i965/fs: Expose "urb_setup" as part of brw_wm_prog_data.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 /* Glossary:
46 *
47 * URB - uniform resource buffer. A mid-sized buffer which is
48 * partitioned between the fixed function units and used for passing
49 * values (vertices, primitives, constants) between them.
50 *
51 * CURBE - constant URB entry. An urb region (entry) used to hold
52 * constant values which the fixed function units can be instructed to
53 * preload into the GRF when spawning a thread.
54 *
55 * VUE - vertex URB entry. An urb entry holding a vertex and usually
56 * a vertex header. The header contains control information and
57 * things like primitive type, Begin/end flags and clip codes.
58 *
59 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
60 * unit holding rasterization and interpolation parameters.
61 *
62 * GRF - general register file. One of several register files
63 * addressable by programmed threads. The inputs (r0, payload, curbe,
64 * urb) of the thread are preloaded to this area before the thread is
65 * spawned. The registers are individually 8 dwords wide and suitable
66 * for general usage. Registers holding thread input values are not
67 * special and may be overwritten.
68 *
69 * MRF - message register file. Threads communicate (and terminate)
70 * by sending messages. Message parameters are placed in contiguous
71 * MRF registers. All program output is via these messages. URB
72 * entries are populated by sending a message to the shared URB
73 * function containing the new data, together with a control word,
74 * often an unmodified copy of R0.
75 *
76 * R0 - GRF register 0. Typically holds control information used when
77 * sending messages to other threads.
78 *
79 * EU or GEN4 EU: The name of the programmable subsystem of the
80 * i965 hardware. Threads are executed by the EU, the registers
81 * described above are part of the EU architecture.
82 *
83 * Fixed function units:
84 *
85 * CS - Command streamer. Notional first unit, little software
86 * interaction. Holds the URB entries used for constant data, ie the
87 * CURBEs.
88 *
89 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
90 * this unit is responsible for pulling vertices out of vertex buffers
91 * in vram and injecting them into the processing pipe as VUEs. If
92 * enabled, it first passes them to a VS thread which is a good place
93 * for the driver to implement any active vertex shader.
94 *
95 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
96 * enabled, incoming strips etc are passed to GS threads in individual
97 * line/triangle/point units. The GS thread may perform arbitary
98 * computation and emit whatever primtives with whatever vertices it
99 * chooses. This makes GS an excellent place to implement GL's
100 * unfilled polygon modes, though of course it is capable of much
101 * more. Additionally, GS is used to translate away primitives not
102 * handled by latter units, including Quads and Lineloops.
103 *
104 * CS - Clipper. Mesa's clipping algorithms are imported to run on
105 * this unit. The fixed function part performs cliptesting against
106 * the 6 fixed clipplanes and makes descisions on whether or not the
107 * incoming primitive needs to be passed to a thread for clipping.
108 * User clip planes are handled via cooperation with the VS thread.
109 *
110 * SF - Strips Fans or Setup: Triangles are prepared for
111 * rasterization. Interpolation coefficients are calculated.
112 * Flatshading and two-side lighting usually performed here.
113 *
114 * WM - Windower. Interpolation of vertex attributes performed here.
115 * Fragment shader implemented here. SIMD aspects of EU taken full
116 * advantage of, as pixels are processed in blocks of 16.
117 *
118 * CC - Color Calculator. No EU threads associated with this unit.
119 * Handles blending and (presumably) depth and stencil testing.
120 */
121
122
123 #define BRW_MAX_CURBE (32*16)
124
125 struct brw_context;
126 struct brw_instruction;
127 struct brw_vs_prog_key;
128 struct brw_vec4_prog_key;
129 struct brw_wm_prog_key;
130 struct brw_wm_prog_data;
131
132 enum brw_state_id {
133 BRW_STATE_URB_FENCE,
134 BRW_STATE_FRAGMENT_PROGRAM,
135 BRW_STATE_GEOMETRY_PROGRAM,
136 BRW_STATE_VERTEX_PROGRAM,
137 BRW_STATE_CURBE_OFFSETS,
138 BRW_STATE_REDUCED_PRIMITIVE,
139 BRW_STATE_PRIMITIVE,
140 BRW_STATE_CONTEXT,
141 BRW_STATE_PSP,
142 BRW_STATE_SURFACES,
143 BRW_STATE_VS_BINDING_TABLE,
144 BRW_STATE_GS_BINDING_TABLE,
145 BRW_STATE_PS_BINDING_TABLE,
146 BRW_STATE_INDICES,
147 BRW_STATE_VERTICES,
148 BRW_STATE_BATCH,
149 BRW_STATE_INDEX_BUFFER,
150 BRW_STATE_VS_CONSTBUF,
151 BRW_STATE_GS_CONSTBUF,
152 BRW_STATE_PROGRAM_CACHE,
153 BRW_STATE_STATE_BASE_ADDRESS,
154 BRW_STATE_VUE_MAP_VS,
155 BRW_STATE_VUE_MAP_GEOM_OUT,
156 BRW_STATE_TRANSFORM_FEEDBACK,
157 BRW_STATE_RASTERIZER_DISCARD,
158 BRW_STATE_STATS_WM,
159 BRW_STATE_UNIFORM_BUFFER,
160 BRW_STATE_META_IN_PROGRESS,
161 BRW_STATE_INTERPOLATION_MAP,
162 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
163 BRW_NUM_STATE_BITS
164 };
165
166 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
167 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
168 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
169 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
170 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
171 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
172 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
173 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
174 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
175 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
176 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
177 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
178 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
179 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
180 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
181 /**
182 * Used for any batch entry with a relocated pointer that will be used
183 * by any 3D rendering.
