i965: Create a macro for setting a dirty bit.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_NUM_STATE_BITS
186 };
187
188 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
189 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
190 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
191 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
192 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
193 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
194 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
195 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
196 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
197 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
198 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
199 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
200 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
201 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
202 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
203 /**
204 * Used for any batch entry with a relocated pointer that will be used
205 * by any 3D rendering.
206 */
207 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
208 /** \see brw.state.depth_region */
209 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
210 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
211 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
212 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
213 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
214 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
215 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
216 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
217 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
218 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
219 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
220 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
221 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
222 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
223 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
224 #define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /**
234 * State update flags that used to be signalled by brw_state_cache.c
235 * searches.
236 *
237 * Now almost all of that state is just streamed out on demand, but the
238 * flags for those state blobs updating have stayed in the same bitfield.
239 * brw_state_cache.c still flags CACHE_NEW_*_PROG.
240 */
241 GLuint cache;
242 };
243
244
245 /**
246 * Set one of the bits in a field of brw_state_flags.
247 */
248 #define SET_DIRTY_BIT(FIELD, FLAG) brw->state.dirty.FIELD |= (FLAG)
249
250
251 /** Subclass of Mesa vertex program */
252 struct brw_vertex_program {
253 struct gl_vertex_program program;
254 GLuint id;
255 };
256
257
258 /** Subclass of Mesa geometry program */
259 struct brw_geometry_program {
260 struct gl_geometry_program program;
261 unsigned id; /**< serial no. to identify geom progs, never re-used */
262 };
263
264
265 /** Subclass of Mesa fragment program */
266 struct brw_fragment_program {
267 struct gl_fragment_program program;
268 GLuint id; /**< serial no. to identify frag progs, never re-used */
269 };
270
271
272 /** Subclass of Mesa compute program */
273 struct brw_compute_program {
274 struct gl_compute_program program;
275 unsigned id; /**< serial no. to identify compute progs, never re-used */
276 };
277
278
279 struct brw_shader {
280 struct gl_shader base;
281
282 bool compiled_once;
283 };
284
285 /* Note: If adding fields that need anything besides a normal memcmp() for
286 * comparing them, be sure to go fix brw_stage_prog_data_compare().
287 */
288 struct brw_stage_prog_data {
289 struct {
290 /** size of our binding table. */
291 uint32_t size_bytes;
292
293 /** @{
294 * surface indices for the various groups of surfaces
295 */
296 uint32_t pull_constants_start;
297 uint32_t texture_start;
298 uint32_t gather_texture_start;
299 uint32_t ubo_start;
300 uint32_t abo_start;
301 uint32_t shader_time_start;
302 /** @} */
303 } binding_table;
304
305 GLuint nr_params; /**< number of float params/constants */
306 GLuint nr_pull_params;
307
308 /**
309 * Register where the thread expects to find input data from the URB
310 * (typically uniforms, followed by vertex or fragment attributes).
311 */
312 unsigned dispatch_grf_start_reg;
313
314 /* Pointers to tracked values (only valid once
315 * _mesa_load_state_parameters has been called at runtime).
316 *
317 * These must be the last fields of the struct (see
318 * brw_stage_prog_data_compare()).
319 */
320 const gl_constant_value **param;
321 const gl_constant_value **pull_param;
322 };
323
324 /* Data about a particular attempt to compile a program. Note that
325 * there can be many of these, each in a different GL state
326 * corresponding to a different brw_wm_prog_key struct, with different
327 * compiled programs.
328 *
329 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
330 * struct!
331 */
332 struct brw_wm_prog_data {
333 struct brw_stage_prog_data base;
334
335 GLuint curb_read_length;
336 GLuint num_varying_inputs;
337
338 GLuint dispatch_grf_start_reg_16;
339 GLuint reg_blocks;
340 GLuint reg_blocks_16;
341 GLuint total_scratch;
342
343 struct {
344 /** @{
345 * surface indices the WM-specific surfaces
346 */
347 uint32_t render_target_start;
348 /** @} */
349 } binding_table;
350
351 bool no_8;
352 bool dual_src_blend;
353 bool uses_pos_offset;
354 bool uses_omask;
355 uint32_t prog_offset_16;
356
357 /**
358 * Mask of which interpolation modes are required by the fragment shader.
359 * Used in hardware setup on gen6+.
360 */
361 uint32_t barycentric_interp_modes;
362
363 /**
364 * Map from gl_varying_slot to the position within the FS setup data
365 * payload where the varying's attribute vertex deltas should be delivered.
366 * For varying slots that are not used by the FS, the value is -1.
367 */
368 int urb_setup[VARYING_SLOT_MAX];
369 };
370
371 /**
372 * Enum representing the i965-specific vertex results that don't correspond
373 * exactly to any element of gl_varying_slot. The values of this enum are
374 * assigned such that they don't conflict with gl_varying_slot.
375 */
376 typedef enum
377 {
378 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
379 BRW_VARYING_SLOT_PAD,
380 /**
381 * Technically this is not a varying but just a placeholder that
382 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
383 * builtin variable to be compiled correctly. see compile_sf_prog() for
384 * more info.
385 */
386 BRW_VARYING_SLOT_PNTC,
387 BRW_VARYING_SLOT_COUNT
388 } brw_varying_slot;
389
390
391 /**
392 * Data structure recording the relationship between the gl_varying_slot enum
393 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
394 * single octaword within the VUE (128 bits).
395 *
396 * Note that each BRW register contains 256 bits (2 octawords), so when
397 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
398 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
399 * in a vertex shader), each register corresponds to a single VUE slot, since
400 * it contains data for two separate vertices.
401 */
402 struct brw_vue_map {
403 /**
404 * Bitfield representing all varying slots that are (a) stored in this VUE
405 * map, and (b) actually written by the shader. Does not include any of
406 * the additional varying slots defined in brw_varying_slot.
407 */
408 GLbitfield64 slots_valid;
409
410 /**
411 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
412 * not stored in a slot (because they are not written, or because
413 * additional processing is applied before storing them in the VUE), the
414 * value is -1.
