intel: emit is_indexed_draw in the same VE than gl_DrawID
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "vbo/vbo.h"
41 #include "brw_structs.h"
42 #include "brw_pipe_control.h"
43 #include "compiler/brw_compiler.h"
44
45 #include "isl/isl.h"
46 #include "blorp/blorp.h"
47
48 #include <brw_bufmgr.h>
49
50 #include "common/gen_debug.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_program_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_TESS_PROGRAMS,
177 BRW_STATE_VERTEX_PROGRAM,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_IMAGE_UNITS,
202 BRW_STATE_META_IN_PROGRESS,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_STATE_COMPUTE_PROGRAM,
213 BRW_STATE_CS_WORK_GROUPS,
214 BRW_STATE_URB_SIZE,
215 BRW_STATE_CC_STATE,
216 BRW_STATE_BLORP,
217 BRW_STATE_VIEWPORT_COUNT,
218 BRW_STATE_CONSERVATIVE_RASTERIZATION,
219 BRW_STATE_DRAW_CALL,
220 BRW_STATE_AUX,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_program_cache code with special cases, we retain the
248 * dirty bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
263 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
307 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
308 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
309 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
310 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
311 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322
323 /** Subclass of Mesa program */
324 struct brw_program {
325 struct gl_program program;
326 GLuint id;
327
328 bool compiled_once;
329 };
330
331
332 struct brw_ff_gs_prog_data {
333 GLuint urb_read_length;
334 GLuint total_grf;
335
336 /**
337 * Gen6 transform feedback: Amount by which the streaming vertex buffer
338 * indices should be incremented each time the GS is invoked.
339 */
340 unsigned svbi_postincrement_value;
341 };
342
343 /** Number of texture sampler units */
344 #define BRW_MAX_TEX_UNIT 32
345
346 /** Max number of UBOs in a shader */
347 #define BRW_MAX_UBO 14
348
349 /** Max number of SSBOs in a shader */
350 #define BRW_MAX_SSBO 12
351
352 /** Max number of atomic counter buffer objects in a shader */
353 #define BRW_MAX_ABO 16
354
355 /** Max number of image uniforms in a shader */
356 #define BRW_MAX_IMAGES 32
357
358 /** Maximum number of actual buffers used for stream output */
359 #define BRW_MAX_SOL_BUFFERS 4
360
361 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
362 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
363 BRW_MAX_UBO + \
364 BRW_MAX_SSBO + \
365 BRW_MAX_ABO + \
366 BRW_MAX_IMAGES + \
367 2 + /* shader time, pull constants */ \
368 1 /* cs num work groups */)
369
370 struct brw_cache {
371 struct brw_context *brw;
372
373 struct brw_cache_item **items;
374 struct brw_bo *bo;
375 void *map;
376 GLuint size, n_items;
377
378 uint32_t next_offset;
379 };
380
381 #define perf_debug(...) do { \
382 static GLuint msg_id = 0; \
383 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
384 dbg_printf(__VA_ARGS__); \
385 if (brw->perf_debug) \
386 _mesa_gl_debug(&brw->ctx, &msg_id, \
387 MESA_DEBUG_SOURCE_API, \
388 MESA_DEBUG_TYPE_PERFORMANCE, \
389 MESA_DEBUG_SEVERITY_MEDIUM, \
390 __VA_ARGS__); \
391 } while(0)
392
393 #define WARN_ONCE(cond, fmt...) do { \
394 if (unlikely(cond)) { \
395 static bool _warned = false; \
396 static GLuint msg_id = 0; \
397 if (!_warned) { \
398 fprintf(stderr, "WARNING: "); \
399 fprintf(stderr, fmt); \
400 _warned = true; \
401 \
402 _mesa_gl_debug(ctx, &msg_id, \
403 MESA_DEBUG_SOURCE_API, \
404 MESA_DEBUG_TYPE_OTHER, \
405 MESA_DEBUG_SEVERITY_HIGH, fmt); \
406 } \
407 } \
408 } while (0)
409
410 /* Considered adding a member to this struct to document which flags
411 * an update might raise so that ordering of the state atoms can be
412 * checked or derived at runtime. Dropped the idea in favor of having
413 * a debug mode where the state is monitored for flags which are
414 * raised that have already been tested against.
