i965: perf: list registers to program for queries
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_AUX,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct brw_reloc_list {
440 struct drm_i915_gem_relocation_entry *relocs;
441 int reloc_count;
442 int reloc_array_size;
443 };
444
445 struct intel_batchbuffer {
446 /** Current batchbuffer being queued up. */
447 struct brw_bo *bo;
448 /** Last BO submitted to the hardware. Used for glFinish(). */
449 struct brw_bo *last_bo;
450 /** Current statebuffer being queued up. */
451 struct brw_bo *state_bo;
452
453 #ifdef DEBUG
454 uint16_t emit, total;
455 #endif
456 uint16_t reserved_space;
457 uint32_t *map_next;
458 uint32_t *map;
459 uint32_t *batch_cpu_map;
460 uint32_t *state_cpu_map;
461 uint32_t *state_map;
462 uint32_t state_used;
463
464 enum brw_gpu_ring ring;
465 bool use_batch_first;
466 bool needs_sol_reset;
467 bool state_base_address_emitted;
468 bool no_wrap;
469
470 struct brw_reloc_list batch_relocs;
471 struct brw_reloc_list state_relocs;
472 unsigned int valid_reloc_flags;
473
474 /** The validation list */
475 struct drm_i915_gem_exec_object2 *validation_list;
476 struct brw_bo **exec_bos;
477 int exec_count;
478 int exec_array_size;
479
480 /** The amount of aperture space (in bytes) used by all exec_bos */
481 int aperture_space;
482
483 struct {
484 uint32_t *map_next;
485 int batch_reloc_count;
486 int state_reloc_count;
487 int exec_count;
488 } saved;
489
490 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
491 struct hash_table *state_batch_sizes;
492 };
493
494 #define BRW_MAX_XFB_STREAMS 4
495
496 struct brw_transform_feedback_object {
497 struct gl_transform_feedback_object base;
498
499 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
500 struct brw_bo *offset_bo;
501
502 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
503 bool zero_offsets;
504
505 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
506 GLenum primitive_mode;
507
508 /**
509 * The maximum number of vertices that we can write without overflowing
510 * any of the buffers currently being used for transform feedback.
511 */
512 unsigned max_index;
513
514 /**
515 * Count of primitives generated during this transform feedback operation.
516 * @{
517 */
518 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
519 struct brw_bo *prim_count_bo;
520 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
521 /** @} */
522
523 /**
524 * Number of vertices written between last Begin/EndTransformFeedback().
525 *
526 * Used to implement DrawTransformFeedback().
527 */
528 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
529 bool vertices_written_valid;
530 };
531
532 /**
533 * Data shared between each programmable stage in the pipeline (vs, gs, and
534 * wm).
535 */
536 struct brw_stage_state
537 {
538 gl_shader_stage stage;
539 struct brw_stage_prog_data *prog_data;
540
541 /**
542 * Optional scratch buffer used to store spilled register values and
543 * variably-indexed GRF arrays.
544 *
545 * The contents of this buffer are short-lived so the same memory can be
546 * re-used at will for multiple shader programs (executed by the same fixed
547 * function). However reusing a scratch BO for which shader invocations
548 * are still in flight with a per-thread scratch slot size other than the
549 * original can cause threads with different scratch slot size and FFTID
550 * (which may be executed in parallel depending on the shader stage and
551 * hardware generation) to map to an overlapping region of the scratch
552 * space, which can potentially lead to mutual scratch space corruption.
553 * For that reason if you borrow this scratch buffer you should only be
554 * using the slot size given by the \c per_thread_scratch member below,
555 * unless you're taking additional measures to synchronize thread execution
556 * across slot size changes.
557 */
558 struct brw_bo *scratch_bo;
559
560 /**
561 * Scratch slot size allocated for each thread in the buffer object given
562 * by \c scratch_bo.
563 */
564 uint32_t per_thread_scratch;
565
566 /** Offset in the program cache to the program */
567 uint32_t prog_offset;
568
569 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
570 uint32_t state_offset;
571
572 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
573 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
574 int push_const_size; /* in 256-bit register increments */
575
576 /* Binding table: pointers to SURFACE_STATE entries. */
577 uint32_t bind_bo_offset;
578 uint32_t surf_offset[BRW_MAX_SURFACES];
579
580 /** SAMPLER_STATE count and table offset */
581 uint32_t sampler_count;
582 uint32_t sampler_offset;
583
584 struct brw_image_param image_param[BRW_MAX_IMAGES];
585
586 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
587 bool push_constants_dirty;
588 };
589
590 enum brw_predicate_state {
591 /* The first two states are used if we can determine whether to draw
592 * without having to look at the values in the query object buffer. This
593 * will happen if there is no conditional render in progress, if the query
594 * object is already completed or if something else has already added
595 * samples to the preliminary result such as via a BLT command.
