i965: Add some missing bits to {mesa,brw,cache}_bits[].
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_vec4_prog_key;
129 struct brw_wm_prog_key;
130 struct brw_wm_prog_data;
131
132 enum brw_state_id {
133 BRW_STATE_URB_FENCE,
134 BRW_STATE_FRAGMENT_PROGRAM,
135 BRW_STATE_GEOMETRY_PROGRAM,
136 BRW_STATE_VERTEX_PROGRAM,
137 BRW_STATE_CURBE_OFFSETS,
138 BRW_STATE_REDUCED_PRIMITIVE,
139 BRW_STATE_PRIMITIVE,
140 BRW_STATE_CONTEXT,
141 BRW_STATE_PSP,
142 BRW_STATE_SURFACES,
143 BRW_STATE_VS_BINDING_TABLE,
144 BRW_STATE_GS_BINDING_TABLE,
145 BRW_STATE_PS_BINDING_TABLE,
146 BRW_STATE_INDICES,
147 BRW_STATE_VERTICES,
148 BRW_STATE_BATCH,
149 BRW_STATE_INDEX_BUFFER,
150 BRW_STATE_VS_CONSTBUF,
151 BRW_STATE_GS_CONSTBUF,
152 BRW_STATE_PROGRAM_CACHE,
153 BRW_STATE_STATE_BASE_ADDRESS,
154 BRW_STATE_VUE_MAP_VS,
155 BRW_STATE_VUE_MAP_GEOM_OUT,
156 BRW_STATE_TRANSFORM_FEEDBACK,
157 BRW_STATE_RASTERIZER_DISCARD,
158 BRW_STATE_STATS_WM,
159 BRW_STATE_UNIFORM_BUFFER,
160 BRW_STATE_META_IN_PROGRESS,
161 BRW_STATE_INTERPOLATION_MAP,
162 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
163 BRW_NUM_STATE_BITS
164 };
165
166 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
167 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
168 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
169 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
170 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
171 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
172 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
173 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
174 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
175 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
176 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
177 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
178 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
179 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
180 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
181 /**
182 * Used for any batch entry with a relocated pointer that will be used
183 * by any 3D rendering.
184 */
185 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
186 /** \see brw.state.depth_region */
187 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
188 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
189 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
190 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
191 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
192 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
193 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
194 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
195 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
196 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
197 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
198 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
199 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
200 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
201
202 struct brw_state_flags {
203 /** State update flags signalled by mesa internals */
204 GLuint mesa;
205 /**
206 * State update flags signalled as the result of brw_tracked_state updates
207 */
208 GLuint brw;
209 /** State update flags signalled by brw_state_cache.c searches */
210 GLuint cache;
211 };
212
213 #define AUB_TRACE_TYPE_MASK 0x0000ff00
214 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
215 #define AUB_TRACE_TYPE_BATCH (1 << 8)
216 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
217 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
218 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
219 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
220 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
221 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
222 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
223 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
224 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
225 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
226
227 /**
228 * state_struct_type enum values are encoded with the top 16 bits representing
229 * the type to be delivered to the .aub file, and the bottom 16 bits
230 * representing the subtype. This macro performs the encoding.
231 */
232 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
233
234 enum state_struct_type {
235 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
236 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
237 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
238 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
239 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
240 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
241 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
242 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
243 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
244 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
245 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
246 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
247 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
248
249 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
250 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
251 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
252
253 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
254 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
255 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
256 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
257 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
258 };
259
260 /**
261 * Decode a state_struct_type value to determine the type that should be
262 * stored in the .aub file.
263 */
264 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
265 {
266 return (ss_type & 0xFFFF0000) >> 16;
267 }
268
269 /**
270 * Decode a state_struct_type value to determine the subtype that should be
271 * stored in the .aub file.
272 */
273 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
274 {
275 return ss_type & 0xFFFF;
276 }
277
278 /** Subclass of Mesa vertex program */
279 struct brw_vertex_program {
280 struct gl_vertex_program program;
281 GLuint id;
282 };
283
284
285 /** Subclass of Mesa geometry program */
286 struct brw_geometry_program {
287 struct gl_geometry_program program;
288 unsigned id; /**< serial no. to identify geom progs, never re-used */
289 };
290
291
292 /** Subclass of Mesa fragment program */
293 struct brw_fragment_program {
294 struct gl_fragment_program program;
295 GLuint id; /**< serial no. to identify frag progs, never re-used */
296 };
297
298 struct brw_shader {
299 struct gl_shader base;
300
301 bool compiled_once;
302
303 /** Shader IR transformed for native compile, at link time. */
304 struct exec_list *ir;
305 };
306
307 /* Data about a particular attempt to compile a program. Note that
308 * there can be many of these, each in a different GL state
309 * corresponding to a different brw_wm_prog_key struct, with different
310 * compiled programs.
311 *
312 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
313 * struct!
314 */
315 struct brw_wm_prog_data {
316 GLuint curb_read_length;
317 GLuint num_varying_inputs;
318
319 GLuint first_curbe_grf;
320 GLuint first_curbe_grf_16;
321 GLuint reg_blocks;
322 GLuint reg_blocks_16;
323 GLuint total_scratch;
324
325 unsigned binding_table_size;
326
327 GLuint nr_params; /**< number of float params/constants */
328 GLuint nr_pull_params;
329 bool dual_src_blend;
330 int dispatch_width;
331 uint32_t prog_offset_16;
332
333 /**
334 * Mask of which interpolation modes are required by the fragment shader.
335 * Used in hardware setup on gen6+.