415 */
416 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
417
418 /**
419 * Map from VUE slot to gl_varying_slot value. For slots that do not
420 * directly correspond to a gl_varying_slot, the value comes from
421 * brw_varying_slot.
422 *
423 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
424 * simplifies code that uses the value stored in slot_to_varying to
425 * create a bit mask).
426 */
427 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
428
429 /**
430 * Total number of VUE slots in use
431 */
432 int num_slots;
433 };
434
435 /**
436 * Convert a VUE slot number into a byte offset within the VUE.
437 */
438 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
439 {
440 return 16*slot;
441 }
442
443 /**
444 * Convert a vertex output (brw_varying_slot) into a byte offset within the
445 * VUE.
446 */
447 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
448 GLuint varying)
449 {
450 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
451 }
452
453 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
454 GLbitfield64 slots_valid);
455
456
457 /**
458 * Bitmask indicating which fragment shader inputs represent varyings (and
459 * hence have to be delivered to the fragment shader by the SF/SBE stage).
460 */
461 #define BRW_FS_VARYING_INPUT_MASK \
462 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
463 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
464
465
466 /*
467 * Mapping of VUE map slots to interpolation modes.
468 */
469 struct interpolation_mode_map {
470 unsigned char mode[BRW_VARYING_SLOT_COUNT];
471 };
472
473 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
474 {
475 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
476 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
477 return true;
478
479 return false;
480 }
481
482 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
483 {
484 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
485 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
486 return true;
487
488 return false;
489 }
490
491
492 struct brw_sf_prog_data {
493 GLuint urb_read_length;
494 GLuint total_grf;
495
496 /* Each vertex may have upto 12 attributes, 4 components each,
497 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
498 * rows.
499 *
500 * Actually we use 4 for each, so call it 12 rows.
501 */
502 GLuint urb_entry_size;
503 };
504
505
506 /**
507 * We always program SF to start reading at an offset of 1 (2 varying slots)
508 * from the start of the vertex URB entry. This causes it to skip:
509 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
510 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
511 */
512 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
513
514
515 struct brw_clip_prog_data {
516 GLuint curb_read_length; /* user planes? */
517 GLuint clip_mode;
518 GLuint urb_read_length;
519 GLuint total_grf;
520 };
521
522 struct brw_ff_gs_prog_data {
523 GLuint urb_read_length;
524 GLuint total_grf;
525
526 /**
527 * Gen6 transform feedback: Amount by which the streaming vertex buffer
528 * indices should be incremented each time the GS is invoked.
529 */
530 unsigned svbi_postincrement_value;
531 };
532
533
534 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
535 * this struct!
536 */
537 struct brw_vec4_prog_data {
538 struct brw_stage_prog_data base;
539 struct brw_vue_map vue_map;
540
541 GLuint curb_read_length;
542 GLuint urb_read_length;
543 GLuint total_grf;
544 GLuint total_scratch;
545
546 /* Used for calculating urb partitions. In the VS, this is the size of the
547 * URB entry used for both input and output to the thread. In the GS, this
548 * is the size of the URB entry used for output.
549 */
550 GLuint urb_entry_size;
551 };
552
553
554 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
555 * struct!
556 */
557 struct brw_vs_prog_data {
558 struct brw_vec4_prog_data base;
559
560 GLbitfield64 inputs_read;
561
562 bool uses_vertexid;
563 };
564
565
566 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
567 * this struct!
568 */
569 struct brw_gs_prog_data
570 {
571 struct brw_vec4_prog_data base;
572
573 /**
574 * Size of an output vertex, measured in HWORDS (32 bytes).
575 */
576 unsigned output_vertex_size_hwords;
577
578 unsigned output_topology;
579
580 /**
581 * Size of the control data (cut bits or StreamID bits), in hwords (32
582 * bytes). 0 if there is no control data.
583 */
584 unsigned control_data_header_size_hwords;
585
586 /**
587 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
588 * if the control data is StreamID bits, or
589 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
590 * Ignored if control_data_header_size is 0.
591 */
592 unsigned control_data_format;
593
594 bool include_primitive_id;
595
596 int invocations;
597
598 /**
599 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
600 * it should be dispatched in DUAL_OBJECT mode.
601 */
602 bool dual_instanced_dispatch;
603 };
604
605 /** Number of texture sampler units */
606 #define BRW_MAX_TEX_UNIT 32
607
608 /** Max number of render targets in a shader */
609 #define BRW_MAX_DRAW_BUFFERS 8
610
611 /** Max number of atomic counter buffer objects in a shader */
612 #define BRW_MAX_ABO 16
613
614 /**
615 * Max number of binding table entries used for stream output.
616 *
617 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
618 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
619 *
620 * On Gen6, the size of transform feedback data is limited not by the number
621 * of components but by the number of binding table entries we set aside. We
622 * use one binding table entry for a float, one entry for a vector, and one
623 * entry per matrix column. Since the only way we can communicate our
624 * transform feedback capabilities to the client is via
625 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
626 * worst case, in which all the varyings are floats, so we use up one binding
627 * table entry per component. Therefore we need to set aside at least 64
628 * binding table entries for use by transform feedback.
629 *
630 * Note: since we don't currently pack varyings, it is currently impossible
631 * for the client to actually use up all of these binding table entries--if
632 * all of their varyings were floats, they would run out of varying slots and
633 * fail to link. But that's a bug, so it seems prudent to go ahead and
634 * allocate the number of binding table entries we will need once the bug is
635 * fixed.
636 */
637 #define BRW_MAX_SOL_BINDINGS 64
638
639 /** Maximum number of actual buffers used for stream output */
640 #define BRW_MAX_SOL_BUFFERS 4
641
642 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
643 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
644 12 + /* ubo */ \
645 BRW_MAX_ABO + \
646 2 /* shader time, pull constants */)
647
648 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
649 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
650
651 /**
652 * Stride in bytes between shader_time entries.
653 *
654 * We separate entries by a cacheline to reduce traffic between EUs writing to
655 * different entries.
