i965: Delete dead brw_meta_resolve_color prototype.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46
47 #include <brw_bufmgr.h>
48
49 #include "common/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum gen9_astc5x5_wa_tex_type {
172 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
173 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
174 };
175
176 enum brw_state_id {
177 /* brw_cache_ids must come first - see brw_program_cache.c */
178 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
179 BRW_STATE_FRAGMENT_PROGRAM,
180 BRW_STATE_GEOMETRY_PROGRAM,
181 BRW_STATE_TESS_PROGRAMS,
182 BRW_STATE_VERTEX_PROGRAM,
183 BRW_STATE_REDUCED_PRIMITIVE,
184 BRW_STATE_PATCH_PRIMITIVE,
185 BRW_STATE_PRIMITIVE,
186 BRW_STATE_CONTEXT,
187 BRW_STATE_PSP,
188 BRW_STATE_SURFACES,
189 BRW_STATE_BINDING_TABLE_POINTERS,
190 BRW_STATE_INDICES,
191 BRW_STATE_VERTICES,
192 BRW_STATE_DEFAULT_TESS_LEVELS,
193 BRW_STATE_BATCH,
194 BRW_STATE_INDEX_BUFFER,
195 BRW_STATE_VS_CONSTBUF,
196 BRW_STATE_TCS_CONSTBUF,
197 BRW_STATE_TES_CONSTBUF,
198 BRW_STATE_GS_CONSTBUF,
199 BRW_STATE_PROGRAM_CACHE,
200 BRW_STATE_STATE_BASE_ADDRESS,
201 BRW_STATE_VUE_MAP_GEOM_OUT,
202 BRW_STATE_TRANSFORM_FEEDBACK,
203 BRW_STATE_RASTERIZER_DISCARD,
204 BRW_STATE_STATS_WM,
205 BRW_STATE_UNIFORM_BUFFER,
206 BRW_STATE_IMAGE_UNITS,
207 BRW_STATE_META_IN_PROGRESS,
208 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
209 BRW_STATE_NUM_SAMPLES,
210 BRW_STATE_TEXTURE_BUFFER,
211 BRW_STATE_GEN4_UNIT_STATE,
212 BRW_STATE_CC_VP,
213 BRW_STATE_SF_VP,
214 BRW_STATE_CLIP_VP,
215 BRW_STATE_SAMPLER_STATE_TABLE,
216 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
217 BRW_STATE_COMPUTE_PROGRAM,
218 BRW_STATE_CS_WORK_GROUPS,
219 BRW_STATE_URB_SIZE,
220 BRW_STATE_CC_STATE,
221 BRW_STATE_BLORP,
222 BRW_STATE_VIEWPORT_COUNT,
223 BRW_STATE_CONSERVATIVE_RASTERIZATION,
224 BRW_STATE_DRAW_CALL,
225 BRW_STATE_AUX,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_program_cache code with special cases, we retain the
253 * dirty bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
278 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
279 /**
280 * Used for any batch entry with a relocated pointer that will be used
281 * by any 3D rendering.
282 */
283 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
284 /** \see brw.state.depth_region */
285 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
286 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
287 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
288 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
289 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
290 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
291 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
292 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
293 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
299 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
313 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
314 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
315 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
316 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
317
318 struct brw_state_flags {
319 /** State update flags signalled by mesa internals */
320 GLuint mesa;
321 /**
322 * State update flags signalled as the result of brw_tracked_state updates
323 */
324 uint64_t brw;
325 };
326
327
328 /** Subclass of Mesa program */
329 struct brw_program {
330 struct gl_program program;
331 GLuint id;
332
333 bool compiled_once;
334 };
335
336
337 struct brw_ff_gs_prog_data {
338 GLuint urb_read_length;
339 GLuint total_grf;
340
341 /**
342 * Gen6 transform feedback: Amount by which the streaming vertex buffer
343 * indices should be incremented each time the GS is invoked.
344 */
345 unsigned svbi_postincrement_value;
346 };
347
348 /** Number of texture sampler units */
349 #define BRW_MAX_TEX_UNIT 32
350
351 /** Max number of UBOs in a shader */
352 #define BRW_MAX_UBO 14
353
354 /** Max number of SSBOs in a shader */
355 #define BRW_MAX_SSBO 12
356
357 /** Max number of atomic counter buffer objects in a shader */
358 #define BRW_MAX_ABO 16
359
360 /** Max number of image uniforms in a shader */
361 #define BRW_MAX_IMAGES 32
362
363 /** Maximum number of actual buffers used for stream output */
364 #define BRW_MAX_SOL_BUFFERS 4
365
366 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
367 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
368 BRW_MAX_UBO + \
369 BRW_MAX_SSBO + \
370 BRW_MAX_ABO + \
371 BRW_MAX_IMAGES + \
372 2 + /* shader time, pull constants */ \
373 1 /* cs num work groups */)
374
375 struct brw_cache {
376 struct brw_context *brw;
377
378 struct brw_cache_item **items;
379 struct brw_bo *bo;
380 void *map;
381 GLuint size, n_items;
382
383 uint32_t next_offset;
384 };
385
386 #define perf_debug(...) do { \
387 static GLuint msg_id = 0; \
388 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
389 dbg_printf(__VA_ARGS__); \
390 if (brw->perf_debug) \
391 _mesa_gl_debug(&brw->ctx, &msg_id, \
392 MESA_DEBUG_SOURCE_API, \
393 MESA_DEBUG_TYPE_PERFORMANCE, \
394 MESA_DEBUG_SEVERITY_MEDIUM, \
395 __VA_ARGS__); \
396 } while(0)
397
398 #define WARN_ONCE(cond, fmt...) do { \
399 if (unlikely(cond)) { \
400 static bool _warned = false; \
401 static GLuint msg_id = 0; \
402 if (!_warned) { \
403 fprintf(stderr, "WARNING: "); \
404 fprintf(stderr, fmt); \
405 _warned = true; \
406 \
407 _mesa_gl_debug(ctx, &msg_id, \
408 MESA_DEBUG_SOURCE_API, \
409 MESA_DEBUG_TYPE_OTHER, \
410 MESA_DEBUG_SEVERITY_HIGH, fmt); \
411 } \
412 } \
413 } while (0)
414
415 /* Considered adding a member to this struct to document which flags
416 * an update might raise so that ordering of the state atoms can be
417 * checked or derived at runtime. Dropped the idea in favor of having
418 * a debug mode where the state is monitored for flags which are
419 * raised that have already been tested against.
