i965/vs: Unify URB entry size/read length calculations between backends.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_STATE_CS_WORK_GROUPS,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_state_cache code with special cases, we retain the dirty
244 * bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
252 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
253 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
254 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
255 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
256 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
257 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
258 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
259 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
260 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
261 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
262 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
263 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
264 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
265 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
266 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
267 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
268 /**
269 * Used for any batch entry with a relocated pointer that will be used
270 * by any 3D rendering.
271 */
272 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
273 /** \see brw.state.depth_region */
274 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
275 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
276 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
277 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
278 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
286 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
287 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
288 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
289 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
290 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
291 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
292 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
293 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
294 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
295 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
296 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
297 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
298 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
299
300 struct brw_state_flags {
301 /** State update flags signalled by mesa internals */
302 GLuint mesa;
303 /**
304 * State update flags signalled as the result of brw_tracked_state updates
305 */
306 uint64_t brw;
307 };
308
309 /** Subclass of Mesa vertex program */
310 struct brw_vertex_program {
311 struct gl_vertex_program program;
312 GLuint id;
313 };
314
315
316 /** Subclass of Mesa geometry program */
317 struct brw_geometry_program {
318 struct gl_geometry_program program;
319 unsigned id; /**< serial no. to identify geom progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa fragment program */
324 struct brw_fragment_program {
325 struct gl_fragment_program program;
326 GLuint id; /**< serial no. to identify frag progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa compute program */
331 struct brw_compute_program {
332 struct gl_compute_program program;
333 unsigned id; /**< serial no. to identify compute progs, never re-used */
334 };
335
336
337 struct brw_shader {
338 struct gl_shader base;
339
340 bool compiled_once;
341 };
342
343 struct brw_stage_prog_data {
344 struct {
345 /** size of our binding table. */
346 uint32_t size_bytes;
347
348 /** @{
349 * surface indices for the various groups of surfaces
350 */
351 uint32_t pull_constants_start;
352 uint32_t texture_start;
353 uint32_t gather_texture_start;
354 uint32_t ubo_start;
355 uint32_t abo_start;
356 uint32_t image_start;
357 uint32_t shader_time_start;
358 /** @} */
359 } binding_table;
360
361 GLuint nr_params; /**< number of float params/constants */
362 GLuint nr_pull_params;
363 unsigned nr_image_params;
364
365 unsigned curb_read_length;
366 unsigned total_scratch;
367
368 /**
369 * Register where the thread expects to find input data from the URB
370 * (typically uniforms, followed by vertex or fragment attributes).
371 */
372 unsigned dispatch_grf_start_reg;
373
374 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
375
376 /* Pointers to tracked values (only valid once
377 * _mesa_load_state_parameters has been called at runtime).
378 */
379 const gl_constant_value **param;
380 const gl_constant_value **pull_param;
381
382 /** Image metadata passed to the shader as uniforms. */
383 struct brw_image_param *image_param;
384 };
385
386 /*
387 * Image metadata structure as laid out in the shader parameter
388 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
389 * able to use them. That's okay because the padding and any unused
390 * entries [most of them except when we're doing untyped surface
391 * access] will be removed by the uniform packing pass.
392 */
393 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
394 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
395 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
396 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
397 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
398 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
399 #define BRW_IMAGE_PARAM_SIZE 24
400
401 struct brw_image_param {
402 /** Surface binding table index. */
403 uint32_t surface_idx;
404
405 /** Offset applied to the X and Y surface coordinates. */
406 uint32_t offset[2];
407
408 /** Surface X, Y and Z dimensions. */
409 uint32_t size[3];
410
411 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
412 * pixels, vertical slice stride in pixels.
413 */
414 uint32_t stride[4];
415
416 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
417 uint32_t tiling[3];
418
419 /**
420 * Right shift to apply for bit 6 address swizzling. Two different
421 * swizzles can be specified and will be applied one after the other. The
422 * resulting address will be:
423 *
424 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
425 * (addr >> swizzling[1])))
426 *
427 * Use \c 0xff if any of the swizzles is not required.
428 */
429 uint32_t swizzling[2];
430 };
431
432 /* Data about a particular attempt to compile a program. Note that
433 * there can be many of these, each in a different GL state
434 * corresponding to a different brw_wm_prog_key struct, with different
435 * compiled programs.
436 */
437 struct brw_wm_prog_data {
438 struct brw_stage_prog_data base;
439
440 GLuint num_varying_inputs;
441
442 GLuint dispatch_grf_start_reg_16;
443 GLuint reg_blocks;
444 GLuint reg_blocks_16;
445
446 struct {
447 /** @{
448 * surface indices the WM-specific surfaces
449 */
450 uint32_t render_target_start;
451 /** @} */
452 } binding_table;
453
454 uint8_t computed_depth_mode;
455
456 bool early_fragment_tests;
457 bool no_8;
458 bool dual_src_blend;
459 bool uses_pos_offset;
460 bool uses_omask;
461 bool uses_kill;
462 bool pulls_bary;
463 uint32_t prog_offset_16;
464
465 /**
466 * Mask of which interpolation modes are required by the fragment shader.
467 * Used in hardware setup on gen6+.
468 */
469 uint32_t barycentric_interp_modes;
470
471 /**
472 * Map from gl_varying_slot to the position within the FS setup data
473 * payload where the varying's attribute vertex deltas should be delivered.
474 * For varying slots that are not used by the FS, the value is -1.
475 */
476 int urb_setup[VARYING_SLOT_MAX];
477 };
478
479 struct brw_cs_prog_data {
480 struct brw_stage_prog_data base;
481
482 GLuint dispatch_grf_start_reg_16;
483 unsigned local_size[3];
484 unsigned simd_size;
485 bool uses_barrier;
486 bool uses_num_work_groups;
487 unsigned local_invocation_id_regs;
488
489 struct {
490 /** @{
491 * surface indices the CS-specific surfaces
492 */
493 uint32_t work_groups_start;
494 /** @} */
495 } binding_table;
496 };
497
498 /**
499 * Enum representing the i965-specific vertex results that don't correspond
500 * exactly to any element of gl_varying_slot. The values of this enum are
501 * assigned such that they don't conflict with gl_varying_slot.
502 */
503 typedef enum
504 {
505 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
506 BRW_VARYING_SLOT_PAD,
507 /**
508 * Technically this is not a varying but just a placeholder that
509 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
510 * builtin variable to be compiled correctly. see compile_sf_prog() for
511 * more info.
512 */
513 BRW_VARYING_SLOT_PNTC,
514 BRW_VARYING_SLOT_COUNT
515 } brw_varying_slot;
516
517
518 /**
519 * Data structure recording the relationship between the gl_varying_slot enum
520 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
521 * single octaword within the VUE (128 bits).
522 *
523 * Note that each BRW register contains 256 bits (2 octawords), so when
524 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
525 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
526 * in a vertex shader), each register corresponds to a single VUE slot, since
527 * it contains data for two separate vertices.
