i965: Track the brw_state_batch() data while under INTEL_DEBUG=batch.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 enum brw_state_id {
124 BRW_STATE_URB_FENCE,
125 BRW_STATE_FRAGMENT_PROGRAM,
126 BRW_STATE_VERTEX_PROGRAM,
127 BRW_STATE_INPUT_DIMENSIONS,
128 BRW_STATE_CURBE_OFFSETS,
129 BRW_STATE_REDUCED_PRIMITIVE,
130 BRW_STATE_PRIMITIVE,
131 BRW_STATE_CONTEXT,
132 BRW_STATE_WM_INPUT_DIMENSIONS,
133 BRW_STATE_PSP,
134 BRW_STATE_WM_SURFACES,
135 BRW_STATE_VS_BINDING_TABLE,
136 BRW_STATE_GS_BINDING_TABLE,
137 BRW_STATE_PS_BINDING_TABLE,
138 BRW_STATE_INDICES,
139 BRW_STATE_VERTICES,
140 BRW_STATE_BATCH,
141 BRW_STATE_NR_WM_SURFACES,
142 BRW_STATE_NR_VS_SURFACES,
143 BRW_STATE_INDEX_BUFFER,
144 BRW_STATE_VS_CONSTBUF,
145 BRW_STATE_WM_CONSTBUF,
146 BRW_STATE_PROGRAM_CACHE,
147 BRW_STATE_STATE_BASE_ADDRESS,
148 };
149
150 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
151 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
152 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
153 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
154 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
155 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
156 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
157 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
158 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
159 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
160 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
161 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
162 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
163 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
164 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
165 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
166 /**
167 * Used for any batch entry with a relocated pointer that will be used
168 * by any 3D rendering.
169 */
170 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
171 /** \see brw.state.depth_region */
172 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
173 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
174 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
175 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
176 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
177 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
178 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
179
180 struct brw_state_flags {
181 /** State update flags signalled by mesa internals */
182 GLuint mesa;
183 /**
184 * State update flags signalled as the result of brw_tracked_state updates
185 */
186 GLuint brw;
187 /** State update flags signalled by brw_state_cache.c searches */
188 GLuint cache;
189 };
190
191 enum state_struct_type {
192 AUB_TRACE_VS_STATE = 1,
193 AUB_TRACE_GS_STATE = 2,
194 AUB_TRACE_CLIP_STATE = 3,
195 AUB_TRACE_SF_STATE = 4,
196 AUB_TRACE_WM_STATE = 5,
197 AUB_TRACE_CC_STATE = 6,
198 AUB_TRACE_CLIP_VP_STATE = 7,
199 AUB_TRACE_SF_VP_STATE = 8,
200 AUB_TRACE_CC_VP_STATE = 0x9,
201 AUB_TRACE_SAMPLER_STATE = 0xa,
202 AUB_TRACE_KERNEL_INSTRUCTIONS = 0xb,
203 AUB_TRACE_SCRATCH_SPACE = 0xc,
204 AUB_TRACE_SAMPLER_DEFAULT_COLOR = 0xd,
205
206 AUB_TRACE_SCISSOR_STATE = 0x15,
207 AUB_TRACE_BLEND_STATE = 0x16,
208 AUB_TRACE_DEPTH_STENCIL_STATE = 0x17,
209
210 /* Not written to .aub files the same way the structures above are. */
211 AUB_TRACE_NO_TYPE = 0x100,
212 AUB_TRACE_BINDING_TABLE = 0x101,
213 AUB_TRACE_SURFACE_STATE = 0x102,
214 };
215
216 /** Subclass of Mesa vertex program */
217 struct brw_vertex_program {
218 struct gl_vertex_program program;
219 GLuint id;
