cd1daee606413f41513b3d66ac3dca8582192bd1
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_STATE_TEXTURE_BUFFER,
186 BRW_STATE_GEN4_UNIT_STATE,
187 BRW_STATE_CC_VP,
188 BRW_STATE_SF_VP,
189 BRW_STATE_CLIP_VP,
190 BRW_NUM_STATE_BITS
191 };
192
193 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
194 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
195 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
196 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
197 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
198 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
199 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
200 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
201 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
202 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
203 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
204 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
205 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
206 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
207 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
208 /**
209 * Used for any batch entry with a relocated pointer that will be used
210 * by any 3D rendering.
211 */
212 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
213 /** \see brw.state.depth_region */
214 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
215 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
216 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
217 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
218 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
219 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
220 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
221 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
222 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
223 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
224 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
225 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
226 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
227 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
228 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
229 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
230 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
231 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
232 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
233 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
234 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
235
236 struct brw_state_flags {
237 /** State update flags signalled by mesa internals */
238 GLuint mesa;
239 /**
240 * State update flags signalled as the result of brw_tracked_state updates
241 */
242 uint64_t brw;
243 /**
244 * State update flags that used to be signalled by brw_state_cache.c
245 * searches.
246 *
247 * Now almost all of that state is just streamed out on demand, but the
248 * flags for those state blobs updating have stayed in the same bitfield.
249 * brw_state_cache.c still flags CACHE_NEW_*_PROG.
250 */
251 GLuint cache;
252 };
253
254 /** Subclass of Mesa vertex program */
255 struct brw_vertex_program {
256 struct gl_vertex_program program;
257 GLuint id;
258 };
259
260
261 /** Subclass of Mesa geometry program */
262 struct brw_geometry_program {
263 struct gl_geometry_program program;
264 unsigned id; /**< serial no. to identify geom progs, never re-used */
265 };
266
267
268 /** Subclass of Mesa fragment program */
269 struct brw_fragment_program {
270 struct gl_fragment_program program;
271 GLuint id; /**< serial no. to identify frag progs, never re-used */
272 };
273
274
275 /** Subclass of Mesa compute program */
276 struct brw_compute_program {
277 struct gl_compute_program program;
278 unsigned id; /**< serial no. to identify compute progs, never re-used */
279 };
280
281
282 struct brw_shader {
283 struct gl_shader base;
284
285 bool compiled_once;
286 };
287
288 /* Note: If adding fields that need anything besides a normal memcmp() for
289 * comparing them, be sure to go fix brw_stage_prog_data_compare().
290 */
291 struct brw_stage_prog_data {
292 struct {
293 /** size of our binding table. */
294 uint32_t size_bytes;
295
296 /** @{
297 * surface indices for the various groups of surfaces
298 */
299 uint32_t pull_constants_start;
300 uint32_t texture_start;
301 uint32_t gather_texture_start;
302 uint32_t ubo_start;
303 uint32_t abo_start;
304 uint32_t shader_time_start;
305 /** @} */
306 } binding_table;
307
308 GLuint nr_params; /**< number of float params/constants */
309 GLuint nr_pull_params;
310
311 unsigned curb_read_length;
312 unsigned total_scratch;
313
314 /**
315 * Register where the thread expects to find input data from the URB
316 * (typically uniforms, followed by vertex or fragment attributes).
317 */
318 unsigned dispatch_grf_start_reg;
319
320 /* Pointers to tracked values (only valid once
321 * _mesa_load_state_parameters has been called at runtime).
322 *
323 * These must be the last fields of the struct (see
324 * brw_stage_prog_data_compare()).
325 */
326 const gl_constant_value **param;
327 const gl_constant_value **pull_param;
328 };
329
330 /* Data about a particular attempt to compile a program. Note that
331 * there can be many of these, each in a different GL state
332 * corresponding to a different brw_wm_prog_key struct, with different
333 * compiled programs.
334 *
335 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
336 * struct!
337 */
338 struct brw_wm_prog_data {
339 struct brw_stage_prog_data base;
340
341 GLuint num_varying_inputs;
342
343 GLuint dispatch_grf_start_reg_16;
344 GLuint reg_blocks;
345 GLuint reg_blocks_16;
346
347 struct {
348 /** @{
349 * surface indices the WM-specific surfaces
350 */
351 uint32_t render_target_start;
352 /** @} */
353 } binding_table;
354
355 bool no_8;
356 bool dual_src_blend;
357 bool uses_pos_offset;
358 bool uses_omask;
359 bool uses_kill;
360 uint32_t prog_offset_16;
361
362 /**
363 * Mask of which interpolation modes are required by the fragment shader.
364 * Used in hardware setup on gen6+.
365 */
366 uint32_t barycentric_interp_modes;
367
368 /**
369 * Map from gl_varying_slot to the position within the FS setup data
370 * payload where the varying's attribute vertex deltas should be delivered.
371 * For varying slots that are not used by the FS, the value is -1.
372 */
373 int urb_setup[VARYING_SLOT_MAX];
374 };
375
376 /**
377 * Enum representing the i965-specific vertex results that don't correspond
378 * exactly to any element of gl_varying_slot. The values of this enum are
379 * assigned such that they don't conflict with gl_varying_slot.
380 */
381 typedef enum
382 {
383 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
384 BRW_VARYING_SLOT_PAD,
385 /**
386 * Technically this is not a varying but just a placeholder that
387 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
388 * builtin variable to be compiled correctly. see compile_sf_prog() for
389 * more info.
390 */
391 BRW_VARYING_SLOT_PNTC,
392 BRW_VARYING_SLOT_COUNT
393 } brw_varying_slot;
394
395
396 /**
397 * Data structure recording the relationship between the gl_varying_slot enum
398 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
399 * single octaword within the VUE (128 bits).
400 *
401 * Note that each BRW register contains 256 bits (2 octawords), so when
402 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
403 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
404 * in a vertex shader), each register corresponds to a single VUE slot, since
405 * it contains data for two separate vertices.
406 */
407 struct brw_vue_map {
408 /**
409 * Bitfield representing all varying slots that are (a) stored in this VUE
410 * map, and (b) actually written by the shader. Does not include any of
411 * the additional varying slots defined in brw_varying_slot.
