i965/gs: Implement support for geometry shader surfaces.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_vec4_prog_key;
129 struct brw_wm_prog_key;
130 struct brw_wm_prog_data;
131
132 enum brw_state_id {
133 BRW_STATE_URB_FENCE,
134 BRW_STATE_FRAGMENT_PROGRAM,
135 BRW_STATE_GEOMETRY_PROGRAM,
136 BRW_STATE_VERTEX_PROGRAM,
137 BRW_STATE_CURBE_OFFSETS,
138 BRW_STATE_REDUCED_PRIMITIVE,
139 BRW_STATE_PRIMITIVE,
140 BRW_STATE_CONTEXT,
141 BRW_STATE_PSP,
142 BRW_STATE_SURFACES,
143 BRW_STATE_VS_BINDING_TABLE,
144 BRW_STATE_GS_BINDING_TABLE,
145 BRW_STATE_PS_BINDING_TABLE,
146 BRW_STATE_INDICES,
147 BRW_STATE_VERTICES,
148 BRW_STATE_BATCH,
149 BRW_STATE_INDEX_BUFFER,
150 BRW_STATE_VS_CONSTBUF,
151 BRW_STATE_GS_CONSTBUF,
152 BRW_STATE_PROGRAM_CACHE,
153 BRW_STATE_STATE_BASE_ADDRESS,
154 BRW_STATE_VUE_MAP_VS,
155 BRW_STATE_VUE_MAP_GEOM_OUT,
156 BRW_STATE_TRANSFORM_FEEDBACK,
157 BRW_STATE_RASTERIZER_DISCARD,
158 BRW_STATE_STATS_WM,
159 BRW_STATE_UNIFORM_BUFFER,
160 BRW_STATE_META_IN_PROGRESS,
161 BRW_STATE_INTERPOLATION_MAP,
162 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
163 BRW_NUM_STATE_BITS
164 };
165
166 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
167 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
168 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
169 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
170 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
171 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
172 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
173 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
174 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
175 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
176 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
177 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
178 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
179 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
180 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
181 /**
182 * Used for any batch entry with a relocated pointer that will be used
183 * by any 3D rendering.
184 */
185 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
186 /** \see brw.state.depth_region */
187 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
188 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
189 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
190 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
191 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
192 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
193 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
194 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
195 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
196 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
197 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
198 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
199 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
200 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
201
202 struct brw_state_flags {
203 /** State update flags signalled by mesa internals */
204 GLuint mesa;
205 /**
206 * State update flags signalled as the result of brw_tracked_state updates
207 */
208 GLuint brw;
209 /** State update flags signalled by brw_state_cache.c searches */
210 GLuint cache;
211 };
212
213 #define AUB_TRACE_TYPE_MASK 0x0000ff00
214 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
215 #define AUB_TRACE_TYPE_BATCH (1 << 8)
216 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
217 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
218 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
219 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
220 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
221 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
222 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
223 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
224 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
225 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
226
227 /**
228 * state_struct_type enum values are encoded with the top 16 bits representing
229 * the type to be delivered to the .aub file, and the bottom 16 bits
230 * representing the subtype. This macro performs the encoding.
231 */
232 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
233
234 enum state_struct_type {
235 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
236 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
237 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
238 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
239 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
240 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
241 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
242 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
243 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
244 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
245 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
246 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
247 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
248
249 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
250 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
251 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
252
253 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
254 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
255 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
256 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
257 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
258 };
259
260 /**
261 * Decode a state_struct_type value to determine the type that should be
262 * stored in the .aub file.
263 */
264 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
265 {
266 return (ss_type & 0xFFFF0000) >> 16;
267 }
268
269 /**
270 * Decode a state_struct_type value to determine the subtype that should be
271 * stored in the .aub file.
272 */
273 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
274 {
275 return ss_type & 0xFFFF;
276 }
277
278 /** Subclass of Mesa vertex program */
279 struct brw_vertex_program {
280 struct gl_vertex_program program;
281 GLuint id;
282 };
283
284
285 /** Subclass of Mesa geometry program */
286 struct brw_geometry_program {
287 struct gl_geometry_program program;
288 unsigned id; /**< serial no. to identify geom progs, never re-used */
289 };
290
291
292 /** Subclass of Mesa fragment program */
293 struct brw_fragment_program {
294 struct gl_fragment_program program;
295 GLuint id; /**< serial no. to identify frag progs, never re-used */
296 };
297
298 struct brw_shader {
299 struct gl_shader base;
300
301 bool compiled_once;
302
303 /** Shader IR transformed for native compile, at link time. */
304 struct exec_list *ir;
305 };
306
307 /* Data about a particular attempt to compile a program. Note that
308 * there can be many of these, each in a different GL state
309 * corresponding to a different brw_wm_prog_key struct, with different
310 * compiled programs.
311 *
312 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
313 * struct!
314 */
315 struct brw_wm_prog_data {
316 GLuint curb_read_length;
317 GLuint urb_read_length;
318
319 GLuint first_curbe_grf;
320 GLuint first_curbe_grf_16;
321 GLuint reg_blocks;
322 GLuint reg_blocks_16;
323 GLuint total_scratch;
324
325 unsigned binding_table_size;
326
327 GLuint nr_params; /**< number of float params/constants */
328 GLuint nr_pull_params;
329 bool dual_src_blend;
330 int dispatch_width;
331 uint32_t prog_offset_16;
332
333 /**
334 * Mask of which interpolation modes are required by the fragment shader.
