i965: rewrite brw_setup_vue_interpolation()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_state_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_INTERPOLATION_MAP,
215 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
216 BRW_STATE_NUM_SAMPLES,
217 BRW_STATE_TEXTURE_BUFFER,
218 BRW_STATE_GEN4_UNIT_STATE,
219 BRW_STATE_CC_VP,
220 BRW_STATE_SF_VP,
221 BRW_STATE_CLIP_VP,
222 BRW_STATE_SAMPLER_STATE_TABLE,
223 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
224 BRW_STATE_COMPUTE_PROGRAM,
225 BRW_STATE_CS_WORK_GROUPS,
226 BRW_STATE_URB_SIZE,
227 BRW_STATE_CC_STATE,
228 BRW_STATE_BLORP,
229 BRW_STATE_VIEWPORT_COUNT,
230 BRW_NUM_STATE_BITS
231 };
232
233 /**
234 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
235 *
236 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
237 * When the currently bound shader program differs from the previous draw
238 * call, these will be flagged. They cover brw->{stage}_program and
239 * ctx->{Stage}Program->_Current.
240 *
241 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
242 * driver perspective. Even if the same shader is bound at the API level,
243 * we may need to switch between multiple versions of that shader to handle
244 * changes in non-orthagonal state.
245 *
246 * Additionally, multiple shader programs may have identical vertex shaders
247 * (for example), or compile down to the same code in the backend. We combine
248 * those into a single program cache entry.
249 *
250 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
251 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
252 */
253 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
254 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
255 * use the normal state upload paths), but the cache is still used. To avoid
256 * polluting the brw_state_cache code with special cases, we retain the dirty
257 * bit for now. It should eventually be removed.
258 */
259 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
260 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
261 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
262 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
263 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
264 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
265 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
266 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
267 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
268 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
269 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
270 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
271 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
272 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
273 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
274 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
275 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
276 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
277 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
278 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
279 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
280 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
281 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
282 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
283 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
284 /**
285 * Used for any batch entry with a relocated pointer that will be used
286 * by any 3D rendering.
287 */
288 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
289 /** \see brw.state.depth_region */
290 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
291 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
292 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
293 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
294 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
295 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
296 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
297 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
298 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
299 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
300 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
301 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
302 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
303 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
304 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
305 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
306 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
307 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
308 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
309 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
310 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
311 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
312 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
313 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
314 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
315 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
316 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
317 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
318 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
319 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
320 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
321
322 struct brw_state_flags {
323 /** State update flags signalled by mesa internals */
324 GLuint mesa;
325 /**
326 * State update flags signalled as the result of brw_tracked_state updates
327 */
328 uint64_t brw;
329 };
330
331 /** Subclass of Mesa vertex program */
332 struct brw_vertex_program {
333 struct gl_program program;
334 GLuint id;
335 };
336
337
338 /** Subclass of Mesa tessellation control program */
339 struct brw_tess_ctrl_program {
340 struct gl_program program;
341 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
342 };
343
344
345 /** Subclass of Mesa tessellation evaluation program */
346 struct brw_tess_eval_program {
347 struct gl_program program;
348 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
349 };
350
351
352 /** Subclass of Mesa geometry program */
353 struct brw_geometry_program {
354 struct gl_program program;
355 unsigned id; /**< serial no. to identify geom progs, never re-used */
356 };
357
358
359 /** Subclass of Mesa fragment program */
360 struct brw_fragment_program {
361 struct gl_fragment_program program;
362 GLuint id; /**< serial no. to identify frag progs, never re-used */
363 };
364
365
366 struct gen4_fragment_program {
367 struct brw_fragment_program base;
368
369 bool contains_flat_varying;
370 bool contains_noperspective_varying;
371
372 /*
373 * Mapping of varying slots to interpolation modes.
374 * Used Gen4/5 by the clip|sf|wm stages.
375 */
376 unsigned char interp_mode[BRW_VARYING_SLOT_COUNT];
377 };
378
379
380 /** Subclass of Mesa compute program */
381 struct brw_compute_program {
382 struct gl_program program;
383 unsigned id; /**< serial no. to identify compute progs, never re-used */
384 };
385
386
387 struct brw_shader {
388 struct gl_linked_shader base;
389
390 bool compiled_once;
391 };
392
393 /**
394 * Bitmask indicating which fragment shader inputs represent varyings (and
395 * hence have to be delivered to the fragment shader by the SF/SBE stage).
396 */
397 #define BRW_FS_VARYING_INPUT_MASK \
398 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
399 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
400
401
402 struct brw_sf_prog_data {
403 GLuint urb_read_length;
404 GLuint total_grf;
405
406 /* Each vertex may have upto 12 attributes, 4 components each,
407 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
408 * rows.
409 *
410 * Actually we use 4 for each, so call it 12 rows.
411 */
412 GLuint urb_entry_size;
413 };
414
415
416 /**
417 * We always program SF to start reading at an offset of 1 (2 varying slots)
418 * from the start of the vertex URB entry. This causes it to skip:
419 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
420 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
421 */
422 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
423
424
425 struct brw_clip_prog_data {
426 GLuint curb_read_length; /* user planes? */
427 GLuint clip_mode;
428 GLuint urb_read_length;
429 GLuint total_grf;
430 };
431
432 struct brw_ff_gs_prog_data {
433 GLuint urb_read_length;
434 GLuint total_grf;
435
436 /**
437 * Gen6 transform feedback: Amount by which the streaming vertex buffer
438 * indices should be incremented each time the GS is invoked.
439 */
440 unsigned svbi_postincrement_value;
441 };
442
443 /** Number of texture sampler units */
444 #define BRW_MAX_TEX_UNIT 32
445
446 /** Max number of render targets in a shader */
447 #define BRW_MAX_DRAW_BUFFERS 8
448
449 /** Max number of UBOs in a shader */
450 #define BRW_MAX_UBO 14
451
452 /** Max number of SSBOs in a shader */
453 #define BRW_MAX_SSBO 12
454
455 /** Max number of atomic counter buffer objects in a shader */
456 #define BRW_MAX_ABO 16
457
458 /** Max number of image uniforms in a shader */
459 #define BRW_MAX_IMAGES 32
460
461 /**
462 * Max number of binding table entries used for stream output.
