i965: replace brw_fragment_program with brw_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_state_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
215 BRW_STATE_NUM_SAMPLES,
216 BRW_STATE_TEXTURE_BUFFER,
217 BRW_STATE_GEN4_UNIT_STATE,
218 BRW_STATE_CC_VP,
219 BRW_STATE_SF_VP,
220 BRW_STATE_CLIP_VP,
221 BRW_STATE_SAMPLER_STATE_TABLE,
222 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
223 BRW_STATE_COMPUTE_PROGRAM,
224 BRW_STATE_CS_WORK_GROUPS,
225 BRW_STATE_URB_SIZE,
226 BRW_STATE_CC_STATE,
227 BRW_STATE_BLORP,
228 BRW_STATE_VIEWPORT_COUNT,
229 BRW_NUM_STATE_BITS
230 };
231
232 /**
233 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
234 *
235 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
236 * When the currently bound shader program differs from the previous draw
237 * call, these will be flagged. They cover brw->{stage}_program and
238 * ctx->{Stage}Program->_Current.
239 *
240 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
241 * driver perspective. Even if the same shader is bound at the API level,
242 * we may need to switch between multiple versions of that shader to handle
243 * changes in non-orthagonal state.
244 *
245 * Additionally, multiple shader programs may have identical vertex shaders
246 * (for example), or compile down to the same code in the backend. We combine
247 * those into a single program cache entry.
248 *
249 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
250 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
251 */
252 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
253 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
254 * use the normal state upload paths), but the cache is still used. To avoid
255 * polluting the brw_state_cache code with special cases, we retain the dirty
256 * bit for now. It should eventually be removed.
257 */
258 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
259 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
260 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
261 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
262 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
263 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
264 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
265 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
266 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
267 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
268 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
269 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
270 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
271 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
272 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
273 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
274 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
275 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
276 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
277 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
278 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
279 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
280 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
281 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
282 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
283 /**
284 * Used for any batch entry with a relocated pointer that will be used
285 * by any 3D rendering.
286 */
287 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
288 /** \see brw.state.depth_region */
289 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
290 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
291 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
292 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
293 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
294 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
295 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
296 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
297 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
298 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
299 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
300 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
301 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
302 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
303 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
304 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
305 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
306 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
307 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
308 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
309 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
310 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
311 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
312 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
313 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
314 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
315 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
316 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
317 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
318 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
319
320 struct brw_state_flags {
321 /** State update flags signalled by mesa internals */
322 GLuint mesa;
323 /**
324 * State update flags signalled as the result of brw_tracked_state updates
325 */
326 uint64_t brw;
327 };
328
329
330 /** Subclass of Mesa program */
331 struct brw_program {
332 struct gl_program program;
333 GLuint id;
334 };
335
336
337 struct gen4_fragment_program {
338 struct brw_program base;
339
340 bool contains_flat_varying;
341 bool contains_noperspective_varying;
342
343 /*
344 * Mapping of varying slots to interpolation modes.
345 * Used Gen4/5 by the clip|sf|wm stages.
346 */
347 unsigned char interp_mode[BRW_VARYING_SLOT_COUNT];
348 };
349
350
351 /** Subclass of Mesa compute program */
352 struct brw_compute_program {
353 struct gl_program program;
354 unsigned id; /**< serial no. to identify compute progs, never re-used */
355 };
356
357
358 struct brw_shader {
359 struct gl_linked_shader base;
360
361 bool compiled_once;
362 };
363
364 /**
365 * Bitmask indicating which fragment shader inputs represent varyings (and
366 * hence have to be delivered to the fragment shader by the SF/SBE stage).
367 */
368 #define BRW_FS_VARYING_INPUT_MASK \
369 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
370 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
371
372
373 struct brw_sf_prog_data {
374 GLuint urb_read_length;
375 GLuint total_grf;
376
377 /* Each vertex may have upto 12 attributes, 4 components each,
378 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
379 * rows.
380 *
381 * Actually we use 4 for each, so call it 12 rows.
382 */
383 GLuint urb_entry_size;
384 };
385
386
387 /**
388 * We always program SF to start reading at an offset of 1 (2 varying slots)
389 * from the start of the vertex URB entry. This causes it to skip:
390 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
391 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
392 */
393 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
394
395
396 struct brw_clip_prog_data {
397 GLuint curb_read_length; /* user planes? */
398 GLuint clip_mode;
399 GLuint urb_read_length;
400 GLuint total_grf;
401 };
402
403 struct brw_ff_gs_prog_data {
404 GLuint urb_read_length;
405 GLuint total_grf;
406
407 /**
408 * Gen6 transform feedback: Amount by which the streaming vertex buffer
409 * indices should be incremented each time the GS is invoked.
410 */
411 unsigned svbi_postincrement_value;
412 };
413
414 /** Number of texture sampler units */
415 #define BRW_MAX_TEX_UNIT 32
416
417 /** Max number of render targets in a shader */
418 #define BRW_MAX_DRAW_BUFFERS 8
419
420 /** Max number of UBOs in a shader */
421 #define BRW_MAX_UBO 14
422
423 /** Max number of SSBOs in a shader */
424 #define BRW_MAX_SSBO 12
425
426 /** Max number of atomic counter buffer objects in a shader */
427 #define BRW_MAX_ABO 16
428
429 /** Max number of image uniforms in a shader */
430 #define BRW_MAX_IMAGES 32
431
432 /**
433 * Max number of binding table entries used for stream output.
434 *
435 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
436 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
437 *
438 * On Gen6, the size of transform feedback data is limited not by the number
439 * of components but by the number of binding table entries we set aside. We
440 * use one binding table entry for a float, one entry for a vector, and one
441 * entry per matrix column. Since the only way we can communicate our
442 * transform feedback capabilities to the client is via
443 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
444 * worst case, in which all the varyings are floats, so we use up one binding
445 * table entry per component. Therefore we need to set aside at least 64
446 * binding table entries for use by transform feedback.