420 */
421 struct brw_tracked_state {
422 struct brw_state_flags dirty;
423 void (*emit)( struct brw_context *brw );
424 };
425
426 enum shader_time_shader_type {
427 ST_NONE,
428 ST_VS,
429 ST_TCS,
430 ST_TES,
431 ST_GS,
432 ST_FS8,
433 ST_FS16,
434 ST_FS32,
435 ST_CS,
436 };
437
438 struct brw_vertex_buffer {
439 /** Buffer object containing the uploaded vertex data */
440 struct brw_bo *bo;
441 uint32_t offset;
442 uint32_t size;
443 /** Byte stride between elements in the uploaded array */
444 GLuint stride;
445 GLuint step_rate;
446 };
447 struct brw_vertex_element {
448 const struct gl_array_attributes *glattrib;
449 const struct gl_vertex_buffer_binding *glbinding;
450
451 int buffer;
452 bool is_dual_slot;
453 /** Offset of the first element within the buffer object */
454 unsigned int offset;
455 };
456
457 struct brw_query_object {
458 struct gl_query_object Base;
459
460 /** Last query BO associated with this query. */
461 struct brw_bo *bo;
462
463 /** Last index in bo with query data for this object. */
464 int last_index;
465
466 /** True if we know the batch has been flushed since we ended the query. */
467 bool flushed;
468 };
469
470 struct brw_reloc_list {
471 struct drm_i915_gem_relocation_entry *relocs;
472 int reloc_count;
473 int reloc_array_size;
474 };
475
476 struct brw_growing_bo {
477 struct brw_bo *bo;
478 uint32_t *map;
479 struct brw_bo *partial_bo;
480 uint32_t *partial_bo_map;
481 unsigned partial_bytes;
482 enum brw_memory_zone memzone;
483 };
484
485 struct intel_batchbuffer {
486 /** Current batchbuffer being queued up. */
487 struct brw_growing_bo batch;
488 /** Current statebuffer being queued up. */
489 struct brw_growing_bo state;
490
491 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
492 struct brw_bo *last_bo;
493
494 #ifdef DEBUG
495 uint16_t emit, total;
496 #endif
497 uint32_t *map_next;
498 uint32_t state_used;
499
500 bool use_shadow_copy;
501 bool use_batch_first;
502 bool needs_sol_reset;
503 bool state_base_address_emitted;
504 bool no_wrap;
505
506 struct brw_reloc_list batch_relocs;
507 struct brw_reloc_list state_relocs;
508 unsigned int valid_reloc_flags;
509
510 /** The validation list */
511 struct drm_i915_gem_exec_object2 *validation_list;
512 struct brw_bo **exec_bos;
513 int exec_count;
514 int exec_array_size;
515
516 /** The amount of aperture space (in bytes) used by all exec_bos */
517 uint64_t aperture_space;
518
519 struct {
520 uint32_t *map_next;
521 int batch_reloc_count;
522 int state_reloc_count;
523 int exec_count;
524 } saved;
525
526 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
527 struct hash_table *state_batch_sizes;
528
529 struct gen_batch_decode_ctx decoder;
530 };
531
532 #define BRW_MAX_XFB_STREAMS 4
533
534 struct brw_transform_feedback_counter {
535 /**
536 * Index of the first entry of this counter within the primitive count BO.
537 * An entry is considered to be an N-tuple of 64bit values, where N is the
538 * number of vertex streams supported by the platform.
539 */
540 unsigned bo_start;
541
542 /**
543 * Index one past the last entry of this counter within the primitive
544 * count BO.
545 */
546 unsigned bo_end;
547
548 /**
549 * Primitive count values accumulated while this counter was active,
550 * excluding any entries buffered between \c bo_start and \c bo_end, which
551 * haven't been accounted for yet.
552 */
553 uint64_t accum[BRW_MAX_XFB_STREAMS];
554 };
555
556 static inline void
557 brw_reset_transform_feedback_counter(
558 struct brw_transform_feedback_counter *counter)
559 {
560 counter->bo_start = counter->bo_end;
561 memset(&counter->accum, 0, sizeof(counter->accum));
562 }
563
564 struct brw_transform_feedback_object {
565 struct gl_transform_feedback_object base;
566
567 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
568 struct brw_bo *offset_bo;
569
570 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
571 bool zero_offsets;
572
573 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
574 GLenum primitive_mode;
575
576 /**
577 * The maximum number of vertices that we can write without overflowing
578 * any of the buffers currently being used for transform feedback.
579 */
580 unsigned max_index;
581
582 struct brw_bo *prim_count_bo;
583
584 /**
585 * Count of primitives generated during this transform feedback operation.
586 */
587 struct brw_transform_feedback_counter counter;
588
589 /**
590 * Count of primitives generated during the previous transform feedback
591 * operation. Used to implement DrawTransformFeedback().
592 */
593 struct brw_transform_feedback_counter previous_counter;
594
595 /**
596 * Number of vertices written between last Begin/EndTransformFeedback().
597 *
598 * Used to implement DrawTransformFeedback().
599 */
600 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
601 bool vertices_written_valid;
602 };
603
604 /**
605 * Data shared between each programmable stage in the pipeline (vs, gs, and
606 * wm).