412 */
413 GLbitfield64 slots_valid;
414
415 /**
416 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
417 * not stored in a slot (because they are not written, or because
418 * additional processing is applied before storing them in the VUE), the
419 * value is -1.
420 */
421 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
422
423 /**
424 * Map from VUE slot to gl_varying_slot value. For slots that do not
425 * directly correspond to a gl_varying_slot, the value comes from
426 * brw_varying_slot.
427 *
428 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
429 * simplifies code that uses the value stored in slot_to_varying to
430 * create a bit mask).
431 */
432 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
433
434 /**
435 * Total number of VUE slots in use
436 */
437 int num_slots;
438 };
439
440 /**
441 * Convert a VUE slot number into a byte offset within the VUE.
442 */
443 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
444 {
445 return 16*slot;
446 }
447
448 /**
449 * Convert a vertex output (brw_varying_slot) into a byte offset within the
450 * VUE.
451 */
452 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
453 GLuint varying)
454 {
455 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
456 }
457
458 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
459 GLbitfield64 slots_valid);
460
461
462 /**
463 * Bitmask indicating which fragment shader inputs represent varyings (and
464 * hence have to be delivered to the fragment shader by the SF/SBE stage).
465 */
466 #define BRW_FS_VARYING_INPUT_MASK \
467 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
468 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
469
470
471 /*
472 * Mapping of VUE map slots to interpolation modes.
473 */
474 struct interpolation_mode_map {
475 unsigned char mode[BRW_VARYING_SLOT_COUNT];
476 };
477
478 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
479 {
480 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
481 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
482 return true;
483
484 return false;
485 }
486
487 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
488 {
489 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
490 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
491 return true;
492
493 return false;
494 }
495
496
497 struct brw_sf_prog_data {
498 GLuint urb_read_length;
499 GLuint total_grf;
500
501 /* Each vertex may have upto 12 attributes, 4 components each,
502 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
503 * rows.
504 *
505 * Actually we use 4 for each, so call it 12 rows.
506 */
507 GLuint urb_entry_size;
508 };
509
510
511 /**
512 * We always program SF to start reading at an offset of 1 (2 varying slots)
513 * from the start of the vertex URB entry. This causes it to skip:
514 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
515 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
516 */
517 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
518
519
520 struct brw_clip_prog_data {
521 GLuint curb_read_length; /* user planes? */
522 GLuint clip_mode;
523 GLuint urb_read_length;
524 GLuint total_grf;
525 };
526
527 struct brw_ff_gs_prog_data {
528 GLuint urb_read_length;
529 GLuint total_grf;
530
531 /**
532 * Gen6 transform feedback: Amount by which the streaming vertex buffer
533 * indices should be incremented each time the GS is invoked.
534 */
535 unsigned svbi_postincrement_value;
536 };
537
538
539 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
540 * this struct!
541 */
542 struct brw_vec4_prog_data {
543 struct brw_stage_prog_data base;
544 struct brw_vue_map vue_map;
545
546 GLuint urb_read_length;
547 GLuint total_grf;
548
549 /* Used for calculating urb partitions. In the VS, this is the size of the
550 * URB entry used for both input and output to the thread. In the GS, this
551 * is the size of the URB entry used for output.
552 */
553 GLuint urb_entry_size;
554 };
555
556
557 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
558 * struct!
559 */
560 struct brw_vs_prog_data {
561 struct brw_vec4_prog_data base;
562
563 GLbitfield64 inputs_read;
564
565 bool uses_vertexid;
566 bool uses_instanceid;
567 };
568
569 /** Number of texture sampler units */
570 #define BRW_MAX_TEX_UNIT 32
571
572 /** Max number of render targets in a shader */
573 #define BRW_MAX_DRAW_BUFFERS 8
574
575 /** Max number of atomic counter buffer objects in a shader */
576 #define BRW_MAX_ABO 16
577
578 /**
579 * Max number of binding table entries used for stream output.
580 *
581 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
582 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
583 *
584 * On Gen6, the size of transform feedback data is limited not by the number
585 * of components but by the number of binding table entries we set aside. We
586 * use one binding table entry for a float, one entry for a vector, and one
587 * entry per matrix column. Since the only way we can communicate our
588 * transform feedback capabilities to the client is via
589 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
590 * worst case, in which all the varyings are floats, so we use up one binding
591 * table entry per component. Therefore we need to set aside at least 64
592 * binding table entries for use by transform feedback.
593 *
594 * Note: since we don't currently pack varyings, it is currently impossible
595 * for the client to actually use up all of these binding table entries--if
596 * all of their varyings were floats, they would run out of varying slots and
597 * fail to link. But that's a bug, so it seems prudent to go ahead and
598 * allocate the number of binding table entries we will need once the bug is
599 * fixed.
600 */
601 #define BRW_MAX_SOL_BINDINGS 64
602
603 /** Maximum number of actual buffers used for stream output */
604 #define BRW_MAX_SOL_BUFFERS 4
605
606 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
607 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
608 12 + /* ubo */ \
609 BRW_MAX_ABO + \
610 2 /* shader time, pull constants */)
611
612 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
613
614 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
615 * this struct!
616 */
617 struct brw_gs_prog_data
618 {
619 struct brw_vec4_prog_data base;
620
621 /**
622 * Size of an output vertex, measured in HWORDS (32 bytes).
623 */
624 unsigned output_vertex_size_hwords;
625
626 unsigned output_topology;
627
628 /**
629 * Size of the control data (cut bits or StreamID bits), in hwords (32
630 * bytes). 0 if there is no control data.
631 */
632 unsigned control_data_header_size_hwords;
633
634 /**
635 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
636 * if the control data is StreamID bits, or
637 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
638 * Ignored if control_data_header_size is 0.
639 */
640 unsigned control_data_format;
641
642 bool include_primitive_id;
643
644 int invocations;
645
646 /**
647 * Dispatch mode, can be any of:
648 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
649 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
650 * GEN7_GS_DISPATCH_MODE_SINGLE
651 */
652 int dispatch_mode;
653
654 /**
655 * Gen6 transform feedback enabled flag.
656 */
657 bool gen6_xfb_enabled;
658
659 /**
660 * Gen6: Provoking vertex convention for odd-numbered triangles
661 * in tristrips.
662 */
663 GLuint pv_first:1;
664
665 /**
666 * Gen6: Number of varyings that are output to transform feedback.
