i965: Move curb_read_length/total_scratch to brw_stage_prog_data.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_NUM_STATE_BITS
186 };
187
188 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
189 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
190 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
191 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
192 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
193 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
194 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
195 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
196 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
197 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
198 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
199 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
200 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
201 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
202 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
203 /**
204 * Used for any batch entry with a relocated pointer that will be used
205 * by any 3D rendering.
206 */
207 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
208 /** \see brw.state.depth_region */
209 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
210 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
211 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
212 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
213 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
214 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
215 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
216 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
217 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
218 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
219 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
220 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
221 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
222 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
223 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
224 #define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 uint64_t brw;
233 /**
234 * State update flags that used to be signalled by brw_state_cache.c
235 * searches.
236 *
237 * Now almost all of that state is just streamed out on demand, but the
238 * flags for those state blobs updating have stayed in the same bitfield.
239 * brw_state_cache.c still flags CACHE_NEW_*_PROG.
240 */
241 GLuint cache;
242 };
243
244
245 /**
246 * Enum representing the different pipelines.
247 */
248 typedef enum {
249 /**
250 * 3D rendering pipeline (vertex through fragment shader).
251 */
252 BRW_PIPELINE_3D,
253
254 /**
255 * Compute shader pipeline.
256 */
257 BRW_PIPELINE_COMPUTE,
258
259 BRW_NUM_PIPELINES
260 } brw_pipeline;
261
262
263 /**
264 * Set one of the bits in a field of brw_state_flags.
265 */
266 #define SET_DIRTY_BIT(FIELD, FLAG) \
267 do { \
268 for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
269 brw->state.pipeline_dirty[pipeline].FIELD |= (FLAG); \
270 } while (false)
271
272
273 /**
274 * Set all of the bits in a field of brw_state_flags.
275 */
276 #define SET_DIRTY_ALL(FIELD) \
277 do { \
278 /* ~0 == 0xffffffff, so make sure field is <= 32 bits */ \
279 STATIC_ASSERT(sizeof(brw->state.pipeline_dirty[0].FIELD) == 4); \
280 for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
281 brw->state.pipeline_dirty[pipeline].FIELD = ~0; \
282 } while (false)
283
284
285 /**
286 * Set all of the bits in a field of brw_state_flags.
287 */
288 #define SET_DIRTY64_ALL(FIELD) \
289 do { \
290 /* ~0ULL == 0xffffffffffffffff, so make sure field is <= 64 bits */ \
291 STATIC_ASSERT(sizeof(brw->state.pipeline_dirty[0].FIELD) == 8); \
292 for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
293 brw->state.pipeline_dirty[pipeline].FIELD = ~(0ULL); \
294 } while (false)
295
296
297 /**
298 * Check one of the bits in a field of brw_state_flags.
299 */
300 #define CHECK_DIRTY_BIT(FIELD, FLAG) \
301 ((brw->state.pipeline_dirty[brw->state.current_pipeline].FIELD & (FLAG)) \
302 != 0)
303
304
305 /** Subclass of Mesa vertex program */
306 struct brw_vertex_program {
307 struct gl_vertex_program program;
308 GLuint id;
309 };
310
311
312 /** Subclass of Mesa geometry program */
313 struct brw_geometry_program {
314 struct gl_geometry_program program;
315 unsigned id; /**< serial no. to identify geom progs, never re-used */
316 };
317
318
319 /** Subclass of Mesa fragment program */
320 struct brw_fragment_program {
321 struct gl_fragment_program program;
322 GLuint id; /**< serial no. to identify frag progs, never re-used */
323 };
324
325
326 /** Subclass of Mesa compute program */
327 struct brw_compute_program {
328 struct gl_compute_program program;
329 unsigned id; /**< serial no. to identify compute progs, never re-used */
330 };
331
332
333 struct brw_shader {
334 struct gl_shader base;
335
336 bool compiled_once;
337 };
338
339 /* Note: If adding fields that need anything besides a normal memcmp() for
340 * comparing them, be sure to go fix brw_stage_prog_data_compare().
341 */
342 struct brw_stage_prog_data {
343 struct {
344 /** size of our binding table. */
345 uint32_t size_bytes;
346
347 /** @{
348 * surface indices for the various groups of surfaces
349 */
350 uint32_t pull_constants_start;
351 uint32_t texture_start;
352 uint32_t gather_texture_start;
353 uint32_t ubo_start;
354 uint32_t abo_start;
355 uint32_t shader_time_start;
356 /** @} */
357 } binding_table;
358
359 GLuint nr_params; /**< number of float params/constants */
360 GLuint nr_pull_params;
361
362 unsigned curb_read_length;
363 unsigned total_scratch;
364
365 /**
366 * Register where the thread expects to find input data from the URB
367 * (typically uniforms, followed by vertex or fragment attributes).
368 */
369 unsigned dispatch_grf_start_reg;
370
371 /* Pointers to tracked values (only valid once
372 * _mesa_load_state_parameters has been called at runtime).
373 *
374 * These must be the last fields of the struct (see
375 * brw_stage_prog_data_compare()).
376 */
377 const gl_constant_value **param;
378 const gl_constant_value **pull_param;
379 };
380
381 /* Data about a particular attempt to compile a program. Note that
382 * there can be many of these, each in a different GL state
383 * corresponding to a different brw_wm_prog_key struct, with different
384 * compiled programs.
385 *
386 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
387 * struct!
388 */
389 struct brw_wm_prog_data {
390 struct brw_stage_prog_data base;
391
392 GLuint num_varying_inputs;
393
394 GLuint dispatch_grf_start_reg_16;
395 GLuint reg_blocks;
396 GLuint reg_blocks_16;
397
398 struct {
399 /** @{
400 * surface indices the WM-specific surfaces
401 */
402 uint32_t render_target_start;
403 /** @} */
404 } binding_table;
405
406 bool no_8;
407 bool dual_src_blend;
408 bool uses_pos_offset;
409 bool uses_omask;
410 uint32_t prog_offset_16;
411
412 /**
413 * Mask of which interpolation modes are required by the fragment shader.
414 * Used in hardware setup on gen6+.
415 */
416 uint32_t barycentric_interp_modes;
417
418 /**
419 * Map from gl_varying_slot to the position within the FS setup data
420 * payload where the varying's attribute vertex deltas should be delivered.
421 * For varying slots that are not used by the FS, the value is -1.
