i965/cs: Add brw_cs_prog_data, brw_cs_prog_key and brw_context::cs.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_data;
152
153 enum brw_pipeline {
154 BRW_RENDER_PIPELINE,
155 BRW_COMPUTE_PIPELINE,
156
157 BRW_NUM_PIPELINES
158 };
159
160 enum brw_cache_id {
161 BRW_CACHE_FS_PROG,
162 BRW_CACHE_BLORP_BLIT_PROG,
163 BRW_CACHE_SF_PROG,
164 BRW_CACHE_VS_PROG,
165 BRW_CACHE_FF_GS_PROG,
166 BRW_CACHE_GS_PROG,
167 BRW_CACHE_CLIP_PROG,
168 BRW_CACHE_CS_PROG,
169
170 BRW_MAX_CACHE
171 };
172
173 enum brw_state_id {
174 /* brw_cache_ids must come first - see brw_state_cache.c */
175 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
176 BRW_STATE_FRAGMENT_PROGRAM,
177 BRW_STATE_GEOMETRY_PROGRAM,
178 BRW_STATE_VERTEX_PROGRAM,
179 BRW_STATE_CURBE_OFFSETS,
180 BRW_STATE_REDUCED_PRIMITIVE,
181 BRW_STATE_PRIMITIVE,
182 BRW_STATE_CONTEXT,
183 BRW_STATE_PSP,
184 BRW_STATE_SURFACES,
185 BRW_STATE_VS_BINDING_TABLE,
186 BRW_STATE_GS_BINDING_TABLE,
187 BRW_STATE_PS_BINDING_TABLE,
188 BRW_STATE_INDICES,
189 BRW_STATE_VERTICES,
190 BRW_STATE_BATCH,
191 BRW_STATE_INDEX_BUFFER,
192 BRW_STATE_VS_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_VS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_INTERPOLATION_MAP,
205 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
206 BRW_STATE_NUM_SAMPLES,
207 BRW_STATE_TEXTURE_BUFFER,
208 BRW_STATE_GEN4_UNIT_STATE,
209 BRW_STATE_CC_VP,
210 BRW_STATE_SF_VP,
211 BRW_STATE_CLIP_VP,
212 BRW_STATE_SAMPLER_STATE_TABLE,
213 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
214 BRW_STATE_COMPUTE_PROGRAM,
215 BRW_NUM_STATE_BITS
216 };
217
218 /**
219 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
220 *
221 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
222 * When the currently bound shader program differs from the previous draw
223 * call, these will be flagged. They cover brw->{stage}_program and
224 * ctx->{Stage}Program->_Current.
225 *
226 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
227 * driver perspective. Even if the same shader is bound at the API level,
228 * we may need to switch between multiple versions of that shader to handle
229 * changes in non-orthagonal state.
230 *
231 * Additionally, multiple shader programs may have identical vertex shaders
232 * (for example), or compile down to the same code in the backend. We combine
233 * those into a single program cache entry.
234 *
235 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
236 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
237 */
238 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
239 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
240 * use the normal state upload paths), but the cache is still used. To avoid
241 * polluting the brw_state_cache code with special cases, we retain the dirty
242 * bit for now. It should eventually be removed.
243 */
244 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
245 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
246 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
247 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
248 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
249 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
250 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
251 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
252 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
253 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
254 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
255 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
256 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
257 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
258 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
259 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
260 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
261 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
262 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
263 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
264 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
265 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
266 /**
267 * Used for any batch entry with a relocated pointer that will be used
268 * by any 3D rendering.
269 */
270 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
271 /** \see brw.state.depth_region */
272 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
273 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
274 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
275 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
276 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
277 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
278 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
279 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
280 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
281 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
282 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
283 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
284 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
285 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
286 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
287 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
288 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
289 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
290 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
291 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
292 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
293 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
294 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
295 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
296
297 struct brw_state_flags {
298 /** State update flags signalled by mesa internals */
299 GLuint mesa;
300 /**
301 * State update flags signalled as the result of brw_tracked_state updates
302 */
303 uint64_t brw;
304 };
305
306 /** Subclass of Mesa vertex program */
307 struct brw_vertex_program {
308 struct gl_vertex_program program;
309 GLuint id;
310 };
311
312
313 /** Subclass of Mesa geometry program */
314 struct brw_geometry_program {
315 struct gl_geometry_program program;
316 unsigned id; /**< serial no. to identify geom progs, never re-used */
317 };
318
319
320 /** Subclass of Mesa fragment program */
321 struct brw_fragment_program {
322 struct gl_fragment_program program;
323 GLuint id; /**< serial no. to identify frag progs, never re-used */
324 };
325
326
327 /** Subclass of Mesa compute program */
328 struct brw_compute_program {
329 struct gl_compute_program program;
330 unsigned id; /**< serial no. to identify compute progs, never re-used */
331 };
332
333
334 struct brw_shader {
335 struct gl_shader base;
336
337 bool compiled_once;
338 };
339
340 /* Note: If adding fields that need anything besides a normal memcmp() for
341 * comparing them, be sure to go fix brw_stage_prog_data_compare().
342 */
343 struct brw_stage_prog_data {
344 struct {
345 /** size of our binding table. */
346 uint32_t size_bytes;
347
348 /** @{
349 * surface indices for the various groups of surfaces
350 */
351 uint32_t pull_constants_start;
352 uint32_t texture_start;
353 uint32_t gather_texture_start;
354 uint32_t ubo_start;
355 uint32_t abo_start;
356 uint32_t image_start;
357 uint32_t shader_time_start;
358 /** @} */
359 } binding_table;
360
361 GLuint nr_params; /**< number of float params/constants */
362 GLuint nr_pull_params;
363
364 unsigned curb_read_length;
365 unsigned total_scratch;
366
367 /**
368 * Register where the thread expects to find input data from the URB
369 * (typically uniforms, followed by vertex or fragment attributes).
370 */
371 unsigned dispatch_grf_start_reg;
372
373 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
374
375 /* Pointers to tracked values (only valid once
376 * _mesa_load_state_parameters has been called at runtime).
377 *
378 * These must be the last fields of the struct (see
379 * brw_stage_prog_data_compare()).
380 */
381 const gl_constant_value **param;
382 const gl_constant_value **pull_param;
383 };
384
385 /* Data about a particular attempt to compile a program. Note that
386 * there can be many of these, each in a different GL state
387 * corresponding to a different brw_wm_prog_key struct, with different
388 * compiled programs.
389 *
390 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
391 * struct!
