i965: Merge intel_context.h into brw_context.h.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43
44 #ifdef __cplusplus
45 extern "C" {
46 /* Evil hack for using libdrm in a c++ compiler. */
47 #define virtual virt
48 #endif
49
50 #include <drm.h>
51 #include <intel_bufmgr.h>
52 #include <i915_drm.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64
65 /* Glossary:
66 *
67 * URB - uniform resource buffer. A mid-sized buffer which is
68 * partitioned between the fixed function units and used for passing
69 * values (vertices, primitives, constants) between them.
70 *
71 * CURBE - constant URB entry. An urb region (entry) used to hold
72 * constant values which the fixed function units can be instructed to
73 * preload into the GRF when spawning a thread.
74 *
75 * VUE - vertex URB entry. An urb entry holding a vertex and usually
76 * a vertex header. The header contains control information and
77 * things like primitive type, Begin/end flags and clip codes.
78 *
79 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
80 * unit holding rasterization and interpolation parameters.
81 *
82 * GRF - general register file. One of several register files
83 * addressable by programmed threads. The inputs (r0, payload, curbe,
84 * urb) of the thread are preloaded to this area before the thread is
85 * spawned. The registers are individually 8 dwords wide and suitable
86 * for general usage. Registers holding thread input values are not
87 * special and may be overwritten.
88 *
89 * MRF - message register file. Threads communicate (and terminate)
90 * by sending messages. Message parameters are placed in contiguous
91 * MRF registers. All program output is via these messages. URB
92 * entries are populated by sending a message to the shared URB
93 * function containing the new data, together with a control word,
94 * often an unmodified copy of R0.
95 *
96 * R0 - GRF register 0. Typically holds control information used when
97 * sending messages to other threads.
98 *
99 * EU or GEN4 EU: The name of the programmable subsystem of the
100 * i965 hardware. Threads are executed by the EU, the registers
101 * described above are part of the EU architecture.
102 *
103 * Fixed function units:
104 *
105 * CS - Command streamer. Notional first unit, little software
106 * interaction. Holds the URB entries used for constant data, ie the
107 * CURBEs.
108 *
109 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
110 * this unit is responsible for pulling vertices out of vertex buffers
111 * in vram and injecting them into the processing pipe as VUEs. If
112 * enabled, it first passes them to a VS thread which is a good place
113 * for the driver to implement any active vertex shader.
114 *
115 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
116 * enabled, incoming strips etc are passed to GS threads in individual
117 * line/triangle/point units. The GS thread may perform arbitary
118 * computation and emit whatever primtives with whatever vertices it
119 * chooses. This makes GS an excellent place to implement GL's
120 * unfilled polygon modes, though of course it is capable of much
121 * more. Additionally, GS is used to translate away primitives not
122 * handled by latter units, including Quads and Lineloops.
123 *
124 * CS - Clipper. Mesa's clipping algorithms are imported to run on
125 * this unit. The fixed function part performs cliptesting against
126 * the 6 fixed clipplanes and makes descisions on whether or not the
127 * incoming primitive needs to be passed to a thread for clipping.
128 * User clip planes are handled via cooperation with the VS thread.
129 *
130 * SF - Strips Fans or Setup: Triangles are prepared for
131 * rasterization. Interpolation coefficients are calculated.
132 * Flatshading and two-side lighting usually performed here.
133 *
134 * WM - Windower. Interpolation of vertex attributes performed here.
135 * Fragment shader implemented here. SIMD aspects of EU taken full
136 * advantage of, as pixels are processed in blocks of 16.
137 *
138 * CC - Color Calculator. No EU threads associated with this unit.
139 * Handles blending and (presumably) depth and stencil testing.
140 */
141
142 #define INTEL_WRITE_PART 0x1
143 #define INTEL_WRITE_FULL 0x2
144 #define INTEL_READ 0x4
145
146 #define BRW_MAX_CURBE (32*16)
147
148 struct brw_context;
149 struct brw_instruction;
150 struct brw_vs_prog_key;
151 struct brw_vec4_prog_key;
152 struct brw_wm_prog_key;
153 struct brw_wm_prog_data;
154 struct brw_perf_bo_layout;
155
156 enum brw_state_id {
157 BRW_STATE_URB_FENCE,
158 BRW_STATE_FRAGMENT_PROGRAM,
159 BRW_STATE_GEOMETRY_PROGRAM,
160 BRW_STATE_VERTEX_PROGRAM,
161 BRW_STATE_CURBE_OFFSETS,
162 BRW_STATE_REDUCED_PRIMITIVE,
163 BRW_STATE_PRIMITIVE,
164 BRW_STATE_CONTEXT,
165 BRW_STATE_PSP,
166 BRW_STATE_SURFACES,
167 BRW_STATE_VS_BINDING_TABLE,
168 BRW_STATE_GS_BINDING_TABLE,
169 BRW_STATE_PS_BINDING_TABLE,
170 BRW_STATE_INDICES,
171 BRW_STATE_VERTICES,
172 BRW_STATE_BATCH,
173 BRW_STATE_INDEX_BUFFER,
174 BRW_STATE_VS_CONSTBUF,
175 BRW_STATE_GS_CONSTBUF,
176 BRW_STATE_PROGRAM_CACHE,
177 BRW_STATE_STATE_BASE_ADDRESS,
178 BRW_STATE_VUE_MAP_VS,
179 BRW_STATE_VUE_MAP_GEOM_OUT,
180 BRW_STATE_TRANSFORM_FEEDBACK,
181 BRW_STATE_RASTERIZER_DISCARD,
182 BRW_STATE_STATS_WM,
183 BRW_STATE_UNIFORM_BUFFER,
184 BRW_STATE_META_IN_PROGRESS,
185 BRW_STATE_INTERPOLATION_MAP,
186 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
187 BRW_NUM_STATE_BITS
188 };
189
190 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
191 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
192 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
193 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
194 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
195 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
196 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
197 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
198 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
199 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
200 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
201 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
202 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
203 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
204 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
205 /**
206 * Used for any batch entry with a relocated pointer that will be used
207 * by any 3D rendering.
208 */
209 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
210 /** \see brw.state.depth_region */
211 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
212 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
213 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
214 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
215 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
216 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
217 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
218 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
219 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
220 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
221 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
222 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
223 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
224 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /** State update flags signalled by brw_state_cache.c searches */
234 GLuint cache;
235 };
236
237 #define AUB_TRACE_TYPE_MASK 0x0000ff00
238 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
239 #define AUB_TRACE_TYPE_BATCH (1 << 8)
240 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
241 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
242 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
243 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
244 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
245 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
246 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
247 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
248 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
249 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
250
251 /**
252 * state_struct_type enum values are encoded with the top 16 bits representing
253 * the type to be delivered to the .aub file, and the bottom 16 bits
254 * representing the subtype. This macro performs the encoding.