422 */
423 int urb_setup[VARYING_SLOT_MAX];
424 };
425
426 /**
427 * Enum representing the i965-specific vertex results that don't correspond
428 * exactly to any element of gl_varying_slot. The values of this enum are
429 * assigned such that they don't conflict with gl_varying_slot.
430 */
431 typedef enum
432 {
433 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
434 BRW_VARYING_SLOT_PAD,
435 /**
436 * Technically this is not a varying but just a placeholder that
437 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
438 * builtin variable to be compiled correctly. see compile_sf_prog() for
439 * more info.
440 */
441 BRW_VARYING_SLOT_PNTC,
442 BRW_VARYING_SLOT_COUNT
443 } brw_varying_slot;
444
445
446 /**
447 * Data structure recording the relationship between the gl_varying_slot enum
448 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
449 * single octaword within the VUE (128 bits).
450 *
451 * Note that each BRW register contains 256 bits (2 octawords), so when
452 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
453 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
454 * in a vertex shader), each register corresponds to a single VUE slot, since
455 * it contains data for two separate vertices.
456 */
457 struct brw_vue_map {
458 /**
459 * Bitfield representing all varying slots that are (a) stored in this VUE
460 * map, and (b) actually written by the shader. Does not include any of
461 * the additional varying slots defined in brw_varying_slot.
462 */
463 GLbitfield64 slots_valid;
464
465 /**
466 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
467 * not stored in a slot (because they are not written, or because
468 * additional processing is applied before storing them in the VUE), the
469 * value is -1.
470 */
471 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
472
473 /**
474 * Map from VUE slot to gl_varying_slot value. For slots that do not
475 * directly correspond to a gl_varying_slot, the value comes from
476 * brw_varying_slot.
477 *
478 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
479 * simplifies code that uses the value stored in slot_to_varying to
480 * create a bit mask).
481 */
482 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
483
484 /**
485 * Total number of VUE slots in use
486 */
487 int num_slots;
488 };
489
490 /**
491 * Convert a VUE slot number into a byte offset within the VUE.
492 */
493 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
494 {
495 return 16*slot;
496 }
497
498 /**
499 * Convert a vertex output (brw_varying_slot) into a byte offset within the
500 * VUE.
501 */
502 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
503 GLuint varying)
504 {
505 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
506 }
507
508 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
509 GLbitfield64 slots_valid);
510
511
512 /**
513 * Bitmask indicating which fragment shader inputs represent varyings (and
514 * hence have to be delivered to the fragment shader by the SF/SBE stage).
515 */
516 #define BRW_FS_VARYING_INPUT_MASK \
517 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
518 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
519
520
521 /*
522 * Mapping of VUE map slots to interpolation modes.
523 */
524 struct interpolation_mode_map {
525 unsigned char mode[BRW_VARYING_SLOT_COUNT];
526 };
527
528 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
529 {
530 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
531 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
532 return true;
533
534 return false;
535 }
536
537 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
538 {
539 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
540 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
541 return true;
542
543 return false;
544 }
545
546
547 struct brw_sf_prog_data {
548 GLuint urb_read_length;
549 GLuint total_grf;
550
551 /* Each vertex may have upto 12 attributes, 4 components each,
552 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
553 * rows.
554 *
555 * Actually we use 4 for each, so call it 12 rows.
556 */
557 GLuint urb_entry_size;
558 };
559
560
561 /**
562 * We always program SF to start reading at an offset of 1 (2 varying slots)
563 * from the start of the vertex URB entry. This causes it to skip:
564 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
565 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
566 */
567 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
568
569
570 struct brw_clip_prog_data {
571 GLuint curb_read_length; /* user planes? */
572 GLuint clip_mode;
573 GLuint urb_read_length;
574 GLuint total_grf;
575 };
576
577 struct brw_ff_gs_prog_data {
578 GLuint urb_read_length;
579 GLuint total_grf;
580
581 /**
582 * Gen6 transform feedback: Amount by which the streaming vertex buffer
583 * indices should be incremented each time the GS is invoked.
584 */
585 unsigned svbi_postincrement_value;
586 };
587
588
589 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
590 * this struct!
591 */
592 struct brw_vec4_prog_data {
593 struct brw_stage_prog_data base;
594 struct brw_vue_map vue_map;
595
596 GLuint urb_read_length;
597 GLuint total_grf;
598
599 /* Used for calculating urb partitions. In the VS, this is the size of the
600 * URB entry used for both input and output to the thread. In the GS, this
601 * is the size of the URB entry used for output.
602 */
603 GLuint urb_entry_size;
604 };
605
606
607 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
608 * struct!
609 */
610 struct brw_vs_prog_data {
611 struct brw_vec4_prog_data base;
612
613 GLbitfield64 inputs_read;
614
615 bool uses_vertexid;
616 };
617
618
619 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
620 * this struct!
621 */
622 struct brw_gs_prog_data
623 {
624 struct brw_vec4_prog_data base;
625
626 /**
627 * Size of an output vertex, measured in HWORDS (32 bytes).
628 */
629 unsigned output_vertex_size_hwords;
630
631 unsigned output_topology;
632
633 /**
634 * Size of the control data (cut bits or StreamID bits), in hwords (32
635 * bytes). 0 if there is no control data.
636 */
637 unsigned control_data_header_size_hwords;
638
639 /**
640 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
641 * if the control data is StreamID bits, or
642 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
643 * Ignored if control_data_header_size is 0.
644 */
645 unsigned control_data_format;
646
647 bool include_primitive_id;
648
649 int invocations;
650
651 /**
652 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
653 * it should be dispatched in DUAL_OBJECT mode.
654 */
655 bool dual_instanced_dispatch;
656 };
657
658 /** Number of texture sampler units */
659 #define BRW_MAX_TEX_UNIT 32
660
661 /** Max number of render targets in a shader */
662 #define BRW_MAX_DRAW_BUFFERS 8
663
664 /** Max number of atomic counter buffer objects in a shader */
665 #define BRW_MAX_ABO 16
666
667 /**
668 * Max number of binding table entries used for stream output.
669 *
670 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
671 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
672 *
673 * On Gen6, the size of transform feedback data is limited not by the number
674 * of components but by the number of binding table entries we set aside. We
675 * use one binding table entry for a float, one entry for a vector, and one
676 * entry per matrix column. Since the only way we can communicate our
677 * transform feedback capabilities to the client is via
678 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
679 * worst case, in which all the varyings are floats, so we use up one binding
680 * table entry per component. Therefore we need to set aside at least 64
681 * binding table entries for use by transform feedback.