596 */
597 BRW_PREDICATE_STATE_RENDER,
598 BRW_PREDICATE_STATE_DONT_RENDER,
599 /* In this case whether to draw or not depends on the result of an
600 * MI_PREDICATE command so the predicate enable bit needs to be checked.
601 */
602 BRW_PREDICATE_STATE_USE_BIT,
603 /* In this case, either MI_PREDICATE doesn't exist or we lack the
604 * necessary kernel features to use it. Stall for the query result.
605 */
606 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
607 };
608
609 struct shader_times;
610
611 struct gen_l3_config;
612
613 enum brw_query_kind {
614 OA_COUNTERS,
615 PIPELINE_STATS
616 };
617
618 struct brw_perf_query_register_prog {
619 uint32_t reg;
620 uint32_t val;
621 };
622
623 struct brw_perf_query_info
624 {
625 enum brw_query_kind kind;
626 const char *name;
627 const char *guid;
628 struct brw_perf_query_counter *counters;
629 int n_counters;
630 size_t data_size;
631
632 /* OA specific */
633 uint64_t oa_metrics_set_id;
634 int oa_format;
635
636 /* For indexing into the accumulator[] ... */
637 int gpu_time_offset;
638 int gpu_clock_offset;
639 int a_offset;
640 int b_offset;
641 int c_offset;
642
643 /* Register programming for a given query */
644 struct brw_perf_query_register_prog *flex_regs;
645 uint32_t n_flex_regs;
646
647 struct brw_perf_query_register_prog *mux_regs;
648 uint32_t n_mux_regs;
649
650 struct brw_perf_query_register_prog *b_counter_regs;
651 uint32_t n_b_counter_regs;
652 };
653
654 /**
655 * brw_context is derived from gl_context.
656 */
657 struct brw_context
658 {
659 struct gl_context ctx; /**< base class, must be first field */
660
661 struct
662 {
663 /**
664 * Send the appropriate state packets to configure depth, stencil, and
665 * HiZ buffers (i965+ only)
666 */
667 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
668 struct intel_mipmap_tree *depth_mt,
669 uint32_t depth_offset,
670 uint32_t depthbuffer_format,
671 uint32_t depth_surface_type,
672 struct intel_mipmap_tree *stencil_mt,
673 bool hiz, bool separate_stencil,
674 uint32_t width, uint32_t height,
675 uint32_t tile_x, uint32_t tile_y);
676
677 /**
678 * Emit an MI_REPORT_PERF_COUNT command packet.
679 *
680 * This asks the GPU to write a report of the current OA counter values
681 * into @bo at the given offset and containing the given @report_id
682 * which we can cross-reference when parsing the report (gen7+ only).
683 */
684 void (*emit_mi_report_perf_count)(struct brw_context *brw,
685 struct brw_bo *bo,
686 uint32_t offset_in_bytes,
687 uint32_t report_id);
688 } vtbl;
689
690 struct brw_bufmgr *bufmgr;
691
692 uint32_t hw_ctx;
693
694 /** BO for post-sync nonzero writes for gen6 workaround. */
695 struct brw_bo *workaround_bo;
696 uint8_t pipe_controls_since_last_cs_stall;
697
698 /**
699 * Set of struct brw_bo * that have been rendered to within this batchbuffer
700 * and would need flushing before being used from another cache domain that
701 * isn't coherent with it (i.e. the sampler).
702 */
703 struct set *render_cache;
704
705 /**
706 * Number of resets observed in the system at context creation.
707 *
708 * This is tracked in the context so that we can determine that another
709 * reset has occurred.
710 */
711 uint32_t reset_count;
712
713 struct intel_batchbuffer batch;
714
715 struct {
716 struct brw_bo *bo;
717 void *map;
718 uint32_t next_offset;
719 } upload;
720
721 /**
722 * Set if rendering has occurred to the drawable's front buffer.
723 *
724 * This is used in the DRI2 case to detect that glFlush should also copy
725 * the contents of the fake front buffer to the real front buffer.
726 */
727 bool front_buffer_dirty;
728
729 /** Framerate throttling: @{ */
730 struct brw_bo *throttle_batch[2];
731
732 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
733 * frame of rendering to complete. This gives a very precise cap to the
734 * latency between input and output such that rendering never gets more
735 * than a frame behind the user. (With the caveat that we technically are
736 * not using the SwapBuffers itself as a barrier but the first batch
737 * submitted afterwards, which may be immediately prior to the next
738 * SwapBuffers.)
739 */
740 bool need_swap_throttle;
741
742 /** General throttling, not caught by throttling between SwapBuffers */
743 bool need_flush_throttle;
744 /** @} */
745
746 GLuint stats_wm;
747
748 /**
749 * drirc options:
750 * @{
751 */
752 bool no_rast;
753 bool always_flush_batch;
754 bool always_flush_cache;
755 bool disable_throttling;
756 bool precompile;
757 bool dual_color_blend_by_location;
758
759 driOptionCache optionCache;
760 /** @} */
761
762 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
763
764 GLenum reduced_primitive;
765
766 /**
767 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
768 * variable is set, this is the flag indicating to do expensive work that
769 * might lead to a perf_debug() call.
