i965/nir/vec4: Implement load_const intrinsic
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364
365 unsigned curb_read_length;
366 unsigned total_scratch;
367
368 /**
369 * Register where the thread expects to find input data from the URB
370 * (typically uniforms, followed by vertex or fragment attributes).
371 */
372 unsigned dispatch_grf_start_reg;
373
374 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
375
376 /* Pointers to tracked values (only valid once
377 * _mesa_load_state_parameters has been called at runtime).
378 *
379 * These must be the last fields of the struct (see
380 * brw_stage_prog_data_compare()).
381 */
382 const gl_constant_value **param;
383 const gl_constant_value **pull_param;
384 };
385
386 /* Data about a particular attempt to compile a program. Note that
387 * there can be many of these, each in a different GL state
388 * corresponding to a different brw_wm_prog_key struct, with different
389 * compiled programs.
390 *
391 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
392 * struct!
393 */
394 struct brw_wm_prog_data {
395 struct brw_stage_prog_data base;
396
397 GLuint num_varying_inputs;
398
399 GLuint dispatch_grf_start_reg_16;
400 GLuint reg_blocks;
401 GLuint reg_blocks_16;
402
403 struct {
404 /** @{
405 * surface indices the WM-specific surfaces
406 */
407 uint32_t render_target_start;
408 /** @} */
409 } binding_table;
410
411 uint8_t computed_depth_mode;
412
413 bool no_8;
414 bool dual_src_blend;
415 bool uses_pos_offset;
416 bool uses_omask;
417 bool uses_kill;
418 bool pulls_bary;
419 uint32_t prog_offset_16;
420
421 /**
422 * Mask of which interpolation modes are required by the fragment shader.
423 * Used in hardware setup on gen6+.
424 */
425 uint32_t barycentric_interp_modes;
426
427 /**
428 * Map from gl_varying_slot to the position within the FS setup data
429 * payload where the varying's attribute vertex deltas should be delivered.
430 * For varying slots that are not used by the FS, the value is -1.
431 */
432 int urb_setup[VARYING_SLOT_MAX];
433 };
434
435 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
436 * struct!
437 */
438 struct brw_cs_prog_data {
439 struct brw_stage_prog_data base;
440
441 GLuint dispatch_grf_start_reg_16;
442 unsigned local_size[3];
443 unsigned simd_size;
444 };
445
446 /**
447 * Enum representing the i965-specific vertex results that don't correspond
448 * exactly to any element of gl_varying_slot. The values of this enum are
449 * assigned such that they don't conflict with gl_varying_slot.
450 */
451 typedef enum
452 {
453 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
454 BRW_VARYING_SLOT_PAD,
455 /**
456 * Technically this is not a varying but just a placeholder that
457 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
458 * builtin variable to be compiled correctly. see compile_sf_prog() for
459 * more info.
460 */
461 BRW_VARYING_SLOT_PNTC,
462 BRW_VARYING_SLOT_COUNT
463 } brw_varying_slot;
464
465
466 /**
467 * Data structure recording the relationship between the gl_varying_slot enum
468 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
469 * single octaword within the VUE (128 bits).
470 *
471 * Note that each BRW register contains 256 bits (2 octawords), so when
472 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
473 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
474 * in a vertex shader), each register corresponds to a single VUE slot, since
475 * it contains data for two separate vertices.
476 */
477 struct brw_vue_map {
478 /**
479 * Bitfield representing all varying slots that are (a) stored in this VUE
480 * map, and (b) actually written by the shader. Does not include any of
481 * the additional varying slots defined in brw_varying_slot.
482 */
483 GLbitfield64 slots_valid;
484
485 /**
486 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
487 * not stored in a slot (because they are not written, or because
488 * additional processing is applied before storing them in the VUE), the
489 * value is -1.
490 */
491 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
492
493 /**
494 * Map from VUE slot to gl_varying_slot value. For slots that do not
495 * directly correspond to a gl_varying_slot, the value comes from
496 * brw_varying_slot.
497 *
498 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
499 * simplifies code that uses the value stored in slot_to_varying to
500 * create a bit mask).
501 */
502 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
503
504 /**
505 * Total number of VUE slots in use
506 */
507 int num_slots;
508 };
509
510 /**
511 * Convert a VUE slot number into a byte offset within the VUE.
512 */
513 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
514 {
515 return 16*slot;
516 }
517
518 /**
519 * Convert a vertex output (brw_varying_slot) into a byte offset within the
520 * VUE.
521 */
522 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
523 GLuint varying)
524 {
525 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
526 }
527
528 void brw_compute_vue_map(const struct brw_device_info *devinfo,
529 struct brw_vue_map *vue_map,
530 GLbitfield64 slots_valid);
531
532
533 /**
534 * Bitmask indicating which fragment shader inputs represent varyings (and
535 * hence have to be delivered to the fragment shader by the SF/SBE stage).
536 */
537 #define BRW_FS_VARYING_INPUT_MASK \
538 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
539 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
540
541
542 /*
543 * Mapping of VUE map slots to interpolation modes.
544 */
545 struct interpolation_mode_map {
546 unsigned char mode[BRW_VARYING_SLOT_COUNT];
547 };
548
549 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
550 {
551 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
552 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
553 return true;
554
555 return false;
556 }
557
558 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
559 {
560 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
561 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
562 return true;
563
564 return false;
565 }
566
567
568 struct brw_sf_prog_data {
569 GLuint urb_read_length;
570 GLuint total_grf;
571
572 /* Each vertex may have upto 12 attributes, 4 components each,
573 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
574 * rows.
575 *
576 * Actually we use 4 for each, so call it 12 rows.
577 */
578 GLuint urb_entry_size;
579 };
580
581
582 /**
583 * We always program SF to start reading at an offset of 1 (2 varying slots)
584 * from the start of the vertex URB entry. This causes it to skip:
585 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
586 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
587 */
588 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
589
590
591 struct brw_clip_prog_data {
592 GLuint curb_read_length; /* user planes? */
593 GLuint clip_mode;
594 GLuint urb_read_length;
595 GLuint total_grf;
596 };
597
598 struct brw_ff_gs_prog_data {
599 GLuint urb_read_length;
600 GLuint total_grf;
601
602 /**
603 * Gen6 transform feedback: Amount by which the streaming vertex buffer
604 * indices should be incremented each time the GS is invoked.