447 *
448 * Note: since we don't currently pack varyings, it is currently impossible
449 * for the client to actually use up all of these binding table entries--if
450 * all of their varyings were floats, they would run out of varying slots and
451 * fail to link. But that's a bug, so it seems prudent to go ahead and
452 * allocate the number of binding table entries we will need once the bug is
453 * fixed.
454 */
455 #define BRW_MAX_SOL_BINDINGS 64
456
457 /** Maximum number of actual buffers used for stream output */
458 #define BRW_MAX_SOL_BUFFERS 4
459
460 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
461 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
462 BRW_MAX_UBO + \
463 BRW_MAX_SSBO + \
464 BRW_MAX_ABO + \
465 BRW_MAX_IMAGES + \
466 2 + /* shader time, pull constants */ \
467 1 /* cs num work groups */)
468
469 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
470
471 /**
472 * Stride in bytes between shader_time entries.
473 *
474 * We separate entries by a cacheline to reduce traffic between EUs writing to
475 * different entries.
476 */
477 #define SHADER_TIME_STRIDE 64
478
479 struct brw_cache_item {
480 /**
481 * Effectively part of the key, cache_id identifies what kind of state
482 * buffer is involved, and also which dirty flag should set.
483 */
484 enum brw_cache_id cache_id;
485 /** 32-bit hash of the key data */
486 GLuint hash;
487 GLuint key_size; /* for variable-sized keys */
488 GLuint aux_size;
489 const void *key;
490
491 uint32_t offset;
492 uint32_t size;
493
494 struct brw_cache_item *next;
495 };
496
497
498 struct brw_cache {
499 struct brw_context *brw;
500
501 struct brw_cache_item **items;
502 drm_intel_bo *bo;
503 GLuint size, n_items;
504
505 uint32_t next_offset;
506 bool bo_used_by_gpu;
507 };
508
509
510 /* Considered adding a member to this struct to document which flags
511 * an update might raise so that ordering of the state atoms can be
512 * checked or derived at runtime. Dropped the idea in favor of having
513 * a debug mode where the state is monitored for flags which are
514 * raised that have already been tested against.
515 */
516 struct brw_tracked_state {
517 struct brw_state_flags dirty;
518 void (*emit)( struct brw_context *brw );
519 };
520
521 enum shader_time_shader_type {
522 ST_NONE,
523 ST_VS,
524 ST_TCS,
525 ST_TES,
526 ST_GS,
527 ST_FS8,
528 ST_FS16,
529 ST_CS,
530 };
531
532 struct brw_vertex_buffer {
533 /** Buffer object containing the uploaded vertex data */
534 drm_intel_bo *bo;
535 uint32_t offset;
536 uint32_t size;
537 /** Byte stride between elements in the uploaded array */
538 GLuint stride;
539 GLuint step_rate;
540 };
541 struct brw_vertex_element {
542 const struct gl_client_array *glarray;
543
544 int buffer;
545
546 /** Offset of the first element within the buffer object */
547 unsigned int offset;
548 };
549
550 struct brw_query_object {
551 struct gl_query_object Base;
552
553 /** Last query BO associated with this query. */
554 drm_intel_bo *bo;
555
556 /** Last index in bo with query data for this object. */
557 int last_index;
558
559 /** True if we know the batch has been flushed since we ended the query. */
560 bool flushed;
561 };
562
563 enum brw_gpu_ring {
564 UNKNOWN_RING,
565 RENDER_RING,
566 BLT_RING,
567 };
568
569 struct intel_batchbuffer {
570 /** Current batchbuffer being queued up. */
571 drm_intel_bo *bo;
572 /** Last BO submitted to the hardware. Used for glFinish(). */
573 drm_intel_bo *last_bo;
574
575 #ifdef DEBUG
576 uint16_t emit, total;
577 #endif
578 uint16_t reserved_space;
579 uint32_t *map_next;
580 uint32_t *map;
581 uint32_t *cpu_map;
582 #define BATCH_SZ (8192*sizeof(uint32_t))
583
584 uint32_t state_batch_offset;
585 enum brw_gpu_ring ring;
586 bool needs_sol_reset;
587 bool state_base_address_emitted;
588
589 struct {
590 uint32_t *map_next;
591 int reloc_count;
592 } saved;
593 };
594
595 #define MAX_GS_INPUT_VERTICES 6
596
597 #define BRW_MAX_XFB_STREAMS 4
598
599 struct brw_transform_feedback_object {
600 struct gl_transform_feedback_object base;
601
602 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
603 drm_intel_bo *offset_bo;
604
605 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
606 bool zero_offsets;
607
608 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
609 GLenum primitive_mode;
610
611 /**
612 * Count of primitives generated during this transform feedback operation.
613 * @{
614 */
615 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
616 drm_intel_bo *prim_count_bo;
617 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
618 /** @} */
619
620 /**
621 * Number of vertices written between last Begin/EndTransformFeedback().
622 *
623 * Used to implement DrawTransformFeedback().
624 */
625 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
626 bool vertices_written_valid;
627 };
628
629 /**
630 * Data shared between each programmable stage in the pipeline (vs, gs, and
631 * wm).
632 */
633 struct brw_stage_state
634 {
635 gl_shader_stage stage;
636 struct brw_stage_prog_data *prog_data;
637
638 /**
639 * Optional scratch buffer used to store spilled register values and
640 * variably-indexed GRF arrays.
641 *
642 * The contents of this buffer are short-lived so the same memory can be
643 * re-used at will for multiple shader programs (executed by the same fixed
644 * function). However reusing a scratch BO for which shader invocations
645 * are still in flight with a per-thread scratch slot size other than the
646 * original can cause threads with different scratch slot size and FFTID
647 * (which may be executed in parallel depending on the shader stage and
648 * hardware generation) to map to an overlapping region of the scratch
649 * space, which can potentially lead to mutual scratch space corruption.
650 * For that reason if you borrow this scratch buffer you should only be
651 * using the slot size given by the \c per_thread_scratch member below,
652 * unless you're taking additional measures to synchronize thread execution
653 * across slot size changes.
