i965: Separate the BRW_NEW_(VS|WM)_CONSTBUF dirty bits.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_BINDING_TABLE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147 #define BRW_NEW_VS_CONSTBUF 0x200000
148 #define BRW_NEW_WM_CONSTBUF 0x400000
149
150 struct brw_state_flags {
151 /** State update flags signalled by mesa internals */
152 GLuint mesa;
153 /**
154 * State update flags signalled as the result of brw_tracked_state updates
155 */
156 GLuint brw;
157 /** State update flags signalled by brw_state_cache.c searches */
158 GLuint cache;
159 };
160
161
162 /** Subclass of Mesa vertex program */
163 struct brw_vertex_program {
164 struct gl_vertex_program program;
165 GLuint id;
166 GLboolean use_const_buffer;
167 };
168
169
170 /** Subclass of Mesa fragment program */
171 struct brw_fragment_program {
172 struct gl_fragment_program program;
173 GLuint id; /**< serial no. to identify frag progs, never re-used */
174
175 /** for debugging, which texture units are referenced */
176 GLbitfield tex_units_used;
177 };
178
179 struct brw_shader {
180 struct gl_shader base;
181
182 /** Shader IR transformed for native compile, at link time. */
183 struct exec_list *ir;
184 };
185
186 struct brw_shader_program {
187 struct gl_shader_program base;
188 };
189
190 enum param_conversion {
191 PARAM_NO_CONVERT,
192 PARAM_CONVERT_F2I,
193 PARAM_CONVERT_F2U,
194 PARAM_CONVERT_F2B,
195 };
196
197 /* Data about a particular attempt to compile a program. Note that
198 * there can be many of these, each in a different GL state
199 * corresponding to a different brw_wm_prog_key struct, with different
200 * compiled programs:
201 */
202 struct brw_wm_prog_data {
203 GLuint curb_read_length;
204 GLuint urb_read_length;
205
206 GLuint first_curbe_grf;
207 GLuint total_grf;
208 GLuint total_scratch;
209
210 GLuint nr_params; /**< number of float params/constants */
211 GLuint nr_pull_params;
212 GLboolean error;
213 int dispatch_width;
214
215 /* Pointer to tracked values (only valid once
216 * _mesa_load_state_parameters has been called at runtime).
217 */
218 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
219 enum param_conversion param_convert[MAX_UNIFORMS * 4];
220 const float *pull_param[MAX_UNIFORMS * 4];
221 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
222 };
223
224 struct brw_sf_prog_data {
225 GLuint urb_read_length;
226 GLuint total_grf;
227
228 /* Each vertex may have upto 12 attributes, 4 components each,
229 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
230 * rows.
231 *
232 * Actually we use 4 for each, so call it 12 rows.
233 */
234 GLuint urb_entry_size;
235 };
236
237 struct brw_clip_prog_data {
238 GLuint curb_read_length; /* user planes? */
239 GLuint clip_mode;
240 GLuint urb_read_length;
241 GLuint total_grf;
242 };
243
244 struct brw_gs_prog_data {
245 GLuint urb_read_length;
246 GLuint total_grf;
247 };
248
249 struct brw_vs_prog_data {
250 GLuint curb_read_length;
251 GLuint urb_read_length;
252 GLuint total_grf;
253 GLbitfield64 outputs_written;
254 GLuint nr_params; /**< number of float params/constants */
255
256 GLuint inputs_read;
257
258 /* Used for calculating urb partitions:
259 */
260 GLuint urb_entry_size;
261 };
262
263
264 /* Size == 0 if output either not written, or always [0,0,0,1]
265 */
266 struct brw_vs_ouput_sizes {
267 GLubyte output_size[VERT_RESULT_MAX];
268 };
269
270
271 /** Number of texture sampler units */
272 #define BRW_MAX_TEX_UNIT 16
273
274 /** Max number of render targets in a shader */
275 #define BRW_MAX_DRAW_BUFFERS 8
276
277 /**
278 * Size of our surface binding table for the WM.
