i965/state: Add compute pipeline with empty atom lists
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_pipeline {
153 BRW_RENDER_PIPELINE,
154 BRW_COMPUTE_PIPELINE,
155
156 BRW_NUM_PIPELINES
157 };
158
159 enum brw_cache_id {
160 BRW_CACHE_FS_PROG,
161 BRW_CACHE_BLORP_BLIT_PROG,
162 BRW_CACHE_SF_PROG,
163 BRW_CACHE_VS_PROG,
164 BRW_CACHE_FF_GS_PROG,
165 BRW_CACHE_GS_PROG,
166 BRW_CACHE_CLIP_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_state_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PRIMITIVE,
180 BRW_STATE_CONTEXT,
181 BRW_STATE_PSP,
182 BRW_STATE_SURFACES,
183 BRW_STATE_VS_BINDING_TABLE,
184 BRW_STATE_GS_BINDING_TABLE,
185 BRW_STATE_PS_BINDING_TABLE,
186 BRW_STATE_INDICES,
187 BRW_STATE_VERTICES,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_GS_CONSTBUF,
192 BRW_STATE_PROGRAM_CACHE,
193 BRW_STATE_STATE_BASE_ADDRESS,
194 BRW_STATE_VUE_MAP_VS,
195 BRW_STATE_VUE_MAP_GEOM_OUT,
196 BRW_STATE_TRANSFORM_FEEDBACK,
197 BRW_STATE_RASTERIZER_DISCARD,
198 BRW_STATE_STATS_WM,
199 BRW_STATE_UNIFORM_BUFFER,
200 BRW_STATE_ATOMIC_BUFFER,
201 BRW_STATE_META_IN_PROGRESS,
202 BRW_STATE_INTERPOLATION_MAP,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_NUM_STATE_BITS
213 };
214
215 /**
216 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
217 *
218 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
219 * When the currently bound shader program differs from the previous draw
220 * call, these will be flagged. They cover brw->{stage}_program and
221 * ctx->{Stage}Program->_Current.
222 *
223 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
224 * driver perspective. Even if the same shader is bound at the API level,
225 * we may need to switch between multiple versions of that shader to handle
226 * changes in non-orthagonal state.
227 *
228 * Additionally, multiple shader programs may have identical vertex shaders
229 * (for example), or compile down to the same code in the backend. We combine
230 * those into a single program cache entry.
231 *
232 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
233 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
234 */
235 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
236 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
237 * use the normal state upload paths), but the cache is still used. To avoid
238 * polluting the brw_state_cache code with special cases, we retain the dirty
239 * bit for now. It should eventually be removed.
240 */
241 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
242 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
243 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
244 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
245 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
246 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
247 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
248 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
249 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
250 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
251 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
252 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
253 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
254 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
255 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
256 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
257 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
258 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
259 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
260 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
261 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
262 /**
263 * Used for any batch entry with a relocated pointer that will be used
264 * by any 3D rendering.
265 */
266 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
267 /** \see brw.state.depth_region */
268 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
269 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
270 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
271 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
272 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
273 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
274 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
275 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
276 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
277 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
278 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
279 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
280 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
281 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
282 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
283 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
284 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
285 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
286 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
287 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
288 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
289 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
290 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
291
292 struct brw_state_flags {
293 /** State update flags signalled by mesa internals */
294 GLuint mesa;
295 /**
296 * State update flags signalled as the result of brw_tracked_state updates
297 */
298 uint64_t brw;
299 };
300
301 /** Subclass of Mesa vertex program */
302 struct brw_vertex_program {
303 struct gl_vertex_program program;
304 GLuint id;
305 };
306
307
308 /** Subclass of Mesa geometry program */
309 struct brw_geometry_program {
310 struct gl_geometry_program program;
311 unsigned id; /**< serial no. to identify geom progs, never re-used */
312 };
313
314
315 /** Subclass of Mesa fragment program */
316 struct brw_fragment_program {
317 struct gl_fragment_program program;
318 GLuint id; /**< serial no. to identify frag progs, never re-used */
319 };
320
321
322 /** Subclass of Mesa compute program */
323 struct brw_compute_program {
324 struct gl_compute_program program;
325 unsigned id; /**< serial no. to identify compute progs, never re-used */
326 };
327
328
329 struct brw_shader {
330 struct gl_shader base;
331
332 bool compiled_once;
333 };
334
335 /* Note: If adding fields that need anything besides a normal memcmp() for
336 * comparing them, be sure to go fix brw_stage_prog_data_compare().
337 */
338 struct brw_stage_prog_data {
339 struct {
340 /** size of our binding table. */
341 uint32_t size_bytes;
342
343 /** @{
344 * surface indices for the various groups of surfaces
345 */
346 uint32_t pull_constants_start;
347 uint32_t texture_start;
348 uint32_t gather_texture_start;
349 uint32_t ubo_start;
350 uint32_t abo_start;
351 uint32_t image_start;
352 uint32_t shader_time_start;
353 /** @} */
354 } binding_table;
355
356 GLuint nr_params; /**< number of float params/constants */
357 GLuint nr_pull_params;
358
359 unsigned curb_read_length;
360 unsigned total_scratch;
361
362 /**
363 * Register where the thread expects to find input data from the URB
364 * (typically uniforms, followed by vertex or fragment attributes).
365 */
366 unsigned dispatch_grf_start_reg;
367
368 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
369
370 /* Pointers to tracked values (only valid once
371 * _mesa_load_state_parameters has been called at runtime).
372 *
373 * These must be the last fields of the struct (see
374 * brw_stage_prog_data_compare()).
375 */
376 const gl_constant_value **param;
377 const gl_constant_value **pull_param;
378 };
379
380 /* Data about a particular attempt to compile a program. Note that
381 * there can be many of these, each in a different GL state
382 * corresponding to a different brw_wm_prog_key struct, with different
383 * compiled programs.
384 *
385 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
386 * struct!
387 */
388 struct brw_wm_prog_data {
389 struct brw_stage_prog_data base;
390
391 GLuint num_varying_inputs;
392
393 GLuint dispatch_grf_start_reg_16;
394 GLuint reg_blocks;
395 GLuint reg_blocks_16;
396
397 struct {
398 /** @{
399 * surface indices the WM-specific surfaces
400 */
401 uint32_t render_target_start;
402 /** @} */
403 } binding_table;
404
405 uint8_t computed_depth_mode;
406
407 bool no_8;
408 bool dual_src_blend;
409 bool uses_pos_offset;
410 bool uses_omask;
411 bool uses_kill;
412 uint32_t prog_offset_16;
413
414 /**
415 * Mask of which interpolation modes are required by the fragment shader.