336 */
337 uint32_t barycentric_interp_modes;
338
339 /**
340 * Map from gl_varying_slot to the position within the FS setup data
341 * payload where the varying's attribute vertex deltas should be delivered.
342 * For varying slots that are not used by the FS, the value is -1.
343 */
344 int urb_setup[VARYING_SLOT_MAX];
345
346 /* Pointers to tracked values (only valid once
347 * _mesa_load_state_parameters has been called at runtime).
348 *
349 * These must be the last fields of the struct (see
350 * brw_wm_prog_data_compare()).
351 */
352 const float **param;
353 const float **pull_param;
354 };
355
356 /**
357 * Enum representing the i965-specific vertex results that don't correspond
358 * exactly to any element of gl_varying_slot. The values of this enum are
359 * assigned such that they don't conflict with gl_varying_slot.
360 */
361 typedef enum
362 {
363 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
364 BRW_VARYING_SLOT_PAD,
365 /**
366 * Technically this is not a varying but just a placeholder that
367 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
368 * builtin variable to be compiled correctly. see compile_sf_prog() for
369 * more info.
370 */
371 BRW_VARYING_SLOT_PNTC,
372 BRW_VARYING_SLOT_COUNT
373 } brw_varying_slot;
374
375
376 /**
377 * Data structure recording the relationship between the gl_varying_slot enum
378 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
379 * single octaword within the VUE (128 bits).
380 *
381 * Note that each BRW register contains 256 bits (2 octawords), so when
382 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
383 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
384 * in a vertex shader), each register corresponds to a single VUE slot, since
385 * it contains data for two separate vertices.
386 */
387 struct brw_vue_map {
388 /**
389 * Bitfield representing all varying slots that are (a) stored in this VUE
390 * map, and (b) actually written by the shader. Does not include any of
391 * the additional varying slots defined in brw_varying_slot.
392 */
393 GLbitfield64 slots_valid;
394
395 /**
396 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
397 * not stored in a slot (because they are not written, or because
398 * additional processing is applied before storing them in the VUE), the
399 * value is -1.
400 */
401 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
402
403 /**
404 * Map from VUE slot to gl_varying_slot value. For slots that do not
405 * directly correspond to a gl_varying_slot, the value comes from
406 * brw_varying_slot.
407 *
408 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
409 * simplifies code that uses the value stored in slot_to_varying to
410 * create a bit mask).
411 */
412 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
413
414 /**
415 * Total number of VUE slots in use
416 */
417 int num_slots;
418 };
419
420 /**
421 * Convert a VUE slot number into a byte offset within the VUE.
422 */
423 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
424 {
425 return 16*slot;
426 }
427
428 /**
429 * Convert a vertex output (brw_varying_slot) into a byte offset within the
430 * VUE.
431 */
432 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
433 GLuint varying)
434 {
435 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
436 }
437
438 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
439 GLbitfield64 slots_valid);
440
441
442 /**
443 * Bitmask indicating which fragment shader inputs represent varyings (and
444 * hence have to be delivered to the fragment shader by the SF/SBE stage).
445 */
446 #define BRW_FS_VARYING_INPUT_MASK \
447 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
448 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
449
450
451 /*
452 * Mapping of VUE map slots to interpolation modes.
453 */
454 struct interpolation_mode_map {
455 unsigned char mode[BRW_VARYING_SLOT_COUNT];
456 };
457
458 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
459 {
460 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
461 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
462 return true;
463
464 return false;
465 }
466
467 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
468 {
469 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
470 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
471 return true;
472
473 return false;
474 }
475
476
477 struct brw_sf_prog_data {
478 GLuint urb_read_length;
479 GLuint total_grf;
480
481 /* Each vertex may have upto 12 attributes, 4 components each,
482 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
483 * rows.
484 *
485 * Actually we use 4 for each, so call it 12 rows.
486 */
487 GLuint urb_entry_size;
488 };
489
490
491 /**
492 * We always program SF to start reading at an offset of 1 (2 varying slots)
493 * from the start of the vertex URB entry. This causes it to skip:
494 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
495 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
496 */
497 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
498
499
500 struct brw_clip_prog_data {
501 GLuint curb_read_length; /* user planes? */
502 GLuint clip_mode;
503 GLuint urb_read_length;
504 GLuint total_grf;
505 };
506
507 struct brw_ff_gs_prog_data {
508 GLuint urb_read_length;
509 GLuint total_grf;
510
511 /**
512 * Gen6 transform feedback: Amount by which the streaming vertex buffer
513 * indices should be incremented each time the GS is invoked.
514 */
515 unsigned svbi_postincrement_value;
516 };
517
518
519 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
520 * this struct!
521 */
522 struct brw_vec4_prog_data {
523 struct brw_vue_map vue_map;
524
525 /**
526 * Register where the thread expects to find input data from the URB
527 * (typically uniforms, followed by per-vertex inputs).
528 */
529 unsigned dispatch_grf_start_reg;
530
531 GLuint curb_read_length;
532 GLuint urb_read_length;
533 GLuint total_grf;
534 GLuint nr_params; /**< number of float params/constants */
535 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
536 GLuint total_scratch;
537
538 /* Used for calculating urb partitions. In the VS, this is the size of the
539 * URB entry used for both input and output to the thread. In the GS, this
540 * is the size of the URB entry used for output.
541 */
542 GLuint urb_entry_size;
543
544 unsigned binding_table_size;
545
546 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
547 const float **param;
548 const float **pull_param;
549 };
550
551
552 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
553 * struct!