654 */
655 drm_intel_bo *scratch_bo;
656
657 /**
658 * Scratch slot size allocated for each thread in the buffer object given
659 * by \c scratch_bo.
660 */
661 uint32_t per_thread_scratch;
662
663 /** Offset in the program cache to the program */
664 uint32_t prog_offset;
665
666 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
667 uint32_t state_offset;
668
669 uint32_t push_const_offset; /* Offset in the batchbuffer */
670 int push_const_size; /* in 256-bit register increments */
671
672 /* Binding table: pointers to SURFACE_STATE entries. */
673 uint32_t bind_bo_offset;
674 uint32_t surf_offset[BRW_MAX_SURFACES];
675
676 /** SAMPLER_STATE count and table offset */
677 uint32_t sampler_count;
678 uint32_t sampler_offset;
679 };
680
681 enum brw_predicate_state {
682 /* The first two states are used if we can determine whether to draw
683 * without having to look at the values in the query object buffer. This
684 * will happen if there is no conditional render in progress, if the query
685 * object is already completed or if something else has already added
686 * samples to the preliminary result such as via a BLT command.
687 */
688 BRW_PREDICATE_STATE_RENDER,
689 BRW_PREDICATE_STATE_DONT_RENDER,
690 /* In this case whether to draw or not depends on the result of an
691 * MI_PREDICATE command so the predicate enable bit needs to be checked.
692 */
693 BRW_PREDICATE_STATE_USE_BIT
694 };
695
696 struct shader_times;
697
698 struct gen_l3_config;
699
700 /**
701 * brw_context is derived from gl_context.
702 */
703 struct brw_context
704 {
705 struct gl_context ctx; /**< base class, must be first field */
706
707 struct
708 {
709 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
710 struct gl_renderbuffer *rb,
711 uint32_t flags, unsigned unit,
712 uint32_t surf_index);
713 void (*emit_null_surface_state)(struct brw_context *brw,
714 unsigned width,
715 unsigned height,
716 unsigned samples,
717 uint32_t *out_offset);
718
719 /**
720 * Send the appropriate state packets to configure depth, stencil, and
721 * HiZ buffers (i965+ only)
722 */
723 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
724 struct intel_mipmap_tree *depth_mt,
725 uint32_t depth_offset,
726 uint32_t depthbuffer_format,
727 uint32_t depth_surface_type,
728 struct intel_mipmap_tree *stencil_mt,
729 bool hiz, bool separate_stencil,
730 uint32_t width, uint32_t height,
731 uint32_t tile_x, uint32_t tile_y);
732
733 } vtbl;
734
735 dri_bufmgr *bufmgr;
736
737 drm_intel_context *hw_ctx;
738
739 /** BO for post-sync nonzero writes for gen6 workaround. */
740 drm_intel_bo *workaround_bo;
741 uint8_t pipe_controls_since_last_cs_stall;
742
743 /**
744 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
745 * and would need flushing before being used from another cache domain that
746 * isn't coherent with it (i.e. the sampler).
747 */
748 struct set *render_cache;
749
750 /**
751 * Number of resets observed in the system at context creation.
752 *
753 * This is tracked in the context so that we can determine that another
754 * reset has occurred.
755 */
756 uint32_t reset_count;
757
758 struct intel_batchbuffer batch;
759 bool no_batch_wrap;
760
761 struct {
762 drm_intel_bo *bo;
763 uint32_t next_offset;
764 } upload;
765
766 /**
767 * Set if rendering has occurred to the drawable's front buffer.
768 *
769 * This is used in the DRI2 case to detect that glFlush should also copy
770 * the contents of the fake front buffer to the real front buffer.
771 */
772 bool front_buffer_dirty;
773
774 /** Framerate throttling: @{ */
775 drm_intel_bo *throttle_batch[2];
776
777 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
778 * frame of rendering to complete. This gives a very precise cap to the
779 * latency between input and output such that rendering never gets more
780 * than a frame behind the user. (With the caveat that we technically are
781 * not using the SwapBuffers itself as a barrier but the first batch
782 * submitted afterwards, which may be immediately prior to the next
783 * SwapBuffers.)
784 */
785 bool need_swap_throttle;
786
787 /** General throttling, not caught by throttling between SwapBuffers */
788 bool need_flush_throttle;
789 /** @} */
790
791 GLuint stats_wm;
792
793 /**
794 * drirc options:
795 * @{
796 */
797 bool no_rast;
798 bool always_flush_batch;
799 bool always_flush_cache;
800 bool disable_throttling;
801 bool precompile;
802 bool dual_color_blend_by_location;
803
804 driOptionCache optionCache;
805 /** @} */
806
807 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
808
809 GLenum reduced_primitive;
810
811 /**
812 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
813 * variable is set, this is the flag indicating to do expensive work that
814 * might lead to a perf_debug() call.
815 */
816 bool perf_debug;
817
818 uint64_t max_gtt_map_object_size;
819
820 int gen;
821 int gt;
822
823 bool is_g4x;
824 bool is_baytrail;
825 bool is_haswell;
826 bool is_cherryview;
827 bool is_broxton;
828
829 bool has_hiz;
830 bool has_separate_stencil;
831 bool must_use_separate_stencil;
832 bool has_llc;
833 bool has_swizzling;
834 bool has_surface_tile_offset;
835 bool has_compr4;
836 bool has_negative_rhw_bug;
837 bool has_pln;
838 bool no_simd8;
839 bool use_rep_send;
840 bool use_resource_streamer;
841
842 /**
843 * Whether LRI can be used to write register values from the batch buffer.
844 */
845 bool can_do_pipelined_register_writes;
846
847 /**
848 * Some versions of Gen hardware don't do centroid interpolation correctly
849 * on unlit pixels, causing incorrect values for derivatives near triangle
850 * edges. Enabling this flag causes the fragment shader to use
851 * non-centroid interpolation for unlit pixels, at the expense of two extra
852 * fragment shader instructions.