255 */
256 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
257
258 enum state_struct_type {
259 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
260 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
261 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
262 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
263 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
264 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
265 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
266 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
267 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
268 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
269 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
270 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
271 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
272
273 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
274 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
275 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
276
277 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
278 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
279 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
280 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
281 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
282 };
283
284 /**
285 * Decode a state_struct_type value to determine the type that should be
286 * stored in the .aub file.
287 */
288 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
289 {
290 return (ss_type & 0xFFFF0000) >> 16;
291 }
292
293 /**
294 * Decode a state_struct_type value to determine the subtype that should be
295 * stored in the .aub file.
296 */
297 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
298 {
299 return ss_type & 0xFFFF;
300 }
301
302 /** Subclass of Mesa vertex program */
303 struct brw_vertex_program {
304 struct gl_vertex_program program;
305 GLuint id;
306 };
307
308
309 /** Subclass of Mesa geometry program */
310 struct brw_geometry_program {
311 struct gl_geometry_program program;
312 unsigned id; /**< serial no. to identify geom progs, never re-used */
313 };
314
315
316 /** Subclass of Mesa fragment program */
317 struct brw_fragment_program {
318 struct gl_fragment_program program;
319 GLuint id; /**< serial no. to identify frag progs, never re-used */
320 };
321
322 struct brw_shader {
323 struct gl_shader base;
324
325 bool compiled_once;
326
327 /** Shader IR transformed for native compile, at link time. */
328 struct exec_list *ir;
329 };
330
331 /* Data about a particular attempt to compile a program. Note that
332 * there can be many of these, each in a different GL state
333 * corresponding to a different brw_wm_prog_key struct, with different
334 * compiled programs.
335 *
336 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
337 * struct!
338 */
339 struct brw_wm_prog_data {
340 GLuint curb_read_length;
341 GLuint num_varying_inputs;
342
343 GLuint first_curbe_grf;
344 GLuint first_curbe_grf_16;
345 GLuint reg_blocks;
346 GLuint reg_blocks_16;
347 GLuint total_scratch;
348
349 unsigned binding_table_size;
350
351 GLuint nr_params; /**< number of float params/constants */
352 GLuint nr_pull_params;
353 bool dual_src_blend;
354 int dispatch_width;
355 uint32_t prog_offset_16;
356
357 /**
358 * Mask of which interpolation modes are required by the fragment shader.
359 * Used in hardware setup on gen6+.
360 */
361 uint32_t barycentric_interp_modes;
362
363 /**
364 * Map from gl_varying_slot to the position within the FS setup data
365 * payload where the varying's attribute vertex deltas should be delivered.
366 * For varying slots that are not used by the FS, the value is -1.
367 */
368 int urb_setup[VARYING_SLOT_MAX];
369
370 /* Pointers to tracked values (only valid once
371 * _mesa_load_state_parameters has been called at runtime).
372 *
373 * These must be the last fields of the struct (see
374 * brw_wm_prog_data_compare()).
375 */
376 const float **param;
377 const float **pull_param;
378 };
379
380 /**
381 * Enum representing the i965-specific vertex results that don't correspond
382 * exactly to any element of gl_varying_slot. The values of this enum are
383 * assigned such that they don't conflict with gl_varying_slot.
384 */
385 typedef enum
386 {
387 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
388 BRW_VARYING_SLOT_PAD,
389 /**
390 * Technically this is not a varying but just a placeholder that
391 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
392 * builtin variable to be compiled correctly. see compile_sf_prog() for
393 * more info.
394 */
395 BRW_VARYING_SLOT_PNTC,
396 BRW_VARYING_SLOT_COUNT
397 } brw_varying_slot;
398
399
400 /**
401 * Data structure recording the relationship between the gl_varying_slot enum
402 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
403 * single octaword within the VUE (128 bits).
404 *
405 * Note that each BRW register contains 256 bits (2 octawords), so when
406 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
407 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
408 * in a vertex shader), each register corresponds to a single VUE slot, since
409 * it contains data for two separate vertices.
410 */
411 struct brw_vue_map {
412 /**
413 * Bitfield representing all varying slots that are (a) stored in this VUE
414 * map, and (b) actually written by the shader. Does not include any of
415 * the additional varying slots defined in brw_varying_slot.
416 */
417 GLbitfield64 slots_valid;
418
419 /**
420 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
421 * not stored in a slot (because they are not written, or because
422 * additional processing is applied before storing them in the VUE), the
423 * value is -1.
424 */
425 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
426
427 /**
428 * Map from VUE slot to gl_varying_slot value. For slots that do not
429 * directly correspond to a gl_varying_slot, the value comes from
430 * brw_varying_slot.
431 *
432 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
433 * simplifies code that uses the value stored in slot_to_varying to
434 * create a bit mask).
435 */
436 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
437
438 /**
439 * Total number of VUE slots in use
440 */
441 int num_slots;
442 };
443
444 /**
445 * Convert a VUE slot number into a byte offset within the VUE.
446 */
447 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
448 {
449 return 16*slot;
450 }
451
452 /**
453 * Convert a vertex output (brw_varying_slot) into a byte offset within the
454 * VUE.
455 */
456 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
457 GLuint varying)
458 {
459 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
460 }
461
462 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
463 GLbitfield64 slots_valid);
464
465
466 /**
467 * Bitmask indicating which fragment shader inputs represent varyings (and
468 * hence have to be delivered to the fragment shader by the SF/SBE stage).
469 */
470 #define BRW_FS_VARYING_INPUT_MASK \
471 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
472 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
473
474
475 /*
476 * Mapping of VUE map slots to interpolation modes.
477 */
478 struct interpolation_mode_map {
479 unsigned char mode[BRW_VARYING_SLOT_COUNT];
480 };
481
482 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
483 {
484 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
485 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
486 return true;
487
488 return false;
489 }
490
491 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
492 {
493 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
494 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
495 return true;
496
497 return false;
498 }
499
500
501 struct brw_sf_prog_data {
502 GLuint urb_read_length;
503 GLuint total_grf;
504
505 /* Each vertex may have upto 12 attributes, 4 components each,
506 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
507 * rows.
508 *
509 * Actually we use 4 for each, so call it 12 rows.
