Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_INPUT_VARYING 0x200
133 #define BRW_NEW_PSP 0x800
134 #define BRW_NEW_WM_SURFACES 0x1000
135 #define BRW_NEW_FENCE 0x2000
136 #define BRW_NEW_INDICES 0x4000
137 #define BRW_NEW_VERTICES 0x8000
138 /**
139 * Used for any batch entry with a relocated pointer that will be used
140 * by any 3D rendering.
141 */
142 #define BRW_NEW_BATCH 0x10000
143 /** brw->depth_region updated */
144 #define BRW_NEW_DEPTH_BUFFER 0x20000
145 #define BRW_NEW_NR_WM_SURFACES 0x40000
146 #define BRW_NEW_NR_VS_SURFACES 0x80000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176 GLboolean use_const_buffer;
177 };
178
179
180 /* Data about a particular attempt to compile a program. Note that
181 * there can be many of these, each in a different GL state
182 * corresponding to a different brw_wm_prog_key struct, with different
183 * compiled programs:
184 */
185 struct brw_wm_prog_data {
186 GLuint curb_read_length;
187 GLuint urb_read_length;
188
189 GLuint first_curbe_grf;
190 GLuint total_grf;
191 GLuint total_scratch;
192
193 GLuint nr_params; /**< number of float params/constants */
194 GLboolean error;
195
196 /* Pointer to tracked values (only valid once
197 * _mesa_load_state_parameters has been called at runtime).
198 */
199 const GLfloat *param[BRW_MAX_CURBE];
200 };
201
202 struct brw_sf_prog_data {
203 GLuint urb_read_length;
204 GLuint total_grf;
205
206 /* Each vertex may have upto 12 attributes, 4 components each,
207 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
208 * rows.
209 *
210 * Actually we use 4 for each, so call it 12 rows.
211 */
212 GLuint urb_entry_size;
213 };
214
215 struct brw_clip_prog_data {
216 GLuint curb_read_length; /* user planes? */
217 GLuint clip_mode;
218 GLuint urb_read_length;
219 GLuint total_grf;
220 };
221
222 struct brw_gs_prog_data {
223 GLuint urb_read_length;
224 GLuint total_grf;
225 };
226
227 struct brw_vs_prog_data {
228 GLuint curb_read_length;
229 GLuint urb_read_length;
230 GLuint total_grf;
231 GLuint outputs_written;
232 GLuint nr_params; /**< number of float params/constants */
233
234 GLuint inputs_read;
235
236 /* Used for calculating urb partitions:
237 */
238 GLuint urb_entry_size;
239 };
240
241
242 /* Size == 0 if output either not written, or always [0,0,0,1]
243 */
244 struct brw_vs_ouput_sizes {
245 GLubyte output_size[VERT_RESULT_MAX];
246 };
247
248
249 /** Number of texture sampler units */
250 #define BRW_MAX_TEX_UNIT 16
251
252 /**
253 * Size of our surface binding table for the WM.
254 * This contains pointers to the drawing surfaces and current texture
255 * objects and shader constant buffers (+2).
256 */
257 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
258
259 /**
260 * Helpers to convert drawing buffers, textures and constant buffers
261 * to surface binding table indexes, for WM.
262 */
263 #define SURF_INDEX_DRAW(d) (d)
264 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
265 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
266
267 /**
268 * Size of surface binding table for the VS.
269 * Only one constant buffer for now.
270 */
271 #define BRW_VS_MAX_SURF 1
272
273 /**
274 * Only a VS constant buffer
275 */
276 #define SURF_INDEX_VERT_CONST_BUFFER 0
277
278
279 enum brw_cache_id {
280 BRW_CC_VP,
281 BRW_CC_UNIT,
282 BRW_WM_PROG,
283 BRW_SAMPLER_DEFAULT_COLOR,
284 BRW_SAMPLER,
285 BRW_WM_UNIT,
286 BRW_SF_PROG,
287 BRW_SF_VP,
288 BRW_SF_UNIT,
289 BRW_VS_UNIT,
290 BRW_VS_PROG,
291 BRW_GS_UNIT,
292 BRW_GS_PROG,
293 BRW_CLIP_VP,
294 BRW_CLIP_UNIT,
295 BRW_CLIP_PROG,
296 BRW_SS_SURFACE,
297 BRW_SS_SURF_BIND,
298
299 BRW_MAX_CACHE
300 };
301
302 struct brw_cache_item {
303 /**
304 * Effectively part of the key, cache_id identifies what kind of state
305 * buffer is involved, and also which brw->state.dirty.cache flag should
306 * be set when this cache item is chosen.
