i965: Remove brw_bo's virtual member
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50 #include "intel_resolve_map.h"
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 /* Glossary:
56 *
57 * URB - uniform resource buffer. A mid-sized buffer which is
58 * partitioned between the fixed function units and used for passing
59 * values (vertices, primitives, constants) between them.
60 *
61 * CURBE - constant URB entry. An urb region (entry) used to hold
62 * constant values which the fixed function units can be instructed to
63 * preload into the GRF when spawning a thread.
64 *
65 * VUE - vertex URB entry. An urb entry holding a vertex and usually
66 * a vertex header. The header contains control information and
67 * things like primitive type, Begin/end flags and clip codes.
68 *
69 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
70 * unit holding rasterization and interpolation parameters.
71 *
72 * GRF - general register file. One of several register files
73 * addressable by programmed threads. The inputs (r0, payload, curbe,
74 * urb) of the thread are preloaded to this area before the thread is
75 * spawned. The registers are individually 8 dwords wide and suitable
76 * for general usage. Registers holding thread input values are not
77 * special and may be overwritten.
78 *
79 * MRF - message register file. Threads communicate (and terminate)
80 * by sending messages. Message parameters are placed in contiguous
81 * MRF registers. All program output is via these messages. URB
82 * entries are populated by sending a message to the shared URB
83 * function containing the new data, together with a control word,
84 * often an unmodified copy of R0.
85 *
86 * R0 - GRF register 0. Typically holds control information used when
87 * sending messages to other threads.
88 *
89 * EU or GEN4 EU: The name of the programmable subsystem of the
90 * i965 hardware. Threads are executed by the EU, the registers
91 * described above are part of the EU architecture.
92 *
93 * Fixed function units:
94 *
95 * CS - Command streamer. Notional first unit, little software
96 * interaction. Holds the URB entries used for constant data, ie the
97 * CURBEs.
98 *
99 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
100 * this unit is responsible for pulling vertices out of vertex buffers
101 * in vram and injecting them into the processing pipe as VUEs. If
102 * enabled, it first passes them to a VS thread which is a good place
103 * for the driver to implement any active vertex shader.
104 *
105 * HS - Hull Shader (Tessellation Control Shader)
106 *
107 * TE - Tessellation Engine (Tessellation Primitive Generation)
108 *
109 * DS - Domain Shader (Tessellation Evaluation Shader)
110 *
111 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
112 * enabled, incoming strips etc are passed to GS threads in individual
113 * line/triangle/point units. The GS thread may perform arbitary
114 * computation and emit whatever primtives with whatever vertices it
115 * chooses. This makes GS an excellent place to implement GL's
116 * unfilled polygon modes, though of course it is capable of much
117 * more. Additionally, GS is used to translate away primitives not
118 * handled by latter units, including Quads and Lineloops.
119 *
120 * CS - Clipper. Mesa's clipping algorithms are imported to run on
121 * this unit. The fixed function part performs cliptesting against
122 * the 6 fixed clipplanes and makes descisions on whether or not the
123 * incoming primitive needs to be passed to a thread for clipping.
124 * User clip planes are handled via cooperation with the VS thread.
125 *
126 * SF - Strips Fans or Setup: Triangles are prepared for
127 * rasterization. Interpolation coefficients are calculated.
128 * Flatshading and two-side lighting usually performed here.
129 *
130 * WM - Windower. Interpolation of vertex attributes performed here.
131 * Fragment shader implemented here. SIMD aspects of EU taken full
132 * advantage of, as pixels are processed in blocks of 16.
133 *
134 * CC - Color Calculator. No EU threads associated with this unit.
135 * Handles blending and (presumably) depth and stencil testing.
136 */
137
138 struct brw_context;
139 struct brw_inst;
140 struct brw_vs_prog_key;
141 struct brw_vue_prog_key;
142 struct brw_wm_prog_key;
143 struct brw_wm_prog_data;
144 struct brw_cs_prog_key;
145 struct brw_cs_prog_data;
146
147 enum brw_pipeline {
148 BRW_RENDER_PIPELINE,
149 BRW_COMPUTE_PIPELINE,
150
151 BRW_NUM_PIPELINES
152 };
153
154 enum brw_cache_id {
155 BRW_CACHE_FS_PROG,
156 BRW_CACHE_BLORP_PROG,
157 BRW_CACHE_SF_PROG,
158 BRW_CACHE_VS_PROG,
159 BRW_CACHE_FF_GS_PROG,
160 BRW_CACHE_GS_PROG,
161 BRW_CACHE_TCS_PROG,
162 BRW_CACHE_TES_PROG,
163 BRW_CACHE_CLIP_PROG,
164 BRW_CACHE_CS_PROG,
165
166 BRW_MAX_CACHE
167 };
168
169 enum brw_state_id {
170 /* brw_cache_ids must come first - see brw_program_cache.c */
171 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
172 BRW_STATE_FRAGMENT_PROGRAM,
173 BRW_STATE_GEOMETRY_PROGRAM,
174 BRW_STATE_TESS_PROGRAMS,
175 BRW_STATE_VERTEX_PROGRAM,
176 BRW_STATE_REDUCED_PRIMITIVE,
177 BRW_STATE_PATCH_PRIMITIVE,
178 BRW_STATE_PRIMITIVE,
179 BRW_STATE_CONTEXT,
180 BRW_STATE_PSP,
181 BRW_STATE_SURFACES,
182 BRW_STATE_BINDING_TABLE_POINTERS,
183 BRW_STATE_INDICES,
184 BRW_STATE_VERTICES,
185 BRW_STATE_DEFAULT_TESS_LEVELS,
186 BRW_STATE_BATCH,
187 BRW_STATE_INDEX_BUFFER,
188 BRW_STATE_VS_CONSTBUF,
189 BRW_STATE_TCS_CONSTBUF,
190 BRW_STATE_TES_CONSTBUF,
191 BRW_STATE_GS_CONSTBUF,
192 BRW_STATE_PROGRAM_CACHE,
193 BRW_STATE_STATE_BASE_ADDRESS,
194 BRW_STATE_VUE_MAP_GEOM_OUT,
195 BRW_STATE_TRANSFORM_FEEDBACK,
196 BRW_STATE_RASTERIZER_DISCARD,
197 BRW_STATE_STATS_WM,
198 BRW_STATE_UNIFORM_BUFFER,
199 BRW_STATE_ATOMIC_BUFFER,
200 BRW_STATE_IMAGE_UNITS,
201 BRW_STATE_META_IN_PROGRESS,
202 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
203 BRW_STATE_NUM_SAMPLES,
204 BRW_STATE_TEXTURE_BUFFER,
205 BRW_STATE_GEN4_UNIT_STATE,
206 BRW_STATE_CC_VP,
207 BRW_STATE_SF_VP,
208 BRW_STATE_CLIP_VP,
209 BRW_STATE_SAMPLER_STATE_TABLE,
210 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