463 *
464 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
465 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
466 *
467 * On Gen6, the size of transform feedback data is limited not by the number
468 * of components but by the number of binding table entries we set aside. We
469 * use one binding table entry for a float, one entry for a vector, and one
470 * entry per matrix column. Since the only way we can communicate our
471 * transform feedback capabilities to the client is via
472 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
473 * worst case, in which all the varyings are floats, so we use up one binding
474 * table entry per component. Therefore we need to set aside at least 64
475 * binding table entries for use by transform feedback.
476 *
477 * Note: since we don't currently pack varyings, it is currently impossible
478 * for the client to actually use up all of these binding table entries--if
479 * all of their varyings were floats, they would run out of varying slots and
480 * fail to link. But that's a bug, so it seems prudent to go ahead and
481 * allocate the number of binding table entries we will need once the bug is
482 * fixed.
483 */
484 #define BRW_MAX_SOL_BINDINGS 64
485
486 /** Maximum number of actual buffers used for stream output */
487 #define BRW_MAX_SOL_BUFFERS 4
488
489 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
490 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
491 BRW_MAX_UBO + \
492 BRW_MAX_SSBO + \
493 BRW_MAX_ABO + \
494 BRW_MAX_IMAGES + \
495 2 + /* shader time, pull constants */ \
496 1 /* cs num work groups */)
497
498 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
499
500 /**
501 * Stride in bytes between shader_time entries.
502 *
503 * We separate entries by a cacheline to reduce traffic between EUs writing to
504 * different entries.
505 */
506 #define SHADER_TIME_STRIDE 64
507
508 struct brw_cache_item {
509 /**
510 * Effectively part of the key, cache_id identifies what kind of state
511 * buffer is involved, and also which dirty flag should set.
512 */
513 enum brw_cache_id cache_id;
514 /** 32-bit hash of the key data */
515 GLuint hash;
516 GLuint key_size; /* for variable-sized keys */
517 GLuint aux_size;
518 const void *key;
519
520 uint32_t offset;
521 uint32_t size;
522
523 struct brw_cache_item *next;
524 };
525
526
527 struct brw_cache {
528 struct brw_context *brw;
529
530 struct brw_cache_item **items;
531 drm_intel_bo *bo;
532 GLuint size, n_items;
533
534 uint32_t next_offset;
535 bool bo_used_by_gpu;
536 };
537
538
539 /* Considered adding a member to this struct to document which flags
540 * an update might raise so that ordering of the state atoms can be
541 * checked or derived at runtime. Dropped the idea in favor of having
542 * a debug mode where the state is monitored for flags which are
543 * raised that have already been tested against.
544 */
545 struct brw_tracked_state {
546 struct brw_state_flags dirty;
547 void (*emit)( struct brw_context *brw );
548 };
549
550 enum shader_time_shader_type {
551 ST_NONE,
552 ST_VS,
553 ST_TCS,
554 ST_TES,
555 ST_GS,
556 ST_FS8,
557 ST_FS16,
558 ST_CS,
559 };
560
561 struct brw_vertex_buffer {
562 /** Buffer object containing the uploaded vertex data */
563 drm_intel_bo *bo;
564 uint32_t offset;
565 uint32_t size;
566 /** Byte stride between elements in the uploaded array */
567 GLuint stride;
568 GLuint step_rate;
569 };
570 struct brw_vertex_element {
571 const struct gl_client_array *glarray;
572
573 int buffer;
574
575 /** Offset of the first element within the buffer object */
576 unsigned int offset;
577 };
578
579 struct brw_query_object {
580 struct gl_query_object Base;
581
582 /** Last query BO associated with this query. */
583 drm_intel_bo *bo;
584
585 /** Last index in bo with query data for this object. */
586 int last_index;
587
588 /** True if we know the batch has been flushed since we ended the query. */
589 bool flushed;
590 };
591
592 enum brw_gpu_ring {
593 UNKNOWN_RING,
594 RENDER_RING,
595 BLT_RING,
596 };
597
598 struct intel_batchbuffer {
599 /** Current batchbuffer being queued up. */
600 drm_intel_bo *bo;
601 /** Last BO submitted to the hardware. Used for glFinish(). */
602 drm_intel_bo *last_bo;
603
604 #ifdef DEBUG
605 uint16_t emit, total;
606 #endif
607 uint16_t reserved_space;
608 uint32_t *map_next;
609 uint32_t *map;
610 uint32_t *cpu_map;
611 #define BATCH_SZ (8192*sizeof(uint32_t))
612
613 uint32_t state_batch_offset;
614 enum brw_gpu_ring ring;
615 bool needs_sol_reset;
616 bool state_base_address_emitted;
617
618 struct {
619 uint32_t *map_next;
620 int reloc_count;
621 } saved;
622 };
623
624 #define MAX_GS_INPUT_VERTICES 6
625
626 #define BRW_MAX_XFB_STREAMS 4
627
628 struct brw_transform_feedback_object {
629 struct gl_transform_feedback_object base;
630
631 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
632 drm_intel_bo *offset_bo;
633
634 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
635 bool zero_offsets;
636
637 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
638 GLenum primitive_mode;
639
640 /**
641 * Count of primitives generated during this transform feedback operation.
642 * @{
643 */
644 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
645 drm_intel_bo *prim_count_bo;
646 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
647 /** @} */
648
649 /**
650 * Number of vertices written between last Begin/EndTransformFeedback().
651 *
652 * Used to implement DrawTransformFeedback().
653 */
654 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
655 bool vertices_written_valid;
656 };
657
658 /**
659 * Data shared between each programmable stage in the pipeline (vs, gs, and
660 * wm).
661 */
662 struct brw_stage_state
663 {
664 gl_shader_stage stage;
665 struct brw_stage_prog_data *prog_data;
666
667 /**
668 * Optional scratch buffer used to store spilled register values and
669 * variably-indexed GRF arrays.
670 *
671 * The contents of this buffer are short-lived so the same memory can be
672 * re-used at will for multiple shader programs (executed by the same fixed
673 * function). However reusing a scratch BO for which shader invocations
674 * are still in flight with a per-thread scratch slot size other than the
675 * original can cause threads with different scratch slot size and FFTID
676 * (which may be executed in parallel depending on the shader stage and
677 * hardware generation) to map to an overlapping region of the scratch
678 * space, which can potentially lead to mutual scratch space corruption.