307 */
308 enum brw_cache_id cache_id;
309 /** 32-bit hash of the key data */
310 GLuint hash;
311 GLuint key_size; /* for variable-sized keys */
312 const void *key;
313 dri_bo **reloc_bufs;
314 GLuint nr_reloc_bufs;
315
316 dri_bo *bo;
317 GLuint data_size;
318
319 struct brw_cache_item *next;
320 };
321
322
323
324 struct brw_cache {
325 struct brw_context *brw;
326
327 struct brw_cache_item **items;
328 GLuint size, n_items;
329
330 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
331 GLuint aux_size[BRW_MAX_CACHE];
332 char *name[BRW_MAX_CACHE];
333
334 /* Record of the last BOs chosen for each cache_id. Used to set
335 * brw->state.dirty.cache when a new cache item is chosen.
336 */
337 dri_bo *last_bo[BRW_MAX_CACHE];
338 };
339
340
341 /* Considered adding a member to this struct to document which flags
342 * an update might raise so that ordering of the state atoms can be
343 * checked or derived at runtime. Dropped the idea in favor of having
344 * a debug mode where the state is monitored for flags which are
345 * raised that have already been tested against.
346 */
347 struct brw_tracked_state {
348 struct brw_state_flags dirty;
349 void (*prepare)( struct brw_context *brw );
350 void (*emit)( struct brw_context *brw );
351 };
352
353 /* Flags for brw->state.cache.
354 */
355 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
356 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
357 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
358 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
359 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
360 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
361 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
362 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
363 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
364 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
365 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
366 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
367 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
368 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
369 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
370 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
371 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
372 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
373
374 struct brw_cached_batch_item {
375 struct header *header;
376 GLuint sz;
377 struct brw_cached_batch_item *next;
378 };
379
380
381
382 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
383 * be easier if C allowed arrays of packed elements?
384 */
385 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
386
387 struct brw_vertex_element {
388 const struct gl_client_array *glarray;
389
390 /** Size of a complete element */
391 GLuint element_size;
392 /** Number of uploaded elements for this input. */
393 GLuint count;
394 /** Byte stride between elements in the uploaded array */
395 GLuint stride;
396 /** Offset of the first element within the buffer object */
397 unsigned int offset;
398 /** Buffer object containing the uploaded vertex data */
399 dri_bo *bo;
400 };
401
402
403
404 struct brw_vertex_info {
405 GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
406 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
407 };
408
409
410
411
412 /* Cache for TNL programs.
413 */
414 struct brw_tnl_cache_item {
415 GLuint hash;
416 void *key;
417 void *data;
418 struct brw_tnl_cache_item *next;
419 };
420
421 struct brw_tnl_cache {
422 struct brw_tnl_cache_item **items;
423 GLuint size, n_items;
424 };
425
426 struct brw_query_object {
427 struct gl_query_object Base;
428
429 /** Doubly linked list of active query objects in the context. */
430 struct brw_query_object *prev, *next;
431
432 /** Last query BO associated with this query. */
433 dri_bo *bo;
434 /** First index in bo with query data for this object. */
435 int first_index;
436 /** Last index in bo with query data for this object. */
437 int last_index;
438
439 /* Total count of pixels from previous BOs */
440 unsigned int count;
441 };
442
443 struct brw_context
444 {
445 struct intel_context intel;
446 GLuint primitive;
447
448 GLboolean emit_state_always;
449 GLboolean tmp_fallback;
450 GLboolean no_batch_wrap;
451
452 struct {
453 struct brw_state_flags dirty;
454
455 GLuint nr_color_regions;
456 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
457 struct intel_region *depth_region;
458
459 /**
460 * List of buffers accumulated in brw_validate_state to receive
461 * dri_bo_check_aperture treatment before exec, so we can know if we
462 * should flush the batch and try again before emitting primitives.