682 *
683 * Note: since we don't currently pack varyings, it is currently impossible
684 * for the client to actually use up all of these binding table entries--if
685 * all of their varyings were floats, they would run out of varying slots and
686 * fail to link. But that's a bug, so it seems prudent to go ahead and
687 * allocate the number of binding table entries we will need once the bug is
688 * fixed.
689 */
690 #define BRW_MAX_SOL_BINDINGS 64
691
692 /** Maximum number of actual buffers used for stream output */
693 #define BRW_MAX_SOL_BUFFERS 4
694
695 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
696 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
697 12 + /* ubo */ \
698 BRW_MAX_ABO + \
699 2 /* shader time, pull constants */)
700
701 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
702 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
703
704 /**
705 * Stride in bytes between shader_time entries.
706 *
707 * We separate entries by a cacheline to reduce traffic between EUs writing to
708 * different entries.
709 */
710 #define SHADER_TIME_STRIDE 64
711
712 enum brw_cache_id {
713 BRW_CC_VP,
714 BRW_CC_UNIT,
715 BRW_WM_PROG,
716 BRW_BLORP_BLIT_PROG,
717 BRW_BLORP_CONST_COLOR_PROG,
718 BRW_SAMPLER,
719 BRW_WM_UNIT,
720 BRW_SF_PROG,
721 BRW_SF_VP,
722 BRW_SF_UNIT, /* scissor state on gen6 */
723 BRW_VS_UNIT,
724 BRW_VS_PROG,
725 BRW_FF_GS_UNIT,
726 BRW_FF_GS_PROG,
727 BRW_GS_PROG,
728 BRW_CLIP_VP,
729 BRW_CLIP_UNIT,
730 BRW_CLIP_PROG,
731
732 BRW_MAX_CACHE
733 };
734
735 struct brw_cache_item {
736 /**
737 * Effectively part of the key, cache_id identifies what kind of state
738 * buffer is involved, and also which brw->state.dirty.cache flag should
739 * be set when this cache item is chosen.
740 */
741 enum brw_cache_id cache_id;
742 /** 32-bit hash of the key data */
743 GLuint hash;
744 GLuint key_size; /* for variable-sized keys */
745 GLuint aux_size;
746 const void *key;
747
748 uint32_t offset;
749 uint32_t size;
750
751 struct brw_cache_item *next;
752 };
753
754
755 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
756 typedef void (*cache_aux_free_func)(const void *aux);
757
758 struct brw_cache {
759 struct brw_context *brw;
760
761 struct brw_cache_item **items;
762 drm_intel_bo *bo;
763 GLuint size, n_items;
764
765 uint32_t next_offset;
766 bool bo_used_by_gpu;
767
768 /**
769 * Optional functions used in determining whether the prog_data for a new
770 * cache item matches an existing cache item (in case there's relevant data
771 * outside of the prog_data). If NULL, a plain memcmp is done.
772 */
773 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
774 /** Optional functions for freeing other pointers attached to a prog_data. */
775 cache_aux_free_func aux_free[BRW_MAX_CACHE];
776 };
777
778
779 /* Considered adding a member to this struct to document which flags
780 * an update might raise so that ordering of the state atoms can be
781 * checked or derived at runtime. Dropped the idea in favor of having
782 * a debug mode where the state is monitored for flags which are
783 * raised that have already been tested against.
784 */
785 struct brw_tracked_state {
786 struct brw_state_flags dirty;
787 void (*emit)( struct brw_context *brw );
788 };
789
790 enum shader_time_shader_type {
791 ST_NONE,
792 ST_VS,
793 ST_VS_WRITTEN,
794 ST_VS_RESET,
795 ST_GS,
796 ST_GS_WRITTEN,
797 ST_GS_RESET,
798 ST_FS8,
799 ST_FS8_WRITTEN,
800 ST_FS8_RESET,
801 ST_FS16,
802 ST_FS16_WRITTEN,
803 ST_FS16_RESET,
804 };
805
806 /* Flags for brw->state.cache.
807 */
808 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
809 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
810 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
811 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
812 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
813 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
814 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
815 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
816 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
817 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
818 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
819 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
820 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
821 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
822 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
823 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
824 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
825 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
826
827 struct brw_vertex_buffer {
828 /** Buffer object containing the uploaded vertex data */
829 drm_intel_bo *bo;
830 uint32_t offset;
831 /** Byte stride between elements in the uploaded array */
832 GLuint stride;
833 GLuint step_rate;
834 };
835 struct brw_vertex_element {
836 const struct gl_client_array *glarray;
837
838 int buffer;
839
840 /** Offset of the first element within the buffer object */
841 unsigned int offset;
842 };
843
844 struct brw_query_object {
845 struct gl_query_object Base;
846
847 /** Last query BO associated with this query. */
848 drm_intel_bo *bo;
849
850 /** Last index in bo with query data for this object. */
851 int last_index;
852 };
853
854 struct intel_sync_object {
855 struct gl_sync_object Base;
856
857 /** Batch associated with this sync object */
858 drm_intel_bo *bo;
859 };
860
861 enum brw_gpu_ring {
862 UNKNOWN_RING,
863 RENDER_RING,
864 BLT_RING,
865 };
866
867 struct intel_batchbuffer {
868 /** Current batchbuffer being queued up. */
869 drm_intel_bo *bo;
870 /** Last BO submitted to the hardware. Used for glFinish(). */
871 drm_intel_bo *last_bo;
872 /** BO for post-sync nonzero writes for gen6 workaround. */
873 drm_intel_bo *workaround_bo;
874 bool need_workaround_flush;
875
876 uint16_t emit, total;
877 uint16_t used, reserved_space;
878 uint32_t *map;
879 uint32_t *cpu_map;
880 #define BATCH_SZ (8192*sizeof(uint32_t))
881
882 uint32_t state_batch_offset;
883 enum brw_gpu_ring ring;
884 bool needs_sol_reset;
885
886 struct {
887 uint16_t used;
888 int reloc_count;
889 } saved;
890 };
891
892 #define BRW_MAX_XFB_STREAMS 4
893
894 struct brw_transform_feedback_object {
895 struct gl_transform_feedback_object base;
896
897 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
898 drm_intel_bo *offset_bo;
899
900 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
901 bool zero_offsets;
902
903 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
904 GLenum primitive_mode;
905
906 /**
907 * Count of primitives generated during this transform feedback operation.