415 */
416 struct brw_tracked_state {
417 struct brw_state_flags dirty;
418 void (*emit)( struct brw_context *brw );
419 };
420
421 enum shader_time_shader_type {
422 ST_NONE,
423 ST_VS,
424 ST_TCS,
425 ST_TES,
426 ST_GS,
427 ST_FS8,
428 ST_FS16,
429 ST_CS,
430 };
431
432 struct brw_vertex_buffer {
433 /** Buffer object containing the uploaded vertex data */
434 struct brw_bo *bo;
435 uint32_t offset;
436 uint32_t size;
437 /** Byte stride between elements in the uploaded array */
438 GLuint stride;
439 GLuint step_rate;
440 };
441 struct brw_vertex_element {
442 const struct gl_vertex_array *glarray;
443
444 int buffer;
445 bool is_dual_slot;
446 /** Offset of the first element within the buffer object */
447 unsigned int offset;
448 };
449
450 struct brw_query_object {
451 struct gl_query_object Base;
452
453 /** Last query BO associated with this query. */
454 struct brw_bo *bo;
455
456 /** Last index in bo with query data for this object. */
457 int last_index;
458
459 /** True if we know the batch has been flushed since we ended the query. */
460 bool flushed;
461 };
462
463 enum brw_gpu_ring {
464 UNKNOWN_RING,
465 RENDER_RING,
466 BLT_RING,
467 };
468
469 struct brw_reloc_list {
470 struct drm_i915_gem_relocation_entry *relocs;
471 int reloc_count;
472 int reloc_array_size;
473 };
474
475 struct brw_growing_bo {
476 struct brw_bo *bo;
477 uint32_t *map;
478 struct brw_bo *partial_bo;
479 uint32_t *partial_bo_map;
480 unsigned partial_bytes;
481 };
482
483 struct intel_batchbuffer {
484 /** Current batchbuffer being queued up. */
485 struct brw_growing_bo batch;
486 /** Current statebuffer being queued up. */
487 struct brw_growing_bo state;
488
489 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
490 struct brw_bo *last_bo;
491
492 #ifdef DEBUG
493 uint16_t emit, total;
494 #endif
495 uint32_t *map_next;
496 uint32_t state_used;
497
498 enum brw_gpu_ring ring;
499 bool use_shadow_copy;
500 bool use_batch_first;
501 bool needs_sol_reset;
502 bool state_base_address_emitted;
503 bool no_wrap;
504
505 struct brw_reloc_list batch_relocs;
506 struct brw_reloc_list state_relocs;
507 unsigned int valid_reloc_flags;
508
509 /** The validation list */
510 struct drm_i915_gem_exec_object2 *validation_list;
511 struct brw_bo **exec_bos;
512 int exec_count;
513 int exec_array_size;
514
515 /** The amount of aperture space (in bytes) used by all exec_bos */
516 int aperture_space;
517
518 struct {
519 uint32_t *map_next;
520 int batch_reloc_count;
521 int state_reloc_count;
522 int exec_count;
523 } saved;
524
525 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
526 struct hash_table *state_batch_sizes;
527 };
528
529 #define BRW_MAX_XFB_STREAMS 4
530
531 struct brw_transform_feedback_counter {
532 /**
533 * Index of the first entry of this counter within the primitive count BO.
534 * An entry is considered to be an N-tuple of 64bit values, where N is the
535 * number of vertex streams supported by the platform.
536 */
537 unsigned bo_start;
538
539 /**
540 * Index one past the last entry of this counter within the primitive
541 * count BO.
542 */
543 unsigned bo_end;
544
545 /**
546 * Primitive count values accumulated while this counter was active,
547 * excluding any entries buffered between \c bo_start and \c bo_end, which
548 * haven't been accounted for yet.
549 */
550 uint64_t accum[BRW_MAX_XFB_STREAMS];
551 };
552
553 static inline void
554 brw_reset_transform_feedback_counter(
555 struct brw_transform_feedback_counter *counter)
556 {
557 counter->bo_start = counter->bo_end;
558 memset(&counter->accum, 0, sizeof(counter->accum));
559 }
560
561 struct brw_transform_feedback_object {
562 struct gl_transform_feedback_object base;
563
564 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
565 struct brw_bo *offset_bo;
566
567 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
568 bool zero_offsets;
569
570 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
571 GLenum primitive_mode;
572
573 /**
574 * The maximum number of vertices that we can write without overflowing
575 * any of the buffers currently being used for transform feedback.
576 */
577 unsigned max_index;
578
579 struct brw_bo *prim_count_bo;
580
581 /**
582 * Count of primitives generated during this transform feedback operation.
583 */
584 struct brw_transform_feedback_counter counter;
585
586 /**
587 * Count of primitives generated during the previous transform feedback
588 * operation. Used to implement DrawTransformFeedback().
589 */
590 struct brw_transform_feedback_counter previous_counter;
591
592 /**
593 * Number of vertices written between last Begin/EndTransformFeedback().
594 *
595 * Used to implement DrawTransformFeedback().
596 */
597 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
598 bool vertices_written_valid;
599 };
600
601 /**
602 * Data shared between each programmable stage in the pipeline (vs, gs, and
603 * wm).
604 */
605 struct brw_stage_state
606 {
607 gl_shader_stage stage;
608 struct brw_stage_prog_data *prog_data;
609
610 /**
611 * Optional scratch buffer used to store spilled register values and
612 * variably-indexed GRF arrays.
613 *
614 * The contents of this buffer are short-lived so the same memory can be
615 * re-used at will for multiple shader programs (executed by the same fixed
616 * function). However reusing a scratch BO for which shader invocations
617 * are still in flight with a per-thread scratch slot size other than the
618 * original can cause threads with different scratch slot size and FFTID
619 * (which may be executed in parallel depending on the shader stage and
620 * hardware generation) to map to an overlapping region of the scratch
621 * space, which can potentially lead to mutual scratch space corruption.
622 * For that reason if you borrow this scratch buffer you should only be
623 * using the slot size given by the \c per_thread_scratch member below,
624 * unless you're taking additional measures to synchronize thread execution
625 * across slot size changes.
626 */
627 struct brw_bo *scratch_bo;
628
629 /**
630 * Scratch slot size allocated for each thread in the buffer object given
631 * by \c scratch_bo.
632 */
633 uint32_t per_thread_scratch;
634
635 /** Offset in the program cache to the program */
636 uint32_t prog_offset;
637
638 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
639 uint32_t state_offset;
640
641 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
642 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
643 int push_const_size; /* in 256-bit register increments */
644
645 /* Binding table: pointers to SURFACE_STATE entries. */
646 uint32_t bind_bo_offset;
647 uint32_t surf_offset[BRW_MAX_SURFACES];
648
649 /** SAMPLER_STATE count and table offset */
650 uint32_t sampler_count;
651 uint32_t sampler_offset;
652
653 struct brw_image_param image_param[BRW_MAX_IMAGES];
654
655 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
656 bool push_constants_dirty;
657 };
658
659 enum brw_predicate_state {
660 /* The first two states are used if we can determine whether to draw
661 * without having to look at the values in the query object buffer. This
662 * will happen if there is no conditional render in progress, if the query
663 * object is already completed or if something else has already added
664 * samples to the preliminary result such as via a BLT command.