679 * For that reason if you borrow this scratch buffer you should only be
680 * using the slot size given by the \c per_thread_scratch member below,
681 * unless you're taking additional measures to synchronize thread execution
682 * across slot size changes.
683 */
684 drm_intel_bo *scratch_bo;
685
686 /**
687 * Scratch slot size allocated for each thread in the buffer object given
688 * by \c scratch_bo.
689 */
690 uint32_t per_thread_scratch;
691
692 /** Offset in the program cache to the program */
693 uint32_t prog_offset;
694
695 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
696 uint32_t state_offset;
697
698 uint32_t push_const_offset; /* Offset in the batchbuffer */
699 int push_const_size; /* in 256-bit register increments */
700
701 /* Binding table: pointers to SURFACE_STATE entries. */
702 uint32_t bind_bo_offset;
703 uint32_t surf_offset[BRW_MAX_SURFACES];
704
705 /** SAMPLER_STATE count and table offset */
706 uint32_t sampler_count;
707 uint32_t sampler_offset;
708 };
709
710 enum brw_predicate_state {
711 /* The first two states are used if we can determine whether to draw
712 * without having to look at the values in the query object buffer. This
713 * will happen if there is no conditional render in progress, if the query
714 * object is already completed or if something else has already added
715 * samples to the preliminary result such as via a BLT command.
716 */
717 BRW_PREDICATE_STATE_RENDER,
718 BRW_PREDICATE_STATE_DONT_RENDER,
719 /* In this case whether to draw or not depends on the result of an
720 * MI_PREDICATE command so the predicate enable bit needs to be checked.
721 */
722 BRW_PREDICATE_STATE_USE_BIT
723 };
724
725 struct shader_times;
726
727 struct gen_l3_config;
728
729 /**
730 * brw_context is derived from gl_context.
731 */
732 struct brw_context
733 {
734 struct gl_context ctx; /**< base class, must be first field */
735
736 struct
737 {
738 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
739 struct gl_renderbuffer *rb,
740 uint32_t flags, unsigned unit,
741 uint32_t surf_index);
742 void (*emit_null_surface_state)(struct brw_context *brw,
743 unsigned width,
744 unsigned height,
745 unsigned samples,
746 uint32_t *out_offset);
747
748 /**
749 * Send the appropriate state packets to configure depth, stencil, and
750 * HiZ buffers (i965+ only)
751 */
752 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
753 struct intel_mipmap_tree *depth_mt,
754 uint32_t depth_offset,
755 uint32_t depthbuffer_format,
756 uint32_t depth_surface_type,
757 struct intel_mipmap_tree *stencil_mt,
758 bool hiz, bool separate_stencil,
759 uint32_t width, uint32_t height,
760 uint32_t tile_x, uint32_t tile_y);
761
762 } vtbl;
763
764 dri_bufmgr *bufmgr;
765
766 drm_intel_context *hw_ctx;
767
768 /** BO for post-sync nonzero writes for gen6 workaround. */
769 drm_intel_bo *workaround_bo;
770 uint8_t pipe_controls_since_last_cs_stall;
771
772 /**
773 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
774 * and would need flushing before being used from another cache domain that
775 * isn't coherent with it (i.e. the sampler).
776 */
777 struct set *render_cache;
778
779 /**
780 * Number of resets observed in the system at context creation.
781 *
782 * This is tracked in the context so that we can determine that another
783 * reset has occurred.
784 */
785 uint32_t reset_count;
786
787 struct intel_batchbuffer batch;
788 bool no_batch_wrap;
789
790 struct {
791 drm_intel_bo *bo;
792 uint32_t next_offset;
793 } upload;
794
795 /**
796 * Set if rendering has occurred to the drawable's front buffer.
797 *
798 * This is used in the DRI2 case to detect that glFlush should also copy
799 * the contents of the fake front buffer to the real front buffer.
800 */
801 bool front_buffer_dirty;
802
803 /** Framerate throttling: @{ */
804 drm_intel_bo *throttle_batch[2];
805
806 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
807 * frame of rendering to complete. This gives a very precise cap to the
808 * latency between input and output such that rendering never gets more
809 * than a frame behind the user. (With the caveat that we technically are
810 * not using the SwapBuffers itself as a barrier but the first batch
811 * submitted afterwards, which may be immediately prior to the next
812 * SwapBuffers.)
813 */
814 bool need_swap_throttle;
815
816 /** General throttling, not caught by throttling between SwapBuffers */
817 bool need_flush_throttle;
818 /** @} */
819
820 GLuint stats_wm;
821
822 /**
823 * drirc options:
824 * @{
825 */
826 bool no_rast;
827 bool always_flush_batch;
828 bool always_flush_cache;
829 bool disable_throttling;
830 bool precompile;
831 bool dual_color_blend_by_location;
832
833 driOptionCache optionCache;
834 /** @} */
835
836 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
837
838 GLenum reduced_primitive;
839
840 /**
841 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
842 * variable is set, this is the flag indicating to do expensive work that
843 * might lead to a perf_debug() call.
844 */
845 bool perf_debug;
846
847 uint64_t max_gtt_map_object_size;
848
849 int gen;
850 int gt;
851
852 bool is_g4x;
853 bool is_baytrail;
854 bool is_haswell;
855 bool is_cherryview;
856 bool is_broxton;
857
858 bool has_hiz;
859 bool has_separate_stencil;
860 bool must_use_separate_stencil;
861 bool has_llc;
862 bool has_swizzling;
863 bool has_surface_tile_offset;
864 bool has_compr4;
865 bool has_negative_rhw_bug;
866 bool has_pln;
867 bool no_simd8;
868 bool use_rep_send;
869 bool use_resource_streamer;
870
871 /**
872 * Whether LRI can be used to write register values from the batch buffer.
873 */
874 bool can_do_pipelined_register_writes;
875
876 /**
877 * Some versions of Gen hardware don't do centroid interpolation correctly
878 * on unlit pixels, causing incorrect values for derivatives near triangle
879 * edges. Enabling this flag causes the fragment shader to use
880 * non-centroid interpolation for unlit pixels, at the expense of two extra
881 * fragment shader instructions.
