i965: Move clip program compilation to the compiler
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50 #include "intel_resolve_map.h"
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 /* Glossary:
56 *
57 * URB - uniform resource buffer. A mid-sized buffer which is
58 * partitioned between the fixed function units and used for passing
59 * values (vertices, primitives, constants) between them.
60 *
61 * CURBE - constant URB entry. An urb region (entry) used to hold
62 * constant values which the fixed function units can be instructed to
63 * preload into the GRF when spawning a thread.
64 *
65 * VUE - vertex URB entry. An urb entry holding a vertex and usually
66 * a vertex header. The header contains control information and
67 * things like primitive type, Begin/end flags and clip codes.
68 *
69 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
70 * unit holding rasterization and interpolation parameters.
71 *
72 * GRF - general register file. One of several register files
73 * addressable by programmed threads. The inputs (r0, payload, curbe,
74 * urb) of the thread are preloaded to this area before the thread is
75 * spawned. The registers are individually 8 dwords wide and suitable
76 * for general usage. Registers holding thread input values are not
77 * special and may be overwritten.
78 *
79 * MRF - message register file. Threads communicate (and terminate)
80 * by sending messages. Message parameters are placed in contiguous
81 * MRF registers. All program output is via these messages. URB
82 * entries are populated by sending a message to the shared URB
83 * function containing the new data, together with a control word,
84 * often an unmodified copy of R0.
85 *
86 * R0 - GRF register 0. Typically holds control information used when
87 * sending messages to other threads.
88 *
89 * EU or GEN4 EU: The name of the programmable subsystem of the
90 * i965 hardware. Threads are executed by the EU, the registers
91 * described above are part of the EU architecture.
92 *
93 * Fixed function units:
94 *
95 * CS - Command streamer. Notional first unit, little software
96 * interaction. Holds the URB entries used for constant data, ie the
97 * CURBEs.
98 *
99 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
100 * this unit is responsible for pulling vertices out of vertex buffers
101 * in vram and injecting them into the processing pipe as VUEs. If
102 * enabled, it first passes them to a VS thread which is a good place
103 * for the driver to implement any active vertex shader.
104 *
105 * HS - Hull Shader (Tessellation Control Shader)
106 *
107 * TE - Tessellation Engine (Tessellation Primitive Generation)
108 *
109 * DS - Domain Shader (Tessellation Evaluation Shader)
110 *
111 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
112 * enabled, incoming strips etc are passed to GS threads in individual
113 * line/triangle/point units. The GS thread may perform arbitary
114 * computation and emit whatever primtives with whatever vertices it
115 * chooses. This makes GS an excellent place to implement GL's
116 * unfilled polygon modes, though of course it is capable of much
117 * more. Additionally, GS is used to translate away primitives not
118 * handled by latter units, including Quads and Lineloops.
119 *
120 * CS - Clipper. Mesa's clipping algorithms are imported to run on
121 * this unit. The fixed function part performs cliptesting against
122 * the 6 fixed clipplanes and makes descisions on whether or not the
123 * incoming primitive needs to be passed to a thread for clipping.
124 * User clip planes are handled via cooperation with the VS thread.
125 *
126 * SF - Strips Fans or Setup: Triangles are prepared for
127 * rasterization. Interpolation coefficients are calculated.
128 * Flatshading and two-side lighting usually performed here.
129 *
130 * WM - Windower. Interpolation of vertex attributes performed here.
131 * Fragment shader implemented here. SIMD aspects of EU taken full
132 * advantage of, as pixels are processed in blocks of 16.
133 *
134 * CC - Color Calculator. No EU threads associated with this unit.
135 * Handles blending and (presumably) depth and stencil testing.
136 */
137
138 struct brw_context;
139 struct brw_inst;
140 struct brw_vs_prog_key;
141 struct brw_vue_prog_key;
142 struct brw_wm_prog_key;
143 struct brw_wm_prog_data;
144 struct brw_cs_prog_key;
145 struct brw_cs_prog_data;
146
147 enum brw_pipeline {
148 BRW_RENDER_PIPELINE,
149 BRW_COMPUTE_PIPELINE,
150
151 BRW_NUM_PIPELINES
152 };
153
154 enum brw_cache_id {
155 BRW_CACHE_FS_PROG,
156 BRW_CACHE_BLORP_PROG,
157 BRW_CACHE_SF_PROG,
158 BRW_CACHE_VS_PROG,
159 BRW_CACHE_FF_GS_PROG,
160 BRW_CACHE_GS_PROG,
161 BRW_CACHE_TCS_PROG,
162 BRW_CACHE_TES_PROG,
163 BRW_CACHE_CLIP_PROG,
164 BRW_CACHE_CS_PROG,
165
166 BRW_MAX_CACHE
167 };
168
169 enum brw_state_id {
170 /* brw_cache_ids must come first - see brw_program_cache.c */
171 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
172 BRW_STATE_FRAGMENT_PROGRAM,
173 BRW_STATE_GEOMETRY_PROGRAM,
174 BRW_STATE_TESS_PROGRAMS,
175 BRW_STATE_VERTEX_PROGRAM,
176 BRW_STATE_REDUCED_PRIMITIVE,
177 BRW_STATE_PATCH_PRIMITIVE,
178 BRW_STATE_PRIMITIVE,
179 BRW_STATE_CONTEXT,
180 BRW_STATE_PSP,
181 BRW_STATE_SURFACES,
182 BRW_STATE_BINDING_TABLE_POINTERS,
183 BRW_STATE_INDICES,
184 BRW_STATE_VERTICES,
185 BRW_STATE_DEFAULT_TESS_LEVELS,
186 BRW_STATE_BATCH,
187 BRW_STATE_INDEX_BUFFER,
188 BRW_STATE_VS_CONSTBUF,
189 BRW_STATE_TCS_CONSTBUF,
190 BRW_STATE_TES_CONSTBUF,
191 BRW_STATE_GS_CONSTBUF,
192 BRW_STATE_PROGRAM_CACHE,
193 BRW_STATE_STATE_BASE_ADDRESS,
194 BRW_STATE_VUE_MAP_GEOM_OUT,
195 BRW_STATE_TRANSFORM_FEEDBACK,
196 BRW_STATE_RASTERIZER_DISCARD,
197 BRW_STATE_STATS_WM,
198 BRW_STATE_UNIFORM_BUFFER,
199 BRW_STATE_ATOMIC_BUFFER,
200 BRW_STATE_IMAGE_UNITS,
201 BRW_STATE_META_IN_PROGRESS,
202 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
203 BRW_STATE_NUM_SAMPLES,
204 BRW_STATE_TEXTURE_BUFFER,
205 BRW_STATE_GEN4_UNIT_STATE,
206 BRW_STATE_CC_VP,
207 BRW_STATE_SF_VP,
208 BRW_STATE_CLIP_VP,
209 BRW_STATE_SAMPLER_STATE_TABLE,