392 */
393 struct brw_wm_prog_data {
394 struct brw_stage_prog_data base;
395
396 GLuint num_varying_inputs;
397
398 GLuint dispatch_grf_start_reg_16;
399 GLuint reg_blocks;
400 GLuint reg_blocks_16;
401
402 struct {
403 /** @{
404 * surface indices the WM-specific surfaces
405 */
406 uint32_t render_target_start;
407 /** @} */
408 } binding_table;
409
410 uint8_t computed_depth_mode;
411
412 bool no_8;
413 bool dual_src_blend;
414 bool uses_pos_offset;
415 bool uses_omask;
416 bool uses_kill;
417 uint32_t prog_offset_16;
418
419 /**
420 * Mask of which interpolation modes are required by the fragment shader.
421 * Used in hardware setup on gen6+.
422 */
423 uint32_t barycentric_interp_modes;
424
425 /**
426 * Map from gl_varying_slot to the position within the FS setup data
427 * payload where the varying's attribute vertex deltas should be delivered.
428 * For varying slots that are not used by the FS, the value is -1.
429 */
430 int urb_setup[VARYING_SLOT_MAX];
431 };
432
433 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
434 * struct!
435 */
436 struct brw_cs_prog_data {
437 struct brw_stage_prog_data base;
438
439 GLuint dispatch_grf_start_reg_16;
440 unsigned local_size[3];
441 unsigned simd_size;
442 };
443
444 /**
445 * Enum representing the i965-specific vertex results that don't correspond
446 * exactly to any element of gl_varying_slot. The values of this enum are
447 * assigned such that they don't conflict with gl_varying_slot.
448 */
449 typedef enum
450 {
451 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
452 BRW_VARYING_SLOT_PAD,
453 /**
454 * Technically this is not a varying but just a placeholder that
455 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
456 * builtin variable to be compiled correctly. see compile_sf_prog() for
457 * more info.
458 */
459 BRW_VARYING_SLOT_PNTC,
460 BRW_VARYING_SLOT_COUNT
461 } brw_varying_slot;
462
463
464 /**
465 * Data structure recording the relationship between the gl_varying_slot enum
466 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
467 * single octaword within the VUE (128 bits).
468 *
469 * Note that each BRW register contains 256 bits (2 octawords), so when
470 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
471 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
472 * in a vertex shader), each register corresponds to a single VUE slot, since
473 * it contains data for two separate vertices.
474 */
475 struct brw_vue_map {
476 /**
477 * Bitfield representing all varying slots that are (a) stored in this VUE
478 * map, and (b) actually written by the shader. Does not include any of
479 * the additional varying slots defined in brw_varying_slot.
480 */
481 GLbitfield64 slots_valid;
482
483 /**
484 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
485 * not stored in a slot (because they are not written, or because
486 * additional processing is applied before storing them in the VUE), the
487 * value is -1.
488 */
489 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
490
491 /**
492 * Map from VUE slot to gl_varying_slot value. For slots that do not
493 * directly correspond to a gl_varying_slot, the value comes from
494 * brw_varying_slot.
495 *
496 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
497 * simplifies code that uses the value stored in slot_to_varying to
498 * create a bit mask).
499 */
500 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
501
502 /**
503 * Total number of VUE slots in use
504 */
505 int num_slots;
506 };
507
508 /**
509 * Convert a VUE slot number into a byte offset within the VUE.
510 */
511 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
512 {
513 return 16*slot;
514 }
515
516 /**
517 * Convert a vertex output (brw_varying_slot) into a byte offset within the
518 * VUE.
519 */
520 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
521 GLuint varying)
522 {
523 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
524 }
525
526 void brw_compute_vue_map(const struct brw_device_info *devinfo,
527 struct brw_vue_map *vue_map,
528 GLbitfield64 slots_valid);
529
530
531 /**
532 * Bitmask indicating which fragment shader inputs represent varyings (and
533 * hence have to be delivered to the fragment shader by the SF/SBE stage).
534 */
535 #define BRW_FS_VARYING_INPUT_MASK \
536 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
537 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
538
539
540 /*
541 * Mapping of VUE map slots to interpolation modes.
542 */
543 struct interpolation_mode_map {
544 unsigned char mode[BRW_VARYING_SLOT_COUNT];
545 };
546
547 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
548 {
549 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
550 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
551 return true;
552
553 return false;
554 }
555
556 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
557 {
558 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
559 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
560 return true;
561
562 return false;
563 }
564
565
566 struct brw_sf_prog_data {
567 GLuint urb_read_length;
568 GLuint total_grf;
569
570 /* Each vertex may have upto 12 attributes, 4 components each,
571 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
572 * rows.
573 *
574 * Actually we use 4 for each, so call it 12 rows.
575 */
576 GLuint urb_entry_size;
577 };
578
579
580 /**
581 * We always program SF to start reading at an offset of 1 (2 varying slots)
582 * from the start of the vertex URB entry. This causes it to skip:
583 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
584 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
585 */
586 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
587
588
589 struct brw_clip_prog_data {
590 GLuint curb_read_length; /* user planes? */
591 GLuint clip_mode;
592 GLuint urb_read_length;
593 GLuint total_grf;
594 };
595
596 struct brw_ff_gs_prog_data {
597 GLuint urb_read_length;
598 GLuint total_grf;
599
600 /**
601 * Gen6 transform feedback: Amount by which the streaming vertex buffer
602 * indices should be incremented each time the GS is invoked.
603 */
604 unsigned svbi_postincrement_value;
605 };
606
607
608 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
609 * this struct!
610 */
611 struct brw_vue_prog_data {
612 struct brw_stage_prog_data base;
613 struct brw_vue_map vue_map;
614
615 GLuint urb_read_length;
616 GLuint total_grf;
617
618 /* Used for calculating urb partitions. In the VS, this is the size of the
619 * URB entry used for both input and output to the thread. In the GS, this
620 * is the size of the URB entry used for output.
621 */
622 GLuint urb_entry_size;
623
624 bool simd8;
625 };
626
627
628 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
629 * struct!
630 */
631 struct brw_vs_prog_data {
632 struct brw_vue_prog_data base;
633
634 GLbitfield64 inputs_read;
635
636 bool uses_vertexid;
637 bool uses_instanceid;
638 };
639
640 /** Number of texture sampler units */
641 #define BRW_MAX_TEX_UNIT 32
642
643 /** Max number of render targets in a shader */
644 #define BRW_MAX_DRAW_BUFFERS 8
645
646 /** Max number of atomic counter buffer objects in a shader */
647 #define BRW_MAX_ABO 16
648
649 /** Max number of image uniforms in a shader */
650 #define BRW_MAX_IMAGES 32
651
652 /**
653 * Max number of binding table entries used for stream output.
654 *
655 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
656 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
657 *
658 * On Gen6, the size of transform feedback data is limited not by the number
659 * of components but by the number of binding table entries we set aside. We
660 * use one binding table entry for a float, one entry for a vector, and one
661 * entry per matrix column. Since the only way we can communicate our
662 * transform feedback capabilities to the client is via
663 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
664 * worst case, in which all the varyings are floats, so we use up one binding
665 * table entry per component. Therefore we need to set aside at least 64
666 * binding table entries for use by transform feedback.