882 */
883 bool needs_unlit_centroid_workaround;
884
885 struct isl_device isl_dev;
886
887 struct blorp_context blorp;
888
889 GLuint NewGLState;
890 struct {
891 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
892 } state;
893
894 enum brw_pipeline last_pipeline;
895
896 struct brw_cache cache;
897
898 /** IDs for meta stencil blit shader programs. */
899 struct gl_shader_program *meta_stencil_blit_programs[2];
900
901 /* Whether a meta-operation is in progress. */
902 bool meta_in_progress;
903
904 /* Whether the last depth/stencil packets were both NULL. */
905 bool no_depth_or_stencil;
906
907 /* The last PMA stall bits programmed. */
908 uint32_t pma_stall_bits;
909
910 struct {
911 struct {
912 /** The value of gl_BaseVertex for the current _mesa_prim. */
913 int gl_basevertex;
914
915 /** The value of gl_BaseInstance for the current _mesa_prim. */
916 int gl_baseinstance;
917 } params;
918
919 /**
920 * Buffer and offset used for GL_ARB_shader_draw_parameters
921 * (for now, only gl_BaseVertex).
922 */
923 drm_intel_bo *draw_params_bo;
924 uint32_t draw_params_offset;
925
926 /**
927 * The value of gl_DrawID for the current _mesa_prim. This always comes
928 * in from it's own vertex buffer since it's not part of the indirect
929 * draw parameters.
930 */
931 int gl_drawid;
932 drm_intel_bo *draw_id_bo;
933 uint32_t draw_id_offset;
934 } draw;
935
936 struct {
937 /**
938 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
939 * an indirect call, and num_work_groups_offset is valid. Otherwise,
940 * num_work_groups is set based on glDispatchCompute.
941 */
942 drm_intel_bo *num_work_groups_bo;
943 GLintptr num_work_groups_offset;
944 const GLuint *num_work_groups;
945 } compute;
946
947 struct {
948 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
949 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
950
951 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
952 GLuint nr_enabled;
953 GLuint nr_buffers;
954
955 /* Summary of size and varying of active arrays, so we can check
956 * for changes to this state:
957 */
958 bool index_bounds_valid;
959 unsigned int min_index, max_index;
960
961 /* Offset from start of vertex buffer so we can avoid redefining
962 * the same VB packed over and over again.
963 */
964 unsigned int start_vertex_bias;
965
966 /**
967 * Certain vertex attribute formats aren't natively handled by the
968 * hardware and require special VS code to fix up their values.
969 *
970 * These bitfields indicate which workarounds are needed.
971 */
972 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
973 } vb;
974
975 struct {
976 /**
977 * Index buffer for this draw_prims call.
978 *
979 * Updates are signaled by BRW_NEW_INDICES.
980 */
981 const struct _mesa_index_buffer *ib;
982
983 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
984 drm_intel_bo *bo;
985 uint32_t size;
986 GLuint type;
987
988 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
989 * avoid re-uploading the IB packet over and over if we're actually
990 * referencing the same index buffer.
991 */
992 unsigned int start_vertex_offset;
993 } ib;
994
995 /* Active vertex program:
996 */
997 const struct gl_program *vertex_program;
998 const struct gl_program *geometry_program;
999 const struct gl_program *tess_ctrl_program;
1000 const struct gl_program *tess_eval_program;
1001 const struct gl_fragment_program *fragment_program;
1002 const struct gl_program *compute_program;
1003
1004 /**
1005 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1006 * that we don't have to reemit that state every time we change FBOs.
1007 */
1008 int num_samples;
1009
1010 /* BRW_NEW_URB_ALLOCATIONS:
1011 */
1012 struct {
1013 GLuint vsize; /* vertex size plus header in urb registers */
1014 GLuint gsize; /* GS output size in urb registers */
1015 GLuint hsize; /* Tessellation control output size in urb registers */
1016 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1017 GLuint csize; /* constant buffer size in urb registers */
1018 GLuint sfsize; /* setup data size in urb registers */
1019
1020 bool constrained;
1021
1022 GLuint nr_vs_entries;
1023 GLuint nr_hs_entries;
1024 GLuint nr_ds_entries;
1025 GLuint nr_gs_entries;
1026 GLuint nr_clip_entries;
1027 GLuint nr_sf_entries;
1028 GLuint nr_cs_entries;
1029
1030 GLuint vs_start;
1031 GLuint hs_start;
1032 GLuint ds_start;
1033 GLuint gs_start;
1034 GLuint clip_start;
1035 GLuint sf_start;
1036 GLuint cs_start;
1037 /**
1038 * URB size in the current configuration. The units this is expressed
1039 * in are somewhat inconsistent, see gen_device_info::urb::size.
1040 *
1041 * FINISHME: Represent the URB size consistently in KB on all platforms.
1042 */
1043 GLuint size;
1044
1045 /* True if the most recently sent _3DSTATE_URB message allocated
1046 * URB space for the GS.
1047 */
1048 bool gs_present;
1049
1050 /* True if the most recently sent _3DSTATE_URB message allocated
1051 * URB space for the HS and DS.
1052 */
1053 bool tess_present;
1054 } urb;
1055
1056
1057 /* BRW_NEW_CURBE_OFFSETS:
1058 */
1059 struct {
1060 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1061 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1062 GLuint clip_start;
1063 GLuint clip_size;
1064 GLuint vs_start;
1065 GLuint vs_size;
1066 GLuint total_size;
1067
1068 /**
1069 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1070 * for upload to the CURBE.
1071 */
1072 drm_intel_bo *curbe_bo;
1073 /** Offset within curbe_bo of space for current curbe entry */
1074 GLuint curbe_offset;
1075 } curbe;
1076
1077 /**
1078 * Layout of vertex data exiting the geometry portion of the pipleine.
1079 * This comes from the last enabled shader stage (GS, DS, or VS).
1080 *
1081 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1082 */
1083 struct brw_vue_map vue_map_geom_out;
1084
1085 struct {
1086 struct brw_stage_state base;
1087 } vs;
1088
1089 struct {
1090 struct brw_stage_state base;
1091
1092 /**
1093 * True if the 3DSTATE_HS command most recently emitted to the 3D
1094 * pipeline enabled the HS; false otherwise.
