Merge remote branch 'origin/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_INPUT_VARYING 0x200
133 #define BRW_NEW_PSP 0x800
134 #define BRW_NEW_FENCE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146
147 struct brw_state_flags {
148 /** State update flags signalled by mesa internals */
149 GLuint mesa;
150 /**
151 * State update flags signalled as the result of brw_tracked_state updates
152 */
153 GLuint brw;
154 /** State update flags signalled by brw_state_cache.c searches */
155 GLuint cache;
156 };
157
158
159 /** Subclass of Mesa vertex program */
160 struct brw_vertex_program {
161 struct gl_vertex_program program;
162 GLuint id;
163 dri_bo *const_buffer; /** Program constant buffer/surface */
164 };
165
166
167 /** Subclass of Mesa fragment program */
168 struct brw_fragment_program {
169 struct gl_fragment_program program;
170 GLuint id; /**< serial no. to identify frag progs, never re-used */
171 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
172
173 dri_bo *const_buffer; /** Program constant buffer/surface */
174 };
175
176
177 /* Data about a particular attempt to compile a program. Note that
178 * there can be many of these, each in a different GL state
179 * corresponding to a different brw_wm_prog_key struct, with different
180 * compiled programs:
181 */
182 struct brw_wm_prog_data {
183 GLuint curb_read_length;
184 GLuint urb_read_length;
185
186 GLuint first_curbe_grf;
187 GLuint total_grf;
188 GLuint total_scratch;
189
190 GLuint nr_params; /**< number of float params/constants */
191 GLboolean error;
192
193 /* Pointer to tracked values (only valid once
194 * _mesa_load_state_parameters has been called at runtime).
195 */
196 const GLfloat *param[BRW_MAX_CURBE];
197 };
198
199 struct brw_sf_prog_data {
200 GLuint urb_read_length;
201 GLuint total_grf;
202
203 /* Each vertex may have upto 12 attributes, 4 components each,
204 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
205 * rows.
206 *
207 * Actually we use 4 for each, so call it 12 rows.
208 */
209 GLuint urb_entry_size;
210 };
211
212 struct brw_clip_prog_data {
213 GLuint curb_read_length; /* user planes? */
214 GLuint clip_mode;
215 GLuint urb_read_length;
216 GLuint total_grf;
217 };
218
219 struct brw_gs_prog_data {
220 GLuint urb_read_length;
221 GLuint total_grf;
222 };
223
224 struct brw_vs_prog_data {
225 GLuint curb_read_length;
226 GLuint urb_read_length;
227 GLuint total_grf;
228 GLuint outputs_written;
229 GLuint nr_params; /**< number of float params/constants */
230
231 GLuint inputs_read;
232
233 /* Used for calculating urb partitions:
234 */
235 GLuint urb_entry_size;
236 };
237
238
239 /* Size == 0 if output either not written, or always [0,0,0,1]
240 */
241 struct brw_vs_ouput_sizes {
242 GLubyte output_size[VERT_RESULT_MAX];
243 };
244
245
246 /** Number of texture sampler units */
247 #define BRW_MAX_TEX_UNIT 16
248
249 /**
250 * Size of our surface binding table for the WM.
251 * This contains pointers to the drawing surfaces and current texture
252 * objects and shader constant buffers (+2).
253 */
254 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
255
256 /**
257 * Helpers to convert drawing buffers, textures and constant buffers
258 * to surface binding table indexes, for WM.
259 */
260 #define SURF_INDEX_DRAW(d) (d)
261 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
262 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
263
264 /**
265 * Size of surface binding table for the VS.
266 * Only one constant buffer for now.
