i965: Drop non-LLC lunacy in the program cache code.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
291 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
292 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
293 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
294 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
295 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
296 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
297 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
298 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
299 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
300 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
301 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
302 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
303 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
304 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
305 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
306 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
307 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
308 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
309
310 struct brw_state_flags {
311 /** State update flags signalled by mesa internals */
312 GLuint mesa;
313 /**
314 * State update flags signalled as the result of brw_tracked_state updates
315 */
316 uint64_t brw;
317 };
318
319
320 /** Subclass of Mesa program */
321 struct brw_program {
322 struct gl_program program;
323 GLuint id;
324
325 bool compiled_once;
326 };
327
328
329 struct brw_ff_gs_prog_data {
330 GLuint urb_read_length;
331 GLuint total_grf;
332
333 /**
334 * Gen6 transform feedback: Amount by which the streaming vertex buffer
335 * indices should be incremented each time the GS is invoked.
336 */
337 unsigned svbi_postincrement_value;
338 };
339
340 /** Number of texture sampler units */
341 #define BRW_MAX_TEX_UNIT 32
342
343 /** Max number of UBOs in a shader */
344 #define BRW_MAX_UBO 14
345
346 /** Max number of SSBOs in a shader */
347 #define BRW_MAX_SSBO 12
348
349 /** Max number of atomic counter buffer objects in a shader */
350 #define BRW_MAX_ABO 16
351
352 /** Max number of image uniforms in a shader */
353 #define BRW_MAX_IMAGES 32
354
355 /** Maximum number of actual buffers used for stream output */
356 #define BRW_MAX_SOL_BUFFERS 4
357
358 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
359 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
360 BRW_MAX_UBO + \
361 BRW_MAX_SSBO + \
362 BRW_MAX_ABO + \
363 BRW_MAX_IMAGES + \
364 2 + /* shader time, pull constants */ \
365 1 /* cs num work groups */)
366
367 struct brw_cache {
368 struct brw_context *brw;
369
370 struct brw_cache_item **items;
371 struct brw_bo *bo;
372 void *map;
373 GLuint size, n_items;
374
375 uint32_t next_offset;
376 };
377
378 /* Considered adding a member to this struct to document which flags
379 * an update might raise so that ordering of the state atoms can be
380 * checked or derived at runtime. Dropped the idea in favor of having
381 * a debug mode where the state is monitored for flags which are
382 * raised that have already been tested against.
383 */
384 struct brw_tracked_state {
385 struct brw_state_flags dirty;
386 void (*emit)( struct brw_context *brw );
387 };
388
389 enum shader_time_shader_type {
390 ST_NONE,
391 ST_VS,
392 ST_TCS,
393 ST_TES,
394 ST_GS,
395 ST_FS8,
396 ST_FS16,
397 ST_CS,
398 };
399
400 struct brw_vertex_buffer {
401 /** Buffer object containing the uploaded vertex data */
402 struct brw_bo *bo;
403 uint32_t offset;
404 uint32_t size;
405 /** Byte stride between elements in the uploaded array */
406 GLuint stride;
407 GLuint step_rate;
408 };
409 struct brw_vertex_element {
410 const struct gl_vertex_array *glarray;
411
412 int buffer;
413 bool is_dual_slot;
414 /** Offset of the first element within the buffer object */
415 unsigned int offset;
416 };
417
418 struct brw_query_object {
419 struct gl_query_object Base;
420
421 /** Last query BO associated with this query. */
422 struct brw_bo *bo;
423
424 /** Last index in bo with query data for this object. */
425 int last_index;
426
427 /** True if we know the batch has been flushed since we ended the query. */
428 bool flushed;
429 };
430
431 enum brw_gpu_ring {
432 UNKNOWN_RING,
433 RENDER_RING,
434 BLT_RING,
435 };
436
437 struct intel_batchbuffer {
438 /** Current batchbuffer being queued up. */
439 struct brw_bo *bo;
440 /** Last BO submitted to the hardware. Used for glFinish(). */
441 struct brw_bo *last_bo;
442
443 #ifdef DEBUG
444 uint16_t emit, total;
445 #endif
446 uint16_t reserved_space;
447 uint32_t *map_next;
448 uint32_t *map;
449 uint32_t *cpu_map;
450 #define BATCH_SZ (8192*sizeof(uint32_t))
451
452 uint32_t state_batch_offset;
453 enum brw_gpu_ring ring;
454 bool needs_sol_reset;
455 bool state_base_address_emitted;
456
457 struct drm_i915_gem_relocation_entry *relocs;
458 int reloc_count;
459 int reloc_array_size;
460
461 /** The validation list */
462 struct drm_i915_gem_exec_object2 *validation_list;
463 struct brw_bo **exec_bos;
464 int exec_count;
465 int exec_array_size;
466
467 /** The amount of aperture space (in bytes) used by all exec_bos */
468 int aperture_space;
469
470 struct {
471 uint32_t *map_next;
472 int reloc_count;
473 int exec_count;
474 } saved;
475
476 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
477 struct hash_table *state_batch_sizes;
478 };
479
480 #define BRW_MAX_XFB_STREAMS 4
481
482 struct brw_transform_feedback_object {
483 struct gl_transform_feedback_object base;
484
485 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
486 struct brw_bo *offset_bo;
487
488 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
489 bool zero_offsets;
490
491 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
492 GLenum primitive_mode;
493
494 /**
495 * The maximum number of vertices that we can write without overflowing
496 * any of the buffers currently being used for transform feedback.