667 */
668 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
669
670 /**
671 * Gen6: Map from the index of a transform feedback binding table entry to the
672 * gl_varying_slot that should be streamed out through that binding table
673 * entry.
674 */
675 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
676
677 /**
678 * Gen6: Map from the index of a transform feedback binding table entry to the
679 * swizzles that should be used when streaming out data through that
680 * binding table entry.
681 */
682 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
683 };
684
685 /**
686 * Stride in bytes between shader_time entries.
687 *
688 * We separate entries by a cacheline to reduce traffic between EUs writing to
689 * different entries.
690 */
691 #define SHADER_TIME_STRIDE 64
692
693 enum brw_cache_id {
694 BRW_WM_PROG,
695 BRW_BLORP_BLIT_PROG,
696 BRW_SAMPLER,
697 BRW_SF_PROG,
698 BRW_VS_PROG,
699 BRW_FF_GS_PROG,
700 BRW_GS_PROG,
701 BRW_CLIP_PROG,
702
703 BRW_MAX_CACHE
704 };
705
706 struct brw_cache_item {
707 /**
708 * Effectively part of the key, cache_id identifies what kind of state
709 * buffer is involved, and also which brw->state.dirty.cache flag should
710 * be set when this cache item is chosen.
711 */
712 enum brw_cache_id cache_id;
713 /** 32-bit hash of the key data */
714 GLuint hash;
715 GLuint key_size; /* for variable-sized keys */
716 GLuint aux_size;
717 const void *key;
718
719 uint32_t offset;
720 uint32_t size;
721
722 struct brw_cache_item *next;
723 };
724
725
726 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
727 typedef void (*cache_aux_free_func)(const void *aux);
728
729 struct brw_cache {
730 struct brw_context *brw;
731
732 struct brw_cache_item **items;
733 drm_intel_bo *bo;
734 GLuint size, n_items;
735
736 uint32_t next_offset;
737 bool bo_used_by_gpu;
738
739 /**
740 * Optional functions used in determining whether the prog_data for a new
741 * cache item matches an existing cache item (in case there's relevant data
742 * outside of the prog_data). If NULL, a plain memcmp is done.
743 */
744 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
745 /** Optional functions for freeing other pointers attached to a prog_data. */
746 cache_aux_free_func aux_free[BRW_MAX_CACHE];
747 };
748
749
750 /* Considered adding a member to this struct to document which flags
751 * an update might raise so that ordering of the state atoms can be
752 * checked or derived at runtime. Dropped the idea in favor of having
753 * a debug mode where the state is monitored for flags which are
754 * raised that have already been tested against.
755 */
756 struct brw_tracked_state {
757 struct brw_state_flags dirty;
758 void (*emit)( struct brw_context *brw );
759 };
760
761 enum shader_time_shader_type {
762 ST_NONE,
763 ST_VS,
764 ST_VS_WRITTEN,
765 ST_VS_RESET,
766 ST_GS,
767 ST_GS_WRITTEN,
768 ST_GS_RESET,
769 ST_FS8,
770 ST_FS8_WRITTEN,
771 ST_FS8_RESET,
772 ST_FS16,
773 ST_FS16_WRITTEN,
774 ST_FS16_RESET,
775 };
776
777 /* Flags for brw->state.cache.
778 */
779 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
780 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
781 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
782 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
783 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
784 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
785 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
786 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
787
788 struct brw_vertex_buffer {
789 /** Buffer object containing the uploaded vertex data */
790 drm_intel_bo *bo;
791 uint32_t offset;
792 /** Byte stride between elements in the uploaded array */
793 GLuint stride;
794 GLuint step_rate;
795 };
796 struct brw_vertex_element {
797 const struct gl_client_array *glarray;
798
799 int buffer;
800
801 /** Offset of the first element within the buffer object */
802 unsigned int offset;
803 };
804
805 struct brw_query_object {
806 struct gl_query_object Base;
807
808 /** Last query BO associated with this query. */
809 drm_intel_bo *bo;
810
811 /** Last index in bo with query data for this object. */
812 int last_index;
813 };
814
815 struct intel_sync_object {
816 struct gl_sync_object Base;
817
818 /** Batch associated with this sync object */
819 drm_intel_bo *bo;
820 };
821
822 enum brw_gpu_ring {
823 UNKNOWN_RING,
824 RENDER_RING,
825 BLT_RING,
826 };
827
828 struct intel_batchbuffer {
829 /** Current batchbuffer being queued up. */
830 drm_intel_bo *bo;
831 /** Last BO submitted to the hardware. Used for glFinish(). */
832 drm_intel_bo *last_bo;
833 /** BO for post-sync nonzero writes for gen6 workaround. */
834 drm_intel_bo *workaround_bo;
835 bool need_workaround_flush;
836
837 uint16_t emit, total;
838 uint16_t used, reserved_space;
839 uint32_t *map;
840 uint32_t *cpu_map;
841 #define BATCH_SZ (8192*sizeof(uint32_t))
842
843 uint32_t state_batch_offset;
844 enum brw_gpu_ring ring;
845 bool needs_sol_reset;
846
847 struct {
848 uint16_t used;
849 int reloc_count;
850 } saved;
851 };
852
853 #define BRW_MAX_XFB_STREAMS 4
854
855 struct brw_transform_feedback_object {
856 struct gl_transform_feedback_object base;
857
858 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
859 drm_intel_bo *offset_bo;
860
861 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
862 bool zero_offsets;
863
864 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
865 GLenum primitive_mode;
866
867 /**
868 * Count of primitives generated during this transform feedback operation.
869 * @{
870 */
871 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
872 drm_intel_bo *prim_count_bo;
873 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
874 /** @} */
875
876 /**
877 * Number of vertices written between last Begin/EndTransformFeedback().
878 *
879 * Used to implement DrawTransformFeedback().
880 */
881 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
882 bool vertices_written_valid;
883 };
884
885 /**
886 * Data shared between each programmable stage in the pipeline (vs, gs, and
887 * wm).
888 */
889 struct brw_stage_state
890 {
891 gl_shader_stage stage;
892 struct brw_stage_prog_data *prog_data;
893
894 /**
895 * Optional scratch buffer used to store spilled register values and
896 * variably-indexed GRF arrays.