1095 */
1096 bool enabled;
1097 } tcs;
1098
1099 struct {
1100 struct brw_stage_state base;
1101
1102 /**
1103 * True if the 3DSTATE_DS command most recently emitted to the 3D
1104 * pipeline enabled the DS; false otherwise.
1105 */
1106 bool enabled;
1107 } tes;
1108
1109 struct {
1110 struct brw_stage_state base;
1111
1112 /**
1113 * True if the 3DSTATE_GS command most recently emitted to the 3D
1114 * pipeline enabled the GS; false otherwise.
1115 */
1116 bool enabled;
1117 } gs;
1118
1119 struct {
1120 struct brw_ff_gs_prog_data *prog_data;
1121
1122 bool prog_active;
1123 /** Offset in the program cache to the CLIP program pre-gen6 */
1124 uint32_t prog_offset;
1125 uint32_t state_offset;
1126
1127 uint32_t bind_bo_offset;
1128 /**
1129 * Surface offsets for the binding table. We only need surfaces to
1130 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1131 * need in this case.
1132 */
1133 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1134 } ff_gs;
1135
1136 struct {
1137 struct brw_clip_prog_data *prog_data;
1138
1139 /** Offset in the program cache to the CLIP program pre-gen6 */
1140 uint32_t prog_offset;
1141
1142 /* Offset in the batch to the CLIP state on pre-gen6. */
1143 uint32_t state_offset;
1144
1145 /* As of gen6, this is the offset in the batch to the CLIP VP,
1146 * instead of vp_bo.
1147 */
1148 uint32_t vp_offset;
1149
1150 /**
1151 * The number of viewports to use. If gl_ViewportIndex is written,
1152 * we can have up to ctx->Const.MaxViewports viewports. If not,
1153 * the viewport index is always 0, so we can only emit one.
1154 */
1155 uint8_t viewport_count;
1156 } clip;
1157
1158
1159 struct {
1160 struct brw_sf_prog_data *prog_data;
1161
1162 /** Offset in the program cache to the CLIP program pre-gen6 */
1163 uint32_t prog_offset;
1164 uint32_t state_offset;
1165 uint32_t vp_offset;
1166 bool viewport_transform_enable;
1167 } sf;
1168
1169 struct {
1170 struct brw_stage_state base;
1171
1172 GLuint render_surf;
1173
1174 /**
1175 * Buffer object used in place of multisampled null render targets on
1176 * Gen6. See brw_emit_null_surface_state().
1177 */
1178 drm_intel_bo *multisampled_null_render_target_bo;
1179 uint32_t fast_clear_op;
1180
1181 float offset_clamp;
1182 } wm;
1183
1184 struct {
1185 struct brw_stage_state base;
1186 } cs;
1187
1188 /* RS hardware binding table */
1189 struct {
1190 drm_intel_bo *bo;
1191 uint32_t next_offset;
1192 } hw_bt_pool;
1193
1194 struct {
1195 uint32_t state_offset;
1196 uint32_t blend_state_offset;
1197 uint32_t depth_stencil_state_offset;
1198 uint32_t vp_offset;
1199 } cc;
1200
1201 struct {
1202 struct brw_query_object *obj;
1203 bool begin_emitted;
1204 } query;
1205
1206 struct {
1207 enum brw_predicate_state state;
1208 bool supported;
1209 } predicate;
1210
1211 struct {
1212 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1213 const int *statistics_registers;
1214
1215 /** The number of active monitors using OA counters. */
1216 unsigned oa_users;
1217
1218 /**
1219 * A buffer object storing OA counter snapshots taken at the start and
1220 * end of each batch (creating "bookends" around the batch).
1221 */
1222 drm_intel_bo *bookend_bo;
1223
1224 /** The number of snapshots written to bookend_bo. */
1225 int bookend_snapshots;
1226
1227 /**
1228 * An array of monitors whose results haven't yet been assembled based on
1229 * the data in buffer objects.
1230 *
1231 * These may be active, or have already ended. However, the results
1232 * have not been requested.
1233 */
1234 struct brw_perf_monitor_object **unresolved;
1235 int unresolved_elements;
1236 int unresolved_array_size;
1237
1238 /**
1239 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1240 * the counter which MI_REPORT_PERF_COUNT stores there.
1241 */
1242 const int *oa_snapshot_layout;
1243
1244 /** Number of 32-bit entries in a hardware counter snapshot. */
1245 int entries_per_oa_snapshot;
1246 } perfmon;
1247
1248 int num_atoms[BRW_NUM_PIPELINES];
1249 const struct brw_tracked_state render_atoms[76];
1250 const struct brw_tracked_state compute_atoms[11];
1251
1252 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1253 struct {
1254 uint32_t offset;
1255 uint32_t size;
1256 enum aub_state_struct_type type;
1257 int index;
1258 } *state_batch_list;
1259 int state_batch_count;
1260
1261 uint32_t render_target_format[MESA_FORMAT_COUNT];
1262 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1263
1264 /* PrimitiveRestart */
1265 struct {
1266 bool in_progress;
1267 bool enable_cut_index;
1268 } prim_restart;
1269
1270 /** Computed depth/stencil/hiz state from the current attached
1271 * renderbuffers, valid only during the drawing state upload loop after
1272 * brw_workaround_depthstencil_alignment().
1273 */
1274 struct {
1275 struct intel_mipmap_tree *depth_mt;
1276 struct intel_mipmap_tree *stencil_mt;
1277
1278 /* Inter-tile (page-aligned) byte offsets. */
1279 uint32_t depth_offset, hiz_offset, stencil_offset;
1280 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1281 uint32_t tile_x, tile_y;
1282 } depthstencil;
1283
1284 uint32_t num_instances;
1285 int basevertex;
1286 int baseinstance;
1287
1288 struct {
1289 const struct gen_l3_config *config;
1290 } l3;
1291
1292 struct {
1293 drm_intel_bo *bo;
1294 const char **names;
1295 int *ids;
1296 enum shader_time_shader_type *types;
1297 struct shader_times *cumulative;
1298 int num_entries;
1299 int max_entries;
1300 double report_time;
1301 } shader_time;
1302
1303 struct brw_fast_clear_state *fast_clear_state;
1304
1305 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1306 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1307 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1308 * disabled.
