495 unsigned max_index;
496
497 /**
498 * Count of primitives generated during this transform feedback operation.
499 * @{
500 */
501 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
502 struct brw_bo *prim_count_bo;
503 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
504 /** @} */
505
506 /**
507 * Number of vertices written between last Begin/EndTransformFeedback().
508 *
509 * Used to implement DrawTransformFeedback().
510 */
511 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
512 bool vertices_written_valid;
513 };
514
515 /**
516 * Data shared between each programmable stage in the pipeline (vs, gs, and
517 * wm).
518 */
519 struct brw_stage_state
520 {
521 gl_shader_stage stage;
522 struct brw_stage_prog_data *prog_data;
523
524 /**
525 * Optional scratch buffer used to store spilled register values and
526 * variably-indexed GRF arrays.
527 *
528 * The contents of this buffer are short-lived so the same memory can be
529 * re-used at will for multiple shader programs (executed by the same fixed
530 * function). However reusing a scratch BO for which shader invocations
531 * are still in flight with a per-thread scratch slot size other than the
532 * original can cause threads with different scratch slot size and FFTID
533 * (which may be executed in parallel depending on the shader stage and
534 * hardware generation) to map to an overlapping region of the scratch
535 * space, which can potentially lead to mutual scratch space corruption.
536 * For that reason if you borrow this scratch buffer you should only be
537 * using the slot size given by the \c per_thread_scratch member below,
538 * unless you're taking additional measures to synchronize thread execution
539 * across slot size changes.
540 */
541 struct brw_bo *scratch_bo;
542
543 /**
544 * Scratch slot size allocated for each thread in the buffer object given
545 * by \c scratch_bo.
546 */
547 uint32_t per_thread_scratch;
548
549 /** Offset in the program cache to the program */
550 uint32_t prog_offset;
551
552 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
553 uint32_t state_offset;
554
555 uint32_t push_const_offset; /* Offset in the batchbuffer */
556 int push_const_size; /* in 256-bit register increments */
557
558 /* Binding table: pointers to SURFACE_STATE entries. */
559 uint32_t bind_bo_offset;
560 uint32_t surf_offset[BRW_MAX_SURFACES];
561
562 /** SAMPLER_STATE count and table offset */
563 uint32_t sampler_count;
564 uint32_t sampler_offset;
565 };
566
567 enum brw_predicate_state {
568 /* The first two states are used if we can determine whether to draw
569 * without having to look at the values in the query object buffer. This
570 * will happen if there is no conditional render in progress, if the query
571 * object is already completed or if something else has already added
572 * samples to the preliminary result such as via a BLT command.
573 */
574 BRW_PREDICATE_STATE_RENDER,
575 BRW_PREDICATE_STATE_DONT_RENDER,
576 /* In this case whether to draw or not depends on the result of an
577 * MI_PREDICATE command so the predicate enable bit needs to be checked.
578 */
579 BRW_PREDICATE_STATE_USE_BIT
580 };
581
582 struct shader_times;
583
584 struct gen_l3_config;
585
586 enum brw_query_kind {
587 OA_COUNTERS,
588 PIPELINE_STATS
589 };
590
591 struct brw_perf_query_info
592 {
593 enum brw_query_kind kind;
594 const char *name;
595 const char *guid;
596 struct brw_perf_query_counter *counters;
597 int n_counters;
598 size_t data_size;
599
600 /* OA specific */
601 uint64_t oa_metrics_set_id;
602 int oa_format;
603
604 /* For indexing into the accumulator[] ... */
605 int gpu_time_offset;
606 int gpu_clock_offset;
607 int a_offset;
608 int b_offset;
609 int c_offset;
610 };
611
612 /**
613 * brw_context is derived from gl_context.
614 */
615 struct brw_context
616 {
617 struct gl_context ctx; /**< base class, must be first field */
618
619 struct
620 {
621 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
622 struct gl_renderbuffer *rb,
623 uint32_t flags, unsigned unit,
624 uint32_t surf_index);
625 void (*emit_null_surface_state)(struct brw_context *brw,
626 unsigned width,
627 unsigned height,
628 unsigned samples,
629 uint32_t *out_offset);
630
631 /**
632 * Send the appropriate state packets to configure depth, stencil, and
633 * HiZ buffers (i965+ only)
634 */
635 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
636 struct intel_mipmap_tree *depth_mt,
637 uint32_t depth_offset,
638 uint32_t depthbuffer_format,
639 uint32_t depth_surface_type,
640 struct intel_mipmap_tree *stencil_mt,
641 bool hiz, bool separate_stencil,
642 uint32_t width, uint32_t height,
643 uint32_t tile_x, uint32_t tile_y);
644
645 } vtbl;
646
647 struct brw_bufmgr *bufmgr;
648
649 uint32_t hw_ctx;
650
651 /** BO for post-sync nonzero writes for gen6 workaround. */
652 struct brw_bo *workaround_bo;
653 uint8_t pipe_controls_since_last_cs_stall;
654
655 /**
656 * Set of struct brw_bo * that have been rendered to within this batchbuffer
657 * and would need flushing before being used from another cache domain that
658 * isn't coherent with it (i.e. the sampler).