267 */
268 #define BRW_VS_MAX_SURF 1
269
270 /**
271 * Only a VS constant buffer
272 */
273 #define SURF_INDEX_VERT_CONST_BUFFER 0
274
275
276 enum brw_cache_id {
277 BRW_CC_VP,
278 BRW_CC_UNIT,
279 BRW_WM_PROG,
280 BRW_SAMPLER_DEFAULT_COLOR,
281 BRW_SAMPLER,
282 BRW_WM_UNIT,
283 BRW_SF_PROG,
284 BRW_SF_VP,
285 BRW_SF_UNIT,
286 BRW_VS_UNIT,
287 BRW_VS_PROG,
288 BRW_GS_UNIT,
289 BRW_GS_PROG,
290 BRW_CLIP_VP,
291 BRW_CLIP_UNIT,
292 BRW_CLIP_PROG,
293 BRW_SS_SURFACE,
294 BRW_SS_SURF_BIND,
295
296 BRW_MAX_CACHE
297 };
298
299 struct brw_cache_item {
300 /**
301 * Effectively part of the key, cache_id identifies what kind of state
302 * buffer is involved, and also which brw->state.dirty.cache flag should
303 * be set when this cache item is chosen.
304 */
305 enum brw_cache_id cache_id;
306 /** 32-bit hash of the key data */
307 GLuint hash;
308 GLuint key_size; /* for variable-sized keys */
309 const void *key;
310 dri_bo **reloc_bufs;
311 GLuint nr_reloc_bufs;
312
313 dri_bo *bo;
314 GLuint data_size;
315
316 struct brw_cache_item *next;
317 };
318
319
320
321 struct brw_cache {
322 struct brw_context *brw;
323
324 struct brw_cache_item **items;
325 GLuint size, n_items;
326
327 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
328 GLuint aux_size[BRW_MAX_CACHE];
329 char *name[BRW_MAX_CACHE];
330
331 /* Record of the last BOs chosen for each cache_id. Used to set
332 * brw->state.dirty.cache when a new cache item is chosen.
333 */
334 dri_bo *last_bo[BRW_MAX_CACHE];
335 };
336
337
338 /* Considered adding a member to this struct to document which flags
339 * an update might raise so that ordering of the state atoms can be
340 * checked or derived at runtime. Dropped the idea in favor of having
341 * a debug mode where the state is monitored for flags which are
342 * raised that have already been tested against.
343 */
344 struct brw_tracked_state {
345 struct brw_state_flags dirty;
346 void (*prepare)( struct brw_context *brw );
347 void (*emit)( struct brw_context *brw );
348 };
349
350 /* Flags for brw->state.cache.
351 */
352 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
353 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
354 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
355 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
356 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
357 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
358 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
359 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
360 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
361 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
362 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
363 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
364 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
365 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
366 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
367 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
368 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
369 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
370
371 struct brw_cached_batch_item {
372 struct header *header;
373 GLuint sz;
374 struct brw_cached_batch_item *next;
375 };
376
377
378
379 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
380 * be easier if C allowed arrays of packed elements?
381 */
382 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
383
384 struct brw_vertex_element {
385 const struct gl_client_array *glarray;
386
387 /** Size of a complete element */
388 GLuint element_size;
389 /** Number of uploaded elements for this input. */
390 GLuint count;
391 /** Byte stride between elements in the uploaded array */
392 GLuint stride;
393 /** Offset of the first element within the buffer object */
394 unsigned int offset;
395 /** Buffer object containing the uploaded vertex data */
396 dri_bo *bo;
397 };
398
399
400
401 struct brw_vertex_info {
402 GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
403 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
404 };
405
406
407
408
409 /* Cache for TNL programs.
410 */
411 struct brw_tnl_cache_item {
412 GLuint hash;
413 void *key;
414 void *data;
415 struct brw_tnl_cache_item *next;
416 };
417
418 struct brw_tnl_cache {
419 struct brw_tnl_cache_item **items;
420 GLuint size, n_items;
421 };
422
423 struct brw_query_object {
424 struct gl_query_object Base;
425
426 /** Doubly linked list of active query objects in the context. */
427 struct brw_query_object *prev, *next;
428
429 /** Last query BO associated with this query. */
430 dri_bo *bo;
431 /** First index in bo with query data for this object. */
432 int first_index;
433 /** Last index in bo with query data for this object. */
434 int last_index;
435
436 /* Total count of pixels from previous BOs */
437 unsigned int count;
438 };
439
440 struct brw_context
441 {
442 struct intel_context intel;
443 GLuint primitive;
444
445 GLboolean emit_state_always;
446 GLboolean tmp_fallback;
447 GLboolean no_batch_wrap;
448
449 struct {
450 struct brw_state_flags dirty;
451 struct brw_tracked_state **atoms;
452 GLuint nr_atoms;
453
454 GLuint nr_color_regions;
455 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
456 struct intel_region *depth_region;
457
458 /**
459 * List of buffers accumulated in brw_validate_state to receive
460 * dri_bo_check_aperture treatment before exec, so we can know if we
461 * should flush the batch and try again before emitting primitives.