528 */
529 struct brw_vue_map {
530 /**
531 * Bitfield representing all varying slots that are (a) stored in this VUE
532 * map, and (b) actually written by the shader. Does not include any of
533 * the additional varying slots defined in brw_varying_slot.
534 */
535 GLbitfield64 slots_valid;
536
537 /**
538 * Is this VUE map for a separate shader pipeline?
539 *
540 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
541 * without the linker having a chance to dead code eliminate unused varyings.
542 *
543 * This means that we have to use a fixed slot layout, based on the output's
544 * location field, rather than assigning slots in a compact contiguous block.
545 */
546 bool separate;
547
548 /**
549 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
550 * not stored in a slot (because they are not written, or because
551 * additional processing is applied before storing them in the VUE), the
552 * value is -1.
553 */
554 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
555
556 /**
557 * Map from VUE slot to gl_varying_slot value. For slots that do not
558 * directly correspond to a gl_varying_slot, the value comes from
559 * brw_varying_slot.
560 *
561 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
562 * simplifies code that uses the value stored in slot_to_varying to
563 * create a bit mask).
564 */
565 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
566
567 /**
568 * Total number of VUE slots in use
569 */
570 int num_slots;
571 };
572
573 /**
574 * Convert a VUE slot number into a byte offset within the VUE.
575 */
576 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
577 {
578 return 16*slot;
579 }
580
581 /**
582 * Convert a vertex output (brw_varying_slot) into a byte offset within the
583 * VUE.
584 */
585 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
586 GLuint varying)
587 {
588 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
589 }
590
591 void brw_compute_vue_map(const struct brw_device_info *devinfo,
592 struct brw_vue_map *vue_map,
593 GLbitfield64 slots_valid,
594 bool separate_shader);
595
596
597 /**
598 * Bitmask indicating which fragment shader inputs represent varyings (and
599 * hence have to be delivered to the fragment shader by the SF/SBE stage).
600 */
601 #define BRW_FS_VARYING_INPUT_MASK \
602 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
603 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
604
605
606 /*
607 * Mapping of VUE map slots to interpolation modes.
608 */
609 struct interpolation_mode_map {
610 unsigned char mode[BRW_VARYING_SLOT_COUNT];
611 };
612
613 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
614 {
615 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
616 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
617 return true;
618
619 return false;
620 }
621
622 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
623 {
624 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
625 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
626 return true;
627
628 return false;
629 }
630
631
632 struct brw_sf_prog_data {
633 GLuint urb_read_length;
634 GLuint total_grf;
635
636 /* Each vertex may have upto 12 attributes, 4 components each,
637 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
638 * rows.
639 *
640 * Actually we use 4 for each, so call it 12 rows.
641 */
642 GLuint urb_entry_size;
643 };
644
645
646 /**
647 * We always program SF to start reading at an offset of 1 (2 varying slots)
648 * from the start of the vertex URB entry. This causes it to skip:
649 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
650 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
651 */
652 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
653
654
655 struct brw_clip_prog_data {
656 GLuint curb_read_length; /* user planes? */
657 GLuint clip_mode;
658 GLuint urb_read_length;
659 GLuint total_grf;
660 };
661
662 struct brw_ff_gs_prog_data {
663 GLuint urb_read_length;
664 GLuint total_grf;
665
666 /**
667 * Gen6 transform feedback: Amount by which the streaming vertex buffer
668 * indices should be incremented each time the GS is invoked.
669 */
670 unsigned svbi_postincrement_value;
671 };
672
673 enum shader_dispatch_mode {
674 DISPATCH_MODE_4X1_SINGLE = 0,
675 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
676 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
677 DISPATCH_MODE_SIMD8 = 3,
678 };
679
680 struct brw_vue_prog_data {
681 struct brw_stage_prog_data base;
682 struct brw_vue_map vue_map;
683
684 GLuint urb_read_length;
685 GLuint total_grf;
686
687 /* Used for calculating urb partitions. In the VS, this is the size of the
688 * URB entry used for both input and output to the thread. In the GS, this
689 * is the size of the URB entry used for output.
690 */
691 GLuint urb_entry_size;
692
693 enum shader_dispatch_mode dispatch_mode;
694 };
695
696
697 struct brw_vs_prog_data {
698 struct brw_vue_prog_data base;
699
700 GLbitfield64 inputs_read;
701
702 unsigned nr_attributes;
703
704 bool uses_vertexid;
705 bool uses_instanceid;
706 };
707
708 /** Number of texture sampler units */
709 #define BRW_MAX_TEX_UNIT 32
710
711 /** Max number of render targets in a shader */
712 #define BRW_MAX_DRAW_BUFFERS 8
713
714 /** Max number of UBOs in a shader */
715 #define BRW_MAX_UBO 12
716
717 /** Max number of SSBOs in a shader */
718 #define BRW_MAX_SSBO 12
719
720 /** Max number of combined UBOs and SSBOs in a shader */
721 #define BRW_MAX_COMBINED_UBO_SSBO (BRW_MAX_UBO + BRW_MAX_SSBO)
722
723 /** Max number of atomic counter buffer objects in a shader */
724 #define BRW_MAX_ABO 16
725
726 /** Max number of image uniforms in a shader */
727 #define BRW_MAX_IMAGES 32
728
729 /**
730 * Max number of binding table entries used for stream output.
731 *
732 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
733 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
734 *
735 * On Gen6, the size of transform feedback data is limited not by the number
736 * of components but by the number of binding table entries we set aside. We
737 * use one binding table entry for a float, one entry for a vector, and one
738 * entry per matrix column. Since the only way we can communicate our
739 * transform feedback capabilities to the client is via
740 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
741 * worst case, in which all the varyings are floats, so we use up one binding
742 * table entry per component. Therefore we need to set aside at least 64
743 * binding table entries for use by transform feedback.
744 *
745 * Note: since we don't currently pack varyings, it is currently impossible
746 * for the client to actually use up all of these binding table entries--if
747 * all of their varyings were floats, they would run out of varying slots and
748 * fail to link. But that's a bug, so it seems prudent to go ahead and
749 * allocate the number of binding table entries we will need once the bug is
750 * fixed.
751 */
752 #define BRW_MAX_SOL_BINDINGS 64
753
754 /** Maximum number of actual buffers used for stream output */
755 #define BRW_MAX_SOL_BUFFERS 4
756
757 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
758 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
759 BRW_MAX_UBO + \
760 BRW_MAX_SSBO + \
761 BRW_MAX_ABO + \
762 BRW_MAX_IMAGES + \
763 2 + /* shader time, pull constants */ \
764 1 /* cs num work groups */)
765
766 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
767
768 struct brw_gs_prog_data
769 {
770 struct brw_vue_prog_data base;
771
772 /**
773 * Size of an output vertex, measured in HWORDS (32 bytes).
774 */
775 unsigned output_vertex_size_hwords;
776
777 unsigned output_topology;
778
779 /**
780 * Size of the control data (cut bits or StreamID bits), in hwords (32
781 * bytes). 0 if there is no control data.