335 * Used in hardware setup on gen6+.
336 */
337 uint32_t barycentric_interp_modes;
338
339 /* Pointers to tracked values (only valid once
340 * _mesa_load_state_parameters has been called at runtime).
341 *
342 * These must be the last fields of the struct (see
343 * brw_wm_prog_data_compare()).
344 */
345 const float **param;
346 const float **pull_param;
347 };
348
349 /**
350 * Enum representing the i965-specific vertex results that don't correspond
351 * exactly to any element of gl_varying_slot. The values of this enum are
352 * assigned such that they don't conflict with gl_varying_slot.
353 */
354 typedef enum
355 {
356 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
357 BRW_VARYING_SLOT_PAD,
358 /**
359 * Technically this is not a varying but just a placeholder that
360 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
361 * builtin variable to be compiled correctly. see compile_sf_prog() for
362 * more info.
363 */
364 BRW_VARYING_SLOT_PNTC,
365 BRW_VARYING_SLOT_COUNT
366 } brw_varying_slot;
367
368
369 /**
370 * Data structure recording the relationship between the gl_varying_slot enum
371 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
372 * single octaword within the VUE (128 bits).
373 *
374 * Note that each BRW register contains 256 bits (2 octawords), so when
375 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
376 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
377 * in a vertex shader), each register corresponds to a single VUE slot, since
378 * it contains data for two separate vertices.
379 */
380 struct brw_vue_map {
381 /**
382 * Bitfield representing all varying slots that are (a) stored in this VUE
383 * map, and (b) actually written by the shader. Does not include any of
384 * the additional varying slots defined in brw_varying_slot.
385 */
386 GLbitfield64 slots_valid;
387
388 /**
389 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
390 * not stored in a slot (because they are not written, or because
391 * additional processing is applied before storing them in the VUE), the
392 * value is -1.
393 */
394 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
395
396 /**
397 * Map from VUE slot to gl_varying_slot value. For slots that do not
398 * directly correspond to a gl_varying_slot, the value comes from
399 * brw_varying_slot.
400 *
401 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
402 * simplifies code that uses the value stored in slot_to_varying to
403 * create a bit mask).
404 */
405 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
406
407 /**
408 * Total number of VUE slots in use
409 */
410 int num_slots;
411 };
412
413 /**
414 * Convert a VUE slot number into a byte offset within the VUE.
415 */
416 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
417 {
418 return 16*slot;
419 }
420
421 /**
422 * Convert a vertex output (brw_varying_slot) into a byte offset within the
423 * VUE.
424 */
425 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
426 GLuint varying)
427 {
428 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
429 }
430
431 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
432 GLbitfield64 slots_valid, bool userclip_active);
433
434
435 /*
436 * Mapping of VUE map slots to interpolation modes.
437 */
438 struct interpolation_mode_map {
439 unsigned char mode[BRW_VARYING_SLOT_COUNT];
440 };
441
442 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
443 {
444 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
445 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
446 return true;
447
448 return false;
449 }
450
451 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
452 {
453 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
454 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
455 return true;
456
457 return false;
458 }
459
460
461 struct brw_sf_prog_data {
462 GLuint urb_read_length;
463 GLuint total_grf;
464
465 /* Each vertex may have upto 12 attributes, 4 components each,
466 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
467 * rows.
468 *
469 * Actually we use 4 for each, so call it 12 rows.
470 */
471 GLuint urb_entry_size;
472 };
473
474 struct brw_clip_prog_data {
475 GLuint curb_read_length; /* user planes? */
476 GLuint clip_mode;
477 GLuint urb_read_length;
478 GLuint total_grf;
479 };
480
481 struct brw_ff_gs_prog_data {
482 GLuint urb_read_length;
483 GLuint total_grf;
484
485 /**
486 * Gen6 transform feedback: Amount by which the streaming vertex buffer
487 * indices should be incremented each time the GS is invoked.
488 */
489 unsigned svbi_postincrement_value;
490 };
491
492
493 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
494 * this struct!
495 */
496 struct brw_vec4_prog_data {
497 struct brw_vue_map vue_map;
498
499 /**
500 * Register where the thread expects to find input data from the URB
501 * (typically uniforms, followed by per-vertex inputs).
502 */
503 unsigned dispatch_grf_start_reg;
504
505 GLuint curb_read_length;
506 GLuint urb_read_length;
507 GLuint total_grf;
508 GLuint nr_params; /**< number of float params/constants */
509 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
510 GLuint total_scratch;
511
512 /* Used for calculating urb partitions. In the VS, this is the size of the
513 * URB entry used for both input and output to the thread. In the GS, this
514 * is the size of the URB entry used for output.
515 */
516 GLuint urb_entry_size;
517
518 unsigned binding_table_size;
519
520 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
521 const float **param;
522 const float **pull_param;
523 };
524
525
526 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
527 * struct!
528 */
529 struct brw_vs_prog_data {
530 struct brw_vec4_prog_data base;
531
532 GLbitfield64 inputs_read;
533
534 bool uses_vertexid;
535 };
536
537
538 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
539 * this struct!
540 */
541 struct brw_gs_prog_data
542 {
543 struct brw_vec4_prog_data base;
544
545 /**
546 * Size of an output vertex, measured in HWORDS (32 bytes).
547 */
548 unsigned output_vertex_size_hwords;
549
550 unsigned output_topology;
551 };
552
553 /** Number of texture sampler units */
554 #define BRW_MAX_TEX_UNIT 16
555
556 /** Max number of render targets in a shader */
557 #define BRW_MAX_DRAW_BUFFERS 8
558
559 /**
560 * Max number of binding table entries used for stream output.