667 *
668 * Note: since we don't currently pack varyings, it is currently impossible
669 * for the client to actually use up all of these binding table entries--if
670 * all of their varyings were floats, they would run out of varying slots and
671 * fail to link. But that's a bug, so it seems prudent to go ahead and
672 * allocate the number of binding table entries we will need once the bug is
673 * fixed.
674 */
675 #define BRW_MAX_SOL_BINDINGS 64
676
677 /** Maximum number of actual buffers used for stream output */
678 #define BRW_MAX_SOL_BUFFERS 4
679
680 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
681 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
682 12 + /* ubo */ \
683 BRW_MAX_ABO + \
684 BRW_MAX_IMAGES + \
685 2 /* shader time, pull constants */)
686
687 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
688
689 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
690 * this struct!
691 */
692 struct brw_gs_prog_data
693 {
694 struct brw_vue_prog_data base;
695
696 /**
697 * Size of an output vertex, measured in HWORDS (32 bytes).
698 */
699 unsigned output_vertex_size_hwords;
700
701 unsigned output_topology;
702
703 /**
704 * Size of the control data (cut bits or StreamID bits), in hwords (32
705 * bytes). 0 if there is no control data.
706 */
707 unsigned control_data_header_size_hwords;
708
709 /**
710 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
711 * if the control data is StreamID bits, or
712 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
713 * Ignored if control_data_header_size is 0.
714 */
715 unsigned control_data_format;
716
717 bool include_primitive_id;
718
719 int invocations;
720
721 /**
722 * Dispatch mode, can be any of:
723 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
724 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
725 * GEN7_GS_DISPATCH_MODE_SINGLE
726 */
727 int dispatch_mode;
728
729 /**
730 * Gen6 transform feedback enabled flag.
731 */
732 bool gen6_xfb_enabled;
733
734 /**
735 * Gen6: Provoking vertex convention for odd-numbered triangles
736 * in tristrips.
737 */
738 GLuint pv_first:1;
739
740 /**
741 * Gen6: Number of varyings that are output to transform feedback.
742 */
743 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
744
745 /**
746 * Gen6: Map from the index of a transform feedback binding table entry to the
747 * gl_varying_slot that should be streamed out through that binding table
748 * entry.
749 */
750 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
751
752 /**
753 * Gen6: Map from the index of a transform feedback binding table entry to the
754 * swizzles that should be used when streaming out data through that
755 * binding table entry.
756 */
757 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
758 };
759
760 /**
761 * Stride in bytes between shader_time entries.
762 *
763 * We separate entries by a cacheline to reduce traffic between EUs writing to
764 * different entries.
765 */
766 #define SHADER_TIME_STRIDE 64
767
768 struct brw_cache_item {
769 /**
770 * Effectively part of the key, cache_id identifies what kind of state
771 * buffer is involved, and also which dirty flag should set.
772 */
773 enum brw_cache_id cache_id;
774 /** 32-bit hash of the key data */
775 GLuint hash;
776 GLuint key_size; /* for variable-sized keys */
777 GLuint aux_size;
778 const void *key;
779
780 uint32_t offset;
781 uint32_t size;
782
783 struct brw_cache_item *next;
784 };
785
786
787 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
788 typedef void (*cache_aux_free_func)(const void *aux);
789
790 struct brw_cache {
791 struct brw_context *brw;
792
793 struct brw_cache_item **items;
794 drm_intel_bo *bo;
795 GLuint size, n_items;
796
797 uint32_t next_offset;
798 bool bo_used_by_gpu;
799
800 /**
801 * Optional functions used in determining whether the prog_data for a new
802 * cache item matches an existing cache item (in case there's relevant data
803 * outside of the prog_data). If NULL, a plain memcmp is done.
804 */
805 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
806 /** Optional functions for freeing other pointers attached to a prog_data. */
807 cache_aux_free_func aux_free[BRW_MAX_CACHE];
808 };
809
810
811 /* Considered adding a member to this struct to document which flags
812 * an update might raise so that ordering of the state atoms can be
813 * checked or derived at runtime. Dropped the idea in favor of having
814 * a debug mode where the state is monitored for flags which are
815 * raised that have already been tested against.
816 */
817 struct brw_tracked_state {
818 struct brw_state_flags dirty;
819 void (*emit)( struct brw_context *brw );
820 };
821
822 enum shader_time_shader_type {
823 ST_NONE,
824 ST_VS,
825 ST_VS_WRITTEN,
826 ST_VS_RESET,
827 ST_GS,
828 ST_GS_WRITTEN,
829 ST_GS_RESET,
830 ST_FS8,
831 ST_FS8_WRITTEN,
832 ST_FS8_RESET,
833 ST_FS16,
834 ST_FS16_WRITTEN,
835 ST_FS16_RESET,
836 };
837
838 struct brw_vertex_buffer {
839 /** Buffer object containing the uploaded vertex data */
840 drm_intel_bo *bo;
841 uint32_t offset;
842 /** Byte stride between elements in the uploaded array */
843 GLuint stride;
844 GLuint step_rate;
845 };
846 struct brw_vertex_element {
847 const struct gl_client_array *glarray;
848
849 int buffer;
850
851 /** Offset of the first element within the buffer object */
852 unsigned int offset;
853 };
854
855 struct brw_query_object {
856 struct gl_query_object Base;
857
858 /** Last query BO associated with this query. */
859 drm_intel_bo *bo;
860
861 /** Last index in bo with query data for this object. */
862 int last_index;
863
864 /** True if we know the batch has been flushed since we ended the query. */
865 bool flushed;
866 };
867
868 struct intel_sync_object {
869 struct gl_sync_object Base;
870
871 /** Batch associated with this sync object */
872 drm_intel_bo *bo;
873 };
874
875 enum brw_gpu_ring {
876 UNKNOWN_RING,
877 RENDER_RING,
878 BLT_RING,
879 };
880
881 struct intel_batchbuffer {
882 /** Current batchbuffer being queued up. */
883 drm_intel_bo *bo;
884 /** Last BO submitted to the hardware. Used for glFinish(). */
885 drm_intel_bo *last_bo;
886 /** BO for post-sync nonzero writes for gen6 workaround. */
887 drm_intel_bo *workaround_bo;
888
889 uint16_t emit, total;
890 uint16_t used, reserved_space;
891 uint32_t *map;
892 uint32_t *cpu_map;
893 #define BATCH_SZ (8192*sizeof(uint32_t))
894
895 uint32_t state_batch_offset;
896 enum brw_gpu_ring ring;
897 bool needs_sol_reset;
898
899 uint8_t pipe_controls_since_last_cs_stall;
900
901 struct {
902 uint16_t used;
903 int reloc_count;
904 } saved;
905 };
906
907 #define BRW_MAX_XFB_STREAMS 4
908
909 struct brw_transform_feedback_object {
910 struct gl_transform_feedback_object base;
911
912 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
913 drm_intel_bo *offset_bo;
914
915 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
916 bool zero_offsets;
917
918 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
919 GLenum primitive_mode;
920
921 /**
922 * Count of primitives generated during this transform feedback operation.
