i965: Add brw_program_deserialize_driver_blob
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46
47 #include <brw_bufmgr.h>
48
49 #include "common/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_program_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_TESS_PROGRAMS,
177 BRW_STATE_VERTEX_PROGRAM,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_IMAGE_UNITS,
202 BRW_STATE_META_IN_PROGRESS,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_STATE_COMPUTE_PROGRAM,
213 BRW_STATE_CS_WORK_GROUPS,
214 BRW_STATE_URB_SIZE,
215 BRW_STATE_CC_STATE,
216 BRW_STATE_BLORP,
217 BRW_STATE_VIEWPORT_COUNT,
218 BRW_STATE_CONSERVATIVE_RASTERIZATION,
219 BRW_STATE_DRAW_CALL,
220 BRW_STATE_AUX,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_program_cache code with special cases, we retain the
248 * dirty bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
263 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
307 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
308 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
309 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
310 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
311 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322
323 /** Subclass of Mesa program */
324 struct brw_program {
325 struct gl_program program;
326 GLuint id;
327
328 bool compiled_once;
329 };
330
331
332 struct brw_ff_gs_prog_data {
333 GLuint urb_read_length;
334 GLuint total_grf;
335
336 /**
337 * Gen6 transform feedback: Amount by which the streaming vertex buffer
338 * indices should be incremented each time the GS is invoked.
339 */
340 unsigned svbi_postincrement_value;
341 };
342
343 /** Number of texture sampler units */
344 #define BRW_MAX_TEX_UNIT 32
345
346 /** Max number of UBOs in a shader */
347 #define BRW_MAX_UBO 14
348
349 /** Max number of SSBOs in a shader */
350 #define BRW_MAX_SSBO 12
351
352 /** Max number of atomic counter buffer objects in a shader */
353 #define BRW_MAX_ABO 16
354
355 /** Max number of image uniforms in a shader */
356 #define BRW_MAX_IMAGES 32
357
358 /** Maximum number of actual buffers used for stream output */
359 #define BRW_MAX_SOL_BUFFERS 4
360
361 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
362 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
363 BRW_MAX_UBO + \
364 BRW_MAX_SSBO + \
365 BRW_MAX_ABO + \
366 BRW_MAX_IMAGES + \
367 2 + /* shader time, pull constants */ \
368 1 /* cs num work groups */)
369
370 struct brw_cache {
371 struct brw_context *brw;
372
373 struct brw_cache_item **items;
374 struct brw_bo *bo;
375 void *map;
376 GLuint size, n_items;
377
378 uint32_t next_offset;
379 };
380
381 #define perf_debug(...) do { \
382 static GLuint msg_id = 0; \
383 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
384 dbg_printf(__VA_ARGS__); \
385 if (brw->perf_debug) \
386 _mesa_gl_debug(&brw->ctx, &msg_id, \
387 MESA_DEBUG_SOURCE_API, \
388 MESA_DEBUG_TYPE_PERFORMANCE, \
389 MESA_DEBUG_SEVERITY_MEDIUM, \
390 __VA_ARGS__); \
391 } while(0)
392
393 #define WARN_ONCE(cond, fmt...) do { \
394 if (unlikely(cond)) { \
395 static bool _warned = false; \
396 static GLuint msg_id = 0; \
397 if (!_warned) { \
398 fprintf(stderr, "WARNING: "); \
399 fprintf(stderr, fmt); \
400 _warned = true; \
401 \
402 _mesa_gl_debug(ctx, &msg_id, \
403 MESA_DEBUG_SOURCE_API, \
404 MESA_DEBUG_TYPE_OTHER, \
405 MESA_DEBUG_SEVERITY_HIGH, fmt); \
406 } \
407 } \
408 } while (0)
409
410 /* Considered adding a member to this struct to document which flags
411 * an update might raise so that ordering of the state atoms can be
412 * checked or derived at runtime. Dropped the idea in favor of having
413 * a debug mode where the state is monitored for flags which are
414 * raised that have already been tested against.