770 */
771 bool perf_debug;
772
773 uint64_t max_gtt_map_object_size;
774
775 bool has_hiz;
776 bool has_separate_stencil;
777 bool has_swizzling;
778
779 /** Derived stencil states. */
780 bool stencil_enabled;
781 bool stencil_two_sided;
782 bool stencil_write_enabled;
783 /** Derived polygon state. */
784 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
785
786 struct isl_device isl_dev;
787
788 struct blorp_context blorp;
789
790 GLuint NewGLState;
791 struct {
792 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
793 } state;
794
795 enum brw_pipeline last_pipeline;
796
797 struct brw_cache cache;
798
799 /* Whether a meta-operation is in progress. */
800 bool meta_in_progress;
801
802 /* Whether the last depth/stencil packets were both NULL. */
803 bool no_depth_or_stencil;
804
805 /* The last PMA stall bits programmed. */
806 uint32_t pma_stall_bits;
807
808 struct {
809 struct {
810 /** The value of gl_BaseVertex for the current _mesa_prim. */
811 int gl_basevertex;
812
813 /** The value of gl_BaseInstance for the current _mesa_prim. */
814 int gl_baseinstance;
815 } params;
816
817 /**
818 * Buffer and offset used for GL_ARB_shader_draw_parameters
819 * (for now, only gl_BaseVertex).
820 */
821 struct brw_bo *draw_params_bo;
822 uint32_t draw_params_offset;
823
824 /**
825 * The value of gl_DrawID for the current _mesa_prim. This always comes
826 * in from it's own vertex buffer since it's not part of the indirect
827 * draw parameters.
828 */
829 int gl_drawid;
830 struct brw_bo *draw_id_bo;
831 uint32_t draw_id_offset;
832
833 /**
834 * Pointer to the the buffer storing the indirect draw parameters. It
835 * currently only stores the number of requested draw calls but more
836 * parameters could potentially be added.
837 */
838 struct brw_bo *draw_params_count_bo;
839 uint32_t draw_params_count_offset;
840 } draw;
841
842 struct {
843 /**
844 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
845 * an indirect call, and num_work_groups_offset is valid. Otherwise,
846 * num_work_groups is set based on glDispatchCompute.
847 */
848 struct brw_bo *num_work_groups_bo;
849 GLintptr num_work_groups_offset;
850 const GLuint *num_work_groups;
851 } compute;
852
853 struct {
854 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
855 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
856
857 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
858 GLuint nr_enabled;
859 GLuint nr_buffers;
860
861 /* Summary of size and varying of active arrays, so we can check
862 * for changes to this state:
863 */
864 bool index_bounds_valid;
865 unsigned int min_index, max_index;
866
867 /* Offset from start of vertex buffer so we can avoid redefining
868 * the same VB packed over and over again.
869 */
870 unsigned int start_vertex_bias;
871
872 /**
873 * Certain vertex attribute formats aren't natively handled by the
874 * hardware and require special VS code to fix up their values.
875 *
876 * These bitfields indicate which workarounds are needed.
877 */
878 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
879 } vb;
880
881 struct {
882 /**
883 * Index buffer for this draw_prims call.
884 *
885 * Updates are signaled by BRW_NEW_INDICES.
886 */
887 const struct _mesa_index_buffer *ib;
888
889 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
890 struct brw_bo *bo;
891 uint32_t size;
892 unsigned index_size;
893
894 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
895 * avoid re-uploading the IB packet over and over if we're actually
896 * referencing the same index buffer.
897 */
898 unsigned int start_vertex_offset;
899 } ib;
900
901 /* Active vertex program:
902 */
903 struct gl_program *programs[MESA_SHADER_STAGES];
904
905 /**
906 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
907 * that we don't have to reemit that state every time we change FBOs.
908 */
909 int num_samples;
910
911 /* BRW_NEW_URB_ALLOCATIONS:
912 */
913 struct {
914 GLuint vsize; /* vertex size plus header in urb registers */
915 GLuint gsize; /* GS output size in urb registers */
916 GLuint hsize; /* Tessellation control output size in urb registers */
917 GLuint dsize; /* Tessellation evaluation output size in urb registers */
918 GLuint csize; /* constant buffer size in urb registers */
919 GLuint sfsize; /* setup data size in urb registers */
920
921 bool constrained;
922
923 GLuint nr_vs_entries;
924 GLuint nr_hs_entries;
925 GLuint nr_ds_entries;
926 GLuint nr_gs_entries;
927 GLuint nr_clip_entries;
928 GLuint nr_sf_entries;
929 GLuint nr_cs_entries;
930
931 GLuint vs_start;
932 GLuint hs_start;
933 GLuint ds_start;
934 GLuint gs_start;
935 GLuint clip_start;
936 GLuint sf_start;
937 GLuint cs_start;
938 /**
939 * URB size in the current configuration. The units this is expressed
940 * in are somewhat inconsistent, see gen_device_info::urb::size.