665 */
666 BRW_PREDICATE_STATE_RENDER,
667 BRW_PREDICATE_STATE_DONT_RENDER,
668 /* In this case whether to draw or not depends on the result of an
669 * MI_PREDICATE command so the predicate enable bit needs to be checked.
670 */
671 BRW_PREDICATE_STATE_USE_BIT,
672 /* In this case, either MI_PREDICATE doesn't exist or we lack the
673 * necessary kernel features to use it. Stall for the query result.
674 */
675 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
676 };
677
678 struct shader_times;
679
680 struct gen_l3_config;
681
682 enum brw_query_kind {
683 OA_COUNTERS,
684 OA_COUNTERS_RAW,
685 PIPELINE_STATS,
686 };
687
688 struct brw_perf_query_register_prog {
689 uint32_t reg;
690 uint32_t val;
691 };
692
693 struct brw_perf_query_info
694 {
695 enum brw_query_kind kind;
696 const char *name;
697 const char *guid;
698 struct brw_perf_query_counter *counters;
699 int n_counters;
700 size_t data_size;
701
702 /* OA specific */
703 uint64_t oa_metrics_set_id;
704 int oa_format;
705
706 /* For indexing into the accumulator[] ... */
707 int gpu_time_offset;
708 int gpu_clock_offset;
709 int a_offset;
710 int b_offset;
711 int c_offset;
712
713 /* Register programming for a given query */
714 struct brw_perf_query_register_prog *flex_regs;
715 uint32_t n_flex_regs;
716
717 struct brw_perf_query_register_prog *mux_regs;
718 uint32_t n_mux_regs;
719
720 struct brw_perf_query_register_prog *b_counter_regs;
721 uint32_t n_b_counter_regs;
722 };
723
724 struct brw_uploader {
725 struct brw_bufmgr *bufmgr;
726 struct brw_bo *bo;
727 void *map;
728 uint32_t next_offset;
729 unsigned default_size;
730 };
731
732 /**
733 * brw_context is derived from gl_context.
734 */
735 struct brw_context
736 {
737 struct gl_context ctx; /**< base class, must be first field */
738
739 struct
740 {
741 /**
742 * Send the appropriate state packets to configure depth, stencil, and
743 * HiZ buffers (i965+ only)
744 */
745 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
746 struct intel_mipmap_tree *depth_mt,
747 uint32_t depth_offset,
748 uint32_t depthbuffer_format,
749 uint32_t depth_surface_type,
750 struct intel_mipmap_tree *stencil_mt,
751 bool hiz, bool separate_stencil,
752 uint32_t width, uint32_t height,
753 uint32_t tile_x, uint32_t tile_y);
754
755 /**
756 * Emit an MI_REPORT_PERF_COUNT command packet.
757 *
758 * This asks the GPU to write a report of the current OA counter values
759 * into @bo at the given offset and containing the given @report_id
760 * which we can cross-reference when parsing the report (gen7+ only).
761 */
762 void (*emit_mi_report_perf_count)(struct brw_context *brw,
763 struct brw_bo *bo,
764 uint32_t offset_in_bytes,
765 uint32_t report_id);
766 } vtbl;
767
768 struct brw_bufmgr *bufmgr;
769
770 uint32_t hw_ctx;
771
772 /** BO for post-sync nonzero writes for gen6 workaround. */
773 struct brw_bo *workaround_bo;
774 uint8_t pipe_controls_since_last_cs_stall;
775
776 /**
777 * Set of struct brw_bo * that have been rendered to within this batchbuffer
778 * and would need flushing before being used from another cache domain that
779 * isn't coherent with it (i.e. the sampler).
780 */
781 struct hash_table *render_cache;
782
783 /**
784 * Set of struct brw_bo * that have been used as a depth buffer within this
785 * batchbuffer and would need flushing before being used from another cache
786 * domain that isn't coherent with it (i.e. the sampler).
787 */
788 struct set *depth_cache;
789
790 /**
791 * Number of resets observed in the system at context creation.
792 *
793 * This is tracked in the context so that we can determine that another
794 * reset has occurred.
795 */
796 uint32_t reset_count;
797
798 struct intel_batchbuffer batch;
799
800 struct brw_uploader upload;
801
802 /**
803 * Set if rendering has occurred to the drawable's front buffer.
804 *
805 * This is used in the DRI2 case to detect that glFlush should also copy
806 * the contents of the fake front buffer to the real front buffer.
807 */
808 bool front_buffer_dirty;
809
810 /** Framerate throttling: @{ */
811 struct brw_bo *throttle_batch[2];
812
813 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
814 * frame of rendering to complete. This gives a very precise cap to the
815 * latency between input and output such that rendering never gets more
816 * than a frame behind the user. (With the caveat that we technically are
817 * not using the SwapBuffers itself as a barrier but the first batch
818 * submitted afterwards, which may be immediately prior to the next
819 * SwapBuffers.)
820 */
821 bool need_swap_throttle;
822
823 /** General throttling, not caught by throttling between SwapBuffers */
824 bool need_flush_throttle;
825 /** @} */
826
827 GLuint stats_wm;
828
829 /**
830 * drirc options:
831 * @{
832 */
833 bool no_rast;
834 bool always_flush_batch;
835 bool always_flush_cache;
836 bool disable_throttling;
837 bool precompile;
838 bool dual_color_blend_by_location;
839
840 driOptionCache optionCache;
841 /** @} */
842
843 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
844
845 GLenum reduced_primitive;
846
847 /**
848 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
849 * variable is set, this is the flag indicating to do expensive work that
850 * might lead to a perf_debug() call.
