i965: Remove unused userclip flags.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_wm_prog_key;
129 struct brw_wm_prog_data;
130
131 enum brw_state_id {
132 BRW_STATE_URB_FENCE,
133 BRW_STATE_FRAGMENT_PROGRAM,
134 BRW_STATE_VERTEX_PROGRAM,
135 BRW_STATE_INPUT_DIMENSIONS,
136 BRW_STATE_CURBE_OFFSETS,
137 BRW_STATE_REDUCED_PRIMITIVE,
138 BRW_STATE_PRIMITIVE,
139 BRW_STATE_CONTEXT,
140 BRW_STATE_WM_INPUT_DIMENSIONS,
141 BRW_STATE_PSP,
142 BRW_STATE_SURFACES,
143 BRW_STATE_VS_BINDING_TABLE,
144 BRW_STATE_GS_BINDING_TABLE,
145 BRW_STATE_PS_BINDING_TABLE,
146 BRW_STATE_INDICES,
147 BRW_STATE_VERTICES,
148 BRW_STATE_BATCH,
149 BRW_STATE_NR_WM_SURFACES,
150 BRW_STATE_NR_VS_SURFACES,
151 BRW_STATE_INDEX_BUFFER,
152 BRW_STATE_VS_CONSTBUF,
153 BRW_STATE_PROGRAM_CACHE,
154 BRW_STATE_STATE_BASE_ADDRESS,
155 BRW_STATE_SOL_INDICES,
156 };
157
158 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
159 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
160 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
161 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
162 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
163 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
164 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
165 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
166 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
167 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
168 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
169 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
170 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
171 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
172 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
173 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
174 /**
175 * Used for any batch entry with a relocated pointer that will be used
176 * by any 3D rendering.
177 */
178 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
179 /** \see brw.state.depth_region */
180 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
181 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
182 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
183 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
184 #define BRW_NEW_SOL_INDICES (1 << BRW_STATE_SOL_INDICES)
185
186 struct brw_state_flags {
187 /** State update flags signalled by mesa internals */
188 GLuint mesa;
189 /**
190 * State update flags signalled as the result of brw_tracked_state updates
191 */
192 GLuint brw;
193 /** State update flags signalled by brw_state_cache.c searches */
194 GLuint cache;
195 };
196
197 #define AUB_TRACE_TYPE_MASK 0x0000ff00
198 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
199 #define AUB_TRACE_TYPE_BATCH (1 << 8)
200 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
201 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
202 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
203 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
204 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
205 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
206 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
207 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
208 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
209 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
210
211 /**
212 * state_struct_type enum values are encoded with the top 16 bits representing
213 * the type to be delivered to the .aub file, and the bottom 16 bits
214 * representing the subtype. This macro performs the encoding.
215 */
216 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
217
218 enum state_struct_type {
219 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
220 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
221 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
222 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
223 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
224 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
225 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
226 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
227 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
228 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
229 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
230 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
231 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
232
233 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
234 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
235 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
236
237 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
238 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
239 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
240 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
241 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
242 };
243
244 /**
245 * Decode a state_struct_type value to determine the type that should be
246 * stored in the .aub file.
247 */
248 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
249 {
250 return (ss_type & 0xFFFF0000) >> 16;
251 }
252
253 /**
254 * Decode a state_struct_type value to determine the subtype that should be
255 * stored in the .aub file.
256 */
257 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
258 {
259 return ss_type & 0xFFFF;
260 }
261
262 /** Subclass of Mesa vertex program */
263 struct brw_vertex_program {
264 struct gl_vertex_program program;
265 GLuint id;
266 };
267
268
269 /** Subclass of Mesa fragment program */
270 struct brw_fragment_program {
271 struct gl_fragment_program program;
272 GLuint id; /**< serial no. to identify frag progs, never re-used */
273 };
274
275 struct brw_shader {
276 struct gl_shader base;
277
278 bool compiled_once;
279
280 /** Shader IR transformed for native compile, at link time. */
281 struct exec_list *ir;
282 };
283
284 /* Data about a particular attempt to compile a program. Note that
285 * there can be many of these, each in a different GL state
286 * corresponding to a different brw_wm_prog_key struct, with different
287 * compiled programs.
288 *
289 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
290 * struct!
