i965: Add tessellation shader push constant support.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_CTRL_PROGRAM,
183 BRW_STATE_TESS_EVAL_PROGRAM,
184 BRW_STATE_VERTEX_PROGRAM,
185 BRW_STATE_CURBE_OFFSETS,
186 BRW_STATE_REDUCED_PRIMITIVE,
187 BRW_STATE_PATCH_PRIMITIVE,
188 BRW_STATE_PRIMITIVE,
189 BRW_STATE_CONTEXT,
190 BRW_STATE_PSP,
191 BRW_STATE_SURFACES,
192 BRW_STATE_BINDING_TABLE_POINTERS,
193 BRW_STATE_INDICES,
194 BRW_STATE_VERTICES,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_NUM_STATE_BITS
225 };
226
227 /**
228 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
229 *
230 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
231 * When the currently bound shader program differs from the previous draw
232 * call, these will be flagged. They cover brw->{stage}_program and
233 * ctx->{Stage}Program->_Current.
234 *
235 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
236 * driver perspective. Even if the same shader is bound at the API level,
237 * we may need to switch between multiple versions of that shader to handle
238 * changes in non-orthagonal state.
239 *
240 * Additionally, multiple shader programs may have identical vertex shaders
241 * (for example), or compile down to the same code in the backend. We combine
242 * those into a single program cache entry.
243 *
244 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
245 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
246 */
247 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
248 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
249 * use the normal state upload paths), but the cache is still used. To avoid
250 * polluting the brw_state_cache code with special cases, we retain the dirty
251 * bit for now. It should eventually be removed.
252 */
253 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
254 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
255 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
256 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
257 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
258 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
259 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
260 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
261 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
262 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
263 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
264 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
265 #define BRW_NEW_TESS_EVAL_PROGRAM (1ull << BRW_STATE_TESS_EVAL_PROGRAM)
266 #define BRW_NEW_TESS_CTRL_PROGRAM (1ull << BRW_STATE_TESS_CTRL_PROGRAM)
267 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
268 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
278 /**
279 * Used for any batch entry with a relocated pointer that will be used
280 * by any 3D rendering.
281 */
282 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
283 /** \see brw.state.depth_region */
284 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
285 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
286 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
287 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
288 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
289 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
290 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
291 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
292 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
293 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
294 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
295 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
296 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
297 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
298 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
299 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322 /** Subclass of Mesa vertex program */
323 struct brw_vertex_program {
324 struct gl_vertex_program program;
325 GLuint id;
326 };
327
328
329 /** Subclass of Mesa tessellation control program */
330 struct brw_tess_ctrl_program {
331 struct gl_tess_ctrl_program program;
332 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
333 };
334
335
336 /** Subclass of Mesa tessellation evaluation program */
337 struct brw_tess_eval_program {
338 struct gl_tess_eval_program program;
339 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
340 };
341
342
343 /** Subclass of Mesa geometry program */
344 struct brw_geometry_program {
345 struct gl_geometry_program program;
346 unsigned id; /**< serial no. to identify geom progs, never re-used */
347 };
348
349
350 /** Subclass of Mesa fragment program */
351 struct brw_fragment_program {
352 struct gl_fragment_program program;
353 GLuint id; /**< serial no. to identify frag progs, never re-used */
354 };
355
356
357 /** Subclass of Mesa compute program */
358 struct brw_compute_program {
359 struct gl_compute_program program;
360 unsigned id; /**< serial no. to identify compute progs, never re-used */
361 };
362
363
364 struct brw_shader {
365 struct gl_shader base;
366
367 bool compiled_once;
368 };
369
370 /**
371 * Bitmask indicating which fragment shader inputs represent varyings (and
372 * hence have to be delivered to the fragment shader by the SF/SBE stage).
373 */
374 #define BRW_FS_VARYING_INPUT_MASK \
375 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
376 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
377
378
379 /*
380 * Mapping of VUE map slots to interpolation modes.
381 */
382 struct interpolation_mode_map {
383 unsigned char mode[BRW_VARYING_SLOT_COUNT];
384 };
385
386 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
387 {
388 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
389 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
390 return true;
391
392 return false;
393 }
394
395 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
396 {
397 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
398 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
399 return true;
400
401 return false;
402 }
403
404
405 struct brw_sf_prog_data {
406 GLuint urb_read_length;
407 GLuint total_grf;
408
409 /* Each vertex may have upto 12 attributes, 4 components each,
410 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
411 * rows.
412 *
413 * Actually we use 4 for each, so call it 12 rows.
414 */
415 GLuint urb_entry_size;
416 };
417
418
419 /**
420 * We always program SF to start reading at an offset of 1 (2 varying slots)
421 * from the start of the vertex URB entry. This causes it to skip:
422 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
423 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
424 */
425 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
426
427
428 struct brw_clip_prog_data {
429 GLuint curb_read_length; /* user planes? */
430 GLuint clip_mode;
431 GLuint urb_read_length;
432 GLuint total_grf;
433 };
434
435 struct brw_ff_gs_prog_data {
436 GLuint urb_read_length;
437 GLuint total_grf;
438
439 /**
440 * Gen6 transform feedback: Amount by which the streaming vertex buffer
441 * indices should be incremented each time the GS is invoked.
442 */
443 unsigned svbi_postincrement_value;
444 };
445
446 /** Number of texture sampler units */
447 #define BRW_MAX_TEX_UNIT 32
448
449 /** Max number of render targets in a shader */
450 #define BRW_MAX_DRAW_BUFFERS 8
451
452 /** Max number of UBOs in a shader */
453 #define BRW_MAX_UBO 14
454
455 /** Max number of SSBOs in a shader */
456 #define BRW_MAX_SSBO 12
457
458 /** Max number of atomic counter buffer objects in a shader */
459 #define BRW_MAX_ABO 16
460
461 /** Max number of image uniforms in a shader */
462 #define BRW_MAX_IMAGES 32
463
464 /**
465 * Max number of binding table entries used for stream output.
