main: use new driver flag for conservative rasterization state
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_program_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
215 BRW_STATE_NUM_SAMPLES,
216 BRW_STATE_TEXTURE_BUFFER,
217 BRW_STATE_GEN4_UNIT_STATE,
218 BRW_STATE_CC_VP,
219 BRW_STATE_SF_VP,
220 BRW_STATE_CLIP_VP,
221 BRW_STATE_SAMPLER_STATE_TABLE,
222 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
223 BRW_STATE_COMPUTE_PROGRAM,
224 BRW_STATE_CS_WORK_GROUPS,
225 BRW_STATE_URB_SIZE,
226 BRW_STATE_CC_STATE,
227 BRW_STATE_BLORP,
228 BRW_STATE_VIEWPORT_COUNT,
229 BRW_STATE_CONSERVATIVE_RASTERIZATION,
230 BRW_NUM_STATE_BITS
231 };
232
233 /**
234 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
235 *
236 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
237 * When the currently bound shader program differs from the previous draw
238 * call, these will be flagged. They cover brw->{stage}_program and
239 * ctx->{Stage}Program->_Current.
240 *
241 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
242 * driver perspective. Even if the same shader is bound at the API level,
243 * we may need to switch between multiple versions of that shader to handle
244 * changes in non-orthagonal state.
245 *
246 * Additionally, multiple shader programs may have identical vertex shaders
247 * (for example), or compile down to the same code in the backend. We combine
248 * those into a single program cache entry.
249 *
250 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
251 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
252 */
253 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
254 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
255 * use the normal state upload paths), but the cache is still used. To avoid
256 * polluting the brw_program_cache code with special cases, we retain the
257 * dirty bit for now. It should eventually be removed.
258 */
259 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
260 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
261 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
262 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
263 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
264 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
265 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
266 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
267 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
268 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
269 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
270 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
271 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
272 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
273 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
274 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
275 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
276 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
277 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
278 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
279 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
280 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
281 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
282 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
283 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
284 /**
285 * Used for any batch entry with a relocated pointer that will be used
286 * by any 3D rendering.
287 */
288 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
289 /** \see brw.state.depth_region */
290 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
291 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
292 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
293 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
294 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
295 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
296 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
297 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
298 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
299 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
300 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
301 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
302 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
303 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
304 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
305 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
306 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
307 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
308 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
309 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
310 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
311 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
312 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
313 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
314 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
315 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
316 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
317 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
318 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
319 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
320 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
321
322 struct brw_state_flags {
323 /** State update flags signalled by mesa internals */
324 GLuint mesa;
325 /**
326 * State update flags signalled as the result of brw_tracked_state updates
327 */
328 uint64_t brw;
329 };
330
331
332 /** Subclass of Mesa program */
333 struct brw_program {
334 struct gl_program program;
335 GLuint id;
336 };
337
338
339 struct gen4_fragment_program {
340 struct brw_program base;
341
342 bool contains_flat_varying;
343 bool contains_noperspective_varying;
344
345 /*
346 * Mapping of varying slots to interpolation modes.
347 * Used Gen4/5 by the clip|sf|wm stages.
348 */
349 unsigned char interp_mode[BRW_VARYING_SLOT_COUNT];
350 };
351
352
353 struct brw_shader {
354 struct gl_linked_shader base;
355
356 bool compiled_once;
357 };
358
359 /**
360 * Bitmask indicating which fragment shader inputs represent varyings (and
361 * hence have to be delivered to the fragment shader by the SF/SBE stage).
362 */
363 #define BRW_FS_VARYING_INPUT_MASK \
364 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
365 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
366
367
368 struct brw_sf_prog_data {
369 GLuint urb_read_length;
370 GLuint total_grf;
371
372 /* Each vertex may have upto 12 attributes, 4 components each,
373 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
374 * rows.
375 *
376 * Actually we use 4 for each, so call it 12 rows.
377 */
378 GLuint urb_entry_size;
379 };
380
381
382 /**
383 * We always program SF to start reading at an offset of 1 (2 varying slots)
384 * from the start of the vertex URB entry. This causes it to skip:
385 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
386 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
387 */
388 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
389
390
391 struct brw_clip_prog_data {
392 GLuint curb_read_length; /* user planes? */
393 GLuint clip_mode;
394 GLuint urb_read_length;
395 GLuint total_grf;
396 };
397
398 struct brw_ff_gs_prog_data {
399 GLuint urb_read_length;
400 GLuint total_grf;
401
402 /**
403 * Gen6 transform feedback: Amount by which the streaming vertex buffer
404 * indices should be incremented each time the GS is invoked.