463 *
464 * This can be a fixed number as we only have a limited number of
465 * objects referenced from the batchbuffer in a primitive emit,
466 * consisting of the vertex buffers, pipelined state pointers,
467 * the CURBE, the depth buffer, and a query BO.
468 */
469 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
470 int validated_bo_count;
471 } state;
472
473 struct brw_cache cache; /** non-surface items */
474 struct brw_cache surface_cache; /* surface items */
475 struct brw_cached_batch_item *cached_batch_items;
476
477 struct {
478 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
479
480 #define BRW_NR_UPLOAD_BUFS 17
481 #define BRW_UPLOAD_INIT_SIZE (128*1024)
482
483 struct {
484 dri_bo *bo;
485 GLuint offset;
486 } upload;
487
488 /* Summary of size and varying of active arrays, so we can check
489 * for changes to this state:
490 */
491 struct brw_vertex_info info;
492 unsigned int min_index, max_index;
493 } vb;
494
495 struct {
496 /**
497 * Index buffer for this draw_prims call.
498 *
499 * Updates are signaled by BRW_NEW_INDICES.
500 */
501 const struct _mesa_index_buffer *ib;
502
503 dri_bo *bo;
504 unsigned int offset;
505 } ib;
506
507 /* Active vertex program:
508 */
509 const struct gl_vertex_program *vertex_program;
510 const struct gl_fragment_program *fragment_program;
511
512
513 /* For populating the gtt:
514 */
515 GLuint next_free_page;
516
517
518 /* BRW_NEW_URB_ALLOCATIONS:
519 */
520 struct {
521 GLuint vsize; /* vertex size plus header in urb registers */
522 GLuint csize; /* constant buffer size in urb registers */
523 GLuint sfsize; /* setup data size in urb registers */
524
525 GLboolean constrained;
526
527 GLuint nr_vs_entries;
528 GLuint nr_gs_entries;
529 GLuint nr_clip_entries;
530 GLuint nr_sf_entries;
531 GLuint nr_cs_entries;
532
533 /* GLuint vs_size; */
534 /* GLuint gs_size; */
535 /* GLuint clip_size; */
536 /* GLuint sf_size; */
537 /* GLuint cs_size; */
538
539 GLuint vs_start;
540 GLuint gs_start;
541 GLuint clip_start;
542 GLuint sf_start;
543 GLuint cs_start;
544 } urb;
545
546
547 /* BRW_NEW_CURBE_OFFSETS:
548 */
549 struct {
550 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
551 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
552 GLuint clip_start;
553 GLuint clip_size;
554 GLuint vs_start;
555 GLuint vs_size;
556 GLuint total_size;
557
558 dri_bo *curbe_bo;
559 /** Offset within curbe_bo of space for current curbe entry */
560 GLuint curbe_offset;
561 /** Offset within curbe_bo of space for next curbe entry */
562 GLuint curbe_next_offset;
563
564 GLfloat *last_buf;
565 GLuint last_bufsz;
566 /**
567 * Whether we should create a new bo instead of reusing the old one
568 * (if we just dispatch the batch pointing at the old one.
569 */
570 GLboolean need_new_bo;
571 } curbe;
572
573 struct {
574 struct brw_vs_prog_data *prog_data;
575
576 dri_bo *prog_bo;
577 dri_bo *state_bo;
578
579 /** Binding table of pointers to surf_bo entries */
580 dri_bo *bind_bo;
581 dri_bo *surf_bo[BRW_VS_MAX_SURF];
582 GLuint nr_surfaces;
583 } vs;
584
585 struct {
586 struct brw_gs_prog_data *prog_data;
587
588 GLboolean prog_active;
589 dri_bo *prog_bo;
590 dri_bo *state_bo;
591 } gs;
592
593 struct {
594 struct brw_clip_prog_data *prog_data;
595
596 dri_bo *prog_bo;
597 dri_bo *state_bo;
598 dri_bo *vp_bo;
599 } clip;
600
601
602 struct {
603 struct brw_sf_prog_data *prog_data;
604
605 dri_bo *prog_bo;
606 dri_bo *state_bo;
607 dri_bo *vp_bo;
608 } sf;
609
610 struct {
611 struct brw_wm_prog_data *prog_data;
612 struct brw_wm_compile *compile_data;
613
614 /** Input sizes, calculated from active vertex program.
