i965: replace brw_geomerty_program with brw_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_state_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
215 BRW_STATE_NUM_SAMPLES,
216 BRW_STATE_TEXTURE_BUFFER,
217 BRW_STATE_GEN4_UNIT_STATE,
218 BRW_STATE_CC_VP,
219 BRW_STATE_SF_VP,
220 BRW_STATE_CLIP_VP,
221 BRW_STATE_SAMPLER_STATE_TABLE,
222 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
223 BRW_STATE_COMPUTE_PROGRAM,
224 BRW_STATE_CS_WORK_GROUPS,
225 BRW_STATE_URB_SIZE,
226 BRW_STATE_CC_STATE,
227 BRW_STATE_BLORP,
228 BRW_STATE_VIEWPORT_COUNT,
229 BRW_NUM_STATE_BITS
230 };
231
232 /**
233 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
234 *
235 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
236 * When the currently bound shader program differs from the previous draw
237 * call, these will be flagged. They cover brw->{stage}_program and
238 * ctx->{Stage}Program->_Current.
239 *
240 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
241 * driver perspective. Even if the same shader is bound at the API level,
242 * we may need to switch between multiple versions of that shader to handle
243 * changes in non-orthagonal state.
244 *
245 * Additionally, multiple shader programs may have identical vertex shaders
246 * (for example), or compile down to the same code in the backend. We combine
247 * those into a single program cache entry.
248 *
249 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
250 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
251 */
252 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
253 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
254 * use the normal state upload paths), but the cache is still used. To avoid
255 * polluting the brw_state_cache code with special cases, we retain the dirty
256 * bit for now. It should eventually be removed.
257 */
258 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
259 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
260 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
261 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
262 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
263 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
264 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
265 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
266 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
267 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
268 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
269 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
270 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
271 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
272 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
273 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
274 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
275 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
276 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
277 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
278 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
279 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
280 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
281 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
282 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
283 /**
284 * Used for any batch entry with a relocated pointer that will be used
285 * by any 3D rendering.
286 */
287 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
288 /** \see brw.state.depth_region */
289 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
290 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
291 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
292 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
293 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
294 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
295 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
296 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
297 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
298 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
299 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
300 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
301 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
302 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
303 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
304 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
305 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
306 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
307 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
308 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
309 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
310 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
311 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
312 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
313 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
314 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
315 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
316 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
317 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
318 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
319
320 struct brw_state_flags {
321 /** State update flags signalled by mesa internals */
322 GLuint mesa;
323 /**
324 * State update flags signalled as the result of brw_tracked_state updates
325 */
326 uint64_t brw;
327 };
328
329
330 /** Subclass of Mesa program */
331 struct brw_program {
332 struct gl_program program;
333 GLuint id;
334 };
335
336
337 /** Subclass of Mesa tessellation control program */
338 struct brw_tess_ctrl_program {
339 struct gl_program program;
340 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
341 };
342
343
344 /** Subclass of Mesa tessellation evaluation program */
345 struct brw_tess_eval_program {
346 struct gl_program program;
347 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
348 };
349
350
351 /** Subclass of Mesa fragment program */
352 struct brw_fragment_program {
353 struct gl_program program;
354 GLuint id; /**< serial no. to identify frag progs, never re-used */
355 };
356
357
358 struct gen4_fragment_program {
359 struct brw_fragment_program base;
360
361 bool contains_flat_varying;
362 bool contains_noperspective_varying;
363
364 /*
365 * Mapping of varying slots to interpolation modes.
366 * Used Gen4/5 by the clip|sf|wm stages.
367 */
368 unsigned char interp_mode[BRW_VARYING_SLOT_COUNT];
369 };
370
371
372 /** Subclass of Mesa compute program */
373 struct brw_compute_program {
374 struct gl_program program;
375 unsigned id; /**< serial no. to identify compute progs, never re-used */
376 };
377
378
379 struct brw_shader {
380 struct gl_linked_shader base;
381
382 bool compiled_once;
383 };
384
385 /**
386 * Bitmask indicating which fragment shader inputs represent varyings (and
387 * hence have to be delivered to the fragment shader by the SF/SBE stage).
388 */
389 #define BRW_FS_VARYING_INPUT_MASK \
390 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
391 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
392
393
394 struct brw_sf_prog_data {
395 GLuint urb_read_length;
396 GLuint total_grf;
397
398 /* Each vertex may have upto 12 attributes, 4 components each,
399 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
400 * rows.
401 *
402 * Actually we use 4 for each, so call it 12 rows.
403 */
404 GLuint urb_entry_size;
405 };
406
407
408 /**
409 * We always program SF to start reading at an offset of 1 (2 varying slots)
410 * from the start of the vertex URB entry. This causes it to skip:
411 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
412 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
413 */
414 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
415
416
417 struct brw_clip_prog_data {
418 GLuint curb_read_length; /* user planes? */
419 GLuint clip_mode;
420 GLuint urb_read_length;
421 GLuint total_grf;
422 };
423
424 struct brw_ff_gs_prog_data {
425 GLuint urb_read_length;
426 GLuint total_grf;
427
428 /**
429 * Gen6 transform feedback: Amount by which the streaming vertex buffer
430 * indices should be incremented each time the GS is invoked.
431 */
432 unsigned svbi_postincrement_value;
433 };
434
435 /** Number of texture sampler units */
436 #define BRW_MAX_TEX_UNIT 32
437
438 /** Max number of render targets in a shader */
439 #define BRW_MAX_DRAW_BUFFERS 8
440
441 /** Max number of UBOs in a shader */
442 #define BRW_MAX_UBO 14
443
444 /** Max number of SSBOs in a shader */
445 #define BRW_MAX_SSBO 12
446
447 /** Max number of atomic counter buffer objects in a shader */
448 #define BRW_MAX_ABO 16
449
450 /** Max number of image uniforms in a shader */
451 #define BRW_MAX_IMAGES 32
452
453 /**
454 * Max number of binding table entries used for stream output.