782 */
783 unsigned control_data_header_size_hwords;
784
785 /**
786 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
787 * if the control data is StreamID bits, or
788 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
789 * Ignored if control_data_header_size is 0.
790 */
791 unsigned control_data_format;
792
793 bool include_primitive_id;
794
795 /**
796 * The number of vertices emitted, if constant - otherwise -1.
797 */
798 int static_vertex_count;
799
800 int invocations;
801
802 /**
803 * Gen6 transform feedback enabled flag.
804 */
805 bool gen6_xfb_enabled;
806
807 /**
808 * Gen6: Provoking vertex convention for odd-numbered triangles
809 * in tristrips.
810 */
811 GLuint pv_first:1;
812
813 /**
814 * Gen6: Number of varyings that are output to transform feedback.
815 */
816 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
817
818 /**
819 * Gen6: Map from the index of a transform feedback binding table entry to the
820 * gl_varying_slot that should be streamed out through that binding table
821 * entry.
822 */
823 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
824
825 /**
826 * Gen6: Map from the index of a transform feedback binding table entry to the
827 * swizzles that should be used when streaming out data through that
828 * binding table entry.
829 */
830 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
831 };
832
833 /**
834 * Stride in bytes between shader_time entries.
835 *
836 * We separate entries by a cacheline to reduce traffic between EUs writing to
837 * different entries.
838 */
839 #define SHADER_TIME_STRIDE 64
840
841 struct brw_cache_item {
842 /**
843 * Effectively part of the key, cache_id identifies what kind of state
844 * buffer is involved, and also which dirty flag should set.
845 */
846 enum brw_cache_id cache_id;
847 /** 32-bit hash of the key data */
848 GLuint hash;
849 GLuint key_size; /* for variable-sized keys */
850 GLuint aux_size;
851 const void *key;
852
853 uint32_t offset;
854 uint32_t size;
855
856 struct brw_cache_item *next;
857 };
858
859
860 typedef void (*cache_aux_free_func)(const void *aux);
861
862 struct brw_cache {
863 struct brw_context *brw;
864
865 struct brw_cache_item **items;
866 drm_intel_bo *bo;
867 GLuint size, n_items;
868
869 uint32_t next_offset;
870 bool bo_used_by_gpu;
871
872 /** Optional functions for freeing other pointers attached to a prog_data. */
873 cache_aux_free_func aux_free[BRW_MAX_CACHE];
874 };
875
876
877 /* Considered adding a member to this struct to document which flags
878 * an update might raise so that ordering of the state atoms can be
879 * checked or derived at runtime. Dropped the idea in favor of having
880 * a debug mode where the state is monitored for flags which are
881 * raised that have already been tested against.
882 */
883 struct brw_tracked_state {
884 struct brw_state_flags dirty;
885 void (*emit)( struct brw_context *brw );
886 };
887
888 enum shader_time_shader_type {
889 ST_NONE,
890 ST_VS,
891 ST_GS,
892 ST_FS8,
893 ST_FS16,
894 ST_CS,
895 };
896
897 struct brw_vertex_buffer {
898 /** Buffer object containing the uploaded vertex data */
899 drm_intel_bo *bo;
900 uint32_t offset;
901 /** Byte stride between elements in the uploaded array */
902 GLuint stride;
903 GLuint step_rate;
904 };
905 struct brw_vertex_element {
906 const struct gl_client_array *glarray;
907
908 int buffer;
909
910 /** Offset of the first element within the buffer object */
911 unsigned int offset;
912 };
913
914 struct brw_query_object {
915 struct gl_query_object Base;
916
917 /** Last query BO associated with this query. */
918 drm_intel_bo *bo;
919
920 /** Last index in bo with query data for this object. */
921 int last_index;
922
923 /** True if we know the batch has been flushed since we ended the query. */
924 bool flushed;
925 };
926
927 enum brw_gpu_ring {
928 UNKNOWN_RING,
929 RENDER_RING,
930 BLT_RING,
931 };
932
933 struct intel_batchbuffer {
934 /** Current batchbuffer being queued up. */
935 drm_intel_bo *bo;
936 /** Last BO submitted to the hardware. Used for glFinish(). */
937 drm_intel_bo *last_bo;
938
939 #ifdef DEBUG
940 uint16_t emit, total;
941 #endif
942 uint16_t reserved_space;
943 uint32_t *map_next;
944 uint32_t *map;
945 uint32_t *cpu_map;
946 #define BATCH_SZ (8192*sizeof(uint32_t))
947
948 uint32_t state_batch_offset;
949 enum brw_gpu_ring ring;
950 bool needs_sol_reset;
951
952 struct {
953 uint32_t *map_next;
954 int reloc_count;
955 } saved;
956 };
957
958 #define BRW_MAX_XFB_STREAMS 4
959
960 struct brw_transform_feedback_object {
961 struct gl_transform_feedback_object base;
962
963 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
964 drm_intel_bo *offset_bo;
965
966 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
967 bool zero_offsets;
968
969 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
970 GLenum primitive_mode;
971
972 /**
973 * Count of primitives generated during this transform feedback operation.
974 * @{
975 */
976 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
977 drm_intel_bo *prim_count_bo;
978 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
979 /** @} */
980
981 /**
982 * Number of vertices written between last Begin/EndTransformFeedback().
983 *
984 * Used to implement DrawTransformFeedback().
985 */
986 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
987 bool vertices_written_valid;
988 };
989
990 /**
991 * Data shared between each programmable stage in the pipeline (vs, gs, and
992 * wm).
993 */
994 struct brw_stage_state
995 {
996 gl_shader_stage stage;
997 struct brw_stage_prog_data *prog_data;
998
999 /**
1000 * Optional scratch buffer used to store spilled register values and
1001 * variably-indexed GRF arrays.
1002 */
1003 drm_intel_bo *scratch_bo;
1004
1005 /** Offset in the program cache to the program */
1006 uint32_t prog_offset;
1007
1008 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1009 uint32_t state_offset;
1010
1011 uint32_t push_const_offset; /* Offset in the batchbuffer */
1012 int push_const_size; /* in 256-bit register increments */
1013
1014 /* Binding table: pointers to SURFACE_STATE entries. */
1015 uint32_t bind_bo_offset;
1016 uint32_t surf_offset[BRW_MAX_SURFACES];
1017
1018 /** SAMPLER_STATE count and table offset */
1019 uint32_t sampler_count;
1020 uint32_t sampler_offset;
1021 };
1022
1023 enum brw_predicate_state {
1024 /* The first two states are used if we can determine whether to draw
1025 * without having to look at the values in the query object buffer. This
1026 * will happen if there is no conditional render in progress, if the query
1027 * object is already completed or if something else has already added
1028 * samples to the preliminary result such as via a BLT command.
1029 */
1030 BRW_PREDICATE_STATE_RENDER,
1031 BRW_PREDICATE_STATE_DONT_RENDER,
1032 /* In this case whether to draw or not depends on the result of an
1033 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1034 */
1035 BRW_PREDICATE_STATE_USE_BIT
1036 };
1037
1038 struct shader_times;
1039
1040 /**
1041 * brw_context is derived from gl_context.