656 */
657 #define SHADER_TIME_STRIDE 64
658
659 enum brw_cache_id {
660 BRW_CC_VP,
661 BRW_CC_UNIT,
662 BRW_WM_PROG,
663 BRW_BLORP_BLIT_PROG,
664 BRW_BLORP_CONST_COLOR_PROG,
665 BRW_SAMPLER,
666 BRW_WM_UNIT,
667 BRW_SF_PROG,
668 BRW_SF_VP,
669 BRW_SF_UNIT, /* scissor state on gen6 */
670 BRW_VS_UNIT,
671 BRW_VS_PROG,
672 BRW_FF_GS_UNIT,
673 BRW_FF_GS_PROG,
674 BRW_GS_PROG,
675 BRW_CLIP_VP,
676 BRW_CLIP_UNIT,
677 BRW_CLIP_PROG,
678
679 BRW_MAX_CACHE
680 };
681
682 struct brw_cache_item {
683 /**
684 * Effectively part of the key, cache_id identifies what kind of state
685 * buffer is involved, and also which brw->state.dirty.cache flag should
686 * be set when this cache item is chosen.
687 */
688 enum brw_cache_id cache_id;
689 /** 32-bit hash of the key data */
690 GLuint hash;
691 GLuint key_size; /* for variable-sized keys */
692 GLuint aux_size;
693 const void *key;
694
695 uint32_t offset;
696 uint32_t size;
697
698 struct brw_cache_item *next;
699 };
700
701
702 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
703 typedef void (*cache_aux_free_func)(const void *aux);
704
705 struct brw_cache {
706 struct brw_context *brw;
707
708 struct brw_cache_item **items;
709 drm_intel_bo *bo;
710 GLuint size, n_items;
711
712 uint32_t next_offset;
713 bool bo_used_by_gpu;
714
715 /**
716 * Optional functions used in determining whether the prog_data for a new
717 * cache item matches an existing cache item (in case there's relevant data
718 * outside of the prog_data). If NULL, a plain memcmp is done.
719 */
720 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
721 /** Optional functions for freeing other pointers attached to a prog_data. */
722 cache_aux_free_func aux_free[BRW_MAX_CACHE];
723 };
724
725
726 /* Considered adding a member to this struct to document which flags
727 * an update might raise so that ordering of the state atoms can be
728 * checked or derived at runtime. Dropped the idea in favor of having
729 * a debug mode where the state is monitored for flags which are
730 * raised that have already been tested against.
731 */
732 struct brw_tracked_state {
733 struct brw_state_flags dirty;
734 void (*emit)( struct brw_context *brw );
735 };
736
737 enum shader_time_shader_type {
738 ST_NONE,
739 ST_VS,
740 ST_VS_WRITTEN,
741 ST_VS_RESET,
742 ST_GS,
743 ST_GS_WRITTEN,
744 ST_GS_RESET,
745 ST_FS8,
746 ST_FS8_WRITTEN,
747 ST_FS8_RESET,
748 ST_FS16,
749 ST_FS16_WRITTEN,
750 ST_FS16_RESET,
751 };
752
753 /* Flags for brw->state.cache.
754 */
755 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
756 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
757 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
758 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
759 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
760 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
761 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
762 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
763 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
764 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
765 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
766 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
767 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
768 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
769 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
770 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
771 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
772 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
773
774 struct brw_vertex_buffer {
775 /** Buffer object containing the uploaded vertex data */
776 drm_intel_bo *bo;
777 uint32_t offset;
778 /** Byte stride between elements in the uploaded array */
779 GLuint stride;
780 GLuint step_rate;
781 };
782 struct brw_vertex_element {
783 const struct gl_client_array *glarray;
784
785 int buffer;
786
787 /** Offset of the first element within the buffer object */
788 unsigned int offset;
789 };
790
791 struct brw_query_object {
792 struct gl_query_object Base;
793
794 /** Last query BO associated with this query. */
795 drm_intel_bo *bo;
796
797 /** Last index in bo with query data for this object. */
798 int last_index;
799 };
800
801 struct intel_sync_object {
802 struct gl_sync_object Base;
803
804 /** Batch associated with this sync object */
805 drm_intel_bo *bo;
806 };
807
808 enum brw_gpu_ring {
809 UNKNOWN_RING,
810 RENDER_RING,
811 BLT_RING,
812 };
813
814 struct intel_batchbuffer {
815 /** Current batchbuffer being queued up. */
816 drm_intel_bo *bo;
817 /** Last BO submitted to the hardware. Used for glFinish(). */
818 drm_intel_bo *last_bo;
819 /** BO for post-sync nonzero writes for gen6 workaround. */
820 drm_intel_bo *workaround_bo;
821 bool need_workaround_flush;
822
823 uint16_t emit, total;
824 uint16_t used, reserved_space;
825 uint32_t *map;
826 uint32_t *cpu_map;
827 #define BATCH_SZ (8192*sizeof(uint32_t))
828
829 uint32_t state_batch_offset;
830 enum brw_gpu_ring ring;
831 bool needs_sol_reset;
832
833 struct {
834 uint16_t used;
835 int reloc_count;
836 } saved;
837 };
838
839 #define BRW_MAX_XFB_STREAMS 4
840
841 struct brw_transform_feedback_object {
842 struct gl_transform_feedback_object base;
843
844 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
845 drm_intel_bo *offset_bo;
846
847 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
848 bool zero_offsets;
849
850 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
851 GLenum primitive_mode;
852
853 /**
854 * Count of primitives generated during this transform feedback operation.
855 * @{
856 */
857 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
858 drm_intel_bo *prim_count_bo;
859 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
860 /** @} */
861
862 /**
863 * Number of vertices written between last Begin/EndTransformFeedback().
864 *
865 * Used to implement DrawTransformFeedback().
866 */
867 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
868 bool vertices_written_valid;
869 };
870
871 /**
872 * Data shared between each programmable stage in the pipeline (vs, gs, and
873 * wm).
874 */
875 struct brw_stage_state
876 {
877 gl_shader_stage stage;
878 struct brw_stage_prog_data *prog_data;
879
880 /**
881 * Optional scratch buffer used to store spilled register values and
882 * variably-indexed GRF arrays.