1309 * This is needed in case the same underlying buffer is also configured
1310 * to be sampled but with a format that the sampling engine can't treat
1311 * compressed or fast cleared.
1312 */
1313 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1314
1315 __DRIcontext *driContext;
1316 struct intel_screen *screen;
1317 };
1318
1319 /*======================================================================
1320 * brw_vtbl.c
1321 */
1322 void brwInitVtbl( struct brw_context *brw );
1323
1324 /* brw_clear.c */
1325 extern void intelInitClearFuncs(struct dd_function_table *functions);
1326
1327 /*======================================================================
1328 * brw_context.c
1329 */
1330 extern const char *const brw_vendor_string;
1331
1332 extern const char *
1333 brw_get_renderer_string(const struct intel_screen *screen);
1334
1335 enum {
1336 DRI_CONF_BO_REUSE_DISABLED,
1337 DRI_CONF_BO_REUSE_ALL
1338 };
1339
1340 void intel_update_renderbuffers(__DRIcontext *context,
1341 __DRIdrawable *drawable);
1342 void intel_prepare_render(struct brw_context *brw);
1343
1344 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1345 __DRIdrawable *drawable);
1346
1347 GLboolean brwCreateContext(gl_api api,
1348 const struct gl_config *mesaVis,
1349 __DRIcontext *driContextPriv,
1350 unsigned major_version,
1351 unsigned minor_version,
1352 uint32_t flags,
1353 bool notify_reset,
1354 unsigned *error,
1355 void *sharedContextPrivate);
1356
1357 /*======================================================================
1358 * brw_misc_state.c
1359 */
1360 void
1361 brw_meta_resolve_color(struct brw_context *brw,
1362 struct intel_mipmap_tree *mt);
1363
1364 /*======================================================================
1365 * brw_misc_state.c
1366 */
1367 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1368 uint32_t depth_level,
1369 uint32_t depth_layer,
1370 struct intel_mipmap_tree *stencil_mt,
1371 uint32_t *out_tile_mask_x,
1372 uint32_t *out_tile_mask_y);
1373 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1374 GLbitfield clear_mask);
1375
1376 /* brw_object_purgeable.c */
1377 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1378
1379 /*======================================================================
1380 * brw_queryobj.c
1381 */
1382 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1383 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1384 void brw_emit_query_begin(struct brw_context *brw);
1385 void brw_emit_query_end(struct brw_context *brw);
1386 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1387 bool brw_is_query_pipelined(struct brw_query_object *query);
1388
1389 /** gen6_queryobj.c */
1390 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1391 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1392 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1393
1394 /** hsw_queryobj.c */
1395 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1396
1397 /** brw_conditional_render.c */
1398 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1399 bool brw_check_conditional_render(struct brw_context *brw);
1400
1401 /** intel_batchbuffer.c */
1402 void brw_load_register_mem(struct brw_context *brw,
1403 uint32_t reg,
1404 drm_intel_bo *bo,
1405 uint32_t read_domains, uint32_t write_domain,
1406 uint32_t offset);
1407 void brw_load_register_mem64(struct brw_context *brw,
1408 uint32_t reg,
1409 drm_intel_bo *bo,
1410 uint32_t read_domains, uint32_t write_domain,
1411 uint32_t offset);
1412 void brw_store_register_mem32(struct brw_context *brw,
1413 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1414 void brw_store_register_mem64(struct brw_context *brw,
1415 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1416 void brw_load_register_imm32(struct brw_context *brw,
1417 uint32_t reg, uint32_t imm);
1418 void brw_load_register_imm64(struct brw_context *brw,
1419 uint32_t reg, uint64_t imm);
1420 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1421 uint32_t dest);
1422 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1423 uint32_t dest);
1424 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1425 uint32_t offset, uint32_t imm);
1426 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1427 uint32_t offset, uint64_t imm);
1428
1429 /*======================================================================
1430 * brw_state_dump.c
1431 */
1432 void brw_debug_batch(struct brw_context *brw);
1433 void brw_annotate_aub(struct brw_context *brw);
1434
1435 /*======================================================================
1436 * intel_tex_validate.c
1437 */
1438 void brw_validate_textures( struct brw_context *brw );
1439
1440
1441 /*======================================================================
1442 * brw_program.c
1443 */
1444 static inline bool
1445 key_debug(struct brw_context *brw, const char *name, int a, int b)
1446 {
1447 if (a != b) {
1448 perf_debug(" %s %d->%d\n", name, a, b);
1449 return true;
1450 }
1451 return false;
1452 }
1453
1454 void brwInitFragProgFuncs( struct dd_function_table *functions );
1455
1456 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1457 static inline int
1458 brw_get_scratch_size(int size)
1459 {
1460 return MAX2(1024, util_next_power_of_two(size));
1461 }
1462 void brw_get_scratch_bo(struct brw_context *brw,
1463 drm_intel_bo **scratch_bo, int size);
1464 void brw_alloc_stage_scratch(struct brw_context *brw,
1465 struct brw_stage_state *stage_state,
1466 unsigned per_thread_size,
1467 unsigned thread_count);
1468 void brw_init_shader_time(struct brw_context *brw);
1469 int brw_get_shader_time_index(struct brw_context *brw,
1470 struct gl_shader_program *shader_prog,
1471 struct gl_program *prog,
1472 enum shader_time_shader_type type);
1473 void brw_collect_and_report_shader_time(struct brw_context *brw);
1474 void brw_destroy_shader_time(struct brw_context *brw);
1475
1476 /* brw_urb.c
1477 */
1478 void brw_upload_urb_fence(struct brw_context *brw);
1479
1480 /* brw_curbe.c
1481 */
1482 void brw_upload_cs_urb_state(struct brw_context *brw);
1483
1484 /* brw_fs_reg_allocate.cpp
1485 */
1486 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1487
1488 /* brw_vec4_reg_allocate.cpp */
1489 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1490
1491 /* brw_disasm.c */
1492 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1493 struct brw_inst *inst, bool is_compacted);
1494
1495 /* brw_vs.c */
1496 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1497
1498 /* brw_draw_upload.c */
1499 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1500 const struct gl_client_array *glarray);
1501
1502 static inline unsigned
1503 brw_get_index_type(GLenum type)
1504 {
1505 assert((type == GL_UNSIGNED_BYTE)
1506 || (type == GL_UNSIGNED_SHORT)
1507 || (type == GL_UNSIGNED_INT));
1508
1509 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1510 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1511 * to map to scale factors of 0, 1, and 2, respectively. These scale
1512 * factors are then left-shfited by 8 to be in the correct position in the
1513 * CMD_INDEX_BUFFER packet.