510 */
511 GLuint urb_entry_size;
512 };
513
514
515 /**
516 * We always program SF to start reading at an offset of 1 (2 varying slots)
517 * from the start of the vertex URB entry. This causes it to skip:
518 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
519 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
520 */
521 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
522
523
524 struct brw_clip_prog_data {
525 GLuint curb_read_length; /* user planes? */
526 GLuint clip_mode;
527 GLuint urb_read_length;
528 GLuint total_grf;
529 };
530
531 struct brw_ff_gs_prog_data {
532 GLuint urb_read_length;
533 GLuint total_grf;
534
535 /**
536 * Gen6 transform feedback: Amount by which the streaming vertex buffer
537 * indices should be incremented each time the GS is invoked.
538 */
539 unsigned svbi_postincrement_value;
540 };
541
542
543 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
544 * this struct!
545 */
546 struct brw_vec4_prog_data {
547 struct brw_vue_map vue_map;
548
549 /**
550 * Register where the thread expects to find input data from the URB
551 * (typically uniforms, followed by per-vertex inputs).
552 */
553 unsigned dispatch_grf_start_reg;
554
555 GLuint curb_read_length;
556 GLuint urb_read_length;
557 GLuint total_grf;
558 GLuint nr_params; /**< number of float params/constants */
559 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
560 GLuint total_scratch;
561
562 /* Used for calculating urb partitions. In the VS, this is the size of the
563 * URB entry used for both input and output to the thread. In the GS, this
564 * is the size of the URB entry used for output.
565 */
566 GLuint urb_entry_size;
567
568 unsigned binding_table_size;
569
570 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
571 const float **param;
572 const float **pull_param;
573 };
574
575
576 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
577 * struct!
578 */
579 struct brw_vs_prog_data {
580 struct brw_vec4_prog_data base;
581
582 GLbitfield64 inputs_read;
583
584 bool uses_vertexid;
585 };
586
587
588 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
589 * this struct!
590 */
591 struct brw_gs_prog_data
592 {
593 struct brw_vec4_prog_data base;
594
595 /**
596 * Size of an output vertex, measured in HWORDS (32 bytes).
597 */
598 unsigned output_vertex_size_hwords;
599
600 unsigned output_topology;
601
602 /**
603 * Size of the control data (cut bits or StreamID bits), in hwords (32
604 * bytes). 0 if there is no control data.
605 */
606 unsigned control_data_header_size_hwords;
607
608 /**
609 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
610 * if the control data is StreamID bits, or
611 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
612 * Ignored if control_data_header_size is 0.
613 */
614 unsigned control_data_format;
615
616 bool include_primitive_id;
617 };
618
619 /** Number of texture sampler units */
620 #define BRW_MAX_TEX_UNIT 16
621
622 /** Max number of render targets in a shader */
623 #define BRW_MAX_DRAW_BUFFERS 8
624
625 /**
626 * Max number of binding table entries used for stream output.
627 *
628 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
629 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
630 *
631 * On Gen6, the size of transform feedback data is limited not by the number
632 * of components but by the number of binding table entries we set aside. We
633 * use one binding table entry for a float, one entry for a vector, and one
634 * entry per matrix column. Since the only way we can communicate our
635 * transform feedback capabilities to the client is via
636 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
637 * worst case, in which all the varyings are floats, so we use up one binding
638 * table entry per component. Therefore we need to set aside at least 64
639 * binding table entries for use by transform feedback.
640 *
641 * Note: since we don't currently pack varyings, it is currently impossible
642 * for the client to actually use up all of these binding table entries--if
643 * all of their varyings were floats, they would run out of varying slots and
644 * fail to link. But that's a bug, so it seems prudent to go ahead and
645 * allocate the number of binding table entries we will need once the bug is
646 * fixed.
647 */
648 #define BRW_MAX_SOL_BINDINGS 64
649
650 /** Maximum number of actual buffers used for stream output */
651 #define BRW_MAX_SOL_BUFFERS 4
652
653 #define BRW_MAX_WM_UBOS 12
654 #define BRW_MAX_VS_UBOS 12
655
656 /**
657 * Helpers to create Surface Binding Table indexes for draw buffers,
658 * textures, and constant buffers.
659 *
660 * Shader threads access surfaces via numeric handles, rather than directly
661 * using pointers. The binding table maps these numeric handles to the
662 * address of the actual buffer.
663 *
664 * For example, a shader might ask to sample from "surface 7." In this case,
665 * bind[7] would contain a pointer to a texture.
666 *
667 * Currently, our WM binding tables are (arbitrarily) programmed as follows:
668 *
669 * +-------------------------------+
670 * | 0 | Draw buffer 0 |
671 * | . | . |
672 * | : | : |
673 * | 7 | Draw buffer 7 |
674 * |-----|-------------------------|
675 * | 8 | WM Pull Constant Buffer |
676 * |-----|-------------------------|
677 * | 9 | Texture 0 |
678 * | . | . |
679 * | : | : |
680 * | 24 | Texture 15 |
681 * |-----|-------------------------|
682 * | 25 | UBO 0 |
683 * | . | . |
684 * | : | : |
685 * | 36 | UBO 11 |
686 * |-----|-------------------------|
687 * | 37 | Shader time buffer |
688 * |-----|-------------------------|
689 * | 38 | Gather texture 0 |
690 * | . | . |
691 * | : | : |
692 * | 53 | Gather texture 15 |
693 * +-------------------------------+
694 *
695 * Our VS (and Gen7 GS) binding tables are programmed as follows:
696 *
697 * +-----+-------------------------+
698 * | 0 | Pull Constant Buffer |
699 * +-----+-------------------------+
700 * | 1 | Texture 0 |
701 * | . | . |
702 * | : | : |
703 * | 16 | Texture 15 |
704 * +-----+-------------------------+
705 * | 17 | UBO 0 |
706 * | . | . |
707 * | : | : |
708 * | 28 | UBO 11 |
709 * |-----|-------------------------|
710 * | 29 | Shader time buffer |
711 * |-----|-------------------------|
712 * | 30 | Gather texture 0 |
713 * | . | . |
714 * | : | : |
715 * | 45 | Gather texture 15 |
716 * +-------------------------------+
717 *
718 * Our (gen6) GS binding tables are programmed as follows:
719 *
720 * +-----+-------------------------+
721 * | 0 | SOL Binding 0 |
722 * | . | . |
723 * | : | : |
724 * | 63 | SOL Binding 63 |
725 * +-----+-------------------------+
726 */
727 #define SURF_INDEX_DRAW(d) (d)
728 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
729 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
730 #define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
731 #define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
732 #define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
733 /** Maximum size of the binding table. */
734 #define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
735
736 #define SURF_INDEX_VEC4_CONST_BUFFER (0)
737 #define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
738 #define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
739 #define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
740 #define SURF_INDEX_VEC4_GATHER_TEXTURE(t) (SURF_INDEX_VEC4_SHADER_TIME + 1 + (t))
741 #define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
742
743 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
744 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
745
746 /**
747 * Stride in bytes between shader_time entries.