466 *
467 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
468 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
469 *
470 * On Gen6, the size of transform feedback data is limited not by the number
471 * of components but by the number of binding table entries we set aside. We
472 * use one binding table entry for a float, one entry for a vector, and one
473 * entry per matrix column. Since the only way we can communicate our
474 * transform feedback capabilities to the client is via
475 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
476 * worst case, in which all the varyings are floats, so we use up one binding
477 * table entry per component. Therefore we need to set aside at least 64
478 * binding table entries for use by transform feedback.
479 *
480 * Note: since we don't currently pack varyings, it is currently impossible
481 * for the client to actually use up all of these binding table entries--if
482 * all of their varyings were floats, they would run out of varying slots and
483 * fail to link. But that's a bug, so it seems prudent to go ahead and
484 * allocate the number of binding table entries we will need once the bug is
485 * fixed.
486 */
487 #define BRW_MAX_SOL_BINDINGS 64
488
489 /** Maximum number of actual buffers used for stream output */
490 #define BRW_MAX_SOL_BUFFERS 4
491
492 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
493 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
494 BRW_MAX_UBO + \
495 BRW_MAX_SSBO + \
496 BRW_MAX_ABO + \
497 BRW_MAX_IMAGES + \
498 2 + /* shader time, pull constants */ \
499 1 /* cs num work groups */)
500
501 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
502
503 /**
504 * Stride in bytes between shader_time entries.
505 *
506 * We separate entries by a cacheline to reduce traffic between EUs writing to
507 * different entries.
508 */
509 #define SHADER_TIME_STRIDE 64
510
511 struct brw_cache_item {
512 /**
513 * Effectively part of the key, cache_id identifies what kind of state
514 * buffer is involved, and also which dirty flag should set.
515 */
516 enum brw_cache_id cache_id;
517 /** 32-bit hash of the key data */
518 GLuint hash;
519 GLuint key_size; /* for variable-sized keys */
520 GLuint aux_size;
521 const void *key;
522
523 uint32_t offset;
524 uint32_t size;
525
526 struct brw_cache_item *next;
527 };
528
529
530 struct brw_cache {
531 struct brw_context *brw;
532
533 struct brw_cache_item **items;
534 drm_intel_bo *bo;
535 GLuint size, n_items;
536
537 uint32_t next_offset;
538 bool bo_used_by_gpu;
539 };
540
541
542 /* Considered adding a member to this struct to document which flags
543 * an update might raise so that ordering of the state atoms can be
544 * checked or derived at runtime. Dropped the idea in favor of having
545 * a debug mode where the state is monitored for flags which are
546 * raised that have already been tested against.
547 */
548 struct brw_tracked_state {
549 struct brw_state_flags dirty;
550 void (*emit)( struct brw_context *brw );
551 };
552
553 enum shader_time_shader_type {
554 ST_NONE,
555 ST_VS,
556 ST_TCS,
557 ST_TES,
558 ST_GS,
559 ST_FS8,
560 ST_FS16,
561 ST_CS,
562 };
563
564 struct brw_vertex_buffer {
565 /** Buffer object containing the uploaded vertex data */
566 drm_intel_bo *bo;
567 uint32_t offset;
568 /** Byte stride between elements in the uploaded array */
569 GLuint stride;
570 GLuint step_rate;
571 };
572 struct brw_vertex_element {
573 const struct gl_client_array *glarray;
574
575 int buffer;
576
577 /** Offset of the first element within the buffer object */
578 unsigned int offset;
579 };
580
581 struct brw_query_object {
582 struct gl_query_object Base;
583
584 /** Last query BO associated with this query. */
585 drm_intel_bo *bo;
586
587 /** Last index in bo with query data for this object. */
588 int last_index;
589
590 /** True if we know the batch has been flushed since we ended the query. */
591 bool flushed;
592 };
593
594 enum brw_gpu_ring {
595 UNKNOWN_RING,
596 RENDER_RING,
597 BLT_RING,
598 };
599
600 struct intel_batchbuffer {
601 /** Current batchbuffer being queued up. */
602 drm_intel_bo *bo;
603 /** Last BO submitted to the hardware. Used for glFinish(). */
604 drm_intel_bo *last_bo;
605
606 #ifdef DEBUG
607 uint16_t emit, total;
608 #endif
609 uint16_t reserved_space;
610 uint32_t *map_next;
611 uint32_t *map;
612 uint32_t *cpu_map;
613 #define BATCH_SZ (8192*sizeof(uint32_t))
614
615 uint32_t state_batch_offset;
616 enum brw_gpu_ring ring;
617 bool needs_sol_reset;
618
619 struct {
620 uint32_t *map_next;
621 int reloc_count;
622 } saved;
623 };
624
625 #define MAX_GS_INPUT_VERTICES 6
626
627 #define BRW_MAX_XFB_STREAMS 4
628
629 struct brw_transform_feedback_object {
630 struct gl_transform_feedback_object base;
631
632 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
633 drm_intel_bo *offset_bo;
634
635 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
636 bool zero_offsets;
637
638 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
639 GLenum primitive_mode;
640
641 /**
642 * Count of primitives generated during this transform feedback operation.
643 * @{
644 */
645 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
646 drm_intel_bo *prim_count_bo;
647 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
648 /** @} */
649
650 /**
651 * Number of vertices written between last Begin/EndTransformFeedback().
652 *
653 * Used to implement DrawTransformFeedback().
654 */
655 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
656 bool vertices_written_valid;
657 };
658
659 /**
660 * Data shared between each programmable stage in the pipeline (vs, gs, and
661 * wm).
662 */
663 struct brw_stage_state
664 {
665 gl_shader_stage stage;
666 struct brw_stage_prog_data *prog_data;
667
668 /**
669 * Optional scratch buffer used to store spilled register values and
670 * variably-indexed GRF arrays.
671 */
672 drm_intel_bo *scratch_bo;
673
674 /** Offset in the program cache to the program */
675 uint32_t prog_offset;
676
677 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
678 uint32_t state_offset;
679
680 uint32_t push_const_offset; /* Offset in the batchbuffer */
681 int push_const_size; /* in 256-bit register increments */
682
683 /* Binding table: pointers to SURFACE_STATE entries. */
684 uint32_t bind_bo_offset;
685 uint32_t surf_offset[BRW_MAX_SURFACES];
686
687 /** SAMPLER_STATE count and table offset */
688 uint32_t sampler_count;
689 uint32_t sampler_offset;
690 };
691
692 enum brw_predicate_state {
693 /* The first two states are used if we can determine whether to draw
694 * without having to look at the values in the query object buffer. This
695 * will happen if there is no conditional render in progress, if the query
696 * object is already completed or if something else has already added
697 * samples to the preliminary result such as via a BLT command.