220 GLboolean use_const_buffer;
221 };
222
223
224 /** Subclass of Mesa fragment program */
225 struct brw_fragment_program {
226 struct gl_fragment_program program;
227 GLuint id; /**< serial no. to identify frag progs, never re-used */
228
229 /** for debugging, which texture units are referenced */
230 GLbitfield tex_units_used;
231 };
232
233 struct brw_shader {
234 struct gl_shader base;
235
236 /** Shader IR transformed for native compile, at link time. */
237 struct exec_list *ir;
238 };
239
240 struct brw_shader_program {
241 struct gl_shader_program base;
242 };
243
244 enum param_conversion {
245 PARAM_NO_CONVERT,
246 PARAM_CONVERT_F2I,
247 PARAM_CONVERT_F2U,
248 PARAM_CONVERT_F2B,
249 };
250
251 /* Data about a particular attempt to compile a program. Note that
252 * there can be many of these, each in a different GL state
253 * corresponding to a different brw_wm_prog_key struct, with different
254 * compiled programs:
255 */
256 struct brw_wm_prog_data {
257 GLuint curb_read_length;
258 GLuint urb_read_length;
259
260 GLuint first_curbe_grf;
261 GLuint first_curbe_grf_16;
262 GLuint reg_blocks;
263 GLuint reg_blocks_16;
264 GLuint total_scratch;
265
266 GLuint nr_params; /**< number of float params/constants */
267 GLuint nr_pull_params;
268 GLboolean error;
269 int dispatch_width;
270 uint32_t prog_offset_16;
271
272 /* Pointer to tracked values (only valid once
273 * _mesa_load_state_parameters has been called at runtime).
274 */
275 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
276 enum param_conversion param_convert[MAX_UNIFORMS * 4];
277 const float *pull_param[MAX_UNIFORMS * 4];
278 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
279 };
280
281 struct brw_sf_prog_data {
282 GLuint urb_read_length;
283 GLuint total_grf;
284
285 /* Each vertex may have upto 12 attributes, 4 components each,
286 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
287 * rows.
288 *
289 * Actually we use 4 for each, so call it 12 rows.
290 */
291 GLuint urb_entry_size;
292 };
293
294 struct brw_clip_prog_data {
295 GLuint curb_read_length; /* user planes? */
296 GLuint clip_mode;
297 GLuint urb_read_length;
298 GLuint total_grf;
299 };
300
301 struct brw_gs_prog_data {
302 GLuint urb_read_length;
303 GLuint total_grf;
304 };
305
306 struct brw_vs_prog_data {
307 GLuint curb_read_length;
308 GLuint urb_read_length;
309 GLuint total_grf;
310 GLbitfield64 outputs_written;
311 GLuint nr_params; /**< number of float params/constants */
312
313 GLuint inputs_read;
314
315 /* Used for calculating urb partitions:
316 */
317 GLuint urb_entry_size;
318 };
319
320
321 /* Size == 0 if output either not written, or always [0,0,0,1]
322 */
323 struct brw_vs_ouput_sizes {
324 GLubyte output_size[VERT_RESULT_MAX];
325 };
326
327
328 /** Number of texture sampler units */
329 #define BRW_MAX_TEX_UNIT 16
330
331 /** Max number of render targets in a shader */
332 #define BRW_MAX_DRAW_BUFFERS 8
333
334 /**
335 * Size of our surface binding table for the WM.
336 * This contains pointers to the drawing surfaces and current texture
337 * objects and shader constant buffers (+2).
338 */
339 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
340
341 /**
342 * Helpers to convert drawing buffers, textures and constant buffers
343 * to surface binding table indexes, for WM.
344 */
345 #define SURF_INDEX_DRAW(d) (d)
346 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
347 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
348
349 /**
350 * Size of surface binding table for the VS.
351 * Only one constant buffer for now.