210 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
211 BRW_STATE_COMPUTE_PROGRAM,
212 BRW_STATE_CS_WORK_GROUPS,
213 BRW_STATE_URB_SIZE,
214 BRW_STATE_CC_STATE,
215 BRW_STATE_BLORP,
216 BRW_STATE_VIEWPORT_COUNT,
217 BRW_STATE_CONSERVATIVE_RASTERIZATION,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
291 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
292 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
293 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
294 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
295 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
296 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
297 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
298 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
299 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
300 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
301 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
302 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
303 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
304 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
305 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
306 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
307 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
308
309 struct brw_state_flags {
310 /** State update flags signalled by mesa internals */
311 GLuint mesa;
312 /**
313 * State update flags signalled as the result of brw_tracked_state updates
314 */
315 uint64_t brw;
316 };
317
318
319 /** Subclass of Mesa program */
320 struct brw_program {
321 struct gl_program program;
322 GLuint id;
323
324 bool compiled_once;
325 };
326
327
328 struct brw_ff_gs_prog_data {
329 GLuint urb_read_length;
330 GLuint total_grf;
331
332 /**
333 * Gen6 transform feedback: Amount by which the streaming vertex buffer
334 * indices should be incremented each time the GS is invoked.
335 */
336 unsigned svbi_postincrement_value;
337 };
338
339 /** Number of texture sampler units */
340 #define BRW_MAX_TEX_UNIT 32
341
342 /** Max number of UBOs in a shader */
343 #define BRW_MAX_UBO 14
344
345 /** Max number of SSBOs in a shader */
346 #define BRW_MAX_SSBO 12
347
348 /** Max number of atomic counter buffer objects in a shader */
349 #define BRW_MAX_ABO 16
350
351 /** Max number of image uniforms in a shader */
352 #define BRW_MAX_IMAGES 32
353
354 /** Maximum number of actual buffers used for stream output */
355 #define BRW_MAX_SOL_BUFFERS 4
356
357 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
358 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
359 BRW_MAX_UBO + \
360 BRW_MAX_SSBO + \
361 BRW_MAX_ABO + \
362 BRW_MAX_IMAGES + \
363 2 + /* shader time, pull constants */ \
364 1 /* cs num work groups */)
365
366 struct brw_cache {
367 struct brw_context *brw;
368
369 struct brw_cache_item **items;
370 struct brw_bo *bo;
371 GLuint size, n_items;
372
373 uint32_t next_offset;
374 bool bo_used_by_gpu;
375 };
376
377 /* Considered adding a member to this struct to document which flags
378 * an update might raise so that ordering of the state atoms can be
379 * checked or derived at runtime. Dropped the idea in favor of having
380 * a debug mode where the state is monitored for flags which are
381 * raised that have already been tested against.
382 */
383 struct brw_tracked_state {
384 struct brw_state_flags dirty;
385 void (*emit)( struct brw_context *brw );
386 };
387
388 enum shader_time_shader_type {
389 ST_NONE,
390 ST_VS,
391 ST_TCS,
392 ST_TES,
393 ST_GS,
394 ST_FS8,
395 ST_FS16,
396 ST_CS,
397 };
398
399 struct brw_vertex_buffer {
400 /** Buffer object containing the uploaded vertex data */
401 struct brw_bo *bo;
402 uint32_t offset;
403 uint32_t size;
404 /** Byte stride between elements in the uploaded array */
405 GLuint stride;
406 GLuint step_rate;
407 };
408 struct brw_vertex_element {
409 const struct gl_vertex_array *glarray;
410
411 int buffer;
412 bool is_dual_slot;
413 /** Offset of the first element within the buffer object */
414 unsigned int offset;
415 };
416
417 struct brw_query_object {
418 struct gl_query_object Base;
419
420 /** Last query BO associated with this query. */
421 struct brw_bo *bo;
422
423 /** Last index in bo with query data for this object. */
424 int last_index;
425
426 /** True if we know the batch has been flushed since we ended the query. */
427 bool flushed;
428 };
429
430 enum brw_gpu_ring {
431 UNKNOWN_RING,
432 RENDER_RING,
433 BLT_RING,
434 };
435
436 struct intel_batchbuffer {
437 /** Current batchbuffer being queued up. */
438 struct brw_bo *bo;
439 /** Last BO submitted to the hardware. Used for glFinish(). */
440 struct brw_bo *last_bo;
441
442 #ifdef DEBUG
443 uint16_t emit, total;
444 #endif
445 uint16_t reserved_space;
446 uint32_t *map_next;
447 uint32_t *map;
448 uint32_t *cpu_map;
449 #define BATCH_SZ (8192*sizeof(uint32_t))
450
451 uint32_t state_batch_offset;
452 enum brw_gpu_ring ring;
453 bool needs_sol_reset;
454 bool state_base_address_emitted;
455
456 struct drm_i915_gem_relocation_entry *relocs;
457 int reloc_count;
458 int reloc_array_size;
459 /** The validation list */
460 struct drm_i915_gem_exec_object2 *exec_objects;
461 struct brw_bo **exec_bos;
462 int exec_count;
463 int exec_array_size;
464 /** The amount of aperture space (in bytes) used by all exec_bos */
465 int aperture_space;
466
467 struct {
468 uint32_t *map_next;
469 int reloc_count;
470 int exec_count;
471 } saved;
472
473 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
474 struct hash_table *state_batch_sizes;
475 };
476
477 #define BRW_MAX_XFB_STREAMS 4
478
479 struct brw_transform_feedback_object {
480 struct gl_transform_feedback_object base;
481
482 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
483 struct brw_bo *offset_bo;
484
485 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
486 bool zero_offsets;
487
488 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
489 GLenum primitive_mode;
490
491 /**
492 * The maximum number of vertices that we can write without overflowing
493 * any of the buffers currently being used for transform feedback.