923 * @{
924 */
925 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
926 drm_intel_bo *prim_count_bo;
927 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
928 /** @} */
929
930 /**
931 * Number of vertices written between last Begin/EndTransformFeedback().
932 *
933 * Used to implement DrawTransformFeedback().
934 */
935 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
936 bool vertices_written_valid;
937 };
938
939 /**
940 * Data shared between each programmable stage in the pipeline (vs, gs, and
941 * wm).
942 */
943 struct brw_stage_state
944 {
945 gl_shader_stage stage;
946 struct brw_stage_prog_data *prog_data;
947
948 /**
949 * Optional scratch buffer used to store spilled register values and
950 * variably-indexed GRF arrays.
951 */
952 drm_intel_bo *scratch_bo;
953
954 /** Offset in the program cache to the program */
955 uint32_t prog_offset;
956
957 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
958 uint32_t state_offset;
959
960 uint32_t push_const_offset; /* Offset in the batchbuffer */
961 int push_const_size; /* in 256-bit register increments */
962
963 /* Binding table: pointers to SURFACE_STATE entries. */
964 uint32_t bind_bo_offset;
965 uint32_t surf_offset[BRW_MAX_SURFACES];
966
967 /** SAMPLER_STATE count and table offset */
968 uint32_t sampler_count;
969 uint32_t sampler_offset;
970 };
971
972
973 /**
974 * brw_context is derived from gl_context.
975 */
976 struct brw_context
977 {
978 struct gl_context ctx; /**< base class, must be first field */
979
980 struct
981 {
982 void (*update_texture_surface)(struct gl_context *ctx,
983 unsigned unit,
984 uint32_t *surf_offset,
985 bool for_gather);
986 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
987 struct gl_renderbuffer *rb,
988 bool layered, unsigned unit,
989 uint32_t surf_index);
990
991 void (*emit_texture_surface_state)(struct brw_context *brw,
992 struct intel_mipmap_tree *mt,
993 GLenum target,
994 unsigned min_layer,
995 unsigned max_layer,
996 unsigned min_level,
997 unsigned max_level,
998 unsigned format,
999 unsigned swizzle,
1000 uint32_t *surf_offset,
1001 bool rw, bool for_gather);
1002 void (*emit_buffer_surface_state)(struct brw_context *brw,
1003 uint32_t *out_offset,
1004 drm_intel_bo *bo,
1005 unsigned buffer_offset,
1006 unsigned surface_format,
1007 unsigned buffer_size,
1008 unsigned pitch,
1009 bool rw);
1010 void (*emit_null_surface_state)(struct brw_context *brw,
1011 unsigned width,
1012 unsigned height,
1013 unsigned samples,
1014 uint32_t *out_offset);
1015
1016 /**
1017 * Send the appropriate state packets to configure depth, stencil, and
1018 * HiZ buffers (i965+ only)
1019 */
1020 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1021 struct intel_mipmap_tree *depth_mt,
1022 uint32_t depth_offset,
1023 uint32_t depthbuffer_format,
1024 uint32_t depth_surface_type,
1025 struct intel_mipmap_tree *stencil_mt,
1026 bool hiz, bool separate_stencil,
1027 uint32_t width, uint32_t height,
1028 uint32_t tile_x, uint32_t tile_y);
1029
1030 } vtbl;
1031
1032 dri_bufmgr *bufmgr;
1033
1034 drm_intel_context *hw_ctx;
1035
1036 /**
1037 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1038 * and would need flushing before being used from another cache domain that
1039 * isn't coherent with it (i.e. the sampler).
1040 */
1041 struct set *render_cache;
1042
1043 /**
1044 * Number of resets observed in the system at context creation.
1045 *
1046 * This is tracked in the context so that we can determine that another
1047 * reset has occurred.
1048 */
1049 uint32_t reset_count;
1050
1051 struct intel_batchbuffer batch;
1052 bool no_batch_wrap;
1053
1054 struct {
1055 drm_intel_bo *bo;
1056 uint32_t next_offset;
1057 } upload;
1058
1059 /**
1060 * Set if rendering has occurred to the drawable's front buffer.
1061 *
1062 * This is used in the DRI2 case to detect that glFlush should also copy
1063 * the contents of the fake front buffer to the real front buffer.
1064 */
1065 bool front_buffer_dirty;
1066
1067 /** Framerate throttling: @{ */
1068 drm_intel_bo *throttle_batch[2];
1069
1070 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1071 * frame of rendering to complete. This gives a very precise cap to the
1072 * latency between input and output such that rendering never gets more
1073 * than a frame behind the user. (With the caveat that we technically are
1074 * not using the SwapBuffers itself as a barrier but the first batch
1075 * submitted afterwards, which may be immediately prior to the next
1076 * SwapBuffers.)
1077 */
1078 bool need_swap_throttle;
1079
1080 /** General throttling, not caught by throttling between SwapBuffers */
1081 bool need_flush_throttle;
1082 /** @} */
1083
1084 GLuint stats_wm;
1085
1086 /**
1087 * drirc options:
1088 * @{
1089 */
1090 bool no_rast;
1091 bool always_flush_batch;
1092 bool always_flush_cache;
1093 bool disable_throttling;
1094 bool precompile;
1095
1096 driOptionCache optionCache;
1097 /** @} */
1098
1099 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1100
1101 GLenum reduced_primitive;
1102
1103 /**
1104 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1105 * variable is set, this is the flag indicating to do expensive work that
1106 * might lead to a perf_debug() call.
1107 */
1108 bool perf_debug;
1109
1110 uint32_t max_gtt_map_object_size;
1111
1112 int gen;
1113 int gt;
1114
1115 bool is_g4x;
1116 bool is_baytrail;
1117 bool is_haswell;
1118 bool is_cherryview;
1119
1120 bool has_hiz;
1121 bool has_separate_stencil;
1122 bool must_use_separate_stencil;
1123 bool has_llc;
1124 bool has_swizzling;
1125 bool has_surface_tile_offset;
1126 bool has_compr4;
1127 bool has_negative_rhw_bug;
1128 bool has_pln;
1129 bool no_simd8;
1130 bool use_rep_send;
1131 bool scalar_vs;
1132
1133 /**
1134 * Some versions of Gen hardware don't do centroid interpolation correctly
1135 * on unlit pixels, causing incorrect values for derivatives near triangle
1136 * edges. Enabling this flag causes the fragment shader to use
1137 * non-centroid interpolation for unlit pixels, at the expense of two extra
1138 * fragment shader instructions.