416 * Used in hardware setup on gen6+.
417 */
418 uint32_t barycentric_interp_modes;
419
420 /**
421 * Map from gl_varying_slot to the position within the FS setup data
422 * payload where the varying's attribute vertex deltas should be delivered.
423 * For varying slots that are not used by the FS, the value is -1.
424 */
425 int urb_setup[VARYING_SLOT_MAX];
426 };
427
428 /**
429 * Enum representing the i965-specific vertex results that don't correspond
430 * exactly to any element of gl_varying_slot. The values of this enum are
431 * assigned such that they don't conflict with gl_varying_slot.
432 */
433 typedef enum
434 {
435 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
436 BRW_VARYING_SLOT_PAD,
437 /**
438 * Technically this is not a varying but just a placeholder that
439 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
440 * builtin variable to be compiled correctly. see compile_sf_prog() for
441 * more info.
442 */
443 BRW_VARYING_SLOT_PNTC,
444 BRW_VARYING_SLOT_COUNT
445 } brw_varying_slot;
446
447
448 /**
449 * Data structure recording the relationship between the gl_varying_slot enum
450 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
451 * single octaword within the VUE (128 bits).
452 *
453 * Note that each BRW register contains 256 bits (2 octawords), so when
454 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
455 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
456 * in a vertex shader), each register corresponds to a single VUE slot, since
457 * it contains data for two separate vertices.
458 */
459 struct brw_vue_map {
460 /**
461 * Bitfield representing all varying slots that are (a) stored in this VUE
462 * map, and (b) actually written by the shader. Does not include any of
463 * the additional varying slots defined in brw_varying_slot.
464 */
465 GLbitfield64 slots_valid;
466
467 /**
468 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
469 * not stored in a slot (because they are not written, or because
470 * additional processing is applied before storing them in the VUE), the
471 * value is -1.
472 */
473 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
474
475 /**
476 * Map from VUE slot to gl_varying_slot value. For slots that do not
477 * directly correspond to a gl_varying_slot, the value comes from
478 * brw_varying_slot.
479 *
480 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
481 * simplifies code that uses the value stored in slot_to_varying to
482 * create a bit mask).
483 */
484 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
485
486 /**
487 * Total number of VUE slots in use
488 */
489 int num_slots;
490 };
491
492 /**
493 * Convert a VUE slot number into a byte offset within the VUE.
494 */
495 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
496 {
497 return 16*slot;
498 }
499
500 /**
501 * Convert a vertex output (brw_varying_slot) into a byte offset within the
502 * VUE.
503 */
504 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
505 GLuint varying)
506 {
507 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
508 }
509
510 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
511 GLbitfield64 slots_valid);
512
513
514 /**
515 * Bitmask indicating which fragment shader inputs represent varyings (and
516 * hence have to be delivered to the fragment shader by the SF/SBE stage).
517 */
518 #define BRW_FS_VARYING_INPUT_MASK \
519 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
520 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
521
522
523 /*
524 * Mapping of VUE map slots to interpolation modes.
525 */
526 struct interpolation_mode_map {
527 unsigned char mode[BRW_VARYING_SLOT_COUNT];
528 };
529
530 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
531 {
532 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
533 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
534 return true;
535
536 return false;
537 }
538
539 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
540 {
541 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
542 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
543 return true;
544
545 return false;
546 }
547
548
549 struct brw_sf_prog_data {
550 GLuint urb_read_length;
551 GLuint total_grf;
552
553 /* Each vertex may have upto 12 attributes, 4 components each,
554 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
555 * rows.
556 *
557 * Actually we use 4 for each, so call it 12 rows.
558 */
559 GLuint urb_entry_size;
560 };
561
562
563 /**
564 * We always program SF to start reading at an offset of 1 (2 varying slots)
565 * from the start of the vertex URB entry. This causes it to skip:
566 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
567 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
568 */
569 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
570
571
572 struct brw_clip_prog_data {
573 GLuint curb_read_length; /* user planes? */
574 GLuint clip_mode;
575 GLuint urb_read_length;
576 GLuint total_grf;
577 };
578
579 struct brw_ff_gs_prog_data {
580 GLuint urb_read_length;
581 GLuint total_grf;
582
583 /**
584 * Gen6 transform feedback: Amount by which the streaming vertex buffer
585 * indices should be incremented each time the GS is invoked.
586 */
587 unsigned svbi_postincrement_value;
588 };
589
590
591 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
592 * this struct!
593 */
594 struct brw_vue_prog_data {
595 struct brw_stage_prog_data base;
596 struct brw_vue_map vue_map;
597
598 GLuint urb_read_length;
599 GLuint total_grf;
600
601 /* Used for calculating urb partitions. In the VS, this is the size of the
602 * URB entry used for both input and output to the thread. In the GS, this
603 * is the size of the URB entry used for output.
604 */
605 GLuint urb_entry_size;
606
607 bool simd8;
608 };
609
610
611 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
612 * struct!
613 */
614 struct brw_vs_prog_data {
615 struct brw_vue_prog_data base;
616
617 GLbitfield64 inputs_read;
618
619 bool uses_vertexid;
620 bool uses_instanceid;
621 };
622
623 /** Number of texture sampler units */
624 #define BRW_MAX_TEX_UNIT 32
625
626 /** Max number of render targets in a shader */
627 #define BRW_MAX_DRAW_BUFFERS 8
628
629 /** Max number of atomic counter buffer objects in a shader */
630 #define BRW_MAX_ABO 16
631
632 /** Max number of image uniforms in a shader */
633 #define BRW_MAX_IMAGES 32
634
635 /**
636 * Max number of binding table entries used for stream output.
637 *
638 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
639 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
640 *
641 * On Gen6, the size of transform feedback data is limited not by the number
642 * of components but by the number of binding table entries we set aside. We
643 * use one binding table entry for a float, one entry for a vector, and one
644 * entry per matrix column. Since the only way we can communicate our
645 * transform feedback capabilities to the client is via
646 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
647 * worst case, in which all the varyings are floats, so we use up one binding
648 * table entry per component. Therefore we need to set aside at least 64
649 * binding table entries for use by transform feedback.
650 *
651 * Note: since we don't currently pack varyings, it is currently impossible
652 * for the client to actually use up all of these binding table entries--if
653 * all of their varyings were floats, they would run out of varying slots and
654 * fail to link. But that's a bug, so it seems prudent to go ahead and
655 * allocate the number of binding table entries we will need once the bug is
656 * fixed.