748 *
749 * We separate entries by a cacheline to reduce traffic between EUs writing to
750 * different entries.
751 */
752 #define SHADER_TIME_STRIDE 64
753
754 enum brw_cache_id {
755 BRW_CC_VP,
756 BRW_CC_UNIT,
757 BRW_WM_PROG,
758 BRW_BLORP_BLIT_PROG,
759 BRW_BLORP_CONST_COLOR_PROG,
760 BRW_SAMPLER,
761 BRW_WM_UNIT,
762 BRW_SF_PROG,
763 BRW_SF_VP,
764 BRW_SF_UNIT, /* scissor state on gen6 */
765 BRW_VS_UNIT,
766 BRW_VS_PROG,
767 BRW_FF_GS_UNIT,
768 BRW_FF_GS_PROG,
769 BRW_GS_PROG,
770 BRW_CLIP_VP,
771 BRW_CLIP_UNIT,
772 BRW_CLIP_PROG,
773
774 BRW_MAX_CACHE
775 };
776
777 struct brw_cache_item {
778 /**
779 * Effectively part of the key, cache_id identifies what kind of state
780 * buffer is involved, and also which brw->state.dirty.cache flag should
781 * be set when this cache item is chosen.
782 */
783 enum brw_cache_id cache_id;
784 /** 32-bit hash of the key data */
785 GLuint hash;
786 GLuint key_size; /* for variable-sized keys */
787 GLuint aux_size;
788 const void *key;
789
790 uint32_t offset;
791 uint32_t size;
792
793 struct brw_cache_item *next;
794 };
795
796
797 typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
798 int aux_size, const void *key);
799 typedef void (*cache_aux_free_func)(const void *aux);
800
801 struct brw_cache {
802 struct brw_context *brw;
803
804 struct brw_cache_item **items;
805 drm_intel_bo *bo;
806 GLuint size, n_items;
807
808 uint32_t next_offset;
809 bool bo_used_by_gpu;
810
811 /**
812 * Optional functions used in determining whether the prog_data for a new
813 * cache item matches an existing cache item (in case there's relevant data
814 * outside of the prog_data). If NULL, a plain memcmp is done.
815 */
816 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
817 /** Optional functions for freeing other pointers attached to a prog_data. */
818 cache_aux_free_func aux_free[BRW_MAX_CACHE];
819 };
820
821
822 /* Considered adding a member to this struct to document which flags
823 * an update might raise so that ordering of the state atoms can be
824 * checked or derived at runtime. Dropped the idea in favor of having
825 * a debug mode where the state is monitored for flags which are
826 * raised that have already been tested against.
827 */
828 struct brw_tracked_state {
829 struct brw_state_flags dirty;
830 void (*emit)( struct brw_context *brw );
831 };
832
833 enum shader_time_shader_type {
834 ST_NONE,
835 ST_VS,
836 ST_VS_WRITTEN,
837 ST_VS_RESET,
838 ST_FS8,
839 ST_FS8_WRITTEN,
840 ST_FS8_RESET,
841 ST_FS16,
842 ST_FS16_WRITTEN,
843 ST_FS16_RESET,
844 };
845
846 /* Flags for brw->state.cache.
847 */
848 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
849 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
850 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
851 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
852 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
853 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
854 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
855 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
856 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
857 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
858 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
859 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
860 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
861 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
862 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
863 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
864 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
865 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
866
867 struct brw_cached_batch_item {
868 struct header *header;
869 GLuint sz;
870 struct brw_cached_batch_item *next;
871 };
872
873 struct brw_vertex_buffer {
874 /** Buffer object containing the uploaded vertex data */
875 drm_intel_bo *bo;
876 uint32_t offset;
877 /** Byte stride between elements in the uploaded array */
878 GLuint stride;
879 GLuint step_rate;
880 };
881 struct brw_vertex_element {
882 const struct gl_client_array *glarray;
883
884 int buffer;
885
886 /** The corresponding Mesa vertex attribute */
887 gl_vert_attrib attrib;
888 /** Offset of the first element within the buffer object */
889 unsigned int offset;
890 };
891
892 struct brw_query_object {
893 struct gl_query_object Base;
894
895 /** Last query BO associated with this query. */
896 drm_intel_bo *bo;
897
898 /** Last index in bo with query data for this object. */
899 int last_index;
900 };
901
902 struct intel_sync_object {
903 struct gl_sync_object Base;
904
905 /** Batch associated with this sync object */
906 drm_intel_bo *bo;
907 };
908
909 struct intel_batchbuffer {
910 /** Current batchbuffer being queued up. */
911 drm_intel_bo *bo;
912 /** Last BO submitted to the hardware. Used for glFinish(). */
913 drm_intel_bo *last_bo;
914 /** BO for post-sync nonzero writes for gen6 workaround. */
915 drm_intel_bo *workaround_bo;
916 bool need_workaround_flush;
917
918 struct cached_batch_item *cached_items;
919
920 uint16_t emit, total;
921 uint16_t used, reserved_space;
922 uint32_t *map;
923 uint32_t *cpu_map;
924 #define BATCH_SZ (8192*sizeof(uint32_t))
925
926 uint32_t state_batch_offset;
927 bool is_blit;
928 bool needs_sol_reset;
929
930 struct {
931 uint16_t used;
932 int reloc_count;
933 } saved;
934 };
935
936 /**
937 * Data shared between brw_context::vs and brw_context::gs
938 */
939 struct brw_stage_state
940 {
941 /**
942 * Optional scratch buffer used to store spilled register values and
943 * variably-indexed GRF arrays.
944 */
945 drm_intel_bo *scratch_bo;
946
947 /** Pull constant buffer */
948 drm_intel_bo *const_bo;
949
950 /** Offset in the program cache to the program */
951 uint32_t prog_offset;
952
953 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
954 uint32_t state_offset;
955
956 uint32_t push_const_offset; /* Offset in the batchbuffer */
957 int push_const_size; /* in 256-bit register increments */
958
959 /* Binding table: pointers to SURFACE_STATE entries. */
960 uint32_t bind_bo_offset;
961 uint32_t surf_offset[BRW_MAX_WM_SURFACES];
962
963 /** SAMPLER_STATE count and table offset */
964 uint32_t sampler_count;
965 uint32_t sampler_offset;
966
967 /** Offsets in the batch to sampler default colors (texture border color) */
968 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
969 };
970
971
972 /**
973 * brw_context is derived from gl_context.