1514 *
1515 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1516 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1517 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1518 */
1519 return (type - 0x1401) << 7;
1520 }
1521
1522 void brw_prepare_vertices(struct brw_context *brw);
1523
1524 /* brw_wm_surface_state.c */
1525 void brw_init_surface_formats(struct brw_context *brw);
1526 void brw_create_constant_surface(struct brw_context *brw,
1527 drm_intel_bo *bo,
1528 uint32_t offset,
1529 uint32_t size,
1530 uint32_t *out_offset);
1531 void brw_create_buffer_surface(struct brw_context *brw,
1532 drm_intel_bo *bo,
1533 uint32_t offset,
1534 uint32_t size,
1535 uint32_t *out_offset);
1536 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1537 unsigned unit,
1538 uint32_t *surf_offset);
1539 void
1540 brw_update_sol_surface(struct brw_context *brw,
1541 struct gl_buffer_object *buffer_obj,
1542 uint32_t *out_offset, unsigned num_vector_components,
1543 unsigned stride_dwords, unsigned offset_dwords);
1544 void brw_upload_ubo_surfaces(struct brw_context *brw,
1545 struct gl_linked_shader *shader,
1546 struct brw_stage_state *stage_state,
1547 struct brw_stage_prog_data *prog_data);
1548 void brw_upload_abo_surfaces(struct brw_context *brw,
1549 struct gl_linked_shader *shader,
1550 struct brw_stage_state *stage_state,
1551 struct brw_stage_prog_data *prog_data);
1552 void brw_upload_image_surfaces(struct brw_context *brw,
1553 struct gl_linked_shader *shader,
1554 struct brw_stage_state *stage_state,
1555 struct brw_stage_prog_data *prog_data);
1556
1557 /* brw_surface_formats.c */
1558 bool brw_render_target_supported(struct brw_context *brw,
1559 struct gl_renderbuffer *rb);
1560 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1561
1562 /* brw_performance_monitor.c */
1563 void brw_init_performance_monitors(struct brw_context *brw);
1564 void brw_dump_perf_monitors(struct brw_context *brw);
1565 void brw_perf_monitor_new_batch(struct brw_context *brw);
1566 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1567
1568 /* intel_buffer_objects.c */
1569 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1570 const char *bo_name);
1571 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1572 const char *bo_name);
1573
1574 /* intel_extensions.c */
1575 extern void intelInitExtensions(struct gl_context *ctx);
1576
1577 /* intel_state.c */
1578 extern int intel_translate_shadow_compare_func(GLenum func);
1579 extern int intel_translate_compare_func(GLenum func);
1580 extern int intel_translate_stencil_op(GLenum op);
1581 extern int intel_translate_logic_op(GLenum opcode);
1582
1583 /* brw_sync.c */
1584 void brw_init_syncobj_functions(struct dd_function_table *functions);
1585
1586 /* gen6_sol.c */
1587 struct gl_transform_feedback_object *
1588 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1589 void
1590 brw_delete_transform_feedback(struct gl_context *ctx,
1591 struct gl_transform_feedback_object *obj);
1592 void
1593 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1594 struct gl_transform_feedback_object *obj);
1595 void
1596 brw_end_transform_feedback(struct gl_context *ctx,
1597 struct gl_transform_feedback_object *obj);
1598 GLsizei
1599 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1600 struct gl_transform_feedback_object *obj,
1601 GLuint stream);
1602
1603 /* gen7_sol_state.c */
1604 void
1605 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1606 struct gl_transform_feedback_object *obj);
1607 void
1608 gen7_end_transform_feedback(struct gl_context *ctx,
1609 struct gl_transform_feedback_object *obj);
1610 void
1611 gen7_pause_transform_feedback(struct gl_context *ctx,
1612 struct gl_transform_feedback_object *obj);
1613 void
1614 gen7_resume_transform_feedback(struct gl_context *ctx,
1615 struct gl_transform_feedback_object *obj);
1616
1617 /* hsw_sol.c */
1618 void
1619 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1620 struct gl_transform_feedback_object *obj);
1621 void
1622 hsw_end_transform_feedback(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj);
1624 void
1625 hsw_pause_transform_feedback(struct gl_context *ctx,
1626 struct gl_transform_feedback_object *obj);
1627 void
1628 hsw_resume_transform_feedback(struct gl_context *ctx,
1629 struct gl_transform_feedback_object *obj);
1630
1631 /* brw_blorp_blit.cpp */
1632 GLbitfield
1633 brw_blorp_framebuffer(struct brw_context *brw,
1634 struct gl_framebuffer *readFb,
1635 struct gl_framebuffer *drawFb,
1636 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1637 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1638 GLbitfield mask, GLenum filter);
1639
1640 bool
1641 brw_blorp_copytexsubimage(struct brw_context *brw,
1642 struct gl_renderbuffer *src_rb,
1643 struct gl_texture_image *dst_image,
1644 int slice,
1645 int srcX0, int srcY0,
1646 int dstX0, int dstY0,
1647 int width, int height);
1648
1649 /* gen6_multisample_state.c */
1650 unsigned
1651 gen6_determine_sample_mask(struct brw_context *brw);
1652
1653 void
1654 gen6_emit_3dstate_multisample(struct brw_context *brw,
1655 unsigned num_samples);
1656 void
1657 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1658 void
1659 gen6_get_sample_position(struct gl_context *ctx,
1660 struct gl_framebuffer *fb,
1661 GLuint index,
1662 GLfloat *result);
1663 void
1664 gen6_set_sample_maps(struct gl_context *ctx);
1665
1666 /* gen8_multisample_state.c */
1667 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1668 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1669
1670 /* gen7_urb.c */
1671 void
1672 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1673 unsigned hs_size, unsigned ds_size,
1674 unsigned gs_size, unsigned fs_size);
1675
1676 void
1677 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1678 bool gs_present, unsigned gs_size);
1679 void
1680 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1681 bool gs_present, bool tess_present);
1682
1683 /* brw_reset.c */