184 */
185 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
186 /** \see brw.state.depth_region */
187 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
188 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
189 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
190 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
191 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
192 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
193 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
194 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
195 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
196 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
197 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
198 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
199 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
200 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
201
202 struct brw_state_flags {
203 /** State update flags signalled by mesa internals */
204 GLuint mesa;
205 /**
206 * State update flags signalled as the result of brw_tracked_state updates
207 */
208 GLuint brw;
209 /** State update flags signalled by brw_state_cache.c searches */
210 GLuint cache;
211 };
212
213 #define AUB_TRACE_TYPE_MASK 0x0000ff00
214 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
215 #define AUB_TRACE_TYPE_BATCH (1 << 8)
216 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
217 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
218 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
219 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
220 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
221 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
222 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
223 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
224 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
225 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
226
227 /**
228 * state_struct_type enum values are encoded with the top 16 bits representing
229 * the type to be delivered to the .aub file, and the bottom 16 bits
230 * representing the subtype. This macro performs the encoding.
231 */
232 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
233
234 enum state_struct_type {
235 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
236 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
237 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
238 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
239 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
240 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
241 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
242 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
243 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
244 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
245 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
246 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
247 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
248
249 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
250 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
251 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
252
253 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
254 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
255 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
256 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
257 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
258 };
259
260 /**
261 * Decode a state_struct_type value to determine the type that should be
262 * stored in the .aub file.
263 */
264 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
265 {
266 return (ss_type & 0xFFFF0000) >> 16;
267 }
268
269 /**
270 * Decode a state_struct_type value to determine the subtype that should be
271 * stored in the .aub file.
272 */
273 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
274 {
275 return ss_type & 0xFFFF;
276 }
277
278 /** Subclass of Mesa vertex program */
279 struct brw_vertex_program {
280 struct gl_vertex_program program;
281 GLuint id;
282 };
283
284
285 /** Subclass of Mesa geometry program */
286 struct brw_geometry_program {
287 struct gl_geometry_program program;
288 unsigned id; /**< serial no. to identify geom progs, never re-used */
289 };
290
291
292 /** Subclass of Mesa fragment program */
293 struct brw_fragment_program {
294 struct gl_fragment_program program;
295 GLuint id; /**< serial no. to identify frag progs, never re-used */
296 };
297
298 struct brw_shader {
299 struct gl_shader base;
300
301 bool compiled_once;
302
303 /** Shader IR transformed for native compile, at link time. */
304 struct exec_list *ir;
305 };
306
307 /* Data about a particular attempt to compile a program. Note that
308 * there can be many of these, each in a different GL state
309 * corresponding to a different brw_wm_prog_key struct, with different
310 * compiled programs.
311 *
312 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
313 * struct!
314 */
315 struct brw_wm_prog_data {
316 GLuint curb_read_length;
317 GLuint urb_read_length;
318
319 GLuint first_curbe_grf;
320 GLuint first_curbe_grf_16;
321 GLuint reg_blocks;
322 GLuint reg_blocks_16;
323 GLuint total_scratch;
324
325 unsigned binding_table_size;
326
327 GLuint nr_params; /**< number of float params/constants */
328 GLuint nr_pull_params;
329 bool dual_src_blend;
330 int dispatch_width;
331 uint32_t prog_offset_16;
332
333 /**
334 * Mask of which interpolation modes are required by the fragment shader.
335 * Used in hardware setup on gen6+.
336 */
337 uint32_t barycentric_interp_modes;
338
339 /**
340 * Map from gl_varying_slot to the position within the FS setup data
341 * payload where the varying's attribute vertex deltas should be delivered.
342 * For varying slots that are not used by the FS, the value is -1.
343 */
344 int urb_setup[VARYING_SLOT_MAX];
345
346 /* Pointers to tracked values (only valid once
347 * _mesa_load_state_parameters has been called at runtime).
348 *
349 * These must be the last fields of the struct (see
350 * brw_wm_prog_data_compare()).
351 */
352 const float **param;
353 const float **pull_param;
354 };
355
356 /**
357 * Enum representing the i965-specific vertex results that don't correspond
358 * exactly to any element of gl_varying_slot. The values of this enum are
359 * assigned such that they don't conflict with gl_varying_slot.
360 */
361 typedef enum
362 {
363 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
364 BRW_VARYING_SLOT_PAD,
365 /**
366 * Technically this is not a varying but just a placeholder that
367 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
368 * builtin variable to be compiled correctly. see compile_sf_prog() for
369 * more info.
370 */
371 BRW_VARYING_SLOT_PNTC,
372 BRW_VARYING_SLOT_COUNT
373 } brw_varying_slot;
374
375
376 /**
377 * Data structure recording the relationship between the gl_varying_slot enum
378 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
379 * single octaword within the VUE (128 bits).
380 *
381 * Note that each BRW register contains 256 bits (2 octawords), so when
382 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
383 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
384 * in a vertex shader), each register corresponds to a single VUE slot, since
385 * it contains data for two separate vertices.
386 */
387 struct brw_vue_map {
388 /**
389 * Bitfield representing all varying slots that are (a) stored in this VUE
390 * map, and (b) actually written by the shader. Does not include any of
391 * the additional varying slots defined in brw_varying_slot.
392 */
393 GLbitfield64 slots_valid;
394
395 /**
396 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
397 * not stored in a slot (because they are not written, or because
398 * additional processing is applied before storing them in the VUE), the
399 * value is -1.
400 */
401 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
402
403 /**
404 * Map from VUE slot to gl_varying_slot value. For slots that do not
405 * directly correspond to a gl_varying_slot, the value comes from
406 * brw_varying_slot.
407 *
408 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
409 * simplifies code that uses the value stored in slot_to_varying to
410 * create a bit mask).
411 */
412 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
413
414 /**
415 * Total number of VUE slots in use
416 */
417 int num_slots;
418 };
419
420 /**
421 * Convert a VUE slot number into a byte offset within the VUE.
422 */
423 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
424 {
425 return 16*slot;
426 }
427
428 /**
429 * Convert a vertex output (brw_varying_slot) into a byte offset within the
430 * VUE.
431 */
432 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
433 GLuint varying)
434 {
435 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
436 }
437
438 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
439 GLbitfield64 slots_valid, bool userclip_active);
440
441
442 /*
443 * Mapping of VUE map slots to interpolation modes.