897 */
898 drm_intel_bo *scratch_bo;
899
900 /** Offset in the program cache to the program */
901 uint32_t prog_offset;
902
903 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
904 uint32_t state_offset;
905
906 uint32_t push_const_offset; /* Offset in the batchbuffer */
907 int push_const_size; /* in 256-bit register increments */
908
909 /* Binding table: pointers to SURFACE_STATE entries. */
910 uint32_t bind_bo_offset;
911 uint32_t surf_offset[BRW_MAX_SURFACES];
912
913 /** SAMPLER_STATE count and table offset */
914 uint32_t sampler_count;
915 uint32_t sampler_offset;
916 };
917
918
919 /**
920 * brw_context is derived from gl_context.
921 */
922 struct brw_context
923 {
924 struct gl_context ctx; /**< base class, must be first field */
925
926 struct
927 {
928 void (*update_texture_surface)(struct gl_context *ctx,
929 unsigned unit,
930 uint32_t *surf_offset,
931 bool for_gather);
932 void (*update_renderbuffer_surface)(struct brw_context *brw,
933 struct gl_renderbuffer *rb,
934 bool layered,
935 unsigned unit);
936 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
937 unsigned unit);
938
939 void (*create_raw_surface)(struct brw_context *brw,
940 drm_intel_bo *bo,
941 uint32_t offset,
942 uint32_t size,
943 uint32_t *out_offset,
944 bool rw);
945 void (*emit_buffer_surface_state)(struct brw_context *brw,
946 uint32_t *out_offset,
947 drm_intel_bo *bo,
948 unsigned buffer_offset,
949 unsigned surface_format,
950 unsigned buffer_size,
951 unsigned pitch,
952 unsigned mocs,
953 bool rw);
954
955 /**
956 * Send the appropriate state packets to configure depth, stencil, and
957 * HiZ buffers (i965+ only)
958 */
959 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
960 struct intel_mipmap_tree *depth_mt,
961 uint32_t depth_offset,
962 uint32_t depthbuffer_format,
963 uint32_t depth_surface_type,
964 struct intel_mipmap_tree *stencil_mt,
965 bool hiz, bool separate_stencil,
966 uint32_t width, uint32_t height,
967 uint32_t tile_x, uint32_t tile_y);
968
969 } vtbl;
970
971 dri_bufmgr *bufmgr;
972
973 drm_intel_context *hw_ctx;
974
975 /**
976 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
977 * and would need flushing before being used from another cache domain that
978 * isn't coherent with it (i.e. the sampler).
979 */
980 struct set *render_cache;
981
982 /**
983 * Number of resets observed in the system at context creation.
984 *
985 * This is tracked in the context so that we can determine that another
986 * reset has occured.
987 */
988 uint32_t reset_count;
989
990 struct intel_batchbuffer batch;
991 bool no_batch_wrap;
992
993 struct {
994 drm_intel_bo *bo;
995 uint32_t next_offset;
996 } upload;
997
998 /**
999 * Set if rendering has occured to the drawable's front buffer.
1000 *
1001 * This is used in the DRI2 case to detect that glFlush should also copy
1002 * the contents of the fake front buffer to the real front buffer.
1003 */
1004 bool front_buffer_dirty;
1005
1006 /** Framerate throttling: @{ */
1007 drm_intel_bo *first_post_swapbuffers_batch;
1008 bool need_throttle;
1009 /** @} */
1010
1011 GLuint stats_wm;
1012
1013 /**
1014 * drirc options:
1015 * @{
1016 */
1017 bool no_rast;
1018 bool always_flush_batch;
1019 bool always_flush_cache;
1020 bool disable_throttling;
1021 bool precompile;
1022 bool disable_derivative_optimization;
1023
1024 driOptionCache optionCache;
1025 /** @} */
1026
1027 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1028
1029 GLenum reduced_primitive;
1030
1031 /**
1032 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1033 * variable is set, this is the flag indicating to do expensive work that
1034 * might lead to a perf_debug() call.
1035 */
1036 bool perf_debug;
1037
1038 uint32_t max_gtt_map_object_size;
1039
1040 int gen;
1041 int gt;
1042
1043 bool is_g4x;
1044 bool is_baytrail;
1045 bool is_haswell;
1046 bool is_cherryview;
1047
1048 bool has_hiz;
1049 bool has_separate_stencil;
1050 bool must_use_separate_stencil;
1051 bool has_llc;
1052 bool has_swizzling;
1053 bool has_surface_tile_offset;
1054 bool has_compr4;
1055 bool has_negative_rhw_bug;
1056 bool has_pln;
1057 bool no_simd8;
1058 bool use_rep_send;
1059
1060 /**
1061 * Some versions of Gen hardware don't do centroid interpolation correctly
1062 * on unlit pixels, causing incorrect values for derivatives near triangle
1063 * edges. Enabling this flag causes the fragment shader to use
1064 * non-centroid interpolation for unlit pixels, at the expense of two extra
1065 * fragment shader instructions.
1066 */
1067 bool needs_unlit_centroid_workaround;
1068
1069 GLuint NewGLState;
1070 struct {
1071 struct brw_state_flags dirty;
1072 } state;
1073
1074 struct brw_cache cache;
1075
1076 /** IDs for meta stencil blit shader programs. */
1077 unsigned meta_stencil_blit_programs[2];
1078
1079 /* Whether a meta-operation is in progress. */
1080 bool meta_in_progress;
1081
1082 /* Whether the last depth/stencil packets were both NULL. */
1083 bool no_depth_or_stencil;
1084
1085 /* The last PMA stall bits programmed. */
1086 uint32_t pma_stall_bits;
1087
1088 struct {
1089 /** Does the current draw use the index buffer? */
1090 bool indexed;
1091
1092 int start_vertex_location;
1093 int base_vertex_location;
1094
1095 /**
1096 * Buffer and offset used for GL_ARB_shader_draw_parameters
1097 * (for now, only gl_BaseVertex).
1098 */
1099 drm_intel_bo *draw_params_bo;
1100 uint32_t draw_params_offset;
1101 } draw;
1102
1103 struct {
1104 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1105 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1106
1107 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1108 GLuint nr_enabled;
1109 GLuint nr_buffers;
1110
1111 /* Summary of size and varying of active arrays, so we can check
1112 * for changes to this state:
1113 */
1114 unsigned int min_index, max_index;
1115
1116 /* Offset from start of vertex buffer so we can avoid redefining
1117 * the same VB packed over and over again.
