i965: Refactor SIMD16-to-2xSIMD8 checks.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_cache_id {
153 BRW_CACHE_FS_PROG,
154 BRW_CACHE_BLORP_BLIT_PROG,
155 BRW_CACHE_SF_PROG,
156 BRW_CACHE_VS_PROG,
157 BRW_CACHE_FF_GS_PROG,
158 BRW_CACHE_GS_PROG,
159 BRW_CACHE_CLIP_PROG,
160
161 BRW_MAX_CACHE
162 };
163
164 enum brw_state_id {
165 /* brw_cache_ids must come first - see brw_state_cache.c */
166 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
167 BRW_STATE_FRAGMENT_PROGRAM,
168 BRW_STATE_GEOMETRY_PROGRAM,
169 BRW_STATE_VERTEX_PROGRAM,
170 BRW_STATE_CURBE_OFFSETS,
171 BRW_STATE_REDUCED_PRIMITIVE,
172 BRW_STATE_PRIMITIVE,
173 BRW_STATE_CONTEXT,
174 BRW_STATE_PSP,
175 BRW_STATE_SURFACES,
176 BRW_STATE_VS_BINDING_TABLE,
177 BRW_STATE_GS_BINDING_TABLE,
178 BRW_STATE_PS_BINDING_TABLE,
179 BRW_STATE_INDICES,
180 BRW_STATE_VERTICES,
181 BRW_STATE_BATCH,
182 BRW_STATE_INDEX_BUFFER,
183 BRW_STATE_VS_CONSTBUF,
184 BRW_STATE_GS_CONSTBUF,
185 BRW_STATE_PROGRAM_CACHE,
186 BRW_STATE_STATE_BASE_ADDRESS,
187 BRW_STATE_VUE_MAP_VS,
188 BRW_STATE_VUE_MAP_GEOM_OUT,
189 BRW_STATE_TRANSFORM_FEEDBACK,
190 BRW_STATE_RASTERIZER_DISCARD,
191 BRW_STATE_STATS_WM,
192 BRW_STATE_UNIFORM_BUFFER,
193 BRW_STATE_ATOMIC_BUFFER,
194 BRW_STATE_META_IN_PROGRESS,
195 BRW_STATE_INTERPOLATION_MAP,
196 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
197 BRW_STATE_NUM_SAMPLES,
198 BRW_STATE_TEXTURE_BUFFER,
199 BRW_STATE_GEN4_UNIT_STATE,
200 BRW_STATE_CC_VP,
201 BRW_STATE_SF_VP,
202 BRW_STATE_CLIP_VP,
203 BRW_STATE_SAMPLER_STATE_TABLE,
204 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
205 BRW_NUM_STATE_BITS
206 };
207
208 /**
209 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
210 *
211 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
212 * When the currently bound shader program differs from the previous draw
213 * call, these will be flagged. They cover brw->{stage}_program and
214 * ctx->{Stage}Program->_Current.
215 *
216 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
217 * driver perspective. Even if the same shader is bound at the API level,
218 * we may need to switch between multiple versions of that shader to handle
219 * changes in non-orthagonal state.
220 *
221 * Additionally, multiple shader programs may have identical vertex shaders
222 * (for example), or compile down to the same code in the backend. We combine
223 * those into a single program cache entry.
224 *
225 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
226 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
227 */
228 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
229 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
230 * use the normal state upload paths), but the cache is still used. To avoid
231 * polluting the brw_state_cache code with special cases, we retain the dirty
232 * bit for now. It should eventually be removed.
233 */
234 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
235 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
236 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
237 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
238 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
239 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
240 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
241 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
242 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
243 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
244 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
245 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
246 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
247 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
248 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
249 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
250 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
251 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
252 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
253 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
254 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
255 /**
256 * Used for any batch entry with a relocated pointer that will be used
257 * by any 3D rendering.
258 */
259 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
260 /** \see brw.state.depth_region */
261 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
262 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
263 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
264 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
265 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
266 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
267 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
268 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
269 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
270 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
271 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
272 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
273 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
274 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
275 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
276 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
277 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
278 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
279 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
280 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
281 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
282 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
283 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
284
285 struct brw_state_flags {
286 /** State update flags signalled by mesa internals */
287 GLuint mesa;
288 /**
289 * State update flags signalled as the result of brw_tracked_state updates
290 */
291 uint64_t brw;
292 };
293
294 /** Subclass of Mesa vertex program */
295 struct brw_vertex_program {
296 struct gl_vertex_program program;
297 GLuint id;
298 };
299
300
301 /** Subclass of Mesa geometry program */
302 struct brw_geometry_program {
303 struct gl_geometry_program program;
304 unsigned id; /**< serial no. to identify geom progs, never re-used */
305 };
306
307
308 /** Subclass of Mesa fragment program */
309 struct brw_fragment_program {
310 struct gl_fragment_program program;
311 GLuint id; /**< serial no. to identify frag progs, never re-used */
312 };
313
314
315 /** Subclass of Mesa compute program */
316 struct brw_compute_program {
317 struct gl_compute_program program;
318 unsigned id; /**< serial no. to identify compute progs, never re-used */
319 };
320
321
322 struct brw_shader {
323 struct gl_shader base;
324
325 bool compiled_once;
326 };
327
328 /* Note: If adding fields that need anything besides a normal memcmp() for
329 * comparing them, be sure to go fix brw_stage_prog_data_compare().
330 */
331 struct brw_stage_prog_data {
332 struct {
333 /** size of our binding table. */
334 uint32_t size_bytes;
335
336 /** @{
337 * surface indices for the various groups of surfaces
338 */
339 uint32_t pull_constants_start;
340 uint32_t texture_start;
341 uint32_t gather_texture_start;
342 uint32_t ubo_start;
343 uint32_t abo_start;
344 uint32_t image_start;
345 uint32_t shader_time_start;
346 /** @} */
347 } binding_table;
348
349 GLuint nr_params; /**< number of float params/constants */
350 GLuint nr_pull_params;
351
352 unsigned curb_read_length;
353 unsigned total_scratch;
354
355 /**
356 * Register where the thread expects to find input data from the URB
357 * (typically uniforms, followed by vertex or fragment attributes).
358 */
359 unsigned dispatch_grf_start_reg;
360
361 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
362
363 /* Pointers to tracked values (only valid once
364 * _mesa_load_state_parameters has been called at runtime).
365 *
366 * These must be the last fields of the struct (see
367 * brw_stage_prog_data_compare()).
368 */
369 const gl_constant_value **param;
370 const gl_constant_value **pull_param;
371 };
372
373 /* Data about a particular attempt to compile a program. Note that
374 * there can be many of these, each in a different GL state
375 * corresponding to a different brw_wm_prog_key struct, with different
376 * compiled programs.