444 */
445 struct interpolation_mode_map {
446 unsigned char mode[BRW_VARYING_SLOT_COUNT];
447 };
448
449 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
450 {
451 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
452 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
453 return true;
454
455 return false;
456 }
457
458 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
459 {
460 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
461 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
462 return true;
463
464 return false;
465 }
466
467
468 struct brw_sf_prog_data {
469 GLuint urb_read_length;
470 GLuint total_grf;
471
472 /* Each vertex may have upto 12 attributes, 4 components each,
473 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
474 * rows.
475 *
476 * Actually we use 4 for each, so call it 12 rows.
477 */
478 GLuint urb_entry_size;
479 };
480
481 struct brw_clip_prog_data {
482 GLuint curb_read_length; /* user planes? */
483 GLuint clip_mode;
484 GLuint urb_read_length;
485 GLuint total_grf;
486 };
487
488 struct brw_ff_gs_prog_data {
489 GLuint urb_read_length;
490 GLuint total_grf;
491
492 /**
493 * Gen6 transform feedback: Amount by which the streaming vertex buffer
494 * indices should be incremented each time the GS is invoked.
495 */
496 unsigned svbi_postincrement_value;
497 };
498
499
500 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
501 * this struct!
502 */
503 struct brw_vec4_prog_data {
504 struct brw_vue_map vue_map;
505
506 /**
507 * Register where the thread expects to find input data from the URB
508 * (typically uniforms, followed by per-vertex inputs).
509 */
510 unsigned dispatch_grf_start_reg;
511
512 GLuint curb_read_length;
513 GLuint urb_read_length;
514 GLuint total_grf;
515 GLuint nr_params; /**< number of float params/constants */
516 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
517 GLuint total_scratch;
518
519 /* Used for calculating urb partitions. In the VS, this is the size of the
520 * URB entry used for both input and output to the thread. In the GS, this
521 * is the size of the URB entry used for output.
522 */
523 GLuint urb_entry_size;
524
525 unsigned binding_table_size;
526
527 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
528 const float **param;
529 const float **pull_param;
530 };
531
532
533 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
534 * struct!
535 */
536 struct brw_vs_prog_data {
537 struct brw_vec4_prog_data base;
538
539 GLbitfield64 inputs_read;
540
541 bool uses_vertexid;
542 };
543
544
545 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
546 * this struct!
547 */
548 struct brw_gs_prog_data
549 {
550 struct brw_vec4_prog_data base;
551
552 /**
553 * Size of an output vertex, measured in HWORDS (32 bytes).
554 */
555 unsigned output_vertex_size_hwords;
556
557 unsigned output_topology;
558
559 /**
560 * Size of the control data (cut bits or StreamID bits), in hwords (32
561 * bytes). 0 if there is no control data.
562 */
563 unsigned control_data_header_size_hwords;
564
565 /**
566 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
567 * if the control data is StreamID bits, or
568 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
569 * Ignored if control_data_header_size is 0.
570 */
571 unsigned control_data_format;
572 };
573
574 /** Number of texture sampler units */
575 #define BRW_MAX_TEX_UNIT 16
576
577 /** Max number of render targets in a shader */
578 #define BRW_MAX_DRAW_BUFFERS 8
579
580 /**
581 * Max number of binding table entries used for stream output.
582 *
583 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
584 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
585 *
586 * On Gen6, the size of transform feedback data is limited not by the number
587 * of components but by the number of binding table entries we set aside. We
588 * use one binding table entry for a float, one entry for a vector, and one
589 * entry per matrix column. Since the only way we can communicate our
590 * transform feedback capabilities to the client is via
591 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
592 * worst case, in which all the varyings are floats, so we use up one binding
593 * table entry per component. Therefore we need to set aside at least 64
594 * binding table entries for use by transform feedback.
595 *
596 * Note: since we don't currently pack varyings, it is currently impossible
597 * for the client to actually use up all of these binding table entries--if
598 * all of their varyings were floats, they would run out of varying slots and
599 * fail to link. But that's a bug, so it seems prudent to go ahead and
600 * allocate the number of binding table entries we will need once the bug is
601 * fixed.
602 */
603 #define BRW_MAX_SOL_BINDINGS 64
604
605 /** Maximum number of actual buffers used for stream output */
606 #define BRW_MAX_SOL_BUFFERS 4
607
608 #define BRW_MAX_WM_UBOS 12
609 #define BRW_MAX_VS_UBOS 12
610
611 /**
612 * Helpers to create Surface Binding Table indexes for draw buffers,
613 * textures, and constant buffers.
614 *
615 * Shader threads access surfaces via numeric handles, rather than directly
616 * using pointers. The binding table maps these numeric handles to the
617 * address of the actual buffer.
618 *
619 * For example, a shader might ask to sample from "surface 7." In this case,
620 * bind[7] would contain a pointer to a texture.
621 *
622 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
623 *
624 * +-------------------------------+
625 * | 0 | Draw buffer 0 |
626 * | . | . |
627 * | : | : |
628 * | 7 | Draw buffer 7 |
629 * |-----|-------------------------|
630 * | 8 | WM Pull Constant Buffer |
631 * |-----|-------------------------|
632 * | 9 | Texture 0 |
633 * | . | . |
634 * | : | : |
635 * | 24 | Texture 15 |
636 * |-----|-------------------------|
637 * | 25 | UBO 0 |
638 * | . | . |
639 * | : | : |
640 * | 36 | UBO 11 |
641 * +-------------------------------+
642 *
643 * Our VS (and Gen7 GS) binding tables are programmed as follows:
644 *
645 * +-----+-------------------------+
646 * | 0 | Pull Constant Buffer |
647 * +-----+-------------------------+
648 * | 1 | Texture 0 |
649 * | . | . |
650 * | : | : |
651 * | 16 | Texture 15 |
652 * +-----+-------------------------+
653 * | 17 | UBO 0 |
654 * | . | . |
655 * | : | : |
656 * | 28 | UBO 11 |
657 * +-------------------------------+
658 *
659 * Our (gen6) GS binding tables are programmed as follows:
660 *
661 * +-----+-------------------------+
662 * | 0 | SOL Binding 0 |
663 * | . | . |
664 * | : | : |
665 * | 63 | SOL Binding 63 |
666 * +-----+-------------------------+
667 */
668 #define SURF_INDEX_DRAW(d) (d)
669 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
670 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
671 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
672 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
673 /** Maximum size of the binding table. */
674 #define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
675
676 #define SURF_INDEX_VEC4_CONST_BUFFER (0)
677 #define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
678 #define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
679 #define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
680 #define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
681
682 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
683 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
684
685 /**
686 * Stride in bytes between shader_time entries.
