i965/vec4: Make a function for setting up vec4 program key clip info.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_vec4_prog_key;
129 struct brw_wm_prog_key;
130 struct brw_wm_prog_data;
131
132 enum brw_state_id {
133 BRW_STATE_URB_FENCE,
134 BRW_STATE_FRAGMENT_PROGRAM,
135 BRW_STATE_GEOMETRY_PROGRAM,
136 BRW_STATE_VERTEX_PROGRAM,
137 BRW_STATE_CURBE_OFFSETS,
138 BRW_STATE_REDUCED_PRIMITIVE,
139 BRW_STATE_PRIMITIVE,
140 BRW_STATE_CONTEXT,
141 BRW_STATE_PSP,
142 BRW_STATE_SURFACES,
143 BRW_STATE_VS_BINDING_TABLE,
144 BRW_STATE_GS_BINDING_TABLE,
145 BRW_STATE_PS_BINDING_TABLE,
146 BRW_STATE_INDICES,
147 BRW_STATE_VERTICES,
148 BRW_STATE_BATCH,
149 BRW_STATE_INDEX_BUFFER,
150 BRW_STATE_VS_CONSTBUF,
151 BRW_STATE_PROGRAM_CACHE,
152 BRW_STATE_STATE_BASE_ADDRESS,
153 BRW_STATE_VUE_MAP_GEOM_OUT,
154 BRW_STATE_TRANSFORM_FEEDBACK,
155 BRW_STATE_RASTERIZER_DISCARD,
156 BRW_STATE_STATS_WM,
157 BRW_STATE_UNIFORM_BUFFER,
158 BRW_STATE_META_IN_PROGRESS,
159 BRW_STATE_INTERPOLATION_MAP,
160 BRW_NUM_STATE_BITS
161 };
162
163 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
164 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
165 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
166 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
167 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
168 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
169 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
170 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
171 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
172 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
173 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
174 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
175 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
176 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
177 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
178 /**
179 * Used for any batch entry with a relocated pointer that will be used
180 * by any 3D rendering.
181 */
182 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
183 /** \see brw.state.depth_region */
184 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
185 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
186 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
187 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
188 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
189 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
190 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
191 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
192 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
193 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
194 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
195
196 struct brw_state_flags {
197 /** State update flags signalled by mesa internals */
198 GLuint mesa;
199 /**
200 * State update flags signalled as the result of brw_tracked_state updates
201 */
202 GLuint brw;
203 /** State update flags signalled by brw_state_cache.c searches */
204 GLuint cache;
205 };
206
207 #define AUB_TRACE_TYPE_MASK 0x0000ff00
208 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
209 #define AUB_TRACE_TYPE_BATCH (1 << 8)
210 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
211 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
212 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
213 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
214 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
215 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
216 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
217 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
218 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
219 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
220
221 /**
222 * state_struct_type enum values are encoded with the top 16 bits representing
223 * the type to be delivered to the .aub file, and the bottom 16 bits
224 * representing the subtype. This macro performs the encoding.
225 */
226 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
227
228 enum state_struct_type {
229 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
230 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
231 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
232 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
233 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
234 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
235 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
236 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
237 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
238 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
239 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
240 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
241 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
242
243 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
244 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
245 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
246
247 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
248 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
249 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
250 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
251 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
252 };
253
254 /**
255 * Decode a state_struct_type value to determine the type that should be
256 * stored in the .aub file.
257 */
258 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
259 {
260 return (ss_type & 0xFFFF0000) >> 16;
261 }
262
263 /**
264 * Decode a state_struct_type value to determine the subtype that should be
265 * stored in the .aub file.
266 */
267 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
268 {
269 return ss_type & 0xFFFF;
270 }
271
272 /** Subclass of Mesa vertex program */
273 struct brw_vertex_program {
274 struct gl_vertex_program program;
275 GLuint id;
276 };
277
278
279 /** Subclass of Mesa geometry program */
280 struct brw_geometry_program {
281 struct gl_geometry_program program;
282 unsigned id; /**< serial no. to identify geom progs, never re-used */
283 };
284
285
286 /** Subclass of Mesa fragment program */
287 struct brw_fragment_program {
288 struct gl_fragment_program program;
289 GLuint id; /**< serial no. to identify frag progs, never re-used */
290 };
291
292 struct brw_shader {
293 struct gl_shader base;
294
295 bool compiled_once;
296
297 /** Shader IR transformed for native compile, at link time. */
298 struct exec_list *ir;
299 };
300
301 /* Data about a particular attempt to compile a program. Note that
302 * there can be many of these, each in a different GL state
303 * corresponding to a different brw_wm_prog_key struct, with different
304 * compiled programs.
305 *
306 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
307 * struct!
308 */
309 struct brw_wm_prog_data {
310 GLuint curb_read_length;
311 GLuint urb_read_length;
312
313 GLuint first_curbe_grf;
314 GLuint first_curbe_grf_16;
315 GLuint reg_blocks;
316 GLuint reg_blocks_16;
317 GLuint total_scratch;
318
319 unsigned binding_table_size;
320
321 GLuint nr_params; /**< number of float params/constants */
322 GLuint nr_pull_params;
323 bool dual_src_blend;
324 int dispatch_width;
325 uint32_t prog_offset_16;
326
327 /**
328 * Mask of which interpolation modes are required by the fragment shader.
329 * Used in hardware setup on gen6+.
