i965: Expose OA counters via INTEL_performance_query
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #include <intel_bufmgr.h>
47
48 #include "common/gen_debug.h"
49 #include "intel_screen.h"
50 #include "intel_tex_obj.h"
51 #include "intel_resolve_map.h"
52
53 #ifdef __cplusplus
54 extern "C" {
55 #endif
56 /* Glossary:
57 *
58 * URB - uniform resource buffer. A mid-sized buffer which is
59 * partitioned between the fixed function units and used for passing
60 * values (vertices, primitives, constants) between them.
61 *
62 * CURBE - constant URB entry. An urb region (entry) used to hold
63 * constant values which the fixed function units can be instructed to
64 * preload into the GRF when spawning a thread.
65 *
66 * VUE - vertex URB entry. An urb entry holding a vertex and usually
67 * a vertex header. The header contains control information and
68 * things like primitive type, Begin/end flags and clip codes.
69 *
70 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
71 * unit holding rasterization and interpolation parameters.
72 *
73 * GRF - general register file. One of several register files
74 * addressable by programmed threads. The inputs (r0, payload, curbe,
75 * urb) of the thread are preloaded to this area before the thread is
76 * spawned. The registers are individually 8 dwords wide and suitable
77 * for general usage. Registers holding thread input values are not
78 * special and may be overwritten.
79 *
80 * MRF - message register file. Threads communicate (and terminate)
81 * by sending messages. Message parameters are placed in contiguous
82 * MRF registers. All program output is via these messages. URB
83 * entries are populated by sending a message to the shared URB
84 * function containing the new data, together with a control word,
85 * often an unmodified copy of R0.
86 *
87 * R0 - GRF register 0. Typically holds control information used when
88 * sending messages to other threads.
89 *
90 * EU or GEN4 EU: The name of the programmable subsystem of the
91 * i965 hardware. Threads are executed by the EU, the registers
92 * described above are part of the EU architecture.
93 *
94 * Fixed function units:
95 *
96 * CS - Command streamer. Notional first unit, little software
97 * interaction. Holds the URB entries used for constant data, ie the
98 * CURBEs.
99 *
100 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
101 * this unit is responsible for pulling vertices out of vertex buffers
102 * in vram and injecting them into the processing pipe as VUEs. If
103 * enabled, it first passes them to a VS thread which is a good place
104 * for the driver to implement any active vertex shader.
105 *
106 * HS - Hull Shader (Tessellation Control Shader)
107 *
108 * TE - Tessellation Engine (Tessellation Primitive Generation)
109 *
110 * DS - Domain Shader (Tessellation Evaluation Shader)
111 *
112 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
113 * enabled, incoming strips etc are passed to GS threads in individual
114 * line/triangle/point units. The GS thread may perform arbitary
115 * computation and emit whatever primtives with whatever vertices it
116 * chooses. This makes GS an excellent place to implement GL's
117 * unfilled polygon modes, though of course it is capable of much
118 * more. Additionally, GS is used to translate away primitives not
119 * handled by latter units, including Quads and Lineloops.
120 *
121 * CS - Clipper. Mesa's clipping algorithms are imported to run on
122 * this unit. The fixed function part performs cliptesting against
123 * the 6 fixed clipplanes and makes descisions on whether or not the
124 * incoming primitive needs to be passed to a thread for clipping.
125 * User clip planes are handled via cooperation with the VS thread.
126 *
127 * SF - Strips Fans or Setup: Triangles are prepared for
128 * rasterization. Interpolation coefficients are calculated.
129 * Flatshading and two-side lighting usually performed here.
130 *
131 * WM - Windower. Interpolation of vertex attributes performed here.
132 * Fragment shader implemented here. SIMD aspects of EU taken full
133 * advantage of, as pixels are processed in blocks of 16.
134 *
135 * CC - Color Calculator. No EU threads associated with this unit.
136 * Handles blending and (presumably) depth and stencil testing.
137 */
138
139 struct brw_context;
140 struct brw_inst;
141 struct brw_vs_prog_key;
142 struct brw_vue_prog_key;
143 struct brw_wm_prog_key;
144 struct brw_wm_prog_data;
145 struct brw_cs_prog_key;
146 struct brw_cs_prog_data;
147
148 enum brw_pipeline {
149 BRW_RENDER_PIPELINE,
150 BRW_COMPUTE_PIPELINE,
151
152 BRW_NUM_PIPELINES
153 };
154
155 enum brw_cache_id {
156 BRW_CACHE_FS_PROG,
157 BRW_CACHE_BLORP_PROG,
158 BRW_CACHE_SF_PROG,
159 BRW_CACHE_VS_PROG,
160 BRW_CACHE_FF_GS_PROG,
161 BRW_CACHE_GS_PROG,
162 BRW_CACHE_TCS_PROG,
163 BRW_CACHE_TES_PROG,
164 BRW_CACHE_CLIP_PROG,
165 BRW_CACHE_CS_PROG,
166
167 BRW_MAX_CACHE
168 };
169
170 enum brw_state_id {
171 /* brw_cache_ids must come first - see brw_program_cache.c */
172 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
173 BRW_STATE_FRAGMENT_PROGRAM,
174 BRW_STATE_GEOMETRY_PROGRAM,
175 BRW_STATE_TESS_PROGRAMS,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_NUM_STATE_BITS
221 };
222
223 /**
224 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
225 *
226 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
227 * When the currently bound shader program differs from the previous draw
228 * call, these will be flagged. They cover brw->{stage}_program and
229 * ctx->{Stage}Program->_Current.
230 *
231 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
232 * driver perspective. Even if the same shader is bound at the API level,
233 * we may need to switch between multiple versions of that shader to handle
234 * changes in non-orthagonal state.
235 *
236 * Additionally, multiple shader programs may have identical vertex shaders
237 * (for example), or compile down to the same code in the backend. We combine
238 * those into a single program cache entry.
239 *
240 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
241 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
242 */
243 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
244 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
245 * use the normal state upload paths), but the cache is still used. To avoid
246 * polluting the brw_program_cache code with special cases, we retain the
247 * dirty bit for now. It should eventually be removed.
