i965/cs: Add a binding table entry for gl_NumWorkGroups
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
279 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
280 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
281 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
282 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
283 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
284 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364 unsigned nr_image_params;
365
366 unsigned curb_read_length;
367 unsigned total_scratch;
368
369 /**
370 * Register where the thread expects to find input data from the URB
371 * (typically uniforms, followed by vertex or fragment attributes).
372 */
373 unsigned dispatch_grf_start_reg;
374
375 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
376
377 /* Pointers to tracked values (only valid once
378 * _mesa_load_state_parameters has been called at runtime).
379 *
380 * These must be the last fields of the struct (see
381 * brw_stage_prog_data_compare()).
382 */
383 const gl_constant_value **param;
384 const gl_constant_value **pull_param;
385
386 /**
387 * Image metadata passed to the shader as uniforms. This is deliberately
388 * ignored by brw_stage_prog_data_compare() because its contents don't have
389 * any influence on program compilation.
390 */
391 struct brw_image_param *image_param;
392 };
393
394 /*
395 * Image metadata structure as laid out in the shader parameter
396 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
397 * able to use them. That's okay because the padding and any unused
398 * entries [most of them except when we're doing untyped surface
399 * access] will be removed by the uniform packing pass.
400 */
401 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
402 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
403 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
404 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
405 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
406 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
407 #define BRW_IMAGE_PARAM_SIZE 24
408
409 struct brw_image_param {
410 /** Surface binding table index. */
411 uint32_t surface_idx;
412
413 /** Offset applied to the X and Y surface coordinates. */
414 uint32_t offset[2];
415
416 /** Surface X, Y and Z dimensions. */
417 uint32_t size[3];
418
419 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
420 * pixels, vertical slice stride in pixels.
421 */
422 uint32_t stride[4];
423
424 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
425 uint32_t tiling[3];
426
427 /**
428 * Right shift to apply for bit 6 address swizzling. Two different
429 * swizzles can be specified and will be applied one after the other. The
430 * resulting address will be:
431 *
432 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
433 * (addr >> swizzling[1])))
434 *
435 * Use \c 0xff if any of the swizzles is not required.
436 */
437 uint32_t swizzling[2];
438 };
439
440 /* Data about a particular attempt to compile a program. Note that
441 * there can be many of these, each in a different GL state
442 * corresponding to a different brw_wm_prog_key struct, with different
443 * compiled programs.
444 *
445 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
446 * struct!
447 */
448 struct brw_wm_prog_data {
449 struct brw_stage_prog_data base;
450
451 GLuint num_varying_inputs;
452
453 GLuint dispatch_grf_start_reg_16;
454 GLuint reg_blocks;
455 GLuint reg_blocks_16;
456
457 struct {
458 /** @{
459 * surface indices the WM-specific surfaces
460 */
461 uint32_t render_target_start;
462 /** @} */
463 } binding_table;
464
465 uint8_t computed_depth_mode;
466
467 bool early_fragment_tests;
468 bool no_8;
469 bool dual_src_blend;
470 bool uses_pos_offset;
471 bool uses_omask;
472 bool uses_kill;
473 bool pulls_bary;
474 uint32_t prog_offset_16;
475
476 /**
477 * Mask of which interpolation modes are required by the fragment shader.
478 * Used in hardware setup on gen6+.
479 */
480 uint32_t barycentric_interp_modes;
481
482 /**
483 * Map from gl_varying_slot to the position within the FS setup data
484 * payload where the varying's attribute vertex deltas should be delivered.
485 * For varying slots that are not used by the FS, the value is -1.
486 */
487 int urb_setup[VARYING_SLOT_MAX];
488 };
489
490 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
491 * struct!
492 */
493 struct brw_cs_prog_data {
494 struct brw_stage_prog_data base;
495
496 GLuint dispatch_grf_start_reg_16;
497 unsigned local_size[3];
498 unsigned simd_size;
499 bool uses_barrier;
500
501 struct {
502 /** @{
503 * surface indices the CS-specific surfaces
504 */
505 uint32_t work_groups_start;
506 /** @} */
507 } binding_table;
508 };
509
510 /**
511 * Enum representing the i965-specific vertex results that don't correspond
512 * exactly to any element of gl_varying_slot. The values of this enum are
513 * assigned such that they don't conflict with gl_varying_slot.
514 */
515 typedef enum
516 {
517 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
518 BRW_VARYING_SLOT_PAD,
519 /**
520 * Technically this is not a varying but just a placeholder that
521 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
522 * builtin variable to be compiled correctly. see compile_sf_prog() for
523 * more info.
524 */
525 BRW_VARYING_SLOT_PNTC,
526 BRW_VARYING_SLOT_COUNT
527 } brw_varying_slot;
528
529
530 /**
531 * Data structure recording the relationship between the gl_varying_slot enum
532 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
533 * single octaword within the VUE (128 bits).
534 *
535 * Note that each BRW register contains 256 bits (2 octawords), so when
536 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
537 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
538 * in a vertex shader), each register corresponds to a single VUE slot, since
539 * it contains data for two separate vertices.
540 */
541 struct brw_vue_map {
542 /**
543 * Bitfield representing all varying slots that are (a) stored in this VUE
544 * map, and (b) actually written by the shader. Does not include any of
545 * the additional varying slots defined in brw_varying_slot.
546 */
547 GLbitfield64 slots_valid;
548
549 /**
550 * Is this VUE map for a separate shader pipeline?
551 *
552 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
553 * without the linker having a chance to dead code eliminate unused varyings.
554 *
555 * This means that we have to use a fixed slot layout, based on the output's
556 * location field, rather than assigning slots in a compact contiguous block.
557 */
558 bool separate;
559
560 /**
561 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
562 * not stored in a slot (because they are not written, or because
563 * additional processing is applied before storing them in the VUE), the
564 * value is -1.
565 */
566 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
567
568 /**
569 * Map from VUE slot to gl_varying_slot value. For slots that do not
570 * directly correspond to a gl_varying_slot, the value comes from
571 * brw_varying_slot.
572 *
573 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
574 * simplifies code that uses the value stored in slot_to_varying to
575 * create a bit mask).
576 */
577 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
578
579 /**
580 * Total number of VUE slots in use
581 */
582 int num_slots;
583 };
584
585 /**
586 * Convert a VUE slot number into a byte offset within the VUE.
587 */
588 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
589 {
590 return 16*slot;
591 }
592
593 /**
594 * Convert a vertex output (brw_varying_slot) into a byte offset within the
595 * VUE.
596 */
597 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
598 GLuint varying)
599 {
600 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
601 }
602
603 void brw_compute_vue_map(const struct brw_device_info *devinfo,
604 struct brw_vue_map *vue_map,
605 GLbitfield64 slots_valid,
606 bool separate_shader);
607
608
609 /**
610 * Bitmask indicating which fragment shader inputs represent varyings (and
611 * hence have to be delivered to the fragment shader by the SF/SBE stage).