607 */
608 struct brw_stage_state
609 {
610 gl_shader_stage stage;
611 struct brw_stage_prog_data *prog_data;
612
613 /**
614 * Optional scratch buffer used to store spilled register values and
615 * variably-indexed GRF arrays.
616 *
617 * The contents of this buffer are short-lived so the same memory can be
618 * re-used at will for multiple shader programs (executed by the same fixed
619 * function). However reusing a scratch BO for which shader invocations
620 * are still in flight with a per-thread scratch slot size other than the
621 * original can cause threads with different scratch slot size and FFTID
622 * (which may be executed in parallel depending on the shader stage and
623 * hardware generation) to map to an overlapping region of the scratch
624 * space, which can potentially lead to mutual scratch space corruption.
625 * For that reason if you borrow this scratch buffer you should only be
626 * using the slot size given by the \c per_thread_scratch member below,
627 * unless you're taking additional measures to synchronize thread execution
628 * across slot size changes.
629 */
630 struct brw_bo *scratch_bo;
631
632 /**
633 * Scratch slot size allocated for each thread in the buffer object given
634 * by \c scratch_bo.
635 */
636 uint32_t per_thread_scratch;
637
638 /** Offset in the program cache to the program */
639 uint32_t prog_offset;
640
641 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
642 uint32_t state_offset;
643
644 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
645 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
646 int push_const_size; /* in 256-bit register increments */
647
648 /* Binding table: pointers to SURFACE_STATE entries. */
649 uint32_t bind_bo_offset;
650 uint32_t surf_offset[BRW_MAX_SURFACES];
651
652 /** SAMPLER_STATE count and table offset */
653 uint32_t sampler_count;
654 uint32_t sampler_offset;
655
656 struct brw_image_param image_param[BRW_MAX_IMAGES];
657
658 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
659 bool push_constants_dirty;
660 };
661
662 enum brw_predicate_state {
663 /* The first two states are used if we can determine whether to draw
664 * without having to look at the values in the query object buffer. This
665 * will happen if there is no conditional render in progress, if the query
666 * object is already completed or if something else has already added
667 * samples to the preliminary result such as via a BLT command.
668 */
669 BRW_PREDICATE_STATE_RENDER,
670 BRW_PREDICATE_STATE_DONT_RENDER,
671 /* In this case whether to draw or not depends on the result of an
672 * MI_PREDICATE command so the predicate enable bit needs to be checked.
673 */
674 BRW_PREDICATE_STATE_USE_BIT,
675 /* In this case, either MI_PREDICATE doesn't exist or we lack the
676 * necessary kernel features to use it. Stall for the query result.
677 */
678 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
679 };
680
681 struct shader_times;
682
683 struct gen_l3_config;
684
685 enum brw_query_kind {
686 OA_COUNTERS,
687 OA_COUNTERS_RAW,
688 PIPELINE_STATS,
689 };
690
691 struct brw_perf_query_register_prog {
692 uint32_t reg;
693 uint32_t val;
694 };
695
696 struct brw_perf_query_info
697 {
698 enum brw_query_kind kind;
699 const char *name;
700 const char *guid;
701 struct brw_perf_query_counter *counters;
702 int n_counters;
703 size_t data_size;
704
705 /* OA specific */
706 uint64_t oa_metrics_set_id;
707 int oa_format;
708
709 /* For indexing into the accumulator[] ... */
710 int gpu_time_offset;
711 int gpu_clock_offset;
712 int a_offset;
713 int b_offset;
714 int c_offset;
715
716 /* Register programming for a given query */
717 struct brw_perf_query_register_prog *flex_regs;
718 uint32_t n_flex_regs;
719
720 struct brw_perf_query_register_prog *mux_regs;
721 uint32_t n_mux_regs;
722
723 struct brw_perf_query_register_prog *b_counter_regs;
724 uint32_t n_b_counter_regs;
725 };
726
727 struct brw_uploader {
728 struct brw_bufmgr *bufmgr;
729 struct brw_bo *bo;
730 void *map;
731 uint32_t next_offset;
732 unsigned default_size;
733 };
734
735 /**
736 * brw_context is derived from gl_context.
737 */
738 struct brw_context
739 {
740 struct gl_context ctx; /**< base class, must be first field */
741
742 struct
743 {
744 /**
745 * Emit an MI_REPORT_PERF_COUNT command packet.
746 *
747 * This asks the GPU to write a report of the current OA counter values
748 * into @bo at the given offset and containing the given @report_id
749 * which we can cross-reference when parsing the report (gen7+ only).
750 */
751 void (*emit_mi_report_perf_count)(struct brw_context *brw,
752 struct brw_bo *bo,
753 uint32_t offset_in_bytes,
754 uint32_t report_id);
755 } vtbl;
756
757 struct brw_bufmgr *bufmgr;
758
759 uint32_t hw_ctx;
760
761 /** BO for post-sync nonzero writes for gen6 workaround. */
762 struct brw_bo *workaround_bo;
763 uint8_t pipe_controls_since_last_cs_stall;
764
765 /**
766 * Set of struct brw_bo * that have been rendered to within this batchbuffer
767 * and would need flushing before being used from another cache domain that
768 * isn't coherent with it (i.e. the sampler).
769 */
770 struct hash_table *render_cache;
771
772 /**
773 * Set of struct brw_bo * that have been used as a depth buffer within this
774 * batchbuffer and would need flushing before being used from another cache
775 * domain that isn't coherent with it (i.e. the sampler).
776 */
777 struct set *depth_cache;
778
779 /**
780 * Number of resets observed in the system at context creation.
781 *
782 * This is tracked in the context so that we can determine that another
783 * reset has occurred.
784 */
785 uint32_t reset_count;
786
787 struct intel_batchbuffer batch;
788
789 struct brw_uploader upload;
790
791 /**
792 * Set if rendering has occurred to the drawable's front buffer.