494 */
495 unsigned max_index;
496
497 /**
498 * Count of primitives generated during this transform feedback operation.
499 * @{
500 */
501 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
502 struct brw_bo *prim_count_bo;
503 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
504 /** @} */
505
506 /**
507 * Number of vertices written between last Begin/EndTransformFeedback().
508 *
509 * Used to implement DrawTransformFeedback().
510 */
511 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
512 bool vertices_written_valid;
513 };
514
515 /**
516 * Data shared between each programmable stage in the pipeline (vs, gs, and
517 * wm).
518 */
519 struct brw_stage_state
520 {
521 gl_shader_stage stage;
522 struct brw_stage_prog_data *prog_data;
523
524 /**
525 * Optional scratch buffer used to store spilled register values and
526 * variably-indexed GRF arrays.
527 *
528 * The contents of this buffer are short-lived so the same memory can be
529 * re-used at will for multiple shader programs (executed by the same fixed
530 * function). However reusing a scratch BO for which shader invocations
531 * are still in flight with a per-thread scratch slot size other than the
532 * original can cause threads with different scratch slot size and FFTID
533 * (which may be executed in parallel depending on the shader stage and
534 * hardware generation) to map to an overlapping region of the scratch
535 * space, which can potentially lead to mutual scratch space corruption.
536 * For that reason if you borrow this scratch buffer you should only be
537 * using the slot size given by the \c per_thread_scratch member below,
538 * unless you're taking additional measures to synchronize thread execution
539 * across slot size changes.
540 */
541 struct brw_bo *scratch_bo;
542
543 /**
544 * Scratch slot size allocated for each thread in the buffer object given
545 * by \c scratch_bo.
546 */
547 uint32_t per_thread_scratch;
548
549 /** Offset in the program cache to the program */
550 uint32_t prog_offset;
551
552 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
553 uint32_t state_offset;
554
555 uint32_t push_const_offset; /* Offset in the batchbuffer */
556 int push_const_size; /* in 256-bit register increments */
557
558 /* Binding table: pointers to SURFACE_STATE entries. */
559 uint32_t bind_bo_offset;
560 uint32_t surf_offset[BRW_MAX_SURFACES];
561
562 /** SAMPLER_STATE count and table offset */
563 uint32_t sampler_count;
564 uint32_t sampler_offset;
565 };
566
567 enum brw_predicate_state {
568 /* The first two states are used if we can determine whether to draw
569 * without having to look at the values in the query object buffer. This
570 * will happen if there is no conditional render in progress, if the query
571 * object is already completed or if something else has already added
572 * samples to the preliminary result such as via a BLT command.
573 */
574 BRW_PREDICATE_STATE_RENDER,
575 BRW_PREDICATE_STATE_DONT_RENDER,
576 /* In this case whether to draw or not depends on the result of an
577 * MI_PREDICATE command so the predicate enable bit needs to be checked.
578 */
579 BRW_PREDICATE_STATE_USE_BIT
580 };
581
582 struct shader_times;
583
584 struct gen_l3_config;
585
586 enum brw_query_kind {
587 OA_COUNTERS,
588 PIPELINE_STATS
589 };
590
591 struct brw_perf_query_info
592 {
593 enum brw_query_kind kind;
594 const char *name;
595 const char *guid;
596 struct brw_perf_query_counter *counters;
597 int n_counters;
598 size_t data_size;
599
600 /* OA specific */
601 uint64_t oa_metrics_set_id;
602 int oa_format;
603
604 /* For indexing into the accumulator[] ... */
605 int gpu_time_offset;
606 int gpu_clock_offset;
607 int a_offset;
608 int b_offset;
609 int c_offset;
610 };
611
612 /**
613 * brw_context is derived from gl_context.
614 */
615 struct brw_context
616 {
617 struct gl_context ctx; /**< base class, must be first field */
618
619 struct
620 {
621 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
622 struct gl_renderbuffer *rb,
623 uint32_t flags, unsigned unit,
624 uint32_t surf_index);
625 void (*emit_null_surface_state)(struct brw_context *brw,
626 unsigned width,
627 unsigned height,
628 unsigned samples,
629 uint32_t *out_offset);
630
631 /**
632 * Send the appropriate state packets to configure depth, stencil, and
633 * HiZ buffers (i965+ only)
634 */
635 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
636 struct intel_mipmap_tree *depth_mt,
637 uint32_t depth_offset,
638 uint32_t depthbuffer_format,
639 uint32_t depth_surface_type,
640 struct intel_mipmap_tree *stencil_mt,
641 bool hiz, bool separate_stencil,
642 uint32_t width, uint32_t height,
643 uint32_t tile_x, uint32_t tile_y);
644
645 } vtbl;
646
647 struct brw_bufmgr *bufmgr;
648
649 uint32_t hw_ctx;
650
651 /** BO for post-sync nonzero writes for gen6 workaround. */
652 struct brw_bo *workaround_bo;
653 uint8_t pipe_controls_since_last_cs_stall;
654
655 /**
656 * Set of struct brw_bo * that have been rendered to within this batchbuffer
657 * and would need flushing before being used from another cache domain that
658 * isn't coherent with it (i.e. the sampler).
659 */
660 struct set *render_cache;
661
662 /**
663 * Number of resets observed in the system at context creation.
664 *
665 * This is tracked in the context so that we can determine that another
666 * reset has occurred.
667 */
668 uint32_t reset_count;
669
670 struct intel_batchbuffer batch;
671 bool no_batch_wrap;
672
673 struct {
674 struct brw_bo *bo;
675 uint32_t next_offset;
676 } upload;
677
678 /**
679 * Set if rendering has occurred to the drawable's front buffer.
680 *
681 * This is used in the DRI2 case to detect that glFlush should also copy
682 * the contents of the fake front buffer to the real front buffer.