279 * This contains pointers to the drawing surfaces and current texture
280 * objects and shader constant buffers (+2).
281 */
282 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
283
284 /**
285 * Helpers to convert drawing buffers, textures and constant buffers
286 * to surface binding table indexes, for WM.
287 */
288 #define SURF_INDEX_DRAW(d) (d)
289 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
290 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
291
292 /**
293 * Size of surface binding table for the VS.
294 * Only one constant buffer for now.
295 */
296 #define BRW_VS_MAX_SURF 1
297
298 /**
299 * Only a VS constant buffer
300 */
301 #define SURF_INDEX_VERT_CONST_BUFFER 0
302
303
304 enum brw_cache_id {
305 BRW_BLEND_STATE,
306 BRW_DEPTH_STENCIL_STATE,
307 BRW_COLOR_CALC_STATE,
308 BRW_CC_VP,
309 BRW_CC_UNIT,
310 BRW_WM_PROG,
311 BRW_SAMPLER_DEFAULT_COLOR,
312 BRW_SAMPLER,
313 BRW_WM_UNIT,
314 BRW_SF_PROG,
315 BRW_SF_VP,
316 BRW_SF_UNIT, /* scissor state on gen6 */
317 BRW_VS_UNIT,
318 BRW_VS_PROG,
319 BRW_GS_UNIT,
320 BRW_GS_PROG,
321 BRW_CLIP_VP,
322 BRW_CLIP_UNIT,
323 BRW_CLIP_PROG,
324
325 BRW_MAX_CACHE
326 };
327
328 struct brw_cache_item {
329 /**
330 * Effectively part of the key, cache_id identifies what kind of state
331 * buffer is involved, and also which brw->state.dirty.cache flag should
332 * be set when this cache item is chosen.
333 */
334 enum brw_cache_id cache_id;
335 /** 32-bit hash of the key data */
336 GLuint hash;
337 GLuint key_size; /* for variable-sized keys */
338 const void *key;
339 drm_intel_bo **reloc_bufs;
340 GLuint nr_reloc_bufs;
341
342 drm_intel_bo *bo;
343
344 struct brw_cache_item *next;
345 };
346
347
348
349 struct brw_cache {
350 struct brw_context *brw;
351
352 struct brw_cache_item **items;
353 GLuint size, n_items;
354
355 char *name[BRW_MAX_CACHE];
356
357 /* Record of the last BOs chosen for each cache_id. Used to set
358 * brw->state.dirty.cache when a new cache item is chosen.
359 */
360 drm_intel_bo *last_bo[BRW_MAX_CACHE];
361 };
362
363
364 /* Considered adding a member to this struct to document which flags
365 * an update might raise so that ordering of the state atoms can be
366 * checked or derived at runtime. Dropped the idea in favor of having
367 * a debug mode where the state is monitored for flags which are
368 * raised that have already been tested against.
369 */
370 struct brw_tracked_state {
371 struct brw_state_flags dirty;
372 void (*prepare)( struct brw_context *brw );
373 void (*emit)( struct brw_context *brw );
374 };
375
376 /* Flags for brw->state.cache.
377 */
378 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
379 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
380 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
381 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
382 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
383 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
384 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
385 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
386 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
387 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
388 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
389 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
390 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
391 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
392 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
393 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
394 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
395 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
396 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
397
398 struct brw_cached_batch_item {
399 struct header *header;
400 GLuint sz;
401 struct brw_cached_batch_item *next;
402 };
403
404
405
406 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
407 * be easier if C allowed arrays of packed elements?