330 */
331 uint32_t barycentric_interp_modes;
332
333 /* Pointers to tracked values (only valid once
334 * _mesa_load_state_parameters has been called at runtime).
335 *
336 * These must be the last fields of the struct (see
337 * brw_wm_prog_data_compare()).
338 */
339 const float **param;
340 const float **pull_param;
341 };
342
343 /**
344 * Enum representing the i965-specific vertex results that don't correspond
345 * exactly to any element of gl_varying_slot. The values of this enum are
346 * assigned such that they don't conflict with gl_varying_slot.
347 */
348 typedef enum
349 {
350 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
351 BRW_VARYING_SLOT_PAD,
352 /**
353 * Technically this is not a varying but just a placeholder that
354 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
355 * builtin variable to be compiled correctly. see compile_sf_prog() for
356 * more info.
357 */
358 BRW_VARYING_SLOT_PNTC,
359 BRW_VARYING_SLOT_COUNT
360 } brw_varying_slot;
361
362
363 /**
364 * Data structure recording the relationship between the gl_varying_slot enum
365 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
366 * single octaword within the VUE (128 bits).
367 *
368 * Note that each BRW register contains 256 bits (2 octawords), so when
369 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
370 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
371 * in a vertex shader), each register corresponds to a single VUE slot, since
372 * it contains data for two separate vertices.
373 */
374 struct brw_vue_map {
375 /**
376 * Bitfield representing all varying slots that are (a) stored in this VUE
377 * map, and (b) actually written by the shader. Does not include any of
378 * the additional varying slots defined in brw_varying_slot.
379 */
380 GLbitfield64 slots_valid;
381
382 /**
383 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
384 * not stored in a slot (because they are not written, or because
385 * additional processing is applied before storing them in the VUE), the
386 * value is -1.
387 */
388 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
389
390 /**
391 * Map from VUE slot to gl_varying_slot value. For slots that do not
392 * directly correspond to a gl_varying_slot, the value comes from
393 * brw_varying_slot.
394 *
395 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
396 * simplifies code that uses the value stored in slot_to_varying to
397 * create a bit mask).
398 */
399 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
400
401 /**
402 * Total number of VUE slots in use
403 */
404 int num_slots;
405 };
406
407 /**
408 * Convert a VUE slot number into a byte offset within the VUE.
409 */
410 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
411 {
412 return 16*slot;
413 }
414
415 /**
416 * Convert a vertex output (brw_varying_slot) into a byte offset within the
417 * VUE.
418 */
419 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
420 GLuint varying)
421 {
422 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
423 }
424
425 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
426 GLbitfield64 slots_valid, bool userclip_active);
427
428
429 /*
430 * Mapping of VUE map slots to interpolation modes.
431 */
432 struct interpolation_mode_map {
433 unsigned char mode[BRW_VARYING_SLOT_COUNT];
434 };
435
436 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
437 {
438 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
439 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
440 return true;
441
442 return false;
443 }
444
445 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
446 {
447 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
448 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
449 return true;
450
451 return false;
452 }
453
454
455 struct brw_sf_prog_data {
456 GLuint urb_read_length;
457 GLuint total_grf;
458
459 /* Each vertex may have upto 12 attributes, 4 components each,
460 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
461 * rows.
462 *
463 * Actually we use 4 for each, so call it 12 rows.
464 */
465 GLuint urb_entry_size;
466 };
467
468 struct brw_clip_prog_data {
469 GLuint curb_read_length; /* user planes? */
470 GLuint clip_mode;
471 GLuint urb_read_length;
472 GLuint total_grf;
473 };
474
475 struct brw_gs_prog_data {
476 GLuint urb_read_length;
477 GLuint total_grf;
478
479 /**
480 * Gen6 transform feedback: Amount by which the streaming vertex buffer
481 * indices should be incremented each time the GS is invoked.
482 */
483 unsigned svbi_postincrement_value;
484 };
485
486
487 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
488 * this struct!
489 */
490 struct brw_vec4_prog_data {
491 struct brw_vue_map vue_map;
492
493 /**
494 * Register where the thread expects to find input data from the URB
495 * (typically uniforms, followed by per-vertex inputs).
496 */
497 unsigned dispatch_grf_start_reg;
498
499 GLuint curb_read_length;
500 GLuint urb_read_length;
501 GLuint total_grf;
502 GLuint nr_params; /**< number of float params/constants */
503 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
504 GLuint total_scratch;
505
506 /* Used for calculating urb partitions. In the VS, this is the size of the
507 * URB entry used for both input and output to the thread. In the GS, this
508 * is the size of the URB entry used for output.
509 */
510 GLuint urb_entry_size;
511
512 unsigned binding_table_size;
513
514 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
515 const float **param;
516 const float **pull_param;
517 };
518
519
520 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
521 * struct!
522 */
523 struct brw_vs_prog_data {
524 struct brw_vec4_prog_data base;
525
526 GLbitfield64 inputs_read;
527
528 bool uses_vertexid;
529 };
530
531
532 /* Note: brw_vec4_gs_prog_data_compare() must be updated when adding fields to
533 * this struct!
534 */
535 struct brw_vec4_gs_prog_data
536 {
537 struct brw_vec4_prog_data base;
538
539 /**
540 * Size of an output vertex, measured in HWORDS (32 bytes).