211 BRW_STATE_COMPUTE_PROGRAM,
212 BRW_STATE_CS_WORK_GROUPS,
213 BRW_STATE_URB_SIZE,
214 BRW_STATE_CC_STATE,
215 BRW_STATE_BLORP,
216 BRW_STATE_VIEWPORT_COUNT,
217 BRW_STATE_CONSERVATIVE_RASTERIZATION,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
291 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
292 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
293 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
294 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
295 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
296 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
297 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
298 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
299 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
300 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
301 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
302 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
303 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
304 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
305 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
306 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
307 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
308
309 struct brw_state_flags {
310 /** State update flags signalled by mesa internals */
311 GLuint mesa;
312 /**
313 * State update flags signalled as the result of brw_tracked_state updates
314 */
315 uint64_t brw;
316 };
317
318
319 /** Subclass of Mesa program */
320 struct brw_program {
321 struct gl_program program;
322 GLuint id;
323
324 bool compiled_once;
325 };
326
327
328 struct brw_ff_gs_prog_data {
329 GLuint urb_read_length;
330 GLuint total_grf;
331
332 /**
333 * Gen6 transform feedback: Amount by which the streaming vertex buffer
334 * indices should be incremented each time the GS is invoked.
335 */
336 unsigned svbi_postincrement_value;
337 };
338
339 /** Number of texture sampler units */
340 #define BRW_MAX_TEX_UNIT 32
341
342 /** Max number of UBOs in a shader */
343 #define BRW_MAX_UBO 14
344
345 /** Max number of SSBOs in a shader */
346 #define BRW_MAX_SSBO 12
347
348 /** Max number of atomic counter buffer objects in a shader */
349 #define BRW_MAX_ABO 16
350
351 /** Max number of image uniforms in a shader */
352 #define BRW_MAX_IMAGES 32
353
354 /** Maximum number of actual buffers used for stream output */
355 #define BRW_MAX_SOL_BUFFERS 4
356
357 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
358 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
359 BRW_MAX_UBO + \
360 BRW_MAX_SSBO + \
361 BRW_MAX_ABO + \
362 BRW_MAX_IMAGES + \
363 2 + /* shader time, pull constants */ \
364 1 /* cs num work groups */)
365
366 struct brw_cache {
367 struct brw_context *brw;
368
369 struct brw_cache_item **items;
370 struct brw_bo *bo;
371 void *map;
372 GLuint size, n_items;
373
374 uint32_t next_offset;
375 bool bo_used_by_gpu;
376 };
377
378 /* Considered adding a member to this struct to document which flags
379 * an update might raise so that ordering of the state atoms can be
380 * checked or derived at runtime. Dropped the idea in favor of having
381 * a debug mode where the state is monitored for flags which are
382 * raised that have already been tested against.
383 */
384 struct brw_tracked_state {
385 struct brw_state_flags dirty;
386 void (*emit)( struct brw_context *brw );
387 };
388
389 enum shader_time_shader_type {
390 ST_NONE,
391 ST_VS,
392 ST_TCS,
393 ST_TES,
394 ST_GS,
395 ST_FS8,
396 ST_FS16,
397 ST_CS,
398 };
399
400 struct brw_vertex_buffer {
401 /** Buffer object containing the uploaded vertex data */
402 struct brw_bo *bo;
403 uint32_t offset;
404 uint32_t size;
405 /** Byte stride between elements in the uploaded array */
406 GLuint stride;
407 GLuint step_rate;
408 };
409 struct brw_vertex_element {
410 const struct gl_vertex_array *glarray;
411
412 int buffer;
413 bool is_dual_slot;
414 /** Offset of the first element within the buffer object */
415 unsigned int offset;
416 };
417
418 struct brw_query_object {
419 struct gl_query_object Base;
420
421 /** Last query BO associated with this query. */
422 struct brw_bo *bo;
423
424 /** Last index in bo with query data for this object. */
425 int last_index;
426
427 /** True if we know the batch has been flushed since we ended the query. */
428 bool flushed;
429 };
430
431 enum brw_gpu_ring {
432 UNKNOWN_RING,
433 RENDER_RING,
434 BLT_RING,
435 };
436
437 struct intel_batchbuffer {
438 /** Current batchbuffer being queued up. */
439 struct brw_bo *bo;
440 /** Last BO submitted to the hardware. Used for glFinish(). */
441 struct brw_bo *last_bo;
442
443 #ifdef DEBUG
444 uint16_t emit, total;
445 #endif
446 uint16_t reserved_space;
447 uint32_t *map_next;
448 uint32_t *map;
449 uint32_t *cpu_map;
450 #define BATCH_SZ (8192*sizeof(uint32_t))
451
452 uint32_t state_batch_offset;
453 enum brw_gpu_ring ring;
454 bool needs_sol_reset;
455 bool state_base_address_emitted;
456
457 struct drm_i915_gem_relocation_entry *relocs;
458 int reloc_count;
459 int reloc_array_size;
460 /** The validation list */
461 struct drm_i915_gem_exec_object2 *exec_objects;
462 struct brw_bo **exec_bos;
463 int exec_count;
464 int exec_array_size;
465 /** The amount of aperture space (in bytes) used by all exec_bos */
466 int aperture_space;
467
468 struct {
469 uint32_t *map_next;
470 int reloc_count;
471 int exec_count;
472 } saved;
473
474 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
475 struct hash_table *state_batch_sizes;
476 };
477
478 #define BRW_MAX_XFB_STREAMS 4
479
480 struct brw_transform_feedback_object {
481 struct gl_transform_feedback_object base;
482
483 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
484 struct brw_bo *offset_bo;
485
486 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
487 bool zero_offsets;
488
489 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
490 GLenum primitive_mode;
491
492 /**
493 * The maximum number of vertices that we can write without overflowing
494 * any of the buffers currently being used for transform feedback.