554 */
555 struct brw_vs_prog_data {
556 struct brw_vec4_prog_data base;
557
558 GLbitfield64 inputs_read;
559
560 bool uses_vertexid;
561 };
562
563
564 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
565 * this struct!
566 */
567 struct brw_gs_prog_data
568 {
569 struct brw_vec4_prog_data base;
570
571 /**
572 * Size of an output vertex, measured in HWORDS (32 bytes).
573 */
574 unsigned output_vertex_size_hwords;
575
576 unsigned output_topology;
577
578 /**
579 * Size of the control data (cut bits or StreamID bits), in hwords (32
580 * bytes). 0 if there is no control data.
581 */
582 unsigned control_data_header_size_hwords;
583
584 /**
585 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
586 * if the control data is StreamID bits, or
587 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
588 * Ignored if control_data_header_size is 0.
589 */
590 unsigned control_data_format;
591
592 bool include_primitive_id;
593 };
594
595 /** Number of texture sampler units */
596 #define BRW_MAX_TEX_UNIT 16
597
598 /** Max number of render targets in a shader */
599 #define BRW_MAX_DRAW_BUFFERS 8
600
601 /**
602 * Max number of binding table entries used for stream output.
603 *
604 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
605 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
606 *
607 * On Gen6, the size of transform feedback data is limited not by the number
608 * of components but by the number of binding table entries we set aside. We
609 * use one binding table entry for a float, one entry for a vector, and one
610 * entry per matrix column. Since the only way we can communicate our
611 * transform feedback capabilities to the client is via
612 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
613 * worst case, in which all the varyings are floats, so we use up one binding
614 * table entry per component. Therefore we need to set aside at least 64
615 * binding table entries for use by transform feedback.
616 *
617 * Note: since we don't currently pack varyings, it is currently impossible
618 * for the client to actually use up all of these binding table entries--if
619 * all of their varyings were floats, they would run out of varying slots and
620 * fail to link. But that's a bug, so it seems prudent to go ahead and
621 * allocate the number of binding table entries we will need once the bug is
622 * fixed.
623 */
624 #define BRW_MAX_SOL_BINDINGS 64
625
626 /** Maximum number of actual buffers used for stream output */
627 #define BRW_MAX_SOL_BUFFERS 4
628
629 #define BRW_MAX_WM_UBOS 12
630 #define BRW_MAX_VS_UBOS 12
631
632 /**
633 * Helpers to create Surface Binding Table indexes for draw buffers,
634 * textures, and constant buffers.
635 *
636 * Shader threads access surfaces via numeric handles, rather than directly
637 * using pointers. The binding table maps these numeric handles to the
638 * address of the actual buffer.
639 *
640 * For example, a shader might ask to sample from "surface 7." In this case,
641 * bind[7] would contain a pointer to a texture.
642 *
643 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
644 *
645 * +-------------------------------+
646 * | 0 | Draw buffer 0 |
647 * | . | . |
648 * | : | : |
649 * | 7 | Draw buffer 7 |
650 * |-----|-------------------------|
651 * | 8 | WM Pull Constant Buffer |
652 * |-----|-------------------------|
653 * | 9 | Texture 0 |
654 * | . | . |
655 * | : | : |
656 * | 24 | Texture 15 |
657 * |-----|-------------------------|
658 * | 25 | UBO 0 |
659 * | . | . |
660 * | : | : |
661 * | 36 | UBO 11 |
662 * +-------------------------------+
663 *
664 * Our VS (and Gen7 GS) binding tables are programmed as follows:
665 *
666 * +-----+-------------------------+
667 * | 0 | Pull Constant Buffer |
668 * +-----+-------------------------+
669 * | 1 | Texture 0 |
670 * | . | . |
671 * | : | : |
672 * | 16 | Texture 15 |
673 * +-----+-------------------------+
674 * | 17 | UBO 0 |
675 * | . | . |
676 * | : | : |
677 * | 28 | UBO 11 |
678 * +-------------------------------+
679 *
680 * Our (gen6) GS binding tables are programmed as follows:
681 *
682 * +-----+-------------------------+
683 * | 0 | SOL Binding 0 |
684 * | . | . |
685 * | : | : |
686 * | 63 | SOL Binding 63 |
687 * +-----+-------------------------+
688 */
689 #define SURF_INDEX_DRAW(d) (d)
690 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
691 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
692 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
693 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
694 /** Maximum size of the binding table. */
695 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
696
697 #define SURF_INDEX_VEC4_CONST_BUFFER (0)
698 #define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
699 #define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
700 #define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
701 #define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
702
703 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
704 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
705
706 /**
707 * Stride in bytes between shader_time entries.
708 *
709 * We separate entries by a cacheline to reduce traffic between EUs writing to
710 * different entries.
711 */
712 #define SHADER_TIME_STRIDE 64
713
714 enum brw_cache_id {
715 BRW_CC_VP,
716 BRW_CC_UNIT,
717 BRW_WM_PROG,
718 BRW_BLORP_BLIT_PROG,
719 BRW_BLORP_CONST_COLOR_PROG,
720 BRW_SAMPLER,
721 BRW_WM_UNIT,
722 BRW_SF_PROG,
723 BRW_SF_VP,
724 BRW_SF_UNIT, /* scissor state on gen6 */
725 BRW_VS_UNIT,
726 BRW_VS_PROG,
727 BRW_FF_GS_UNIT,
728 BRW_FF_GS_PROG,
729 BRW_GS_PROG,
730 BRW_CLIP_VP,
731 BRW_CLIP_UNIT,
732 BRW_CLIP_PROG,
733
734 BRW_MAX_CACHE
735 };
736
737 struct brw_cache_item {
738 /**
739 * Effectively part of the key, cache_id identifies what kind of state
740 * buffer is involved, and also which brw->state.dirty.cache flag should
741 * be set when this cache item is chosen.