352 */
353 #define BRW_VS_MAX_SURF 1
354
355 /**
356 * Only a VS constant buffer
357 */
358 #define SURF_INDEX_VERT_CONST_BUFFER 0
359
360
361 enum brw_cache_id {
362 BRW_BLEND_STATE,
363 BRW_DEPTH_STENCIL_STATE,
364 BRW_COLOR_CALC_STATE,
365 BRW_CC_VP,
366 BRW_CC_UNIT,
367 BRW_WM_PROG,
368 BRW_SAMPLER,
369 BRW_WM_UNIT,
370 BRW_SF_PROG,
371 BRW_SF_VP,
372 BRW_SF_UNIT, /* scissor state on gen6 */
373 BRW_VS_UNIT,
374 BRW_VS_PROG,
375 BRW_GS_UNIT,
376 BRW_GS_PROG,
377 BRW_CLIP_VP,
378 BRW_CLIP_UNIT,
379 BRW_CLIP_PROG,
380
381 BRW_MAX_CACHE
382 };
383
384 struct brw_cache_item {
385 /**
386 * Effectively part of the key, cache_id identifies what kind of state
387 * buffer is involved, and also which brw->state.dirty.cache flag should
388 * be set when this cache item is chosen.
389 */
390 enum brw_cache_id cache_id;
391 /** 32-bit hash of the key data */
392 GLuint hash;
393 GLuint key_size; /* for variable-sized keys */
394 GLuint aux_size;
395 const void *key;
396
397 uint32_t offset;
398 uint32_t size;
399
400 struct brw_cache_item *next;
401 };
402
403
404
405 struct brw_cache {
406 struct brw_context *brw;
407
408 struct brw_cache_item **items;
409 drm_intel_bo *bo;
410 GLuint size, n_items;
411
412 uint32_t next_offset;
413 bool bo_used_by_gpu;
414 };
415
416
417 /* Considered adding a member to this struct to document which flags
418 * an update might raise so that ordering of the state atoms can be
419 * checked or derived at runtime. Dropped the idea in favor of having
420 * a debug mode where the state is monitored for flags which are
421 * raised that have already been tested against.
422 */
423 struct brw_tracked_state {
424 struct brw_state_flags dirty;
425 void (*prepare)( struct brw_context *brw );
426 void (*emit)( struct brw_context *brw );
427 };
428
429 /* Flags for brw->state.cache.
430 */
431 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
432 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
433 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
434 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
435 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
436 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
437 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
438 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
439 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
440 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
441 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
442 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
443 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
444 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
445 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
446 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
447 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
448 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
449
450 struct brw_cached_batch_item {
451 struct header *header;
452 GLuint sz;
453 struct brw_cached_batch_item *next;
454 };
455
456
457
458 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
459 * be easier if C allowed arrays of packed elements?
460 */
461 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
462
463 struct brw_vertex_buffer {
464 /** Buffer object containing the uploaded vertex data */
465 drm_intel_bo *bo;
466 uint32_t offset;
467 /** Byte stride between elements in the uploaded array */
468 GLuint stride;
469 };
470 struct brw_vertex_element {
471 const struct gl_client_array *glarray;
472
473 int buffer;
474
475 /** The corresponding Mesa vertex attribute */
476 gl_vert_attrib attrib;
477 /** Size of a complete element */
478 GLuint element_size;
479 /** Offset of the first element within the buffer object */
480 unsigned int offset;
481 };
482
483
484
485 struct brw_vertex_info {
486 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
487 };
488
489 struct brw_query_object {
490 struct gl_query_object Base;
491
492 /** Last query BO associated with this query. */
493 drm_intel_bo *bo;
494 /** First index in bo with query data for this object. */
495 int first_index;
496 /** Last index in bo with query data for this object. */
497 int last_index;
498 };
499
500
501 /**
502 * brw_context is derived from intel_context.
503 */
504 struct brw_context
505 {
506 struct intel_context intel; /**< base class, must be first field */
507 GLuint primitive;
508
509 GLboolean emit_state_always;
510 GLboolean has_surface_tile_offset;
511 GLboolean has_compr4;
512 GLboolean has_negative_rhw_bug;
513 GLboolean has_aa_line_parameters;
514 GLboolean has_pln;
515
516 struct {
517 struct brw_state_flags dirty;
518 /**
519 * List of buffers accumulated in brw_validate_state to receive
520 * drm_intel_bo_check_aperture treatment before exec, so we can
521 * know if we should flush the batch and try again before
522 * emitting primitives.