495 */
496 unsigned max_index;
497
498 /**
499 * Count of primitives generated during this transform feedback operation.
500 * @{
501 */
502 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
503 struct brw_bo *prim_count_bo;
504 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
505 /** @} */
506
507 /**
508 * Number of vertices written between last Begin/EndTransformFeedback().
509 *
510 * Used to implement DrawTransformFeedback().
511 */
512 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
513 bool vertices_written_valid;
514 };
515
516 /**
517 * Data shared between each programmable stage in the pipeline (vs, gs, and
518 * wm).
519 */
520 struct brw_stage_state
521 {
522 gl_shader_stage stage;
523 struct brw_stage_prog_data *prog_data;
524
525 /**
526 * Optional scratch buffer used to store spilled register values and
527 * variably-indexed GRF arrays.
528 *
529 * The contents of this buffer are short-lived so the same memory can be
530 * re-used at will for multiple shader programs (executed by the same fixed
531 * function). However reusing a scratch BO for which shader invocations
532 * are still in flight with a per-thread scratch slot size other than the
533 * original can cause threads with different scratch slot size and FFTID
534 * (which may be executed in parallel depending on the shader stage and
535 * hardware generation) to map to an overlapping region of the scratch
536 * space, which can potentially lead to mutual scratch space corruption.
537 * For that reason if you borrow this scratch buffer you should only be
538 * using the slot size given by the \c per_thread_scratch member below,
539 * unless you're taking additional measures to synchronize thread execution
540 * across slot size changes.
541 */
542 struct brw_bo *scratch_bo;
543
544 /**
545 * Scratch slot size allocated for each thread in the buffer object given
546 * by \c scratch_bo.
547 */
548 uint32_t per_thread_scratch;
549
550 /** Offset in the program cache to the program */
551 uint32_t prog_offset;
552
553 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
554 uint32_t state_offset;
555
556 uint32_t push_const_offset; /* Offset in the batchbuffer */
557 int push_const_size; /* in 256-bit register increments */
558
559 /* Binding table: pointers to SURFACE_STATE entries. */
560 uint32_t bind_bo_offset;
561 uint32_t surf_offset[BRW_MAX_SURFACES];
562
563 /** SAMPLER_STATE count and table offset */
564 uint32_t sampler_count;
565 uint32_t sampler_offset;
566 };
567
568 enum brw_predicate_state {
569 /* The first two states are used if we can determine whether to draw
570 * without having to look at the values in the query object buffer. This
571 * will happen if there is no conditional render in progress, if the query
572 * object is already completed or if something else has already added
573 * samples to the preliminary result such as via a BLT command.
574 */
575 BRW_PREDICATE_STATE_RENDER,
576 BRW_PREDICATE_STATE_DONT_RENDER,
577 /* In this case whether to draw or not depends on the result of an
578 * MI_PREDICATE command so the predicate enable bit needs to be checked.
579 */
580 BRW_PREDICATE_STATE_USE_BIT
581 };
582
583 struct shader_times;
584
585 struct gen_l3_config;
586
587 enum brw_query_kind {
588 OA_COUNTERS,
589 PIPELINE_STATS
590 };
591
592 struct brw_perf_query_info
593 {
594 enum brw_query_kind kind;
595 const char *name;
596 const char *guid;
597 struct brw_perf_query_counter *counters;
598 int n_counters;
599 size_t data_size;
600
601 /* OA specific */
602 uint64_t oa_metrics_set_id;
603 int oa_format;
604
605 /* For indexing into the accumulator[] ... */
606 int gpu_time_offset;
607 int gpu_clock_offset;
608 int a_offset;
609 int b_offset;
610 int c_offset;
611 };
612
613 /**
614 * brw_context is derived from gl_context.
615 */
616 struct brw_context
617 {
618 struct gl_context ctx; /**< base class, must be first field */
619
620 struct
621 {
622 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
623 struct gl_renderbuffer *rb,
624 uint32_t flags, unsigned unit,
625 uint32_t surf_index);
626 void (*emit_null_surface_state)(struct brw_context *brw,
627 unsigned width,
628 unsigned height,
629 unsigned samples,
630 uint32_t *out_offset);
631
632 /**
633 * Send the appropriate state packets to configure depth, stencil, and
634 * HiZ buffers (i965+ only)
635 */
636 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
637 struct intel_mipmap_tree *depth_mt,
638 uint32_t depth_offset,
639 uint32_t depthbuffer_format,
640 uint32_t depth_surface_type,
641 struct intel_mipmap_tree *stencil_mt,
642 bool hiz, bool separate_stencil,
643 uint32_t width, uint32_t height,
644 uint32_t tile_x, uint32_t tile_y);
645
646 } vtbl;
647
648 struct brw_bufmgr *bufmgr;
649
650 uint32_t hw_ctx;
651
652 /** BO for post-sync nonzero writes for gen6 workaround. */
653 struct brw_bo *workaround_bo;
654 uint8_t pipe_controls_since_last_cs_stall;
655
656 /**
657 * Set of struct brw_bo * that have been rendered to within this batchbuffer
658 * and would need flushing before being used from another cache domain that
659 * isn't coherent with it (i.e. the sampler).
660 */
661 struct set *render_cache;
662
663 /**
664 * Number of resets observed in the system at context creation.
665 *
666 * This is tracked in the context so that we can determine that another
667 * reset has occurred.
668 */
669 uint32_t reset_count;
670
671 struct intel_batchbuffer batch;
672 bool no_batch_wrap;
673
674 struct {
675 struct brw_bo *bo;
676 void *map;
677 uint32_t next_offset;
678 } upload;
679
680 /**
681 * Set if rendering has occurred to the drawable's front buffer.
682 *
683 * This is used in the DRI2 case to detect that glFlush should also copy
684 * the contents of the fake front buffer to the real front buffer.
