i965: Add state bits for tess stages
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_CTRL_PROGRAM,
183 BRW_STATE_TESS_EVAL_PROGRAM,
184 BRW_STATE_VERTEX_PROGRAM,
185 BRW_STATE_CURBE_OFFSETS,
186 BRW_STATE_REDUCED_PRIMITIVE,
187 BRW_STATE_PATCH_PRIMITIVE,
188 BRW_STATE_PRIMITIVE,
189 BRW_STATE_CONTEXT,
190 BRW_STATE_PSP,
191 BRW_STATE_SURFACES,
192 BRW_STATE_BINDING_TABLE_POINTERS,
193 BRW_STATE_INDICES,
194 BRW_STATE_VERTICES,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_GS_CONSTBUF,
199 BRW_STATE_PROGRAM_CACHE,
200 BRW_STATE_STATE_BASE_ADDRESS,
201 BRW_STATE_VUE_MAP_GEOM_OUT,
202 BRW_STATE_TRANSFORM_FEEDBACK,
203 BRW_STATE_RASTERIZER_DISCARD,
204 BRW_STATE_STATS_WM,
205 BRW_STATE_UNIFORM_BUFFER,
206 BRW_STATE_ATOMIC_BUFFER,
207 BRW_STATE_IMAGE_UNITS,
208 BRW_STATE_META_IN_PROGRESS,
209 BRW_STATE_INTERPOLATION_MAP,
210 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
211 BRW_STATE_NUM_SAMPLES,
212 BRW_STATE_TEXTURE_BUFFER,
213 BRW_STATE_GEN4_UNIT_STATE,
214 BRW_STATE_CC_VP,
215 BRW_STATE_SF_VP,
216 BRW_STATE_CLIP_VP,
217 BRW_STATE_SAMPLER_STATE_TABLE,
218 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
219 BRW_STATE_COMPUTE_PROGRAM,
220 BRW_STATE_CS_WORK_GROUPS,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_state_cache code with special cases, we retain the dirty
248 * bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_EVAL_PROGRAM (1ull << BRW_STATE_TESS_EVAL_PROGRAM)
263 #define BRW_NEW_TESS_CTRL_PROGRAM (1ull << BRW_STATE_TESS_CTRL_PROGRAM)
264 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
265 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
266 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
267 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
268 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
269 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
270 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
271 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
272 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
273 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
274 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
275 /**
276 * Used for any batch entry with a relocated pointer that will be used
277 * by any 3D rendering.
278 */
279 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
280 /** \see brw.state.depth_region */
281 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
282 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
283 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
284 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
285 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
286 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306
307 struct brw_state_flags {
308 /** State update flags signalled by mesa internals */
309 GLuint mesa;
310 /**
311 * State update flags signalled as the result of brw_tracked_state updates
312 */
313 uint64_t brw;
314 };
315
316 /** Subclass of Mesa vertex program */
317 struct brw_vertex_program {
318 struct gl_vertex_program program;
319 GLuint id;
320 };
321
322
323 /** Subclass of Mesa tessellation control program */
324 struct brw_tess_ctrl_program {
325 struct gl_tess_ctrl_program program;
326 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa tessellation evaluation program */
331 struct brw_tess_eval_program {
332 struct gl_tess_eval_program program;
333 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
334 };
335
336
337 /** Subclass of Mesa geometry program */
338 struct brw_geometry_program {
339 struct gl_geometry_program program;
340 unsigned id; /**< serial no. to identify geom progs, never re-used */
341 };
342
343
344 /** Subclass of Mesa fragment program */
345 struct brw_fragment_program {
346 struct gl_fragment_program program;
347 GLuint id; /**< serial no. to identify frag progs, never re-used */
348 };
349
350
351 /** Subclass of Mesa compute program */
352 struct brw_compute_program {
353 struct gl_compute_program program;
354 unsigned id; /**< serial no. to identify compute progs, never re-used */
355 };
356
357
358 struct brw_shader {
359 struct gl_shader base;
360
361 bool compiled_once;
362 };
363
364 /**
365 * Bitmask indicating which fragment shader inputs represent varyings (and
366 * hence have to be delivered to the fragment shader by the SF/SBE stage).
367 */
368 #define BRW_FS_VARYING_INPUT_MASK \
369 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
370 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
371
372
373 /*
374 * Mapping of VUE map slots to interpolation modes.
375 */
376 struct interpolation_mode_map {
377 unsigned char mode[BRW_VARYING_SLOT_COUNT];
378 };
379
380 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
381 {
382 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
383 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
384 return true;
385
386 return false;
387 }
388
389 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
390 {
391 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
392 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
393 return true;
394
395 return false;
396 }
397
398
399 struct brw_sf_prog_data {
400 GLuint urb_read_length;
401 GLuint total_grf;
402
403 /* Each vertex may have upto 12 attributes, 4 components each,
404 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
405 * rows.
406 *
407 * Actually we use 4 for each, so call it 12 rows.
408 */
409 GLuint urb_entry_size;
410 };
411
412
413 /**
414 * We always program SF to start reading at an offset of 1 (2 varying slots)
415 * from the start of the vertex URB entry. This causes it to skip:
416 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
417 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
418 */
419 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
420
421
422 struct brw_clip_prog_data {
423 GLuint curb_read_length; /* user planes? */
424 GLuint clip_mode;
425 GLuint urb_read_length;
426 GLuint total_grf;
427 };
428
429 struct brw_ff_gs_prog_data {
430 GLuint urb_read_length;
431 GLuint total_grf;
432
433 /**
434 * Gen6 transform feedback: Amount by which the streaming vertex buffer
435 * indices should be incremented each time the GS is invoked.
436 */
437 unsigned svbi_postincrement_value;
438 };
439
440 /** Number of texture sampler units */
441 #define BRW_MAX_TEX_UNIT 32
442
443 /** Max number of render targets in a shader */
444 #define BRW_MAX_DRAW_BUFFERS 8
445
446 /** Max number of UBOs in a shader */
447 #define BRW_MAX_UBO 14
448
449 /** Max number of SSBOs in a shader */
450 #define BRW_MAX_SSBO 12
451
452 /** Max number of atomic counter buffer objects in a shader */
453 #define BRW_MAX_ABO 16
454
455 /** Max number of image uniforms in a shader */
456 #define BRW_MAX_IMAGES 32
457
458 /**
459 * Max number of binding table entries used for stream output.