248 */
249 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
250 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
251 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
252 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
253 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
254 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
255 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
256 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
257 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
258 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
259 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
260 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
261 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
262 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
263 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_sf_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /* Each vertex may have upto 12 attributes, 4 components each,
336 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
337 * rows.
338 *
339 * Actually we use 4 for each, so call it 12 rows.
340 */
341 GLuint urb_entry_size;
342 };
343
344
345 struct brw_clip_prog_data {
346 GLuint curb_read_length; /* user planes? */
347 GLuint clip_mode;
348 GLuint urb_read_length;
349 GLuint total_grf;
350 };
351
352 struct brw_ff_gs_prog_data {
353 GLuint urb_read_length;
354 GLuint total_grf;
355
356 /**
357 * Gen6 transform feedback: Amount by which the streaming vertex buffer
358 * indices should be incremented each time the GS is invoked.
359 */
360 unsigned svbi_postincrement_value;
361 };
362
363 /** Number of texture sampler units */
364 #define BRW_MAX_TEX_UNIT 32
365
366 /** Max number of UBOs in a shader */
367 #define BRW_MAX_UBO 14
368
369 /** Max number of SSBOs in a shader */
370 #define BRW_MAX_SSBO 12
371
372 /** Max number of atomic counter buffer objects in a shader */
373 #define BRW_MAX_ABO 16
374
375 /** Max number of image uniforms in a shader */
376 #define BRW_MAX_IMAGES 32
377
378 /** Maximum number of actual buffers used for stream output */
379 #define BRW_MAX_SOL_BUFFERS 4
380
381 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
382 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
383 BRW_MAX_UBO + \
384 BRW_MAX_SSBO + \
385 BRW_MAX_ABO + \
386 BRW_MAX_IMAGES + \
387 2 + /* shader time, pull constants */ \
388 1 /* cs num work groups */)
389
390 struct brw_cache {
391 struct brw_context *brw;
392
393 struct brw_cache_item **items;
394 drm_intel_bo *bo;
395 GLuint size, n_items;
396
397 uint32_t next_offset;
398 bool bo_used_by_gpu;
399 };
400
401
402 /* Considered adding a member to this struct to document which flags
403 * an update might raise so that ordering of the state atoms can be
404 * checked or derived at runtime. Dropped the idea in favor of having
405 * a debug mode where the state is monitored for flags which are
406 * raised that have already been tested against.
407 */
408 struct brw_tracked_state {
409 struct brw_state_flags dirty;
410 void (*emit)( struct brw_context *brw );
411 };
412
413 enum shader_time_shader_type {
414 ST_NONE,
415 ST_VS,
416 ST_TCS,
417 ST_TES,
418 ST_GS,
419 ST_FS8,
420 ST_FS16,
421 ST_CS,
422 };
423
424 struct brw_vertex_buffer {
425 /** Buffer object containing the uploaded vertex data */
426 drm_intel_bo *bo;
427 uint32_t offset;
428 uint32_t size;
429 /** Byte stride between elements in the uploaded array */
430 GLuint stride;
431 GLuint step_rate;
432 };
433 struct brw_vertex_element {
434 const struct gl_vertex_array *glarray;
435
436 int buffer;
437 bool is_dual_slot;
438 /** Offset of the first element within the buffer object */
439 unsigned int offset;
440 };
441
442 struct brw_query_object {
443 struct gl_query_object Base;
444
445 /** Last query BO associated with this query. */
446 drm_intel_bo *bo;
447
448 /** Last index in bo with query data for this object. */
449 int last_index;
450
451 /** True if we know the batch has been flushed since we ended the query. */
452 bool flushed;
453 };
454
455 enum brw_gpu_ring {
456 UNKNOWN_RING,
457 RENDER_RING,
458 BLT_RING,
459 };
460
461 struct intel_batchbuffer {
462 /** Current batchbuffer being queued up. */
463 drm_intel_bo *bo;
464 /** Last BO submitted to the hardware. Used for glFinish(). */
465 drm_intel_bo *last_bo;
466
467 #ifdef DEBUG
468 uint16_t emit, total;
469 #endif
470 uint16_t reserved_space;
471 uint32_t *map_next;
472 uint32_t *map;
473 uint32_t *cpu_map;
474 #define BATCH_SZ (8192*sizeof(uint32_t))
475
476 uint32_t state_batch_offset;
477 enum brw_gpu_ring ring;
478 bool needs_sol_reset;
479 bool state_base_address_emitted;
480
481 struct {
482 uint32_t *map_next;
483 int reloc_count;
484 } saved;
485 };
486
487 #define BRW_MAX_XFB_STREAMS 4
488
489 struct brw_transform_feedback_object {
490 struct gl_transform_feedback_object base;
491
492 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
493 drm_intel_bo *offset_bo;
494
495 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
496 bool zero_offsets;
497
498 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
499 GLenum primitive_mode;
500
501 /**
502 * The maximum number of vertices that we can write without overflowing
503 * any of the buffers currently being used for transform feedback.
504 */
505 unsigned max_index;
506
507 /**
508 * Count of primitives generated during this transform feedback operation.
509 * @{
510 */
511 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
512 drm_intel_bo *prim_count_bo;
513 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
514 /** @} */
515
516 /**
517 * Number of vertices written between last Begin/EndTransformFeedback().
518 *
519 * Used to implement DrawTransformFeedback().
520 */
521 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
522 bool vertices_written_valid;
523 };
524
525 /**
526 * Data shared between each programmable stage in the pipeline (vs, gs, and
527 * wm).
528 */
529 struct brw_stage_state
530 {
531 gl_shader_stage stage;
532 struct brw_stage_prog_data *prog_data;
533
534 /**
535 * Optional scratch buffer used to store spilled register values and
536 * variably-indexed GRF arrays.
537 *
538 * The contents of this buffer are short-lived so the same memory can be
539 * re-used at will for multiple shader programs (executed by the same fixed
540 * function). However reusing a scratch BO for which shader invocations
541 * are still in flight with a per-thread scratch slot size other than the
542 * original can cause threads with different scratch slot size and FFTID
543 * (which may be executed in parallel depending on the shader stage and
544 * hardware generation) to map to an overlapping region of the scratch
545 * space, which can potentially lead to mutual scratch space corruption.