1139 */
1140 bool needs_unlit_centroid_workaround;
1141
1142 GLuint NewGLState;
1143 struct {
1144 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1145 } state;
1146
1147 struct brw_cache cache;
1148
1149 /** IDs for meta stencil blit shader programs. */
1150 unsigned meta_stencil_blit_programs[2];
1151
1152 /* Whether a meta-operation is in progress. */
1153 bool meta_in_progress;
1154
1155 /* Whether the last depth/stencil packets were both NULL. */
1156 bool no_depth_or_stencil;
1157
1158 /* The last PMA stall bits programmed. */
1159 uint32_t pma_stall_bits;
1160
1161 struct {
1162 /** The value of gl_BaseVertex for the current _mesa_prim. */
1163 int gl_basevertex;
1164
1165 /**
1166 * Buffer and offset used for GL_ARB_shader_draw_parameters
1167 * (for now, only gl_BaseVertex).
1168 */
1169 drm_intel_bo *draw_params_bo;
1170 uint32_t draw_params_offset;
1171 } draw;
1172
1173 struct {
1174 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1175 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1176
1177 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1178 GLuint nr_enabled;
1179 GLuint nr_buffers;
1180
1181 /* Summary of size and varying of active arrays, so we can check
1182 * for changes to this state:
1183 */
1184 unsigned int min_index, max_index;
1185
1186 /* Offset from start of vertex buffer so we can avoid redefining
1187 * the same VB packed over and over again.
1188 */
1189 unsigned int start_vertex_bias;
1190
1191 /**
1192 * Certain vertex attribute formats aren't natively handled by the
1193 * hardware and require special VS code to fix up their values.
1194 *
1195 * These bitfields indicate which workarounds are needed.
1196 */
1197 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1198 } vb;
1199
1200 struct {
1201 /**
1202 * Index buffer for this draw_prims call.
1203 *
1204 * Updates are signaled by BRW_NEW_INDICES.
1205 */
1206 const struct _mesa_index_buffer *ib;
1207
1208 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1209 drm_intel_bo *bo;
1210 GLuint type;
1211
1212 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1213 * avoid re-uploading the IB packet over and over if we're actually
1214 * referencing the same index buffer.
1215 */
1216 unsigned int start_vertex_offset;
1217 } ib;
1218
1219 /* Active vertex program:
1220 */
1221 const struct gl_vertex_program *vertex_program;
1222 const struct gl_geometry_program *geometry_program;
1223 const struct gl_fragment_program *fragment_program;
1224 const struct gl_compute_program *compute_program;
1225
1226 /**
1227 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1228 * that we don't have to reemit that state every time we change FBOs.
1229 */
1230 int num_samples;
1231
1232 /**
1233 * Platform specific constants containing the maximum number of threads
1234 * for each pipeline stage.
1235 */
1236 int max_vs_threads;
1237 int max_hs_threads;
1238 int max_ds_threads;
1239 int max_gs_threads;
1240 int max_wm_threads;
1241
1242 /* BRW_NEW_URB_ALLOCATIONS:
1243 */
1244 struct {
1245 GLuint vsize; /* vertex size plus header in urb registers */
1246 GLuint gsize; /* GS output size in urb registers */
1247 GLuint csize; /* constant buffer size in urb registers */
1248 GLuint sfsize; /* setup data size in urb registers */
1249
1250 bool constrained;
1251
1252 GLuint min_vs_entries; /* Minimum number of VS entries */
1253 GLuint max_vs_entries; /* Maximum number of VS entries */
1254 GLuint max_hs_entries; /* Maximum number of HS entries */
1255 GLuint max_ds_entries; /* Maximum number of DS entries */
1256 GLuint max_gs_entries; /* Maximum number of GS entries */
1257
1258 GLuint nr_vs_entries;
1259 GLuint nr_gs_entries;
1260 GLuint nr_clip_entries;
1261 GLuint nr_sf_entries;
1262 GLuint nr_cs_entries;
1263
1264 GLuint vs_start;
1265 GLuint gs_start;
1266 GLuint clip_start;
1267 GLuint sf_start;
1268 GLuint cs_start;
1269 GLuint size; /* Hardware URB size, in KB. */
1270
1271 /* True if the most recently sent _3DSTATE_URB message allocated
1272 * URB space for the GS.
1273 */
1274 bool gs_present;
1275 } urb;
1276
1277
1278 /* BRW_NEW_CURBE_OFFSETS:
1279 */
1280 struct {
1281 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1282 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1283 GLuint clip_start;
1284 GLuint clip_size;
1285 GLuint vs_start;
1286 GLuint vs_size;
1287 GLuint total_size;
1288
1289 /**
1290 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1291 * for upload to the CURBE.
1292 */
1293 drm_intel_bo *curbe_bo;
1294 /** Offset within curbe_bo of space for current curbe entry */
1295 GLuint curbe_offset;
1296 } curbe;
1297
1298 /**
1299 * Layout of vertex data exiting the vertex shader.
1300 *
1301 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1302 */
1303 struct brw_vue_map vue_map_vs;
1304
1305 /**
1306 * Layout of vertex data exiting the geometry portion of the pipleine.
1307 * This comes from the geometry shader if one exists, otherwise from the
1308 * vertex shader.
1309 *
1310 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1311 */
1312 struct brw_vue_map vue_map_geom_out;
1313
1314 struct {
1315 struct brw_stage_state base;
1316 struct brw_vs_prog_data *prog_data;
1317 } vs;
1318
1319 struct {
1320 struct brw_stage_state base;
1321 struct brw_gs_prog_data *prog_data;
1322
1323 /**
1324 * True if the 3DSTATE_GS command most recently emitted to the 3D
1325 * pipeline enabled the GS; false otherwise.
1326 */
1327 bool enabled;
1328 } gs;
1329
1330 struct {
1331 struct brw_ff_gs_prog_data *prog_data;
1332
1333 bool prog_active;
1334 /** Offset in the program cache to the CLIP program pre-gen6 */
1335 uint32_t prog_offset;
1336 uint32_t state_offset;
1337
1338 uint32_t bind_bo_offset;
1339 /**
1340 * Surface offsets for the binding table. We only need surfaces to
1341 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1342 * need in this case.
1343 */
1344 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1345 } ff_gs;
1346
1347 struct {
1348 struct brw_clip_prog_data *prog_data;
1349
1350 /** Offset in the program cache to the CLIP program pre-gen6 */
1351 uint32_t prog_offset;
1352
1353 /* Offset in the batch to the CLIP state on pre-gen6. */
1354 uint32_t state_offset;
1355
1356 /* As of gen6, this is the offset in the batch to the CLIP VP,
1357 * instead of vp_bo.
