i965: Reuse intel_upload.c for gen4/5 constant buffers.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43
44 #ifdef __cplusplus
45 extern "C" {
46 /* Evil hack for using libdrm in a c++ compiler. */
47 #define virtual virt
48 #endif
49
50 #include <drm.h>
51 #include <intel_bufmgr.h>
52 #include <i915_drm.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
117 * enabled, incoming strips etc are passed to GS threads in individual
118 * line/triangle/point units. The GS thread may perform arbitary
119 * computation and emit whatever primtives with whatever vertices it
120 * chooses. This makes GS an excellent place to implement GL's
121 * unfilled polygon modes, though of course it is capable of much
122 * more. Additionally, GS is used to translate away primitives not
123 * handled by latter units, including Quads and Lineloops.
124 *
125 * CS - Clipper. Mesa's clipping algorithms are imported to run on
126 * this unit. The fixed function part performs cliptesting against
127 * the 6 fixed clipplanes and makes descisions on whether or not the
128 * incoming primitive needs to be passed to a thread for clipping.
129 * User clip planes are handled via cooperation with the VS thread.
130 *
131 * SF - Strips Fans or Setup: Triangles are prepared for
132 * rasterization. Interpolation coefficients are calculated.
133 * Flatshading and two-side lighting usually performed here.
134 *
135 * WM - Windower. Interpolation of vertex attributes performed here.
136 * Fragment shader implemented here. SIMD aspects of EU taken full
137 * advantage of, as pixels are processed in blocks of 16.
138 *
139 * CC - Color Calculator. No EU threads associated with this unit.
140 * Handles blending and (presumably) depth and stencil testing.
141 */
142
143 #define BRW_MAX_CURBE (32*16)
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_NUM_STATE_BITS
186 };
187
188 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
189 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
190 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
191 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
192 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
193 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
194 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
195 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
196 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
197 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
198 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
199 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
200 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
201 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
202 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
203 /**
204 * Used for any batch entry with a relocated pointer that will be used
205 * by any 3D rendering.
206 */
207 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
208 /** \see brw.state.depth_region */
209 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
210 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
211 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
212 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
213 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
214 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
215 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
216 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
217 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
218 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
219 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
220 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
221 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
222 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
223 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
224 #define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /** State update flags signalled by brw_state_cache.c searches */
234 GLuint cache;
235 };
236
237 #define AUB_TRACE_TYPE_MASK 0x0000ff00
238 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
239 #define AUB_TRACE_TYPE_BATCH (1 << 8)
240 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
241 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
242 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
243 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
244 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
245 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
246 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
247 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
248 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
249 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
250
251 /**
252 * state_struct_type enum values are encoded with the top 16 bits representing
253 * the type to be delivered to the .aub file, and the bottom 16 bits
254 * representing the subtype. This macro performs the encoding.
255 */
256 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
257
258 enum state_struct_type {
259 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
260 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
261 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
262 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
263 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
264 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
265 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
266 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
267 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
268 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
269 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
270 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
271 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
272
273 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
274 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
275 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
276
277 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
278 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
279 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
280 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
281 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
282 };
283
284 /**
285 * Decode a state_struct_type value to determine the type that should be
286 * stored in the .aub file.
287 */
288 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
289 {
290 return (ss_type & 0xFFFF0000) >> 16;
291 }
292
293 /**
294 * Decode a state_struct_type value to determine the subtype that should be
295 * stored in the .aub file.
296 */
297 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
298 {
299 return ss_type & 0xFFFF;
300 }
301
302 /** Subclass of Mesa vertex program */
303 struct brw_vertex_program {
304 struct gl_vertex_program program;
305 GLuint id;
306 };
307
308
309 /** Subclass of Mesa geometry program */
310 struct brw_geometry_program {
311 struct gl_geometry_program program;
312 unsigned id; /**< serial no. to identify geom progs, never re-used */
313 };
314
315
316 /** Subclass of Mesa fragment program */
317 struct brw_fragment_program {
318 struct gl_fragment_program program;
319 GLuint id; /**< serial no. to identify frag progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa compute program */
324 struct brw_compute_program {
325 struct gl_compute_program program;
326 unsigned id; /**< serial no. to identify compute progs, never re-used */
327 };
328
329
330 struct brw_shader {
331 struct gl_shader base;
332
333 bool compiled_once;
334 };
335
336 /* Note: If adding fields that need anything besides a normal memcmp() for
337 * comparing them, be sure to go fix brw_stage_prog_data_compare().
338 */
339 struct brw_stage_prog_data {
340 struct {
341 /** size of our binding table. */
342 uint32_t size_bytes;
343
344 /** @{
345 * surface indices for the various groups of surfaces
346 */
347 uint32_t pull_constants_start;
348 uint32_t texture_start;
349 uint32_t gather_texture_start;
350 uint32_t ubo_start;
351 uint32_t abo_start;
352 uint32_t shader_time_start;
353 /** @} */
354 } binding_table;
355
356 GLuint nr_params; /**< number of float params/constants */
357 GLuint nr_pull_params;
358
359 /* Pointers to tracked values (only valid once
360 * _mesa_load_state_parameters has been called at runtime).
361 *
362 * These must be the last fields of the struct (see
363 * brw_stage_prog_data_compare()).
364 */
365 const float **param;
366 const float **pull_param;
367 };
368
369 /* Data about a particular attempt to compile a program. Note that
370 * there can be many of these, each in a different GL state
371 * corresponding to a different brw_wm_prog_key struct, with different
372 * compiled programs.
373 *
374 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
375 * struct!
376 */
377 struct brw_wm_prog_data {
378 struct brw_stage_prog_data base;
379
380 GLuint curb_read_length;
381 GLuint num_varying_inputs;
382
383 GLuint first_curbe_grf;
384 GLuint first_curbe_grf_16;
385 GLuint reg_blocks;
386 GLuint reg_blocks_16;
387 GLuint total_scratch;
388
389 struct {
390 /** @{
391 * surface indices the WM-specific surfaces
392 */
393 uint32_t render_target_start;
394 /** @} */
395 } binding_table;
396
397 bool dual_src_blend;
398 bool uses_pos_offset;
399 bool uses_omask;
400 uint32_t prog_offset_16;
401
402 /**
403 * Mask of which interpolation modes are required by the fragment shader.
404 * Used in hardware setup on gen6+.