377 *
378 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
379 * struct!
380 */
381 struct brw_wm_prog_data {
382 struct brw_stage_prog_data base;
383
384 GLuint num_varying_inputs;
385
386 GLuint dispatch_grf_start_reg_16;
387 GLuint reg_blocks;
388 GLuint reg_blocks_16;
389
390 struct {
391 /** @{
392 * surface indices the WM-specific surfaces
393 */
394 uint32_t render_target_start;
395 /** @} */
396 } binding_table;
397
398 uint8_t computed_depth_mode;
399
400 bool no_8;
401 bool dual_src_blend;
402 bool uses_pos_offset;
403 bool uses_omask;
404 bool uses_kill;
405 uint32_t prog_offset_16;
406
407 /**
408 * Mask of which interpolation modes are required by the fragment shader.
409 * Used in hardware setup on gen6+.
410 */
411 uint32_t barycentric_interp_modes;
412
413 /**
414 * Map from gl_varying_slot to the position within the FS setup data
415 * payload where the varying's attribute vertex deltas should be delivered.
416 * For varying slots that are not used by the FS, the value is -1.
417 */
418 int urb_setup[VARYING_SLOT_MAX];
419 };
420
421 /**
422 * Enum representing the i965-specific vertex results that don't correspond
423 * exactly to any element of gl_varying_slot. The values of this enum are
424 * assigned such that they don't conflict with gl_varying_slot.
425 */
426 typedef enum
427 {
428 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
429 BRW_VARYING_SLOT_PAD,
430 /**
431 * Technically this is not a varying but just a placeholder that
432 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
433 * builtin variable to be compiled correctly. see compile_sf_prog() for
434 * more info.
435 */
436 BRW_VARYING_SLOT_PNTC,
437 BRW_VARYING_SLOT_COUNT
438 } brw_varying_slot;
439
440
441 /**
442 * Data structure recording the relationship between the gl_varying_slot enum
443 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
444 * single octaword within the VUE (128 bits).
445 *
446 * Note that each BRW register contains 256 bits (2 octawords), so when
447 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
448 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
449 * in a vertex shader), each register corresponds to a single VUE slot, since
450 * it contains data for two separate vertices.
451 */
452 struct brw_vue_map {
453 /**
454 * Bitfield representing all varying slots that are (a) stored in this VUE
455 * map, and (b) actually written by the shader. Does not include any of
456 * the additional varying slots defined in brw_varying_slot.
457 */
458 GLbitfield64 slots_valid;
459
460 /**
461 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
462 * not stored in a slot (because they are not written, or because
463 * additional processing is applied before storing them in the VUE), the
464 * value is -1.
465 */
466 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
467
468 /**
469 * Map from VUE slot to gl_varying_slot value. For slots that do not
470 * directly correspond to a gl_varying_slot, the value comes from
471 * brw_varying_slot.
472 *
473 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
474 * simplifies code that uses the value stored in slot_to_varying to
475 * create a bit mask).
476 */
477 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
478
479 /**
480 * Total number of VUE slots in use
481 */
482 int num_slots;
483 };
484
485 /**
486 * Convert a VUE slot number into a byte offset within the VUE.
487 */
488 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
489 {
490 return 16*slot;
491 }
492
493 /**
494 * Convert a vertex output (brw_varying_slot) into a byte offset within the
495 * VUE.
496 */
497 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
498 GLuint varying)
499 {
500 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
501 }
502
503 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
504 GLbitfield64 slots_valid);
505
506
507 /**
508 * Bitmask indicating which fragment shader inputs represent varyings (and
509 * hence have to be delivered to the fragment shader by the SF/SBE stage).
510 */
511 #define BRW_FS_VARYING_INPUT_MASK \
512 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
513 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
514
515
516 /*
517 * Mapping of VUE map slots to interpolation modes.
518 */
519 struct interpolation_mode_map {
520 unsigned char mode[BRW_VARYING_SLOT_COUNT];
521 };
522
523 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
524 {
525 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
526 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
527 return true;
528
529 return false;
530 }
531
532 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
533 {
534 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
535 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
536 return true;
537
538 return false;
539 }
540
541
542 struct brw_sf_prog_data {
543 GLuint urb_read_length;
544 GLuint total_grf;
545
546 /* Each vertex may have upto 12 attributes, 4 components each,
547 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
548 * rows.
549 *
550 * Actually we use 4 for each, so call it 12 rows.
551 */
552 GLuint urb_entry_size;
553 };
554
555
556 /**
557 * We always program SF to start reading at an offset of 1 (2 varying slots)
558 * from the start of the vertex URB entry. This causes it to skip:
559 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
560 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
561 */
562 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
563
564
565 struct brw_clip_prog_data {
566 GLuint curb_read_length; /* user planes? */
567 GLuint clip_mode;
568 GLuint urb_read_length;
569 GLuint total_grf;
570 };
571
572 struct brw_ff_gs_prog_data {
573 GLuint urb_read_length;
574 GLuint total_grf;
575
576 /**
577 * Gen6 transform feedback: Amount by which the streaming vertex buffer
578 * indices should be incremented each time the GS is invoked.
579 */
580 unsigned svbi_postincrement_value;
581 };
582
583
584 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
585 * this struct!
586 */
587 struct brw_vue_prog_data {
588 struct brw_stage_prog_data base;
589 struct brw_vue_map vue_map;
590
591 GLuint urb_read_length;
592 GLuint total_grf;
593
594 /* Used for calculating urb partitions. In the VS, this is the size of the
595 * URB entry used for both input and output to the thread. In the GS, this
596 * is the size of the URB entry used for output.
597 */
598 GLuint urb_entry_size;
599
600 bool simd8;
601 };
602
603
604 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
605 * struct!
606 */
607 struct brw_vs_prog_data {
608 struct brw_vue_prog_data base;
609
610 GLbitfield64 inputs_read;
611
612 bool uses_vertexid;
613 bool uses_instanceid;
614 };
615
616 /** Number of texture sampler units */
617 #define BRW_MAX_TEX_UNIT 32
618
619 /** Max number of render targets in a shader */
620 #define BRW_MAX_DRAW_BUFFERS 8
621
622 /** Max number of atomic counter buffer objects in a shader */
623 #define BRW_MAX_ABO 16
624
625 /** Max number of image uniforms in a shader */
626 #define BRW_MAX_IMAGES 32
627
628 /**
629 * Max number of binding table entries used for stream output.
630 *
631 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
632 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
633 *
634 * On Gen6, the size of transform feedback data is limited not by the number
635 * of components but by the number of binding table entries we set aside. We
636 * use one binding table entry for a float, one entry for a vector, and one
637 * entry per matrix column. Since the only way we can communicate our
638 * transform feedback capabilities to the client is via
639 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
640 * worst case, in which all the varyings are floats, so we use up one binding
641 * table entry per component. Therefore we need to set aside at least 64
642 * binding table entries for use by transform feedback.
