i965: Mostly fix glsl-max-varyings.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_BINDING_TABLE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147 #define BRW_NEW_VS_CONSTBUF 0x200000
148 #define BRW_NEW_WM_CONSTBUF 0x200000
149
150 struct brw_state_flags {
151 /** State update flags signalled by mesa internals */
152 GLuint mesa;
153 /**
154 * State update flags signalled as the result of brw_tracked_state updates
155 */
156 GLuint brw;
157 /** State update flags signalled by brw_state_cache.c searches */
158 GLuint cache;
159 };
160
161
162 /** Subclass of Mesa vertex program */
163 struct brw_vertex_program {
164 struct gl_vertex_program program;
165 GLuint id;
166 GLboolean use_const_buffer;
167 };
168
169
170 /** Subclass of Mesa fragment program */
171 struct brw_fragment_program {
172 struct gl_fragment_program program;
173 GLuint id; /**< serial no. to identify frag progs, never re-used */
174 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
175
176 GLboolean use_const_buffer;
177
178 /** for debugging, which texture units are referenced */
179 GLbitfield tex_units_used;
180 };
181
182
183 /* Data about a particular attempt to compile a program. Note that
184 * there can be many of these, each in a different GL state
185 * corresponding to a different brw_wm_prog_key struct, with different
186 * compiled programs:
187 */
188 struct brw_wm_prog_data {
189 GLuint curb_read_length;
190 GLuint urb_read_length;
191
192 GLuint first_curbe_grf;
193 GLuint total_grf;
194 GLuint total_scratch;
195
196 GLuint nr_params; /**< number of float params/constants */
197 GLboolean error;
198
199 /* Pointer to tracked values (only valid once
200 * _mesa_load_state_parameters has been called at runtime).
201 */
202 const GLfloat *param[BRW_MAX_CURBE];
203 };
204
205 struct brw_sf_prog_data {
206 GLuint urb_read_length;
207 GLuint total_grf;
208
209 /* Each vertex may have upto 12 attributes, 4 components each,
210 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
211 * rows.
212 *
213 * Actually we use 4 for each, so call it 12 rows.
214 */
215 GLuint urb_entry_size;
216 };
217
218 struct brw_clip_prog_data {
219 GLuint curb_read_length; /* user planes? */
220 GLuint clip_mode;
221 GLuint urb_read_length;
222 GLuint total_grf;
223 };
224
225 struct brw_gs_prog_data {
226 GLuint urb_read_length;
227 GLuint total_grf;
228 };
229
230 struct brw_vs_prog_data {
231 GLuint curb_read_length;
232 GLuint urb_read_length;
233 GLuint total_grf;
234 GLbitfield64 outputs_written;
235 GLuint nr_params; /**< number of float params/constants */
236
237 GLuint inputs_read;
238
239 /* Used for calculating urb partitions:
240 */
241 GLuint urb_entry_size;
242 };
243
244
245 /* Size == 0 if output either not written, or always [0,0,0,1]
246 */
247 struct brw_vs_ouput_sizes {
248 GLubyte output_size[VERT_RESULT_MAX];
249 };
250
251
252 /** Number of texture sampler units */
253 #define BRW_MAX_TEX_UNIT 16
254
255 /** Max number of render targets in a shader */
256 #define BRW_MAX_DRAW_BUFFERS 8
257
258 /**
259 * Size of our surface binding table for the WM.
260 * This contains pointers to the drawing surfaces and current texture
261 * objects and shader constant buffers (+2).
262 */
263 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
264
265 /**
266 * Helpers to convert drawing buffers, textures and constant buffers
267 * to surface binding table indexes, for WM.
268 */
269 #define SURF_INDEX_DRAW(d) (d)
270 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
271 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
272
273 /**
274 * Size of surface binding table for the VS.
275 * Only one constant buffer for now.
276 */
277 #define BRW_VS_MAX_SURF 1
278
279 /**
280 * Only a VS constant buffer
281 */
282 #define SURF_INDEX_VERT_CONST_BUFFER 0
283
284
285 enum brw_cache_id {
286 BRW_BLEND_STATE,
287 BRW_DEPTH_STENCIL_STATE,
288 BRW_COLOR_CALC_STATE,
289 BRW_CC_VP,
290 BRW_CC_UNIT,
291 BRW_WM_PROG,
292 BRW_SAMPLER_DEFAULT_COLOR,
293 BRW_SAMPLER,
294 BRW_WM_UNIT,
295 BRW_SF_PROG,
296 BRW_SF_VP,
297 BRW_SF_UNIT, /* scissor state on gen6 */
298 BRW_VS_UNIT,
299 BRW_VS_PROG,
300 BRW_GS_UNIT,
301 BRW_GS_PROG,
302 BRW_CLIP_VP,
303 BRW_CLIP_UNIT,
304 BRW_CLIP_PROG,
305
306 BRW_MAX_CACHE
307 };
308
309 struct brw_cache_item {
310 /**
311 * Effectively part of the key, cache_id identifies what kind of state
312 * buffer is involved, and also which brw->state.dirty.cache flag should
313 * be set when this cache item is chosen.