683 */
684 bool front_buffer_dirty;
685
686 /** Framerate throttling: @{ */
687 struct brw_bo *throttle_batch[2];
688
689 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
690 * frame of rendering to complete. This gives a very precise cap to the
691 * latency between input and output such that rendering never gets more
692 * than a frame behind the user. (With the caveat that we technically are
693 * not using the SwapBuffers itself as a barrier but the first batch
694 * submitted afterwards, which may be immediately prior to the next
695 * SwapBuffers.)
696 */
697 bool need_swap_throttle;
698
699 /** General throttling, not caught by throttling between SwapBuffers */
700 bool need_flush_throttle;
701 /** @} */
702
703 GLuint stats_wm;
704
705 /**
706 * drirc options:
707 * @{
708 */
709 bool no_rast;
710 bool always_flush_batch;
711 bool always_flush_cache;
712 bool disable_throttling;
713 bool precompile;
714 bool dual_color_blend_by_location;
715
716 driOptionCache optionCache;
717 /** @} */
718
719 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
720
721 GLenum reduced_primitive;
722
723 /**
724 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
725 * variable is set, this is the flag indicating to do expensive work that
726 * might lead to a perf_debug() call.
727 */
728 bool perf_debug;
729
730 uint64_t max_gtt_map_object_size;
731
732 int gen;
733 int gt;
734
735 bool is_g4x;
736 bool is_baytrail;
737 bool is_haswell;
738 bool is_cherryview;
739 bool is_broxton;
740
741 bool has_hiz;
742 bool has_separate_stencil;
743 bool must_use_separate_stencil;
744 bool has_llc;
745 bool has_swizzling;
746 bool has_surface_tile_offset;
747 bool has_compr4;
748 bool has_negative_rhw_bug;
749 bool has_pln;
750 bool no_simd8;
751 bool use_rep_send;
752 bool use_resource_streamer;
753
754 /**
755 * Some versions of Gen hardware don't do centroid interpolation correctly
756 * on unlit pixels, causing incorrect values for derivatives near triangle
757 * edges. Enabling this flag causes the fragment shader to use
758 * non-centroid interpolation for unlit pixels, at the expense of two extra
759 * fragment shader instructions.
760 */
761 bool needs_unlit_centroid_workaround;
762
763 struct isl_device isl_dev;
764
765 struct blorp_context blorp;
766
767 GLuint NewGLState;
768 struct {
769 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
770 } state;
771
772 enum brw_pipeline last_pipeline;
773
774 struct brw_cache cache;
775
776 /** IDs for meta stencil blit shader programs. */
777 struct gl_shader_program *meta_stencil_blit_programs[2];
778
779 /* Whether a meta-operation is in progress. */
780 bool meta_in_progress;
781
782 /* Whether the last depth/stencil packets were both NULL. */
783 bool no_depth_or_stencil;
784
785 /* The last PMA stall bits programmed. */
786 uint32_t pma_stall_bits;
787
788 struct {
789 struct {
790 /** The value of gl_BaseVertex for the current _mesa_prim. */
791 int gl_basevertex;
792
793 /** The value of gl_BaseInstance for the current _mesa_prim. */
794 int gl_baseinstance;
795 } params;
796
797 /**
798 * Buffer and offset used for GL_ARB_shader_draw_parameters
799 * (for now, only gl_BaseVertex).
800 */
801 struct brw_bo *draw_params_bo;
802 uint32_t draw_params_offset;
803
804 /**
805 * The value of gl_DrawID for the current _mesa_prim. This always comes
806 * in from it's own vertex buffer since it's not part of the indirect
807 * draw parameters.
808 */
809 int gl_drawid;
810 struct brw_bo *draw_id_bo;
811 uint32_t draw_id_offset;
812 } draw;
813
814 struct {
815 /**
816 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
817 * an indirect call, and num_work_groups_offset is valid. Otherwise,
818 * num_work_groups is set based on glDispatchCompute.
819 */
820 struct brw_bo *num_work_groups_bo;
821 GLintptr num_work_groups_offset;
822 const GLuint *num_work_groups;
823 } compute;
824
825 struct {
826 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
827 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
828
829 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
830 GLuint nr_enabled;
831 GLuint nr_buffers;
832
833 /* Summary of size and varying of active arrays, so we can check
834 * for changes to this state:
835 */
836 bool index_bounds_valid;
837 unsigned int min_index, max_index;
838
839 /* Offset from start of vertex buffer so we can avoid redefining
840 * the same VB packed over and over again.
841 */
842 unsigned int start_vertex_bias;
843
844 /**
845 * Certain vertex attribute formats aren't natively handled by the
846 * hardware and require special VS code to fix up their values.
847 *
848 * These bitfields indicate which workarounds are needed.
849 */
850 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
851 } vb;
852
853 struct {
854 /**
855 * Index buffer for this draw_prims call.
856 *
857 * Updates are signaled by BRW_NEW_INDICES.
858 */
859 const struct _mesa_index_buffer *ib;
860
861 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
862 struct brw_bo *bo;
863 uint32_t size;
864 unsigned index_size;
865
866 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
867 * avoid re-uploading the IB packet over and over if we're actually
868 * referencing the same index buffer.
869 */
870 unsigned int start_vertex_offset;
871 } ib;
872
873 /* Active vertex program:
874 */
875 const struct gl_program *vertex_program;
876 const struct gl_program *geometry_program;
877 const struct gl_program *tess_ctrl_program;
878 const struct gl_program *tess_eval_program;
879 const struct gl_program *fragment_program;
880 const struct gl_program *compute_program;
881
882 /**
883 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
884 * that we don't have to reemit that state every time we change FBOs.