883 */
884 drm_intel_bo *scratch_bo;
885
886 /** Offset in the program cache to the program */
887 uint32_t prog_offset;
888
889 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
890 uint32_t state_offset;
891
892 uint32_t push_const_offset; /* Offset in the batchbuffer */
893 int push_const_size; /* in 256-bit register increments */
894
895 /* Binding table: pointers to SURFACE_STATE entries. */
896 uint32_t bind_bo_offset;
897 uint32_t surf_offset[BRW_MAX_SURFACES];
898
899 /** SAMPLER_STATE count and table offset */
900 uint32_t sampler_count;
901 uint32_t sampler_offset;
902 };
903
904
905 /**
906 * brw_context is derived from gl_context.
907 */
908 struct brw_context
909 {
910 struct gl_context ctx; /**< base class, must be first field */
911
912 struct
913 {
914 void (*update_texture_surface)(struct gl_context *ctx,
915 unsigned unit,
916 uint32_t *surf_offset,
917 bool for_gather);
918 void (*update_renderbuffer_surface)(struct brw_context *brw,
919 struct gl_renderbuffer *rb,
920 bool layered,
921 unsigned unit);
922 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
923 unsigned unit);
924
925 void (*create_raw_surface)(struct brw_context *brw,
926 drm_intel_bo *bo,
927 uint32_t offset,
928 uint32_t size,
929 uint32_t *out_offset,
930 bool rw);
931 void (*emit_buffer_surface_state)(struct brw_context *brw,
932 uint32_t *out_offset,
933 drm_intel_bo *bo,
934 unsigned buffer_offset,
935 unsigned surface_format,
936 unsigned buffer_size,
937 unsigned pitch,
938 unsigned mocs,
939 bool rw);
940
941 /**
942 * Send the appropriate state packets to configure depth, stencil, and
943 * HiZ buffers (i965+ only)
944 */
945 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
946 struct intel_mipmap_tree *depth_mt,
947 uint32_t depth_offset,
948 uint32_t depthbuffer_format,
949 uint32_t depth_surface_type,
950 struct intel_mipmap_tree *stencil_mt,
951 bool hiz, bool separate_stencil,
952 uint32_t width, uint32_t height,
953 uint32_t tile_x, uint32_t tile_y);
954
955 } vtbl;
956
957 dri_bufmgr *bufmgr;
958
959 drm_intel_context *hw_ctx;
960
961 /**
962 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
963 * and would need flushing before being used from another cache domain that
964 * isn't coherent with it (i.e. the sampler).
965 */
966 struct set *render_cache;
967
968 /**
969 * Number of resets observed in the system at context creation.
970 *
971 * This is tracked in the context so that we can determine that another
972 * reset has occured.
973 */
974 uint32_t reset_count;
975
976 struct intel_batchbuffer batch;
977 bool no_batch_wrap;
978
979 struct {
980 drm_intel_bo *bo;
981 uint32_t next_offset;
982 } upload;
983
984 /**
985 * Set if rendering has occured to the drawable's front buffer.
986 *
987 * This is used in the DRI2 case to detect that glFlush should also copy
988 * the contents of the fake front buffer to the real front buffer.
989 */
990 bool front_buffer_dirty;
991
992 /** Framerate throttling: @{ */
993 drm_intel_bo *first_post_swapbuffers_batch;
994 bool need_throttle;
995 /** @} */
996
997 GLuint stats_wm;
998
999 /**
1000 * drirc options:
1001 * @{
1002 */
1003 bool no_rast;
1004 bool always_flush_batch;
1005 bool always_flush_cache;
1006 bool disable_throttling;
1007 bool precompile;
1008 bool disable_derivative_optimization;
1009
1010 driOptionCache optionCache;
1011 /** @} */
1012
1013 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1014
1015 GLenum reduced_primitive;
1016
1017 /**
1018 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1019 * variable is set, this is the flag indicating to do expensive work that
1020 * might lead to a perf_debug() call.
1021 */
1022 bool perf_debug;
1023
1024 uint32_t max_gtt_map_object_size;
1025
1026 int gen;
1027 int gt;
1028
1029 bool is_g4x;
1030 bool is_baytrail;
1031 bool is_haswell;
1032 bool is_cherryview;
1033
1034 bool has_hiz;
1035 bool has_separate_stencil;
1036 bool must_use_separate_stencil;
1037 bool has_llc;
1038 bool has_swizzling;
1039 bool has_surface_tile_offset;
1040 bool has_compr4;
1041 bool has_negative_rhw_bug;
1042 bool has_pln;
1043 bool no_simd8;
1044 bool use_rep_send;
1045
1046 /**
1047 * Some versions of Gen hardware don't do centroid interpolation correctly
1048 * on unlit pixels, causing incorrect values for derivatives near triangle
1049 * edges. Enabling this flag causes the fragment shader to use
1050 * non-centroid interpolation for unlit pixels, at the expense of two extra
1051 * fragment shader instructions.
1052 */
1053 bool needs_unlit_centroid_workaround;
1054
1055 GLuint NewGLState;
1056 struct {
1057 struct brw_state_flags dirty;
1058 } state;
1059
1060 struct brw_cache cache;
1061
1062 /** IDs for meta stencil blit shader programs. */
1063 unsigned meta_stencil_blit_programs[2];
1064
1065 /* Whether a meta-operation is in progress. */
1066 bool meta_in_progress;
1067
1068 /* Whether the last depth/stencil packets were both NULL. */
1069 bool no_depth_or_stencil;
1070
1071 struct {
1072 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1073 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1074
1075 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1076 GLuint nr_enabled;
1077 GLuint nr_buffers;
1078
1079 /* Summary of size and varying of active arrays, so we can check
1080 * for changes to this state:
1081 */
1082 unsigned int min_index, max_index;
1083
1084 /* Offset from start of vertex buffer so we can avoid redefining
1085 * the same VB packed over and over again.
1086 */
1087 unsigned int start_vertex_bias;
1088 } vb;
1089
1090 struct {
1091 /**
1092 * Index buffer for this draw_prims call.
1093 *
1094 * Updates are signaled by BRW_NEW_INDICES.