541 */
542 unsigned output_vertex_size_hwords;
543
544 unsigned output_topology;
545 };
546
547 /** Number of texture sampler units */
548 #define BRW_MAX_TEX_UNIT 16
549
550 /** Max number of render targets in a shader */
551 #define BRW_MAX_DRAW_BUFFERS 8
552
553 /**
554 * Max number of binding table entries used for stream output.
555 *
556 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
557 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
558 *
559 * On Gen6, the size of transform feedback data is limited not by the number
560 * of components but by the number of binding table entries we set aside. We
561 * use one binding table entry for a float, one entry for a vector, and one
562 * entry per matrix column. Since the only way we can communicate our
563 * transform feedback capabilities to the client is via
564 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
565 * worst case, in which all the varyings are floats, so we use up one binding
566 * table entry per component. Therefore we need to set aside at least 64
567 * binding table entries for use by transform feedback.
568 *
569 * Note: since we don't currently pack varyings, it is currently impossible
570 * for the client to actually use up all of these binding table entries--if
571 * all of their varyings were floats, they would run out of varying slots and
572 * fail to link. But that's a bug, so it seems prudent to go ahead and
573 * allocate the number of binding table entries we will need once the bug is
574 * fixed.
575 */
576 #define BRW_MAX_SOL_BINDINGS 64
577
578 /** Maximum number of actual buffers used for stream output */
579 #define BRW_MAX_SOL_BUFFERS 4
580
581 #define BRW_MAX_WM_UBOS 12
582 #define BRW_MAX_VS_UBOS 12
583
584 /**
585 * Helpers to create Surface Binding Table indexes for draw buffers,
586 * textures, and constant buffers.
587 *
588 * Shader threads access surfaces via numeric handles, rather than directly
589 * using pointers. The binding table maps these numeric handles to the
590 * address of the actual buffer.
591 *
592 * For example, a shader might ask to sample from "surface 7." In this case,
593 * bind[7] would contain a pointer to a texture.
594 *
595 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
596 *
597 * +-------------------------------+
598 * | 0 | Draw buffer 0 |
599 * | . | . |
600 * | : | : |
601 * | 7 | Draw buffer 7 |
602 * |-----|-------------------------|
603 * | 8 | WM Pull Constant Buffer |
604 * |-----|-------------------------|
605 * | 9 | Texture 0 |
606 * | . | . |
607 * | : | : |
608 * | 24 | Texture 15 |
609 * |-----|-------------------------|
610 * | 25 | UBO 0 |
611 * | . | . |
612 * | : | : |
613 * | 36 | UBO 11 |
614 * +-------------------------------+
615 *
616 * Our VS binding tables are programmed as follows:
617 *
618 * +-----+-------------------------+
619 * | 0 | VS Pull Constant Buffer |
620 * +-----+-------------------------+
621 * | 1 | Texture 0 |
622 * | . | . |
623 * | : | : |
624 * | 16 | Texture 15 |
625 * +-----+-------------------------+
626 * | 17 | UBO 0 |
627 * | . | . |
628 * | : | : |
629 * | 28 | UBO 11 |
630 * +-------------------------------+
631 *
632 * Our (gen6) GS binding tables are programmed as follows:
633 *
634 * +-----+-------------------------+
635 * | 0 | SOL Binding 0 |
636 * | . | . |
637 * | : | : |
638 * | 63 | SOL Binding 63 |
639 * +-----+-------------------------+
640 */
641 #define SURF_INDEX_DRAW(d) (d)
642 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
643 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
644 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
645 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
646 /** Maximum size of the binding table. */
647 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
648
649 #define SURF_INDEX_VERT_CONST_BUFFER (0)
650 #define SURF_INDEX_VS_TEXTURE(t) (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
651 #define SURF_INDEX_VS_UBO(u) (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
652 #define SURF_INDEX_VS_SHADER_TIME (SURF_INDEX_VS_UBO(12))
653 #define BRW_MAX_VS_SURFACES (SURF_INDEX_VS_SHADER_TIME + 1)
654
655 #define SURF_INDEX_SOL_BINDING(t) ((t))
656 #define BRW_MAX_GS_SURFACES SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
657
658 /**
659 * Stride in bytes between shader_time entries.
660 *
661 * We separate entries by a cacheline to reduce traffic between EUs writing to
662 * different entries.
663 */
664 #define SHADER_TIME_STRIDE 64
665
666 enum brw_cache_id {
667 BRW_CC_VP,
668 BRW_CC_UNIT,
669 BRW_WM_PROG,
670 BRW_BLORP_BLIT_PROG,
671 BRW_BLORP_CONST_COLOR_PROG,
672 BRW_SAMPLER,
673 BRW_WM_UNIT,
674 BRW_SF_PROG,
675 BRW_SF_VP,
676 BRW_SF_UNIT, /* scissor state on gen6 */
677 BRW_VS_UNIT,
678 BRW_VS_PROG,
679 BRW_GS_UNIT,
680 BRW_GS_PROG,
681 BRW_CLIP_VP,
682 BRW_CLIP_UNIT,
683 BRW_CLIP_PROG,
684
685 BRW_MAX_CACHE
686 };
687
688 struct brw_cache_item {
689 /**
690 * Effectively part of the key, cache_id identifies what kind of state
691 * buffer is involved, and also which brw->state.dirty.cache flag should
692 * be set when this cache item is chosen.