643 *
644 * Note: since we don't currently pack varyings, it is currently impossible
645 * for the client to actually use up all of these binding table entries--if
646 * all of their varyings were floats, they would run out of varying slots and
647 * fail to link. But that's a bug, so it seems prudent to go ahead and
648 * allocate the number of binding table entries we will need once the bug is
649 * fixed.
650 */
651 #define BRW_MAX_SOL_BINDINGS 64
652
653 /** Maximum number of actual buffers used for stream output */
654 #define BRW_MAX_SOL_BUFFERS 4
655
656 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
657 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
658 12 + /* ubo */ \
659 BRW_MAX_ABO + \
660 BRW_MAX_IMAGES + \
661 2 /* shader time, pull constants */)
662
663 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
664
665 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
666 * this struct!
667 */
668 struct brw_gs_prog_data
669 {
670 struct brw_vue_prog_data base;
671
672 /**
673 * Size of an output vertex, measured in HWORDS (32 bytes).
674 */
675 unsigned output_vertex_size_hwords;
676
677 unsigned output_topology;
678
679 /**
680 * Size of the control data (cut bits or StreamID bits), in hwords (32
681 * bytes). 0 if there is no control data.
682 */
683 unsigned control_data_header_size_hwords;
684
685 /**
686 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
687 * if the control data is StreamID bits, or
688 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
689 * Ignored if control_data_header_size is 0.
690 */
691 unsigned control_data_format;
692
693 bool include_primitive_id;
694
695 int invocations;
696
697 /**
698 * Dispatch mode, can be any of:
699 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
700 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
701 * GEN7_GS_DISPATCH_MODE_SINGLE
702 */
703 int dispatch_mode;
704
705 /**
706 * Gen6 transform feedback enabled flag.
707 */
708 bool gen6_xfb_enabled;
709
710 /**
711 * Gen6: Provoking vertex convention for odd-numbered triangles
712 * in tristrips.
713 */
714 GLuint pv_first:1;
715
716 /**
717 * Gen6: Number of varyings that are output to transform feedback.
718 */
719 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
720
721 /**
722 * Gen6: Map from the index of a transform feedback binding table entry to the
723 * gl_varying_slot that should be streamed out through that binding table
724 * entry.
725 */
726 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
727
728 /**
729 * Gen6: Map from the index of a transform feedback binding table entry to the
730 * swizzles that should be used when streaming out data through that
731 * binding table entry.
732 */
733 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
734 };
735
736 /**
737 * Stride in bytes between shader_time entries.
738 *
739 * We separate entries by a cacheline to reduce traffic between EUs writing to
740 * different entries.
741 */
742 #define SHADER_TIME_STRIDE 64
743
744 struct brw_cache_item {
745 /**
746 * Effectively part of the key, cache_id identifies what kind of state
747 * buffer is involved, and also which dirty flag should set.
748 */
749 enum brw_cache_id cache_id;
750 /** 32-bit hash of the key data */
751 GLuint hash;
752 GLuint key_size; /* for variable-sized keys */
753 GLuint aux_size;
754 const void *key;
755
756 uint32_t offset;
757 uint32_t size;
758
759 struct brw_cache_item *next;
760 };
761
762
763 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
764 typedef void (*cache_aux_free_func)(const void *aux);
765
766 struct brw_cache {
767 struct brw_context *brw;
768
769 struct brw_cache_item **items;
770 drm_intel_bo *bo;
771 GLuint size, n_items;
772
773 uint32_t next_offset;
774 bool bo_used_by_gpu;
775
776 /**
777 * Optional functions used in determining whether the prog_data for a new
778 * cache item matches an existing cache item (in case there's relevant data
779 * outside of the prog_data). If NULL, a plain memcmp is done.
780 */
781 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
782 /** Optional functions for freeing other pointers attached to a prog_data. */
783 cache_aux_free_func aux_free[BRW_MAX_CACHE];
784 };
785
786
787 /* Considered adding a member to this struct to document which flags
788 * an update might raise so that ordering of the state atoms can be
789 * checked or derived at runtime. Dropped the idea in favor of having
790 * a debug mode where the state is monitored for flags which are
791 * raised that have already been tested against.
792 */
793 struct brw_tracked_state {
794 struct brw_state_flags dirty;
795 void (*emit)( struct brw_context *brw );
796 };
797
798 enum shader_time_shader_type {
799 ST_NONE,
800 ST_VS,
801 ST_VS_WRITTEN,
802 ST_VS_RESET,
803 ST_GS,
804 ST_GS_WRITTEN,
805 ST_GS_RESET,
806 ST_FS8,
807 ST_FS8_WRITTEN,
808 ST_FS8_RESET,
809 ST_FS16,
810 ST_FS16_WRITTEN,
811 ST_FS16_RESET,
812 };
813
814 struct brw_vertex_buffer {
815 /** Buffer object containing the uploaded vertex data */
816 drm_intel_bo *bo;
817 uint32_t offset;
818 /** Byte stride between elements in the uploaded array */
819 GLuint stride;
820 GLuint step_rate;
821 };
822 struct brw_vertex_element {
823 const struct gl_client_array *glarray;
824
825 int buffer;
826
827 /** Offset of the first element within the buffer object */
828 unsigned int offset;
829 };
830
831 struct brw_query_object {
832 struct gl_query_object Base;
833
834 /** Last query BO associated with this query. */
835 drm_intel_bo *bo;
836
837 /** Last index in bo with query data for this object. */
838 int last_index;
839
840 /** True if we know the batch has been flushed since we ended the query. */
841 bool flushed;
842 };
843
844 struct intel_sync_object {
845 struct gl_sync_object Base;
846
847 /** Batch associated with this sync object */
848 drm_intel_bo *bo;
849 };
850
851 enum brw_gpu_ring {
852 UNKNOWN_RING,
853 RENDER_RING,
854 BLT_RING,
855 };
856
857 struct intel_batchbuffer {
858 /** Current batchbuffer being queued up. */
859 drm_intel_bo *bo;
860 /** Last BO submitted to the hardware. Used for glFinish(). */
861 drm_intel_bo *last_bo;
862 /** BO for post-sync nonzero writes for gen6 workaround. */
863 drm_intel_bo *workaround_bo;
864
865 uint16_t emit, total;
866 uint16_t used, reserved_space;
867 uint32_t *map;
868 uint32_t *cpu_map;
869 #define BATCH_SZ (8192*sizeof(uint32_t))
870
871 uint32_t state_batch_offset;
872 enum brw_gpu_ring ring;
873 bool needs_sol_reset;
874
875 uint8_t pipe_controls_since_last_cs_stall;
876
877 struct {
878 uint16_t used;
879 int reloc_count;
880 } saved;
881 };
882
883 #define BRW_MAX_XFB_STREAMS 4
884
885 struct brw_transform_feedback_object {
886 struct gl_transform_feedback_object base;
887
888 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
889 drm_intel_bo *offset_bo;
890
891 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
892 bool zero_offsets;
893
894 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
895 GLenum primitive_mode;
896
897 /**
898 * Count of primitives generated during this transform feedback operation.