546 * For that reason if you borrow this scratch buffer you should only be
547 * using the slot size given by the \c per_thread_scratch member below,
548 * unless you're taking additional measures to synchronize thread execution
549 * across slot size changes.
550 */
551 drm_intel_bo *scratch_bo;
552
553 /**
554 * Scratch slot size allocated for each thread in the buffer object given
555 * by \c scratch_bo.
556 */
557 uint32_t per_thread_scratch;
558
559 /** Offset in the program cache to the program */
560 uint32_t prog_offset;
561
562 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
563 uint32_t state_offset;
564
565 uint32_t push_const_offset; /* Offset in the batchbuffer */
566 int push_const_size; /* in 256-bit register increments */
567
568 /* Binding table: pointers to SURFACE_STATE entries. */
569 uint32_t bind_bo_offset;
570 uint32_t surf_offset[BRW_MAX_SURFACES];
571
572 /** SAMPLER_STATE count and table offset */
573 uint32_t sampler_count;
574 uint32_t sampler_offset;
575 };
576
577 enum brw_predicate_state {
578 /* The first two states are used if we can determine whether to draw
579 * without having to look at the values in the query object buffer. This
580 * will happen if there is no conditional render in progress, if the query
581 * object is already completed or if something else has already added
582 * samples to the preliminary result such as via a BLT command.
583 */
584 BRW_PREDICATE_STATE_RENDER,
585 BRW_PREDICATE_STATE_DONT_RENDER,
586 /* In this case whether to draw or not depends on the result of an
587 * MI_PREDICATE command so the predicate enable bit needs to be checked.
588 */
589 BRW_PREDICATE_STATE_USE_BIT
590 };
591
592 struct shader_times;
593
594 struct gen_l3_config;
595
596 enum brw_query_kind {
597 OA_COUNTERS,
598 PIPELINE_STATS
599 };
600
601 struct brw_perf_query_info
602 {
603 enum brw_query_kind kind;
604 const char *name;
605 const char *guid;
606 struct brw_perf_query_counter *counters;
607 int n_counters;
608 size_t data_size;
609
610 /* OA specific */
611 uint64_t oa_metrics_set_id;
612 int oa_format;
613
614 /* For indexing into the accumulator[] ... */
615 int gpu_time_offset;
616 int gpu_clock_offset;
617 int a_offset;
618 int b_offset;
619 int c_offset;
620 };
621
622 /**
623 * brw_context is derived from gl_context.
624 */
625 struct brw_context
626 {
627 struct gl_context ctx; /**< base class, must be first field */
628
629 struct
630 {
631 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
632 struct gl_renderbuffer *rb,
633 uint32_t flags, unsigned unit,
634 uint32_t surf_index);
635 void (*emit_null_surface_state)(struct brw_context *brw,
636 unsigned width,
637 unsigned height,
638 unsigned samples,
639 uint32_t *out_offset);
640
641 /**
642 * Send the appropriate state packets to configure depth, stencil, and
643 * HiZ buffers (i965+ only)
644 */
645 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
646 struct intel_mipmap_tree *depth_mt,
647 uint32_t depth_offset,
648 uint32_t depthbuffer_format,
649 uint32_t depth_surface_type,
650 struct intel_mipmap_tree *stencil_mt,
651 bool hiz, bool separate_stencil,
652 uint32_t width, uint32_t height,
653 uint32_t tile_x, uint32_t tile_y);
654
655 } vtbl;
656
657 dri_bufmgr *bufmgr;
658
659 drm_intel_context *hw_ctx;
660
661 /** BO for post-sync nonzero writes for gen6 workaround. */
662 drm_intel_bo *workaround_bo;
663 uint8_t pipe_controls_since_last_cs_stall;
664
665 /**
666 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
667 * and would need flushing before being used from another cache domain that
668 * isn't coherent with it (i.e. the sampler).
669 */
670 struct set *render_cache;
671
672 /**
673 * Number of resets observed in the system at context creation.
674 *
675 * This is tracked in the context so that we can determine that another
676 * reset has occurred.
677 */
678 uint32_t reset_count;
679
680 struct intel_batchbuffer batch;
681 bool no_batch_wrap;
682
683 struct {
684 drm_intel_bo *bo;
685 uint32_t next_offset;
686 } upload;
687
688 /**
689 * Set if rendering has occurred to the drawable's front buffer.
690 *
691 * This is used in the DRI2 case to detect that glFlush should also copy
692 * the contents of the fake front buffer to the real front buffer.
693 */
694 bool front_buffer_dirty;
695
696 /** Framerate throttling: @{ */
697 drm_intel_bo *throttle_batch[2];
698
699 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
700 * frame of rendering to complete. This gives a very precise cap to the
701 * latency between input and output such that rendering never gets more
702 * than a frame behind the user. (With the caveat that we technically are
703 * not using the SwapBuffers itself as a barrier but the first batch
704 * submitted afterwards, which may be immediately prior to the next
705 * SwapBuffers.)
706 */
707 bool need_swap_throttle;
708
709 /** General throttling, not caught by throttling between SwapBuffers */
710 bool need_flush_throttle;
711 /** @} */
712
713 GLuint stats_wm;
714
715 /**
716 * drirc options:
717 * @{
718 */
719 bool no_rast;
720 bool always_flush_batch;
721 bool always_flush_cache;
722 bool disable_throttling;
723 bool precompile;
724 bool dual_color_blend_by_location;
725
726 driOptionCache optionCache;
727 /** @} */
728
729 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
730
731 GLenum reduced_primitive;
732
733 /**
734 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
735 * variable is set, this is the flag indicating to do expensive work that
736 * might lead to a perf_debug() call.
737 */
738 bool perf_debug;
739
740 uint64_t max_gtt_map_object_size;
741
742 int gen;
743 int gt;
744
745 bool is_g4x;
746 bool is_baytrail;
747 bool is_haswell;
748 bool is_cherryview;
749 bool is_broxton;
750
751 bool has_hiz;
752 bool has_separate_stencil;
753 bool must_use_separate_stencil;
754 bool has_llc;
755 bool has_swizzling;
756 bool has_surface_tile_offset;
757 bool has_compr4;
758 bool has_negative_rhw_bug;
759 bool has_pln;
760 bool no_simd8;
761 bool use_rep_send;
762 bool use_resource_streamer;
763
764 /**
765 * Some versions of Gen hardware don't do centroid interpolation correctly
766 * on unlit pixels, causing incorrect values for derivatives near triangle
767 * edges. Enabling this flag causes the fragment shader to use
768 * non-centroid interpolation for unlit pixels, at the expense of two extra
769 * fragment shader instructions.