693 */
694 enum brw_cache_id cache_id;
695 /** 32-bit hash of the key data */
696 GLuint hash;
697 GLuint key_size; /* for variable-sized keys */
698 GLuint aux_size;
699 const void *key;
700
701 uint32_t offset;
702 uint32_t size;
703
704 struct brw_cache_item *next;
705 };
706
707
708 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
709 int aux_size, const void *key);
710 typedef void (*cache_aux_free_func)(const void *aux);
711
712 struct brw_cache {
713 struct brw_context *brw;
714
715 struct brw_cache_item **items;
716 drm_intel_bo *bo;
717 GLuint size, n_items;
718
719 uint32_t next_offset;
720 bool bo_used_by_gpu;
721
722 /**
723 * Optional functions used in determining whether the prog_data for a new
724 * cache item matches an existing cache item (in case there's relevant data
725 * outside of the prog_data). If NULL, a plain memcmp is done.
726 */
727 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
728 /** Optional functions for freeing other pointers attached to a prog_data. */
729 cache_aux_free_func aux_free[BRW_MAX_CACHE];
730 };
731
732
733 /* Considered adding a member to this struct to document which flags
734 * an update might raise so that ordering of the state atoms can be
735 * checked or derived at runtime. Dropped the idea in favor of having
736 * a debug mode where the state is monitored for flags which are
737 * raised that have already been tested against.
738 */
739 struct brw_tracked_state {
740 struct brw_state_flags dirty;
741 void (*emit)( struct brw_context *brw );
742 };
743
744 enum shader_time_shader_type {
745 ST_NONE,
746 ST_VS,
747 ST_VS_WRITTEN,
748 ST_VS_RESET,
749 ST_FS8,
750 ST_FS8_WRITTEN,
751 ST_FS8_RESET,
752 ST_FS16,
753 ST_FS16_WRITTEN,
754 ST_FS16_RESET,
755 };
756
757 /* Flags for brw->state.cache.
758 */
759 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
760 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
761 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
762 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
763 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
764 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
765 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
766 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
767 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
768 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
769 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
770 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
771 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
772 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
773 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
774
775 struct brw_cached_batch_item {
776 struct header *header;
777 GLuint sz;
778 struct brw_cached_batch_item *next;
779 };
780
781
782
783 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
784 * be easier if C allowed arrays of packed elements?
785 */
786 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
787
788 struct brw_vertex_buffer {
789 /** Buffer object containing the uploaded vertex data */
790 drm_intel_bo *bo;
791 uint32_t offset;
792 /** Byte stride between elements in the uploaded array */
793 GLuint stride;
794 GLuint step_rate;
795 };
796 struct brw_vertex_element {
797 const struct gl_client_array *glarray;
798
799 int buffer;
800
801 /** The corresponding Mesa vertex attribute */
802 gl_vert_attrib attrib;
803 /** Offset of the first element within the buffer object */
804 unsigned int offset;
805 };
806
807 struct brw_query_object {
808 struct gl_query_object Base;
809
810 /** Last query BO associated with this query. */
811 drm_intel_bo *bo;
812
813 /** Last index in bo with query data for this object. */
814 int last_index;
815 };
816
817
818 /**
819 * brw_context is derived from gl_context.
820 */
821 struct brw_context
822 {
823 struct gl_context ctx; /**< base class, must be first field */
824
825 struct
826 {
827 void (*destroy) (struct brw_context * brw);
828 void (*finish_batch) (struct brw_context * brw);
829 void (*new_batch) (struct brw_context * brw);
830
831 void (*update_texture_surface)(struct gl_context *ctx,
832 unsigned unit,
833 uint32_t *binding_table,
834 unsigned surf_index);
835 void (*update_renderbuffer_surface)(struct brw_context *brw,
836 struct gl_renderbuffer *rb,
837 bool layered,
838 unsigned unit);
839 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
840 unsigned unit);
841 void (*create_constant_surface)(struct brw_context *brw,
842 drm_intel_bo *bo,
843 uint32_t offset,
844 uint32_t size,
845 uint32_t *out_offset,
846 bool dword_pitch);
847
848 /** Upload a SAMPLER_STATE table. */
849 void (*upload_sampler_state_table)(struct brw_context *brw,
850 struct gl_program *prog,
851 uint32_t sampler_count,
852 uint32_t *sst_offset,
853 uint32_t *sdc_offset);
854
855 /**
856 * Send the appropriate state packets to configure depth, stencil, and
857 * HiZ buffers (i965+ only)
858 */
859 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
860 struct intel_mipmap_tree *depth_mt,
861 uint32_t depth_offset,
862 uint32_t depthbuffer_format,
863 uint32_t depth_surface_type,
864 struct intel_mipmap_tree *stencil_mt,
865 bool hiz, bool separate_stencil,
866 uint32_t width, uint32_t height,
867 uint32_t tile_x, uint32_t tile_y);
868
869 } vtbl;
870
871 dri_bufmgr *bufmgr;
872
873 drm_intel_context *hw_ctx;
874
875 struct intel_batchbuffer batch;
876 bool no_batch_wrap;
877
878 struct {
879 drm_intel_bo *bo;
880 GLuint offset;
881 uint32_t buffer_len;
882 uint32_t buffer_offset;
883 char buffer[4096];
884 } upload;
885
886 /**
887 * Set if rendering has occured to the drawable's front buffer.
888 *
889 * This is used in the DRI2 case to detect that glFlush should also copy
890 * the contents of the fake front buffer to the real front buffer.
891 */
892 bool front_buffer_dirty;
893
894 /**
895 * Track whether front-buffer rendering is currently enabled
896 *
897 * A separate flag is used to track this in order to support MRT more
898 * easily.