561 *
562 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
563 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
564 *
565 * On Gen6, the size of transform feedback data is limited not by the number
566 * of components but by the number of binding table entries we set aside. We
567 * use one binding table entry for a float, one entry for a vector, and one
568 * entry per matrix column. Since the only way we can communicate our
569 * transform feedback capabilities to the client is via
570 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
571 * worst case, in which all the varyings are floats, so we use up one binding
572 * table entry per component. Therefore we need to set aside at least 64
573 * binding table entries for use by transform feedback.
574 *
575 * Note: since we don't currently pack varyings, it is currently impossible
576 * for the client to actually use up all of these binding table entries--if
577 * all of their varyings were floats, they would run out of varying slots and
578 * fail to link. But that's a bug, so it seems prudent to go ahead and
579 * allocate the number of binding table entries we will need once the bug is
580 * fixed.
581 */
582 #define BRW_MAX_SOL_BINDINGS 64
583
584 /** Maximum number of actual buffers used for stream output */
585 #define BRW_MAX_SOL_BUFFERS 4
586
587 #define BRW_MAX_WM_UBOS 12
588 #define BRW_MAX_VS_UBOS 12
589
590 /**
591 * Helpers to create Surface Binding Table indexes for draw buffers,
592 * textures, and constant buffers.
593 *
594 * Shader threads access surfaces via numeric handles, rather than directly
595 * using pointers. The binding table maps these numeric handles to the
596 * address of the actual buffer.
597 *
598 * For example, a shader might ask to sample from "surface 7." In this case,
599 * bind[7] would contain a pointer to a texture.
600 *
601 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
602 *
603 * +-------------------------------+
604 * | 0 | Draw buffer 0 |
605 * | . | . |
606 * | : | : |
607 * | 7 | Draw buffer 7 |
608 * |-----|-------------------------|
609 * | 8 | WM Pull Constant Buffer |
610 * |-----|-------------------------|
611 * | 9 | Texture 0 |
612 * | . | . |
613 * | : | : |
614 * | 24 | Texture 15 |
615 * |-----|-------------------------|
616 * | 25 | UBO 0 |
617 * | . | . |
618 * | : | : |
619 * | 36 | UBO 11 |
620 * +-------------------------------+
621 *
622 * Our VS (and Gen7 GS) binding tables are programmed as follows:
623 *
624 * +-----+-------------------------+
625 * | 0 | Pull Constant Buffer |
626 * +-----+-------------------------+
627 * | 1 | Texture 0 |
628 * | . | . |
629 * | : | : |
630 * | 16 | Texture 15 |
631 * +-----+-------------------------+
632 * | 17 | UBO 0 |
633 * | . | . |
634 * | : | : |
635 * | 28 | UBO 11 |
636 * +-------------------------------+
637 *
638 * Our (gen6) GS binding tables are programmed as follows:
639 *
640 * +-----+-------------------------+
641 * | 0 | SOL Binding 0 |
642 * | . | . |
643 * | : | : |
644 * | 63 | SOL Binding 63 |
645 * +-----+-------------------------+
646 */
647 #define SURF_INDEX_DRAW(d) (d)
648 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
649 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
650 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
651 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
652 /** Maximum size of the binding table. */
653 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
654
655 #define SURF_INDEX_VEC4_CONST_BUFFER (0)
656 #define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
657 #define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
658 #define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
659 #define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
660
661 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
662 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
663
664 /**
665 * Stride in bytes between shader_time entries.
666 *
667 * We separate entries by a cacheline to reduce traffic between EUs writing to
668 * different entries.
669 */
670 #define SHADER_TIME_STRIDE 64
671
672 enum brw_cache_id {
673 BRW_CC_VP,
674 BRW_CC_UNIT,
675 BRW_WM_PROG,
676 BRW_BLORP_BLIT_PROG,
677 BRW_BLORP_CONST_COLOR_PROG,
678 BRW_SAMPLER,
679 BRW_WM_UNIT,
680 BRW_SF_PROG,
681 BRW_SF_VP,
682 BRW_SF_UNIT, /* scissor state on gen6 */
683 BRW_VS_UNIT,
684 BRW_VS_PROG,
685 BRW_FF_GS_UNIT,
686 BRW_FF_GS_PROG,
687 BRW_GS_PROG,
688 BRW_CLIP_VP,
689 BRW_CLIP_UNIT,
690 BRW_CLIP_PROG,
691
692 BRW_MAX_CACHE
693 };
694
695 struct brw_cache_item {
696 /**
697 * Effectively part of the key, cache_id identifies what kind of state
698 * buffer is involved, and also which brw->state.dirty.cache flag should
699 * be set when this cache item is chosen.
700 */
701 enum brw_cache_id cache_id;
702 /** 32-bit hash of the key data */
703 GLuint hash;
704 GLuint key_size; /* for variable-sized keys */
705 GLuint aux_size;
706 const void *key;
707
708 uint32_t offset;
709 uint32_t size;
710
711 struct brw_cache_item *next;
712 };
713
714
715 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
716 int aux_size, const void *key);
717 typedef void (*cache_aux_free_func)(const void *aux);
718
719 struct brw_cache {
720 struct brw_context *brw;
721
722 struct brw_cache_item **items;
723 drm_intel_bo *bo;
724 GLuint size, n_items;
725
726 uint32_t next_offset;
727 bool bo_used_by_gpu;
728
729 /**
730 * Optional functions used in determining whether the prog_data for a new
731 * cache item matches an existing cache item (in case there's relevant data
732 * outside of the prog_data). If NULL, a plain memcmp is done.