657 */
658 #define BRW_MAX_SOL_BINDINGS 64
659
660 /** Maximum number of actual buffers used for stream output */
661 #define BRW_MAX_SOL_BUFFERS 4
662
663 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
664 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
665 12 + /* ubo */ \
666 BRW_MAX_ABO + \
667 BRW_MAX_IMAGES + \
668 2 /* shader time, pull constants */)
669
670 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
671
672 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
673 * this struct!
674 */
675 struct brw_gs_prog_data
676 {
677 struct brw_vue_prog_data base;
678
679 /**
680 * Size of an output vertex, measured in HWORDS (32 bytes).
681 */
682 unsigned output_vertex_size_hwords;
683
684 unsigned output_topology;
685
686 /**
687 * Size of the control data (cut bits or StreamID bits), in hwords (32
688 * bytes). 0 if there is no control data.
689 */
690 unsigned control_data_header_size_hwords;
691
692 /**
693 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
694 * if the control data is StreamID bits, or
695 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
696 * Ignored if control_data_header_size is 0.
697 */
698 unsigned control_data_format;
699
700 bool include_primitive_id;
701
702 int invocations;
703
704 /**
705 * Dispatch mode, can be any of:
706 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
707 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
708 * GEN7_GS_DISPATCH_MODE_SINGLE
709 */
710 int dispatch_mode;
711
712 /**
713 * Gen6 transform feedback enabled flag.
714 */
715 bool gen6_xfb_enabled;
716
717 /**
718 * Gen6: Provoking vertex convention for odd-numbered triangles
719 * in tristrips.
720 */
721 GLuint pv_first:1;
722
723 /**
724 * Gen6: Number of varyings that are output to transform feedback.
725 */
726 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
727
728 /**
729 * Gen6: Map from the index of a transform feedback binding table entry to the
730 * gl_varying_slot that should be streamed out through that binding table
731 * entry.
732 */
733 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
734
735 /**
736 * Gen6: Map from the index of a transform feedback binding table entry to the
737 * swizzles that should be used when streaming out data through that
738 * binding table entry.
739 */
740 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
741 };
742
743 /**
744 * Stride in bytes between shader_time entries.
745 *
746 * We separate entries by a cacheline to reduce traffic between EUs writing to
747 * different entries.
748 */
749 #define SHADER_TIME_STRIDE 64
750
751 struct brw_cache_item {
752 /**
753 * Effectively part of the key, cache_id identifies what kind of state
754 * buffer is involved, and also which dirty flag should set.
755 */
756 enum brw_cache_id cache_id;
757 /** 32-bit hash of the key data */
758 GLuint hash;
759 GLuint key_size; /* for variable-sized keys */
760 GLuint aux_size;
761 const void *key;
762
763 uint32_t offset;
764 uint32_t size;
765
766 struct brw_cache_item *next;
767 };
768
769
770 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
771 typedef void (*cache_aux_free_func)(const void *aux);
772
773 struct brw_cache {
774 struct brw_context *brw;
775
776 struct brw_cache_item **items;
777 drm_intel_bo *bo;
778 GLuint size, n_items;
779
780 uint32_t next_offset;
781 bool bo_used_by_gpu;
782
783 /**
784 * Optional functions used in determining whether the prog_data for a new
785 * cache item matches an existing cache item (in case there's relevant data
786 * outside of the prog_data). If NULL, a plain memcmp is done.
787 */
788 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
789 /** Optional functions for freeing other pointers attached to a prog_data. */
790 cache_aux_free_func aux_free[BRW_MAX_CACHE];
791 };
792
793
794 /* Considered adding a member to this struct to document which flags
795 * an update might raise so that ordering of the state atoms can be
796 * checked or derived at runtime. Dropped the idea in favor of having
797 * a debug mode where the state is monitored for flags which are
798 * raised that have already been tested against.
799 */
800 struct brw_tracked_state {
801 struct brw_state_flags dirty;
802 void (*emit)( struct brw_context *brw );
803 };
804
805 enum shader_time_shader_type {
806 ST_NONE,
807 ST_VS,
808 ST_VS_WRITTEN,
809 ST_VS_RESET,
810 ST_GS,
811 ST_GS_WRITTEN,
812 ST_GS_RESET,
813 ST_FS8,
814 ST_FS8_WRITTEN,
815 ST_FS8_RESET,
816 ST_FS16,
817 ST_FS16_WRITTEN,
818 ST_FS16_RESET,
819 };
820
821 struct brw_vertex_buffer {
822 /** Buffer object containing the uploaded vertex data */
823 drm_intel_bo *bo;
824 uint32_t offset;
825 /** Byte stride between elements in the uploaded array */
826 GLuint stride;
827 GLuint step_rate;
828 };
829 struct brw_vertex_element {
830 const struct gl_client_array *glarray;
831
832 int buffer;
833
834 /** Offset of the first element within the buffer object */
835 unsigned int offset;
836 };
837
838 struct brw_query_object {
839 struct gl_query_object Base;
840
841 /** Last query BO associated with this query. */
842 drm_intel_bo *bo;
843
844 /** Last index in bo with query data for this object. */
845 int last_index;
846
847 /** True if we know the batch has been flushed since we ended the query. */
848 bool flushed;
849 };
850
851 struct intel_sync_object {
852 struct gl_sync_object Base;
853
854 /** Batch associated with this sync object */
855 drm_intel_bo *bo;
856 };
857
858 enum brw_gpu_ring {
859 UNKNOWN_RING,
860 RENDER_RING,
861 BLT_RING,
862 };
863
864 struct intel_batchbuffer {
865 /** Current batchbuffer being queued up. */
866 drm_intel_bo *bo;
867 /** Last BO submitted to the hardware. Used for glFinish(). */
868 drm_intel_bo *last_bo;
869 /** BO for post-sync nonzero writes for gen6 workaround. */
870 drm_intel_bo *workaround_bo;
871
872 uint16_t emit, total;
873 uint16_t used, reserved_space;
874 uint32_t *map;
875 uint32_t *cpu_map;
876 #define BATCH_SZ (8192*sizeof(uint32_t))
877
878 uint32_t state_batch_offset;
879 enum brw_gpu_ring ring;
880 bool needs_sol_reset;
881
882 uint8_t pipe_controls_since_last_cs_stall;
883
884 struct {
885 uint16_t used;
886 int reloc_count;
887 } saved;
888 };
889
890 #define BRW_MAX_XFB_STREAMS 4
891
892 struct brw_transform_feedback_object {
893 struct gl_transform_feedback_object base;
894
895 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
896 drm_intel_bo *offset_bo;
897
898 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
899 bool zero_offsets;
900
901 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
902 GLenum primitive_mode;
903
904 /**
905 * Count of primitives generated during this transform feedback operation.