497 */
498 unsigned max_index;
499
500 /**
501 * Count of primitives generated during this transform feedback operation.
502 * @{
503 */
504 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
505 struct brw_bo *prim_count_bo;
506 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
507 /** @} */
508
509 /**
510 * Number of vertices written between last Begin/EndTransformFeedback().
511 *
512 * Used to implement DrawTransformFeedback().
513 */
514 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
515 bool vertices_written_valid;
516 };
517
518 /**
519 * Data shared between each programmable stage in the pipeline (vs, gs, and
520 * wm).
521 */
522 struct brw_stage_state
523 {
524 gl_shader_stage stage;
525 struct brw_stage_prog_data *prog_data;
526
527 /**
528 * Optional scratch buffer used to store spilled register values and
529 * variably-indexed GRF arrays.
530 *
531 * The contents of this buffer are short-lived so the same memory can be
532 * re-used at will for multiple shader programs (executed by the same fixed
533 * function). However reusing a scratch BO for which shader invocations
534 * are still in flight with a per-thread scratch slot size other than the
535 * original can cause threads with different scratch slot size and FFTID
536 * (which may be executed in parallel depending on the shader stage and
537 * hardware generation) to map to an overlapping region of the scratch
538 * space, which can potentially lead to mutual scratch space corruption.
539 * For that reason if you borrow this scratch buffer you should only be
540 * using the slot size given by the \c per_thread_scratch member below,
541 * unless you're taking additional measures to synchronize thread execution
542 * across slot size changes.
543 */
544 struct brw_bo *scratch_bo;
545
546 /**
547 * Scratch slot size allocated for each thread in the buffer object given
548 * by \c scratch_bo.
549 */
550 uint32_t per_thread_scratch;
551
552 /** Offset in the program cache to the program */
553 uint32_t prog_offset;
554
555 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
556 uint32_t state_offset;
557
558 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
559 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
560 int push_const_size; /* in 256-bit register increments */
561
562 /* Binding table: pointers to SURFACE_STATE entries. */
563 uint32_t bind_bo_offset;
564 uint32_t surf_offset[BRW_MAX_SURFACES];
565
566 /** SAMPLER_STATE count and table offset */
567 uint32_t sampler_count;
568 uint32_t sampler_offset;
569
570 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
571 bool push_constants_dirty;
572 };
573
574 enum brw_predicate_state {
575 /* The first two states are used if we can determine whether to draw
576 * without having to look at the values in the query object buffer. This
577 * will happen if there is no conditional render in progress, if the query
578 * object is already completed or if something else has already added
579 * samples to the preliminary result such as via a BLT command.
580 */
581 BRW_PREDICATE_STATE_RENDER,
582 BRW_PREDICATE_STATE_DONT_RENDER,
583 /* In this case whether to draw or not depends on the result of an
584 * MI_PREDICATE command so the predicate enable bit needs to be checked.
585 */
586 BRW_PREDICATE_STATE_USE_BIT,
587 /* In this case, either MI_PREDICATE doesn't exist or we lack the
588 * necessary kernel features to use it. Stall for the query result.
589 */
590 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
591 };
592
593 struct shader_times;
594
595 struct gen_l3_config;
596
597 enum brw_query_kind {
598 OA_COUNTERS,
599 PIPELINE_STATS
600 };
601
602 struct brw_perf_query_info
603 {
604 enum brw_query_kind kind;
605 const char *name;
606 const char *guid;
607 struct brw_perf_query_counter *counters;
608 int n_counters;
609 size_t data_size;
610
611 /* OA specific */
612 uint64_t oa_metrics_set_id;
613 int oa_format;
614
615 /* For indexing into the accumulator[] ... */
616 int gpu_time_offset;
617 int gpu_clock_offset;
618 int a_offset;
619 int b_offset;
620 int c_offset;
621 };
622
623 /**
624 * brw_context is derived from gl_context.
625 */
626 struct brw_context
627 {
628 struct gl_context ctx; /**< base class, must be first field */
629
630 struct
631 {
632 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
633 struct gl_renderbuffer *rb,
634 uint32_t flags, unsigned unit,
635 uint32_t surf_index);
636 void (*emit_null_surface_state)(struct brw_context *brw,
637 unsigned width,
638 unsigned height,
639 unsigned samples,
640 uint32_t *out_offset);
641
642 /**
643 * Send the appropriate state packets to configure depth, stencil, and
644 * HiZ buffers (i965+ only)
645 */
646 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
647 struct intel_mipmap_tree *depth_mt,
648 uint32_t depth_offset,
649 uint32_t depthbuffer_format,
650 uint32_t depth_surface_type,
651 struct intel_mipmap_tree *stencil_mt,
652 bool hiz, bool separate_stencil,
653 uint32_t width, uint32_t height,
654 uint32_t tile_x, uint32_t tile_y);
655
656 /**
657 * Emit an MI_REPORT_PERF_COUNT command packet.
658 *
659 * This asks the GPU to write a report of the current OA counter values
660 * into @bo at the given offset and containing the given @report_id
661 * which we can cross-reference when parsing the report (gen7+ only).