851 */
852 bool perf_debug;
853
854 uint64_t max_gtt_map_object_size;
855
856 bool has_hiz;
857 bool has_separate_stencil;
858 bool has_swizzling;
859
860 /** Derived stencil states. */
861 bool stencil_enabled;
862 bool stencil_two_sided;
863 bool stencil_write_enabled;
864 /** Derived polygon state. */
865 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
866
867 struct isl_device isl_dev;
868
869 struct blorp_context blorp;
870
871 GLuint NewGLState;
872 struct {
873 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
874 } state;
875
876 enum brw_pipeline last_pipeline;
877
878 struct brw_cache cache;
879
880 /* Whether a meta-operation is in progress. */
881 bool meta_in_progress;
882
883 /* Whether the last depth/stencil packets were both NULL. */
884 bool no_depth_or_stencil;
885
886 /* The last PMA stall bits programmed. */
887 uint32_t pma_stall_bits;
888
889 struct {
890 struct {
891 /**
892 * Either the value of gl_BaseVertex for indexed draw calls or the
893 * value of the argument <first> for non-indexed draw calls for the
894 * current _mesa_prim.
895 */
896 int firstvertex;
897
898 /** The value of gl_BaseInstance for the current _mesa_prim. */
899 int gl_baseinstance;
900 } params;
901
902 /**
903 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
904 * point to the indirect buffer for indirect draw calls.
905 */
906 struct brw_bo *draw_params_bo;
907 uint32_t draw_params_offset;
908
909 struct {
910 /**
911 * The value of gl_DrawID for the current _mesa_prim. This always comes
912 * in from it's own vertex buffer since it's not part of the indirect
913 * draw parameters.
914 */
915 int gl_drawid;
916
917 /**
918 * Stores if the current _mesa_prim is an indexed or non-indexed draw
919 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
920 * and is_indexed_draw.
921 */
922 int is_indexed_draw;
923 } derived_params;
924
925 /**
926 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
927 * parameters that are not present in the indirect buffer. They will go in
928 * their own vertex element.
929 */
930 struct brw_bo *derived_draw_params_bo;
931 uint32_t derived_draw_params_offset;
932
933 /**
934 * Pointer to the the buffer storing the indirect draw parameters. It
935 * currently only stores the number of requested draw calls but more
936 * parameters could potentially be added.
937 */
938 struct brw_bo *draw_params_count_bo;
939 uint32_t draw_params_count_offset;
940 } draw;
941
942 struct {
943 /**
944 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
945 * an indirect call, and num_work_groups_offset is valid. Otherwise,
946 * num_work_groups is set based on glDispatchCompute.
947 */
948 struct brw_bo *num_work_groups_bo;
949 GLintptr num_work_groups_offset;
950 const GLuint *num_work_groups;
951 } compute;
952
953 struct {
954 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
955 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
956
957 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
958 GLuint nr_enabled;
959 GLuint nr_buffers;
960
961 /* Summary of size and varying of active arrays, so we can check
962 * for changes to this state:
963 */
964 bool index_bounds_valid;
965 unsigned int min_index, max_index;
966
967 /* Offset from start of vertex buffer so we can avoid redefining
968 * the same VB packed over and over again.
969 */
970 unsigned int start_vertex_bias;
971
972 /**
973 * Certain vertex attribute formats aren't natively handled by the
974 * hardware and require special VS code to fix up their values.
975 *
976 * These bitfields indicate which workarounds are needed.
977 */
978 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
979
980 /* For the initial pushdown, keep the list of vbo inputs. */
981 struct vbo_inputs draw_arrays;
982 } vb;
983
984 struct {
985 /**
986 * Index buffer for this draw_prims call.
987 *
988 * Updates are signaled by BRW_NEW_INDICES.
989 */
990 const struct _mesa_index_buffer *ib;
991
992 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
993 struct brw_bo *bo;
994 uint32_t size;
995 unsigned index_size;
996
997 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
998 * avoid re-uploading the IB packet over and over if we're actually
999 * referencing the same index buffer.
1000 */
1001 unsigned int start_vertex_offset;
1002 } ib;
1003
1004 /* Active vertex program:
1005 */
1006 struct gl_program *programs[MESA_SHADER_STAGES];
1007
1008 /**
1009 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1010 * that we don't have to reemit that state every time we change FBOs.
1011 */
1012 unsigned int num_samples;
1013
1014 /* BRW_NEW_URB_ALLOCATIONS:
1015 */
1016 struct {
1017 GLuint vsize; /* vertex size plus header in urb registers */
1018 GLuint gsize; /* GS output size in urb registers */
1019 GLuint hsize; /* Tessellation control output size in urb registers */
1020 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1021 GLuint csize; /* constant buffer size in urb registers */
1022 GLuint sfsize; /* setup data size in urb registers */
1023
1024 bool constrained;
1025
1026 GLuint nr_vs_entries;
1027 GLuint nr_hs_entries;
1028 GLuint nr_ds_entries;
1029 GLuint nr_gs_entries;
1030 GLuint nr_clip_entries;
1031 GLuint nr_sf_entries;
1032 GLuint nr_cs_entries;
1033
1034 GLuint vs_start;
1035 GLuint hs_start;
1036 GLuint ds_start;
1037 GLuint gs_start;
1038 GLuint clip_start;
1039 GLuint sf_start;
1040 GLuint cs_start;
1041 /**
1042 * URB size in the current configuration. The units this is expressed
1043 * in are somewhat inconsistent, see gen_device_info::urb::size.
1044 *
1045 * FINISHME: Represent the URB size consistently in KB on all platforms.
1046 */
1047 GLuint size;
1048
1049 /* True if the most recently sent _3DSTATE_URB message allocated
1050 * URB space for the GS.
1051 */
1052 bool gs_present;
1053
1054 /* True if the most recently sent _3DSTATE_URB message allocated
1055 * URB space for the HS and DS.