1042 */
1043 struct brw_context
1044 {
1045 struct gl_context ctx; /**< base class, must be first field */
1046
1047 struct
1048 {
1049 void (*update_texture_surface)(struct gl_context *ctx,
1050 unsigned unit,
1051 uint32_t *surf_offset,
1052 bool for_gather);
1053 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1054 struct gl_renderbuffer *rb,
1055 bool layered, unsigned unit,
1056 uint32_t surf_index);
1057
1058 void (*emit_texture_surface_state)(struct brw_context *brw,
1059 struct intel_mipmap_tree *mt,
1060 GLenum target,
1061 unsigned min_layer,
1062 unsigned max_layer,
1063 unsigned min_level,
1064 unsigned max_level,
1065 unsigned format,
1066 unsigned swizzle,
1067 uint32_t *surf_offset,
1068 bool rw, bool for_gather);
1069 void (*emit_buffer_surface_state)(struct brw_context *brw,
1070 uint32_t *out_offset,
1071 drm_intel_bo *bo,
1072 unsigned buffer_offset,
1073 unsigned surface_format,
1074 unsigned buffer_size,
1075 unsigned pitch,
1076 bool rw);
1077 void (*emit_null_surface_state)(struct brw_context *brw,
1078 unsigned width,
1079 unsigned height,
1080 unsigned samples,
1081 uint32_t *out_offset);
1082
1083 /**
1084 * Send the appropriate state packets to configure depth, stencil, and
1085 * HiZ buffers (i965+ only)
1086 */
1087 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1088 struct intel_mipmap_tree *depth_mt,
1089 uint32_t depth_offset,
1090 uint32_t depthbuffer_format,
1091 uint32_t depth_surface_type,
1092 struct intel_mipmap_tree *stencil_mt,
1093 bool hiz, bool separate_stencil,
1094 uint32_t width, uint32_t height,
1095 uint32_t tile_x, uint32_t tile_y);
1096
1097 } vtbl;
1098
1099 dri_bufmgr *bufmgr;
1100
1101 drm_intel_context *hw_ctx;
1102
1103 /** BO for post-sync nonzero writes for gen6 workaround. */
1104 drm_intel_bo *workaround_bo;
1105 uint8_t pipe_controls_since_last_cs_stall;
1106
1107 /**
1108 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1109 * and would need flushing before being used from another cache domain that
1110 * isn't coherent with it (i.e. the sampler).
1111 */
1112 struct set *render_cache;
1113
1114 /**
1115 * Number of resets observed in the system at context creation.
1116 *
1117 * This is tracked in the context so that we can determine that another
1118 * reset has occurred.
1119 */
1120 uint32_t reset_count;
1121
1122 struct intel_batchbuffer batch;
1123 bool no_batch_wrap;
1124
1125 struct {
1126 drm_intel_bo *bo;
1127 uint32_t next_offset;
1128 } upload;
1129
1130 /**
1131 * Set if rendering has occurred to the drawable's front buffer.
1132 *
1133 * This is used in the DRI2 case to detect that glFlush should also copy
1134 * the contents of the fake front buffer to the real front buffer.
1135 */
1136 bool front_buffer_dirty;
1137
1138 /** Framerate throttling: @{ */
1139 drm_intel_bo *throttle_batch[2];
1140
1141 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1142 * frame of rendering to complete. This gives a very precise cap to the
1143 * latency between input and output such that rendering never gets more
1144 * than a frame behind the user. (With the caveat that we technically are
1145 * not using the SwapBuffers itself as a barrier but the first batch
1146 * submitted afterwards, which may be immediately prior to the next
1147 * SwapBuffers.)
1148 */
1149 bool need_swap_throttle;
1150
1151 /** General throttling, not caught by throttling between SwapBuffers */
1152 bool need_flush_throttle;
1153 /** @} */
1154
1155 GLuint stats_wm;
1156
1157 /**
1158 * drirc options:
1159 * @{
1160 */
1161 bool no_rast;
1162 bool always_flush_batch;
1163 bool always_flush_cache;
1164 bool disable_throttling;
1165 bool precompile;
1166
1167 driOptionCache optionCache;
1168 /** @} */
1169
1170 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1171
1172 GLenum reduced_primitive;
1173
1174 /**
1175 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1176 * variable is set, this is the flag indicating to do expensive work that
1177 * might lead to a perf_debug() call.
1178 */
1179 bool perf_debug;
1180
1181 uint32_t max_gtt_map_object_size;
1182
1183 int gen;
1184 int gt;
1185
1186 bool is_g4x;
1187 bool is_baytrail;
1188 bool is_haswell;
1189 bool is_cherryview;
1190 bool is_broxton;
1191
1192 bool has_hiz;
1193 bool has_separate_stencil;
1194 bool must_use_separate_stencil;
1195 bool has_llc;
1196 bool has_swizzling;
1197 bool has_surface_tile_offset;
1198 bool has_compr4;
1199 bool has_negative_rhw_bug;
1200 bool has_pln;
1201 bool no_simd8;
1202 bool use_rep_send;
1203 bool use_resource_streamer;
1204
1205 /**
1206 * Some versions of Gen hardware don't do centroid interpolation correctly
1207 * on unlit pixels, causing incorrect values for derivatives near triangle
1208 * edges. Enabling this flag causes the fragment shader to use
1209 * non-centroid interpolation for unlit pixels, at the expense of two extra
1210 * fragment shader instructions.
1211 */
1212 bool needs_unlit_centroid_workaround;
1213
1214 GLuint NewGLState;
1215 struct {
1216 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1217 } state;
1218
1219 enum brw_pipeline last_pipeline;
1220
1221 struct brw_cache cache;
1222
1223 /** IDs for meta stencil blit shader programs. */
1224 unsigned meta_stencil_blit_programs[2];
1225
1226 /* Whether a meta-operation is in progress. */
1227 bool meta_in_progress;
1228
1229 /* Whether the last depth/stencil packets were both NULL. */
1230 bool no_depth_or_stencil;
1231
1232 /* The last PMA stall bits programmed. */
1233 uint32_t pma_stall_bits;
1234
1235 struct {
1236 /** The value of gl_BaseVertex for the current _mesa_prim. */
1237 int gl_basevertex;
1238
1239 /**
1240 * Buffer and offset used for GL_ARB_shader_draw_parameters
1241 * (for now, only gl_BaseVertex).
1242 */
1243 drm_intel_bo *draw_params_bo;
1244 uint32_t draw_params_offset;
1245 } draw;
1246
1247 struct {
1248 /**
1249 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1250 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1251 * num_work_groups is set based on glDispatchCompute.