899 */
900 bool is_front_buffer_rendering;
901
902 /**
903 * Track whether front-buffer is the current read target.
904 *
905 * This is closely associated with is_front_buffer_rendering, but may
906 * be set separately. The DRI2 fake front buffer must be referenced
907 * either way.
908 */
909 bool is_front_buffer_reading;
910
911 /** Framerate throttling: @{ */
912 drm_intel_bo *first_post_swapbuffers_batch;
913 bool need_throttle;
914 /** @} */
915
916 GLuint stats_wm;
917
918 /**
919 * drirc options:
920 * @{
921 */
922 bool no_rast;
923 bool always_flush_batch;
924 bool always_flush_cache;
925 bool disable_throttling;
926 bool precompile;
927
928 driOptionCache optionCache;
929 /** @} */
930
931 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
932
933 GLenum reduced_primitive;
934
935 /**
936 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
937 * variable is set, this is the flag indicating to do expensive work that
938 * might lead to a perf_debug() call.
939 */
940 bool perf_debug;
941
942 uint32_t max_gtt_map_object_size;
943
944 bool emit_state_always;
945
946 int gen;
947 int gt;
948
949 bool is_g4x;
950 bool is_baytrail;
951 bool is_haswell;
952
953 bool has_hiz;
954 bool has_separate_stencil;
955 bool must_use_separate_stencil;
956 bool has_llc;
957 bool has_swizzling;
958 bool has_surface_tile_offset;
959 bool has_compr4;
960 bool has_negative_rhw_bug;
961 bool has_aa_line_parameters;
962 bool has_pln;
963
964 /**
965 * Some versions of Gen hardware don't do centroid interpolation correctly
966 * on unlit pixels, causing incorrect values for derivatives near triangle
967 * edges. Enabling this flag causes the fragment shader to use
968 * non-centroid interpolation for unlit pixels, at the expense of two extra
969 * fragment shader instructions.
970 */
971 bool needs_unlit_centroid_workaround;
972
973 GLuint NewGLState;
974 struct {
975 struct brw_state_flags dirty;
976 } state;
977
978 struct brw_cache cache;
979 struct brw_cached_batch_item *cached_batch_items;
980
981 /* Whether a meta-operation is in progress. */
982 bool meta_in_progress;
983
984 struct {
985 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
986 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
987
988 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
989 GLuint nr_enabled;
990 GLuint nr_buffers;
991
992 /* Summary of size and varying of active arrays, so we can check
993 * for changes to this state:
994 */
995 unsigned int min_index, max_index;
996
997 /* Offset from start of vertex buffer so we can avoid redefining
998 * the same VB packed over and over again.
999 */
1000 unsigned int start_vertex_bias;
1001 } vb;
1002
1003 struct {
1004 /**
1005 * Index buffer for this draw_prims call.
1006 *
1007 * Updates are signaled by BRW_NEW_INDICES.
1008 */
1009 const struct _mesa_index_buffer *ib;
1010
1011 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1012 drm_intel_bo *bo;
1013 GLuint type;
1014
1015 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1016 * avoid re-uploading the IB packet over and over if we're actually
1017 * referencing the same index buffer.
1018 */
1019 unsigned int start_vertex_offset;
1020 } ib;
1021
1022 /* Active vertex program:
1023 */
1024 const struct gl_vertex_program *vertex_program;
1025 const struct gl_geometry_program *geometry_program;
1026 const struct gl_fragment_program *fragment_program;
1027
1028 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1029 uint32_t CMD_VF_STATISTICS;
1030 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1031 uint32_t CMD_PIPELINE_SELECT;
1032
1033 /**
1034 * Platform specific constants containing the maximum number of threads
1035 * for each pipeline stage.
1036 */
1037 int max_vs_threads;
1038 int max_gs_threads;
1039 int max_wm_threads;
1040
1041 /* BRW_NEW_URB_ALLOCATIONS:
1042 */
1043 struct {
1044 GLuint vsize; /* vertex size plus header in urb registers */
1045 GLuint csize; /* constant buffer size in urb registers */
1046 GLuint sfsize; /* setup data size in urb registers */
1047
1048 bool constrained;
1049
1050 GLuint max_vs_entries; /* Maximum number of VS entries */
1051 GLuint max_gs_entries; /* Maximum number of GS entries */
1052
1053 GLuint nr_vs_entries;
1054 GLuint nr_gs_entries;
1055 GLuint nr_clip_entries;
1056 GLuint nr_sf_entries;
1057 GLuint nr_cs_entries;
1058
1059 GLuint vs_start;
1060 GLuint gs_start;
1061 GLuint clip_start;
1062 GLuint sf_start;
1063 GLuint cs_start;
1064 GLuint size; /* Hardware URB size, in KB. */
1065
1066 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1067 * URB space for the GS.
1068 */
1069 bool gen6_gs_previously_active;
1070 } urb;
1071
1072
1073 /* BRW_NEW_CURBE_OFFSETS:
1074 */
1075 struct {
1076 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1077 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1078 GLuint clip_start;
1079 GLuint clip_size;
1080 GLuint vs_start;
1081 GLuint vs_size;
1082 GLuint total_size;
1083
1084 drm_intel_bo *curbe_bo;
1085 /** Offset within curbe_bo of space for current curbe entry */
1086 GLuint curbe_offset;
1087 /** Offset within curbe_bo of space for next curbe entry */
1088 GLuint curbe_next_offset;
1089
1090 /**
1091 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1092 * in brw_curbe.c with the same set of constant data to be uploaded,
1093 * so we'd rather not upload new constants in that case (it can cause
1094 * a pipeline bubble since only up to 4 can be pipelined at a time).