906 * @{
907 */
908 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
909 drm_intel_bo *prim_count_bo;
910 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
911 /** @} */
912
913 /**
914 * Number of vertices written between last Begin/EndTransformFeedback().
915 *
916 * Used to implement DrawTransformFeedback().
917 */
918 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
919 bool vertices_written_valid;
920 };
921
922 /**
923 * Data shared between each programmable stage in the pipeline (vs, gs, and
924 * wm).
925 */
926 struct brw_stage_state
927 {
928 gl_shader_stage stage;
929 struct brw_stage_prog_data *prog_data;
930
931 /**
932 * Optional scratch buffer used to store spilled register values and
933 * variably-indexed GRF arrays.
934 */
935 drm_intel_bo *scratch_bo;
936
937 /** Offset in the program cache to the program */
938 uint32_t prog_offset;
939
940 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
941 uint32_t state_offset;
942
943 uint32_t push_const_offset; /* Offset in the batchbuffer */
944 int push_const_size; /* in 256-bit register increments */
945
946 /* Binding table: pointers to SURFACE_STATE entries. */
947 uint32_t bind_bo_offset;
948 uint32_t surf_offset[BRW_MAX_SURFACES];
949
950 /** SAMPLER_STATE count and table offset */
951 uint32_t sampler_count;
952 uint32_t sampler_offset;
953 };
954
955
956 /**
957 * brw_context is derived from gl_context.
958 */
959 struct brw_context
960 {
961 struct gl_context ctx; /**< base class, must be first field */
962
963 struct
964 {
965 void (*update_texture_surface)(struct gl_context *ctx,
966 unsigned unit,
967 uint32_t *surf_offset,
968 bool for_gather);
969 void (*update_renderbuffer_surface)(struct brw_context *brw,
970 struct gl_renderbuffer *rb,
971 bool layered,
972 unsigned unit);
973
974 void (*emit_buffer_surface_state)(struct brw_context *brw,
975 uint32_t *out_offset,
976 drm_intel_bo *bo,
977 unsigned buffer_offset,
978 unsigned surface_format,
979 unsigned buffer_size,
980 unsigned pitch,
981 bool rw);
982 void (*emit_null_surface_state)(struct brw_context *brw,
983 unsigned width,
984 unsigned height,
985 unsigned samples,
986 uint32_t *out_offset);
987
988 /**
989 * Send the appropriate state packets to configure depth, stencil, and
990 * HiZ buffers (i965+ only)
991 */
992 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
993 struct intel_mipmap_tree *depth_mt,
994 uint32_t depth_offset,
995 uint32_t depthbuffer_format,
996 uint32_t depth_surface_type,
997 struct intel_mipmap_tree *stencil_mt,
998 bool hiz, bool separate_stencil,
999 uint32_t width, uint32_t height,
1000 uint32_t tile_x, uint32_t tile_y);
1001
1002 } vtbl;
1003
1004 dri_bufmgr *bufmgr;
1005
1006 drm_intel_context *hw_ctx;
1007
1008 /**
1009 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1010 * and would need flushing before being used from another cache domain that
1011 * isn't coherent with it (i.e. the sampler).
1012 */
1013 struct set *render_cache;
1014
1015 /**
1016 * Number of resets observed in the system at context creation.
1017 *
1018 * This is tracked in the context so that we can determine that another
1019 * reset has occured.
1020 */
1021 uint32_t reset_count;
1022
1023 struct intel_batchbuffer batch;
1024 bool no_batch_wrap;
1025
1026 struct {
1027 drm_intel_bo *bo;
1028 uint32_t next_offset;
1029 } upload;
1030
1031 /**
1032 * Set if rendering has occured to the drawable's front buffer.
1033 *
1034 * This is used in the DRI2 case to detect that glFlush should also copy
1035 * the contents of the fake front buffer to the real front buffer.
1036 */
1037 bool front_buffer_dirty;
1038
1039 /** Framerate throttling: @{ */
1040 drm_intel_bo *throttle_batch[2];
1041
1042 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1043 * frame of rendering to complete. This gives a very precise cap to the
1044 * latency between input and output such that rendering never gets more
1045 * than a frame behind the user. (With the caveat that we technically are
1046 * not using the SwapBuffers itself as a barrier but the first batch
1047 * submitted afterwards, which may be immediately prior to the next
1048 * SwapBuffers.)
1049 */
1050 bool need_swap_throttle;
1051
1052 /** General throttling, not caught by throttling between SwapBuffers */
1053 bool need_flush_throttle;
1054 /** @} */
1055
1056 GLuint stats_wm;
1057
1058 /**
1059 * drirc options:
1060 * @{
1061 */
1062 bool no_rast;
1063 bool always_flush_batch;
1064 bool always_flush_cache;
1065 bool disable_throttling;
1066 bool precompile;
1067
1068 driOptionCache optionCache;
1069 /** @} */
1070
1071 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1072
1073 GLenum reduced_primitive;
1074
1075 /**
1076 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1077 * variable is set, this is the flag indicating to do expensive work that
1078 * might lead to a perf_debug() call.
1079 */
1080 bool perf_debug;
1081
1082 uint32_t max_gtt_map_object_size;
1083
1084 int gen;
1085 int gt;
1086 /* GT revision. This will be -1 if the revision couldn't be determined (eg,
1087 * if the kernel doesn't support the query).
1088 */
1089 int revision;
1090
1091 bool is_g4x;
1092 bool is_baytrail;
1093 bool is_haswell;
1094 bool is_cherryview;
1095
1096 bool has_hiz;
1097 bool has_separate_stencil;
1098 bool must_use_separate_stencil;
1099 bool has_llc;
1100 bool has_swizzling;
1101 bool has_surface_tile_offset;
1102 bool has_compr4;
1103 bool has_negative_rhw_bug;
1104 bool has_pln;
1105 bool no_simd8;
1106 bool use_rep_send;
1107 bool scalar_vs;
1108
1109 /**
1110 * Some versions of Gen hardware don't do centroid interpolation correctly
1111 * on unlit pixels, causing incorrect values for derivatives near triangle
1112 * edges. Enabling this flag causes the fragment shader to use
1113 * non-centroid interpolation for unlit pixels, at the expense of two extra
1114 * fragment shader instructions.
1115 */
1116 bool needs_unlit_centroid_workaround;
1117
1118 GLuint NewGLState;
1119 struct {
1120 struct brw_state_flags dirty;
1121 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1122 } state;
1123
1124 struct brw_cache cache;
1125
1126 /** IDs for meta stencil blit shader programs. */
1127 unsigned meta_stencil_blit_programs[2];
1128
1129 /* Whether a meta-operation is in progress. */
1130 bool meta_in_progress;
1131
1132 /* Whether the last depth/stencil packets were both NULL. */
1133 bool no_depth_or_stencil;
1134
1135 /* The last PMA stall bits programmed. */
1136 uint32_t pma_stall_bits;
1137
1138 struct {
1139 /** The value of gl_BaseVertex for the current _mesa_prim. */
1140 int gl_basevertex;
1141
1142 /**
1143 * Buffer and offset used for GL_ARB_shader_draw_parameters
1144 * (for now, only gl_BaseVertex).