523 *
524 * This can be a fixed number as we only have a limited number of
525 * objects referenced from the batchbuffer in a primitive emit,
526 * consisting of the vertex buffers, pipelined state pointers,
527 * the CURBE, the depth buffer, and a query BO.
528 */
529 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
530 int validated_bo_count;
531 } state;
532
533 struct brw_cache cache;
534 struct brw_cached_batch_item *cached_batch_items;
535
536 struct {
537 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
538 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
539 struct {
540 uint32_t handle;
541 uint32_t offset;
542 uint32_t stride;
543 } current_buffers[VERT_ATTRIB_MAX];
544
545 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
546 GLuint nr_enabled;
547 GLuint nr_buffers, nr_current_buffers;
548
549 /* Summary of size and varying of active arrays, so we can check
550 * for changes to this state:
551 */
552 struct brw_vertex_info info;
553 unsigned int min_index, max_index;
554
555 /* Offset from start of vertex buffer so we can avoid redefining
556 * the same VB packed over and over again.
557 */
558 unsigned int start_vertex_bias;
559 } vb;
560
561 struct {
562 /**
563 * Index buffer for this draw_prims call.
564 *
565 * Updates are signaled by BRW_NEW_INDICES.
566 */
567 const struct _mesa_index_buffer *ib;
568
569 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
570 drm_intel_bo *bo;
571 GLuint type;
572
573 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
574 * avoid re-uploading the IB packet over and over if we're actually
575 * referencing the same index buffer.
576 */
577 unsigned int start_vertex_offset;
578 } ib;
579
580 /* Active vertex program:
581 */
582 const struct gl_vertex_program *vertex_program;
583 const struct gl_fragment_program *fragment_program;
584
585 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
586 uint32_t CMD_VF_STATISTICS;
587 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
588 uint32_t CMD_PIPELINE_SELECT;
589 int vs_max_threads;
590 int wm_max_threads;
591
592 /* BRW_NEW_URB_ALLOCATIONS:
593 */
594 struct {
595 GLuint vsize; /* vertex size plus header in urb registers */
596 GLuint csize; /* constant buffer size in urb registers */
597 GLuint sfsize; /* setup data size in urb registers */
598
599 GLboolean constrained;
600
601 GLuint max_vs_entries; /* Maximum number of VS entries */
602 GLuint max_gs_entries; /* Maximum number of GS entries */
603
604 GLuint nr_vs_entries;
605 GLuint nr_gs_entries;
606 GLuint nr_clip_entries;
607 GLuint nr_sf_entries;
608 GLuint nr_cs_entries;
609
610 /* gen6:
611 * The length of each URB entry owned by the VS (or GS), as
612 * a number of 1024-bit (128-byte) rows. Should be >= 1.
613 *
614 * gen7: Same meaning, but in 512-bit (64-byte) rows.
615 */
616 GLuint vs_size;
617 GLuint gs_size;
618
619 GLuint vs_start;
620 GLuint gs_start;
621 GLuint clip_start;
622 GLuint sf_start;
623 GLuint cs_start;
624 GLuint size; /* Hardware URB size, in KB. */
625 } urb;
626
627
628 /* BRW_NEW_CURBE_OFFSETS:
629 */
630 struct {
631 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
632 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
633 GLuint clip_start;
634 GLuint clip_size;
635 GLuint vs_start;
636 GLuint vs_size;
637 GLuint total_size;
638
639 drm_intel_bo *curbe_bo;
640 /** Offset within curbe_bo of space for current curbe entry */
641 GLuint curbe_offset;
642 /** Offset within curbe_bo of space for next curbe entry */
643 GLuint curbe_next_offset;
644
645 /**
646 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
647 * in brw_curbe.c with the same set of constant data to be uploaded,
648 * so we'd rather not upload new constants in that case (it can cause
649 * a pipeline bubble since only up to 4 can be pipelined at a time).
650 */
651 GLfloat *last_buf;
652 /**
653 * Allocation for where to calculate the next set of CURBEs.