733 */
734 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
735 /** Optional functions for freeing other pointers attached to a prog_data. */
736 cache_aux_free_func aux_free[BRW_MAX_CACHE];
737 };
738
739
740 /* Considered adding a member to this struct to document which flags
741 * an update might raise so that ordering of the state atoms can be
742 * checked or derived at runtime. Dropped the idea in favor of having
743 * a debug mode where the state is monitored for flags which are
744 * raised that have already been tested against.
745 */
746 struct brw_tracked_state {
747 struct brw_state_flags dirty;
748 void (*emit)( struct brw_context *brw );
749 };
750
751 enum shader_time_shader_type {
752 ST_NONE,
753 ST_VS,
754 ST_VS_WRITTEN,
755 ST_VS_RESET,
756 ST_FS8,
757 ST_FS8_WRITTEN,
758 ST_FS8_RESET,
759 ST_FS16,
760 ST_FS16_WRITTEN,
761 ST_FS16_RESET,
762 };
763
764 /* Flags for brw->state.cache.
765 */
766 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
767 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
768 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
769 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
770 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
771 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
772 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
773 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
774 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
775 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
776 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
777 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
778 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
779 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
780 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
781 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
782
783 struct brw_cached_batch_item {
784 struct header *header;
785 GLuint sz;
786 struct brw_cached_batch_item *next;
787 };
788
789
790
791 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
792 * be easier if C allowed arrays of packed elements?
793 */
794 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
795
796 struct brw_vertex_buffer {
797 /** Buffer object containing the uploaded vertex data */
798 drm_intel_bo *bo;
799 uint32_t offset;
800 /** Byte stride between elements in the uploaded array */
801 GLuint stride;
802 GLuint step_rate;
803 };
804 struct brw_vertex_element {
805 const struct gl_client_array *glarray;
806
807 int buffer;
808
809 /** The corresponding Mesa vertex attribute */
810 gl_vert_attrib attrib;
811 /** Offset of the first element within the buffer object */
812 unsigned int offset;
813 };
814
815 struct brw_query_object {
816 struct gl_query_object Base;
817
818 /** Last query BO associated with this query. */
819 drm_intel_bo *bo;
820
821 /** Last index in bo with query data for this object. */
822 int last_index;
823 };
824
825
826 /**
827 * Data shared between brw_context::vs and brw_context::gs
828 */
829 struct brw_stage_state
830 {
831 drm_intel_bo *scratch_bo;
832 drm_intel_bo *const_bo;
833 /** Offset in the program cache to the program */
834 uint32_t prog_offset;
835 uint32_t state_offset;
836
837 uint32_t push_const_offset; /* Offset in the batchbuffer */
838 int push_const_size; /* in 256-bit register increments */
839
840 uint32_t bind_bo_offset;
841 uint32_t surf_offset[BRW_MAX_VEC4_SURFACES];
842
843 /** SAMPLER_STATE count and table offset */
844 uint32_t sampler_count;
845 uint32_t sampler_offset;
846
847 /** Offsets in the batch to sampler default colors (texture border color) */
848 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
849 };
850
851
852 /**
853 * brw_context is derived from gl_context.
854 */
855 struct brw_context
856 {
857 struct gl_context ctx; /**< base class, must be first field */
858
859 struct
860 {
861 void (*destroy) (struct brw_context * brw);
862 void (*finish_batch) (struct brw_context * brw);
863 void (*new_batch) (struct brw_context * brw);
864
865 void (*update_texture_surface)(struct gl_context *ctx,
866 unsigned unit,
867 uint32_t *binding_table,
868 unsigned surf_index);
869 void (*update_renderbuffer_surface)(struct brw_context *brw,
870 struct gl_renderbuffer *rb,
871 bool layered,
872 unsigned unit);
873 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
874 unsigned unit);
875 void (*create_constant_surface)(struct brw_context *brw,
876 drm_intel_bo *bo,
877 uint32_t offset,
878 uint32_t size,
879 uint32_t *out_offset,
880 bool dword_pitch);
881
882 /** Upload a SAMPLER_STATE table. */
883 void (*upload_sampler_state_table)(struct brw_context *brw,
884 struct gl_program *prog,
885 uint32_t sampler_count,
886 uint32_t *sst_offset,
887 uint32_t *sdc_offset);
888
889 /**
890 * Send the appropriate state packets to configure depth, stencil, and
891 * HiZ buffers (i965+ only)
892 */
893 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
894 struct intel_mipmap_tree *depth_mt,
895 uint32_t depth_offset,
896 uint32_t depthbuffer_format,
897 uint32_t depth_surface_type,
898 struct intel_mipmap_tree *stencil_mt,
899 bool hiz, bool separate_stencil,
900 uint32_t width, uint32_t height,
901 uint32_t tile_x, uint32_t tile_y);
902
903 } vtbl;
904
905 dri_bufmgr *bufmgr;
906
907 drm_intel_context *hw_ctx;
908
909 struct intel_batchbuffer batch;
910 bool no_batch_wrap;
911
912 struct {
913 drm_intel_bo *bo;
914 GLuint offset;
915 uint32_t buffer_len;
916 uint32_t buffer_offset;
917 char buffer[4096];
918 } upload;
919
920 /**
921 * Set if rendering has occured to the drawable's front buffer.