415 */
416 struct brw_tracked_state {
417 struct brw_state_flags dirty;
418 void (*emit)( struct brw_context *brw );
419 };
420
421 enum shader_time_shader_type {
422 ST_NONE,
423 ST_VS,
424 ST_TCS,
425 ST_TES,
426 ST_GS,
427 ST_FS8,
428 ST_FS16,
429 ST_FS32,
430 ST_CS,
431 };
432
433 struct brw_vertex_buffer {
434 /** Buffer object containing the uploaded vertex data */
435 struct brw_bo *bo;
436 uint32_t offset;
437 uint32_t size;
438 /** Byte stride between elements in the uploaded array */
439 GLuint stride;
440 GLuint step_rate;
441 };
442 struct brw_vertex_element {
443 const struct gl_array_attributes *glattrib;
444 const struct gl_vertex_buffer_binding *glbinding;
445
446 int buffer;
447 bool is_dual_slot;
448 /** Offset of the first element within the buffer object */
449 unsigned int offset;
450 };
451
452 struct brw_query_object {
453 struct gl_query_object Base;
454
455 /** Last query BO associated with this query. */
456 struct brw_bo *bo;
457
458 /** Last index in bo with query data for this object. */
459 int last_index;
460
461 /** True if we know the batch has been flushed since we ended the query. */
462 bool flushed;
463 };
464
465 struct brw_reloc_list {
466 struct drm_i915_gem_relocation_entry *relocs;
467 int reloc_count;
468 int reloc_array_size;
469 };
470
471 struct brw_growing_bo {
472 struct brw_bo *bo;
473 uint32_t *map;
474 struct brw_bo *partial_bo;
475 uint32_t *partial_bo_map;
476 unsigned partial_bytes;
477 enum brw_memory_zone memzone;
478 };
479
480 struct intel_batchbuffer {
481 /** Current batchbuffer being queued up. */
482 struct brw_growing_bo batch;
483 /** Current statebuffer being queued up. */
484 struct brw_growing_bo state;
485
486 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
487 struct brw_bo *last_bo;
488
489 #ifdef DEBUG
490 uint16_t emit, total;
491 #endif
492 uint32_t *map_next;
493 uint32_t state_used;
494
495 bool use_shadow_copy;
496 bool use_batch_first;
497 bool needs_sol_reset;
498 bool state_base_address_emitted;
499 bool no_wrap;
500
501 struct brw_reloc_list batch_relocs;
502 struct brw_reloc_list state_relocs;
503 unsigned int valid_reloc_flags;
504
505 /** The validation list */
506 struct drm_i915_gem_exec_object2 *validation_list;
507 struct brw_bo **exec_bos;
508 int exec_count;
509 int exec_array_size;
510
511 /** The amount of aperture space (in bytes) used by all exec_bos */
512 int aperture_space;
513
514 struct {
515 uint32_t *map_next;
516 int batch_reloc_count;
517 int state_reloc_count;
518 int exec_count;
519 } saved;
520
521 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
522 struct hash_table *state_batch_sizes;
523
524 struct gen_batch_decode_ctx decoder;
525 };
526
527 #define BRW_MAX_XFB_STREAMS 4
528
529 struct brw_transform_feedback_counter {
530 /**
531 * Index of the first entry of this counter within the primitive count BO.
532 * An entry is considered to be an N-tuple of 64bit values, where N is the
533 * number of vertex streams supported by the platform.
534 */
535 unsigned bo_start;
536
537 /**
538 * Index one past the last entry of this counter within the primitive
539 * count BO.
540 */
541 unsigned bo_end;
542
543 /**
544 * Primitive count values accumulated while this counter was active,
545 * excluding any entries buffered between \c bo_start and \c bo_end, which
546 * haven't been accounted for yet.
547 */
548 uint64_t accum[BRW_MAX_XFB_STREAMS];
549 };
550
551 static inline void
552 brw_reset_transform_feedback_counter(
553 struct brw_transform_feedback_counter *counter)
554 {
555 counter->bo_start = counter->bo_end;
556 memset(&counter->accum, 0, sizeof(counter->accum));
557 }
558
559 struct brw_transform_feedback_object {
560 struct gl_transform_feedback_object base;
561
562 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
563 struct brw_bo *offset_bo;
564
565 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
566 bool zero_offsets;
567
568 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
569 GLenum primitive_mode;
570
571 /**
572 * The maximum number of vertices that we can write without overflowing
573 * any of the buffers currently being used for transform feedback.
574 */
575 unsigned max_index;
576
577 struct brw_bo *prim_count_bo;
578
579 /**
580 * Count of primitives generated during this transform feedback operation.
581 */
582 struct brw_transform_feedback_counter counter;
583
584 /**
585 * Count of primitives generated during the previous transform feedback
586 * operation. Used to implement DrawTransformFeedback().
587 */
588 struct brw_transform_feedback_counter previous_counter;
589
590 /**
591 * Number of vertices written between last Begin/EndTransformFeedback().
592 *
593 * Used to implement DrawTransformFeedback().
594 */
595 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
596 bool vertices_written_valid;
597 };
598
599 /**
600 * Data shared between each programmable stage in the pipeline (vs, gs, and
601 * wm).
602 */
603 struct brw_stage_state
604 {
605 gl_shader_stage stage;
606 struct brw_stage_prog_data *prog_data;
607
608 /**
609 * Optional scratch buffer used to store spilled register values and
610 * variably-indexed GRF arrays.
611 *
612 * The contents of this buffer are short-lived so the same memory can be
613 * re-used at will for multiple shader programs (executed by the same fixed
614 * function). However reusing a scratch BO for which shader invocations
615 * are still in flight with a per-thread scratch slot size other than the
616 * original can cause threads with different scratch slot size and FFTID
617 * (which may be executed in parallel depending on the shader stage and
618 * hardware generation) to map to an overlapping region of the scratch
619 * space, which can potentially lead to mutual scratch space corruption.
620 * For that reason if you borrow this scratch buffer you should only be
621 * using the slot size given by the \c per_thread_scratch member below,
622 * unless you're taking additional measures to synchronize thread execution
623 * across slot size changes.
624 */
625 struct brw_bo *scratch_bo;
626
627 /**
628 * Scratch slot size allocated for each thread in the buffer object given
629 * by \c scratch_bo.
630 */
631 uint32_t per_thread_scratch;
632
633 /** Offset in the program cache to the program */
634 uint32_t prog_offset;
635
636 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
637 uint32_t state_offset;
638
639 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
640 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
641 int push_const_size; /* in 256-bit register increments */
642
643 /* Binding table: pointers to SURFACE_STATE entries. */
644 uint32_t bind_bo_offset;
645 uint32_t surf_offset[BRW_MAX_SURFACES];
646
647 /** SAMPLER_STATE count and table offset */
648 uint32_t sampler_count;
649 uint32_t sampler_offset;
650
651 struct brw_image_param image_param[BRW_MAX_IMAGES];
652
653 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
654 bool push_constants_dirty;
655 };
656
657 enum brw_predicate_state {
658 /* The first two states are used if we can determine whether to draw
659 * without having to look at the values in the query object buffer. This
660 * will happen if there is no conditional render in progress, if the query
661 * object is already completed or if something else has already added
662 * samples to the preliminary result such as via a BLT command.