1095 */
1096 const struct _mesa_index_buffer *ib;
1097
1098 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1099 drm_intel_bo *bo;
1100 GLuint type;
1101
1102 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1103 * avoid re-uploading the IB packet over and over if we're actually
1104 * referencing the same index buffer.
1105 */
1106 unsigned int start_vertex_offset;
1107 } ib;
1108
1109 /* Active vertex program:
1110 */
1111 const struct gl_vertex_program *vertex_program;
1112 const struct gl_geometry_program *geometry_program;
1113 const struct gl_fragment_program *fragment_program;
1114
1115 /**
1116 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1117 * that we don't have to reemit that state every time we change FBOs.
1118 */
1119 int num_samples;
1120
1121 /**
1122 * Platform specific constants containing the maximum number of threads
1123 * for each pipeline stage.
1124 */
1125 int max_vs_threads;
1126 int max_gs_threads;
1127 int max_wm_threads;
1128
1129 /* BRW_NEW_URB_ALLOCATIONS:
1130 */
1131 struct {
1132 GLuint vsize; /* vertex size plus header in urb registers */
1133 GLuint csize; /* constant buffer size in urb registers */
1134 GLuint sfsize; /* setup data size in urb registers */
1135
1136 bool constrained;
1137
1138 GLuint min_vs_entries; /* Minimum number of VS entries */
1139 GLuint max_vs_entries; /* Maximum number of VS entries */
1140 GLuint max_gs_entries; /* Maximum number of GS entries */
1141
1142 GLuint nr_vs_entries;
1143 GLuint nr_gs_entries;
1144 GLuint nr_clip_entries;
1145 GLuint nr_sf_entries;
1146 GLuint nr_cs_entries;
1147
1148 GLuint vs_start;
1149 GLuint gs_start;
1150 GLuint clip_start;
1151 GLuint sf_start;
1152 GLuint cs_start;
1153 GLuint size; /* Hardware URB size, in KB. */
1154
1155 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1156 * URB space for the GS.
1157 */
1158 bool gen6_gs_previously_active;
1159 } urb;
1160
1161
1162 /* BRW_NEW_CURBE_OFFSETS:
1163 */
1164 struct {
1165 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1166 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1167 GLuint clip_start;
1168 GLuint clip_size;
1169 GLuint vs_start;
1170 GLuint vs_size;
1171 GLuint total_size;
1172
1173 /**
1174 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1175 * for upload to the CURBE.
1176 */
1177 drm_intel_bo *curbe_bo;
1178 /** Offset within curbe_bo of space for current curbe entry */
1179 GLuint curbe_offset;
1180 } curbe;
1181
1182 /**
1183 * Layout of vertex data exiting the vertex shader.
1184 *
1185 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1186 */
1187 struct brw_vue_map vue_map_vs;
1188
1189 /**
1190 * Layout of vertex data exiting the geometry portion of the pipleine.
1191 * This comes from the geometry shader if one exists, otherwise from the
1192 * vertex shader.
1193 *
1194 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1195 */
1196 struct brw_vue_map vue_map_geom_out;
1197
1198 struct {
1199 struct brw_stage_state base;
1200 struct brw_vs_prog_data *prog_data;
1201 } vs;
1202
1203 struct {
1204 struct brw_stage_state base;
1205 struct brw_gs_prog_data *prog_data;
1206
1207 /**
1208 * True if the 3DSTATE_GS command most recently emitted to the 3D
1209 * pipeline enabled the GS; false otherwise.
1210 */
1211 bool enabled;
1212 } gs;
1213
1214 struct {
1215 struct brw_ff_gs_prog_data *prog_data;
1216
1217 bool prog_active;
1218 /** Offset in the program cache to the CLIP program pre-gen6 */
1219 uint32_t prog_offset;
1220 uint32_t state_offset;
1221
1222 uint32_t bind_bo_offset;
1223 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1224 } ff_gs;
1225
1226 struct {
1227 struct brw_clip_prog_data *prog_data;
1228
1229 /** Offset in the program cache to the CLIP program pre-gen6 */
1230 uint32_t prog_offset;
1231
1232 /* Offset in the batch to the CLIP state on pre-gen6. */
1233 uint32_t state_offset;
1234
1235 /* As of gen6, this is the offset in the batch to the CLIP VP,
1236 * instead of vp_bo.
1237 */
1238 uint32_t vp_offset;
1239 } clip;
1240
1241
1242 struct {
1243 struct brw_sf_prog_data *prog_data;
1244
1245 /** Offset in the program cache to the CLIP program pre-gen6 */
1246 uint32_t prog_offset;
1247 uint32_t state_offset;
1248 uint32_t vp_offset;
1249 bool viewport_transform_enable;
1250 } sf;
1251
1252 struct {
1253 struct brw_stage_state base;
1254 struct brw_wm_prog_data *prog_data;
1255
1256 GLuint render_surf;
1257
1258 /**
1259 * Buffer object used in place of multisampled null render targets on
1260 * Gen6. See brw_update_null_renderbuffer_surface().
1261 */
1262 drm_intel_bo *multisampled_null_render_target_bo;
1263 uint32_t fast_clear_op;
1264 } wm;
1265
1266
1267 struct {
1268 uint32_t state_offset;
1269 uint32_t blend_state_offset;
1270 uint32_t depth_stencil_state_offset;
1271 uint32_t vp_offset;
1272 } cc;
1273
1274 struct {
1275 struct brw_query_object *obj;
1276 bool begin_emitted;
1277 } query;
1278
1279 struct {
1280 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1281 const int *statistics_registers;
1282
1283 /** The number of active monitors using OA counters. */
1284 unsigned oa_users;
1285
1286 /**
1287 * A buffer object storing OA counter snapshots taken at the start and
1288 * end of each batch (creating "bookends" around the batch).
1289 */
1290 drm_intel_bo *bookend_bo;
1291
1292 /** The number of snapshots written to bookend_bo. */
1293 int bookend_snapshots;
1294
1295 /**
1296 * An array of monitors whose results haven't yet been assembled based on
1297 * the data in buffer objects.
1298 *
1299 * These may be active, or have already ended. However, the results
1300 * have not been requested.