659 */
660 struct set *render_cache;
661
662 /**
663 * Number of resets observed in the system at context creation.
664 *
665 * This is tracked in the context so that we can determine that another
666 * reset has occurred.
667 */
668 uint32_t reset_count;
669
670 struct intel_batchbuffer batch;
671 bool no_batch_wrap;
672
673 struct {
674 struct brw_bo *bo;
675 void *map;
676 uint32_t next_offset;
677 } upload;
678
679 /**
680 * Set if rendering has occurred to the drawable's front buffer.
681 *
682 * This is used in the DRI2 case to detect that glFlush should also copy
683 * the contents of the fake front buffer to the real front buffer.
684 */
685 bool front_buffer_dirty;
686
687 /** Framerate throttling: @{ */
688 struct brw_bo *throttle_batch[2];
689
690 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
691 * frame of rendering to complete. This gives a very precise cap to the
692 * latency between input and output such that rendering never gets more
693 * than a frame behind the user. (With the caveat that we technically are
694 * not using the SwapBuffers itself as a barrier but the first batch
695 * submitted afterwards, which may be immediately prior to the next
696 * SwapBuffers.)
697 */
698 bool need_swap_throttle;
699
700 /** General throttling, not caught by throttling between SwapBuffers */
701 bool need_flush_throttle;
702 /** @} */
703
704 GLuint stats_wm;
705
706 /**
707 * drirc options:
708 * @{
709 */
710 bool no_rast;
711 bool always_flush_batch;
712 bool always_flush_cache;
713 bool disable_throttling;
714 bool precompile;
715 bool dual_color_blend_by_location;
716
717 driOptionCache optionCache;
718 /** @} */
719
720 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
721
722 GLenum reduced_primitive;
723
724 /**
725 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
726 * variable is set, this is the flag indicating to do expensive work that
727 * might lead to a perf_debug() call.
728 */
729 bool perf_debug;
730
731 uint64_t max_gtt_map_object_size;
732
733 int gen;
734 int gt;
735
736 bool is_g4x;
737 bool is_baytrail;
738 bool is_haswell;
739 bool is_cherryview;
740 bool is_broxton;
741
742 bool has_hiz;
743 bool has_separate_stencil;
744 bool must_use_separate_stencil;
745 bool has_llc;
746 bool has_swizzling;
747 bool has_surface_tile_offset;
748 bool has_compr4;
749 bool has_negative_rhw_bug;
750 bool has_pln;
751 bool no_simd8;
752
753 /**
754 * Some versions of Gen hardware don't do centroid interpolation correctly
755 * on unlit pixels, causing incorrect values for derivatives near triangle
756 * edges. Enabling this flag causes the fragment shader to use
757 * non-centroid interpolation for unlit pixels, at the expense of two extra
758 * fragment shader instructions.
759 */
760 bool needs_unlit_centroid_workaround;
761
762 struct isl_device isl_dev;
763
764 struct blorp_context blorp;
765
766 GLuint NewGLState;
767 struct {
768 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
769 } state;
770
771 enum brw_pipeline last_pipeline;
772
773 struct brw_cache cache;
774
775 /** IDs for meta stencil blit shader programs. */
776 struct gl_shader_program *meta_stencil_blit_programs[2];
777
778 /* Whether a meta-operation is in progress. */
779 bool meta_in_progress;
780
781 /* Whether the last depth/stencil packets were both NULL. */
782 bool no_depth_or_stencil;
783
784 /* The last PMA stall bits programmed. */
785 uint32_t pma_stall_bits;
786
787 struct {
788 struct {
789 /** The value of gl_BaseVertex for the current _mesa_prim. */
790 int gl_basevertex;
791
792 /** The value of gl_BaseInstance for the current _mesa_prim. */
793 int gl_baseinstance;
794 } params;
795
796 /**
797 * Buffer and offset used for GL_ARB_shader_draw_parameters
798 * (for now, only gl_BaseVertex).