291 */
292 struct brw_wm_prog_data {
293 GLuint curb_read_length;
294 GLuint urb_read_length;
295
296 GLuint first_curbe_grf;
297 GLuint first_curbe_grf_16;
298 GLuint reg_blocks;
299 GLuint reg_blocks_16;
300 GLuint total_scratch;
301
302 GLuint nr_params; /**< number of float params/constants */
303 GLuint nr_pull_params;
304 bool dual_src_blend;
305 int dispatch_width;
306 uint32_t prog_offset_16;
307
308 /**
309 * Mask of which interpolation modes are required by the fragment shader.
310 * Used in hardware setup on gen6+.
311 */
312 uint32_t barycentric_interp_modes;
313
314 /* Pointers to tracked values (only valid once
315 * _mesa_load_state_parameters has been called at runtime).
316 *
317 * These must be the last fields of the struct (see
318 * brw_wm_prog_data_compare()).
319 */
320 const float **param;
321 const float **pull_param;
322 };
323
324 /**
325 * Enum representing the i965-specific vertex results that don't correspond
326 * exactly to any element of gl_vert_result. The values of this enum are
327 * assigned such that they don't conflict with gl_vert_result.
328 */
329 typedef enum
330 {
331 BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
332 BRW_VERT_RESULT_HPOS_DUPLICATE,
333 BRW_VERT_RESULT_PAD,
334 /*
335 * It's actually not a vert_result but just a _mark_ to let sf aware that
336 * he need do something special to handle gl_PointCoord builtin variable
337 * correctly. see compile_sf_prog() for more info.
338 */
339 BRW_VERT_RESULT_PNTC,
340 BRW_VERT_RESULT_MAX
341 } brw_vert_result;
342
343
344 /**
345 * Data structure recording the relationship between the gl_vert_result enum
346 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
347 * single octaword within the VUE (128 bits).
348 *
349 * Note that each BRW register contains 256 bits (2 octawords), so when
350 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
351 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
352 * in a vertex shader), each register corresponds to a single VUE slot, since
353 * it contains data for two separate vertices.
354 */
355 struct brw_vue_map {
356 /**
357 * Map from gl_vert_result value to VUE slot. For gl_vert_results that are
358 * not stored in a slot (because they are not written, or because
359 * additional processing is applied before storing them in the VUE), the
360 * value is -1.
361 */
362 int vert_result_to_slot[BRW_VERT_RESULT_MAX];
363
364 /**
365 * Map from VUE slot to gl_vert_result value. For slots that do not
366 * directly correspond to a gl_vert_result, the value comes from
367 * brw_vert_result.
368 *
369 * For slots that are not in use, the value is BRW_VERT_RESULT_MAX (this
370 * simplifies code that uses the value stored in slot_to_vert_result to
371 * create a bit mask).
372 */
373 int slot_to_vert_result[BRW_VERT_RESULT_MAX];
374
375 /**
376 * Total number of VUE slots in use
377 */
378 int num_slots;
379 };
380
381 /**
382 * Convert a VUE slot number into a byte offset within the VUE.
383 */
384 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
385 {
386 return 16*slot;
387 }
388
389 /**
390 * Convert a vert_result into a byte offset within the VUE.
391 */
392 static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
393 GLuint vert_result)
394 {
395 return brw_vue_slot_to_offset(vue_map->vert_result_to_slot[vert_result]);
396 }
397
398
399 struct brw_sf_prog_data {
400 GLuint urb_read_length;
401 GLuint total_grf;
402
403 /* Each vertex may have upto 12 attributes, 4 components each,
404 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
405 * rows.
406 *
407 * Actually we use 4 for each, so call it 12 rows.
408 */
409 GLuint urb_entry_size;
410 };
411
412 struct brw_clip_prog_data {
413 GLuint curb_read_length; /* user planes? */
414 GLuint clip_mode;
415 GLuint urb_read_length;
416 GLuint total_grf;
417 };
418
419 struct brw_gs_prog_data {
420 GLuint urb_read_length;
421 GLuint total_grf;
422
423 /**
424 * Gen6 transform feedback: Amount by which the streaming vertex buffer
425 * indices should be incremented each time the GS is invoked.
426 */
427 unsigned svbi_postincrement_value;
428 };
429
430 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
431 * struct!