663 */
664 BRW_PREDICATE_STATE_RENDER,
665 BRW_PREDICATE_STATE_DONT_RENDER,
666 /* In this case whether to draw or not depends on the result of an
667 * MI_PREDICATE command so the predicate enable bit needs to be checked.
668 */
669 BRW_PREDICATE_STATE_USE_BIT,
670 /* In this case, either MI_PREDICATE doesn't exist or we lack the
671 * necessary kernel features to use it. Stall for the query result.
672 */
673 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
674 };
675
676 struct shader_times;
677
678 struct gen_l3_config;
679
680 enum brw_query_kind {
681 OA_COUNTERS,
682 OA_COUNTERS_RAW,
683 PIPELINE_STATS,
684 };
685
686 struct brw_perf_query_register_prog {
687 uint32_t reg;
688 uint32_t val;
689 };
690
691 struct brw_perf_query_info
692 {
693 enum brw_query_kind kind;
694 const char *name;
695 const char *guid;
696 struct brw_perf_query_counter *counters;
697 int n_counters;
698 size_t data_size;
699
700 /* OA specific */
701 uint64_t oa_metrics_set_id;
702 int oa_format;
703
704 /* For indexing into the accumulator[] ... */
705 int gpu_time_offset;
706 int gpu_clock_offset;
707 int a_offset;
708 int b_offset;
709 int c_offset;
710
711 /* Register programming for a given query */
712 struct brw_perf_query_register_prog *flex_regs;
713 uint32_t n_flex_regs;
714
715 struct brw_perf_query_register_prog *mux_regs;
716 uint32_t n_mux_regs;
717
718 struct brw_perf_query_register_prog *b_counter_regs;
719 uint32_t n_b_counter_regs;
720 };
721
722 struct brw_uploader {
723 struct brw_bufmgr *bufmgr;
724 struct brw_bo *bo;
725 void *map;
726 uint32_t next_offset;
727 unsigned default_size;
728 };
729
730 /**
731 * brw_context is derived from gl_context.
732 */
733 struct brw_context
734 {
735 struct gl_context ctx; /**< base class, must be first field */
736
737 struct
738 {
739 /**
740 * Emit an MI_REPORT_PERF_COUNT command packet.
741 *
742 * This asks the GPU to write a report of the current OA counter values
743 * into @bo at the given offset and containing the given @report_id
744 * which we can cross-reference when parsing the report (gen7+ only).
745 */
746 void (*emit_mi_report_perf_count)(struct brw_context *brw,
747 struct brw_bo *bo,
748 uint32_t offset_in_bytes,
749 uint32_t report_id);
750 } vtbl;
751
752 struct brw_bufmgr *bufmgr;
753
754 uint32_t hw_ctx;
755
756 /** BO for post-sync nonzero writes for gen6 workaround. */
757 struct brw_bo *workaround_bo;
758 uint8_t pipe_controls_since_last_cs_stall;
759
760 /**
761 * Set of struct brw_bo * that have been rendered to within this batchbuffer
762 * and would need flushing before being used from another cache domain that
763 * isn't coherent with it (i.e. the sampler).
764 */
765 struct hash_table *render_cache;
766
767 /**
768 * Set of struct brw_bo * that have been used as a depth buffer within this
769 * batchbuffer and would need flushing before being used from another cache
770 * domain that isn't coherent with it (i.e. the sampler).
771 */
772 struct set *depth_cache;
773
774 /**
775 * Number of resets observed in the system at context creation.
776 *
777 * This is tracked in the context so that we can determine that another
778 * reset has occurred.
779 */
780 uint32_t reset_count;
781
782 struct intel_batchbuffer batch;
783
784 struct brw_uploader upload;
785
786 /**
787 * Set if rendering has occurred to the drawable's front buffer.
788 *
789 * This is used in the DRI2 case to detect that glFlush should also copy
790 * the contents of the fake front buffer to the real front buffer.
791 */
792 bool front_buffer_dirty;
793
794 /** Framerate throttling: @{ */
795 struct brw_bo *throttle_batch[2];
796
797 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
798 * frame of rendering to complete. This gives a very precise cap to the
799 * latency between input and output such that rendering never gets more
800 * than a frame behind the user. (With the caveat that we technically are
801 * not using the SwapBuffers itself as a barrier but the first batch
802 * submitted afterwards, which may be immediately prior to the next
803 * SwapBuffers.)
804 */
805 bool need_swap_throttle;
806
807 /** General throttling, not caught by throttling between SwapBuffers */
808 bool need_flush_throttle;
809 /** @} */
810
811 GLuint stats_wm;
812
813 /**
814 * drirc options:
815 * @{
816 */
817 bool no_rast;
818 bool always_flush_batch;
819 bool always_flush_cache;
820 bool disable_throttling;
821 bool precompile;
822 bool dual_color_blend_by_location;
823
824 driOptionCache optionCache;
825 /** @} */
826
827 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
828
829 GLenum reduced_primitive;
830
831 /**
832 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
833 * variable is set, this is the flag indicating to do expensive work that
834 * might lead to a perf_debug() call.