1358 */
1359 uint32_t vp_offset;
1360 } clip;
1361
1362
1363 struct {
1364 struct brw_sf_prog_data *prog_data;
1365
1366 /** Offset in the program cache to the CLIP program pre-gen6 */
1367 uint32_t prog_offset;
1368 uint32_t state_offset;
1369 uint32_t vp_offset;
1370 bool viewport_transform_enable;
1371 } sf;
1372
1373 struct {
1374 struct brw_stage_state base;
1375 struct brw_wm_prog_data *prog_data;
1376
1377 GLuint render_surf;
1378
1379 /**
1380 * Buffer object used in place of multisampled null render targets on
1381 * Gen6. See brw_emit_null_surface_state().
1382 */
1383 drm_intel_bo *multisampled_null_render_target_bo;
1384 uint32_t fast_clear_op;
1385 } wm;
1386
1387 struct {
1388 struct brw_stage_state base;
1389 struct brw_cs_prog_data *prog_data;
1390 } cs;
1391
1392 struct {
1393 uint32_t state_offset;
1394 uint32_t blend_state_offset;
1395 uint32_t depth_stencil_state_offset;
1396 uint32_t vp_offset;
1397 } cc;
1398
1399 struct {
1400 struct brw_query_object *obj;
1401 bool begin_emitted;
1402 } query;
1403
1404 struct {
1405 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1406 const int *statistics_registers;
1407
1408 /** The number of active monitors using OA counters. */
1409 unsigned oa_users;
1410
1411 /**
1412 * A buffer object storing OA counter snapshots taken at the start and
1413 * end of each batch (creating "bookends" around the batch).
1414 */
1415 drm_intel_bo *bookend_bo;
1416
1417 /** The number of snapshots written to bookend_bo. */
1418 int bookend_snapshots;
1419
1420 /**
1421 * An array of monitors whose results haven't yet been assembled based on
1422 * the data in buffer objects.
1423 *
1424 * These may be active, or have already ended. However, the results
1425 * have not been requested.
1426 */
1427 struct brw_perf_monitor_object **unresolved;
1428 int unresolved_elements;
1429 int unresolved_array_size;
1430
1431 /**
1432 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1433 * the counter which MI_REPORT_PERF_COUNT stores there.
1434 */
1435 const int *oa_snapshot_layout;
1436
1437 /** Number of 32-bit entries in a hardware counter snapshot. */
1438 int entries_per_oa_snapshot;
1439 } perfmon;
1440
1441 int num_atoms[BRW_NUM_PIPELINES];
1442 const struct brw_tracked_state render_atoms[57];
1443 const struct brw_tracked_state compute_atoms[1];
1444
1445 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1446 struct {
1447 uint32_t offset;
1448 uint32_t size;
1449 enum aub_state_struct_type type;
1450 } *state_batch_list;
1451 int state_batch_count;
1452
1453 uint32_t render_target_format[MESA_FORMAT_COUNT];
1454 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1455
1456 /* Interpolation modes, one byte per vue slot.
1457 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1458 */
1459 struct interpolation_mode_map interpolation_mode;
1460
1461 /* PrimitiveRestart */
1462 struct {
1463 bool in_progress;
1464 bool enable_cut_index;
1465 } prim_restart;
1466
1467 /** Computed depth/stencil/hiz state from the current attached
1468 * renderbuffers, valid only during the drawing state upload loop after
1469 * brw_workaround_depthstencil_alignment().
1470 */
1471 struct {
1472 struct intel_mipmap_tree *depth_mt;
1473 struct intel_mipmap_tree *stencil_mt;
1474
1475 /* Inter-tile (page-aligned) byte offsets. */
1476 uint32_t depth_offset, hiz_offset, stencil_offset;
1477 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1478 uint32_t tile_x, tile_y;
1479 } depthstencil;
1480
1481 uint32_t num_instances;
1482 int basevertex;
1483
1484 struct {
1485 drm_intel_bo *bo;
1486 const char **names;
1487 int *ids;
1488 enum shader_time_shader_type *types;
1489 uint64_t *cumulative;
1490 int num_entries;
1491 int max_entries;
1492 double report_time;
1493 } shader_time;
1494
1495 struct brw_fast_clear_state *fast_clear_state;
1496
1497 __DRIcontext *driContext;
1498 struct intel_screen *intelScreen;
1499 };
1500
1501 /*======================================================================
1502 * brw_vtbl.c
1503 */
1504 void brwInitVtbl( struct brw_context *brw );
1505
1506 /* brw_clear.c */
1507 extern void intelInitClearFuncs(struct dd_function_table *functions);
1508
1509 /*======================================================================
1510 * brw_context.c
1511 */
1512 extern const char *const brw_vendor_string;
1513
1514 extern const char *brw_get_renderer_string(unsigned deviceID);
1515
1516 enum {
1517 DRI_CONF_BO_REUSE_DISABLED,
1518 DRI_CONF_BO_REUSE_ALL
1519 };
1520
1521 void intel_update_renderbuffers(__DRIcontext *context,
1522 __DRIdrawable *drawable);
1523 void intel_prepare_render(struct brw_context *brw);
1524
1525 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1526 __DRIdrawable *drawable);
1527
1528 GLboolean brwCreateContext(gl_api api,
1529 const struct gl_config *mesaVis,
1530 __DRIcontext *driContextPriv,
1531 unsigned major_version,
1532 unsigned minor_version,
1533 uint32_t flags,
1534 bool notify_reset,
1535 unsigned *error,
1536 void *sharedContextPrivate);
1537
1538 /*======================================================================
1539 * brw_misc_state.c
1540 */
1541 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1542 struct intel_mipmap_tree *mt,
1543 unsigned level, unsigned layer, bool flat);
1544
1545 void brw_meta_updownsample(struct brw_context *brw,
1546 struct intel_mipmap_tree *src,
1547 struct intel_mipmap_tree *dst);
1548
1549 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1550 struct gl_framebuffer *read_fb,
1551 struct gl_framebuffer *draw_fb,
1552 GLfloat srcX0, GLfloat srcY0,
1553 GLfloat srcX1, GLfloat srcY1,
1554 GLfloat dstX0, GLfloat dstY0,
1555 GLfloat dstX1, GLfloat dstY1);
1556
1557 void brw_meta_stencil_updownsample(struct brw_context *brw,
1558 struct intel_mipmap_tree *src,
1559 struct intel_mipmap_tree *dst);
1560
1561 bool brw_meta_fast_clear(struct brw_context *brw,
1562 struct gl_framebuffer *fb,
1563 GLbitfield mask,
1564 bool partial_clear);
1565
1566 void
1567 brw_meta_resolve_color(struct brw_context *brw,
1568 struct intel_mipmap_tree *mt);
1569 void
1570 brw_meta_fast_clear_free(struct brw_context *brw);
1571
1572
1573 /*======================================================================
1574 * brw_misc_state.c
1575 */
1576 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1577 uint32_t depth_level,
1578 uint32_t depth_layer,
1579 struct intel_mipmap_tree *stencil_mt,
1580 uint32_t *out_tile_mask_x,
1581 uint32_t *out_tile_mask_y);
1582 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1583 GLbitfield clear_mask);