698 */
699 BRW_PREDICATE_STATE_RENDER,
700 BRW_PREDICATE_STATE_DONT_RENDER,
701 /* In this case whether to draw or not depends on the result of an
702 * MI_PREDICATE command so the predicate enable bit needs to be checked.
703 */
704 BRW_PREDICATE_STATE_USE_BIT
705 };
706
707 struct shader_times;
708
709 struct brw_l3_config;
710
711 /**
712 * brw_context is derived from gl_context.
713 */
714 struct brw_context
715 {
716 struct gl_context ctx; /**< base class, must be first field */
717
718 struct
719 {
720 void (*update_texture_surface)(struct gl_context *ctx,
721 unsigned unit,
722 uint32_t *surf_offset,
723 bool for_gather);
724 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
725 struct gl_renderbuffer *rb,
726 bool layered, unsigned unit,
727 uint32_t surf_index);
728
729 void (*emit_texture_surface_state)(struct brw_context *brw,
730 struct intel_mipmap_tree *mt,
731 GLenum target,
732 unsigned min_layer,
733 unsigned max_layer,
734 unsigned min_level,
735 unsigned max_level,
736 unsigned format,
737 unsigned swizzle,
738 uint32_t *surf_offset,
739 bool rw, bool for_gather);
740 void (*emit_buffer_surface_state)(struct brw_context *brw,
741 uint32_t *out_offset,
742 drm_intel_bo *bo,
743 unsigned buffer_offset,
744 unsigned surface_format,
745 unsigned buffer_size,
746 unsigned pitch,
747 bool rw);
748 void (*emit_null_surface_state)(struct brw_context *brw,
749 unsigned width,
750 unsigned height,
751 unsigned samples,
752 uint32_t *out_offset);
753
754 /**
755 * Send the appropriate state packets to configure depth, stencil, and
756 * HiZ buffers (i965+ only)
757 */
758 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
759 struct intel_mipmap_tree *depth_mt,
760 uint32_t depth_offset,
761 uint32_t depthbuffer_format,
762 uint32_t depth_surface_type,
763 struct intel_mipmap_tree *stencil_mt,
764 bool hiz, bool separate_stencil,
765 uint32_t width, uint32_t height,
766 uint32_t tile_x, uint32_t tile_y);
767
768 } vtbl;
769
770 dri_bufmgr *bufmgr;
771
772 drm_intel_context *hw_ctx;
773
774 /** BO for post-sync nonzero writes for gen6 workaround. */
775 drm_intel_bo *workaround_bo;
776 uint8_t pipe_controls_since_last_cs_stall;
777
778 /**
779 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
780 * and would need flushing before being used from another cache domain that
781 * isn't coherent with it (i.e. the sampler).
782 */
783 struct set *render_cache;
784
785 /**
786 * Number of resets observed in the system at context creation.
787 *
788 * This is tracked in the context so that we can determine that another
789 * reset has occurred.
790 */
791 uint32_t reset_count;
792
793 struct intel_batchbuffer batch;
794 bool no_batch_wrap;
795
796 struct {
797 drm_intel_bo *bo;
798 uint32_t next_offset;
799 } upload;
800
801 /**
802 * Set if rendering has occurred to the drawable's front buffer.
803 *
804 * This is used in the DRI2 case to detect that glFlush should also copy
805 * the contents of the fake front buffer to the real front buffer.
806 */
807 bool front_buffer_dirty;
808
809 /** Framerate throttling: @{ */
810 drm_intel_bo *throttle_batch[2];
811
812 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
813 * frame of rendering to complete. This gives a very precise cap to the
814 * latency between input and output such that rendering never gets more
815 * than a frame behind the user. (With the caveat that we technically are
816 * not using the SwapBuffers itself as a barrier but the first batch
817 * submitted afterwards, which may be immediately prior to the next
818 * SwapBuffers.)
819 */
820 bool need_swap_throttle;
821
822 /** General throttling, not caught by throttling between SwapBuffers */
823 bool need_flush_throttle;
824 /** @} */
825
826 GLuint stats_wm;
827
828 /**
829 * drirc options:
830 * @{
831 */
832 bool no_rast;
833 bool always_flush_batch;
834 bool always_flush_cache;
835 bool disable_throttling;
836 bool precompile;
837
838 driOptionCache optionCache;
839 /** @} */
840
841 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
842
843 GLenum reduced_primitive;
844
845 /**
846 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
847 * variable is set, this is the flag indicating to do expensive work that
848 * might lead to a perf_debug() call.
849 */
850 bool perf_debug;
851
852 uint32_t max_gtt_map_object_size;
853
854 int gen;
855 int gt;
856
857 bool is_g4x;
858 bool is_baytrail;
859 bool is_haswell;
860 bool is_cherryview;
861 bool is_broxton;
862
863 bool has_hiz;
864 bool has_separate_stencil;
865 bool must_use_separate_stencil;
866 bool has_llc;
867 bool has_swizzling;
868 bool has_surface_tile_offset;
869 bool has_compr4;
870 bool has_negative_rhw_bug;
871 bool has_pln;
872 bool no_simd8;
873 bool use_rep_send;
874 bool use_resource_streamer;
875
876 /**
877 * Whether LRI can be used to write register values from the batch buffer.
878 */
879 bool can_do_pipelined_register_writes;
880
881 /**
882 * Some versions of Gen hardware don't do centroid interpolation correctly
883 * on unlit pixels, causing incorrect values for derivatives near triangle
884 * edges. Enabling this flag causes the fragment shader to use
885 * non-centroid interpolation for unlit pixels, at the expense of two extra
886 * fragment shader instructions.