605 */
606 unsigned svbi_postincrement_value;
607 };
608
609 enum shader_dispatch_mode {
610 DISPATCH_MODE_4X1_SINGLE = 0,
611 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
612 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
613 DISPATCH_MODE_SIMD8 = 3,
614 };
615
616 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
617 * this struct!
618 */
619 struct brw_vue_prog_data {
620 struct brw_stage_prog_data base;
621 struct brw_vue_map vue_map;
622
623 GLuint urb_read_length;
624 GLuint total_grf;
625
626 /* Used for calculating urb partitions. In the VS, this is the size of the
627 * URB entry used for both input and output to the thread. In the GS, this
628 * is the size of the URB entry used for output.
629 */
630 GLuint urb_entry_size;
631
632 enum shader_dispatch_mode dispatch_mode;
633 };
634
635
636 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
637 * struct!
638 */
639 struct brw_vs_prog_data {
640 struct brw_vue_prog_data base;
641
642 GLbitfield64 inputs_read;
643
644 bool uses_vertexid;
645 bool uses_instanceid;
646 };
647
648 /** Number of texture sampler units */
649 #define BRW_MAX_TEX_UNIT 32
650
651 /** Max number of render targets in a shader */
652 #define BRW_MAX_DRAW_BUFFERS 8
653
654 /** Max number of atomic counter buffer objects in a shader */
655 #define BRW_MAX_ABO 16
656
657 /** Max number of image uniforms in a shader */
658 #define BRW_MAX_IMAGES 32
659
660 /**
661 * Max number of binding table entries used for stream output.
662 *
663 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
664 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
665 *
666 * On Gen6, the size of transform feedback data is limited not by the number
667 * of components but by the number of binding table entries we set aside. We
668 * use one binding table entry for a float, one entry for a vector, and one
669 * entry per matrix column. Since the only way we can communicate our
670 * transform feedback capabilities to the client is via
671 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
672 * worst case, in which all the varyings are floats, so we use up one binding
673 * table entry per component. Therefore we need to set aside at least 64
674 * binding table entries for use by transform feedback.
675 *
676 * Note: since we don't currently pack varyings, it is currently impossible
677 * for the client to actually use up all of these binding table entries--if
678 * all of their varyings were floats, they would run out of varying slots and
679 * fail to link. But that's a bug, so it seems prudent to go ahead and
680 * allocate the number of binding table entries we will need once the bug is
681 * fixed.
682 */
683 #define BRW_MAX_SOL_BINDINGS 64
684
685 /** Maximum number of actual buffers used for stream output */
686 #define BRW_MAX_SOL_BUFFERS 4
687
688 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
689 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
690 12 + /* ubo */ \
691 BRW_MAX_ABO + \
692 BRW_MAX_IMAGES + \
693 2 /* shader time, pull constants */)
694
695 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
696
697 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
698 * this struct!
699 */
700 struct brw_gs_prog_data
701 {
702 struct brw_vue_prog_data base;
703
704 /**
705 * Size of an output vertex, measured in HWORDS (32 bytes).
706 */
707 unsigned output_vertex_size_hwords;
708
709 unsigned output_topology;
710
711 /**
712 * Size of the control data (cut bits or StreamID bits), in hwords (32
713 * bytes). 0 if there is no control data.
714 */
715 unsigned control_data_header_size_hwords;
716
717 /**
718 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
719 * if the control data is StreamID bits, or
720 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
721 * Ignored if control_data_header_size is 0.
722 */
723 unsigned control_data_format;
724
725 bool include_primitive_id;
726
727 int invocations;
728
729 /**
730 * Gen6 transform feedback enabled flag.
731 */
732 bool gen6_xfb_enabled;
733
734 /**
735 * Gen6: Provoking vertex convention for odd-numbered triangles
736 * in tristrips.
737 */
738 GLuint pv_first:1;
739
740 /**
741 * Gen6: Number of varyings that are output to transform feedback.
742 */
743 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
744
745 /**
746 * Gen6: Map from the index of a transform feedback binding table entry to the
747 * gl_varying_slot that should be streamed out through that binding table
748 * entry.
749 */
750 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
751
752 /**
753 * Gen6: Map from the index of a transform feedback binding table entry to the
754 * swizzles that should be used when streaming out data through that
755 * binding table entry.
756 */
757 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
758 };
759
760 /**
761 * Stride in bytes between shader_time entries.
762 *
763 * We separate entries by a cacheline to reduce traffic between EUs writing to
764 * different entries.
765 */
766 #define SHADER_TIME_STRIDE 64
767
768 struct brw_cache_item {
769 /**
770 * Effectively part of the key, cache_id identifies what kind of state
771 * buffer is involved, and also which dirty flag should set.
772 */
773 enum brw_cache_id cache_id;
774 /** 32-bit hash of the key data */
775 GLuint hash;
776 GLuint key_size; /* for variable-sized keys */
777 GLuint aux_size;
778 const void *key;
779
780 uint32_t offset;
781 uint32_t size;
782
783 struct brw_cache_item *next;
784 };
785
786
787 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
788 typedef void (*cache_aux_free_func)(const void *aux);
789
790 struct brw_cache {
791 struct brw_context *brw;
792
793 struct brw_cache_item **items;
794 drm_intel_bo *bo;
795 GLuint size, n_items;
796
797 uint32_t next_offset;
798 bool bo_used_by_gpu;
799
800 /**
801 * Optional functions used in determining whether the prog_data for a new
802 * cache item matches an existing cache item (in case there's relevant data
803 * outside of the prog_data). If NULL, a plain memcmp is done.
804 */
805 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
806 /** Optional functions for freeing other pointers attached to a prog_data. */
807 cache_aux_free_func aux_free[BRW_MAX_CACHE];
808 };
809
810
811 /* Considered adding a member to this struct to document which flags
812 * an update might raise so that ordering of the state atoms can be
813 * checked or derived at runtime. Dropped the idea in favor of having
814 * a debug mode where the state is monitored for flags which are
815 * raised that have already been tested against.