885 */
886 int num_samples;
887
888 /* BRW_NEW_URB_ALLOCATIONS:
889 */
890 struct {
891 GLuint vsize; /* vertex size plus header in urb registers */
892 GLuint gsize; /* GS output size in urb registers */
893 GLuint hsize; /* Tessellation control output size in urb registers */
894 GLuint dsize; /* Tessellation evaluation output size in urb registers */
895 GLuint csize; /* constant buffer size in urb registers */
896 GLuint sfsize; /* setup data size in urb registers */
897
898 bool constrained;
899
900 GLuint nr_vs_entries;
901 GLuint nr_hs_entries;
902 GLuint nr_ds_entries;
903 GLuint nr_gs_entries;
904 GLuint nr_clip_entries;
905 GLuint nr_sf_entries;
906 GLuint nr_cs_entries;
907
908 GLuint vs_start;
909 GLuint hs_start;
910 GLuint ds_start;
911 GLuint gs_start;
912 GLuint clip_start;
913 GLuint sf_start;
914 GLuint cs_start;
915 /**
916 * URB size in the current configuration. The units this is expressed
917 * in are somewhat inconsistent, see gen_device_info::urb::size.
918 *
919 * FINISHME: Represent the URB size consistently in KB on all platforms.
920 */
921 GLuint size;
922
923 /* True if the most recently sent _3DSTATE_URB message allocated
924 * URB space for the GS.
925 */
926 bool gs_present;
927
928 /* True if the most recently sent _3DSTATE_URB message allocated
929 * URB space for the HS and DS.
930 */
931 bool tess_present;
932 } urb;
933
934
935 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
936 struct {
937 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
938 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
939 GLuint clip_start;
940 GLuint clip_size;
941 GLuint vs_start;
942 GLuint vs_size;
943 GLuint total_size;
944
945 /**
946 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
947 * for upload to the CURBE.
948 */
949 struct brw_bo *curbe_bo;
950 /** Offset within curbe_bo of space for current curbe entry */
951 GLuint curbe_offset;
952 } curbe;
953
954 /**
955 * Layout of vertex data exiting the geometry portion of the pipleine.
956 * This comes from the last enabled shader stage (GS, DS, or VS).
957 *
958 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
959 */
960 struct brw_vue_map vue_map_geom_out;
961
962 struct {
963 struct brw_stage_state base;
964 } vs;
965
966 struct {
967 struct brw_stage_state base;
968
969 /**
970 * True if the 3DSTATE_HS command most recently emitted to the 3D
971 * pipeline enabled the HS; false otherwise.
972 */
973 bool enabled;
974 } tcs;
975
976 struct {
977 struct brw_stage_state base;
978
979 /**
980 * True if the 3DSTATE_DS command most recently emitted to the 3D
981 * pipeline enabled the DS; false otherwise.
982 */
983 bool enabled;
984 } tes;
985
986 struct {
987 struct brw_stage_state base;
988
989 /**
990 * True if the 3DSTATE_GS command most recently emitted to the 3D
991 * pipeline enabled the GS; false otherwise.
992 */
993 bool enabled;
994 } gs;
995
996 struct {
997 struct brw_ff_gs_prog_data *prog_data;
998
999 bool prog_active;
1000 /** Offset in the program cache to the CLIP program pre-gen6 */
1001 uint32_t prog_offset;
1002 uint32_t state_offset;
1003
1004 uint32_t bind_bo_offset;
1005 /**
1006 * Surface offsets for the binding table. We only need surfaces to
1007 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1008 * need in this case.
1009 */
1010 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1011 } ff_gs;
1012
1013 struct {
1014 struct brw_clip_prog_data *prog_data;
1015
1016 /** Offset in the program cache to the CLIP program pre-gen6 */
1017 uint32_t prog_offset;
1018
1019 /* Offset in the batch to the CLIP state on pre-gen6. */
1020 uint32_t state_offset;
1021
1022 /* As of gen6, this is the offset in the batch to the CLIP VP,
1023 * instead of vp_bo.
1024 */
1025 uint32_t vp_offset;
1026
1027 /**
1028 * The number of viewports to use. If gl_ViewportIndex is written,
1029 * we can have up to ctx->Const.MaxViewports viewports. If not,
1030 * the viewport index is always 0, so we can only emit one.
1031 */
1032 uint8_t viewport_count;
1033 } clip;
1034
1035
1036 struct {
1037 struct brw_sf_prog_data *prog_data;
1038
1039 /** Offset in the program cache to the CLIP program pre-gen6 */
1040 uint32_t prog_offset;
1041 uint32_t state_offset;
1042 uint32_t vp_offset;
1043 } sf;
1044
1045 struct {
1046 struct brw_stage_state base;
1047
1048 GLuint render_surf;
1049
1050 /**
1051 * Buffer object used in place of multisampled null render targets on
1052 * Gen6. See brw_emit_null_surface_state().
1053 */
1054 struct brw_bo *multisampled_null_render_target_bo;
1055 uint32_t fast_clear_op;
1056
1057 float offset_clamp;
1058 } wm;
1059
1060 struct {
1061 struct brw_stage_state base;
1062 } cs;
1063
1064 struct {
1065 uint32_t state_offset;
1066 uint32_t blend_state_offset;
1067 uint32_t depth_stencil_state_offset;
1068 uint32_t vp_offset;
1069 } cc;
1070
1071 struct {
1072 struct brw_query_object *obj;
1073 bool begin_emitted;
1074 } query;
1075
1076 struct {
1077 enum brw_predicate_state state;
1078 bool supported;
1079 } predicate;
1080
1081 struct {
1082 /* Variables referenced in the XML meta data for OA performance
1083 * counters, e.g in the normalization equations.
1084 *
1085 * All uint64_t for consistent operand types in generated code
1086 */
1087 struct {
1088 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1089 uint64_t n_eus; /** $EuCoresTotalCount */
1090 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1091 uint64_t subslice_mask; /** $SubsliceMask */
1092 uint64_t gt_min_freq; /** $GpuMinFrequency */
1093 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1094 } sys_vars;
1095
1096 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1097 * to cross-reference with the GUIDs of configs advertised by the
1098 * kernel at runtime
1099 */
1100 struct hash_table *oa_metrics_table;
1101
1102 struct brw_perf_query_info *queries;
1103 int n_queries;
1104
1105 /* The i915 perf stream we open to setup + enable the OA counters */
1106 int oa_stream_fd;
1107
1108 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1109 * report counter snapshots for a specific counter set/profile in a
1110 * specific layout/format so we can only start OA queries that are
1111 * compatible with the currently open fd...