654 * It's a hot enough path that malloc/free of that data matters.
655 */
656 GLfloat *next_buf;
657 GLuint last_bufsz;
658 } curbe;
659
660 struct {
661 struct brw_vs_prog_data *prog_data;
662 int8_t *constant_map; /* variable array following prog_data */
663
664 drm_intel_bo *const_bo;
665 /** Offset in the program cache to the VS program */
666 uint32_t prog_offset;
667 uint32_t state_offset;
668
669 /** Binding table of pointers to surf_bo entries */
670 uint32_t bind_bo_offset;
671 uint32_t surf_offset[BRW_VS_MAX_SURF];
672 GLuint nr_surfaces;
673
674 uint32_t push_const_offset; /* Offset in the batchbuffer */
675 int push_const_size; /* in 256-bit register increments */
676 } vs;
677
678 struct {
679 struct brw_gs_prog_data *prog_data;
680
681 GLboolean prog_active;
682 /** Offset in the program cache to the CLIP program pre-gen6 */
683 uint32_t prog_offset;
684 uint32_t state_offset;
685 } gs;
686
687 struct {
688 struct brw_clip_prog_data *prog_data;
689
690 /** Offset in the program cache to the CLIP program pre-gen6 */
691 uint32_t prog_offset;
692
693 /* Offset in the batch to the CLIP state on pre-gen6. */
694 uint32_t state_offset;
695
696 /* As of gen6, this is the offset in the batch to the CLIP VP,
697 * instead of vp_bo.
698 */
699 uint32_t vp_offset;
700 } clip;
701
702
703 struct {
704 struct brw_sf_prog_data *prog_data;
705
706 /** Offset in the program cache to the CLIP program pre-gen6 */
707 uint32_t prog_offset;
708 uint32_t state_offset;
709 uint32_t vp_offset;
710 } sf;
711
712 struct {
713 struct brw_wm_prog_data *prog_data;
714 struct brw_wm_compile *compile_data;
715
716 /** Input sizes, calculated from active vertex program.
717 * One bit per fragment program input attribute.
718 */
719 GLbitfield input_size_masks[4];
720
721 /** offsets in the batch to sampler default colors (texture border color)
722 */
723 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
724
725 GLuint render_surf;
726 GLuint nr_surfaces;
727
728 GLuint max_threads;
729 drm_intel_bo *scratch_bo;
730
731 GLuint sampler_count;
732 uint32_t sampler_offset;
733
734 /** Offset in the program cache to the WM program */
735 uint32_t prog_offset;
736
737 /** Binding table of pointers to surf_bo entries */
738 uint32_t bind_bo_offset;
739 uint32_t surf_offset[BRW_WM_MAX_SURF];
740 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
741
742 drm_intel_bo *const_bo; /* pull constant buffer. */
743 /**
744 * This is offset in the batch to the push constants on gen6.
745 *
746 * Pre-gen6, push constants live in the CURBE.