1118 */
1119 unsigned int start_vertex_bias;
1120 } vb;
1121
1122 struct {
1123 /**
1124 * Index buffer for this draw_prims call.
1125 *
1126 * Updates are signaled by BRW_NEW_INDICES.
1127 */
1128 const struct _mesa_index_buffer *ib;
1129
1130 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1131 drm_intel_bo *bo;
1132 GLuint type;
1133
1134 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1135 * avoid re-uploading the IB packet over and over if we're actually
1136 * referencing the same index buffer.
1137 */
1138 unsigned int start_vertex_offset;
1139 } ib;
1140
1141 /* Active vertex program:
1142 */
1143 const struct gl_vertex_program *vertex_program;
1144 const struct gl_geometry_program *geometry_program;
1145 const struct gl_fragment_program *fragment_program;
1146
1147 /**
1148 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1149 * that we don't have to reemit that state every time we change FBOs.
1150 */
1151 int num_samples;
1152
1153 /**
1154 * Platform specific constants containing the maximum number of threads
1155 * for each pipeline stage.
1156 */
1157 int max_vs_threads;
1158 int max_gs_threads;
1159 int max_wm_threads;
1160
1161 /* BRW_NEW_URB_ALLOCATIONS:
1162 */
1163 struct {
1164 GLuint vsize; /* vertex size plus header in urb registers */
1165 GLuint gsize; /* GS output size in urb registers */
1166 GLuint csize; /* constant buffer size in urb registers */
1167 GLuint sfsize; /* setup data size in urb registers */
1168
1169 bool constrained;
1170
1171 GLuint min_vs_entries; /* Minimum number of VS entries */
1172 GLuint max_vs_entries; /* Maximum number of VS entries */
1173 GLuint max_gs_entries; /* Maximum number of GS entries */
1174
1175 GLuint nr_vs_entries;
1176 GLuint nr_gs_entries;
1177 GLuint nr_clip_entries;
1178 GLuint nr_sf_entries;
1179 GLuint nr_cs_entries;
1180
1181 GLuint vs_start;
1182 GLuint gs_start;
1183 GLuint clip_start;
1184 GLuint sf_start;
1185 GLuint cs_start;
1186 GLuint size; /* Hardware URB size, in KB. */
1187
1188 /* True if the most recently sent _3DSTATE_URB message allocated
1189 * URB space for the GS.
1190 */
1191 bool gs_present;
1192 } urb;
1193
1194
1195 /* BRW_NEW_CURBE_OFFSETS:
1196 */
1197 struct {
1198 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1199 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1200 GLuint clip_start;
1201 GLuint clip_size;
1202 GLuint vs_start;
1203 GLuint vs_size;
1204 GLuint total_size;
1205
1206 /**
1207 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1208 * for upload to the CURBE.
1209 */
1210 drm_intel_bo *curbe_bo;
1211 /** Offset within curbe_bo of space for current curbe entry */
1212 GLuint curbe_offset;
1213 } curbe;
1214
1215 /**
1216 * Layout of vertex data exiting the vertex shader.
1217 *
1218 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1219 */
1220 struct brw_vue_map vue_map_vs;
1221
1222 /**
1223 * Layout of vertex data exiting the geometry portion of the pipleine.
1224 * This comes from the geometry shader if one exists, otherwise from the
1225 * vertex shader.
1226 *
1227 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1228 */
1229 struct brw_vue_map vue_map_geom_out;
1230
1231 struct {
1232 struct brw_stage_state base;
1233 struct brw_vs_prog_data *prog_data;
1234 } vs;
1235
1236 struct {
1237 struct brw_stage_state base;
1238 struct brw_gs_prog_data *prog_data;
1239
1240 /**
1241 * True if the 3DSTATE_GS command most recently emitted to the 3D
1242 * pipeline enabled the GS; false otherwise.
1243 */
1244 bool enabled;
1245 } gs;
1246
1247 struct {
1248 struct brw_ff_gs_prog_data *prog_data;
1249
1250 bool prog_active;
1251 /** Offset in the program cache to the CLIP program pre-gen6 */
1252 uint32_t prog_offset;
1253 uint32_t state_offset;
1254
1255 uint32_t bind_bo_offset;
1256 /**
1257 * Surface offsets for the binding table. We only need surfaces to
1258 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1259 * need in this case.
1260 */
1261 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1262 } ff_gs;
1263
1264 struct {
1265 struct brw_clip_prog_data *prog_data;
1266
1267 /** Offset in the program cache to the CLIP program pre-gen6 */
1268 uint32_t prog_offset;
1269
1270 /* Offset in the batch to the CLIP state on pre-gen6. */
1271 uint32_t state_offset;
1272
1273 /* As of gen6, this is the offset in the batch to the CLIP VP,
1274 * instead of vp_bo.
1275 */
1276 uint32_t vp_offset;
1277 } clip;
1278
1279
1280 struct {
1281 struct brw_sf_prog_data *prog_data;
1282
1283 /** Offset in the program cache to the CLIP program pre-gen6 */
1284 uint32_t prog_offset;
1285 uint32_t state_offset;
1286 uint32_t vp_offset;
1287 bool viewport_transform_enable;
1288 } sf;
1289
1290 struct {
1291 struct brw_stage_state base;
1292 struct brw_wm_prog_data *prog_data;
1293
1294 GLuint render_surf;
1295
1296 /**
1297 * Buffer object used in place of multisampled null render targets on
1298 * Gen6. See brw_update_null_renderbuffer_surface().
1299 */
1300 drm_intel_bo *multisampled_null_render_target_bo;
1301 uint32_t fast_clear_op;
1302 } wm;
1303
1304
1305 struct {
1306 uint32_t state_offset;
1307 uint32_t blend_state_offset;
1308 uint32_t depth_stencil_state_offset;
1309 uint32_t vp_offset;
1310 } cc;
1311
1312 struct {
1313 struct brw_query_object *obj;
1314 bool begin_emitted;
1315 } query;
1316
1317 struct {
1318 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1319 const int *statistics_registers;
1320
1321 /** The number of active monitors using OA counters. */
1322 unsigned oa_users;
1323
1324 /**
1325 * A buffer object storing OA counter snapshots taken at the start and
1326 * end of each batch (creating "bookends" around the batch).