1112 */
1113 int current_oa_metrics_set_id;
1114 int current_oa_format;
1115
1116 /* List of buffers containing OA reports */
1117 struct exec_list sample_buffers;
1118
1119 /* Cached list of empty sample buffers */
1120 struct exec_list free_sample_buffers;
1121
1122 int n_active_oa_queries;
1123 int n_active_pipeline_stats_queries;
1124
1125 /* The number of queries depending on running OA counters which
1126 * extends beyond brw_end_perf_query() since we need to wait until
1127 * the last MI_RPC command has parsed by the GPU.
1128 *
1129 * Accurate accounting is important here as emitting an
1130 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1131 * effectively hang the gpu.
1132 */
1133 int n_oa_users;
1134
1135 /* To help catch an spurious problem with the hardware or perf
1136 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1137 * with a unique ID that we can explicitly check for...
1138 */
1139 int next_query_start_report_id;
1140
1141 /**
1142 * An array of queries whose results haven't yet been assembled
1143 * based on the data in buffer objects.
1144 *
1145 * These may be active, or have already ended. However, the
1146 * results have not been requested.
1147 */
1148 struct brw_perf_query_object **unaccumulated;
1149 int unaccumulated_elements;
1150 int unaccumulated_array_size;
1151
1152 /* The total number of query objects so we can relinquish
1153 * our exclusive access to perf if the application deletes
1154 * all of its objects. (NB: We only disable perf while
1155 * there are no active queries)
1156 */
1157 int n_query_instances;
1158 } perfquery;
1159
1160 int num_atoms[BRW_NUM_PIPELINES];
1161 const struct brw_tracked_state render_atoms[76];
1162 const struct brw_tracked_state compute_atoms[11];
1163
1164 uint32_t render_target_format[MESA_FORMAT_COUNT];
1165 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1166
1167 /* PrimitiveRestart */
1168 struct {
1169 bool in_progress;
1170 bool enable_cut_index;
1171 } prim_restart;
1172
1173 /** Computed depth/stencil/hiz state from the current attached
1174 * renderbuffers, valid only during the drawing state upload loop after
1175 * brw_workaround_depthstencil_alignment().
1176 */
1177 struct {
1178 struct intel_mipmap_tree *depth_mt;
1179 struct intel_mipmap_tree *stencil_mt;
1180
1181 /* Inter-tile (page-aligned) byte offsets. */
1182 uint32_t depth_offset, hiz_offset, stencil_offset;
1183 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1184 uint32_t tile_x, tile_y;
1185 } depthstencil;
1186
1187 uint32_t num_instances;
1188 int basevertex;
1189 int baseinstance;
1190
1191 struct {
1192 const struct gen_l3_config *config;
1193 } l3;
1194
1195 struct {
1196 struct brw_bo *bo;
1197 const char **names;
1198 int *ids;
1199 enum shader_time_shader_type *types;
1200 struct shader_times *cumulative;
1201 int num_entries;
1202 int max_entries;
1203 double report_time;
1204 } shader_time;
1205
1206 struct brw_fast_clear_state *fast_clear_state;
1207
1208 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1209 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1210 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1211 * disabled.
1212 * This is needed in case the same underlying buffer is also configured
1213 * to be sampled but with a format that the sampling engine can't treat
1214 * compressed or fast cleared.
1215 */
1216 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1217
1218 __DRIcontext *driContext;
1219 struct intel_screen *screen;
1220 };
1221
1222 /* brw_clear.c */
1223 extern void intelInitClearFuncs(struct dd_function_table *functions);
1224
1225 /*======================================================================
1226 * brw_context.c
1227 */
1228 extern const char *const brw_vendor_string;
1229
1230 extern const char *
1231 brw_get_renderer_string(const struct intel_screen *screen);
1232
1233 enum {
1234 DRI_CONF_BO_REUSE_DISABLED,
1235 DRI_CONF_BO_REUSE_ALL
1236 };
1237
1238 void intel_update_renderbuffers(__DRIcontext *context,
1239 __DRIdrawable *drawable);
1240 void intel_prepare_render(struct brw_context *brw);
1241
1242 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1243 __DRIdrawable *drawable);
1244
1245 GLboolean brwCreateContext(gl_api api,
1246 const struct gl_config *mesaVis,
1247 __DRIcontext *driContextPriv,
1248 unsigned major_version,
1249 unsigned minor_version,
1250 uint32_t flags,
1251 bool notify_reset,
1252 unsigned *error,
1253 void *sharedContextPrivate);
1254
1255 /*======================================================================
1256 * brw_misc_state.c
1257 */
1258 void
1259 brw_meta_resolve_color(struct brw_context *brw,
1260 struct intel_mipmap_tree *mt);
1261
1262 /*======================================================================
1263 * brw_misc_state.c
1264 */
1265 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1266 GLbitfield clear_mask);
1267
1268 /* brw_object_purgeable.c */
1269 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1270
1271 /*======================================================================
1272 * brw_queryobj.c
1273 */
1274 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1275 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1276 void brw_emit_query_begin(struct brw_context *brw);
1277 void brw_emit_query_end(struct brw_context *brw);
1278 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1279 bool brw_is_query_pipelined(struct brw_query_object *query);
1280 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1281 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1282 uint64_t time0, uint64_t time1);
1283
1284 /** gen6_queryobj.c */
1285 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1286 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1287 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1288
1289 /** hsw_queryobj.c */
1290 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1291 struct brw_query_object *query,
1292 int count);
1293 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1294
1295 /** brw_conditional_render.c */
1296 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1297 bool brw_check_conditional_render(struct brw_context *brw);
1298
1299 /** intel_batchbuffer.c */
1300 void brw_load_register_mem(struct brw_context *brw,
1301 uint32_t reg,
1302 struct brw_bo *bo,
1303 uint32_t read_domains, uint32_t write_domain,
1304 uint32_t offset);