799 */
800 struct brw_bo *draw_params_bo;
801 uint32_t draw_params_offset;
802
803 /**
804 * The value of gl_DrawID for the current _mesa_prim. This always comes
805 * in from it's own vertex buffer since it's not part of the indirect
806 * draw parameters.
807 */
808 int gl_drawid;
809 struct brw_bo *draw_id_bo;
810 uint32_t draw_id_offset;
811 } draw;
812
813 struct {
814 /**
815 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
816 * an indirect call, and num_work_groups_offset is valid. Otherwise,
817 * num_work_groups is set based on glDispatchCompute.
818 */
819 struct brw_bo *num_work_groups_bo;
820 GLintptr num_work_groups_offset;
821 const GLuint *num_work_groups;
822 } compute;
823
824 struct {
825 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
826 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
827
828 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
829 GLuint nr_enabled;
830 GLuint nr_buffers;
831
832 /* Summary of size and varying of active arrays, so we can check
833 * for changes to this state:
834 */
835 bool index_bounds_valid;
836 unsigned int min_index, max_index;
837
838 /* Offset from start of vertex buffer so we can avoid redefining
839 * the same VB packed over and over again.
840 */
841 unsigned int start_vertex_bias;
842
843 /**
844 * Certain vertex attribute formats aren't natively handled by the
845 * hardware and require special VS code to fix up their values.
846 *
847 * These bitfields indicate which workarounds are needed.
848 */
849 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
850 } vb;
851
852 struct {
853 /**
854 * Index buffer for this draw_prims call.
855 *
856 * Updates are signaled by BRW_NEW_INDICES.
857 */
858 const struct _mesa_index_buffer *ib;
859
860 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
861 struct brw_bo *bo;
862 uint32_t size;
863 unsigned index_size;
864
865 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
866 * avoid re-uploading the IB packet over and over if we're actually
867 * referencing the same index buffer.
868 */
869 unsigned int start_vertex_offset;
870 } ib;
871
872 /* Active vertex program:
873 */
874 const struct gl_program *vertex_program;
875 const struct gl_program *geometry_program;
876 const struct gl_program *tess_ctrl_program;
877 const struct gl_program *tess_eval_program;
878 const struct gl_program *fragment_program;
879 const struct gl_program *compute_program;
880
881 /**
882 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
883 * that we don't have to reemit that state every time we change FBOs.
884 */
885 int num_samples;
886
887 /* BRW_NEW_URB_ALLOCATIONS:
888 */
889 struct {
890 GLuint vsize; /* vertex size plus header in urb registers */
891 GLuint gsize; /* GS output size in urb registers */
892 GLuint hsize; /* Tessellation control output size in urb registers */
893 GLuint dsize; /* Tessellation evaluation output size in urb registers */
894 GLuint csize; /* constant buffer size in urb registers */
895 GLuint sfsize; /* setup data size in urb registers */
896
897 bool constrained;
898
899 GLuint nr_vs_entries;
900 GLuint nr_hs_entries;
901 GLuint nr_ds_entries;
902 GLuint nr_gs_entries;
903 GLuint nr_clip_entries;
904 GLuint nr_sf_entries;
905 GLuint nr_cs_entries;
906
907 GLuint vs_start;
908 GLuint hs_start;
909 GLuint ds_start;
910 GLuint gs_start;
911 GLuint clip_start;
912 GLuint sf_start;
913 GLuint cs_start;
914 /**
915 * URB size in the current configuration. The units this is expressed
916 * in are somewhat inconsistent, see gen_device_info::urb::size.
917 *
918 * FINISHME: Represent the URB size consistently in KB on all platforms.
919 */
920 GLuint size;
921
922 /* True if the most recently sent _3DSTATE_URB message allocated
923 * URB space for the GS.
924 */
925 bool gs_present;
926
927 /* True if the most recently sent _3DSTATE_URB message allocated
928 * URB space for the HS and DS.
929 */
930 bool tess_present;
931 } urb;
932
933
934 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
935 struct {
936 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
937 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
938 GLuint clip_start;
939 GLuint clip_size;
940 GLuint vs_start;
941 GLuint vs_size;
942 GLuint total_size;
943
944 /**
945 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
946 * for upload to the CURBE.
947 */
948 struct brw_bo *curbe_bo;
949 /** Offset within curbe_bo of space for current curbe entry */
950 GLuint curbe_offset;
951 } curbe;
952
953 /**
954 * Layout of vertex data exiting the geometry portion of the pipleine.
955 * This comes from the last enabled shader stage (GS, DS, or VS).