408 */
409 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
410
411 struct brw_vertex_element {
412 const struct gl_client_array *glarray;
413
414 /** The corresponding Mesa vertex attribute */
415 gl_vert_attrib attrib;
416 /** Size of a complete element */
417 GLuint element_size;
418 /** Number of uploaded elements for this input. */
419 GLuint count;
420 /** Byte stride between elements in the uploaded array */
421 GLuint stride;
422 /** Offset of the first element within the buffer object */
423 unsigned int offset;
424 /** Buffer object containing the uploaded vertex data */
425 drm_intel_bo *bo;
426 };
427
428
429
430 struct brw_vertex_info {
431 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
432 };
433
434 struct brw_query_object {
435 struct gl_query_object Base;
436
437 /** Last query BO associated with this query. */
438 drm_intel_bo *bo;
439 /** First index in bo with query data for this object. */
440 int first_index;
441 /** Last index in bo with query data for this object. */
442 int last_index;
443 };
444
445
446 /**
447 * brw_context is derived from intel_context.
448 */
449 struct brw_context
450 {
451 struct intel_context intel; /**< base class, must be first field */
452 GLuint primitive;
453
454 GLboolean emit_state_always;
455 GLboolean has_surface_tile_offset;
456 GLboolean has_compr4;
457 GLboolean has_negative_rhw_bug;
458 GLboolean has_aa_line_parameters;
459 GLboolean has_pln;
460 ;
461 struct {
462 struct brw_state_flags dirty;
463
464 struct intel_region *depth_region;
465
466 /**
467 * List of buffers accumulated in brw_validate_state to receive
468 * drm_intel_bo_check_aperture treatment before exec, so we can
469 * know if we should flush the batch and try again before
470 * emitting primitives.
471 *
472 * This can be a fixed number as we only have a limited number of
473 * objects referenced from the batchbuffer in a primitive emit,
474 * consisting of the vertex buffers, pipelined state pointers,
475 * the CURBE, the depth buffer, and a query BO.
476 */
477 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
478 int validated_bo_count;
479 } state;
480
481 struct brw_cache cache;
482 struct brw_cached_batch_item *cached_batch_items;
483
484 struct {
485 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
486
487 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
488 GLuint nr_enabled;
489
490 #define BRW_NR_UPLOAD_BUFS 17
491 #define BRW_UPLOAD_INIT_SIZE (128*1024)
492
493 struct {
494 drm_intel_bo *bo;
495 GLuint offset;
496 } upload;
497
498 /* Summary of size and varying of active arrays, so we can check
499 * for changes to this state:
500 */
501 struct brw_vertex_info info;
502 unsigned int min_index, max_index;
503 } vb;
504
505 struct {
506 /**
507 * Index buffer for this draw_prims call.
508 *
509 * Updates are signaled by BRW_NEW_INDICES.
510 */
511 const struct _mesa_index_buffer *ib;
512
513 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
514 drm_intel_bo *bo;
515 unsigned int offset;
516 unsigned int size;
517 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
518 * avoid re-uploading the IB packet over and over if we're actually
519 * referencing the same index buffer.
520 */
521 unsigned int start_vertex_offset;
522 } ib;
523
524 /* Active vertex program:
525 */
526 const struct gl_vertex_program *vertex_program;
527 const struct gl_fragment_program *fragment_program;
528
529
530 /* For populating the gtt:
531 */
532 GLuint next_free_page;
533
534 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
535 uint32_t CMD_VF_STATISTICS;
536 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
537 uint32_t CMD_PIPELINE_SELECT;
538 int vs_max_threads;
539 int wm_max_threads;
540
541 /* BRW_NEW_URB_ALLOCATIONS:
542 */
543 struct {
544 GLuint vsize; /* vertex size plus header in urb registers */
545 GLuint csize; /* constant buffer size in urb registers */
546 GLuint sfsize; /* setup data size in urb registers */
547
548 GLboolean constrained;
549
550 GLuint nr_vs_entries;
551 GLuint nr_gs_entries;
552 GLuint nr_clip_entries;
553 GLuint nr_sf_entries;
554 GLuint nr_cs_entries;
555
556 /* gen6 */
557 GLuint vs_size;
558 /* GLuint gs_size; */
559 /* GLuint clip_size; */
560 /* GLuint sf_size; */
561 /* GLuint cs_size; */
562
563 GLuint vs_start;
564 GLuint gs_start;
565 GLuint clip_start;
566 GLuint sf_start;
567 GLuint cs_start;
568 GLuint size; /* Hardware URB size, in KB. */
569 } urb;
570
571
572 /* BRW_NEW_CURBE_OFFSETS:
573 */
574 struct {
575 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
576 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
577 GLuint clip_start;
578 GLuint clip_size;
579 GLuint vs_start;
580 GLuint vs_size;
581 GLuint total_size;
582
583 drm_intel_bo *curbe_bo;
584 /** Offset within curbe_bo of space for current curbe entry */
585 GLuint curbe_offset;
586 /** Offset within curbe_bo of space for next curbe entry */
587 GLuint curbe_next_offset;
588
589 /**
590 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
591 * in brw_curbe.c with the same set of constant data to be uploaded,
592 * so we'd rather not upload new constants in that case (it can cause
593 * a pipeline bubble since only up to 4 can be pipelined at a time).