816 */
817 struct brw_tracked_state {
818 struct brw_state_flags dirty;
819 void (*emit)( struct brw_context *brw );
820 };
821
822 enum shader_time_shader_type {
823 ST_NONE,
824 ST_VS,
825 ST_GS,
826 ST_FS8,
827 ST_FS16,
828 ST_CS,
829 };
830
831 struct brw_vertex_buffer {
832 /** Buffer object containing the uploaded vertex data */
833 drm_intel_bo *bo;
834 uint32_t offset;
835 /** Byte stride between elements in the uploaded array */
836 GLuint stride;
837 GLuint step_rate;
838 };
839 struct brw_vertex_element {
840 const struct gl_client_array *glarray;
841
842 int buffer;
843
844 /** Offset of the first element within the buffer object */
845 unsigned int offset;
846 };
847
848 struct brw_query_object {
849 struct gl_query_object Base;
850
851 /** Last query BO associated with this query. */
852 drm_intel_bo *bo;
853
854 /** Last index in bo with query data for this object. */
855 int last_index;
856
857 /** True if we know the batch has been flushed since we ended the query. */
858 bool flushed;
859 };
860
861 enum brw_gpu_ring {
862 UNKNOWN_RING,
863 RENDER_RING,
864 BLT_RING,
865 };
866
867 struct intel_batchbuffer {
868 /** Current batchbuffer being queued up. */
869 drm_intel_bo *bo;
870 /** Last BO submitted to the hardware. Used for glFinish(). */
871 drm_intel_bo *last_bo;
872
873 #ifdef DEBUG
874 uint16_t emit, total;
875 #endif
876 uint16_t reserved_space;
877 uint32_t *map_next;
878 uint32_t *map;
879 uint32_t *cpu_map;
880 #define BATCH_SZ (8192*sizeof(uint32_t))
881
882 uint32_t state_batch_offset;
883 enum brw_gpu_ring ring;
884 bool needs_sol_reset;
885
886 struct {
887 uint32_t *map_next;
888 int reloc_count;
889 } saved;
890 };
891
892 #define BRW_MAX_XFB_STREAMS 4
893
894 struct brw_transform_feedback_object {
895 struct gl_transform_feedback_object base;
896
897 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
898 drm_intel_bo *offset_bo;
899
900 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
901 bool zero_offsets;
902
903 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
904 GLenum primitive_mode;
905
906 /**
907 * Count of primitives generated during this transform feedback operation.
908 * @{
909 */
910 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
911 drm_intel_bo *prim_count_bo;
912 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
913 /** @} */
914
915 /**
916 * Number of vertices written between last Begin/EndTransformFeedback().
917 *
918 * Used to implement DrawTransformFeedback().
919 */
920 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
921 bool vertices_written_valid;
922 };
923
924 /**
925 * Data shared between each programmable stage in the pipeline (vs, gs, and
926 * wm).
927 */
928 struct brw_stage_state
929 {
930 gl_shader_stage stage;
931 struct brw_stage_prog_data *prog_data;
932
933 /**
934 * Optional scratch buffer used to store spilled register values and
935 * variably-indexed GRF arrays.
936 */
937 drm_intel_bo *scratch_bo;
938
939 /** Offset in the program cache to the program */
940 uint32_t prog_offset;
941
942 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
943 uint32_t state_offset;
944
945 uint32_t push_const_offset; /* Offset in the batchbuffer */
946 int push_const_size; /* in 256-bit register increments */
947
948 /* Binding table: pointers to SURFACE_STATE entries. */
949 uint32_t bind_bo_offset;
950 uint32_t surf_offset[BRW_MAX_SURFACES];
951
952 /** SAMPLER_STATE count and table offset */
953 uint32_t sampler_count;
954 uint32_t sampler_offset;
955 };
956
957 enum brw_predicate_state {
958 /* The first two states are used if we can determine whether to draw
959 * without having to look at the values in the query object buffer. This
960 * will happen if there is no conditional render in progress, if the query
961 * object is already completed or if something else has already added
962 * samples to the preliminary result such as via a BLT command.
963 */
964 BRW_PREDICATE_STATE_RENDER,
965 BRW_PREDICATE_STATE_DONT_RENDER,
966 /* In this case whether to draw or not depends on the result of an
967 * MI_PREDICATE command so the predicate enable bit needs to be checked.
968 */
969 BRW_PREDICATE_STATE_USE_BIT
970 };
971
972 struct shader_times;
973
974 /**
975 * brw_context is derived from gl_context.
976 */
977 struct brw_context
978 {
979 struct gl_context ctx; /**< base class, must be first field */
980
981 struct
982 {
983 void (*update_texture_surface)(struct gl_context *ctx,
984 unsigned unit,
985 uint32_t *surf_offset,
986 bool for_gather);
987 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
988 struct gl_renderbuffer *rb,
989 bool layered, unsigned unit,
990 uint32_t surf_index);
991
992 void (*emit_texture_surface_state)(struct brw_context *brw,
993 struct intel_mipmap_tree *mt,
994 GLenum target,
995 unsigned min_layer,
996 unsigned max_layer,
997 unsigned min_level,
998 unsigned max_level,
999 unsigned format,
1000 unsigned swizzle,
1001 uint32_t *surf_offset,
1002 bool rw, bool for_gather);
1003 void (*emit_buffer_surface_state)(struct brw_context *brw,
1004 uint32_t *out_offset,
1005 drm_intel_bo *bo,
1006 unsigned buffer_offset,
1007 unsigned surface_format,
1008 unsigned buffer_size,
1009 unsigned pitch,
1010 bool rw);
1011 void (*emit_null_surface_state)(struct brw_context *brw,
1012 unsigned width,
1013 unsigned height,
1014 unsigned samples,
1015 uint32_t *out_offset);
1016
1017 /**
1018 * Send the appropriate state packets to configure depth, stencil, and
1019 * HiZ buffers (i965+ only)
1020 */
1021 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1022 struct intel_mipmap_tree *depth_mt,
1023 uint32_t depth_offset,
1024 uint32_t depthbuffer_format,
1025 uint32_t depth_surface_type,
1026 struct intel_mipmap_tree *stencil_mt,
1027 bool hiz, bool separate_stencil,
1028 uint32_t width, uint32_t height,
1029 uint32_t tile_x, uint32_t tile_y);
1030
1031 } vtbl;
1032
1033 dri_bufmgr *bufmgr;
1034
1035 drm_intel_context *hw_ctx;
1036
1037 /** BO for post-sync nonzero writes for gen6 workaround. */
1038 drm_intel_bo *workaround_bo;
1039 uint8_t pipe_controls_since_last_cs_stall;
1040
1041 /**
1042 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1043 * and would need flushing before being used from another cache domain that
1044 * isn't coherent with it (i.e. the sampler).