405 */
406 uint32_t barycentric_interp_modes;
407
408 /**
409 * Map from gl_varying_slot to the position within the FS setup data
410 * payload where the varying's attribute vertex deltas should be delivered.
411 * For varying slots that are not used by the FS, the value is -1.
412 */
413 int urb_setup[VARYING_SLOT_MAX];
414 };
415
416 /**
417 * Enum representing the i965-specific vertex results that don't correspond
418 * exactly to any element of gl_varying_slot. The values of this enum are
419 * assigned such that they don't conflict with gl_varying_slot.
420 */
421 typedef enum
422 {
423 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
424 BRW_VARYING_SLOT_PAD,
425 /**
426 * Technically this is not a varying but just a placeholder that
427 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
428 * builtin variable to be compiled correctly. see compile_sf_prog() for
429 * more info.
430 */
431 BRW_VARYING_SLOT_PNTC,
432 BRW_VARYING_SLOT_COUNT
433 } brw_varying_slot;
434
435
436 /**
437 * Data structure recording the relationship between the gl_varying_slot enum
438 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
439 * single octaword within the VUE (128 bits).
440 *
441 * Note that each BRW register contains 256 bits (2 octawords), so when
442 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
443 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
444 * in a vertex shader), each register corresponds to a single VUE slot, since
445 * it contains data for two separate vertices.
446 */
447 struct brw_vue_map {
448 /**
449 * Bitfield representing all varying slots that are (a) stored in this VUE
450 * map, and (b) actually written by the shader. Does not include any of
451 * the additional varying slots defined in brw_varying_slot.
452 */
453 GLbitfield64 slots_valid;
454
455 /**
456 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
457 * not stored in a slot (because they are not written, or because
458 * additional processing is applied before storing them in the VUE), the
459 * value is -1.
460 */
461 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
462
463 /**
464 * Map from VUE slot to gl_varying_slot value. For slots that do not
465 * directly correspond to a gl_varying_slot, the value comes from
466 * brw_varying_slot.
467 *
468 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
469 * simplifies code that uses the value stored in slot_to_varying to
470 * create a bit mask).
471 */
472 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
473
474 /**
475 * Total number of VUE slots in use
476 */
477 int num_slots;
478 };
479
480 /**
481 * Convert a VUE slot number into a byte offset within the VUE.
482 */
483 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
484 {
485 return 16*slot;
486 }
487
488 /**
489 * Convert a vertex output (brw_varying_slot) into a byte offset within the
490 * VUE.
491 */
492 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
493 GLuint varying)
494 {
495 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
496 }
497
498 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
499 GLbitfield64 slots_valid);
500
501
502 /**
503 * Bitmask indicating which fragment shader inputs represent varyings (and
504 * hence have to be delivered to the fragment shader by the SF/SBE stage).
505 */
506 #define BRW_FS_VARYING_INPUT_MASK \
507 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
508 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
509
510
511 /*
512 * Mapping of VUE map slots to interpolation modes.
513 */
514 struct interpolation_mode_map {
515 unsigned char mode[BRW_VARYING_SLOT_COUNT];
516 };
517
518 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
519 {
520 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
521 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
522 return true;
523
524 return false;
525 }
526
527 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
528 {
529 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
530 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
531 return true;
532
533 return false;
534 }
535
536
537 struct brw_sf_prog_data {
538 GLuint urb_read_length;
539 GLuint total_grf;
540
541 /* Each vertex may have upto 12 attributes, 4 components each,
542 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
543 * rows.
544 *
545 * Actually we use 4 for each, so call it 12 rows.
546 */
547 GLuint urb_entry_size;
548 };
549
550
551 /**
552 * We always program SF to start reading at an offset of 1 (2 varying slots)
553 * from the start of the vertex URB entry. This causes it to skip:
554 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
555 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
556 */
557 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
558
559
560 struct brw_clip_prog_data {
561 GLuint curb_read_length; /* user planes? */
562 GLuint clip_mode;
563 GLuint urb_read_length;
564 GLuint total_grf;
565 };
566
567 struct brw_ff_gs_prog_data {
568 GLuint urb_read_length;
569 GLuint total_grf;
570
571 /**
572 * Gen6 transform feedback: Amount by which the streaming vertex buffer
573 * indices should be incremented each time the GS is invoked.
574 */
575 unsigned svbi_postincrement_value;
576 };
577
578
579 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
580 * this struct!
581 */
582 struct brw_vec4_prog_data {
583 struct brw_stage_prog_data base;
584 struct brw_vue_map vue_map;
585
586 /**
587 * Register where the thread expects to find input data from the URB
588 * (typically uniforms, followed by per-vertex inputs).
589 */
590 unsigned dispatch_grf_start_reg;
591
592 GLuint curb_read_length;
593 GLuint urb_read_length;
594 GLuint total_grf;
595 GLuint total_scratch;
596
597 /* Used for calculating urb partitions. In the VS, this is the size of the
598 * URB entry used for both input and output to the thread. In the GS, this
599 * is the size of the URB entry used for output.
600 */
601 GLuint urb_entry_size;
602 };
603
604
605 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
606 * struct!
607 */
608 struct brw_vs_prog_data {
609 struct brw_vec4_prog_data base;
610
611 GLbitfield64 inputs_read;
612
613 bool uses_vertexid;
614 };
615
616
617 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
618 * this struct!
619 */
620 struct brw_gs_prog_data
621 {
622 struct brw_vec4_prog_data base;
623
624 /**
625 * Size of an output vertex, measured in HWORDS (32 bytes).
626 */
627 unsigned output_vertex_size_hwords;
628
629 unsigned output_topology;
630
631 /**
632 * Size of the control data (cut bits or StreamID bits), in hwords (32
633 * bytes). 0 if there is no control data.
634 */
635 unsigned control_data_header_size_hwords;
636
637 /**
638 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
639 * if the control data is StreamID bits, or
640 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
641 * Ignored if control_data_header_size is 0.
642 */
643 unsigned control_data_format;
644
645 bool include_primitive_id;
646
647 int invocations;
648
649 /**
650 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
651 * it should be dispatched in DUAL_OBJECT mode.
652 */
653 bool dual_instanced_dispatch;
654 };
655
656 /** Number of texture sampler units */
657 #define BRW_MAX_TEX_UNIT 32
658
659 /** Max number of render targets in a shader */
660 #define BRW_MAX_DRAW_BUFFERS 8
661
662 /** Max number of atomic counter buffer objects in a shader */
663 #define BRW_MAX_ABO 16
664
665 /**
666 * Max number of binding table entries used for stream output.