662 */
663 void (*emit_mi_report_perf_count)(struct brw_context *brw,
664 struct brw_bo *bo,
665 uint32_t offset_in_bytes,
666 uint32_t report_id);
667 } vtbl;
668
669 struct brw_bufmgr *bufmgr;
670
671 uint32_t hw_ctx;
672
673 /** BO for post-sync nonzero writes for gen6 workaround. */
674 struct brw_bo *workaround_bo;
675 uint8_t pipe_controls_since_last_cs_stall;
676
677 /**
678 * Set of struct brw_bo * that have been rendered to within this batchbuffer
679 * and would need flushing before being used from another cache domain that
680 * isn't coherent with it (i.e. the sampler).
681 */
682 struct set *render_cache;
683
684 /**
685 * Number of resets observed in the system at context creation.
686 *
687 * This is tracked in the context so that we can determine that another
688 * reset has occurred.
689 */
690 uint32_t reset_count;
691
692 struct intel_batchbuffer batch;
693 bool no_batch_wrap;
694
695 struct {
696 struct brw_bo *bo;
697 void *map;
698 uint32_t next_offset;
699 } upload;
700
701 /**
702 * Set if rendering has occurred to the drawable's front buffer.
703 *
704 * This is used in the DRI2 case to detect that glFlush should also copy
705 * the contents of the fake front buffer to the real front buffer.
706 */
707 bool front_buffer_dirty;
708
709 /** Framerate throttling: @{ */
710 struct brw_bo *throttle_batch[2];
711
712 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
713 * frame of rendering to complete. This gives a very precise cap to the
714 * latency between input and output such that rendering never gets more
715 * than a frame behind the user. (With the caveat that we technically are
716 * not using the SwapBuffers itself as a barrier but the first batch
717 * submitted afterwards, which may be immediately prior to the next
718 * SwapBuffers.)
719 */
720 bool need_swap_throttle;
721
722 /** General throttling, not caught by throttling between SwapBuffers */
723 bool need_flush_throttle;
724 /** @} */
725
726 GLuint stats_wm;
727
728 /**
729 * drirc options:
730 * @{
731 */
732 bool no_rast;
733 bool always_flush_batch;
734 bool always_flush_cache;
735 bool disable_throttling;
736 bool precompile;
737 bool dual_color_blend_by_location;
738
739 driOptionCache optionCache;
740 /** @} */
741
742 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
743
744 GLenum reduced_primitive;
745
746 /**
747 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
748 * variable is set, this is the flag indicating to do expensive work that
749 * might lead to a perf_debug() call.
750 */
751 bool perf_debug;
752
753 uint64_t max_gtt_map_object_size;
754
755 int gen;
756 int gt;
757
758 bool is_g4x;
759 bool is_baytrail;
760 bool is_haswell;
761 bool is_cherryview;
762 bool is_broxton;
763
764 bool has_hiz;
765 bool has_separate_stencil;
766 bool must_use_separate_stencil;
767 bool has_llc;
768 bool has_swizzling;
769 bool has_surface_tile_offset;
770 bool has_compr4;
771 bool has_negative_rhw_bug;
772 bool has_pln;
773 bool no_simd8;
774
775 /**
776 * Some versions of Gen hardware don't do centroid interpolation correctly
777 * on unlit pixels, causing incorrect values for derivatives near triangle
778 * edges. Enabling this flag causes the fragment shader to use
779 * non-centroid interpolation for unlit pixels, at the expense of two extra
780 * fragment shader instructions.
781 */
782 bool needs_unlit_centroid_workaround;
783
784 /** Derived stencil states. */
785 bool stencil_enabled;
786 bool stencil_two_sided;
787 bool stencil_write_enabled;
788 /** Derived polygon state. */
789 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
790
791 struct isl_device isl_dev;
792
793 struct blorp_context blorp;
794
795 GLuint NewGLState;
796 struct {
797 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
798 } state;
799
800 enum brw_pipeline last_pipeline;
801
802 struct brw_cache cache;
803
804 /** IDs for meta stencil blit shader programs. */
805 struct gl_shader_program *meta_stencil_blit_programs[2];
806
807 /* Whether a meta-operation is in progress. */
808 bool meta_in_progress;
809
810 /* Whether the last depth/stencil packets were both NULL. */
811 bool no_depth_or_stencil;
812
813 /* The last PMA stall bits programmed. */
814 uint32_t pma_stall_bits;
815
816 struct {
817 struct {
818 /** The value of gl_BaseVertex for the current _mesa_prim. */
819 int gl_basevertex;
820
821 /** The value of gl_BaseInstance for the current _mesa_prim. */
822 int gl_baseinstance;
823 } params;
824
825 /**
826 * Buffer and offset used for GL_ARB_shader_draw_parameters
827 * (for now, only gl_BaseVertex).
828 */
829 struct brw_bo *draw_params_bo;
830 uint32_t draw_params_offset;
831
832 /**
833 * The value of gl_DrawID for the current _mesa_prim. This always comes
834 * in from it's own vertex buffer since it's not part of the indirect
835 * draw parameters.
836 */
837 int gl_drawid;
838 struct brw_bo *draw_id_bo;
839 uint32_t draw_id_offset;
840 } draw;
841
842 struct {
843 /**
844 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
845 * an indirect call, and num_work_groups_offset is valid. Otherwise,
846 * num_work_groups is set based on glDispatchCompute.