899 * @{
900 */
901 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
902 drm_intel_bo *prim_count_bo;
903 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
904 /** @} */
905
906 /**
907 * Number of vertices written between last Begin/EndTransformFeedback().
908 *
909 * Used to implement DrawTransformFeedback().
910 */
911 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
912 bool vertices_written_valid;
913 };
914
915 /**
916 * Data shared between each programmable stage in the pipeline (vs, gs, and
917 * wm).
918 */
919 struct brw_stage_state
920 {
921 gl_shader_stage stage;
922 struct brw_stage_prog_data *prog_data;
923
924 /**
925 * Optional scratch buffer used to store spilled register values and
926 * variably-indexed GRF arrays.
927 */
928 drm_intel_bo *scratch_bo;
929
930 /** Offset in the program cache to the program */
931 uint32_t prog_offset;
932
933 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
934 uint32_t state_offset;
935
936 uint32_t push_const_offset; /* Offset in the batchbuffer */
937 int push_const_size; /* in 256-bit register increments */
938
939 /* Binding table: pointers to SURFACE_STATE entries. */
940 uint32_t bind_bo_offset;
941 uint32_t surf_offset[BRW_MAX_SURFACES];
942
943 /** SAMPLER_STATE count and table offset */
944 uint32_t sampler_count;
945 uint32_t sampler_offset;
946 };
947
948
949 /**
950 * brw_context is derived from gl_context.
951 */
952 struct brw_context
953 {
954 struct gl_context ctx; /**< base class, must be first field */
955
956 struct
957 {
958 void (*update_texture_surface)(struct gl_context *ctx,
959 unsigned unit,
960 uint32_t *surf_offset,
961 bool for_gather);
962 void (*update_renderbuffer_surface)(struct brw_context *brw,
963 struct gl_renderbuffer *rb,
964 bool layered,
965 unsigned unit);
966
967 void (*emit_buffer_surface_state)(struct brw_context *brw,
968 uint32_t *out_offset,
969 drm_intel_bo *bo,
970 unsigned buffer_offset,
971 unsigned surface_format,
972 unsigned buffer_size,
973 unsigned pitch,
974 bool rw);
975 void (*emit_null_surface_state)(struct brw_context *brw,
976 unsigned width,
977 unsigned height,
978 unsigned samples,
979 uint32_t *out_offset);
980
981 /**
982 * Send the appropriate state packets to configure depth, stencil, and
983 * HiZ buffers (i965+ only)
984 */
985 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
986 struct intel_mipmap_tree *depth_mt,
987 uint32_t depth_offset,
988 uint32_t depthbuffer_format,
989 uint32_t depth_surface_type,
990 struct intel_mipmap_tree *stencil_mt,
991 bool hiz, bool separate_stencil,
992 uint32_t width, uint32_t height,
993 uint32_t tile_x, uint32_t tile_y);
994
995 } vtbl;
996
997 dri_bufmgr *bufmgr;
998
999 drm_intel_context *hw_ctx;
1000
1001 /**
1002 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1003 * and would need flushing before being used from another cache domain that
1004 * isn't coherent with it (i.e. the sampler).
1005 */
1006 struct set *render_cache;
1007
1008 /**
1009 * Number of resets observed in the system at context creation.
1010 *
1011 * This is tracked in the context so that we can determine that another
1012 * reset has occured.
1013 */
1014 uint32_t reset_count;
1015
1016 struct intel_batchbuffer batch;
1017 bool no_batch_wrap;
1018
1019 struct {
1020 drm_intel_bo *bo;
1021 uint32_t next_offset;
1022 } upload;
1023
1024 /**
1025 * Set if rendering has occured to the drawable's front buffer.
1026 *
1027 * This is used in the DRI2 case to detect that glFlush should also copy
1028 * the contents of the fake front buffer to the real front buffer.
1029 */
1030 bool front_buffer_dirty;
1031
1032 /** Framerate throttling: @{ */
1033 drm_intel_bo *throttle_batch[2];
1034
1035 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1036 * frame of rendering to complete. This gives a very precise cap to the
1037 * latency between input and output such that rendering never gets more
1038 * than a frame behind the user. (With the caveat that we technically are
1039 * not using the SwapBuffers itself as a barrier but the first batch
1040 * submitted afterwards, which may be immediately prior to the next
1041 * SwapBuffers.)
1042 */
1043 bool need_swap_throttle;
1044
1045 /** General throttling, not caught by throttling between SwapBuffers */
1046 bool need_flush_throttle;
1047 /** @} */
1048
1049 GLuint stats_wm;
1050
1051 /**
1052 * drirc options:
1053 * @{
1054 */
1055 bool no_rast;
1056 bool always_flush_batch;
1057 bool always_flush_cache;
1058 bool disable_throttling;
1059 bool precompile;
1060
1061 driOptionCache optionCache;
1062 /** @} */
1063
1064 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1065
1066 GLenum reduced_primitive;
1067
1068 /**
1069 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1070 * variable is set, this is the flag indicating to do expensive work that
1071 * might lead to a perf_debug() call.
1072 */
1073 bool perf_debug;
1074
1075 uint32_t max_gtt_map_object_size;
1076
1077 int gen;
1078 int gt;
1079 /* GT revision. This will be -1 if the revision couldn't be determined (eg,
1080 * if the kernel doesn't support the query).
1081 */
1082 int revision;
1083
1084 bool is_g4x;
1085 bool is_baytrail;
1086 bool is_haswell;
1087 bool is_cherryview;
1088
1089 bool has_hiz;
1090 bool has_separate_stencil;
1091 bool must_use_separate_stencil;
1092 bool has_llc;
1093 bool has_swizzling;
1094 bool has_surface_tile_offset;
1095 bool has_compr4;
1096 bool has_negative_rhw_bug;
1097 bool has_pln;
1098 bool no_simd8;
1099 bool use_rep_send;
1100 bool scalar_vs;
1101
1102 /**
1103 * Some versions of Gen hardware don't do centroid interpolation correctly
1104 * on unlit pixels, causing incorrect values for derivatives near triangle
1105 * edges. Enabling this flag causes the fragment shader to use
1106 * non-centroid interpolation for unlit pixels, at the expense of two extra
1107 * fragment shader instructions.