460 *
461 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
462 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
463 *
464 * On Gen6, the size of transform feedback data is limited not by the number
465 * of components but by the number of binding table entries we set aside. We
466 * use one binding table entry for a float, one entry for a vector, and one
467 * entry per matrix column. Since the only way we can communicate our
468 * transform feedback capabilities to the client is via
469 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
470 * worst case, in which all the varyings are floats, so we use up one binding
471 * table entry per component. Therefore we need to set aside at least 64
472 * binding table entries for use by transform feedback.
473 *
474 * Note: since we don't currently pack varyings, it is currently impossible
475 * for the client to actually use up all of these binding table entries--if
476 * all of their varyings were floats, they would run out of varying slots and
477 * fail to link. But that's a bug, so it seems prudent to go ahead and
478 * allocate the number of binding table entries we will need once the bug is
479 * fixed.
480 */
481 #define BRW_MAX_SOL_BINDINGS 64
482
483 /** Maximum number of actual buffers used for stream output */
484 #define BRW_MAX_SOL_BUFFERS 4
485
486 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
487 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
488 BRW_MAX_UBO + \
489 BRW_MAX_SSBO + \
490 BRW_MAX_ABO + \
491 BRW_MAX_IMAGES + \
492 2 + /* shader time, pull constants */ \
493 1 /* cs num work groups */)
494
495 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
496
497 /**
498 * Stride in bytes between shader_time entries.
499 *
500 * We separate entries by a cacheline to reduce traffic between EUs writing to
501 * different entries.
502 */
503 #define SHADER_TIME_STRIDE 64
504
505 struct brw_cache_item {
506 /**
507 * Effectively part of the key, cache_id identifies what kind of state
508 * buffer is involved, and also which dirty flag should set.
509 */
510 enum brw_cache_id cache_id;
511 /** 32-bit hash of the key data */
512 GLuint hash;
513 GLuint key_size; /* for variable-sized keys */
514 GLuint aux_size;
515 const void *key;
516
517 uint32_t offset;
518 uint32_t size;
519
520 struct brw_cache_item *next;
521 };
522
523
524 struct brw_cache {
525 struct brw_context *brw;
526
527 struct brw_cache_item **items;
528 drm_intel_bo *bo;
529 GLuint size, n_items;
530
531 uint32_t next_offset;
532 bool bo_used_by_gpu;
533 };
534
535
536 /* Considered adding a member to this struct to document which flags
537 * an update might raise so that ordering of the state atoms can be
538 * checked or derived at runtime. Dropped the idea in favor of having
539 * a debug mode where the state is monitored for flags which are
540 * raised that have already been tested against.
541 */
542 struct brw_tracked_state {
543 struct brw_state_flags dirty;
544 void (*emit)( struct brw_context *brw );
545 };
546
547 enum shader_time_shader_type {
548 ST_NONE,
549 ST_VS,
550 ST_TCS,
551 ST_TES,
552 ST_GS,
553 ST_FS8,
554 ST_FS16,
555 ST_CS,
556 };
557
558 struct brw_vertex_buffer {
559 /** Buffer object containing the uploaded vertex data */
560 drm_intel_bo *bo;
561 uint32_t offset;
562 /** Byte stride between elements in the uploaded array */
563 GLuint stride;
564 GLuint step_rate;
565 };
566 struct brw_vertex_element {
567 const struct gl_client_array *glarray;
568
569 int buffer;
570
571 /** Offset of the first element within the buffer object */
572 unsigned int offset;
573 };
574
575 struct brw_query_object {
576 struct gl_query_object Base;
577
578 /** Last query BO associated with this query. */
579 drm_intel_bo *bo;
580
581 /** Last index in bo with query data for this object. */
582 int last_index;
583
584 /** True if we know the batch has been flushed since we ended the query. */
585 bool flushed;
586 };
587
588 enum brw_gpu_ring {
589 UNKNOWN_RING,
590 RENDER_RING,
591 BLT_RING,
592 };
593
594 struct intel_batchbuffer {
595 /** Current batchbuffer being queued up. */
596 drm_intel_bo *bo;
597 /** Last BO submitted to the hardware. Used for glFinish(). */
598 drm_intel_bo *last_bo;
599
600 #ifdef DEBUG
601 uint16_t emit, total;
602 #endif
603 uint16_t reserved_space;
604 uint32_t *map_next;
605 uint32_t *map;
606 uint32_t *cpu_map;
607 #define BATCH_SZ (8192*sizeof(uint32_t))
608
609 uint32_t state_batch_offset;
610 enum brw_gpu_ring ring;
611 bool needs_sol_reset;
612
613 struct {
614 uint32_t *map_next;
615 int reloc_count;
616 } saved;
617 };
618
619 #define MAX_GS_INPUT_VERTICES 6
620
621 #define BRW_MAX_XFB_STREAMS 4
622
623 struct brw_transform_feedback_object {
624 struct gl_transform_feedback_object base;
625
626 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
627 drm_intel_bo *offset_bo;
628
629 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
630 bool zero_offsets;
631
632 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
633 GLenum primitive_mode;
634
635 /**
636 * Count of primitives generated during this transform feedback operation.
637 * @{
638 */
639 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
640 drm_intel_bo *prim_count_bo;
641 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
642 /** @} */
643
644 /**
645 * Number of vertices written between last Begin/EndTransformFeedback().
646 *
647 * Used to implement DrawTransformFeedback().
648 */
649 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
650 bool vertices_written_valid;
651 };
652
653 /**
654 * Data shared between each programmable stage in the pipeline (vs, gs, and
655 * wm).
656 */
657 struct brw_stage_state
658 {
659 gl_shader_stage stage;
660 struct brw_stage_prog_data *prog_data;
661
662 /**
663 * Optional scratch buffer used to store spilled register values and
664 * variably-indexed GRF arrays.