1045 */
1046 struct set *render_cache;
1047
1048 /**
1049 * Number of resets observed in the system at context creation.
1050 *
1051 * This is tracked in the context so that we can determine that another
1052 * reset has occurred.
1053 */
1054 uint32_t reset_count;
1055
1056 struct intel_batchbuffer batch;
1057 bool no_batch_wrap;
1058
1059 struct {
1060 drm_intel_bo *bo;
1061 uint32_t next_offset;
1062 } upload;
1063
1064 /**
1065 * Set if rendering has occurred to the drawable's front buffer.
1066 *
1067 * This is used in the DRI2 case to detect that glFlush should also copy
1068 * the contents of the fake front buffer to the real front buffer.
1069 */
1070 bool front_buffer_dirty;
1071
1072 /** Framerate throttling: @{ */
1073 drm_intel_bo *throttle_batch[2];
1074
1075 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1076 * frame of rendering to complete. This gives a very precise cap to the
1077 * latency between input and output such that rendering never gets more
1078 * than a frame behind the user. (With the caveat that we technically are
1079 * not using the SwapBuffers itself as a barrier but the first batch
1080 * submitted afterwards, which may be immediately prior to the next
1081 * SwapBuffers.)
1082 */
1083 bool need_swap_throttle;
1084
1085 /** General throttling, not caught by throttling between SwapBuffers */
1086 bool need_flush_throttle;
1087 /** @} */
1088
1089 GLuint stats_wm;
1090
1091 /**
1092 * drirc options:
1093 * @{
1094 */
1095 bool no_rast;
1096 bool always_flush_batch;
1097 bool always_flush_cache;
1098 bool disable_throttling;
1099 bool precompile;
1100
1101 driOptionCache optionCache;
1102 /** @} */
1103
1104 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1105
1106 GLenum reduced_primitive;
1107
1108 /**
1109 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1110 * variable is set, this is the flag indicating to do expensive work that
1111 * might lead to a perf_debug() call.
1112 */
1113 bool perf_debug;
1114
1115 uint32_t max_gtt_map_object_size;
1116
1117 int gen;
1118 int gt;
1119
1120 bool is_g4x;
1121 bool is_baytrail;
1122 bool is_haswell;
1123 bool is_cherryview;
1124 bool is_broxton;
1125
1126 bool has_hiz;
1127 bool has_separate_stencil;
1128 bool must_use_separate_stencil;
1129 bool has_llc;
1130 bool has_swizzling;
1131 bool has_surface_tile_offset;
1132 bool has_compr4;
1133 bool has_negative_rhw_bug;
1134 bool has_pln;
1135 bool no_simd8;
1136 bool use_rep_send;
1137 bool use_resource_streamer;
1138
1139 /**
1140 * Some versions of Gen hardware don't do centroid interpolation correctly
1141 * on unlit pixels, causing incorrect values for derivatives near triangle
1142 * edges. Enabling this flag causes the fragment shader to use
1143 * non-centroid interpolation for unlit pixels, at the expense of two extra
1144 * fragment shader instructions.
1145 */
1146 bool needs_unlit_centroid_workaround;
1147
1148 GLuint NewGLState;
1149 struct {
1150 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1151 } state;
1152
1153 enum brw_pipeline last_pipeline;
1154
1155 struct brw_cache cache;
1156
1157 /** IDs for meta stencil blit shader programs. */
1158 unsigned meta_stencil_blit_programs[2];
1159
1160 /* Whether a meta-operation is in progress. */
1161 bool meta_in_progress;
1162
1163 /* Whether the last depth/stencil packets were both NULL. */
1164 bool no_depth_or_stencil;
1165
1166 /* The last PMA stall bits programmed. */
1167 uint32_t pma_stall_bits;
1168
1169 struct {
1170 /** The value of gl_BaseVertex for the current _mesa_prim. */
1171 int gl_basevertex;
1172
1173 /**
1174 * Buffer and offset used for GL_ARB_shader_draw_parameters
1175 * (for now, only gl_BaseVertex).
1176 */
1177 drm_intel_bo *draw_params_bo;
1178 uint32_t draw_params_offset;
1179 } draw;
1180
1181 struct {
1182 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1183 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1184
1185 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1186 GLuint nr_enabled;
1187 GLuint nr_buffers;
1188
1189 /* Summary of size and varying of active arrays, so we can check
1190 * for changes to this state:
1191 */
1192 unsigned int min_index, max_index;
1193
1194 /* Offset from start of vertex buffer so we can avoid redefining
1195 * the same VB packed over and over again.
1196 */
1197 unsigned int start_vertex_bias;
1198
1199 /**
1200 * Certain vertex attribute formats aren't natively handled by the
1201 * hardware and require special VS code to fix up their values.
1202 *
1203 * These bitfields indicate which workarounds are needed.
1204 */
1205 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1206 } vb;
1207
1208 struct {
1209 /**
1210 * Index buffer for this draw_prims call.
1211 *
1212 * Updates are signaled by BRW_NEW_INDICES.
1213 */
1214 const struct _mesa_index_buffer *ib;
1215
1216 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1217 drm_intel_bo *bo;
1218 GLuint type;
1219
1220 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1221 * avoid re-uploading the IB packet over and over if we're actually
1222 * referencing the same index buffer.
1223 */
1224 unsigned int start_vertex_offset;
1225 } ib;
1226
1227 /* Active vertex program:
1228 */
1229 const struct gl_vertex_program *vertex_program;
1230 const struct gl_geometry_program *geometry_program;
1231 const struct gl_fragment_program *fragment_program;
1232 const struct gl_compute_program *compute_program;
1233
1234 /**
1235 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1236 * that we don't have to reemit that state every time we change FBOs.
1237 */
1238 int num_samples;
1239
1240 /**
1241 * Platform specific constants containing the maximum number of threads
1242 * for each pipeline stage.