908 * @{
909 */
910 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
911 drm_intel_bo *prim_count_bo;
912 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
913 /** @} */
914
915 /**
916 * Number of vertices written between last Begin/EndTransformFeedback().
917 *
918 * Used to implement DrawTransformFeedback().
919 */
920 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
921 bool vertices_written_valid;
922 };
923
924 /**
925 * Data shared between each programmable stage in the pipeline (vs, gs, and
926 * wm).
927 */
928 struct brw_stage_state
929 {
930 gl_shader_stage stage;
931 struct brw_stage_prog_data *prog_data;
932
933 /**
934 * Optional scratch buffer used to store spilled register values and
935 * variably-indexed GRF arrays.
936 */
937 drm_intel_bo *scratch_bo;
938
939 /** Offset in the program cache to the program */
940 uint32_t prog_offset;
941
942 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
943 uint32_t state_offset;
944
945 uint32_t push_const_offset; /* Offset in the batchbuffer */
946 int push_const_size; /* in 256-bit register increments */
947
948 /* Binding table: pointers to SURFACE_STATE entries. */
949 uint32_t bind_bo_offset;
950 uint32_t surf_offset[BRW_MAX_SURFACES];
951
952 /** SAMPLER_STATE count and table offset */
953 uint32_t sampler_count;
954 uint32_t sampler_offset;
955 };
956
957
958 /**
959 * brw_context is derived from gl_context.
960 */
961 struct brw_context
962 {
963 struct gl_context ctx; /**< base class, must be first field */
964
965 struct
966 {
967 void (*update_texture_surface)(struct gl_context *ctx,
968 unsigned unit,
969 uint32_t *surf_offset,
970 bool for_gather);
971 void (*update_renderbuffer_surface)(struct brw_context *brw,
972 struct gl_renderbuffer *rb,
973 bool layered,
974 unsigned unit);
975 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
976 unsigned unit);
977
978 void (*create_raw_surface)(struct brw_context *brw,
979 drm_intel_bo *bo,
980 uint32_t offset,
981 uint32_t size,
982 uint32_t *out_offset,
983 bool rw);
984 void (*emit_buffer_surface_state)(struct brw_context *brw,
985 uint32_t *out_offset,
986 drm_intel_bo *bo,
987 unsigned buffer_offset,
988 unsigned surface_format,
989 unsigned buffer_size,
990 unsigned pitch,
991 unsigned mocs,
992 bool rw);
993
994 /**
995 * Send the appropriate state packets to configure depth, stencil, and
996 * HiZ buffers (i965+ only)
997 */
998 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
999 struct intel_mipmap_tree *depth_mt,
1000 uint32_t depth_offset,
1001 uint32_t depthbuffer_format,
1002 uint32_t depth_surface_type,
1003 struct intel_mipmap_tree *stencil_mt,
1004 bool hiz, bool separate_stencil,
1005 uint32_t width, uint32_t height,
1006 uint32_t tile_x, uint32_t tile_y);
1007
1008 } vtbl;
1009
1010 dri_bufmgr *bufmgr;
1011
1012 drm_intel_context *hw_ctx;
1013
1014 /**
1015 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1016 * and would need flushing before being used from another cache domain that
1017 * isn't coherent with it (i.e. the sampler).
1018 */
1019 struct set *render_cache;
1020
1021 /**
1022 * Number of resets observed in the system at context creation.
1023 *
1024 * This is tracked in the context so that we can determine that another
1025 * reset has occured.
1026 */
1027 uint32_t reset_count;
1028
1029 struct intel_batchbuffer batch;
1030 bool no_batch_wrap;
1031
1032 struct {
1033 drm_intel_bo *bo;
1034 uint32_t next_offset;
1035 } upload;
1036
1037 /**
1038 * Set if rendering has occured to the drawable's front buffer.
1039 *
1040 * This is used in the DRI2 case to detect that glFlush should also copy
1041 * the contents of the fake front buffer to the real front buffer.
1042 */
1043 bool front_buffer_dirty;
1044
1045 /** Framerate throttling: @{ */
1046 drm_intel_bo *first_post_swapbuffers_batch;
1047 bool need_throttle;
1048 /** @} */
1049
1050 GLuint stats_wm;
1051
1052 /**
1053 * drirc options:
1054 * @{
1055 */
1056 bool no_rast;
1057 bool always_flush_batch;
1058 bool always_flush_cache;
1059 bool disable_throttling;
1060 bool precompile;
1061 bool disable_derivative_optimization;
1062
1063 driOptionCache optionCache;
1064 /** @} */
1065
1066 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1067
1068 GLenum reduced_primitive;
1069
1070 /**
1071 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1072 * variable is set, this is the flag indicating to do expensive work that
1073 * might lead to a perf_debug() call.
1074 */
1075 bool perf_debug;
1076
1077 uint32_t max_gtt_map_object_size;
1078
1079 int gen;
1080 int gt;
1081
1082 bool is_g4x;
1083 bool is_baytrail;
1084 bool is_haswell;
1085 bool is_cherryview;
1086
1087 bool has_hiz;
1088 bool has_separate_stencil;
1089 bool must_use_separate_stencil;
1090 bool has_llc;
1091 bool has_swizzling;
1092 bool has_surface_tile_offset;
1093 bool has_compr4;
1094 bool has_negative_rhw_bug;
1095 bool has_pln;
1096 bool no_simd8;
1097 bool use_rep_send;
1098
1099 /**
1100 * Some versions of Gen hardware don't do centroid interpolation correctly
1101 * on unlit pixels, causing incorrect values for derivatives near triangle
1102 * edges. Enabling this flag causes the fragment shader to use
1103 * non-centroid interpolation for unlit pixels, at the expense of two extra
1104 * fragment shader instructions.