1056 */
1057 bool tess_present;
1058 } urb;
1059
1060
1061 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1062 struct {
1063 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1064 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1065 GLuint clip_start;
1066 GLuint clip_size;
1067 GLuint vs_start;
1068 GLuint vs_size;
1069 GLuint total_size;
1070
1071 /**
1072 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1073 * for upload to the CURBE.
1074 */
1075 struct brw_bo *curbe_bo;
1076 /** Offset within curbe_bo of space for current curbe entry */
1077 GLuint curbe_offset;
1078 } curbe;
1079
1080 /**
1081 * Layout of vertex data exiting the geometry portion of the pipleine.
1082 * This comes from the last enabled shader stage (GS, DS, or VS).
1083 *
1084 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1085 */
1086 struct brw_vue_map vue_map_geom_out;
1087
1088 struct {
1089 struct brw_stage_state base;
1090 } vs;
1091
1092 struct {
1093 struct brw_stage_state base;
1094 } tcs;
1095
1096 struct {
1097 struct brw_stage_state base;
1098 } tes;
1099
1100 struct {
1101 struct brw_stage_state base;
1102
1103 /**
1104 * True if the 3DSTATE_GS command most recently emitted to the 3D
1105 * pipeline enabled the GS; false otherwise.
1106 */
1107 bool enabled;
1108 } gs;
1109
1110 struct {
1111 struct brw_ff_gs_prog_data *prog_data;
1112
1113 bool prog_active;
1114 /** Offset in the program cache to the CLIP program pre-gen6 */
1115 uint32_t prog_offset;
1116 uint32_t state_offset;
1117
1118 uint32_t bind_bo_offset;
1119 /**
1120 * Surface offsets for the binding table. We only need surfaces to
1121 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1122 * need in this case.
1123 */
1124 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1125 } ff_gs;
1126
1127 struct {
1128 struct brw_clip_prog_data *prog_data;
1129
1130 /** Offset in the program cache to the CLIP program pre-gen6 */
1131 uint32_t prog_offset;
1132
1133 /* Offset in the batch to the CLIP state on pre-gen6. */
1134 uint32_t state_offset;
1135
1136 /* As of gen6, this is the offset in the batch to the CLIP VP,
1137 * instead of vp_bo.
1138 */
1139 uint32_t vp_offset;
1140
1141 /**
1142 * The number of viewports to use. If gl_ViewportIndex is written,
1143 * we can have up to ctx->Const.MaxViewports viewports. If not,
1144 * the viewport index is always 0, so we can only emit one.
1145 */
1146 uint8_t viewport_count;
1147 } clip;
1148
1149
1150 struct {
1151 struct brw_sf_prog_data *prog_data;
1152
1153 /** Offset in the program cache to the CLIP program pre-gen6 */
1154 uint32_t prog_offset;
1155 uint32_t state_offset;
1156 uint32_t vp_offset;
1157 } sf;
1158
1159 struct {
1160 struct brw_stage_state base;
1161
1162 /**
1163 * Buffer object used in place of multisampled null render targets on
1164 * Gen6. See brw_emit_null_surface_state().
1165 */
1166 struct brw_bo *multisampled_null_render_target_bo;
1167
1168 float offset_clamp;
1169 } wm;
1170
1171 struct {
1172 struct brw_stage_state base;
1173 } cs;
1174
1175 struct {
1176 uint32_t state_offset;
1177 uint32_t blend_state_offset;
1178 uint32_t depth_stencil_state_offset;
1179 uint32_t vp_offset;
1180 } cc;
1181
1182 struct {
1183 struct brw_query_object *obj;
1184 bool begin_emitted;
1185 } query;
1186
1187 struct {
1188 enum brw_predicate_state state;
1189 bool supported;
1190 } predicate;
1191
1192 struct {
1193 /* Variables referenced in the XML meta data for OA performance
1194 * counters, e.g in the normalization equations.
1195 *
1196 * All uint64_t for consistent operand types in generated code
1197 */
1198 struct {
1199 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1200 uint64_t n_eus; /** $EuCoresTotalCount */
1201 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1202 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1203 uint64_t eu_threads_count; /** $EuThreadsCount */
1204 uint64_t slice_mask; /** $SliceMask */
1205 uint64_t subslice_mask; /** $SubsliceMask */
1206 uint64_t gt_min_freq; /** $GpuMinFrequency */
1207 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1208 uint64_t revision; /** $SkuRevisionId */
1209 } sys_vars;
1210
1211 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1212 * to cross-reference with the GUIDs of configs advertised by the
1213 * kernel at runtime
1214 */
1215 struct hash_table *oa_metrics_table;
1216
1217 /* Location of the device's sysfs entry. */
1218 char sysfs_dev_dir[256];
1219
1220 struct brw_perf_query_info *queries;
1221 int n_queries;
1222
1223 /* The i915 perf stream we open to setup + enable the OA counters */
1224 int oa_stream_fd;
1225
1226 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1227 * report counter snapshots for a specific counter set/profile in a
1228 * specific layout/format so we can only start OA queries that are
1229 * compatible with the currently open fd...
1230 */
1231 int current_oa_metrics_set_id;
1232 int current_oa_format;
1233
1234 /* List of buffers containing OA reports */
1235 struct exec_list sample_buffers;
1236
1237 /* Cached list of empty sample buffers */
1238 struct exec_list free_sample_buffers;
1239
1240 int n_active_oa_queries;
1241 int n_active_pipeline_stats_queries;
1242
1243 /* The number of queries depending on running OA counters which
1244 * extends beyond brw_end_perf_query() since we need to wait until
1245 * the last MI_RPC command has parsed by the GPU.
1246 *
1247 * Accurate accounting is important here as emitting an
1248 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1249 * effectively hang the gpu.