793 *
794 * This is used in the DRI2 case to detect that glFlush should also copy
795 * the contents of the fake front buffer to the real front buffer.
796 */
797 bool front_buffer_dirty;
798
799 /**
800 * True if the __DRIdrawable's current __DRIimageBufferMask is
801 * __DRI_IMAGE_BUFFER_SHARED.
802 */
803 bool is_shared_buffer_bound;
804
805 /**
806 * True if a shared buffer is bound and it has received any rendering since
807 * the previous __DRImutableRenderBufferLoaderExtension::displaySharedBuffer().
808 */
809 bool is_shared_buffer_dirty;
810
811 /** Framerate throttling: @{ */
812 struct brw_bo *throttle_batch[2];
813
814 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
815 * frame of rendering to complete. This gives a very precise cap to the
816 * latency between input and output such that rendering never gets more
817 * than a frame behind the user. (With the caveat that we technically are
818 * not using the SwapBuffers itself as a barrier but the first batch
819 * submitted afterwards, which may be immediately prior to the next
820 * SwapBuffers.)
821 */
822 bool need_swap_throttle;
823
824 /** General throttling, not caught by throttling between SwapBuffers */
825 bool need_flush_throttle;
826 /** @} */
827
828 GLuint stats_wm;
829
830 /**
831 * drirc options:
832 * @{
833 */
834 bool always_flush_batch;
835 bool always_flush_cache;
836 bool disable_throttling;
837 bool precompile;
838 bool dual_color_blend_by_location;
839
840 driOptionCache optionCache;
841 /** @} */
842
843 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
844
845 GLenum reduced_primitive;
846
847 /**
848 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
849 * variable is set, this is the flag indicating to do expensive work that
850 * might lead to a perf_debug() call.
851 */
852 bool perf_debug;
853
854 uint64_t max_gtt_map_object_size;
855
856 bool has_hiz;
857 bool has_separate_stencil;
858 bool has_swizzling;
859
860 /** Derived stencil states. */
861 bool stencil_enabled;
862 bool stencil_two_sided;
863 bool stencil_write_enabled;
864 /** Derived polygon state. */
865 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
866
867 struct isl_device isl_dev;
868
869 struct blorp_context blorp;
870
871 GLuint NewGLState;
872 struct {
873 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
874 } state;
875
876 enum brw_pipeline last_pipeline;
877
878 struct brw_cache cache;
879
880 /* Whether a meta-operation is in progress. */
881 bool meta_in_progress;
882
883 /* Whether the last depth/stencil packets were both NULL. */
884 bool no_depth_or_stencil;
885
886 /* The last PMA stall bits programmed. */
887 uint32_t pma_stall_bits;
888
889 struct {
890 struct {
891 /**
892 * Either the value of gl_BaseVertex for indexed draw calls or the
893 * value of the argument <first> for non-indexed draw calls for the
894 * current _mesa_prim.
895 */
896 int firstvertex;
897
898 /** The value of gl_BaseInstance for the current _mesa_prim. */
899 int gl_baseinstance;
900 } params;
901
902 /**
903 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
904 * point to the indirect buffer for indirect draw calls.
905 */
906 struct brw_bo *draw_params_bo;
907 uint32_t draw_params_offset;
908
909 struct {
910 /**
911 * The value of gl_DrawID for the current _mesa_prim. This always comes
912 * in from it's own vertex buffer since it's not part of the indirect
913 * draw parameters.
914 */
915 int gl_drawid;
916
917 /**
918 * Stores if the current _mesa_prim is an indexed or non-indexed draw
919 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
920 * and is_indexed_draw.
921 */
922 int is_indexed_draw;
923 } derived_params;
924
925 /**
926 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
927 * parameters that are not present in the indirect buffer. They will go in
928 * their own vertex element.
929 */
930 struct brw_bo *derived_draw_params_bo;
931 uint32_t derived_draw_params_offset;
932
933 /**
934 * Pointer to the the buffer storing the indirect draw parameters. It
935 * currently only stores the number of requested draw calls but more
936 * parameters could potentially be added.
937 */
938 struct brw_bo *draw_params_count_bo;
939 uint32_t draw_params_count_offset;
940 } draw;
941
942 struct {
943 /**
944 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
945 * an indirect call, and num_work_groups_offset is valid. Otherwise,
946 * num_work_groups is set based on glDispatchCompute.
947 */
948 struct brw_bo *num_work_groups_bo;
949 GLintptr num_work_groups_offset;
950 const GLuint *num_work_groups;
951 } compute;
952
953 struct {
954 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
955 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
956
957 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
958 GLuint nr_enabled;
959 GLuint nr_buffers;
960
961 /* Summary of size and varying of active arrays, so we can check
962 * for changes to this state:
963 */
964 bool index_bounds_valid;
965 unsigned int min_index, max_index;
966
967 /* Offset from start of vertex buffer so we can avoid redefining
968 * the same VB packed over and over again.
969 */
970 unsigned int start_vertex_bias;
971
972 /**
973 * Certain vertex attribute formats aren't natively handled by the
974 * hardware and require special VS code to fix up their values.
975 *
976 * These bitfields indicate which workarounds are needed.
977 */
978 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
979
980 /* High bits of the last seen vertex buffer address (for workarounds). */
981 uint16_t last_bo_high_bits[33];
982 } vb;
983
984 struct {
985 /**
986 * Index buffer for this draw_prims call.
987 *
988 * Updates are signaled by BRW_NEW_INDICES.
989 */
990 const struct _mesa_index_buffer *ib;
991
992 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
993 struct brw_bo *bo;
994 uint32_t size;
995 unsigned index_size;
996
997 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
998 * avoid re-uploading the IB packet over and over if we're actually
999 * referencing the same index buffer.
