i965: Fix scratch overallocation if the original slot size was already a power of...
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_STATE_CC_STATE,
225 BRW_STATE_BLORP,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_state_cache code with special cases, we retain the dirty
253 * bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
270 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
271 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
272 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
273 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
274 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
275 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
276 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
277 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
278 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
279 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
280 /**
281 * Used for any batch entry with a relocated pointer that will be used
282 * by any 3D rendering.
283 */
284 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
285 /** \see brw.state.depth_region */
286 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
287 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
288 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
289 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
290 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
291 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
292 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
293 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
299 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
300 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
301 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
302 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
303 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
304 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
305 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
306 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
307 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
308 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
309 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
310 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
311 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
312 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
313 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
314 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
315 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
316
317 struct brw_state_flags {
318 /** State update flags signalled by mesa internals */
319 GLuint mesa;
320 /**
321 * State update flags signalled as the result of brw_tracked_state updates
322 */
323 uint64_t brw;
324 };
325
326 /** Subclass of Mesa vertex program */
327 struct brw_vertex_program {
328 struct gl_vertex_program program;
329 GLuint id;
330 };
331
332
333 /** Subclass of Mesa tessellation control program */
334 struct brw_tess_ctrl_program {
335 struct gl_tess_ctrl_program program;
336 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
337 };
338
339
340 /** Subclass of Mesa tessellation evaluation program */
341 struct brw_tess_eval_program {
342 struct gl_tess_eval_program program;
343 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
344 };
345
346
347 /** Subclass of Mesa geometry program */
348 struct brw_geometry_program {
349 struct gl_geometry_program program;
350 unsigned id; /**< serial no. to identify geom progs, never re-used */
351 };
352
353
354 /** Subclass of Mesa fragment program */
355 struct brw_fragment_program {
356 struct gl_fragment_program program;
357 GLuint id; /**< serial no. to identify frag progs, never re-used */
358 };
359
360
361 /** Subclass of Mesa compute program */
362 struct brw_compute_program {
363 struct gl_compute_program program;
364 unsigned id; /**< serial no. to identify compute progs, never re-used */
365 };
366
367
368 struct brw_shader {
369 struct gl_shader base;
370
371 bool compiled_once;
372 };
373
374 /**
375 * Bitmask indicating which fragment shader inputs represent varyings (and
376 * hence have to be delivered to the fragment shader by the SF/SBE stage).
377 */
378 #define BRW_FS_VARYING_INPUT_MASK \
379 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
380 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
381
382
383 /*
384 * Mapping of VUE map slots to interpolation modes.
385 */
386 struct interpolation_mode_map {
387 unsigned char mode[BRW_VARYING_SLOT_COUNT];
388 };
389
390 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
391 {
392 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
393 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
394 return true;
395
396 return false;
397 }
398
399 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
400 {
401 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
402 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
403 return true;
404
405 return false;
406 }
407
408
409 struct brw_sf_prog_data {
410 GLuint urb_read_length;
411 GLuint total_grf;
412
413 /* Each vertex may have upto 12 attributes, 4 components each,
414 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
415 * rows.
416 *
417 * Actually we use 4 for each, so call it 12 rows.
418 */
419 GLuint urb_entry_size;
420 };
421
422
423 /**
424 * We always program SF to start reading at an offset of 1 (2 varying slots)
425 * from the start of the vertex URB entry. This causes it to skip:
426 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
427 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
428 */
429 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
430
431
432 struct brw_clip_prog_data {
433 GLuint curb_read_length; /* user planes? */
434 GLuint clip_mode;
435 GLuint urb_read_length;
436 GLuint total_grf;
437 };
438
439 struct brw_ff_gs_prog_data {
440 GLuint urb_read_length;
441 GLuint total_grf;
442
443 /**
444 * Gen6 transform feedback: Amount by which the streaming vertex buffer
445 * indices should be incremented each time the GS is invoked.
446 */
447 unsigned svbi_postincrement_value;
448 };
449
450 /** Number of texture sampler units */
451 #define BRW_MAX_TEX_UNIT 32
452
453 /** Max number of render targets in a shader */
454 #define BRW_MAX_DRAW_BUFFERS 8
455
456 /** Max number of UBOs in a shader */
457 #define BRW_MAX_UBO 14
458
459 /** Max number of SSBOs in a shader */
460 #define BRW_MAX_SSBO 12
461
462 /** Max number of atomic counter buffer objects in a shader */
463 #define BRW_MAX_ABO 16
464
465 /** Max number of image uniforms in a shader */
466 #define BRW_MAX_IMAGES 32
467
468 /**
469 * Max number of binding table entries used for stream output.
470 *
471 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
472 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
473 *
474 * On Gen6, the size of transform feedback data is limited not by the number
475 * of components but by the number of binding table entries we set aside. We
476 * use one binding table entry for a float, one entry for a vector, and one
477 * entry per matrix column. Since the only way we can communicate our
478 * transform feedback capabilities to the client is via
479 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
480 * worst case, in which all the varyings are floats, so we use up one binding
481 * table entry per component. Therefore we need to set aside at least 64
482 * binding table entries for use by transform feedback.
483 *
484 * Note: since we don't currently pack varyings, it is currently impossible
485 * for the client to actually use up all of these binding table entries--if
486 * all of their varyings were floats, they would run out of varying slots and
487 * fail to link. But that's a bug, so it seems prudent to go ahead and
488 * allocate the number of binding table entries we will need once the bug is
489 * fixed.
490 */
491 #define BRW_MAX_SOL_BINDINGS 64
492
493 /** Maximum number of actual buffers used for stream output */
494 #define BRW_MAX_SOL_BUFFERS 4
495
496 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
497 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
498 BRW_MAX_UBO + \
499 BRW_MAX_SSBO + \
500 BRW_MAX_ABO + \
501 BRW_MAX_IMAGES + \
502 2 + /* shader time, pull constants */ \
503 1 /* cs num work groups */)
504
505 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
506
507 /**
508 * Stride in bytes between shader_time entries.
509 *
510 * We separate entries by a cacheline to reduce traffic between EUs writing to
511 * different entries.