687 *
688 * We separate entries by a cacheline to reduce traffic between EUs writing to
689 * different entries.
690 */
691 #define SHADER_TIME_STRIDE 64
692
693 enum brw_cache_id {
694 BRW_CC_VP,
695 BRW_CC_UNIT,
696 BRW_WM_PROG,
697 BRW_BLORP_BLIT_PROG,
698 BRW_BLORP_CONST_COLOR_PROG,
699 BRW_SAMPLER,
700 BRW_WM_UNIT,
701 BRW_SF_PROG,
702 BRW_SF_VP,
703 BRW_SF_UNIT, /* scissor state on gen6 */
704 BRW_VS_UNIT,
705 BRW_VS_PROG,
706 BRW_FF_GS_UNIT,
707 BRW_FF_GS_PROG,
708 BRW_GS_PROG,
709 BRW_CLIP_VP,
710 BRW_CLIP_UNIT,
711 BRW_CLIP_PROG,
712
713 BRW_MAX_CACHE
714 };
715
716 struct brw_cache_item {
717 /**
718 * Effectively part of the key, cache_id identifies what kind of state
719 * buffer is involved, and also which brw->state.dirty.cache flag should
720 * be set when this cache item is chosen.
721 */
722 enum brw_cache_id cache_id;
723 /** 32-bit hash of the key data */
724 GLuint hash;
725 GLuint key_size; /* for variable-sized keys */
726 GLuint aux_size;
727 const void *key;
728
729 uint32_t offset;
730 uint32_t size;
731
732 struct brw_cache_item *next;
733 };
734
735
736 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
737 int aux_size, const void *key);
738 typedef void (*cache_aux_free_func)(const void *aux);
739
740 struct brw_cache {
741 struct brw_context *brw;
742
743 struct brw_cache_item **items;
744 drm_intel_bo *bo;
745 GLuint size, n_items;
746
747 uint32_t next_offset;
748 bool bo_used_by_gpu;
749
750 /**
751 * Optional functions used in determining whether the prog_data for a new
752 * cache item matches an existing cache item (in case there's relevant data
753 * outside of the prog_data). If NULL, a plain memcmp is done.
754 */
755 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
756 /** Optional functions for freeing other pointers attached to a prog_data. */
757 cache_aux_free_func aux_free[BRW_MAX_CACHE];
758 };
759
760
761 /* Considered adding a member to this struct to document which flags
762 * an update might raise so that ordering of the state atoms can be
763 * checked or derived at runtime. Dropped the idea in favor of having
764 * a debug mode where the state is monitored for flags which are
765 * raised that have already been tested against.
766 */
767 struct brw_tracked_state {
768 struct brw_state_flags dirty;
769 void (*emit)( struct brw_context *brw );
770 };
771
772 enum shader_time_shader_type {
773 ST_NONE,
774 ST_VS,
775 ST_VS_WRITTEN,
776 ST_VS_RESET,
777 ST_FS8,
778 ST_FS8_WRITTEN,
779 ST_FS8_RESET,
780 ST_FS16,
781 ST_FS16_WRITTEN,
782 ST_FS16_RESET,
783 };
784
785 /* Flags for brw->state.cache.
786 */
787 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
788 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
789 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
790 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
791 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
792 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
793 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
794 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
795 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
796 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
797 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
798 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
799 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
800 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
801 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
802 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
803
804 struct brw_cached_batch_item {
805 struct header *header;
806 GLuint sz;
807 struct brw_cached_batch_item *next;
808 };
809
810 struct brw_vertex_buffer {
811 /** Buffer object containing the uploaded vertex data */
812 drm_intel_bo *bo;
813 uint32_t offset;
814 /** Byte stride between elements in the uploaded array */
815 GLuint stride;
816 GLuint step_rate;
817 };
818 struct brw_vertex_element {
819 const struct gl_client_array *glarray;
820
821 int buffer;
822
823 /** The corresponding Mesa vertex attribute */
824 gl_vert_attrib attrib;
825 /** Offset of the first element within the buffer object */
826 unsigned int offset;
827 };
828
829 struct brw_query_object {
830 struct gl_query_object Base;
831
832 /** Last query BO associated with this query. */
833 drm_intel_bo *bo;
834
835 /** Last index in bo with query data for this object. */
836 int last_index;
837 };
838
839
840 /**
841 * Data shared between brw_context::vs and brw_context::gs
842 */
843 struct brw_stage_state
844 {
845 /**
846 * Optional scratch buffer used to store spilled register values and
847 * variably-indexed GRF arrays.
848 */
849 drm_intel_bo *scratch_bo;
850
851 /** Pull constant buffer */
852 drm_intel_bo *const_bo;
853
854 /** Offset in the program cache to the program */
855 uint32_t prog_offset;
856
857 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
858 uint32_t state_offset;
859
860 uint32_t push_const_offset; /* Offset in the batchbuffer */
861 int push_const_size; /* in 256-bit register increments */
862
863 /* Binding table: pointers to SURFACE_STATE entries. */
864 uint32_t bind_bo_offset;
865 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
866
867 /** SAMPLER_STATE count and table offset */
868 uint32_t sampler_count;
869 uint32_t sampler_offset;
870
871 /** Offsets in the batch to sampler default colors (texture border color) */
872 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
873 };
874
875
876 /**
877 * brw_context is derived from gl_context.