1000 */
1001 unsigned int start_vertex_offset;
1002
1003 /* High bits of the last seen index buffer address (for workarounds). */
1004 uint16_t last_bo_high_bits;
1005 } ib;
1006
1007 /* Active vertex program:
1008 */
1009 struct gl_program *programs[MESA_SHADER_STAGES];
1010
1011 /**
1012 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1013 * that we don't have to reemit that state every time we change FBOs.
1014 */
1015 unsigned int num_samples;
1016
1017 /* BRW_NEW_URB_ALLOCATIONS:
1018 */
1019 struct {
1020 GLuint vsize; /* vertex size plus header in urb registers */
1021 GLuint gsize; /* GS output size in urb registers */
1022 GLuint hsize; /* Tessellation control output size in urb registers */
1023 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1024 GLuint csize; /* constant buffer size in urb registers */
1025 GLuint sfsize; /* setup data size in urb registers */
1026
1027 bool constrained;
1028
1029 GLuint nr_vs_entries;
1030 GLuint nr_hs_entries;
1031 GLuint nr_ds_entries;
1032 GLuint nr_gs_entries;
1033 GLuint nr_clip_entries;
1034 GLuint nr_sf_entries;
1035 GLuint nr_cs_entries;
1036
1037 GLuint vs_start;
1038 GLuint hs_start;
1039 GLuint ds_start;
1040 GLuint gs_start;
1041 GLuint clip_start;
1042 GLuint sf_start;
1043 GLuint cs_start;
1044 /**
1045 * URB size in the current configuration. The units this is expressed
1046 * in are somewhat inconsistent, see gen_device_info::urb::size.
1047 *
1048 * FINISHME: Represent the URB size consistently in KB on all platforms.
1049 */
1050 GLuint size;
1051
1052 /* True if the most recently sent _3DSTATE_URB message allocated
1053 * URB space for the GS.
1054 */
1055 bool gs_present;
1056
1057 /* True if the most recently sent _3DSTATE_URB message allocated
1058 * URB space for the HS and DS.
1059 */
1060 bool tess_present;
1061 } urb;
1062
1063
1064 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1065 struct {
1066 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1067 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1068 GLuint clip_start;
1069 GLuint clip_size;
1070 GLuint vs_start;
1071 GLuint vs_size;
1072 GLuint total_size;
1073
1074 /**
1075 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1076 * for upload to the CURBE.
1077 */
1078 struct brw_bo *curbe_bo;
1079 /** Offset within curbe_bo of space for current curbe entry */
1080 GLuint curbe_offset;
1081 } curbe;
1082
1083 /**
1084 * Layout of vertex data exiting the geometry portion of the pipleine.
1085 * This comes from the last enabled shader stage (GS, DS, or VS).
1086 *
1087 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1088 */
1089 struct brw_vue_map vue_map_geom_out;
1090
1091 struct {
1092 struct brw_stage_state base;
1093 } vs;
1094
1095 struct {
1096 struct brw_stage_state base;
1097 } tcs;
1098
1099 struct {
1100 struct brw_stage_state base;
1101 } tes;
1102
1103 struct {
1104 struct brw_stage_state base;
1105
1106 /**
1107 * True if the 3DSTATE_GS command most recently emitted to the 3D
1108 * pipeline enabled the GS; false otherwise.
1109 */
1110 bool enabled;
1111 } gs;
1112
1113 struct {
1114 struct brw_ff_gs_prog_data *prog_data;
1115
1116 bool prog_active;
1117 /** Offset in the program cache to the CLIP program pre-gen6 */
1118 uint32_t prog_offset;
1119 uint32_t state_offset;
1120
1121 uint32_t bind_bo_offset;
1122 /**
1123 * Surface offsets for the binding table. We only need surfaces to
1124 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1125 * need in this case.
1126 */
1127 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1128 } ff_gs;
1129
1130 struct {
1131 struct brw_clip_prog_data *prog_data;
1132
1133 /** Offset in the program cache to the CLIP program pre-gen6 */
1134 uint32_t prog_offset;
1135
1136 /* Offset in the batch to the CLIP state on pre-gen6. */
1137 uint32_t state_offset;
1138
1139 /* As of gen6, this is the offset in the batch to the CLIP VP,
1140 * instead of vp_bo.
1141 */
1142 uint32_t vp_offset;
1143
1144 /**
1145 * The number of viewports to use. If gl_ViewportIndex is written,
1146 * we can have up to ctx->Const.MaxViewports viewports. If not,
1147 * the viewport index is always 0, so we can only emit one.
1148 */
1149 uint8_t viewport_count;
1150 } clip;
1151
1152
1153 struct {
1154 struct brw_sf_prog_data *prog_data;
1155
1156 /** Offset in the program cache to the CLIP program pre-gen6 */
1157 uint32_t prog_offset;
1158 uint32_t state_offset;
1159 uint32_t vp_offset;
1160 } sf;
1161
1162 struct {
1163 struct brw_stage_state base;
1164
1165 /**
1166 * Buffer object used in place of multisampled null render targets on
1167 * Gen6. See brw_emit_null_surface_state().
1168 */
1169 struct brw_bo *multisampled_null_render_target_bo;
1170
1171 float offset_clamp;
1172 } wm;
1173
1174 struct {
1175 struct brw_stage_state base;
1176 } cs;
1177
1178 struct {
1179 uint32_t state_offset;
1180 uint32_t blend_state_offset;
1181 uint32_t depth_stencil_state_offset;
1182 uint32_t vp_offset;
1183 } cc;
1184
1185 struct {
1186 struct brw_query_object *obj;
1187 bool begin_emitted;
1188 } query;
1189
1190 struct {
1191 enum brw_predicate_state state;
1192 bool supported;
1193 } predicate;
1194
1195 struct {
1196 /* Variables referenced in the XML meta data for OA performance
1197 * counters, e.g in the normalization equations.