455 *
456 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
457 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
458 *
459 * On Gen6, the size of transform feedback data is limited not by the number
460 * of components but by the number of binding table entries we set aside. We
461 * use one binding table entry for a float, one entry for a vector, and one
462 * entry per matrix column. Since the only way we can communicate our
463 * transform feedback capabilities to the client is via
464 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
465 * worst case, in which all the varyings are floats, so we use up one binding
466 * table entry per component. Therefore we need to set aside at least 64
467 * binding table entries for use by transform feedback.
468 *
469 * Note: since we don't currently pack varyings, it is currently impossible
470 * for the client to actually use up all of these binding table entries--if
471 * all of their varyings were floats, they would run out of varying slots and
472 * fail to link. But that's a bug, so it seems prudent to go ahead and
473 * allocate the number of binding table entries we will need once the bug is
474 * fixed.
475 */
476 #define BRW_MAX_SOL_BINDINGS 64
477
478 /** Maximum number of actual buffers used for stream output */
479 #define BRW_MAX_SOL_BUFFERS 4
480
481 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
482 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
483 BRW_MAX_UBO + \
484 BRW_MAX_SSBO + \
485 BRW_MAX_ABO + \
486 BRW_MAX_IMAGES + \
487 2 + /* shader time, pull constants */ \
488 1 /* cs num work groups */)
489
490 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
491
492 /**
493 * Stride in bytes between shader_time entries.
494 *
495 * We separate entries by a cacheline to reduce traffic between EUs writing to
496 * different entries.
497 */
498 #define SHADER_TIME_STRIDE 64
499
500 struct brw_cache_item {
501 /**
502 * Effectively part of the key, cache_id identifies what kind of state
503 * buffer is involved, and also which dirty flag should set.
504 */
505 enum brw_cache_id cache_id;
506 /** 32-bit hash of the key data */
507 GLuint hash;
508 GLuint key_size; /* for variable-sized keys */
509 GLuint aux_size;
510 const void *key;
511
512 uint32_t offset;
513 uint32_t size;
514
515 struct brw_cache_item *next;
516 };
517
518
519 struct brw_cache {
520 struct brw_context *brw;
521
522 struct brw_cache_item **items;
523 drm_intel_bo *bo;
524 GLuint size, n_items;
525
526 uint32_t next_offset;
527 bool bo_used_by_gpu;
528 };
529
530
531 /* Considered adding a member to this struct to document which flags
532 * an update might raise so that ordering of the state atoms can be
533 * checked or derived at runtime. Dropped the idea in favor of having
534 * a debug mode where the state is monitored for flags which are
535 * raised that have already been tested against.
536 */
537 struct brw_tracked_state {
538 struct brw_state_flags dirty;
539 void (*emit)( struct brw_context *brw );
540 };
541
542 enum shader_time_shader_type {
543 ST_NONE,
544 ST_VS,
545 ST_TCS,
546 ST_TES,
547 ST_GS,
548 ST_FS8,
549 ST_FS16,
550 ST_CS,
551 };
552
553 struct brw_vertex_buffer {
554 /** Buffer object containing the uploaded vertex data */
555 drm_intel_bo *bo;
556 uint32_t offset;
557 uint32_t size;
558 /** Byte stride between elements in the uploaded array */
559 GLuint stride;
560 GLuint step_rate;
561 };
562 struct brw_vertex_element {
563 const struct gl_client_array *glarray;
564
565 int buffer;
566
567 /** Offset of the first element within the buffer object */
568 unsigned int offset;
569 };
570
571 struct brw_query_object {
572 struct gl_query_object Base;
573
574 /** Last query BO associated with this query. */
575 drm_intel_bo *bo;
576
577 /** Last index in bo with query data for this object. */
578 int last_index;
579
580 /** True if we know the batch has been flushed since we ended the query. */
581 bool flushed;
582 };
583
584 enum brw_gpu_ring {
585 UNKNOWN_RING,
586 RENDER_RING,
587 BLT_RING,
588 };
589
590 struct intel_batchbuffer {
591 /** Current batchbuffer being queued up. */
592 drm_intel_bo *bo;
593 /** Last BO submitted to the hardware. Used for glFinish(). */
594 drm_intel_bo *last_bo;
595
596 #ifdef DEBUG
597 uint16_t emit, total;
598 #endif
599 uint16_t reserved_space;
600 uint32_t *map_next;
601 uint32_t *map;
602 uint32_t *cpu_map;
603 #define BATCH_SZ (8192*sizeof(uint32_t))
604
605 uint32_t state_batch_offset;
606 enum brw_gpu_ring ring;
607 bool needs_sol_reset;
608 bool state_base_address_emitted;
609
610 struct {
611 uint32_t *map_next;
612 int reloc_count;
613 } saved;
614 };
615
616 #define MAX_GS_INPUT_VERTICES 6
617
618 #define BRW_MAX_XFB_STREAMS 4
619
620 struct brw_transform_feedback_object {
621 struct gl_transform_feedback_object base;
622
623 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
624 drm_intel_bo *offset_bo;
625
626 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
627 bool zero_offsets;
628
629 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
630 GLenum primitive_mode;
631
632 /**
633 * Count of primitives generated during this transform feedback operation.
634 * @{
635 */
636 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
637 drm_intel_bo *prim_count_bo;
638 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
639 /** @} */
640
641 /**
642 * Number of vertices written between last Begin/EndTransformFeedback().
643 *
644 * Used to implement DrawTransformFeedback().
645 */
646 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
647 bool vertices_written_valid;
648 };
649
650 /**
651 * Data shared between each programmable stage in the pipeline (vs, gs, and
652 * wm).
653 */
654 struct brw_stage_state
655 {
656 gl_shader_stage stage;
657 struct brw_stage_prog_data *prog_data;
658
659 /**
660 * Optional scratch buffer used to store spilled register values and
661 * variably-indexed GRF arrays.
662 *
663 * The contents of this buffer are short-lived so the same memory can be
664 * re-used at will for multiple shader programs (executed by the same fixed
665 * function). However reusing a scratch BO for which shader invocations
666 * are still in flight with a per-thread scratch slot size other than the
667 * original can cause threads with different scratch slot size and FFTID
668 * (which may be executed in parallel depending on the shader stage and
669 * hardware generation) to map to an overlapping region of the scratch
670 * space, which can potentially lead to mutual scratch space corruption.