878 */
879 struct brw_context
880 {
881 struct gl_context ctx; /**< base class, must be first field */
882
883 struct
884 {
885 void (*destroy) (struct brw_context * brw);
886 void (*finish_batch) (struct brw_context * brw);
887 void (*new_batch) (struct brw_context * brw);
888
889 void (*update_texture_surface)(struct gl_context *ctx,
890 unsigned unit,
891 uint32_t *surf_offset);
892 void (*update_renderbuffer_surface)(struct brw_context *brw,
893 struct gl_renderbuffer *rb,
894 bool layered,
895 unsigned unit);
896 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
897 unsigned unit);
898 void (*create_constant_surface)(struct brw_context *brw,
899 drm_intel_bo *bo,
900 uint32_t offset,
901 uint32_t size,
902 uint32_t *out_offset,
903 bool dword_pitch);
904
905 /** Upload a SAMPLER_STATE table. */
906 void (*upload_sampler_state_table)(struct brw_context *brw,
907 struct gl_program *prog,
908 uint32_t sampler_count,
909 uint32_t *sst_offset,
910 uint32_t *sdc_offset);
911
912 /**
913 * Send the appropriate state packets to configure depth, stencil, and
914 * HiZ buffers (i965+ only)
915 */
916 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
917 struct intel_mipmap_tree *depth_mt,
918 uint32_t depth_offset,
919 uint32_t depthbuffer_format,
920 uint32_t depth_surface_type,
921 struct intel_mipmap_tree *stencil_mt,
922 bool hiz, bool separate_stencil,
923 uint32_t width, uint32_t height,
924 uint32_t tile_x, uint32_t tile_y);
925
926 } vtbl;
927
928 dri_bufmgr *bufmgr;
929
930 drm_intel_context *hw_ctx;
931
932 struct intel_batchbuffer batch;
933 bool no_batch_wrap;
934
935 struct {
936 drm_intel_bo *bo;
937 GLuint offset;
938 uint32_t buffer_len;
939 uint32_t buffer_offset;
940 char buffer[4096];
941 } upload;
942
943 /**
944 * Set if rendering has occured to the drawable's front buffer.
945 *
946 * This is used in the DRI2 case to detect that glFlush should also copy
947 * the contents of the fake front buffer to the real front buffer.
948 */
949 bool front_buffer_dirty;
950
951 /**
952 * Track whether front-buffer rendering is currently enabled
953 *
954 * A separate flag is used to track this in order to support MRT more
955 * easily.
956 */
957 bool is_front_buffer_rendering;
958
959 /**
960 * Track whether front-buffer is the current read target.
961 *
962 * This is closely associated with is_front_buffer_rendering, but may
963 * be set separately. The DRI2 fake front buffer must be referenced
964 * either way.
965 */
966 bool is_front_buffer_reading;
967
968 /** Framerate throttling: @{ */
969 drm_intel_bo *first_post_swapbuffers_batch;
970 bool need_throttle;
971 /** @} */
972
973 GLuint stats_wm;
974
975 /**
976 * drirc options:
977 * @{
978 */
979 bool no_rast;
980 bool always_flush_batch;
981 bool always_flush_cache;
982 bool disable_throttling;
983 bool precompile;
984
985 driOptionCache optionCache;
986 /** @} */
987
988 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
989
990 GLenum reduced_primitive;
991
992 /**
993 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
994 * variable is set, this is the flag indicating to do expensive work that
995 * might lead to a perf_debug() call.
996 */
997 bool perf_debug;
998
999 uint32_t max_gtt_map_object_size;
1000
1001 bool emit_state_always;
1002
1003 int gen;
1004 int gt;
1005
1006 bool is_g4x;
1007 bool is_baytrail;
1008 bool is_haswell;
1009
1010 bool has_hiz;
1011 bool has_separate_stencil;
1012 bool must_use_separate_stencil;
1013 bool has_llc;
1014 bool has_swizzling;
1015 bool has_surface_tile_offset;
1016 bool has_compr4;
1017 bool has_negative_rhw_bug;
1018 bool has_aa_line_parameters;
1019 bool has_pln;
1020
1021 /**
1022 * Some versions of Gen hardware don't do centroid interpolation correctly
1023 * on unlit pixels, causing incorrect values for derivatives near triangle
1024 * edges. Enabling this flag causes the fragment shader to use
1025 * non-centroid interpolation for unlit pixels, at the expense of two extra
1026 * fragment shader instructions.
1027 */
1028 bool needs_unlit_centroid_workaround;
1029
1030 GLuint NewGLState;
1031 struct {
1032 struct brw_state_flags dirty;
1033 } state;
1034
1035 struct brw_cache cache;
1036 struct brw_cached_batch_item *cached_batch_items;
1037
1038 /* Whether a meta-operation is in progress. */
1039 bool meta_in_progress;
1040
1041 struct {
1042 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1043 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1044
1045 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1046 GLuint nr_enabled;
1047 GLuint nr_buffers;
1048
1049 /* Summary of size and varying of active arrays, so we can check
1050 * for changes to this state:
1051 */
1052 unsigned int min_index, max_index;
1053
1054 /* Offset from start of vertex buffer so we can avoid redefining
1055 * the same VB packed over and over again.
1056 */
1057 unsigned int start_vertex_bias;
1058 } vb;
1059
1060 struct {
1061 /**
1062 * Index buffer for this draw_prims call.
1063 *
1064 * Updates are signaled by BRW_NEW_INDICES.
1065 */
1066 const struct _mesa_index_buffer *ib;
1067
1068 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1069 drm_intel_bo *bo;
1070 GLuint type;
1071
1072 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1073 * avoid re-uploading the IB packet over and over if we're actually
1074 * referencing the same index buffer.