462 *
463 * This can be a fixed number as we only have a limited number of
464 * objects referenced from the batchbuffer in a primitive emit,
465 * consisting of the vertex buffers, pipelined state pointers,
466 * the CURBE, the depth buffer, and a query BO.
467 */
468 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
469 int validated_bo_count;
470 } state;
471
472 struct brw_cache cache;
473 struct brw_cached_batch_item *cached_batch_items;
474
475 struct {
476 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
477
478 #define BRW_NR_UPLOAD_BUFS 17
479 #define BRW_UPLOAD_INIT_SIZE (128*1024)
480
481 struct {
482 dri_bo *bo;
483 GLuint offset;
484 } upload;
485
486 /* Summary of size and varying of active arrays, so we can check
487 * for changes to this state:
488 */
489 struct brw_vertex_info info;
490 unsigned int min_index, max_index;
491 } vb;
492
493 struct {
494 /**
495 * Index buffer for this draw_prims call.
496 *
497 * Updates are signaled by BRW_NEW_INDICES.
498 */
499 const struct _mesa_index_buffer *ib;
500
501 dri_bo *bo;
502 unsigned int offset;
503 } ib;
504
505 /* Active vertex program:
506 */
507 const struct gl_vertex_program *vertex_program;
508 const struct gl_fragment_program *fragment_program;
509
510
511 /* For populating the gtt:
512 */
513 GLuint next_free_page;
514
515
516 /* BRW_NEW_URB_ALLOCATIONS:
517 */
518 struct {
519 GLuint vsize; /* vertex size plus header in urb registers */
520 GLuint csize; /* constant buffer size in urb registers */
521 GLuint sfsize; /* setup data size in urb registers */
522
523 GLboolean constrained;
524
525 GLuint nr_vs_entries;
526 GLuint nr_gs_entries;
527 GLuint nr_clip_entries;
528 GLuint nr_sf_entries;
529 GLuint nr_cs_entries;
530
531 /* GLuint vs_size; */
532 /* GLuint gs_size; */
533 /* GLuint clip_size; */
534 /* GLuint sf_size; */
535 /* GLuint cs_size; */
536
537 GLuint vs_start;
538 GLuint gs_start;
539 GLuint clip_start;
540 GLuint sf_start;
541 GLuint cs_start;
542 } urb;
543
544
545 /* BRW_NEW_CURBE_OFFSETS:
546 */
547 struct {
548 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
549 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
550 GLuint clip_start;
551 GLuint clip_size;
552 GLuint vs_start;
553 GLuint vs_size;
554 GLuint total_size;
555
556 /* Dynamic tracker which changes to reflect the state referenced
557 * by active fp and vp program parameters:
558 */
559 struct brw_tracked_state tracked_state;
560
561 dri_bo *curbe_bo;
562 /** Offset within curbe_bo of space for current curbe entry */
563 GLuint curbe_offset;
564 /** Offset within curbe_bo of space for next curbe entry */
565 GLuint curbe_next_offset;
566
567 GLfloat *last_buf;
568 GLuint last_bufsz;
569 /**
570 * Whether we should create a new bo instead of reusing the old one
571 * (if we just dispatch the batch pointing at the old one.