1105 */
1106 bool needs_unlit_centroid_workaround;
1107
1108 GLuint NewGLState;
1109 struct {
1110 struct brw_state_flags pipeline_dirty[BRW_NUM_PIPELINES];
1111 brw_pipeline current_pipeline;
1112 } state;
1113
1114 struct brw_cache cache;
1115
1116 /** IDs for meta stencil blit shader programs. */
1117 unsigned meta_stencil_blit_programs[2];
1118
1119 /* Whether a meta-operation is in progress. */
1120 bool meta_in_progress;
1121
1122 /* Whether the last depth/stencil packets were both NULL. */
1123 bool no_depth_or_stencil;
1124
1125 struct {
1126 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1127 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1128
1129 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1130 GLuint nr_enabled;
1131 GLuint nr_buffers;
1132
1133 /* Summary of size and varying of active arrays, so we can check
1134 * for changes to this state:
1135 */
1136 unsigned int min_index, max_index;
1137
1138 /* Offset from start of vertex buffer so we can avoid redefining
1139 * the same VB packed over and over again.
1140 */
1141 unsigned int start_vertex_bias;
1142 } vb;
1143
1144 struct {
1145 /**
1146 * Index buffer for this draw_prims call.
1147 *
1148 * Updates are signaled by BRW_NEW_INDICES.
1149 */
1150 const struct _mesa_index_buffer *ib;
1151
1152 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1153 drm_intel_bo *bo;
1154 GLuint type;
1155
1156 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1157 * avoid re-uploading the IB packet over and over if we're actually
1158 * referencing the same index buffer.
1159 */
1160 unsigned int start_vertex_offset;
1161 } ib;
1162
1163 /* Active vertex program:
1164 */
1165 const struct gl_vertex_program *vertex_program;
1166 const struct gl_geometry_program *geometry_program;
1167 const struct gl_fragment_program *fragment_program;
1168
1169 /**
1170 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1171 * that we don't have to reemit that state every time we change FBOs.
1172 */
1173 int num_samples;
1174
1175 /**
1176 * Platform specific constants containing the maximum number of threads
1177 * for each pipeline stage.
1178 */
1179 int max_vs_threads;
1180 int max_gs_threads;
1181 int max_wm_threads;
1182
1183 /* BRW_NEW_URB_ALLOCATIONS:
1184 */
1185 struct {
1186 GLuint vsize; /* vertex size plus header in urb registers */
1187 GLuint csize; /* constant buffer size in urb registers */
1188 GLuint sfsize; /* setup data size in urb registers */
1189
1190 bool constrained;
1191
1192 GLuint min_vs_entries; /* Minimum number of VS entries */
1193 GLuint max_vs_entries; /* Maximum number of VS entries */
1194 GLuint max_gs_entries; /* Maximum number of GS entries */
1195
1196 GLuint nr_vs_entries;
1197 GLuint nr_gs_entries;
1198 GLuint nr_clip_entries;
1199 GLuint nr_sf_entries;
1200 GLuint nr_cs_entries;
1201
1202 GLuint vs_start;
1203 GLuint gs_start;
1204 GLuint clip_start;
1205 GLuint sf_start;
1206 GLuint cs_start;
1207 GLuint size; /* Hardware URB size, in KB. */
1208
1209 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1210 * URB space for the GS.
1211 */
1212 bool gen6_gs_previously_active;
1213 } urb;
1214
1215
1216 /* BRW_NEW_CURBE_OFFSETS:
1217 */
1218 struct {
1219 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1220 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1221 GLuint clip_start;
1222 GLuint clip_size;
1223 GLuint vs_start;
1224 GLuint vs_size;
1225 GLuint total_size;
1226
1227 /**
1228 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1229 * for upload to the CURBE.
1230 */
1231 drm_intel_bo *curbe_bo;
1232 /** Offset within curbe_bo of space for current curbe entry */
1233 GLuint curbe_offset;
1234 } curbe;
1235
1236 /**
1237 * Layout of vertex data exiting the vertex shader.
1238 *
1239 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1240 */
1241 struct brw_vue_map vue_map_vs;
1242
1243 /**
1244 * Layout of vertex data exiting the geometry portion of the pipleine.
1245 * This comes from the geometry shader if one exists, otherwise from the
1246 * vertex shader.
1247 *
1248 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1249 */
1250 struct brw_vue_map vue_map_geom_out;
1251
1252 struct {
1253 struct brw_stage_state base;
1254 struct brw_vs_prog_data *prog_data;
1255 } vs;
1256
1257 struct {
1258 struct brw_stage_state base;
1259 struct brw_gs_prog_data *prog_data;
1260
1261 /**
1262 * True if the 3DSTATE_GS command most recently emitted to the 3D
1263 * pipeline enabled the GS; false otherwise.
1264 */
1265 bool enabled;
1266 } gs;
1267
1268 struct {
1269 struct brw_ff_gs_prog_data *prog_data;
1270
1271 bool prog_active;
1272 /** Offset in the program cache to the CLIP program pre-gen6 */
1273 uint32_t prog_offset;
1274 uint32_t state_offset;
1275
1276 uint32_t bind_bo_offset;
1277 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1278 } ff_gs;
1279
1280 struct {
1281 struct brw_clip_prog_data *prog_data;
1282
1283 /** Offset in the program cache to the CLIP program pre-gen6 */
1284 uint32_t prog_offset;
1285
1286 /* Offset in the batch to the CLIP state on pre-gen6. */
1287 uint32_t state_offset;
1288
1289 /* As of gen6, this is the offset in the batch to the CLIP VP,
1290 * instead of vp_bo.
1291 */
1292 uint32_t vp_offset;
1293 } clip;
1294
1295
1296 struct {
1297 struct brw_sf_prog_data *prog_data;
1298
1299 /** Offset in the program cache to the CLIP program pre-gen6 */
1300 uint32_t prog_offset;
1301 uint32_t state_offset;
1302 uint32_t vp_offset;
1303 bool viewport_transform_enable;
1304 } sf;
1305
1306 struct {
1307 struct brw_stage_state base;
1308 struct brw_wm_prog_data *prog_data;
1309
1310 GLuint render_surf;
1311
1312 /**
1313 * Buffer object used in place of multisampled null render targets on
1314 * Gen6. See brw_update_null_renderbuffer_surface().
1315 */
1316 drm_intel_bo *multisampled_null_render_target_bo;
1317 uint32_t fast_clear_op;
1318 } wm;
1319
1320
1321 struct {
1322 uint32_t state_offset;
1323 uint32_t blend_state_offset;
1324 uint32_t depth_stencil_state_offset;
1325 uint32_t vp_offset;
1326 } cc;
1327
1328 struct {
1329 struct brw_query_object *obj;
1330 bool begin_emitted;
1331 } query;
1332
1333 struct {
1334 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1335 const int *statistics_registers;
1336
1337 /** The number of active monitors using OA counters. */
1338 unsigned oa_users;
1339
1340 /**
1341 * A buffer object storing OA counter snapshots taken at the start and
1342 * end of each batch (creating "bookends" around the batch).