671 * For that reason if you borrow this scratch buffer you should only be
672 * using the slot size given by the \c per_thread_scratch member below,
673 * unless you're taking additional measures to synchronize thread execution
674 * across slot size changes.
675 */
676 drm_intel_bo *scratch_bo;
677
678 /**
679 * Scratch slot size allocated for each thread in the buffer object given
680 * by \c scratch_bo.
681 */
682 uint32_t per_thread_scratch;
683
684 /** Offset in the program cache to the program */
685 uint32_t prog_offset;
686
687 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
688 uint32_t state_offset;
689
690 uint32_t push_const_offset; /* Offset in the batchbuffer */
691 int push_const_size; /* in 256-bit register increments */
692
693 /* Binding table: pointers to SURFACE_STATE entries. */
694 uint32_t bind_bo_offset;
695 uint32_t surf_offset[BRW_MAX_SURFACES];
696
697 /** SAMPLER_STATE count and table offset */
698 uint32_t sampler_count;
699 uint32_t sampler_offset;
700 };
701
702 enum brw_predicate_state {
703 /* The first two states are used if we can determine whether to draw
704 * without having to look at the values in the query object buffer. This
705 * will happen if there is no conditional render in progress, if the query
706 * object is already completed or if something else has already added
707 * samples to the preliminary result such as via a BLT command.
708 */
709 BRW_PREDICATE_STATE_RENDER,
710 BRW_PREDICATE_STATE_DONT_RENDER,
711 /* In this case whether to draw or not depends on the result of an
712 * MI_PREDICATE command so the predicate enable bit needs to be checked.
713 */
714 BRW_PREDICATE_STATE_USE_BIT
715 };
716
717 struct shader_times;
718
719 struct gen_l3_config;
720
721 /**
722 * brw_context is derived from gl_context.
723 */
724 struct brw_context
725 {
726 struct gl_context ctx; /**< base class, must be first field */
727
728 struct
729 {
730 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
731 struct gl_renderbuffer *rb,
732 uint32_t flags, unsigned unit,
733 uint32_t surf_index);
734 void (*emit_null_surface_state)(struct brw_context *brw,
735 unsigned width,
736 unsigned height,
737 unsigned samples,
738 uint32_t *out_offset);
739
740 /**
741 * Send the appropriate state packets to configure depth, stencil, and
742 * HiZ buffers (i965+ only)
743 */
744 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
745 struct intel_mipmap_tree *depth_mt,
746 uint32_t depth_offset,
747 uint32_t depthbuffer_format,
748 uint32_t depth_surface_type,
749 struct intel_mipmap_tree *stencil_mt,
750 bool hiz, bool separate_stencil,
751 uint32_t width, uint32_t height,
752 uint32_t tile_x, uint32_t tile_y);
753
754 } vtbl;
755
756 dri_bufmgr *bufmgr;
757
758 drm_intel_context *hw_ctx;
759
760 /** BO for post-sync nonzero writes for gen6 workaround. */
761 drm_intel_bo *workaround_bo;
762 uint8_t pipe_controls_since_last_cs_stall;
763
764 /**
765 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
766 * and would need flushing before being used from another cache domain that
767 * isn't coherent with it (i.e. the sampler).
768 */
769 struct set *render_cache;
770
771 /**
772 * Number of resets observed in the system at context creation.
773 *
774 * This is tracked in the context so that we can determine that another
775 * reset has occurred.
776 */
777 uint32_t reset_count;
778
779 struct intel_batchbuffer batch;
780 bool no_batch_wrap;
781
782 struct {
783 drm_intel_bo *bo;
784 uint32_t next_offset;
785 } upload;
786
787 /**
788 * Set if rendering has occurred to the drawable's front buffer.
789 *
790 * This is used in the DRI2 case to detect that glFlush should also copy
791 * the contents of the fake front buffer to the real front buffer.
792 */
793 bool front_buffer_dirty;
794
795 /** Framerate throttling: @{ */
796 drm_intel_bo *throttle_batch[2];
797
798 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
799 * frame of rendering to complete. This gives a very precise cap to the
800 * latency between input and output such that rendering never gets more
801 * than a frame behind the user. (With the caveat that we technically are
802 * not using the SwapBuffers itself as a barrier but the first batch
803 * submitted afterwards, which may be immediately prior to the next
804 * SwapBuffers.)
805 */
806 bool need_swap_throttle;
807
808 /** General throttling, not caught by throttling between SwapBuffers */
809 bool need_flush_throttle;
810 /** @} */
811
812 GLuint stats_wm;
813
814 /**
815 * drirc options:
816 * @{
817 */
818 bool no_rast;
819 bool always_flush_batch;
820 bool always_flush_cache;
821 bool disable_throttling;
822 bool precompile;
823 bool dual_color_blend_by_location;
824
825 driOptionCache optionCache;
826 /** @} */
827
828 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
829
830 GLenum reduced_primitive;
831
832 /**
833 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
834 * variable is set, this is the flag indicating to do expensive work that
835 * might lead to a perf_debug() call.
836 */
837 bool perf_debug;
838
839 uint64_t max_gtt_map_object_size;
840
841 int gen;
842 int gt;
843
844 bool is_g4x;
845 bool is_baytrail;
846 bool is_haswell;
847 bool is_cherryview;
848 bool is_broxton;
849
850 bool has_hiz;
851 bool has_separate_stencil;
852 bool must_use_separate_stencil;
853 bool has_llc;
854 bool has_swizzling;
855 bool has_surface_tile_offset;
856 bool has_compr4;
857 bool has_negative_rhw_bug;
858 bool has_pln;
859 bool no_simd8;
860 bool use_rep_send;
861 bool use_resource_streamer;
862
863 /**
864 * Whether LRI can be used to write register values from the batch buffer.
865 */
866 bool can_do_pipelined_register_writes;
867
868 /**
869 * Some versions of Gen hardware don't do centroid interpolation correctly
870 * on unlit pixels, causing incorrect values for derivatives near triangle
871 * edges. Enabling this flag causes the fragment shader to use
872 * non-centroid interpolation for unlit pixels, at the expense of two extra
873 * fragment shader instructions.