847 */
848 struct brw_bo *num_work_groups_bo;
849 GLintptr num_work_groups_offset;
850 const GLuint *num_work_groups;
851 } compute;
852
853 struct {
854 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
855 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
856
857 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
858 GLuint nr_enabled;
859 GLuint nr_buffers;
860
861 /* Summary of size and varying of active arrays, so we can check
862 * for changes to this state:
863 */
864 bool index_bounds_valid;
865 unsigned int min_index, max_index;
866
867 /* Offset from start of vertex buffer so we can avoid redefining
868 * the same VB packed over and over again.
869 */
870 unsigned int start_vertex_bias;
871
872 /**
873 * Certain vertex attribute formats aren't natively handled by the
874 * hardware and require special VS code to fix up their values.
875 *
876 * These bitfields indicate which workarounds are needed.
877 */
878 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
879 } vb;
880
881 struct {
882 /**
883 * Index buffer for this draw_prims call.
884 *
885 * Updates are signaled by BRW_NEW_INDICES.
886 */
887 const struct _mesa_index_buffer *ib;
888
889 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
890 struct brw_bo *bo;
891 uint32_t size;
892 unsigned index_size;
893
894 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
895 * avoid re-uploading the IB packet over and over if we're actually
896 * referencing the same index buffer.
897 */
898 unsigned int start_vertex_offset;
899 } ib;
900
901 /* Active vertex program:
902 */
903 const struct gl_program *vertex_program;
904 const struct gl_program *geometry_program;
905 const struct gl_program *tess_ctrl_program;
906 const struct gl_program *tess_eval_program;
907 const struct gl_program *fragment_program;
908 const struct gl_program *compute_program;
909
910 /**
911 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
912 * that we don't have to reemit that state every time we change FBOs.
913 */
914 int num_samples;
915
916 /* BRW_NEW_URB_ALLOCATIONS:
917 */
918 struct {
919 GLuint vsize; /* vertex size plus header in urb registers */
920 GLuint gsize; /* GS output size in urb registers */
921 GLuint hsize; /* Tessellation control output size in urb registers */
922 GLuint dsize; /* Tessellation evaluation output size in urb registers */
923 GLuint csize; /* constant buffer size in urb registers */
924 GLuint sfsize; /* setup data size in urb registers */
925
926 bool constrained;
927
928 GLuint nr_vs_entries;
929 GLuint nr_hs_entries;
930 GLuint nr_ds_entries;
931 GLuint nr_gs_entries;
932 GLuint nr_clip_entries;
933 GLuint nr_sf_entries;
934 GLuint nr_cs_entries;
935
936 GLuint vs_start;
937 GLuint hs_start;
938 GLuint ds_start;
939 GLuint gs_start;
940 GLuint clip_start;
941 GLuint sf_start;
942 GLuint cs_start;
943 /**
944 * URB size in the current configuration. The units this is expressed
945 * in are somewhat inconsistent, see gen_device_info::urb::size.
946 *
947 * FINISHME: Represent the URB size consistently in KB on all platforms.
948 */
949 GLuint size;
950
951 /* True if the most recently sent _3DSTATE_URB message allocated
952 * URB space for the GS.
953 */
954 bool gs_present;
955
956 /* True if the most recently sent _3DSTATE_URB message allocated
957 * URB space for the HS and DS.
958 */
959 bool tess_present;
960 } urb;
961
962
963 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
964 struct {
965 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
966 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
967 GLuint clip_start;
968 GLuint clip_size;
969 GLuint vs_start;
970 GLuint vs_size;
971 GLuint total_size;
972
973 /**
974 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
975 * for upload to the CURBE.
976 */
977 struct brw_bo *curbe_bo;
978 /** Offset within curbe_bo of space for current curbe entry */
979 GLuint curbe_offset;
980 } curbe;
981
982 /**
983 * Layout of vertex data exiting the geometry portion of the pipleine.
984 * This comes from the last enabled shader stage (GS, DS, or VS).
985 *
986 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
987 */
988 struct brw_vue_map vue_map_geom_out;
989
990 struct {
991 struct brw_stage_state base;
992 } vs;
993
994 struct {
995 struct brw_stage_state base;
996 } tcs;
997
998 struct {
999 struct brw_stage_state base;
1000 } tes;
1001
1002 struct {
1003 struct brw_stage_state base;
1004
1005 /**
1006 * True if the 3DSTATE_GS command most recently emitted to the 3D
1007 * pipeline enabled the GS; false otherwise.
1008 */
1009 bool enabled;
1010 } gs;
1011
1012 struct {
1013 struct brw_ff_gs_prog_data *prog_data;
1014
1015 bool prog_active;
1016 /** Offset in the program cache to the CLIP program pre-gen6 */
1017 uint32_t prog_offset;
1018 uint32_t state_offset;
1019
1020 uint32_t bind_bo_offset;
1021 /**
1022 * Surface offsets for the binding table. We only need surfaces to
1023 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1024 * need in this case.
1025 */
1026 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1027 } ff_gs;
1028
1029 struct {
1030 struct brw_clip_prog_data *prog_data;
1031
1032 /** Offset in the program cache to the CLIP program pre-gen6 */
1033 uint32_t prog_offset;
1034
1035 /* Offset in the batch to the CLIP state on pre-gen6. */
1036 uint32_t state_offset;
1037
1038 /* As of gen6, this is the offset in the batch to the CLIP VP,
1039 * instead of vp_bo.
1040 */
1041 uint32_t vp_offset;
1042
1043 /**
1044 * The number of viewports to use. If gl_ViewportIndex is written,
1045 * we can have up to ctx->Const.MaxViewports viewports. If not,
1046 * the viewport index is always 0, so we can only emit one.