1343 */
1344 drm_intel_bo *bookend_bo;
1345
1346 /** The number of snapshots written to bookend_bo. */
1347 int bookend_snapshots;
1348
1349 /**
1350 * An array of monitors whose results haven't yet been assembled based on
1351 * the data in buffer objects.
1352 *
1353 * These may be active, or have already ended. However, the results
1354 * have not been requested.
1355 */
1356 struct brw_perf_monitor_object **unresolved;
1357 int unresolved_elements;
1358 int unresolved_array_size;
1359
1360 /**
1361 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1362 * the counter which MI_REPORT_PERF_COUNT stores there.
1363 */
1364 const int *oa_snapshot_layout;
1365
1366 /** Number of 32-bit entries in a hardware counter snapshot. */
1367 int entries_per_oa_snapshot;
1368 } perfmon;
1369
1370 int num_atoms[BRW_NUM_PIPELINES];
1371 const struct brw_tracked_state **atoms[BRW_NUM_PIPELINES];
1372
1373 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1374 struct {
1375 uint32_t offset;
1376 uint32_t size;
1377 enum aub_state_struct_type type;
1378 } *state_batch_list;
1379 int state_batch_count;
1380
1381 uint32_t render_target_format[MESA_FORMAT_COUNT];
1382 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1383
1384 /* Interpolation modes, one byte per vue slot.
1385 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1386 */
1387 struct interpolation_mode_map interpolation_mode;
1388
1389 /* PrimitiveRestart */
1390 struct {
1391 bool in_progress;
1392 bool enable_cut_index;
1393 } prim_restart;
1394
1395 /** Computed depth/stencil/hiz state from the current attached
1396 * renderbuffers, valid only during the drawing state upload loop after
1397 * brw_workaround_depthstencil_alignment().
1398 */
1399 struct {
1400 struct intel_mipmap_tree *depth_mt;
1401 struct intel_mipmap_tree *stencil_mt;
1402
1403 /* Inter-tile (page-aligned) byte offsets. */
1404 uint32_t depth_offset, hiz_offset, stencil_offset;
1405 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1406 uint32_t tile_x, tile_y;
1407 } depthstencil;
1408
1409 uint32_t num_instances;
1410 int basevertex;
1411
1412 struct {
1413 drm_intel_bo *bo;
1414 struct gl_shader_program **shader_programs;
1415 struct gl_program **programs;
1416 enum shader_time_shader_type *types;
1417 uint64_t *cumulative;
1418 int num_entries;
1419 int max_entries;
1420 double report_time;
1421 } shader_time;
1422
1423 struct brw_fast_clear_state *fast_clear_state;
1424
1425 __DRIcontext *driContext;
1426 struct intel_screen *intelScreen;
1427 };
1428
1429 /*======================================================================
1430 * brw_vtbl.c
1431 */
1432 void brwInitVtbl( struct brw_context *brw );
1433
1434 /* brw_clear.c */
1435 extern void intelInitClearFuncs(struct dd_function_table *functions);
1436
1437 /*======================================================================
1438 * brw_context.c
1439 */
1440 extern const char *const brw_vendor_string;
1441
1442 extern const char *brw_get_renderer_string(unsigned deviceID);
1443
1444 enum {
1445 DRI_CONF_BO_REUSE_DISABLED,
1446 DRI_CONF_BO_REUSE_ALL
1447 };
1448
1449 void intel_update_renderbuffers(__DRIcontext *context,
1450 __DRIdrawable *drawable);
1451 void intel_prepare_render(struct brw_context *brw);
1452
1453 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1454 __DRIdrawable *drawable);
1455
1456 GLboolean brwCreateContext(gl_api api,
1457 const struct gl_config *mesaVis,
1458 __DRIcontext *driContextPriv,
1459 unsigned major_version,
1460 unsigned minor_version,
1461 uint32_t flags,
1462 bool notify_reset,
1463 unsigned *error,
1464 void *sharedContextPrivate);
1465
1466 /*======================================================================
1467 * brw_misc_state.c
1468 */
1469 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1470 struct intel_mipmap_tree *mt,
1471 unsigned level, unsigned layer, bool flat);
1472
1473 void brw_meta_updownsample(struct brw_context *brw,
1474 struct intel_mipmap_tree *src,
1475 struct intel_mipmap_tree *dst);
1476
1477 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1478 GLfloat srcX0, GLfloat srcY0,
1479 GLfloat srcX1, GLfloat srcY1,
1480 GLfloat dstX0, GLfloat dstY0,
1481 GLfloat dstX1, GLfloat dstY1);
1482
1483 void brw_meta_stencil_updownsample(struct brw_context *brw,
1484 struct intel_mipmap_tree *src,
1485 struct intel_mipmap_tree *dst);
1486
1487 bool brw_meta_fast_clear(struct brw_context *brw,
1488 struct gl_framebuffer *fb,
1489 GLbitfield mask,
1490 bool partial_clear);
1491
1492 void
1493 brw_meta_resolve_color(struct brw_context *brw,
1494 struct intel_mipmap_tree *mt);
1495 void
1496 brw_meta_fast_clear_free(struct brw_context *brw);
1497
1498
1499 /*======================================================================
1500 * brw_misc_state.c
1501 */
1502 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1503 uint32_t depth_level,
1504 uint32_t depth_layer,
1505 struct intel_mipmap_tree *stencil_mt,
1506 uint32_t *out_tile_mask_x,
1507 uint32_t *out_tile_mask_y);
1508 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1509 GLbitfield clear_mask);
1510
1511 /* brw_object_purgeable.c */
1512 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1513
1514 /*======================================================================
1515 * brw_queryobj.c
1516 */
1517 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1518 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1519 void brw_emit_query_begin(struct brw_context *brw);
1520 void brw_emit_query_end(struct brw_context *brw);
1521
1522 /** gen6_queryobj.c */
1523 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1524 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1525 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1526 void brw_store_register_mem64(struct brw_context *brw,
1527 drm_intel_bo *bo, uint32_t reg, int idx);
1528
1529 /** intel_batchbuffer.c */
1530 void brw_load_register_mem(struct brw_context *brw,
1531 uint32_t reg,
1532 drm_intel_bo *bo,
1533 uint32_t read_domains, uint32_t write_domain,
1534 uint32_t offset);