685 */
686 bool front_buffer_dirty;
687
688 /** Framerate throttling: @{ */
689 struct brw_bo *throttle_batch[2];
690
691 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
692 * frame of rendering to complete. This gives a very precise cap to the
693 * latency between input and output such that rendering never gets more
694 * than a frame behind the user. (With the caveat that we technically are
695 * not using the SwapBuffers itself as a barrier but the first batch
696 * submitted afterwards, which may be immediately prior to the next
697 * SwapBuffers.)
698 */
699 bool need_swap_throttle;
700
701 /** General throttling, not caught by throttling between SwapBuffers */
702 bool need_flush_throttle;
703 /** @} */
704
705 GLuint stats_wm;
706
707 /**
708 * drirc options:
709 * @{
710 */
711 bool no_rast;
712 bool always_flush_batch;
713 bool always_flush_cache;
714 bool disable_throttling;
715 bool precompile;
716 bool dual_color_blend_by_location;
717
718 driOptionCache optionCache;
719 /** @} */
720
721 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
722
723 GLenum reduced_primitive;
724
725 /**
726 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
727 * variable is set, this is the flag indicating to do expensive work that
728 * might lead to a perf_debug() call.
729 */
730 bool perf_debug;
731
732 uint64_t max_gtt_map_object_size;
733
734 int gen;
735 int gt;
736
737 bool is_g4x;
738 bool is_baytrail;
739 bool is_haswell;
740 bool is_cherryview;
741 bool is_broxton;
742
743 bool has_hiz;
744 bool has_separate_stencil;
745 bool must_use_separate_stencil;
746 bool has_llc;
747 bool has_swizzling;
748 bool has_surface_tile_offset;
749 bool has_compr4;
750 bool has_negative_rhw_bug;
751 bool has_pln;
752 bool no_simd8;
753 bool use_rep_send;
754 bool use_resource_streamer;
755
756 /**
757 * Some versions of Gen hardware don't do centroid interpolation correctly
758 * on unlit pixels, causing incorrect values for derivatives near triangle
759 * edges. Enabling this flag causes the fragment shader to use
760 * non-centroid interpolation for unlit pixels, at the expense of two extra
761 * fragment shader instructions.
762 */
763 bool needs_unlit_centroid_workaround;
764
765 struct isl_device isl_dev;
766
767 struct blorp_context blorp;
768
769 GLuint NewGLState;
770 struct {
771 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
772 } state;
773
774 enum brw_pipeline last_pipeline;
775
776 struct brw_cache cache;
777
778 /** IDs for meta stencil blit shader programs. */
779 struct gl_shader_program *meta_stencil_blit_programs[2];
780
781 /* Whether a meta-operation is in progress. */
782 bool meta_in_progress;
783
784 /* Whether the last depth/stencil packets were both NULL. */
785 bool no_depth_or_stencil;
786
787 /* The last PMA stall bits programmed. */
788 uint32_t pma_stall_bits;
789
790 struct {
791 struct {
792 /** The value of gl_BaseVertex for the current _mesa_prim. */
793 int gl_basevertex;
794
795 /** The value of gl_BaseInstance for the current _mesa_prim. */
796 int gl_baseinstance;
797 } params;
798
799 /**
800 * Buffer and offset used for GL_ARB_shader_draw_parameters
801 * (for now, only gl_BaseVertex).
802 */
803 struct brw_bo *draw_params_bo;
804 uint32_t draw_params_offset;
805
806 /**
807 * The value of gl_DrawID for the current _mesa_prim. This always comes
808 * in from it's own vertex buffer since it's not part of the indirect
809 * draw parameters.
810 */
811 int gl_drawid;
812 struct brw_bo *draw_id_bo;
813 uint32_t draw_id_offset;
814 } draw;
815
816 struct {
817 /**
818 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
819 * an indirect call, and num_work_groups_offset is valid. Otherwise,
820 * num_work_groups is set based on glDispatchCompute.
821 */
822 struct brw_bo *num_work_groups_bo;
823 GLintptr num_work_groups_offset;
824 const GLuint *num_work_groups;
825 } compute;
826
827 struct {
828 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
829 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
830
831 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
832 GLuint nr_enabled;
833 GLuint nr_buffers;
834
835 /* Summary of size and varying of active arrays, so we can check
836 * for changes to this state:
837 */
838 bool index_bounds_valid;
839 unsigned int min_index, max_index;
840
841 /* Offset from start of vertex buffer so we can avoid redefining
842 * the same VB packed over and over again.
843 */
844 unsigned int start_vertex_bias;
845
846 /**
847 * Certain vertex attribute formats aren't natively handled by the
848 * hardware and require special VS code to fix up their values.
849 *
850 * These bitfields indicate which workarounds are needed.
851 */
852 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
853 } vb;
854
855 struct {
856 /**
857 * Index buffer for this draw_prims call.
858 *
859 * Updates are signaled by BRW_NEW_INDICES.
860 */
861 const struct _mesa_index_buffer *ib;
862
863 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
864 struct brw_bo *bo;
865 uint32_t size;
866 unsigned index_size;
867
868 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
869 * avoid re-uploading the IB packet over and over if we're actually
870 * referencing the same index buffer.
871 */
872 unsigned int start_vertex_offset;
873 } ib;
874
875 /* Active vertex program:
876 */
877 const struct gl_program *vertex_program;
878 const struct gl_program *geometry_program;
879 const struct gl_program *tess_ctrl_program;
880 const struct gl_program *tess_eval_program;
881 const struct gl_program *fragment_program;
882 const struct gl_program *compute_program;
883
884 /**
885 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
886 * that we don't have to reemit that state every time we change FBOs.
887 */
888 int num_samples;
889
890 /* BRW_NEW_URB_ALLOCATIONS:
891 */
892 struct {
893 GLuint vsize; /* vertex size plus header in urb registers */
894 GLuint gsize; /* GS output size in urb registers */
895 GLuint hsize; /* Tessellation control output size in urb registers */
896 GLuint dsize; /* Tessellation evaluation output size in urb registers */
897 GLuint csize; /* constant buffer size in urb registers */
898 GLuint sfsize; /* setup data size in urb registers */
899
900 bool constrained;
901
902 GLuint nr_vs_entries;
903 GLuint nr_hs_entries;
904 GLuint nr_ds_entries;
905 GLuint nr_gs_entries;
906 GLuint nr_clip_entries;
907 GLuint nr_sf_entries;
908 GLuint nr_cs_entries;
909
910 GLuint vs_start;
911 GLuint hs_start;
912 GLuint ds_start;
913 GLuint gs_start;
914 GLuint clip_start;
915 GLuint sf_start;
916 GLuint cs_start;
917 /**
918 * URB size in the current configuration. The units this is expressed
919 * in are somewhat inconsistent, see gen_device_info::urb::size.