1327 */
1328 drm_intel_bo *bookend_bo;
1329
1330 /** The number of snapshots written to bookend_bo. */
1331 int bookend_snapshots;
1332
1333 /**
1334 * An array of monitors whose results haven't yet been assembled based on
1335 * the data in buffer objects.
1336 *
1337 * These may be active, or have already ended. However, the results
1338 * have not been requested.
1339 */
1340 struct brw_perf_monitor_object **unresolved;
1341 int unresolved_elements;
1342 int unresolved_array_size;
1343
1344 /**
1345 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1346 * the counter which MI_REPORT_PERF_COUNT stores there.
1347 */
1348 const int *oa_snapshot_layout;
1349
1350 /** Number of 32-bit entries in a hardware counter snapshot. */
1351 int entries_per_oa_snapshot;
1352 } perfmon;
1353
1354 int num_atoms;
1355 const struct brw_tracked_state **atoms;
1356
1357 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1358 struct {
1359 uint32_t offset;
1360 uint32_t size;
1361 enum aub_state_struct_type type;
1362 } *state_batch_list;
1363 int state_batch_count;
1364
1365 uint32_t render_target_format[MESA_FORMAT_COUNT];
1366 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1367
1368 /* Interpolation modes, one byte per vue slot.
1369 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1370 */
1371 struct interpolation_mode_map interpolation_mode;
1372
1373 /* PrimitiveRestart */
1374 struct {
1375 bool in_progress;
1376 bool enable_cut_index;
1377 } prim_restart;
1378
1379 /** Computed depth/stencil/hiz state from the current attached
1380 * renderbuffers, valid only during the drawing state upload loop after
1381 * brw_workaround_depthstencil_alignment().
1382 */
1383 struct {
1384 struct intel_mipmap_tree *depth_mt;
1385 struct intel_mipmap_tree *stencil_mt;
1386
1387 /* Inter-tile (page-aligned) byte offsets. */
1388 uint32_t depth_offset, hiz_offset, stencil_offset;
1389 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1390 uint32_t tile_x, tile_y;
1391 } depthstencil;
1392
1393 uint32_t num_instances;
1394 int basevertex;
1395
1396 struct {
1397 drm_intel_bo *bo;
1398 struct gl_shader_program **shader_programs;
1399 struct gl_program **programs;
1400 enum shader_time_shader_type *types;
1401 uint64_t *cumulative;
1402 int num_entries;
1403 int max_entries;
1404 double report_time;
1405 } shader_time;
1406
1407 struct brw_fast_clear_state *fast_clear_state;
1408
1409 __DRIcontext *driContext;
1410 struct intel_screen *intelScreen;
1411 };
1412
1413 /*======================================================================
1414 * brw_vtbl.c
1415 */
1416 void brwInitVtbl( struct brw_context *brw );
1417
1418 /* brw_clear.c */
1419 extern void intelInitClearFuncs(struct dd_function_table *functions);
1420
1421 /*======================================================================
1422 * brw_context.c
1423 */
1424 extern const char *const brw_vendor_string;
1425
1426 extern const char *brw_get_renderer_string(unsigned deviceID);
1427
1428 enum {
1429 DRI_CONF_BO_REUSE_DISABLED,
1430 DRI_CONF_BO_REUSE_ALL
1431 };
1432
1433 void intel_update_renderbuffers(__DRIcontext *context,
1434 __DRIdrawable *drawable);
1435 void intel_prepare_render(struct brw_context *brw);
1436
1437 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1438 __DRIdrawable *drawable);
1439
1440 GLboolean brwCreateContext(gl_api api,
1441 const struct gl_config *mesaVis,
1442 __DRIcontext *driContextPriv,
1443 unsigned major_version,
1444 unsigned minor_version,
1445 uint32_t flags,
1446 bool notify_reset,
1447 unsigned *error,
1448 void *sharedContextPrivate);
1449
1450 /*======================================================================
1451 * brw_misc_state.c
1452 */
1453 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1454 struct intel_mipmap_tree *mt,
1455 unsigned level, unsigned layer, bool flat);
1456
1457 void brw_meta_updownsample(struct brw_context *brw,
1458 struct intel_mipmap_tree *src,
1459 struct intel_mipmap_tree *dst);
1460
1461 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1462 GLfloat srcX0, GLfloat srcY0,
1463 GLfloat srcX1, GLfloat srcY1,
1464 GLfloat dstX0, GLfloat dstY0,
1465 GLfloat dstX1, GLfloat dstY1);
1466
1467 void brw_meta_stencil_updownsample(struct brw_context *brw,
1468 struct intel_mipmap_tree *src,
1469 struct intel_mipmap_tree *dst);
1470
1471 bool brw_meta_fast_clear(struct brw_context *brw,
1472 struct gl_framebuffer *fb,
1473 GLbitfield mask,
1474 bool partial_clear);
1475
1476 void
1477 brw_meta_resolve_color(struct brw_context *brw,
1478 struct intel_mipmap_tree *mt);
1479 void
1480 brw_meta_fast_clear_free(struct brw_context *brw);
1481
1482
1483 /*======================================================================
1484 * brw_misc_state.c
1485 */
1486 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1487 uint32_t depth_level,
1488 uint32_t depth_layer,
1489 struct intel_mipmap_tree *stencil_mt,
1490 uint32_t *out_tile_mask_x,
1491 uint32_t *out_tile_mask_y);
1492 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1493 GLbitfield clear_mask);
1494
1495 /* brw_object_purgeable.c */
1496 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1497
1498 /*======================================================================
1499 * brw_queryobj.c
1500 */
1501 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1502 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1503 void brw_emit_query_begin(struct brw_context *brw);
1504 void brw_emit_query_end(struct brw_context *brw);
1505
1506 /** gen6_queryobj.c */
1507 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1508 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1509 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1510 void brw_store_register_mem64(struct brw_context *brw,
1511 drm_intel_bo *bo, uint32_t reg, int idx);
1512
1513 /** intel_batchbuffer.c */
1514 void brw_load_register_mem(struct brw_context *brw,
1515 uint32_t reg,
1516 drm_intel_bo *bo,
1517 uint32_t read_domains, uint32_t write_domain,
1518 uint32_t offset);
1519