941 *
942 * FINISHME: Represent the URB size consistently in KB on all platforms.
943 */
944 GLuint size;
945
946 /* True if the most recently sent _3DSTATE_URB message allocated
947 * URB space for the GS.
948 */
949 bool gs_present;
950
951 /* True if the most recently sent _3DSTATE_URB message allocated
952 * URB space for the HS and DS.
953 */
954 bool tess_present;
955 } urb;
956
957
958 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
959 struct {
960 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
961 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
962 GLuint clip_start;
963 GLuint clip_size;
964 GLuint vs_start;
965 GLuint vs_size;
966 GLuint total_size;
967
968 /**
969 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
970 * for upload to the CURBE.
971 */
972 struct brw_bo *curbe_bo;
973 /** Offset within curbe_bo of space for current curbe entry */
974 GLuint curbe_offset;
975 } curbe;
976
977 /**
978 * Layout of vertex data exiting the geometry portion of the pipleine.
979 * This comes from the last enabled shader stage (GS, DS, or VS).
980 *
981 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
982 */
983 struct brw_vue_map vue_map_geom_out;
984
985 struct {
986 struct brw_stage_state base;
987 } vs;
988
989 struct {
990 struct brw_stage_state base;
991 } tcs;
992
993 struct {
994 struct brw_stage_state base;
995 } tes;
996
997 struct {
998 struct brw_stage_state base;
999
1000 /**
1001 * True if the 3DSTATE_GS command most recently emitted to the 3D
1002 * pipeline enabled the GS; false otherwise.
1003 */
1004 bool enabled;
1005 } gs;
1006
1007 struct {
1008 struct brw_ff_gs_prog_data *prog_data;
1009
1010 bool prog_active;
1011 /** Offset in the program cache to the CLIP program pre-gen6 */
1012 uint32_t prog_offset;
1013 uint32_t state_offset;
1014
1015 uint32_t bind_bo_offset;
1016 /**
1017 * Surface offsets for the binding table. We only need surfaces to
1018 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1019 * need in this case.
1020 */
1021 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1022 } ff_gs;
1023
1024 struct {
1025 struct brw_clip_prog_data *prog_data;
1026
1027 /** Offset in the program cache to the CLIP program pre-gen6 */
1028 uint32_t prog_offset;
1029
1030 /* Offset in the batch to the CLIP state on pre-gen6. */
1031 uint32_t state_offset;
1032
1033 /* As of gen6, this is the offset in the batch to the CLIP VP,
1034 * instead of vp_bo.
1035 */
1036 uint32_t vp_offset;
1037
1038 /**
1039 * The number of viewports to use. If gl_ViewportIndex is written,
1040 * we can have up to ctx->Const.MaxViewports viewports. If not,
1041 * the viewport index is always 0, so we can only emit one.
1042 */
1043 uint8_t viewport_count;
1044 } clip;
1045
1046
1047 struct {
1048 struct brw_sf_prog_data *prog_data;
1049
1050 /** Offset in the program cache to the CLIP program pre-gen6 */
1051 uint32_t prog_offset;
1052 uint32_t state_offset;
1053 uint32_t vp_offset;
1054 } sf;
1055
1056 struct {
1057 struct brw_stage_state base;
1058
1059 /**
1060 * Buffer object used in place of multisampled null render targets on
1061 * Gen6. See brw_emit_null_surface_state().
1062 */
1063 struct brw_bo *multisampled_null_render_target_bo;
1064
1065 float offset_clamp;
1066 } wm;
1067
1068 struct {
1069 struct brw_stage_state base;
1070 } cs;
1071
1072 struct {
1073 uint32_t state_offset;
1074 uint32_t blend_state_offset;
1075 uint32_t depth_stencil_state_offset;
1076 uint32_t vp_offset;
1077 } cc;
1078
1079 struct {
1080 struct brw_query_object *obj;
1081 bool begin_emitted;
1082 } query;
1083
1084 struct {
1085 enum brw_predicate_state state;
1086 bool supported;
1087 } predicate;
1088
1089 struct {
1090 /* Variables referenced in the XML meta data for OA performance
1091 * counters, e.g in the normalization equations.