1095 */
1096 GLfloat *last_buf;
1097 /**
1098 * Allocation for where to calculate the next set of CURBEs.
1099 * It's a hot enough path that malloc/free of that data matters.
1100 */
1101 GLfloat *next_buf;
1102 GLuint last_bufsz;
1103 } curbe;
1104
1105 /**
1106 * Layout of vertex data exiting the geometry portion of the pipleine.
1107 * This comes from the geometry shader if one exists, otherwise from the
1108 * vertex shader.
1109 *
1110 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1111 */
1112 struct brw_vue_map vue_map_geom_out;
1113
1114 struct {
1115 struct brw_vs_prog_data *prog_data;
1116
1117 drm_intel_bo *scratch_bo;
1118 drm_intel_bo *const_bo;
1119 /** Offset in the program cache to the VS program */
1120 uint32_t prog_offset;
1121 uint32_t state_offset;
1122
1123 uint32_t push_const_offset; /* Offset in the batchbuffer */
1124 int push_const_size; /* in 256-bit register increments */
1125
1126 /** @{ register allocator */
1127
1128 struct ra_regs *regs;
1129
1130 /**
1131 * Array of the ra classes for the unaligned contiguous register
1132 * block sizes used.
1133 */
1134 int *classes;
1135
1136 /**
1137 * Mapping for register-allocated objects in *regs to the first
1138 * GRF for that object.
1139 */
1140 uint8_t *ra_reg_to_grf;
1141 /** @} */
1142
1143 uint32_t bind_bo_offset;
1144 uint32_t surf_offset[BRW_MAX_VS_SURFACES];
1145
1146 /** SAMPLER_STATE count and table offset */
1147 uint32_t sampler_count;
1148 uint32_t sampler_offset;
1149
1150 /** Offsets in the batch to sampler default colors (texture border color)
1151 */
1152 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
1153 } vs;
1154
1155 struct {
1156 struct brw_gs_prog_data *prog_data;
1157
1158 bool prog_active;
1159 /** Offset in the program cache to the CLIP program pre-gen6 */
1160 uint32_t prog_offset;
1161 uint32_t state_offset;
1162
1163 uint32_t bind_bo_offset;
1164 uint32_t surf_offset[BRW_MAX_GS_SURFACES];
1165 } gs;
1166
1167 struct {
1168 struct brw_clip_prog_data *prog_data;
1169
1170 /** Offset in the program cache to the CLIP program pre-gen6 */
1171 uint32_t prog_offset;
1172
1173 /* Offset in the batch to the CLIP state on pre-gen6. */
1174 uint32_t state_offset;
1175
1176 /* As of gen6, this is the offset in the batch to the CLIP VP,
1177 * instead of vp_bo.
1178 */
1179 uint32_t vp_offset;
1180 } clip;
1181
1182
1183 struct {
1184 struct brw_sf_prog_data *prog_data;
1185
1186 /** Offset in the program cache to the CLIP program pre-gen6 */
1187 uint32_t prog_offset;
1188 uint32_t state_offset;
1189 uint32_t vp_offset;
1190 } sf;
1191
1192 struct {
1193 struct brw_wm_prog_data *prog_data;
1194
1195 GLuint render_surf;
1196
1197 drm_intel_bo *scratch_bo;
1198
1199 /**
1200 * Buffer object used in place of multisampled null render targets on
1201 * Gen6. See brw_update_null_renderbuffer_surface().
1202 */
1203 drm_intel_bo *multisampled_null_render_target_bo;
1204
1205 /** Offset in the program cache to the WM program */
1206 uint32_t prog_offset;
1207
1208 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
1209
1210 drm_intel_bo *const_bo; /* pull constant buffer. */
1211 /**
1212 * This is offset in the batch to the push constants on gen6.
1213 *
1214 * Pre-gen6, push constants live in the CURBE.
1215 */
1216 uint32_t push_const_offset;
1217
1218 /** Binding table of pointers to surf_bo entries */
1219 uint32_t bind_bo_offset;
1220 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
1221
1222 /** SAMPLER_STATE count and table offset */
1223 uint32_t sampler_count;
1224 uint32_t sampler_offset;
1225
1226 /** Offsets in the batch to sampler default colors (texture border color)
1227 */
1228 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
1229
1230 struct {
1231 struct ra_regs *regs;
1232
1233 /** Array of the ra classes for the unaligned contiguous
1234 * register block sizes used.
1235 */
1236 int *classes;
1237
1238 /**
1239 * Mapping for register-allocated objects in *regs to the first
1240 * GRF for that object.
1241 */
1242 uint8_t *ra_reg_to_grf;
1243
1244 /**
1245 * ra class for the aligned pairs we use for PLN, which doesn't
1246 * appear in *classes.