405 */
406 unsigned svbi_postincrement_value;
407 };
408
409 /** Number of texture sampler units */
410 #define BRW_MAX_TEX_UNIT 32
411
412 /** Max number of render targets in a shader */
413 #define BRW_MAX_DRAW_BUFFERS 8
414
415 /** Max number of UBOs in a shader */
416 #define BRW_MAX_UBO 14
417
418 /** Max number of SSBOs in a shader */
419 #define BRW_MAX_SSBO 12
420
421 /** Max number of atomic counter buffer objects in a shader */
422 #define BRW_MAX_ABO 16
423
424 /** Max number of image uniforms in a shader */
425 #define BRW_MAX_IMAGES 32
426
427 /**
428 * Max number of binding table entries used for stream output.
429 *
430 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
431 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
432 *
433 * On Gen6, the size of transform feedback data is limited not by the number
434 * of components but by the number of binding table entries we set aside. We
435 * use one binding table entry for a float, one entry for a vector, and one
436 * entry per matrix column. Since the only way we can communicate our
437 * transform feedback capabilities to the client is via
438 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
439 * worst case, in which all the varyings are floats, so we use up one binding
440 * table entry per component. Therefore we need to set aside at least 64
441 * binding table entries for use by transform feedback.
442 *
443 * Note: since we don't currently pack varyings, it is currently impossible
444 * for the client to actually use up all of these binding table entries--if
445 * all of their varyings were floats, they would run out of varying slots and
446 * fail to link. But that's a bug, so it seems prudent to go ahead and
447 * allocate the number of binding table entries we will need once the bug is
448 * fixed.
449 */
450 #define BRW_MAX_SOL_BINDINGS 64
451
452 /** Maximum number of actual buffers used for stream output */
453 #define BRW_MAX_SOL_BUFFERS 4
454
455 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
456 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
457 BRW_MAX_UBO + \
458 BRW_MAX_SSBO + \
459 BRW_MAX_ABO + \
460 BRW_MAX_IMAGES + \
461 2 + /* shader time, pull constants */ \
462 1 /* cs num work groups */)
463
464 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
465
466 /**
467 * Stride in bytes between shader_time entries.
468 *
469 * We separate entries by a cacheline to reduce traffic between EUs writing to
470 * different entries.
471 */
472 #define SHADER_TIME_STRIDE 64
473
474 struct brw_cache_item {
475 /**
476 * Effectively part of the key, cache_id identifies what kind of state
477 * buffer is involved, and also which dirty flag should set.
478 */
479 enum brw_cache_id cache_id;
480 /** 32-bit hash of the key data */
481 GLuint hash;
482 GLuint key_size; /* for variable-sized keys */
483 GLuint aux_size;
484 const void *key;
485
486 uint32_t offset;
487 uint32_t size;
488
489 struct brw_cache_item *next;
490 };
491
492
493 struct brw_cache {
494 struct brw_context *brw;
495
496 struct brw_cache_item **items;
497 drm_intel_bo *bo;
498 GLuint size, n_items;
499
500 uint32_t next_offset;
501 bool bo_used_by_gpu;
502 };
503
504
505 /* Considered adding a member to this struct to document which flags
506 * an update might raise so that ordering of the state atoms can be
507 * checked or derived at runtime. Dropped the idea in favor of having
508 * a debug mode where the state is monitored for flags which are
509 * raised that have already been tested against.