853 */
854 bool needs_unlit_centroid_workaround;
855
856 struct isl_device isl_dev;
857
858 struct blorp_context blorp;
859
860 GLuint NewGLState;
861 struct {
862 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
863 } state;
864
865 enum brw_pipeline last_pipeline;
866
867 struct brw_cache cache;
868
869 /** IDs for meta stencil blit shader programs. */
870 struct gl_shader_program *meta_stencil_blit_programs[2];
871
872 /* Whether a meta-operation is in progress. */
873 bool meta_in_progress;
874
875 /* Whether the last depth/stencil packets were both NULL. */
876 bool no_depth_or_stencil;
877
878 /* The last PMA stall bits programmed. */
879 uint32_t pma_stall_bits;
880
881 struct {
882 struct {
883 /** The value of gl_BaseVertex for the current _mesa_prim. */
884 int gl_basevertex;
885
886 /** The value of gl_BaseInstance for the current _mesa_prim. */
887 int gl_baseinstance;
888 } params;
889
890 /**
891 * Buffer and offset used for GL_ARB_shader_draw_parameters
892 * (for now, only gl_BaseVertex).
893 */
894 drm_intel_bo *draw_params_bo;
895 uint32_t draw_params_offset;
896
897 /**
898 * The value of gl_DrawID for the current _mesa_prim. This always comes
899 * in from it's own vertex buffer since it's not part of the indirect
900 * draw parameters.
901 */
902 int gl_drawid;
903 drm_intel_bo *draw_id_bo;
904 uint32_t draw_id_offset;
905 } draw;
906
907 struct {
908 /**
909 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
910 * an indirect call, and num_work_groups_offset is valid. Otherwise,
911 * num_work_groups is set based on glDispatchCompute.
912 */
913 drm_intel_bo *num_work_groups_bo;
914 GLintptr num_work_groups_offset;
915 const GLuint *num_work_groups;
916 } compute;
917
918 struct {
919 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
920 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
921
922 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
923 GLuint nr_enabled;
924 GLuint nr_buffers;
925
926 /* Summary of size and varying of active arrays, so we can check
927 * for changes to this state:
928 */
929 bool index_bounds_valid;
930 unsigned int min_index, max_index;
931
932 /* Offset from start of vertex buffer so we can avoid redefining
933 * the same VB packed over and over again.
934 */
935 unsigned int start_vertex_bias;
936
937 /**
938 * Certain vertex attribute formats aren't natively handled by the
939 * hardware and require special VS code to fix up their values.
940 *
941 * These bitfields indicate which workarounds are needed.
942 */
943 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
944 } vb;
945
946 struct {
947 /**
948 * Index buffer for this draw_prims call.
949 *
950 * Updates are signaled by BRW_NEW_INDICES.
951 */
952 const struct _mesa_index_buffer *ib;
953
954 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
955 drm_intel_bo *bo;
956 uint32_t size;
957 GLuint type;
958
959 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
960 * avoid re-uploading the IB packet over and over if we're actually
961 * referencing the same index buffer.
962 */
963 unsigned int start_vertex_offset;
964 } ib;
965
966 /* Active vertex program:
967 */
968 const struct gl_program *vertex_program;
969 const struct gl_program *geometry_program;
970 const struct gl_program *tess_ctrl_program;
971 const struct gl_program *tess_eval_program;
972 const struct gl_program *fragment_program;
973 const struct gl_program *compute_program;
974
975 /**
976 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
977 * that we don't have to reemit that state every time we change FBOs.
978 */
979 int num_samples;
980
981 /* BRW_NEW_URB_ALLOCATIONS:
982 */
983 struct {
984 GLuint vsize; /* vertex size plus header in urb registers */
985 GLuint gsize; /* GS output size in urb registers */
986 GLuint hsize; /* Tessellation control output size in urb registers */
987 GLuint dsize; /* Tessellation evaluation output size in urb registers */
988 GLuint csize; /* constant buffer size in urb registers */
989 GLuint sfsize; /* setup data size in urb registers */
990
991 bool constrained;
992
993 GLuint nr_vs_entries;
994 GLuint nr_hs_entries;
995 GLuint nr_ds_entries;
996 GLuint nr_gs_entries;
997 GLuint nr_clip_entries;
998 GLuint nr_sf_entries;
999 GLuint nr_cs_entries;
1000
1001 GLuint vs_start;
1002 GLuint hs_start;
1003 GLuint ds_start;
1004 GLuint gs_start;
1005 GLuint clip_start;
1006 GLuint sf_start;
1007 GLuint cs_start;
1008 /**
1009 * URB size in the current configuration. The units this is expressed
1010 * in are somewhat inconsistent, see gen_device_info::urb::size.
1011 *
1012 * FINISHME: Represent the URB size consistently in KB on all platforms.
1013 */
1014 GLuint size;
1015
1016 /* True if the most recently sent _3DSTATE_URB message allocated
1017 * URB space for the GS.
1018 */
1019 bool gs_present;
1020
1021 /* True if the most recently sent _3DSTATE_URB message allocated
1022 * URB space for the HS and DS.
1023 */
1024 bool tess_present;
1025 } urb;
1026
1027
1028 /* BRW_NEW_CURBE_OFFSETS:
1029 */
1030 struct {
1031 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1032 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1033 GLuint clip_start;
1034 GLuint clip_size;
1035 GLuint vs_start;
1036 GLuint vs_size;
1037 GLuint total_size;
1038
1039 /**
1040 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1041 * for upload to the CURBE.
1042 */
1043 drm_intel_bo *curbe_bo;
1044 /** Offset within curbe_bo of space for current curbe entry */
1045 GLuint curbe_offset;
1046 } curbe;
1047
1048 /**
1049 * Layout of vertex data exiting the geometry portion of the pipleine.
1050 * This comes from the last enabled shader stage (GS, DS, or VS).
1051 *
1052 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1053 */
1054 struct brw_vue_map vue_map_geom_out;
1055
1056 struct {
1057 struct brw_stage_state base;
1058 } vs;
1059
1060 struct {
1061 struct brw_stage_state base;
1062
1063 /**
1064 * True if the 3DSTATE_HS command most recently emitted to the 3D
1065 * pipeline enabled the HS; false otherwise.