1301 */
1302 struct brw_perf_monitor_object **unresolved;
1303 int unresolved_elements;
1304 int unresolved_array_size;
1305
1306 /**
1307 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1308 * the counter which MI_REPORT_PERF_COUNT stores there.
1309 */
1310 const int *oa_snapshot_layout;
1311
1312 /** Number of 32-bit entries in a hardware counter snapshot. */
1313 int entries_per_oa_snapshot;
1314 } perfmon;
1315
1316 int num_atoms;
1317 const struct brw_tracked_state **atoms;
1318
1319 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1320 struct {
1321 uint32_t offset;
1322 uint32_t size;
1323 enum aub_state_struct_type type;
1324 } *state_batch_list;
1325 int state_batch_count;
1326
1327 uint32_t render_target_format[MESA_FORMAT_COUNT];
1328 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1329
1330 /* Interpolation modes, one byte per vue slot.
1331 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1332 */
1333 struct interpolation_mode_map interpolation_mode;
1334
1335 /* PrimitiveRestart */
1336 struct {
1337 bool in_progress;
1338 bool enable_cut_index;
1339 } prim_restart;
1340
1341 /** Computed depth/stencil/hiz state from the current attached
1342 * renderbuffers, valid only during the drawing state upload loop after
1343 * brw_workaround_depthstencil_alignment().
1344 */
1345 struct {
1346 struct intel_mipmap_tree *depth_mt;
1347 struct intel_mipmap_tree *stencil_mt;
1348
1349 /* Inter-tile (page-aligned) byte offsets. */
1350 uint32_t depth_offset, hiz_offset, stencil_offset;
1351 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1352 uint32_t tile_x, tile_y;
1353 } depthstencil;
1354
1355 uint32_t num_instances;
1356 int basevertex;
1357
1358 struct {
1359 drm_intel_bo *bo;
1360 struct gl_shader_program **shader_programs;
1361 struct gl_program **programs;
1362 enum shader_time_shader_type *types;
1363 uint64_t *cumulative;
1364 int num_entries;
1365 int max_entries;
1366 double report_time;
1367 } shader_time;
1368
1369 struct brw_fast_clear_state *fast_clear_state;
1370
1371 __DRIcontext *driContext;
1372 struct intel_screen *intelScreen;
1373 };
1374
1375 /*======================================================================
1376 * brw_vtbl.c
1377 */
1378 void brwInitVtbl( struct brw_context *brw );
1379
1380 /* brw_clear.c */
1381 extern void intelInitClearFuncs(struct dd_function_table *functions);
1382
1383 /*======================================================================
1384 * brw_context.c
1385 */
1386 extern const char *const brw_vendor_string;
1387
1388 extern const char *brw_get_renderer_string(unsigned deviceID);
1389
1390 enum {
1391 DRI_CONF_BO_REUSE_DISABLED,
1392 DRI_CONF_BO_REUSE_ALL
1393 };
1394
1395 void intel_update_renderbuffers(__DRIcontext *context,
1396 __DRIdrawable *drawable);
1397 void intel_prepare_render(struct brw_context *brw);
1398
1399 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1400 __DRIdrawable *drawable);
1401
1402 GLboolean brwCreateContext(gl_api api,
1403 const struct gl_config *mesaVis,
1404 __DRIcontext *driContextPriv,
1405 unsigned major_version,
1406 unsigned minor_version,
1407 uint32_t flags,
1408 bool notify_reset,
1409 unsigned *error,
1410 void *sharedContextPrivate);
1411
1412 /*======================================================================
1413 * brw_misc_state.c
1414 */
1415 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1416 struct intel_mipmap_tree *mt,
1417 unsigned level, unsigned layer, bool flat);
1418
1419 void brw_meta_updownsample(struct brw_context *brw,
1420 struct intel_mipmap_tree *src,
1421 struct intel_mipmap_tree *dst);
1422
1423 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1424 GLfloat srcX0, GLfloat srcY0,
1425 GLfloat srcX1, GLfloat srcY1,
1426 GLfloat dstX0, GLfloat dstY0,
1427 GLfloat dstX1, GLfloat dstY1);
1428
1429 void brw_meta_stencil_updownsample(struct brw_context *brw,
1430 struct intel_mipmap_tree *src,
1431 struct intel_mipmap_tree *dst);
1432
1433 bool brw_meta_fast_clear(struct brw_context *brw,
1434 struct gl_framebuffer *fb,
1435 GLbitfield mask,
1436 bool partial_clear);
1437
1438 void
1439 brw_meta_resolve_color(struct brw_context *brw,
1440 struct intel_mipmap_tree *mt);
1441 void
1442 brw_meta_fast_clear_free(struct brw_context *brw);
1443
1444
1445 /*======================================================================
1446 * brw_misc_state.c
1447 */
1448 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1449 uint32_t depth_level,
1450 uint32_t depth_layer,
1451 struct intel_mipmap_tree *stencil_mt,
1452 uint32_t *out_tile_mask_x,
1453 uint32_t *out_tile_mask_y);
1454 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1455 GLbitfield clear_mask);
1456
1457 /* brw_object_purgeable.c */
1458 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1459
1460 /*======================================================================
1461 * brw_queryobj.c
1462 */
1463 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1464 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1465 void brw_emit_query_begin(struct brw_context *brw);
1466 void brw_emit_query_end(struct brw_context *brw);
1467
1468 /** gen6_queryobj.c */
1469 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1470 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1471 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1472 void brw_store_register_mem64(struct brw_context *brw,
1473 drm_intel_bo *bo, uint32_t reg, int idx);
1474
1475 /** intel_batchbuffer.c */
1476 void brw_load_register_mem(struct brw_context *brw,
1477 uint32_t reg,
1478 drm_intel_bo *bo,
1479 uint32_t read_domains, uint32_t write_domain,
1480 uint32_t offset);
1481
1482 /*======================================================================
1483 * brw_state_dump.c
1484 */
1485 void brw_debug_batch(struct brw_context *brw);
1486 void brw_annotate_aub(struct brw_context *brw);
1487
1488 /*======================================================================
1489 * brw_tex.c
1490 */
1491 void brw_validate_textures( struct brw_context *brw );
1492
1493
1494 /*======================================================================
1495 * brw_program.c
1496 */
1497 void brwInitFragProgFuncs( struct dd_function_table *functions );
1498
1499 int brw_get_scratch_size(int size);
1500 void brw_get_scratch_bo(struct brw_context *brw,
1501 drm_intel_bo **scratch_bo, int size);
1502 void brw_init_shader_time(struct brw_context *brw);
1503 int brw_get_shader_time_index(struct brw_context *brw,
1504 struct gl_shader_program *shader_prog,
1505 struct gl_program *prog,
1506 enum shader_time_shader_type type);
1507 void brw_collect_and_report_shader_time(struct brw_context *brw);
1508 void brw_destroy_shader_time(struct brw_context *brw);
1509
1510 /* brw_urb.c
1511 */
1512 void brw_upload_urb_fence(struct brw_context *brw);
1513
1514 /* brw_curbe.c
1515 */
1516 void brw_upload_cs_urb_state(struct brw_context *brw);
1517