974 */
975 struct brw_context
976 {
977 struct gl_context ctx; /**< base class, must be first field */
978
979 struct
980 {
981 void (*destroy) (struct brw_context * brw);
982 void (*finish_batch) (struct brw_context * brw);
983 void (*new_batch) (struct brw_context * brw);
984
985 void (*update_texture_surface)(struct gl_context *ctx,
986 unsigned unit,
987 uint32_t *surf_offset,
988 bool for_gather);
989 void (*update_renderbuffer_surface)(struct brw_context *brw,
990 struct gl_renderbuffer *rb,
991 bool layered,
992 unsigned unit);
993 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
994 unsigned unit);
995 void (*create_constant_surface)(struct brw_context *brw,
996 drm_intel_bo *bo,
997 uint32_t offset,
998 uint32_t size,
999 uint32_t *out_offset,
1000 bool dword_pitch);
1001
1002 /** Upload a SAMPLER_STATE table. */
1003 void (*upload_sampler_state_table)(struct brw_context *brw,
1004 struct gl_program *prog,
1005 uint32_t sampler_count,
1006 uint32_t *sst_offset,
1007 uint32_t *sdc_offset);
1008
1009 /**
1010 * Send the appropriate state packets to configure depth, stencil, and
1011 * HiZ buffers (i965+ only)
1012 */
1013 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1014 struct intel_mipmap_tree *depth_mt,
1015 uint32_t depth_offset,
1016 uint32_t depthbuffer_format,
1017 uint32_t depth_surface_type,
1018 struct intel_mipmap_tree *stencil_mt,
1019 bool hiz, bool separate_stencil,
1020 uint32_t width, uint32_t height,
1021 uint32_t tile_x, uint32_t tile_y);
1022
1023 } vtbl;
1024
1025 dri_bufmgr *bufmgr;
1026
1027 drm_intel_context *hw_ctx;
1028
1029 struct intel_batchbuffer batch;
1030 bool no_batch_wrap;
1031
1032 struct {
1033 drm_intel_bo *bo;
1034 GLuint offset;
1035 uint32_t buffer_len;
1036 uint32_t buffer_offset;
1037 char buffer[4096];
1038 } upload;
1039
1040 /**
1041 * Set if rendering has occured to the drawable's front buffer.
1042 *
1043 * This is used in the DRI2 case to detect that glFlush should also copy
1044 * the contents of the fake front buffer to the real front buffer.
1045 */
1046 bool front_buffer_dirty;
1047
1048 /**
1049 * Track whether front-buffer rendering is currently enabled
1050 *
1051 * A separate flag is used to track this in order to support MRT more
1052 * easily.
1053 */
1054 bool is_front_buffer_rendering;
1055
1056 /**
1057 * Track whether front-buffer is the current read target.
1058 *
1059 * This is closely associated with is_front_buffer_rendering, but may
1060 * be set separately. The DRI2 fake front buffer must be referenced
1061 * either way.
1062 */
1063 bool is_front_buffer_reading;
1064
1065 /** Framerate throttling: @{ */
1066 drm_intel_bo *first_post_swapbuffers_batch;
1067 bool need_throttle;
1068 /** @} */
1069
1070 GLuint stats_wm;
1071
1072 /**
1073 * drirc options:
1074 * @{
1075 */
1076 bool no_rast;
1077 bool always_flush_batch;
1078 bool always_flush_cache;
1079 bool disable_throttling;
1080 bool precompile;
1081 bool disable_derivative_optimization;
1082
1083 driOptionCache optionCache;
1084 /** @} */
1085
1086 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1087
1088 GLenum reduced_primitive;
1089
1090 /**
1091 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1092 * variable is set, this is the flag indicating to do expensive work that
1093 * might lead to a perf_debug() call.
1094 */
1095 bool perf_debug;
1096
1097 uint32_t max_gtt_map_object_size;
1098
1099 int gen;
1100 int gt;
1101
1102 bool is_g4x;
1103 bool is_baytrail;
1104 bool is_haswell;
1105
1106 bool has_hiz;
1107 bool has_separate_stencil;
1108 bool must_use_separate_stencil;
1109 bool has_llc;
1110 bool has_swizzling;
1111 bool has_surface_tile_offset;
1112 bool has_compr4;
1113 bool has_negative_rhw_bug;
1114 bool has_pln;
1115
1116 /**
1117 * Some versions of Gen hardware don't do centroid interpolation correctly
1118 * on unlit pixels, causing incorrect values for derivatives near triangle
1119 * edges. Enabling this flag causes the fragment shader to use
1120 * non-centroid interpolation for unlit pixels, at the expense of two extra
1121 * fragment shader instructions.
1122 */
1123 bool needs_unlit_centroid_workaround;
1124
1125 GLuint NewGLState;
1126 struct {
1127 struct brw_state_flags dirty;
1128 } state;
1129
1130 struct brw_cache cache;
1131 struct brw_cached_batch_item *cached_batch_items;
1132
1133 /* Whether a meta-operation is in progress. */
1134 bool meta_in_progress;
1135
1136 struct {
1137 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1138 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1139
1140 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1141 GLuint nr_enabled;
1142 GLuint nr_buffers;
1143
1144 /* Summary of size and varying of active arrays, so we can check
1145 * for changes to this state:
1146 */
1147 unsigned int min_index, max_index;
1148
1149 /* Offset from start of vertex buffer so we can avoid redefining
1150 * the same VB packed over and over again.
1151 */
1152 unsigned int start_vertex_bias;
1153 } vb;
1154
1155 struct {
1156 /**
1157 * Index buffer for this draw_prims call.
1158 *
1159 * Updates are signaled by BRW_NEW_INDICES.
1160 */
1161 const struct _mesa_index_buffer *ib;
1162
1163 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1164 drm_intel_bo *bo;
1165 GLuint type;
1166
1167 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1168 * avoid re-uploading the IB packet over and over if we're actually
1169 * referencing the same index buffer.
1170 */
1171 unsigned int start_vertex_offset;
1172 } ib;
1173
1174 /* Active vertex program:
1175 */
1176 const struct gl_vertex_program *vertex_program;
1177 const struct gl_geometry_program *geometry_program;
1178 const struct gl_fragment_program *fragment_program;
1179
1180 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1181 uint32_t CMD_VF_STATISTICS;
1182 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1183 uint32_t CMD_PIPELINE_SELECT;
1184
1185 /**
1186 * Platform specific constants containing the maximum number of threads
1187 * for each pipeline stage.