1243 */
1244 unsigned max_vs_threads;
1245 unsigned max_hs_threads;
1246 unsigned max_ds_threads;
1247 unsigned max_gs_threads;
1248 unsigned max_wm_threads;
1249 unsigned max_cs_threads;
1250
1251 /* BRW_NEW_URB_ALLOCATIONS:
1252 */
1253 struct {
1254 GLuint vsize; /* vertex size plus header in urb registers */
1255 GLuint gsize; /* GS output size in urb registers */
1256 GLuint csize; /* constant buffer size in urb registers */
1257 GLuint sfsize; /* setup data size in urb registers */
1258
1259 bool constrained;
1260
1261 GLuint min_vs_entries; /* Minimum number of VS entries */
1262 GLuint max_vs_entries; /* Maximum number of VS entries */
1263 GLuint max_hs_entries; /* Maximum number of HS entries */
1264 GLuint max_ds_entries; /* Maximum number of DS entries */
1265 GLuint max_gs_entries; /* Maximum number of GS entries */
1266
1267 GLuint nr_vs_entries;
1268 GLuint nr_gs_entries;
1269 GLuint nr_clip_entries;
1270 GLuint nr_sf_entries;
1271 GLuint nr_cs_entries;
1272
1273 GLuint vs_start;
1274 GLuint gs_start;
1275 GLuint clip_start;
1276 GLuint sf_start;
1277 GLuint cs_start;
1278 GLuint size; /* Hardware URB size, in KB. */
1279
1280 /* True if the most recently sent _3DSTATE_URB message allocated
1281 * URB space for the GS.
1282 */
1283 bool gs_present;
1284 } urb;
1285
1286
1287 /* BRW_NEW_CURBE_OFFSETS:
1288 */
1289 struct {
1290 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1291 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1292 GLuint clip_start;
1293 GLuint clip_size;
1294 GLuint vs_start;
1295 GLuint vs_size;
1296 GLuint total_size;
1297
1298 /**
1299 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1300 * for upload to the CURBE.
1301 */
1302 drm_intel_bo *curbe_bo;
1303 /** Offset within curbe_bo of space for current curbe entry */
1304 GLuint curbe_offset;
1305 } curbe;
1306
1307 /**
1308 * Layout of vertex data exiting the vertex shader.
1309 *
1310 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1311 */
1312 struct brw_vue_map vue_map_vs;
1313
1314 /**
1315 * Layout of vertex data exiting the geometry portion of the pipleine.
1316 * This comes from the geometry shader if one exists, otherwise from the
1317 * vertex shader.
1318 *
1319 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1320 */
1321 struct brw_vue_map vue_map_geom_out;
1322
1323 struct {
1324 struct brw_stage_state base;
1325 struct brw_vs_prog_data *prog_data;
1326 } vs;
1327
1328 struct {
1329 struct brw_stage_state base;
1330 struct brw_gs_prog_data *prog_data;
1331
1332 /**
1333 * True if the 3DSTATE_GS command most recently emitted to the 3D
1334 * pipeline enabled the GS; false otherwise.
1335 */
1336 bool enabled;
1337 } gs;
1338
1339 struct {
1340 struct brw_ff_gs_prog_data *prog_data;
1341
1342 bool prog_active;
1343 /** Offset in the program cache to the CLIP program pre-gen6 */
1344 uint32_t prog_offset;
1345 uint32_t state_offset;
1346
1347 uint32_t bind_bo_offset;
1348 /**
1349 * Surface offsets for the binding table. We only need surfaces to
1350 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1351 * need in this case.
1352 */
1353 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1354 } ff_gs;
1355
1356 struct {
1357 struct brw_clip_prog_data *prog_data;
1358
1359 /** Offset in the program cache to the CLIP program pre-gen6 */
1360 uint32_t prog_offset;
1361
1362 /* Offset in the batch to the CLIP state on pre-gen6. */
1363 uint32_t state_offset;
1364
1365 /* As of gen6, this is the offset in the batch to the CLIP VP,
1366 * instead of vp_bo.
1367 */
1368 uint32_t vp_offset;
1369 } clip;
1370
1371
1372 struct {
1373 struct brw_sf_prog_data *prog_data;
1374
1375 /** Offset in the program cache to the CLIP program pre-gen6 */
1376 uint32_t prog_offset;
1377 uint32_t state_offset;
1378 uint32_t vp_offset;
1379 bool viewport_transform_enable;
1380 } sf;
1381
1382 struct {
1383 struct brw_stage_state base;
1384 struct brw_wm_prog_data *prog_data;
1385
1386 GLuint render_surf;
1387
1388 /**
1389 * Buffer object used in place of multisampled null render targets on
1390 * Gen6. See brw_emit_null_surface_state().
1391 */
1392 drm_intel_bo *multisampled_null_render_target_bo;
1393 uint32_t fast_clear_op;
1394 } wm;
1395
1396 struct {
1397 struct brw_stage_state base;
1398 struct brw_cs_prog_data *prog_data;
1399 } cs;
1400
1401 /* RS hardware binding table */
1402 struct {
1403 drm_intel_bo *bo;
1404 uint32_t next_offset;
1405 } hw_bt_pool;
1406
1407 struct {
1408 uint32_t state_offset;
1409 uint32_t blend_state_offset;
1410 uint32_t depth_stencil_state_offset;
1411 uint32_t vp_offset;
1412 } cc;
1413
1414 struct {
1415 struct brw_query_object *obj;
1416 bool begin_emitted;
1417 } query;
1418
1419 struct {
1420 enum brw_predicate_state state;
1421 bool supported;
1422 } predicate;
1423
1424 struct {
1425 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1426 const int *statistics_registers;
1427
1428 /** The number of active monitors using OA counters. */
1429 unsigned oa_users;
1430
1431 /**
1432 * A buffer object storing OA counter snapshots taken at the start and
1433 * end of each batch (creating "bookends" around the batch).
1434 */
1435 drm_intel_bo *bookend_bo;
1436
1437 /** The number of snapshots written to bookend_bo. */
1438 int bookend_snapshots;
1439
1440 /**
1441 * An array of monitors whose results haven't yet been assembled based on
1442 * the data in buffer objects.
1443 *
1444 * These may be active, or have already ended. However, the results
1445 * have not been requested.
1446 */
1447 struct brw_perf_monitor_object **unresolved;
1448 int unresolved_elements;
1449 int unresolved_array_size;
1450
1451 /**
1452 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1453 * the counter which MI_REPORT_PERF_COUNT stores there.
1454 */
1455 const int *oa_snapshot_layout;
1456
1457 /** Number of 32-bit entries in a hardware counter snapshot. */
1458 int entries_per_oa_snapshot;
1459 } perfmon;
1460
1461 int num_atoms[BRW_NUM_PIPELINES];
1462 const struct brw_tracked_state render_atoms[57];
1463 const struct brw_tracked_state compute_atoms[3];
1464
1465 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1466 struct {
1467 uint32_t offset;
1468 uint32_t size;
1469 enum aub_state_struct_type type;
1470 int index;
1471 } *state_batch_list;
1472 int state_batch_count;
1473
1474 uint32_t render_target_format[MESA_FORMAT_COUNT];
1475 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1476
1477 /* Interpolation modes, one byte per vue slot.