887 */
888 bool needs_unlit_centroid_workaround;
889
890 GLuint NewGLState;
891 struct {
892 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
893 } state;
894
895 enum brw_pipeline last_pipeline;
896
897 struct brw_cache cache;
898
899 /** IDs for meta stencil blit shader programs. */
900 unsigned meta_stencil_blit_programs[2];
901
902 /* Whether a meta-operation is in progress. */
903 bool meta_in_progress;
904
905 /* Whether the last depth/stencil packets were both NULL. */
906 bool no_depth_or_stencil;
907
908 /* The last PMA stall bits programmed. */
909 uint32_t pma_stall_bits;
910
911 struct {
912 /** The value of gl_BaseVertex for the current _mesa_prim. */
913 int gl_basevertex;
914
915 /**
916 * Buffer and offset used for GL_ARB_shader_draw_parameters
917 * (for now, only gl_BaseVertex).
918 */
919 drm_intel_bo *draw_params_bo;
920 uint32_t draw_params_offset;
921 } draw;
922
923 struct {
924 /**
925 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
926 * an indirect call, and num_work_groups_offset is valid. Otherwise,
927 * num_work_groups is set based on glDispatchCompute.
928 */
929 drm_intel_bo *num_work_groups_bo;
930 GLintptr num_work_groups_offset;
931 const GLuint *num_work_groups;
932 } compute;
933
934 struct {
935 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
936 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
937
938 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
939 GLuint nr_enabled;
940 GLuint nr_buffers;
941
942 /* Summary of size and varying of active arrays, so we can check
943 * for changes to this state:
944 */
945 unsigned int min_index, max_index;
946
947 /* Offset from start of vertex buffer so we can avoid redefining
948 * the same VB packed over and over again.
949 */
950 unsigned int start_vertex_bias;
951
952 /**
953 * Certain vertex attribute formats aren't natively handled by the
954 * hardware and require special VS code to fix up their values.
955 *
956 * These bitfields indicate which workarounds are needed.
957 */
958 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
959 } vb;
960
961 struct {
962 /**
963 * Index buffer for this draw_prims call.
964 *
965 * Updates are signaled by BRW_NEW_INDICES.
966 */
967 const struct _mesa_index_buffer *ib;
968
969 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
970 drm_intel_bo *bo;
971 GLuint type;
972
973 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
974 * avoid re-uploading the IB packet over and over if we're actually
975 * referencing the same index buffer.
976 */
977 unsigned int start_vertex_offset;
978 } ib;
979
980 /* Active vertex program:
981 */
982 const struct gl_vertex_program *vertex_program;
983 const struct gl_geometry_program *geometry_program;
984 const struct gl_tess_ctrl_program *tess_ctrl_program;
985 const struct gl_tess_eval_program *tess_eval_program;
986 const struct gl_fragment_program *fragment_program;
987 const struct gl_compute_program *compute_program;
988
989 /**
990 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
991 * that we don't have to reemit that state every time we change FBOs.
992 */
993 int num_samples;
994
995 /**
996 * Platform specific constants containing the maximum number of threads
997 * for each pipeline stage.
998 */
999 unsigned max_vs_threads;
1000 unsigned max_hs_threads;
1001 unsigned max_ds_threads;
1002 unsigned max_gs_threads;
1003 unsigned max_wm_threads;
1004 unsigned max_cs_threads;
1005
1006 /* BRW_NEW_URB_ALLOCATIONS:
1007 */
1008 struct {
1009 GLuint vsize; /* vertex size plus header in urb registers */
1010 GLuint gsize; /* GS output size in urb registers */
1011 GLuint csize; /* constant buffer size in urb registers */
1012 GLuint sfsize; /* setup data size in urb registers */
1013
1014 bool constrained;
1015
1016 GLuint min_vs_entries; /* Minimum number of VS entries */
1017 GLuint max_vs_entries; /* Maximum number of VS entries */
1018 GLuint max_hs_entries; /* Maximum number of HS entries */
1019 GLuint max_ds_entries; /* Maximum number of DS entries */
1020 GLuint max_gs_entries; /* Maximum number of GS entries */
1021
1022 GLuint nr_vs_entries;
1023 GLuint nr_gs_entries;
1024 GLuint nr_clip_entries;
1025 GLuint nr_sf_entries;
1026 GLuint nr_cs_entries;
1027
1028 GLuint vs_start;
1029 GLuint gs_start;
1030 GLuint clip_start;
1031 GLuint sf_start;
1032 GLuint cs_start;
1033 /**
1034 * URB size in the current configuration. The units this is expressed
1035 * in are somewhat inconsistent, see brw_device_info::urb::size.
1036 *
1037 * FINISHME: Represent the URB size consistently in KB on all platforms.
1038 */
1039 GLuint size;
1040
1041 /* True if the most recently sent _3DSTATE_URB message allocated
1042 * URB space for the GS.
1043 */
1044 bool gs_present;
1045 } urb;
1046
1047
1048 /* BRW_NEW_CURBE_OFFSETS:
1049 */
1050 struct {
1051 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1052 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1053 GLuint clip_start;
1054 GLuint clip_size;
1055 GLuint vs_start;
1056 GLuint vs_size;
1057 GLuint total_size;
1058
1059 /**
1060 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1061 * for upload to the CURBE.
1062 */
1063 drm_intel_bo *curbe_bo;
1064 /** Offset within curbe_bo of space for current curbe entry */
1065 GLuint curbe_offset;
1066 } curbe;
1067
1068 /**
1069 * Layout of vertex data exiting the geometry portion of the pipleine.
1070 * This comes from the last enabled shader stage (GS, DS, or VS).
1071 *
1072 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1073 */
1074 struct brw_vue_map vue_map_geom_out;
1075
1076 struct {
1077 struct brw_stage_state base;
1078 struct brw_vs_prog_data *prog_data;
1079 } vs;
1080
1081 struct {
1082 struct brw_stage_state base;
1083 struct brw_tcs_prog_data *prog_data;
1084
1085 /**
1086 * True if the 3DSTATE_HS command most recently emitted to the 3D
1087 * pipeline enabled the HS; false otherwise.