1075 */
1076 unsigned int start_vertex_offset;
1077 } ib;
1078
1079 /* Active vertex program:
1080 */
1081 const struct gl_vertex_program *vertex_program;
1082 const struct gl_geometry_program *geometry_program;
1083 const struct gl_fragment_program *fragment_program;
1084
1085 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1086 uint32_t CMD_VF_STATISTICS;
1087 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1088 uint32_t CMD_PIPELINE_SELECT;
1089
1090 /**
1091 * Platform specific constants containing the maximum number of threads
1092 * for each pipeline stage.
1093 */
1094 int max_vs_threads;
1095 int max_gs_threads;
1096 int max_wm_threads;
1097
1098 /* BRW_NEW_URB_ALLOCATIONS:
1099 */
1100 struct {
1101 GLuint vsize; /* vertex size plus header in urb registers */
1102 GLuint csize; /* constant buffer size in urb registers */
1103 GLuint sfsize; /* setup data size in urb registers */
1104
1105 bool constrained;
1106
1107 GLuint min_vs_entries; /* Minimum number of VS entries */
1108 GLuint max_vs_entries; /* Maximum number of VS entries */
1109 GLuint max_gs_entries; /* Maximum number of GS entries */
1110
1111 GLuint nr_vs_entries;
1112 GLuint nr_gs_entries;
1113 GLuint nr_clip_entries;
1114 GLuint nr_sf_entries;
1115 GLuint nr_cs_entries;
1116
1117 GLuint vs_start;
1118 GLuint gs_start;
1119 GLuint clip_start;
1120 GLuint sf_start;
1121 GLuint cs_start;
1122 GLuint size; /* Hardware URB size, in KB. */
1123
1124 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1125 * URB space for the GS.
1126 */
1127 bool gen6_gs_previously_active;
1128 } urb;
1129
1130
1131 /* BRW_NEW_CURBE_OFFSETS:
1132 */
1133 struct {
1134 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1135 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1136 GLuint clip_start;
1137 GLuint clip_size;
1138 GLuint vs_start;
1139 GLuint vs_size;
1140 GLuint total_size;
1141
1142 drm_intel_bo *curbe_bo;
1143 /** Offset within curbe_bo of space for current curbe entry */
1144 GLuint curbe_offset;
1145 /** Offset within curbe_bo of space for next curbe entry */
1146 GLuint curbe_next_offset;
1147
1148 /**
1149 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1150 * in brw_curbe.c with the same set of constant data to be uploaded,
1151 * so we'd rather not upload new constants in that case (it can cause
1152 * a pipeline bubble since only up to 4 can be pipelined at a time).
1153 */
1154 GLfloat *last_buf;
1155 /**
1156 * Allocation for where to calculate the next set of CURBEs.
1157 * It's a hot enough path that malloc/free of that data matters.
1158 */
1159 GLfloat *next_buf;
1160 GLuint last_bufsz;
1161 } curbe;
1162
1163 /**
1164 * Layout of vertex data exiting the vertex shader.
1165 *
1166 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1167 */
1168 struct brw_vue_map vue_map_vs;
1169
1170 /**
1171 * Layout of vertex data exiting the geometry portion of the pipleine.
1172 * This comes from the geometry shader if one exists, otherwise from the
1173 * vertex shader.
1174 *
1175 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1176 */
1177 struct brw_vue_map vue_map_geom_out;
1178
1179 /**
1180 * Data structures used by all vec4 program compiles (not specific to any
1181 * particular program).
1182 */
1183 struct {
1184 struct ra_regs *regs;
1185
1186 /**
1187 * Array of the ra classes for the unaligned contiguous register
1188 * block sizes used.
1189 */
1190 int *classes;
1191
1192 /**
1193 * Mapping for register-allocated objects in *regs to the first
1194 * GRF for that object.
1195 */
1196 uint8_t *ra_reg_to_grf;
1197 } vec4;
1198
1199 struct {
1200 struct brw_stage_state base;
1201 struct brw_vs_prog_data *prog_data;
1202 } vs;
1203
1204 struct {
1205 struct brw_stage_state base;
1206 struct brw_gs_prog_data *prog_data;
1207 } gs;
1208
1209 struct {
1210 struct brw_ff_gs_prog_data *prog_data;
1211
1212 bool prog_active;
1213 /** Offset in the program cache to the CLIP program pre-gen6 */
1214 uint32_t prog_offset;
1215 uint32_t state_offset;
1216
1217 uint32_t bind_bo_offset;
1218 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1219 } ff_gs;
1220
1221 struct {
1222 struct brw_clip_prog_data *prog_data;
1223
1224 /** Offset in the program cache to the CLIP program pre-gen6 */
1225 uint32_t prog_offset;
1226
1227 /* Offset in the batch to the CLIP state on pre-gen6. */
1228 uint32_t state_offset;
1229
1230 /* As of gen6, this is the offset in the batch to the CLIP VP,
1231 * instead of vp_bo.
1232 */
1233 uint32_t vp_offset;
1234 } clip;
1235
1236
1237 struct {
1238 struct brw_sf_prog_data *prog_data;
1239
1240 /** Offset in the program cache to the CLIP program pre-gen6 */
1241 uint32_t prog_offset;
1242 uint32_t state_offset;
1243 uint32_t vp_offset;
1244 } sf;
1245
1246 struct {
1247 struct brw_stage_state base;
1248 struct brw_wm_prog_data *prog_data;
1249
1250 GLuint render_surf;
1251
1252 /**
1253 * Buffer object used in place of multisampled null render targets on
1254 * Gen6. See brw_update_null_renderbuffer_surface().
1255 */
1256 drm_intel_bo *multisampled_null_render_target_bo;
1257
1258 struct {
1259 struct ra_regs *regs;
1260
1261 /** Array of the ra classes for the unaligned contiguous
1262 * register block sizes used.
1263 */
1264 int *classes;
1265
1266 /**
1267 * Mapping for register-allocated objects in *regs to the first
1268 * GRF for that object.