1520 /*======================================================================
1521 * brw_state_dump.c
1522 */
1523 void brw_debug_batch(struct brw_context *brw);
1524 void brw_annotate_aub(struct brw_context *brw);
1525
1526 /*======================================================================
1527 * brw_tex.c
1528 */
1529 void brw_validate_textures( struct brw_context *brw );
1530
1531
1532 /*======================================================================
1533 * brw_program.c
1534 */
1535 void brwInitFragProgFuncs( struct dd_function_table *functions );
1536
1537 int brw_get_scratch_size(int size);
1538 void brw_get_scratch_bo(struct brw_context *brw,
1539 drm_intel_bo **scratch_bo, int size);
1540 void brw_init_shader_time(struct brw_context *brw);
1541 int brw_get_shader_time_index(struct brw_context *brw,
1542 struct gl_shader_program *shader_prog,
1543 struct gl_program *prog,
1544 enum shader_time_shader_type type);
1545 void brw_collect_and_report_shader_time(struct brw_context *brw);
1546 void brw_destroy_shader_time(struct brw_context *brw);
1547
1548 /* brw_urb.c
1549 */
1550 void brw_upload_urb_fence(struct brw_context *brw);
1551
1552 /* brw_curbe.c
1553 */
1554 void brw_upload_cs_urb_state(struct brw_context *brw);
1555
1556 /* brw_fs_reg_allocate.cpp
1557 */
1558 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1559
1560 /* brw_vec4_reg_allocate.cpp */
1561 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1562
1563 /* brw_disasm.c */
1564 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1565 struct brw_inst *inst, bool is_compacted);
1566
1567 /* brw_vs.c */
1568 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1569
1570 /* brw_draw_upload.c */
1571 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1572 const struct gl_client_array *glarray);
1573 unsigned brw_get_index_type(GLenum type);
1574 void brw_prepare_vertices(struct brw_context *brw);
1575
1576 /* brw_wm_surface_state.c */
1577 void brw_init_surface_formats(struct brw_context *brw);
1578 void brw_create_constant_surface(struct brw_context *brw,
1579 drm_intel_bo *bo,
1580 uint32_t offset,
1581 uint32_t size,
1582 uint32_t *out_offset,
1583 bool dword_pitch);
1584 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1585 unsigned unit,
1586 uint32_t *surf_offset);
1587 void
1588 brw_update_sol_surface(struct brw_context *brw,
1589 struct gl_buffer_object *buffer_obj,
1590 uint32_t *out_offset, unsigned num_vector_components,
1591 unsigned stride_dwords, unsigned offset_dwords);
1592 void brw_upload_ubo_surfaces(struct brw_context *brw,
1593 struct gl_shader *shader,
1594 struct brw_stage_state *stage_state,
1595 struct brw_stage_prog_data *prog_data);
1596 void brw_upload_abo_surfaces(struct brw_context *brw,
1597 struct gl_shader_program *prog,
1598 struct brw_stage_state *stage_state,
1599 struct brw_stage_prog_data *prog_data);
1600
1601 /* brw_surface_formats.c */
1602 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1603 bool brw_render_target_supported(struct brw_context *brw,
1604 struct gl_renderbuffer *rb);
1605 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1606
1607 /* brw_performance_monitor.c */
1608 void brw_init_performance_monitors(struct brw_context *brw);
1609 void brw_dump_perf_monitors(struct brw_context *brw);
1610 void brw_perf_monitor_new_batch(struct brw_context *brw);
1611 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1612
1613 /* intel_buffer_objects.c */
1614 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1615 const char *bo_name);
1616 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1617 const char *bo_name);
1618
1619 /* intel_extensions.c */
1620 extern void intelInitExtensions(struct gl_context *ctx);
1621
1622 /* intel_state.c */
1623 extern int intel_translate_shadow_compare_func(GLenum func);
1624 extern int intel_translate_compare_func(GLenum func);
1625 extern int intel_translate_stencil_op(GLenum op);
1626 extern int intel_translate_logic_op(GLenum opcode);
1627
1628 /* intel_syncobj.c */
1629 void intel_init_syncobj_functions(struct dd_function_table *functions);
1630
1631 /* gen6_sol.c */
1632 struct gl_transform_feedback_object *
1633 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1634 void
1635 brw_delete_transform_feedback(struct gl_context *ctx,
1636 struct gl_transform_feedback_object *obj);
1637 void
1638 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1639 struct gl_transform_feedback_object *obj);
1640 void
1641 brw_end_transform_feedback(struct gl_context *ctx,
1642 struct gl_transform_feedback_object *obj);
1643 GLsizei
1644 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1645 struct gl_transform_feedback_object *obj,
1646 GLuint stream);
1647
1648 /* gen7_sol_state.c */
1649 void
1650 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1651 struct gl_transform_feedback_object *obj);
1652 void
1653 gen7_end_transform_feedback(struct gl_context *ctx,
1654 struct gl_transform_feedback_object *obj);
1655 void
1656 gen7_pause_transform_feedback(struct gl_context *ctx,
1657 struct gl_transform_feedback_object *obj);
1658 void
1659 gen7_resume_transform_feedback(struct gl_context *ctx,
1660 struct gl_transform_feedback_object *obj);
1661
1662 /* brw_blorp_blit.cpp */
1663 GLbitfield
1664 brw_blorp_framebuffer(struct brw_context *brw,
1665 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1666 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1667 GLbitfield mask, GLenum filter);
1668
1669 bool
1670 brw_blorp_copytexsubimage(struct brw_context *brw,
1671 struct gl_renderbuffer *src_rb,
1672 struct gl_texture_image *dst_image,
1673 int slice,
1674 int srcX0, int srcY0,
1675 int dstX0, int dstY0,
1676 int width, int height);
1677
1678 /* gen6_multisample_state.c */
1679 unsigned
1680 gen6_determine_sample_mask(struct brw_context *brw);
1681
1682 void
1683 gen6_emit_3dstate_multisample(struct brw_context *brw,
1684 unsigned num_samples);
1685 void
1686 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1687 void
1688 gen6_get_sample_position(struct gl_context *ctx,
1689 struct gl_framebuffer *fb,