874 */
875 bool needs_unlit_centroid_workaround;
876
877 struct isl_device isl_dev;
878
879 struct blorp_context blorp;
880
881 GLuint NewGLState;
882 struct {
883 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
884 } state;
885
886 enum brw_pipeline last_pipeline;
887
888 struct brw_cache cache;
889
890 /** IDs for meta stencil blit shader programs. */
891 struct gl_shader_program *meta_stencil_blit_programs[2];
892
893 /* Whether a meta-operation is in progress. */
894 bool meta_in_progress;
895
896 /* Whether the last depth/stencil packets were both NULL. */
897 bool no_depth_or_stencil;
898
899 /* The last PMA stall bits programmed. */
900 uint32_t pma_stall_bits;
901
902 struct {
903 struct {
904 /** The value of gl_BaseVertex for the current _mesa_prim. */
905 int gl_basevertex;
906
907 /** The value of gl_BaseInstance for the current _mesa_prim. */
908 int gl_baseinstance;
909 } params;
910
911 /**
912 * Buffer and offset used for GL_ARB_shader_draw_parameters
913 * (for now, only gl_BaseVertex).
914 */
915 drm_intel_bo *draw_params_bo;
916 uint32_t draw_params_offset;
917
918 /**
919 * The value of gl_DrawID for the current _mesa_prim. This always comes
920 * in from it's own vertex buffer since it's not part of the indirect
921 * draw parameters.
922 */
923 int gl_drawid;
924 drm_intel_bo *draw_id_bo;
925 uint32_t draw_id_offset;
926 } draw;
927
928 struct {
929 /**
930 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
931 * an indirect call, and num_work_groups_offset is valid. Otherwise,
932 * num_work_groups is set based on glDispatchCompute.
933 */
934 drm_intel_bo *num_work_groups_bo;
935 GLintptr num_work_groups_offset;
936 const GLuint *num_work_groups;
937 } compute;
938
939 struct {
940 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
941 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
942
943 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
944 GLuint nr_enabled;
945 GLuint nr_buffers;
946
947 /* Summary of size and varying of active arrays, so we can check
948 * for changes to this state:
949 */
950 bool index_bounds_valid;
951 unsigned int min_index, max_index;
952
953 /* Offset from start of vertex buffer so we can avoid redefining
954 * the same VB packed over and over again.
955 */
956 unsigned int start_vertex_bias;
957
958 /**
959 * Certain vertex attribute formats aren't natively handled by the
960 * hardware and require special VS code to fix up their values.
961 *
962 * These bitfields indicate which workarounds are needed.
963 */
964 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
965 } vb;
966
967 struct {
968 /**
969 * Index buffer for this draw_prims call.
970 *
971 * Updates are signaled by BRW_NEW_INDICES.
972 */
973 const struct _mesa_index_buffer *ib;
974
975 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
976 drm_intel_bo *bo;
977 uint32_t size;
978 GLuint type;
979
980 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
981 * avoid re-uploading the IB packet over and over if we're actually
982 * referencing the same index buffer.
983 */
984 unsigned int start_vertex_offset;
985 } ib;
986
987 /* Active vertex program:
988 */
989 const struct gl_program *vertex_program;
990 const struct gl_program *geometry_program;
991 const struct gl_program *tess_ctrl_program;
992 const struct gl_program *tess_eval_program;
993 const struct gl_program *fragment_program;
994 const struct gl_program *compute_program;
995
996 /**
997 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
998 * that we don't have to reemit that state every time we change FBOs.
999 */
1000 int num_samples;
1001
1002 /* BRW_NEW_URB_ALLOCATIONS:
1003 */
1004 struct {
1005 GLuint vsize; /* vertex size plus header in urb registers */
1006 GLuint gsize; /* GS output size in urb registers */
1007 GLuint hsize; /* Tessellation control output size in urb registers */
1008 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1009 GLuint csize; /* constant buffer size in urb registers */
1010 GLuint sfsize; /* setup data size in urb registers */
1011
1012 bool constrained;
1013
1014 GLuint nr_vs_entries;
1015 GLuint nr_hs_entries;
1016 GLuint nr_ds_entries;
1017 GLuint nr_gs_entries;
1018 GLuint nr_clip_entries;
1019 GLuint nr_sf_entries;
1020 GLuint nr_cs_entries;
1021
1022 GLuint vs_start;
1023 GLuint hs_start;
1024 GLuint ds_start;
1025 GLuint gs_start;
1026 GLuint clip_start;
1027 GLuint sf_start;
1028 GLuint cs_start;
1029 /**
1030 * URB size in the current configuration. The units this is expressed
1031 * in are somewhat inconsistent, see gen_device_info::urb::size.
1032 *
1033 * FINISHME: Represent the URB size consistently in KB on all platforms.
1034 */
1035 GLuint size;
1036
1037 /* True if the most recently sent _3DSTATE_URB message allocated
1038 * URB space for the GS.
1039 */
1040 bool gs_present;
1041
1042 /* True if the most recently sent _3DSTATE_URB message allocated
1043 * URB space for the HS and DS.
1044 */
1045 bool tess_present;
1046 } urb;
1047
1048
1049 /* BRW_NEW_CURBE_OFFSETS:
1050 */
1051 struct {
1052 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1053 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1054 GLuint clip_start;
1055 GLuint clip_size;
1056 GLuint vs_start;
1057 GLuint vs_size;
1058 GLuint total_size;
1059
1060 /**
1061 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1062 * for upload to the CURBE.
1063 */
1064 drm_intel_bo *curbe_bo;
1065 /** Offset within curbe_bo of space for current curbe entry */
1066 GLuint curbe_offset;
1067 } curbe;
1068
1069 /**
1070 * Layout of vertex data exiting the geometry portion of the pipleine.
1071 * This comes from the last enabled shader stage (GS, DS, or VS).
1072 *
1073 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1074 */
1075 struct brw_vue_map vue_map_geom_out;
1076
1077 struct {
1078 struct brw_stage_state base;
1079 } vs;
1080
1081 struct {
1082 struct brw_stage_state base;
1083
1084 /**
1085 * True if the 3DSTATE_HS command most recently emitted to the 3D
1086 * pipeline enabled the HS; false otherwise.