1269 */
1270 uint8_t *ra_reg_to_grf;
1271
1272 /**
1273 * ra class for the aligned pairs we use for PLN, which doesn't
1274 * appear in *classes.
1275 */
1276 int aligned_pairs_class;
1277 } reg_sets[2];
1278 } wm;
1279
1280
1281 struct {
1282 uint32_t state_offset;
1283 uint32_t blend_state_offset;
1284 uint32_t depth_stencil_state_offset;
1285 uint32_t vp_offset;
1286 } cc;
1287
1288 struct {
1289 struct brw_query_object *obj;
1290 bool begin_emitted;
1291 } query;
1292
1293 int num_atoms;
1294 const struct brw_tracked_state **atoms;
1295
1296 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1297 struct {
1298 uint32_t offset;
1299 uint32_t size;
1300 enum state_struct_type type;
1301 } *state_batch_list;
1302 int state_batch_count;
1303
1304 uint32_t render_target_format[MESA_FORMAT_COUNT];
1305 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1306
1307 /* Interpolation modes, one byte per vue slot.
1308 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1309 */
1310 struct interpolation_mode_map interpolation_mode;
1311
1312 /* PrimitiveRestart */
1313 struct {
1314 bool in_progress;
1315 bool enable_cut_index;
1316 } prim_restart;
1317
1318 /** Computed depth/stencil/hiz state from the current attached
1319 * renderbuffers, valid only during the drawing state upload loop after
1320 * brw_workaround_depthstencil_alignment().
1321 */
1322 struct {
1323 struct intel_mipmap_tree *depth_mt;
1324 struct intel_mipmap_tree *stencil_mt;
1325
1326 /* Inter-tile (page-aligned) byte offsets. */
1327 uint32_t depth_offset, hiz_offset, stencil_offset;
1328 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1329 uint32_t tile_x, tile_y;
1330 } depthstencil;
1331
1332 uint32_t num_instances;
1333 int basevertex;
1334
1335 struct {
1336 drm_intel_bo *bo;
1337 struct gl_shader_program **shader_programs;
1338 struct gl_program **programs;
1339 enum shader_time_shader_type *types;
1340 uint64_t *cumulative;
1341 int num_entries;
1342 int max_entries;
1343 double report_time;
1344 } shader_time;
1345
1346 __DRIcontext *driContext;
1347 struct intel_screen *intelScreen;
1348 void (*saved_viewport)(struct gl_context *ctx,
1349 GLint x, GLint y, GLsizei width, GLsizei height);
1350 };
1351
1352 /*======================================================================
1353 * brw_vtbl.c
1354 */
1355 void brwInitVtbl( struct brw_context *brw );
1356
1357 /*======================================================================
1358 * brw_context.c
1359 */
1360 bool brwCreateContext(int api,
1361 const struct gl_config *mesaVis,
1362 __DRIcontext *driContextPriv,
1363 unsigned major_version,
1364 unsigned minor_version,
1365 uint32_t flags,
1366 unsigned *error,
1367 void *sharedContextPrivate);
1368
1369 /*======================================================================
1370 * brw_misc_state.c
1371 */
1372 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1373 uint32_t depth_level,
1374 uint32_t depth_layer,
1375 struct intel_mipmap_tree *stencil_mt,
1376 uint32_t *out_tile_mask_x,
1377 uint32_t *out_tile_mask_y);
1378 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1379 GLbitfield clear_mask);
1380
1381 /* brw_object_purgeable.c */
1382 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1383
1384 /*======================================================================
1385 * brw_queryobj.c
1386 */
1387 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1388 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1389 void brw_emit_query_begin(struct brw_context *brw);
1390 void brw_emit_query_end(struct brw_context *brw);
1391
1392 /** gen6_queryobj.c */
1393 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1394
1395 /*======================================================================
1396 * brw_state_dump.c
1397 */
1398 void brw_debug_batch(struct brw_context *brw);
1399 void brw_annotate_aub(struct brw_context *brw);
1400
1401 /*======================================================================
1402 * brw_tex.c
1403 */
1404 void brw_validate_textures( struct brw_context *brw );
1405
1406
1407 /*======================================================================
1408 * brw_program.c
1409 */
1410 void brwInitFragProgFuncs( struct dd_function_table *functions );
1411
1412 int brw_get_scratch_size(int size);
1413 void brw_get_scratch_bo(struct brw_context *brw,
1414 drm_intel_bo **scratch_bo, int size);
1415 void brw_init_shader_time(struct brw_context *brw);
1416 int brw_get_shader_time_index(struct brw_context *brw,
1417 struct gl_shader_program *shader_prog,
1418 struct gl_program *prog,
1419 enum shader_time_shader_type type);
1420 void brw_collect_and_report_shader_time(struct brw_context *brw);
1421 void brw_destroy_shader_time(struct brw_context *brw);
1422
1423 /* brw_urb.c
1424 */
1425 void brw_upload_urb_fence(struct brw_context *brw);
1426
1427 /* brw_curbe.c
1428 */
1429 void brw_upload_cs_urb_state(struct brw_context *brw);
1430
1431 /* brw_fs_reg_allocate.cpp
1432 */
1433 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1434
1435 /* brw_vec4_reg_allocate.cpp */
1436 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1437
1438 /* brw_disasm.c */
1439 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1440
1441 /* brw_vs.c */
1442 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1443
1444 /* brw_draw_upload.c */
1445 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1446 const struct gl_client_array *glarray);
1447 unsigned brw_get_index_type(GLenum type);
1448
1449 /* brw_wm_surface_state.c */
1450 void brw_init_surface_formats(struct brw_context *brw);
1451 void
1452 brw_update_sol_surface(struct brw_context *brw,
1453 struct gl_buffer_object *buffer_obj,