667 *
668 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
669 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
670 *
671 * On Gen6, the size of transform feedback data is limited not by the number
672 * of components but by the number of binding table entries we set aside. We
673 * use one binding table entry for a float, one entry for a vector, and one
674 * entry per matrix column. Since the only way we can communicate our
675 * transform feedback capabilities to the client is via
676 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
677 * worst case, in which all the varyings are floats, so we use up one binding
678 * table entry per component. Therefore we need to set aside at least 64
679 * binding table entries for use by transform feedback.
680 *
681 * Note: since we don't currently pack varyings, it is currently impossible
682 * for the client to actually use up all of these binding table entries--if
683 * all of their varyings were floats, they would run out of varying slots and
684 * fail to link. But that's a bug, so it seems prudent to go ahead and
685 * allocate the number of binding table entries we will need once the bug is
686 * fixed.
687 */
688 #define BRW_MAX_SOL_BINDINGS 64
689
690 /** Maximum number of actual buffers used for stream output */
691 #define BRW_MAX_SOL_BUFFERS 4
692
693 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
694 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
695 12 + /* ubo */ \
696 BRW_MAX_ABO + \
697 2 /* shader time, pull constants */)
698
699 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
700 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
701
702 /**
703 * Stride in bytes between shader_time entries.
704 *
705 * We separate entries by a cacheline to reduce traffic between EUs writing to
706 * different entries.
707 */
708 #define SHADER_TIME_STRIDE 64
709
710 enum brw_cache_id {
711 BRW_CC_VP,
712 BRW_CC_UNIT,
713 BRW_WM_PROG,
714 BRW_BLORP_BLIT_PROG,
715 BRW_BLORP_CONST_COLOR_PROG,
716 BRW_SAMPLER,
717 BRW_WM_UNIT,
718 BRW_SF_PROG,
719 BRW_SF_VP,
720 BRW_SF_UNIT, /* scissor state on gen6 */
721 BRW_VS_UNIT,
722 BRW_VS_PROG,
723 BRW_FF_GS_UNIT,
724 BRW_FF_GS_PROG,
725 BRW_GS_PROG,
726 BRW_CLIP_VP,
727 BRW_CLIP_UNIT,
728 BRW_CLIP_PROG,
729
730 BRW_MAX_CACHE
731 };
732
733 struct brw_cache_item {
734 /**
735 * Effectively part of the key, cache_id identifies what kind of state
736 * buffer is involved, and also which brw->state.dirty.cache flag should
737 * be set when this cache item is chosen.
738 */
739 enum brw_cache_id cache_id;
740 /** 32-bit hash of the key data */
741 GLuint hash;
742 GLuint key_size; /* for variable-sized keys */
743 GLuint aux_size;
744 const void *key;
745
746 uint32_t offset;
747 uint32_t size;
748
749 struct brw_cache_item *next;
750 };
751
752
753 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
754 typedef void (*cache_aux_free_func)(const void *aux);
755
756 struct brw_cache {
757 struct brw_context *brw;
758
759 struct brw_cache_item **items;
760 drm_intel_bo *bo;
761 GLuint size, n_items;
762
763 uint32_t next_offset;
764 bool bo_used_by_gpu;
765
766 /**
767 * Optional functions used in determining whether the prog_data for a new
768 * cache item matches an existing cache item (in case there's relevant data
769 * outside of the prog_data). If NULL, a plain memcmp is done.
770 */
771 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
772 /** Optional functions for freeing other pointers attached to a prog_data. */
773 cache_aux_free_func aux_free[BRW_MAX_CACHE];
774 };
775
776
777 /* Considered adding a member to this struct to document which flags
778 * an update might raise so that ordering of the state atoms can be
779 * checked or derived at runtime. Dropped the idea in favor of having
780 * a debug mode where the state is monitored for flags which are
781 * raised that have already been tested against.
782 */
783 struct brw_tracked_state {
784 struct brw_state_flags dirty;
785 void (*emit)( struct brw_context *brw );
786 };
787
788 enum shader_time_shader_type {
789 ST_NONE,
790 ST_VS,
791 ST_VS_WRITTEN,
792 ST_VS_RESET,
793 ST_GS,
794 ST_GS_WRITTEN,
795 ST_GS_RESET,
796 ST_FS8,
797 ST_FS8_WRITTEN,
798 ST_FS8_RESET,
799 ST_FS16,
800 ST_FS16_WRITTEN,
801 ST_FS16_RESET,
802 };
803
804 /* Flags for brw->state.cache.
805 */
806 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
807 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
808 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
809 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
810 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
811 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
812 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
813 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
814 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
815 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
816 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
817 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
818 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
819 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
820 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
821 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
822 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
823 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
824
825 struct brw_vertex_buffer {
826 /** Buffer object containing the uploaded vertex data */
827 drm_intel_bo *bo;
828 uint32_t offset;
829 /** Byte stride between elements in the uploaded array */
830 GLuint stride;
831 GLuint step_rate;
832 };
833 struct brw_vertex_element {
834 const struct gl_client_array *glarray;
835
836 int buffer;
837
838 /** Offset of the first element within the buffer object */
839 unsigned int offset;
840 };
841
842 struct brw_query_object {
843 struct gl_query_object Base;
844
845 /** Last query BO associated with this query. */
846 drm_intel_bo *bo;
847
848 /** Last index in bo with query data for this object. */
849 int last_index;
850 };
851
852 struct intel_sync_object {
853 struct gl_sync_object Base;
854
855 /** Batch associated with this sync object */
856 drm_intel_bo *bo;
857 };
858
859 enum brw_gpu_ring {
860 UNKNOWN_RING,
861 RENDER_RING,
862 BLT_RING,
863 };
864
865 struct intel_batchbuffer {
866 /** Current batchbuffer being queued up. */
867 drm_intel_bo *bo;
868 /** Last BO submitted to the hardware. Used for glFinish(). */
869 drm_intel_bo *last_bo;
870 /** BO for post-sync nonzero writes for gen6 workaround. */
871 drm_intel_bo *workaround_bo;
872 bool need_workaround_flush;
873
874 uint16_t emit, total;
875 uint16_t used, reserved_space;
876 uint32_t *map;
877 uint32_t *cpu_map;
878 #define BATCH_SZ (8192*sizeof(uint32_t))
879
880 uint32_t state_batch_offset;
881 enum brw_gpu_ring ring;
882 bool needs_sol_reset;
883
884 struct {
885 uint16_t used;
886 int reloc_count;
887 } saved;
888 };
889
890 #define BRW_MAX_XFB_STREAMS 4
891
892 struct brw_transform_feedback_object {
893 struct gl_transform_feedback_object base;
894
895 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
896 drm_intel_bo *offset_bo;
897
898 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
899 bool zero_offsets;
900
901 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
902 GLenum primitive_mode;
903
904 /**
905 * Count of primitives generated during this transform feedback operation.