956 *
957 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
958 */
959 struct brw_vue_map vue_map_geom_out;
960
961 struct {
962 struct brw_stage_state base;
963 } vs;
964
965 struct {
966 struct brw_stage_state base;
967 } tcs;
968
969 struct {
970 struct brw_stage_state base;
971 } tes;
972
973 struct {
974 struct brw_stage_state base;
975
976 /**
977 * True if the 3DSTATE_GS command most recently emitted to the 3D
978 * pipeline enabled the GS; false otherwise.
979 */
980 bool enabled;
981 } gs;
982
983 struct {
984 struct brw_ff_gs_prog_data *prog_data;
985
986 bool prog_active;
987 /** Offset in the program cache to the CLIP program pre-gen6 */
988 uint32_t prog_offset;
989 uint32_t state_offset;
990
991 uint32_t bind_bo_offset;
992 /**
993 * Surface offsets for the binding table. We only need surfaces to
994 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
995 * need in this case.
996 */
997 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
998 } ff_gs;
999
1000 struct {
1001 struct brw_clip_prog_data *prog_data;
1002
1003 /** Offset in the program cache to the CLIP program pre-gen6 */
1004 uint32_t prog_offset;
1005
1006 /* Offset in the batch to the CLIP state on pre-gen6. */
1007 uint32_t state_offset;
1008
1009 /* As of gen6, this is the offset in the batch to the CLIP VP,
1010 * instead of vp_bo.
1011 */
1012 uint32_t vp_offset;
1013
1014 /**
1015 * The number of viewports to use. If gl_ViewportIndex is written,
1016 * we can have up to ctx->Const.MaxViewports viewports. If not,
1017 * the viewport index is always 0, so we can only emit one.
1018 */
1019 uint8_t viewport_count;
1020 } clip;
1021
1022
1023 struct {
1024 struct brw_sf_prog_data *prog_data;
1025
1026 /** Offset in the program cache to the CLIP program pre-gen6 */
1027 uint32_t prog_offset;
1028 uint32_t state_offset;
1029 uint32_t vp_offset;
1030 } sf;
1031
1032 struct {
1033 struct brw_stage_state base;
1034
1035 GLuint render_surf;
1036
1037 /**
1038 * Buffer object used in place of multisampled null render targets on
1039 * Gen6. See brw_emit_null_surface_state().
1040 */
1041 struct brw_bo *multisampled_null_render_target_bo;
1042 uint32_t fast_clear_op;
1043
1044 float offset_clamp;
1045 } wm;
1046
1047 struct {
1048 struct brw_stage_state base;
1049 } cs;
1050
1051 struct {
1052 uint32_t state_offset;
1053 uint32_t blend_state_offset;
1054 uint32_t depth_stencil_state_offset;
1055 uint32_t vp_offset;
1056 } cc;
1057
1058 struct {
1059 struct brw_query_object *obj;
1060 bool begin_emitted;
1061 } query;
1062
1063 struct {
1064 enum brw_predicate_state state;
1065 bool supported;
1066 } predicate;
1067
1068 struct {
1069 /* Variables referenced in the XML meta data for OA performance
1070 * counters, e.g in the normalization equations.
1071 *
1072 * All uint64_t for consistent operand types in generated code
1073 */
1074 struct {
1075 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1076 uint64_t n_eus; /** $EuCoresTotalCount */
1077 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1078 uint64_t subslice_mask; /** $SubsliceMask */
1079 uint64_t gt_min_freq; /** $GpuMinFrequency */
1080 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1081 } sys_vars;
1082
1083 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1084 * to cross-reference with the GUIDs of configs advertised by the
1085 * kernel at runtime
1086 */
1087 struct hash_table *oa_metrics_table;
1088
1089 struct brw_perf_query_info *queries;
1090 int n_queries;
1091
1092 /* The i915 perf stream we open to setup + enable the OA counters */
1093 int oa_stream_fd;
1094
1095 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1096 * report counter snapshots for a specific counter set/profile in a
1097 * specific layout/format so we can only start OA queries that are
1098 * compatible with the currently open fd...
1099 */
1100 int current_oa_metrics_set_id;
1101 int current_oa_format;
1102
1103 /* List of buffers containing OA reports */
1104 struct exec_list sample_buffers;
1105
1106 /* Cached list of empty sample buffers */
1107 struct exec_list free_sample_buffers;
1108
1109 int n_active_oa_queries;
1110 int n_active_pipeline_stats_queries;
1111
1112 /* The number of queries depending on running OA counters which
1113 * extends beyond brw_end_perf_query() since we need to wait until
1114 * the last MI_RPC command has parsed by the GPU.
1115 *
1116 * Accurate accounting is important here as emitting an
1117 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1118 * effectively hang the gpu.