594 */
595 GLfloat *last_buf;
596 /**
597 * Allocation for where to calculate the next set of CURBEs.
598 * It's a hot enough path that malloc/free of that data matters.
599 */
600 GLfloat *next_buf;
601 GLuint last_bufsz;
602 } curbe;
603
604 struct {
605 struct brw_vs_prog_data *prog_data;
606 int8_t *constant_map; /* variable array following prog_data */
607
608 drm_intel_bo *prog_bo;
609 drm_intel_bo *state_bo;
610 drm_intel_bo *const_bo;
611
612 /** Binding table of pointers to surf_bo entries */
613 drm_intel_bo *bind_bo;
614 uint32_t bind_bo_offset;
615 drm_intel_bo *surf_bo[BRW_VS_MAX_SURF];
616 uint32_t surf_offset[BRW_VS_MAX_SURF];
617 GLuint nr_surfaces;
618 } vs;
619
620 struct {
621 struct brw_gs_prog_data *prog_data;
622
623 GLboolean prog_active;
624 drm_intel_bo *prog_bo;
625 drm_intel_bo *state_bo;
626 } gs;
627
628 struct {
629 struct brw_clip_prog_data *prog_data;
630
631 drm_intel_bo *prog_bo;
632 drm_intel_bo *state_bo;
633 drm_intel_bo *vp_bo;
634 } clip;
635
636
637 struct {
638 struct brw_sf_prog_data *prog_data;
639
640 drm_intel_bo *prog_bo;
641 drm_intel_bo *state_bo;
642 drm_intel_bo *vp_bo;
643 } sf;
644
645 struct {
646 struct brw_wm_prog_data *prog_data;
647 struct brw_wm_compile *compile_data;
648
649 /** Input sizes, calculated from active vertex program.
650 * One bit per fragment program input attribute.
651 */
652 GLbitfield input_size_masks[4];
653
654 /** Array of surface default colors (texture border color) */
655 drm_intel_bo *sdc_bo[BRW_MAX_TEX_UNIT];
656
657 GLuint render_surf;
658 GLuint nr_surfaces;
659
660 GLuint max_threads;
661 drm_intel_bo *scratch_bo;
662
663 GLuint sampler_count;
664 drm_intel_bo *sampler_bo;
665
666 /** Binding table of pointers to surf_bo entries */
667 drm_intel_bo *bind_bo;
668 uint32_t bind_bo_offset;
669 drm_intel_bo *surf_bo[BRW_WM_MAX_SURF];
670 uint32_t surf_offset[BRW_WM_MAX_SURF];
671
672 drm_intel_bo *prog_bo;
673 drm_intel_bo *state_bo;
674 drm_intel_bo *const_bo; /* pull constant buffer. */
675 /**
676 * This is the push constant BO on gen6.
677 *
678 * Pre-gen6, push constants live in the CURBE.