770 */
771 bool needs_unlit_centroid_workaround;
772
773 struct isl_device isl_dev;
774
775 struct blorp_context blorp;
776
777 GLuint NewGLState;
778 struct {
779 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
780 } state;
781
782 enum brw_pipeline last_pipeline;
783
784 struct brw_cache cache;
785
786 /** IDs for meta stencil blit shader programs. */
787 struct gl_shader_program *meta_stencil_blit_programs[2];
788
789 /* Whether a meta-operation is in progress. */
790 bool meta_in_progress;
791
792 /* Whether the last depth/stencil packets were both NULL. */
793 bool no_depth_or_stencil;
794
795 /* The last PMA stall bits programmed. */
796 uint32_t pma_stall_bits;
797
798 struct {
799 struct {
800 /** The value of gl_BaseVertex for the current _mesa_prim. */
801 int gl_basevertex;
802
803 /** The value of gl_BaseInstance for the current _mesa_prim. */
804 int gl_baseinstance;
805 } params;
806
807 /**
808 * Buffer and offset used for GL_ARB_shader_draw_parameters
809 * (for now, only gl_BaseVertex).
810 */
811 drm_intel_bo *draw_params_bo;
812 uint32_t draw_params_offset;
813
814 /**
815 * The value of gl_DrawID for the current _mesa_prim. This always comes
816 * in from it's own vertex buffer since it's not part of the indirect
817 * draw parameters.
818 */
819 int gl_drawid;
820 drm_intel_bo *draw_id_bo;
821 uint32_t draw_id_offset;
822 } draw;
823
824 struct {
825 /**
826 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
827 * an indirect call, and num_work_groups_offset is valid. Otherwise,
828 * num_work_groups is set based on glDispatchCompute.
829 */
830 drm_intel_bo *num_work_groups_bo;
831 GLintptr num_work_groups_offset;
832 const GLuint *num_work_groups;
833 } compute;
834
835 struct {
836 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
837 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
838
839 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
840 GLuint nr_enabled;
841 GLuint nr_buffers;
842
843 /* Summary of size and varying of active arrays, so we can check
844 * for changes to this state:
845 */
846 bool index_bounds_valid;
847 unsigned int min_index, max_index;
848
849 /* Offset from start of vertex buffer so we can avoid redefining
850 * the same VB packed over and over again.
851 */
852 unsigned int start_vertex_bias;
853
854 /**
855 * Certain vertex attribute formats aren't natively handled by the
856 * hardware and require special VS code to fix up their values.
857 *
858 * These bitfields indicate which workarounds are needed.
859 */
860 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
861 } vb;
862
863 struct {
864 /**
865 * Index buffer for this draw_prims call.
866 *
867 * Updates are signaled by BRW_NEW_INDICES.
868 */
869 const struct _mesa_index_buffer *ib;
870
871 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
872 drm_intel_bo *bo;
873 uint32_t size;
874 GLuint type;
875
876 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
877 * avoid re-uploading the IB packet over and over if we're actually
878 * referencing the same index buffer.
879 */
880 unsigned int start_vertex_offset;
881 } ib;
882
883 /* Active vertex program:
884 */
885 const struct gl_program *vertex_program;
886 const struct gl_program *geometry_program;
887 const struct gl_program *tess_ctrl_program;
888 const struct gl_program *tess_eval_program;
889 const struct gl_program *fragment_program;
890 const struct gl_program *compute_program;
891
892 /**
893 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
894 * that we don't have to reemit that state every time we change FBOs.
895 */
896 int num_samples;
897
898 /* BRW_NEW_URB_ALLOCATIONS:
899 */
900 struct {
901 GLuint vsize; /* vertex size plus header in urb registers */
902 GLuint gsize; /* GS output size in urb registers */
903 GLuint hsize; /* Tessellation control output size in urb registers */
904 GLuint dsize; /* Tessellation evaluation output size in urb registers */
905 GLuint csize; /* constant buffer size in urb registers */
906 GLuint sfsize; /* setup data size in urb registers */
907
908 bool constrained;
909
910 GLuint nr_vs_entries;
911 GLuint nr_hs_entries;
912 GLuint nr_ds_entries;
913 GLuint nr_gs_entries;
914 GLuint nr_clip_entries;
915 GLuint nr_sf_entries;
916 GLuint nr_cs_entries;
917
918 GLuint vs_start;
919 GLuint hs_start;
920 GLuint ds_start;
921 GLuint gs_start;
922 GLuint clip_start;
923 GLuint sf_start;
924 GLuint cs_start;
925 /**
926 * URB size in the current configuration. The units this is expressed
927 * in are somewhat inconsistent, see gen_device_info::urb::size.
928 *
929 * FINISHME: Represent the URB size consistently in KB on all platforms.
930 */
931 GLuint size;
932
933 /* True if the most recently sent _3DSTATE_URB message allocated
934 * URB space for the GS.
935 */
936 bool gs_present;
937
938 /* True if the most recently sent _3DSTATE_URB message allocated
939 * URB space for the HS and DS.
940 */
941 bool tess_present;
942 } urb;
943
944
945 /* BRW_NEW_CURBE_OFFSETS:
946 */
947 struct {
948 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
949 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
950 GLuint clip_start;
951 GLuint clip_size;
952 GLuint vs_start;
953 GLuint vs_size;
954 GLuint total_size;
955
956 /**
957 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
958 * for upload to the CURBE.
959 */
960 drm_intel_bo *curbe_bo;
961 /** Offset within curbe_bo of space for current curbe entry */
962 GLuint curbe_offset;
963 } curbe;
964
965 /**
966 * Layout of vertex data exiting the geometry portion of the pipleine.
967 * This comes from the last enabled shader stage (GS, DS, or VS).