1518 /* brw_fs_reg_allocate.cpp
1519 */
1520 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1521
1522 /* brw_vec4_reg_allocate.cpp */
1523 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1524
1525 /* brw_disasm.c */
1526 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1527 struct brw_inst *inst, bool is_compacted);
1528
1529 /* brw_vs.c */
1530 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1531
1532 /* brw_draw_upload.c */
1533 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1534 const struct gl_client_array *glarray);
1535 unsigned brw_get_index_type(GLenum type);
1536 void brw_prepare_vertices(struct brw_context *brw);
1537
1538 /* brw_wm_surface_state.c */
1539 void brw_init_surface_formats(struct brw_context *brw);
1540 void brw_create_constant_surface(struct brw_context *brw,
1541 drm_intel_bo *bo,
1542 uint32_t offset,
1543 uint32_t size,
1544 uint32_t *out_offset,
1545 bool dword_pitch);
1546 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1547 unsigned unit,
1548 uint32_t *surf_offset);
1549 void
1550 brw_update_sol_surface(struct brw_context *brw,
1551 struct gl_buffer_object *buffer_obj,
1552 uint32_t *out_offset, unsigned num_vector_components,
1553 unsigned stride_dwords, unsigned offset_dwords);
1554 void brw_upload_ubo_surfaces(struct brw_context *brw,
1555 struct gl_shader *shader,
1556 struct brw_stage_state *stage_state,
1557 struct brw_stage_prog_data *prog_data);
1558 void brw_upload_abo_surfaces(struct brw_context *brw,
1559 struct gl_shader_program *prog,
1560 struct brw_stage_state *stage_state,
1561 struct brw_stage_prog_data *prog_data);
1562
1563 /* brw_surface_formats.c */
1564 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1565 bool brw_render_target_supported(struct brw_context *brw,
1566 struct gl_renderbuffer *rb);
1567 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1568
1569 /* brw_performance_monitor.c */
1570 void brw_init_performance_monitors(struct brw_context *brw);
1571 void brw_dump_perf_monitors(struct brw_context *brw);
1572 void brw_perf_monitor_new_batch(struct brw_context *brw);
1573 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1574
1575 /* intel_buffer_objects.c */
1576 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1577 const char *bo_name);
1578 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1579 const char *bo_name);
1580
1581 /* intel_extensions.c */
1582 extern void intelInitExtensions(struct gl_context *ctx);
1583
1584 /* intel_state.c */
1585 extern int intel_translate_shadow_compare_func(GLenum func);
1586 extern int intel_translate_compare_func(GLenum func);
1587 extern int intel_translate_stencil_op(GLenum op);
1588 extern int intel_translate_logic_op(GLenum opcode);
1589
1590 /* intel_syncobj.c */
1591 void intel_init_syncobj_functions(struct dd_function_table *functions);
1592
1593 /* gen6_sol.c */
1594 struct gl_transform_feedback_object *
1595 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1596 void
1597 brw_delete_transform_feedback(struct gl_context *ctx,
1598 struct gl_transform_feedback_object *obj);
1599 void
1600 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1601 struct gl_transform_feedback_object *obj);
1602 void
1603 brw_end_transform_feedback(struct gl_context *ctx,
1604 struct gl_transform_feedback_object *obj);
1605 GLsizei
1606 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1607 struct gl_transform_feedback_object *obj,
1608 GLuint stream);
1609
1610 /* gen7_sol_state.c */
1611 void
1612 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1613 struct gl_transform_feedback_object *obj);
1614 void
1615 gen7_end_transform_feedback(struct gl_context *ctx,
1616 struct gl_transform_feedback_object *obj);
1617 void
1618 gen7_pause_transform_feedback(struct gl_context *ctx,
1619 struct gl_transform_feedback_object *obj);
1620 void
1621 gen7_resume_transform_feedback(struct gl_context *ctx,
1622 struct gl_transform_feedback_object *obj);
1623
1624 /* brw_blorp_blit.cpp */
1625 GLbitfield
1626 brw_blorp_framebuffer(struct brw_context *brw,
1627 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1628 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1629 GLbitfield mask, GLenum filter);
1630
1631 bool
1632 brw_blorp_copytexsubimage(struct brw_context *brw,
1633 struct gl_renderbuffer *src_rb,
1634 struct gl_texture_image *dst_image,
1635 int slice,
1636 int srcX0, int srcY0,
1637 int dstX0, int dstY0,
1638 int width, int height);
1639
1640 /* gen6_multisample_state.c */
1641 unsigned
1642 gen6_determine_sample_mask(struct brw_context *brw);
1643
1644 void
1645 gen6_emit_3dstate_multisample(struct brw_context *brw,
1646 unsigned num_samples);
1647 void
1648 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1649 void
1650 gen6_get_sample_position(struct gl_context *ctx,
1651 struct gl_framebuffer *fb,
1652 GLuint index,
1653 GLfloat *result);
1654
1655 /* gen8_multisample_state.c */
1656 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1657 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1658
1659 /* gen7_urb.c */
1660 void
1661 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1662 unsigned gs_size, unsigned fs_size);
1663
1664 void
1665 gen7_emit_urb_state(struct brw_context *brw,
1666 unsigned nr_vs_entries, unsigned vs_size,
1667 unsigned vs_start, unsigned nr_gs_entries,
1668 unsigned gs_size, unsigned gs_start);
1669
1670
1671 /* brw_reset.c */
1672 extern GLenum
1673 brw_get_graphics_reset_status(struct gl_context *ctx);
1674
1675 /*======================================================================
1676 * Inline conversion functions. These are better-typed than the
1677 * macros used previously:
1678 */
1679 static inline struct brw_context *
1680 brw_context( struct gl_context *ctx )
1681 {
1682 return (struct brw_context *)ctx;
1683 }
1684
1685 static inline struct brw_vertex_program *
1686 brw_vertex_program(struct gl_vertex_program *p)
1687 {
1688 return (struct brw_vertex_program *) p;
1689 }
1690
1691 static inline const struct brw_vertex_program *
1692 brw_vertex_program_const(const struct gl_vertex_program *p)
1693 {
1694 return (const struct brw_vertex_program *) p;
1695 }
1696
1697 static inline struct brw_geometry_program *
1698 brw_geometry_program(struct gl_geometry_program *p)
1699 {
1700 return (struct brw_geometry_program *) p;
1701 }
1702
1703 static inline struct brw_fragment_program *
1704 brw_fragment_program(struct gl_fragment_program *p)
1705 {
1706 return (struct brw_fragment_program *) p;
1707 }
1708
1709 static inline const struct brw_fragment_program *
1710 brw_fragment_program_const(const struct gl_fragment_program *p)
1711 {
1712 return (const struct brw_fragment_program *) p;
1713 }
1714
1715 /**
1716 * Pre-gen6, the register file of the EUs was shared between threads,
1717 * and each thread used some subset allocated on a 16-register block
1718 * granularity. The unit states wanted these block counts.