1535
1536 /*======================================================================
1537 * brw_state_dump.c
1538 */
1539 void brw_debug_batch(struct brw_context *brw);
1540 void brw_annotate_aub(struct brw_context *brw);
1541
1542 /*======================================================================
1543 * brw_tex.c
1544 */
1545 void brw_validate_textures( struct brw_context *brw );
1546
1547
1548 /*======================================================================
1549 * brw_program.c
1550 */
1551 void brwInitFragProgFuncs( struct dd_function_table *functions );
1552
1553 int brw_get_scratch_size(int size);
1554 void brw_get_scratch_bo(struct brw_context *brw,
1555 drm_intel_bo **scratch_bo, int size);
1556 void brw_init_shader_time(struct brw_context *brw);
1557 int brw_get_shader_time_index(struct brw_context *brw,
1558 struct gl_shader_program *shader_prog,
1559 struct gl_program *prog,
1560 enum shader_time_shader_type type);
1561 void brw_collect_and_report_shader_time(struct brw_context *brw);
1562 void brw_destroy_shader_time(struct brw_context *brw);
1563
1564 /* brw_urb.c
1565 */
1566 void brw_upload_urb_fence(struct brw_context *brw);
1567
1568 /* brw_curbe.c
1569 */
1570 void brw_upload_cs_urb_state(struct brw_context *brw);
1571
1572 /* brw_fs_reg_allocate.cpp
1573 */
1574 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1575
1576 /* brw_vec4_reg_allocate.cpp */
1577 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1578
1579 /* brw_disasm.c */
1580 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1581 struct brw_inst *inst, bool is_compacted);
1582
1583 /* brw_vs.c */
1584 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1585
1586 /* brw_draw_upload.c */
1587 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1588 const struct gl_client_array *glarray);
1589 unsigned brw_get_index_type(GLenum type);
1590 void brw_prepare_vertices(struct brw_context *brw);
1591
1592 /* brw_wm_surface_state.c */
1593 void brw_init_surface_formats(struct brw_context *brw);
1594 void brw_create_constant_surface(struct brw_context *brw,
1595 drm_intel_bo *bo,
1596 uint32_t offset,
1597 uint32_t size,
1598 uint32_t *out_offset,
1599 bool dword_pitch);
1600 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1601 unsigned unit,
1602 uint32_t *surf_offset);
1603 void
1604 brw_update_sol_surface(struct brw_context *brw,
1605 struct gl_buffer_object *buffer_obj,
1606 uint32_t *out_offset, unsigned num_vector_components,
1607 unsigned stride_dwords, unsigned offset_dwords);
1608 void brw_upload_ubo_surfaces(struct brw_context *brw,
1609 struct gl_shader *shader,
1610 struct brw_stage_state *stage_state,
1611 struct brw_stage_prog_data *prog_data);
1612 void brw_upload_abo_surfaces(struct brw_context *brw,
1613 struct gl_shader_program *prog,
1614 struct brw_stage_state *stage_state,
1615 struct brw_stage_prog_data *prog_data);
1616
1617 /* brw_surface_formats.c */
1618 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1619 bool brw_render_target_supported(struct brw_context *brw,
1620 struct gl_renderbuffer *rb);
1621 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1622
1623 /* brw_performance_monitor.c */
1624 void brw_init_performance_monitors(struct brw_context *brw);
1625 void brw_dump_perf_monitors(struct brw_context *brw);
1626 void brw_perf_monitor_new_batch(struct brw_context *brw);
1627 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1628
1629 /* intel_buffer_objects.c */
1630 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1631 const char *bo_name);
1632 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1633 const char *bo_name);
1634
1635 /* intel_extensions.c */
1636 extern void intelInitExtensions(struct gl_context *ctx);
1637
1638 /* intel_state.c */
1639 extern int intel_translate_shadow_compare_func(GLenum func);
1640 extern int intel_translate_compare_func(GLenum func);
1641 extern int intel_translate_stencil_op(GLenum op);
1642 extern int intel_translate_logic_op(GLenum opcode);
1643
1644 /* intel_syncobj.c */
1645 void intel_init_syncobj_functions(struct dd_function_table *functions);
1646
1647 /* gen6_sol.c */
1648 struct gl_transform_feedback_object *
1649 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1650 void
1651 brw_delete_transform_feedback(struct gl_context *ctx,
1652 struct gl_transform_feedback_object *obj);
1653 void
1654 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1655 struct gl_transform_feedback_object *obj);
1656 void
1657 brw_end_transform_feedback(struct gl_context *ctx,
1658 struct gl_transform_feedback_object *obj);
1659 GLsizei
1660 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1661 struct gl_transform_feedback_object *obj,
1662 GLuint stream);
1663
1664 /* gen7_sol_state.c */
1665 void
1666 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1667 struct gl_transform_feedback_object *obj);
1668 void
1669 gen7_end_transform_feedback(struct gl_context *ctx,
1670 struct gl_transform_feedback_object *obj);
1671 void
1672 gen7_pause_transform_feedback(struct gl_context *ctx,
1673 struct gl_transform_feedback_object *obj);
1674 void
1675 gen7_resume_transform_feedback(struct gl_context *ctx,
1676 struct gl_transform_feedback_object *obj);
1677
1678 /* brw_blorp_blit.cpp */
1679 GLbitfield
1680 brw_blorp_framebuffer(struct brw_context *brw,
1681 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1682 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1683 GLbitfield mask, GLenum filter);
1684
1685 bool
1686 brw_blorp_copytexsubimage(struct brw_context *brw,
1687 struct gl_renderbuffer *src_rb,
1688 struct gl_texture_image *dst_image,
1689 int slice,
1690 int srcX0, int srcY0,
1691 int dstX0, int dstY0,
1692 int width, int height);
1693
1694 /* gen6_multisample_state.c */
1695 unsigned
1696 gen6_determine_sample_mask(struct brw_context *brw);
1697
1698 void
1699 gen6_emit_3dstate_multisample(struct brw_context *brw,
1700 unsigned num_samples);
1701 void
1702 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1703 void
1704 gen6_get_sample_position(struct gl_context *ctx,