1247 */
1248 int aligned_pairs_class;
1249 } reg_sets[2];
1250 } wm;
1251
1252
1253 struct {
1254 uint32_t state_offset;
1255 uint32_t blend_state_offset;
1256 uint32_t depth_stencil_state_offset;
1257 uint32_t vp_offset;
1258 } cc;
1259
1260 struct {
1261 struct brw_query_object *obj;
1262 bool begin_emitted;
1263 } query;
1264
1265 int num_atoms;
1266 const struct brw_tracked_state **atoms;
1267
1268 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1269 struct {
1270 uint32_t offset;
1271 uint32_t size;
1272 enum state_struct_type type;
1273 } *state_batch_list;
1274 int state_batch_count;
1275
1276 uint32_t render_target_format[MESA_FORMAT_COUNT];
1277 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1278
1279 /* Interpolation modes, one byte per vue slot.
1280 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1281 */
1282 struct interpolation_mode_map interpolation_mode;
1283
1284 /* PrimitiveRestart */
1285 struct {
1286 bool in_progress;
1287 bool enable_cut_index;
1288 } prim_restart;
1289
1290 /** Computed depth/stencil/hiz state from the current attached
1291 * renderbuffers, valid only during the drawing state upload loop after
1292 * brw_workaround_depthstencil_alignment().
1293 */
1294 struct {
1295 struct intel_mipmap_tree *depth_mt;
1296 struct intel_mipmap_tree *stencil_mt;
1297
1298 /* Inter-tile (page-aligned) byte offsets. */
1299 uint32_t depth_offset, hiz_offset, stencil_offset;
1300 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1301 uint32_t tile_x, tile_y;
1302 } depthstencil;
1303
1304 uint32_t num_instances;
1305 int basevertex;
1306
1307 struct {
1308 drm_intel_bo *bo;
1309 struct gl_shader_program **shader_programs;
1310 struct gl_program **programs;
1311 enum shader_time_shader_type *types;
1312 uint64_t *cumulative;
1313 int num_entries;
1314 int max_entries;
1315 double report_time;
1316 } shader_time;
1317
1318 __DRIcontext *driContext;
1319 struct intel_screen *intelScreen;
1320 void (*saved_viewport)(struct gl_context *ctx,
1321 GLint x, GLint y, GLsizei width, GLsizei height);
1322 };
1323
1324 /*======================================================================
1325 * brw_vtbl.c
1326 */
1327 void brwInitVtbl( struct brw_context *brw );
1328
1329 /*======================================================================
1330 * brw_context.c
1331 */
1332 bool brwCreateContext(int api,
1333 const struct gl_config *mesaVis,
1334 __DRIcontext *driContextPriv,
1335 unsigned major_version,
1336 unsigned minor_version,
1337 uint32_t flags,
1338 unsigned *error,
1339 void *sharedContextPrivate);
1340
1341 /*======================================================================
1342 * brw_misc_state.c
1343 */
1344 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1345 uint32_t depth_level,
1346 uint32_t depth_layer,
1347 struct intel_mipmap_tree *stencil_mt,
1348 uint32_t *out_tile_mask_x,
1349 uint32_t *out_tile_mask_y);
1350 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1351 GLbitfield clear_mask);
1352
1353 /* brw_object_purgeable.c */
1354 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1355
1356 /*======================================================================
1357 * brw_queryobj.c
1358 */
1359 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1360 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1361 void brw_emit_query_begin(struct brw_context *brw);
1362 void brw_emit_query_end(struct brw_context *brw);
1363
1364 /** gen6_queryobj.c */
1365 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1366
1367 /*======================================================================
1368 * brw_state_dump.c
1369 */
1370 void brw_debug_batch(struct brw_context *brw);
1371 void brw_annotate_aub(struct brw_context *brw);
1372
1373 /*======================================================================
1374 * brw_tex.c
1375 */
1376 void brw_validate_textures( struct brw_context *brw );
1377
1378
1379 /*======================================================================
1380 * brw_program.c
1381 */
1382 void brwInitFragProgFuncs( struct dd_function_table *functions );
1383
1384 int brw_get_scratch_size(int size);
1385 void brw_get_scratch_bo(struct brw_context *brw,
1386 drm_intel_bo **scratch_bo, int size);
1387 void brw_init_shader_time(struct brw_context *brw);
1388 int brw_get_shader_time_index(struct brw_context *brw,
1389 struct gl_shader_program *shader_prog,
1390 struct gl_program *prog,
1391 enum shader_time_shader_type type);
1392 void brw_collect_and_report_shader_time(struct brw_context *brw);
1393 void brw_destroy_shader_time(struct brw_context *brw);
1394
1395 /* brw_urb.c
1396 */
1397 void brw_upload_urb_fence(struct brw_context *brw);
1398
1399 /* brw_curbe.c
1400 */
1401 void brw_upload_cs_urb_state(struct brw_context *brw);
1402
1403 /* brw_fs_reg_allocate.cpp
1404 */
1405 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1406
1407 /* brw_disasm.c */
1408 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1409
1410 /* brw_vs.c */
1411 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1412
1413 /* brw_draw_upload.c */
1414 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1415 const struct gl_client_array *glarray);
1416 unsigned brw_get_index_type(GLenum type);
1417
1418 /* brw_wm_surface_state.c */
1419 void brw_init_surface_formats(struct brw_context *brw);
1420 void