612 */
613 #define BRW_FS_VARYING_INPUT_MASK \
614 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
615 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
616
617
618 /*
619 * Mapping of VUE map slots to interpolation modes.
620 */
621 struct interpolation_mode_map {
622 unsigned char mode[BRW_VARYING_SLOT_COUNT];
623 };
624
625 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
626 {
627 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
628 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
629 return true;
630
631 return false;
632 }
633
634 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
635 {
636 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
637 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
638 return true;
639
640 return false;
641 }
642
643
644 struct brw_sf_prog_data {
645 GLuint urb_read_length;
646 GLuint total_grf;
647
648 /* Each vertex may have upto 12 attributes, 4 components each,
649 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
650 * rows.
651 *
652 * Actually we use 4 for each, so call it 12 rows.
653 */
654 GLuint urb_entry_size;
655 };
656
657
658 /**
659 * We always program SF to start reading at an offset of 1 (2 varying slots)
660 * from the start of the vertex URB entry. This causes it to skip:
661 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
662 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
663 */
664 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
665
666
667 struct brw_clip_prog_data {
668 GLuint curb_read_length; /* user planes? */
669 GLuint clip_mode;
670 GLuint urb_read_length;
671 GLuint total_grf;
672 };
673
674 struct brw_ff_gs_prog_data {
675 GLuint urb_read_length;
676 GLuint total_grf;
677
678 /**
679 * Gen6 transform feedback: Amount by which the streaming vertex buffer
680 * indices should be incremented each time the GS is invoked.
681 */
682 unsigned svbi_postincrement_value;
683 };
684
685 enum shader_dispatch_mode {
686 DISPATCH_MODE_4X1_SINGLE = 0,
687 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
688 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
689 DISPATCH_MODE_SIMD8 = 3,
690 };
691
692 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
693 * this struct!
694 */
695 struct brw_vue_prog_data {
696 struct brw_stage_prog_data base;
697 struct brw_vue_map vue_map;
698
699 GLuint urb_read_length;
700 GLuint total_grf;
701
702 /* Used for calculating urb partitions. In the VS, this is the size of the
703 * URB entry used for both input and output to the thread. In the GS, this
704 * is the size of the URB entry used for output.
705 */
706 GLuint urb_entry_size;
707
708 enum shader_dispatch_mode dispatch_mode;
709 };
710
711
712 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
713 * struct!
714 */
715 struct brw_vs_prog_data {
716 struct brw_vue_prog_data base;
717
718 GLbitfield64 inputs_read;
719
720 bool uses_vertexid;
721 bool uses_instanceid;
722 };
723
724 /** Number of texture sampler units */
725 #define BRW_MAX_TEX_UNIT 32
726
727 /** Max number of render targets in a shader */
728 #define BRW_MAX_DRAW_BUFFERS 8
729
730 /** Max number of atomic counter buffer objects in a shader */
731 #define BRW_MAX_ABO 16
732
733 /** Max number of image uniforms in a shader */
734 #define BRW_MAX_IMAGES 32
735
736 /**
737 * Max number of binding table entries used for stream output.
738 *
739 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
740 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
741 *
742 * On Gen6, the size of transform feedback data is limited not by the number
743 * of components but by the number of binding table entries we set aside. We
744 * use one binding table entry for a float, one entry for a vector, and one
745 * entry per matrix column. Since the only way we can communicate our
746 * transform feedback capabilities to the client is via
747 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
748 * worst case, in which all the varyings are floats, so we use up one binding
749 * table entry per component. Therefore we need to set aside at least 64
750 * binding table entries for use by transform feedback.
751 *
752 * Note: since we don't currently pack varyings, it is currently impossible
753 * for the client to actually use up all of these binding table entries--if
754 * all of their varyings were floats, they would run out of varying slots and
755 * fail to link. But that's a bug, so it seems prudent to go ahead and
756 * allocate the number of binding table entries we will need once the bug is
757 * fixed.
758 */
759 #define BRW_MAX_SOL_BINDINGS 64
760
761 /** Maximum number of actual buffers used for stream output */
762 #define BRW_MAX_SOL_BUFFERS 4
763
764 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
765 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
766 12 + /* ubo */ \
767 BRW_MAX_ABO + \
768 BRW_MAX_IMAGES + \
769 2 + /* shader time, pull constants */ \
770 1 /* cs num work groups */)
771
772 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
773
774 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
775 * this struct!
776 */
777 struct brw_gs_prog_data
778 {
779 struct brw_vue_prog_data base;
780
781 /**
782 * Size of an output vertex, measured in HWORDS (32 bytes).
783 */
784 unsigned output_vertex_size_hwords;
785
786 unsigned output_topology;
787
788 /**
789 * Size of the control data (cut bits or StreamID bits), in hwords (32
790 * bytes). 0 if there is no control data.
791 */
792 unsigned control_data_header_size_hwords;
793
794 /**
795 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
796 * if the control data is StreamID bits, or
797 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
798 * Ignored if control_data_header_size is 0.
799 */
800 unsigned control_data_format;
801
802 bool include_primitive_id;
803
804 /**
805 * The number of vertices emitted, if constant - otherwise -1.
806 */
807 int static_vertex_count;
808
809 int invocations;
810
811 /**
812 * Gen6 transform feedback enabled flag.
813 */
814 bool gen6_xfb_enabled;
815
816 /**
817 * Gen6: Provoking vertex convention for odd-numbered triangles
818 * in tristrips.
819 */
820 GLuint pv_first:1;
821
822 /**
823 * Gen6: Number of varyings that are output to transform feedback.
824 */
825 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
826
827 /**
828 * Gen6: Map from the index of a transform feedback binding table entry to the
829 * gl_varying_slot that should be streamed out through that binding table
830 * entry.
831 */
832 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
833
834 /**
835 * Gen6: Map from the index of a transform feedback binding table entry to the
836 * swizzles that should be used when streaming out data through that
837 * binding table entry.
838 */
839 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
840 };
841
842 /**
843 * Stride in bytes between shader_time entries.
844 *
845 * We separate entries by a cacheline to reduce traffic between EUs writing to
846 * different entries.
847 */
848 #define SHADER_TIME_STRIDE 64
849
850 struct brw_cache_item {
851 /**
852 * Effectively part of the key, cache_id identifies what kind of state
853 * buffer is involved, and also which dirty flag should set.