920 *
921 * FINISHME: Represent the URB size consistently in KB on all platforms.
922 */
923 GLuint size;
924
925 /* True if the most recently sent _3DSTATE_URB message allocated
926 * URB space for the GS.
927 */
928 bool gs_present;
929
930 /* True if the most recently sent _3DSTATE_URB message allocated
931 * URB space for the HS and DS.
932 */
933 bool tess_present;
934 } urb;
935
936
937 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
938 struct {
939 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
940 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
941 GLuint clip_start;
942 GLuint clip_size;
943 GLuint vs_start;
944 GLuint vs_size;
945 GLuint total_size;
946
947 /**
948 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
949 * for upload to the CURBE.
950 */
951 struct brw_bo *curbe_bo;
952 /** Offset within curbe_bo of space for current curbe entry */
953 GLuint curbe_offset;
954 } curbe;
955
956 /**
957 * Layout of vertex data exiting the geometry portion of the pipleine.
958 * This comes from the last enabled shader stage (GS, DS, or VS).
959 *
960 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
961 */
962 struct brw_vue_map vue_map_geom_out;
963
964 struct {
965 struct brw_stage_state base;
966 } vs;
967
968 struct {
969 struct brw_stage_state base;
970
971 /**
972 * True if the 3DSTATE_HS command most recently emitted to the 3D
973 * pipeline enabled the HS; false otherwise.
974 */
975 bool enabled;
976 } tcs;
977
978 struct {
979 struct brw_stage_state base;
980
981 /**
982 * True if the 3DSTATE_DS command most recently emitted to the 3D
983 * pipeline enabled the DS; false otherwise.
984 */
985 bool enabled;
986 } tes;
987
988 struct {
989 struct brw_stage_state base;
990
991 /**
992 * True if the 3DSTATE_GS command most recently emitted to the 3D
993 * pipeline enabled the GS; false otherwise.
994 */
995 bool enabled;
996 } gs;
997
998 struct {
999 struct brw_ff_gs_prog_data *prog_data;
1000
1001 bool prog_active;
1002 /** Offset in the program cache to the CLIP program pre-gen6 */
1003 uint32_t prog_offset;
1004 uint32_t state_offset;
1005
1006 uint32_t bind_bo_offset;
1007 /**
1008 * Surface offsets for the binding table. We only need surfaces to
1009 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1010 * need in this case.
1011 */
1012 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1013 } ff_gs;
1014
1015 struct {
1016 struct brw_clip_prog_data *prog_data;
1017
1018 /** Offset in the program cache to the CLIP program pre-gen6 */
1019 uint32_t prog_offset;
1020
1021 /* Offset in the batch to the CLIP state on pre-gen6. */
1022 uint32_t state_offset;
1023
1024 /* As of gen6, this is the offset in the batch to the CLIP VP,
1025 * instead of vp_bo.
1026 */
1027 uint32_t vp_offset;
1028
1029 /**
1030 * The number of viewports to use. If gl_ViewportIndex is written,
1031 * we can have up to ctx->Const.MaxViewports viewports. If not,
1032 * the viewport index is always 0, so we can only emit one.
1033 */
1034 uint8_t viewport_count;
1035 } clip;
1036
1037
1038 struct {
1039 struct brw_sf_prog_data *prog_data;
1040
1041 /** Offset in the program cache to the CLIP program pre-gen6 */
1042 uint32_t prog_offset;
1043 uint32_t state_offset;
1044 uint32_t vp_offset;
1045 } sf;
1046
1047 struct {
1048 struct brw_stage_state base;
1049
1050 GLuint render_surf;
1051
1052 /**
1053 * Buffer object used in place of multisampled null render targets on
1054 * Gen6. See brw_emit_null_surface_state().
1055 */
1056 struct brw_bo *multisampled_null_render_target_bo;
1057 uint32_t fast_clear_op;
1058
1059 float offset_clamp;
1060 } wm;
1061
1062 struct {
1063 struct brw_stage_state base;
1064 } cs;
1065
1066 struct {
1067 uint32_t state_offset;
1068 uint32_t blend_state_offset;
1069 uint32_t depth_stencil_state_offset;
1070 uint32_t vp_offset;
1071 } cc;
1072
1073 struct {
1074 struct brw_query_object *obj;
1075 bool begin_emitted;
1076 } query;
1077
1078 struct {
1079 enum brw_predicate_state state;
1080 bool supported;
1081 } predicate;
1082
1083 struct {
1084 /* Variables referenced in the XML meta data for OA performance
1085 * counters, e.g in the normalization equations.
1086 *
1087 * All uint64_t for consistent operand types in generated code
1088 */
1089 struct {
1090 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1091 uint64_t n_eus; /** $EuCoresTotalCount */
1092 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1093 uint64_t subslice_mask; /** $SubsliceMask */
1094 uint64_t gt_min_freq; /** $GpuMinFrequency */
1095 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1096 } sys_vars;
1097
1098 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1099 * to cross-reference with the GUIDs of configs advertised by the
1100 * kernel at runtime
1101 */
1102 struct hash_table *oa_metrics_table;
1103
1104 struct brw_perf_query_info *queries;
1105 int n_queries;
1106
1107 /* The i915 perf stream we open to setup + enable the OA counters */
1108 int oa_stream_fd;
1109
1110 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1111 * report counter snapshots for a specific counter set/profile in a
1112 * specific layout/format so we can only start OA queries that are
1113 * compatible with the currently open fd...