1421 brw_update_sol_surface(struct brw_context *brw,
1422 struct gl_buffer_object *buffer_obj,
1423 uint32_t *out_offset, unsigned num_vector_components,
1424 unsigned stride_dwords, unsigned offset_dwords);
1425 void brw_upload_ubo_surfaces(struct brw_context *brw,
1426 struct gl_shader *shader,
1427 uint32_t *surf_offsets);
1428
1429 /* brw_surface_formats.c */
1430 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1431 bool brw_render_target_supported(struct brw_context *brw,
1432 struct gl_renderbuffer *rb);
1433
1434 /* gen6_sol.c */
1435 void
1436 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1437 struct gl_transform_feedback_object *obj);
1438 void
1439 brw_end_transform_feedback(struct gl_context *ctx,
1440 struct gl_transform_feedback_object *obj);
1441
1442 /* gen7_sol_state.c */
1443 void
1444 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1445 struct gl_transform_feedback_object *obj);
1446 void
1447 gen7_end_transform_feedback(struct gl_context *ctx,
1448 struct gl_transform_feedback_object *obj);
1449
1450 /* brw_blorp_blit.cpp */
1451 GLbitfield
1452 brw_blorp_framebuffer(struct brw_context *brw,
1453 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1454 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1455 GLbitfield mask, GLenum filter);
1456
1457 bool
1458 brw_blorp_copytexsubimage(struct brw_context *brw,
1459 struct gl_renderbuffer *src_rb,
1460 struct gl_texture_image *dst_image,
1461 int slice,
1462 int srcX0, int srcY0,
1463 int dstX0, int dstY0,
1464 int width, int height);
1465
1466 /* gen6_multisample_state.c */
1467 void
1468 gen6_emit_3dstate_multisample(struct brw_context *brw,
1469 unsigned num_samples);
1470 void
1471 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1472 unsigned num_samples, float coverage,
1473 bool coverage_invert, unsigned sample_mask);
1474 void
1475 gen6_get_sample_position(struct gl_context *ctx,
1476 struct gl_framebuffer *fb,
1477 GLuint index,
1478 GLfloat *result);
1479
1480 /* gen7_urb.c */
1481 void
1482 gen7_allocate_push_constants(struct brw_context *brw);
1483
1484 void
1485 gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
1486 GLuint vs_size, GLuint vs_start);
1487
1488
1489
1490 /*======================================================================
1491 * Inline conversion functions. These are better-typed than the
1492 * macros used previously:
1493 */
1494 static INLINE struct brw_context *
1495 brw_context( struct gl_context *ctx )
1496 {
1497 return (struct brw_context *)ctx;
1498 }
1499
1500 static INLINE struct brw_vertex_program *
1501 brw_vertex_program(struct gl_vertex_program *p)
1502 {
1503 return (struct brw_vertex_program *) p;
1504 }
1505
1506 static INLINE const struct brw_vertex_program *
1507 brw_vertex_program_const(const struct gl_vertex_program *p)
1508 {
1509 return (const struct brw_vertex_program *) p;
1510 }
1511
1512 static INLINE struct brw_fragment_program *
1513 brw_fragment_program(struct gl_fragment_program *p)
1514 {
1515 return (struct brw_fragment_program *) p;
1516 }
1517
1518 static INLINE const struct brw_fragment_program *
1519 brw_fragment_program_const(const struct gl_fragment_program *p)
1520 {
1521 return (const struct brw_fragment_program *) p;
1522 }
1523
1524 /**
1525 * Pre-gen6, the register file of the EUs was shared between threads,
1526 * and each thread used some subset allocated on a 16-register block
1527 * granularity. The unit states wanted these block counts.
1528 */
1529 static inline int
1530 brw_register_blocks(int reg_count)
1531 {
1532 return ALIGN(reg_count, 16) / 16 - 1;
1533 }
1534
1535 static inline uint32_t
1536 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1537 uint32_t prog_offset)
1538 {
1539 if (brw->gen >= 5) {
1540 /* Using state base address. */
1541 return prog_offset;
1542 }
1543
1544 drm_intel_bo_emit_reloc(brw->batch.bo,
1545 state_offset,
1546 brw->cache.bo,
1547 prog_offset,
1548 I915_GEM_DOMAIN_INSTRUCTION, 0);
1549
1550 return brw->cache.bo->offset + prog_offset;
1551 }
1552
1553 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1554 bool brw_lower_texture_gradients(struct brw_context *brw,
1555 struct exec_list *instructions);
1556
1557 struct opcode_desc {
1558 char *name;
1559 int nsrc;
1560 int ndst;
1561 };
1562
1563 extern const struct opcode_desc opcode_descs[128];
1564
1565 void
1566 brw_emit_depthbuffer(struct brw_context *brw);
1567
1568 void
1569 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1570 struct intel_mipmap_tree *depth_mt,
1571 uint32_t depth_offset, uint32_t depthbuffer_format,
1572 uint32_t depth_surface_type,
1573 struct intel_mipmap_tree *stencil_mt,
1574 bool hiz, bool separate_stencil,
1575 uint32_t width, uint32_t height,
1576 uint32_t tile_x, uint32_t tile_y);
1577
1578 void
1579 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1580 struct intel_mipmap_tree *depth_mt,
1581 uint32_t depth_offset, uint32_t depthbuffer_format,
1582 uint32_t depth_surface_type,
1583 struct intel_mipmap_tree *stencil_mt,
1584 bool hiz, bool separate_stencil,
1585 uint32_t width, uint32_t height,
1586 uint32_t tile_x, uint32_t tile_y);
1587
1588 extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
1589
1590 void
1591 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1592 struct brw_vec4_prog_key *key,
1593 bool program_uses_clip_distance);
1594
1595 #ifdef __cplusplus
1596 }
1597 #endif
1598
1599 #endif