512 */
513 #define SHADER_TIME_STRIDE 64
514
515 struct brw_cache_item {
516 /**
517 * Effectively part of the key, cache_id identifies what kind of state
518 * buffer is involved, and also which dirty flag should set.
519 */
520 enum brw_cache_id cache_id;
521 /** 32-bit hash of the key data */
522 GLuint hash;
523 GLuint key_size; /* for variable-sized keys */
524 GLuint aux_size;
525 const void *key;
526
527 uint32_t offset;
528 uint32_t size;
529
530 struct brw_cache_item *next;
531 };
532
533
534 struct brw_cache {
535 struct brw_context *brw;
536
537 struct brw_cache_item **items;
538 drm_intel_bo *bo;
539 GLuint size, n_items;
540
541 uint32_t next_offset;
542 bool bo_used_by_gpu;
543 };
544
545
546 /* Considered adding a member to this struct to document which flags
547 * an update might raise so that ordering of the state atoms can be
548 * checked or derived at runtime. Dropped the idea in favor of having
549 * a debug mode where the state is monitored for flags which are
550 * raised that have already been tested against.
551 */
552 struct brw_tracked_state {
553 struct brw_state_flags dirty;
554 void (*emit)( struct brw_context *brw );
555 };
556
557 enum shader_time_shader_type {
558 ST_NONE,
559 ST_VS,
560 ST_TCS,
561 ST_TES,
562 ST_GS,
563 ST_FS8,
564 ST_FS16,
565 ST_CS,
566 };
567
568 struct brw_vertex_buffer {
569 /** Buffer object containing the uploaded vertex data */
570 drm_intel_bo *bo;
571 uint32_t offset;
572 uint32_t size;
573 /** Byte stride between elements in the uploaded array */
574 GLuint stride;
575 GLuint step_rate;
576 };
577 struct brw_vertex_element {
578 const struct gl_client_array *glarray;
579
580 int buffer;
581
582 /** Offset of the first element within the buffer object */
583 unsigned int offset;
584 };
585
586 struct brw_query_object {
587 struct gl_query_object Base;
588
589 /** Last query BO associated with this query. */
590 drm_intel_bo *bo;
591
592 /** Last index in bo with query data for this object. */
593 int last_index;
594
595 /** True if we know the batch has been flushed since we ended the query. */
596 bool flushed;
597 };
598
599 enum brw_gpu_ring {
600 UNKNOWN_RING,
601 RENDER_RING,
602 BLT_RING,
603 };
604
605 struct intel_batchbuffer {
606 /** Current batchbuffer being queued up. */
607 drm_intel_bo *bo;
608 /** Last BO submitted to the hardware. Used for glFinish(). */
609 drm_intel_bo *last_bo;
610
611 #ifdef DEBUG
612 uint16_t emit, total;
613 #endif
614 uint16_t reserved_space;
615 uint32_t *map_next;
616 uint32_t *map;
617 uint32_t *cpu_map;
618 #define BATCH_SZ (8192*sizeof(uint32_t))
619
620 uint32_t state_batch_offset;
621 enum brw_gpu_ring ring;
622 bool needs_sol_reset;
623 bool state_base_address_emitted;
624
625 struct {
626 uint32_t *map_next;
627 int reloc_count;
628 } saved;
629 };
630
631 #define MAX_GS_INPUT_VERTICES 6
632
633 #define BRW_MAX_XFB_STREAMS 4
634
635 struct brw_transform_feedback_object {
636 struct gl_transform_feedback_object base;
637
638 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
639 drm_intel_bo *offset_bo;
640
641 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
642 bool zero_offsets;
643
644 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
645 GLenum primitive_mode;
646
647 /**
648 * Count of primitives generated during this transform feedback operation.
649 * @{
650 */
651 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
652 drm_intel_bo *prim_count_bo;
653 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
654 /** @} */
655
656 /**
657 * Number of vertices written between last Begin/EndTransformFeedback().
658 *
659 * Used to implement DrawTransformFeedback().
660 */
661 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
662 bool vertices_written_valid;
663 };
664
665 /**
666 * Data shared between each programmable stage in the pipeline (vs, gs, and
667 * wm).
668 */
669 struct brw_stage_state
670 {
671 gl_shader_stage stage;
672 struct brw_stage_prog_data *prog_data;
673
674 /**
675 * Optional scratch buffer used to store spilled register values and
676 * variably-indexed GRF arrays.
677 */
678 drm_intel_bo *scratch_bo;
679
680 /** Offset in the program cache to the program */
681 uint32_t prog_offset;
682
683 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
684 uint32_t state_offset;
685
686 uint32_t push_const_offset; /* Offset in the batchbuffer */
687 int push_const_size; /* in 256-bit register increments */
688
689 /* Binding table: pointers to SURFACE_STATE entries. */
690 uint32_t bind_bo_offset;
691 uint32_t surf_offset[BRW_MAX_SURFACES];
692
693 /** SAMPLER_STATE count and table offset */
694 uint32_t sampler_count;
695 uint32_t sampler_offset;
696 };
697
698 enum brw_predicate_state {
699 /* The first two states are used if we can determine whether to draw
700 * without having to look at the values in the query object buffer. This
701 * will happen if there is no conditional render in progress, if the query
702 * object is already completed or if something else has already added
703 * samples to the preliminary result such as via a BLT command.
704 */
705 BRW_PREDICATE_STATE_RENDER,
706 BRW_PREDICATE_STATE_DONT_RENDER,
707 /* In this case whether to draw or not depends on the result of an
708 * MI_PREDICATE command so the predicate enable bit needs to be checked.
709 */
710 BRW_PREDICATE_STATE_USE_BIT
711 };
712
713 struct shader_times;
714
715 struct brw_l3_config;
716
717 /**
718 * brw_context is derived from gl_context.