742 */
743 enum brw_cache_id cache_id;
744 /** 32-bit hash of the key data */
745 GLuint hash;
746 GLuint key_size; /* for variable-sized keys */
747 GLuint aux_size;
748 const void *key;
749
750 uint32_t offset;
751 uint32_t size;
752
753 struct brw_cache_item *next;
754 };
755
756
757 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
758 int aux_size, const void *key);
759 typedef void (*cache_aux_free_func)(const void *aux);
760
761 struct brw_cache {
762 struct brw_context *brw;
763
764 struct brw_cache_item **items;
765 drm_intel_bo *bo;
766 GLuint size, n_items;
767
768 uint32_t next_offset;
769 bool bo_used_by_gpu;
770
771 /**
772 * Optional functions used in determining whether the prog_data for a new
773 * cache item matches an existing cache item (in case there's relevant data
774 * outside of the prog_data). If NULL, a plain memcmp is done.
775 */
776 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
777 /** Optional functions for freeing other pointers attached to a prog_data. */
778 cache_aux_free_func aux_free[BRW_MAX_CACHE];
779 };
780
781
782 /* Considered adding a member to this struct to document which flags
783 * an update might raise so that ordering of the state atoms can be
784 * checked or derived at runtime. Dropped the idea in favor of having
785 * a debug mode where the state is monitored for flags which are
786 * raised that have already been tested against.
787 */
788 struct brw_tracked_state {
789 struct brw_state_flags dirty;
790 void (*emit)( struct brw_context *brw );
791 };
792
793 enum shader_time_shader_type {
794 ST_NONE,
795 ST_VS,
796 ST_VS_WRITTEN,
797 ST_VS_RESET,
798 ST_FS8,
799 ST_FS8_WRITTEN,
800 ST_FS8_RESET,
801 ST_FS16,
802 ST_FS16_WRITTEN,
803 ST_FS16_RESET,
804 };
805
806 /* Flags for brw->state.cache.
807 */
808 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
809 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
810 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
811 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
812 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
813 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
814 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
815 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
816 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
817 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
818 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
819 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
820 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
821 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
822 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
823 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
824 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
825 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
826
827 struct brw_cached_batch_item {
828 struct header *header;
829 GLuint sz;
830 struct brw_cached_batch_item *next;
831 };
832
833 struct brw_vertex_buffer {
834 /** Buffer object containing the uploaded vertex data */
835 drm_intel_bo *bo;
836 uint32_t offset;
837 /** Byte stride between elements in the uploaded array */
838 GLuint stride;
839 GLuint step_rate;
840 };
841 struct brw_vertex_element {
842 const struct gl_client_array *glarray;
843
844 int buffer;
845
846 /** The corresponding Mesa vertex attribute */
847 gl_vert_attrib attrib;
848 /** Offset of the first element within the buffer object */
849 unsigned int offset;
850 };
851
852 struct brw_query_object {
853 struct gl_query_object Base;
854
855 /** Last query BO associated with this query. */
856 drm_intel_bo *bo;
857
858 /** Last index in bo with query data for this object. */
859 int last_index;
860 };
861
862
863 /**
864 * Data shared between brw_context::vs and brw_context::gs
865 */
866 struct brw_stage_state
867 {
868 /**
869 * Optional scratch buffer used to store spilled register values and
870 * variably-indexed GRF arrays.
871 */
872 drm_intel_bo *scratch_bo;
873
874 /** Pull constant buffer */
875 drm_intel_bo *const_bo;
876
877 /** Offset in the program cache to the program */
878 uint32_t prog_offset;
879
880 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
881 uint32_t state_offset;
882
883 uint32_t push_const_offset; /* Offset in the batchbuffer */
884 int push_const_size; /* in 256-bit register increments */
885
886 /* Binding table: pointers to SURFACE_STATE entries. */
887 uint32_t bind_bo_offset;
888 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
889
890 /** SAMPLER_STATE count and table offset */
891 uint32_t sampler_count;
892 uint32_t sampler_offset;
893
894 /** Offsets in the batch to sampler default colors (texture border color) */
895 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
896 };
897
898
899 /**
900 * brw_context is derived from gl_context.
901 */
902 struct brw_context
903 {
904 struct gl_context ctx; /**< base class, must be first field */
905
906 struct
907 {
908 void (*destroy) (struct brw_context * brw);
909 void (*finish_batch) (struct brw_context * brw);
910 void (*new_batch) (struct brw_context * brw);
911
912 void (*update_texture_surface)(struct gl_context *ctx,
913 unsigned unit,
914 uint32_t *surf_offset);
915 void (*update_renderbuffer_surface)(struct brw_context *brw,
916 struct gl_renderbuffer *rb,
917 bool layered,
918 unsigned unit);
919 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
920 unsigned unit);
921 void (*create_constant_surface)(struct brw_context *brw,
922 drm_intel_bo *bo,
923 uint32_t offset,
924 uint32_t size,
925 uint32_t *out_offset,
926 bool dword_pitch);
927
928 /** Upload a SAMPLER_STATE table. */
929 void (*upload_sampler_state_table)(struct brw_context *brw,
930 struct gl_program *prog,
931 uint32_t sampler_count,
932 uint32_t *sst_offset,
933 uint32_t *sdc_offset);
934
935 /**
936 * Send the appropriate state packets to configure depth, stencil, and
937 * HiZ buffers (i965+ only)
938 */
939 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
940 struct intel_mipmap_tree *depth_mt,
941 uint32_t depth_offset,
942 uint32_t depthbuffer_format,
943 uint32_t depth_surface_type,
944 struct intel_mipmap_tree *stencil_mt,
945 bool hiz, bool separate_stencil,
946 uint32_t width, uint32_t height,
947 uint32_t tile_x, uint32_t tile_y);
948
949 } vtbl;
950
951 dri_bufmgr *bufmgr;
952
953 drm_intel_context *hw_ctx;
954
955 struct intel_batchbuffer batch;
956 bool no_batch_wrap;
957
958 struct {
959 drm_intel_bo *bo;
960 GLuint offset;
961 uint32_t buffer_len;
962 uint32_t buffer_offset;
963 char buffer[4096];
964 } upload;
965
966 /**
967 * Set if rendering has occured to the drawable's front buffer.