1114 */
1115 int current_oa_metrics_set_id;
1116 int current_oa_format;
1117
1118 /* List of buffers containing OA reports */
1119 struct exec_list sample_buffers;
1120
1121 /* Cached list of empty sample buffers */
1122 struct exec_list free_sample_buffers;
1123
1124 int n_active_oa_queries;
1125 int n_active_pipeline_stats_queries;
1126
1127 /* The number of queries depending on running OA counters which
1128 * extends beyond brw_end_perf_query() since we need to wait until
1129 * the last MI_RPC command has parsed by the GPU.
1130 *
1131 * Accurate accounting is important here as emitting an
1132 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1133 * effectively hang the gpu.
1134 */
1135 int n_oa_users;
1136
1137 /* To help catch an spurious problem with the hardware or perf
1138 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1139 * with a unique ID that we can explicitly check for...
1140 */
1141 int next_query_start_report_id;
1142
1143 /**
1144 * An array of queries whose results haven't yet been assembled
1145 * based on the data in buffer objects.
1146 *
1147 * These may be active, or have already ended. However, the
1148 * results have not been requested.
1149 */
1150 struct brw_perf_query_object **unaccumulated;
1151 int unaccumulated_elements;
1152 int unaccumulated_array_size;
1153
1154 /* The total number of query objects so we can relinquish
1155 * our exclusive access to perf if the application deletes
1156 * all of its objects. (NB: We only disable perf while
1157 * there are no active queries)
1158 */
1159 int n_query_instances;
1160 } perfquery;
1161
1162 int num_atoms[BRW_NUM_PIPELINES];
1163 const struct brw_tracked_state render_atoms[76];
1164 const struct brw_tracked_state compute_atoms[11];
1165
1166 enum isl_format render_target_format[MESA_FORMAT_COUNT];
1167 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1168
1169 /* PrimitiveRestart */
1170 struct {
1171 bool in_progress;
1172 bool enable_cut_index;
1173 } prim_restart;
1174
1175 /** Computed depth/stencil/hiz state from the current attached
1176 * renderbuffers, valid only during the drawing state upload loop after
1177 * brw_workaround_depthstencil_alignment().
1178 */
1179 struct {
1180 struct intel_mipmap_tree *depth_mt;
1181 struct intel_mipmap_tree *stencil_mt;
1182
1183 /* Inter-tile (page-aligned) byte offsets. */
1184 uint32_t depth_offset, hiz_offset, stencil_offset;
1185 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1186 uint32_t tile_x, tile_y;
1187 } depthstencil;
1188
1189 uint32_t num_instances;
1190 int basevertex;
1191 int baseinstance;
1192
1193 struct {
1194 const struct gen_l3_config *config;
1195 } l3;
1196
1197 struct {
1198 struct brw_bo *bo;
1199 const char **names;
1200 int *ids;
1201 enum shader_time_shader_type *types;
1202 struct shader_times *cumulative;
1203 int num_entries;
1204 int max_entries;
1205 double report_time;
1206 } shader_time;
1207
1208 struct brw_fast_clear_state *fast_clear_state;
1209
1210 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1211 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1212 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1213 * disabled.
1214 * This is needed in case the same underlying buffer is also configured
1215 * to be sampled but with a format that the sampling engine can't treat
1216 * compressed or fast cleared.
1217 */
1218 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1219
1220 __DRIcontext *driContext;
1221 struct intel_screen *screen;
1222 };
1223
1224 /* brw_clear.c */
1225 extern void intelInitClearFuncs(struct dd_function_table *functions);
1226
1227 /*======================================================================
1228 * brw_context.c
1229 */
1230 extern const char *const brw_vendor_string;
1231
1232 extern const char *
1233 brw_get_renderer_string(const struct intel_screen *screen);
1234
1235 enum {
1236 DRI_CONF_BO_REUSE_DISABLED,
1237 DRI_CONF_BO_REUSE_ALL
1238 };
1239
1240 void intel_update_renderbuffers(__DRIcontext *context,
1241 __DRIdrawable *drawable);
1242 void intel_prepare_render(struct brw_context *brw);
1243
1244 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1245 __DRIdrawable *drawable);
1246
1247 GLboolean brwCreateContext(gl_api api,
1248 const struct gl_config *mesaVis,
1249 __DRIcontext *driContextPriv,
1250 unsigned major_version,
1251 unsigned minor_version,
1252 uint32_t flags,
1253 bool notify_reset,
1254 unsigned *error,
1255 void *sharedContextPrivate);
1256
1257 /*======================================================================
1258 * brw_misc_state.c
1259 */
1260 void
1261 brw_meta_resolve_color(struct brw_context *brw,
1262 struct intel_mipmap_tree *mt);
1263
1264 /*======================================================================
1265 * brw_misc_state.c
1266 */
1267 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1268 GLbitfield clear_mask);
1269
1270 /* brw_object_purgeable.c */
1271 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1272
1273 /*======================================================================
1274 * brw_queryobj.c
1275 */
1276 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1277 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1278 void brw_emit_query_begin(struct brw_context *brw);
1279 void brw_emit_query_end(struct brw_context *brw);
1280 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1281 bool brw_is_query_pipelined(struct brw_query_object *query);
1282 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1283 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1284 uint64_t time0, uint64_t time1);
1285
1286 /** gen6_queryobj.c */
1287 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1288 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1289 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1290
1291 /** hsw_queryobj.c */
1292 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1293 struct brw_query_object *query,
1294 int count);
1295 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1296
1297 /** brw_conditional_render.c */
1298 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1299 bool brw_check_conditional_render(struct brw_context *brw);
1300
1301 /** intel_batchbuffer.c */
1302 void brw_load_register_mem(struct brw_context *brw,
1303 uint32_t reg,
1304 struct brw_bo *bo,
1305 uint32_t read_domains, uint32_t write_domain,
1306 uint32_t offset);
1307 void brw_load_register_mem64(struct brw_context *brw,
1308 uint32_t reg,