1047 */
1048 uint8_t viewport_count;
1049 } clip;
1050
1051
1052 struct {
1053 struct brw_sf_prog_data *prog_data;
1054
1055 /** Offset in the program cache to the CLIP program pre-gen6 */
1056 uint32_t prog_offset;
1057 uint32_t state_offset;
1058 uint32_t vp_offset;
1059 } sf;
1060
1061 struct {
1062 struct brw_stage_state base;
1063
1064 GLuint render_surf;
1065
1066 /**
1067 * Buffer object used in place of multisampled null render targets on
1068 * Gen6. See brw_emit_null_surface_state().
1069 */
1070 struct brw_bo *multisampled_null_render_target_bo;
1071 uint32_t fast_clear_op;
1072
1073 float offset_clamp;
1074 } wm;
1075
1076 struct {
1077 struct brw_stage_state base;
1078 } cs;
1079
1080 struct {
1081 uint32_t state_offset;
1082 uint32_t blend_state_offset;
1083 uint32_t depth_stencil_state_offset;
1084 uint32_t vp_offset;
1085 } cc;
1086
1087 struct {
1088 struct brw_query_object *obj;
1089 bool begin_emitted;
1090 } query;
1091
1092 struct {
1093 enum brw_predicate_state state;
1094 bool supported;
1095 } predicate;
1096
1097 struct {
1098 /* Variables referenced in the XML meta data for OA performance
1099 * counters, e.g in the normalization equations.
1100 *
1101 * All uint64_t for consistent operand types in generated code
1102 */
1103 struct {
1104 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1105 uint64_t n_eus; /** $EuCoresTotalCount */
1106 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1107 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1108 uint64_t eu_threads_count; /** $EuThreadsCount */
1109 uint64_t slice_mask; /** $SliceMask */
1110 uint64_t subslice_mask; /** $SubsliceMask */
1111 uint64_t gt_min_freq; /** $GpuMinFrequency */
1112 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1113 } sys_vars;
1114
1115 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1116 * to cross-reference with the GUIDs of configs advertised by the
1117 * kernel at runtime
1118 */
1119 struct hash_table *oa_metrics_table;
1120
1121 struct brw_perf_query_info *queries;
1122 int n_queries;
1123
1124 /* The i915 perf stream we open to setup + enable the OA counters */
1125 int oa_stream_fd;
1126
1127 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1128 * report counter snapshots for a specific counter set/profile in a
1129 * specific layout/format so we can only start OA queries that are
1130 * compatible with the currently open fd...
1131 */
1132 int current_oa_metrics_set_id;
1133 int current_oa_format;
1134
1135 /* List of buffers containing OA reports */
1136 struct exec_list sample_buffers;
1137
1138 /* Cached list of empty sample buffers */
1139 struct exec_list free_sample_buffers;
1140
1141 int n_active_oa_queries;
1142 int n_active_pipeline_stats_queries;
1143
1144 /* The number of queries depending on running OA counters which
1145 * extends beyond brw_end_perf_query() since we need to wait until
1146 * the last MI_RPC command has parsed by the GPU.
1147 *
1148 * Accurate accounting is important here as emitting an
1149 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1150 * effectively hang the gpu.
1151 */
1152 int n_oa_users;
1153
1154 /* To help catch an spurious problem with the hardware or perf
1155 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1156 * with a unique ID that we can explicitly check for...
1157 */
1158 int next_query_start_report_id;
1159
1160 /**
1161 * An array of queries whose results haven't yet been assembled
1162 * based on the data in buffer objects.
1163 *
1164 * These may be active, or have already ended. However, the
1165 * results have not been requested.
1166 */
1167 struct brw_perf_query_object **unaccumulated;
1168 int unaccumulated_elements;
1169 int unaccumulated_array_size;
1170
1171 /* The total number of query objects so we can relinquish
1172 * our exclusive access to perf if the application deletes
1173 * all of its objects. (NB: We only disable perf while
1174 * there are no active queries)
1175 */
1176 int n_query_instances;
1177 } perfquery;
1178
1179 int num_atoms[BRW_NUM_PIPELINES];
1180 const struct brw_tracked_state render_atoms[76];
1181 const struct brw_tracked_state compute_atoms[11];
1182
1183 const enum isl_format *mesa_to_isl_render_format;
1184 const bool *mesa_format_supports_render;
1185
1186 /* PrimitiveRestart */
1187 struct {
1188 bool in_progress;
1189 bool enable_cut_index;
1190 } prim_restart;
1191
1192 /** Computed depth/stencil/hiz state from the current attached
1193 * renderbuffers, valid only during the drawing state upload loop after
1194 * brw_workaround_depthstencil_alignment().
1195 */
1196 struct {
1197 /* Inter-tile (page-aligned) byte offsets. */
1198 uint32_t depth_offset;
1199 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1200 * used for Gen < 6.
1201 */
1202 uint32_t tile_x, tile_y;
1203 } depthstencil;
1204
1205 uint32_t num_instances;
1206 int basevertex;
1207 int baseinstance;
1208
1209 struct {
1210 const struct gen_l3_config *config;
1211 } l3;
1212
1213 struct {
1214 struct brw_bo *bo;
1215 const char **names;
1216 int *ids;
1217 enum shader_time_shader_type *types;
1218 struct shader_times *cumulative;
1219 int num_entries;
1220 int max_entries;
1221 double report_time;
1222 } shader_time;
1223
1224 struct brw_fast_clear_state *fast_clear_state;
1225
1226 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1227 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1228 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1229 * disabled.