968 *
969 * This is used in the DRI2 case to detect that glFlush should also copy
970 * the contents of the fake front buffer to the real front buffer.
971 */
972 bool front_buffer_dirty;
973
974 /**
975 * Track whether front-buffer rendering is currently enabled
976 *
977 * A separate flag is used to track this in order to support MRT more
978 * easily.
979 */
980 bool is_front_buffer_rendering;
981
982 /**
983 * Track whether front-buffer is the current read target.
984 *
985 * This is closely associated with is_front_buffer_rendering, but may
986 * be set separately. The DRI2 fake front buffer must be referenced
987 * either way.
988 */
989 bool is_front_buffer_reading;
990
991 /** Framerate throttling: @{ */
992 drm_intel_bo *first_post_swapbuffers_batch;
993 bool need_throttle;
994 /** @} */
995
996 GLuint stats_wm;
997
998 /**
999 * drirc options:
1000 * @{
1001 */
1002 bool no_rast;
1003 bool always_flush_batch;
1004 bool always_flush_cache;
1005 bool disable_throttling;
1006 bool precompile;
1007
1008 driOptionCache optionCache;
1009 /** @} */
1010
1011 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1012
1013 GLenum reduced_primitive;
1014
1015 /**
1016 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1017 * variable is set, this is the flag indicating to do expensive work that
1018 * might lead to a perf_debug() call.
1019 */
1020 bool perf_debug;
1021
1022 uint32_t max_gtt_map_object_size;
1023
1024 bool emit_state_always;
1025
1026 int gen;
1027 int gt;
1028
1029 bool is_g4x;
1030 bool is_baytrail;
1031 bool is_haswell;
1032
1033 bool has_hiz;
1034 bool has_separate_stencil;
1035 bool must_use_separate_stencil;
1036 bool has_llc;
1037 bool has_swizzling;
1038 bool has_surface_tile_offset;
1039 bool has_compr4;
1040 bool has_negative_rhw_bug;
1041 bool has_aa_line_parameters;
1042 bool has_pln;
1043
1044 /**
1045 * Some versions of Gen hardware don't do centroid interpolation correctly
1046 * on unlit pixels, causing incorrect values for derivatives near triangle
1047 * edges. Enabling this flag causes the fragment shader to use
1048 * non-centroid interpolation for unlit pixels, at the expense of two extra
1049 * fragment shader instructions.
1050 */
1051 bool needs_unlit_centroid_workaround;
1052
1053 GLuint NewGLState;
1054 struct {
1055 struct brw_state_flags dirty;
1056 } state;
1057
1058 struct brw_cache cache;
1059 struct brw_cached_batch_item *cached_batch_items;
1060
1061 /* Whether a meta-operation is in progress. */
1062 bool meta_in_progress;
1063
1064 struct {
1065 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1066 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1067
1068 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1069 GLuint nr_enabled;
1070 GLuint nr_buffers;
1071
1072 /* Summary of size and varying of active arrays, so we can check
1073 * for changes to this state:
1074 */
1075 unsigned int min_index, max_index;
1076
1077 /* Offset from start of vertex buffer so we can avoid redefining
1078 * the same VB packed over and over again.
1079 */
1080 unsigned int start_vertex_bias;
1081 } vb;
1082
1083 struct {
1084 /**
1085 * Index buffer for this draw_prims call.
1086 *
1087 * Updates are signaled by BRW_NEW_INDICES.
1088 */
1089 const struct _mesa_index_buffer *ib;
1090
1091 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1092 drm_intel_bo *bo;
1093 GLuint type;
1094
1095 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1096 * avoid re-uploading the IB packet over and over if we're actually
1097 * referencing the same index buffer.
1098 */
1099 unsigned int start_vertex_offset;
1100 } ib;
1101
1102 /* Active vertex program:
1103 */
1104 const struct gl_vertex_program *vertex_program;
1105 const struct gl_geometry_program *geometry_program;
1106 const struct gl_fragment_program *fragment_program;
1107
1108 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1109 uint32_t CMD_VF_STATISTICS;
1110 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1111 uint32_t CMD_PIPELINE_SELECT;
1112
1113 /**
1114 * Platform specific constants containing the maximum number of threads
1115 * for each pipeline stage.