906 * @{
907 */
908 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
909 drm_intel_bo *prim_count_bo;
910 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
911 /** @} */
912
913 /**
914 * Number of vertices written between last Begin/EndTransformFeedback().
915 *
916 * Used to implement DrawTransformFeedback().
917 */
918 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
919 bool vertices_written_valid;
920 };
921
922 /**
923 * Data shared between each programmable stage in the pipeline (vs, gs, and
924 * wm).
925 */
926 struct brw_stage_state
927 {
928 gl_shader_stage stage;
929 struct brw_stage_prog_data *prog_data;
930
931 /**
932 * Optional scratch buffer used to store spilled register values and
933 * variably-indexed GRF arrays.
934 */
935 drm_intel_bo *scratch_bo;
936
937 /** Offset in the program cache to the program */
938 uint32_t prog_offset;
939
940 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
941 uint32_t state_offset;
942
943 uint32_t push_const_offset; /* Offset in the batchbuffer */
944 int push_const_size; /* in 256-bit register increments */
945
946 /* Binding table: pointers to SURFACE_STATE entries. */
947 uint32_t bind_bo_offset;
948 uint32_t surf_offset[BRW_MAX_SURFACES];
949
950 /** SAMPLER_STATE count and table offset */
951 uint32_t sampler_count;
952 uint32_t sampler_offset;
953
954 /** Offsets in the batch to sampler default colors (texture border color) */
955 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
956 };
957
958
959 /**
960 * brw_context is derived from gl_context.
961 */
962 struct brw_context
963 {
964 struct gl_context ctx; /**< base class, must be first field */
965
966 struct
967 {
968 void (*update_texture_surface)(struct gl_context *ctx,
969 unsigned unit,
970 uint32_t *surf_offset,
971 bool for_gather);
972 void (*update_renderbuffer_surface)(struct brw_context *brw,
973 struct gl_renderbuffer *rb,
974 bool layered,
975 unsigned unit);
976 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
977 unsigned unit);
978
979 void (*create_raw_surface)(struct brw_context *brw,
980 drm_intel_bo *bo,
981 uint32_t offset,
982 uint32_t size,
983 uint32_t *out_offset,
984 bool rw);
985 void (*emit_buffer_surface_state)(struct brw_context *brw,
986 uint32_t *out_offset,
987 drm_intel_bo *bo,
988 unsigned buffer_offset,
989 unsigned surface_format,
990 unsigned buffer_size,
991 unsigned pitch,
992 unsigned mocs,
993 bool rw);
994
995 /** Upload a SAMPLER_STATE table. */
996 void (*upload_sampler_state_table)(struct brw_context *brw,
997 struct gl_program *prog,
998 struct brw_stage_state *stage_state);
999
1000 /**
1001 * Send the appropriate state packets to configure depth, stencil, and
1002 * HiZ buffers (i965+ only)
1003 */
1004 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1005 struct intel_mipmap_tree *depth_mt,
1006 uint32_t depth_offset,
1007 uint32_t depthbuffer_format,
1008 uint32_t depth_surface_type,
1009 struct intel_mipmap_tree *stencil_mt,
1010 bool hiz, bool separate_stencil,
1011 uint32_t width, uint32_t height,
1012 uint32_t tile_x, uint32_t tile_y);
1013
1014 } vtbl;
1015
1016 dri_bufmgr *bufmgr;
1017
1018 drm_intel_context *hw_ctx;
1019
1020 /**
1021 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1022 * and would need flushing before being used from another cache domain that
1023 * isn't coherent with it (i.e. the sampler).
1024 */
1025 struct set *render_cache;
1026
1027 /**
1028 * Number of resets observed in the system at context creation.
1029 *
1030 * This is tracked in the context so that we can determine that another
1031 * reset has occured.
1032 */
1033 uint32_t reset_count;
1034
1035 struct intel_batchbuffer batch;
1036 bool no_batch_wrap;
1037
1038 struct {
1039 drm_intel_bo *bo;
1040 uint32_t next_offset;
1041 } upload;
1042
1043 /**
1044 * Set if rendering has occured to the drawable's front buffer.
1045 *
1046 * This is used in the DRI2 case to detect that glFlush should also copy
1047 * the contents of the fake front buffer to the real front buffer.
1048 */
1049 bool front_buffer_dirty;
1050
1051 /** Framerate throttling: @{ */
1052 drm_intel_bo *first_post_swapbuffers_batch;
1053 bool need_throttle;
1054 /** @} */
1055
1056 GLuint stats_wm;
1057
1058 /**
1059 * drirc options:
1060 * @{
1061 */
1062 bool no_rast;
1063 bool always_flush_batch;
1064 bool always_flush_cache;
1065 bool disable_throttling;
1066 bool precompile;
1067 bool disable_derivative_optimization;
1068
1069 driOptionCache optionCache;
1070 /** @} */
1071
1072 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1073
1074 GLenum reduced_primitive;
1075
1076 /**
1077 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1078 * variable is set, this is the flag indicating to do expensive work that
1079 * might lead to a perf_debug() call.
1080 */
1081 bool perf_debug;
1082
1083 uint32_t max_gtt_map_object_size;
1084
1085 int gen;
1086 int gt;
1087
1088 bool is_g4x;
1089 bool is_baytrail;
1090 bool is_haswell;
1091 bool is_cherryview;
1092
1093 bool has_hiz;
1094 bool has_separate_stencil;
1095 bool must_use_separate_stencil;
1096 bool has_llc;
1097 bool has_swizzling;
1098 bool has_surface_tile_offset;
1099 bool has_compr4;
1100 bool has_negative_rhw_bug;
1101 bool has_pln;
1102
1103 /**
1104 * Some versions of Gen hardware don't do centroid interpolation correctly
1105 * on unlit pixels, causing incorrect values for derivatives near triangle
1106 * edges. Enabling this flag causes the fragment shader to use
1107 * non-centroid interpolation for unlit pixels, at the expense of two extra
1108 * fragment shader instructions.