1092 *
1093 * All uint64_t for consistent operand types in generated code
1094 */
1095 struct {
1096 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1097 uint64_t n_eus; /** $EuCoresTotalCount */
1098 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1099 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1100 uint64_t eu_threads_count; /** $EuThreadsCount */
1101 uint64_t slice_mask; /** $SliceMask */
1102 uint64_t subslice_mask; /** $SubsliceMask */
1103 uint64_t gt_min_freq; /** $GpuMinFrequency */
1104 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1105 uint64_t revision; /** $SkuRevisionId */
1106 } sys_vars;
1107
1108 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1109 * to cross-reference with the GUIDs of configs advertised by the
1110 * kernel at runtime
1111 */
1112 struct hash_table *oa_metrics_table;
1113
1114 struct brw_perf_query_info *queries;
1115 int n_queries;
1116
1117 /* The i915 perf stream we open to setup + enable the OA counters */
1118 int oa_stream_fd;
1119
1120 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1121 * report counter snapshots for a specific counter set/profile in a
1122 * specific layout/format so we can only start OA queries that are
1123 * compatible with the currently open fd...
1124 */
1125 int current_oa_metrics_set_id;
1126 int current_oa_format;
1127
1128 /* List of buffers containing OA reports */
1129 struct exec_list sample_buffers;
1130
1131 /* Cached list of empty sample buffers */
1132 struct exec_list free_sample_buffers;
1133
1134 int n_active_oa_queries;
1135 int n_active_pipeline_stats_queries;
1136
1137 /* The number of queries depending on running OA counters which
1138 * extends beyond brw_end_perf_query() since we need to wait until
1139 * the last MI_RPC command has parsed by the GPU.
1140 *
1141 * Accurate accounting is important here as emitting an
1142 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1143 * effectively hang the gpu.
1144 */
1145 int n_oa_users;
1146
1147 /* To help catch an spurious problem with the hardware or perf
1148 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1149 * with a unique ID that we can explicitly check for...
1150 */
1151 int next_query_start_report_id;
1152
1153 /**
1154 * An array of queries whose results haven't yet been assembled
1155 * based on the data in buffer objects.
1156 *
1157 * These may be active, or have already ended. However, the
1158 * results have not been requested.
1159 */
1160 struct brw_perf_query_object **unaccumulated;
1161 int unaccumulated_elements;
1162 int unaccumulated_array_size;
1163
1164 /* The total number of query objects so we can relinquish
1165 * our exclusive access to perf if the application deletes
1166 * all of its objects. (NB: We only disable perf while
1167 * there are no active queries)
1168 */
1169 int n_query_instances;
1170 } perfquery;
1171
1172 int num_atoms[BRW_NUM_PIPELINES];
1173 const struct brw_tracked_state render_atoms[76];
1174 const struct brw_tracked_state compute_atoms[11];
1175
1176 const enum isl_format *mesa_to_isl_render_format;
1177 const bool *mesa_format_supports_render;
1178
1179 /* PrimitiveRestart */
1180 struct {
1181 bool in_progress;
1182 bool enable_cut_index;
1183 } prim_restart;
1184
1185 /** Computed depth/stencil/hiz state from the current attached
1186 * renderbuffers, valid only during the drawing state upload loop after
1187 * brw_workaround_depthstencil_alignment().
1188 */
1189 struct {
1190 /* Inter-tile (page-aligned) byte offsets. */
1191 uint32_t depth_offset;
1192 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1193 * used for Gen < 6.
1194 */
1195 uint32_t tile_x, tile_y;
1196 } depthstencil;
1197
1198 uint32_t num_instances;
1199 int basevertex;
1200 int baseinstance;
1201
1202 struct {
1203 const struct gen_l3_config *config;
1204 } l3;
1205
1206 struct {
1207 struct brw_bo *bo;
1208 const char **names;
1209 int *ids;
1210 enum shader_time_shader_type *types;
1211 struct shader_times *cumulative;
1212 int num_entries;
1213 int max_entries;
1214 double report_time;
1215 } shader_time;
1216
1217 struct brw_fast_clear_state *fast_clear_state;
1218
1219 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1220 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1221 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1222 * disabled.
1223 * This is needed in case the same underlying buffer is also configured
1224 * to be sampled but with a format that the sampling engine can't treat
1225 * compressed or fast cleared.