1584
1585 /* brw_object_purgeable.c */
1586 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1587
1588 /*======================================================================
1589 * brw_queryobj.c
1590 */
1591 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1592 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1593 void brw_emit_query_begin(struct brw_context *brw);
1594 void brw_emit_query_end(struct brw_context *brw);
1595
1596 /** gen6_queryobj.c */
1597 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1598 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1599 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1600 void brw_store_register_mem64(struct brw_context *brw,
1601 drm_intel_bo *bo, uint32_t reg, int idx);
1602
1603 /** intel_batchbuffer.c */
1604 void brw_load_register_mem(struct brw_context *brw,
1605 uint32_t reg,
1606 drm_intel_bo *bo,
1607 uint32_t read_domains, uint32_t write_domain,
1608 uint32_t offset);
1609
1610 /*======================================================================
1611 * brw_state_dump.c
1612 */
1613 void brw_debug_batch(struct brw_context *brw);
1614 void brw_annotate_aub(struct brw_context *brw);
1615
1616 /*======================================================================
1617 * brw_tex.c
1618 */
1619 void brw_validate_textures( struct brw_context *brw );
1620
1621
1622 /*======================================================================
1623 * brw_program.c
1624 */
1625 void brwInitFragProgFuncs( struct dd_function_table *functions );
1626
1627 int brw_get_scratch_size(int size);
1628 void brw_get_scratch_bo(struct brw_context *brw,
1629 drm_intel_bo **scratch_bo, int size);
1630 void brw_init_shader_time(struct brw_context *brw);
1631 int brw_get_shader_time_index(struct brw_context *brw,
1632 struct gl_shader_program *shader_prog,
1633 struct gl_program *prog,
1634 enum shader_time_shader_type type);
1635 void brw_collect_and_report_shader_time(struct brw_context *brw);
1636 void brw_destroy_shader_time(struct brw_context *brw);
1637
1638 /* brw_urb.c
1639 */
1640 void brw_upload_urb_fence(struct brw_context *brw);
1641
1642 /* brw_curbe.c
1643 */
1644 void brw_upload_cs_urb_state(struct brw_context *brw);
1645
1646 /* brw_fs_reg_allocate.cpp
1647 */
1648 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1649
1650 /* brw_vec4_reg_allocate.cpp */
1651 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1652
1653 /* brw_disasm.c */
1654 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1655 struct brw_inst *inst, bool is_compacted);
1656
1657 /* brw_vs.c */
1658 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1659
1660 /* brw_draw_upload.c */
1661 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1662 const struct gl_client_array *glarray);
1663
1664 static inline unsigned
1665 brw_get_index_type(GLenum type)
1666 {
1667 assert((type == GL_UNSIGNED_BYTE)
1668 || (type == GL_UNSIGNED_SHORT)
1669 || (type == GL_UNSIGNED_INT));
1670
1671 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1672 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1673 * to map to scale factors of 0, 1, and 2, respectively. These scale
1674 * factors are then left-shfited by 8 to be in the correct position in the
1675 * CMD_INDEX_BUFFER packet.
1676 *
1677 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1678 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1679 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1680 */
1681 return (type - 0x1401) << 7;
1682 }
1683
1684 void brw_prepare_vertices(struct brw_context *brw);
1685
1686 /* brw_wm_surface_state.c */
1687 void brw_init_surface_formats(struct brw_context *brw);
1688 void brw_create_constant_surface(struct brw_context *brw,
1689 drm_intel_bo *bo,
1690 uint32_t offset,
1691 uint32_t size,
1692 uint32_t *out_offset,
1693 bool dword_pitch);
1694 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1695 unsigned unit,
1696 uint32_t *surf_offset);
1697 void
1698 brw_update_sol_surface(struct brw_context *brw,
1699 struct gl_buffer_object *buffer_obj,
1700 uint32_t *out_offset, unsigned num_vector_components,
1701 unsigned stride_dwords, unsigned offset_dwords);
1702 void brw_upload_ubo_surfaces(struct brw_context *brw,
1703 struct gl_shader *shader,
1704 struct brw_stage_state *stage_state,
1705 struct brw_stage_prog_data *prog_data,
1706 bool dword_pitch);
1707 void brw_upload_abo_surfaces(struct brw_context *brw,
1708 struct gl_shader_program *prog,
1709 struct brw_stage_state *stage_state,
1710 struct brw_stage_prog_data *prog_data);
1711
1712 /* brw_surface_formats.c */
1713 bool brw_render_target_supported(struct brw_context *brw,
1714 struct gl_renderbuffer *rb);
1715 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1716
1717 /* brw_performance_monitor.c */
1718 void brw_init_performance_monitors(struct brw_context *brw);
1719 void brw_dump_perf_monitors(struct brw_context *brw);
1720 void brw_perf_monitor_new_batch(struct brw_context *brw);
1721 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1722
1723 /* intel_buffer_objects.c */
1724 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1725 const char *bo_name);
1726 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1727 const char *bo_name);
1728
1729 /* intel_extensions.c */
1730 extern void intelInitExtensions(struct gl_context *ctx);
1731
1732 /* intel_state.c */
1733 extern int intel_translate_shadow_compare_func(GLenum func);
1734 extern int intel_translate_compare_func(GLenum func);
1735 extern int intel_translate_stencil_op(GLenum op);
1736 extern int intel_translate_logic_op(GLenum opcode);
1737
1738 /* intel_syncobj.c */
1739 void intel_init_syncobj_functions(struct dd_function_table *functions);
1740
1741 /* gen6_sol.c */
1742 struct gl_transform_feedback_object *
1743 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1744 void
1745 brw_delete_transform_feedback(struct gl_context *ctx,
1746 struct gl_transform_feedback_object *obj);
1747 void
1748 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1749 struct gl_transform_feedback_object *obj);
1750 void
1751 brw_end_transform_feedback(struct gl_context *ctx,
1752 struct gl_transform_feedback_object *obj);
1753 GLsizei
1754 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1755 struct gl_transform_feedback_object *obj,
1756 GLuint stream);
1757
1758 /* gen7_sol_state.c */
1759 void
1760 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1761 struct gl_transform_feedback_object *obj);
1762 void