922 *
923 * This is used in the DRI2 case to detect that glFlush should also copy
924 * the contents of the fake front buffer to the real front buffer.
925 */
926 bool front_buffer_dirty;
927
928 /**
929 * Track whether front-buffer rendering is currently enabled
930 *
931 * A separate flag is used to track this in order to support MRT more
932 * easily.
933 */
934 bool is_front_buffer_rendering;
935
936 /**
937 * Track whether front-buffer is the current read target.
938 *
939 * This is closely associated with is_front_buffer_rendering, but may
940 * be set separately. The DRI2 fake front buffer must be referenced
941 * either way.
942 */
943 bool is_front_buffer_reading;
944
945 /** Framerate throttling: @{ */
946 drm_intel_bo *first_post_swapbuffers_batch;
947 bool need_throttle;
948 /** @} */
949
950 GLuint stats_wm;
951
952 /**
953 * drirc options:
954 * @{
955 */
956 bool no_rast;
957 bool always_flush_batch;
958 bool always_flush_cache;
959 bool disable_throttling;
960 bool precompile;
961
962 driOptionCache optionCache;
963 /** @} */
964
965 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
966
967 GLenum reduced_primitive;
968
969 /**
970 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
971 * variable is set, this is the flag indicating to do expensive work that
972 * might lead to a perf_debug() call.
973 */
974 bool perf_debug;
975
976 uint32_t max_gtt_map_object_size;
977
978 bool emit_state_always;
979
980 int gen;
981 int gt;
982
983 bool is_g4x;
984 bool is_baytrail;
985 bool is_haswell;
986
987 bool has_hiz;
988 bool has_separate_stencil;
989 bool must_use_separate_stencil;
990 bool has_llc;
991 bool has_swizzling;
992 bool has_surface_tile_offset;
993 bool has_compr4;
994 bool has_negative_rhw_bug;
995 bool has_aa_line_parameters;
996 bool has_pln;
997
998 /**
999 * Some versions of Gen hardware don't do centroid interpolation correctly
1000 * on unlit pixels, causing incorrect values for derivatives near triangle
1001 * edges. Enabling this flag causes the fragment shader to use
1002 * non-centroid interpolation for unlit pixels, at the expense of two extra
1003 * fragment shader instructions.
1004 */
1005 bool needs_unlit_centroid_workaround;
1006
1007 GLuint NewGLState;
1008 struct {
1009 struct brw_state_flags dirty;
1010 } state;
1011
1012 struct brw_cache cache;
1013 struct brw_cached_batch_item *cached_batch_items;
1014
1015 /* Whether a meta-operation is in progress. */
1016 bool meta_in_progress;
1017
1018 struct {
1019 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1020 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1021
1022 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1023 GLuint nr_enabled;
1024 GLuint nr_buffers;
1025
1026 /* Summary of size and varying of active arrays, so we can check
1027 * for changes to this state:
1028 */
1029 unsigned int min_index, max_index;
1030
1031 /* Offset from start of vertex buffer so we can avoid redefining
1032 * the same VB packed over and over again.
1033 */
1034 unsigned int start_vertex_bias;
1035 } vb;
1036
1037 struct {
1038 /**
1039 * Index buffer for this draw_prims call.
1040 *
1041 * Updates are signaled by BRW_NEW_INDICES.
1042 */
1043 const struct _mesa_index_buffer *ib;
1044
1045 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1046 drm_intel_bo *bo;
1047 GLuint type;
1048
1049 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1050 * avoid re-uploading the IB packet over and over if we're actually
1051 * referencing the same index buffer.
1052 */
1053 unsigned int start_vertex_offset;
1054 } ib;
1055
1056 /* Active vertex program:
1057 */
1058 const struct gl_vertex_program *vertex_program;
1059 const struct gl_geometry_program *geometry_program;
1060 const struct gl_fragment_program *fragment_program;
1061
1062 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1063 uint32_t CMD_VF_STATISTICS;
1064 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1065 uint32_t CMD_PIPELINE_SELECT;
1066
1067 /**
1068 * Platform specific constants containing the maximum number of threads
1069 * for each pipeline stage.
1070 */
1071 int max_vs_threads;
1072 int max_gs_threads;
1073 int max_wm_threads;
1074
1075 /* BRW_NEW_URB_ALLOCATIONS:
1076 */
1077 struct {
1078 GLuint vsize; /* vertex size plus header in urb registers */
1079 GLuint csize; /* constant buffer size in urb registers */
1080 GLuint sfsize; /* setup data size in urb registers */
1081
1082 bool constrained;
1083
1084 GLuint max_vs_entries; /* Maximum number of VS entries */
1085 GLuint max_gs_entries; /* Maximum number of GS entries */
1086
1087 GLuint nr_vs_entries;
1088 GLuint nr_gs_entries;
1089 GLuint nr_clip_entries;
1090 GLuint nr_sf_entries;
1091 GLuint nr_cs_entries;
1092
1093 GLuint vs_start;
1094 GLuint gs_start;
1095 GLuint clip_start;
1096 GLuint sf_start;
1097 GLuint cs_start;
1098 GLuint size; /* Hardware URB size, in KB. */
1099
1100 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1101 * URB space for the GS.