1088 */
1089 bool enabled;
1090 } tcs;
1091
1092 struct {
1093 struct brw_stage_state base;
1094 struct brw_tes_prog_data *prog_data;
1095
1096 /**
1097 * True if the 3DSTATE_DS command most recently emitted to the 3D
1098 * pipeline enabled the DS; false otherwise.
1099 */
1100 bool enabled;
1101 } tes;
1102
1103 struct {
1104 struct brw_stage_state base;
1105 struct brw_gs_prog_data *prog_data;
1106
1107 /**
1108 * True if the 3DSTATE_GS command most recently emitted to the 3D
1109 * pipeline enabled the GS; false otherwise.
1110 */
1111 bool enabled;
1112 } gs;
1113
1114 struct {
1115 struct brw_ff_gs_prog_data *prog_data;
1116
1117 bool prog_active;
1118 /** Offset in the program cache to the CLIP program pre-gen6 */
1119 uint32_t prog_offset;
1120 uint32_t state_offset;
1121
1122 uint32_t bind_bo_offset;
1123 /**
1124 * Surface offsets for the binding table. We only need surfaces to
1125 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1126 * need in this case.
1127 */
1128 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1129 } ff_gs;
1130
1131 struct {
1132 struct brw_clip_prog_data *prog_data;
1133
1134 /** Offset in the program cache to the CLIP program pre-gen6 */
1135 uint32_t prog_offset;
1136
1137 /* Offset in the batch to the CLIP state on pre-gen6. */
1138 uint32_t state_offset;
1139
1140 /* As of gen6, this is the offset in the batch to the CLIP VP,
1141 * instead of vp_bo.
1142 */
1143 uint32_t vp_offset;
1144 } clip;
1145
1146
1147 struct {
1148 struct brw_sf_prog_data *prog_data;
1149
1150 /** Offset in the program cache to the CLIP program pre-gen6 */
1151 uint32_t prog_offset;
1152 uint32_t state_offset;
1153 uint32_t vp_offset;
1154 bool viewport_transform_enable;
1155 } sf;
1156
1157 struct {
1158 struct brw_stage_state base;
1159 struct brw_wm_prog_data *prog_data;
1160
1161 GLuint render_surf;
1162
1163 /**
1164 * Buffer object used in place of multisampled null render targets on
1165 * Gen6. See brw_emit_null_surface_state().
1166 */
1167 drm_intel_bo *multisampled_null_render_target_bo;
1168 uint32_t fast_clear_op;
1169
1170 float offset_clamp;
1171 } wm;
1172
1173 struct {
1174 struct brw_stage_state base;
1175 struct brw_cs_prog_data *prog_data;
1176 } cs;
1177
1178 /* RS hardware binding table */
1179 struct {
1180 drm_intel_bo *bo;
1181 uint32_t next_offset;
1182 } hw_bt_pool;
1183
1184 struct {
1185 uint32_t state_offset;
1186 uint32_t blend_state_offset;
1187 uint32_t depth_stencil_state_offset;
1188 uint32_t vp_offset;
1189 } cc;
1190
1191 struct {
1192 struct brw_query_object *obj;
1193 bool begin_emitted;
1194 } query;
1195
1196 struct {
1197 enum brw_predicate_state state;
1198 bool supported;
1199 } predicate;
1200
1201 struct {
1202 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1203 const int *statistics_registers;
1204
1205 /** The number of active monitors using OA counters. */
1206 unsigned oa_users;
1207
1208 /**
1209 * A buffer object storing OA counter snapshots taken at the start and
1210 * end of each batch (creating "bookends" around the batch).
1211 */
1212 drm_intel_bo *bookend_bo;
1213
1214 /** The number of snapshots written to bookend_bo. */
1215 int bookend_snapshots;
1216
1217 /**
1218 * An array of monitors whose results haven't yet been assembled based on
1219 * the data in buffer objects.
1220 *
1221 * These may be active, or have already ended. However, the results
1222 * have not been requested.
1223 */
1224 struct brw_perf_monitor_object **unresolved;
1225 int unresolved_elements;
1226 int unresolved_array_size;
1227
1228 /**
1229 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1230 * the counter which MI_REPORT_PERF_COUNT stores there.
1231 */
1232 const int *oa_snapshot_layout;
1233
1234 /** Number of 32-bit entries in a hardware counter snapshot. */
1235 int entries_per_oa_snapshot;
1236 } perfmon;
1237
1238 int num_atoms[BRW_NUM_PIPELINES];
1239 const struct brw_tracked_state render_atoms[76];
1240 const struct brw_tracked_state compute_atoms[10];
1241
1242 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1243 struct {
1244 uint32_t offset;
1245 uint32_t size;
1246 enum aub_state_struct_type type;
1247 int index;
1248 } *state_batch_list;
1249 int state_batch_count;
1250
1251 uint32_t render_target_format[MESA_FORMAT_COUNT];
1252 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1253
1254 /* Interpolation modes, one byte per vue slot.
1255 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1256 */
1257 struct interpolation_mode_map interpolation_mode;
1258
1259 /* PrimitiveRestart */
1260 struct {
1261 bool in_progress;
1262 bool enable_cut_index;
1263 } prim_restart;
1264
1265 /** Computed depth/stencil/hiz state from the current attached
1266 * renderbuffers, valid only during the drawing state upload loop after
1267 * brw_workaround_depthstencil_alignment().