665 */
666 drm_intel_bo *scratch_bo;
667
668 /** Offset in the program cache to the program */
669 uint32_t prog_offset;
670
671 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
672 uint32_t state_offset;
673
674 uint32_t push_const_offset; /* Offset in the batchbuffer */
675 int push_const_size; /* in 256-bit register increments */
676
677 /* Binding table: pointers to SURFACE_STATE entries. */
678 uint32_t bind_bo_offset;
679 uint32_t surf_offset[BRW_MAX_SURFACES];
680
681 /** SAMPLER_STATE count and table offset */
682 uint32_t sampler_count;
683 uint32_t sampler_offset;
684 };
685
686 enum brw_predicate_state {
687 /* The first two states are used if we can determine whether to draw
688 * without having to look at the values in the query object buffer. This
689 * will happen if there is no conditional render in progress, if the query
690 * object is already completed or if something else has already added
691 * samples to the preliminary result such as via a BLT command.
692 */
693 BRW_PREDICATE_STATE_RENDER,
694 BRW_PREDICATE_STATE_DONT_RENDER,
695 /* In this case whether to draw or not depends on the result of an
696 * MI_PREDICATE command so the predicate enable bit needs to be checked.
697 */
698 BRW_PREDICATE_STATE_USE_BIT
699 };
700
701 struct shader_times;
702
703 /**
704 * brw_context is derived from gl_context.
705 */
706 struct brw_context
707 {
708 struct gl_context ctx; /**< base class, must be first field */
709
710 struct
711 {
712 void (*update_texture_surface)(struct gl_context *ctx,
713 unsigned unit,
714 uint32_t *surf_offset,
715 bool for_gather);
716 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
717 struct gl_renderbuffer *rb,
718 bool layered, unsigned unit,
719 uint32_t surf_index);
720
721 void (*emit_texture_surface_state)(struct brw_context *brw,
722 struct intel_mipmap_tree *mt,
723 GLenum target,
724 unsigned min_layer,
725 unsigned max_layer,
726 unsigned min_level,
727 unsigned max_level,
728 unsigned format,
729 unsigned swizzle,
730 uint32_t *surf_offset,
731 bool rw, bool for_gather);
732 void (*emit_buffer_surface_state)(struct brw_context *brw,
733 uint32_t *out_offset,
734 drm_intel_bo *bo,
735 unsigned buffer_offset,
736 unsigned surface_format,
737 unsigned buffer_size,
738 unsigned pitch,
739 bool rw);
740 void (*emit_null_surface_state)(struct brw_context *brw,
741 unsigned width,
742 unsigned height,
743 unsigned samples,
744 uint32_t *out_offset);
745
746 /**
747 * Send the appropriate state packets to configure depth, stencil, and
748 * HiZ buffers (i965+ only)
749 */
750 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
751 struct intel_mipmap_tree *depth_mt,
752 uint32_t depth_offset,
753 uint32_t depthbuffer_format,
754 uint32_t depth_surface_type,
755 struct intel_mipmap_tree *stencil_mt,
756 bool hiz, bool separate_stencil,
757 uint32_t width, uint32_t height,
758 uint32_t tile_x, uint32_t tile_y);
759
760 } vtbl;
761
762 dri_bufmgr *bufmgr;
763
764 drm_intel_context *hw_ctx;
765
766 /** BO for post-sync nonzero writes for gen6 workaround. */
767 drm_intel_bo *workaround_bo;
768 uint8_t pipe_controls_since_last_cs_stall;
769
770 /**
771 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
772 * and would need flushing before being used from another cache domain that
773 * isn't coherent with it (i.e. the sampler).
774 */
775 struct set *render_cache;
776
777 /**
778 * Number of resets observed in the system at context creation.
779 *
780 * This is tracked in the context so that we can determine that another
781 * reset has occurred.
782 */
783 uint32_t reset_count;
784
785 struct intel_batchbuffer batch;
786 bool no_batch_wrap;
787
788 struct {
789 drm_intel_bo *bo;
790 uint32_t next_offset;
791 } upload;
792
793 /**
794 * Set if rendering has occurred to the drawable's front buffer.
795 *
796 * This is used in the DRI2 case to detect that glFlush should also copy
797 * the contents of the fake front buffer to the real front buffer.
798 */
799 bool front_buffer_dirty;
800
801 /** Framerate throttling: @{ */
802 drm_intel_bo *throttle_batch[2];
803
804 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
805 * frame of rendering to complete. This gives a very precise cap to the
806 * latency between input and output such that rendering never gets more
807 * than a frame behind the user. (With the caveat that we technically are
808 * not using the SwapBuffers itself as a barrier but the first batch
809 * submitted afterwards, which may be immediately prior to the next
810 * SwapBuffers.)
811 */
812 bool need_swap_throttle;
813
814 /** General throttling, not caught by throttling between SwapBuffers */
815 bool need_flush_throttle;
816 /** @} */
817
818 GLuint stats_wm;
819
820 /**
821 * drirc options:
822 * @{
823 */
824 bool no_rast;
825 bool always_flush_batch;
826 bool always_flush_cache;
827 bool disable_throttling;
828 bool precompile;
829
830 driOptionCache optionCache;
831 /** @} */
832
833 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
834
835 GLenum reduced_primitive;
836
837 /**
838 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
839 * variable is set, this is the flag indicating to do expensive work that
840 * might lead to a perf_debug() call.
841 */
842 bool perf_debug;
843
844 uint32_t max_gtt_map_object_size;
845
846 int gen;
847 int gt;
848
849 bool is_g4x;
850 bool is_baytrail;
851 bool is_haswell;
852 bool is_cherryview;
853 bool is_broxton;
854
855 bool has_hiz;
856 bool has_separate_stencil;
857 bool must_use_separate_stencil;
858 bool has_llc;
859 bool has_swizzling;
860 bool has_surface_tile_offset;
861 bool has_compr4;
862 bool has_negative_rhw_bug;
863 bool has_pln;
864 bool no_simd8;
865 bool use_rep_send;
866 bool use_resource_streamer;
867
868 /**
869 * Some versions of Gen hardware don't do centroid interpolation correctly
870 * on unlit pixels, causing incorrect values for derivatives near triangle
871 * edges. Enabling this flag causes the fragment shader to use
872 * non-centroid interpolation for unlit pixels, at the expense of two extra
873 * fragment shader instructions.