1145 */
1146 drm_intel_bo *draw_params_bo;
1147 uint32_t draw_params_offset;
1148 } draw;
1149
1150 struct {
1151 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1152 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1153
1154 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1155 GLuint nr_enabled;
1156 GLuint nr_buffers;
1157
1158 /* Summary of size and varying of active arrays, so we can check
1159 * for changes to this state:
1160 */
1161 unsigned int min_index, max_index;
1162
1163 /* Offset from start of vertex buffer so we can avoid redefining
1164 * the same VB packed over and over again.
1165 */
1166 unsigned int start_vertex_bias;
1167
1168 /**
1169 * Certain vertex attribute formats aren't natively handled by the
1170 * hardware and require special VS code to fix up their values.
1171 *
1172 * These bitfields indicate which workarounds are needed.
1173 */
1174 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1175 } vb;
1176
1177 struct {
1178 /**
1179 * Index buffer for this draw_prims call.
1180 *
1181 * Updates are signaled by BRW_NEW_INDICES.
1182 */
1183 const struct _mesa_index_buffer *ib;
1184
1185 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1186 drm_intel_bo *bo;
1187 GLuint type;
1188
1189 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1190 * avoid re-uploading the IB packet over and over if we're actually
1191 * referencing the same index buffer.
1192 */
1193 unsigned int start_vertex_offset;
1194 } ib;
1195
1196 /* Active vertex program:
1197 */
1198 const struct gl_vertex_program *vertex_program;
1199 const struct gl_geometry_program *geometry_program;
1200 const struct gl_fragment_program *fragment_program;
1201
1202 /**
1203 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1204 * that we don't have to reemit that state every time we change FBOs.
1205 */
1206 int num_samples;
1207
1208 /**
1209 * Platform specific constants containing the maximum number of threads
1210 * for each pipeline stage.
1211 */
1212 int max_vs_threads;
1213 int max_hs_threads;
1214 int max_ds_threads;
1215 int max_gs_threads;
1216 int max_wm_threads;
1217
1218 /* BRW_NEW_URB_ALLOCATIONS:
1219 */
1220 struct {
1221 GLuint vsize; /* vertex size plus header in urb registers */
1222 GLuint gsize; /* GS output size in urb registers */
1223 GLuint csize; /* constant buffer size in urb registers */
1224 GLuint sfsize; /* setup data size in urb registers */
1225
1226 bool constrained;
1227
1228 GLuint min_vs_entries; /* Minimum number of VS entries */
1229 GLuint max_vs_entries; /* Maximum number of VS entries */
1230 GLuint max_hs_entries; /* Maximum number of HS entries */
1231 GLuint max_ds_entries; /* Maximum number of DS entries */
1232 GLuint max_gs_entries; /* Maximum number of GS entries */
1233
1234 GLuint nr_vs_entries;
1235 GLuint nr_gs_entries;
1236 GLuint nr_clip_entries;
1237 GLuint nr_sf_entries;
1238 GLuint nr_cs_entries;
1239
1240 GLuint vs_start;
1241 GLuint gs_start;
1242 GLuint clip_start;
1243 GLuint sf_start;
1244 GLuint cs_start;
1245 GLuint size; /* Hardware URB size, in KB. */
1246
1247 /* True if the most recently sent _3DSTATE_URB message allocated
1248 * URB space for the GS.
1249 */
1250 bool gs_present;
1251 } urb;
1252
1253
1254 /* BRW_NEW_CURBE_OFFSETS:
1255 */
1256 struct {
1257 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1258 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1259 GLuint clip_start;
1260 GLuint clip_size;
1261 GLuint vs_start;
1262 GLuint vs_size;
1263 GLuint total_size;
1264
1265 /**
1266 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1267 * for upload to the CURBE.
1268 */
1269 drm_intel_bo *curbe_bo;
1270 /** Offset within curbe_bo of space for current curbe entry */
1271 GLuint curbe_offset;
1272 } curbe;
1273
1274 /**
1275 * Layout of vertex data exiting the vertex shader.
1276 *
1277 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1278 */
1279 struct brw_vue_map vue_map_vs;
1280
1281 /**
1282 * Layout of vertex data exiting the geometry portion of the pipleine.
1283 * This comes from the geometry shader if one exists, otherwise from the
1284 * vertex shader.
1285 *
1286 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1287 */
1288 struct brw_vue_map vue_map_geom_out;
1289
1290 struct {
1291 struct brw_stage_state base;
1292 struct brw_vs_prog_data *prog_data;
1293 } vs;
1294
1295 struct {
1296 struct brw_stage_state base;
1297 struct brw_gs_prog_data *prog_data;
1298
1299 /**
1300 * True if the 3DSTATE_GS command most recently emitted to the 3D
1301 * pipeline enabled the GS; false otherwise.
1302 */
1303 bool enabled;
1304 } gs;
1305
1306 struct {
1307 struct brw_ff_gs_prog_data *prog_data;
1308
1309 bool prog_active;
1310 /** Offset in the program cache to the CLIP program pre-gen6 */
1311 uint32_t prog_offset;
1312 uint32_t state_offset;
1313
1314 uint32_t bind_bo_offset;
1315 /**
1316 * Surface offsets for the binding table. We only need surfaces to
1317 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1318 * need in this case.
1319 */
1320 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1321 } ff_gs;
1322
1323 struct {
1324 struct brw_clip_prog_data *prog_data;
1325
1326 /** Offset in the program cache to the CLIP program pre-gen6 */
1327 uint32_t prog_offset;
1328
1329 /* Offset in the batch to the CLIP state on pre-gen6. */
1330 uint32_t state_offset;
1331
1332 /* As of gen6, this is the offset in the batch to the CLIP VP,
1333 * instead of vp_bo.
1334 */
1335 uint32_t vp_offset;
1336 } clip;
1337
1338
1339 struct {
1340 struct brw_sf_prog_data *prog_data;
1341
1342 /** Offset in the program cache to the CLIP program pre-gen6 */
1343 uint32_t prog_offset;
1344 uint32_t state_offset;
1345 uint32_t vp_offset;
1346 bool viewport_transform_enable;
1347 } sf;
1348
1349 struct {
1350 struct brw_stage_state base;
1351 struct brw_wm_prog_data *prog_data;
1352
1353 GLuint render_surf;
1354
1355 /**
1356 * Buffer object used in place of multisampled null render targets on
1357 * Gen6. See brw_emit_null_surface_state().