1268 */
1269 struct {
1270 struct intel_mipmap_tree *depth_mt;
1271 struct intel_mipmap_tree *stencil_mt;
1272
1273 /* Inter-tile (page-aligned) byte offsets. */
1274 uint32_t depth_offset, hiz_offset, stencil_offset;
1275 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1276 uint32_t tile_x, tile_y;
1277 } depthstencil;
1278
1279 uint32_t num_instances;
1280 int basevertex;
1281
1282 struct {
1283 const struct brw_l3_config *config;
1284 } l3;
1285
1286 struct {
1287 drm_intel_bo *bo;
1288 const char **names;
1289 int *ids;
1290 enum shader_time_shader_type *types;
1291 struct shader_times *cumulative;
1292 int num_entries;
1293 int max_entries;
1294 double report_time;
1295 } shader_time;
1296
1297 struct brw_fast_clear_state *fast_clear_state;
1298
1299 __DRIcontext *driContext;
1300 struct intel_screen *intelScreen;
1301 };
1302
1303 /*======================================================================
1304 * brw_vtbl.c
1305 */
1306 void brwInitVtbl( struct brw_context *brw );
1307
1308 /* brw_clear.c */
1309 extern void intelInitClearFuncs(struct dd_function_table *functions);
1310
1311 /*======================================================================
1312 * brw_context.c
1313 */
1314 extern const char *const brw_vendor_string;
1315
1316 extern const char *brw_get_renderer_string(unsigned deviceID);
1317
1318 enum {
1319 DRI_CONF_BO_REUSE_DISABLED,
1320 DRI_CONF_BO_REUSE_ALL
1321 };
1322
1323 void intel_update_renderbuffers(__DRIcontext *context,
1324 __DRIdrawable *drawable);
1325 void intel_prepare_render(struct brw_context *brw);
1326
1327 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1328 __DRIdrawable *drawable);
1329
1330 GLboolean brwCreateContext(gl_api api,
1331 const struct gl_config *mesaVis,
1332 __DRIcontext *driContextPriv,
1333 unsigned major_version,
1334 unsigned minor_version,
1335 uint32_t flags,
1336 bool notify_reset,
1337 unsigned *error,
1338 void *sharedContextPrivate);
1339
1340 /*======================================================================
1341 * brw_misc_state.c
1342 */
1343 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1344 struct intel_mipmap_tree *mt,
1345 unsigned level, unsigned layer, bool flat);
1346
1347 void brw_meta_updownsample(struct brw_context *brw,
1348 struct intel_mipmap_tree *src,
1349 struct intel_mipmap_tree *dst);
1350
1351 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1352 struct gl_framebuffer *read_fb,
1353 struct gl_framebuffer *draw_fb,
1354 GLfloat srcX0, GLfloat srcY0,
1355 GLfloat srcX1, GLfloat srcY1,
1356 GLfloat dstX0, GLfloat dstY0,
1357 GLfloat dstX1, GLfloat dstY1);
1358
1359 void brw_meta_stencil_updownsample(struct brw_context *brw,
1360 struct intel_mipmap_tree *src,
1361 struct intel_mipmap_tree *dst);
1362
1363 bool brw_meta_fast_clear(struct brw_context *brw,
1364 struct gl_framebuffer *fb,
1365 GLbitfield mask,
1366 bool partial_clear);
1367
1368 void
1369 brw_meta_resolve_color(struct brw_context *brw,
1370 struct intel_mipmap_tree *mt);
1371 void
1372 brw_meta_fast_clear_free(struct brw_context *brw);
1373
1374
1375 /*======================================================================
1376 * brw_misc_state.c
1377 */
1378 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1379 uint32_t depth_level,
1380 uint32_t depth_layer,
1381 struct intel_mipmap_tree *stencil_mt,
1382 uint32_t *out_tile_mask_x,
1383 uint32_t *out_tile_mask_y);
1384 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1385 GLbitfield clear_mask);
1386
1387 /* brw_object_purgeable.c */
1388 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1389
1390 /*======================================================================
1391 * brw_queryobj.c
1392 */
1393 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1394 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1395 void brw_emit_query_begin(struct brw_context *brw);
1396 void brw_emit_query_end(struct brw_context *brw);
1397
1398 /** gen6_queryobj.c */
1399 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1400 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1401 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1402 void brw_store_register_mem64(struct brw_context *brw,
1403 drm_intel_bo *bo, uint32_t reg, int idx);
1404
1405 /** brw_conditional_render.c */
1406 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1407 bool brw_check_conditional_render(struct brw_context *brw);
1408
1409 /** intel_batchbuffer.c */
1410 void brw_load_register_mem(struct brw_context *brw,
1411 uint32_t reg,
1412 drm_intel_bo *bo,
1413 uint32_t read_domains, uint32_t write_domain,
1414 uint32_t offset);
1415 void brw_load_register_mem64(struct brw_context *brw,
1416 uint32_t reg,
1417 drm_intel_bo *bo,
1418 uint32_t read_domains, uint32_t write_domain,
1419 uint32_t offset);
1420
1421 /*======================================================================
1422 * brw_state_dump.c
1423 */
1424 void brw_debug_batch(struct brw_context *brw);
1425 void brw_annotate_aub(struct brw_context *brw);
1426
1427 /*======================================================================
1428 * brw_tex.c
1429 */
1430 void brw_validate_textures( struct brw_context *brw );
1431
1432
1433 /*======================================================================
1434 * brw_program.c
1435 */
1436 static inline bool
1437 key_debug(struct brw_context *brw, const char *name, int a, int b)
1438 {
1439 if (a != b) {
1440 perf_debug(" %s %d->%d\n", name, a, b);
1441 return true;
1442 }
1443 return false;
1444 }
1445
1446 void brwInitFragProgFuncs( struct dd_function_table *functions );
1447
1448 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1449 static inline int
1450 brw_get_scratch_size(int size)
1451 {
1452 return util_next_power_of_two(size | 1023);
1453 }
1454 void brw_get_scratch_bo(struct brw_context *brw,
1455 drm_intel_bo **scratch_bo, int size);
1456 void brw_init_shader_time(struct brw_context *brw);
1457 int brw_get_shader_time_index(struct brw_context *brw,
1458 struct gl_shader_program *shader_prog,
1459 struct gl_program *prog,
1460 enum shader_time_shader_type type);
1461 void brw_collect_and_report_shader_time(struct brw_context *brw);
1462 void brw_destroy_shader_time(struct brw_context *brw);
1463
1464 /* brw_urb.c
1465 */
1466 void brw_upload_urb_fence(struct brw_context *brw);
1467
1468 /* brw_curbe.c
1469 */
1470 void brw_upload_cs_urb_state(struct brw_context *brw);
1471
1472 /* brw_fs_reg_allocate.cpp
1473 */
1474 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1475
1476 /* brw_vec4_reg_allocate.cpp */
1477 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1478
1479 /* brw_disasm.c */
1480 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1481 struct brw_inst *inst, bool is_compacted);
1482
1483 /* brw_vs.c */
1484 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1485
1486 /* brw_draw_upload.c */
1487 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1488 const struct gl_client_array *glarray);
1489
1490 static inline unsigned
1491 brw_get_index_type(GLenum type)
1492 {
1493 assert((type == GL_UNSIGNED_BYTE)
1494 || (type == GL_UNSIGNED_SHORT)
1495 || (type == GL_UNSIGNED_INT));
1496
1497 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1498 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1499 * to map to scale factors of 0, 1, and 2, respectively. These scale
1500 * factors are then left-shfited by 8 to be in the correct position in the
1501 * CMD_INDEX_BUFFER packet.