719 */
720 struct brw_context
721 {
722 struct gl_context ctx; /**< base class, must be first field */
723
724 struct
725 {
726 void (*update_texture_surface)(struct gl_context *ctx,
727 unsigned unit,
728 uint32_t *surf_offset,
729 bool for_gather, uint32_t plane);
730 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
731 struct gl_renderbuffer *rb,
732 bool layered, unsigned unit,
733 uint32_t surf_index);
734
735 void (*emit_texture_surface_state)(struct brw_context *brw,
736 struct intel_mipmap_tree *mt,
737 GLenum target,
738 unsigned min_layer,
739 unsigned max_layer,
740 unsigned min_level,
741 unsigned max_level,
742 unsigned format,
743 unsigned swizzle,
744 uint32_t *surf_offset,
745 int surf_index,
746 bool rw, bool for_gather);
747 void (*emit_buffer_surface_state)(struct brw_context *brw,
748 uint32_t *out_offset,
749 drm_intel_bo *bo,
750 unsigned buffer_offset,
751 unsigned surface_format,
752 unsigned buffer_size,
753 unsigned pitch,
754 bool rw);
755 void (*emit_null_surface_state)(struct brw_context *brw,
756 unsigned width,
757 unsigned height,
758 unsigned samples,
759 uint32_t *out_offset);
760
761 /**
762 * Send the appropriate state packets to configure depth, stencil, and
763 * HiZ buffers (i965+ only)
764 */
765 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
766 struct intel_mipmap_tree *depth_mt,
767 uint32_t depth_offset,
768 uint32_t depthbuffer_format,
769 uint32_t depth_surface_type,
770 struct intel_mipmap_tree *stencil_mt,
771 bool hiz, bool separate_stencil,
772 uint32_t width, uint32_t height,
773 uint32_t tile_x, uint32_t tile_y);
774
775 } vtbl;
776
777 dri_bufmgr *bufmgr;
778
779 drm_intel_context *hw_ctx;
780
781 /** BO for post-sync nonzero writes for gen6 workaround. */
782 drm_intel_bo *workaround_bo;
783 uint8_t pipe_controls_since_last_cs_stall;
784
785 /**
786 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
787 * and would need flushing before being used from another cache domain that
788 * isn't coherent with it (i.e. the sampler).
789 */
790 struct set *render_cache;
791
792 /**
793 * Number of resets observed in the system at context creation.
794 *
795 * This is tracked in the context so that we can determine that another
796 * reset has occurred.
797 */
798 uint32_t reset_count;
799
800 struct intel_batchbuffer batch;
801 bool no_batch_wrap;
802
803 struct {
804 drm_intel_bo *bo;
805 uint32_t next_offset;
806 } upload;
807
808 /**
809 * Set if rendering has occurred to the drawable's front buffer.
810 *
811 * This is used in the DRI2 case to detect that glFlush should also copy
812 * the contents of the fake front buffer to the real front buffer.
813 */
814 bool front_buffer_dirty;
815
816 /** Framerate throttling: @{ */
817 drm_intel_bo *throttle_batch[2];
818
819 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
820 * frame of rendering to complete. This gives a very precise cap to the
821 * latency between input and output such that rendering never gets more
822 * than a frame behind the user. (With the caveat that we technically are
823 * not using the SwapBuffers itself as a barrier but the first batch
824 * submitted afterwards, which may be immediately prior to the next
825 * SwapBuffers.)
826 */
827 bool need_swap_throttle;
828
829 /** General throttling, not caught by throttling between SwapBuffers */
830 bool need_flush_throttle;
831 /** @} */
832
833 GLuint stats_wm;
834
835 /**
836 * drirc options:
837 * @{
838 */
839 bool no_rast;
840 bool always_flush_batch;
841 bool always_flush_cache;
842 bool disable_throttling;
843 bool precompile;
844 bool dual_color_blend_by_location;
845
846 driOptionCache optionCache;
847 /** @} */
848
849 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
850
851 GLenum reduced_primitive;
852
853 /**
854 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
855 * variable is set, this is the flag indicating to do expensive work that
856 * might lead to a perf_debug() call.
857 */
858 bool perf_debug;
859
860 uint32_t max_gtt_map_object_size;
861
862 int gen;
863 int gt;
864
865 bool is_g4x;
866 bool is_baytrail;
867 bool is_haswell;
868 bool is_cherryview;
869 bool is_broxton;
870
871 bool has_hiz;
872 bool has_separate_stencil;
873 bool must_use_separate_stencil;
874 bool has_llc;
875 bool has_swizzling;
876 bool has_surface_tile_offset;
877 bool has_compr4;
878 bool has_negative_rhw_bug;
879 bool has_pln;
880 bool no_simd8;
881 bool use_rep_send;
882 bool use_resource_streamer;
883
884 /**
885 * Whether LRI can be used to write register values from the batch buffer.
886 */
887 bool can_do_pipelined_register_writes;
888
889 /**
890 * Some versions of Gen hardware don't do centroid interpolation correctly
891 * on unlit pixels, causing incorrect values for derivatives near triangle
892 * edges. Enabling this flag causes the fragment shader to use
893 * non-centroid interpolation for unlit pixels, at the expense of two extra
894 * fragment shader instructions.
895 */
896 bool needs_unlit_centroid_workaround;
897
898 GLuint NewGLState;
899 struct {
900 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
901 } state;
902
903 enum brw_pipeline last_pipeline;
904
905 struct brw_cache cache;
906
907 /** IDs for meta stencil blit shader programs. */
908 struct gl_shader_program *meta_stencil_blit_programs[2];
909
910 /* Whether a meta-operation is in progress. */
911 bool meta_in_progress;
912
913 /* Whether the last depth/stencil packets were both NULL. */
914 bool no_depth_or_stencil;
915
916 /* The last PMA stall bits programmed. */
917 uint32_t pma_stall_bits;
918
919 struct {
920 struct {
921 /** The value of gl_BaseVertex for the current _mesa_prim. */
922 int gl_basevertex;
923
924 /** The value of gl_BaseInstance for the current _mesa_prim. */
925 int gl_baseinstance;
926 } params;
927
928 /**
929 * Buffer and offset used for GL_ARB_shader_draw_parameters
930 * (for now, only gl_BaseVertex).
931 */
932 drm_intel_bo *draw_params_bo;
933 uint32_t draw_params_offset;
934
935 /**
936 * The value of gl_DrawID for the current _mesa_prim. This always comes
937 * in from it's own vertex buffer since it's not part of the indirect
938 * draw parameters.