1358 */
1359 drm_intel_bo *multisampled_null_render_target_bo;
1360 uint32_t fast_clear_op;
1361 } wm;
1362
1363
1364 struct {
1365 uint32_t state_offset;
1366 uint32_t blend_state_offset;
1367 uint32_t depth_stencil_state_offset;
1368 uint32_t vp_offset;
1369 } cc;
1370
1371 struct {
1372 struct brw_query_object *obj;
1373 bool begin_emitted;
1374 } query;
1375
1376 struct {
1377 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1378 const int *statistics_registers;
1379
1380 /** The number of active monitors using OA counters. */
1381 unsigned oa_users;
1382
1383 /**
1384 * A buffer object storing OA counter snapshots taken at the start and
1385 * end of each batch (creating "bookends" around the batch).
1386 */
1387 drm_intel_bo *bookend_bo;
1388
1389 /** The number of snapshots written to bookend_bo. */
1390 int bookend_snapshots;
1391
1392 /**
1393 * An array of monitors whose results haven't yet been assembled based on
1394 * the data in buffer objects.
1395 *
1396 * These may be active, or have already ended. However, the results
1397 * have not been requested.
1398 */
1399 struct brw_perf_monitor_object **unresolved;
1400 int unresolved_elements;
1401 int unresolved_array_size;
1402
1403 /**
1404 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1405 * the counter which MI_REPORT_PERF_COUNT stores there.
1406 */
1407 const int *oa_snapshot_layout;
1408
1409 /** Number of 32-bit entries in a hardware counter snapshot. */
1410 int entries_per_oa_snapshot;
1411 } perfmon;
1412
1413 int num_atoms[BRW_NUM_PIPELINES];
1414 const struct brw_tracked_state render_atoms[57];
1415 const struct brw_tracked_state compute_atoms[1];
1416
1417 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1418 struct {
1419 uint32_t offset;
1420 uint32_t size;
1421 enum aub_state_struct_type type;
1422 } *state_batch_list;
1423 int state_batch_count;
1424
1425 uint32_t render_target_format[MESA_FORMAT_COUNT];
1426 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1427
1428 /* Interpolation modes, one byte per vue slot.
1429 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1430 */
1431 struct interpolation_mode_map interpolation_mode;
1432
1433 /* PrimitiveRestart */
1434 struct {
1435 bool in_progress;
1436 bool enable_cut_index;
1437 } prim_restart;
1438
1439 /** Computed depth/stencil/hiz state from the current attached
1440 * renderbuffers, valid only during the drawing state upload loop after
1441 * brw_workaround_depthstencil_alignment().
1442 */
1443 struct {
1444 struct intel_mipmap_tree *depth_mt;
1445 struct intel_mipmap_tree *stencil_mt;
1446
1447 /* Inter-tile (page-aligned) byte offsets. */
1448 uint32_t depth_offset, hiz_offset, stencil_offset;
1449 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1450 uint32_t tile_x, tile_y;
1451 } depthstencil;
1452
1453 uint32_t num_instances;
1454 int basevertex;
1455
1456 struct {
1457 drm_intel_bo *bo;
1458 struct gl_shader_program **shader_programs;
1459 struct gl_program **programs;
1460 enum shader_time_shader_type *types;
1461 uint64_t *cumulative;
1462 int num_entries;
1463 int max_entries;
1464 double report_time;
1465 } shader_time;
1466
1467 struct brw_fast_clear_state *fast_clear_state;
1468
1469 __DRIcontext *driContext;
1470 struct intel_screen *intelScreen;
1471 };
1472
1473 /*======================================================================
1474 * brw_vtbl.c
1475 */
1476 void brwInitVtbl( struct brw_context *brw );
1477
1478 /* brw_clear.c */
1479 extern void intelInitClearFuncs(struct dd_function_table *functions);
1480
1481 /*======================================================================
1482 * brw_context.c
1483 */
1484 extern const char *const brw_vendor_string;
1485
1486 extern const char *brw_get_renderer_string(unsigned deviceID);
1487
1488 enum {
1489 DRI_CONF_BO_REUSE_DISABLED,
1490 DRI_CONF_BO_REUSE_ALL
1491 };
1492
1493 void intel_update_renderbuffers(__DRIcontext *context,
1494 __DRIdrawable *drawable);
1495 void intel_prepare_render(struct brw_context *brw);
1496
1497 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1498 __DRIdrawable *drawable);
1499
1500 GLboolean brwCreateContext(gl_api api,
1501 const struct gl_config *mesaVis,
1502 __DRIcontext *driContextPriv,
1503 unsigned major_version,
1504 unsigned minor_version,
1505 uint32_t flags,
1506 bool notify_reset,
1507 unsigned *error,
1508 void *sharedContextPrivate);
1509
1510 /*======================================================================
1511 * brw_misc_state.c
1512 */
1513 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1514 struct intel_mipmap_tree *mt,
1515 unsigned level, unsigned layer, bool flat);
1516
1517 void brw_meta_updownsample(struct brw_context *brw,
1518 struct intel_mipmap_tree *src,
1519 struct intel_mipmap_tree *dst);
1520
1521 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1522 struct gl_framebuffer *read_fb,
1523 struct gl_framebuffer *draw_fb,
1524 GLfloat srcX0, GLfloat srcY0,
1525 GLfloat srcX1, GLfloat srcY1,
1526 GLfloat dstX0, GLfloat dstY0,
1527 GLfloat dstX1, GLfloat dstY1);
1528
1529 void brw_meta_stencil_updownsample(struct brw_context *brw,
1530 struct intel_mipmap_tree *src,
1531 struct intel_mipmap_tree *dst);
1532
1533 bool brw_meta_fast_clear(struct brw_context *brw,
1534 struct gl_framebuffer *fb,
1535 GLbitfield mask,
1536 bool partial_clear);
1537
1538 void
1539 brw_meta_resolve_color(struct brw_context *brw,
1540 struct intel_mipmap_tree *mt);
1541 void
1542 brw_meta_fast_clear_free(struct brw_context *brw);
1543
1544
1545 /*======================================================================
1546 * brw_misc_state.c
1547 */
1548 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1549 uint32_t depth_level,
1550 uint32_t depth_layer,
1551 struct intel_mipmap_tree *stencil_mt,
1552 uint32_t *out_tile_mask_x,
1553 uint32_t *out_tile_mask_y);
1554 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1555 GLbitfield clear_mask);
1556
1557 /* brw_object_purgeable.c */
1558 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1559
1560 /*======================================================================
1561 * brw_queryobj.c
1562 */
1563 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1564 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1565 void brw_emit_query_begin(struct brw_context *brw);