968 *
969 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
970 */
971 struct brw_vue_map vue_map_geom_out;
972
973 struct {
974 struct brw_stage_state base;
975 } vs;
976
977 struct {
978 struct brw_stage_state base;
979
980 /**
981 * True if the 3DSTATE_HS command most recently emitted to the 3D
982 * pipeline enabled the HS; false otherwise.
983 */
984 bool enabled;
985 } tcs;
986
987 struct {
988 struct brw_stage_state base;
989
990 /**
991 * True if the 3DSTATE_DS command most recently emitted to the 3D
992 * pipeline enabled the DS; false otherwise.
993 */
994 bool enabled;
995 } tes;
996
997 struct {
998 struct brw_stage_state base;
999
1000 /**
1001 * True if the 3DSTATE_GS command most recently emitted to the 3D
1002 * pipeline enabled the GS; false otherwise.
1003 */
1004 bool enabled;
1005 } gs;
1006
1007 struct {
1008 struct brw_ff_gs_prog_data *prog_data;
1009
1010 bool prog_active;
1011 /** Offset in the program cache to the CLIP program pre-gen6 */
1012 uint32_t prog_offset;
1013 uint32_t state_offset;
1014
1015 uint32_t bind_bo_offset;
1016 /**
1017 * Surface offsets for the binding table. We only need surfaces to
1018 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1019 * need in this case.
1020 */
1021 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1022 } ff_gs;
1023
1024 struct {
1025 struct brw_clip_prog_data *prog_data;
1026
1027 /** Offset in the program cache to the CLIP program pre-gen6 */
1028 uint32_t prog_offset;
1029
1030 /* Offset in the batch to the CLIP state on pre-gen6. */
1031 uint32_t state_offset;
1032
1033 /* As of gen6, this is the offset in the batch to the CLIP VP,
1034 * instead of vp_bo.
1035 */
1036 uint32_t vp_offset;
1037
1038 /**
1039 * The number of viewports to use. If gl_ViewportIndex is written,
1040 * we can have up to ctx->Const.MaxViewports viewports. If not,
1041 * the viewport index is always 0, so we can only emit one.
1042 */
1043 uint8_t viewport_count;
1044 } clip;
1045
1046
1047 struct {
1048 struct brw_sf_prog_data *prog_data;
1049
1050 /** Offset in the program cache to the CLIP program pre-gen6 */
1051 uint32_t prog_offset;
1052 uint32_t state_offset;
1053 uint32_t vp_offset;
1054 bool viewport_transform_enable;
1055 } sf;
1056
1057 struct {
1058 struct brw_stage_state base;
1059
1060 GLuint render_surf;
1061
1062 /**
1063 * Buffer object used in place of multisampled null render targets on
1064 * Gen6. See brw_emit_null_surface_state().
1065 */
1066 drm_intel_bo *multisampled_null_render_target_bo;
1067 uint32_t fast_clear_op;
1068
1069 float offset_clamp;
1070 } wm;
1071
1072 struct {
1073 struct brw_stage_state base;
1074 } cs;
1075
1076 struct {
1077 uint32_t state_offset;
1078 uint32_t blend_state_offset;
1079 uint32_t depth_stencil_state_offset;
1080 uint32_t vp_offset;
1081 } cc;
1082
1083 struct {
1084 struct brw_query_object *obj;
1085 bool begin_emitted;
1086 } query;
1087
1088 struct {
1089 enum brw_predicate_state state;
1090 bool supported;
1091 } predicate;
1092
1093 struct {
1094 /* Variables referenced in the XML meta data for OA performance
1095 * counters, e.g in the normalization equations.
1096 *
1097 * All uint64_t for consistent operand types in generated code
1098 */
1099 struct {
1100 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1101 uint64_t n_eus; /** $EuCoresTotalCount */
1102 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1103 uint64_t subslice_mask; /** $SubsliceMask */
1104 uint64_t gt_min_freq; /** $GpuMinFrequency */
1105 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1106 } sys_vars;
1107
1108 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1109 * to cross-reference with the GUIDs of configs advertised by the
1110 * kernel at runtime
1111 */
1112 struct hash_table *oa_metrics_table;
1113
1114 struct brw_perf_query_info *queries;
1115 int n_queries;
1116
1117 /* The i915 perf stream we open to setup + enable the OA counters */
1118 int oa_stream_fd;
1119
1120 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1121 * report counter snapshots for a specific counter set/profile in a
1122 * specific layout/format so we can only start OA queries that are
1123 * compatible with the currently open fd...
1124 */
1125 int current_oa_metrics_set_id;
1126 int current_oa_format;
1127
1128 /* List of buffers containing OA reports */
1129 struct exec_list sample_buffers;
1130
1131 /* Cached list of empty sample buffers */
1132 struct exec_list free_sample_buffers;
1133
1134 int n_active_oa_queries;
1135 int n_active_pipeline_stats_queries;
1136
1137 /* The number of queries depending on running OA counters which
1138 * extends beyond brw_end_perf_query() since we need to wait until
1139 * the last MI_RPC command has parsed by the GPU.
1140 *
1141 * Accurate accounting is important here as emitting an
1142 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1143 * effectively hang the gpu.
1144 */
1145 int n_oa_users;
1146
1147 /* To help catch an spurious problem with the hardware or perf
1148 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1149 * with a unique ID that we can explicitly check for...
1150 */
1151 int next_query_start_report_id;
1152
1153 /**
1154 * An array of queries whose results haven't yet been assembled
1155 * based on the data in buffer objects.
1156 *
1157 * These may be active, or have already ended. However, the
1158 * results have not been requested.
1159 */
1160 struct brw_perf_query_object **unaccumulated;
1161 int unaccumulated_elements;
1162 int unaccumulated_array_size;
1163
1164 /* The total number of query objects so we can relinquish
1165 * our exclusive access to perf if the application deletes
1166 * all of its objects. (NB: We only disable perf while
1167 * there are no active queries)
1168 */
1169 int n_query_instances;
1170 } perfquery;
1171
1172 int num_atoms[BRW_NUM_PIPELINES];
1173 const struct brw_tracked_state render_atoms[76];
1174 const struct brw_tracked_state compute_atoms[11];
1175
1176 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1177 struct {
1178 uint32_t offset;
1179 uint32_t size;
1180 enum aub_state_struct_type type;
1181 int index;
1182 } *state_batch_list;
1183 int state_batch_count;
1184
1185 uint32_t render_target_format[MESA_FORMAT_COUNT];
1186 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1187
1188 /* PrimitiveRestart */
1189 struct {
1190 bool in_progress;
1191 bool enable_cut_index;
1192 } prim_restart;
1193
1194 /** Computed depth/stencil/hiz state from the current attached
1195 * renderbuffers, valid only during the drawing state upload loop after
1196 * brw_workaround_depthstencil_alignment().