854 */
855 enum brw_cache_id cache_id;
856 /** 32-bit hash of the key data */
857 GLuint hash;
858 GLuint key_size; /* for variable-sized keys */
859 GLuint aux_size;
860 const void *key;
861
862 uint32_t offset;
863 uint32_t size;
864
865 struct brw_cache_item *next;
866 };
867
868
869 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
870 typedef void (*cache_aux_free_func)(const void *aux);
871
872 struct brw_cache {
873 struct brw_context *brw;
874
875 struct brw_cache_item **items;
876 drm_intel_bo *bo;
877 GLuint size, n_items;
878
879 uint32_t next_offset;
880 bool bo_used_by_gpu;
881
882 /**
883 * Optional functions used in determining whether the prog_data for a new
884 * cache item matches an existing cache item (in case there's relevant data
885 * outside of the prog_data). If NULL, a plain memcmp is done.
886 */
887 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
888 /** Optional functions for freeing other pointers attached to a prog_data. */
889 cache_aux_free_func aux_free[BRW_MAX_CACHE];
890 };
891
892
893 /* Considered adding a member to this struct to document which flags
894 * an update might raise so that ordering of the state atoms can be
895 * checked or derived at runtime. Dropped the idea in favor of having
896 * a debug mode where the state is monitored for flags which are
897 * raised that have already been tested against.
898 */
899 struct brw_tracked_state {
900 struct brw_state_flags dirty;
901 void (*emit)( struct brw_context *brw );
902 };
903
904 enum shader_time_shader_type {
905 ST_NONE,
906 ST_VS,
907 ST_GS,
908 ST_FS8,
909 ST_FS16,
910 ST_CS,
911 };
912
913 struct brw_vertex_buffer {
914 /** Buffer object containing the uploaded vertex data */
915 drm_intel_bo *bo;
916 uint32_t offset;
917 /** Byte stride between elements in the uploaded array */
918 GLuint stride;
919 GLuint step_rate;
920 };
921 struct brw_vertex_element {
922 const struct gl_client_array *glarray;
923
924 int buffer;
925
926 /** Offset of the first element within the buffer object */
927 unsigned int offset;
928 };
929
930 struct brw_query_object {
931 struct gl_query_object Base;
932
933 /** Last query BO associated with this query. */
934 drm_intel_bo *bo;
935
936 /** Last index in bo with query data for this object. */
937 int last_index;
938
939 /** True if we know the batch has been flushed since we ended the query. */
940 bool flushed;
941 };
942
943 enum brw_gpu_ring {
944 UNKNOWN_RING,
945 RENDER_RING,
946 BLT_RING,
947 };
948
949 struct intel_batchbuffer {
950 /** Current batchbuffer being queued up. */
951 drm_intel_bo *bo;
952 /** Last BO submitted to the hardware. Used for glFinish(). */
953 drm_intel_bo *last_bo;
954
955 #ifdef DEBUG
956 uint16_t emit, total;
957 #endif
958 uint16_t reserved_space;
959 uint32_t *map_next;
960 uint32_t *map;
961 uint32_t *cpu_map;
962 #define BATCH_SZ (8192*sizeof(uint32_t))
963
964 uint32_t state_batch_offset;
965 enum brw_gpu_ring ring;
966 bool needs_sol_reset;
967
968 struct {
969 uint32_t *map_next;
970 int reloc_count;
971 } saved;
972 };
973
974 #define BRW_MAX_XFB_STREAMS 4
975
976 struct brw_transform_feedback_object {
977 struct gl_transform_feedback_object base;
978
979 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
980 drm_intel_bo *offset_bo;
981
982 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
983 bool zero_offsets;
984
985 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
986 GLenum primitive_mode;
987
988 /**
989 * Count of primitives generated during this transform feedback operation.
990 * @{
991 */
992 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
993 drm_intel_bo *prim_count_bo;
994 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
995 /** @} */
996
997 /**
998 * Number of vertices written between last Begin/EndTransformFeedback().
999 *
1000 * Used to implement DrawTransformFeedback().
1001 */
1002 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
1003 bool vertices_written_valid;
1004 };
1005
1006 /**
1007 * Data shared between each programmable stage in the pipeline (vs, gs, and
1008 * wm).
1009 */
1010 struct brw_stage_state
1011 {
1012 gl_shader_stage stage;
1013 struct brw_stage_prog_data *prog_data;
1014
1015 /**
1016 * Optional scratch buffer used to store spilled register values and
1017 * variably-indexed GRF arrays.
1018 */
1019 drm_intel_bo *scratch_bo;
1020
1021 /** Offset in the program cache to the program */
1022 uint32_t prog_offset;
1023
1024 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1025 uint32_t state_offset;
1026
1027 uint32_t push_const_offset; /* Offset in the batchbuffer */
1028 int push_const_size; /* in 256-bit register increments */
1029
1030 /* Binding table: pointers to SURFACE_STATE entries. */
1031 uint32_t bind_bo_offset;
1032 uint32_t surf_offset[BRW_MAX_SURFACES];
1033
1034 /** SAMPLER_STATE count and table offset */
1035 uint32_t sampler_count;
1036 uint32_t sampler_offset;
1037 };
1038
1039 enum brw_predicate_state {
1040 /* The first two states are used if we can determine whether to draw
1041 * without having to look at the values in the query object buffer. This
1042 * will happen if there is no conditional render in progress, if the query
1043 * object is already completed or if something else has already added
1044 * samples to the preliminary result such as via a BLT command.
1045 */
1046 BRW_PREDICATE_STATE_RENDER,
1047 BRW_PREDICATE_STATE_DONT_RENDER,
1048 /* In this case whether to draw or not depends on the result of an
1049 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1050 */
1051 BRW_PREDICATE_STATE_USE_BIT
1052 };
1053
1054 struct shader_times;
1055
1056 /**
1057 * brw_context is derived from gl_context.