1119 */
1120 int n_oa_users;
1121
1122 /* To help catch an spurious problem with the hardware or perf
1123 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1124 * with a unique ID that we can explicitly check for...
1125 */
1126 int next_query_start_report_id;
1127
1128 /**
1129 * An array of queries whose results haven't yet been assembled
1130 * based on the data in buffer objects.
1131 *
1132 * These may be active, or have already ended. However, the
1133 * results have not been requested.
1134 */
1135 struct brw_perf_query_object **unaccumulated;
1136 int unaccumulated_elements;
1137 int unaccumulated_array_size;
1138
1139 /* The total number of query objects so we can relinquish
1140 * our exclusive access to perf if the application deletes
1141 * all of its objects. (NB: We only disable perf while
1142 * there are no active queries)
1143 */
1144 int n_query_instances;
1145 } perfquery;
1146
1147 int num_atoms[BRW_NUM_PIPELINES];
1148 const struct brw_tracked_state render_atoms[76];
1149 const struct brw_tracked_state compute_atoms[11];
1150
1151 enum isl_format render_target_format[MESA_FORMAT_COUNT];
1152 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1153
1154 /* PrimitiveRestart */
1155 struct {
1156 bool in_progress;
1157 bool enable_cut_index;
1158 } prim_restart;
1159
1160 /** Computed depth/stencil/hiz state from the current attached
1161 * renderbuffers, valid only during the drawing state upload loop after
1162 * brw_workaround_depthstencil_alignment().
1163 */
1164 struct {
1165 struct intel_mipmap_tree *depth_mt;
1166 struct intel_mipmap_tree *stencil_mt;
1167
1168 /* Inter-tile (page-aligned) byte offsets. */
1169 uint32_t depth_offset, hiz_offset, stencil_offset;
1170 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1171 uint32_t tile_x, tile_y;
1172 } depthstencil;
1173
1174 uint32_t num_instances;
1175 int basevertex;
1176 int baseinstance;
1177
1178 struct {
1179 const struct gen_l3_config *config;
1180 } l3;
1181
1182 struct {
1183 struct brw_bo *bo;
1184 const char **names;
1185 int *ids;
1186 enum shader_time_shader_type *types;
1187 struct shader_times *cumulative;
1188 int num_entries;
1189 int max_entries;
1190 double report_time;
1191 } shader_time;
1192
1193 struct brw_fast_clear_state *fast_clear_state;
1194
1195 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1196 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1197 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1198 * disabled.
1199 * This is needed in case the same underlying buffer is also configured
1200 * to be sampled but with a format that the sampling engine can't treat
1201 * compressed or fast cleared.
1202 */
1203 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1204
1205 __DRIcontext *driContext;
1206 struct intel_screen *screen;
1207 };
1208
1209 /* brw_clear.c */
1210 extern void intelInitClearFuncs(struct dd_function_table *functions);
1211
1212 /*======================================================================
1213 * brw_context.c
1214 */
1215 extern const char *const brw_vendor_string;
1216
1217 extern const char *
1218 brw_get_renderer_string(const struct intel_screen *screen);
1219
1220 enum {
1221 DRI_CONF_BO_REUSE_DISABLED,
1222 DRI_CONF_BO_REUSE_ALL
1223 };
1224
1225 void intel_update_renderbuffers(__DRIcontext *context,
1226 __DRIdrawable *drawable);
1227 void intel_prepare_render(struct brw_context *brw);
1228
1229 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1230 __DRIdrawable *drawable);
1231
1232 GLboolean brwCreateContext(gl_api api,
1233 const struct gl_config *mesaVis,
1234 __DRIcontext *driContextPriv,
1235 unsigned major_version,
1236 unsigned minor_version,
1237 uint32_t flags,
1238 bool notify_reset,
1239 unsigned *error,
1240 void *sharedContextPrivate);
1241
1242 /*======================================================================
1243 * brw_misc_state.c
1244 */
1245 void
1246 brw_meta_resolve_color(struct brw_context *brw,
1247 struct intel_mipmap_tree *mt);
1248
1249 /*======================================================================
1250 * brw_misc_state.c
1251 */
1252 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1253 GLbitfield clear_mask);
1254
1255 /* brw_object_purgeable.c */