939 */
940 int gl_drawid;
941 drm_intel_bo *draw_id_bo;
942 uint32_t draw_id_offset;
943 } draw;
944
945 struct {
946 /**
947 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
948 * an indirect call, and num_work_groups_offset is valid. Otherwise,
949 * num_work_groups is set based on glDispatchCompute.
950 */
951 drm_intel_bo *num_work_groups_bo;
952 GLintptr num_work_groups_offset;
953 const GLuint *num_work_groups;
954 } compute;
955
956 struct {
957 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
958 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
959
960 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
961 GLuint nr_enabled;
962 GLuint nr_buffers;
963
964 /* Summary of size and varying of active arrays, so we can check
965 * for changes to this state:
966 */
967 bool index_bounds_valid;
968 unsigned int min_index, max_index;
969
970 /* Offset from start of vertex buffer so we can avoid redefining
971 * the same VB packed over and over again.
972 */
973 unsigned int start_vertex_bias;
974
975 /**
976 * Certain vertex attribute formats aren't natively handled by the
977 * hardware and require special VS code to fix up their values.
978 *
979 * These bitfields indicate which workarounds are needed.
980 */
981 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
982 } vb;
983
984 struct {
985 /**
986 * Index buffer for this draw_prims call.
987 *
988 * Updates are signaled by BRW_NEW_INDICES.
989 */
990 const struct _mesa_index_buffer *ib;
991
992 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
993 drm_intel_bo *bo;
994 uint32_t size;
995 GLuint type;
996
997 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
998 * avoid re-uploading the IB packet over and over if we're actually
999 * referencing the same index buffer.
1000 */
1001 unsigned int start_vertex_offset;
1002 } ib;
1003
1004 /* Active vertex program:
1005 */
1006 const struct gl_vertex_program *vertex_program;
1007 const struct gl_geometry_program *geometry_program;
1008 const struct gl_tess_ctrl_program *tess_ctrl_program;
1009 const struct gl_tess_eval_program *tess_eval_program;
1010 const struct gl_fragment_program *fragment_program;
1011 const struct gl_compute_program *compute_program;
1012
1013 /**
1014 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1015 * that we don't have to reemit that state every time we change FBOs.
1016 */
1017 int num_samples;
1018
1019 /**
1020 * Platform specific constants containing the maximum number of threads
1021 * for each pipeline stage.
1022 */
1023 unsigned max_vs_threads;
1024 unsigned max_hs_threads;
1025 unsigned max_ds_threads;
1026 unsigned max_gs_threads;
1027 unsigned max_wm_threads;
1028 unsigned max_cs_threads;
1029
1030 /* BRW_NEW_URB_ALLOCATIONS:
1031 */
1032 struct {
1033 GLuint vsize; /* vertex size plus header in urb registers */
1034 GLuint gsize; /* GS output size in urb registers */
1035 GLuint hsize; /* Tessellation control output size in urb registers */
1036 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1037 GLuint csize; /* constant buffer size in urb registers */
1038 GLuint sfsize; /* setup data size in urb registers */
1039
1040 bool constrained;
1041
1042 GLuint min_vs_entries; /* Minimum number of VS entries */
1043 GLuint max_vs_entries; /* Maximum number of VS entries */
1044 GLuint max_hs_entries; /* Maximum number of HS entries */
1045 GLuint max_ds_entries; /* Maximum number of DS entries */
1046 GLuint max_gs_entries; /* Maximum number of GS entries */
1047
1048 GLuint nr_vs_entries;
1049 GLuint nr_hs_entries;
1050 GLuint nr_ds_entries;
1051 GLuint nr_gs_entries;
1052 GLuint nr_clip_entries;
1053 GLuint nr_sf_entries;
1054 GLuint nr_cs_entries;
1055
1056 GLuint vs_start;
1057 GLuint hs_start;
1058 GLuint ds_start;
1059 GLuint gs_start;
1060 GLuint clip_start;
1061 GLuint sf_start;
1062 GLuint cs_start;
1063 /**
1064 * URB size in the current configuration. The units this is expressed
1065 * in are somewhat inconsistent, see brw_device_info::urb::size.
1066 *
1067 * FINISHME: Represent the URB size consistently in KB on all platforms.
1068 */
1069 GLuint size;
1070
1071 /* True if the most recently sent _3DSTATE_URB message allocated
1072 * URB space for the GS.
1073 */
1074 bool gs_present;
1075
1076 /* True if the most recently sent _3DSTATE_URB message allocated
1077 * URB space for the HS and DS.
1078 */
1079 bool tess_present;
1080 } urb;
1081
1082
1083 /* BRW_NEW_CURBE_OFFSETS:
1084 */
1085 struct {
1086 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1087 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1088 GLuint clip_start;
1089 GLuint clip_size;
1090 GLuint vs_start;
1091 GLuint vs_size;
1092 GLuint total_size;
1093
1094 /**
1095 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1096 * for upload to the CURBE.
1097 */
1098 drm_intel_bo *curbe_bo;
1099 /** Offset within curbe_bo of space for current curbe entry */
1100 GLuint curbe_offset;
1101 } curbe;
1102
1103 /**
1104 * Layout of vertex data exiting the geometry portion of the pipleine.
1105 * This comes from the last enabled shader stage (GS, DS, or VS).
1106 *
1107 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1108 */
1109 struct brw_vue_map vue_map_geom_out;
1110
1111 struct {
1112 struct brw_stage_state base;
1113 struct brw_vs_prog_data *prog_data;
1114 } vs;
1115
1116 struct {
1117 struct brw_stage_state base;
1118 struct brw_tcs_prog_data *prog_data;
1119
1120 /**
1121 * True if the 3DSTATE_HS command most recently emitted to the 3D
1122 * pipeline enabled the HS; false otherwise.
1123 */
1124 bool enabled;
1125 } tcs;
1126
1127 struct {
1128 struct brw_stage_state base;
1129 struct brw_tes_prog_data *prog_data;
1130
1131 /**
1132 * True if the 3DSTATE_DS command most recently emitted to the 3D
1133 * pipeline enabled the DS; false otherwise.