432 */
433 struct brw_vs_prog_data {
434 struct brw_vue_map vue_map;
435
436 GLuint curb_read_length;
437 GLuint urb_read_length;
438 GLuint total_grf;
439 GLbitfield64 outputs_written;
440 GLuint nr_params; /**< number of float params/constants */
441 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
442 GLuint total_scratch;
443
444 GLbitfield64 inputs_read;
445
446 /* Used for calculating urb partitions:
447 */
448 GLuint urb_entry_size;
449
450 bool uses_vertexid;
451
452 int num_surfaces;
453
454 /* These pointers must appear last. See brw_vs_prog_data_compare(). */
455 const float **param;
456 const float **pull_param;
457 };
458
459 /** Number of texture sampler units */
460 #define BRW_MAX_TEX_UNIT 16
461
462 /** Max number of render targets in a shader */
463 #define BRW_MAX_DRAW_BUFFERS 8
464
465 /**
466 * Max number of binding table entries used for stream output.
467 *
468 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
469 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
470 *
471 * On Gen6, the size of transform feedback data is limited not by the number
472 * of components but by the number of binding table entries we set aside. We
473 * use one binding table entry for a float, one entry for a vector, and one
474 * entry per matrix column. Since the only way we can communicate our
475 * transform feedback capabilities to the client is via
476 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
477 * worst case, in which all the varyings are floats, so we use up one binding
478 * table entry per component. Therefore we need to set aside at least 64
479 * binding table entries for use by transform feedback.
480 *
481 * Note: since we don't currently pack varyings, it is currently impossible
482 * for the client to actually use up all of these binding table entries--if
483 * all of their varyings were floats, they would run out of varying slots and
484 * fail to link. But that's a bug, so it seems prudent to go ahead and
485 * allocate the number of binding table entries we will need once the bug is
486 * fixed.
487 */
488 #define BRW_MAX_SOL_BINDINGS 64
489
490 /** Maximum number of actual buffers used for stream output */
491 #define BRW_MAX_SOL_BUFFERS 4
492
493 #define BRW_MAX_WM_UBOS 12
494 #define BRW_MAX_VS_UBOS 12
495
496 /**
497 * Helpers to create Surface Binding Table indexes for draw buffers,
498 * textures, and constant buffers.
499 *
500 * Shader threads access surfaces via numeric handles, rather than directly
501 * using pointers. The binding table maps these numeric handles to the
502 * address of the actual buffer.
503 *
504 * For example, a shader might ask to sample from "surface 7." In this case,
505 * bind[7] would contain a pointer to a texture.
506 *
507 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
508 *
509 * +-------------------------------+
510 * | 0 | Draw buffer 0 |
511 * | . | . |
512 * | : | : |
513 * | 7 | Draw buffer 7 |
514 * |-----|-------------------------|
515 * | 8 | WM Pull Constant Buffer |
516 * |-----|-------------------------|
517 * | 9 | Texture 0 |
518 * | . | . |
519 * | : | : |
520 * | 24 | Texture 15 |
521 * |-----|-------------------------|
522 * | 25 | UBO 0 |
523 * | . | . |
524 * | : | : |
525 * | 36 | UBO 11 |
526 * +-------------------------------+
527 *
528 * Our VS binding tables are programmed as follows:
529 *
530 * +-----+-------------------------+
531 * | 0 | VS Pull Constant Buffer |
532 * +-----+-------------------------+
533 * | 1 | Texture 0 |
534 * | . | . |
535 * | : | : |
536 * | 16 | Texture 15 |
537 * +-----+-------------------------+
538 * | 17 | UBO 0 |
539 * | . | . |
540 * | : | : |
541 * | 28 | UBO 11 |
542 * +-------------------------------+
543 *
544 * Our (gen6) GS binding tables are programmed as follows:
545 *
546 * +-----+-------------------------+
547 * | 0 | SOL Binding 0 |
548 * | . | . |
549 * | : | : |
550 * | 63 | SOL Binding 63 |
551 * +-----+-------------------------+
552 *
553 * Note that nothing actually uses the SURF_INDEX_DRAW macro, so it has to be
554 * the identity function or things will break. We do want to keep draw buffers
555 * first so we can use headerless render target writes for RT 0.