1230 * This is needed in case the same underlying buffer is also configured
1231 * to be sampled but with a format that the sampling engine can't treat
1232 * compressed or fast cleared.
1233 */
1234 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1235
1236 __DRIcontext *driContext;
1237 struct intel_screen *screen;
1238 };
1239
1240 /* brw_clear.c */
1241 extern void intelInitClearFuncs(struct dd_function_table *functions);
1242
1243 /*======================================================================
1244 * brw_context.c
1245 */
1246 extern const char *const brw_vendor_string;
1247
1248 extern const char *
1249 brw_get_renderer_string(const struct intel_screen *screen);
1250
1251 enum {
1252 DRI_CONF_BO_REUSE_DISABLED,
1253 DRI_CONF_BO_REUSE_ALL
1254 };
1255
1256 void intel_update_renderbuffers(__DRIcontext *context,
1257 __DRIdrawable *drawable);
1258 void intel_prepare_render(struct brw_context *brw);
1259
1260 void brw_predraw_resolve_inputs(struct brw_context *brw);
1261
1262 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1263 __DRIdrawable *drawable);
1264
1265 GLboolean brwCreateContext(gl_api api,
1266 const struct gl_config *mesaVis,
1267 __DRIcontext *driContextPriv,
1268 unsigned major_version,
1269 unsigned minor_version,
1270 uint32_t flags,
1271 bool notify_reset,
1272 unsigned *error,
1273 void *sharedContextPrivate);
1274
1275 /*======================================================================
1276 * brw_misc_state.c
1277 */
1278 void
1279 brw_meta_resolve_color(struct brw_context *brw,
1280 struct intel_mipmap_tree *mt);
1281
1282 /*======================================================================
1283 * brw_misc_state.c
1284 */
1285 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1286 GLbitfield clear_mask);
1287
1288 /* brw_object_purgeable.c */
1289 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1290
1291 /*======================================================================
1292 * brw_queryobj.c
1293 */
1294 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1295 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1296 void brw_emit_query_begin(struct brw_context *brw);
1297 void brw_emit_query_end(struct brw_context *brw);
1298 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1299 bool brw_is_query_pipelined(struct brw_query_object *query);
1300 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1301 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1302 uint64_t time0, uint64_t time1);
1303
1304 /** gen6_queryobj.c */
1305 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1306 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1307 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1308
1309 /** hsw_queryobj.c */
1310 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1311 struct brw_query_object *query,
1312 int count);
1313 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1314
1315 /** brw_conditional_render.c */
1316 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1317 bool brw_check_conditional_render(struct brw_context *brw);
1318
1319 /** intel_batchbuffer.c */
1320 void brw_load_register_mem(struct brw_context *brw,
1321 uint32_t reg,
1322 struct brw_bo *bo,
1323 uint32_t read_domains, uint32_t write_domain,
1324 uint32_t offset);
1325 void brw_load_register_mem64(struct brw_context *brw,
1326 uint32_t reg,
1327 struct brw_bo *bo,
1328 uint32_t read_domains, uint32_t write_domain,
1329 uint32_t offset);
1330 void brw_store_register_mem32(struct brw_context *brw,
1331 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1332 void brw_store_register_mem64(struct brw_context *brw,
1333 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1334 void brw_load_register_imm32(struct brw_context *brw,
1335 uint32_t reg, uint32_t imm);
1336 void brw_load_register_imm64(struct brw_context *brw,
1337 uint32_t reg, uint64_t imm);
1338 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1339 uint32_t dest);
1340 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1341 uint32_t dest);
1342 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1343 uint32_t offset, uint32_t imm);
1344 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1345 uint32_t offset, uint64_t imm);
1346
1347 /*======================================================================
1348 * intel_tex_validate.c
1349 */
1350 void brw_validate_textures( struct brw_context *brw );
1351
1352
1353 /*======================================================================
1354 * brw_program.c
1355 */
1356 static inline bool
1357 key_debug(struct brw_context *brw, const char *name, int a, int b)
1358 {
1359 if (a != b) {
1360 perf_debug(" %s %d->%d\n", name, a, b);
1361 return true;
1362 }
1363 return false;
1364 }
1365
1366 void brwInitFragProgFuncs( struct dd_function_table *functions );
1367
1368 void brw_get_scratch_bo(struct brw_context *brw,
1369 struct brw_bo **scratch_bo, int size);
1370 void brw_alloc_stage_scratch(struct brw_context *brw,
1371 struct brw_stage_state *stage_state,
1372 unsigned per_thread_size,
1373 unsigned thread_count);
1374 void brw_init_shader_time(struct brw_context *brw);
1375 int brw_get_shader_time_index(struct brw_context *brw,
1376 struct gl_program *prog,
1377 enum shader_time_shader_type type,
1378 bool is_glsl_sh);
1379 void brw_collect_and_report_shader_time(struct brw_context *brw);
1380 void brw_destroy_shader_time(struct brw_context *brw);
1381
1382 /* brw_urb.c
1383 */
1384 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1385 unsigned vsize, unsigned sfsize);
1386 void brw_upload_urb_fence(struct brw_context *brw);
1387
1388 /* brw_curbe.c
1389 */
1390 void brw_upload_cs_urb_state(struct brw_context *brw);
1391
1392 /* brw_vs.c */
1393 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1394
1395 /* brw_draw_upload.c */
1396 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1397 const struct gl_vertex_array *glarray);
1398
1399 static inline unsigned
1400 brw_get_index_type(unsigned index_size)
1401 {
1402 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1403 * respectively.