1305 void brw_load_register_mem64(struct brw_context *brw,
1306 uint32_t reg,
1307 struct brw_bo *bo,
1308 uint32_t read_domains, uint32_t write_domain,
1309 uint32_t offset);
1310 void brw_store_register_mem32(struct brw_context *brw,
1311 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1312 void brw_store_register_mem64(struct brw_context *brw,
1313 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1314 void brw_load_register_imm32(struct brw_context *brw,
1315 uint32_t reg, uint32_t imm);
1316 void brw_load_register_imm64(struct brw_context *brw,
1317 uint32_t reg, uint64_t imm);
1318 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1319 uint32_t dest);
1320 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1321 uint32_t dest);
1322 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1323 uint32_t offset, uint32_t imm);
1324 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1325 uint32_t offset, uint64_t imm);
1326
1327 /*======================================================================
1328 * intel_tex_validate.c
1329 */
1330 void brw_validate_textures( struct brw_context *brw );
1331
1332
1333 /*======================================================================
1334 * brw_program.c
1335 */
1336 static inline bool
1337 key_debug(struct brw_context *brw, const char *name, int a, int b)
1338 {
1339 if (a != b) {
1340 perf_debug(" %s %d->%d\n", name, a, b);
1341 return true;
1342 }
1343 return false;
1344 }
1345
1346 void brwInitFragProgFuncs( struct dd_function_table *functions );
1347
1348 void brw_get_scratch_bo(struct brw_context *brw,
1349 struct brw_bo **scratch_bo, int size);
1350 void brw_alloc_stage_scratch(struct brw_context *brw,
1351 struct brw_stage_state *stage_state,
1352 unsigned per_thread_size,
1353 unsigned thread_count);
1354 void brw_init_shader_time(struct brw_context *brw);
1355 int brw_get_shader_time_index(struct brw_context *brw,
1356 struct gl_program *prog,
1357 enum shader_time_shader_type type,
1358 bool is_glsl_sh);
1359 void brw_collect_and_report_shader_time(struct brw_context *brw);
1360 void brw_destroy_shader_time(struct brw_context *brw);
1361
1362 /* brw_urb.c
1363 */
1364 void brw_upload_urb_fence(struct brw_context *brw);
1365
1366 /* brw_curbe.c
1367 */
1368 void brw_upload_cs_urb_state(struct brw_context *brw);
1369
1370 /* brw_vs.c */
1371 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1372
1373 /* brw_draw_upload.c */
1374 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1375 const struct gl_vertex_array *glarray);
1376
1377 static inline unsigned
1378 brw_get_index_type(unsigned index_size)
1379 {
1380 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1381 * respectively.
1382 */
1383 return index_size >> 1;
1384 }
1385
1386 void brw_prepare_vertices(struct brw_context *brw);
1387
1388 /* brw_wm_surface_state.c */
1389 void brw_init_surface_formats(struct brw_context *brw);
1390 void brw_create_constant_surface(struct brw_context *brw,
1391 struct brw_bo *bo,
1392 uint32_t offset,
1393 uint32_t size,
1394 uint32_t *out_offset);
1395 void brw_create_buffer_surface(struct brw_context *brw,
1396 struct brw_bo *bo,
1397 uint32_t offset,
1398 uint32_t size,
1399 uint32_t *out_offset);
1400 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1401 unsigned unit,
1402 uint32_t *surf_offset);
1403 void
1404 brw_update_sol_surface(struct brw_context *brw,
1405 struct gl_buffer_object *buffer_obj,
1406 uint32_t *out_offset, unsigned num_vector_components,
1407 unsigned stride_dwords, unsigned offset_dwords);
1408 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1409 struct brw_stage_state *stage_state,
1410 struct brw_stage_prog_data *prog_data);
1411 void brw_upload_abo_surfaces(struct brw_context *brw,
1412 const struct gl_program *prog,
1413 struct brw_stage_state *stage_state,
1414 struct brw_stage_prog_data *prog_data);
1415 void brw_upload_image_surfaces(struct brw_context *brw,
1416 const struct gl_program *prog,
1417 struct brw_stage_state *stage_state,
1418 struct brw_stage_prog_data *prog_data);
1419
1420 /* brw_surface_formats.c */
1421 bool brw_render_target_supported(struct brw_context *brw,
1422 struct gl_renderbuffer *rb);
1423 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1424
1425 /* brw_performance_query.c */
1426 void brw_init_performance_queries(struct brw_context *brw);
1427
1428 /* intel_extensions.c */
1429 extern void intelInitExtensions(struct gl_context *ctx);
1430
1431 /* intel_state.c */
1432 extern int intel_translate_shadow_compare_func(GLenum func);
1433 extern int intel_translate_compare_func(GLenum func);
1434 extern int intel_translate_stencil_op(GLenum op);
1435 extern int intel_translate_logic_op(GLenum opcode);
1436
1437 /* brw_sync.c */
1438 void brw_init_syncobj_functions(struct dd_function_table *functions);
1439
1440 /* gen6_sol.c */
1441 struct gl_transform_feedback_object *
1442 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1443 void
1444 brw_delete_transform_feedback(struct gl_context *ctx,
1445 struct gl_transform_feedback_object *obj);
1446 void
1447 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1448 struct gl_transform_feedback_object *obj);
1449 void
1450 brw_end_transform_feedback(struct gl_context *ctx,
1451 struct gl_transform_feedback_object *obj);
1452 void
1453 brw_pause_transform_feedback(struct gl_context *ctx,
1454 struct gl_transform_feedback_object *obj);
1455 void
1456 brw_resume_transform_feedback(struct gl_context *ctx,
1457 struct gl_transform_feedback_object *obj);
1458 void
1459 brw_save_primitives_written_counters(struct brw_context *brw,
1460 struct brw_transform_feedback_object *obj);
1461 void
1462 brw_compute_xfb_vertices_written(struct brw_context *brw,
1463 struct brw_transform_feedback_object *obj);
1464 GLsizei
1465 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1466 struct gl_transform_feedback_object *obj,
1467 GLuint stream);
1468
1469 /* gen7_sol_state.c */
1470 void
1471 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1472 struct gl_transform_feedback_object *obj);
1473 void
1474 gen7_end_transform_feedback(struct gl_context *ctx,
1475 struct gl_transform_feedback_object *obj);
1476 void
1477 gen7_pause_transform_feedback(struct gl_context *ctx,
1478 struct gl_transform_feedback_object *obj);
1479 void
1480 gen7_resume_transform_feedback(struct gl_context *ctx,
1481 struct gl_transform_feedback_object *obj);
1482
1483 /* hsw_sol.c */