874 */
875 bool needs_unlit_centroid_workaround;
876
877 GLuint NewGLState;
878 struct {
879 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
880 } state;
881
882 enum brw_pipeline last_pipeline;
883
884 struct brw_cache cache;
885
886 /** IDs for meta stencil blit shader programs. */
887 unsigned meta_stencil_blit_programs[2];
888
889 /* Whether a meta-operation is in progress. */
890 bool meta_in_progress;
891
892 /* Whether the last depth/stencil packets were both NULL. */
893 bool no_depth_or_stencil;
894
895 /* The last PMA stall bits programmed. */
896 uint32_t pma_stall_bits;
897
898 struct {
899 /** The value of gl_BaseVertex for the current _mesa_prim. */
900 int gl_basevertex;
901
902 /**
903 * Buffer and offset used for GL_ARB_shader_draw_parameters
904 * (for now, only gl_BaseVertex).
905 */
906 drm_intel_bo *draw_params_bo;
907 uint32_t draw_params_offset;
908 } draw;
909
910 struct {
911 /**
912 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
913 * an indirect call, and num_work_groups_offset is valid. Otherwise,
914 * num_work_groups is set based on glDispatchCompute.
915 */
916 drm_intel_bo *num_work_groups_bo;
917 GLintptr num_work_groups_offset;
918 const GLuint *num_work_groups;
919 } compute;
920
921 struct {
922 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
923 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
924
925 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
926 GLuint nr_enabled;
927 GLuint nr_buffers;
928
929 /* Summary of size and varying of active arrays, so we can check
930 * for changes to this state:
931 */
932 unsigned int min_index, max_index;
933
934 /* Offset from start of vertex buffer so we can avoid redefining
935 * the same VB packed over and over again.
936 */
937 unsigned int start_vertex_bias;
938
939 /**
940 * Certain vertex attribute formats aren't natively handled by the
941 * hardware and require special VS code to fix up their values.
942 *
943 * These bitfields indicate which workarounds are needed.
944 */
945 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
946 } vb;
947
948 struct {
949 /**
950 * Index buffer for this draw_prims call.
951 *
952 * Updates are signaled by BRW_NEW_INDICES.
953 */
954 const struct _mesa_index_buffer *ib;
955
956 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
957 drm_intel_bo *bo;
958 GLuint type;
959
960 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
961 * avoid re-uploading the IB packet over and over if we're actually
962 * referencing the same index buffer.
963 */
964 unsigned int start_vertex_offset;
965 } ib;
966
967 /* Active vertex program:
968 */
969 const struct gl_vertex_program *vertex_program;
970 const struct gl_geometry_program *geometry_program;
971 const struct gl_tess_ctrl_program *tess_ctrl_program;
972 const struct gl_tess_eval_program *tess_eval_program;
973 const struct gl_fragment_program *fragment_program;
974 const struct gl_compute_program *compute_program;
975
976 /**
977 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
978 * that we don't have to reemit that state every time we change FBOs.
979 */
980 int num_samples;
981
982 /**
983 * Platform specific constants containing the maximum number of threads
984 * for each pipeline stage.
985 */
986 unsigned max_vs_threads;
987 unsigned max_hs_threads;
988 unsigned max_ds_threads;
989 unsigned max_gs_threads;
990 unsigned max_wm_threads;
991 unsigned max_cs_threads;
992
993 /* BRW_NEW_URB_ALLOCATIONS:
994 */
995 struct {
996 GLuint vsize; /* vertex size plus header in urb registers */
997 GLuint gsize; /* GS output size in urb registers */
998 GLuint csize; /* constant buffer size in urb registers */
999 GLuint sfsize; /* setup data size in urb registers */
1000
1001 bool constrained;
1002
1003 GLuint min_vs_entries; /* Minimum number of VS entries */
1004 GLuint max_vs_entries; /* Maximum number of VS entries */
1005 GLuint max_hs_entries; /* Maximum number of HS entries */
1006 GLuint max_ds_entries; /* Maximum number of DS entries */
1007 GLuint max_gs_entries; /* Maximum number of GS entries */
1008
1009 GLuint nr_vs_entries;
1010 GLuint nr_gs_entries;
1011 GLuint nr_clip_entries;
1012 GLuint nr_sf_entries;
1013 GLuint nr_cs_entries;
1014
1015 GLuint vs_start;
1016 GLuint gs_start;
1017 GLuint clip_start;
1018 GLuint sf_start;
1019 GLuint cs_start;
1020 GLuint size; /* Hardware URB size, in KB. */
1021
1022 /* True if the most recently sent _3DSTATE_URB message allocated
1023 * URB space for the GS.
1024 */
1025 bool gs_present;
1026 } urb;
1027
1028
1029 /* BRW_NEW_CURBE_OFFSETS:
1030 */
1031 struct {
1032 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1033 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1034 GLuint clip_start;
1035 GLuint clip_size;
1036 GLuint vs_start;
1037 GLuint vs_size;
1038 GLuint total_size;
1039
1040 /**
1041 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1042 * for upload to the CURBE.
1043 */
1044 drm_intel_bo *curbe_bo;
1045 /** Offset within curbe_bo of space for current curbe entry */
1046 GLuint curbe_offset;
1047 } curbe;
1048
1049 /**
1050 * Layout of vertex data exiting the geometry portion of the pipleine.
1051 * This comes from the last enabled shader stage (GS, DS, or VS).
1052 *
1053 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1054 */
1055 struct brw_vue_map vue_map_geom_out;
1056
1057 struct {
1058 struct brw_stage_state base;
1059 struct brw_vs_prog_data *prog_data;
1060 } vs;
1061
1062 struct {
1063 struct brw_stage_state base;
1064 struct brw_tcs_prog_data *prog_data;
1065
1066 /**
1067 * True if the 3DSTATE_HS command most recently emitted to the 3D
1068 * pipeline enabled the HS; false otherwise.