1102 */
1103 bool gen6_gs_previously_active;
1104 } urb;
1105
1106
1107 /* BRW_NEW_CURBE_OFFSETS:
1108 */
1109 struct {
1110 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1111 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1112 GLuint clip_start;
1113 GLuint clip_size;
1114 GLuint vs_start;
1115 GLuint vs_size;
1116 GLuint total_size;
1117
1118 drm_intel_bo *curbe_bo;
1119 /** Offset within curbe_bo of space for current curbe entry */
1120 GLuint curbe_offset;
1121 /** Offset within curbe_bo of space for next curbe entry */
1122 GLuint curbe_next_offset;
1123
1124 /**
1125 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1126 * in brw_curbe.c with the same set of constant data to be uploaded,
1127 * so we'd rather not upload new constants in that case (it can cause
1128 * a pipeline bubble since only up to 4 can be pipelined at a time).
1129 */
1130 GLfloat *last_buf;
1131 /**
1132 * Allocation for where to calculate the next set of CURBEs.
1133 * It's a hot enough path that malloc/free of that data matters.
1134 */
1135 GLfloat *next_buf;
1136 GLuint last_bufsz;
1137 } curbe;
1138
1139 /**
1140 * Layout of vertex data exiting the vertex shader.
1141 *
1142 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1143 */
1144 struct brw_vue_map vue_map_vs;
1145
1146 /**
1147 * Layout of vertex data exiting the geometry portion of the pipleine.
1148 * This comes from the geometry shader if one exists, otherwise from the
1149 * vertex shader.
1150 *
1151 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1152 */
1153 struct brw_vue_map vue_map_geom_out;
1154
1155 /**
1156 * Data structures used by all vec4 program compiles (not specific to any
1157 * particular program).
1158 */
1159 struct {
1160 struct ra_regs *regs;
1161
1162 /**
1163 * Array of the ra classes for the unaligned contiguous register
1164 * block sizes used.
1165 */
1166 int *classes;
1167
1168 /**
1169 * Mapping for register-allocated objects in *regs to the first
1170 * GRF for that object.
1171 */
1172 uint8_t *ra_reg_to_grf;
1173 } vec4;
1174
1175 struct {
1176 struct brw_stage_state base;
1177 struct brw_vs_prog_data *prog_data;
1178 } vs;
1179
1180 struct {
1181 struct brw_stage_state base;
1182 struct brw_gs_prog_data *prog_data;
1183 } gs;
1184
1185 struct {
1186 struct brw_ff_gs_prog_data *prog_data;
1187
1188 bool prog_active;
1189 /** Offset in the program cache to the CLIP program pre-gen6 */
1190 uint32_t prog_offset;
1191 uint32_t state_offset;
1192
1193 uint32_t bind_bo_offset;
1194 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1195 } ff_gs;
1196
1197 struct {
1198 struct brw_clip_prog_data *prog_data;
1199
1200 /** Offset in the program cache to the CLIP program pre-gen6 */
1201 uint32_t prog_offset;
1202
1203 /* Offset in the batch to the CLIP state on pre-gen6. */
1204 uint32_t state_offset;
1205
1206 /* As of gen6, this is the offset in the batch to the CLIP VP,
1207 * instead of vp_bo.
1208 */
1209 uint32_t vp_offset;
1210 } clip;
1211
1212
1213 struct {
1214 struct brw_sf_prog_data *prog_data;
1215
1216 /** Offset in the program cache to the CLIP program pre-gen6 */
1217 uint32_t prog_offset;
1218 uint32_t state_offset;
1219 uint32_t vp_offset;
1220 } sf;
1221
1222 struct {
1223 struct brw_wm_prog_data *prog_data;
1224
1225 GLuint render_surf;
1226
1227 drm_intel_bo *scratch_bo;
1228
1229 /**
1230 * Buffer object used in place of multisampled null render targets on
1231 * Gen6. See brw_update_null_renderbuffer_surface().
1232 */
1233 drm_intel_bo *multisampled_null_render_target_bo;
1234
1235 /** Offset in the program cache to the WM program */
1236 uint32_t prog_offset;
1237
1238 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
1239
1240 drm_intel_bo *const_bo; /* pull constant buffer. */
1241 /**
1242 * This is offset in the batch to the push constants on gen6.
1243 *
1244 * Pre-gen6, push constants live in the CURBE.
1245 */
1246 uint32_t push_const_offset;
1247
1248 /** Binding table of pointers to surf_bo entries */
1249 uint32_t bind_bo_offset;
1250 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
1251
1252 /** SAMPLER_STATE count and table offset */
1253 uint32_t sampler_count;
1254 uint32_t sampler_offset;
1255
1256 /** Offsets in the batch to sampler default colors (texture border color)
1257 */
1258 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
1259
1260 struct {
1261 struct ra_regs *regs;
1262
1263 /** Array of the ra classes for the unaligned contiguous
1264 * register block sizes used.
1265 */
1266 int *classes;
1267
1268 /**
1269 * Mapping for register-allocated objects in *regs to the first
1270 * GRF for that object.
1271 */
1272 uint8_t *ra_reg_to_grf;
1273
1274 /**
1275 * ra class for the aligned pairs we use for PLN, which doesn't
1276 * appear in *classes.
1277 */
1278 int aligned_pairs_class;
1279 } reg_sets[2];
1280 } wm;
1281
1282
1283 struct {
1284 uint32_t state_offset;
1285 uint32_t blend_state_offset;
1286 uint32_t depth_stencil_state_offset;
1287 uint32_t vp_offset;
1288 } cc;
1289
1290 struct {
1291 struct brw_query_object *obj;
1292 bool begin_emitted;
1293 } query;
1294
1295 int num_atoms;
1296 const struct brw_tracked_state **atoms;
1297
1298 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1299 struct {
1300 uint32_t offset;
1301 uint32_t size;
1302 enum state_struct_type type;
1303 } *state_batch_list;
1304 int state_batch_count;
1305
1306 uint32_t render_target_format[MESA_FORMAT_COUNT];
1307 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1308
1309 /* Interpolation modes, one byte per vue slot.