1108 */
1109 bool needs_unlit_centroid_workaround;
1110
1111 GLuint NewGLState;
1112 struct {
1113 struct brw_state_flags dirty;
1114 } state;
1115
1116 struct brw_cache cache;
1117
1118 /** IDs for meta stencil blit shader programs. */
1119 unsigned meta_stencil_blit_programs[2];
1120
1121 /* Whether a meta-operation is in progress. */
1122 bool meta_in_progress;
1123
1124 /* Whether the last depth/stencil packets were both NULL. */
1125 bool no_depth_or_stencil;
1126
1127 /* The last PMA stall bits programmed. */
1128 uint32_t pma_stall_bits;
1129
1130 struct {
1131 /** The value of gl_BaseVertex for the current _mesa_prim. */
1132 int gl_basevertex;
1133
1134 /**
1135 * Buffer and offset used for GL_ARB_shader_draw_parameters
1136 * (for now, only gl_BaseVertex).
1137 */
1138 drm_intel_bo *draw_params_bo;
1139 uint32_t draw_params_offset;
1140 } draw;
1141
1142 struct {
1143 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1144 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1145
1146 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1147 GLuint nr_enabled;
1148 GLuint nr_buffers;
1149
1150 /* Summary of size and varying of active arrays, so we can check
1151 * for changes to this state:
1152 */
1153 unsigned int min_index, max_index;
1154
1155 /* Offset from start of vertex buffer so we can avoid redefining
1156 * the same VB packed over and over again.
1157 */
1158 unsigned int start_vertex_bias;
1159
1160 /**
1161 * Certain vertex attribute formats aren't natively handled by the
1162 * hardware and require special VS code to fix up their values.
1163 *
1164 * These bitfields indicate which workarounds are needed.
1165 */
1166 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1167 } vb;
1168
1169 struct {
1170 /**
1171 * Index buffer for this draw_prims call.
1172 *
1173 * Updates are signaled by BRW_NEW_INDICES.
1174 */
1175 const struct _mesa_index_buffer *ib;
1176
1177 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1178 drm_intel_bo *bo;
1179 GLuint type;
1180
1181 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1182 * avoid re-uploading the IB packet over and over if we're actually
1183 * referencing the same index buffer.
1184 */
1185 unsigned int start_vertex_offset;
1186 } ib;
1187
1188 /* Active vertex program:
1189 */
1190 const struct gl_vertex_program *vertex_program;
1191 const struct gl_geometry_program *geometry_program;
1192 const struct gl_fragment_program *fragment_program;
1193
1194 /**
1195 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1196 * that we don't have to reemit that state every time we change FBOs.
1197 */
1198 int num_samples;
1199
1200 /**
1201 * Platform specific constants containing the maximum number of threads
1202 * for each pipeline stage.
1203 */
1204 int max_vs_threads;
1205 int max_hs_threads;
1206 int max_ds_threads;
1207 int max_gs_threads;
1208 int max_wm_threads;
1209
1210 /* BRW_NEW_URB_ALLOCATIONS:
1211 */
1212 struct {
1213 GLuint vsize; /* vertex size plus header in urb registers */
1214 GLuint gsize; /* GS output size in urb registers */
1215 GLuint csize; /* constant buffer size in urb registers */
1216 GLuint sfsize; /* setup data size in urb registers */
1217
1218 bool constrained;
1219
1220 GLuint min_vs_entries; /* Minimum number of VS entries */
1221 GLuint max_vs_entries; /* Maximum number of VS entries */
1222 GLuint max_hs_entries; /* Maximum number of HS entries */
1223 GLuint max_ds_entries; /* Maximum number of DS entries */
1224 GLuint max_gs_entries; /* Maximum number of GS entries */
1225
1226 GLuint nr_vs_entries;
1227 GLuint nr_gs_entries;
1228 GLuint nr_clip_entries;
1229 GLuint nr_sf_entries;
1230 GLuint nr_cs_entries;
1231
1232 GLuint vs_start;
1233 GLuint gs_start;
1234 GLuint clip_start;
1235 GLuint sf_start;
1236 GLuint cs_start;
1237 GLuint size; /* Hardware URB size, in KB. */
1238
1239 /* True if the most recently sent _3DSTATE_URB message allocated
1240 * URB space for the GS.
1241 */
1242 bool gs_present;
1243 } urb;
1244
1245
1246 /* BRW_NEW_CURBE_OFFSETS:
1247 */
1248 struct {
1249 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1250 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1251 GLuint clip_start;
1252 GLuint clip_size;
1253 GLuint vs_start;
1254 GLuint vs_size;
1255 GLuint total_size;
1256
1257 /**
1258 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1259 * for upload to the CURBE.
1260 */
1261 drm_intel_bo *curbe_bo;
1262 /** Offset within curbe_bo of space for current curbe entry */
1263 GLuint curbe_offset;
1264 } curbe;
1265
1266 /**
1267 * Layout of vertex data exiting the vertex shader.
1268 *
1269 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1270 */
1271 struct brw_vue_map vue_map_vs;
1272
1273 /**
1274 * Layout of vertex data exiting the geometry portion of the pipleine.
1275 * This comes from the geometry shader if one exists, otherwise from the
1276 * vertex shader.
1277 *
1278 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1279 */
1280 struct brw_vue_map vue_map_geom_out;
1281
1282 struct {
1283 struct brw_stage_state base;
1284 struct brw_vs_prog_data *prog_data;
1285 } vs;
1286
1287 struct {
1288 struct brw_stage_state base;
1289 struct brw_gs_prog_data *prog_data;
1290
1291 /**
1292 * True if the 3DSTATE_GS command most recently emitted to the 3D
1293 * pipeline enabled the GS; false otherwise.
1294 */
1295 bool enabled;
1296 } gs;
1297
1298 struct {
1299 struct brw_ff_gs_prog_data *prog_data;
1300
1301 bool prog_active;
1302 /** Offset in the program cache to the CLIP program pre-gen6 */
1303 uint32_t prog_offset;
1304 uint32_t state_offset;
1305
1306 uint32_t bind_bo_offset;
1307 /**
1308 * Surface offsets for the binding table. We only need surfaces to
1309 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1310 * need in this case.
1311 */
1312 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1313 } ff_gs;
1314
1315 struct {
1316 struct brw_clip_prog_data *prog_data;
1317
1318 /** Offset in the program cache to the CLIP program pre-gen6 */
1319 uint32_t prog_offset;
1320
1321 /* Offset in the batch to the CLIP state on pre-gen6. */
1322 uint32_t state_offset;
1323
1324 /* As of gen6, this is the offset in the batch to the CLIP VP,
1325 * instead of vp_bo.