1566 void brw_emit_query_end(struct brw_context *brw);
1567
1568 /** gen6_queryobj.c */
1569 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1570 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1571 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1572 void brw_store_register_mem64(struct brw_context *brw,
1573 drm_intel_bo *bo, uint32_t reg, int idx);
1574
1575 /** intel_batchbuffer.c */
1576 void brw_load_register_mem(struct brw_context *brw,
1577 uint32_t reg,
1578 drm_intel_bo *bo,
1579 uint32_t read_domains, uint32_t write_domain,
1580 uint32_t offset);
1581
1582 /*======================================================================
1583 * brw_state_dump.c
1584 */
1585 void brw_debug_batch(struct brw_context *brw);
1586 void brw_annotate_aub(struct brw_context *brw);
1587
1588 /*======================================================================
1589 * brw_tex.c
1590 */
1591 void brw_validate_textures( struct brw_context *brw );
1592
1593
1594 /*======================================================================
1595 * brw_program.c
1596 */
1597 void brwInitFragProgFuncs( struct dd_function_table *functions );
1598
1599 int brw_get_scratch_size(int size);
1600 void brw_get_scratch_bo(struct brw_context *brw,
1601 drm_intel_bo **scratch_bo, int size);
1602 void brw_init_shader_time(struct brw_context *brw);
1603 int brw_get_shader_time_index(struct brw_context *brw,
1604 struct gl_shader_program *shader_prog,
1605 struct gl_program *prog,
1606 enum shader_time_shader_type type);
1607 void brw_collect_and_report_shader_time(struct brw_context *brw);
1608 void brw_destroy_shader_time(struct brw_context *brw);
1609
1610 /* brw_urb.c
1611 */
1612 void brw_upload_urb_fence(struct brw_context *brw);
1613
1614 /* brw_curbe.c
1615 */
1616 void brw_upload_cs_urb_state(struct brw_context *brw);
1617
1618 /* brw_fs_reg_allocate.cpp
1619 */
1620 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1621
1622 /* brw_vec4_reg_allocate.cpp */
1623 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1624
1625 /* brw_disasm.c */
1626 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1627 struct brw_inst *inst, bool is_compacted);
1628
1629 /* brw_vs.c */
1630 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1631
1632 /* brw_draw_upload.c */
1633 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1634 const struct gl_client_array *glarray);
1635
1636 static inline unsigned
1637 brw_get_index_type(GLenum type)
1638 {
1639 assert((type == GL_UNSIGNED_BYTE)
1640 || (type == GL_UNSIGNED_SHORT)
1641 || (type == GL_UNSIGNED_INT));
1642
1643 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1644 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1645 * to map to scale factors of 0, 1, and 2, respectively. These scale
1646 * factors are then left-shfited by 8 to be in the correct position in the
1647 * CMD_INDEX_BUFFER packet.
1648 *
1649 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1650 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1651 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1652 */
1653 return (type - 0x1401) << 7;
1654 }
1655
1656 void brw_prepare_vertices(struct brw_context *brw);
1657
1658 /* brw_wm_surface_state.c */
1659 void brw_init_surface_formats(struct brw_context *brw);
1660 void brw_create_constant_surface(struct brw_context *brw,
1661 drm_intel_bo *bo,
1662 uint32_t offset,
1663 uint32_t size,
1664 uint32_t *out_offset,
1665 bool dword_pitch);
1666 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1667 unsigned unit,
1668 uint32_t *surf_offset);
1669 void
1670 brw_update_sol_surface(struct brw_context *brw,
1671 struct gl_buffer_object *buffer_obj,
1672 uint32_t *out_offset, unsigned num_vector_components,
1673 unsigned stride_dwords, unsigned offset_dwords);
1674 void brw_upload_ubo_surfaces(struct brw_context *brw,
1675 struct gl_shader *shader,
1676 struct brw_stage_state *stage_state,
1677 struct brw_stage_prog_data *prog_data,
1678 bool dword_pitch);
1679 void brw_upload_abo_surfaces(struct brw_context *brw,
1680 struct gl_shader_program *prog,
1681 struct brw_stage_state *stage_state,
1682 struct brw_stage_prog_data *prog_data);
1683
1684 /* brw_surface_formats.c */
1685 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1686 bool brw_render_target_supported(struct brw_context *brw,
1687 struct gl_renderbuffer *rb);
1688 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1689
1690 /* brw_performance_monitor.c */
1691 void brw_init_performance_monitors(struct brw_context *brw);
1692 void brw_dump_perf_monitors(struct brw_context *brw);
1693 void brw_perf_monitor_new_batch(struct brw_context *brw);
1694 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1695
1696 /* intel_buffer_objects.c */
1697 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1698 const char *bo_name);
1699 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1700 const char *bo_name);
1701
1702 /* intel_extensions.c */
1703 extern void intelInitExtensions(struct gl_context *ctx);
1704
1705 /* intel_state.c */
1706 extern int intel_translate_shadow_compare_func(GLenum func);
1707 extern int intel_translate_compare_func(GLenum func);
1708 extern int intel_translate_stencil_op(GLenum op);
1709 extern int intel_translate_logic_op(GLenum opcode);
1710
1711 /* intel_syncobj.c */
1712 void intel_init_syncobj_functions(struct dd_function_table *functions);
1713
1714 /* gen6_sol.c */
1715 struct gl_transform_feedback_object *
1716 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1717 void
1718 brw_delete_transform_feedback(struct gl_context *ctx,
1719 struct gl_transform_feedback_object *obj);
1720 void
1721 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1722 struct gl_transform_feedback_object *obj);
1723 void
1724 brw_end_transform_feedback(struct gl_context *ctx,
1725 struct gl_transform_feedback_object *obj);
1726 GLsizei
1727 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1728 struct gl_transform_feedback_object *obj,
1729 GLuint stream);
1730
1731 /* gen7_sol_state.c */
1732 void
1733 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1734 struct gl_transform_feedback_object *obj);
1735 void
1736 gen7_end_transform_feedback(struct gl_context *ctx,
1737 struct gl_transform_feedback_object *obj);
1738 void
1739 gen7_pause_transform_feedback(struct gl_context *ctx,
1740 struct gl_transform_feedback_object *obj);