1134 */
1135 bool enabled;
1136 } tes;
1137
1138 struct {
1139 struct brw_stage_state base;
1140 struct brw_gs_prog_data *prog_data;
1141
1142 /**
1143 * True if the 3DSTATE_GS command most recently emitted to the 3D
1144 * pipeline enabled the GS; false otherwise.
1145 */
1146 bool enabled;
1147 } gs;
1148
1149 struct {
1150 struct brw_ff_gs_prog_data *prog_data;
1151
1152 bool prog_active;
1153 /** Offset in the program cache to the CLIP program pre-gen6 */
1154 uint32_t prog_offset;
1155 uint32_t state_offset;
1156
1157 uint32_t bind_bo_offset;
1158 /**
1159 * Surface offsets for the binding table. We only need surfaces to
1160 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1161 * need in this case.
1162 */
1163 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1164 } ff_gs;
1165
1166 struct {
1167 struct brw_clip_prog_data *prog_data;
1168
1169 /** Offset in the program cache to the CLIP program pre-gen6 */
1170 uint32_t prog_offset;
1171
1172 /* Offset in the batch to the CLIP state on pre-gen6. */
1173 uint32_t state_offset;
1174
1175 /* As of gen6, this is the offset in the batch to the CLIP VP,
1176 * instead of vp_bo.
1177 */
1178 uint32_t vp_offset;
1179 } clip;
1180
1181
1182 struct {
1183 struct brw_sf_prog_data *prog_data;
1184
1185 /** Offset in the program cache to the CLIP program pre-gen6 */
1186 uint32_t prog_offset;
1187 uint32_t state_offset;
1188 uint32_t vp_offset;
1189 bool viewport_transform_enable;
1190 } sf;
1191
1192 struct {
1193 struct brw_stage_state base;
1194 struct brw_wm_prog_data *prog_data;
1195
1196 GLuint render_surf;
1197
1198 /**
1199 * Buffer object used in place of multisampled null render targets on
1200 * Gen6. See brw_emit_null_surface_state().
1201 */
1202 drm_intel_bo *multisampled_null_render_target_bo;
1203 uint32_t fast_clear_op;
1204
1205 float offset_clamp;
1206 } wm;
1207
1208 struct {
1209 struct brw_stage_state base;
1210 struct brw_cs_prog_data *prog_data;
1211 } cs;
1212
1213 /* RS hardware binding table */
1214 struct {
1215 drm_intel_bo *bo;
1216 uint32_t next_offset;
1217 } hw_bt_pool;
1218
1219 struct {
1220 uint32_t state_offset;
1221 uint32_t blend_state_offset;
1222 uint32_t depth_stencil_state_offset;
1223 uint32_t vp_offset;
1224 } cc;
1225
1226 struct {
1227 struct brw_query_object *obj;
1228 bool begin_emitted;
1229 } query;
1230
1231 struct {
1232 enum brw_predicate_state state;
1233 bool supported;
1234 } predicate;
1235
1236 struct {
1237 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1238 const int *statistics_registers;
1239
1240 /** The number of active monitors using OA counters. */
1241 unsigned oa_users;
1242
1243 /**
1244 * A buffer object storing OA counter snapshots taken at the start and
1245 * end of each batch (creating "bookends" around the batch).
1246 */
1247 drm_intel_bo *bookend_bo;
1248
1249 /** The number of snapshots written to bookend_bo. */
1250 int bookend_snapshots;
1251
1252 /**
1253 * An array of monitors whose results haven't yet been assembled based on
1254 * the data in buffer objects.
1255 *
1256 * These may be active, or have already ended. However, the results
1257 * have not been requested.
1258 */
1259 struct brw_perf_monitor_object **unresolved;
1260 int unresolved_elements;
1261 int unresolved_array_size;
1262
1263 /**
1264 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1265 * the counter which MI_REPORT_PERF_COUNT stores there.
1266 */
1267 const int *oa_snapshot_layout;
1268
1269 /** Number of 32-bit entries in a hardware counter snapshot. */
1270 int entries_per_oa_snapshot;
1271 } perfmon;
1272
1273 int num_atoms[BRW_NUM_PIPELINES];
1274 const struct brw_tracked_state render_atoms[76];
1275 const struct brw_tracked_state compute_atoms[11];
1276
1277 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1278 struct {
1279 uint32_t offset;
1280 uint32_t size;
1281 enum aub_state_struct_type type;
1282 int index;
1283 } *state_batch_list;
1284 int state_batch_count;
1285
1286 uint32_t render_target_format[MESA_FORMAT_COUNT];
1287 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1288
1289 /* Interpolation modes, one byte per vue slot.
1290 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1291 */
1292 struct interpolation_mode_map interpolation_mode;
1293
1294 /* PrimitiveRestart */
1295 struct {
1296 bool in_progress;
1297 bool enable_cut_index;
1298 } prim_restart;
1299
1300 /** Computed depth/stencil/hiz state from the current attached
1301 * renderbuffers, valid only during the drawing state upload loop after
1302 * brw_workaround_depthstencil_alignment().