1066 */
1067 bool enabled;
1068 } tcs;
1069
1070 struct {
1071 struct brw_stage_state base;
1072
1073 /**
1074 * True if the 3DSTATE_DS command most recently emitted to the 3D
1075 * pipeline enabled the DS; false otherwise.
1076 */
1077 bool enabled;
1078 } tes;
1079
1080 struct {
1081 struct brw_stage_state base;
1082
1083 /**
1084 * True if the 3DSTATE_GS command most recently emitted to the 3D
1085 * pipeline enabled the GS; false otherwise.
1086 */
1087 bool enabled;
1088 } gs;
1089
1090 struct {
1091 struct brw_ff_gs_prog_data *prog_data;
1092
1093 bool prog_active;
1094 /** Offset in the program cache to the CLIP program pre-gen6 */
1095 uint32_t prog_offset;
1096 uint32_t state_offset;
1097
1098 uint32_t bind_bo_offset;
1099 /**
1100 * Surface offsets for the binding table. We only need surfaces to
1101 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1102 * need in this case.
1103 */
1104 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1105 } ff_gs;
1106
1107 struct {
1108 struct brw_clip_prog_data *prog_data;
1109
1110 /** Offset in the program cache to the CLIP program pre-gen6 */
1111 uint32_t prog_offset;
1112
1113 /* Offset in the batch to the CLIP state on pre-gen6. */
1114 uint32_t state_offset;
1115
1116 /* As of gen6, this is the offset in the batch to the CLIP VP,
1117 * instead of vp_bo.
1118 */
1119 uint32_t vp_offset;
1120
1121 /**
1122 * The number of viewports to use. If gl_ViewportIndex is written,
1123 * we can have up to ctx->Const.MaxViewports viewports. If not,
1124 * the viewport index is always 0, so we can only emit one.
1125 */
1126 uint8_t viewport_count;
1127 } clip;
1128
1129
1130 struct {
1131 struct brw_sf_prog_data *prog_data;
1132
1133 /** Offset in the program cache to the CLIP program pre-gen6 */
1134 uint32_t prog_offset;
1135 uint32_t state_offset;
1136 uint32_t vp_offset;
1137 bool viewport_transform_enable;
1138 } sf;
1139
1140 struct {
1141 struct brw_stage_state base;
1142
1143 GLuint render_surf;
1144
1145 /**
1146 * Buffer object used in place of multisampled null render targets on
1147 * Gen6. See brw_emit_null_surface_state().
1148 */
1149 drm_intel_bo *multisampled_null_render_target_bo;
1150 uint32_t fast_clear_op;
1151
1152 float offset_clamp;
1153 } wm;
1154
1155 struct {
1156 struct brw_stage_state base;
1157 } cs;
1158
1159 /* RS hardware binding table */
1160 struct {
1161 drm_intel_bo *bo;
1162 uint32_t next_offset;
1163 } hw_bt_pool;
1164
1165 struct {
1166 uint32_t state_offset;
1167 uint32_t blend_state_offset;
1168 uint32_t depth_stencil_state_offset;
1169 uint32_t vp_offset;
1170 } cc;
1171
1172 struct {
1173 struct brw_query_object *obj;
1174 bool begin_emitted;
1175 } query;
1176
1177 struct {
1178 enum brw_predicate_state state;
1179 bool supported;
1180 } predicate;
1181
1182 struct {
1183 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1184 const int *statistics_registers;
1185
1186 /** The number of active monitors using OA counters. */
1187 unsigned oa_users;
1188
1189 /**
1190 * A buffer object storing OA counter snapshots taken at the start and
1191 * end of each batch (creating "bookends" around the batch).
1192 */
1193 drm_intel_bo *bookend_bo;
1194
1195 /** The number of snapshots written to bookend_bo. */
1196 int bookend_snapshots;
1197
1198 /**
1199 * An array of monitors whose results haven't yet been assembled based on
1200 * the data in buffer objects.
1201 *
1202 * These may be active, or have already ended. However, the results
1203 * have not been requested.
1204 */
1205 struct brw_perf_monitor_object **unresolved;
1206 int unresolved_elements;
1207 int unresolved_array_size;
1208
1209 /**
1210 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1211 * the counter which MI_REPORT_PERF_COUNT stores there.
1212 */
1213 const int *oa_snapshot_layout;
1214
1215 /** Number of 32-bit entries in a hardware counter snapshot. */
1216 int entries_per_oa_snapshot;
1217 } perfmon;
1218
1219 int num_atoms[BRW_NUM_PIPELINES];
1220 const struct brw_tracked_state render_atoms[76];
1221 const struct brw_tracked_state compute_atoms[11];
1222
1223 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1224 struct {
1225 uint32_t offset;
1226 uint32_t size;
1227 enum aub_state_struct_type type;
1228 int index;
1229 } *state_batch_list;
1230 int state_batch_count;
1231
1232 uint32_t render_target_format[MESA_FORMAT_COUNT];
1233 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1234
1235 /* PrimitiveRestart */
1236 struct {
1237 bool in_progress;
1238 bool enable_cut_index;
1239 } prim_restart;
1240
1241 /** Computed depth/stencil/hiz state from the current attached
1242 * renderbuffers, valid only during the drawing state upload loop after
1243 * brw_workaround_depthstencil_alignment().
1244 */
1245 struct {
1246 struct intel_mipmap_tree *depth_mt;
1247 struct intel_mipmap_tree *stencil_mt;
1248
1249 /* Inter-tile (page-aligned) byte offsets. */
1250 uint32_t depth_offset, hiz_offset, stencil_offset;
1251 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1252 uint32_t tile_x, tile_y;
1253 } depthstencil;
1254
1255 uint32_t num_instances;
1256 int basevertex;
1257 int baseinstance;
1258
1259 struct {
1260 const struct gen_l3_config *config;
1261 } l3;
1262
1263 struct {
1264 drm_intel_bo *bo;
1265 const char **names;
1266 int *ids;
1267 enum shader_time_shader_type *types;
1268 struct shader_times *cumulative;
1269 int num_entries;
1270 int max_entries;
1271 double report_time;
1272 } shader_time;
1273
1274 struct brw_fast_clear_state *fast_clear_state;
1275
1276 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1277 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1278 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1279 * disabled.