1197 */
1198 struct {
1199 struct intel_mipmap_tree *depth_mt;
1200 struct intel_mipmap_tree *stencil_mt;
1201
1202 /* Inter-tile (page-aligned) byte offsets. */
1203 uint32_t depth_offset, hiz_offset, stencil_offset;
1204 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1205 uint32_t tile_x, tile_y;
1206 } depthstencil;
1207
1208 uint32_t num_instances;
1209 int basevertex;
1210 int baseinstance;
1211
1212 struct {
1213 const struct gen_l3_config *config;
1214 } l3;
1215
1216 struct {
1217 drm_intel_bo *bo;
1218 const char **names;
1219 int *ids;
1220 enum shader_time_shader_type *types;
1221 struct shader_times *cumulative;
1222 int num_entries;
1223 int max_entries;
1224 double report_time;
1225 } shader_time;
1226
1227 struct brw_fast_clear_state *fast_clear_state;
1228
1229 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1230 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1231 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1232 * disabled.
1233 * This is needed in case the same underlying buffer is also configured
1234 * to be sampled but with a format that the sampling engine can't treat
1235 * compressed or fast cleared.
1236 */
1237 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1238
1239 __DRIcontext *driContext;
1240 struct intel_screen *screen;
1241 };
1242
1243 /* brw_clear.c */
1244 extern void intelInitClearFuncs(struct dd_function_table *functions);
1245
1246 /*======================================================================
1247 * brw_context.c
1248 */
1249 extern const char *const brw_vendor_string;
1250
1251 extern const char *
1252 brw_get_renderer_string(const struct intel_screen *screen);
1253
1254 enum {
1255 DRI_CONF_BO_REUSE_DISABLED,
1256 DRI_CONF_BO_REUSE_ALL
1257 };
1258
1259 void intel_update_renderbuffers(__DRIcontext *context,
1260 __DRIdrawable *drawable);
1261 void intel_prepare_render(struct brw_context *brw);
1262
1263 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1264 __DRIdrawable *drawable);
1265
1266 GLboolean brwCreateContext(gl_api api,
1267 const struct gl_config *mesaVis,
1268 __DRIcontext *driContextPriv,
1269 unsigned major_version,
1270 unsigned minor_version,
1271 uint32_t flags,
1272 bool notify_reset,
1273 unsigned *error,
1274 void *sharedContextPrivate);
1275
1276 /*======================================================================
1277 * brw_misc_state.c
1278 */
1279 void
1280 brw_meta_resolve_color(struct brw_context *brw,
1281 struct intel_mipmap_tree *mt);
1282
1283 /*======================================================================
1284 * brw_misc_state.c
1285 */
1286 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1287 GLbitfield clear_mask);
1288
1289 /* brw_object_purgeable.c */
1290 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1291
1292 /*======================================================================
1293 * brw_queryobj.c
1294 */
1295 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1296 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1297 void brw_emit_query_begin(struct brw_context *brw);
1298 void brw_emit_query_end(struct brw_context *brw);
1299 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1300 bool brw_is_query_pipelined(struct brw_query_object *query);
1301
1302 /** gen6_queryobj.c */
1303 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1304 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1305 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1306
1307 /** hsw_queryobj.c */
1308 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1309 struct brw_query_object *query,
1310 int count);
1311 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1312
1313 /** brw_conditional_render.c */
1314 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1315 bool brw_check_conditional_render(struct brw_context *brw);
1316
1317 /** intel_batchbuffer.c */
1318 void brw_load_register_mem(struct brw_context *brw,
1319 uint32_t reg,
1320 drm_intel_bo *bo,
1321 uint32_t read_domains, uint32_t write_domain,
1322 uint32_t offset);
1323 void brw_load_register_mem64(struct brw_context *brw,
1324 uint32_t reg,
1325 drm_intel_bo *bo,
1326 uint32_t read_domains, uint32_t write_domain,
1327 uint32_t offset);
1328 void brw_store_register_mem32(struct brw_context *brw,
1329 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1330 void brw_store_register_mem64(struct brw_context *brw,
1331 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1332 void brw_load_register_imm32(struct brw_context *brw,
1333 uint32_t reg, uint32_t imm);
1334 void brw_load_register_imm64(struct brw_context *brw,
1335 uint32_t reg, uint64_t imm);
1336 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1337 uint32_t dest);
1338 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1339 uint32_t dest);
1340 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1341 uint32_t offset, uint32_t imm);
1342 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1343 uint32_t offset, uint64_t imm);
1344
1345 /*======================================================================
1346 * brw_state_dump.c
1347 */
1348 void brw_debug_batch(struct brw_context *brw);
1349
1350 /*======================================================================
1351 * intel_tex_validate.c
1352 */
1353 void brw_validate_textures( struct brw_context *brw );
1354
1355
1356 /*======================================================================
1357 * brw_program.c
1358 */
1359 static inline bool
1360 key_debug(struct brw_context *brw, const char *name, int a, int b)
1361 {
1362 if (a != b) {
1363 perf_debug(" %s %d->%d\n", name, a, b);
1364 return true;
1365 }
1366 return false;
1367 }
1368
1369 void brwInitFragProgFuncs( struct dd_function_table *functions );
1370
1371 void brw_get_scratch_bo(struct brw_context *brw,
1372 drm_intel_bo **scratch_bo, int size);
1373 void brw_alloc_stage_scratch(struct brw_context *brw,
1374 struct brw_stage_state *stage_state,
1375 unsigned per_thread_size,
1376 unsigned thread_count);
1377 void brw_init_shader_time(struct brw_context *brw);
1378 int brw_get_shader_time_index(struct brw_context *brw,
1379 struct gl_program *prog,
1380 enum shader_time_shader_type type,
1381 bool is_glsl_sh);
1382 void brw_collect_and_report_shader_time(struct brw_context *brw);
1383 void brw_destroy_shader_time(struct brw_context *brw);
1384
1385 /* brw_urb.c
1386 */
1387 void brw_upload_urb_fence(struct brw_context *brw);
1388
1389 /* brw_curbe.c
1390 */
1391 void brw_upload_cs_urb_state(struct brw_context *brw);
1392
1393 /* brw_vs.c */
1394 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1395
1396 /* brw_draw_upload.c */
1397 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1398 const struct gl_vertex_array *glarray);
1399
1400 static inline unsigned
1401 brw_get_index_type(GLenum type)
1402 {
1403 assert((type == GL_UNSIGNED_BYTE)
1404 || (type == GL_UNSIGNED_SHORT)
1405 || (type == GL_UNSIGNED_INT));
1406
1407 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1408 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1409 * to map to scale factors of 0, 1, and 2, respectively. These scale
1410 * factors are then left-shfited by 8 to be in the correct position in the
1411 * CMD_INDEX_BUFFER packet.