314 */
315 enum brw_cache_id cache_id;
316 /** 32-bit hash of the key data */
317 GLuint hash;
318 GLuint key_size; /* for variable-sized keys */
319 const void *key;
320 drm_intel_bo **reloc_bufs;
321 GLuint nr_reloc_bufs;
322
323 drm_intel_bo *bo;
324
325 struct brw_cache_item *next;
326 };
327
328
329
330 struct brw_cache {
331 struct brw_context *brw;
332
333 struct brw_cache_item **items;
334 GLuint size, n_items;
335
336 char *name[BRW_MAX_CACHE];
337
338 /* Record of the last BOs chosen for each cache_id. Used to set
339 * brw->state.dirty.cache when a new cache item is chosen.
340 */
341 drm_intel_bo *last_bo[BRW_MAX_CACHE];
342 };
343
344
345 /* Considered adding a member to this struct to document which flags
346 * an update might raise so that ordering of the state atoms can be
347 * checked or derived at runtime. Dropped the idea in favor of having
348 * a debug mode where the state is monitored for flags which are
349 * raised that have already been tested against.
350 */
351 struct brw_tracked_state {
352 struct brw_state_flags dirty;
353 void (*prepare)( struct brw_context *brw );
354 void (*emit)( struct brw_context *brw );
355 };
356
357 /* Flags for brw->state.cache.
358 */
359 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
360 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
361 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
362 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
363 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
364 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
365 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
366 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
367 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
368 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
369 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
370 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
371 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
372 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
373 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
374 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
375 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
376 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
377 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
378
379 struct brw_cached_batch_item {
380 struct header *header;
381 GLuint sz;
382 struct brw_cached_batch_item *next;
383 };
384
385
386
387 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
388 * be easier if C allowed arrays of packed elements?
389 */
390 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
391
392 struct brw_vertex_element {
393 const struct gl_client_array *glarray;
394
395 /** The corresponding Mesa vertex attribute */
396 gl_vert_attrib attrib;
397 /** Size of a complete element */
398 GLuint element_size;
399 /** Number of uploaded elements for this input. */
400 GLuint count;
401 /** Byte stride between elements in the uploaded array */
402 GLuint stride;
403 /** Offset of the first element within the buffer object */
404 unsigned int offset;
405 /** Buffer object containing the uploaded vertex data */
406 drm_intel_bo *bo;
407 };
408
409
410
411 struct brw_vertex_info {
412 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
413 };
414
415 struct brw_query_object {
416 struct gl_query_object Base;
417
418 /** Last query BO associated with this query. */
419 drm_intel_bo *bo;
420 /** First index in bo with query data for this object. */
421 int first_index;
422 /** Last index in bo with query data for this object. */
423 int last_index;
424 };
425
426
427 /**
428 * brw_context is derived from intel_context.
429 */
430 struct brw_context
431 {
432 struct intel_context intel; /**< base class, must be first field */
433 GLuint primitive;
434
435 GLboolean emit_state_always;
436 GLboolean has_surface_tile_offset;
437 GLboolean has_compr4;
438 GLboolean has_negative_rhw_bug;
439 GLboolean has_aa_line_parameters;
440 GLboolean has_pln;
441 ;
442 struct {
443 struct brw_state_flags dirty;
444
445 GLuint nr_color_regions;
446 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
447 struct intel_region *depth_region;
448
449 /**
450 * List of buffers accumulated in brw_validate_state to receive
451 * drm_intel_bo_check_aperture treatment before exec, so we can
452 * know if we should flush the batch and try again before
453 * emitting primitives.
454 *
455 * This can be a fixed number as we only have a limited number of
456 * objects referenced from the batchbuffer in a primitive emit,
457 * consisting of the vertex buffers, pipelined state pointers,
458 * the CURBE, the depth buffer, and a query BO.