1256 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1257
1258 /*======================================================================
1259 * brw_queryobj.c
1260 */
1261 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1262 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1263 void brw_emit_query_begin(struct brw_context *brw);
1264 void brw_emit_query_end(struct brw_context *brw);
1265 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1266 bool brw_is_query_pipelined(struct brw_query_object *query);
1267 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1268 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1269 uint64_t time0, uint64_t time1);
1270
1271 /** gen6_queryobj.c */
1272 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1273 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1274 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1275
1276 /** hsw_queryobj.c */
1277 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1278 struct brw_query_object *query,
1279 int count);
1280 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1281
1282 /** brw_conditional_render.c */
1283 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1284 bool brw_check_conditional_render(struct brw_context *brw);
1285
1286 /** intel_batchbuffer.c */
1287 void brw_load_register_mem(struct brw_context *brw,
1288 uint32_t reg,
1289 struct brw_bo *bo,
1290 uint32_t read_domains, uint32_t write_domain,
1291 uint32_t offset);
1292 void brw_load_register_mem64(struct brw_context *brw,
1293 uint32_t reg,
1294 struct brw_bo *bo,
1295 uint32_t read_domains, uint32_t write_domain,
1296 uint32_t offset);
1297 void brw_store_register_mem32(struct brw_context *brw,
1298 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1299 void brw_store_register_mem64(struct brw_context *brw,
1300 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1301 void brw_load_register_imm32(struct brw_context *brw,
1302 uint32_t reg, uint32_t imm);
1303 void brw_load_register_imm64(struct brw_context *brw,
1304 uint32_t reg, uint64_t imm);
1305 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1306 uint32_t dest);
1307 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1308 uint32_t dest);
1309 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1310 uint32_t offset, uint32_t imm);
1311 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1312 uint32_t offset, uint64_t imm);
1313
1314 /*======================================================================
1315 * intel_tex_validate.c
1316 */
1317 void brw_validate_textures( struct brw_context *brw );
1318
1319
1320 /*======================================================================
1321 * brw_program.c
1322 */
1323 static inline bool
1324 key_debug(struct brw_context *brw, const char *name, int a, int b)
1325 {
1326 if (a != b) {
1327 perf_debug(" %s %d->%d\n", name, a, b);
1328 return true;
1329 }
1330 return false;
1331 }
1332
1333 void brwInitFragProgFuncs( struct dd_function_table *functions );
1334
1335 void brw_get_scratch_bo(struct brw_context *brw,
1336 struct brw_bo **scratch_bo, int size);
1337 void brw_alloc_stage_scratch(struct brw_context *brw,
1338 struct brw_stage_state *stage_state,
1339 unsigned per_thread_size,
1340 unsigned thread_count);
1341 void brw_init_shader_time(struct brw_context *brw);
1342 int brw_get_shader_time_index(struct brw_context *brw,
1343 struct gl_program *prog,
1344 enum shader_time_shader_type type,
1345 bool is_glsl_sh);
1346 void brw_collect_and_report_shader_time(struct brw_context *brw);
1347 void brw_destroy_shader_time(struct brw_context *brw);
1348
1349 /* brw_urb.c
1350 */
1351 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1352 unsigned vsize, unsigned sfsize);
1353 void brw_upload_urb_fence(struct brw_context *brw);
1354
1355 /* brw_curbe.c
1356 */
1357 void brw_upload_cs_urb_state(struct brw_context *brw);
1358
1359 /* brw_vs.c */
1360 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1361
1362 /* brw_draw_upload.c */
1363 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1364 const struct gl_vertex_array *glarray);
1365
1366 static inline unsigned
1367 brw_get_index_type(unsigned index_size)
1368 {
1369 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1370 * respectively.