510 */
511 struct brw_tracked_state {
512 struct brw_state_flags dirty;
513 void (*emit)( struct brw_context *brw );
514 };
515
516 enum shader_time_shader_type {
517 ST_NONE,
518 ST_VS,
519 ST_TCS,
520 ST_TES,
521 ST_GS,
522 ST_FS8,
523 ST_FS16,
524 ST_CS,
525 };
526
527 struct brw_vertex_buffer {
528 /** Buffer object containing the uploaded vertex data */
529 drm_intel_bo *bo;
530 uint32_t offset;
531 uint32_t size;
532 /** Byte stride between elements in the uploaded array */
533 GLuint stride;
534 GLuint step_rate;
535 };
536 struct brw_vertex_element {
537 const struct gl_vertex_array *glarray;
538
539 int buffer;
540 bool is_dual_slot;
541 /** Offset of the first element within the buffer object */
542 unsigned int offset;
543 };
544
545 struct brw_query_object {
546 struct gl_query_object Base;
547
548 /** Last query BO associated with this query. */
549 drm_intel_bo *bo;
550
551 /** Last index in bo with query data for this object. */
552 int last_index;
553
554 /** True if we know the batch has been flushed since we ended the query. */
555 bool flushed;
556 };
557
558 enum brw_gpu_ring {
559 UNKNOWN_RING,
560 RENDER_RING,
561 BLT_RING,
562 };
563
564 struct intel_batchbuffer {
565 /** Current batchbuffer being queued up. */
566 drm_intel_bo *bo;
567 /** Last BO submitted to the hardware. Used for glFinish(). */
568 drm_intel_bo *last_bo;
569
570 #ifdef DEBUG
571 uint16_t emit, total;
572 #endif
573 uint16_t reserved_space;
574 uint32_t *map_next;
575 uint32_t *map;
576 uint32_t *cpu_map;
577 #define BATCH_SZ (8192*sizeof(uint32_t))
578
579 uint32_t state_batch_offset;
580 enum brw_gpu_ring ring;
581 bool needs_sol_reset;
582 bool state_base_address_emitted;
583
584 struct {
585 uint32_t *map_next;
586 int reloc_count;
587 } saved;
588 };
589
590 #define MAX_GS_INPUT_VERTICES 6
591
592 #define BRW_MAX_XFB_STREAMS 4
593
594 struct brw_transform_feedback_object {
595 struct gl_transform_feedback_object base;
596
597 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
598 drm_intel_bo *offset_bo;
599
600 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
601 bool zero_offsets;
602
603 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
604 GLenum primitive_mode;
605
606 /**
607 * Count of primitives generated during this transform feedback operation.
608 * @{
609 */
610 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
611 drm_intel_bo *prim_count_bo;
612 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
613 /** @} */
614
615 /**
616 * Number of vertices written between last Begin/EndTransformFeedback().
617 *
618 * Used to implement DrawTransformFeedback().
619 */
620 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
621 bool vertices_written_valid;
622 };
623
624 /**
625 * Data shared between each programmable stage in the pipeline (vs, gs, and
626 * wm).
627 */
628 struct brw_stage_state
629 {
630 gl_shader_stage stage;
631 struct brw_stage_prog_data *prog_data;
632
633 /**
634 * Optional scratch buffer used to store spilled register values and
635 * variably-indexed GRF arrays.
636 *
637 * The contents of this buffer are short-lived so the same memory can be
638 * re-used at will for multiple shader programs (executed by the same fixed
639 * function). However reusing a scratch BO for which shader invocations
640 * are still in flight with a per-thread scratch slot size other than the
641 * original can cause threads with different scratch slot size and FFTID
642 * (which may be executed in parallel depending on the shader stage and
643 * hardware generation) to map to an overlapping region of the scratch
644 * space, which can potentially lead to mutual scratch space corruption.
645 * For that reason if you borrow this scratch buffer you should only be
646 * using the slot size given by the \c per_thread_scratch member below,
647 * unless you're taking additional measures to synchronize thread execution
648 * across slot size changes.
649 */
650 drm_intel_bo *scratch_bo;
651
652 /**
653 * Scratch slot size allocated for each thread in the buffer object given
654 * by \c scratch_bo.
655 */
656 uint32_t per_thread_scratch;
657
658 /** Offset in the program cache to the program */
659 uint32_t prog_offset;
660
661 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
662 uint32_t state_offset;
663
664 uint32_t push_const_offset; /* Offset in the batchbuffer */
665 int push_const_size; /* in 256-bit register increments */
666
667 /* Binding table: pointers to SURFACE_STATE entries. */
668 uint32_t bind_bo_offset;
669 uint32_t surf_offset[BRW_MAX_SURFACES];
670
671 /** SAMPLER_STATE count and table offset */
672 uint32_t sampler_count;
673 uint32_t sampler_offset;
674 };
675
676 enum brw_predicate_state {
677 /* The first two states are used if we can determine whether to draw
678 * without having to look at the values in the query object buffer. This
679 * will happen if there is no conditional render in progress, if the query
680 * object is already completed or if something else has already added
681 * samples to the preliminary result such as via a BLT command.