1252 */
1253 drm_intel_bo *num_work_groups_bo;
1254 GLintptr num_work_groups_offset;
1255 const GLuint *num_work_groups;
1256 } compute;
1257
1258 struct {
1259 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1260 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1261
1262 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1263 GLuint nr_enabled;
1264 GLuint nr_buffers;
1265
1266 /* Summary of size and varying of active arrays, so we can check
1267 * for changes to this state:
1268 */
1269 unsigned int min_index, max_index;
1270
1271 /* Offset from start of vertex buffer so we can avoid redefining
1272 * the same VB packed over and over again.
1273 */
1274 unsigned int start_vertex_bias;
1275
1276 /**
1277 * Certain vertex attribute formats aren't natively handled by the
1278 * hardware and require special VS code to fix up their values.
1279 *
1280 * These bitfields indicate which workarounds are needed.
1281 */
1282 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1283 } vb;
1284
1285 struct {
1286 /**
1287 * Index buffer for this draw_prims call.
1288 *
1289 * Updates are signaled by BRW_NEW_INDICES.
1290 */
1291 const struct _mesa_index_buffer *ib;
1292
1293 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1294 drm_intel_bo *bo;
1295 GLuint type;
1296
1297 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1298 * avoid re-uploading the IB packet over and over if we're actually
1299 * referencing the same index buffer.
1300 */
1301 unsigned int start_vertex_offset;
1302 } ib;
1303
1304 /* Active vertex program:
1305 */
1306 const struct gl_vertex_program *vertex_program;
1307 const struct gl_geometry_program *geometry_program;
1308 const struct gl_fragment_program *fragment_program;
1309 const struct gl_compute_program *compute_program;
1310
1311 /**
1312 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1313 * that we don't have to reemit that state every time we change FBOs.
1314 */
1315 int num_samples;
1316
1317 /**
1318 * Platform specific constants containing the maximum number of threads
1319 * for each pipeline stage.
1320 */
1321 unsigned max_vs_threads;
1322 unsigned max_hs_threads;
1323 unsigned max_ds_threads;
1324 unsigned max_gs_threads;
1325 unsigned max_wm_threads;
1326 unsigned max_cs_threads;
1327
1328 /* BRW_NEW_URB_ALLOCATIONS:
1329 */
1330 struct {
1331 GLuint vsize; /* vertex size plus header in urb registers */
1332 GLuint gsize; /* GS output size in urb registers */
1333 GLuint csize; /* constant buffer size in urb registers */
1334 GLuint sfsize; /* setup data size in urb registers */
1335
1336 bool constrained;
1337
1338 GLuint min_vs_entries; /* Minimum number of VS entries */
1339 GLuint max_vs_entries; /* Maximum number of VS entries */
1340 GLuint max_hs_entries; /* Maximum number of HS entries */
1341 GLuint max_ds_entries; /* Maximum number of DS entries */
1342 GLuint max_gs_entries; /* Maximum number of GS entries */
1343
1344 GLuint nr_vs_entries;
1345 GLuint nr_gs_entries;
1346 GLuint nr_clip_entries;
1347 GLuint nr_sf_entries;
1348 GLuint nr_cs_entries;
1349
1350 GLuint vs_start;
1351 GLuint gs_start;
1352 GLuint clip_start;
1353 GLuint sf_start;
1354 GLuint cs_start;
1355 GLuint size; /* Hardware URB size, in KB. */
1356
1357 /* True if the most recently sent _3DSTATE_URB message allocated
1358 * URB space for the GS.
1359 */
1360 bool gs_present;
1361 } urb;
1362
1363
1364 /* BRW_NEW_CURBE_OFFSETS:
1365 */
1366 struct {
1367 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1368 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1369 GLuint clip_start;
1370 GLuint clip_size;
1371 GLuint vs_start;
1372 GLuint vs_size;
1373 GLuint total_size;
1374
1375 /**
1376 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1377 * for upload to the CURBE.
1378 */
1379 drm_intel_bo *curbe_bo;
1380 /** Offset within curbe_bo of space for current curbe entry */
1381 GLuint curbe_offset;
1382 } curbe;
1383
1384 /**
1385 * Layout of vertex data exiting the geometry portion of the pipleine.
1386 * This comes from the last enabled shader stage (GS, DS, or VS).
1387 *
1388 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1389 */
1390 struct brw_vue_map vue_map_geom_out;
1391
1392 struct {
1393 struct brw_stage_state base;
1394 struct brw_vs_prog_data *prog_data;
1395 } vs;
1396
1397 struct {
1398 struct brw_stage_state base;
1399 struct brw_gs_prog_data *prog_data;
1400
1401 /**
1402 * True if the 3DSTATE_GS command most recently emitted to the 3D
1403 * pipeline enabled the GS; false otherwise.
1404 */
1405 bool enabled;
1406 } gs;
1407
1408 struct {
1409 struct brw_ff_gs_prog_data *prog_data;
1410
1411 bool prog_active;
1412 /** Offset in the program cache to the CLIP program pre-gen6 */
1413 uint32_t prog_offset;
1414 uint32_t state_offset;
1415
1416 uint32_t bind_bo_offset;
1417 /**
1418 * Surface offsets for the binding table. We only need surfaces to
1419 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1420 * need in this case.
1421 */
1422 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1423 } ff_gs;
1424
1425 struct {
1426 struct brw_clip_prog_data *prog_data;
1427
1428 /** Offset in the program cache to the CLIP program pre-gen6 */
1429 uint32_t prog_offset;
1430
1431 /* Offset in the batch to the CLIP state on pre-gen6. */
1432 uint32_t state_offset;
1433
1434 /* As of gen6, this is the offset in the batch to the CLIP VP,
1435 * instead of vp_bo.
1436 */
1437 uint32_t vp_offset;
1438 } clip;
1439
1440
1441 struct {
1442 struct brw_sf_prog_data *prog_data;
1443
1444 /** Offset in the program cache to the CLIP program pre-gen6 */
1445 uint32_t prog_offset;
1446 uint32_t state_offset;
1447 uint32_t vp_offset;
1448 bool viewport_transform_enable;
1449 } sf;
1450
1451 struct {
1452 struct brw_stage_state base;
1453 struct brw_wm_prog_data *prog_data;
1454
1455 GLuint render_surf;
1456
1457 /**
1458 * Buffer object used in place of multisampled null render targets on
1459 * Gen6. See brw_emit_null_surface_state().
1460 */
1461 drm_intel_bo *multisampled_null_render_target_bo;
1462 uint32_t fast_clear_op;
1463
1464 float offset_clamp;
1465 } wm;
1466
1467 struct {
1468 struct brw_stage_state base;
1469 struct brw_cs_prog_data *prog_data;
1470 } cs;
1471
1472 /* RS hardware binding table */
1473 struct {
1474 drm_intel_bo *bo;
1475 uint32_t next_offset;
1476 } hw_bt_pool;
1477
1478 struct {
1479 uint32_t state_offset;
1480 uint32_t blend_state_offset;
1481 uint32_t depth_stencil_state_offset;
1482 uint32_t vp_offset;
1483 } cc;
1484
1485 struct {
1486 struct brw_query_object *obj;
1487 bool begin_emitted;
1488 } query;
1489
1490 struct {
1491 enum brw_predicate_state state;
1492 bool supported;
1493 } predicate;
1494
1495 struct {
1496 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1497 const int *statistics_registers;
1498
1499 /** The number of active monitors using OA counters. */
1500 unsigned oa_users;
1501
1502 /**
1503 * A buffer object storing OA counter snapshots taken at the start and
1504 * end of each batch (creating "bookends" around the batch).