1109 */
1110 bool needs_unlit_centroid_workaround;
1111
1112 GLuint NewGLState;
1113 struct {
1114 struct brw_state_flags dirty;
1115 } state;
1116
1117 struct brw_cache cache;
1118
1119 /** IDs for meta stencil blit shader programs. */
1120 unsigned meta_stencil_blit_programs[2];
1121
1122 /* Whether a meta-operation is in progress. */
1123 bool meta_in_progress;
1124
1125 /* Whether the last depth/stencil packets were both NULL. */
1126 bool no_depth_or_stencil;
1127
1128 struct {
1129 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1130 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1131
1132 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1133 GLuint nr_enabled;
1134 GLuint nr_buffers;
1135
1136 /* Summary of size and varying of active arrays, so we can check
1137 * for changes to this state:
1138 */
1139 unsigned int min_index, max_index;
1140
1141 /* Offset from start of vertex buffer so we can avoid redefining
1142 * the same VB packed over and over again.
1143 */
1144 unsigned int start_vertex_bias;
1145 } vb;
1146
1147 struct {
1148 /**
1149 * Index buffer for this draw_prims call.
1150 *
1151 * Updates are signaled by BRW_NEW_INDICES.
1152 */
1153 const struct _mesa_index_buffer *ib;
1154
1155 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1156 drm_intel_bo *bo;
1157 GLuint type;
1158
1159 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1160 * avoid re-uploading the IB packet over and over if we're actually
1161 * referencing the same index buffer.
1162 */
1163 unsigned int start_vertex_offset;
1164 } ib;
1165
1166 /* Active vertex program:
1167 */
1168 const struct gl_vertex_program *vertex_program;
1169 const struct gl_geometry_program *geometry_program;
1170 const struct gl_fragment_program *fragment_program;
1171
1172 /**
1173 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1174 * that we don't have to reemit that state every time we change FBOs.
1175 */
1176 int num_samples;
1177
1178 /**
1179 * Platform specific constants containing the maximum number of threads
1180 * for each pipeline stage.
1181 */
1182 int max_vs_threads;
1183 int max_gs_threads;
1184 int max_wm_threads;
1185
1186 /* BRW_NEW_URB_ALLOCATIONS:
1187 */
1188 struct {
1189 GLuint vsize; /* vertex size plus header in urb registers */
1190 GLuint csize; /* constant buffer size in urb registers */
1191 GLuint sfsize; /* setup data size in urb registers */
1192
1193 bool constrained;
1194
1195 GLuint min_vs_entries; /* Minimum number of VS entries */
1196 GLuint max_vs_entries; /* Maximum number of VS entries */
1197 GLuint max_gs_entries; /* Maximum number of GS entries */
1198
1199 GLuint nr_vs_entries;
1200 GLuint nr_gs_entries;
1201 GLuint nr_clip_entries;
1202 GLuint nr_sf_entries;
1203 GLuint nr_cs_entries;
1204
1205 GLuint vs_start;
1206 GLuint gs_start;
1207 GLuint clip_start;
1208 GLuint sf_start;
1209 GLuint cs_start;
1210 GLuint size; /* Hardware URB size, in KB. */
1211
1212 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1213 * URB space for the GS.
1214 */
1215 bool gen6_gs_previously_active;
1216 } urb;
1217
1218
1219 /* BRW_NEW_CURBE_OFFSETS:
1220 */
1221 struct {
1222 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1223 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1224 GLuint clip_start;
1225 GLuint clip_size;
1226 GLuint vs_start;
1227 GLuint vs_size;
1228 GLuint total_size;
1229
1230 /**
1231 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1232 * for upload to the CURBE.
1233 */
1234 drm_intel_bo *curbe_bo;
1235 /** Offset within curbe_bo of space for current curbe entry */
1236 GLuint curbe_offset;
1237
1238 /**
1239 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1240 * in brw_curbe.c with the same set of constant data to be uploaded,
1241 * so we'd rather not upload new constants in that case (it can cause
1242 * a pipeline bubble since only up to 4 can be pipelined at a time).
1243 */
1244 GLfloat *last_buf;
1245 /**
1246 * Allocation for where to calculate the next set of CURBEs.
1247 * It's a hot enough path that malloc/free of that data matters.
1248 */
1249 GLfloat *next_buf;
1250 GLuint last_bufsz;
1251 } curbe;
1252
1253 /**
1254 * Layout of vertex data exiting the vertex shader.
1255 *
1256 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1257 */
1258 struct brw_vue_map vue_map_vs;
1259
1260 /**
1261 * Layout of vertex data exiting the geometry portion of the pipleine.
1262 * This comes from the geometry shader if one exists, otherwise from the
1263 * vertex shader.
1264 *
1265 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1266 */
1267 struct brw_vue_map vue_map_geom_out;
1268
1269 struct {
1270 struct brw_stage_state base;
1271 struct brw_vs_prog_data *prog_data;
1272 } vs;
1273
1274 struct {
1275 struct brw_stage_state base;
1276 struct brw_gs_prog_data *prog_data;
1277
1278 /**
1279 * True if the 3DSTATE_GS command most recently emitted to the 3D
1280 * pipeline enabled the GS; false otherwise.
1281 */
1282 bool enabled;
1283 } gs;
1284
1285 struct {
1286 struct brw_ff_gs_prog_data *prog_data;
1287
1288 bool prog_active;
1289 /** Offset in the program cache to the CLIP program pre-gen6 */
1290 uint32_t prog_offset;
1291 uint32_t state_offset;
1292
1293 uint32_t bind_bo_offset;
1294 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1295 } ff_gs;
1296
1297 struct {
1298 struct brw_clip_prog_data *prog_data;
1299
1300 /** Offset in the program cache to the CLIP program pre-gen6 */
1301 uint32_t prog_offset;
1302
1303 /* Offset in the batch to the CLIP state on pre-gen6. */
1304 uint32_t state_offset;
1305
1306 /* As of gen6, this is the offset in the batch to the CLIP VP,
1307 * instead of vp_bo.