1226 */
1227 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1228
1229 __DRIcontext *driContext;
1230 struct intel_screen *screen;
1231 };
1232
1233 /* brw_clear.c */
1234 extern void intelInitClearFuncs(struct dd_function_table *functions);
1235
1236 /*======================================================================
1237 * brw_context.c
1238 */
1239 extern const char *const brw_vendor_string;
1240
1241 extern const char *
1242 brw_get_renderer_string(const struct intel_screen *screen);
1243
1244 enum {
1245 DRI_CONF_BO_REUSE_DISABLED,
1246 DRI_CONF_BO_REUSE_ALL
1247 };
1248
1249 void intel_update_renderbuffers(__DRIcontext *context,
1250 __DRIdrawable *drawable);
1251 void intel_prepare_render(struct brw_context *brw);
1252
1253 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
1254
1255 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1256 __DRIdrawable *drawable);
1257
1258 GLboolean brwCreateContext(gl_api api,
1259 const struct gl_config *mesaVis,
1260 __DRIcontext *driContextPriv,
1261 unsigned major_version,
1262 unsigned minor_version,
1263 uint32_t flags,
1264 bool notify_reset,
1265 unsigned priority,
1266 unsigned *error,
1267 void *sharedContextPrivate);
1268
1269 /*======================================================================
1270 * brw_misc_state.c
1271 */
1272 void
1273 brw_meta_resolve_color(struct brw_context *brw,
1274 struct intel_mipmap_tree *mt);
1275
1276 /*======================================================================
1277 * brw_misc_state.c
1278 */
1279 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1280 GLbitfield clear_mask);
1281
1282 /* brw_object_purgeable.c */
1283 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1284
1285 /*======================================================================
1286 * brw_queryobj.c
1287 */
1288 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1289 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1290 void brw_emit_query_begin(struct brw_context *brw);
1291 void brw_emit_query_end(struct brw_context *brw);
1292 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1293 bool brw_is_query_pipelined(struct brw_query_object *query);
1294 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1295 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1296 uint64_t time0, uint64_t time1);
1297
1298 /** gen6_queryobj.c */
1299 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1300 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1301 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1302
1303 /** hsw_queryobj.c */
1304 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1305 struct brw_query_object *query,
1306 int count);
1307 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1308
1309 /** brw_conditional_render.c */
1310 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1311 bool brw_check_conditional_render(struct brw_context *brw);
1312
1313 /** intel_batchbuffer.c */
1314 void brw_load_register_mem(struct brw_context *brw,
1315 uint32_t reg,
1316 struct brw_bo *bo,
1317 uint32_t offset);
1318 void brw_load_register_mem64(struct brw_context *brw,
1319 uint32_t reg,
1320 struct brw_bo *bo,
1321 uint32_t offset);
1322 void brw_store_register_mem32(struct brw_context *brw,
1323 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1324 void brw_store_register_mem64(struct brw_context *brw,
1325 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1326 void brw_load_register_imm32(struct brw_context *brw,
1327 uint32_t reg, uint32_t imm);
1328 void brw_load_register_imm64(struct brw_context *brw,
1329 uint32_t reg, uint64_t imm);
1330 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1331 uint32_t dest);
1332 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1333 uint32_t dest);
1334 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1335 uint32_t offset, uint32_t imm);
1336 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1337 uint32_t offset, uint64_t imm);
1338
1339 /*======================================================================
1340 * intel_tex_validate.c
1341 */
1342 void brw_validate_textures( struct brw_context *brw );
1343
1344
1345 /*======================================================================
1346 * brw_program.c
1347 */
1348 static inline bool
1349 key_debug(struct brw_context *brw, const char *name, int a, int b)
1350 {
1351 if (a != b) {
1352 perf_debug(" %s %d->%d\n", name, a, b);
1353 return true;
1354 }
1355 return false;
1356 }
1357
1358 void brwInitFragProgFuncs( struct dd_function_table *functions );
1359
1360 void brw_get_scratch_bo(struct brw_context *brw,
1361 struct brw_bo **scratch_bo, int size);
1362 void brw_alloc_stage_scratch(struct brw_context *brw,
1363 struct brw_stage_state *stage_state,
1364 unsigned per_thread_size);
1365 void brw_init_shader_time(struct brw_context *brw);
1366 int brw_get_shader_time_index(struct brw_context *brw,
1367 struct gl_program *prog,
1368 enum shader_time_shader_type type,
1369 bool is_glsl_sh);
1370 void brw_collect_and_report_shader_time(struct brw_context *brw);
1371 void brw_destroy_shader_time(struct brw_context *brw);
1372
1373 /* brw_urb.c
1374 */
1375 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1376 unsigned vsize, unsigned sfsize);
1377 void brw_upload_urb_fence(struct brw_context *brw);
1378
1379 /* brw_curbe.c
1380 */
1381 void brw_upload_cs_urb_state(struct brw_context *brw);
1382
1383 /* brw_vs.c */
1384 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1385
1386 /* brw_draw_upload.c */
1387 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1388 const struct gl_vertex_array *glarray);
1389
1390 static inline unsigned
1391 brw_get_index_type(unsigned index_size)
1392 {
1393 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1394 * respectively.