1326 */
1327 uint32_t vp_offset;
1328 } clip;
1329
1330
1331 struct {
1332 struct brw_sf_prog_data *prog_data;
1333
1334 /** Offset in the program cache to the CLIP program pre-gen6 */
1335 uint32_t prog_offset;
1336 uint32_t state_offset;
1337 uint32_t vp_offset;
1338 bool viewport_transform_enable;
1339 } sf;
1340
1341 struct {
1342 struct brw_stage_state base;
1343 struct brw_wm_prog_data *prog_data;
1344
1345 GLuint render_surf;
1346
1347 /**
1348 * Buffer object used in place of multisampled null render targets on
1349 * Gen6. See brw_emit_null_surface_state().
1350 */
1351 drm_intel_bo *multisampled_null_render_target_bo;
1352 uint32_t fast_clear_op;
1353 } wm;
1354
1355
1356 struct {
1357 uint32_t state_offset;
1358 uint32_t blend_state_offset;
1359 uint32_t depth_stencil_state_offset;
1360 uint32_t vp_offset;
1361 } cc;
1362
1363 struct {
1364 struct brw_query_object *obj;
1365 bool begin_emitted;
1366 } query;
1367
1368 struct {
1369 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1370 const int *statistics_registers;
1371
1372 /** The number of active monitors using OA counters. */
1373 unsigned oa_users;
1374
1375 /**
1376 * A buffer object storing OA counter snapshots taken at the start and
1377 * end of each batch (creating "bookends" around the batch).
1378 */
1379 drm_intel_bo *bookend_bo;
1380
1381 /** The number of snapshots written to bookend_bo. */
1382 int bookend_snapshots;
1383
1384 /**
1385 * An array of monitors whose results haven't yet been assembled based on
1386 * the data in buffer objects.
1387 *
1388 * These may be active, or have already ended. However, the results
1389 * have not been requested.
1390 */
1391 struct brw_perf_monitor_object **unresolved;
1392 int unresolved_elements;
1393 int unresolved_array_size;
1394
1395 /**
1396 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1397 * the counter which MI_REPORT_PERF_COUNT stores there.
1398 */
1399 const int *oa_snapshot_layout;
1400
1401 /** Number of 32-bit entries in a hardware counter snapshot. */
1402 int entries_per_oa_snapshot;
1403 } perfmon;
1404
1405 int num_atoms;
1406 const struct brw_tracked_state atoms[57];
1407
1408 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1409 struct {
1410 uint32_t offset;
1411 uint32_t size;
1412 enum aub_state_struct_type type;
1413 } *state_batch_list;
1414 int state_batch_count;
1415
1416 uint32_t render_target_format[MESA_FORMAT_COUNT];
1417 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1418
1419 /* Interpolation modes, one byte per vue slot.
1420 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1421 */
1422 struct interpolation_mode_map interpolation_mode;
1423
1424 /* PrimitiveRestart */
1425 struct {
1426 bool in_progress;
1427 bool enable_cut_index;
1428 } prim_restart;
1429
1430 /** Computed depth/stencil/hiz state from the current attached
1431 * renderbuffers, valid only during the drawing state upload loop after
1432 * brw_workaround_depthstencil_alignment().
1433 */
1434 struct {
1435 struct intel_mipmap_tree *depth_mt;
1436 struct intel_mipmap_tree *stencil_mt;
1437
1438 /* Inter-tile (page-aligned) byte offsets. */
1439 uint32_t depth_offset, hiz_offset, stencil_offset;
1440 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1441 uint32_t tile_x, tile_y;
1442 } depthstencil;
1443
1444 uint32_t num_instances;
1445 int basevertex;
1446
1447 struct {
1448 drm_intel_bo *bo;
1449 struct gl_shader_program **shader_programs;
1450 struct gl_program **programs;
1451 enum shader_time_shader_type *types;
1452 uint64_t *cumulative;
1453 int num_entries;
1454 int max_entries;
1455 double report_time;
1456 } shader_time;
1457
1458 struct brw_fast_clear_state *fast_clear_state;
1459
1460 __DRIcontext *driContext;
1461 struct intel_screen *intelScreen;
1462 };
1463
1464 /*======================================================================
1465 * brw_vtbl.c
1466 */
1467 void brwInitVtbl( struct brw_context *brw );
1468
1469 /* brw_clear.c */
1470 extern void intelInitClearFuncs(struct dd_function_table *functions);
1471
1472 /*======================================================================
1473 * brw_context.c
1474 */
1475 extern const char *const brw_vendor_string;
1476
1477 extern const char *brw_get_renderer_string(unsigned deviceID);
1478
1479 enum {
1480 DRI_CONF_BO_REUSE_DISABLED,
1481 DRI_CONF_BO_REUSE_ALL
1482 };
1483
1484 void intel_update_renderbuffers(__DRIcontext *context,
1485 __DRIdrawable *drawable);
1486 void intel_prepare_render(struct brw_context *brw);
1487
1488 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1489 __DRIdrawable *drawable);
1490
1491 GLboolean brwCreateContext(gl_api api,
1492 const struct gl_config *mesaVis,
1493 __DRIcontext *driContextPriv,
1494 unsigned major_version,
1495 unsigned minor_version,
1496 uint32_t flags,
1497 bool notify_reset,
1498 unsigned *error,
1499 void *sharedContextPrivate);
1500
1501 /*======================================================================
1502 * brw_misc_state.c
1503 */
1504 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1505 struct intel_mipmap_tree *mt,
1506 unsigned level, unsigned layer, bool flat);
1507
1508 void brw_meta_updownsample(struct brw_context *brw,
1509 struct intel_mipmap_tree *src,
1510 struct intel_mipmap_tree *dst);
1511
1512 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1513 struct gl_framebuffer *read_fb,
1514 struct gl_framebuffer *draw_fb,
1515 GLfloat srcX0, GLfloat srcY0,
1516 GLfloat srcX1, GLfloat srcY1,
1517 GLfloat dstX0, GLfloat dstY0,
1518 GLfloat dstX1, GLfloat dstY1);
1519
1520 void brw_meta_stencil_updownsample(struct brw_context *brw,
1521 struct intel_mipmap_tree *src,
1522 struct intel_mipmap_tree *dst);
1523
1524 bool brw_meta_fast_clear(struct brw_context *brw,
1525 struct gl_framebuffer *fb,
1526 GLbitfield mask,
1527 bool partial_clear);
1528
1529 void
1530 brw_meta_resolve_color(struct brw_context *brw,
1531 struct intel_mipmap_tree *mt);
1532 void
1533 brw_meta_fast_clear_free(struct brw_context *brw);
1534
1535
1536 /*======================================================================
1537 * brw_misc_state.c
1538 */
1539 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1540 uint32_t depth_level,
1541 uint32_t depth_layer,
1542 struct intel_mipmap_tree *stencil_mt,
1543 uint32_t *out_tile_mask_x,
1544 uint32_t *out_tile_mask_y);
1545 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1546 GLbitfield clear_mask);
1547
1548 /* brw_object_purgeable.c */
1549 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1550