1763 gen7_end_transform_feedback(struct gl_context *ctx,
1764 struct gl_transform_feedback_object *obj);
1765 void
1766 gen7_pause_transform_feedback(struct gl_context *ctx,
1767 struct gl_transform_feedback_object *obj);
1768 void
1769 gen7_resume_transform_feedback(struct gl_context *ctx,
1770 struct gl_transform_feedback_object *obj);
1771
1772 /* brw_blorp_blit.cpp */
1773 GLbitfield
1774 brw_blorp_framebuffer(struct brw_context *brw,
1775 struct gl_framebuffer *readFb,
1776 struct gl_framebuffer *drawFb,
1777 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1778 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1779 GLbitfield mask, GLenum filter);
1780
1781 bool
1782 brw_blorp_copytexsubimage(struct brw_context *brw,
1783 struct gl_renderbuffer *src_rb,
1784 struct gl_texture_image *dst_image,
1785 int slice,
1786 int srcX0, int srcY0,
1787 int dstX0, int dstY0,
1788 int width, int height);
1789
1790 /* gen6_multisample_state.c */
1791 unsigned
1792 gen6_determine_sample_mask(struct brw_context *brw);
1793
1794 void
1795 gen6_emit_3dstate_multisample(struct brw_context *brw,
1796 unsigned num_samples);
1797 void
1798 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1799 void
1800 gen6_get_sample_position(struct gl_context *ctx,
1801 struct gl_framebuffer *fb,
1802 GLuint index,
1803 GLfloat *result);
1804 void
1805 gen6_set_sample_maps(struct gl_context *ctx);
1806
1807 /* gen8_multisample_state.c */
1808 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1809 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1810
1811 /* gen7_urb.c */
1812 void
1813 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1814 unsigned gs_size, unsigned fs_size);
1815
1816 void
1817 gen7_emit_urb_state(struct brw_context *brw,
1818 unsigned nr_vs_entries, unsigned vs_size,
1819 unsigned vs_start, unsigned nr_gs_entries,
1820 unsigned gs_size, unsigned gs_start);
1821
1822
1823 /* brw_reset.c */
1824 extern GLenum
1825 brw_get_graphics_reset_status(struct gl_context *ctx);
1826
1827 /*======================================================================
1828 * Inline conversion functions. These are better-typed than the
1829 * macros used previously:
1830 */
1831 static inline struct brw_context *
1832 brw_context( struct gl_context *ctx )
1833 {
1834 return (struct brw_context *)ctx;
1835 }
1836
1837 static inline struct brw_vertex_program *
1838 brw_vertex_program(struct gl_vertex_program *p)
1839 {
1840 return (struct brw_vertex_program *) p;
1841 }
1842
1843 static inline const struct brw_vertex_program *
1844 brw_vertex_program_const(const struct gl_vertex_program *p)
1845 {
1846 return (const struct brw_vertex_program *) p;
1847 }
1848
1849 static inline struct brw_geometry_program *
1850 brw_geometry_program(struct gl_geometry_program *p)
1851 {
1852 return (struct brw_geometry_program *) p;
1853 }
1854
1855 static inline struct brw_fragment_program *
1856 brw_fragment_program(struct gl_fragment_program *p)
1857 {
1858 return (struct brw_fragment_program *) p;
1859 }
1860
1861 static inline const struct brw_fragment_program *
1862 brw_fragment_program_const(const struct gl_fragment_program *p)
1863 {
1864 return (const struct brw_fragment_program *) p;
1865 }
1866
1867 /**
1868 * Pre-gen6, the register file of the EUs was shared between threads,
1869 * and each thread used some subset allocated on a 16-register block
1870 * granularity. The unit states wanted these block counts.
1871 */
1872 static inline int
1873 brw_register_blocks(int reg_count)
1874 {
1875 return ALIGN(reg_count, 16) / 16 - 1;
1876 }
1877
1878 static inline uint32_t
1879 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1880 uint32_t prog_offset)
1881 {
1882 if (brw->gen >= 5) {
1883 /* Using state base address. */
1884 return prog_offset;
1885 }
1886
1887 drm_intel_bo_emit_reloc(brw->batch.bo,
1888 state_offset,
1889 brw->cache.bo,
1890 prog_offset,
1891 I915_GEM_DOMAIN_INSTRUCTION, 0);
1892
1893 return brw->cache.bo->offset64 + prog_offset;
1894 }
1895
1896 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1897 bool brw_lower_texture_gradients(struct brw_context *brw,
1898 struct exec_list *instructions);
1899 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1900
1901 struct opcode_desc {
1902 char *name;
1903 int nsrc;
1904 int ndst;
1905 };
1906
1907 extern const struct opcode_desc opcode_descs[128];
1908 extern const char * const conditional_modifier[16];
1909
1910 void
1911 brw_emit_depthbuffer(struct brw_context *brw);
1912
1913 void
1914 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1915 struct intel_mipmap_tree *depth_mt,
1916 uint32_t depth_offset, uint32_t depthbuffer_format,
1917 uint32_t depth_surface_type,
1918 struct intel_mipmap_tree *stencil_mt,
1919 bool hiz, bool separate_stencil,
1920 uint32_t width, uint32_t height,
1921 uint32_t tile_x, uint32_t tile_y);
1922
1923 void
1924 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1925 struct intel_mipmap_tree *depth_mt,
1926 uint32_t depth_offset, uint32_t depthbuffer_format,
1927 uint32_t depth_surface_type,
1928 struct intel_mipmap_tree *stencil_mt,
1929 bool hiz, bool separate_stencil,
1930 uint32_t width, uint32_t height,
1931 uint32_t tile_x, uint32_t tile_y);
1932
1933 void
1934 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1935 struct intel_mipmap_tree *depth_mt,
1936 uint32_t depth_offset, uint32_t depthbuffer_format,
1937 uint32_t depth_surface_type,
1938 struct intel_mipmap_tree *stencil_mt,
1939 bool hiz, bool separate_stencil,
1940 uint32_t width, uint32_t height,
1941 uint32_t tile_x, uint32_t tile_y);
1942 void
1943 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1944 struct intel_mipmap_tree *depth_mt,
1945 uint32_t depth_offset, uint32_t depthbuffer_format,
1946 uint32_t depth_surface_type,
1947 struct intel_mipmap_tree *stencil_mt,
1948 bool hiz, bool separate_stencil,
1949 uint32_t width, uint32_t height,
1950 uint32_t tile_x, uint32_t tile_y);
1951
1952 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1953 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1954
1955 uint32_t get_hw_prim_for_gl_prim(int mode);
1956
1957 void
1958 brw_setup_vue_key_clip_info(struct brw_context *brw,
1959 struct brw_vue_prog_key *key,
1960 bool program_uses_clip_distance);
1961
1962 void
1963 gen6_upload_push_constants(struct brw_context *brw,
1964 const struct gl_program *prog,
1965 const struct brw_stage_prog_data *prog_data,
1966 struct brw_stage_state *stage_state,
1967 enum aub_state_struct_type type);
1968
1969 #ifdef __cplusplus
1970 }
1971 #endif
1972
1973 #endif