1116 */
1117 int max_vs_threads;
1118 int max_gs_threads;
1119 int max_wm_threads;
1120
1121 /* BRW_NEW_URB_ALLOCATIONS:
1122 */
1123 struct {
1124 GLuint vsize; /* vertex size plus header in urb registers */
1125 GLuint csize; /* constant buffer size in urb registers */
1126 GLuint sfsize; /* setup data size in urb registers */
1127
1128 bool constrained;
1129
1130 GLuint min_vs_entries; /* Minimum number of VS entries */
1131 GLuint max_vs_entries; /* Maximum number of VS entries */
1132 GLuint max_gs_entries; /* Maximum number of GS entries */
1133
1134 GLuint nr_vs_entries;
1135 GLuint nr_gs_entries;
1136 GLuint nr_clip_entries;
1137 GLuint nr_sf_entries;
1138 GLuint nr_cs_entries;
1139
1140 GLuint vs_start;
1141 GLuint gs_start;
1142 GLuint clip_start;
1143 GLuint sf_start;
1144 GLuint cs_start;
1145 GLuint size; /* Hardware URB size, in KB. */
1146
1147 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1148 * URB space for the GS.
1149 */
1150 bool gen6_gs_previously_active;
1151 } urb;
1152
1153
1154 /* BRW_NEW_CURBE_OFFSETS:
1155 */
1156 struct {
1157 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1158 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1159 GLuint clip_start;
1160 GLuint clip_size;
1161 GLuint vs_start;
1162 GLuint vs_size;
1163 GLuint total_size;
1164
1165 drm_intel_bo *curbe_bo;
1166 /** Offset within curbe_bo of space for current curbe entry */
1167 GLuint curbe_offset;
1168 /** Offset within curbe_bo of space for next curbe entry */
1169 GLuint curbe_next_offset;
1170
1171 /**
1172 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1173 * in brw_curbe.c with the same set of constant data to be uploaded,
1174 * so we'd rather not upload new constants in that case (it can cause
1175 * a pipeline bubble since only up to 4 can be pipelined at a time).
1176 */
1177 GLfloat *last_buf;
1178 /**
1179 * Allocation for where to calculate the next set of CURBEs.
1180 * It's a hot enough path that malloc/free of that data matters.
1181 */
1182 GLfloat *next_buf;
1183 GLuint last_bufsz;
1184 } curbe;
1185
1186 /**
1187 * Layout of vertex data exiting the vertex shader.
1188 *
1189 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1190 */
1191 struct brw_vue_map vue_map_vs;
1192
1193 /**
1194 * Layout of vertex data exiting the geometry portion of the pipleine.
1195 * This comes from the geometry shader if one exists, otherwise from the
1196 * vertex shader.
1197 *
1198 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1199 */
1200 struct brw_vue_map vue_map_geom_out;
1201
1202 /**
1203 * Data structures used by all vec4 program compiles (not specific to any
1204 * particular program).
1205 */
1206 struct {
1207 struct ra_regs *regs;
1208
1209 /**
1210 * Array of the ra classes for the unaligned contiguous register
1211 * block sizes used.
1212 */
1213 int *classes;
1214
1215 /**
1216 * Mapping for register-allocated objects in *regs to the first
1217 * GRF for that object.
1218 */
1219 uint8_t *ra_reg_to_grf;
1220 } vec4;
1221
1222 struct {
1223 struct brw_stage_state base;
1224 struct brw_vs_prog_data *prog_data;
1225 } vs;
1226
1227 struct {
1228 struct brw_stage_state base;
1229 struct brw_gs_prog_data *prog_data;
1230 } gs;
1231
1232 struct {
1233 struct brw_ff_gs_prog_data *prog_data;
1234
1235 bool prog_active;
1236 /** Offset in the program cache to the CLIP program pre-gen6 */
1237 uint32_t prog_offset;
1238 uint32_t state_offset;
1239
1240 uint32_t bind_bo_offset;
1241 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1242 } ff_gs;
1243
1244 struct {
1245 struct brw_clip_prog_data *prog_data;
1246
1247 /** Offset in the program cache to the CLIP program pre-gen6 */
1248 uint32_t prog_offset;
1249
1250 /* Offset in the batch to the CLIP state on pre-gen6. */
1251 uint32_t state_offset;
1252
1253 /* As of gen6, this is the offset in the batch to the CLIP VP,
1254 * instead of vp_bo.
1255 */
1256 uint32_t vp_offset;
1257 } clip;
1258
1259
1260 struct {
1261 struct brw_sf_prog_data *prog_data;
1262
1263 /** Offset in the program cache to the CLIP program pre-gen6 */
1264 uint32_t prog_offset;
1265 uint32_t state_offset;
1266 uint32_t vp_offset;
1267 } sf;
1268
1269 struct {
1270 struct brw_stage_state base;
1271 struct brw_wm_prog_data *prog_data;
1272
1273 GLuint render_surf;
1274
1275 /**
1276 * Buffer object used in place of multisampled null render targets on
1277 * Gen6. See brw_update_null_renderbuffer_surface().
1278 */
1279 drm_intel_bo *multisampled_null_render_target_bo;
1280
1281 struct {
1282 struct ra_regs *regs;
1283
1284 /** Array of the ra classes for the unaligned contiguous
1285 * register block sizes used.
1286 */
1287 int *classes;
1288
1289 /**
1290 * Mapping for register-allocated objects in *regs to the first
1291 * GRF for that object.
1292 */
1293 uint8_t *ra_reg_to_grf;
1294
1295 /**
1296 * ra class for the aligned pairs we use for PLN, which doesn't
1297 * appear in *classes.