1250 */
1251 int n_oa_users;
1252
1253 /* To help catch an spurious problem with the hardware or perf
1254 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1255 * with a unique ID that we can explicitly check for...
1256 */
1257 int next_query_start_report_id;
1258
1259 /**
1260 * An array of queries whose results haven't yet been assembled
1261 * based on the data in buffer objects.
1262 *
1263 * These may be active, or have already ended. However, the
1264 * results have not been requested.
1265 */
1266 struct brw_perf_query_object **unaccumulated;
1267 int unaccumulated_elements;
1268 int unaccumulated_array_size;
1269
1270 /* The total number of query objects so we can relinquish
1271 * our exclusive access to perf if the application deletes
1272 * all of its objects. (NB: We only disable perf while
1273 * there are no active queries)
1274 */
1275 int n_query_instances;
1276 } perfquery;
1277
1278 int num_atoms[BRW_NUM_PIPELINES];
1279 const struct brw_tracked_state render_atoms[76];
1280 const struct brw_tracked_state compute_atoms[11];
1281
1282 const enum isl_format *mesa_to_isl_render_format;
1283 const bool *mesa_format_supports_render;
1284
1285 /* PrimitiveRestart */
1286 struct {
1287 bool in_progress;
1288 bool enable_cut_index;
1289 } prim_restart;
1290
1291 /** Computed depth/stencil/hiz state from the current attached
1292 * renderbuffers, valid only during the drawing state upload loop after
1293 * brw_workaround_depthstencil_alignment().
1294 */
1295 struct {
1296 /* Inter-tile (page-aligned) byte offsets. */
1297 uint32_t depth_offset;
1298 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1299 * used for Gen < 6.
1300 */
1301 uint32_t tile_x, tile_y;
1302 } depthstencil;
1303
1304 uint32_t num_instances;
1305 int basevertex;
1306 int baseinstance;
1307
1308 struct {
1309 const struct gen_l3_config *config;
1310 } l3;
1311
1312 struct {
1313 struct brw_bo *bo;
1314 const char **names;
1315 int *ids;
1316 enum shader_time_shader_type *types;
1317 struct shader_times *cumulative;
1318 int num_entries;
1319 int max_entries;
1320 double report_time;
1321 } shader_time;
1322
1323 struct brw_fast_clear_state *fast_clear_state;
1324
1325 /* Array of aux usages to use for drawing. Aux usage for render targets is
1326 * a bit more complex than simply calling a single function so we need some
1327 * way of passing it form brw_draw.c to surface state setup.
1328 */
1329 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1330
1331 __DRIcontext *driContext;
1332 struct intel_screen *screen;
1333 };
1334
1335 /* brw_clear.c */
1336 extern void intelInitClearFuncs(struct dd_function_table *functions);
1337
1338 /*======================================================================
1339 * brw_context.c
1340 */
1341 extern const char *const brw_vendor_string;
1342
1343 extern const char *
1344 brw_get_renderer_string(const struct intel_screen *screen);
1345
1346 enum {
1347 DRI_CONF_BO_REUSE_DISABLED,
1348 DRI_CONF_BO_REUSE_ALL
1349 };
1350
1351 void intel_update_renderbuffers(__DRIcontext *context,
1352 __DRIdrawable *drawable);
1353 void intel_prepare_render(struct brw_context *brw);
1354
1355 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1356 bool *draw_aux_buffer_disabled);
1357
1358 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1359 __DRIdrawable *drawable);
1360
1361 GLboolean brwCreateContext(gl_api api,
1362 const struct gl_config *mesaVis,
1363 __DRIcontext *driContextPriv,
1364 const struct __DriverContextConfig *ctx_config,
1365 unsigned *error,
1366 void *sharedContextPrivate);
1367
1368 /*======================================================================
1369 * brw_misc_state.c
1370 */
1371 void
1372 brw_meta_resolve_color(struct brw_context *brw,
1373 struct intel_mipmap_tree *mt);
1374
1375 /*======================================================================
1376 * brw_misc_state.c
1377 */
1378 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1379 GLbitfield clear_mask);
1380
1381 /* brw_object_purgeable.c */
1382 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1383
1384 /*======================================================================
1385 * brw_queryobj.c
1386 */
1387 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1388 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1389 void brw_emit_query_begin(struct brw_context *brw);
1390 void brw_emit_query_end(struct brw_context *brw);
1391 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1392 bool brw_is_query_pipelined(struct brw_query_object *query);
1393 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1394 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1395 uint64_t time0, uint64_t time1);
1396
1397 /** gen6_queryobj.c */
1398 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1399 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1400 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1401
1402 /** hsw_queryobj.c */
1403 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1404 struct brw_query_object *query,
1405 int count);
1406 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1407
1408 /** brw_conditional_render.c */
1409 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1410 bool brw_check_conditional_render(struct brw_context *brw);
1411
1412 /** intel_batchbuffer.c */
1413 void brw_load_register_mem(struct brw_context *brw,
1414 uint32_t reg,
1415 struct brw_bo *bo,
1416 uint32_t offset);
1417 void brw_load_register_mem64(struct brw_context *brw,
1418 uint32_t reg,
1419 struct brw_bo *bo,
1420 uint32_t offset);
1421 void brw_store_register_mem32(struct brw_context *brw,
1422 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1423 void brw_store_register_mem64(struct brw_context *brw,
1424 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1425 void brw_load_register_imm32(struct brw_context *brw,