682 */
683 BRW_PREDICATE_STATE_RENDER,
684 BRW_PREDICATE_STATE_DONT_RENDER,
685 /* In this case whether to draw or not depends on the result of an
686 * MI_PREDICATE command so the predicate enable bit needs to be checked.
687 */
688 BRW_PREDICATE_STATE_USE_BIT
689 };
690
691 struct shader_times;
692
693 struct gen_l3_config;
694
695 /**
696 * brw_context is derived from gl_context.
697 */
698 struct brw_context
699 {
700 struct gl_context ctx; /**< base class, must be first field */
701
702 struct
703 {
704 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
705 struct gl_renderbuffer *rb,
706 uint32_t flags, unsigned unit,
707 uint32_t surf_index);
708 void (*emit_null_surface_state)(struct brw_context *brw,
709 unsigned width,
710 unsigned height,
711 unsigned samples,
712 uint32_t *out_offset);
713
714 /**
715 * Send the appropriate state packets to configure depth, stencil, and
716 * HiZ buffers (i965+ only)
717 */
718 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
719 struct intel_mipmap_tree *depth_mt,
720 uint32_t depth_offset,
721 uint32_t depthbuffer_format,
722 uint32_t depth_surface_type,
723 struct intel_mipmap_tree *stencil_mt,
724 bool hiz, bool separate_stencil,
725 uint32_t width, uint32_t height,
726 uint32_t tile_x, uint32_t tile_y);
727
728 } vtbl;
729
730 dri_bufmgr *bufmgr;
731
732 drm_intel_context *hw_ctx;
733
734 /** BO for post-sync nonzero writes for gen6 workaround. */
735 drm_intel_bo *workaround_bo;
736 uint8_t pipe_controls_since_last_cs_stall;
737
738 /**
739 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
740 * and would need flushing before being used from another cache domain that
741 * isn't coherent with it (i.e. the sampler).
742 */
743 struct set *render_cache;
744
745 /**
746 * Number of resets observed in the system at context creation.
747 *
748 * This is tracked in the context so that we can determine that another
749 * reset has occurred.
750 */
751 uint32_t reset_count;
752
753 struct intel_batchbuffer batch;
754 bool no_batch_wrap;
755
756 struct {
757 drm_intel_bo *bo;
758 uint32_t next_offset;
759 } upload;
760
761 /**
762 * Set if rendering has occurred to the drawable's front buffer.
763 *
764 * This is used in the DRI2 case to detect that glFlush should also copy
765 * the contents of the fake front buffer to the real front buffer.
766 */
767 bool front_buffer_dirty;
768
769 /** Framerate throttling: @{ */
770 drm_intel_bo *throttle_batch[2];
771
772 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
773 * frame of rendering to complete. This gives a very precise cap to the
774 * latency between input and output such that rendering never gets more
775 * than a frame behind the user. (With the caveat that we technically are
776 * not using the SwapBuffers itself as a barrier but the first batch
777 * submitted afterwards, which may be immediately prior to the next
778 * SwapBuffers.)
779 */
780 bool need_swap_throttle;
781
782 /** General throttling, not caught by throttling between SwapBuffers */
783 bool need_flush_throttle;
784 /** @} */
785
786 GLuint stats_wm;
787
788 /**
789 * drirc options:
790 * @{
791 */
792 bool no_rast;
793 bool always_flush_batch;
794 bool always_flush_cache;
795 bool disable_throttling;
796 bool precompile;
797 bool dual_color_blend_by_location;
798
799 driOptionCache optionCache;
800 /** @} */
801
802 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
803
804 GLenum reduced_primitive;
805
806 /**
807 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
808 * variable is set, this is the flag indicating to do expensive work that
809 * might lead to a perf_debug() call.
810 */
811 bool perf_debug;
812
813 uint64_t max_gtt_map_object_size;
814
815 int gen;
816 int gt;
817
818 bool is_g4x;
819 bool is_baytrail;
820 bool is_haswell;
821 bool is_cherryview;
822 bool is_broxton;
823
824 bool has_hiz;
825 bool has_separate_stencil;
826 bool must_use_separate_stencil;
827 bool has_llc;
828 bool has_swizzling;
829 bool has_surface_tile_offset;
830 bool has_compr4;
831 bool has_negative_rhw_bug;
832 bool has_pln;
833 bool no_simd8;
834 bool use_rep_send;
835 bool use_resource_streamer;
836
837 /**
838 * Whether LRI can be used to write register values from the batch buffer.