1309 struct brw_bo *bo,
1310 uint32_t read_domains, uint32_t write_domain,
1311 uint32_t offset);
1312 void brw_store_register_mem32(struct brw_context *brw,
1313 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1314 void brw_store_register_mem64(struct brw_context *brw,
1315 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1316 void brw_load_register_imm32(struct brw_context *brw,
1317 uint32_t reg, uint32_t imm);
1318 void brw_load_register_imm64(struct brw_context *brw,
1319 uint32_t reg, uint64_t imm);
1320 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1321 uint32_t dest);
1322 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1323 uint32_t dest);
1324 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1325 uint32_t offset, uint32_t imm);
1326 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1327 uint32_t offset, uint64_t imm);
1328
1329 /*======================================================================
1330 * intel_tex_validate.c
1331 */
1332 void brw_validate_textures( struct brw_context *brw );
1333
1334
1335 /*======================================================================
1336 * brw_program.c
1337 */
1338 static inline bool
1339 key_debug(struct brw_context *brw, const char *name, int a, int b)
1340 {
1341 if (a != b) {
1342 perf_debug(" %s %d->%d\n", name, a, b);
1343 return true;
1344 }
1345 return false;
1346 }
1347
1348 void brwInitFragProgFuncs( struct dd_function_table *functions );
1349
1350 void brw_get_scratch_bo(struct brw_context *brw,
1351 struct brw_bo **scratch_bo, int size);
1352 void brw_alloc_stage_scratch(struct brw_context *brw,
1353 struct brw_stage_state *stage_state,
1354 unsigned per_thread_size,
1355 unsigned thread_count);
1356 void brw_init_shader_time(struct brw_context *brw);
1357 int brw_get_shader_time_index(struct brw_context *brw,
1358 struct gl_program *prog,
1359 enum shader_time_shader_type type,
1360 bool is_glsl_sh);
1361 void brw_collect_and_report_shader_time(struct brw_context *brw);
1362 void brw_destroy_shader_time(struct brw_context *brw);
1363
1364 /* brw_urb.c
1365 */
1366 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1367 unsigned vsize, unsigned sfsize);
1368 void brw_upload_urb_fence(struct brw_context *brw);
1369
1370 /* brw_curbe.c
1371 */
1372 void brw_upload_cs_urb_state(struct brw_context *brw);
1373
1374 /* brw_vs.c */
1375 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1376
1377 /* brw_draw_upload.c */
1378 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1379 const struct gl_vertex_array *glarray);
1380
1381 static inline unsigned
1382 brw_get_index_type(unsigned index_size)
1383 {
1384 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1385 * respectively.
1386 */
1387 return index_size >> 1;
1388 }
1389
1390 void brw_prepare_vertices(struct brw_context *brw);
1391
1392 /* brw_wm_surface_state.c */
1393 void brw_create_constant_surface(struct brw_context *brw,
1394 struct brw_bo *bo,
1395 uint32_t offset,
1396 uint32_t size,
1397 uint32_t *out_offset);
1398 void brw_create_buffer_surface(struct brw_context *brw,
1399 struct brw_bo *bo,
1400 uint32_t offset,
1401 uint32_t size,
1402 uint32_t *out_offset);
1403 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1404 unsigned unit,
1405 uint32_t *surf_offset);
1406 void
1407 brw_update_sol_surface(struct brw_context *brw,
1408 struct gl_buffer_object *buffer_obj,
1409 uint32_t *out_offset, unsigned num_vector_components,
1410 unsigned stride_dwords, unsigned offset_dwords);
1411 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1412 struct brw_stage_state *stage_state,
1413 struct brw_stage_prog_data *prog_data);
1414 void brw_upload_abo_surfaces(struct brw_context *brw,
1415 const struct gl_program *prog,
1416 struct brw_stage_state *stage_state,
1417 struct brw_stage_prog_data *prog_data);
1418 void brw_upload_image_surfaces(struct brw_context *brw,
1419 const struct gl_program *prog,
1420 struct brw_stage_state *stage_state,
1421 struct brw_stage_prog_data *prog_data);
1422
1423 /* brw_surface_formats.c */
1424 void brw_init_surface_formats(struct brw_context *brw);
1425 bool brw_render_target_supported(struct brw_context *brw,
1426 struct gl_renderbuffer *rb);
1427 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1428
1429 /* brw_performance_query.c */
1430 void brw_init_performance_queries(struct brw_context *brw);
1431
1432 /* intel_extensions.c */
1433 extern void intelInitExtensions(struct gl_context *ctx);
1434
1435 /* intel_state.c */
1436 extern int intel_translate_shadow_compare_func(GLenum func);
1437 extern int intel_translate_compare_func(GLenum func);
1438 extern int intel_translate_stencil_op(GLenum op);
1439 extern int intel_translate_logic_op(GLenum opcode);
1440
1441 /* brw_sync.c */
1442 void brw_init_syncobj_functions(struct dd_function_table *functions);
1443
1444 /* gen6_sol.c */
1445 struct gl_transform_feedback_object *
1446 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1447 void
1448 brw_delete_transform_feedback(struct gl_context *ctx,
1449 struct gl_transform_feedback_object *obj);
1450 void
1451 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1452 struct gl_transform_feedback_object *obj);
1453 void
1454 brw_end_transform_feedback(struct gl_context *ctx,
1455 struct gl_transform_feedback_object *obj);
1456 void
1457 brw_pause_transform_feedback(struct gl_context *ctx,
1458 struct gl_transform_feedback_object *obj);
1459 void
1460 brw_resume_transform_feedback(struct gl_context *ctx,
1461 struct gl_transform_feedback_object *obj);
1462 void
1463 brw_save_primitives_written_counters(struct brw_context *brw,
1464 struct brw_transform_feedback_object *obj);
1465 void
1466 brw_compute_xfb_vertices_written(struct brw_context *brw,
1467 struct brw_transform_feedback_object *obj);
1468 GLsizei
1469 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1470 struct gl_transform_feedback_object *obj,
1471 GLuint stream);
1472
1473 /* gen7_sol_state.c */
1474 void
1475 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1476 struct gl_transform_feedback_object *obj);
1477 void
1478 gen7_end_transform_feedback(struct gl_context *ctx,
1479 struct gl_transform_feedback_object *obj);
1480 void
1481 gen7_pause_transform_feedback(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj);
1483 void
1484 gen7_resume_transform_feedback(struct gl_context *ctx,
1485 struct gl_transform_feedback_object *obj);
1486
1487 /* hsw_sol.c */
1488 void