1371 */
1372 return index_size >> 1;
1373 }
1374
1375 void brw_prepare_vertices(struct brw_context *brw);
1376
1377 /* brw_wm_surface_state.c */
1378 void brw_create_constant_surface(struct brw_context *brw,
1379 struct brw_bo *bo,
1380 uint32_t offset,
1381 uint32_t size,
1382 uint32_t *out_offset);
1383 void brw_create_buffer_surface(struct brw_context *brw,
1384 struct brw_bo *bo,
1385 uint32_t offset,
1386 uint32_t size,
1387 uint32_t *out_offset);
1388 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1389 unsigned unit,
1390 uint32_t *surf_offset);
1391 void
1392 brw_update_sol_surface(struct brw_context *brw,
1393 struct gl_buffer_object *buffer_obj,
1394 uint32_t *out_offset, unsigned num_vector_components,
1395 unsigned stride_dwords, unsigned offset_dwords);
1396 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1397 struct brw_stage_state *stage_state,
1398 struct brw_stage_prog_data *prog_data);
1399 void brw_upload_abo_surfaces(struct brw_context *brw,
1400 const struct gl_program *prog,
1401 struct brw_stage_state *stage_state,
1402 struct brw_stage_prog_data *prog_data);
1403 void brw_upload_image_surfaces(struct brw_context *brw,
1404 const struct gl_program *prog,
1405 struct brw_stage_state *stage_state,
1406 struct brw_stage_prog_data *prog_data);
1407
1408 /* brw_surface_formats.c */
1409 void brw_init_surface_formats(struct brw_context *brw);
1410 bool brw_render_target_supported(struct brw_context *brw,
1411 struct gl_renderbuffer *rb);
1412 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1413
1414 /* brw_performance_query.c */
1415 void brw_init_performance_queries(struct brw_context *brw);
1416
1417 /* intel_extensions.c */
1418 extern void intelInitExtensions(struct gl_context *ctx);
1419
1420 /* intel_state.c */
1421 extern int intel_translate_shadow_compare_func(GLenum func);
1422 extern int intel_translate_compare_func(GLenum func);
1423 extern int intel_translate_stencil_op(GLenum op);
1424 extern int intel_translate_logic_op(GLenum opcode);
1425
1426 /* brw_sync.c */
1427 void brw_init_syncobj_functions(struct dd_function_table *functions);
1428
1429 /* gen6_sol.c */
1430 struct gl_transform_feedback_object *
1431 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1432 void
1433 brw_delete_transform_feedback(struct gl_context *ctx,
1434 struct gl_transform_feedback_object *obj);
1435 void
1436 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1437 struct gl_transform_feedback_object *obj);
1438 void
1439 brw_end_transform_feedback(struct gl_context *ctx,
1440 struct gl_transform_feedback_object *obj);
1441 void
1442 brw_pause_transform_feedback(struct gl_context *ctx,
1443 struct gl_transform_feedback_object *obj);
1444 void
1445 brw_resume_transform_feedback(struct gl_context *ctx,
1446 struct gl_transform_feedback_object *obj);
1447 void
1448 brw_save_primitives_written_counters(struct brw_context *brw,
1449 struct brw_transform_feedback_object *obj);
1450 void
1451 brw_compute_xfb_vertices_written(struct brw_context *brw,
1452 struct brw_transform_feedback_object *obj);
1453 GLsizei
1454 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1455 struct gl_transform_feedback_object *obj,
1456 GLuint stream);
1457
1458 /* gen7_sol_state.c */
1459 void
1460 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1461 struct gl_transform_feedback_object *obj);
1462 void
1463 gen7_end_transform_feedback(struct gl_context *ctx,
1464 struct gl_transform_feedback_object *obj);
1465 void
1466 gen7_pause_transform_feedback(struct gl_context *ctx,
1467 struct gl_transform_feedback_object *obj);
1468 void
1469 gen7_resume_transform_feedback(struct gl_context *ctx,
1470 struct gl_transform_feedback_object *obj);
1471
1472 /* hsw_sol.c */
1473 void
1474 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1475 struct gl_transform_feedback_object *obj);
1476 void
1477 hsw_end_transform_feedback(struct gl_context *ctx,
1478 struct gl_transform_feedback_object *obj);
1479 void
1480 hsw_pause_transform_feedback(struct gl_context *ctx,
1481 struct gl_transform_feedback_object *obj);
1482 void
1483 hsw_resume_transform_feedback(struct gl_context *ctx,
1484 struct gl_transform_feedback_object *obj);
1485
1486 /* brw_blorp_blit.cpp */
1487 GLbitfield
1488 brw_blorp_framebuffer(struct brw_context *brw,
1489 struct gl_framebuffer *readFb,
1490 struct gl_framebuffer *drawFb,
1491 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1492 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1493 GLbitfield mask, GLenum filter);
1494
1495 bool
1496 brw_blorp_copytexsubimage(struct brw_context *brw,
1497 struct gl_renderbuffer *src_rb,
1498 struct gl_texture_image *dst_image,
1499 int slice,
1500 int srcX0, int srcY0,
1501 int dstX0, int dstY0,
1502 int width, int height);
1503
1504 void
1505 gen6_get_sample_position(struct gl_context *ctx,
1506 struct gl_framebuffer *fb,
1507 GLuint index,
1508 GLfloat *result);
1509 void
1510 gen6_set_sample_maps(struct gl_context *ctx);
1511
1512 /* gen8_multisample_state.c */
1513 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1514 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1515
1516 /* gen7_urb.c */
1517 void
1518 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1519 unsigned hs_size, unsigned ds_size,
1520 unsigned gs_size, unsigned fs_size);
1521
1522 void
1523 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1524 bool gs_present, unsigned gs_size);
1525 void
1526 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1527 bool gs_present, bool tess_present);
1528
1529 /* brw_reset.c */
1530 extern GLenum
1531 brw_get_graphics_reset_status(struct gl_context *ctx);
1532 void
1533 brw_check_for_reset(struct brw_context *brw);
1534
1535 /* brw_compute.c */
1536 extern void
1537 brw_init_compute_functions(struct dd_function_table *functions);
1538
1539 /*======================================================================
1540 * Inline conversion functions. These are better-typed than the
1541 * macros used previously:
1542 */
1543 static inline struct brw_context *
1544 brw_context( struct gl_context *ctx )
1545 {
1546 return (struct brw_context *)ctx;
1547 }
1548
1549 static inline struct brw_program *
1550 brw_program(struct gl_program *p)
1551 {
1552 return (struct brw_program *) p;
1553 }
1554
1555 static inline const struct brw_program *
1556 brw_program_const(const struct gl_program *p)
1557 {
1558 return (const struct brw_program *) p;
1559 }
1560
1561 static inline bool
1562 brw_depth_writes_enabled(const struct brw_context *brw)
1563 {
1564 const struct gl_context *ctx = &brw->ctx;
1565
1566 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1567 * because it would just overwrite the existing depth value with itself.