1303 */
1304 struct {
1305 struct intel_mipmap_tree *depth_mt;
1306 struct intel_mipmap_tree *stencil_mt;
1307
1308 /* Inter-tile (page-aligned) byte offsets. */
1309 uint32_t depth_offset, hiz_offset, stencil_offset;
1310 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1311 uint32_t tile_x, tile_y;
1312 } depthstencil;
1313
1314 uint32_t num_instances;
1315 int basevertex;
1316 int baseinstance;
1317
1318 struct {
1319 const struct brw_l3_config *config;
1320 } l3;
1321
1322 struct {
1323 drm_intel_bo *bo;
1324 const char **names;
1325 int *ids;
1326 enum shader_time_shader_type *types;
1327 struct shader_times *cumulative;
1328 int num_entries;
1329 int max_entries;
1330 double report_time;
1331 } shader_time;
1332
1333 struct brw_fast_clear_state *fast_clear_state;
1334
1335 __DRIcontext *driContext;
1336 struct intel_screen *intelScreen;
1337 };
1338
1339 /*======================================================================
1340 * brw_vtbl.c
1341 */
1342 void brwInitVtbl( struct brw_context *brw );
1343
1344 /* brw_clear.c */
1345 extern void intelInitClearFuncs(struct dd_function_table *functions);
1346
1347 /*======================================================================
1348 * brw_context.c
1349 */
1350 extern const char *const brw_vendor_string;
1351
1352 extern const char *
1353 brw_get_renderer_string(const struct intel_screen *intelScreen);
1354
1355 enum {
1356 DRI_CONF_BO_REUSE_DISABLED,
1357 DRI_CONF_BO_REUSE_ALL
1358 };
1359
1360 void intel_update_renderbuffers(__DRIcontext *context,
1361 __DRIdrawable *drawable);
1362 void intel_prepare_render(struct brw_context *brw);
1363
1364 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1365 __DRIdrawable *drawable);
1366
1367 GLboolean brwCreateContext(gl_api api,
1368 const struct gl_config *mesaVis,
1369 __DRIcontext *driContextPriv,
1370 unsigned major_version,
1371 unsigned minor_version,
1372 uint32_t flags,
1373 bool notify_reset,
1374 unsigned *error,
1375 void *sharedContextPrivate);
1376
1377 /*======================================================================
1378 * brw_misc_state.c
1379 */
1380 void
1381 brw_meta_resolve_color(struct brw_context *brw,
1382 struct intel_mipmap_tree *mt);
1383
1384 /*======================================================================
1385 * brw_misc_state.c
1386 */
1387 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1388 uint32_t depth_level,
1389 uint32_t depth_layer,
1390 struct intel_mipmap_tree *stencil_mt,
1391 uint32_t *out_tile_mask_x,
1392 uint32_t *out_tile_mask_y);
1393 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1394 GLbitfield clear_mask);
1395
1396 /* brw_object_purgeable.c */
1397 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1398
1399 /*======================================================================
1400 * brw_queryobj.c
1401 */
1402 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1403 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1404 void brw_emit_query_begin(struct brw_context *brw);
1405 void brw_emit_query_end(struct brw_context *brw);
1406 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1407 bool brw_is_query_pipelined(struct brw_query_object *query);
1408
1409 /** gen6_queryobj.c */
1410 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1411 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1412 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1413
1414 /** hsw_queryobj.c */
1415 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1416
1417 /** brw_conditional_render.c */
1418 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1419 bool brw_check_conditional_render(struct brw_context *brw);
1420
1421 /** intel_batchbuffer.c */
1422 void brw_load_register_mem(struct brw_context *brw,
1423 uint32_t reg,
1424 drm_intel_bo *bo,
1425 uint32_t read_domains, uint32_t write_domain,
1426 uint32_t offset);
1427 void brw_load_register_mem64(struct brw_context *brw,
1428 uint32_t reg,
1429 drm_intel_bo *bo,
1430 uint32_t read_domains, uint32_t write_domain,
1431 uint32_t offset);
1432 void brw_store_register_mem32(struct brw_context *brw,
1433 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1434 void brw_store_register_mem64(struct brw_context *brw,
1435 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1436 void brw_load_register_imm32(struct brw_context *brw,
1437 uint32_t reg, uint32_t imm);
1438 void brw_load_register_imm64(struct brw_context *brw,
1439 uint32_t reg, uint64_t imm);
1440 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1441 uint32_t dest);
1442 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1443 uint32_t dest);
1444 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1445 uint32_t offset, uint32_t imm);
1446 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1447 uint32_t offset, uint64_t imm);
1448
1449 /*======================================================================
1450 * brw_state_dump.c
1451 */
1452 void brw_debug_batch(struct brw_context *brw);
1453 void brw_annotate_aub(struct brw_context *brw);
1454
1455 /*======================================================================
1456 * brw_tex.c
1457 */
1458 void brw_validate_textures( struct brw_context *brw );
1459
1460
1461 /*======================================================================
1462 * brw_program.c
1463 */
1464 static inline bool
1465 key_debug(struct brw_context *brw, const char *name, int a, int b)
1466 {
1467 if (a != b) {
1468 perf_debug(" %s %d->%d\n", name, a, b);
1469 return true;
1470 }
1471 return false;
1472 }
1473
1474 void brwInitFragProgFuncs( struct dd_function_table *functions );
1475
1476 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1477 static inline int
1478 brw_get_scratch_size(int size)
1479 {
1480 return MAX2(1024, util_next_power_of_two(size));
1481 }
1482 void brw_get_scratch_bo(struct brw_context *brw,
1483 drm_intel_bo **scratch_bo, int size);
1484 void brw_init_shader_time(struct brw_context *brw);
1485 int brw_get_shader_time_index(struct brw_context *brw,
1486 struct gl_shader_program *shader_prog,
1487 struct gl_program *prog,
1488 enum shader_time_shader_type type);
1489 void brw_collect_and_report_shader_time(struct brw_context *brw);
1490 void brw_destroy_shader_time(struct brw_context *brw);
1491
1492 /* brw_urb.c
1493 */
1494 void brw_upload_urb_fence(struct brw_context *brw);
1495
1496 /* brw_curbe.c
1497 */
1498 void brw_upload_cs_urb_state(struct brw_context *brw);
1499
1500 /* brw_fs_reg_allocate.cpp
1501 */
1502 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1503
1504 /* brw_vec4_reg_allocate.cpp */
1505 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1506
1507 /* brw_disasm.c */
1508 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1509 struct brw_inst *inst, bool is_compacted);
1510
1511 /* brw_vs.c */
1512 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1513
1514 /* brw_draw_upload.c */
1515 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1516 const struct gl_client_array *glarray);
1517
1518 static inline unsigned
1519 brw_get_index_type(GLenum type)
1520 {
1521 assert((type == GL_UNSIGNED_BYTE)
1522 || (type == GL_UNSIGNED_SHORT)
1523 || (type == GL_UNSIGNED_INT));
1524
1525 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1526 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1527 * to map to scale factors of 0, 1, and 2, respectively. These scale
1528 * factors are then left-shfited by 8 to be in the correct position in the
1529 * CMD_INDEX_BUFFER packet.