1308 */
1309 uint32_t vp_offset;
1310 } clip;
1311
1312
1313 struct {
1314 struct brw_sf_prog_data *prog_data;
1315
1316 /** Offset in the program cache to the CLIP program pre-gen6 */
1317 uint32_t prog_offset;
1318 uint32_t state_offset;
1319 uint32_t vp_offset;
1320 } sf;
1321
1322 struct {
1323 struct brw_stage_state base;
1324 struct brw_wm_prog_data *prog_data;
1325
1326 GLuint render_surf;
1327
1328 /**
1329 * Buffer object used in place of multisampled null render targets on
1330 * Gen6. See brw_update_null_renderbuffer_surface().
1331 */
1332 drm_intel_bo *multisampled_null_render_target_bo;
1333 } wm;
1334
1335
1336 struct {
1337 uint32_t state_offset;
1338 uint32_t blend_state_offset;
1339 uint32_t depth_stencil_state_offset;
1340 uint32_t vp_offset;
1341 } cc;
1342
1343 struct {
1344 struct brw_query_object *obj;
1345 bool begin_emitted;
1346 } query;
1347
1348 struct {
1349 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1350 const int *statistics_registers;
1351
1352 /** The number of active monitors using OA counters. */
1353 unsigned oa_users;
1354
1355 /**
1356 * A buffer object storing OA counter snapshots taken at the start and
1357 * end of each batch (creating "bookends" around the batch).
1358 */
1359 drm_intel_bo *bookend_bo;
1360
1361 /** The number of snapshots written to bookend_bo. */
1362 int bookend_snapshots;
1363
1364 /**
1365 * An array of monitors whose results haven't yet been assembled based on
1366 * the data in buffer objects.
1367 *
1368 * These may be active, or have already ended. However, the results
1369 * have not been requested.
1370 */
1371 struct brw_perf_monitor_object **unresolved;
1372 int unresolved_elements;
1373 int unresolved_array_size;
1374
1375 /**
1376 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1377 * the counter which MI_REPORT_PERF_COUNT stores there.
1378 */
1379 const int *oa_snapshot_layout;
1380
1381 /** Number of 32-bit entries in a hardware counter snapshot. */
1382 int entries_per_oa_snapshot;
1383 } perfmon;
1384
1385 int num_atoms;
1386 const struct brw_tracked_state **atoms;
1387
1388 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1389 struct {
1390 uint32_t offset;
1391 uint32_t size;
1392 enum state_struct_type type;
1393 } *state_batch_list;
1394 int state_batch_count;
1395
1396 uint32_t render_target_format[MESA_FORMAT_COUNT];
1397 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1398
1399 /* Interpolation modes, one byte per vue slot.
1400 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1401 */
1402 struct interpolation_mode_map interpolation_mode;
1403
1404 /* PrimitiveRestart */
1405 struct {
1406 bool in_progress;
1407 bool enable_cut_index;
1408 } prim_restart;
1409
1410 /** Computed depth/stencil/hiz state from the current attached
1411 * renderbuffers, valid only during the drawing state upload loop after
1412 * brw_workaround_depthstencil_alignment().
1413 */
1414 struct {
1415 struct intel_mipmap_tree *depth_mt;
1416 struct intel_mipmap_tree *stencil_mt;
1417
1418 /* Inter-tile (page-aligned) byte offsets. */
1419 uint32_t depth_offset, hiz_offset, stencil_offset;
1420 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1421 uint32_t tile_x, tile_y;
1422 } depthstencil;
1423
1424 uint32_t num_instances;
1425 int basevertex;
1426
1427 struct {
1428 drm_intel_bo *bo;
1429 struct gl_shader_program **shader_programs;
1430 struct gl_program **programs;
1431 enum shader_time_shader_type *types;
1432 uint64_t *cumulative;
1433 int num_entries;
1434 int max_entries;
1435 double report_time;
1436 } shader_time;
1437
1438 __DRIcontext *driContext;
1439 struct intel_screen *intelScreen;
1440 };
1441
1442 /*======================================================================
1443 * brw_vtbl.c
1444 */
1445 void brwInitVtbl( struct brw_context *brw );
1446
1447 /* brw_clear.c */
1448 extern void intelInitClearFuncs(struct dd_function_table *functions);
1449
1450 /*======================================================================
1451 * brw_context.c
1452 */
1453 extern const char *const brw_vendor_string;
1454
1455 extern const char *brw_get_renderer_string(unsigned deviceID);
1456
1457 extern void intelFinish(struct gl_context * ctx);
1458
1459 enum {
1460 DRI_CONF_BO_REUSE_DISABLED,
1461 DRI_CONF_BO_REUSE_ALL
1462 };
1463
1464 void intel_update_renderbuffers(__DRIcontext *context,
1465 __DRIdrawable *drawable);
1466 void intel_prepare_render(struct brw_context *brw);
1467
1468 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1469 __DRIdrawable *drawable);
1470
1471 GLboolean brwCreateContext(gl_api api,
1472 const struct gl_config *mesaVis,
1473 __DRIcontext *driContextPriv,
1474 unsigned major_version,
1475 unsigned minor_version,
1476 uint32_t flags,
1477 bool notify_reset,
1478 unsigned *error,
1479 void *sharedContextPrivate);
1480
1481 /*======================================================================
1482 * brw_misc_state.c
1483 */
1484 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1485 struct intel_mipmap_tree *mt,
1486 unsigned level, unsigned layer, bool flat);
1487
1488 void brw_meta_updownsample(struct brw_context *brw,
1489 struct intel_mipmap_tree *src,
1490 struct intel_mipmap_tree *dst);
1491
1492 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1493 GLfloat srcX0, GLfloat srcY0,
1494 GLfloat srcX1, GLfloat srcY1,
1495 GLfloat dstX0, GLfloat dstY0,
1496 GLfloat dstX1, GLfloat dstY1);
1497
1498 void brw_meta_stencil_updownsample(struct brw_context *brw,
1499 struct intel_mipmap_tree *src,
1500 struct intel_mipmap_tree *dst);
1501 /*======================================================================
1502 * brw_misc_state.c
1503 */
1504 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1505 uint32_t depth_level,
1506 uint32_t depth_layer,
1507 struct intel_mipmap_tree *stencil_mt,
1508 uint32_t *out_tile_mask_x,
1509 uint32_t *out_tile_mask_y);
1510 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1511 GLbitfield clear_mask);
1512
1513 /* brw_object_purgeable.c */
1514 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1515
1516 /*======================================================================
1517 * brw_queryobj.c
1518 */