835 */
836 bool perf_debug;
837
838 uint64_t max_gtt_map_object_size;
839
840 bool has_hiz;
841 bool has_separate_stencil;
842 bool has_swizzling;
843
844 /** Derived stencil states. */
845 bool stencil_enabled;
846 bool stencil_two_sided;
847 bool stencil_write_enabled;
848 /** Derived polygon state. */
849 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
850
851 struct isl_device isl_dev;
852
853 struct blorp_context blorp;
854
855 GLuint NewGLState;
856 struct {
857 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
858 } state;
859
860 enum brw_pipeline last_pipeline;
861
862 struct brw_cache cache;
863
864 /* Whether a meta-operation is in progress. */
865 bool meta_in_progress;
866
867 /* Whether the last depth/stencil packets were both NULL. */
868 bool no_depth_or_stencil;
869
870 /* The last PMA stall bits programmed. */
871 uint32_t pma_stall_bits;
872
873 struct {
874 struct {
875 /**
876 * Either the value of gl_BaseVertex for indexed draw calls or the
877 * value of the argument <first> for non-indexed draw calls for the
878 * current _mesa_prim.
879 */
880 int firstvertex;
881
882 /** The value of gl_BaseInstance for the current _mesa_prim. */
883 int gl_baseinstance;
884 } params;
885
886 /**
887 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
888 * point to the indirect buffer for indirect draw calls.
889 */
890 struct brw_bo *draw_params_bo;
891 uint32_t draw_params_offset;
892
893 struct {
894 /**
895 * The value of gl_DrawID for the current _mesa_prim. This always comes
896 * in from it's own vertex buffer since it's not part of the indirect
897 * draw parameters.
898 */
899 int gl_drawid;
900
901 /**
902 * Stores if the current _mesa_prim is an indexed or non-indexed draw
903 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
904 * and is_indexed_draw.
905 */
906 int is_indexed_draw;
907 } derived_params;
908
909 /**
910 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
911 * parameters that are not present in the indirect buffer. They will go in
912 * their own vertex element.
913 */
914 struct brw_bo *derived_draw_params_bo;
915 uint32_t derived_draw_params_offset;
916
917 /**
918 * Pointer to the the buffer storing the indirect draw parameters. It
919 * currently only stores the number of requested draw calls but more
920 * parameters could potentially be added.
921 */
922 struct brw_bo *draw_params_count_bo;
923 uint32_t draw_params_count_offset;
924 } draw;
925
926 struct {
927 /**
928 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
929 * an indirect call, and num_work_groups_offset is valid. Otherwise,
930 * num_work_groups is set based on glDispatchCompute.
931 */
932 struct brw_bo *num_work_groups_bo;
933 GLintptr num_work_groups_offset;
934 const GLuint *num_work_groups;
935 } compute;
936
937 struct {
938 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
939 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
940
941 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
942 GLuint nr_enabled;
943 GLuint nr_buffers;
944
945 /* Summary of size and varying of active arrays, so we can check
946 * for changes to this state:
947 */
948 bool index_bounds_valid;
949 unsigned int min_index, max_index;
950
951 /* Offset from start of vertex buffer so we can avoid redefining
952 * the same VB packed over and over again.
953 */
954 unsigned int start_vertex_bias;
955
956 /**
957 * Certain vertex attribute formats aren't natively handled by the
958 * hardware and require special VS code to fix up their values.
959 *
960 * These bitfields indicate which workarounds are needed.
961 */
962 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
963
964 /* High bits of the last seen vertex buffer address (for workarounds). */
965 uint16_t last_bo_high_bits[33];
966 } vb;
967
968 struct {
969 /**
970 * Index buffer for this draw_prims call.
971 *
972 * Updates are signaled by BRW_NEW_INDICES.
973 */
974 const struct _mesa_index_buffer *ib;
975
976 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
977 struct brw_bo *bo;
978 uint32_t size;
979 unsigned index_size;
980
981 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
982 * avoid re-uploading the IB packet over and over if we're actually
983 * referencing the same index buffer.
984 */
985 unsigned int start_vertex_offset;
986
987 /* High bits of the last seen index buffer address (for workarounds). */
988 uint16_t last_bo_high_bits;
989 } ib;
990
991 /* Active vertex program:
992 */
993 struct gl_program *programs[MESA_SHADER_STAGES];
994
995 /**
996 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
997 * that we don't have to reemit that state every time we change FBOs.
998 */
999 unsigned int num_samples;
1000
1001 /* BRW_NEW_URB_ALLOCATIONS:
1002 */
1003 struct {
1004 GLuint vsize; /* vertex size plus header in urb registers */
1005 GLuint gsize; /* GS output size in urb registers */
1006 GLuint hsize; /* Tessellation control output size in urb registers */
1007 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1008 GLuint csize; /* constant buffer size in urb registers */
1009 GLuint sfsize; /* setup data size in urb registers */
1010
1011 bool constrained;
1012
1013 GLuint nr_vs_entries;
1014 GLuint nr_hs_entries;
1015 GLuint nr_ds_entries;
1016 GLuint nr_gs_entries;
1017 GLuint nr_clip_entries;
1018 GLuint nr_sf_entries;
1019 GLuint nr_cs_entries;
1020
1021 GLuint vs_start;
1022 GLuint hs_start;
1023 GLuint ds_start;
1024 GLuint gs_start;
1025 GLuint clip_start;
1026 GLuint sf_start;
1027 GLuint cs_start;
1028 /**
1029 * URB size in the current configuration. The units this is expressed
1030 * in are somewhat inconsistent, see gen_device_info::urb::size.