1478 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1479 */
1480 struct interpolation_mode_map interpolation_mode;
1481
1482 /* PrimitiveRestart */
1483 struct {
1484 bool in_progress;
1485 bool enable_cut_index;
1486 } prim_restart;
1487
1488 /** Computed depth/stencil/hiz state from the current attached
1489 * renderbuffers, valid only during the drawing state upload loop after
1490 * brw_workaround_depthstencil_alignment().
1491 */
1492 struct {
1493 struct intel_mipmap_tree *depth_mt;
1494 struct intel_mipmap_tree *stencil_mt;
1495
1496 /* Inter-tile (page-aligned) byte offsets. */
1497 uint32_t depth_offset, hiz_offset, stencil_offset;
1498 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1499 uint32_t tile_x, tile_y;
1500 } depthstencil;
1501
1502 uint32_t num_instances;
1503 int basevertex;
1504
1505 struct {
1506 drm_intel_bo *bo;
1507 const char **names;
1508 int *ids;
1509 enum shader_time_shader_type *types;
1510 struct shader_times *cumulative;
1511 int num_entries;
1512 int max_entries;
1513 double report_time;
1514 } shader_time;
1515
1516 struct brw_fast_clear_state *fast_clear_state;
1517
1518 __DRIcontext *driContext;
1519 struct intel_screen *intelScreen;
1520 };
1521
1522 /*======================================================================
1523 * brw_vtbl.c
1524 */
1525 void brwInitVtbl( struct brw_context *brw );
1526
1527 /* brw_clear.c */
1528 extern void intelInitClearFuncs(struct dd_function_table *functions);
1529
1530 /*======================================================================
1531 * brw_context.c
1532 */
1533 extern const char *const brw_vendor_string;
1534
1535 extern const char *brw_get_renderer_string(unsigned deviceID);
1536
1537 enum {
1538 DRI_CONF_BO_REUSE_DISABLED,
1539 DRI_CONF_BO_REUSE_ALL
1540 };
1541
1542 void intel_update_renderbuffers(__DRIcontext *context,
1543 __DRIdrawable *drawable);
1544 void intel_prepare_render(struct brw_context *brw);
1545
1546 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1547 __DRIdrawable *drawable);
1548
1549 GLboolean brwCreateContext(gl_api api,
1550 const struct gl_config *mesaVis,
1551 __DRIcontext *driContextPriv,
1552 unsigned major_version,
1553 unsigned minor_version,
1554 uint32_t flags,
1555 bool notify_reset,
1556 unsigned *error,
1557 void *sharedContextPrivate);
1558
1559 /*======================================================================
1560 * brw_misc_state.c
1561 */
1562 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1563 struct intel_mipmap_tree *mt,
1564 unsigned level, unsigned layer, bool flat);
1565
1566 void brw_meta_updownsample(struct brw_context *brw,
1567 struct intel_mipmap_tree *src,
1568 struct intel_mipmap_tree *dst);
1569
1570 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1571 struct gl_framebuffer *read_fb,
1572 struct gl_framebuffer *draw_fb,
1573 GLfloat srcX0, GLfloat srcY0,
1574 GLfloat srcX1, GLfloat srcY1,
1575 GLfloat dstX0, GLfloat dstY0,
1576 GLfloat dstX1, GLfloat dstY1);
1577
1578 void brw_meta_stencil_updownsample(struct brw_context *brw,
1579 struct intel_mipmap_tree *src,
1580 struct intel_mipmap_tree *dst);
1581
1582 bool brw_meta_fast_clear(struct brw_context *brw,
1583 struct gl_framebuffer *fb,
1584 GLbitfield mask,
1585 bool partial_clear);
1586
1587 void
1588 brw_meta_resolve_color(struct brw_context *brw,
1589 struct intel_mipmap_tree *mt);
1590 void
1591 brw_meta_fast_clear_free(struct brw_context *brw);
1592
1593
1594 /*======================================================================
1595 * brw_misc_state.c
1596 */
1597 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1598 uint32_t depth_level,
1599 uint32_t depth_layer,
1600 struct intel_mipmap_tree *stencil_mt,
1601 uint32_t *out_tile_mask_x,
1602 uint32_t *out_tile_mask_y);
1603 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1604 GLbitfield clear_mask);
1605
1606 /* brw_object_purgeable.c */
1607 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1608
1609 /*======================================================================
1610 * brw_queryobj.c
1611 */
1612 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1613 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1614 void brw_emit_query_begin(struct brw_context *brw);
1615 void brw_emit_query_end(struct brw_context *brw);
1616
1617 /** gen6_queryobj.c */
1618 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1619 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1620 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1621 void brw_store_register_mem64(struct brw_context *brw,
1622 drm_intel_bo *bo, uint32_t reg, int idx);
1623
1624 /** brw_conditional_render.c */
1625 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1626 bool brw_check_conditional_render(struct brw_context *brw);
1627
1628 /** intel_batchbuffer.c */
1629 void brw_load_register_mem(struct brw_context *brw,
1630 uint32_t reg,
1631 drm_intel_bo *bo,
1632 uint32_t read_domains, uint32_t write_domain,
1633 uint32_t offset);
1634 void brw_load_register_mem64(struct brw_context *brw,
1635 uint32_t reg,
1636 drm_intel_bo *bo,
1637 uint32_t read_domains, uint32_t write_domain,
1638 uint32_t offset);
1639
1640 /*======================================================================
1641 * brw_state_dump.c
1642 */
1643 void brw_debug_batch(struct brw_context *brw);
1644 void brw_annotate_aub(struct brw_context *brw);
1645
1646 /*======================================================================
1647 * brw_tex.c
1648 */
1649 void brw_validate_textures( struct brw_context *brw );
1650
1651
1652 /*======================================================================
1653 * brw_program.c
1654 */
1655 void brwInitFragProgFuncs( struct dd_function_table *functions );
1656
1657 int brw_get_scratch_size(int size);
1658 void brw_get_scratch_bo(struct brw_context *brw,
1659 drm_intel_bo **scratch_bo, int size);
1660 void brw_init_shader_time(struct brw_context *brw);
1661 int brw_get_shader_time_index(struct brw_context *brw,
1662 struct gl_shader_program *shader_prog,
1663 struct gl_program *prog,
1664 enum shader_time_shader_type type);
1665 void brw_collect_and_report_shader_time(struct brw_context *brw);
1666 void brw_destroy_shader_time(struct brw_context *brw);
1667
1668 /* brw_urb.c
1669 */
1670 void brw_upload_urb_fence(struct brw_context *brw);
1671
1672 /* brw_curbe.c
1673 */
1674 void brw_upload_cs_urb_state(struct brw_context *brw);
1675
1676 /* brw_fs_reg_allocate.cpp
1677 */
1678 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1679
1680 /* brw_vec4_reg_allocate.cpp */
1681 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1682
1683 /* brw_disasm.c */
1684 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1685 struct brw_inst *inst, bool is_compacted);
1686
1687 /* brw_vs.c */
1688 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1689
1690 /* brw_draw_upload.c */
1691 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1692 const struct gl_client_array *glarray);
1693
1694 static inline unsigned
1695 brw_get_index_type(GLenum type)
1696 {
1697 assert((type == GL_UNSIGNED_BYTE)
1698 || (type == GL_UNSIGNED_SHORT)
1699 || (type == GL_UNSIGNED_INT));
1700
1701 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1702 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1703 * to map to scale factors of 0, 1, and 2, respectively. These scale
1704 * factors are then left-shfited by 8 to be in the correct position in the
1705 * CMD_INDEX_BUFFER packet.