1426 uint32_t reg, uint32_t imm);
1427 void brw_load_register_imm64(struct brw_context *brw,
1428 uint32_t reg, uint64_t imm);
1429 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1430 uint32_t dest);
1431 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1432 uint32_t dest);
1433 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1434 uint32_t offset, uint32_t imm);
1435 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1436 uint32_t offset, uint64_t imm);
1437
1438 /*======================================================================
1439 * intel_tex_validate.c
1440 */
1441 void brw_validate_textures( struct brw_context *brw );
1442
1443
1444 /*======================================================================
1445 * brw_program.c
1446 */
1447 static inline bool
1448 key_debug(struct brw_context *brw, const char *name, int a, int b)
1449 {
1450 if (a != b) {
1451 perf_debug(" %s %d->%d\n", name, a, b);
1452 return true;
1453 }
1454 return false;
1455 }
1456
1457 void brwInitFragProgFuncs( struct dd_function_table *functions );
1458
1459 void brw_get_scratch_bo(struct brw_context *brw,
1460 struct brw_bo **scratch_bo, int size);
1461 void brw_alloc_stage_scratch(struct brw_context *brw,
1462 struct brw_stage_state *stage_state,
1463 unsigned per_thread_size);
1464 void brw_init_shader_time(struct brw_context *brw);
1465 int brw_get_shader_time_index(struct brw_context *brw,
1466 struct gl_program *prog,
1467 enum shader_time_shader_type type,
1468 bool is_glsl_sh);
1469 void brw_collect_and_report_shader_time(struct brw_context *brw);
1470 void brw_destroy_shader_time(struct brw_context *brw);
1471
1472 /* brw_urb.c
1473 */
1474 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1475 unsigned vsize, unsigned sfsize);
1476 void brw_upload_urb_fence(struct brw_context *brw);
1477
1478 /* brw_curbe.c
1479 */
1480 void brw_upload_cs_urb_state(struct brw_context *brw);
1481
1482 /* brw_vs.c */
1483 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1484
1485 /* brw_draw_upload.c */
1486 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1487 const struct gl_array_attributes *glattr);
1488
1489 static inline unsigned
1490 brw_get_index_type(unsigned index_size)
1491 {
1492 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1493 * respectively.
1494 */
1495 return index_size >> 1;
1496 }
1497
1498 void brw_prepare_vertices(struct brw_context *brw);
1499
1500 /* brw_wm_surface_state.c */
1501 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1502 unsigned unit,
1503 uint32_t *surf_offset);
1504 void
1505 brw_update_sol_surface(struct brw_context *brw,
1506 struct gl_buffer_object *buffer_obj,
1507 uint32_t *out_offset, unsigned num_vector_components,
1508 unsigned stride_dwords, unsigned offset_dwords);
1509 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1510 struct brw_stage_state *stage_state,
1511 struct brw_stage_prog_data *prog_data);
1512 void brw_upload_image_surfaces(struct brw_context *brw,
1513 const struct gl_program *prog,
1514 struct brw_stage_state *stage_state,
1515 struct brw_stage_prog_data *prog_data);
1516
1517 /* brw_surface_formats.c */
1518 void intel_screen_init_surface_formats(struct intel_screen *screen);
1519 void brw_init_surface_formats(struct brw_context *brw);
1520 bool brw_render_target_supported(struct brw_context *brw,
1521 struct gl_renderbuffer *rb);
1522 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1523
1524 /* brw_performance_query.c */
1525 void brw_init_performance_queries(struct brw_context *brw);
1526
1527 /* intel_extensions.c */
1528 extern void intelInitExtensions(struct gl_context *ctx);
1529
1530 /* intel_state.c */
1531 extern int intel_translate_shadow_compare_func(GLenum func);
1532 extern int intel_translate_compare_func(GLenum func);
1533 extern int intel_translate_stencil_op(GLenum op);
1534
1535 /* brw_sync.c */
1536 void brw_init_syncobj_functions(struct dd_function_table *functions);
1537
1538 /* gen6_sol.c */
1539 struct gl_transform_feedback_object *
1540 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1541 void
1542 brw_delete_transform_feedback(struct gl_context *ctx,
1543 struct gl_transform_feedback_object *obj);
1544 void
1545 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1546 struct gl_transform_feedback_object *obj);
1547 void
1548 brw_end_transform_feedback(struct gl_context *ctx,
1549 struct gl_transform_feedback_object *obj);
1550 void
1551 brw_pause_transform_feedback(struct gl_context *ctx,
1552 struct gl_transform_feedback_object *obj);
1553 void
1554 brw_resume_transform_feedback(struct gl_context *ctx,
1555 struct gl_transform_feedback_object *obj);
1556 void
1557 brw_save_primitives_written_counters(struct brw_context *brw,
1558 struct brw_transform_feedback_object *obj);
1559 GLsizei
1560 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1561 struct gl_transform_feedback_object *obj,
1562 GLuint stream);
1563
1564 /* gen7_sol_state.c */
1565 void
1566 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1567 struct gl_transform_feedback_object *obj);
1568 void
1569 gen7_end_transform_feedback(struct gl_context *ctx,
1570 struct gl_transform_feedback_object *obj);
1571 void
1572 gen7_pause_transform_feedback(struct gl_context *ctx,
1573 struct gl_transform_feedback_object *obj);
1574 void
1575 gen7_resume_transform_feedback(struct gl_context *ctx,
1576 struct gl_transform_feedback_object *obj);
1577
1578 /* hsw_sol.c */
1579 void
1580 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1581 struct gl_transform_feedback_object *obj);
1582 void
1583 hsw_end_transform_feedback(struct gl_context *ctx,
1584 struct gl_transform_feedback_object *obj);
1585 void
1586 hsw_pause_transform_feedback(struct gl_context *ctx,
1587 struct gl_transform_feedback_object *obj);
1588 void
1589 hsw_resume_transform_feedback(struct gl_context *ctx,