556 */
557 #define SURF_INDEX_DRAW(d) (d)
558 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
559 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
560 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
561 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
562 /** Maximum size of the binding table. */
563 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
564
565 #define SURF_INDEX_VERT_CONST_BUFFER (0)
566 #define SURF_INDEX_VS_TEXTURE(t) (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
567 #define SURF_INDEX_VS_UBO(u) (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
568 #define SURF_INDEX_VS_SHADER_TIME (SURF_INDEX_VS_UBO(12))
569 #define BRW_MAX_VS_SURFACES (SURF_INDEX_VS_SHADER_TIME + 1)
570
571 #define SURF_INDEX_SOL_BINDING(t) ((t))
572 #define BRW_MAX_GS_SURFACES SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
573
574 enum brw_cache_id {
575 BRW_BLEND_STATE,
576 BRW_DEPTH_STENCIL_STATE,
577 BRW_COLOR_CALC_STATE,
578 BRW_CC_VP,
579 BRW_CC_UNIT,
580 BRW_WM_PROG,
581 BRW_BLORP_BLIT_PROG,
582 BRW_SAMPLER,
583 BRW_WM_UNIT,
584 BRW_SF_PROG,
585 BRW_SF_VP,
586 BRW_SF_UNIT, /* scissor state on gen6 */
587 BRW_VS_UNIT,
588 BRW_VS_PROG,
589 BRW_GS_UNIT,
590 BRW_GS_PROG,
591 BRW_CLIP_VP,
592 BRW_CLIP_UNIT,
593 BRW_CLIP_PROG,
594
595 BRW_MAX_CACHE
596 };
597
598 struct brw_cache_item {
599 /**
600 * Effectively part of the key, cache_id identifies what kind of state
601 * buffer is involved, and also which brw->state.dirty.cache flag should
602 * be set when this cache item is chosen.
603 */
604 enum brw_cache_id cache_id;
605 /** 32-bit hash of the key data */
606 GLuint hash;
607 GLuint key_size; /* for variable-sized keys */
608 GLuint aux_size;
609 const void *key;
610
611 uint32_t offset;
612 uint32_t size;
613
614 struct brw_cache_item *next;
615 };
616
617
618 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
619 int aux_size, const void *key);
620 typedef void (*cache_aux_free_func)(const void *aux);
621
622 struct brw_cache {
623 struct brw_context *brw;
624
625 struct brw_cache_item **items;
626 drm_intel_bo *bo;
627 GLuint size, n_items;
628
629 uint32_t next_offset;
630 bool bo_used_by_gpu;
631
632 /**
633 * Optional functions used in determining whether the prog_data for a new
634 * cache item matches an existing cache item (in case there's relevant data
635 * outside of the prog_data). If NULL, a plain memcmp is done.
636 */
637 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
638 /** Optional functions for freeing other pointers attached to a prog_data. */
639 cache_aux_free_func aux_free[BRW_MAX_CACHE];
640 };
641
642
643 /* Considered adding a member to this struct to document which flags
644 * an update might raise so that ordering of the state atoms can be
645 * checked or derived at runtime. Dropped the idea in favor of having
646 * a debug mode where the state is monitored for flags which are
647 * raised that have already been tested against.
648 */
649 struct brw_tracked_state {
650 struct brw_state_flags dirty;
651 void (*emit)( struct brw_context *brw );
652 };
653
654 enum shader_time_shader_type {
655 ST_NONE,
656 ST_VS,
657 ST_VS_WRITTEN,
658 ST_VS_RESET,
659 ST_FS8,
660 ST_FS8_WRITTEN,
661 ST_FS8_RESET,
662 ST_FS16,
663 ST_FS16_WRITTEN,
664 ST_FS16_RESET,
665 };
666
667 /* Flags for brw->state.cache.
668 */
669 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
670 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
671 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
672 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
673 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
674 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
675 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
676 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
677 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
678 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
679 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
680 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
681 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
682 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
683 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
684 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
685 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
686 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
687
688 struct brw_cached_batch_item {
689 struct header *header;
690 GLuint sz;
691 struct brw_cached_batch_item *next;
692 };
693
694
695
696 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
697 * be easier if C allowed arrays of packed elements?
698 */
699 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
700
701 struct brw_vertex_buffer {
702 /** Buffer object containing the uploaded vertex data */
703 drm_intel_bo *bo;
704 uint32_t offset;
705 /** Byte stride between elements in the uploaded array */
706 GLuint stride;
707 GLuint step_rate;
708 };
709 struct brw_vertex_element {
710 const struct gl_client_array *glarray;
711
712 int buffer;
713
714 /** The corresponding Mesa vertex attribute */
715 gl_vert_attrib attrib;
716 /** Offset of the first element within the buffer object */
717 unsigned int offset;
718 };
719
720
721
722 struct brw_vertex_info {
723 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
724 };
725
726 struct brw_query_object {
727 struct gl_query_object Base;
728
729 /** Last query BO associated with this query. */
730 drm_intel_bo *bo;
731 /** First index in bo with query data for this object. */
732 int first_index;
733 /** Last index in bo with query data for this object. */
734 int last_index;
735 };
736
737
738 /**
739 * brw_context is derived from intel_context.