1706 *
1707 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1708 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1709 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1710 */
1711 return (type - 0x1401) << 7;
1712 }
1713
1714 void brw_prepare_vertices(struct brw_context *brw);
1715
1716 /* brw_wm_surface_state.c */
1717 void brw_init_surface_formats(struct brw_context *brw);
1718 void brw_create_constant_surface(struct brw_context *brw,
1719 drm_intel_bo *bo,
1720 uint32_t offset,
1721 uint32_t size,
1722 uint32_t *out_offset,
1723 bool dword_pitch);
1724 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1725 unsigned unit,
1726 uint32_t *surf_offset);
1727 void
1728 brw_update_sol_surface(struct brw_context *brw,
1729 struct gl_buffer_object *buffer_obj,
1730 uint32_t *out_offset, unsigned num_vector_components,
1731 unsigned stride_dwords, unsigned offset_dwords);
1732 void brw_upload_ubo_surfaces(struct brw_context *brw,
1733 struct gl_shader *shader,
1734 struct brw_stage_state *stage_state,
1735 struct brw_stage_prog_data *prog_data,
1736 bool dword_pitch);
1737 void brw_upload_abo_surfaces(struct brw_context *brw,
1738 struct gl_shader_program *prog,
1739 struct brw_stage_state *stage_state,
1740 struct brw_stage_prog_data *prog_data);
1741
1742 /* brw_surface_formats.c */
1743 bool brw_render_target_supported(struct brw_context *brw,
1744 struct gl_renderbuffer *rb);
1745 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1746
1747 /* brw_performance_monitor.c */
1748 void brw_init_performance_monitors(struct brw_context *brw);
1749 void brw_dump_perf_monitors(struct brw_context *brw);
1750 void brw_perf_monitor_new_batch(struct brw_context *brw);
1751 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1752
1753 /* intel_buffer_objects.c */
1754 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1755 const char *bo_name);
1756 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1757 const char *bo_name);
1758
1759 /* intel_extensions.c */
1760 extern void intelInitExtensions(struct gl_context *ctx);
1761
1762 /* intel_state.c */
1763 extern int intel_translate_shadow_compare_func(GLenum func);
1764 extern int intel_translate_compare_func(GLenum func);
1765 extern int intel_translate_stencil_op(GLenum op);
1766 extern int intel_translate_logic_op(GLenum opcode);
1767
1768 /* intel_syncobj.c */
1769 void intel_init_syncobj_functions(struct dd_function_table *functions);
1770
1771 /* gen6_sol.c */
1772 struct gl_transform_feedback_object *
1773 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1774 void
1775 brw_delete_transform_feedback(struct gl_context *ctx,
1776 struct gl_transform_feedback_object *obj);
1777 void
1778 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1779 struct gl_transform_feedback_object *obj);
1780 void
1781 brw_end_transform_feedback(struct gl_context *ctx,
1782 struct gl_transform_feedback_object *obj);
1783 GLsizei
1784 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1785 struct gl_transform_feedback_object *obj,
1786 GLuint stream);
1787
1788 /* gen7_sol_state.c */
1789 void
1790 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1791 struct gl_transform_feedback_object *obj);
1792 void
1793 gen7_end_transform_feedback(struct gl_context *ctx,
1794 struct gl_transform_feedback_object *obj);
1795 void
1796 gen7_pause_transform_feedback(struct gl_context *ctx,
1797 struct gl_transform_feedback_object *obj);
1798 void
1799 gen7_resume_transform_feedback(struct gl_context *ctx,
1800 struct gl_transform_feedback_object *obj);
1801
1802 /* brw_blorp_blit.cpp */
1803 GLbitfield
1804 brw_blorp_framebuffer(struct brw_context *brw,
1805 struct gl_framebuffer *readFb,
1806 struct gl_framebuffer *drawFb,
1807 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1808 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1809 GLbitfield mask, GLenum filter);
1810
1811 bool
1812 brw_blorp_copytexsubimage(struct brw_context *brw,
1813 struct gl_renderbuffer *src_rb,
1814 struct gl_texture_image *dst_image,
1815 int slice,
1816 int srcX0, int srcY0,
1817 int dstX0, int dstY0,
1818 int width, int height);
1819
1820 /* gen6_multisample_state.c */
1821 unsigned
1822 gen6_determine_sample_mask(struct brw_context *brw);
1823
1824 void
1825 gen6_emit_3dstate_multisample(struct brw_context *brw,
1826 unsigned num_samples);
1827 void
1828 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1829 void
1830 gen6_get_sample_position(struct gl_context *ctx,
1831 struct gl_framebuffer *fb,
1832 GLuint index,
1833 GLfloat *result);
1834 void
1835 gen6_set_sample_maps(struct gl_context *ctx);
1836
1837 /* gen8_multisample_state.c */
1838 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1839 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1840
1841 /* gen7_urb.c */
1842 void
1843 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1844 unsigned gs_size, unsigned fs_size);
1845
1846 void
1847 gen7_emit_urb_state(struct brw_context *brw,
1848 unsigned nr_vs_entries, unsigned vs_size,
1849 unsigned vs_start, unsigned nr_gs_entries,
1850 unsigned gs_size, unsigned gs_start);
1851
1852
1853 /* brw_reset.c */
1854 extern GLenum
1855 brw_get_graphics_reset_status(struct gl_context *ctx);
1856
1857 /* brw_compute.c */
1858 extern void
1859 brw_init_compute_functions(struct dd_function_table *functions);
1860
1861 /*======================================================================