1395 */
1396 return index_size >> 1;
1397 }
1398
1399 void brw_prepare_vertices(struct brw_context *brw);
1400
1401 /* brw_wm_surface_state.c */
1402 void brw_create_constant_surface(struct brw_context *brw,
1403 struct brw_bo *bo,
1404 uint32_t offset,
1405 uint32_t size,
1406 uint32_t *out_offset);
1407 void brw_create_buffer_surface(struct brw_context *brw,
1408 struct brw_bo *bo,
1409 uint32_t offset,
1410 uint32_t size,
1411 uint32_t *out_offset);
1412 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1413 unsigned unit,
1414 uint32_t *surf_offset);
1415 void
1416 brw_update_sol_surface(struct brw_context *brw,
1417 struct gl_buffer_object *buffer_obj,
1418 uint32_t *out_offset, unsigned num_vector_components,
1419 unsigned stride_dwords, unsigned offset_dwords);
1420 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1421 struct brw_stage_state *stage_state,
1422 struct brw_stage_prog_data *prog_data);
1423 void brw_upload_abo_surfaces(struct brw_context *brw,
1424 const struct gl_program *prog,
1425 struct brw_stage_state *stage_state,
1426 struct brw_stage_prog_data *prog_data);
1427 void brw_upload_image_surfaces(struct brw_context *brw,
1428 const struct gl_program *prog,
1429 struct brw_stage_state *stage_state,
1430 struct brw_stage_prog_data *prog_data);
1431
1432 /* brw_surface_formats.c */
1433 void intel_screen_init_surface_formats(struct intel_screen *screen);
1434 void brw_init_surface_formats(struct brw_context *brw);
1435 bool brw_render_target_supported(struct brw_context *brw,
1436 struct gl_renderbuffer *rb);
1437 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1438
1439 /* brw_performance_query.c */
1440 void brw_init_performance_queries(struct brw_context *brw);
1441
1442 /* intel_extensions.c */
1443 extern void intelInitExtensions(struct gl_context *ctx);
1444
1445 /* intel_state.c */
1446 extern int intel_translate_shadow_compare_func(GLenum func);
1447 extern int intel_translate_compare_func(GLenum func);
1448 extern int intel_translate_stencil_op(GLenum op);
1449 extern int intel_translate_logic_op(GLenum opcode);
1450
1451 /* brw_sync.c */
1452 void brw_init_syncobj_functions(struct dd_function_table *functions);
1453
1454 /* gen6_sol.c */
1455 struct gl_transform_feedback_object *
1456 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1457 void
1458 brw_delete_transform_feedback(struct gl_context *ctx,
1459 struct gl_transform_feedback_object *obj);
1460 void
1461 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1462 struct gl_transform_feedback_object *obj);
1463 void
1464 brw_end_transform_feedback(struct gl_context *ctx,
1465 struct gl_transform_feedback_object *obj);
1466 void
1467 brw_pause_transform_feedback(struct gl_context *ctx,
1468 struct gl_transform_feedback_object *obj);
1469 void
1470 brw_resume_transform_feedback(struct gl_context *ctx,
1471 struct gl_transform_feedback_object *obj);
1472 void
1473 brw_save_primitives_written_counters(struct brw_context *brw,
1474 struct brw_transform_feedback_object *obj);
1475 void
1476 brw_compute_xfb_vertices_written(struct brw_context *brw,
1477 struct brw_transform_feedback_object *obj);
1478 GLsizei
1479 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1480 struct gl_transform_feedback_object *obj,
1481 GLuint stream);
1482
1483 /* gen7_sol_state.c */
1484 void
1485 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 gen7_end_transform_feedback(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj);
1490 void
1491 gen7_pause_transform_feedback(struct gl_context *ctx,
1492 struct gl_transform_feedback_object *obj);
1493 void
1494 gen7_resume_transform_feedback(struct gl_context *ctx,
1495 struct gl_transform_feedback_object *obj);
1496
1497 /* hsw_sol.c */
1498 void
1499 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1500 struct gl_transform_feedback_object *obj);
1501 void
1502 hsw_end_transform_feedback(struct gl_context *ctx,
1503 struct gl_transform_feedback_object *obj);
1504 void
1505 hsw_pause_transform_feedback(struct gl_context *ctx,
1506 struct gl_transform_feedback_object *obj);
1507 void
1508 hsw_resume_transform_feedback(struct gl_context *ctx,
1509 struct gl_transform_feedback_object *obj);
1510
1511 /* brw_blorp_blit.cpp */
1512 GLbitfield
1513 brw_blorp_framebuffer(struct brw_context *brw,
1514 struct gl_framebuffer *readFb,
1515 struct gl_framebuffer *drawFb,
1516 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1517 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1518 GLbitfield mask, GLenum filter);
1519
1520 bool
1521 brw_blorp_copytexsubimage(struct brw_context *brw,
1522 struct gl_renderbuffer *src_rb,
1523 struct gl_texture_image *dst_image,
1524 int slice,
1525 int srcX0, int srcY0,
1526 int dstX0, int dstY0,
1527 int width, int height);
1528
1529 void
1530 gen6_get_sample_position(struct gl_context *ctx,
1531 struct gl_framebuffer *fb,
1532 GLuint index,
1533 GLfloat *result);
1534 void
1535 gen6_set_sample_maps(struct gl_context *ctx);
1536
1537 /* gen8_multisample_state.c */