1188 */
1189 int max_vs_threads;
1190 int max_gs_threads;
1191 int max_wm_threads;
1192
1193 /* BRW_NEW_URB_ALLOCATIONS:
1194 */
1195 struct {
1196 GLuint vsize; /* vertex size plus header in urb registers */
1197 GLuint csize; /* constant buffer size in urb registers */
1198 GLuint sfsize; /* setup data size in urb registers */
1199
1200 bool constrained;
1201
1202 GLuint min_vs_entries; /* Minimum number of VS entries */
1203 GLuint max_vs_entries; /* Maximum number of VS entries */
1204 GLuint max_gs_entries; /* Maximum number of GS entries */
1205
1206 GLuint nr_vs_entries;
1207 GLuint nr_gs_entries;
1208 GLuint nr_clip_entries;
1209 GLuint nr_sf_entries;
1210 GLuint nr_cs_entries;
1211
1212 GLuint vs_start;
1213 GLuint gs_start;
1214 GLuint clip_start;
1215 GLuint sf_start;
1216 GLuint cs_start;
1217 GLuint size; /* Hardware URB size, in KB. */
1218
1219 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1220 * URB space for the GS.
1221 */
1222 bool gen6_gs_previously_active;
1223 } urb;
1224
1225
1226 /* BRW_NEW_CURBE_OFFSETS:
1227 */
1228 struct {
1229 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1230 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1231 GLuint clip_start;
1232 GLuint clip_size;
1233 GLuint vs_start;
1234 GLuint vs_size;
1235 GLuint total_size;
1236
1237 drm_intel_bo *curbe_bo;
1238 /** Offset within curbe_bo of space for current curbe entry */
1239 GLuint curbe_offset;
1240 /** Offset within curbe_bo of space for next curbe entry */
1241 GLuint curbe_next_offset;
1242
1243 /**
1244 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1245 * in brw_curbe.c with the same set of constant data to be uploaded,
1246 * so we'd rather not upload new constants in that case (it can cause
1247 * a pipeline bubble since only up to 4 can be pipelined at a time).
1248 */
1249 GLfloat *last_buf;
1250 /**
1251 * Allocation for where to calculate the next set of CURBEs.
1252 * It's a hot enough path that malloc/free of that data matters.
1253 */
1254 GLfloat *next_buf;
1255 GLuint last_bufsz;
1256 } curbe;
1257
1258 /**
1259 * Layout of vertex data exiting the vertex shader.
1260 *
1261 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1262 */
1263 struct brw_vue_map vue_map_vs;
1264
1265 /**
1266 * Layout of vertex data exiting the geometry portion of the pipleine.
1267 * This comes from the geometry shader if one exists, otherwise from the
1268 * vertex shader.
1269 *
1270 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1271 */
1272 struct brw_vue_map vue_map_geom_out;
1273
1274 /**
1275 * Data structures used by all vec4 program compiles (not specific to any
1276 * particular program).
1277 */
1278 struct {
1279 struct ra_regs *regs;
1280
1281 /**
1282 * Array of the ra classes for the unaligned contiguous register
1283 * block sizes used.
1284 */
1285 int *classes;
1286
1287 /**
1288 * Mapping for register-allocated objects in *regs to the first
1289 * GRF for that object.
1290 */
1291 uint8_t *ra_reg_to_grf;
1292 } vec4;
1293
1294 struct {
1295 struct brw_stage_state base;
1296 struct brw_vs_prog_data *prog_data;
1297 } vs;
1298
1299 struct {
1300 struct brw_stage_state base;
1301 struct brw_gs_prog_data *prog_data;
1302 } gs;
1303
1304 struct {
1305 struct brw_ff_gs_prog_data *prog_data;
1306
1307 bool prog_active;
1308 /** Offset in the program cache to the CLIP program pre-gen6 */
1309 uint32_t prog_offset;
1310 uint32_t state_offset;
1311
1312 uint32_t bind_bo_offset;
1313 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1314 } ff_gs;
1315
1316 struct {
1317 struct brw_clip_prog_data *prog_data;
1318
1319 /** Offset in the program cache to the CLIP program pre-gen6 */
1320 uint32_t prog_offset;
1321
1322 /* Offset in the batch to the CLIP state on pre-gen6. */
1323 uint32_t state_offset;
1324
1325 /* As of gen6, this is the offset in the batch to the CLIP VP,
1326 * instead of vp_bo.
1327 */
1328 uint32_t vp_offset;
1329 } clip;
1330
1331
1332 struct {
1333 struct brw_sf_prog_data *prog_data;
1334
1335 /** Offset in the program cache to the CLIP program pre-gen6 */
1336 uint32_t prog_offset;
1337 uint32_t state_offset;
1338 uint32_t vp_offset;
1339 } sf;
1340
1341 struct {
1342 struct brw_stage_state base;
1343 struct brw_wm_prog_data *prog_data;
1344
1345 GLuint render_surf;
1346
1347 /**
1348 * Buffer object used in place of multisampled null render targets on
1349 * Gen6. See brw_update_null_renderbuffer_surface().
1350 */
1351 drm_intel_bo *multisampled_null_render_target_bo;
1352
1353 struct {
1354 struct ra_regs *regs;
1355
1356 /**
1357 * Array of the ra classes for the unaligned contiguous register
1358 * block sizes used, indexed by register size.
1359 */
1360 int classes[16];
1361
1362 /**
1363 * Mapping for register-allocated objects in *regs to the first
1364 * GRF for that object.
1365 */
1366 uint8_t *ra_reg_to_grf;
1367
1368 /**
1369 * ra class for the aligned pairs we use for PLN, which doesn't
1370 * appear in *classes.
1371 */
1372 int aligned_pairs_class;
1373 } reg_sets[2];
1374 } wm;
1375
1376
1377 struct {
1378 uint32_t state_offset;
1379 uint32_t blend_state_offset;
1380 uint32_t depth_stencil_state_offset;
1381 uint32_t vp_offset;
1382 } cc;
1383
1384 struct {
1385 struct brw_query_object *obj;
1386 bool begin_emitted;
1387 } query;
1388
1389 struct {
1390 /* A map describing which counters are stored at a particular 32-bit
1391 * offset in the buffer object.
1392 */
1393 const struct brw_perf_bo_layout *bo_layout;
1394
1395 /* Number of 32-bit entries in the buffer object. */
1396 int entries_in_bo;
1397 } perfmon;
1398
1399 int num_atoms;
1400 const struct brw_tracked_state **atoms;
1401
1402 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1403 struct {
1404 uint32_t offset;
1405 uint32_t size;
1406 enum state_struct_type type;
1407 } *state_batch_list;
1408 int state_batch_count;
1409
1410 uint32_t render_target_format[MESA_FORMAT_COUNT];
1411 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1412
1413 /* Interpolation modes, one byte per vue slot.