1412 *
1413 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1414 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1415 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1416 */
1417 return (type - 0x1401) << 7;
1418 }
1419
1420 void brw_prepare_vertices(struct brw_context *brw);
1421
1422 /* brw_wm_surface_state.c */
1423 void brw_init_surface_formats(struct brw_context *brw);
1424 void brw_create_constant_surface(struct brw_context *brw,
1425 drm_intel_bo *bo,
1426 uint32_t offset,
1427 uint32_t size,
1428 uint32_t *out_offset);
1429 void brw_create_buffer_surface(struct brw_context *brw,
1430 drm_intel_bo *bo,
1431 uint32_t offset,
1432 uint32_t size,
1433 uint32_t *out_offset);
1434 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1435 unsigned unit,
1436 uint32_t *surf_offset);
1437 void
1438 brw_update_sol_surface(struct brw_context *brw,
1439 struct gl_buffer_object *buffer_obj,
1440 uint32_t *out_offset, unsigned num_vector_components,
1441 unsigned stride_dwords, unsigned offset_dwords);
1442 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1443 struct brw_stage_state *stage_state,
1444 struct brw_stage_prog_data *prog_data);
1445 void brw_upload_abo_surfaces(struct brw_context *brw,
1446 const struct gl_program *prog,
1447 struct brw_stage_state *stage_state,
1448 struct brw_stage_prog_data *prog_data);
1449 void brw_upload_image_surfaces(struct brw_context *brw,
1450 const struct gl_program *prog,
1451 struct brw_stage_state *stage_state,
1452 struct brw_stage_prog_data *prog_data);
1453
1454 /* brw_surface_formats.c */
1455 bool brw_render_target_supported(struct brw_context *brw,
1456 struct gl_renderbuffer *rb);
1457 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1458
1459 /* brw_performance_query.c */
1460 void brw_init_performance_queries(struct brw_context *brw);
1461
1462 /* intel_buffer_objects.c */
1463 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1464 const char *bo_name);
1465 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1466 const char *bo_name);
1467
1468 /* intel_extensions.c */
1469 extern void intelInitExtensions(struct gl_context *ctx);
1470
1471 /* intel_state.c */
1472 extern int intel_translate_shadow_compare_func(GLenum func);
1473 extern int intel_translate_compare_func(GLenum func);
1474 extern int intel_translate_stencil_op(GLenum op);
1475 extern int intel_translate_logic_op(GLenum opcode);
1476
1477 /* brw_sync.c */
1478 void brw_init_syncobj_functions(struct dd_function_table *functions);
1479
1480 /* gen6_sol.c */
1481 struct gl_transform_feedback_object *
1482 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1483 void
1484 brw_delete_transform_feedback(struct gl_context *ctx,
1485 struct gl_transform_feedback_object *obj);
1486 void
1487 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1488 struct gl_transform_feedback_object *obj);
1489 void
1490 brw_end_transform_feedback(struct gl_context *ctx,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 brw_pause_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495 void
1496 brw_resume_transform_feedback(struct gl_context *ctx,
1497 struct gl_transform_feedback_object *obj);
1498 void
1499 brw_save_primitives_written_counters(struct brw_context *brw,
1500 struct brw_transform_feedback_object *obj);
1501 void
1502 brw_compute_xfb_vertices_written(struct brw_context *brw,
1503 struct brw_transform_feedback_object *obj);
1504 GLsizei
1505 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1506 struct gl_transform_feedback_object *obj,
1507 GLuint stream);
1508
1509 /* gen7_sol_state.c */
1510 void
1511 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1512 struct gl_transform_feedback_object *obj);
1513 void
1514 gen7_end_transform_feedback(struct gl_context *ctx,
1515 struct gl_transform_feedback_object *obj);
1516 void
1517 gen7_pause_transform_feedback(struct gl_context *ctx,
1518 struct gl_transform_feedback_object *obj);
1519 void
1520 gen7_resume_transform_feedback(struct gl_context *ctx,
1521 struct gl_transform_feedback_object *obj);
1522
1523 /* hsw_sol.c */
1524 void
1525 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1526 struct gl_transform_feedback_object *obj);
1527 void
1528 hsw_end_transform_feedback(struct gl_context *ctx,
1529 struct gl_transform_feedback_object *obj);
1530 void
1531 hsw_pause_transform_feedback(struct gl_context *ctx,
1532 struct gl_transform_feedback_object *obj);
1533 void
1534 hsw_resume_transform_feedback(struct gl_context *ctx,
1535 struct gl_transform_feedback_object *obj);
1536
1537 /* brw_blorp_blit.cpp */
1538 GLbitfield
1539 brw_blorp_framebuffer(struct brw_context *brw,
1540 struct gl_framebuffer *readFb,
1541 struct gl_framebuffer *drawFb,
1542 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1543 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1544 GLbitfield mask, GLenum filter);
1545
1546 bool
1547 brw_blorp_copytexsubimage(struct brw_context *brw,
1548 struct gl_renderbuffer *src_rb,
1549 struct gl_texture_image *dst_image,
1550 int slice,
1551 int srcX0, int srcY0,
1552 int dstX0, int dstY0,
1553 int width, int height);
1554
1555 /* gen6_multisample_state.c */
1556 unsigned
1557 gen6_determine_sample_mask(struct brw_context *brw);
1558
1559 void
1560 gen6_emit_3dstate_multisample(struct brw_context *brw,
1561 unsigned num_samples);
1562 void
1563 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1564 void
1565 gen6_get_sample_position(struct gl_context *ctx,
1566 struct gl_framebuffer *fb,
1567 GLuint index,
1568 GLfloat *result);
1569 void
1570 gen6_set_sample_maps(struct gl_context *ctx);
1571
1572 /* gen8_multisample_state.c */