1705 struct gl_framebuffer *fb,
1706 GLuint index,
1707 GLfloat *result);
1708
1709 /* gen8_multisample_state.c */
1710 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1711 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1712
1713 /* gen7_urb.c */
1714 void
1715 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1716 unsigned gs_size, unsigned fs_size);
1717
1718 void
1719 gen7_emit_urb_state(struct brw_context *brw,
1720 unsigned nr_vs_entries, unsigned vs_size,
1721 unsigned vs_start, unsigned nr_gs_entries,
1722 unsigned gs_size, unsigned gs_start);
1723
1724
1725 /* brw_reset.c */
1726 extern GLenum
1727 brw_get_graphics_reset_status(struct gl_context *ctx);
1728
1729 /*======================================================================
1730 * Inline conversion functions. These are better-typed than the
1731 * macros used previously:
1732 */
1733 static inline struct brw_context *
1734 brw_context( struct gl_context *ctx )
1735 {
1736 return (struct brw_context *)ctx;
1737 }
1738
1739 static inline struct brw_vertex_program *
1740 brw_vertex_program(struct gl_vertex_program *p)
1741 {
1742 return (struct brw_vertex_program *) p;
1743 }
1744
1745 static inline const struct brw_vertex_program *
1746 brw_vertex_program_const(const struct gl_vertex_program *p)
1747 {
1748 return (const struct brw_vertex_program *) p;
1749 }
1750
1751 static inline struct brw_geometry_program *
1752 brw_geometry_program(struct gl_geometry_program *p)
1753 {
1754 return (struct brw_geometry_program *) p;
1755 }
1756
1757 static inline struct brw_fragment_program *
1758 brw_fragment_program(struct gl_fragment_program *p)
1759 {
1760 return (struct brw_fragment_program *) p;
1761 }
1762
1763 static inline const struct brw_fragment_program *
1764 brw_fragment_program_const(const struct gl_fragment_program *p)
1765 {
1766 return (const struct brw_fragment_program *) p;
1767 }
1768
1769 /**
1770 * Pre-gen6, the register file of the EUs was shared between threads,
1771 * and each thread used some subset allocated on a 16-register block
1772 * granularity. The unit states wanted these block counts.
1773 */
1774 static inline int
1775 brw_register_blocks(int reg_count)
1776 {
1777 return ALIGN(reg_count, 16) / 16 - 1;
1778 }
1779
1780 static inline uint32_t
1781 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1782 uint32_t prog_offset)
1783 {
1784 if (brw->gen >= 5) {
1785 /* Using state base address. */
1786 return prog_offset;
1787 }
1788
1789 drm_intel_bo_emit_reloc(brw->batch.bo,
1790 state_offset,
1791 brw->cache.bo,
1792 prog_offset,
1793 I915_GEM_DOMAIN_INSTRUCTION, 0);
1794
1795 return brw->cache.bo->offset64 + prog_offset;
1796 }
1797
1798 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1799 bool brw_lower_texture_gradients(struct brw_context *brw,
1800 struct exec_list *instructions);
1801 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1802
1803 struct opcode_desc {
1804 char *name;
1805 int nsrc;
1806 int ndst;
1807 };
1808
1809 extern const struct opcode_desc opcode_descs[128];
1810 extern const char * const conditional_modifier[16];
1811
1812 void
1813 brw_emit_depthbuffer(struct brw_context *brw);
1814
1815 void
1816 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1817 struct intel_mipmap_tree *depth_mt,
1818 uint32_t depth_offset, uint32_t depthbuffer_format,
1819 uint32_t depth_surface_type,
1820 struct intel_mipmap_tree *stencil_mt,
1821 bool hiz, bool separate_stencil,
1822 uint32_t width, uint32_t height,
1823 uint32_t tile_x, uint32_t tile_y);
1824
1825 void
1826 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1827 struct intel_mipmap_tree *depth_mt,
1828 uint32_t depth_offset, uint32_t depthbuffer_format,
1829 uint32_t depth_surface_type,
1830 struct intel_mipmap_tree *stencil_mt,
1831 bool hiz, bool separate_stencil,
1832 uint32_t width, uint32_t height,
1833 uint32_t tile_x, uint32_t tile_y);
1834
1835 void
1836 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1837 struct intel_mipmap_tree *depth_mt,
1838 uint32_t depth_offset, uint32_t depthbuffer_format,
1839 uint32_t depth_surface_type,
1840 struct intel_mipmap_tree *stencil_mt,
1841 bool hiz, bool separate_stencil,
1842 uint32_t width, uint32_t height,
1843 uint32_t tile_x, uint32_t tile_y);
1844 void
1845 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1846 struct intel_mipmap_tree *depth_mt,
1847 uint32_t depth_offset, uint32_t depthbuffer_format,
1848 uint32_t depth_surface_type,
1849 struct intel_mipmap_tree *stencil_mt,
1850 bool hiz, bool separate_stencil,
1851 uint32_t width, uint32_t height,
1852 uint32_t tile_x, uint32_t tile_y);
1853
1854 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1855 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1856
1857 uint32_t get_hw_prim_for_gl_prim(int mode);
1858
1859 void
1860 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1861 struct brw_vec4_prog_key *key,
1862 bool program_uses_clip_distance);
1863
1864 void
1865 gen6_upload_push_constants(struct brw_context *brw,
1866 const struct gl_program *prog,
1867 const struct brw_stage_prog_data *prog_data,
1868 struct brw_stage_state *stage_state,
1869 enum aub_state_struct_type type);
1870
1871 /* ================================================================
1872 * From linux kernel i386 header files, copes with odd sizes better
1873 * than COPY_DWORDS would:
1874 * XXX Put this in src/mesa/main/imports.h ???
1875 */
1876 #if defined(i386) || defined(__i386__)
1877 static inline void * __memcpy(void * to, const void * from, size_t n)
1878 {
1879 int d0, d1, d2;
1880 __asm__ __volatile__(
1881 "rep ; movsl\n\t"
1882 "testb $2,%b4\n\t"
1883 "je 1f\n\t"
1884 "movsw\n"
1885 "1:\ttestb $1,%b4\n\t"
1886 "je 2f\n\t"
1887 "movsb\n"
1888 "2:"
1889 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1890 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1891 : "memory");
1892 return (to);
1893 }
1894 #else
1895 #define __memcpy(a,b,c) memcpy(a,b,c)
1896 #endif
1897
1898 #ifdef __cplusplus
1899 }
1900 #endif
1901
1902 #endif