1551 /*======================================================================
1552 * brw_queryobj.c
1553 */
1554 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1555 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1556 void brw_emit_query_begin(struct brw_context *brw);
1557 void brw_emit_query_end(struct brw_context *brw);
1558
1559 /** gen6_queryobj.c */
1560 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1561 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1562 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1563 void brw_store_register_mem64(struct brw_context *brw,
1564 drm_intel_bo *bo, uint32_t reg, int idx);
1565
1566 /** intel_batchbuffer.c */
1567 void brw_load_register_mem(struct brw_context *brw,
1568 uint32_t reg,
1569 drm_intel_bo *bo,
1570 uint32_t read_domains, uint32_t write_domain,
1571 uint32_t offset);
1572
1573 /*======================================================================
1574 * brw_state_dump.c
1575 */
1576 void brw_debug_batch(struct brw_context *brw);
1577 void brw_annotate_aub(struct brw_context *brw);
1578
1579 /*======================================================================
1580 * brw_tex.c
1581 */
1582 void brw_validate_textures( struct brw_context *brw );
1583
1584
1585 /*======================================================================
1586 * brw_program.c
1587 */
1588 void brwInitFragProgFuncs( struct dd_function_table *functions );
1589
1590 int brw_get_scratch_size(int size);
1591 void brw_get_scratch_bo(struct brw_context *brw,
1592 drm_intel_bo **scratch_bo, int size);
1593 void brw_init_shader_time(struct brw_context *brw);
1594 int brw_get_shader_time_index(struct brw_context *brw,
1595 struct gl_shader_program *shader_prog,
1596 struct gl_program *prog,
1597 enum shader_time_shader_type type);
1598 void brw_collect_and_report_shader_time(struct brw_context *brw);
1599 void brw_destroy_shader_time(struct brw_context *brw);
1600
1601 /* brw_urb.c
1602 */
1603 void brw_upload_urb_fence(struct brw_context *brw);
1604
1605 /* brw_curbe.c
1606 */
1607 void brw_upload_cs_urb_state(struct brw_context *brw);
1608
1609 /* brw_fs_reg_allocate.cpp
1610 */
1611 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1612
1613 /* brw_vec4_reg_allocate.cpp */
1614 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1615
1616 /* brw_disasm.c */
1617 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1618 struct brw_inst *inst, bool is_compacted);
1619
1620 /* brw_vs.c */
1621 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1622
1623 /* brw_draw_upload.c */
1624 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1625 const struct gl_client_array *glarray);
1626
1627 static inline unsigned
1628 brw_get_index_type(GLenum type)
1629 {
1630 assert((type == GL_UNSIGNED_BYTE)
1631 || (type == GL_UNSIGNED_SHORT)
1632 || (type == GL_UNSIGNED_INT));
1633
1634 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1635 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1636 * to map to scale factors of 0, 1, and 2, respectively. These scale
1637 * factors are then left-shfited by 8 to be in the correct position in the
1638 * CMD_INDEX_BUFFER packet.
1639 *
1640 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1641 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1642 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1643 */
1644 return (type - 0x1401) << 7;
1645 }
1646
1647 void brw_prepare_vertices(struct brw_context *brw);
1648
1649 /* brw_wm_surface_state.c */
1650 void brw_init_surface_formats(struct brw_context *brw);
1651 void brw_create_constant_surface(struct brw_context *brw,
1652 drm_intel_bo *bo,
1653 uint32_t offset,
1654 uint32_t size,
1655 uint32_t *out_offset,
1656 bool dword_pitch);
1657 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1658 unsigned unit,
1659 uint32_t *surf_offset);
1660 void
1661 brw_update_sol_surface(struct brw_context *brw,
1662 struct gl_buffer_object *buffer_obj,
1663 uint32_t *out_offset, unsigned num_vector_components,
1664 unsigned stride_dwords, unsigned offset_dwords);
1665 void brw_upload_ubo_surfaces(struct brw_context *brw,
1666 struct gl_shader *shader,
1667 struct brw_stage_state *stage_state,
1668 struct brw_stage_prog_data *prog_data,
1669 bool dword_pitch);
1670 void brw_upload_abo_surfaces(struct brw_context *brw,
1671 struct gl_shader_program *prog,
1672 struct brw_stage_state *stage_state,
1673 struct brw_stage_prog_data *prog_data);
1674
1675 /* brw_surface_formats.c */
1676 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1677 bool brw_render_target_supported(struct brw_context *brw,
1678 struct gl_renderbuffer *rb);
1679 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1680
1681 /* brw_performance_monitor.c */
1682 void brw_init_performance_monitors(struct brw_context *brw);
1683 void brw_dump_perf_monitors(struct brw_context *brw);
1684 void brw_perf_monitor_new_batch(struct brw_context *brw);
1685 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1686
1687 /* intel_buffer_objects.c */
1688 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1689 const char *bo_name);
1690 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1691 const char *bo_name);
1692
1693 /* intel_extensions.c */
1694 extern void intelInitExtensions(struct gl_context *ctx);
1695
1696 /* intel_state.c */
1697 extern int intel_translate_shadow_compare_func(GLenum func);
1698 extern int intel_translate_compare_func(GLenum func);
1699 extern int intel_translate_stencil_op(GLenum op);
1700 extern int intel_translate_logic_op(GLenum opcode);
1701
1702 /* intel_syncobj.c */
1703 void intel_init_syncobj_functions(struct dd_function_table *functions);
1704
1705 /* gen6_sol.c */
1706 struct gl_transform_feedback_object *
1707 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1708 void
1709 brw_delete_transform_feedback(struct gl_context *ctx,
1710 struct gl_transform_feedback_object *obj);
1711 void
1712 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1713 struct gl_transform_feedback_object *obj);
1714 void
1715 brw_end_transform_feedback(struct gl_context *ctx,
1716 struct gl_transform_feedback_object *obj);
1717 GLsizei
1718 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1719 struct gl_transform_feedback_object *obj,
1720 GLuint stream);
1721
1722 /* gen7_sol_state.c */
1723 void
1724 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1725 struct gl_transform_feedback_object *obj);
1726 void
1727 gen7_end_transform_feedback(struct gl_context *ctx,