1505 */
1506 drm_intel_bo *bookend_bo;
1507
1508 /** The number of snapshots written to bookend_bo. */
1509 int bookend_snapshots;
1510
1511 /**
1512 * An array of monitors whose results haven't yet been assembled based on
1513 * the data in buffer objects.
1514 *
1515 * These may be active, or have already ended. However, the results
1516 * have not been requested.
1517 */
1518 struct brw_perf_monitor_object **unresolved;
1519 int unresolved_elements;
1520 int unresolved_array_size;
1521
1522 /**
1523 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1524 * the counter which MI_REPORT_PERF_COUNT stores there.
1525 */
1526 const int *oa_snapshot_layout;
1527
1528 /** Number of 32-bit entries in a hardware counter snapshot. */
1529 int entries_per_oa_snapshot;
1530 } perfmon;
1531
1532 int num_atoms[BRW_NUM_PIPELINES];
1533 const struct brw_tracked_state render_atoms[60];
1534 const struct brw_tracked_state compute_atoms[8];
1535
1536 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1537 struct {
1538 uint32_t offset;
1539 uint32_t size;
1540 enum aub_state_struct_type type;
1541 int index;
1542 } *state_batch_list;
1543 int state_batch_count;
1544
1545 uint32_t render_target_format[MESA_FORMAT_COUNT];
1546 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1547
1548 /* Interpolation modes, one byte per vue slot.
1549 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1550 */
1551 struct interpolation_mode_map interpolation_mode;
1552
1553 /* PrimitiveRestart */
1554 struct {
1555 bool in_progress;
1556 bool enable_cut_index;
1557 } prim_restart;
1558
1559 /** Computed depth/stencil/hiz state from the current attached
1560 * renderbuffers, valid only during the drawing state upload loop after
1561 * brw_workaround_depthstencil_alignment().
1562 */
1563 struct {
1564 struct intel_mipmap_tree *depth_mt;
1565 struct intel_mipmap_tree *stencil_mt;
1566
1567 /* Inter-tile (page-aligned) byte offsets. */
1568 uint32_t depth_offset, hiz_offset, stencil_offset;
1569 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1570 uint32_t tile_x, tile_y;
1571 } depthstencil;
1572
1573 uint32_t num_instances;
1574 int basevertex;
1575
1576 struct {
1577 drm_intel_bo *bo;
1578 const char **names;
1579 int *ids;
1580 enum shader_time_shader_type *types;
1581 struct shader_times *cumulative;
1582 int num_entries;
1583 int max_entries;
1584 double report_time;
1585 } shader_time;
1586
1587 struct brw_fast_clear_state *fast_clear_state;
1588
1589 __DRIcontext *driContext;
1590 struct intel_screen *intelScreen;
1591 };
1592
1593 /*======================================================================
1594 * brw_vtbl.c
1595 */
1596 void brwInitVtbl( struct brw_context *brw );
1597
1598 /* brw_clear.c */
1599 extern void intelInitClearFuncs(struct dd_function_table *functions);
1600
1601 /*======================================================================
1602 * brw_context.c
1603 */
1604 extern const char *const brw_vendor_string;
1605
1606 extern const char *brw_get_renderer_string(unsigned deviceID);
1607
1608 enum {
1609 DRI_CONF_BO_REUSE_DISABLED,
1610 DRI_CONF_BO_REUSE_ALL
1611 };
1612
1613 void intel_update_renderbuffers(__DRIcontext *context,
1614 __DRIdrawable *drawable);
1615 void intel_prepare_render(struct brw_context *brw);
1616
1617 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1618 __DRIdrawable *drawable);
1619
1620 GLboolean brwCreateContext(gl_api api,
1621 const struct gl_config *mesaVis,
1622 __DRIcontext *driContextPriv,
1623 unsigned major_version,
1624 unsigned minor_version,
1625 uint32_t flags,
1626 bool notify_reset,
1627 unsigned *error,
1628 void *sharedContextPrivate);
1629
1630 /*======================================================================
1631 * brw_misc_state.c
1632 */
1633 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1634 struct intel_mipmap_tree *mt,
1635 unsigned level, unsigned layer, bool flat);
1636
1637 void brw_meta_updownsample(struct brw_context *brw,
1638 struct intel_mipmap_tree *src,
1639 struct intel_mipmap_tree *dst);
1640
1641 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1642 struct gl_framebuffer *read_fb,
1643 struct gl_framebuffer *draw_fb,
1644 GLfloat srcX0, GLfloat srcY0,
1645 GLfloat srcX1, GLfloat srcY1,
1646 GLfloat dstX0, GLfloat dstY0,
1647 GLfloat dstX1, GLfloat dstY1);
1648
1649 void brw_meta_stencil_updownsample(struct brw_context *brw,
1650 struct intel_mipmap_tree *src,
1651 struct intel_mipmap_tree *dst);
1652
1653 bool brw_meta_fast_clear(struct brw_context *brw,
1654 struct gl_framebuffer *fb,
1655 GLbitfield mask,
1656 bool partial_clear);
1657
1658 void
1659 brw_meta_resolve_color(struct brw_context *brw,
1660 struct intel_mipmap_tree *mt);
1661 void
1662 brw_meta_fast_clear_free(struct brw_context *brw);
1663
1664
1665 /*======================================================================
1666 * brw_misc_state.c
1667 */
1668 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1669 uint32_t depth_level,
1670 uint32_t depth_layer,
1671 struct intel_mipmap_tree *stencil_mt,
1672 uint32_t *out_tile_mask_x,
1673 uint32_t *out_tile_mask_y);
1674 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1675 GLbitfield clear_mask);
1676
1677 /* brw_object_purgeable.c */
1678 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1679
1680 /*======================================================================
1681 * brw_queryobj.c
1682 */
1683 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1684 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1685 void brw_emit_query_begin(struct brw_context *brw);
1686 void brw_emit_query_end(struct brw_context *brw);
1687
1688 /** gen6_queryobj.c */
1689 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1690 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1691 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1692 void brw_store_register_mem64(struct brw_context *brw,
1693 drm_intel_bo *bo, uint32_t reg, int idx);
1694
1695 /** brw_conditional_render.c */
1696 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1697 bool brw_check_conditional_render(struct brw_context *brw);
1698
1699 /** intel_batchbuffer.c */
1700 void brw_load_register_mem(struct brw_context *brw,
1701 uint32_t reg,
1702 drm_intel_bo *bo,
1703 uint32_t read_domains, uint32_t write_domain,
1704 uint32_t offset);
1705 void brw_load_register_mem64(struct brw_context *brw,
1706 uint32_t reg,
1707 drm_intel_bo *bo,
1708 uint32_t read_domains, uint32_t write_domain,
1709 uint32_t offset);
1710
1711 /*======================================================================
1712 * brw_state_dump.c
1713 */
1714 void brw_debug_batch(struct brw_context *brw);
1715 void brw_annotate_aub(struct brw_context *brw);