1568 *
1569 * These bonus depth writes not only use bandwidth, but they also can
1570 * prevent early depth processing. For example, if the pixel shader
1571 * discards, the hardware must invoke the to determine whether or not
1572 * to do the depth write. If writes are disabled, we may still be able
1573 * to do the depth test before the shader, and skip the shader execution.
1574 *
1575 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1576 * a programming note saying to disable depth writes for EQUAL.
1577 */
1578 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1579 }
1580
1581 void
1582 brw_emit_depthbuffer(struct brw_context *brw);
1583
1584 void
1585 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1586 struct intel_mipmap_tree *depth_mt,
1587 uint32_t depth_offset, uint32_t depthbuffer_format,
1588 uint32_t depth_surface_type,
1589 struct intel_mipmap_tree *stencil_mt,
1590 bool hiz, bool separate_stencil,
1591 uint32_t width, uint32_t height,
1592 uint32_t tile_x, uint32_t tile_y);
1593
1594 void
1595 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1596 struct intel_mipmap_tree *depth_mt,
1597 uint32_t depth_offset, uint32_t depthbuffer_format,
1598 uint32_t depth_surface_type,
1599 struct intel_mipmap_tree *stencil_mt,
1600 bool hiz, bool separate_stencil,
1601 uint32_t width, uint32_t height,
1602 uint32_t tile_x, uint32_t tile_y);
1603
1604 void
1605 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1606 struct intel_mipmap_tree *depth_mt,
1607 uint32_t depth_offset, uint32_t depthbuffer_format,
1608 uint32_t depth_surface_type,
1609 struct intel_mipmap_tree *stencil_mt,
1610 bool hiz, bool separate_stencil,
1611 uint32_t width, uint32_t height,
1612 uint32_t tile_x, uint32_t tile_y);
1613 void
1614 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1615 struct intel_mipmap_tree *depth_mt,
1616 uint32_t depth_offset, uint32_t depthbuffer_format,
1617 uint32_t depth_surface_type,
1618 struct intel_mipmap_tree *stencil_mt,
1619 bool hiz, bool separate_stencil,
1620 uint32_t width, uint32_t height,
1621 uint32_t tile_x, uint32_t tile_y);
1622
1623 uint32_t get_hw_prim_for_gl_prim(int mode);
1624
1625 void
1626 gen6_upload_push_constants(struct brw_context *brw,
1627 const struct gl_program *prog,
1628 const struct brw_stage_prog_data *prog_data,
1629 struct brw_stage_state *stage_state);
1630
1631 bool
1632 gen9_use_linear_1d_layout(const struct brw_context *brw,
1633 const struct intel_mipmap_tree *mt);
1634
1635 /* brw_pipe_control.c */
1636 int brw_init_pipe_control(struct brw_context *brw,
1637 const struct gen_device_info *info);
1638 void brw_fini_pipe_control(struct brw_context *brw);
1639
1640 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1641 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1642 struct brw_bo *bo, uint32_t offset,
1643 uint64_t imm);
1644 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1645 void brw_emit_mi_flush(struct brw_context *brw);
1646 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1647 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1648 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1649 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1650
1651 /* brw_queryformat.c */
1652 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1653 GLenum internalFormat, GLenum pname,
1654 GLint *params);
1655
1656 #ifdef __cplusplus
1657 }
1658 #endif
1659
1660 #endif