1058 */
1059 struct brw_context
1060 {
1061 struct gl_context ctx; /**< base class, must be first field */
1062
1063 struct
1064 {
1065 void (*update_texture_surface)(struct gl_context *ctx,
1066 unsigned unit,
1067 uint32_t *surf_offset,
1068 bool for_gather);
1069 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1070 struct gl_renderbuffer *rb,
1071 bool layered, unsigned unit,
1072 uint32_t surf_index);
1073
1074 void (*emit_texture_surface_state)(struct brw_context *brw,
1075 struct intel_mipmap_tree *mt,
1076 GLenum target,
1077 unsigned min_layer,
1078 unsigned max_layer,
1079 unsigned min_level,
1080 unsigned max_level,
1081 unsigned format,
1082 unsigned swizzle,
1083 uint32_t *surf_offset,
1084 bool rw, bool for_gather);
1085 void (*emit_buffer_surface_state)(struct brw_context *brw,
1086 uint32_t *out_offset,
1087 drm_intel_bo *bo,
1088 unsigned buffer_offset,
1089 unsigned surface_format,
1090 unsigned buffer_size,
1091 unsigned pitch,
1092 bool rw);
1093 void (*emit_null_surface_state)(struct brw_context *brw,
1094 unsigned width,
1095 unsigned height,
1096 unsigned samples,
1097 uint32_t *out_offset);
1098
1099 /**
1100 * Send the appropriate state packets to configure depth, stencil, and
1101 * HiZ buffers (i965+ only)
1102 */
1103 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1104 struct intel_mipmap_tree *depth_mt,
1105 uint32_t depth_offset,
1106 uint32_t depthbuffer_format,
1107 uint32_t depth_surface_type,
1108 struct intel_mipmap_tree *stencil_mt,
1109 bool hiz, bool separate_stencil,
1110 uint32_t width, uint32_t height,
1111 uint32_t tile_x, uint32_t tile_y);
1112
1113 } vtbl;
1114
1115 dri_bufmgr *bufmgr;
1116
1117 drm_intel_context *hw_ctx;
1118
1119 /** BO for post-sync nonzero writes for gen6 workaround. */
1120 drm_intel_bo *workaround_bo;
1121 uint8_t pipe_controls_since_last_cs_stall;
1122
1123 /**
1124 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1125 * and would need flushing before being used from another cache domain that
1126 * isn't coherent with it (i.e. the sampler).
1127 */
1128 struct set *render_cache;
1129
1130 /**
1131 * Number of resets observed in the system at context creation.
1132 *
1133 * This is tracked in the context so that we can determine that another
1134 * reset has occurred.
1135 */
1136 uint32_t reset_count;
1137
1138 struct intel_batchbuffer batch;
1139 bool no_batch_wrap;
1140
1141 struct {
1142 drm_intel_bo *bo;
1143 uint32_t next_offset;
1144 } upload;
1145
1146 /**
1147 * Set if rendering has occurred to the drawable's front buffer.
1148 *
1149 * This is used in the DRI2 case to detect that glFlush should also copy
1150 * the contents of the fake front buffer to the real front buffer.
1151 */
1152 bool front_buffer_dirty;
1153
1154 /** Framerate throttling: @{ */
1155 drm_intel_bo *throttle_batch[2];
1156
1157 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1158 * frame of rendering to complete. This gives a very precise cap to the
1159 * latency between input and output such that rendering never gets more
1160 * than a frame behind the user. (With the caveat that we technically are
1161 * not using the SwapBuffers itself as a barrier but the first batch
1162 * submitted afterwards, which may be immediately prior to the next
1163 * SwapBuffers.)
1164 */
1165 bool need_swap_throttle;
1166
1167 /** General throttling, not caught by throttling between SwapBuffers */
1168 bool need_flush_throttle;
1169 /** @} */
1170
1171 GLuint stats_wm;
1172
1173 /**
1174 * drirc options:
1175 * @{
1176 */
1177 bool no_rast;
1178 bool always_flush_batch;
1179 bool always_flush_cache;
1180 bool disable_throttling;
1181 bool precompile;
1182
1183 driOptionCache optionCache;
1184 /** @} */
1185
1186 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1187
1188 GLenum reduced_primitive;
1189
1190 /**
1191 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1192 * variable is set, this is the flag indicating to do expensive work that
1193 * might lead to a perf_debug() call.
1194 */
1195 bool perf_debug;
1196
1197 uint32_t max_gtt_map_object_size;
1198
1199 int gen;
1200 int gt;
1201
1202 bool is_g4x;
1203 bool is_baytrail;
1204 bool is_haswell;
1205 bool is_cherryview;
1206 bool is_broxton;
1207
1208 bool has_hiz;
1209 bool has_separate_stencil;
1210 bool must_use_separate_stencil;
1211 bool has_llc;
1212 bool has_swizzling;
1213 bool has_surface_tile_offset;
1214 bool has_compr4;
1215 bool has_negative_rhw_bug;
1216 bool has_pln;
1217 bool no_simd8;
1218 bool use_rep_send;
1219 bool use_resource_streamer;
1220
1221 /**
1222 * Some versions of Gen hardware don't do centroid interpolation correctly
1223 * on unlit pixels, causing incorrect values for derivatives near triangle
1224 * edges. Enabling this flag causes the fragment shader to use
1225 * non-centroid interpolation for unlit pixels, at the expense of two extra
1226 * fragment shader instructions.
1227 */
1228 bool needs_unlit_centroid_workaround;
1229
1230 GLuint NewGLState;
1231 struct {
1232 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1233 } state;
1234
1235 enum brw_pipeline last_pipeline;
1236
1237 struct brw_cache cache;
1238
1239 /** IDs for meta stencil blit shader programs. */
1240 unsigned meta_stencil_blit_programs[2];
1241
1242 /* Whether a meta-operation is in progress. */
1243 bool meta_in_progress;
1244
1245 /* Whether the last depth/stencil packets were both NULL. */
1246 bool no_depth_or_stencil;
1247
1248 /* The last PMA stall bits programmed. */
1249 uint32_t pma_stall_bits;
1250
1251 struct {
1252 /** The value of gl_BaseVertex for the current _mesa_prim. */
1253 int gl_basevertex;
1254
1255 /**
1256 * Buffer and offset used for GL_ARB_shader_draw_parameters
1257 * (for now, only gl_BaseVertex).
1258 */
1259 drm_intel_bo *draw_params_bo;
1260 uint32_t draw_params_offset;
1261 } draw;
1262
1263 struct {
1264 /**
1265 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1266 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1267 * num_work_groups is set based on glDispatchCompute.
1268 */
1269 drm_intel_bo *num_work_groups_bo;
1270 GLintptr num_work_groups_offset;
1271 const GLuint *num_work_groups;
1272 } compute;
1273
1274 struct {
1275 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1276 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1277
1278 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1279 GLuint nr_enabled;
1280 GLuint nr_buffers;
1281
1282 /* Summary of size and varying of active arrays, so we can check
1283 * for changes to this state:
1284 */
1285 unsigned int min_index, max_index;
1286
1287 /* Offset from start of vertex buffer so we can avoid redefining
1288 * the same VB packed over and over again.
1289 */
1290 unsigned int start_vertex_bias;
1291
1292 /**
1293 * Certain vertex attribute formats aren't natively handled by the
1294 * hardware and require special VS code to fix up their values.
1295 *
1296 * These bitfields indicate which workarounds are needed.
1297 */
1298 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1299 } vb;
1300
1301 struct {
1302 /**
1303 * Index buffer for this draw_prims call.
1304 *
1305 * Updates are signaled by BRW_NEW_INDICES.