1087 */
1088 bool enabled;
1089 } tcs;
1090
1091 struct {
1092 struct brw_stage_state base;
1093
1094 /**
1095 * True if the 3DSTATE_DS command most recently emitted to the 3D
1096 * pipeline enabled the DS; false otherwise.
1097 */
1098 bool enabled;
1099 } tes;
1100
1101 struct {
1102 struct brw_stage_state base;
1103
1104 /**
1105 * True if the 3DSTATE_GS command most recently emitted to the 3D
1106 * pipeline enabled the GS; false otherwise.
1107 */
1108 bool enabled;
1109 } gs;
1110
1111 struct {
1112 struct brw_ff_gs_prog_data *prog_data;
1113
1114 bool prog_active;
1115 /** Offset in the program cache to the CLIP program pre-gen6 */
1116 uint32_t prog_offset;
1117 uint32_t state_offset;
1118
1119 uint32_t bind_bo_offset;
1120 /**
1121 * Surface offsets for the binding table. We only need surfaces to
1122 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1123 * need in this case.
1124 */
1125 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1126 } ff_gs;
1127
1128 struct {
1129 struct brw_clip_prog_data *prog_data;
1130
1131 /** Offset in the program cache to the CLIP program pre-gen6 */
1132 uint32_t prog_offset;
1133
1134 /* Offset in the batch to the CLIP state on pre-gen6. */
1135 uint32_t state_offset;
1136
1137 /* As of gen6, this is the offset in the batch to the CLIP VP,
1138 * instead of vp_bo.
1139 */
1140 uint32_t vp_offset;
1141
1142 /**
1143 * The number of viewports to use. If gl_ViewportIndex is written,
1144 * we can have up to ctx->Const.MaxViewports viewports. If not,
1145 * the viewport index is always 0, so we can only emit one.
1146 */
1147 uint8_t viewport_count;
1148 } clip;
1149
1150
1151 struct {
1152 struct brw_sf_prog_data *prog_data;
1153
1154 /** Offset in the program cache to the CLIP program pre-gen6 */
1155 uint32_t prog_offset;
1156 uint32_t state_offset;
1157 uint32_t vp_offset;
1158 bool viewport_transform_enable;
1159 } sf;
1160
1161 struct {
1162 struct brw_stage_state base;
1163
1164 GLuint render_surf;
1165
1166 /**
1167 * Buffer object used in place of multisampled null render targets on
1168 * Gen6. See brw_emit_null_surface_state().
1169 */
1170 drm_intel_bo *multisampled_null_render_target_bo;
1171 uint32_t fast_clear_op;
1172
1173 float offset_clamp;
1174 } wm;
1175
1176 struct {
1177 struct brw_stage_state base;
1178 } cs;
1179
1180 /* RS hardware binding table */
1181 struct {
1182 drm_intel_bo *bo;
1183 uint32_t next_offset;
1184 } hw_bt_pool;
1185
1186 struct {
1187 uint32_t state_offset;
1188 uint32_t blend_state_offset;
1189 uint32_t depth_stencil_state_offset;
1190 uint32_t vp_offset;
1191 } cc;
1192
1193 struct {
1194 struct brw_query_object *obj;
1195 bool begin_emitted;
1196 } query;
1197
1198 struct {
1199 enum brw_predicate_state state;
1200 bool supported;
1201 } predicate;
1202
1203 struct {
1204 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1205 const int *statistics_registers;
1206
1207 /** The number of active monitors using OA counters. */
1208 unsigned oa_users;
1209
1210 /**
1211 * A buffer object storing OA counter snapshots taken at the start and
1212 * end of each batch (creating "bookends" around the batch).
1213 */
1214 drm_intel_bo *bookend_bo;
1215
1216 /** The number of snapshots written to bookend_bo. */
1217 int bookend_snapshots;
1218
1219 /**
1220 * An array of monitors whose results haven't yet been assembled based on
1221 * the data in buffer objects.
1222 *
1223 * These may be active, or have already ended. However, the results
1224 * have not been requested.
1225 */
1226 struct brw_perf_monitor_object **unresolved;
1227 int unresolved_elements;
1228 int unresolved_array_size;
1229
1230 /**
1231 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1232 * the counter which MI_REPORT_PERF_COUNT stores there.
1233 */
1234 const int *oa_snapshot_layout;
1235
1236 /** Number of 32-bit entries in a hardware counter snapshot. */
1237 int entries_per_oa_snapshot;
1238 } perfmon;
1239
1240 int num_atoms[BRW_NUM_PIPELINES];
1241 const struct brw_tracked_state render_atoms[76];
1242 const struct brw_tracked_state compute_atoms[11];
1243
1244 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1245 struct {
1246 uint32_t offset;
1247 uint32_t size;
1248 enum aub_state_struct_type type;
1249 int index;
1250 } *state_batch_list;
1251 int state_batch_count;
1252
1253 uint32_t render_target_format[MESA_FORMAT_COUNT];
1254 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1255
1256 /* PrimitiveRestart */
1257 struct {
1258 bool in_progress;
1259 bool enable_cut_index;
1260 } prim_restart;
1261
1262 /** Computed depth/stencil/hiz state from the current attached
1263 * renderbuffers, valid only during the drawing state upload loop after
1264 * brw_workaround_depthstencil_alignment().
1265 */
1266 struct {
1267 struct intel_mipmap_tree *depth_mt;
1268 struct intel_mipmap_tree *stencil_mt;
1269
1270 /* Inter-tile (page-aligned) byte offsets. */
1271 uint32_t depth_offset, hiz_offset, stencil_offset;
1272 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1273 uint32_t tile_x, tile_y;
1274 } depthstencil;
1275
1276 uint32_t num_instances;
1277 int basevertex;
1278 int baseinstance;
1279
1280 struct {
1281 const struct gen_l3_config *config;
1282 } l3;
1283
1284 struct {
1285 drm_intel_bo *bo;
1286 const char **names;
1287 int *ids;
1288 enum shader_time_shader_type *types;
1289 struct shader_times *cumulative;
1290 int num_entries;
1291 int max_entries;
1292 double report_time;
1293 } shader_time;
1294
1295 struct brw_fast_clear_state *fast_clear_state;
1296
1297 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1298 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1299 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1300 * disabled.