1310 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1311 */
1312 struct interpolation_mode_map interpolation_mode;
1313
1314 /* PrimitiveRestart */
1315 struct {
1316 bool in_progress;
1317 bool enable_cut_index;
1318 } prim_restart;
1319
1320 /** Computed depth/stencil/hiz state from the current attached
1321 * renderbuffers, valid only during the drawing state upload loop after
1322 * brw_workaround_depthstencil_alignment().
1323 */
1324 struct {
1325 struct intel_mipmap_tree *depth_mt;
1326 struct intel_mipmap_tree *stencil_mt;
1327
1328 /* Inter-tile (page-aligned) byte offsets. */
1329 uint32_t depth_offset, hiz_offset, stencil_offset;
1330 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1331 uint32_t tile_x, tile_y;
1332 } depthstencil;
1333
1334 uint32_t num_instances;
1335 int basevertex;
1336
1337 struct {
1338 drm_intel_bo *bo;
1339 struct gl_shader_program **shader_programs;
1340 struct gl_program **programs;
1341 enum shader_time_shader_type *types;
1342 uint64_t *cumulative;
1343 int num_entries;
1344 int max_entries;
1345 double report_time;
1346 } shader_time;
1347
1348 __DRIcontext *driContext;
1349 struct intel_screen *intelScreen;
1350 void (*saved_viewport)(struct gl_context *ctx,
1351 GLint x, GLint y, GLsizei width, GLsizei height);
1352 };
1353
1354 /*======================================================================
1355 * brw_vtbl.c
1356 */
1357 void brwInitVtbl( struct brw_context *brw );
1358
1359 /*======================================================================
1360 * brw_context.c
1361 */
1362 bool brwCreateContext(int api,
1363 const struct gl_config *mesaVis,
1364 __DRIcontext *driContextPriv,
1365 unsigned major_version,
1366 unsigned minor_version,
1367 uint32_t flags,
1368 unsigned *error,
1369 void *sharedContextPrivate);
1370
1371 /*======================================================================
1372 * brw_misc_state.c
1373 */
1374 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1375 uint32_t depth_level,
1376 uint32_t depth_layer,
1377 struct intel_mipmap_tree *stencil_mt,
1378 uint32_t *out_tile_mask_x,
1379 uint32_t *out_tile_mask_y);
1380 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1381 GLbitfield clear_mask);
1382
1383 /* brw_object_purgeable.c */
1384 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1385
1386 /*======================================================================
1387 * brw_queryobj.c
1388 */
1389 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1390 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1391 void brw_emit_query_begin(struct brw_context *brw);
1392 void brw_emit_query_end(struct brw_context *brw);
1393
1394 /** gen6_queryobj.c */
1395 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1396
1397 /*======================================================================
1398 * brw_state_dump.c
1399 */
1400 void brw_debug_batch(struct brw_context *brw);
1401 void brw_annotate_aub(struct brw_context *brw);
1402
1403 /*======================================================================
1404 * brw_tex.c
1405 */
1406 void brw_validate_textures( struct brw_context *brw );
1407
1408
1409 /*======================================================================
1410 * brw_program.c
1411 */
1412 void brwInitFragProgFuncs( struct dd_function_table *functions );
1413
1414 int brw_get_scratch_size(int size);
1415 void brw_get_scratch_bo(struct brw_context *brw,
1416 drm_intel_bo **scratch_bo, int size);
1417 void brw_init_shader_time(struct brw_context *brw);
1418 int brw_get_shader_time_index(struct brw_context *brw,
1419 struct gl_shader_program *shader_prog,
1420 struct gl_program *prog,
1421 enum shader_time_shader_type type);
1422 void brw_collect_and_report_shader_time(struct brw_context *brw);
1423 void brw_destroy_shader_time(struct brw_context *brw);
1424
1425 /* brw_urb.c
1426 */
1427 void brw_upload_urb_fence(struct brw_context *brw);
1428
1429 /* brw_curbe.c
1430 */
1431 void brw_upload_cs_urb_state(struct brw_context *brw);
1432
1433 /* brw_fs_reg_allocate.cpp
1434 */
1435 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1436
1437 /* brw_vec4_reg_allocate.cpp */
1438 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1439
1440 /* brw_disasm.c */
1441 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1442
1443 /* brw_vs.c */
1444 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1445
1446 /* brw_draw_upload.c */
1447 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1448 const struct gl_client_array *glarray);
1449 unsigned brw_get_index_type(GLenum type);
1450
1451 /* brw_wm_surface_state.c */
1452 void brw_init_surface_formats(struct brw_context *brw);
1453 void
1454 brw_update_sol_surface(struct brw_context *brw,
1455 struct gl_buffer_object *buffer_obj,
1456 uint32_t *out_offset, unsigned num_vector_components,
1457 unsigned stride_dwords, unsigned offset_dwords);
1458 void brw_upload_ubo_surfaces(struct brw_context *brw,
1459 struct gl_shader *shader,
1460 uint32_t *surf_offsets);
1461
1462 /* brw_surface_formats.c */
1463 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1464 bool brw_render_target_supported(struct brw_context *brw,