740 */
741 struct brw_context
742 {
743 struct intel_context intel; /**< base class, must be first field */
744 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
745
746 bool emit_state_always;
747 bool has_surface_tile_offset;
748 bool has_compr4;
749 bool has_negative_rhw_bug;
750 bool has_aa_line_parameters;
751 bool has_pln;
752 bool precompile;
753
754 /**
755 * Some versions of Gen hardware don't do centroid interpolation correctly
756 * on unlit pixels, causing incorrect values for derivatives near triangle
757 * edges. Enabling this flag causes the fragment shader to use
758 * non-centroid interpolation for unlit pixels, at the expense of two extra
759 * fragment shader instructions.
760 */
761 bool needs_unlit_centroid_workaround;
762
763 struct {
764 struct brw_state_flags dirty;
765 } state;
766
767 struct brw_cache cache;
768 struct brw_cached_batch_item *cached_batch_items;
769
770 struct {
771 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
772 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
773
774 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
775 GLuint nr_enabled;
776 GLuint nr_buffers;
777
778 /* Summary of size and varying of active arrays, so we can check
779 * for changes to this state:
780 */
781 struct brw_vertex_info info;
782 unsigned int min_index, max_index;
783
784 /* Offset from start of vertex buffer so we can avoid redefining
785 * the same VB packed over and over again.
786 */
787 unsigned int start_vertex_bias;
788 } vb;
789
790 struct {
791 /**
792 * Index buffer for this draw_prims call.
793 *
794 * Updates are signaled by BRW_NEW_INDICES.
795 */
796 const struct _mesa_index_buffer *ib;
797
798 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
799 drm_intel_bo *bo;
800 GLuint type;
801
802 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
803 * avoid re-uploading the IB packet over and over if we're actually
804 * referencing the same index buffer.
805 */
806 unsigned int start_vertex_offset;
807 } ib;
808
809 /* Active vertex program:
810 */
811 const struct gl_vertex_program *vertex_program;
812 const struct gl_fragment_program *fragment_program;
813
814 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
815 uint32_t CMD_VF_STATISTICS;
816 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
817 uint32_t CMD_PIPELINE_SELECT;
818
819 /**
820 * Platform specific constants containing the maximum number of threads
821 * for each pipeline stage.
822 */
823 int max_vs_threads;
824 int max_gs_threads;
825 int max_wm_threads;
826
827 /* BRW_NEW_URB_ALLOCATIONS:
828 */
829 struct {
830 GLuint vsize; /* vertex size plus header in urb registers */
831 GLuint csize; /* constant buffer size in urb registers */
832 GLuint sfsize; /* setup data size in urb registers */
833
834 bool constrained;
835
836 GLuint max_vs_entries; /* Maximum number of VS entries */
837 GLuint max_gs_entries; /* Maximum number of GS entries */
838
839 GLuint nr_vs_entries;
840 GLuint nr_gs_entries;
841 GLuint nr_clip_entries;
842 GLuint nr_sf_entries;
843 GLuint nr_cs_entries;
844
845 /* gen6:
846 * The length of each URB entry owned by the VS (or GS), as
847 * a number of 1024-bit (128-byte) rows. Should be >= 1.
848 *
849 * gen7: Same meaning, but in 512-bit (64-byte) rows.
850 */
851 GLuint vs_size;
852 GLuint gs_size;
853
854 GLuint vs_start;
855 GLuint gs_start;
856 GLuint clip_start;
857 GLuint sf_start;
858 GLuint cs_start;
859 GLuint size; /* Hardware URB size, in KB. */
860
861 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
862 * URB space for the GS.
863 */
864 bool gen6_gs_previously_active;
865 } urb;
866
867
868 /* BRW_NEW_CURBE_OFFSETS:
869 */
870 struct {
871 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
872 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
873 GLuint clip_start;
874 GLuint clip_size;
875 GLuint vs_start;
876 GLuint vs_size;
877 GLuint total_size;
878
879 drm_intel_bo *curbe_bo;
880 /** Offset within curbe_bo of space for current curbe entry */
881 GLuint curbe_offset;
882 /** Offset within curbe_bo of space for next curbe entry */
883 GLuint curbe_next_offset;
884
885 /**
886 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
887 * in brw_curbe.c with the same set of constant data to be uploaded,
888 * so we'd rather not upload new constants in that case (it can cause
889 * a pipeline bubble since only up to 4 can be pipelined at a time).