1301 * This is needed in case the same underlying buffer is also configured
1302 * to be sampled but with a format that the sampling engine can't treat
1303 * compressed or fast cleared.
1304 */
1305 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1306
1307 __DRIcontext *driContext;
1308 struct intel_screen *screen;
1309 };
1310
1311 /*======================================================================
1312 * brw_vtbl.c
1313 */
1314 void brwInitVtbl( struct brw_context *brw );
1315
1316 /* brw_clear.c */
1317 extern void intelInitClearFuncs(struct dd_function_table *functions);
1318
1319 /*======================================================================
1320 * brw_context.c
1321 */
1322 extern const char *const brw_vendor_string;
1323
1324 extern const char *
1325 brw_get_renderer_string(const struct intel_screen *screen);
1326
1327 enum {
1328 DRI_CONF_BO_REUSE_DISABLED,
1329 DRI_CONF_BO_REUSE_ALL
1330 };
1331
1332 void intel_update_renderbuffers(__DRIcontext *context,
1333 __DRIdrawable *drawable);
1334 void intel_prepare_render(struct brw_context *brw);
1335
1336 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1337 __DRIdrawable *drawable);
1338
1339 GLboolean brwCreateContext(gl_api api,
1340 const struct gl_config *mesaVis,
1341 __DRIcontext *driContextPriv,
1342 unsigned major_version,
1343 unsigned minor_version,
1344 uint32_t flags,
1345 bool notify_reset,
1346 unsigned *error,
1347 void *sharedContextPrivate);
1348
1349 /*======================================================================
1350 * brw_misc_state.c
1351 */
1352 void
1353 brw_meta_resolve_color(struct brw_context *brw,
1354 struct intel_mipmap_tree *mt);
1355
1356 /*======================================================================
1357 * brw_misc_state.c
1358 */
1359 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1360 uint32_t depth_level,
1361 uint32_t depth_layer,
1362 struct intel_mipmap_tree *stencil_mt,
1363 uint32_t *out_tile_mask_x,
1364 uint32_t *out_tile_mask_y);
1365 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1366 GLbitfield clear_mask);
1367
1368 /* brw_object_purgeable.c */
1369 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1370
1371 /*======================================================================
1372 * brw_queryobj.c
1373 */
1374 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1375 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1376 void brw_emit_query_begin(struct brw_context *brw);
1377 void brw_emit_query_end(struct brw_context *brw);
1378 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1379 bool brw_is_query_pipelined(struct brw_query_object *query);
1380
1381 /** gen6_queryobj.c */
1382 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1383 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1384 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1385
1386 /** hsw_queryobj.c */
1387 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1388
1389 /** brw_conditional_render.c */
1390 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1391 bool brw_check_conditional_render(struct brw_context *brw);
1392
1393 /** intel_batchbuffer.c */
1394 void brw_load_register_mem(struct brw_context *brw,
1395 uint32_t reg,
1396 drm_intel_bo *bo,
1397 uint32_t read_domains, uint32_t write_domain,
1398 uint32_t offset);
1399 void brw_load_register_mem64(struct brw_context *brw,
1400 uint32_t reg,
1401 drm_intel_bo *bo,
1402 uint32_t read_domains, uint32_t write_domain,
1403 uint32_t offset);
1404 void brw_store_register_mem32(struct brw_context *brw,
1405 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1406 void brw_store_register_mem64(struct brw_context *brw,
1407 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1408 void brw_load_register_imm32(struct brw_context *brw,
1409 uint32_t reg, uint32_t imm);
1410 void brw_load_register_imm64(struct brw_context *brw,
1411 uint32_t reg, uint64_t imm);
1412 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1413 uint32_t dest);
1414 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1415 uint32_t dest);
1416 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1417 uint32_t offset, uint32_t imm);
1418 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1419 uint32_t offset, uint64_t imm);
1420
1421 /*======================================================================
1422 * brw_state_dump.c
1423 */
1424 void brw_debug_batch(struct brw_context *brw);
1425 void brw_annotate_aub(struct brw_context *brw);
1426
1427 /*======================================================================
1428 * intel_tex_validate.c
1429 */
1430 void brw_validate_textures( struct brw_context *brw );
1431
1432
1433 /*======================================================================
1434 * brw_program.c
1435 */
1436 static inline bool
1437 key_debug(struct brw_context *brw, const char *name, int a, int b)
1438 {
1439 if (a != b) {
1440 perf_debug(" %s %d->%d\n", name, a, b);
1441 return true;
1442 }
1443 return false;
1444 }
1445
1446 void brwInitFragProgFuncs( struct dd_function_table *functions );
1447
1448 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1449 static inline int
1450 brw_get_scratch_size(int size)
1451 {
1452 return MAX2(1024, util_next_power_of_two(size));
1453 }
1454 void brw_get_scratch_bo(struct brw_context *brw,
1455 drm_intel_bo **scratch_bo, int size);
1456 void brw_alloc_stage_scratch(struct brw_context *brw,
1457 struct brw_stage_state *stage_state,
1458 unsigned per_thread_size,
1459 unsigned thread_count);
1460 void brw_init_shader_time(struct brw_context *brw);
1461 int brw_get_shader_time_index(struct brw_context *brw,
1462 struct gl_shader_program *shader_prog,
1463 struct gl_program *prog,
1464 enum shader_time_shader_type type);
1465 void brw_collect_and_report_shader_time(struct brw_context *brw);
1466 void brw_destroy_shader_time(struct brw_context *brw);
1467
1468 /* brw_urb.c
1469 */
1470 void brw_upload_urb_fence(struct brw_context *brw);
1471
1472 /* brw_curbe.c
1473 */
1474 void brw_upload_cs_urb_state(struct brw_context *brw);
1475
1476 /* brw_fs_reg_allocate.cpp
1477 */
1478 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1479
1480 /* brw_vec4_reg_allocate.cpp */
1481 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1482
1483 /* brw_disasm.c */
1484 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1485 struct brw_inst *inst, bool is_compacted);
1486
1487 /* brw_vs.c */
1488 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1489
1490 /* brw_draw_upload.c */
1491 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1492 const struct gl_client_array *glarray);
1493
1494 static inline unsigned
1495 brw_get_index_type(GLenum type)
1496 {
1497 assert((type == GL_UNSIGNED_BYTE)
1498 || (type == GL_UNSIGNED_SHORT)
1499 || (type == GL_UNSIGNED_INT));
1500
1501 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1502 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1503 * to map to scale factors of 0, 1, and 2, respectively. These scale
1504 * factors are then left-shfited by 8 to be in the correct position in the
1505 * CMD_INDEX_BUFFER packet.