1454 uint32_t *out_offset, unsigned num_vector_components,
1455 unsigned stride_dwords, unsigned offset_dwords);
1456 void brw_upload_ubo_surfaces(struct brw_context *brw,
1457 struct gl_shader *shader,
1458 uint32_t *surf_offsets);
1459
1460 /* brw_surface_formats.c */
1461 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1462 bool brw_render_target_supported(struct brw_context *brw,
1463 struct gl_renderbuffer *rb);
1464
1465 /* gen6_sol.c */
1466 void
1467 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1468 struct gl_transform_feedback_object *obj);
1469 void
1470 brw_end_transform_feedback(struct gl_context *ctx,
1471 struct gl_transform_feedback_object *obj);
1472
1473 /* gen7_sol_state.c */
1474 void
1475 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1476 struct gl_transform_feedback_object *obj);
1477 void
1478 gen7_end_transform_feedback(struct gl_context *ctx,
1479 struct gl_transform_feedback_object *obj);
1480
1481 /* brw_blorp_blit.cpp */
1482 GLbitfield
1483 brw_blorp_framebuffer(struct brw_context *brw,
1484 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1485 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1486 GLbitfield mask, GLenum filter);
1487
1488 bool
1489 brw_blorp_copytexsubimage(struct brw_context *brw,
1490 struct gl_renderbuffer *src_rb,
1491 struct gl_texture_image *dst_image,
1492 int slice,
1493 int srcX0, int srcY0,
1494 int dstX0, int dstY0,
1495 int width, int height);
1496
1497 /* gen6_multisample_state.c */
1498 void
1499 gen6_emit_3dstate_multisample(struct brw_context *brw,
1500 unsigned num_samples);
1501 void
1502 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1503 unsigned num_samples, float coverage,
1504 bool coverage_invert, unsigned sample_mask);
1505 void
1506 gen6_get_sample_position(struct gl_context *ctx,
1507 struct gl_framebuffer *fb,
1508 GLuint index,
1509 GLfloat *result);
1510
1511 /* gen7_urb.c */
1512 void
1513 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1514 unsigned gs_size, unsigned fs_size);
1515
1516 void
1517 gen7_emit_urb_state(struct brw_context *brw,
1518 unsigned nr_vs_entries, unsigned vs_size,
1519 unsigned vs_start, unsigned nr_gs_entries,
1520 unsigned gs_size, unsigned gs_start);
1521
1522
1523
1524 /*======================================================================
1525 * Inline conversion functions. These are better-typed than the
1526 * macros used previously:
1527 */
1528 static INLINE struct brw_context *
1529 brw_context( struct gl_context *ctx )
1530 {
1531 return (struct brw_context *)ctx;
1532 }
1533
1534 static INLINE struct brw_vertex_program *
1535 brw_vertex_program(struct gl_vertex_program *p)
1536 {
1537 return (struct brw_vertex_program *) p;
1538 }
1539
1540 static INLINE const struct brw_vertex_program *
1541 brw_vertex_program_const(const struct gl_vertex_program *p)
1542 {
1543 return (const struct brw_vertex_program *) p;
1544 }
1545
1546 static INLINE struct brw_fragment_program *
1547 brw_fragment_program(struct gl_fragment_program *p)
1548 {
1549 return (struct brw_fragment_program *) p;
1550 }
1551
1552 static INLINE const struct brw_fragment_program *
1553 brw_fragment_program_const(const struct gl_fragment_program *p)
1554 {
1555 return (const struct brw_fragment_program *) p;
1556 }
1557
1558 /**
1559 * Pre-gen6, the register file of the EUs was shared between threads,
1560 * and each thread used some subset allocated on a 16-register block
1561 * granularity. The unit states wanted these block counts.
1562 */
1563 static inline int
1564 brw_register_blocks(int reg_count)
1565 {
1566 return ALIGN(reg_count, 16) / 16 - 1;
1567 }
1568
1569 static inline uint32_t
1570 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1571 uint32_t prog_offset)
1572 {
1573 if (brw->gen >= 5) {
1574 /* Using state base address. */
1575 return prog_offset;
1576 }
1577
1578 drm_intel_bo_emit_reloc(brw->batch.bo,
1579 state_offset,
1580 brw->cache.bo,
1581 prog_offset,
1582 I915_GEM_DOMAIN_INSTRUCTION, 0);
1583
1584 return brw->cache.bo->offset + prog_offset;
1585 }
1586
1587 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1588 bool brw_lower_texture_gradients(struct brw_context *brw,
1589 struct exec_list *instructions);
1590
1591 struct opcode_desc {
1592 char *name;
1593 int nsrc;
1594 int ndst;
1595 };
1596
1597 extern const struct opcode_desc opcode_descs[128];
1598
1599 void
1600 brw_emit_depthbuffer(struct brw_context *brw);
1601
1602 void
1603 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1604 struct intel_mipmap_tree *depth_mt,
1605 uint32_t depth_offset, uint32_t depthbuffer_format,
1606 uint32_t depth_surface_type,
1607 struct intel_mipmap_tree *stencil_mt,
1608 bool hiz, bool separate_stencil,
1609 uint32_t width, uint32_t height,
1610 uint32_t tile_x, uint32_t tile_y);
1611
1612 void
1613 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1614 struct intel_mipmap_tree *depth_mt,
1615 uint32_t depth_offset, uint32_t depthbuffer_format,
1616 uint32_t depth_surface_type,
1617 struct intel_mipmap_tree *stencil_mt,
1618 bool hiz, bool separate_stencil,
1619 uint32_t width, uint32_t height,
1620 uint32_t tile_x, uint32_t tile_y);
1621
1622 extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
1623
1624 void
1625 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1626 struct brw_vec4_prog_key *key,
1627 bool program_uses_clip_distance);
1628
1629 void
1630 gen6_upload_vec4_push_constants(struct brw_context *brw,
1631 const struct gl_program *prog,
1632 const struct brw_vec4_prog_data *prog_data,
1633 struct brw_stage_state *stage_state,
1634 enum state_struct_type type);
1635
1636 #ifdef __cplusplus
1637 }
1638 #endif
1639
1640 #endif