1031 *
1032 * FINISHME: Represent the URB size consistently in KB on all platforms.
1033 */
1034 GLuint size;
1035
1036 /* True if the most recently sent _3DSTATE_URB message allocated
1037 * URB space for the GS.
1038 */
1039 bool gs_present;
1040
1041 /* True if the most recently sent _3DSTATE_URB message allocated
1042 * URB space for the HS and DS.
1043 */
1044 bool tess_present;
1045 } urb;
1046
1047
1048 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1049 struct {
1050 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1051 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1052 GLuint clip_start;
1053 GLuint clip_size;
1054 GLuint vs_start;
1055 GLuint vs_size;
1056 GLuint total_size;
1057
1058 /**
1059 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1060 * for upload to the CURBE.
1061 */
1062 struct brw_bo *curbe_bo;
1063 /** Offset within curbe_bo of space for current curbe entry */
1064 GLuint curbe_offset;
1065 } curbe;
1066
1067 /**
1068 * Layout of vertex data exiting the geometry portion of the pipleine.
1069 * This comes from the last enabled shader stage (GS, DS, or VS).
1070 *
1071 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1072 */
1073 struct brw_vue_map vue_map_geom_out;
1074
1075 struct {
1076 struct brw_stage_state base;
1077 } vs;
1078
1079 struct {
1080 struct brw_stage_state base;
1081 } tcs;
1082
1083 struct {
1084 struct brw_stage_state base;
1085 } tes;
1086
1087 struct {
1088 struct brw_stage_state base;
1089
1090 /**
1091 * True if the 3DSTATE_GS command most recently emitted to the 3D
1092 * pipeline enabled the GS; false otherwise.
1093 */
1094 bool enabled;
1095 } gs;
1096
1097 struct {
1098 struct brw_ff_gs_prog_data *prog_data;
1099
1100 bool prog_active;
1101 /** Offset in the program cache to the CLIP program pre-gen6 */
1102 uint32_t prog_offset;
1103 uint32_t state_offset;
1104
1105 uint32_t bind_bo_offset;
1106 /**
1107 * Surface offsets for the binding table. We only need surfaces to
1108 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1109 * need in this case.
1110 */
1111 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1112 } ff_gs;
1113
1114 struct {
1115 struct brw_clip_prog_data *prog_data;
1116
1117 /** Offset in the program cache to the CLIP program pre-gen6 */
1118 uint32_t prog_offset;
1119
1120 /* Offset in the batch to the CLIP state on pre-gen6. */
1121 uint32_t state_offset;
1122
1123 /* As of gen6, this is the offset in the batch to the CLIP VP,
1124 * instead of vp_bo.
1125 */
1126 uint32_t vp_offset;
1127
1128 /**
1129 * The number of viewports to use. If gl_ViewportIndex is written,
1130 * we can have up to ctx->Const.MaxViewports viewports. If not,
1131 * the viewport index is always 0, so we can only emit one.
1132 */
1133 uint8_t viewport_count;
1134 } clip;
1135
1136
1137 struct {
1138 struct brw_sf_prog_data *prog_data;
1139
1140 /** Offset in the program cache to the CLIP program pre-gen6 */
1141 uint32_t prog_offset;
1142 uint32_t state_offset;
1143 uint32_t vp_offset;
1144 } sf;
1145
1146 struct {
1147 struct brw_stage_state base;
1148
1149 /**
1150 * Buffer object used in place of multisampled null render targets on
1151 * Gen6. See brw_emit_null_surface_state().
1152 */
1153 struct brw_bo *multisampled_null_render_target_bo;
1154
1155 float offset_clamp;
1156 } wm;
1157
1158 struct {
1159 struct brw_stage_state base;
1160 } cs;
1161
1162 struct {
1163 uint32_t state_offset;
1164 uint32_t blend_state_offset;
1165 uint32_t depth_stencil_state_offset;
1166 uint32_t vp_offset;
1167 } cc;
1168
1169 struct {
1170 struct brw_query_object *obj;
1171 bool begin_emitted;
1172 } query;
1173
1174 struct {
1175 enum brw_predicate_state state;
1176 bool supported;
1177 } predicate;
1178
1179 struct {
1180 /* Variables referenced in the XML meta data for OA performance
1181 * counters, e.g in the normalization equations.
1182 *
1183 * All uint64_t for consistent operand types in generated code
1184 */
1185 struct {
1186 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1187 uint64_t n_eus; /** $EuCoresTotalCount */
1188 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1189 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1190 uint64_t eu_threads_count; /** $EuThreadsCount */
1191 uint64_t slice_mask; /** $SliceMask */
1192 uint64_t subslice_mask; /** $SubsliceMask */
1193 uint64_t gt_min_freq; /** $GpuMinFrequency */
1194 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1195 uint64_t revision; /** $SkuRevisionId */
1196 } sys_vars;
1197
1198 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1199 * to cross-reference with the GUIDs of configs advertised by the
1200 * kernel at runtime
1201 */
1202 struct hash_table *oa_metrics_table;
1203
1204 /* Location of the device's sysfs entry. */
1205 char sysfs_dev_dir[256];
1206
1207 struct brw_perf_query_info *queries;
1208 int n_queries;
1209
1210 /* The i915 perf stream we open to setup + enable the OA counters */
1211 int oa_stream_fd;
1212
1213 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1214 * report counter snapshots for a specific counter set/profile in a
1215 * specific layout/format so we can only start OA queries that are
1216 * compatible with the currently open fd...