1298 */
1299 int aligned_pairs_class;
1300 } reg_sets[2];
1301 } wm;
1302
1303
1304 struct {
1305 uint32_t state_offset;
1306 uint32_t blend_state_offset;
1307 uint32_t depth_stencil_state_offset;
1308 uint32_t vp_offset;
1309 } cc;
1310
1311 struct {
1312 struct brw_query_object *obj;
1313 bool begin_emitted;
1314 } query;
1315
1316 int num_atoms;
1317 const struct brw_tracked_state **atoms;
1318
1319 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1320 struct {
1321 uint32_t offset;
1322 uint32_t size;
1323 enum state_struct_type type;
1324 } *state_batch_list;
1325 int state_batch_count;
1326
1327 uint32_t render_target_format[MESA_FORMAT_COUNT];
1328 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1329
1330 /* Interpolation modes, one byte per vue slot.
1331 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1332 */
1333 struct interpolation_mode_map interpolation_mode;
1334
1335 /* PrimitiveRestart */
1336 struct {
1337 bool in_progress;
1338 bool enable_cut_index;
1339 } prim_restart;
1340
1341 /** Computed depth/stencil/hiz state from the current attached
1342 * renderbuffers, valid only during the drawing state upload loop after
1343 * brw_workaround_depthstencil_alignment().
1344 */
1345 struct {
1346 struct intel_mipmap_tree *depth_mt;
1347 struct intel_mipmap_tree *stencil_mt;
1348
1349 /* Inter-tile (page-aligned) byte offsets. */
1350 uint32_t depth_offset, hiz_offset, stencil_offset;
1351 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1352 uint32_t tile_x, tile_y;
1353 } depthstencil;
1354
1355 uint32_t num_instances;
1356 int basevertex;
1357
1358 struct {
1359 drm_intel_bo *bo;
1360 struct gl_shader_program **shader_programs;
1361 struct gl_program **programs;
1362 enum shader_time_shader_type *types;
1363 uint64_t *cumulative;
1364 int num_entries;
1365 int max_entries;
1366 double report_time;
1367 } shader_time;
1368
1369 __DRIcontext *driContext;
1370 struct intel_screen *intelScreen;
1371 void (*saved_viewport)(struct gl_context *ctx,
1372 GLint x, GLint y, GLsizei width, GLsizei height);
1373 };
1374
1375 /*======================================================================
1376 * brw_vtbl.c
1377 */
1378 void brwInitVtbl( struct brw_context *brw );
1379
1380 /*======================================================================
1381 * brw_context.c
1382 */
1383 bool brwCreateContext(int api,
1384 const struct gl_config *mesaVis,
1385 __DRIcontext *driContextPriv,
1386 unsigned major_version,
1387 unsigned minor_version,
1388 uint32_t flags,
1389 unsigned *error,
1390 void *sharedContextPrivate);
1391
1392 /*======================================================================
1393 * brw_misc_state.c
1394 */
1395 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1396 uint32_t depth_level,
1397 uint32_t depth_layer,
1398 struct intel_mipmap_tree *stencil_mt,
1399 uint32_t *out_tile_mask_x,
1400 uint32_t *out_tile_mask_y);
1401 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1402 GLbitfield clear_mask);
1403
1404 /* brw_object_purgeable.c */
1405 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1406
1407 /*======================================================================
1408 * brw_queryobj.c
1409 */
1410 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1411 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1412 void brw_emit_query_begin(struct brw_context *brw);
1413 void brw_emit_query_end(struct brw_context *brw);
1414
1415 /** gen6_queryobj.c */
1416 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1417
1418 /*======================================================================
1419 * brw_state_dump.c
1420 */
1421 void brw_debug_batch(struct brw_context *brw);
1422 void brw_annotate_aub(struct brw_context *brw);
1423
1424 /*======================================================================
1425 * brw_tex.c
1426 */
1427 void brw_validate_textures( struct brw_context *brw );
1428
1429
1430 /*======================================================================
1431 * brw_program.c
1432 */
1433 void brwInitFragProgFuncs( struct dd_function_table *functions );
1434
1435 int brw_get_scratch_size(int size);
1436 void brw_get_scratch_bo(struct brw_context *brw,
1437 drm_intel_bo **scratch_bo, int size);
1438 void brw_init_shader_time(struct brw_context *brw);
1439 int brw_get_shader_time_index(struct brw_context *brw,
1440 struct gl_shader_program *shader_prog,
1441 struct gl_program *prog,
1442 enum shader_time_shader_type type);
1443 void brw_collect_and_report_shader_time(struct brw_context *brw);
1444 void brw_destroy_shader_time(struct brw_context *brw);
1445
1446 /* brw_urb.c
1447 */
1448 void brw_upload_urb_fence(struct brw_context *brw);
1449
1450 /* brw_curbe.c
1451 */
1452 void brw_upload_cs_urb_state(struct brw_context *brw);
1453
1454 /* brw_fs_reg_allocate.cpp
1455 */
1456 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1457
1458 /* brw_vec4_reg_allocate.cpp */
1459 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1460
1461 /* brw_disasm.c */
1462 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1463
1464 /* brw_vs.c */
1465 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1466
1467 /* brw_draw_upload.c */
1468 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1469 const struct gl_client_array *glarray);
1470 unsigned brw_get_index_type(GLenum type);
1471
1472 /* brw_wm_surface_state.c */
1473 void brw_init_surface_formats(struct brw_context *brw);
1474 void
1475 brw_update_sol_surface(struct brw_context *brw,
1476 struct gl_buffer_object *buffer_obj,