839 */
840 bool can_do_pipelined_register_writes;
841
842 /**
843 * Some versions of Gen hardware don't do centroid interpolation correctly
844 * on unlit pixels, causing incorrect values for derivatives near triangle
845 * edges. Enabling this flag causes the fragment shader to use
846 * non-centroid interpolation for unlit pixels, at the expense of two extra
847 * fragment shader instructions.
848 */
849 bool needs_unlit_centroid_workaround;
850
851 struct isl_device isl_dev;
852
853 struct blorp_context blorp;
854
855 GLuint NewGLState;
856 struct {
857 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
858 } state;
859
860 enum brw_pipeline last_pipeline;
861
862 struct brw_cache cache;
863
864 /** IDs for meta stencil blit shader programs. */
865 struct gl_shader_program *meta_stencil_blit_programs[2];
866
867 /* Whether a meta-operation is in progress. */
868 bool meta_in_progress;
869
870 /* Whether the last depth/stencil packets were both NULL. */
871 bool no_depth_or_stencil;
872
873 /* The last PMA stall bits programmed. */
874 uint32_t pma_stall_bits;
875
876 struct {
877 struct {
878 /** The value of gl_BaseVertex for the current _mesa_prim. */
879 int gl_basevertex;
880
881 /** The value of gl_BaseInstance for the current _mesa_prim. */
882 int gl_baseinstance;
883 } params;
884
885 /**
886 * Buffer and offset used for GL_ARB_shader_draw_parameters
887 * (for now, only gl_BaseVertex).
888 */
889 drm_intel_bo *draw_params_bo;
890 uint32_t draw_params_offset;
891
892 /**
893 * The value of gl_DrawID for the current _mesa_prim. This always comes
894 * in from it's own vertex buffer since it's not part of the indirect
895 * draw parameters.
896 */
897 int gl_drawid;
898 drm_intel_bo *draw_id_bo;
899 uint32_t draw_id_offset;
900 } draw;
901
902 struct {
903 /**
904 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
905 * an indirect call, and num_work_groups_offset is valid. Otherwise,
906 * num_work_groups is set based on glDispatchCompute.
907 */
908 drm_intel_bo *num_work_groups_bo;
909 GLintptr num_work_groups_offset;
910 const GLuint *num_work_groups;
911 } compute;
912
913 struct {
914 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
915 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
916
917 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
918 GLuint nr_enabled;
919 GLuint nr_buffers;
920
921 /* Summary of size and varying of active arrays, so we can check
922 * for changes to this state:
923 */
924 bool index_bounds_valid;
925 unsigned int min_index, max_index;
926
927 /* Offset from start of vertex buffer so we can avoid redefining
928 * the same VB packed over and over again.
929 */
930 unsigned int start_vertex_bias;
931
932 /**
933 * Certain vertex attribute formats aren't natively handled by the
934 * hardware and require special VS code to fix up their values.
935 *
936 * These bitfields indicate which workarounds are needed.
937 */
938 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
939 } vb;
940
941 struct {
942 /**
943 * Index buffer for this draw_prims call.
944 *
945 * Updates are signaled by BRW_NEW_INDICES.
946 */
947 const struct _mesa_index_buffer *ib;
948
949 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
950 drm_intel_bo *bo;
951 uint32_t size;
952 GLuint type;
953
954 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
955 * avoid re-uploading the IB packet over and over if we're actually
956 * referencing the same index buffer.
957 */
958 unsigned int start_vertex_offset;
959 } ib;
960
961 /* Active vertex program:
962 */
963 const struct gl_program *vertex_program;
964 const struct gl_program *geometry_program;
965 const struct gl_program *tess_ctrl_program;
966 const struct gl_program *tess_eval_program;
967 const struct gl_program *fragment_program;
968 const struct gl_program *compute_program;
969
970 /**
971 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
972 * that we don't have to reemit that state every time we change FBOs.