1502 *
1503 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1504 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1505 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1506 */
1507 return (type - 0x1401) << 7;
1508 }
1509
1510 void brw_prepare_vertices(struct brw_context *brw);
1511
1512 /* brw_wm_surface_state.c */
1513 void brw_init_surface_formats(struct brw_context *brw);
1514 void brw_create_constant_surface(struct brw_context *brw,
1515 drm_intel_bo *bo,
1516 uint32_t offset,
1517 uint32_t size,
1518 uint32_t *out_offset);
1519 void brw_create_buffer_surface(struct brw_context *brw,
1520 drm_intel_bo *bo,
1521 uint32_t offset,
1522 uint32_t size,
1523 uint32_t *out_offset);
1524 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1525 unsigned unit,
1526 uint32_t *surf_offset);
1527 void
1528 brw_update_sol_surface(struct brw_context *brw,
1529 struct gl_buffer_object *buffer_obj,
1530 uint32_t *out_offset, unsigned num_vector_components,
1531 unsigned stride_dwords, unsigned offset_dwords);
1532 void brw_upload_ubo_surfaces(struct brw_context *brw,
1533 struct gl_shader *shader,
1534 struct brw_stage_state *stage_state,
1535 struct brw_stage_prog_data *prog_data);
1536 void brw_upload_abo_surfaces(struct brw_context *brw,
1537 struct gl_shader *shader,
1538 struct brw_stage_state *stage_state,
1539 struct brw_stage_prog_data *prog_data);
1540 void brw_upload_image_surfaces(struct brw_context *brw,
1541 struct gl_shader *shader,
1542 struct brw_stage_state *stage_state,
1543 struct brw_stage_prog_data *prog_data);
1544
1545 /* brw_surface_formats.c */
1546 bool brw_render_target_supported(struct brw_context *brw,
1547 struct gl_renderbuffer *rb);
1548 bool brw_losslessly_compressible_format(struct brw_context *brw,
1549 uint32_t brw_format);
1550 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1551 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1552 mesa_format format);
1553
1554 /* brw_performance_monitor.c */
1555 void brw_init_performance_monitors(struct brw_context *brw);
1556 void brw_dump_perf_monitors(struct brw_context *brw);
1557 void brw_perf_monitor_new_batch(struct brw_context *brw);
1558 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1559
1560 /* intel_buffer_objects.c */
1561 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1562 const char *bo_name);
1563 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1564 const char *bo_name);
1565
1566 /* intel_extensions.c */
1567 extern void intelInitExtensions(struct gl_context *ctx);
1568
1569 /* intel_state.c */
1570 extern int intel_translate_shadow_compare_func(GLenum func);
1571 extern int intel_translate_compare_func(GLenum func);
1572 extern int intel_translate_stencil_op(GLenum op);
1573 extern int intel_translate_logic_op(GLenum opcode);
1574
1575 /* intel_syncobj.c */
1576 void intel_init_syncobj_functions(struct dd_function_table *functions);
1577
1578 /* gen6_sol.c */
1579 struct gl_transform_feedback_object *
1580 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1581 void
1582 brw_delete_transform_feedback(struct gl_context *ctx,
1583 struct gl_transform_feedback_object *obj);
1584 void
1585 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1586 struct gl_transform_feedback_object *obj);
1587 void
1588 brw_end_transform_feedback(struct gl_context *ctx,
1589 struct gl_transform_feedback_object *obj);
1590 GLsizei
1591 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1592 struct gl_transform_feedback_object *obj,
1593 GLuint stream);
1594
1595 /* gen7_sol_state.c */
1596 void
1597 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1598 struct gl_transform_feedback_object *obj);
1599 void
1600 gen7_end_transform_feedback(struct gl_context *ctx,
1601 struct gl_transform_feedback_object *obj);
1602 void
1603 gen7_pause_transform_feedback(struct gl_context *ctx,
1604 struct gl_transform_feedback_object *obj);
1605 void
1606 gen7_resume_transform_feedback(struct gl_context *ctx,
1607 struct gl_transform_feedback_object *obj);
1608
1609 /* brw_blorp_blit.cpp */
1610 GLbitfield
1611 brw_blorp_framebuffer(struct brw_context *brw,
1612 struct gl_framebuffer *readFb,
1613 struct gl_framebuffer *drawFb,
1614 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1615 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1616 GLbitfield mask, GLenum filter);
1617
1618 bool
1619 brw_blorp_copytexsubimage(struct brw_context *brw,
1620 struct gl_renderbuffer *src_rb,
1621 struct gl_texture_image *dst_image,
1622 int slice,
1623 int srcX0, int srcY0,
1624 int dstX0, int dstY0,
1625 int width, int height);
1626
1627 /* gen6_multisample_state.c */
1628 unsigned
1629 gen6_determine_sample_mask(struct brw_context *brw);
1630
1631 void
1632 gen6_emit_3dstate_multisample(struct brw_context *brw,
1633 unsigned num_samples);
1634 void
1635 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1636 void
1637 gen6_get_sample_position(struct gl_context *ctx,
1638 struct gl_framebuffer *fb,
1639 GLuint index,
1640 GLfloat *result);
1641 void
1642 gen6_set_sample_maps(struct gl_context *ctx);
1643
1644 /* gen8_multisample_state.c */
1645 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1646 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1647
1648 /* gen7_urb.c */
1649 void
1650 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1651 unsigned gs_size, unsigned fs_size);
1652
1653 void
1654 gen7_emit_urb_state(struct brw_context *brw,
1655 unsigned nr_vs_entries, unsigned vs_size,
1656 unsigned vs_start, unsigned nr_gs_entries,
1657 unsigned gs_size, unsigned gs_start);
1658
1659
1660 /* brw_reset.c */
1661 extern GLenum