1404 */
1405 return index_size >> 1;
1406 }
1407
1408 void brw_prepare_vertices(struct brw_context *brw);
1409
1410 /* brw_wm_surface_state.c */
1411 void brw_create_constant_surface(struct brw_context *brw,
1412 struct brw_bo *bo,
1413 uint32_t offset,
1414 uint32_t size,
1415 uint32_t *out_offset);
1416 void brw_create_buffer_surface(struct brw_context *brw,
1417 struct brw_bo *bo,
1418 uint32_t offset,
1419 uint32_t size,
1420 uint32_t *out_offset);
1421 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1422 unsigned unit,
1423 uint32_t *surf_offset);
1424 void
1425 brw_update_sol_surface(struct brw_context *brw,
1426 struct gl_buffer_object *buffer_obj,
1427 uint32_t *out_offset, unsigned num_vector_components,
1428 unsigned stride_dwords, unsigned offset_dwords);
1429 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1430 struct brw_stage_state *stage_state,
1431 struct brw_stage_prog_data *prog_data);
1432 void brw_upload_abo_surfaces(struct brw_context *brw,
1433 const struct gl_program *prog,
1434 struct brw_stage_state *stage_state,
1435 struct brw_stage_prog_data *prog_data);
1436 void brw_upload_image_surfaces(struct brw_context *brw,
1437 const struct gl_program *prog,
1438 struct brw_stage_state *stage_state,
1439 struct brw_stage_prog_data *prog_data);
1440
1441 /* brw_surface_formats.c */
1442 void intel_screen_init_surface_formats(struct intel_screen *screen);
1443 void brw_init_surface_formats(struct brw_context *brw);
1444 bool brw_render_target_supported(struct brw_context *brw,
1445 struct gl_renderbuffer *rb);
1446 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1447
1448 /* brw_performance_query.c */
1449 void brw_init_performance_queries(struct brw_context *brw);
1450
1451 /* intel_extensions.c */
1452 extern void intelInitExtensions(struct gl_context *ctx);
1453
1454 /* intel_state.c */
1455 extern int intel_translate_shadow_compare_func(GLenum func);
1456 extern int intel_translate_compare_func(GLenum func);
1457 extern int intel_translate_stencil_op(GLenum op);
1458 extern int intel_translate_logic_op(GLenum opcode);
1459
1460 /* brw_sync.c */
1461 void brw_init_syncobj_functions(struct dd_function_table *functions);
1462
1463 /* gen6_sol.c */
1464 struct gl_transform_feedback_object *
1465 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1466 void
1467 brw_delete_transform_feedback(struct gl_context *ctx,
1468 struct gl_transform_feedback_object *obj);
1469 void
1470 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1471 struct gl_transform_feedback_object *obj);
1472 void
1473 brw_end_transform_feedback(struct gl_context *ctx,
1474 struct gl_transform_feedback_object *obj);
1475 void
1476 brw_pause_transform_feedback(struct gl_context *ctx,
1477 struct gl_transform_feedback_object *obj);
1478 void
1479 brw_resume_transform_feedback(struct gl_context *ctx,
1480 struct gl_transform_feedback_object *obj);
1481 void
1482 brw_save_primitives_written_counters(struct brw_context *brw,
1483 struct brw_transform_feedback_object *obj);
1484 void
1485 brw_compute_xfb_vertices_written(struct brw_context *brw,
1486 struct brw_transform_feedback_object *obj);
1487 GLsizei
1488 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj,
1490 GLuint stream);
1491
1492 /* gen7_sol_state.c */
1493 void
1494 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1495 struct gl_transform_feedback_object *obj);
1496 void
1497 gen7_end_transform_feedback(struct gl_context *ctx,
1498 struct gl_transform_feedback_object *obj);
1499 void
1500 gen7_pause_transform_feedback(struct gl_context *ctx,
1501 struct gl_transform_feedback_object *obj);
1502 void
1503 gen7_resume_transform_feedback(struct gl_context *ctx,
1504 struct gl_transform_feedback_object *obj);
1505
1506 /* hsw_sol.c */
1507 void
1508 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1509 struct gl_transform_feedback_object *obj);
1510 void
1511 hsw_end_transform_feedback(struct gl_context *ctx,
1512 struct gl_transform_feedback_object *obj);
1513 void
1514 hsw_pause_transform_feedback(struct gl_context *ctx,
1515 struct gl_transform_feedback_object *obj);
1516 void
1517 hsw_resume_transform_feedback(struct gl_context *ctx,
1518 struct gl_transform_feedback_object *obj);
1519
1520 /* brw_blorp_blit.cpp */
1521 GLbitfield
1522 brw_blorp_framebuffer(struct brw_context *brw,
1523 struct gl_framebuffer *readFb,
1524 struct gl_framebuffer *drawFb,
1525 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1526 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1527 GLbitfield mask, GLenum filter);
1528
1529 bool
1530 brw_blorp_copytexsubimage(struct brw_context *brw,
1531 struct gl_renderbuffer *src_rb,
1532 struct gl_texture_image *dst_image,
1533 int slice,
1534 int srcX0, int srcY0,
1535 int dstX0, int dstY0,
1536 int width, int height);
1537
1538 void
1539 gen6_get_sample_position(struct gl_context *ctx,
1540 struct gl_framebuffer *fb,
1541 GLuint index,
1542 GLfloat *result);
1543 void
1544 gen6_set_sample_maps(struct gl_context *ctx);
1545
1546 /* gen8_multisample_state.c */