1530 *
1531 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1532 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1533 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1534 */
1535 return (type - 0x1401) << 7;
1536 }
1537
1538 void brw_prepare_vertices(struct brw_context *brw);
1539
1540 /* brw_wm_surface_state.c */
1541 void brw_init_surface_formats(struct brw_context *brw);
1542 void brw_create_constant_surface(struct brw_context *brw,
1543 drm_intel_bo *bo,
1544 uint32_t offset,
1545 uint32_t size,
1546 uint32_t *out_offset);
1547 void brw_create_buffer_surface(struct brw_context *brw,
1548 drm_intel_bo *bo,
1549 uint32_t offset,
1550 uint32_t size,
1551 uint32_t *out_offset);
1552 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1553 unsigned unit,
1554 uint32_t *surf_offset);
1555 void
1556 brw_update_sol_surface(struct brw_context *brw,
1557 struct gl_buffer_object *buffer_obj,
1558 uint32_t *out_offset, unsigned num_vector_components,
1559 unsigned stride_dwords, unsigned offset_dwords);
1560 void brw_upload_ubo_surfaces(struct brw_context *brw,
1561 struct gl_shader *shader,
1562 struct brw_stage_state *stage_state,
1563 struct brw_stage_prog_data *prog_data);
1564 void brw_upload_abo_surfaces(struct brw_context *brw,
1565 struct gl_shader *shader,
1566 struct brw_stage_state *stage_state,
1567 struct brw_stage_prog_data *prog_data);
1568 void brw_upload_image_surfaces(struct brw_context *brw,
1569 struct gl_shader *shader,
1570 struct brw_stage_state *stage_state,
1571 struct brw_stage_prog_data *prog_data);
1572
1573 /* brw_surface_formats.c */
1574 bool brw_render_target_supported(struct brw_context *brw,
1575 struct gl_renderbuffer *rb);
1576 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1577
1578 /* brw_performance_monitor.c */
1579 void brw_init_performance_monitors(struct brw_context *brw);
1580 void brw_dump_perf_monitors(struct brw_context *brw);
1581 void brw_perf_monitor_new_batch(struct brw_context *brw);
1582 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1583
1584 /* intel_buffer_objects.c */
1585 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1586 const char *bo_name);
1587 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1588 const char *bo_name);
1589
1590 /* intel_extensions.c */
1591 extern void intelInitExtensions(struct gl_context *ctx);
1592
1593 /* intel_state.c */
1594 extern int intel_translate_shadow_compare_func(GLenum func);
1595 extern int intel_translate_compare_func(GLenum func);
1596 extern int intel_translate_stencil_op(GLenum op);
1597 extern int intel_translate_logic_op(GLenum opcode);
1598
1599 /* intel_syncobj.c */
1600 void intel_init_syncobj_functions(struct dd_function_table *functions);
1601
1602 /* gen6_sol.c */
1603 struct gl_transform_feedback_object *
1604 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1605 void
1606 brw_delete_transform_feedback(struct gl_context *ctx,
1607 struct gl_transform_feedback_object *obj);
1608 void
1609 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1610 struct gl_transform_feedback_object *obj);
1611 void
1612 brw_end_transform_feedback(struct gl_context *ctx,
1613 struct gl_transform_feedback_object *obj);
1614 GLsizei
1615 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1616 struct gl_transform_feedback_object *obj,
1617 GLuint stream);
1618
1619 /* gen7_sol_state.c */
1620 void
1621 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1622 struct gl_transform_feedback_object *obj);
1623 void
1624 gen7_end_transform_feedback(struct gl_context *ctx,
1625 struct gl_transform_feedback_object *obj);
1626 void
1627 gen7_pause_transform_feedback(struct gl_context *ctx,
1628 struct gl_transform_feedback_object *obj);
1629 void
1630 gen7_resume_transform_feedback(struct gl_context *ctx,
1631 struct gl_transform_feedback_object *obj);
1632
1633 /* hsw_sol.c */
1634 void
1635 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1636 struct gl_transform_feedback_object *obj);
1637 void
1638 hsw_end_transform_feedback(struct gl_context *ctx,
1639 struct gl_transform_feedback_object *obj);
1640 void
1641 hsw_pause_transform_feedback(struct gl_context *ctx,
1642 struct gl_transform_feedback_object *obj);
1643 void
1644 hsw_resume_transform_feedback(struct gl_context *ctx,
1645 struct gl_transform_feedback_object *obj);
1646
1647 /* brw_blorp_blit.cpp */
1648 GLbitfield
1649 brw_blorp_framebuffer(struct brw_context *brw,
1650 struct gl_framebuffer *readFb,
1651 struct gl_framebuffer *drawFb,
1652 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1653 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1654 GLbitfield mask, GLenum filter);
1655
1656 bool
1657 brw_blorp_copytexsubimage(struct brw_context *brw,
1658 struct gl_renderbuffer *src_rb,
1659 struct gl_texture_image *dst_image,
1660 int slice,
1661 int srcX0, int srcY0,
1662 int dstX0, int dstY0,
1663 int width, int height);
1664
1665 /* gen6_multisample_state.c */
1666 unsigned
1667 gen6_determine_sample_mask(struct brw_context *brw);
1668
1669 void
1670 gen6_emit_3dstate_multisample(struct brw_context *brw,
1671 unsigned num_samples);
1672 void
1673 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1674 void
1675 gen6_get_sample_position(struct gl_context *ctx,
1676 struct gl_framebuffer *fb,
1677 GLuint index,
1678 GLfloat *result);
1679 void
1680 gen6_set_sample_maps(struct gl_context *ctx);
1681
1682 /* gen8_multisample_state.c */
1683 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1684 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1685
1686 /* gen7_urb.c */
1687 void
1688 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1689 unsigned hs_size, unsigned ds_size,
1690 unsigned gs_size, unsigned fs_size);
1691
1692 void
1693 gen7_emit_urb_state(struct brw_context *brw,
1694 unsigned nr_vs_entries,
1695 unsigned vs_size, unsigned vs_start,
1696 unsigned nr_hs_entries,
1697 unsigned hs_size, unsigned hs_start,
1698 unsigned nr_ds_entries,
1699 unsigned ds_size, unsigned ds_start,
1700 unsigned nr_gs_entries,
1701 unsigned gs_size, unsigned gs_start);
1702
1703