1573 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1574 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1575
1576 /* gen7_urb.c */
1577 void
1578 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1579 unsigned hs_size, unsigned ds_size,
1580 unsigned gs_size, unsigned fs_size);
1581
1582 void
1583 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1584 bool gs_present, unsigned gs_size);
1585 void
1586 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1587 bool gs_present, bool tess_present);
1588
1589 /* brw_reset.c */
1590 extern GLenum
1591 brw_get_graphics_reset_status(struct gl_context *ctx);
1592 void
1593 brw_check_for_reset(struct brw_context *brw);
1594
1595 /* brw_compute.c */
1596 extern void
1597 brw_init_compute_functions(struct dd_function_table *functions);
1598
1599 /*======================================================================
1600 * Inline conversion functions. These are better-typed than the
1601 * macros used previously:
1602 */
1603 static inline struct brw_context *
1604 brw_context( struct gl_context *ctx )
1605 {
1606 return (struct brw_context *)ctx;
1607 }
1608
1609 static inline struct brw_program *
1610 brw_program(struct gl_program *p)
1611 {
1612 return (struct brw_program *) p;
1613 }
1614
1615 static inline const struct brw_program *
1616 brw_program_const(const struct gl_program *p)
1617 {
1618 return (const struct brw_program *) p;
1619 }
1620
1621 static inline uint32_t
1622 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1623 uint32_t prog_offset)
1624 {
1625 if (brw->gen >= 5) {
1626 /* Using state base address. */
1627 return prog_offset;
1628 }
1629
1630 drm_intel_bo_emit_reloc(brw->batch.bo,
1631 state_offset,
1632 brw->cache.bo,
1633 prog_offset,
1634 I915_GEM_DOMAIN_INSTRUCTION, 0);
1635
1636 return brw->cache.bo->offset64 + prog_offset;
1637 }
1638
1639 static inline bool
1640 brw_depth_writes_enabled(const struct brw_context *brw)
1641 {
1642 const struct gl_context *ctx = &brw->ctx;
1643
1644 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1645 * because it would just overwrite the existing depth value with itself.
1646 *
1647 * These bonus depth writes not only use bandwidth, but they also can
1648 * prevent early depth processing. For example, if the pixel shader
1649 * discards, the hardware must invoke the to determine whether or not
1650 * to do the depth write. If writes are disabled, we may still be able
1651 * to do the depth test before the shader, and skip the shader execution.
1652 *
1653 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1654 * a programming note saying to disable depth writes for EQUAL.
1655 */
1656 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1657 }
1658
1659 void
1660 brw_emit_depthbuffer(struct brw_context *brw);
1661
1662 void
1663 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1664 struct intel_mipmap_tree *depth_mt,
1665 uint32_t depth_offset, uint32_t depthbuffer_format,
1666 uint32_t depth_surface_type,
1667 struct intel_mipmap_tree *stencil_mt,
1668 bool hiz, bool separate_stencil,
1669 uint32_t width, uint32_t height,
1670 uint32_t tile_x, uint32_t tile_y);
1671
1672 void
1673 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1674 struct intel_mipmap_tree *depth_mt,
1675 uint32_t depth_offset, uint32_t depthbuffer_format,
1676 uint32_t depth_surface_type,
1677 struct intel_mipmap_tree *stencil_mt,
1678 bool hiz, bool separate_stencil,
1679 uint32_t width, uint32_t height,
1680 uint32_t tile_x, uint32_t tile_y);
1681
1682 void
1683 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1684 struct intel_mipmap_tree *depth_mt,
1685 uint32_t depth_offset, uint32_t depthbuffer_format,
1686 uint32_t depth_surface_type,
1687 struct intel_mipmap_tree *stencil_mt,
1688 bool hiz, bool separate_stencil,
1689 uint32_t width, uint32_t height,
1690 uint32_t tile_x, uint32_t tile_y);
1691 void
1692 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1693 struct intel_mipmap_tree *depth_mt,
1694 uint32_t depth_offset, uint32_t depthbuffer_format,
1695 uint32_t depth_surface_type,
1696 struct intel_mipmap_tree *stencil_mt,
1697 bool hiz, bool separate_stencil,
1698 uint32_t width, uint32_t height,
1699 uint32_t tile_x, uint32_t tile_y);
1700
1701 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1702 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1703
1704 uint32_t get_hw_prim_for_gl_prim(int mode);
1705
1706 void
1707 gen6_upload_push_constants(struct brw_context *brw,
1708 const struct gl_program *prog,
1709 const struct brw_stage_prog_data *prog_data,
1710 struct brw_stage_state *stage_state,
1711 enum aub_state_struct_type type);
1712
1713 bool
1714 gen9_use_linear_1d_layout(const struct brw_context *brw,
1715 const struct intel_mipmap_tree *mt);
1716
1717 /* brw_pipe_control.c */
1718 int brw_init_pipe_control(struct brw_context *brw,
1719 const struct gen_device_info *info);
1720 void brw_fini_pipe_control(struct brw_context *brw);
1721
1722 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1723 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1724 drm_intel_bo *bo, uint32_t offset,
1725 uint32_t imm_lower, uint32_t imm_upper);
1726 void brw_emit_mi_flush(struct brw_context *brw);
1727 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1728 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1729 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1730 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1731
1732 /* brw_queryformat.c */
1733 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1734 GLenum internalFormat, GLenum pname,
1735 GLint *params);
1736
1737 #ifdef __cplusplus
1738 }
1739 #endif
1740
1741 #endif