1465 struct gl_renderbuffer *rb);
1466
1467 /* gen6_sol.c */
1468 void
1469 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1470 struct gl_transform_feedback_object *obj);
1471 void
1472 brw_end_transform_feedback(struct gl_context *ctx,
1473 struct gl_transform_feedback_object *obj);
1474
1475 /* gen7_sol_state.c */
1476 void
1477 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1478 struct gl_transform_feedback_object *obj);
1479 void
1480 gen7_end_transform_feedback(struct gl_context *ctx,
1481 struct gl_transform_feedback_object *obj);
1482
1483 /* brw_blorp_blit.cpp */
1484 GLbitfield
1485 brw_blorp_framebuffer(struct brw_context *brw,
1486 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1487 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1488 GLbitfield mask, GLenum filter);
1489
1490 bool
1491 brw_blorp_copytexsubimage(struct brw_context *brw,
1492 struct gl_renderbuffer *src_rb,
1493 struct gl_texture_image *dst_image,
1494 int slice,
1495 int srcX0, int srcY0,
1496 int dstX0, int dstY0,
1497 int width, int height);
1498
1499 /* gen6_multisample_state.c */
1500 void
1501 gen6_emit_3dstate_multisample(struct brw_context *brw,
1502 unsigned num_samples);
1503 void
1504 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1505 unsigned num_samples, float coverage,
1506 bool coverage_invert, unsigned sample_mask);
1507 void
1508 gen6_get_sample_position(struct gl_context *ctx,
1509 struct gl_framebuffer *fb,
1510 GLuint index,
1511 GLfloat *result);
1512
1513 /* gen7_urb.c */
1514 void
1515 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1516 unsigned gs_size, unsigned fs_size);
1517
1518 void
1519 gen7_emit_urb_state(struct brw_context *brw,
1520 unsigned nr_vs_entries, unsigned vs_size,
1521 unsigned vs_start, unsigned nr_gs_entries,
1522 unsigned gs_size, unsigned gs_start);
1523
1524
1525
1526 /*======================================================================
1527 * Inline conversion functions. These are better-typed than the
1528 * macros used previously:
1529 */
1530 static INLINE struct brw_context *
1531 brw_context( struct gl_context *ctx )
1532 {
1533 return (struct brw_context *)ctx;
1534 }
1535
1536 static INLINE struct brw_vertex_program *
1537 brw_vertex_program(struct gl_vertex_program *p)
1538 {
1539 return (struct brw_vertex_program *) p;
1540 }
1541
1542 static INLINE const struct brw_vertex_program *
1543 brw_vertex_program_const(const struct gl_vertex_program *p)
1544 {
1545 return (const struct brw_vertex_program *) p;
1546 }
1547
1548 static INLINE struct brw_fragment_program *
1549 brw_fragment_program(struct gl_fragment_program *p)
1550 {
1551 return (struct brw_fragment_program *) p;
1552 }
1553
1554 static INLINE const struct brw_fragment_program *
1555 brw_fragment_program_const(const struct gl_fragment_program *p)
1556 {
1557 return (const struct brw_fragment_program *) p;
1558 }
1559
1560 /**
1561 * Pre-gen6, the register file of the EUs was shared between threads,
1562 * and each thread used some subset allocated on a 16-register block
1563 * granularity. The unit states wanted these block counts.
1564 */
1565 static inline int
1566 brw_register_blocks(int reg_count)
1567 {
1568 return ALIGN(reg_count, 16) / 16 - 1;
1569 }
1570
1571 static inline uint32_t
1572 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1573 uint32_t prog_offset)
1574 {
1575 if (brw->gen >= 5) {
1576 /* Using state base address. */
1577 return prog_offset;
1578 }
1579
1580 drm_intel_bo_emit_reloc(brw->batch.bo,
1581 state_offset,
1582 brw->cache.bo,
1583 prog_offset,
1584 I915_GEM_DOMAIN_INSTRUCTION, 0);
1585
1586 return brw->cache.bo->offset + prog_offset;
1587 }
1588
1589 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1590 bool brw_lower_texture_gradients(struct brw_context *brw,
1591 struct exec_list *instructions);
1592
1593 struct opcode_desc {
1594 char *name;
1595 int nsrc;
1596 int ndst;
1597 };
1598
1599 extern const struct opcode_desc opcode_descs[128];
1600
1601 void
1602 brw_emit_depthbuffer(struct brw_context *brw);
1603
1604 void
1605 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1606 struct intel_mipmap_tree *depth_mt,
1607 uint32_t depth_offset, uint32_t depthbuffer_format,
1608 uint32_t depth_surface_type,
1609 struct intel_mipmap_tree *stencil_mt,
1610 bool hiz, bool separate_stencil,
1611 uint32_t width, uint32_t height,
1612 uint32_t tile_x, uint32_t tile_y);
1613
1614 void
1615 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1616 struct intel_mipmap_tree *depth_mt,
1617 uint32_t depth_offset, uint32_t depthbuffer_format,
1618 uint32_t depth_surface_type,
1619 struct intel_mipmap_tree *stencil_mt,
1620 bool hiz, bool separate_stencil,
1621 uint32_t width, uint32_t height,
1622 uint32_t tile_x, uint32_t tile_y);
1623
1624 extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
1625
1626 void
1627 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1628 struct brw_vec4_prog_key *key,
1629 bool program_uses_clip_distance);
1630
1631 #ifdef __cplusplus
1632 }
1633 #endif
1634
1635 #endif