1198 *
1199 * All uint64_t for consistent operand types in generated code
1200 */
1201 struct {
1202 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1203 uint64_t n_eus; /** $EuCoresTotalCount */
1204 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1205 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1206 uint64_t eu_threads_count; /** $EuThreadsCount */
1207 uint64_t slice_mask; /** $SliceMask */
1208 uint64_t subslice_mask; /** $SubsliceMask */
1209 uint64_t gt_min_freq; /** $GpuMinFrequency */
1210 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1211 uint64_t revision; /** $SkuRevisionId */
1212 } sys_vars;
1213
1214 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1215 * to cross-reference with the GUIDs of configs advertised by the
1216 * kernel at runtime
1217 */
1218 struct hash_table *oa_metrics_table;
1219
1220 /* Location of the device's sysfs entry. */
1221 char sysfs_dev_dir[256];
1222
1223 struct brw_perf_query_info *queries;
1224 int n_queries;
1225
1226 /* The i915 perf stream we open to setup + enable the OA counters */
1227 int oa_stream_fd;
1228
1229 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1230 * report counter snapshots for a specific counter set/profile in a
1231 * specific layout/format so we can only start OA queries that are
1232 * compatible with the currently open fd...
1233 */
1234 int current_oa_metrics_set_id;
1235 int current_oa_format;
1236
1237 /* List of buffers containing OA reports */
1238 struct exec_list sample_buffers;
1239
1240 /* Cached list of empty sample buffers */
1241 struct exec_list free_sample_buffers;
1242
1243 int n_active_oa_queries;
1244 int n_active_pipeline_stats_queries;
1245
1246 /* The number of queries depending on running OA counters which
1247 * extends beyond brw_end_perf_query() since we need to wait until
1248 * the last MI_RPC command has parsed by the GPU.
1249 *
1250 * Accurate accounting is important here as emitting an
1251 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1252 * effectively hang the gpu.
1253 */
1254 int n_oa_users;
1255
1256 /* To help catch an spurious problem with the hardware or perf
1257 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1258 * with a unique ID that we can explicitly check for...
1259 */
1260 int next_query_start_report_id;
1261
1262 /**
1263 * An array of queries whose results haven't yet been assembled
1264 * based on the data in buffer objects.
1265 *
1266 * These may be active, or have already ended. However, the
1267 * results have not been requested.
1268 */
1269 struct brw_perf_query_object **unaccumulated;
1270 int unaccumulated_elements;
1271 int unaccumulated_array_size;
1272
1273 /* The total number of query objects so we can relinquish
1274 * our exclusive access to perf if the application deletes
1275 * all of its objects. (NB: We only disable perf while
1276 * there are no active queries)
1277 */
1278 int n_query_instances;
1279 } perfquery;
1280
1281 int num_atoms[BRW_NUM_PIPELINES];
1282 const struct brw_tracked_state render_atoms[76];
1283 const struct brw_tracked_state compute_atoms[11];
1284
1285 const enum isl_format *mesa_to_isl_render_format;
1286 const bool *mesa_format_supports_render;
1287
1288 /* PrimitiveRestart */
1289 struct {
1290 bool in_progress;
1291 bool enable_cut_index;
1292 } prim_restart;
1293
1294 /** Computed depth/stencil/hiz state from the current attached
1295 * renderbuffers, valid only during the drawing state upload loop after
1296 * brw_workaround_depthstencil_alignment().
1297 */
1298 struct {
1299 /* Inter-tile (page-aligned) byte offsets. */
1300 uint32_t depth_offset;
1301 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1302 * used for Gen < 6.
1303 */
1304 uint32_t tile_x, tile_y;
1305 } depthstencil;
1306
1307 uint32_t num_instances;
1308 int basevertex;
1309 int baseinstance;
1310
1311 struct {
1312 const struct gen_l3_config *config;
1313 } l3;
1314
1315 struct {
1316 struct brw_bo *bo;
1317 const char **names;
1318 int *ids;
1319 enum shader_time_shader_type *types;
1320 struct shader_times *cumulative;
1321 int num_entries;
1322 int max_entries;
1323 double report_time;
1324 } shader_time;
1325
1326 struct brw_fast_clear_state *fast_clear_state;
1327
1328 /* Array of aux usages to use for drawing. Aux usage for render targets is
1329 * a bit more complex than simply calling a single function so we need some
1330 * way of passing it form brw_draw.c to surface state setup.