1306 */
1307 const struct _mesa_index_buffer *ib;
1308
1309 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1310 drm_intel_bo *bo;
1311 GLuint type;
1312
1313 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1314 * avoid re-uploading the IB packet over and over if we're actually
1315 * referencing the same index buffer.
1316 */
1317 unsigned int start_vertex_offset;
1318 } ib;
1319
1320 /* Active vertex program:
1321 */
1322 const struct gl_vertex_program *vertex_program;
1323 const struct gl_geometry_program *geometry_program;
1324 const struct gl_fragment_program *fragment_program;
1325 const struct gl_compute_program *compute_program;
1326
1327 /**
1328 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1329 * that we don't have to reemit that state every time we change FBOs.
1330 */
1331 int num_samples;
1332
1333 /**
1334 * Platform specific constants containing the maximum number of threads
1335 * for each pipeline stage.
1336 */
1337 unsigned max_vs_threads;
1338 unsigned max_hs_threads;
1339 unsigned max_ds_threads;
1340 unsigned max_gs_threads;
1341 unsigned max_wm_threads;
1342 unsigned max_cs_threads;
1343
1344 /* BRW_NEW_URB_ALLOCATIONS:
1345 */
1346 struct {
1347 GLuint vsize; /* vertex size plus header in urb registers */
1348 GLuint gsize; /* GS output size in urb registers */
1349 GLuint csize; /* constant buffer size in urb registers */
1350 GLuint sfsize; /* setup data size in urb registers */
1351
1352 bool constrained;
1353
1354 GLuint min_vs_entries; /* Minimum number of VS entries */
1355 GLuint max_vs_entries; /* Maximum number of VS entries */
1356 GLuint max_hs_entries; /* Maximum number of HS entries */
1357 GLuint max_ds_entries; /* Maximum number of DS entries */
1358 GLuint max_gs_entries; /* Maximum number of GS entries */
1359
1360 GLuint nr_vs_entries;
1361 GLuint nr_gs_entries;
1362 GLuint nr_clip_entries;
1363 GLuint nr_sf_entries;
1364 GLuint nr_cs_entries;
1365
1366 GLuint vs_start;
1367 GLuint gs_start;
1368 GLuint clip_start;
1369 GLuint sf_start;
1370 GLuint cs_start;
1371 GLuint size; /* Hardware URB size, in KB. */
1372
1373 /* True if the most recently sent _3DSTATE_URB message allocated
1374 * URB space for the GS.
1375 */
1376 bool gs_present;
1377 } urb;
1378
1379
1380 /* BRW_NEW_CURBE_OFFSETS:
1381 */
1382 struct {
1383 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1384 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1385 GLuint clip_start;
1386 GLuint clip_size;
1387 GLuint vs_start;
1388 GLuint vs_size;
1389 GLuint total_size;
1390
1391 /**
1392 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1393 * for upload to the CURBE.
1394 */
1395 drm_intel_bo *curbe_bo;
1396 /** Offset within curbe_bo of space for current curbe entry */
1397 GLuint curbe_offset;
1398 } curbe;
1399
1400 /**
1401 * Layout of vertex data exiting the geometry portion of the pipleine.
1402 * This comes from the last enabled shader stage (GS, DS, or VS).
1403 *
1404 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1405 */
1406 struct brw_vue_map vue_map_geom_out;
1407
1408 struct {
1409 struct brw_stage_state base;
1410 struct brw_vs_prog_data *prog_data;
1411 } vs;
1412
1413 struct {
1414 struct brw_stage_state base;
1415 struct brw_gs_prog_data *prog_data;
1416
1417 /**
1418 * True if the 3DSTATE_GS command most recently emitted to the 3D
1419 * pipeline enabled the GS; false otherwise.
1420 */
1421 bool enabled;
1422 } gs;
1423
1424 struct {
1425 struct brw_ff_gs_prog_data *prog_data;
1426
1427 bool prog_active;
1428 /** Offset in the program cache to the CLIP program pre-gen6 */
1429 uint32_t prog_offset;
1430 uint32_t state_offset;
1431
1432 uint32_t bind_bo_offset;
1433 /**
1434 * Surface offsets for the binding table. We only need surfaces to
1435 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1436 * need in this case.
1437 */
1438 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1439 } ff_gs;
1440
1441 struct {
1442 struct brw_clip_prog_data *prog_data;
1443
1444 /** Offset in the program cache to the CLIP program pre-gen6 */
1445 uint32_t prog_offset;
1446
1447 /* Offset in the batch to the CLIP state on pre-gen6. */
1448 uint32_t state_offset;
1449
1450 /* As of gen6, this is the offset in the batch to the CLIP VP,
1451 * instead of vp_bo.
1452 */
1453 uint32_t vp_offset;
1454 } clip;
1455
1456
1457 struct {
1458 struct brw_sf_prog_data *prog_data;
1459
1460 /** Offset in the program cache to the CLIP program pre-gen6 */
1461 uint32_t prog_offset;
1462 uint32_t state_offset;
1463 uint32_t vp_offset;
1464 bool viewport_transform_enable;
1465 } sf;
1466
1467 struct {
1468 struct brw_stage_state base;
1469 struct brw_wm_prog_data *prog_data;
1470
1471 GLuint render_surf;
1472
1473 /**
1474 * Buffer object used in place of multisampled null render targets on
1475 * Gen6. See brw_emit_null_surface_state().
1476 */
1477 drm_intel_bo *multisampled_null_render_target_bo;
1478 uint32_t fast_clear_op;
1479 } wm;
1480
1481 struct {
1482 struct brw_stage_state base;
1483 struct brw_cs_prog_data *prog_data;
1484 } cs;
1485
1486 /* RS hardware binding table */
1487 struct {
1488 drm_intel_bo *bo;
1489 uint32_t next_offset;
1490 } hw_bt_pool;
1491
1492 struct {
1493 uint32_t state_offset;
1494 uint32_t blend_state_offset;
1495 uint32_t depth_stencil_state_offset;
1496 uint32_t vp_offset;
1497 } cc;
1498
1499 struct {
1500 struct brw_query_object *obj;
1501 bool begin_emitted;
1502 } query;
1503
1504 struct {
1505 enum brw_predicate_state state;
1506 bool supported;
1507 } predicate;
1508
1509 struct {
1510 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1511 const int *statistics_registers;
1512
1513 /** The number of active monitors using OA counters. */
1514 unsigned oa_users;
1515
1516 /**
1517 * A buffer object storing OA counter snapshots taken at the start and
1518 * end of each batch (creating "bookends" around the batch).
1519 */
1520 drm_intel_bo *bookend_bo;
1521
1522 /** The number of snapshots written to bookend_bo. */
1523 int bookend_snapshots;
1524
1525 /**
1526 * An array of monitors whose results haven't yet been assembled based on
1527 * the data in buffer objects.