1662 brw_get_graphics_reset_status(struct gl_context *ctx);
1663
1664 /* brw_compute.c */
1665 extern void
1666 brw_init_compute_functions(struct dd_function_table *functions);
1667
1668 /*======================================================================
1669 * Inline conversion functions. These are better-typed than the
1670 * macros used previously:
1671 */
1672 static inline struct brw_context *
1673 brw_context( struct gl_context *ctx )
1674 {
1675 return (struct brw_context *)ctx;
1676 }
1677
1678 static inline struct brw_vertex_program *
1679 brw_vertex_program(struct gl_vertex_program *p)
1680 {
1681 return (struct brw_vertex_program *) p;
1682 }
1683
1684 static inline const struct brw_vertex_program *
1685 brw_vertex_program_const(const struct gl_vertex_program *p)
1686 {
1687 return (const struct brw_vertex_program *) p;
1688 }
1689
1690 static inline struct brw_geometry_program *
1691 brw_geometry_program(struct gl_geometry_program *p)
1692 {
1693 return (struct brw_geometry_program *) p;
1694 }
1695
1696 static inline struct brw_fragment_program *
1697 brw_fragment_program(struct gl_fragment_program *p)
1698 {
1699 return (struct brw_fragment_program *) p;
1700 }
1701
1702 static inline const struct brw_fragment_program *
1703 brw_fragment_program_const(const struct gl_fragment_program *p)
1704 {
1705 return (const struct brw_fragment_program *) p;
1706 }
1707
1708 static inline struct brw_compute_program *
1709 brw_compute_program(struct gl_compute_program *p)
1710 {
1711 return (struct brw_compute_program *) p;
1712 }
1713
1714 /**
1715 * Pre-gen6, the register file of the EUs was shared between threads,
1716 * and each thread used some subset allocated on a 16-register block
1717 * granularity. The unit states wanted these block counts.
1718 */
1719 static inline int
1720 brw_register_blocks(int reg_count)
1721 {
1722 return ALIGN(reg_count, 16) / 16 - 1;
1723 }
1724
1725 static inline uint32_t
1726 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1727 uint32_t prog_offset)
1728 {
1729 if (brw->gen >= 5) {
1730 /* Using state base address. */
1731 return prog_offset;
1732 }
1733
1734 drm_intel_bo_emit_reloc(brw->batch.bo,
1735 state_offset,
1736 brw->cache.bo,
1737 prog_offset,
1738 I915_GEM_DOMAIN_INSTRUCTION, 0);
1739
1740 return brw->cache.bo->offset64 + prog_offset;
1741 }
1742
1743 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1744 bool brw_lower_texture_gradients(struct brw_context *brw,
1745 struct exec_list *instructions);
1746 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1747
1748 struct opcode_desc {
1749 char *name;
1750 int nsrc;
1751 int ndst;
1752 };
1753
1754 extern const struct opcode_desc opcode_descs[128];
1755 extern const char * const conditional_modifier[16];
1756 extern const char *const pred_ctrl_align16[16];
1757
1758 void
1759 brw_emit_depthbuffer(struct brw_context *brw);
1760
1761 void
1762 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1763 struct intel_mipmap_tree *depth_mt,
1764 uint32_t depth_offset, uint32_t depthbuffer_format,
1765 uint32_t depth_surface_type,
1766 struct intel_mipmap_tree *stencil_mt,
1767 bool hiz, bool separate_stencil,
1768 uint32_t width, uint32_t height,
1769 uint32_t tile_x, uint32_t tile_y);
1770
1771 void
1772 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1773 struct intel_mipmap_tree *depth_mt,
1774 uint32_t depth_offset, uint32_t depthbuffer_format,
1775 uint32_t depth_surface_type,
1776 struct intel_mipmap_tree *stencil_mt,
1777 bool hiz, bool separate_stencil,
1778 uint32_t width, uint32_t height,
1779 uint32_t tile_x, uint32_t tile_y);
1780
1781 void
1782 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1783 struct intel_mipmap_tree *depth_mt,
1784 uint32_t depth_offset, uint32_t depthbuffer_format,
1785 uint32_t depth_surface_type,
1786 struct intel_mipmap_tree *stencil_mt,
1787 bool hiz, bool separate_stencil,
1788 uint32_t width, uint32_t height,
1789 uint32_t tile_x, uint32_t tile_y);
1790 void
1791 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1792 struct intel_mipmap_tree *depth_mt,
1793 uint32_t depth_offset, uint32_t depthbuffer_format,
1794 uint32_t depth_surface_type,
1795 struct intel_mipmap_tree *stencil_mt,
1796 bool hiz, bool separate_stencil,
1797 uint32_t width, uint32_t height,
1798 uint32_t tile_x, uint32_t tile_y);
1799
1800 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1801 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1802
1803 uint32_t get_hw_prim_for_gl_prim(int mode);
1804
1805 void
1806 gen6_upload_push_constants(struct brw_context *brw,
1807 const struct gl_program *prog,
1808 const struct brw_stage_prog_data *prog_data,
1809 struct brw_stage_state *stage_state,
1810 enum aub_state_struct_type type);
1811
1812 bool
1813 gen9_use_linear_1d_layout(const struct brw_context *brw,
1814 const struct intel_mipmap_tree *mt);
1815
1816 /* brw_pipe_control.c */
1817 int brw_init_pipe_control(struct brw_context *brw,
1818 const struct brw_device_info *info);
1819 void brw_fini_pipe_control(struct brw_context *brw);
1820
1821 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1822 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1823 drm_intel_bo *bo, uint32_t offset,
1824 uint32_t imm_lower, uint32_t imm_upper);
1825 void brw_emit_mi_flush(struct brw_context *brw);
1826 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1827 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1828 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1829 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1830
1831 #ifdef __cplusplus
1832 }
1833 #endif
1834
1835 #endif