1217 */
1218 int current_oa_metrics_set_id;
1219 int current_oa_format;
1220
1221 /* List of buffers containing OA reports */
1222 struct exec_list sample_buffers;
1223
1224 /* Cached list of empty sample buffers */
1225 struct exec_list free_sample_buffers;
1226
1227 int n_active_oa_queries;
1228 int n_active_pipeline_stats_queries;
1229
1230 /* The number of queries depending on running OA counters which
1231 * extends beyond brw_end_perf_query() since we need to wait until
1232 * the last MI_RPC command has parsed by the GPU.
1233 *
1234 * Accurate accounting is important here as emitting an
1235 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1236 * effectively hang the gpu.
1237 */
1238 int n_oa_users;
1239
1240 /* To help catch an spurious problem with the hardware or perf
1241 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1242 * with a unique ID that we can explicitly check for...
1243 */
1244 int next_query_start_report_id;
1245
1246 /**
1247 * An array of queries whose results haven't yet been assembled
1248 * based on the data in buffer objects.
1249 *
1250 * These may be active, or have already ended. However, the
1251 * results have not been requested.
1252 */
1253 struct brw_perf_query_object **unaccumulated;
1254 int unaccumulated_elements;
1255 int unaccumulated_array_size;
1256
1257 /* The total number of query objects so we can relinquish
1258 * our exclusive access to perf if the application deletes
1259 * all of its objects. (NB: We only disable perf while
1260 * there are no active queries)
1261 */
1262 int n_query_instances;
1263 } perfquery;
1264
1265 int num_atoms[BRW_NUM_PIPELINES];
1266 const struct brw_tracked_state render_atoms[76];
1267 const struct brw_tracked_state compute_atoms[11];
1268
1269 const enum isl_format *mesa_to_isl_render_format;
1270 const bool *mesa_format_supports_render;
1271
1272 /* PrimitiveRestart */
1273 struct {
1274 bool in_progress;
1275 bool enable_cut_index;
1276 } prim_restart;
1277
1278 /** Computed depth/stencil/hiz state from the current attached
1279 * renderbuffers, valid only during the drawing state upload loop after
1280 * brw_workaround_depthstencil_alignment().
1281 */
1282 struct {
1283 /* Inter-tile (page-aligned) byte offsets. */
1284 uint32_t depth_offset;
1285 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1286 * used for Gen < 6.
1287 */
1288 uint32_t tile_x, tile_y;
1289 } depthstencil;
1290
1291 uint32_t num_instances;
1292 int basevertex;
1293 int baseinstance;
1294
1295 struct {
1296 const struct gen_l3_config *config;
1297 } l3;
1298
1299 struct {
1300 struct brw_bo *bo;
1301 const char **names;
1302 int *ids;
1303 enum shader_time_shader_type *types;
1304 struct shader_times *cumulative;
1305 int num_entries;
1306 int max_entries;
1307 double report_time;
1308 } shader_time;
1309
1310 struct brw_fast_clear_state *fast_clear_state;
1311
1312 /* Array of aux usages to use for drawing. Aux usage for render targets is
1313 * a bit more complex than simply calling a single function so we need some
1314 * way of passing it form brw_draw.c to surface state setup.
1315 */
1316 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1317
1318 __DRIcontext *driContext;
1319 struct intel_screen *screen;
1320 };
1321
1322 /* brw_clear.c */
1323 extern void intelInitClearFuncs(struct dd_function_table *functions);
1324
1325 /*======================================================================
1326 * brw_context.c
1327 */
1328 extern const char *const brw_vendor_string;
1329
1330 extern const char *
1331 brw_get_renderer_string(const struct intel_screen *screen);
1332
1333 enum {
1334 DRI_CONF_BO_REUSE_DISABLED,
1335 DRI_CONF_BO_REUSE_ALL
1336 };
1337
1338 void intel_update_renderbuffers(__DRIcontext *context,
1339 __DRIdrawable *drawable);
1340 void intel_prepare_render(struct brw_context *brw);
1341
1342 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1343 bool *draw_aux_buffer_disabled);
1344
1345 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1346 __DRIdrawable *drawable);
1347
1348 GLboolean brwCreateContext(gl_api api,
1349 const struct gl_config *mesaVis,
1350 __DRIcontext *driContextPriv,
1351 const struct __DriverContextConfig *ctx_config,
1352 unsigned *error,
1353 void *sharedContextPrivate);
1354
1355 /*======================================================================
1356 * brw_misc_state.c
1357 */
1358 void
1359 brw_meta_resolve_color(struct brw_context *brw,
1360 struct intel_mipmap_tree *mt);
1361
1362 /*======================================================================
1363 * brw_misc_state.c
1364 */
1365 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1366 GLbitfield clear_mask);
1367
1368 /* brw_object_purgeable.c */
1369 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1370
1371 /*======================================================================
1372 * brw_queryobj.c
1373 */
1374 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1375 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1376 void brw_emit_query_begin(struct brw_context *brw);
1377 void brw_emit_query_end(struct brw_context *brw);
1378 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1379 bool brw_is_query_pipelined(struct brw_query_object *query);
1380 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1381 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1382 uint64_t time0, uint64_t time1);
1383
1384 /** gen6_queryobj.c */
1385 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1386 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1387 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1388