572 */
573 GLboolean need_new_bo;
574 } curbe;
575
576 struct {
577 struct brw_vs_prog_data *prog_data;
578
579 dri_bo *prog_bo;
580 dri_bo *state_bo;
581
582 /** Binding table of pointers to surf_bo entries */
583 dri_bo *bind_bo;
584 dri_bo *surf_bo[BRW_VS_MAX_SURF];
585 GLuint nr_surfaces;
586 } vs;
587
588 struct {
589 struct brw_gs_prog_data *prog_data;
590
591 GLboolean prog_active;
592 dri_bo *prog_bo;
593 dri_bo *state_bo;
594 } gs;
595
596 struct {
597 struct brw_clip_prog_data *prog_data;
598
599 dri_bo *prog_bo;
600 dri_bo *state_bo;
601 dri_bo *vp_bo;
602 } clip;
603
604
605 struct {
606 struct brw_sf_prog_data *prog_data;
607
608 dri_bo *prog_bo;
609 dri_bo *state_bo;
610 dri_bo *vp_bo;
611 } sf;
612
613 struct {
614 struct brw_wm_prog_data *prog_data;
615 struct brw_wm_compile *compile_data;
616
617 /* Input sizes, calculated from active vertex program:
618 */
619 GLuint input_size_masks[4];
620
621 /** Array of surface default colors (texture border color) */
622 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
623
624 GLuint render_surf;
625 GLuint nr_surfaces;
626
627 GLuint max_threads;
628 dri_bo *scratch_bo;
629
630 GLuint sampler_count;
631 dri_bo *sampler_bo;
632
633 /** Binding table of pointers to surf_bo entries */
634 dri_bo *bind_bo;
635 dri_bo *surf_bo[BRW_WM_MAX_SURF];
636
637 dri_bo *prog_bo;
638 dri_bo *state_bo;
639 } wm;
640
641
642 struct {
643 dri_bo *prog_bo;
644 dri_bo *state_bo;
645 dri_bo *vp_bo;
646 } cc;
647
648 struct {
649 struct brw_query_object active_head;
650 dri_bo *bo;
651 int index;
652 GLboolean active;
653 } query;
654 /* Used to give every program string a unique id
655 */
656 GLuint program_id;
657 };
658
659
660 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
661
662
663
664 /*======================================================================
665 * brw_vtbl.c
666 */
667 void brwInitVtbl( struct brw_context *brw );
668
669 /*======================================================================
670 * brw_context.c
671 */
672 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
673 __DRIcontextPrivate *driContextPriv,
674 void *sharedContextPrivate);
675
676 /*======================================================================
677 * brw_queryobj.c
678 */
679 void brw_init_queryobj_functions(struct dd_function_table *functions);
680 void brw_prepare_query_begin(struct brw_context *brw);
681 void brw_emit_query_begin(struct brw_context *brw);
682 void brw_emit_query_end(struct brw_context *brw);
683
684 /*======================================================================
685 * brw_state_dump.c
686 */
687 void brw_debug_batch(struct intel_context *intel);
688
689 /*======================================================================
690 * brw_tex.c
691 */
692 void brwUpdateTextureState( struct intel_context *intel );
693 void brw_FrameBufferTexInit( struct brw_context *brw,
694 struct intel_region *region );
695 void brw_FrameBufferTexDestroy( struct brw_context *brw );
696 void brw_validate_textures( struct brw_context *brw );
697
698
699 /*======================================================================
700 * brw_program.c
701 */
702 void brwInitFragProgFuncs( struct dd_function_table *functions );
703
704
705 /* brw_urb.c
706 */
707 void brw_upload_urb_fence(struct brw_context *brw);
708
709 /* brw_curbe.c
710 */
711 void brw_upload_cs_urb_state(struct brw_context *brw);
712
713
714 /*======================================================================
715 * Inline conversion functions. These are better-typed than the
716 * macros used previously:
717 */
718 static INLINE struct brw_context *
719 brw_context( GLcontext *ctx )
720 {
721 return (struct brw_context *)ctx;
722 }
723
724 static INLINE struct brw_vertex_program *
725 brw_vertex_program(struct gl_vertex_program *p)
726 {
727 return (struct brw_vertex_program *) p;
728 }
729
730 static INLINE const struct brw_vertex_program *
731 brw_vertex_program_const(const struct gl_vertex_program *p)
732 {
733 return (const struct brw_vertex_program *) p;
734 }
735
736 static INLINE struct brw_fragment_program *
737 brw_fragment_program(struct gl_fragment_program *p)
738 {
739 return (struct brw_fragment_program *) p;
740 }
741
742 static INLINE const struct brw_fragment_program *
743 brw_fragment_program_const(const struct gl_fragment_program *p)
744 {
745 return (const struct brw_fragment_program *) p;
746 }
747
748
749
750 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
751
752 #endif
753