1484 void
1485 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 hsw_end_transform_feedback(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj);
1490 void
1491 hsw_pause_transform_feedback(struct gl_context *ctx,
1492 struct gl_transform_feedback_object *obj);
1493 void
1494 hsw_resume_transform_feedback(struct gl_context *ctx,
1495 struct gl_transform_feedback_object *obj);
1496
1497 /* brw_blorp_blit.cpp */
1498 GLbitfield
1499 brw_blorp_framebuffer(struct brw_context *brw,
1500 struct gl_framebuffer *readFb,
1501 struct gl_framebuffer *drawFb,
1502 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1503 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1504 GLbitfield mask, GLenum filter);
1505
1506 bool
1507 brw_blorp_copytexsubimage(struct brw_context *brw,
1508 struct gl_renderbuffer *src_rb,
1509 struct gl_texture_image *dst_image,
1510 int slice,
1511 int srcX0, int srcY0,
1512 int dstX0, int dstY0,
1513 int width, int height);
1514
1515 void
1516 gen6_get_sample_position(struct gl_context *ctx,
1517 struct gl_framebuffer *fb,
1518 GLuint index,
1519 GLfloat *result);
1520 void
1521 gen6_set_sample_maps(struct gl_context *ctx);
1522
1523 /* gen8_multisample_state.c */
1524 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1525 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1526
1527 /* gen7_urb.c */
1528 void
1529 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1530 unsigned hs_size, unsigned ds_size,
1531 unsigned gs_size, unsigned fs_size);
1532
1533 void
1534 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1535 bool gs_present, unsigned gs_size);
1536 void
1537 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1538 bool gs_present, bool tess_present);
1539
1540 /* brw_reset.c */
1541 extern GLenum
1542 brw_get_graphics_reset_status(struct gl_context *ctx);
1543 void
1544 brw_check_for_reset(struct brw_context *brw);
1545
1546 /* brw_compute.c */
1547 extern void
1548 brw_init_compute_functions(struct dd_function_table *functions);
1549
1550 /*======================================================================
1551 * Inline conversion functions. These are better-typed than the
1552 * macros used previously:
1553 */
1554 static inline struct brw_context *
1555 brw_context( struct gl_context *ctx )
1556 {
1557 return (struct brw_context *)ctx;
1558 }
1559
1560 static inline struct brw_program *
1561 brw_program(struct gl_program *p)
1562 {
1563 return (struct brw_program *) p;
1564 }
1565
1566 static inline const struct brw_program *
1567 brw_program_const(const struct gl_program *p)
1568 {
1569 return (const struct brw_program *) p;
1570 }
1571
1572 static inline bool
1573 brw_depth_writes_enabled(const struct brw_context *brw)
1574 {
1575 const struct gl_context *ctx = &brw->ctx;
1576
1577 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1578 * because it would just overwrite the existing depth value with itself.
1579 *
1580 * These bonus depth writes not only use bandwidth, but they also can
1581 * prevent early depth processing. For example, if the pixel shader
1582 * discards, the hardware must invoke the to determine whether or not
1583 * to do the depth write. If writes are disabled, we may still be able
1584 * to do the depth test before the shader, and skip the shader execution.
1585 *
1586 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1587 * a programming note saying to disable depth writes for EQUAL.
1588 */
1589 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1590 }
1591
1592 void
1593 brw_emit_depthbuffer(struct brw_context *brw);
1594
1595 void
1596 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1597 struct intel_mipmap_tree *depth_mt,
1598 uint32_t depth_offset, uint32_t depthbuffer_format,
1599 uint32_t depth_surface_type,
1600 struct intel_mipmap_tree *stencil_mt,
1601 bool hiz, bool separate_stencil,
1602 uint32_t width, uint32_t height,
1603 uint32_t tile_x, uint32_t tile_y);
1604
1605 void
1606 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1607 struct intel_mipmap_tree *depth_mt,
1608 uint32_t depth_offset, uint32_t depthbuffer_format,
1609 uint32_t depth_surface_type,
1610 struct intel_mipmap_tree *stencil_mt,
1611 bool hiz, bool separate_stencil,
1612 uint32_t width, uint32_t height,
1613 uint32_t tile_x, uint32_t tile_y);
1614
1615 void
1616 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1617 struct intel_mipmap_tree *depth_mt,
1618 uint32_t depth_offset, uint32_t depthbuffer_format,
1619 uint32_t depth_surface_type,
1620 struct intel_mipmap_tree *stencil_mt,
1621 bool hiz, bool separate_stencil,
1622 uint32_t width, uint32_t height,
1623 uint32_t tile_x, uint32_t tile_y);
1624 void
1625 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1626 struct intel_mipmap_tree *depth_mt,
1627 uint32_t depth_offset, uint32_t depthbuffer_format,
1628 uint32_t depth_surface_type,
1629 struct intel_mipmap_tree *stencil_mt,
1630 bool hiz, bool separate_stencil,
1631 uint32_t width, uint32_t height,
1632 uint32_t tile_x, uint32_t tile_y);
1633
1634 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1635 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1636
1637 uint32_t get_hw_prim_for_gl_prim(int mode);
1638
1639 void
1640 gen6_upload_push_constants(struct brw_context *brw,
1641 const struct gl_program *prog,
1642 const struct brw_stage_prog_data *prog_data,
1643 struct brw_stage_state *stage_state);
1644
1645 bool
1646 gen9_use_linear_1d_layout(const struct brw_context *brw,
1647 const struct intel_mipmap_tree *mt);
1648
1649 /* brw_pipe_control.c */
1650 int brw_init_pipe_control(struct brw_context *brw,
1651 const struct gen_device_info *info);
1652 void brw_fini_pipe_control(struct brw_context *brw);
1653
1654 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1655 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1656 struct brw_bo *bo, uint32_t offset,
1657 uint32_t imm_lower, uint32_t imm_upper);
1658 void brw_emit_mi_flush(struct brw_context *brw);
1659 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1660 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1661 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1662 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1663
1664 /* brw_queryformat.c */
1665 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1666 GLenum internalFormat, GLenum pname,
1667 GLint *params);
1668
1669 #ifdef __cplusplus
1670 }
1671 #endif
1672
1673 #endif