1690 GLuint index,
1691 GLfloat *result);
1692 void
1693 gen6_set_sample_maps(struct gl_context *ctx);
1694
1695 /* gen8_multisample_state.c */
1696 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1697 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1698
1699 /* gen7_urb.c */
1700 void
1701 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1702 unsigned gs_size, unsigned fs_size);
1703
1704 void
1705 gen7_emit_urb_state(struct brw_context *brw,
1706 unsigned nr_vs_entries, unsigned vs_size,
1707 unsigned vs_start, unsigned nr_gs_entries,
1708 unsigned gs_size, unsigned gs_start);
1709
1710
1711 /* brw_reset.c */
1712 extern GLenum
1713 brw_get_graphics_reset_status(struct gl_context *ctx);
1714
1715 /*======================================================================
1716 * Inline conversion functions. These are better-typed than the
1717 * macros used previously:
1718 */
1719 static inline struct brw_context *
1720 brw_context( struct gl_context *ctx )
1721 {
1722 return (struct brw_context *)ctx;
1723 }
1724
1725 static inline struct brw_vertex_program *
1726 brw_vertex_program(struct gl_vertex_program *p)
1727 {
1728 return (struct brw_vertex_program *) p;
1729 }
1730
1731 static inline const struct brw_vertex_program *
1732 brw_vertex_program_const(const struct gl_vertex_program *p)
1733 {
1734 return (const struct brw_vertex_program *) p;
1735 }
1736
1737 static inline struct brw_geometry_program *
1738 brw_geometry_program(struct gl_geometry_program *p)
1739 {
1740 return (struct brw_geometry_program *) p;
1741 }
1742
1743 static inline struct brw_fragment_program *
1744 brw_fragment_program(struct gl_fragment_program *p)
1745 {
1746 return (struct brw_fragment_program *) p;
1747 }
1748
1749 static inline const struct brw_fragment_program *
1750 brw_fragment_program_const(const struct gl_fragment_program *p)
1751 {
1752 return (const struct brw_fragment_program *) p;
1753 }
1754
1755 /**
1756 * Pre-gen6, the register file of the EUs was shared between threads,
1757 * and each thread used some subset allocated on a 16-register block
1758 * granularity. The unit states wanted these block counts.
1759 */
1760 static inline int
1761 brw_register_blocks(int reg_count)
1762 {
1763 return ALIGN(reg_count, 16) / 16 - 1;
1764 }
1765
1766 static inline uint32_t
1767 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1768 uint32_t prog_offset)
1769 {
1770 if (brw->gen >= 5) {
1771 /* Using state base address. */
1772 return prog_offset;
1773 }
1774
1775 drm_intel_bo_emit_reloc(brw->batch.bo,
1776 state_offset,
1777 brw->cache.bo,
1778 prog_offset,
1779 I915_GEM_DOMAIN_INSTRUCTION, 0);
1780
1781 return brw->cache.bo->offset64 + prog_offset;
1782 }
1783
1784 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1785 bool brw_lower_texture_gradients(struct brw_context *brw,
1786 struct exec_list *instructions);
1787 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1788
1789 struct opcode_desc {
1790 char *name;
1791 int nsrc;
1792 int ndst;
1793 };
1794
1795 extern const struct opcode_desc opcode_descs[128];
1796 extern const char * const conditional_modifier[16];
1797
1798 void
1799 brw_emit_depthbuffer(struct brw_context *brw);
1800
1801 void
1802 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1803 struct intel_mipmap_tree *depth_mt,
1804 uint32_t depth_offset, uint32_t depthbuffer_format,
1805 uint32_t depth_surface_type,
1806 struct intel_mipmap_tree *stencil_mt,
1807 bool hiz, bool separate_stencil,
1808 uint32_t width, uint32_t height,
1809 uint32_t tile_x, uint32_t tile_y);
1810
1811 void
1812 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1813 struct intel_mipmap_tree *depth_mt,
1814 uint32_t depth_offset, uint32_t depthbuffer_format,
1815 uint32_t depth_surface_type,
1816 struct intel_mipmap_tree *stencil_mt,
1817 bool hiz, bool separate_stencil,
1818 uint32_t width, uint32_t height,
1819 uint32_t tile_x, uint32_t tile_y);
1820
1821 void
1822 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1823 struct intel_mipmap_tree *depth_mt,
1824 uint32_t depth_offset, uint32_t depthbuffer_format,
1825 uint32_t depth_surface_type,
1826 struct intel_mipmap_tree *stencil_mt,
1827 bool hiz, bool separate_stencil,
1828 uint32_t width, uint32_t height,
1829 uint32_t tile_x, uint32_t tile_y);
1830 void
1831 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1832 struct intel_mipmap_tree *depth_mt,
1833 uint32_t depth_offset, uint32_t depthbuffer_format,
1834 uint32_t depth_surface_type,
1835 struct intel_mipmap_tree *stencil_mt,
1836 bool hiz, bool separate_stencil,
1837 uint32_t width, uint32_t height,
1838 uint32_t tile_x, uint32_t tile_y);
1839
1840 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1841 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1842
1843 uint32_t get_hw_prim_for_gl_prim(int mode);
1844
1845 void
1846 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1847 struct brw_vec4_prog_key *key,
1848 bool program_uses_clip_distance);
1849
1850 void
1851 gen6_upload_push_constants(struct brw_context *brw,
1852 const struct gl_program *prog,
1853 const struct brw_stage_prog_data *prog_data,
1854 struct brw_stage_state *stage_state,
1855 enum aub_state_struct_type type);
1856
1857 /* ================================================================
1858 * From linux kernel i386 header files, copes with odd sizes better
1859 * than COPY_DWORDS would:
1860 * XXX Put this in src/mesa/main/imports.h ???
1861 */
1862 #if defined(i386) || defined(__i386__)
1863 static inline void * __memcpy(void * to, const void * from, size_t n)
1864 {
1865 int d0, d1, d2;
1866 __asm__ __volatile__(
1867 "rep ; movsl\n\t"
1868 "testb $2,%b4\n\t"
1869 "je 1f\n\t"
1870 "movsw\n"
1871 "1:\ttestb $1,%b4\n\t"
1872 "je 2f\n\t"
1873 "movsb\n"
1874 "2:"
1875 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1876 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1877 : "memory");
1878 return (to);
1879 }
1880 #else
1881 #define __memcpy(a,b,c) memcpy(a,b,c)
1882 #endif
1883
1884 #ifdef __cplusplus
1885 }
1886 #endif
1887
1888 #endif