1519 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1520 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1521 void brw_emit_query_begin(struct brw_context *brw);
1522 void brw_emit_query_end(struct brw_context *brw);
1523
1524 /** gen6_queryobj.c */
1525 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1526 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1527 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1528 void brw_store_register_mem64(struct brw_context *brw,
1529 drm_intel_bo *bo, uint32_t reg, int idx);
1530
1531 /** intel_batchbuffer.c */
1532 void brw_load_register_mem(struct brw_context *brw,
1533 uint32_t reg,
1534 drm_intel_bo *bo,
1535 uint32_t read_domains, uint32_t write_domain,
1536 uint32_t offset);
1537
1538 /*======================================================================
1539 * brw_state_dump.c
1540 */
1541 void brw_debug_batch(struct brw_context *brw);
1542 void brw_annotate_aub(struct brw_context *brw);
1543
1544 /*======================================================================
1545 * brw_tex.c
1546 */
1547 void brw_validate_textures( struct brw_context *brw );
1548
1549
1550 /*======================================================================
1551 * brw_program.c
1552 */
1553 void brwInitFragProgFuncs( struct dd_function_table *functions );
1554
1555 int brw_get_scratch_size(int size);
1556 void brw_get_scratch_bo(struct brw_context *brw,
1557 drm_intel_bo **scratch_bo, int size);
1558 void brw_init_shader_time(struct brw_context *brw);
1559 int brw_get_shader_time_index(struct brw_context *brw,
1560 struct gl_shader_program *shader_prog,
1561 struct gl_program *prog,
1562 enum shader_time_shader_type type);
1563 void brw_collect_and_report_shader_time(struct brw_context *brw);
1564 void brw_destroy_shader_time(struct brw_context *brw);
1565
1566 /* brw_urb.c
1567 */
1568 void brw_upload_urb_fence(struct brw_context *brw);
1569
1570 /* brw_curbe.c
1571 */
1572 void brw_upload_cs_urb_state(struct brw_context *brw);
1573
1574 /* brw_fs_reg_allocate.cpp
1575 */
1576 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1577
1578 /* brw_vec4_reg_allocate.cpp */
1579 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1580
1581 /* brw_disasm.c */
1582 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1583 struct brw_inst *inst, bool is_compacted);
1584
1585 /* brw_vs.c */
1586 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1587
1588 /* brw_draw_upload.c */
1589 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1590 const struct gl_client_array *glarray);
1591 unsigned brw_get_index_type(GLenum type);
1592 void brw_prepare_vertices(struct brw_context *brw);
1593
1594 /* brw_wm_surface_state.c */
1595 void brw_init_surface_formats(struct brw_context *brw);
1596 void brw_create_constant_surface(struct brw_context *brw,
1597 drm_intel_bo *bo,
1598 uint32_t offset,
1599 uint32_t size,
1600 uint32_t *out_offset,
1601 bool dword_pitch);
1602 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1603 unsigned unit,
1604 uint32_t *surf_offset);
1605 void
1606 brw_update_sol_surface(struct brw_context *brw,
1607 struct gl_buffer_object *buffer_obj,
1608 uint32_t *out_offset, unsigned num_vector_components,
1609 unsigned stride_dwords, unsigned offset_dwords);
1610 void brw_upload_ubo_surfaces(struct brw_context *brw,
1611 struct gl_shader *shader,
1612 struct brw_stage_state *stage_state,
1613 struct brw_stage_prog_data *prog_data);
1614 void brw_upload_abo_surfaces(struct brw_context *brw,
1615 struct gl_shader_program *prog,
1616 struct brw_stage_state *stage_state,
1617 struct brw_stage_prog_data *prog_data);
1618
1619 /* brw_surface_formats.c */
1620 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1621 bool brw_render_target_supported(struct brw_context *brw,
1622 struct gl_renderbuffer *rb);
1623 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1624
1625 /* brw_performance_monitor.c */
1626 void brw_init_performance_monitors(struct brw_context *brw);
1627 void brw_dump_perf_monitors(struct brw_context *brw);
1628 void brw_perf_monitor_new_batch(struct brw_context *brw);
1629 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1630
1631 /* intel_buffer_objects.c */
1632 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1633 const char *bo_name);
1634 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1635 const char *bo_name);
1636
1637 /* intel_extensions.c */
1638 extern void intelInitExtensions(struct gl_context *ctx);
1639
1640 /* intel_state.c */
1641 extern int intel_translate_shadow_compare_func(GLenum func);
1642 extern int intel_translate_compare_func(GLenum func);
1643 extern int intel_translate_stencil_op(GLenum op);
1644 extern int intel_translate_logic_op(GLenum opcode);
1645
1646 /* intel_syncobj.c */
1647 void intel_init_syncobj_functions(struct dd_function_table *functions);
1648
1649 /* gen6_sol.c */
1650 struct gl_transform_feedback_object *
1651 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1652 void
1653 brw_delete_transform_feedback(struct gl_context *ctx,
1654 struct gl_transform_feedback_object *obj);
1655 void
1656 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1657 struct gl_transform_feedback_object *obj);
1658 void
1659 brw_end_transform_feedback(struct gl_context *ctx,
1660 struct gl_transform_feedback_object *obj);
1661 GLsizei
1662 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1663 struct gl_transform_feedback_object *obj,
1664 GLuint stream);
1665
1666 /* gen7_sol_state.c */
1667 void
1668 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1669 struct gl_transform_feedback_object *obj);
1670 void
1671 gen7_end_transform_feedback(struct gl_context *ctx,
1672 struct gl_transform_feedback_object *obj);
1673 void
1674 gen7_pause_transform_feedback(struct gl_context *ctx,
1675 struct gl_transform_feedback_object *obj);
1676 void
1677 gen7_resume_transform_feedback(struct gl_context *ctx,
1678 struct gl_transform_feedback_object *obj);
1679
1680 /* brw_blorp_blit.cpp */
1681 GLbitfield
1682 brw_blorp_framebuffer(struct brw_context *brw,
1683 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1684 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1685 GLbitfield mask, GLenum filter);
1686
1687 bool