1280 * This is needed in case the same underlying buffer is also configured
1281 * to be sampled but with a format that the sampling engine can't treat
1282 * compressed or fast cleared.
1283 */
1284 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1285
1286 __DRIcontext *driContext;
1287 struct intel_screen *screen;
1288 };
1289
1290 /*======================================================================
1291 * brw_vtbl.c
1292 */
1293 void brwInitVtbl( struct brw_context *brw );
1294
1295 /* brw_clear.c */
1296 extern void intelInitClearFuncs(struct dd_function_table *functions);
1297
1298 /*======================================================================
1299 * brw_context.c
1300 */
1301 extern const char *const brw_vendor_string;
1302
1303 extern const char *
1304 brw_get_renderer_string(const struct intel_screen *screen);
1305
1306 enum {
1307 DRI_CONF_BO_REUSE_DISABLED,
1308 DRI_CONF_BO_REUSE_ALL
1309 };
1310
1311 void intel_update_renderbuffers(__DRIcontext *context,
1312 __DRIdrawable *drawable);
1313 void intel_prepare_render(struct brw_context *brw);
1314
1315 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1316 __DRIdrawable *drawable);
1317
1318 GLboolean brwCreateContext(gl_api api,
1319 const struct gl_config *mesaVis,
1320 __DRIcontext *driContextPriv,
1321 unsigned major_version,
1322 unsigned minor_version,
1323 uint32_t flags,
1324 bool notify_reset,
1325 unsigned *error,
1326 void *sharedContextPrivate);
1327
1328 /*======================================================================
1329 * brw_misc_state.c
1330 */
1331 void
1332 brw_meta_resolve_color(struct brw_context *brw,
1333 struct intel_mipmap_tree *mt);
1334
1335 /*======================================================================
1336 * brw_misc_state.c
1337 */
1338 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1339 uint32_t depth_level,
1340 uint32_t depth_layer,
1341 struct intel_mipmap_tree *stencil_mt,
1342 uint32_t *out_tile_mask_x,
1343 uint32_t *out_tile_mask_y);
1344 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1345 GLbitfield clear_mask);
1346
1347 /* brw_object_purgeable.c */
1348 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1349
1350 /*======================================================================
1351 * brw_queryobj.c
1352 */
1353 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1354 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1355 void brw_emit_query_begin(struct brw_context *brw);
1356 void brw_emit_query_end(struct brw_context *brw);
1357 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1358 bool brw_is_query_pipelined(struct brw_query_object *query);
1359
1360 /** gen6_queryobj.c */
1361 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1362 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1363 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1364
1365 /** hsw_queryobj.c */
1366 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1367
1368 /** brw_conditional_render.c */
1369 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1370 bool brw_check_conditional_render(struct brw_context *brw);
1371
1372 /** intel_batchbuffer.c */
1373 void brw_load_register_mem(struct brw_context *brw,
1374 uint32_t reg,
1375 drm_intel_bo *bo,
1376 uint32_t read_domains, uint32_t write_domain,
1377 uint32_t offset);
1378 void brw_load_register_mem64(struct brw_context *brw,
1379 uint32_t reg,
1380 drm_intel_bo *bo,
1381 uint32_t read_domains, uint32_t write_domain,
1382 uint32_t offset);
1383 void brw_store_register_mem32(struct brw_context *brw,
1384 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1385 void brw_store_register_mem64(struct brw_context *brw,
1386 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1387 void brw_load_register_imm32(struct brw_context *brw,
1388 uint32_t reg, uint32_t imm);
1389 void brw_load_register_imm64(struct brw_context *brw,
1390 uint32_t reg, uint64_t imm);
1391 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1392 uint32_t dest);
1393 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1394 uint32_t dest);
1395 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1396 uint32_t offset, uint32_t imm);
1397 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1398 uint32_t offset, uint64_t imm);
1399
1400 /*======================================================================
1401 * brw_state_dump.c
1402 */
1403 void brw_debug_batch(struct brw_context *brw);
1404 void brw_annotate_aub(struct brw_context *brw);
1405
1406 /*======================================================================
1407 * intel_tex_validate.c
1408 */
1409 void brw_validate_textures( struct brw_context *brw );
1410
1411
1412 /*======================================================================
1413 * brw_program.c
1414 */
1415 static inline bool
1416 key_debug(struct brw_context *brw, const char *name, int a, int b)
1417 {
1418 if (a != b) {
1419 perf_debug(" %s %d->%d\n", name, a, b);
1420 return true;
1421 }
1422 return false;
1423 }
1424
1425 void brwInitFragProgFuncs( struct dd_function_table *functions );
1426
1427 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1428 static inline int
1429 brw_get_scratch_size(int size)
1430 {
1431 return MAX2(1024, util_next_power_of_two(size));
1432 }
1433 void brw_get_scratch_bo(struct brw_context *brw,
1434 drm_intel_bo **scratch_bo, int size);
1435 void brw_alloc_stage_scratch(struct brw_context *brw,
1436 struct brw_stage_state *stage_state,
1437 unsigned per_thread_size,
1438 unsigned thread_count);
1439 void brw_init_shader_time(struct brw_context *brw);
1440 int brw_get_shader_time_index(struct brw_context *brw,
1441 struct gl_shader_program *shader_prog,
1442 struct gl_program *prog,
1443 enum shader_time_shader_type type);
1444 void brw_collect_and_report_shader_time(struct brw_context *brw);
1445 void brw_destroy_shader_time(struct brw_context *brw);
1446
1447 /* brw_urb.c
1448 */
1449 void brw_upload_urb_fence(struct brw_context *brw);
1450
1451 /* brw_curbe.c
1452 */
1453 void brw_upload_cs_urb_state(struct brw_context *brw);
1454
1455 /* brw_fs_reg_allocate.cpp
1456 */
1457 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1458
1459 /* brw_vec4_reg_allocate.cpp */
1460 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1461
1462 /* brw_disasm.c */
1463 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1464 struct brw_inst *inst, bool is_compacted);
1465
1466 /* brw_vs.c */
1467 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1468
1469 /* brw_draw_upload.c */
1470 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1471 const struct gl_client_array *glarray);
1472
1473 static inline unsigned
1474 brw_get_index_type(GLenum type)
1475 {
1476 assert((type == GL_UNSIGNED_BYTE)
1477 || (type == GL_UNSIGNED_SHORT)
1478 || (type == GL_UNSIGNED_INT));
1479
1480 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1481 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1482 * to map to scale factors of 0, 1, and 2, respectively. These scale
1483 * factors are then left-shfited by 8 to be in the correct position in the
1484 * CMD_INDEX_BUFFER packet.