1862 * Inline conversion functions. These are better-typed than the
1863 * macros used previously:
1864 */
1865 static inline struct brw_context *
1866 brw_context( struct gl_context *ctx )
1867 {
1868 return (struct brw_context *)ctx;
1869 }
1870
1871 static inline struct brw_vertex_program *
1872 brw_vertex_program(struct gl_vertex_program *p)
1873 {
1874 return (struct brw_vertex_program *) p;
1875 }
1876
1877 static inline const struct brw_vertex_program *
1878 brw_vertex_program_const(const struct gl_vertex_program *p)
1879 {
1880 return (const struct brw_vertex_program *) p;
1881 }
1882
1883 static inline struct brw_geometry_program *
1884 brw_geometry_program(struct gl_geometry_program *p)
1885 {
1886 return (struct brw_geometry_program *) p;
1887 }
1888
1889 static inline struct brw_fragment_program *
1890 brw_fragment_program(struct gl_fragment_program *p)
1891 {
1892 return (struct brw_fragment_program *) p;
1893 }
1894
1895 static inline const struct brw_fragment_program *
1896 brw_fragment_program_const(const struct gl_fragment_program *p)
1897 {
1898 return (const struct brw_fragment_program *) p;
1899 }
1900
1901 static inline struct brw_compute_program *
1902 brw_compute_program(struct gl_compute_program *p)
1903 {
1904 return (struct brw_compute_program *) p;
1905 }
1906
1907 /**
1908 * Pre-gen6, the register file of the EUs was shared between threads,
1909 * and each thread used some subset allocated on a 16-register block
1910 * granularity. The unit states wanted these block counts.
1911 */
1912 static inline int
1913 brw_register_blocks(int reg_count)
1914 {
1915 return ALIGN(reg_count, 16) / 16 - 1;
1916 }
1917
1918 static inline uint32_t
1919 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1920 uint32_t prog_offset)
1921 {
1922 if (brw->gen >= 5) {
1923 /* Using state base address. */
1924 return prog_offset;
1925 }
1926
1927 drm_intel_bo_emit_reloc(brw->batch.bo,
1928 state_offset,
1929 brw->cache.bo,
1930 prog_offset,
1931 I915_GEM_DOMAIN_INSTRUCTION, 0);
1932
1933 return brw->cache.bo->offset64 + prog_offset;
1934 }
1935
1936 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1937 bool brw_lower_texture_gradients(struct brw_context *brw,
1938 struct exec_list *instructions);
1939 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1940
1941 struct opcode_desc {
1942 char *name;
1943 int nsrc;
1944 int ndst;
1945 };
1946
1947 extern const struct opcode_desc opcode_descs[128];
1948 extern const char * const conditional_modifier[16];
1949
1950 void
1951 brw_emit_depthbuffer(struct brw_context *brw);
1952
1953 void
1954 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1955 struct intel_mipmap_tree *depth_mt,
1956 uint32_t depth_offset, uint32_t depthbuffer_format,
1957 uint32_t depth_surface_type,
1958 struct intel_mipmap_tree *stencil_mt,
1959 bool hiz, bool separate_stencil,
1960 uint32_t width, uint32_t height,
1961 uint32_t tile_x, uint32_t tile_y);
1962
1963 void
1964 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1965 struct intel_mipmap_tree *depth_mt,
1966 uint32_t depth_offset, uint32_t depthbuffer_format,
1967 uint32_t depth_surface_type,
1968 struct intel_mipmap_tree *stencil_mt,
1969 bool hiz, bool separate_stencil,
1970 uint32_t width, uint32_t height,
1971 uint32_t tile_x, uint32_t tile_y);
1972
1973 void
1974 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1975 struct intel_mipmap_tree *depth_mt,
1976 uint32_t depth_offset, uint32_t depthbuffer_format,
1977 uint32_t depth_surface_type,
1978 struct intel_mipmap_tree *stencil_mt,
1979 bool hiz, bool separate_stencil,
1980 uint32_t width, uint32_t height,
1981 uint32_t tile_x, uint32_t tile_y);
1982 void
1983 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1984 struct intel_mipmap_tree *depth_mt,
1985 uint32_t depth_offset, uint32_t depthbuffer_format,
1986 uint32_t depth_surface_type,
1987 struct intel_mipmap_tree *stencil_mt,
1988 bool hiz, bool separate_stencil,
1989 uint32_t width, uint32_t height,
1990 uint32_t tile_x, uint32_t tile_y);
1991
1992 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1993 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1994
1995 uint32_t get_hw_prim_for_gl_prim(int mode);
1996
1997 void
1998 brw_setup_vue_key_clip_info(struct brw_context *brw,
1999 struct brw_vue_prog_key *key,
2000 bool program_uses_clip_distance);
2001
2002 void
2003 gen6_upload_push_constants(struct brw_context *brw,
2004 const struct gl_program *prog,
2005 const struct brw_stage_prog_data *prog_data,
2006 struct brw_stage_state *stage_state,
2007 enum aub_state_struct_type type);
2008
2009 bool
2010 gen9_use_linear_1d_layout(const struct brw_context *brw,
2011 const struct intel_mipmap_tree *mt);
2012
2013 /* brw_pipe_control.c */
2014 int brw_init_pipe_control(struct brw_context *brw,
2015 const struct brw_device_info *info);
2016 void brw_fini_pipe_control(struct brw_context *brw);
2017
2018 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2019 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2020 drm_intel_bo *bo, uint32_t offset,
2021 uint32_t imm_lower, uint32_t imm_upper);
2022 void brw_emit_mi_flush(struct brw_context *brw);
2023 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2024 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2025 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2026 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2027
2028 #ifdef __cplusplus
2029 }
2030 #endif
2031
2032 #endif