1590 struct gl_transform_feedback_object *obj);
1591
1592 /* brw_blorp_blit.cpp */
1593 GLbitfield
1594 brw_blorp_framebuffer(struct brw_context *brw,
1595 struct gl_framebuffer *readFb,
1596 struct gl_framebuffer *drawFb,
1597 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1598 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1599 GLbitfield mask, GLenum filter);
1600
1601 bool
1602 brw_blorp_copytexsubimage(struct brw_context *brw,
1603 struct gl_renderbuffer *src_rb,
1604 struct gl_texture_image *dst_image,
1605 int slice,
1606 int srcX0, int srcY0,
1607 int dstX0, int dstY0,
1608 int width, int height);
1609
1610 /* brw_generate_mipmap.c */
1611 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1612 struct gl_texture_object *tex_obj);
1613
1614 void
1615 gen6_get_sample_position(struct gl_context *ctx,
1616 struct gl_framebuffer *fb,
1617 GLuint index,
1618 GLfloat *result);
1619 void
1620 gen6_set_sample_maps(struct gl_context *ctx);
1621
1622 /* gen8_multisample_state.c */
1623 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1624
1625 /* gen7_urb.c */
1626 void
1627 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1628 unsigned hs_size, unsigned ds_size,
1629 unsigned gs_size, unsigned fs_size);
1630
1631 void
1632 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1633 bool gs_present, unsigned gs_size);
1634 void
1635 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1636 bool gs_present, bool tess_present);
1637
1638 /* brw_reset.c */
1639 extern GLenum
1640 brw_get_graphics_reset_status(struct gl_context *ctx);
1641 void
1642 brw_check_for_reset(struct brw_context *brw);
1643
1644 /* brw_compute.c */
1645 extern void
1646 brw_init_compute_functions(struct dd_function_table *functions);
1647
1648 /* brw_program_binary.c */
1649 extern void
1650 brw_program_binary_init(unsigned device_id);
1651 extern void
1652 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1653 extern void
1654 brw_deserialize_program_binary(struct gl_context *ctx,
1655 struct gl_shader_program *shProg,
1656 struct gl_program *prog);
1657 void
1658 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1659 void
1660 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1661 gl_shader_stage stage);
1662
1663 /*======================================================================
1664 * Inline conversion functions. These are better-typed than the
1665 * macros used previously:
1666 */
1667 static inline struct brw_context *
1668 brw_context( struct gl_context *ctx )
1669 {
1670 return (struct brw_context *)ctx;
1671 }
1672
1673 static inline struct brw_program *
1674 brw_program(struct gl_program *p)
1675 {
1676 return (struct brw_program *) p;
1677 }
1678
1679 static inline const struct brw_program *
1680 brw_program_const(const struct gl_program *p)
1681 {
1682 return (const struct brw_program *) p;
1683 }
1684
1685 static inline bool
1686 brw_depth_writes_enabled(const struct brw_context *brw)
1687 {
1688 const struct gl_context *ctx = &brw->ctx;
1689
1690 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1691 * because it would just overwrite the existing depth value with itself.
1692 *
1693 * These bonus depth writes not only use bandwidth, but they also can
1694 * prevent early depth processing. For example, if the pixel shader
1695 * discards, the hardware must invoke the to determine whether or not
1696 * to do the depth write. If writes are disabled, we may still be able
1697 * to do the depth test before the shader, and skip the shader execution.
1698 *
1699 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1700 * a programming note saying to disable depth writes for EQUAL.
1701 */
1702 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1703 }
1704
1705 void
1706 brw_emit_depthbuffer(struct brw_context *brw);
1707
1708 void
1709 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1710 struct intel_mipmap_tree *depth_mt,
1711 uint32_t depth_offset, uint32_t depthbuffer_format,
1712 uint32_t depth_surface_type,
1713 struct intel_mipmap_tree *stencil_mt,
1714 bool hiz, bool separate_stencil,
1715 uint32_t width, uint32_t height,
1716 uint32_t tile_x, uint32_t tile_y);
1717
1718 void
1719 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1720 struct intel_mipmap_tree *depth_mt,
1721 uint32_t depth_offset, uint32_t depthbuffer_format,
1722 uint32_t depth_surface_type,
1723 struct intel_mipmap_tree *stencil_mt,
1724 bool hiz, bool separate_stencil,
1725 uint32_t width, uint32_t height,
1726 uint32_t tile_x, uint32_t tile_y);
1727
1728 void
1729 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1730 struct intel_mipmap_tree *depth_mt,
1731 uint32_t depth_offset, uint32_t depthbuffer_format,
1732 uint32_t depth_surface_type,
1733 struct intel_mipmap_tree *stencil_mt,
1734 bool hiz, bool separate_stencil,
1735 uint32_t width, uint32_t height,
1736 uint32_t tile_x, uint32_t tile_y);
1737 void
1738 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1739 struct intel_mipmap_tree *depth_mt,
1740 uint32_t depth_offset, uint32_t depthbuffer_format,
1741 uint32_t depth_surface_type,
1742 struct intel_mipmap_tree *stencil_mt,
1743 bool hiz, bool separate_stencil,
1744 uint32_t width, uint32_t height,
1745 uint32_t tile_x, uint32_t tile_y);
1746
1747 uint32_t get_hw_prim_for_gl_prim(int mode);
1748
1749 void
1750 gen6_upload_push_constants(struct brw_context *brw,
1751 const struct gl_program *prog,
1752 const struct brw_stage_prog_data *prog_data,
1753 struct brw_stage_state *stage_state);
1754
1755 bool
1756 gen9_use_linear_1d_layout(const struct brw_context *brw,
1757 const struct intel_mipmap_tree *mt);
1758
1759 /* brw_queryformat.c */
1760 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1761 GLenum internalFormat, GLenum pname,
1762 GLint *params);
1763
1764 #ifdef __cplusplus
1765 }
1766 #endif
1767
1768 #endif