890 */
891 GLfloat *last_buf;
892 /**
893 * Allocation for where to calculate the next set of CURBEs.
894 * It's a hot enough path that malloc/free of that data matters.
895 */
896 GLfloat *next_buf;
897 GLuint last_bufsz;
898 } curbe;
899
900 /** SAMPLER_STATE count and offset */
901 struct {
902 GLuint count;
903 uint32_t offset;
904 } sampler;
905
906 struct {
907 struct brw_vs_prog_data *prog_data;
908
909 drm_intel_bo *scratch_bo;
910 drm_intel_bo *const_bo;
911 /** Offset in the program cache to the VS program */
912 uint32_t prog_offset;
913 uint32_t state_offset;
914
915 uint32_t push_const_offset; /* Offset in the batchbuffer */
916 int push_const_size; /* in 256-bit register increments */
917
918 /** @{ register allocator */
919
920 struct ra_regs *regs;
921
922 /**
923 * Array of the ra classes for the unaligned contiguous register
924 * block sizes used.
925 */
926 int *classes;
927
928 /**
929 * Mapping for register-allocated objects in *regs to the first
930 * GRF for that object.
931 */
932 uint8_t *ra_reg_to_grf;
933 /** @} */
934
935 uint32_t bind_bo_offset;
936 uint32_t surf_offset[BRW_MAX_VS_SURFACES];
937 } vs;
938
939 struct {
940 struct brw_gs_prog_data *prog_data;
941
942 bool prog_active;
943 /** Offset in the program cache to the CLIP program pre-gen6 */
944 uint32_t prog_offset;
945 uint32_t state_offset;
946
947 uint32_t bind_bo_offset;
948 uint32_t surf_offset[BRW_MAX_GS_SURFACES];
949 } gs;
950
951 struct {
952 struct brw_clip_prog_data *prog_data;
953
954 /** Offset in the program cache to the CLIP program pre-gen6 */
955 uint32_t prog_offset;
956
957 /* Offset in the batch to the CLIP state on pre-gen6. */
958 uint32_t state_offset;
959
960 /* As of gen6, this is the offset in the batch to the CLIP VP,
961 * instead of vp_bo.
962 */
963 uint32_t vp_offset;
964 } clip;
965
966
967 struct {
968 struct brw_sf_prog_data *prog_data;
969
970 /** Offset in the program cache to the CLIP program pre-gen6 */
971 uint32_t prog_offset;
972 uint32_t state_offset;
973 uint32_t vp_offset;
974 } sf;
975
976 struct {
977 struct brw_wm_prog_data *prog_data;
978
979 /** Input sizes, calculated from active vertex program.
980 * One bit per fragment program input attribute.
981 */
982 GLbitfield input_size_masks[4];
983
984 /** offsets in the batch to sampler default colors (texture border color)
985 */
986 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
987
988 GLuint render_surf;
989
990 drm_intel_bo *scratch_bo;
991
992 /**
993 * Buffer object used in place of multisampled null render targets on
994 * Gen6. See brw_update_null_renderbuffer_surface().
995 */
996 drm_intel_bo *multisampled_null_render_target_bo;
997
998 /** Offset in the program cache to the WM program */
999 uint32_t prog_offset;
1000
1001 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
1002
1003 drm_intel_bo *const_bo; /* pull constant buffer. */
1004 /**
1005 * This is offset in the batch to the push constants on gen6.
1006 *
1007 * Pre-gen6, push constants live in the CURBE.
1008 */
1009 uint32_t push_const_offset;
1010
1011 /** Binding table of pointers to surf_bo entries */
1012 uint32_t bind_bo_offset;
1013 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
1014
1015 struct {
1016 struct ra_regs *regs;
1017
1018 /** Array of the ra classes for the unaligned contiguous
1019 * register block sizes used.
1020 */
1021 int *classes;
1022
1023 /**
1024 * Mapping for register-allocated objects in *regs to the first
1025 * GRF for that object.
1026 */
1027 uint8_t *ra_reg_to_grf;
1028
1029 /**
1030 * ra class for the aligned pairs we use for PLN, which doesn't
1031 * appear in *classes.