1547 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1548 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1549
1550 /* gen7_urb.c */
1551 void
1552 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1553 unsigned hs_size, unsigned ds_size,
1554 unsigned gs_size, unsigned fs_size);
1555
1556 void
1557 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1558 bool gs_present, unsigned gs_size);
1559 void
1560 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1561 bool gs_present, bool tess_present);
1562
1563 /* brw_reset.c */
1564 extern GLenum
1565 brw_get_graphics_reset_status(struct gl_context *ctx);
1566 void
1567 brw_check_for_reset(struct brw_context *brw);
1568
1569 /* brw_compute.c */
1570 extern void
1571 brw_init_compute_functions(struct dd_function_table *functions);
1572
1573 /*======================================================================
1574 * Inline conversion functions. These are better-typed than the
1575 * macros used previously:
1576 */
1577 static inline struct brw_context *
1578 brw_context( struct gl_context *ctx )
1579 {
1580 return (struct brw_context *)ctx;
1581 }
1582
1583 static inline struct brw_program *
1584 brw_program(struct gl_program *p)
1585 {
1586 return (struct brw_program *) p;
1587 }
1588
1589 static inline const struct brw_program *
1590 brw_program_const(const struct gl_program *p)
1591 {
1592 return (const struct brw_program *) p;
1593 }
1594
1595 static inline bool
1596 brw_depth_writes_enabled(const struct brw_context *brw)
1597 {
1598 const struct gl_context *ctx = &brw->ctx;
1599
1600 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1601 * because it would just overwrite the existing depth value with itself.
1602 *
1603 * These bonus depth writes not only use bandwidth, but they also can
1604 * prevent early depth processing. For example, if the pixel shader
1605 * discards, the hardware must invoke the to determine whether or not
1606 * to do the depth write. If writes are disabled, we may still be able
1607 * to do the depth test before the shader, and skip the shader execution.
1608 *
1609 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1610 * a programming note saying to disable depth writes for EQUAL.
1611 */
1612 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1613 }
1614
1615 void
1616 brw_emit_depthbuffer(struct brw_context *brw);
1617
1618 void
1619 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1620 struct intel_mipmap_tree *depth_mt,
1621 uint32_t depth_offset, uint32_t depthbuffer_format,
1622 uint32_t depth_surface_type,
1623 struct intel_mipmap_tree *stencil_mt,
1624 bool hiz, bool separate_stencil,
1625 uint32_t width, uint32_t height,
1626 uint32_t tile_x, uint32_t tile_y);
1627
1628 void
1629 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1630 struct intel_mipmap_tree *depth_mt,
1631 uint32_t depth_offset, uint32_t depthbuffer_format,
1632 uint32_t depth_surface_type,
1633 struct intel_mipmap_tree *stencil_mt,
1634 bool hiz, bool separate_stencil,
1635 uint32_t width, uint32_t height,
1636 uint32_t tile_x, uint32_t tile_y);
1637
1638 void
1639 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1640 struct intel_mipmap_tree *depth_mt,
1641 uint32_t depth_offset, uint32_t depthbuffer_format,
1642 uint32_t depth_surface_type,
1643 struct intel_mipmap_tree *stencil_mt,
1644 bool hiz, bool separate_stencil,
1645 uint32_t width, uint32_t height,
1646 uint32_t tile_x, uint32_t tile_y);
1647 void
1648 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1649 struct intel_mipmap_tree *depth_mt,
1650 uint32_t depth_offset, uint32_t depthbuffer_format,
1651 uint32_t depth_surface_type,
1652 struct intel_mipmap_tree *stencil_mt,
1653 bool hiz, bool separate_stencil,
1654 uint32_t width, uint32_t height,
1655 uint32_t tile_x, uint32_t tile_y);
1656
1657 uint32_t get_hw_prim_for_gl_prim(int mode);
1658
1659 void
1660 gen6_upload_push_constants(struct brw_context *brw,
1661 const struct gl_program *prog,
1662 const struct brw_stage_prog_data *prog_data,
1663 struct brw_stage_state *stage_state);
1664
1665 bool
1666 gen9_use_linear_1d_layout(const struct brw_context *brw,
1667 const struct intel_mipmap_tree *mt);
1668
1669 /* brw_pipe_control.c */
1670 int brw_init_pipe_control(struct brw_context *brw,
1671 const struct gen_device_info *info);
1672 void brw_fini_pipe_control(struct brw_context *brw);
1673
1674 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1675 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1676 struct brw_bo *bo, uint32_t offset,
1677 uint64_t imm);
1678 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1679 void brw_emit_mi_flush(struct brw_context *brw);
1680 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1681 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1682 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1683 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1684
1685 /* brw_queryformat.c */
1686 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1687 GLenum internalFormat, GLenum pname,
1688 GLint *params);
1689
1690 #ifdef __cplusplus
1691 }
1692 #endif
1693
1694 #endif