679 */
680 drm_intel_bo *push_const_bo;
681 } wm;
682
683
684 struct {
685 /* gen4 */
686 drm_intel_bo *prog_bo;
687 drm_intel_bo *vp_bo;
688
689 /* gen6 */
690 drm_intel_bo *blend_state_bo;
691 drm_intel_bo *depth_stencil_state_bo;
692 drm_intel_bo *color_calc_state_bo;
693
694 drm_intel_bo *state_bo;
695 uint32_t state_offset;
696 } cc;
697
698 struct {
699 struct brw_query_object *obj;
700 drm_intel_bo *bo;
701 int index;
702 GLboolean active;
703 } query;
704 /* Used to give every program string a unique id
705 */
706 GLuint program_id;
707 };
708
709
710 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
711
712 struct brw_instruction_info {
713 char *name;
714 int nsrc;
715 int ndst;
716 GLboolean is_arith;
717 };
718 extern const struct brw_instruction_info brw_opcodes[128];
719
720 /*======================================================================
721 * brw_vtbl.c
722 */
723 void brwInitVtbl( struct brw_context *brw );
724
725 /*======================================================================
726 * brw_context.c
727 */
728 GLboolean brwCreateContext( int api,
729 const struct gl_config *mesaVis,
730 __DRIcontext *driContextPriv,
731 void *sharedContextPrivate);
732
733 /*======================================================================
734 * brw_queryobj.c
735 */
736 void brw_init_queryobj_functions(struct dd_function_table *functions);
737 void brw_prepare_query_begin(struct brw_context *brw);
738 void brw_emit_query_begin(struct brw_context *brw);
739 void brw_emit_query_end(struct brw_context *brw);
740
741 /*======================================================================
742 * brw_state_dump.c
743 */
744 void brw_debug_batch(struct intel_context *intel);
745
746 /*======================================================================
747 * brw_tex.c
748 */
749 void brw_validate_textures( struct brw_context *brw );
750
751
752 /*======================================================================
753 * brw_program.c
754 */
755 void brwInitFragProgFuncs( struct dd_function_table *functions );
756
757
758 /* brw_urb.c
759 */
760 void brw_upload_urb_fence(struct brw_context *brw);
761
762 /* brw_cc.c */
763 void brw_update_cc_vp(struct brw_context *brw);
764
765 /* brw_curbe.c
766 */
767 void brw_upload_cs_urb_state(struct brw_context *brw);
768
769 /* brw_disasm.c */
770 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
771
772 /* brw_state.c */
773 void brw_enable(struct gl_context * ctx, GLenum cap, GLboolean state);
774 void brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
775
776 /*======================================================================
777 * Inline conversion functions. These are better-typed than the
778 * macros used previously:
779 */
780 static INLINE struct brw_context *
781 brw_context( struct gl_context *ctx )
782 {
783 return (struct brw_context *)ctx;
784 }
785
786 static INLINE struct brw_vertex_program *
787 brw_vertex_program(struct gl_vertex_program *p)
788 {
789 return (struct brw_vertex_program *) p;
790 }
791
792 static INLINE const struct brw_vertex_program *
793 brw_vertex_program_const(const struct gl_vertex_program *p)
794 {
795 return (const struct brw_vertex_program *) p;
796 }
797
798 static INLINE struct brw_fragment_program *
799 brw_fragment_program(struct gl_fragment_program *p)
800 {
801 return (struct brw_fragment_program *) p;
802 }
803
804 static INLINE const struct brw_fragment_program *
805 brw_fragment_program_const(const struct gl_fragment_program *p)
806 {
807 return (const struct brw_fragment_program *) p;
808 }
809
810 static inline
811 float convert_param(enum param_conversion conversion, float param)
812 {
813 union {
814 float f;
815 uint32_t u;
816 int32_t i;
817 } fi;
818
819 switch (conversion) {
820 case PARAM_NO_CONVERT:
821 return param;
822 case PARAM_CONVERT_F2I:
823 fi.i = param;
824 return fi.f;
825 case PARAM_CONVERT_F2U:
826 fi.u = param;
827 return fi.f;
828 case PARAM_CONVERT_F2B:
829 if (param != 0.0)
830 fi.i = 1;
831 else
832 fi.i = 0;
833 return fi.f;
834 default:
835 return param;
836 }
837 }
838
839 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
840
841 #endif
842