1032 */
1033 int aligned_pairs_class;
1034 } reg_sets[2];
1035 } wm;
1036
1037
1038 struct {
1039 uint32_t state_offset;
1040 uint32_t blend_state_offset;
1041 uint32_t depth_stencil_state_offset;
1042 uint32_t vp_offset;
1043 } cc;
1044
1045 struct {
1046 struct brw_query_object *obj;
1047 drm_intel_bo *bo;
1048 int index;
1049 bool begin_emitted;
1050 } query;
1051
1052 int num_atoms;
1053 const struct brw_tracked_state **atoms;
1054
1055 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1056 struct {
1057 uint32_t offset;
1058 uint32_t size;
1059 enum state_struct_type type;
1060 } *state_batch_list;
1061 int state_batch_count;
1062
1063 struct brw_sol_state {
1064 uint32_t svbi_0_starting_index;
1065 uint32_t svbi_0_max_index;
1066 uint32_t offset_0_batch_start;
1067 uint32_t primitives_generated;
1068 uint32_t primitives_written;
1069 bool counting_primitives_generated;
1070 bool counting_primitives_written;
1071 } sol;
1072
1073 uint32_t render_target_format[MESA_FORMAT_COUNT];
1074 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1075
1076 /* PrimitiveRestart */
1077 struct {
1078 bool in_progress;
1079 bool enable_cut_index;
1080 } prim_restart;
1081
1082 /** Computed depth/stencil/hiz state from the current attached
1083 * renderbuffers, valid only during the drawing state upload loop after
1084 * brw_workaround_depthstencil_alignment().
1085 */
1086 struct {
1087 struct intel_mipmap_tree *depth_mt;
1088 struct intel_mipmap_tree *stencil_mt;
1089 struct intel_mipmap_tree *hiz_mt;
1090
1091 /* Inter-tile (page-aligned) byte offsets. */
1092 uint32_t depth_offset, hiz_offset, stencil_offset;
1093 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1094 uint32_t tile_x, tile_y;
1095 } depthstencil;
1096
1097 uint32_t num_instances;
1098 int basevertex;
1099
1100 struct {
1101 drm_intel_bo *bo;
1102 struct gl_shader_program **programs;
1103 enum shader_time_shader_type *types;
1104 uint64_t *cumulative;
1105 int num_entries;
1106 int max_entries;
1107 double report_time;
1108 } shader_time;
1109 };
1110
1111 /*======================================================================
1112 * brw_vtbl.c
1113 */
1114 void brwInitVtbl( struct brw_context *brw );
1115
1116 /*======================================================================
1117 * brw_context.c
1118 */
1119 bool brwCreateContext(int api,
1120 const struct gl_config *mesaVis,
1121 __DRIcontext *driContextPriv,
1122 unsigned major_version,
1123 unsigned minor_version,
1124 uint32_t flags,
1125 unsigned *error,
1126 void *sharedContextPrivate);
1127
1128 /*======================================================================
1129 * brw_misc_state.c
1130 */
1131 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1132 struct intel_mipmap_tree *stencil_mt,
1133 uint32_t *out_tile_mask_x,
1134 uint32_t *out_tile_mask_y);
1135 void brw_workaround_depthstencil_alignment(struct brw_context *brw);
1136
1137 /*======================================================================
1138 * brw_queryobj.c
1139 */
1140 void brw_init_queryobj_functions(struct dd_function_table *functions);
1141 void brw_emit_query_begin(struct brw_context *brw);
1142 void brw_emit_query_end(struct brw_context *brw);
1143
1144 /*======================================================================
1145 * brw_state_dump.c
1146 */
1147 void brw_debug_batch(struct intel_context *intel);
1148 void brw_annotate_aub(struct intel_context *intel);
1149
1150 /*======================================================================
1151 * brw_tex.c
1152 */
1153 void brw_validate_textures( struct brw_context *brw );
1154
1155
1156 /*======================================================================
1157 * brw_program.c
1158 */
1159 void brwInitFragProgFuncs( struct dd_function_table *functions );
1160
1161 int brw_get_scratch_size(int size);
1162 void brw_get_scratch_bo(struct intel_context *intel,
1163 drm_intel_bo **scratch_bo, int size);
1164 void brw_init_shader_time(struct brw_context *brw);
1165 void brw_collect_and_report_shader_time(struct brw_context *brw);
1166 void brw_destroy_shader_time(struct brw_context *brw);
1167
1168 /* brw_urb.c
1169 */
1170 void brw_upload_urb_fence(struct brw_context *brw);
1171
1172 /* brw_curbe.c
1173 */
1174 void brw_upload_cs_urb_state(struct brw_context *brw);
1175