1741 void
1742 gen7_resume_transform_feedback(struct gl_context *ctx,
1743 struct gl_transform_feedback_object *obj);
1744
1745 /* brw_blorp_blit.cpp */
1746 GLbitfield
1747 brw_blorp_framebuffer(struct brw_context *brw,
1748 struct gl_framebuffer *readFb,
1749 struct gl_framebuffer *drawFb,
1750 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1751 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1752 GLbitfield mask, GLenum filter);
1753
1754 bool
1755 brw_blorp_copytexsubimage(struct brw_context *brw,
1756 struct gl_renderbuffer *src_rb,
1757 struct gl_texture_image *dst_image,
1758 int slice,
1759 int srcX0, int srcY0,
1760 int dstX0, int dstY0,
1761 int width, int height);
1762
1763 /* gen6_multisample_state.c */
1764 unsigned
1765 gen6_determine_sample_mask(struct brw_context *brw);
1766
1767 void
1768 gen6_emit_3dstate_multisample(struct brw_context *brw,
1769 unsigned num_samples);
1770 void
1771 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1772 void
1773 gen6_get_sample_position(struct gl_context *ctx,
1774 struct gl_framebuffer *fb,
1775 GLuint index,
1776 GLfloat *result);
1777 void
1778 gen6_set_sample_maps(struct gl_context *ctx);
1779
1780 /* gen8_multisample_state.c */
1781 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1782 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1783
1784 /* gen7_urb.c */
1785 void
1786 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1787 unsigned gs_size, unsigned fs_size);
1788
1789 void
1790 gen7_emit_urb_state(struct brw_context *brw,
1791 unsigned nr_vs_entries, unsigned vs_size,
1792 unsigned vs_start, unsigned nr_gs_entries,
1793 unsigned gs_size, unsigned gs_start);
1794
1795
1796 /* brw_reset.c */
1797 extern GLenum
1798 brw_get_graphics_reset_status(struct gl_context *ctx);
1799
1800 /*======================================================================
1801 * Inline conversion functions. These are better-typed than the
1802 * macros used previously:
1803 */
1804 static inline struct brw_context *
1805 brw_context( struct gl_context *ctx )
1806 {
1807 return (struct brw_context *)ctx;
1808 }
1809
1810 static inline struct brw_vertex_program *
1811 brw_vertex_program(struct gl_vertex_program *p)
1812 {
1813 return (struct brw_vertex_program *) p;
1814 }
1815
1816 static inline const struct brw_vertex_program *
1817 brw_vertex_program_const(const struct gl_vertex_program *p)
1818 {
1819 return (const struct brw_vertex_program *) p;
1820 }
1821
1822 static inline struct brw_geometry_program *
1823 brw_geometry_program(struct gl_geometry_program *p)
1824 {
1825 return (struct brw_geometry_program *) p;
1826 }
1827
1828 static inline struct brw_fragment_program *
1829 brw_fragment_program(struct gl_fragment_program *p)
1830 {
1831 return (struct brw_fragment_program *) p;
1832 }
1833
1834 static inline const struct brw_fragment_program *
1835 brw_fragment_program_const(const struct gl_fragment_program *p)
1836 {
1837 return (const struct brw_fragment_program *) p;
1838 }
1839
1840 /**
1841 * Pre-gen6, the register file of the EUs was shared between threads,
1842 * and each thread used some subset allocated on a 16-register block
1843 * granularity. The unit states wanted these block counts.
1844 */
1845 static inline int
1846 brw_register_blocks(int reg_count)
1847 {
1848 return ALIGN(reg_count, 16) / 16 - 1;
1849 }
1850
1851 static inline uint32_t
1852 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1853 uint32_t prog_offset)
1854 {
1855 if (brw->gen >= 5) {
1856 /* Using state base address. */
1857 return prog_offset;
1858 }
1859
1860 drm_intel_bo_emit_reloc(brw->batch.bo,
1861 state_offset,
1862 brw->cache.bo,
1863 prog_offset,
1864 I915_GEM_DOMAIN_INSTRUCTION, 0);
1865
1866 return brw->cache.bo->offset64 + prog_offset;
1867 }
1868
1869 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1870 bool brw_lower_texture_gradients(struct brw_context *brw,
1871 struct exec_list *instructions);
1872 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1873
1874 struct opcode_desc {
1875 char *name;
1876 int nsrc;
1877 int ndst;
1878 };
1879
1880 extern const struct opcode_desc opcode_descs[128];
1881 extern const char * const conditional_modifier[16];
1882
1883 void
1884 brw_emit_depthbuffer(struct brw_context *brw);
1885
1886 void
1887 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1888 struct intel_mipmap_tree *depth_mt,
1889 uint32_t depth_offset, uint32_t depthbuffer_format,
1890 uint32_t depth_surface_type,
1891 struct intel_mipmap_tree *stencil_mt,
1892 bool hiz, bool separate_stencil,
1893 uint32_t width, uint32_t height,
1894 uint32_t tile_x, uint32_t tile_y);
1895
1896 void
1897 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1898 struct intel_mipmap_tree *depth_mt,
1899 uint32_t depth_offset, uint32_t depthbuffer_format,
1900 uint32_t depth_surface_type,
1901 struct intel_mipmap_tree *stencil_mt,
1902 bool hiz, bool separate_stencil,
1903 uint32_t width, uint32_t height,
1904 uint32_t tile_x, uint32_t tile_y);
1905
1906 void
1907 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1908 struct intel_mipmap_tree *depth_mt,
1909 uint32_t depth_offset, uint32_t depthbuffer_format,
1910 uint32_t depth_surface_type,
1911 struct intel_mipmap_tree *stencil_mt,
1912 bool hiz, bool separate_stencil,
1913 uint32_t width, uint32_t height,
1914 uint32_t tile_x, uint32_t tile_y);
1915 void
1916 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1917 struct intel_mipmap_tree *depth_mt,
1918 uint32_t depth_offset, uint32_t depthbuffer_format,
1919 uint32_t depth_surface_type,
1920 struct intel_mipmap_tree *stencil_mt,
1921 bool hiz, bool separate_stencil,
1922 uint32_t width, uint32_t height,
1923 uint32_t tile_x, uint32_t tile_y);
1924
1925 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1926 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1927
1928 uint32_t get_hw_prim_for_gl_prim(int mode);
1929
1930 void
1931 brw_setup_vue_key_clip_info(struct brw_context *brw,
1932 struct brw_vue_prog_key *key,
1933 bool program_uses_clip_distance);
1934
1935 void
1936 gen6_upload_push_constants(struct brw_context *brw,
1937 const struct gl_program *prog,
1938 const struct brw_stage_prog_data *prog_data,
1939 struct brw_stage_state *stage_state,
1940 enum aub_state_struct_type type);
1941
1942 #ifdef __cplusplus
1943 }
1944 #endif
1945
1946 #endif