1728 struct gl_transform_feedback_object *obj);
1729 void
1730 gen7_pause_transform_feedback(struct gl_context *ctx,
1731 struct gl_transform_feedback_object *obj);
1732 void
1733 gen7_resume_transform_feedback(struct gl_context *ctx,
1734 struct gl_transform_feedback_object *obj);
1735
1736 /* brw_blorp_blit.cpp */
1737 GLbitfield
1738 brw_blorp_framebuffer(struct brw_context *brw,
1739 struct gl_framebuffer *readFb,
1740 struct gl_framebuffer *drawFb,
1741 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1742 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1743 GLbitfield mask, GLenum filter);
1744
1745 bool
1746 brw_blorp_copytexsubimage(struct brw_context *brw,
1747 struct gl_renderbuffer *src_rb,
1748 struct gl_texture_image *dst_image,
1749 int slice,
1750 int srcX0, int srcY0,
1751 int dstX0, int dstY0,
1752 int width, int height);
1753
1754 /* gen6_multisample_state.c */
1755 unsigned
1756 gen6_determine_sample_mask(struct brw_context *brw);
1757
1758 void
1759 gen6_emit_3dstate_multisample(struct brw_context *brw,
1760 unsigned num_samples);
1761 void
1762 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1763 void
1764 gen6_get_sample_position(struct gl_context *ctx,
1765 struct gl_framebuffer *fb,
1766 GLuint index,
1767 GLfloat *result);
1768 void
1769 gen6_set_sample_maps(struct gl_context *ctx);
1770
1771 /* gen8_multisample_state.c */
1772 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1773 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1774
1775 /* gen7_urb.c */
1776 void
1777 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1778 unsigned gs_size, unsigned fs_size);
1779
1780 void
1781 gen7_emit_urb_state(struct brw_context *brw,
1782 unsigned nr_vs_entries, unsigned vs_size,
1783 unsigned vs_start, unsigned nr_gs_entries,
1784 unsigned gs_size, unsigned gs_start);
1785
1786
1787 /* brw_reset.c */
1788 extern GLenum
1789 brw_get_graphics_reset_status(struct gl_context *ctx);
1790
1791 /*======================================================================
1792 * Inline conversion functions. These are better-typed than the
1793 * macros used previously:
1794 */
1795 static inline struct brw_context *
1796 brw_context( struct gl_context *ctx )
1797 {
1798 return (struct brw_context *)ctx;
1799 }
1800
1801 static inline struct brw_vertex_program *
1802 brw_vertex_program(struct gl_vertex_program *p)
1803 {
1804 return (struct brw_vertex_program *) p;
1805 }
1806
1807 static inline const struct brw_vertex_program *
1808 brw_vertex_program_const(const struct gl_vertex_program *p)
1809 {
1810 return (const struct brw_vertex_program *) p;
1811 }
1812
1813 static inline struct brw_geometry_program *
1814 brw_geometry_program(struct gl_geometry_program *p)
1815 {
1816 return (struct brw_geometry_program *) p;
1817 }
1818
1819 static inline struct brw_fragment_program *
1820 brw_fragment_program(struct gl_fragment_program *p)
1821 {
1822 return (struct brw_fragment_program *) p;
1823 }
1824
1825 static inline const struct brw_fragment_program *
1826 brw_fragment_program_const(const struct gl_fragment_program *p)
1827 {
1828 return (const struct brw_fragment_program *) p;
1829 }
1830
1831 /**
1832 * Pre-gen6, the register file of the EUs was shared between threads,
1833 * and each thread used some subset allocated on a 16-register block
1834 * granularity. The unit states wanted these block counts.
1835 */
1836 static inline int
1837 brw_register_blocks(int reg_count)
1838 {
1839 return ALIGN(reg_count, 16) / 16 - 1;
1840 }
1841
1842 static inline uint32_t
1843 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1844 uint32_t prog_offset)
1845 {
1846 if (brw->gen >= 5) {
1847 /* Using state base address. */
1848 return prog_offset;
1849 }
1850
1851 drm_intel_bo_emit_reloc(brw->batch.bo,
1852 state_offset,
1853 brw->cache.bo,
1854 prog_offset,
1855 I915_GEM_DOMAIN_INSTRUCTION, 0);
1856
1857 return brw->cache.bo->offset64 + prog_offset;
1858 }
1859
1860 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1861 bool brw_lower_texture_gradients(struct brw_context *brw,
1862 struct exec_list *instructions);
1863 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1864
1865 struct opcode_desc {
1866 char *name;
1867 int nsrc;
1868 int ndst;
1869 };
1870
1871 extern const struct opcode_desc opcode_descs[128];
1872 extern const char * const conditional_modifier[16];
1873
1874 void
1875 brw_emit_depthbuffer(struct brw_context *brw);
1876
1877 void
1878 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1879 struct intel_mipmap_tree *depth_mt,
1880 uint32_t depth_offset, uint32_t depthbuffer_format,
1881 uint32_t depth_surface_type,
1882 struct intel_mipmap_tree *stencil_mt,
1883 bool hiz, bool separate_stencil,
1884 uint32_t width, uint32_t height,
1885 uint32_t tile_x, uint32_t tile_y);
1886
1887 void
1888 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1889 struct intel_mipmap_tree *depth_mt,
1890 uint32_t depth_offset, uint32_t depthbuffer_format,
1891 uint32_t depth_surface_type,
1892 struct intel_mipmap_tree *stencil_mt,
1893 bool hiz, bool separate_stencil,
1894 uint32_t width, uint32_t height,
1895 uint32_t tile_x, uint32_t tile_y);
1896
1897 void
1898 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1899 struct intel_mipmap_tree *depth_mt,
1900 uint32_t depth_offset, uint32_t depthbuffer_format,
1901 uint32_t depth_surface_type,
1902 struct intel_mipmap_tree *stencil_mt,
1903 bool hiz, bool separate_stencil,
1904 uint32_t width, uint32_t height,
1905 uint32_t tile_x, uint32_t tile_y);
1906 void
1907 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1908 struct intel_mipmap_tree *depth_mt,
1909 uint32_t depth_offset, uint32_t depthbuffer_format,
1910 uint32_t depth_surface_type,
1911 struct intel_mipmap_tree *stencil_mt,
1912 bool hiz, bool separate_stencil,
1913 uint32_t width, uint32_t height,
1914 uint32_t tile_x, uint32_t tile_y);
1915
1916 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1917 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1918
1919 uint32_t get_hw_prim_for_gl_prim(int mode);
1920
1921 void
1922 brw_setup_vue_key_clip_info(struct brw_context *brw,
1923 struct brw_vue_prog_key *key,
1924 bool program_uses_clip_distance);
1925
1926 void
1927 gen6_upload_push_constants(struct brw_context *brw,
1928 const struct gl_program *prog,
1929 const struct brw_stage_prog_data *prog_data,
1930 struct brw_stage_state *stage_state,
1931 enum aub_state_struct_type type);
1932
1933 #ifdef __cplusplus
1934 }
1935 #endif
1936
1937 #endif