1069 */
1070 bool enabled;
1071 } tcs;
1072
1073 struct {
1074 struct brw_stage_state base;
1075 struct brw_tes_prog_data *prog_data;
1076
1077 /**
1078 * True if the 3DSTATE_DS command most recently emitted to the 3D
1079 * pipeline enabled the DS; false otherwise.
1080 */
1081 bool enabled;
1082 } tes;
1083
1084 struct {
1085 struct brw_stage_state base;
1086 struct brw_gs_prog_data *prog_data;
1087
1088 /**
1089 * True if the 3DSTATE_GS command most recently emitted to the 3D
1090 * pipeline enabled the GS; false otherwise.
1091 */
1092 bool enabled;
1093 } gs;
1094
1095 struct {
1096 struct brw_ff_gs_prog_data *prog_data;
1097
1098 bool prog_active;
1099 /** Offset in the program cache to the CLIP program pre-gen6 */
1100 uint32_t prog_offset;
1101 uint32_t state_offset;
1102
1103 uint32_t bind_bo_offset;
1104 /**
1105 * Surface offsets for the binding table. We only need surfaces to
1106 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1107 * need in this case.
1108 */
1109 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1110 } ff_gs;
1111
1112 struct {
1113 struct brw_clip_prog_data *prog_data;
1114
1115 /** Offset in the program cache to the CLIP program pre-gen6 */
1116 uint32_t prog_offset;
1117
1118 /* Offset in the batch to the CLIP state on pre-gen6. */
1119 uint32_t state_offset;
1120
1121 /* As of gen6, this is the offset in the batch to the CLIP VP,
1122 * instead of vp_bo.
1123 */
1124 uint32_t vp_offset;
1125 } clip;
1126
1127
1128 struct {
1129 struct brw_sf_prog_data *prog_data;
1130
1131 /** Offset in the program cache to the CLIP program pre-gen6 */
1132 uint32_t prog_offset;
1133 uint32_t state_offset;
1134 uint32_t vp_offset;
1135 bool viewport_transform_enable;
1136 } sf;
1137
1138 struct {
1139 struct brw_stage_state base;
1140 struct brw_wm_prog_data *prog_data;
1141
1142 GLuint render_surf;
1143
1144 /**
1145 * Buffer object used in place of multisampled null render targets on
1146 * Gen6. See brw_emit_null_surface_state().
1147 */
1148 drm_intel_bo *multisampled_null_render_target_bo;
1149 uint32_t fast_clear_op;
1150
1151 float offset_clamp;
1152 } wm;
1153
1154 struct {
1155 struct brw_stage_state base;
1156 struct brw_cs_prog_data *prog_data;
1157 } cs;
1158
1159 /* RS hardware binding table */
1160 struct {
1161 drm_intel_bo *bo;
1162 uint32_t next_offset;
1163 } hw_bt_pool;
1164
1165 struct {
1166 uint32_t state_offset;
1167 uint32_t blend_state_offset;
1168 uint32_t depth_stencil_state_offset;
1169 uint32_t vp_offset;
1170 } cc;
1171
1172 struct {
1173 struct brw_query_object *obj;
1174 bool begin_emitted;
1175 } query;
1176
1177 struct {
1178 enum brw_predicate_state state;
1179 bool supported;
1180 } predicate;
1181
1182 struct {
1183 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1184 const int *statistics_registers;
1185
1186 /** The number of active monitors using OA counters. */
1187 unsigned oa_users;
1188
1189 /**
1190 * A buffer object storing OA counter snapshots taken at the start and
1191 * end of each batch (creating "bookends" around the batch).
1192 */
1193 drm_intel_bo *bookend_bo;
1194
1195 /** The number of snapshots written to bookend_bo. */
1196 int bookend_snapshots;
1197
1198 /**
1199 * An array of monitors whose results haven't yet been assembled based on
1200 * the data in buffer objects.
1201 *
1202 * These may be active, or have already ended. However, the results
1203 * have not been requested.
1204 */
1205 struct brw_perf_monitor_object **unresolved;
1206 int unresolved_elements;
1207 int unresolved_array_size;
1208
1209 /**
1210 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1211 * the counter which MI_REPORT_PERF_COUNT stores there.
1212 */
1213 const int *oa_snapshot_layout;
1214
1215 /** Number of 32-bit entries in a hardware counter snapshot. */
1216 int entries_per_oa_snapshot;
1217 } perfmon;
1218
1219 int num_atoms[BRW_NUM_PIPELINES];
1220 const struct brw_tracked_state render_atoms[61];
1221 const struct brw_tracked_state compute_atoms[9];
1222
1223 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1224 struct {
1225 uint32_t offset;
1226 uint32_t size;
1227 enum aub_state_struct_type type;
1228 int index;
1229 } *state_batch_list;
1230 int state_batch_count;
1231
1232 uint32_t render_target_format[MESA_FORMAT_COUNT];
1233 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1234
1235 /* Interpolation modes, one byte per vue slot.
1236 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1237 */
1238 struct interpolation_mode_map interpolation_mode;
1239
1240 /* PrimitiveRestart */
1241 struct {
1242 bool in_progress;
1243 bool enable_cut_index;
1244 } prim_restart;
1245
1246 /** Computed depth/stencil/hiz state from the current attached
1247 * renderbuffers, valid only during the drawing state upload loop after
1248 * brw_workaround_depthstencil_alignment().