459 */
460 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
461 int validated_bo_count;
462 } state;
463
464 struct brw_cache cache;
465 struct brw_cached_batch_item *cached_batch_items;
466
467 struct {
468 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
469
470 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
471 GLuint nr_enabled;
472
473 #define BRW_NR_UPLOAD_BUFS 17
474 #define BRW_UPLOAD_INIT_SIZE (128*1024)
475
476 struct {
477 drm_intel_bo *bo;
478 GLuint offset;
479 } upload;
480
481 /* Summary of size and varying of active arrays, so we can check
482 * for changes to this state:
483 */
484 struct brw_vertex_info info;
485 unsigned int min_index, max_index;
486 } vb;
487
488 struct {
489 /**
490 * Index buffer for this draw_prims call.
491 *
492 * Updates are signaled by BRW_NEW_INDICES.
493 */
494 const struct _mesa_index_buffer *ib;
495
496 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
497 drm_intel_bo *bo;
498 unsigned int offset;
499 unsigned int size;
500 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
501 * avoid re-uploading the IB packet over and over if we're actually
502 * referencing the same index buffer.
503 */
504 unsigned int start_vertex_offset;
505 } ib;
506
507 /* Active vertex program:
508 */
509 const struct gl_vertex_program *vertex_program;
510 const struct gl_fragment_program *fragment_program;
511
512
513 /* For populating the gtt:
514 */
515 GLuint next_free_page;
516
517 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
518 uint32_t CMD_VF_STATISTICS;
519 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
520 uint32_t CMD_PIPELINE_SELECT;
521 int vs_max_threads;
522 int wm_max_threads;
523
524 /* BRW_NEW_URB_ALLOCATIONS:
525 */
526 struct {
527 GLuint vsize; /* vertex size plus header in urb registers */
528 GLuint csize; /* constant buffer size in urb registers */
529 GLuint sfsize; /* setup data size in urb registers */
530
531 GLboolean constrained;
532
533 GLuint nr_vs_entries;
534 GLuint nr_gs_entries;
535 GLuint nr_clip_entries;
536 GLuint nr_sf_entries;
537 GLuint nr_cs_entries;
538
539 /* gen6 */
540 GLuint vs_size;
541 /* GLuint gs_size; */
542 /* GLuint clip_size; */
543 /* GLuint sf_size; */
544 /* GLuint cs_size; */
545
546 GLuint vs_start;
547 GLuint gs_start;
548 GLuint clip_start;
549 GLuint sf_start;
550 GLuint cs_start;
551 GLuint size; /* Hardware URB size, in KB. */
552 } urb;
553
554
555 /* BRW_NEW_CURBE_OFFSETS:
556 */
557 struct {
558 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
559 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
560 GLuint clip_start;
561 GLuint clip_size;
562 GLuint vs_start;
563 GLuint vs_size;
564 GLuint total_size;
565
566 drm_intel_bo *curbe_bo;
567 /** Offset within curbe_bo of space for current curbe entry */
568 GLuint curbe_offset;
569 /** Offset within curbe_bo of space for next curbe entry */
570 GLuint curbe_next_offset;
571
572 /**
573 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
574 * in brw_curbe.c with the same set of constant data to be uploaded,
575 * so we'd rather not upload new constants in that case (it can cause
576 * a pipeline bubble since only up to 4 can be pipelined at a time).
577 */
578 GLfloat *last_buf;
579 /**
580 * Allocation for where to calculate the next set of CURBEs.
581 * It's a hot enough path that malloc/free of that data matters.
582 */
583 GLfloat *next_buf;
584 GLuint last_bufsz;
585 } curbe;
586
587 struct {
588 struct brw_vs_prog_data *prog_data;
589 int8_t *constant_map; /* variable array following prog_data */
590
591 drm_intel_bo *prog_bo;
592 drm_intel_bo *state_bo;
593 drm_intel_bo *const_bo;
594
595 /** Binding table of pointers to surf_bo entries */
596 drm_intel_bo *bind_bo;
597 uint32_t bind_bo_offset;
598 drm_intel_bo *surf_bo[BRW_VS_MAX_SURF];
599 uint32_t surf_offset[BRW_VS_MAX_SURF];
600 GLuint nr_surfaces;
601 } vs;
602
603 struct {
604 struct brw_gs_prog_data *prog_data;
605
606 GLboolean prog_active;
607 drm_intel_bo *prog_bo;
608 drm_intel_bo *state_bo;
609 } gs;
610
611 struct {
612 struct brw_clip_prog_data *prog_data;
613
614 drm_intel_bo *prog_bo;
615 drm_intel_bo *state_bo;
616 drm_intel_bo *vp_bo;
617 } clip;
618
619
620 struct {
621 struct brw_sf_prog_data *prog_data;
622
623 drm_intel_bo *prog_bo;
624 drm_intel_bo *state_bo;
625 drm_intel_bo *vp_bo;
626 } sf;
627
628 struct {
629 struct brw_wm_prog_data *prog_data;
630 struct brw_wm_compile *compile_data;
631
632 /** Input sizes, calculated from active vertex program.