1528 *
1529 * These may be active, or have already ended. However, the results
1530 * have not been requested.
1531 */
1532 struct brw_perf_monitor_object **unresolved;
1533 int unresolved_elements;
1534 int unresolved_array_size;
1535
1536 /**
1537 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1538 * the counter which MI_REPORT_PERF_COUNT stores there.
1539 */
1540 const int *oa_snapshot_layout;
1541
1542 /** Number of 32-bit entries in a hardware counter snapshot. */
1543 int entries_per_oa_snapshot;
1544 } perfmon;
1545
1546 int num_atoms[BRW_NUM_PIPELINES];
1547 const struct brw_tracked_state render_atoms[60];
1548 const struct brw_tracked_state compute_atoms[6];
1549
1550 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1551 struct {
1552 uint32_t offset;
1553 uint32_t size;
1554 enum aub_state_struct_type type;
1555 int index;
1556 } *state_batch_list;
1557 int state_batch_count;
1558
1559 uint32_t render_target_format[MESA_FORMAT_COUNT];
1560 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1561
1562 /* Interpolation modes, one byte per vue slot.
1563 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1564 */
1565 struct interpolation_mode_map interpolation_mode;
1566
1567 /* PrimitiveRestart */
1568 struct {
1569 bool in_progress;
1570 bool enable_cut_index;
1571 } prim_restart;
1572
1573 /** Computed depth/stencil/hiz state from the current attached
1574 * renderbuffers, valid only during the drawing state upload loop after
1575 * brw_workaround_depthstencil_alignment().
1576 */
1577 struct {
1578 struct intel_mipmap_tree *depth_mt;
1579 struct intel_mipmap_tree *stencil_mt;
1580
1581 /* Inter-tile (page-aligned) byte offsets. */
1582 uint32_t depth_offset, hiz_offset, stencil_offset;
1583 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1584 uint32_t tile_x, tile_y;
1585 } depthstencil;
1586
1587 uint32_t num_instances;
1588 int basevertex;
1589
1590 struct {
1591 drm_intel_bo *bo;
1592 const char **names;
1593 int *ids;
1594 enum shader_time_shader_type *types;
1595 struct shader_times *cumulative;
1596 int num_entries;
1597 int max_entries;
1598 double report_time;
1599 } shader_time;
1600
1601 struct brw_fast_clear_state *fast_clear_state;
1602
1603 __DRIcontext *driContext;
1604 struct intel_screen *intelScreen;
1605 };
1606
1607 /*======================================================================
1608 * brw_vtbl.c
1609 */
1610 void brwInitVtbl( struct brw_context *brw );
1611
1612 /* brw_clear.c */
1613 extern void intelInitClearFuncs(struct dd_function_table *functions);
1614
1615 /*======================================================================
1616 * brw_context.c
1617 */
1618 extern const char *const brw_vendor_string;
1619
1620 extern const char *brw_get_renderer_string(unsigned deviceID);
1621
1622 enum {
1623 DRI_CONF_BO_REUSE_DISABLED,
1624 DRI_CONF_BO_REUSE_ALL
1625 };
1626
1627 void intel_update_renderbuffers(__DRIcontext *context,
1628 __DRIdrawable *drawable);
1629 void intel_prepare_render(struct brw_context *brw);
1630
1631 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1632 __DRIdrawable *drawable);
1633
1634 GLboolean brwCreateContext(gl_api api,
1635 const struct gl_config *mesaVis,
1636 __DRIcontext *driContextPriv,
1637 unsigned major_version,
1638 unsigned minor_version,
1639 uint32_t flags,
1640 bool notify_reset,
1641 unsigned *error,
1642 void *sharedContextPrivate);
1643
1644 /*======================================================================
1645 * brw_misc_state.c
1646 */
1647 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1648 struct intel_mipmap_tree *mt,
1649 unsigned level, unsigned layer, bool flat);
1650
1651 void brw_meta_updownsample(struct brw_context *brw,
1652 struct intel_mipmap_tree *src,
1653 struct intel_mipmap_tree *dst);
1654
1655 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1656 struct gl_framebuffer *read_fb,
1657 struct gl_framebuffer *draw_fb,
1658 GLfloat srcX0, GLfloat srcY0,
1659 GLfloat srcX1, GLfloat srcY1,
1660 GLfloat dstX0, GLfloat dstY0,
1661 GLfloat dstX1, GLfloat dstY1);
1662
1663 void brw_meta_stencil_updownsample(struct brw_context *brw,
1664 struct intel_mipmap_tree *src,
1665 struct intel_mipmap_tree *dst);
1666
1667 bool brw_meta_fast_clear(struct brw_context *brw,
1668 struct gl_framebuffer *fb,
1669 GLbitfield mask,
1670 bool partial_clear);
1671
1672 void
1673 brw_meta_resolve_color(struct brw_context *brw,
1674 struct intel_mipmap_tree *mt);
1675 void
1676 brw_meta_fast_clear_free(struct brw_context *brw);
1677
1678
1679 /*======================================================================
1680 * brw_misc_state.c
1681 */
1682 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1683 uint32_t depth_level,
1684 uint32_t depth_layer,
1685 struct intel_mipmap_tree *stencil_mt,
1686 uint32_t *out_tile_mask_x,
1687 uint32_t *out_tile_mask_y);
1688 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1689 GLbitfield clear_mask);
1690
1691 /* brw_object_purgeable.c */
1692 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1693
1694 /*======================================================================
1695 * brw_queryobj.c
1696 */
1697 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1698 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1699 void brw_emit_query_begin(struct brw_context *brw);
1700 void brw_emit_query_end(struct brw_context *brw);
1701
1702 /** gen6_queryobj.c */
1703 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1704 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1705 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1706 void brw_store_register_mem64(struct brw_context *brw,
1707 drm_intel_bo *bo, uint32_t reg, int idx);
1708
1709 /** brw_conditional_render.c */
1710 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1711 bool brw_check_conditional_render(struct brw_context *brw);
1712
1713 /** intel_batchbuffer.c */
1714 void brw_load_register_mem(struct brw_context *brw,
1715 uint32_t reg,
1716 drm_intel_bo *bo,
1717 uint32_t read_domains, uint32_t write_domain,
1718 uint32_t offset);
1719 void brw_load_register_mem64(struct brw_context *brw,
1720 uint32_t reg,
1721 drm_intel_bo *bo,
1722 uint32_t read_domains, uint32_t write_domain,
1723 uint32_t offset);
1724
1725 /*======================================================================
1726 * brw_state_dump.c
1727 */
1728 void brw_debug_batch(struct brw_context *brw);
1729 void brw_annotate_aub(struct brw_context *brw);
1730
1731 /*======================================================================
1732 * brw_tex.c
1733 */
1734 void brw_validate_textures( struct brw_context *brw );
1735
1736
1737 /*======================================================================
1738 * brw_program.c
1739 */
1740 void brwInitFragProgFuncs( struct dd_function_table *functions );
1741
1742 int brw_get_scratch_size(int size);
1743 void brw_get_scratch_bo(struct brw_context *brw,
1744 drm_intel_bo **scratch_bo, int size);
1745 void brw_init_shader_time(struct brw_context *brw);
1746 int brw_get_shader_time_index(struct brw_context *brw,
1747 struct gl_shader_program *shader_prog,
1748 struct gl_program *prog,
1749 enum shader_time_shader_type type);
1750 void brw_collect_and_report_shader_time(struct brw_context *brw);
1751 void brw_destroy_shader_time(struct brw_context *brw);
1752
1753 /* brw_urb.c
1754 */
1755 void brw_upload_urb_fence(struct brw_context *brw);
1756
1757 /* brw_curbe.c
1758 */
1759 void brw_upload_cs_urb_state(struct brw_context *brw);
1760
1761 /* brw_fs_reg_allocate.cpp
1762 */
1763 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1764
1765 /* brw_vec4_reg_allocate.cpp */
1766 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1767
1768 /* brw_disasm.c */
1769 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1770 struct brw_inst *inst, bool is_compacted);
1771
1772 /* brw_vs.c */
1773 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1774
1775 /* brw_draw_upload.c */
1776 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1777 const struct gl_client_array *glarray);
1778
1779 static inline unsigned
1780 brw_get_index_type(GLenum type)
1781 {
1782 assert((type == GL_UNSIGNED_BYTE)
1783 || (type == GL_UNSIGNED_SHORT)
1784 || (type == GL_UNSIGNED_INT));
1785
1786 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1787 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1788 * to map to scale factors of 0, 1, and 2, respectively. These scale
1789 * factors are then left-shfited by 8 to be in the correct position in the
1790 * CMD_INDEX_BUFFER packet.