1716
1717 /*======================================================================
1718 * brw_tex.c
1719 */
1720 void brw_validate_textures( struct brw_context *brw );
1721
1722
1723 /*======================================================================
1724 * brw_program.c
1725 */
1726 void brwInitFragProgFuncs( struct dd_function_table *functions );
1727
1728 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1729 static inline int
1730 brw_get_scratch_size(int size)
1731 {
1732 return util_next_power_of_two(size | 1023);
1733 }
1734 void brw_get_scratch_bo(struct brw_context *brw,
1735 drm_intel_bo **scratch_bo, int size);
1736 void brw_init_shader_time(struct brw_context *brw);
1737 int brw_get_shader_time_index(struct brw_context *brw,
1738 struct gl_shader_program *shader_prog,
1739 struct gl_program *prog,
1740 enum shader_time_shader_type type);
1741 void brw_collect_and_report_shader_time(struct brw_context *brw);
1742 void brw_destroy_shader_time(struct brw_context *brw);
1743
1744 /* brw_urb.c
1745 */
1746 void brw_upload_urb_fence(struct brw_context *brw);
1747
1748 /* brw_curbe.c
1749 */
1750 void brw_upload_cs_urb_state(struct brw_context *brw);
1751
1752 /* brw_fs_reg_allocate.cpp
1753 */
1754 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1755
1756 /* brw_vec4_reg_allocate.cpp */
1757 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1758
1759 /* brw_disasm.c */
1760 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1761 struct brw_inst *inst, bool is_compacted);
1762
1763 /* brw_vs.c */
1764 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1765
1766 /* brw_draw_upload.c */
1767 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1768 const struct gl_client_array *glarray);
1769
1770 static inline unsigned
1771 brw_get_index_type(GLenum type)
1772 {
1773 assert((type == GL_UNSIGNED_BYTE)
1774 || (type == GL_UNSIGNED_SHORT)
1775 || (type == GL_UNSIGNED_INT));
1776
1777 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1778 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1779 * to map to scale factors of 0, 1, and 2, respectively. These scale
1780 * factors are then left-shfited by 8 to be in the correct position in the
1781 * CMD_INDEX_BUFFER packet.
1782 *
1783 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1784 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1785 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1786 */
1787 return (type - 0x1401) << 7;
1788 }
1789
1790 void brw_prepare_vertices(struct brw_context *brw);
1791
1792 /* brw_wm_surface_state.c */
1793 void brw_init_surface_formats(struct brw_context *brw);
1794 void brw_create_constant_surface(struct brw_context *brw,
1795 drm_intel_bo *bo,
1796 uint32_t offset,
1797 uint32_t size,
1798 uint32_t *out_offset,
1799 bool dword_pitch);
1800 void brw_create_buffer_surface(struct brw_context *brw,
1801 drm_intel_bo *bo,
1802 uint32_t offset,
1803 uint32_t size,
1804 uint32_t *out_offset,
1805 bool dword_pitch);
1806 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1807 unsigned unit,
1808 uint32_t *surf_offset);
1809 void
1810 brw_update_sol_surface(struct brw_context *brw,
1811 struct gl_buffer_object *buffer_obj,
1812 uint32_t *out_offset, unsigned num_vector_components,
1813 unsigned stride_dwords, unsigned offset_dwords);
1814 void brw_upload_ubo_surfaces(struct brw_context *brw,
1815 struct gl_shader *shader,
1816 struct brw_stage_state *stage_state,
1817 struct brw_stage_prog_data *prog_data,
1818 bool dword_pitch);
1819 void brw_upload_abo_surfaces(struct brw_context *brw,
1820 struct gl_shader_program *prog,
1821 struct brw_stage_state *stage_state,
1822 struct brw_stage_prog_data *prog_data);
1823 void brw_upload_image_surfaces(struct brw_context *brw,
1824 struct gl_shader *shader,
1825 struct brw_stage_state *stage_state,
1826 struct brw_stage_prog_data *prog_data);
1827
1828 /* brw_surface_formats.c */
1829 bool brw_render_target_supported(struct brw_context *brw,
1830 struct gl_renderbuffer *rb);
1831 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1832 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1833 mesa_format format);
1834
1835 /* brw_performance_monitor.c */
1836 void brw_init_performance_monitors(struct brw_context *brw);
1837 void brw_dump_perf_monitors(struct brw_context *brw);
1838 void brw_perf_monitor_new_batch(struct brw_context *brw);
1839 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1840
1841 /* intel_buffer_objects.c */
1842 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1843 const char *bo_name);
1844 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1845 const char *bo_name);
1846
1847 /* intel_extensions.c */
1848 extern void intelInitExtensions(struct gl_context *ctx);
1849
1850 /* intel_state.c */
1851 extern int intel_translate_shadow_compare_func(GLenum func);
1852 extern int intel_translate_compare_func(GLenum func);
1853 extern int intel_translate_stencil_op(GLenum op);
1854 extern int intel_translate_logic_op(GLenum opcode);
1855
1856 /* intel_syncobj.c */
1857 void intel_init_syncobj_functions(struct dd_function_table *functions);
1858
1859 /* gen6_sol.c */
1860 struct gl_transform_feedback_object *
1861 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1862 void
1863 brw_delete_transform_feedback(struct gl_context *ctx,
1864 struct gl_transform_feedback_object *obj);
1865 void
1866 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1867 struct gl_transform_feedback_object *obj);
1868 void
1869 brw_end_transform_feedback(struct gl_context *ctx,
1870 struct gl_transform_feedback_object *obj);
1871 GLsizei
1872 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1873 struct gl_transform_feedback_object *obj,
1874 GLuint stream);
1875
1876 /* gen7_sol_state.c */
1877 void
1878 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1879 struct gl_transform_feedback_object *obj);
1880 void
1881 gen7_end_transform_feedback(struct gl_context *ctx,
1882 struct gl_transform_feedback_object *obj);
1883 void
1884 gen7_pause_transform_feedback(struct gl_context *ctx,
1885 struct gl_transform_feedback_object *obj);
1886 void
1887 gen7_resume_transform_feedback(struct gl_context *ctx,
1888 struct gl_transform_feedback_object *obj);
1889
1890 /* brw_blorp_blit.cpp */
1891 GLbitfield
1892 brw_blorp_framebuffer(struct brw_context *brw,
1893 struct gl_framebuffer *readFb,
1894 struct gl_framebuffer *drawFb,
1895 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1896 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1897 GLbitfield mask, GLenum filter);
1898
1899 bool
1900 brw_blorp_copytexsubimage(struct brw_context *brw,
1901 struct gl_renderbuffer *src_rb,
1902 struct gl_texture_image *dst_image,