1719 */
1720 static inline int
1721 brw_register_blocks(int reg_count)
1722 {
1723 return ALIGN(reg_count, 16) / 16 - 1;
1724 }
1725
1726 static inline uint32_t
1727 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1728 uint32_t prog_offset)
1729 {
1730 if (brw->gen >= 5) {
1731 /* Using state base address. */
1732 return prog_offset;
1733 }
1734
1735 drm_intel_bo_emit_reloc(brw->batch.bo,
1736 state_offset,
1737 brw->cache.bo,
1738 prog_offset,
1739 I915_GEM_DOMAIN_INSTRUCTION, 0);
1740
1741 return brw->cache.bo->offset64 + prog_offset;
1742 }
1743
1744 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1745 bool brw_lower_texture_gradients(struct brw_context *brw,
1746 struct exec_list *instructions);
1747 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1748
1749 struct opcode_desc {
1750 char *name;
1751 int nsrc;
1752 int ndst;
1753 };
1754
1755 extern const struct opcode_desc opcode_descs[128];
1756 extern const char * const conditional_modifier[16];
1757
1758 void
1759 brw_emit_depthbuffer(struct brw_context *brw);
1760
1761 void
1762 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1763 struct intel_mipmap_tree *depth_mt,
1764 uint32_t depth_offset, uint32_t depthbuffer_format,
1765 uint32_t depth_surface_type,
1766 struct intel_mipmap_tree *stencil_mt,
1767 bool hiz, bool separate_stencil,
1768 uint32_t width, uint32_t height,
1769 uint32_t tile_x, uint32_t tile_y);
1770
1771 void
1772 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1773 struct intel_mipmap_tree *depth_mt,
1774 uint32_t depth_offset, uint32_t depthbuffer_format,
1775 uint32_t depth_surface_type,
1776 struct intel_mipmap_tree *stencil_mt,
1777 bool hiz, bool separate_stencil,
1778 uint32_t width, uint32_t height,
1779 uint32_t tile_x, uint32_t tile_y);
1780
1781 void
1782 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1783 struct intel_mipmap_tree *depth_mt,
1784 uint32_t depth_offset, uint32_t depthbuffer_format,
1785 uint32_t depth_surface_type,
1786 struct intel_mipmap_tree *stencil_mt,
1787 bool hiz, bool separate_stencil,
1788 uint32_t width, uint32_t height,
1789 uint32_t tile_x, uint32_t tile_y);
1790 void
1791 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1792 struct intel_mipmap_tree *depth_mt,
1793 uint32_t depth_offset, uint32_t depthbuffer_format,
1794 uint32_t depth_surface_type,
1795 struct intel_mipmap_tree *stencil_mt,
1796 bool hiz, bool separate_stencil,
1797 uint32_t width, uint32_t height,
1798 uint32_t tile_x, uint32_t tile_y);
1799
1800 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1801 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1802
1803 uint32_t get_hw_prim_for_gl_prim(int mode);
1804
1805 void
1806 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1807 struct brw_vec4_prog_key *key,
1808 bool program_uses_clip_distance);
1809
1810 void
1811 gen6_upload_push_constants(struct brw_context *brw,
1812 const struct gl_program *prog,
1813 const struct brw_stage_prog_data *prog_data,
1814 struct brw_stage_state *stage_state,
1815 enum aub_state_struct_type type);
1816
1817 /* ================================================================
1818 * From linux kernel i386 header files, copes with odd sizes better
1819 * than COPY_DWORDS would:
1820 * XXX Put this in src/mesa/main/imports.h ???
1821 */
1822 #if defined(i386) || defined(__i386__)
1823 static inline void * __memcpy(void * to, const void * from, size_t n)
1824 {
1825 int d0, d1, d2;
1826 __asm__ __volatile__(
1827 "rep ; movsl\n\t"
1828 "testb $2,%b4\n\t"
1829 "je 1f\n\t"
1830 "movsw\n"
1831 "1:\ttestb $1,%b4\n\t"
1832 "je 2f\n\t"
1833 "movsb\n"
1834 "2:"
1835 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1836 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1837 : "memory");
1838 return (to);
1839 }
1840 #else
1841 #define __memcpy(a,b,c) memcpy(a,b,c)
1842 #endif
1843
1844 #ifdef __cplusplus
1845 }
1846 #endif
1847
1848 #endif