1249 */
1250 struct {
1251 struct intel_mipmap_tree *depth_mt;
1252 struct intel_mipmap_tree *stencil_mt;
1253
1254 /* Inter-tile (page-aligned) byte offsets. */
1255 uint32_t depth_offset, hiz_offset, stencil_offset;
1256 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1257 uint32_t tile_x, tile_y;
1258 } depthstencil;
1259
1260 uint32_t num_instances;
1261 int basevertex;
1262
1263 struct {
1264 drm_intel_bo *bo;
1265 const char **names;
1266 int *ids;
1267 enum shader_time_shader_type *types;
1268 struct shader_times *cumulative;
1269 int num_entries;
1270 int max_entries;
1271 double report_time;
1272 } shader_time;
1273
1274 struct brw_fast_clear_state *fast_clear_state;
1275
1276 __DRIcontext *driContext;
1277 struct intel_screen *intelScreen;
1278 };
1279
1280 /*======================================================================
1281 * brw_vtbl.c
1282 */
1283 void brwInitVtbl( struct brw_context *brw );
1284
1285 /* brw_clear.c */
1286 extern void intelInitClearFuncs(struct dd_function_table *functions);
1287
1288 /*======================================================================
1289 * brw_context.c
1290 */
1291 extern const char *const brw_vendor_string;
1292
1293 extern const char *brw_get_renderer_string(unsigned deviceID);
1294
1295 enum {
1296 DRI_CONF_BO_REUSE_DISABLED,
1297 DRI_CONF_BO_REUSE_ALL
1298 };
1299
1300 void intel_update_renderbuffers(__DRIcontext *context,
1301 __DRIdrawable *drawable);
1302 void intel_prepare_render(struct brw_context *brw);
1303
1304 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1305 __DRIdrawable *drawable);
1306
1307 GLboolean brwCreateContext(gl_api api,
1308 const struct gl_config *mesaVis,
1309 __DRIcontext *driContextPriv,
1310 unsigned major_version,
1311 unsigned minor_version,
1312 uint32_t flags,
1313 bool notify_reset,
1314 unsigned *error,
1315 void *sharedContextPrivate);
1316
1317 /*======================================================================
1318 * brw_misc_state.c
1319 */
1320 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1321 struct intel_mipmap_tree *mt,
1322 unsigned level, unsigned layer, bool flat);
1323
1324 void brw_meta_updownsample(struct brw_context *brw,
1325 struct intel_mipmap_tree *src,
1326 struct intel_mipmap_tree *dst);
1327
1328 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1329 struct gl_framebuffer *read_fb,
1330 struct gl_framebuffer *draw_fb,
1331 GLfloat srcX0, GLfloat srcY0,
1332 GLfloat srcX1, GLfloat srcY1,
1333 GLfloat dstX0, GLfloat dstY0,
1334 GLfloat dstX1, GLfloat dstY1);
1335
1336 void brw_meta_stencil_updownsample(struct brw_context *brw,
1337 struct intel_mipmap_tree *src,
1338 struct intel_mipmap_tree *dst);
1339
1340 bool brw_meta_fast_clear(struct brw_context *brw,
1341 struct gl_framebuffer *fb,
1342 GLbitfield mask,
1343 bool partial_clear);
1344
1345 void
1346 brw_meta_resolve_color(struct brw_context *brw,
1347 struct intel_mipmap_tree *mt);
1348 void
1349 brw_meta_fast_clear_free(struct brw_context *brw);
1350
1351
1352 /*======================================================================
1353 * brw_misc_state.c
1354 */
1355 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1356 uint32_t depth_level,
1357 uint32_t depth_layer,
1358 struct intel_mipmap_tree *stencil_mt,
1359 uint32_t *out_tile_mask_x,
1360 uint32_t *out_tile_mask_y);
1361 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1362 GLbitfield clear_mask);
1363
1364 /* brw_object_purgeable.c */
1365 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1366
1367 /*======================================================================
1368 * brw_queryobj.c
1369 */
1370 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1371 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1372 void brw_emit_query_begin(struct brw_context *brw);
1373 void brw_emit_query_end(struct brw_context *brw);
1374
1375 /** gen6_queryobj.c */
1376 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1377 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1378 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1379 void brw_store_register_mem64(struct brw_context *brw,
1380 drm_intel_bo *bo, uint32_t reg, int idx);
1381
1382 /** brw_conditional_render.c */
1383 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1384 bool brw_check_conditional_render(struct brw_context *brw);
1385
1386 /** intel_batchbuffer.c */
1387 void brw_load_register_mem(struct brw_context *brw,
1388 uint32_t reg,
1389 drm_intel_bo *bo,
1390 uint32_t read_domains, uint32_t write_domain,
1391 uint32_t offset);
1392 void brw_load_register_mem64(struct brw_context *brw,
1393 uint32_t reg,
1394 drm_intel_bo *bo,
1395 uint32_t read_domains, uint32_t write_domain,
1396 uint32_t offset);
1397
1398 /*======================================================================
1399 * brw_state_dump.c
1400 */
1401 void brw_debug_batch(struct brw_context *brw);
1402 void brw_annotate_aub(struct brw_context *brw);
1403
1404 /*======================================================================
1405 * brw_tex.c
1406 */
1407 void brw_validate_textures( struct brw_context *brw );
1408
1409
1410 /*======================================================================
1411 * brw_program.c
1412 */
1413 static inline bool
1414 key_debug(struct brw_context *brw, const char *name, int a, int b)
1415 {
1416 if (a != b) {
1417 perf_debug(" %s %d->%d\n", name, a, b);
1418 return true;
1419 }
1420 return false;
1421 }
1422
1423 void brwInitFragProgFuncs( struct dd_function_table *functions );
1424
1425 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1426 static inline int
1427 brw_get_scratch_size(int size)
1428 {
1429 return util_next_power_of_two(size | 1023);
1430 }
1431 void brw_get_scratch_bo(struct brw_context *brw,
1432 drm_intel_bo **scratch_bo, int size);
1433 void brw_init_shader_time(struct brw_context *brw);
1434 int brw_get_shader_time_index(struct brw_context *brw,
1435 struct gl_shader_program *shader_prog,
1436 struct gl_program *prog,
1437 enum shader_time_shader_type type);
1438 void brw_collect_and_report_shader_time(struct brw_context *brw);
1439 void brw_destroy_shader_time(struct brw_context *brw);
1440
1441 /* brw_urb.c
1442 */
1443 void brw_upload_urb_fence(struct brw_context *brw);
1444
1445 /* brw_curbe.c
1446 */
1447 void brw_upload_cs_urb_state(struct brw_context *brw);
1448
1449 /* brw_fs_reg_allocate.cpp
1450 */
1451 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1452
1453 /* brw_vec4_reg_allocate.cpp */
1454 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1455
1456 /* brw_disasm.c */
1457 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1458 struct brw_inst *inst, bool is_compacted);
1459
1460 /* brw_vs.c */
1461 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1462
1463 /* brw_draw_upload.c */
1464 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1465 const struct gl_client_array *glarray);
1466
1467 static inline unsigned
1468 brw_get_index_type(GLenum type)
1469 {
1470 assert((type == GL_UNSIGNED_BYTE)
1471 || (type == GL_UNSIGNED_SHORT)
1472 || (type == GL_UNSIGNED_INT));
1473
1474 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1475 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1476 * to map to scale factors of 0, 1, and 2, respectively. These scale
1477 * factors are then left-shfited by 8 to be in the correct position in the
1478 * CMD_INDEX_BUFFER packet.