1414 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1415 */
1416 struct interpolation_mode_map interpolation_mode;
1417
1418 /* PrimitiveRestart */
1419 struct {
1420 bool in_progress;
1421 bool enable_cut_index;
1422 } prim_restart;
1423
1424 /** Computed depth/stencil/hiz state from the current attached
1425 * renderbuffers, valid only during the drawing state upload loop after
1426 * brw_workaround_depthstencil_alignment().
1427 */
1428 struct {
1429 struct intel_mipmap_tree *depth_mt;
1430 struct intel_mipmap_tree *stencil_mt;
1431
1432 /* Inter-tile (page-aligned) byte offsets. */
1433 uint32_t depth_offset, hiz_offset, stencil_offset;
1434 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1435 uint32_t tile_x, tile_y;
1436 } depthstencil;
1437
1438 uint32_t num_instances;
1439 int basevertex;
1440
1441 struct {
1442 drm_intel_bo *bo;
1443 struct gl_shader_program **shader_programs;
1444 struct gl_program **programs;
1445 enum shader_time_shader_type *types;
1446 uint64_t *cumulative;
1447 int num_entries;
1448 int max_entries;
1449 double report_time;
1450 } shader_time;
1451
1452 __DRIcontext *driContext;
1453 struct intel_screen *intelScreen;
1454 void (*saved_viewport)(struct gl_context *ctx,
1455 GLint x, GLint y, GLsizei width, GLsizei height);
1456 };
1457
1458 static INLINE bool
1459 is_power_of_two(uint32_t value)
1460 {
1461 return (value & (value - 1)) == 0;
1462 }
1463
1464 /*======================================================================
1465 * brw_vtbl.c
1466 */
1467 void brwInitVtbl( struct brw_context *brw );
1468
1469 /* brw_clear.c */
1470 extern void intelInitClearFuncs(struct dd_function_table *functions);
1471
1472 /*======================================================================
1473 * brw_context.c
1474 */
1475 extern void intelFinish(struct gl_context * ctx);
1476
1477 enum {
1478 DRI_CONF_BO_REUSE_DISABLED,
1479 DRI_CONF_BO_REUSE_ALL
1480 };
1481
1482 void intel_update_renderbuffers(__DRIcontext *context,
1483 __DRIdrawable *drawable);
1484 void intel_prepare_render(struct brw_context *brw);
1485
1486 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1487 __DRIdrawable *drawable);
1488
1489 bool brwCreateContext(gl_api api,
1490 const struct gl_config *mesaVis,
1491 __DRIcontext *driContextPriv,
1492 unsigned major_version,
1493 unsigned minor_version,
1494 uint32_t flags,
1495 unsigned *error,
1496 void *sharedContextPrivate);
1497
1498 /*======================================================================
1499 * brw_misc_state.c
1500 */
1501 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1502 uint32_t depth_level,
1503 uint32_t depth_layer,
1504 struct intel_mipmap_tree *stencil_mt,
1505 uint32_t *out_tile_mask_x,
1506 uint32_t *out_tile_mask_y);
1507 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1508 GLbitfield clear_mask);
1509
1510 /* brw_object_purgeable.c */
1511 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1512
1513 /*======================================================================
1514 * brw_queryobj.c
1515 */
1516 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1517 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1518 void brw_emit_query_begin(struct brw_context *brw);
1519 void brw_emit_query_end(struct brw_context *brw);
1520
1521 /** gen6_queryobj.c */
1522 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1523
1524 /*======================================================================
1525 * brw_state_dump.c
1526 */
1527 void brw_debug_batch(struct brw_context *brw);
1528 void brw_annotate_aub(struct brw_context *brw);
1529
1530 /*======================================================================
1531 * brw_tex.c
1532 */
1533 void brw_validate_textures( struct brw_context *brw );
1534
1535
1536 /*======================================================================
1537 * brw_program.c
1538 */
1539 void brwInitFragProgFuncs( struct dd_function_table *functions );
1540
1541 int brw_get_scratch_size(int size);
1542 void brw_get_scratch_bo(struct brw_context *brw,
1543 drm_intel_bo **scratch_bo, int size);
1544 void brw_init_shader_time(struct brw_context *brw);
1545 int brw_get_shader_time_index(struct brw_context *brw,
1546 struct gl_shader_program *shader_prog,
1547 struct gl_program *prog,
1548 enum shader_time_shader_type type);
1549 void brw_collect_and_report_shader_time(struct brw_context *brw);
1550 void brw_destroy_shader_time(struct brw_context *brw);
1551
1552 /* brw_urb.c
1553 */
1554 void brw_upload_urb_fence(struct brw_context *brw);
1555
1556 /* brw_curbe.c
1557 */
1558 void brw_upload_cs_urb_state(struct brw_context *brw);
1559
1560 /* brw_fs_reg_allocate.cpp
1561 */
1562 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1563
1564 /* brw_vec4_reg_allocate.cpp */
1565 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1566
1567 /* brw_disasm.c */
1568 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1569
1570 /* brw_vs.c */
1571 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1572
1573 /* brw_draw_upload.c */
1574 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1575 const struct gl_client_array *glarray);
1576 unsigned brw_get_index_type(GLenum type);
1577
1578 /* brw_wm_surface_state.c */
1579 void brw_init_surface_formats(struct brw_context *brw);
1580 void
1581 brw_update_sol_surface(struct brw_context *brw,
1582 struct gl_buffer_object *buffer_obj,
1583 uint32_t *out_offset, unsigned num_vector_components,
1584 unsigned stride_dwords, unsigned offset_dwords);
1585 void brw_upload_ubo_surfaces(struct brw_context *brw,
1586 struct gl_shader *shader,
1587 uint32_t *surf_offsets);
1588
1589 /* brw_surface_formats.c */
1590 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1591 bool brw_render_target_supported(struct brw_context *brw,
1592 struct gl_renderbuffer *rb);
1593
1594 /* brw_performance_monitor.c */
1595 void brw_init_performance_monitors(struct brw_context *brw);
1596
1597 /* intel_extensions.c */
1598 extern void intelInitExtensions(struct gl_context *ctx);
1599
1600 /* intel_state.c */
1601 extern int intel_translate_shadow_compare_func(GLenum func);
1602 extern int intel_translate_compare_func(GLenum func);
1603 extern int intel_translate_stencil_op(GLenum op);