1791 *
1792 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1793 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1794 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1795 */
1796 return (type - 0x1401) << 7;
1797 }
1798
1799 void brw_prepare_vertices(struct brw_context *brw);
1800
1801 /* brw_wm_surface_state.c */
1802 void brw_init_surface_formats(struct brw_context *brw);
1803 void brw_create_constant_surface(struct brw_context *brw,
1804 drm_intel_bo *bo,
1805 uint32_t offset,
1806 uint32_t size,
1807 uint32_t *out_offset,
1808 bool dword_pitch);
1809 void brw_create_buffer_surface(struct brw_context *brw,
1810 drm_intel_bo *bo,
1811 uint32_t offset,
1812 uint32_t size,
1813 uint32_t *out_offset,
1814 bool dword_pitch);
1815 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1816 unsigned unit,
1817 uint32_t *surf_offset);
1818 void
1819 brw_update_sol_surface(struct brw_context *brw,
1820 struct gl_buffer_object *buffer_obj,
1821 uint32_t *out_offset, unsigned num_vector_components,
1822 unsigned stride_dwords, unsigned offset_dwords);
1823 void brw_upload_ubo_surfaces(struct brw_context *brw,
1824 struct gl_shader *shader,
1825 struct brw_stage_state *stage_state,
1826 struct brw_stage_prog_data *prog_data,
1827 bool dword_pitch);
1828 void brw_upload_abo_surfaces(struct brw_context *brw,
1829 struct gl_shader_program *prog,
1830 struct brw_stage_state *stage_state,
1831 struct brw_stage_prog_data *prog_data);
1832 void brw_upload_image_surfaces(struct brw_context *brw,
1833 struct gl_shader *shader,
1834 struct brw_stage_state *stage_state,
1835 struct brw_stage_prog_data *prog_data);
1836
1837 /* brw_surface_formats.c */
1838 bool brw_render_target_supported(struct brw_context *brw,
1839 struct gl_renderbuffer *rb);
1840 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1841 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1842 mesa_format format);
1843
1844 /* brw_performance_monitor.c */
1845 void brw_init_performance_monitors(struct brw_context *brw);
1846 void brw_dump_perf_monitors(struct brw_context *brw);
1847 void brw_perf_monitor_new_batch(struct brw_context *brw);
1848 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1849
1850 /* intel_buffer_objects.c */
1851 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1852 const char *bo_name);
1853 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1854 const char *bo_name);
1855
1856 /* intel_extensions.c */
1857 extern void intelInitExtensions(struct gl_context *ctx);
1858
1859 /* intel_state.c */
1860 extern int intel_translate_shadow_compare_func(GLenum func);
1861 extern int intel_translate_compare_func(GLenum func);
1862 extern int intel_translate_stencil_op(GLenum op);
1863 extern int intel_translate_logic_op(GLenum opcode);
1864
1865 /* intel_syncobj.c */
1866 void intel_init_syncobj_functions(struct dd_function_table *functions);
1867
1868 /* gen6_sol.c */
1869 struct gl_transform_feedback_object *
1870 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1871 void
1872 brw_delete_transform_feedback(struct gl_context *ctx,
1873 struct gl_transform_feedback_object *obj);
1874 void
1875 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1876 struct gl_transform_feedback_object *obj);
1877 void
1878 brw_end_transform_feedback(struct gl_context *ctx,
1879 struct gl_transform_feedback_object *obj);
1880 GLsizei
1881 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1882 struct gl_transform_feedback_object *obj,
1883 GLuint stream);
1884
1885 /* gen7_sol_state.c */
1886 void
1887 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1888 struct gl_transform_feedback_object *obj);
1889 void
1890 gen7_end_transform_feedback(struct gl_context *ctx,
1891 struct gl_transform_feedback_object *obj);
1892 void
1893 gen7_pause_transform_feedback(struct gl_context *ctx,
1894 struct gl_transform_feedback_object *obj);
1895 void
1896 gen7_resume_transform_feedback(struct gl_context *ctx,
1897 struct gl_transform_feedback_object *obj);
1898
1899 /* brw_blorp_blit.cpp */
1900 GLbitfield
1901 brw_blorp_framebuffer(struct brw_context *brw,
1902 struct gl_framebuffer *readFb,
1903 struct gl_framebuffer *drawFb,
1904 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1905 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1906 GLbitfield mask, GLenum filter);
1907
1908 bool
1909 brw_blorp_copytexsubimage(struct brw_context *brw,
1910 struct gl_renderbuffer *src_rb,
1911 struct gl_texture_image *dst_image,
1912 int slice,
1913 int srcX0, int srcY0,
1914 int dstX0, int dstY0,
1915 int width, int height);
1916
1917 /* gen6_multisample_state.c */
1918 unsigned
1919 gen6_determine_sample_mask(struct brw_context *brw);
1920
1921 void
1922 gen6_emit_3dstate_multisample(struct brw_context *brw,
1923 unsigned num_samples);
1924 void
1925 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1926 void
1927 gen6_get_sample_position(struct gl_context *ctx,
1928 struct gl_framebuffer *fb,
1929 GLuint index,
1930 GLfloat *result);
1931 void
1932 gen6_set_sample_maps(struct gl_context *ctx);
1933
1934 /* gen8_multisample_state.c */
1935 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1936 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1937
1938 /* gen7_urb.c */
1939 void
1940 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1941 unsigned gs_size, unsigned fs_size);
1942
1943 void
1944 gen7_emit_urb_state(struct brw_context *brw,
1945 unsigned nr_vs_entries, unsigned vs_size,
1946 unsigned vs_start, unsigned nr_gs_entries,
1947 unsigned gs_size, unsigned gs_start);
1948
1949
1950 /* brw_reset.c */