1489 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1490 struct gl_transform_feedback_object *obj);
1491 void
1492 hsw_end_transform_feedback(struct gl_context *ctx,
1493 struct gl_transform_feedback_object *obj);
1494 void
1495 hsw_pause_transform_feedback(struct gl_context *ctx,
1496 struct gl_transform_feedback_object *obj);
1497 void
1498 hsw_resume_transform_feedback(struct gl_context *ctx,
1499 struct gl_transform_feedback_object *obj);
1500
1501 /* brw_blorp_blit.cpp */
1502 GLbitfield
1503 brw_blorp_framebuffer(struct brw_context *brw,
1504 struct gl_framebuffer *readFb,
1505 struct gl_framebuffer *drawFb,
1506 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1507 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1508 GLbitfield mask, GLenum filter);
1509
1510 bool
1511 brw_blorp_copytexsubimage(struct brw_context *brw,
1512 struct gl_renderbuffer *src_rb,
1513 struct gl_texture_image *dst_image,
1514 int slice,
1515 int srcX0, int srcY0,
1516 int dstX0, int dstY0,
1517 int width, int height);
1518
1519 void
1520 gen6_get_sample_position(struct gl_context *ctx,
1521 struct gl_framebuffer *fb,
1522 GLuint index,
1523 GLfloat *result);
1524 void
1525 gen6_set_sample_maps(struct gl_context *ctx);
1526
1527 /* gen8_multisample_state.c */
1528 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1529 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1530
1531 /* gen7_urb.c */
1532 void
1533 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1534 unsigned hs_size, unsigned ds_size,
1535 unsigned gs_size, unsigned fs_size);
1536
1537 void
1538 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1539 bool gs_present, unsigned gs_size);
1540 void
1541 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1542 bool gs_present, bool tess_present);
1543
1544 /* brw_reset.c */
1545 extern GLenum
1546 brw_get_graphics_reset_status(struct gl_context *ctx);
1547 void
1548 brw_check_for_reset(struct brw_context *brw);
1549
1550 /* brw_compute.c */
1551 extern void
1552 brw_init_compute_functions(struct dd_function_table *functions);
1553
1554 /*======================================================================
1555 * Inline conversion functions. These are better-typed than the
1556 * macros used previously:
1557 */
1558 static inline struct brw_context *
1559 brw_context( struct gl_context *ctx )
1560 {
1561 return (struct brw_context *)ctx;
1562 }
1563
1564 static inline struct brw_program *
1565 brw_program(struct gl_program *p)
1566 {
1567 return (struct brw_program *) p;
1568 }
1569
1570 static inline const struct brw_program *
1571 brw_program_const(const struct gl_program *p)
1572 {
1573 return (const struct brw_program *) p;
1574 }
1575
1576 static inline bool
1577 brw_depth_writes_enabled(const struct brw_context *brw)
1578 {
1579 const struct gl_context *ctx = &brw->ctx;
1580
1581 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1582 * because it would just overwrite the existing depth value with itself.
1583 *
1584 * These bonus depth writes not only use bandwidth, but they also can
1585 * prevent early depth processing. For example, if the pixel shader
1586 * discards, the hardware must invoke the to determine whether or not
1587 * to do the depth write. If writes are disabled, we may still be able
1588 * to do the depth test before the shader, and skip the shader execution.
1589 *
1590 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1591 * a programming note saying to disable depth writes for EQUAL.
1592 */
1593 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1594 }
1595
1596 void
1597 brw_emit_depthbuffer(struct brw_context *brw);
1598
1599 void
1600 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1601 struct intel_mipmap_tree *depth_mt,
1602 uint32_t depth_offset, uint32_t depthbuffer_format,
1603 uint32_t depth_surface_type,
1604 struct intel_mipmap_tree *stencil_mt,
1605 bool hiz, bool separate_stencil,
1606 uint32_t width, uint32_t height,
1607 uint32_t tile_x, uint32_t tile_y);
1608
1609 void
1610 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1611 struct intel_mipmap_tree *depth_mt,
1612 uint32_t depth_offset, uint32_t depthbuffer_format,
1613 uint32_t depth_surface_type,
1614 struct intel_mipmap_tree *stencil_mt,
1615 bool hiz, bool separate_stencil,
1616 uint32_t width, uint32_t height,
1617 uint32_t tile_x, uint32_t tile_y);
1618
1619 void
1620 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1621 struct intel_mipmap_tree *depth_mt,
1622 uint32_t depth_offset, uint32_t depthbuffer_format,
1623 uint32_t depth_surface_type,
1624 struct intel_mipmap_tree *stencil_mt,
1625 bool hiz, bool separate_stencil,
1626 uint32_t width, uint32_t height,
1627 uint32_t tile_x, uint32_t tile_y);
1628 void
1629 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1630 struct intel_mipmap_tree *depth_mt,
1631 uint32_t depth_offset, uint32_t depthbuffer_format,
1632 uint32_t depth_surface_type,
1633 struct intel_mipmap_tree *stencil_mt,
1634 bool hiz, bool separate_stencil,
1635 uint32_t width, uint32_t height,
1636 uint32_t tile_x, uint32_t tile_y);
1637
1638 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1639 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1640
1641 uint32_t get_hw_prim_for_gl_prim(int mode);
1642
1643 void
1644 gen6_upload_push_constants(struct brw_context *brw,
1645 const struct gl_program *prog,
1646 const struct brw_stage_prog_data *prog_data,
1647 struct brw_stage_state *stage_state);
1648
1649 bool
1650 gen9_use_linear_1d_layout(const struct brw_context *brw,
1651 const struct intel_mipmap_tree *mt);
1652
1653 /* brw_pipe_control.c */
1654 int brw_init_pipe_control(struct brw_context *brw,
1655 const struct gen_device_info *info);
1656 void brw_fini_pipe_control(struct brw_context *brw);
1657
1658 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1659 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1660 struct brw_bo *bo, uint32_t offset,
1661 uint32_t imm_lower, uint32_t imm_upper);
1662 void brw_emit_mi_flush(struct brw_context *brw);
1663 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1664 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1665 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1666 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1667
1668 /* brw_queryformat.c */
1669 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1670 GLenum internalFormat, GLenum pname,
1671 GLint *params);
1672
1673 #ifdef __cplusplus
1674 }
1675 #endif
1676
1677 #endif