1604 extern int intel_translate_logic_op(GLenum opcode);
1605
1606 /* intel_syncobj.c */
1607 void intel_init_syncobj_functions(struct dd_function_table *functions);
1608
1609 /* gen6_sol.c */
1610 void
1611 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1612 struct gl_transform_feedback_object *obj);
1613 void
1614 brw_end_transform_feedback(struct gl_context *ctx,
1615 struct gl_transform_feedback_object *obj);
1616
1617 /* gen7_sol_state.c */
1618 void
1619 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1620 struct gl_transform_feedback_object *obj);
1621 void
1622 gen7_end_transform_feedback(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj);
1624
1625 /* brw_blorp_blit.cpp */
1626 GLbitfield
1627 brw_blorp_framebuffer(struct brw_context *brw,
1628 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1629 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1630 GLbitfield mask, GLenum filter);
1631
1632 bool
1633 brw_blorp_copytexsubimage(struct brw_context *brw,
1634 struct gl_renderbuffer *src_rb,
1635 struct gl_texture_image *dst_image,
1636 int slice,
1637 int srcX0, int srcY0,
1638 int dstX0, int dstY0,
1639 int width, int height);
1640
1641 /* gen6_multisample_state.c */
1642 void
1643 gen6_emit_3dstate_multisample(struct brw_context *brw,
1644 unsigned num_samples);
1645 void
1646 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1647 unsigned num_samples, float coverage,
1648 bool coverage_invert, unsigned sample_mask);
1649 void
1650 gen6_get_sample_position(struct gl_context *ctx,
1651 struct gl_framebuffer *fb,
1652 GLuint index,
1653 GLfloat *result);
1654
1655 /* gen7_urb.c */
1656 void
1657 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1658 unsigned gs_size, unsigned fs_size);
1659
1660 void
1661 gen7_emit_urb_state(struct brw_context *brw,
1662 unsigned nr_vs_entries, unsigned vs_size,
1663 unsigned vs_start, unsigned nr_gs_entries,
1664 unsigned gs_size, unsigned gs_start);
1665
1666
1667
1668 /*======================================================================
1669 * Inline conversion functions. These are better-typed than the
1670 * macros used previously:
1671 */
1672 static INLINE struct brw_context *
1673 brw_context( struct gl_context *ctx )
1674 {
1675 return (struct brw_context *)ctx;
1676 }
1677
1678 static INLINE struct brw_vertex_program *
1679 brw_vertex_program(struct gl_vertex_program *p)
1680 {
1681 return (struct brw_vertex_program *) p;
1682 }
1683
1684 static INLINE const struct brw_vertex_program *
1685 brw_vertex_program_const(const struct gl_vertex_program *p)
1686 {
1687 return (const struct brw_vertex_program *) p;
1688 }
1689
1690 static INLINE struct brw_fragment_program *
1691 brw_fragment_program(struct gl_fragment_program *p)
1692 {
1693 return (struct brw_fragment_program *) p;
1694 }
1695
1696 static INLINE const struct brw_fragment_program *
1697 brw_fragment_program_const(const struct gl_fragment_program *p)
1698 {
1699 return (const struct brw_fragment_program *) p;
1700 }
1701
1702 /**
1703 * Pre-gen6, the register file of the EUs was shared between threads,
1704 * and each thread used some subset allocated on a 16-register block
1705 * granularity. The unit states wanted these block counts.
1706 */
1707 static inline int
1708 brw_register_blocks(int reg_count)
1709 {
1710 return ALIGN(reg_count, 16) / 16 - 1;
1711 }
1712
1713 static inline uint32_t
1714 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1715 uint32_t prog_offset)
1716 {
1717 if (brw->gen >= 5) {
1718 /* Using state base address. */
1719 return prog_offset;
1720 }
1721
1722 drm_intel_bo_emit_reloc(brw->batch.bo,
1723 state_offset,
1724 brw->cache.bo,
1725 prog_offset,
1726 I915_GEM_DOMAIN_INSTRUCTION, 0);
1727
1728 return brw->cache.bo->offset + prog_offset;
1729 }
1730
1731 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1732 bool brw_lower_texture_gradients(struct brw_context *brw,
1733 struct exec_list *instructions);
1734
1735 struct opcode_desc {
1736 char *name;
1737 int nsrc;
1738 int ndst;
1739 };
1740
1741 extern const struct opcode_desc opcode_descs[128];
1742
1743 void
1744 brw_emit_depthbuffer(struct brw_context *brw);
1745
1746 void
1747 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1748 struct intel_mipmap_tree *depth_mt,
1749 uint32_t depth_offset, uint32_t depthbuffer_format,
1750 uint32_t depth_surface_type,
1751 struct intel_mipmap_tree *stencil_mt,
1752 bool hiz, bool separate_stencil,
1753 uint32_t width, uint32_t height,
1754 uint32_t tile_x, uint32_t tile_y);
1755
1756 void
1757 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1758 struct intel_mipmap_tree *depth_mt,
1759 uint32_t depth_offset, uint32_t depthbuffer_format,
1760 uint32_t depth_surface_type,
1761 struct intel_mipmap_tree *stencil_mt,
1762 bool hiz, bool separate_stencil,
1763 uint32_t width, uint32_t height,
1764 uint32_t tile_x, uint32_t tile_y);
1765
1766 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1767
1768 void
1769 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1770 struct brw_vec4_prog_key *key,
1771 bool program_uses_clip_distance);
1772
1773 void
1774 gen6_upload_vec4_push_constants(struct brw_context *brw,
1775 const struct gl_program *prog,
1776 const struct brw_vec4_prog_data *prog_data,
1777 struct brw_stage_state *stage_state,
1778 enum state_struct_type type);
1779
1780 /* ================================================================
1781 * From linux kernel i386 header files, copes with odd sizes better
1782 * than COPY_DWORDS would:
1783 * XXX Put this in src/mesa/main/imports.h ???
1784 */
1785 #if defined(i386) || defined(__i386__)
1786 static INLINE void * __memcpy(void * to, const void * from, size_t n)
1787 {
1788 int d0, d1, d2;
1789 __asm__ __volatile__(
1790 "rep ; movsl\n\t"
1791 "testb $2,%b4\n\t"
1792 "je 1f\n\t"
1793 "movsw\n"
1794 "1:\ttestb $1,%b4\n\t"
1795 "je 2f\n\t"
1796 "movsb\n"
1797 "2:"
1798 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1799 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1800 : "memory");
1801 return (to);
1802 }
1803 #else
1804 #define __memcpy(a,b,c) memcpy(a,b,c)
1805 #endif
1806
1807 #ifdef __cplusplus
1808 }
1809 #endif
1810
1811 #endif