1331 */
1332 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1333
1334 enum gen9_astc5x5_wa_tex_type gen9_astc5x5_wa_tex_mask;
1335
1336 __DRIcontext *driContext;
1337 struct intel_screen *screen;
1338 };
1339
1340 /* brw_clear.c */
1341 extern void intelInitClearFuncs(struct dd_function_table *functions);
1342
1343 /*======================================================================
1344 * brw_context.c
1345 */
1346 extern const char *const brw_vendor_string;
1347
1348 extern const char *
1349 brw_get_renderer_string(const struct intel_screen *screen);
1350
1351 enum {
1352 DRI_CONF_BO_REUSE_DISABLED,
1353 DRI_CONF_BO_REUSE_ALL
1354 };
1355
1356 void intel_update_renderbuffers(__DRIcontext *context,
1357 __DRIdrawable *drawable);
1358 void intel_prepare_render(struct brw_context *brw);
1359
1360 void gen9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
1361 mesa_format format,
1362 enum isl_aux_usage aux_usage);
1363
1364 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1365 bool *draw_aux_buffer_disabled);
1366
1367 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1368 __DRIdrawable *drawable);
1369
1370 GLboolean brwCreateContext(gl_api api,
1371 const struct gl_config *mesaVis,
1372 __DRIcontext *driContextPriv,
1373 const struct __DriverContextConfig *ctx_config,
1374 unsigned *error,
1375 void *sharedContextPrivate);
1376
1377 /*======================================================================
1378 * brw_misc_state.c
1379 */
1380 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1381 GLbitfield clear_mask);
1382
1383 /* brw_object_purgeable.c */
1384 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1385
1386 /*======================================================================
1387 * brw_queryobj.c
1388 */
1389 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1390 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1391 void brw_emit_query_begin(struct brw_context *brw);
1392 void brw_emit_query_end(struct brw_context *brw);
1393 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1394 bool brw_is_query_pipelined(struct brw_query_object *query);
1395 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1396 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1397 uint64_t time0, uint64_t time1);
1398
1399 /** gen6_queryobj.c */
1400 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1401 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1402 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1403
1404 /** hsw_queryobj.c */
1405 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1406 struct brw_query_object *query,
1407 int count);
1408 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1409
1410 /** brw_conditional_render.c */
1411 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1412 bool brw_check_conditional_render(struct brw_context *brw);
1413
1414 /** intel_batchbuffer.c */
1415 void brw_load_register_mem(struct brw_context *brw,
1416 uint32_t reg,
1417 struct brw_bo *bo,
1418 uint32_t offset);
1419 void brw_load_register_mem64(struct brw_context *brw,
1420 uint32_t reg,
1421 struct brw_bo *bo,
1422 uint32_t offset);
1423 void brw_store_register_mem32(struct brw_context *brw,
1424 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1425 void brw_store_register_mem64(struct brw_context *brw,
1426 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1427 void brw_load_register_imm32(struct brw_context *brw,
1428 uint32_t reg, uint32_t imm);
1429 void brw_load_register_imm64(struct brw_context *brw,
1430 uint32_t reg, uint64_t imm);
1431 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1432 uint32_t dest);
1433 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1434 uint32_t dest);
1435 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1436 uint32_t offset, uint32_t imm);
1437 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1438 uint32_t offset, uint64_t imm);
1439
1440 /*======================================================================
1441 * intel_tex_validate.c
1442 */
1443 void brw_validate_textures( struct brw_context *brw );
1444
1445
1446 /*======================================================================
1447 * brw_program.c
1448 */
1449 static inline bool
1450 key_debug(struct brw_context *brw, const char *name, int a, int b)
1451 {
1452 if (a != b) {
1453 perf_debug(" %s %d->%d\n", name, a, b);
1454 return true;
1455 }
1456 return false;
1457 }
1458
1459 void brwInitFragProgFuncs( struct dd_function_table *functions );
1460
1461 void brw_get_scratch_bo(struct brw_context *brw,
1462 struct brw_bo **scratch_bo, int size);
1463 void brw_alloc_stage_scratch(struct brw_context *brw,
1464 struct brw_stage_state *stage_state,
1465 unsigned per_thread_size);
1466 void brw_init_shader_time(struct brw_context *brw);
1467 int brw_get_shader_time_index(struct brw_context *brw,
1468 struct gl_program *prog,
1469 enum shader_time_shader_type type,
1470 bool is_glsl_sh);
1471 void brw_collect_and_report_shader_time(struct brw_context *brw);
1472 void brw_destroy_shader_time(struct brw_context *brw);
1473
1474 /* brw_urb.c
1475 */
1476 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1477 unsigned vsize, unsigned sfsize);
1478 void brw_upload_urb_fence(struct brw_context *brw);
1479
1480 /* brw_curbe.c
1481 */
1482 void brw_upload_cs_urb_state(struct brw_context *brw);
1483
1484 /* brw_vs.c */
1485 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1486
1487 /* brw_draw_upload.c */
1488 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1489 const struct gl_vertex_format *glformat);
1490
1491 static inline unsigned
1492 brw_get_index_type(unsigned index_size)
1493 {
1494 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1495 * respectively.
1496 */
1497 return index_size >> 1;
1498 }
1499
1500 void brw_prepare_vertices(struct brw_context *brw);
1501
1502 /* brw_wm_surface_state.c */
1503 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1504 unsigned unit,
1505 uint32_t *surf_offset);
1506 void
1507 brw_update_sol_surface(struct brw_context *brw,
1508 struct gl_buffer_object *buffer_obj,
1509 uint32_t *out_offset, unsigned num_vector_components,
1510 unsigned stride_dwords, unsigned offset_dwords);
1511 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1512 struct brw_stage_state *stage_state,
1513 struct brw_stage_prog_data *prog_data);
1514 void brw_upload_image_surfaces(struct brw_context *brw,
1515 const struct gl_program *prog,
1516 struct brw_stage_state *stage_state,
1517 struct brw_stage_prog_data *prog_data);
1518
1519 /* brw_surface_formats.c */
1520 void intel_screen_init_surface_formats(struct intel_screen *screen);
1521 void brw_init_surface_formats(struct brw_context *brw);
1522 bool brw_render_target_supported(struct brw_context *brw,
1523 struct gl_renderbuffer *rb);
1524 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1525
1526 /* brw_performance_query.c */