1389 /** hsw_queryobj.c */
1390 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1391 struct brw_query_object *query,
1392 int count);
1393 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1394
1395 /** brw_conditional_render.c */
1396 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1397 bool brw_check_conditional_render(struct brw_context *brw);
1398
1399 /** intel_batchbuffer.c */
1400 void brw_load_register_mem(struct brw_context *brw,
1401 uint32_t reg,
1402 struct brw_bo *bo,
1403 uint32_t offset);
1404 void brw_load_register_mem64(struct brw_context *brw,
1405 uint32_t reg,
1406 struct brw_bo *bo,
1407 uint32_t offset);
1408 void brw_store_register_mem32(struct brw_context *brw,
1409 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1410 void brw_store_register_mem64(struct brw_context *brw,
1411 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1412 void brw_load_register_imm32(struct brw_context *brw,
1413 uint32_t reg, uint32_t imm);
1414 void brw_load_register_imm64(struct brw_context *brw,
1415 uint32_t reg, uint64_t imm);
1416 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1417 uint32_t dest);
1418 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1419 uint32_t dest);
1420 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1421 uint32_t offset, uint32_t imm);
1422 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1423 uint32_t offset, uint64_t imm);
1424
1425 /*======================================================================
1426 * intel_tex_validate.c
1427 */
1428 void brw_validate_textures( struct brw_context *brw );
1429
1430
1431 /*======================================================================
1432 * brw_program.c
1433 */
1434 static inline bool
1435 key_debug(struct brw_context *brw, const char *name, int a, int b)
1436 {
1437 if (a != b) {
1438 perf_debug(" %s %d->%d\n", name, a, b);
1439 return true;
1440 }
1441 return false;
1442 }
1443
1444 void brwInitFragProgFuncs( struct dd_function_table *functions );
1445
1446 void brw_get_scratch_bo(struct brw_context *brw,
1447 struct brw_bo **scratch_bo, int size);
1448 void brw_alloc_stage_scratch(struct brw_context *brw,
1449 struct brw_stage_state *stage_state,
1450 unsigned per_thread_size);
1451 void brw_init_shader_time(struct brw_context *brw);
1452 int brw_get_shader_time_index(struct brw_context *brw,
1453 struct gl_program *prog,
1454 enum shader_time_shader_type type,
1455 bool is_glsl_sh);
1456 void brw_collect_and_report_shader_time(struct brw_context *brw);
1457 void brw_destroy_shader_time(struct brw_context *brw);
1458
1459 /* brw_urb.c
1460 */
1461 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1462 unsigned vsize, unsigned sfsize);
1463 void brw_upload_urb_fence(struct brw_context *brw);
1464
1465 /* brw_curbe.c
1466 */
1467 void brw_upload_cs_urb_state(struct brw_context *brw);
1468
1469 /* brw_vs.c */
1470 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1471
1472 /* brw_draw_upload.c */
1473 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1474 const struct gl_array_attributes *glattr);
1475
1476 static inline unsigned
1477 brw_get_index_type(unsigned index_size)
1478 {
1479 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1480 * respectively.
1481 */
1482 return index_size >> 1;
1483 }
1484
1485 void brw_prepare_vertices(struct brw_context *brw);
1486
1487 /* brw_wm_surface_state.c */
1488 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1489 unsigned unit,
1490 uint32_t *surf_offset);
1491 void
1492 brw_update_sol_surface(struct brw_context *brw,
1493 struct gl_buffer_object *buffer_obj,
1494 uint32_t *out_offset, unsigned num_vector_components,
1495 unsigned stride_dwords, unsigned offset_dwords);
1496 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1497 struct brw_stage_state *stage_state,
1498 struct brw_stage_prog_data *prog_data);
1499 void brw_upload_image_surfaces(struct brw_context *brw,
1500 const struct gl_program *prog,
1501 struct brw_stage_state *stage_state,
1502 struct brw_stage_prog_data *prog_data);
1503
1504 /* brw_surface_formats.c */
1505 void intel_screen_init_surface_formats(struct intel_screen *screen);
1506 void brw_init_surface_formats(struct brw_context *brw);
1507 bool brw_render_target_supported(struct brw_context *brw,
1508 struct gl_renderbuffer *rb);
1509 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1510
1511 /* brw_performance_query.c */
1512 void brw_init_performance_queries(struct brw_context *brw);
1513
1514 /* intel_extensions.c */
1515 extern void intelInitExtensions(struct gl_context *ctx);
1516
1517 /* intel_state.c */
1518 extern int intel_translate_shadow_compare_func(GLenum func);
1519 extern int intel_translate_compare_func(GLenum func);
1520 extern int intel_translate_stencil_op(GLenum op);
1521
1522 /* brw_sync.c */
1523 void brw_init_syncobj_functions(struct dd_function_table *functions);
1524
1525 /* gen6_sol.c */
1526 struct gl_transform_feedback_object *
1527 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1528 void
1529 brw_delete_transform_feedback(struct gl_context *ctx,
1530 struct gl_transform_feedback_object *obj);
1531 void
1532 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1533 struct gl_transform_feedback_object *obj);
1534 void
1535 brw_end_transform_feedback(struct gl_context *ctx,
1536 struct gl_transform_feedback_object *obj);
1537 void
1538 brw_pause_transform_feedback(struct gl_context *ctx,
1539 struct gl_transform_feedback_object *obj);
1540 void
1541 brw_resume_transform_feedback(struct gl_context *ctx,
1542 struct gl_transform_feedback_object *obj);
1543 void