1479 *
1480 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1481 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1482 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1483 */
1484 return (type - 0x1401) << 7;
1485 }
1486
1487 void brw_prepare_vertices(struct brw_context *brw);
1488
1489 /* brw_wm_surface_state.c */
1490 void brw_init_surface_formats(struct brw_context *brw);
1491 void brw_create_constant_surface(struct brw_context *brw,
1492 drm_intel_bo *bo,
1493 uint32_t offset,
1494 uint32_t size,
1495 uint32_t *out_offset,
1496 bool dword_pitch);
1497 void brw_create_buffer_surface(struct brw_context *brw,
1498 drm_intel_bo *bo,
1499 uint32_t offset,
1500 uint32_t size,
1501 uint32_t *out_offset,
1502 bool dword_pitch);
1503 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1504 unsigned unit,
1505 uint32_t *surf_offset);
1506 void
1507 brw_update_sol_surface(struct brw_context *brw,
1508 struct gl_buffer_object *buffer_obj,
1509 uint32_t *out_offset, unsigned num_vector_components,
1510 unsigned stride_dwords, unsigned offset_dwords);
1511 void brw_upload_ubo_surfaces(struct brw_context *brw,
1512 struct gl_shader *shader,
1513 struct brw_stage_state *stage_state,
1514 struct brw_stage_prog_data *prog_data,
1515 bool dword_pitch);
1516 void brw_upload_abo_surfaces(struct brw_context *brw,
1517 struct gl_shader *shader,
1518 struct brw_stage_state *stage_state,
1519 struct brw_stage_prog_data *prog_data);
1520 void brw_upload_image_surfaces(struct brw_context *brw,
1521 struct gl_shader *shader,
1522 struct brw_stage_state *stage_state,
1523 struct brw_stage_prog_data *prog_data);
1524
1525 /* brw_surface_formats.c */
1526 bool brw_render_target_supported(struct brw_context *brw,
1527 struct gl_renderbuffer *rb);
1528 bool brw_losslessly_compressible_format(struct brw_context *brw,
1529 uint32_t brw_format);
1530 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1531 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1532 mesa_format format);
1533
1534 /* brw_performance_monitor.c */
1535 void brw_init_performance_monitors(struct brw_context *brw);
1536 void brw_dump_perf_monitors(struct brw_context *brw);
1537 void brw_perf_monitor_new_batch(struct brw_context *brw);
1538 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1539
1540 /* intel_buffer_objects.c */
1541 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1542 const char *bo_name);
1543 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1544 const char *bo_name);
1545
1546 /* intel_extensions.c */
1547 extern void intelInitExtensions(struct gl_context *ctx);
1548
1549 /* intel_state.c */
1550 extern int intel_translate_shadow_compare_func(GLenum func);
1551 extern int intel_translate_compare_func(GLenum func);
1552 extern int intel_translate_stencil_op(GLenum op);
1553 extern int intel_translate_logic_op(GLenum opcode);
1554
1555 /* intel_syncobj.c */
1556 void intel_init_syncobj_functions(struct dd_function_table *functions);
1557
1558 /* gen6_sol.c */
1559 struct gl_transform_feedback_object *
1560 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1561 void
1562 brw_delete_transform_feedback(struct gl_context *ctx,
1563 struct gl_transform_feedback_object *obj);
1564 void
1565 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1566 struct gl_transform_feedback_object *obj);
1567 void
1568 brw_end_transform_feedback(struct gl_context *ctx,
1569 struct gl_transform_feedback_object *obj);
1570 GLsizei
1571 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1572 struct gl_transform_feedback_object *obj,
1573 GLuint stream);
1574
1575 /* gen7_sol_state.c */
1576 void
1577 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1578 struct gl_transform_feedback_object *obj);
1579 void
1580 gen7_end_transform_feedback(struct gl_context *ctx,
1581 struct gl_transform_feedback_object *obj);
1582 void
1583 gen7_pause_transform_feedback(struct gl_context *ctx,
1584 struct gl_transform_feedback_object *obj);
1585 void
1586 gen7_resume_transform_feedback(struct gl_context *ctx,
1587 struct gl_transform_feedback_object *obj);
1588
1589 /* brw_blorp_blit.cpp */
1590 GLbitfield
1591 brw_blorp_framebuffer(struct brw_context *brw,
1592 struct gl_framebuffer *readFb,
1593 struct gl_framebuffer *drawFb,
1594 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1595 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1596 GLbitfield mask, GLenum filter);
1597
1598 bool
1599 brw_blorp_copytexsubimage(struct brw_context *brw,
1600 struct gl_renderbuffer *src_rb,
1601 struct gl_texture_image *dst_image,
1602 int slice,
1603 int srcX0, int srcY0,
1604 int dstX0, int dstY0,
1605 int width, int height);
1606
1607 /* gen6_multisample_state.c */
1608 unsigned
1609 gen6_determine_sample_mask(struct brw_context *brw);
1610
1611 void
1612 gen6_emit_3dstate_multisample(struct brw_context *brw,
1613 unsigned num_samples);
1614 void
1615 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1616 void
1617 gen6_get_sample_position(struct gl_context *ctx,
1618 struct gl_framebuffer *fb,
1619 GLuint index,
1620 GLfloat *result);
1621 void
1622 gen6_set_sample_maps(struct gl_context *ctx);
1623
1624 /* gen8_multisample_state.c */
1625 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1626 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1627
1628 /* gen7_urb.c */
1629 void
1630 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1631 unsigned gs_size, unsigned fs_size);
1632
1633 void
1634 gen7_emit_urb_state(struct brw_context *brw,
1635 unsigned nr_vs_entries, unsigned vs_size,
1636 unsigned vs_start, unsigned nr_gs_entries,
1637 unsigned gs_size, unsigned gs_start);
1638
1639