1527 void brw_init_performance_queries(struct brw_context *brw);
1528
1529 /* intel_extensions.c */
1530 extern void intelInitExtensions(struct gl_context *ctx);
1531
1532 /* intel_state.c */
1533 extern int intel_translate_shadow_compare_func(GLenum func);
1534 extern int intel_translate_compare_func(GLenum func);
1535 extern int intel_translate_stencil_op(GLenum op);
1536
1537 /* brw_sync.c */
1538 void brw_init_syncobj_functions(struct dd_function_table *functions);
1539
1540 /* gen6_sol.c */
1541 struct gl_transform_feedback_object *
1542 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1543 void
1544 brw_delete_transform_feedback(struct gl_context *ctx,
1545 struct gl_transform_feedback_object *obj);
1546 void
1547 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1548 struct gl_transform_feedback_object *obj);
1549 void
1550 brw_end_transform_feedback(struct gl_context *ctx,
1551 struct gl_transform_feedback_object *obj);
1552 void
1553 brw_pause_transform_feedback(struct gl_context *ctx,
1554 struct gl_transform_feedback_object *obj);
1555 void
1556 brw_resume_transform_feedback(struct gl_context *ctx,
1557 struct gl_transform_feedback_object *obj);
1558 void
1559 brw_save_primitives_written_counters(struct brw_context *brw,
1560 struct brw_transform_feedback_object *obj);
1561 GLsizei
1562 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1563 struct gl_transform_feedback_object *obj,
1564 GLuint stream);
1565
1566 /* gen7_sol_state.c */
1567 void
1568 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1569 struct gl_transform_feedback_object *obj);
1570 void
1571 gen7_end_transform_feedback(struct gl_context *ctx,
1572 struct gl_transform_feedback_object *obj);
1573 void
1574 gen7_pause_transform_feedback(struct gl_context *ctx,
1575 struct gl_transform_feedback_object *obj);
1576 void
1577 gen7_resume_transform_feedback(struct gl_context *ctx,
1578 struct gl_transform_feedback_object *obj);
1579
1580 /* hsw_sol.c */
1581 void
1582 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1583 struct gl_transform_feedback_object *obj);
1584 void
1585 hsw_end_transform_feedback(struct gl_context *ctx,
1586 struct gl_transform_feedback_object *obj);
1587 void
1588 hsw_pause_transform_feedback(struct gl_context *ctx,
1589 struct gl_transform_feedback_object *obj);
1590 void
1591 hsw_resume_transform_feedback(struct gl_context *ctx,
1592 struct gl_transform_feedback_object *obj);
1593
1594 /* brw_blorp_blit.cpp */
1595 GLbitfield
1596 brw_blorp_framebuffer(struct brw_context *brw,
1597 struct gl_framebuffer *readFb,
1598 struct gl_framebuffer *drawFb,
1599 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1600 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1601 GLbitfield mask, GLenum filter);
1602
1603 bool
1604 brw_blorp_copytexsubimage(struct brw_context *brw,
1605 struct gl_renderbuffer *src_rb,
1606 struct gl_texture_image *dst_image,
1607 int slice,
1608 int srcX0, int srcY0,
1609 int dstX0, int dstY0,
1610 int width, int height);
1611
1612 /* brw_generate_mipmap.c */
1613 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1614 struct gl_texture_object *tex_obj);
1615
1616 void
1617 gen6_get_sample_position(struct gl_context *ctx,
1618 struct gl_framebuffer *fb,
1619 GLuint index,
1620 GLfloat *result);
1621 void
1622 gen6_set_sample_maps(struct gl_context *ctx);
1623
1624 /* gen8_multisample_state.c */
1625 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1626
1627 /* gen7_urb.c */
1628 void
1629 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1630 unsigned hs_size, unsigned ds_size,
1631 unsigned gs_size, unsigned fs_size);
1632
1633 void
1634 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1635 bool gs_present, unsigned gs_size);
1636 void
1637 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1638 bool gs_present, bool tess_present);
1639
1640 /* brw_reset.c */
1641 extern GLenum
1642 brw_get_graphics_reset_status(struct gl_context *ctx);
1643 void
1644 brw_check_for_reset(struct brw_context *brw);
1645
1646 /* brw_compute.c */
1647 extern void
1648 brw_init_compute_functions(struct dd_function_table *functions);
1649
1650 /* brw_program_binary.c */
1651 extern void
1652 brw_program_binary_init(unsigned device_id);
1653 extern void
1654 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1655 void brw_serialize_program_binary(struct gl_context *ctx,
1656 struct gl_shader_program *sh_prog,
1657 struct gl_program *prog);
1658 extern void
1659 brw_deserialize_program_binary(struct gl_context *ctx,
1660 struct gl_shader_program *shProg,
1661 struct gl_program *prog);
1662 void
1663 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1664 void
1665 brw_program_deserialize_driver_blob(struct gl_context *ctx,
1666 struct gl_program *prog,
1667 gl_shader_stage stage);
1668
1669 /*======================================================================
1670 * Inline conversion functions. These are better-typed than the
1671 * macros used previously:
1672 */
1673 static inline struct brw_context *
1674 brw_context( struct gl_context *ctx )
1675 {
1676 return (struct brw_context *)ctx;
1677 }
1678
1679 static inline struct brw_program *
1680 brw_program(struct gl_program *p)
1681 {
1682 return (struct brw_program *) p;
1683 }
1684
1685 static inline const struct brw_program *
1686 brw_program_const(const struct gl_program *p)
1687 {
1688 return (const struct brw_program *) p;
1689 }
1690
1691 static inline bool
1692 brw_depth_writes_enabled(const struct brw_context *brw)
1693 {
1694 const struct gl_context *ctx = &brw->ctx;
1695
1696 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1697 * because it would just overwrite the existing depth value with itself.
1698 *
1699 * These bonus depth writes not only use bandwidth, but they also can
1700 * prevent early depth processing. For example, if the pixel shader
1701 * discards, the hardware must invoke the to determine whether or not
1702 * to do the depth write. If writes are disabled, we may still be able
1703 * to do the depth test before the shader, and skip the shader execution.
1704 *
1705 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1706 * a programming note saying to disable depth writes for EQUAL.
1707 */
1708 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1709 }
1710
1711 void
1712 brw_emit_depthbuffer(struct brw_context *brw);
1713
1714 uint32_t get_hw_prim_for_gl_prim(int mode);
1715
1716 void
1717 gen6_upload_push_constants(struct brw_context *brw,
1718 const struct gl_program *prog,
1719 const struct brw_stage_prog_data *prog_data,
1720 struct brw_stage_state *stage_state);
1721
1722 bool
1723 gen9_use_linear_1d_layout(const struct brw_context *brw,
1724 const struct intel_mipmap_tree *mt);
1725
1726 /* brw_queryformat.c */
1727 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1728 GLenum internalFormat, GLenum pname,
1729 GLint *params);
1730
1731 #ifdef __cplusplus
1732 }
1733 #endif
1734
1735 #endif