1544 brw_save_primitives_written_counters(struct brw_context *brw,
1545 struct brw_transform_feedback_object *obj);
1546 GLsizei
1547 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1548 struct gl_transform_feedback_object *obj,
1549 GLuint stream);
1550
1551 /* gen7_sol_state.c */
1552 void
1553 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1554 struct gl_transform_feedback_object *obj);
1555 void
1556 gen7_end_transform_feedback(struct gl_context *ctx,
1557 struct gl_transform_feedback_object *obj);
1558 void
1559 gen7_pause_transform_feedback(struct gl_context *ctx,
1560 struct gl_transform_feedback_object *obj);
1561 void
1562 gen7_resume_transform_feedback(struct gl_context *ctx,
1563 struct gl_transform_feedback_object *obj);
1564
1565 /* hsw_sol.c */
1566 void
1567 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1568 struct gl_transform_feedback_object *obj);
1569 void
1570 hsw_end_transform_feedback(struct gl_context *ctx,
1571 struct gl_transform_feedback_object *obj);
1572 void
1573 hsw_pause_transform_feedback(struct gl_context *ctx,
1574 struct gl_transform_feedback_object *obj);
1575 void
1576 hsw_resume_transform_feedback(struct gl_context *ctx,
1577 struct gl_transform_feedback_object *obj);
1578
1579 /* brw_blorp_blit.cpp */
1580 GLbitfield
1581 brw_blorp_framebuffer(struct brw_context *brw,
1582 struct gl_framebuffer *readFb,
1583 struct gl_framebuffer *drawFb,
1584 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1585 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1586 GLbitfield mask, GLenum filter);
1587
1588 bool
1589 brw_blorp_copytexsubimage(struct brw_context *brw,
1590 struct gl_renderbuffer *src_rb,
1591 struct gl_texture_image *dst_image,
1592 int slice,
1593 int srcX0, int srcY0,
1594 int dstX0, int dstY0,
1595 int width, int height);
1596
1597 /* brw_generate_mipmap.c */
1598 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1599 struct gl_texture_object *tex_obj);
1600
1601 void
1602 gen6_get_sample_position(struct gl_context *ctx,
1603 struct gl_framebuffer *fb,
1604 GLuint index,
1605 GLfloat *result);
1606 void
1607 gen6_set_sample_maps(struct gl_context *ctx);
1608
1609 /* gen8_multisample_state.c */
1610 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1611
1612 /* gen7_urb.c */
1613 void
1614 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1615 unsigned hs_size, unsigned ds_size,
1616 unsigned gs_size, unsigned fs_size);
1617
1618 void
1619 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1620 bool gs_present, unsigned gs_size);
1621 void
1622 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1623 bool gs_present, bool tess_present);
1624
1625 /* brw_reset.c */
1626 extern GLenum
1627 brw_get_graphics_reset_status(struct gl_context *ctx);
1628 void
1629 brw_check_for_reset(struct brw_context *brw);
1630
1631 /* brw_compute.c */
1632 extern void
1633 brw_init_compute_functions(struct dd_function_table *functions);
1634
1635 /* brw_program_binary.c */
1636 extern void
1637 brw_program_binary_init(unsigned device_id);
1638 extern void
1639 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1640 extern void
1641 brw_deserialize_program_binary(struct gl_context *ctx,
1642 struct gl_shader_program *shProg,
1643 struct gl_program *prog);
1644 void
1645 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1646 void
1647 brw_program_deserialize_driver_blob(struct gl_context *ctx,
1648 struct gl_program *prog,
1649 gl_shader_stage stage);
1650
1651 /*======================================================================
1652 * Inline conversion functions. These are better-typed than the
1653 * macros used previously:
1654 */
1655 static inline struct brw_context *
1656 brw_context( struct gl_context *ctx )
1657 {
1658 return (struct brw_context *)ctx;
1659 }
1660
1661 static inline struct brw_program *
1662 brw_program(struct gl_program *p)
1663 {
1664 return (struct brw_program *) p;
1665 }
1666
1667 static inline const struct brw_program *
1668 brw_program_const(const struct gl_program *p)
1669 {
1670 return (const struct brw_program *) p;
1671 }
1672
1673 static inline bool
1674 brw_depth_writes_enabled(const struct brw_context *brw)
1675 {
1676 const struct gl_context *ctx = &brw->ctx;
1677
1678 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1679 * because it would just overwrite the existing depth value with itself.
1680 *
1681 * These bonus depth writes not only use bandwidth, but they also can
1682 * prevent early depth processing. For example, if the pixel shader
1683 * discards, the hardware must invoke the to determine whether or not
1684 * to do the depth write. If writes are disabled, we may still be able
1685 * to do the depth test before the shader, and skip the shader execution.
1686 *
1687 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1688 * a programming note saying to disable depth writes for EQUAL.
1689 */
1690 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1691 }
1692
1693 void
1694 brw_emit_depthbuffer(struct brw_context *brw);
1695
1696 uint32_t get_hw_prim_for_gl_prim(int mode);
1697
1698 void
1699 gen6_upload_push_constants(struct brw_context *brw,
1700 const struct gl_program *prog,
1701 const struct brw_stage_prog_data *prog_data,
1702 struct brw_stage_state *stage_state);
1703
1704 bool
1705 gen9_use_linear_1d_layout(const struct brw_context *brw,
1706 const struct intel_mipmap_tree *mt);
1707
1708 /* brw_queryformat.c */
1709 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1710 GLenum internalFormat, GLenum pname,
1711 GLint *params);
1712
1713 #ifdef __cplusplus
1714 }
1715 #endif
1716
1717 #endif