747 */
748 uint32_t push_const_offset;
749 } wm;
750
751
752 struct {
753 uint32_t state_offset;
754 uint32_t blend_state_offset;
755 uint32_t depth_stencil_state_offset;
756 uint32_t vp_offset;
757 } cc;
758
759 struct {
760 struct brw_query_object *obj;
761 drm_intel_bo *bo;
762 int index;
763 GLboolean active;
764 } query;
765 /* Used to give every program string a unique id
766 */
767 GLuint program_id;
768
769 int num_prepare_atoms, num_emit_atoms;
770 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
771
772 /* If (INTEL_DEBUG & DEBUG_BATCH) */
773 struct {
774 uint32_t offset;
775 uint32_t size;
776 enum state_struct_type type;
777 } *state_batch_list;
778 int state_batch_count;
779 };
780
781
782 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
783
784 struct brw_instruction_info {
785 char *name;
786 int nsrc;
787 int ndst;
788 GLboolean is_arith;
789 };
790 extern const struct brw_instruction_info brw_opcodes[128];
791
792 /*======================================================================
793 * brw_vtbl.c
794 */
795 void brwInitVtbl( struct brw_context *brw );
796
797 /*======================================================================
798 * brw_context.c
799 */
800 GLboolean brwCreateContext( int api,
801 const struct gl_config *mesaVis,
802 __DRIcontext *driContextPriv,
803 void *sharedContextPrivate);
804
805 /*======================================================================
806 * brw_queryobj.c
807 */
808 void brw_init_queryobj_functions(struct dd_function_table *functions);
809 void brw_prepare_query_begin(struct brw_context *brw);
810 void brw_emit_query_begin(struct brw_context *brw);
811 void brw_emit_query_end(struct brw_context *brw);
812
813 /*======================================================================
814 * brw_state_dump.c
815 */
816 void brw_debug_batch(struct intel_context *intel);
817
818 /*======================================================================
819 * brw_tex.c
820 */
821 void brw_validate_textures( struct brw_context *brw );
822
823
824 /*======================================================================
825 * brw_program.c
826 */
827 void brwInitFragProgFuncs( struct dd_function_table *functions );
828
829
830 /* brw_urb.c
831 */
832 void brw_upload_urb_fence(struct brw_context *brw);
833
834 /* brw_curbe.c
835 */
836 void brw_upload_cs_urb_state(struct brw_context *brw);
837
838 /* brw_disasm.c */
839 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
840
841 /*======================================================================
842 * Inline conversion functions. These are better-typed than the
843 * macros used previously:
844 */
845 static INLINE struct brw_context *
846 brw_context( struct gl_context *ctx )
847 {
848 return (struct brw_context *)ctx;
849 }
850
851 static INLINE struct brw_vertex_program *
852 brw_vertex_program(struct gl_vertex_program *p)
853 {
854 return (struct brw_vertex_program *) p;
855 }
856
857 static INLINE const struct brw_vertex_program *
858 brw_vertex_program_const(const struct gl_vertex_program *p)
859 {
860 return (const struct brw_vertex_program *) p;
861 }
862
863 static INLINE struct brw_fragment_program *
864 brw_fragment_program(struct gl_fragment_program *p)
865 {
866 return (struct brw_fragment_program *) p;
867 }
868
869 static INLINE const struct brw_fragment_program *
870 brw_fragment_program_const(const struct gl_fragment_program *p)
871 {
872 return (const struct brw_fragment_program *) p;
873 }
874
875 static inline
876 float convert_param(enum param_conversion conversion, float param)
877 {
878 union {
879 float f;
880 uint32_t u;
881 int32_t i;
882 } fi;
883
884 switch (conversion) {
885 case PARAM_NO_CONVERT:
886 return param;
887 case PARAM_CONVERT_F2I:
888 fi.i = param;
889 return fi.f;
890 case PARAM_CONVERT_F2U:
891 fi.u = param;
892 return fi.f;
893 case PARAM_CONVERT_F2B:
894 if (param != 0.0)
895 fi.i = 1;
896 else
897 fi.i = 0;
898 return fi.f;
899 default:
900 return param;
901 }
902 }
903
904 /**
905 * Pre-gen6, the register file of the EUs was shared between threads,
906 * and each thread used some subset allocated on a 16-register block
907 * granularity. The unit states wanted these block counts.
908 */
909 static inline int
910 brw_register_blocks(int reg_count)
911 {
912 return ALIGN(reg_count, 16) / 16 - 1;
913 }
914
915 static inline uint32_t
916 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
917 uint32_t prog_offset)
918 {
919 struct intel_context *intel = &brw->intel;
920
921 if (intel->gen >= 5) {
922 /* Using state base address. */
923 return prog_offset;
924 }
925
926 drm_intel_bo_emit_reloc(intel->batch.bo,
927 state_offset,
928 brw->cache.bo,
929 prog_offset,
930 I915_GEM_DOMAIN_INSTRUCTION, 0);
931
932 return brw->cache.bo->offset + prog_offset;
933 }
934
935 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
936
937 #endif