1538 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1539
1540 /* gen7_urb.c */
1541 void
1542 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1543 unsigned hs_size, unsigned ds_size,
1544 unsigned gs_size, unsigned fs_size);
1545
1546 void
1547 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1548 bool gs_present, unsigned gs_size);
1549 void
1550 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1551 bool gs_present, bool tess_present);
1552
1553 /* brw_reset.c */
1554 extern GLenum
1555 brw_get_graphics_reset_status(struct gl_context *ctx);
1556 void
1557 brw_check_for_reset(struct brw_context *brw);
1558
1559 /* brw_compute.c */
1560 extern void
1561 brw_init_compute_functions(struct dd_function_table *functions);
1562
1563 /*======================================================================
1564 * Inline conversion functions. These are better-typed than the
1565 * macros used previously:
1566 */
1567 static inline struct brw_context *
1568 brw_context( struct gl_context *ctx )
1569 {
1570 return (struct brw_context *)ctx;
1571 }
1572
1573 static inline struct brw_program *
1574 brw_program(struct gl_program *p)
1575 {
1576 return (struct brw_program *) p;
1577 }
1578
1579 static inline const struct brw_program *
1580 brw_program_const(const struct gl_program *p)
1581 {
1582 return (const struct brw_program *) p;
1583 }
1584
1585 static inline bool
1586 brw_depth_writes_enabled(const struct brw_context *brw)
1587 {
1588 const struct gl_context *ctx = &brw->ctx;
1589
1590 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1591 * because it would just overwrite the existing depth value with itself.
1592 *
1593 * These bonus depth writes not only use bandwidth, but they also can
1594 * prevent early depth processing. For example, if the pixel shader
1595 * discards, the hardware must invoke the to determine whether or not
1596 * to do the depth write. If writes are disabled, we may still be able
1597 * to do the depth test before the shader, and skip the shader execution.
1598 *
1599 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1600 * a programming note saying to disable depth writes for EQUAL.
1601 */
1602 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1603 }
1604
1605 void
1606 brw_emit_depthbuffer(struct brw_context *brw);
1607
1608 void
1609 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1610 struct intel_mipmap_tree *depth_mt,
1611 uint32_t depth_offset, uint32_t depthbuffer_format,
1612 uint32_t depth_surface_type,
1613 struct intel_mipmap_tree *stencil_mt,
1614 bool hiz, bool separate_stencil,
1615 uint32_t width, uint32_t height,
1616 uint32_t tile_x, uint32_t tile_y);
1617
1618 void
1619 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1620 struct intel_mipmap_tree *depth_mt,
1621 uint32_t depth_offset, uint32_t depthbuffer_format,
1622 uint32_t depth_surface_type,
1623 struct intel_mipmap_tree *stencil_mt,
1624 bool hiz, bool separate_stencil,
1625 uint32_t width, uint32_t height,
1626 uint32_t tile_x, uint32_t tile_y);
1627
1628 void
1629 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1630 struct intel_mipmap_tree *depth_mt,
1631 uint32_t depth_offset, uint32_t depthbuffer_format,
1632 uint32_t depth_surface_type,
1633 struct intel_mipmap_tree *stencil_mt,
1634 bool hiz, bool separate_stencil,
1635 uint32_t width, uint32_t height,
1636 uint32_t tile_x, uint32_t tile_y);
1637 void
1638 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1639 struct intel_mipmap_tree *depth_mt,
1640 uint32_t depth_offset, uint32_t depthbuffer_format,
1641 uint32_t depth_surface_type,
1642 struct intel_mipmap_tree *stencil_mt,
1643 bool hiz, bool separate_stencil,
1644 uint32_t width, uint32_t height,
1645 uint32_t tile_x, uint32_t tile_y);
1646
1647 uint32_t get_hw_prim_for_gl_prim(int mode);
1648
1649 void
1650 gen6_upload_push_constants(struct brw_context *brw,
1651 const struct gl_program *prog,
1652 const struct brw_stage_prog_data *prog_data,
1653 struct brw_stage_state *stage_state);
1654
1655 bool
1656 gen9_use_linear_1d_layout(const struct brw_context *brw,
1657 const struct intel_mipmap_tree *mt);
1658
1659 /* brw_pipe_control.c */
1660 int brw_init_pipe_control(struct brw_context *brw,
1661 const struct gen_device_info *info);
1662 void brw_fini_pipe_control(struct brw_context *brw);
1663
1664 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1665 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1666 struct brw_bo *bo, uint32_t offset,
1667 uint64_t imm);
1668 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1669 void brw_emit_mi_flush(struct brw_context *brw);
1670 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1671 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1672 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1673 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1674
1675 /* brw_queryformat.c */
1676 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1677 GLenum internalFormat, GLenum pname,
1678 GLint *params);
1679
1680 #ifdef __cplusplus
1681 }
1682 #endif
1683
1684 #endif