1704 /* brw_reset.c */
1705 extern GLenum
1706 brw_get_graphics_reset_status(struct gl_context *ctx);
1707 void
1708 brw_check_for_reset(struct brw_context *brw);
1709
1710 /* brw_compute.c */
1711 extern void
1712 brw_init_compute_functions(struct dd_function_table *functions);
1713
1714 /*======================================================================
1715 * Inline conversion functions. These are better-typed than the
1716 * macros used previously:
1717 */
1718 static inline struct brw_context *
1719 brw_context( struct gl_context *ctx )
1720 {
1721 return (struct brw_context *)ctx;
1722 }
1723
1724 static inline struct brw_vertex_program *
1725 brw_vertex_program(struct gl_vertex_program *p)
1726 {
1727 return (struct brw_vertex_program *) p;
1728 }
1729
1730 static inline const struct brw_vertex_program *
1731 brw_vertex_program_const(const struct gl_vertex_program *p)
1732 {
1733 return (const struct brw_vertex_program *) p;
1734 }
1735
1736 static inline struct brw_tess_ctrl_program *
1737 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1738 {
1739 return (struct brw_tess_ctrl_program *) p;
1740 }
1741
1742 static inline struct brw_tess_eval_program *
1743 brw_tess_eval_program(struct gl_tess_eval_program *p)
1744 {
1745 return (struct brw_tess_eval_program *) p;
1746 }
1747
1748 static inline struct brw_geometry_program *
1749 brw_geometry_program(struct gl_geometry_program *p)
1750 {
1751 return (struct brw_geometry_program *) p;
1752 }
1753
1754 static inline struct brw_fragment_program *
1755 brw_fragment_program(struct gl_fragment_program *p)
1756 {
1757 return (struct brw_fragment_program *) p;
1758 }
1759
1760 static inline const struct brw_fragment_program *
1761 brw_fragment_program_const(const struct gl_fragment_program *p)
1762 {
1763 return (const struct brw_fragment_program *) p;
1764 }
1765
1766 static inline struct brw_compute_program *
1767 brw_compute_program(struct gl_compute_program *p)
1768 {
1769 return (struct brw_compute_program *) p;
1770 }
1771
1772 /**
1773 * Pre-gen6, the register file of the EUs was shared between threads,
1774 * and each thread used some subset allocated on a 16-register block
1775 * granularity. The unit states wanted these block counts.
1776 */
1777 static inline int
1778 brw_register_blocks(int reg_count)
1779 {
1780 return ALIGN(reg_count, 16) / 16 - 1;
1781 }
1782
1783 static inline uint32_t
1784 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1785 uint32_t prog_offset)
1786 {
1787 if (brw->gen >= 5) {
1788 /* Using state base address. */
1789 return prog_offset;
1790 }
1791
1792 drm_intel_bo_emit_reloc(brw->batch.bo,
1793 state_offset,
1794 brw->cache.bo,
1795 prog_offset,
1796 I915_GEM_DOMAIN_INSTRUCTION, 0);
1797
1798 return brw->cache.bo->offset64 + prog_offset;
1799 }
1800
1801 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1802 bool brw_lower_texture_gradients(struct brw_context *brw,
1803 struct exec_list *instructions);
1804 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1805
1806 extern const char * const conditional_modifier[16];
1807 extern const char *const pred_ctrl_align16[16];
1808
1809 void
1810 brw_emit_depthbuffer(struct brw_context *brw);
1811
1812 void
1813 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1814 struct intel_mipmap_tree *depth_mt,
1815 uint32_t depth_offset, uint32_t depthbuffer_format,
1816 uint32_t depth_surface_type,
1817 struct intel_mipmap_tree *stencil_mt,
1818 bool hiz, bool separate_stencil,
1819 uint32_t width, uint32_t height,
1820 uint32_t tile_x, uint32_t tile_y);
1821
1822 void
1823 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1824 struct intel_mipmap_tree *depth_mt,
1825 uint32_t depth_offset, uint32_t depthbuffer_format,
1826 uint32_t depth_surface_type,
1827 struct intel_mipmap_tree *stencil_mt,
1828 bool hiz, bool separate_stencil,
1829 uint32_t width, uint32_t height,
1830 uint32_t tile_x, uint32_t tile_y);
1831
1832 void
1833 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1834 struct intel_mipmap_tree *depth_mt,
1835 uint32_t depth_offset, uint32_t depthbuffer_format,
1836 uint32_t depth_surface_type,
1837 struct intel_mipmap_tree *stencil_mt,
1838 bool hiz, bool separate_stencil,
1839 uint32_t width, uint32_t height,
1840 uint32_t tile_x, uint32_t tile_y);
1841 void
1842 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1843 struct intel_mipmap_tree *depth_mt,
1844 uint32_t depth_offset, uint32_t depthbuffer_format,
1845 uint32_t depth_surface_type,
1846 struct intel_mipmap_tree *stencil_mt,
1847 bool hiz, bool separate_stencil,
1848 uint32_t width, uint32_t height,
1849 uint32_t tile_x, uint32_t tile_y);
1850
1851 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1852 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1853
1854 uint32_t get_hw_prim_for_gl_prim(int mode);
1855
1856 void
1857 gen6_upload_push_constants(struct brw_context *brw,
1858 const struct gl_program *prog,
1859 const struct brw_stage_prog_data *prog_data,
1860 struct brw_stage_state *stage_state,
1861 enum aub_state_struct_type type);
1862
1863 bool
1864 gen9_use_linear_1d_layout(const struct brw_context *brw,
1865 const struct intel_mipmap_tree *mt);
1866
1867 /* brw_pipe_control.c */
1868 int brw_init_pipe_control(struct brw_context *brw,
1869 const struct brw_device_info *info);
1870 void brw_fini_pipe_control(struct brw_context *brw);
1871
1872 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1873 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1874 drm_intel_bo *bo, uint32_t offset,
1875 uint32_t imm_lower, uint32_t imm_upper);
1876 void brw_emit_mi_flush(struct brw_context *brw);
1877 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1878 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1879 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1880 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1881
1882 /* brw_queryformat.c */
1883 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1884 GLenum internalFormat, GLenum pname,
1885 GLint *params);
1886
1887 #ifdef __cplusplus
1888 }
1889 #endif
1890
1891 #endif