1485 *
1486 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1487 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1488 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1489 */
1490 return (type - 0x1401) << 7;
1491 }
1492
1493 void brw_prepare_vertices(struct brw_context *brw);
1494
1495 /* brw_wm_surface_state.c */
1496 void brw_init_surface_formats(struct brw_context *brw);
1497 void brw_create_constant_surface(struct brw_context *brw,
1498 drm_intel_bo *bo,
1499 uint32_t offset,
1500 uint32_t size,
1501 uint32_t *out_offset);
1502 void brw_create_buffer_surface(struct brw_context *brw,
1503 drm_intel_bo *bo,
1504 uint32_t offset,
1505 uint32_t size,
1506 uint32_t *out_offset);
1507 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1508 unsigned unit,
1509 uint32_t *surf_offset);
1510 void
1511 brw_update_sol_surface(struct brw_context *brw,
1512 struct gl_buffer_object *buffer_obj,
1513 uint32_t *out_offset, unsigned num_vector_components,
1514 unsigned stride_dwords, unsigned offset_dwords);
1515 void brw_upload_ubo_surfaces(struct brw_context *brw,
1516 struct gl_linked_shader *shader,
1517 struct brw_stage_state *stage_state,
1518 struct brw_stage_prog_data *prog_data);
1519 void brw_upload_abo_surfaces(struct brw_context *brw,
1520 struct gl_linked_shader *shader,
1521 struct brw_stage_state *stage_state,
1522 struct brw_stage_prog_data *prog_data);
1523 void brw_upload_image_surfaces(struct brw_context *brw,
1524 struct gl_linked_shader *shader,
1525 struct brw_stage_state *stage_state,
1526 struct brw_stage_prog_data *prog_data);
1527
1528 /* brw_surface_formats.c */
1529 bool brw_render_target_supported(struct brw_context *brw,
1530 struct gl_renderbuffer *rb);
1531 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1532
1533 /* brw_performance_monitor.c */
1534 void brw_init_performance_monitors(struct brw_context *brw);
1535 void brw_dump_perf_monitors(struct brw_context *brw);
1536 void brw_perf_monitor_new_batch(struct brw_context *brw);
1537 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1538
1539 /* intel_buffer_objects.c */
1540 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1541 const char *bo_name);
1542 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1543 const char *bo_name);
1544
1545 /* intel_extensions.c */
1546 extern void intelInitExtensions(struct gl_context *ctx);
1547
1548 /* intel_state.c */
1549 extern int intel_translate_shadow_compare_func(GLenum func);
1550 extern int intel_translate_compare_func(GLenum func);
1551 extern int intel_translate_stencil_op(GLenum op);
1552 extern int intel_translate_logic_op(GLenum opcode);
1553
1554 /* brw_sync.c */
1555 void brw_init_syncobj_functions(struct dd_function_table *functions);
1556
1557 /* gen6_sol.c */
1558 struct gl_transform_feedback_object *
1559 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1560 void
1561 brw_delete_transform_feedback(struct gl_context *ctx,
1562 struct gl_transform_feedback_object *obj);
1563 void
1564 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1565 struct gl_transform_feedback_object *obj);
1566 void
1567 brw_end_transform_feedback(struct gl_context *ctx,
1568 struct gl_transform_feedback_object *obj);
1569 GLsizei
1570 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1571 struct gl_transform_feedback_object *obj,
1572 GLuint stream);
1573
1574 /* gen7_sol_state.c */
1575 void
1576 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1577 struct gl_transform_feedback_object *obj);
1578 void
1579 gen7_end_transform_feedback(struct gl_context *ctx,
1580 struct gl_transform_feedback_object *obj);
1581 void
1582 gen7_pause_transform_feedback(struct gl_context *ctx,
1583 struct gl_transform_feedback_object *obj);
1584 void
1585 gen7_resume_transform_feedback(struct gl_context *ctx,
1586 struct gl_transform_feedback_object *obj);
1587
1588 /* hsw_sol.c */
1589 void
1590 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1591 struct gl_transform_feedback_object *obj);
1592 void
1593 hsw_end_transform_feedback(struct gl_context *ctx,
1594 struct gl_transform_feedback_object *obj);
1595 void
1596 hsw_pause_transform_feedback(struct gl_context *ctx,
1597 struct gl_transform_feedback_object *obj);
1598 void
1599 hsw_resume_transform_feedback(struct gl_context *ctx,
1600 struct gl_transform_feedback_object *obj);
1601
1602 /* brw_blorp_blit.cpp */
1603 GLbitfield
1604 brw_blorp_framebuffer(struct brw_context *brw,
1605 struct gl_framebuffer *readFb,
1606 struct gl_framebuffer *drawFb,
1607 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1608 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1609 GLbitfield mask, GLenum filter);
1610
1611 bool
1612 brw_blorp_copytexsubimage(struct brw_context *brw,
1613 struct gl_renderbuffer *src_rb,
1614 struct gl_texture_image *dst_image,
1615 int slice,
1616 int srcX0, int srcY0,
1617 int dstX0, int dstY0,
1618 int width, int height);
1619
1620 /* gen6_multisample_state.c */
1621 unsigned
1622 gen6_determine_sample_mask(struct brw_context *brw);
1623
1624 void
1625 gen6_emit_3dstate_multisample(struct brw_context *brw,
1626 unsigned num_samples);
1627 void
1628 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1629 void
1630 gen6_get_sample_position(struct gl_context *ctx,
1631 struct gl_framebuffer *fb,
1632 GLuint index,
1633 GLfloat *result);
1634 void
1635 gen6_set_sample_maps(struct gl_context *ctx);
1636
1637 /* gen8_multisample_state.c */
1638 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1639 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1640