1477 uint32_t *out_offset, unsigned num_vector_components,
1478 unsigned stride_dwords, unsigned offset_dwords);
1479 void brw_upload_ubo_surfaces(struct brw_context *brw,
1480 struct gl_shader *shader,
1481 uint32_t *surf_offsets);
1482
1483 /* brw_surface_formats.c */
1484 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1485 bool brw_render_target_supported(struct brw_context *brw,
1486 struct gl_renderbuffer *rb);
1487
1488 /* gen6_sol.c */
1489 void
1490 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 brw_end_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495
1496 /* gen7_sol_state.c */
1497 void
1498 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1499 struct gl_transform_feedback_object *obj);
1500 void
1501 gen7_end_transform_feedback(struct gl_context *ctx,
1502 struct gl_transform_feedback_object *obj);
1503
1504 /* brw_blorp_blit.cpp */
1505 GLbitfield
1506 brw_blorp_framebuffer(struct brw_context *brw,
1507 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1508 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1509 GLbitfield mask, GLenum filter);
1510
1511 bool
1512 brw_blorp_copytexsubimage(struct brw_context *brw,
1513 struct gl_renderbuffer *src_rb,
1514 struct gl_texture_image *dst_image,
1515 int slice,
1516 int srcX0, int srcY0,
1517 int dstX0, int dstY0,
1518 int width, int height);
1519
1520 /* gen6_multisample_state.c */
1521 void
1522 gen6_emit_3dstate_multisample(struct brw_context *brw,
1523 unsigned num_samples);
1524 void
1525 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1526 unsigned num_samples, float coverage,
1527 bool coverage_invert, unsigned sample_mask);
1528 void
1529 gen6_get_sample_position(struct gl_context *ctx,
1530 struct gl_framebuffer *fb,
1531 GLuint index,
1532 GLfloat *result);
1533
1534 /* gen7_urb.c */
1535 void
1536 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1537 unsigned gs_size, unsigned fs_size);
1538
1539 void
1540 gen7_emit_urb_state(struct brw_context *brw,
1541 unsigned nr_vs_entries, unsigned vs_size,
1542 unsigned vs_start, unsigned nr_gs_entries,
1543 unsigned gs_size, unsigned gs_start);
1544
1545
1546
1547 /*======================================================================
1548 * Inline conversion functions. These are better-typed than the
1549 * macros used previously:
1550 */
1551 static INLINE struct brw_context *
1552 brw_context( struct gl_context *ctx )
1553 {
1554 return (struct brw_context *)ctx;
1555 }
1556
1557 static INLINE struct brw_vertex_program *
1558 brw_vertex_program(struct gl_vertex_program *p)
1559 {
1560 return (struct brw_vertex_program *) p;
1561 }
1562
1563 static INLINE const struct brw_vertex_program *
1564 brw_vertex_program_const(const struct gl_vertex_program *p)
1565 {
1566 return (const struct brw_vertex_program *) p;
1567 }
1568
1569 static INLINE struct brw_fragment_program *
1570 brw_fragment_program(struct gl_fragment_program *p)
1571 {
1572 return (struct brw_fragment_program *) p;
1573 }
1574
1575 static INLINE const struct brw_fragment_program *
1576 brw_fragment_program_const(const struct gl_fragment_program *p)
1577 {
1578 return (const struct brw_fragment_program *) p;
1579 }
1580
1581 /**
1582 * Pre-gen6, the register file of the EUs was shared between threads,
1583 * and each thread used some subset allocated on a 16-register block
1584 * granularity. The unit states wanted these block counts.
1585 */
1586 static inline int
1587 brw_register_blocks(int reg_count)
1588 {
1589 return ALIGN(reg_count, 16) / 16 - 1;
1590 }
1591
1592 static inline uint32_t
1593 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1594 uint32_t prog_offset)
1595 {
1596 if (brw->gen >= 5) {
1597 /* Using state base address. */
1598 return prog_offset;
1599 }
1600
1601 drm_intel_bo_emit_reloc(brw->batch.bo,
1602 state_offset,
1603 brw->cache.bo,
1604 prog_offset,
1605 I915_GEM_DOMAIN_INSTRUCTION, 0);
1606
1607 return brw->cache.bo->offset + prog_offset;
1608 }
1609
1610 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1611 bool brw_lower_texture_gradients(struct brw_context *brw,
1612 struct exec_list *instructions);
1613
1614 struct opcode_desc {
1615 char *name;
1616 int nsrc;
1617 int ndst;
1618 };
1619
1620 extern const struct opcode_desc opcode_descs[128];
1621
1622 void
1623 brw_emit_depthbuffer(struct brw_context *brw);
1624
1625 void
1626 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1627 struct intel_mipmap_tree *depth_mt,
1628 uint32_t depth_offset, uint32_t depthbuffer_format,
1629 uint32_t depth_surface_type,
1630 struct intel_mipmap_tree *stencil_mt,
1631 bool hiz, bool separate_stencil,
1632 uint32_t width, uint32_t height,
1633 uint32_t tile_x, uint32_t tile_y);
1634
1635 void
1636 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1637 struct intel_mipmap_tree *depth_mt,
1638 uint32_t depth_offset, uint32_t depthbuffer_format,
1639 uint32_t depth_surface_type,
1640 struct intel_mipmap_tree *stencil_mt,
1641 bool hiz, bool separate_stencil,
1642 uint32_t width, uint32_t height,
1643 uint32_t tile_x, uint32_t tile_y);
1644
1645 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1646
1647 void
1648 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1649 struct brw_vec4_prog_key *key,
1650 bool program_uses_clip_distance);
1651
1652 void
1653 gen6_upload_vec4_push_constants(struct brw_context *brw,
1654 const struct gl_program *prog,
1655 const struct brw_vec4_prog_data *prog_data,
1656 struct brw_stage_state *stage_state,
1657 enum state_struct_type type);
1658
1659 #ifdef __cplusplus
1660 }
1661 #endif
1662
1663 #endif