1688 brw_blorp_copytexsubimage(struct brw_context *brw,
1689 struct gl_renderbuffer *src_rb,
1690 struct gl_texture_image *dst_image,
1691 int slice,
1692 int srcX0, int srcY0,
1693 int dstX0, int dstY0,
1694 int width, int height);
1695
1696 /* gen6_multisample_state.c */
1697 unsigned
1698 gen6_determine_sample_mask(struct brw_context *brw);
1699
1700 void
1701 gen6_emit_3dstate_multisample(struct brw_context *brw,
1702 unsigned num_samples);
1703 void
1704 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1705 void
1706 gen6_get_sample_position(struct gl_context *ctx,
1707 struct gl_framebuffer *fb,
1708 GLuint index,
1709 GLfloat *result);
1710
1711 /* gen8_multisample_state.c */
1712 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1713 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1714
1715 /* gen7_urb.c */
1716 void
1717 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1718 unsigned gs_size, unsigned fs_size);
1719
1720 void
1721 gen7_emit_urb_state(struct brw_context *brw,
1722 unsigned nr_vs_entries, unsigned vs_size,
1723 unsigned vs_start, unsigned nr_gs_entries,
1724 unsigned gs_size, unsigned gs_start);
1725
1726
1727 /* brw_reset.c */
1728 extern GLenum
1729 brw_get_graphics_reset_status(struct gl_context *ctx);
1730
1731 /*======================================================================
1732 * Inline conversion functions. These are better-typed than the
1733 * macros used previously:
1734 */
1735 static inline struct brw_context *
1736 brw_context( struct gl_context *ctx )
1737 {
1738 return (struct brw_context *)ctx;
1739 }
1740
1741 static inline struct brw_vertex_program *
1742 brw_vertex_program(struct gl_vertex_program *p)
1743 {
1744 return (struct brw_vertex_program *) p;
1745 }
1746
1747 static inline const struct brw_vertex_program *
1748 brw_vertex_program_const(const struct gl_vertex_program *p)
1749 {
1750 return (const struct brw_vertex_program *) p;
1751 }
1752
1753 static inline struct brw_geometry_program *
1754 brw_geometry_program(struct gl_geometry_program *p)
1755 {
1756 return (struct brw_geometry_program *) p;
1757 }
1758
1759 static inline struct brw_fragment_program *
1760 brw_fragment_program(struct gl_fragment_program *p)
1761 {
1762 return (struct brw_fragment_program *) p;
1763 }
1764
1765 static inline const struct brw_fragment_program *
1766 brw_fragment_program_const(const struct gl_fragment_program *p)
1767 {
1768 return (const struct brw_fragment_program *) p;
1769 }
1770
1771 /**
1772 * Pre-gen6, the register file of the EUs was shared between threads,
1773 * and each thread used some subset allocated on a 16-register block
1774 * granularity. The unit states wanted these block counts.
1775 */
1776 static inline int
1777 brw_register_blocks(int reg_count)
1778 {
1779 return ALIGN(reg_count, 16) / 16 - 1;
1780 }
1781
1782 static inline uint32_t
1783 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1784 uint32_t prog_offset)
1785 {
1786 if (brw->gen >= 5) {
1787 /* Using state base address. */
1788 return prog_offset;
1789 }
1790
1791 drm_intel_bo_emit_reloc(brw->batch.bo,
1792 state_offset,
1793 brw->cache.bo,
1794 prog_offset,
1795 I915_GEM_DOMAIN_INSTRUCTION, 0);
1796
1797 return brw->cache.bo->offset64 + prog_offset;
1798 }
1799
1800 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1801 bool brw_lower_texture_gradients(struct brw_context *brw,
1802 struct exec_list *instructions);
1803 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1804
1805 struct opcode_desc {
1806 char *name;
1807 int nsrc;
1808 int ndst;
1809 };
1810
1811 extern const struct opcode_desc opcode_descs[128];
1812 extern const char * const conditional_modifier[16];
1813
1814 void
1815 brw_emit_depthbuffer(struct brw_context *brw);
1816
1817 void
1818 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1819 struct intel_mipmap_tree *depth_mt,
1820 uint32_t depth_offset, uint32_t depthbuffer_format,
1821 uint32_t depth_surface_type,
1822 struct intel_mipmap_tree *stencil_mt,
1823 bool hiz, bool separate_stencil,
1824 uint32_t width, uint32_t height,
1825 uint32_t tile_x, uint32_t tile_y);
1826
1827 void
1828 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1829 struct intel_mipmap_tree *depth_mt,
1830 uint32_t depth_offset, uint32_t depthbuffer_format,
1831 uint32_t depth_surface_type,
1832 struct intel_mipmap_tree *stencil_mt,
1833 bool hiz, bool separate_stencil,
1834 uint32_t width, uint32_t height,
1835 uint32_t tile_x, uint32_t tile_y);
1836 void
1837 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1838 struct intel_mipmap_tree *depth_mt,
1839 uint32_t depth_offset, uint32_t depthbuffer_format,
1840 uint32_t depth_surface_type,
1841 struct intel_mipmap_tree *stencil_mt,
1842 bool hiz, bool separate_stencil,
1843 uint32_t width, uint32_t height,
1844 uint32_t tile_x, uint32_t tile_y);
1845
1846 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1847 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1848
1849 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1850
1851 void
1852 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1853 struct brw_vec4_prog_key *key,
1854 bool program_uses_clip_distance);
1855
1856 void
1857 gen6_upload_vec4_push_constants(struct brw_context *brw,
1858 const struct gl_program *prog,
1859 const struct brw_vec4_prog_data *prog_data,
1860 struct brw_stage_state *stage_state,
1861 enum state_struct_type type);
1862
1863 /* ================================================================
1864 * From linux kernel i386 header files, copes with odd sizes better
1865 * than COPY_DWORDS would:
1866 * XXX Put this in src/mesa/main/imports.h ???
1867 */
1868 #if defined(i386) || defined(__i386__)
1869 static inline void * __memcpy(void * to, const void * from, size_t n)
1870 {
1871 int d0, d1, d2;
1872 __asm__ __volatile__(
1873 "rep ; movsl\n\t"
1874 "testb $2,%b4\n\t"
1875 "je 1f\n\t"
1876 "movsw\n"
1877 "1:\ttestb $1,%b4\n\t"
1878 "je 2f\n\t"
1879 "movsb\n"
1880 "2:"
1881 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1882 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1883 : "memory");
1884 return (to);
1885 }
1886 #else
1887 #define __memcpy(a,b,c) memcpy(a,b,c)
1888 #endif
1889
1890 #ifdef __cplusplus
1891 }
1892 #endif
1893
1894 #endif