1641 /* gen7_urb.c */
1642 void
1643 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1644 unsigned hs_size, unsigned ds_size,
1645 unsigned gs_size, unsigned fs_size);
1646
1647 void
1648 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1649 bool gs_present, unsigned gs_size);
1650 void
1651 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1652 bool gs_present, bool tess_present);
1653
1654 /* brw_reset.c */
1655 extern GLenum
1656 brw_get_graphics_reset_status(struct gl_context *ctx);
1657 void
1658 brw_check_for_reset(struct brw_context *brw);
1659
1660 /* brw_compute.c */
1661 extern void
1662 brw_init_compute_functions(struct dd_function_table *functions);
1663
1664 /*======================================================================
1665 * Inline conversion functions. These are better-typed than the
1666 * macros used previously:
1667 */
1668 static inline struct brw_context *
1669 brw_context( struct gl_context *ctx )
1670 {
1671 return (struct brw_context *)ctx;
1672 }
1673
1674 static inline struct brw_program *
1675 brw_program(struct gl_program *p)
1676 {
1677 return (struct brw_program *) p;
1678 }
1679
1680 static inline const struct brw_program *
1681 brw_program_const(const struct gl_program *p)
1682 {
1683 return (const struct brw_program *) p;
1684 }
1685
1686 static inline struct brw_compute_program *
1687 brw_compute_program(struct gl_program *p)
1688 {
1689 return (struct brw_compute_program *) p;
1690 }
1691
1692 /**
1693 * Pre-gen6, the register file of the EUs was shared between threads,
1694 * and each thread used some subset allocated on a 16-register block
1695 * granularity. The unit states wanted these block counts.
1696 */
1697 static inline int
1698 brw_register_blocks(int reg_count)
1699 {
1700 return ALIGN(reg_count, 16) / 16 - 1;
1701 }
1702
1703 static inline uint32_t
1704 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1705 uint32_t prog_offset)
1706 {
1707 if (brw->gen >= 5) {
1708 /* Using state base address. */
1709 return prog_offset;
1710 }
1711
1712 drm_intel_bo_emit_reloc(brw->batch.bo,
1713 state_offset,
1714 brw->cache.bo,
1715 prog_offset,
1716 I915_GEM_DOMAIN_INSTRUCTION, 0);
1717
1718 return brw->cache.bo->offset64 + prog_offset;
1719 }
1720
1721 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1722 bool brw_lower_texture_gradients(struct brw_context *brw,
1723 struct exec_list *instructions);
1724
1725 extern const char * const conditional_modifier[16];
1726 extern const char *const pred_ctrl_align16[16];
1727
1728 void
1729 brw_emit_depthbuffer(struct brw_context *brw);
1730
1731 void
1732 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1733 struct intel_mipmap_tree *depth_mt,
1734 uint32_t depth_offset, uint32_t depthbuffer_format,
1735 uint32_t depth_surface_type,
1736 struct intel_mipmap_tree *stencil_mt,
1737 bool hiz, bool separate_stencil,
1738 uint32_t width, uint32_t height,
1739 uint32_t tile_x, uint32_t tile_y);
1740
1741 void
1742 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1743 struct intel_mipmap_tree *depth_mt,
1744 uint32_t depth_offset, uint32_t depthbuffer_format,
1745 uint32_t depth_surface_type,
1746 struct intel_mipmap_tree *stencil_mt,
1747 bool hiz, bool separate_stencil,
1748 uint32_t width, uint32_t height,
1749 uint32_t tile_x, uint32_t tile_y);
1750
1751 void
1752 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1753 struct intel_mipmap_tree *depth_mt,
1754 uint32_t depth_offset, uint32_t depthbuffer_format,
1755 uint32_t depth_surface_type,
1756 struct intel_mipmap_tree *stencil_mt,
1757 bool hiz, bool separate_stencil,
1758 uint32_t width, uint32_t height,
1759 uint32_t tile_x, uint32_t tile_y);
1760 void
1761 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1762 struct intel_mipmap_tree *depth_mt,
1763 uint32_t depth_offset, uint32_t depthbuffer_format,
1764 uint32_t depth_surface_type,
1765 struct intel_mipmap_tree *stencil_mt,
1766 bool hiz, bool separate_stencil,
1767 uint32_t width, uint32_t height,
1768 uint32_t tile_x, uint32_t tile_y);
1769
1770 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1771 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1772
1773 uint32_t get_hw_prim_for_gl_prim(int mode);
1774
1775 void
1776 gen6_upload_push_constants(struct brw_context *brw,
1777 const struct gl_program *prog,
1778 const struct brw_stage_prog_data *prog_data,
1779 struct brw_stage_state *stage_state,
1780 enum aub_state_struct_type type);
1781
1782 bool
1783 gen9_use_linear_1d_layout(const struct brw_context *brw,
1784 const struct intel_mipmap_tree *mt);
1785
1786 /* brw_pipe_control.c */
1787 int brw_init_pipe_control(struct brw_context *brw,
1788 const struct gen_device_info *info);
1789 void brw_fini_pipe_control(struct brw_context *brw);
1790
1791 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1792 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1793 drm_intel_bo *bo, uint32_t offset,
1794 uint32_t imm_lower, uint32_t imm_upper);
1795 void brw_emit_mi_flush(struct brw_context *brw);
1796 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1797 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1798 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1799 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1800
1801 /* brw_queryformat.c */
1802 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1803 GLenum internalFormat, GLenum pname,
1804 GLint *params);
1805
1806 #ifdef __cplusplus
1807 }
1808 #endif
1809
1810 #endif