1176 /* brw_fs_reg_allocate.cpp
1177 */
1178 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1179
1180 /* brw_disasm.c */
1181 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1182
1183 /* brw_vs.c */
1184 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1185
1186 /* brw_wm_surface_state.c */
1187 void brw_init_surface_formats(struct brw_context *brw);
1188 void
1189 brw_update_sol_surface(struct brw_context *brw,
1190 struct gl_buffer_object *buffer_obj,
1191 uint32_t *out_offset, unsigned num_vector_components,
1192 unsigned stride_dwords, unsigned offset_dwords);
1193 void brw_upload_ubo_surfaces(struct brw_context *brw,
1194 struct gl_shader *shader,
1195 uint32_t *surf_offsets);
1196
1197 /* gen6_sol.c */
1198 void
1199 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1200 struct gl_transform_feedback_object *obj);
1201 void
1202 brw_end_transform_feedback(struct gl_context *ctx,
1203 struct gl_transform_feedback_object *obj);
1204
1205 /* gen7_sol_state.c */
1206 void
1207 gen7_end_transform_feedback(struct gl_context *ctx,
1208 struct gl_transform_feedback_object *obj);
1209
1210 /* brw_blorp_blit.cpp */
1211 GLbitfield
1212 brw_blorp_framebuffer(struct intel_context *intel,
1213 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1214 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1215 GLbitfield mask, GLenum filter);
1216
1217 bool
1218 brw_blorp_copytexsubimage(struct intel_context *intel,
1219 struct gl_renderbuffer *src_rb,
1220 struct gl_texture_image *dst_image,
1221 int srcX0, int srcY0,
1222 int dstX0, int dstY0,
1223 int width, int height);
1224
1225 /* gen6_multisample_state.c */
1226 void
1227 gen6_emit_3dstate_multisample(struct brw_context *brw,
1228 unsigned num_samples);
1229 void
1230 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1231 unsigned num_samples, float coverage,
1232 bool coverage_invert);
1233
1234 /* gen7_urb.c */
1235 void
1236 gen7_allocate_push_constants(struct brw_context *brw);
1237
1238 void
1239 gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
1240 GLuint vs_size, GLuint vs_start);
1241
1242
1243
1244 /*======================================================================
1245 * Inline conversion functions. These are better-typed than the
1246 * macros used previously:
1247 */
1248 static INLINE struct brw_context *
1249 brw_context( struct gl_context *ctx )
1250 {
1251 return (struct brw_context *)ctx;
1252 }
1253
1254 static INLINE struct brw_vertex_program *
1255 brw_vertex_program(struct gl_vertex_program *p)
1256 {
1257 return (struct brw_vertex_program *) p;
1258 }
1259
1260 static INLINE const struct brw_vertex_program *
1261 brw_vertex_program_const(const struct gl_vertex_program *p)
1262 {
1263 return (const struct brw_vertex_program *) p;
1264 }
1265
1266 static INLINE struct brw_fragment_program *
1267 brw_fragment_program(struct gl_fragment_program *p)
1268 {
1269 return (struct brw_fragment_program *) p;
1270 }
1271
1272 static INLINE const struct brw_fragment_program *
1273 brw_fragment_program_const(const struct gl_fragment_program *p)
1274 {
1275 return (const struct brw_fragment_program *) p;
1276 }
1277
1278 /**
1279 * Pre-gen6, the register file of the EUs was shared between threads,
1280 * and each thread used some subset allocated on a 16-register block
1281 * granularity. The unit states wanted these block counts.
1282 */
1283 static inline int
1284 brw_register_blocks(int reg_count)
1285 {
1286 return ALIGN(reg_count, 16) / 16 - 1;
1287 }
1288
1289 static inline uint32_t
1290 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1291 uint32_t prog_offset)
1292 {
1293 struct intel_context *intel = &brw->intel;
1294
1295 if (intel->gen >= 5) {
1296 /* Using state base address. */
1297 return prog_offset;
1298 }
1299
1300 drm_intel_bo_emit_reloc(intel->batch.bo,
1301 state_offset,
1302 brw->cache.bo,
1303 prog_offset,
1304 I915_GEM_DOMAIN_INSTRUCTION, 0);
1305
1306 return brw->cache.bo->offset + prog_offset;
1307 }
1308
1309 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1310 bool brw_lower_texture_gradients(struct exec_list *instructions);
1311
1312 struct opcode_desc {
1313 char *name;
1314 int nsrc;
1315 int ndst;
1316 };
1317
1318 extern const struct opcode_desc opcode_descs[128];
1319
1320 #ifdef __cplusplus
1321 }
1322 #endif
1323
1324 #endif