1903 int slice,
1904 int srcX0, int srcY0,
1905 int dstX0, int dstY0,
1906 int width, int height);
1907
1908 /* gen6_multisample_state.c */
1909 unsigned
1910 gen6_determine_sample_mask(struct brw_context *brw);
1911
1912 void
1913 gen6_emit_3dstate_multisample(struct brw_context *brw,
1914 unsigned num_samples);
1915 void
1916 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1917 void
1918 gen6_get_sample_position(struct gl_context *ctx,
1919 struct gl_framebuffer *fb,
1920 GLuint index,
1921 GLfloat *result);
1922 void
1923 gen6_set_sample_maps(struct gl_context *ctx);
1924
1925 /* gen8_multisample_state.c */
1926 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1927 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1928
1929 /* gen7_urb.c */
1930 void
1931 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1932 unsigned gs_size, unsigned fs_size);
1933
1934 void
1935 gen7_emit_urb_state(struct brw_context *brw,
1936 unsigned nr_vs_entries, unsigned vs_size,
1937 unsigned vs_start, unsigned nr_gs_entries,
1938 unsigned gs_size, unsigned gs_start);
1939
1940
1941 /* brw_reset.c */
1942 extern GLenum
1943 brw_get_graphics_reset_status(struct gl_context *ctx);
1944
1945 /* brw_compute.c */
1946 extern void
1947 brw_init_compute_functions(struct dd_function_table *functions);
1948
1949 /*======================================================================
1950 * Inline conversion functions. These are better-typed than the
1951 * macros used previously:
1952 */
1953 static inline struct brw_context *
1954 brw_context( struct gl_context *ctx )
1955 {
1956 return (struct brw_context *)ctx;
1957 }
1958
1959 static inline struct brw_vertex_program *
1960 brw_vertex_program(struct gl_vertex_program *p)
1961 {
1962 return (struct brw_vertex_program *) p;
1963 }
1964
1965 static inline const struct brw_vertex_program *
1966 brw_vertex_program_const(const struct gl_vertex_program *p)
1967 {
1968 return (const struct brw_vertex_program *) p;
1969 }
1970
1971 static inline struct brw_geometry_program *
1972 brw_geometry_program(struct gl_geometry_program *p)
1973 {
1974 return (struct brw_geometry_program *) p;
1975 }
1976
1977 static inline struct brw_fragment_program *
1978 brw_fragment_program(struct gl_fragment_program *p)
1979 {
1980 return (struct brw_fragment_program *) p;
1981 }
1982
1983 static inline const struct brw_fragment_program *
1984 brw_fragment_program_const(const struct gl_fragment_program *p)
1985 {
1986 return (const struct brw_fragment_program *) p;
1987 }
1988
1989 static inline struct brw_compute_program *
1990 brw_compute_program(struct gl_compute_program *p)
1991 {
1992 return (struct brw_compute_program *) p;
1993 }
1994
1995 /**
1996 * Pre-gen6, the register file of the EUs was shared between threads,
1997 * and each thread used some subset allocated on a 16-register block
1998 * granularity. The unit states wanted these block counts.
1999 */
2000 static inline int
2001 brw_register_blocks(int reg_count)
2002 {
2003 return ALIGN(reg_count, 16) / 16 - 1;
2004 }
2005
2006 static inline uint32_t
2007 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
2008 uint32_t prog_offset)
2009 {
2010 if (brw->gen >= 5) {
2011 /* Using state base address. */
2012 return prog_offset;
2013 }
2014
2015 drm_intel_bo_emit_reloc(brw->batch.bo,
2016 state_offset,
2017 brw->cache.bo,
2018 prog_offset,
2019 I915_GEM_DOMAIN_INSTRUCTION, 0);
2020
2021 return brw->cache.bo->offset64 + prog_offset;
2022 }
2023
2024 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2025 bool brw_lower_texture_gradients(struct brw_context *brw,
2026 struct exec_list *instructions);
2027 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2028
2029 struct opcode_desc {
2030 char *name;
2031 int nsrc;
2032 int ndst;
2033 };
2034
2035 extern const struct opcode_desc opcode_descs[128];
2036 extern const char * const conditional_modifier[16];
2037
2038 void
2039 brw_emit_depthbuffer(struct brw_context *brw);
2040
2041 void
2042 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2043 struct intel_mipmap_tree *depth_mt,
2044 uint32_t depth_offset, uint32_t depthbuffer_format,
2045 uint32_t depth_surface_type,
2046 struct intel_mipmap_tree *stencil_mt,
2047 bool hiz, bool separate_stencil,
2048 uint32_t width, uint32_t height,
2049 uint32_t tile_x, uint32_t tile_y);
2050
2051 void
2052 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2053 struct intel_mipmap_tree *depth_mt,
2054 uint32_t depth_offset, uint32_t depthbuffer_format,
2055 uint32_t depth_surface_type,
2056 struct intel_mipmap_tree *stencil_mt,
2057 bool hiz, bool separate_stencil,
2058 uint32_t width, uint32_t height,
2059 uint32_t tile_x, uint32_t tile_y);
2060
2061 void
2062 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2063 struct intel_mipmap_tree *depth_mt,
2064 uint32_t depth_offset, uint32_t depthbuffer_format,
2065 uint32_t depth_surface_type,
2066 struct intel_mipmap_tree *stencil_mt,
2067 bool hiz, bool separate_stencil,
2068 uint32_t width, uint32_t height,
2069 uint32_t tile_x, uint32_t tile_y);
2070 void
2071 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2072 struct intel_mipmap_tree *depth_mt,
2073 uint32_t depth_offset, uint32_t depthbuffer_format,
2074 uint32_t depth_surface_type,
2075 struct intel_mipmap_tree *stencil_mt,
2076 bool hiz, bool separate_stencil,
2077 uint32_t width, uint32_t height,
2078 uint32_t tile_x, uint32_t tile_y);
2079
2080 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2081 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2082
2083 uint32_t get_hw_prim_for_gl_prim(int mode);
2084
2085 void
2086 gen6_upload_push_constants(struct brw_context *brw,
2087 const struct gl_program *prog,
2088 const struct brw_stage_prog_data *prog_data,
2089 struct brw_stage_state *stage_state,
2090 enum aub_state_struct_type type);
2091
2092 bool
2093 gen9_use_linear_1d_layout(const struct brw_context *brw,
2094 const struct intel_mipmap_tree *mt);
2095
2096 /* brw_pipe_control.c */
2097 int brw_init_pipe_control(struct brw_context *brw,
2098 const struct brw_device_info *info);
2099 void brw_fini_pipe_control(struct brw_context *brw);
2100
2101 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2102 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2103 drm_intel_bo *bo, uint32_t offset,
2104 uint32_t imm_lower, uint32_t imm_upper);
2105 void brw_emit_mi_flush(struct brw_context *brw);
2106 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2107 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2108 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2109 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2110
2111 #ifdef __cplusplus
2112 }
2113 #endif
2114
2115 #endif