1640 /* brw_reset.c */
1641 extern GLenum
1642 brw_get_graphics_reset_status(struct gl_context *ctx);
1643
1644 /* brw_compute.c */
1645 extern void
1646 brw_init_compute_functions(struct dd_function_table *functions);
1647
1648 /*======================================================================
1649 * Inline conversion functions. These are better-typed than the
1650 * macros used previously:
1651 */
1652 static inline struct brw_context *
1653 brw_context( struct gl_context *ctx )
1654 {
1655 return (struct brw_context *)ctx;
1656 }
1657
1658 static inline struct brw_vertex_program *
1659 brw_vertex_program(struct gl_vertex_program *p)
1660 {
1661 return (struct brw_vertex_program *) p;
1662 }
1663
1664 static inline const struct brw_vertex_program *
1665 brw_vertex_program_const(const struct gl_vertex_program *p)
1666 {
1667 return (const struct brw_vertex_program *) p;
1668 }
1669
1670 static inline struct brw_geometry_program *
1671 brw_geometry_program(struct gl_geometry_program *p)
1672 {
1673 return (struct brw_geometry_program *) p;
1674 }
1675
1676 static inline struct brw_fragment_program *
1677 brw_fragment_program(struct gl_fragment_program *p)
1678 {
1679 return (struct brw_fragment_program *) p;
1680 }
1681
1682 static inline const struct brw_fragment_program *
1683 brw_fragment_program_const(const struct gl_fragment_program *p)
1684 {
1685 return (const struct brw_fragment_program *) p;
1686 }
1687
1688 static inline struct brw_compute_program *
1689 brw_compute_program(struct gl_compute_program *p)
1690 {
1691 return (struct brw_compute_program *) p;
1692 }
1693
1694 /**
1695 * Pre-gen6, the register file of the EUs was shared between threads,
1696 * and each thread used some subset allocated on a 16-register block
1697 * granularity. The unit states wanted these block counts.
1698 */
1699 static inline int
1700 brw_register_blocks(int reg_count)
1701 {
1702 return ALIGN(reg_count, 16) / 16 - 1;
1703 }
1704
1705 static inline uint32_t
1706 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1707 uint32_t prog_offset)
1708 {
1709 if (brw->gen >= 5) {
1710 /* Using state base address. */
1711 return prog_offset;
1712 }
1713
1714 drm_intel_bo_emit_reloc(brw->batch.bo,
1715 state_offset,
1716 brw->cache.bo,
1717 prog_offset,
1718 I915_GEM_DOMAIN_INSTRUCTION, 0);
1719
1720 return brw->cache.bo->offset64 + prog_offset;
1721 }
1722
1723 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1724 bool brw_lower_texture_gradients(struct brw_context *brw,
1725 struct exec_list *instructions);
1726 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1727
1728 struct opcode_desc {
1729 char *name;
1730 int nsrc;
1731 int ndst;
1732 };
1733
1734 extern const struct opcode_desc opcode_descs[128];
1735 extern const char * const conditional_modifier[16];
1736 extern const char *const pred_ctrl_align16[16];
1737
1738 void
1739 brw_emit_depthbuffer(struct brw_context *brw);
1740
1741 void
1742 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1743 struct intel_mipmap_tree *depth_mt,
1744 uint32_t depth_offset, uint32_t depthbuffer_format,
1745 uint32_t depth_surface_type,
1746 struct intel_mipmap_tree *stencil_mt,
1747 bool hiz, bool separate_stencil,
1748 uint32_t width, uint32_t height,
1749 uint32_t tile_x, uint32_t tile_y);
1750
1751 void
1752 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1753 struct intel_mipmap_tree *depth_mt,
1754 uint32_t depth_offset, uint32_t depthbuffer_format,
1755 uint32_t depth_surface_type,
1756 struct intel_mipmap_tree *stencil_mt,
1757 bool hiz, bool separate_stencil,
1758 uint32_t width, uint32_t height,
1759 uint32_t tile_x, uint32_t tile_y);
1760
1761 void
1762 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1763 struct intel_mipmap_tree *depth_mt,
1764 uint32_t depth_offset, uint32_t depthbuffer_format,
1765 uint32_t depth_surface_type,
1766 struct intel_mipmap_tree *stencil_mt,
1767 bool hiz, bool separate_stencil,
1768 uint32_t width, uint32_t height,
1769 uint32_t tile_x, uint32_t tile_y);
1770 void
1771 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1772 struct intel_mipmap_tree *depth_mt,
1773 uint32_t depth_offset, uint32_t depthbuffer_format,
1774 uint32_t depth_surface_type,
1775 struct intel_mipmap_tree *stencil_mt,
1776 bool hiz, bool separate_stencil,
1777 uint32_t width, uint32_t height,
1778 uint32_t tile_x, uint32_t tile_y);
1779
1780 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1781 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1782
1783 uint32_t get_hw_prim_for_gl_prim(int mode);
1784
1785 void
1786 gen6_upload_push_constants(struct brw_context *brw,
1787 const struct gl_program *prog,
1788 const struct brw_stage_prog_data *prog_data,
1789 struct brw_stage_state *stage_state,
1790 enum aub_state_struct_type type);
1791
1792 bool
1793 gen9_use_linear_1d_layout(const struct brw_context *brw,
1794 const struct intel_mipmap_tree *mt);
1795
1796 /* brw_pipe_control.c */
1797 int brw_init_pipe_control(struct brw_context *brw,
1798 const struct brw_device_info *info);
1799 void brw_fini_pipe_control(struct brw_context *brw);
1800
1801 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1802 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1803 drm_intel_bo *bo, uint32_t offset,
1804 uint32_t imm_lower, uint32_t imm_upper);
1805 void brw_emit_mi_flush(struct brw_context *brw);
1806 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1807 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1808 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1809 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1810
1811 #ifdef __cplusplus
1812 }
1813 #endif
1814
1815 #endif