1506 *
1507 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1508 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1509 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1510 */
1511 return (type - 0x1401) << 7;
1512 }
1513
1514 void brw_prepare_vertices(struct brw_context *brw);
1515
1516 /* brw_wm_surface_state.c */
1517 void brw_init_surface_formats(struct brw_context *brw);
1518 void brw_create_constant_surface(struct brw_context *brw,
1519 drm_intel_bo *bo,
1520 uint32_t offset,
1521 uint32_t size,
1522 uint32_t *out_offset);
1523 void brw_create_buffer_surface(struct brw_context *brw,
1524 drm_intel_bo *bo,
1525 uint32_t offset,
1526 uint32_t size,
1527 uint32_t *out_offset);
1528 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1529 unsigned unit,
1530 uint32_t *surf_offset);
1531 void
1532 brw_update_sol_surface(struct brw_context *brw,
1533 struct gl_buffer_object *buffer_obj,
1534 uint32_t *out_offset, unsigned num_vector_components,
1535 unsigned stride_dwords, unsigned offset_dwords);
1536 void brw_upload_ubo_surfaces(struct brw_context *brw,
1537 struct gl_linked_shader *shader,
1538 struct brw_stage_state *stage_state,
1539 struct brw_stage_prog_data *prog_data);
1540 void brw_upload_abo_surfaces(struct brw_context *brw,
1541 struct gl_linked_shader *shader,
1542 struct brw_stage_state *stage_state,
1543 struct brw_stage_prog_data *prog_data);
1544 void brw_upload_image_surfaces(struct brw_context *brw,
1545 struct gl_linked_shader *shader,
1546 struct brw_stage_state *stage_state,
1547 struct brw_stage_prog_data *prog_data);
1548
1549 /* brw_surface_formats.c */
1550 bool brw_render_target_supported(struct brw_context *brw,
1551 struct gl_renderbuffer *rb);
1552 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1553
1554 /* brw_performance_monitor.c */
1555 void brw_init_performance_monitors(struct brw_context *brw);
1556 void brw_dump_perf_monitors(struct brw_context *brw);
1557 void brw_perf_monitor_new_batch(struct brw_context *brw);
1558 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1559
1560 /* intel_buffer_objects.c */
1561 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1562 const char *bo_name);
1563 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1564 const char *bo_name);
1565
1566 /* intel_extensions.c */
1567 extern void intelInitExtensions(struct gl_context *ctx);
1568
1569 /* intel_state.c */
1570 extern int intel_translate_shadow_compare_func(GLenum func);
1571 extern int intel_translate_compare_func(GLenum func);
1572 extern int intel_translate_stencil_op(GLenum op);
1573 extern int intel_translate_logic_op(GLenum opcode);
1574
1575 /* brw_sync.c */
1576 void brw_init_syncobj_functions(struct dd_function_table *functions);
1577
1578 /* gen6_sol.c */
1579 struct gl_transform_feedback_object *
1580 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1581 void
1582 brw_delete_transform_feedback(struct gl_context *ctx,
1583 struct gl_transform_feedback_object *obj);
1584 void
1585 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1586 struct gl_transform_feedback_object *obj);
1587 void
1588 brw_end_transform_feedback(struct gl_context *ctx,
1589 struct gl_transform_feedback_object *obj);
1590 GLsizei
1591 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1592 struct gl_transform_feedback_object *obj,
1593 GLuint stream);
1594
1595 /* gen7_sol_state.c */
1596 void
1597 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1598 struct gl_transform_feedback_object *obj);
1599 void
1600 gen7_end_transform_feedback(struct gl_context *ctx,
1601 struct gl_transform_feedback_object *obj);
1602 void
1603 gen7_pause_transform_feedback(struct gl_context *ctx,
1604 struct gl_transform_feedback_object *obj);
1605 void
1606 gen7_resume_transform_feedback(struct gl_context *ctx,
1607 struct gl_transform_feedback_object *obj);
1608
1609 /* hsw_sol.c */
1610 void
1611 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1612 struct gl_transform_feedback_object *obj);
1613 void
1614 hsw_end_transform_feedback(struct gl_context *ctx,
1615 struct gl_transform_feedback_object *obj);
1616 void
1617 hsw_pause_transform_feedback(struct gl_context *ctx,
1618 struct gl_transform_feedback_object *obj);
1619 void
1620 hsw_resume_transform_feedback(struct gl_context *ctx,
1621 struct gl_transform_feedback_object *obj);
1622
1623 /* brw_blorp_blit.cpp */
1624 GLbitfield
1625 brw_blorp_framebuffer(struct brw_context *brw,
1626 struct gl_framebuffer *readFb,
1627 struct gl_framebuffer *drawFb,
1628 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1629 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1630 GLbitfield mask, GLenum filter);
1631
1632 bool
1633 brw_blorp_copytexsubimage(struct brw_context *brw,
1634 struct gl_renderbuffer *src_rb,
1635 struct gl_texture_image *dst_image,
1636 int slice,
1637 int srcX0, int srcY0,
1638 int dstX0, int dstY0,
1639 int width, int height);
1640
1641 /* gen6_multisample_state.c */
1642 unsigned
1643 gen6_determine_sample_mask(struct brw_context *brw);
1644
1645 void
1646 gen6_emit_3dstate_multisample(struct brw_context *brw,
1647 unsigned num_samples);
1648 void
1649 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1650 void
1651 gen6_get_sample_position(struct gl_context *ctx,
1652 struct gl_framebuffer *fb,
1653 GLuint index,
1654 GLfloat *result);
1655 void
1656 gen6_set_sample_maps(struct gl_context *ctx);
1657
1658 /* gen8_multisample_state.c */
1659 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1660 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1661
1662 /* gen7_urb.c */
1663 void
1664 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1665 unsigned hs_size, unsigned ds_size,
1666 unsigned gs_size, unsigned fs_size);
1667
1668 void
1669 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1670 bool gs_present, unsigned gs_size);
1671 void