1951 extern GLenum
1952 brw_get_graphics_reset_status(struct gl_context *ctx);
1953
1954 /* brw_compute.c */
1955 extern void
1956 brw_init_compute_functions(struct dd_function_table *functions);
1957
1958 /*======================================================================
1959 * Inline conversion functions. These are better-typed than the
1960 * macros used previously:
1961 */
1962 static inline struct brw_context *
1963 brw_context( struct gl_context *ctx )
1964 {
1965 return (struct brw_context *)ctx;
1966 }
1967
1968 static inline struct brw_vertex_program *
1969 brw_vertex_program(struct gl_vertex_program *p)
1970 {
1971 return (struct brw_vertex_program *) p;
1972 }
1973
1974 static inline const struct brw_vertex_program *
1975 brw_vertex_program_const(const struct gl_vertex_program *p)
1976 {
1977 return (const struct brw_vertex_program *) p;
1978 }
1979
1980 static inline struct brw_geometry_program *
1981 brw_geometry_program(struct gl_geometry_program *p)
1982 {
1983 return (struct brw_geometry_program *) p;
1984 }
1985
1986 static inline struct brw_fragment_program *
1987 brw_fragment_program(struct gl_fragment_program *p)
1988 {
1989 return (struct brw_fragment_program *) p;
1990 }
1991
1992 static inline const struct brw_fragment_program *
1993 brw_fragment_program_const(const struct gl_fragment_program *p)
1994 {
1995 return (const struct brw_fragment_program *) p;
1996 }
1997
1998 static inline struct brw_compute_program *
1999 brw_compute_program(struct gl_compute_program *p)
2000 {
2001 return (struct brw_compute_program *) p;
2002 }
2003
2004 /**
2005 * Pre-gen6, the register file of the EUs was shared between threads,
2006 * and each thread used some subset allocated on a 16-register block
2007 * granularity. The unit states wanted these block counts.
2008 */
2009 static inline int
2010 brw_register_blocks(int reg_count)
2011 {
2012 return ALIGN(reg_count, 16) / 16 - 1;
2013 }
2014
2015 static inline uint32_t
2016 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
2017 uint32_t prog_offset)
2018 {
2019 if (brw->gen >= 5) {
2020 /* Using state base address. */
2021 return prog_offset;
2022 }
2023
2024 drm_intel_bo_emit_reloc(brw->batch.bo,
2025 state_offset,
2026 brw->cache.bo,
2027 prog_offset,
2028 I915_GEM_DOMAIN_INSTRUCTION, 0);
2029
2030 return brw->cache.bo->offset64 + prog_offset;
2031 }
2032
2033 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2034 bool brw_lower_texture_gradients(struct brw_context *brw,
2035 struct exec_list *instructions);
2036 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2037
2038 struct opcode_desc {
2039 char *name;
2040 int nsrc;
2041 int ndst;
2042 };
2043
2044 extern const struct opcode_desc opcode_descs[128];
2045 extern const char * const conditional_modifier[16];
2046
2047 void
2048 brw_emit_depthbuffer(struct brw_context *brw);
2049
2050 void
2051 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2052 struct intel_mipmap_tree *depth_mt,
2053 uint32_t depth_offset, uint32_t depthbuffer_format,
2054 uint32_t depth_surface_type,
2055 struct intel_mipmap_tree *stencil_mt,
2056 bool hiz, bool separate_stencil,
2057 uint32_t width, uint32_t height,
2058 uint32_t tile_x, uint32_t tile_y);
2059
2060 void
2061 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2062 struct intel_mipmap_tree *depth_mt,
2063 uint32_t depth_offset, uint32_t depthbuffer_format,
2064 uint32_t depth_surface_type,
2065 struct intel_mipmap_tree *stencil_mt,
2066 bool hiz, bool separate_stencil,
2067 uint32_t width, uint32_t height,
2068 uint32_t tile_x, uint32_t tile_y);
2069
2070 void
2071 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2072 struct intel_mipmap_tree *depth_mt,
2073 uint32_t depth_offset, uint32_t depthbuffer_format,
2074 uint32_t depth_surface_type,
2075 struct intel_mipmap_tree *stencil_mt,
2076 bool hiz, bool separate_stencil,
2077 uint32_t width, uint32_t height,
2078 uint32_t tile_x, uint32_t tile_y);
2079 void
2080 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2081 struct intel_mipmap_tree *depth_mt,
2082 uint32_t depth_offset, uint32_t depthbuffer_format,
2083 uint32_t depth_surface_type,
2084 struct intel_mipmap_tree *stencil_mt,
2085 bool hiz, bool separate_stencil,
2086 uint32_t width, uint32_t height,
2087 uint32_t tile_x, uint32_t tile_y);
2088
2089 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2090 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2091
2092 uint32_t get_hw_prim_for_gl_prim(int mode);
2093
2094 void
2095 gen6_upload_push_constants(struct brw_context *brw,
2096 const struct gl_program *prog,
2097 const struct brw_stage_prog_data *prog_data,
2098 struct brw_stage_state *stage_state,
2099 enum aub_state_struct_type type);
2100
2101 bool
2102 gen9_use_linear_1d_layout(const struct brw_context *brw,
2103 const struct intel_mipmap_tree *mt);
2104
2105 /* brw_pipe_control.c */
2106 int brw_init_pipe_control(struct brw_context *brw,
2107 const struct brw_device_info *info);
2108 void brw_fini_pipe_control(struct brw_context *brw);
2109
2110 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2111 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2112 drm_intel_bo *bo, uint32_t offset,
2113 uint32_t imm_lower, uint32_t imm_upper);
2114 void brw_emit_mi_flush(struct brw_context *brw);
2115 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2116 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2117 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2118 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2119
2120 #ifdef __cplusplus
2121 }
2122 #endif
2123
2124 #endif