1684 extern GLenum
1685 brw_get_graphics_reset_status(struct gl_context *ctx);
1686 void
1687 brw_check_for_reset(struct brw_context *brw);
1688
1689 /* brw_compute.c */
1690 extern void
1691 brw_init_compute_functions(struct dd_function_table *functions);
1692
1693 /*======================================================================
1694 * Inline conversion functions. These are better-typed than the
1695 * macros used previously:
1696 */
1697 static inline struct brw_context *
1698 brw_context( struct gl_context *ctx )
1699 {
1700 return (struct brw_context *)ctx;
1701 }
1702
1703 static inline struct brw_vertex_program *
1704 brw_vertex_program(struct gl_program *p)
1705 {
1706 return (struct brw_vertex_program *) p;
1707 }
1708
1709 static inline const struct brw_vertex_program *
1710 brw_vertex_program_const(const struct gl_program *p)
1711 {
1712 return (const struct brw_vertex_program *) p;
1713 }
1714
1715 static inline struct brw_tess_ctrl_program *
1716 brw_tess_ctrl_program(struct gl_program *p)
1717 {
1718 return (struct brw_tess_ctrl_program *) p;
1719 }
1720
1721 static inline struct brw_tess_eval_program *
1722 brw_tess_eval_program(struct gl_program *p)
1723 {
1724 return (struct brw_tess_eval_program *) p;
1725 }
1726
1727 static inline struct brw_geometry_program *
1728 brw_geometry_program(struct gl_program *p)
1729 {
1730 return (struct brw_geometry_program *) p;
1731 }
1732
1733 static inline struct brw_fragment_program *
1734 brw_fragment_program(struct gl_fragment_program *p)
1735 {
1736 return (struct brw_fragment_program *) p;
1737 }
1738
1739 static inline const struct brw_fragment_program *
1740 brw_fragment_program_const(const struct gl_fragment_program *p)
1741 {
1742 return (const struct brw_fragment_program *) p;
1743 }
1744
1745 static inline struct brw_compute_program *
1746 brw_compute_program(struct gl_program *p)
1747 {
1748 return (struct brw_compute_program *) p;
1749 }
1750
1751 /**
1752 * Pre-gen6, the register file of the EUs was shared between threads,
1753 * and each thread used some subset allocated on a 16-register block
1754 * granularity. The unit states wanted these block counts.
1755 */
1756 static inline int
1757 brw_register_blocks(int reg_count)
1758 {
1759 return ALIGN(reg_count, 16) / 16 - 1;
1760 }
1761
1762 static inline uint32_t
1763 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1764 uint32_t prog_offset)
1765 {
1766 if (brw->gen >= 5) {
1767 /* Using state base address. */
1768 return prog_offset;
1769 }
1770
1771 drm_intel_bo_emit_reloc(brw->batch.bo,
1772 state_offset,
1773 brw->cache.bo,
1774 prog_offset,
1775 I915_GEM_DOMAIN_INSTRUCTION, 0);
1776
1777 return brw->cache.bo->offset64 + prog_offset;
1778 }
1779
1780 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1781 bool brw_lower_texture_gradients(struct brw_context *brw,
1782 struct exec_list *instructions);
1783
1784 extern const char * const conditional_modifier[16];
1785 extern const char *const pred_ctrl_align16[16];
1786
1787 void
1788 brw_emit_depthbuffer(struct brw_context *brw);
1789
1790 void
1791 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1792 struct intel_mipmap_tree *depth_mt,
1793 uint32_t depth_offset, uint32_t depthbuffer_format,
1794 uint32_t depth_surface_type,
1795 struct intel_mipmap_tree *stencil_mt,
1796 bool hiz, bool separate_stencil,
1797 uint32_t width, uint32_t height,
1798 uint32_t tile_x, uint32_t tile_y);
1799
1800 void
1801 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1802 struct intel_mipmap_tree *depth_mt,
1803 uint32_t depth_offset, uint32_t depthbuffer_format,
1804 uint32_t depth_surface_type,
1805 struct intel_mipmap_tree *stencil_mt,
1806 bool hiz, bool separate_stencil,
1807 uint32_t width, uint32_t height,
1808 uint32_t tile_x, uint32_t tile_y);
1809
1810 void
1811 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1812 struct intel_mipmap_tree *depth_mt,
1813 uint32_t depth_offset, uint32_t depthbuffer_format,
1814 uint32_t depth_surface_type,
1815 struct intel_mipmap_tree *stencil_mt,
1816 bool hiz, bool separate_stencil,
1817 uint32_t width, uint32_t height,
1818 uint32_t tile_x, uint32_t tile_y);
1819 void
1820 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1821 struct intel_mipmap_tree *depth_mt,
1822 uint32_t depth_offset, uint32_t depthbuffer_format,
1823 uint32_t depth_surface_type,
1824 struct intel_mipmap_tree *stencil_mt,
1825 bool hiz, bool separate_stencil,
1826 uint32_t width, uint32_t height,
1827 uint32_t tile_x, uint32_t tile_y);
1828
1829 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1830 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1831
1832 uint32_t get_hw_prim_for_gl_prim(int mode);
1833
1834 void
1835 gen6_upload_push_constants(struct brw_context *brw,
1836 const struct gl_program *prog,
1837 const struct brw_stage_prog_data *prog_data,
1838 struct brw_stage_state *stage_state,
1839 enum aub_state_struct_type type);
1840
1841 bool
1842 gen9_use_linear_1d_layout(const struct brw_context *brw,
1843 const struct intel_mipmap_tree *mt);
1844
1845 /* brw_pipe_control.c */
1846 int brw_init_pipe_control(struct brw_context *brw,
1847 const struct gen_device_info *info);
1848 void brw_fini_pipe_control(struct brw_context *brw);
1849
1850 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1851 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1852 drm_intel_bo *bo, uint32_t offset,
1853 uint32_t imm_lower, uint32_t imm_upper);
1854 void brw_emit_mi_flush(struct brw_context *brw);
1855 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1856 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1857 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1858 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1859
1860 /* brw_queryformat.c */
1861 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1862 GLenum internalFormat, GLenum pname,
1863 GLint *params);
1864
1865 #ifdef __cplusplus
1866 }
1867 #endif
1868
1869 #endif