1672 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1673 bool gs_present, bool tess_present);
1674
1675 /* brw_reset.c */
1676 extern GLenum
1677 brw_get_graphics_reset_status(struct gl_context *ctx);
1678 void
1679 brw_check_for_reset(struct brw_context *brw);
1680
1681 /* brw_compute.c */
1682 extern void
1683 brw_init_compute_functions(struct dd_function_table *functions);
1684
1685 /*======================================================================
1686 * Inline conversion functions. These are better-typed than the
1687 * macros used previously:
1688 */
1689 static inline struct brw_context *
1690 brw_context( struct gl_context *ctx )
1691 {
1692 return (struct brw_context *)ctx;
1693 }
1694
1695 static inline struct brw_program *
1696 brw_program(struct gl_program *p)
1697 {
1698 return (struct brw_program *) p;
1699 }
1700
1701 static inline const struct brw_program *
1702 brw_program_const(const struct gl_program *p)
1703 {
1704 return (const struct brw_program *) p;
1705 }
1706
1707 static inline struct brw_tess_ctrl_program *
1708 brw_tess_ctrl_program(struct gl_program *p)
1709 {
1710 return (struct brw_tess_ctrl_program *) p;
1711 }
1712
1713 static inline struct brw_tess_eval_program *
1714 brw_tess_eval_program(struct gl_program *p)
1715 {
1716 return (struct brw_tess_eval_program *) p;
1717 }
1718
1719 static inline struct brw_fragment_program *
1720 brw_fragment_program(struct gl_program *p)
1721 {
1722 return (struct brw_fragment_program *) p;
1723 }
1724
1725 static inline const struct brw_fragment_program *
1726 brw_fragment_program_const(const struct gl_program *p)
1727 {
1728 return (const struct brw_fragment_program *) p;
1729 }
1730
1731 static inline struct brw_compute_program *
1732 brw_compute_program(struct gl_program *p)
1733 {
1734 return (struct brw_compute_program *) p;
1735 }
1736
1737 /**
1738 * Pre-gen6, the register file of the EUs was shared between threads,
1739 * and each thread used some subset allocated on a 16-register block
1740 * granularity. The unit states wanted these block counts.
1741 */
1742 static inline int
1743 brw_register_blocks(int reg_count)
1744 {
1745 return ALIGN(reg_count, 16) / 16 - 1;
1746 }
1747
1748 static inline uint32_t
1749 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1750 uint32_t prog_offset)
1751 {
1752 if (brw->gen >= 5) {
1753 /* Using state base address. */
1754 return prog_offset;
1755 }
1756
1757 drm_intel_bo_emit_reloc(brw->batch.bo,
1758 state_offset,
1759 brw->cache.bo,
1760 prog_offset,
1761 I915_GEM_DOMAIN_INSTRUCTION, 0);
1762
1763 return brw->cache.bo->offset64 + prog_offset;
1764 }
1765
1766 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1767 bool brw_lower_texture_gradients(struct brw_context *brw,
1768 struct exec_list *instructions);
1769
1770 extern const char * const conditional_modifier[16];
1771 extern const char *const pred_ctrl_align16[16];
1772
1773 void
1774 brw_emit_depthbuffer(struct brw_context *brw);
1775
1776 void
1777 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1778 struct intel_mipmap_tree *depth_mt,
1779 uint32_t depth_offset, uint32_t depthbuffer_format,
1780 uint32_t depth_surface_type,
1781 struct intel_mipmap_tree *stencil_mt,
1782 bool hiz, bool separate_stencil,
1783 uint32_t width, uint32_t height,
1784 uint32_t tile_x, uint32_t tile_y);
1785
1786 void
1787 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1788 struct intel_mipmap_tree *depth_mt,
1789 uint32_t depth_offset, uint32_t depthbuffer_format,
1790 uint32_t depth_surface_type,
1791 struct intel_mipmap_tree *stencil_mt,
1792 bool hiz, bool separate_stencil,
1793 uint32_t width, uint32_t height,
1794 uint32_t tile_x, uint32_t tile_y);
1795
1796 void
1797 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1798 struct intel_mipmap_tree *depth_mt,
1799 uint32_t depth_offset, uint32_t depthbuffer_format,
1800 uint32_t depth_surface_type,
1801 struct intel_mipmap_tree *stencil_mt,
1802 bool hiz, bool separate_stencil,
1803 uint32_t width, uint32_t height,
1804 uint32_t tile_x, uint32_t tile_y);
1805 void
1806 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1807 struct intel_mipmap_tree *depth_mt,
1808 uint32_t depth_offset, uint32_t depthbuffer_format,
1809 uint32_t depth_surface_type,
1810 struct intel_mipmap_tree *stencil_mt,
1811 bool hiz, bool separate_stencil,
1812 uint32_t width, uint32_t height,
1813 uint32_t tile_x, uint32_t tile_y);
1814
1815 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1816 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1817
1818 uint32_t get_hw_prim_for_gl_prim(int mode);
1819
1820 void
1821 gen6_upload_push_constants(struct brw_context *brw,
1822 const struct gl_program *prog,
1823 const struct brw_stage_prog_data *prog_data,
1824 struct brw_stage_state *stage_state,
1825 enum aub_state_struct_type type);
1826
1827 bool
1828 gen9_use_linear_1d_layout(const struct brw_context *brw,
1829 const struct intel_mipmap_tree *mt);
1830
1831 /* brw_pipe_control.c */
1832 int brw_init_pipe_control(struct brw_context *brw,
1833 const struct gen_device_info *info);
1834 void brw_fini_pipe_control(struct brw_context *brw);
1835
1836 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1837 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1838 drm_intel_bo *bo, uint32_t offset,
1839 uint32_t imm_lower, uint32_t imm_upper);
1840 void brw_emit_mi_flush(struct brw_context *brw);
1841 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1842 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1843 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1844 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1845
1846 /* brw_queryformat.c */
1847 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1848 GLenum internalFormat, GLenum pname,
1849 GLint *params);
1850
1851 #ifdef __cplusplus
1852 }
1853 #endif
1854
1855 #endif