633 * One bit per fragment program input attribute.
634 */
635 GLbitfield input_size_masks[4];
636
637 /** Array of surface default colors (texture border color) */
638 drm_intel_bo *sdc_bo[BRW_MAX_TEX_UNIT];
639
640 GLuint render_surf;
641 GLuint nr_surfaces;
642
643 GLuint max_threads;
644 drm_intel_bo *scratch_bo;
645
646 GLuint sampler_count;
647 drm_intel_bo *sampler_bo;
648
649 /** Binding table of pointers to surf_bo entries */
650 drm_intel_bo *bind_bo;
651 uint32_t bind_bo_offset;
652 drm_intel_bo *surf_bo[BRW_WM_MAX_SURF];
653 uint32_t surf_offset[BRW_WM_MAX_SURF];
654
655 drm_intel_bo *prog_bo;
656 drm_intel_bo *state_bo;
657 drm_intel_bo *const_bo;
658 } wm;
659
660
661 struct {
662 /* gen4 */
663 drm_intel_bo *prog_bo;
664 drm_intel_bo *vp_bo;
665
666 /* gen6 */
667 drm_intel_bo *blend_state_bo;
668 drm_intel_bo *depth_stencil_state_bo;
669 drm_intel_bo *color_calc_state_bo;
670
671 drm_intel_bo *state_bo;
672 uint32_t state_offset;
673 } cc;
674
675 struct {
676 struct brw_query_object *obj;
677 drm_intel_bo *bo;
678 int index;
679 GLboolean active;
680 } query;
681 /* Used to give every program string a unique id
682 */
683 GLuint program_id;
684 };
685
686
687 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
688
689
690
691 /*======================================================================
692 * brw_vtbl.c
693 */
694 void brwInitVtbl( struct brw_context *brw );
695
696 /*======================================================================
697 * brw_context.c
698 */
699 GLboolean brwCreateContext( int api,
700 const __GLcontextModes *mesaVis,
701 __DRIcontext *driContextPriv,
702 void *sharedContextPrivate);
703
704 /*======================================================================
705 * brw_queryobj.c
706 */
707 void brw_init_queryobj_functions(struct dd_function_table *functions);
708 void brw_prepare_query_begin(struct brw_context *brw);
709 void brw_emit_query_begin(struct brw_context *brw);
710 void brw_emit_query_end(struct brw_context *brw);
711
712 /*======================================================================
713 * brw_state_dump.c
714 */
715 void brw_debug_batch(struct intel_context *intel);
716
717 /*======================================================================
718 * brw_tex.c
719 */
720 void brw_validate_textures( struct brw_context *brw );
721
722
723 /*======================================================================
724 * brw_program.c
725 */
726 void brwInitFragProgFuncs( struct dd_function_table *functions );
727
728
729 /* brw_urb.c
730 */
731 void brw_upload_urb_fence(struct brw_context *brw);
732
733 /* brw_cc.c */
734 void brw_update_cc_vp(struct brw_context *brw);
735
736 /* brw_curbe.c
737 */
738 void brw_upload_cs_urb_state(struct brw_context *brw);
739
740 /* brw_disasm.c */
741 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
742
743 /* brw_state.c */
744 void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
745 void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
746
747 /*======================================================================
748 * Inline conversion functions. These are better-typed than the
749 * macros used previously:
750 */
751 static INLINE struct brw_context *
752 brw_context( GLcontext *ctx )
753 {
754 return (struct brw_context *)ctx;
755 }
756
757 static INLINE struct brw_vertex_program *
758 brw_vertex_program(struct gl_vertex_program *p)
759 {
760 return (struct brw_vertex_program *) p;
761 }
762
763 static INLINE const struct brw_vertex_program *
764 brw_vertex_program_const(const struct gl_vertex_program *p)
765 {
766 return (const struct brw_vertex_program *) p;
767 }
768
769 static INLINE struct brw_fragment_program *
770 brw_fragment_program(struct gl_fragment_program *p)
771 {
772 return (struct brw_fragment_program *) p;
773 }
774
775 static INLINE const struct brw_fragment_program *
776 brw_fragment_program_const(const struct gl_fragment_program *p)
777 {
778 return (const struct brw_fragment_program *) p;
779 }
780
781 #endif
782