615 * One bit per fragment program input attribute.
616 */
617 GLbitfield input_size_masks[4];
618
619 /** Array of surface default colors (texture border color) */
620 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
621
622 GLuint render_surf;
623 GLuint nr_surfaces;
624
625 GLuint max_threads;
626 dri_bo *scratch_bo;
627
628 GLuint sampler_count;
629 dri_bo *sampler_bo;
630
631 /** Binding table of pointers to surf_bo entries */
632 dri_bo *bind_bo;
633 dri_bo *surf_bo[BRW_WM_MAX_SURF];
634
635 dri_bo *prog_bo;
636 dri_bo *state_bo;
637 } wm;
638
639
640 struct {
641 dri_bo *prog_bo;
642 dri_bo *state_bo;
643 dri_bo *vp_bo;
644 } cc;
645
646 struct {
647 struct brw_query_object active_head;
648 dri_bo *bo;
649 int index;
650 GLboolean active;
651 } query;
652 /* Used to give every program string a unique id
653 */
654 GLuint program_id;
655 };
656
657
658 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
659
660
661
662 /*======================================================================
663 * brw_vtbl.c
664 */
665 void brwInitVtbl( struct brw_context *brw );
666
667 /*======================================================================
668 * brw_context.c
669 */
670 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
671 __DRIcontextPrivate *driContextPriv,
672 void *sharedContextPrivate);
673
674 /*======================================================================
675 * brw_queryobj.c
676 */
677 void brw_init_queryobj_functions(struct dd_function_table *functions);
678 void brw_prepare_query_begin(struct brw_context *brw);
679 void brw_emit_query_begin(struct brw_context *brw);
680 void brw_emit_query_end(struct brw_context *brw);
681
682 /*======================================================================
683 * brw_state_dump.c
684 */
685 void brw_debug_batch(struct intel_context *intel);
686
687 /*======================================================================
688 * brw_tex.c
689 */
690 void brwUpdateTextureState( struct intel_context *intel );
691 void brw_FrameBufferTexInit( struct brw_context *brw,
692 struct intel_region *region );
693 void brw_FrameBufferTexDestroy( struct brw_context *brw );
694 void brw_validate_textures( struct brw_context *brw );
695
696
697 /*======================================================================
698 * brw_program.c
699 */
700 void brwInitFragProgFuncs( struct dd_function_table *functions );
701
702
703 /* brw_urb.c
704 */
705 void brw_upload_urb_fence(struct brw_context *brw);
706
707 /* brw_curbe.c
708 */
709 void brw_upload_cs_urb_state(struct brw_context *brw);
710
711
712 /*======================================================================
713 * Inline conversion functions. These are better-typed than the
714 * macros used previously:
715 */
716 static INLINE struct brw_context *
717 brw_context( GLcontext *ctx )
718 {
719 return (struct brw_context *)ctx;
720 }
721
722 static INLINE struct brw_vertex_program *
723 brw_vertex_program(struct gl_vertex_program *p)
724 {
725 return (struct brw_vertex_program *) p;
726 }
727
728 static INLINE const struct brw_vertex_program *
729 brw_vertex_program_const(const struct gl_vertex_program *p)
730 {
731 return (const struct brw_vertex_program *) p;
732 }
733
734 static INLINE struct brw_fragment_program *
735 brw_fragment_program(struct gl_fragment_program *p)
736 {
737 return (struct brw_fragment_program *) p;
738 }
739
740 static INLINE const struct brw_fragment_program *
741 brw_fragment_program_const(const struct gl_fragment_program *p)
742 {
743 return (const struct brw_fragment_program *) p;
744 }
745
746
747
748 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
749
750 #endif
751