973 */
974 int num_samples;
975
976 /* BRW_NEW_URB_ALLOCATIONS:
977 */
978 struct {
979 GLuint vsize; /* vertex size plus header in urb registers */
980 GLuint gsize; /* GS output size in urb registers */
981 GLuint hsize; /* Tessellation control output size in urb registers */
982 GLuint dsize; /* Tessellation evaluation output size in urb registers */
983 GLuint csize; /* constant buffer size in urb registers */
984 GLuint sfsize; /* setup data size in urb registers */
985
986 bool constrained;
987
988 GLuint nr_vs_entries;
989 GLuint nr_hs_entries;
990 GLuint nr_ds_entries;
991 GLuint nr_gs_entries;
992 GLuint nr_clip_entries;
993 GLuint nr_sf_entries;
994 GLuint nr_cs_entries;
995
996 GLuint vs_start;
997 GLuint hs_start;
998 GLuint ds_start;
999 GLuint gs_start;
1000 GLuint clip_start;
1001 GLuint sf_start;
1002 GLuint cs_start;
1003 /**
1004 * URB size in the current configuration. The units this is expressed
1005 * in are somewhat inconsistent, see gen_device_info::urb::size.
1006 *
1007 * FINISHME: Represent the URB size consistently in KB on all platforms.
1008 */
1009 GLuint size;
1010
1011 /* True if the most recently sent _3DSTATE_URB message allocated
1012 * URB space for the GS.
1013 */
1014 bool gs_present;
1015
1016 /* True if the most recently sent _3DSTATE_URB message allocated
1017 * URB space for the HS and DS.
1018 */
1019 bool tess_present;
1020 } urb;
1021
1022
1023 /* BRW_NEW_CURBE_OFFSETS:
1024 */
1025 struct {
1026 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1027 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1028 GLuint clip_start;
1029 GLuint clip_size;
1030 GLuint vs_start;
1031 GLuint vs_size;
1032 GLuint total_size;
1033
1034 /**
1035 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1036 * for upload to the CURBE.
1037 */
1038 drm_intel_bo *curbe_bo;
1039 /** Offset within curbe_bo of space for current curbe entry */
1040 GLuint curbe_offset;
1041 } curbe;
1042
1043 /**
1044 * Layout of vertex data exiting the geometry portion of the pipleine.
1045 * This comes from the last enabled shader stage (GS, DS, or VS).
1046 *
1047 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1048 */
1049 struct brw_vue_map vue_map_geom_out;
1050
1051 struct {
1052 struct brw_stage_state base;
1053 } vs;
1054
1055 struct {
1056 struct brw_stage_state base;
1057
1058 /**
1059 * True if the 3DSTATE_HS command most recently emitted to the 3D
1060 * pipeline enabled the HS; false otherwise.
1061 */
1062 bool enabled;
1063 } tcs;
1064
1065 struct {
1066 struct brw_stage_state base;
1067
1068 /**
1069 * True if the 3DSTATE_DS command most recently emitted to the 3D
1070 * pipeline enabled the DS; false otherwise.
1071 */
1072 bool enabled;
1073 } tes;
1074
1075 struct {
1076 struct brw_stage_state base;
1077
1078 /**
1079 * True if the 3DSTATE_GS command most recently emitted to the 3D
1080 * pipeline enabled the GS; false otherwise.
1081 */
1082 bool enabled;
1083 } gs;
1084
1085 struct {
1086 struct brw_ff_gs_prog_data *prog_data;
1087
1088 bool prog_active;
1089 /** Offset in the program cache to the CLIP program pre-gen6 */
1090 uint32_t prog_offset;
1091 uint32_t state_offset;
1092
1093 uint32_t bind_bo_offset;
1094 /**
1095 * Surface offsets for the binding table. We only need surfaces to
1096 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1097 * need in this case.
1098 */
1099 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1100 } ff_gs;
1101
1102 struct {
1103 struct brw_clip_prog_data *prog_data;
1104
1105 /** Offset in the program cache to the CLIP program pre-gen6 */
1106 uint32_t prog_offset;
1107
1108 /* Offset in the batch to the CLIP state on pre-gen6. */
1109 uint32_t state_offset;
1110
1111 /* As of gen6, this is the offset in the batch to the CLIP VP,
1112 * instead of vp_bo.
1113 */
1114 uint32_t vp_offset;
1115
1116 /**
1117 * The number of viewports to use. If gl_ViewportIndex is written,
1118 * we can have up to ctx->Const.MaxViewports viewports. If not,
1119 * the viewport index is always 0, so we can only emit one.
1120 */
1121 uint8_t viewport_count;
1122 } clip;
1123
1124
1125 struct {
1126 struct brw_sf_prog_data *prog_data;
1127
1128 /** Offset in the program cache to the CLIP program pre-gen6 */
1129 uint32_t prog_offset;
1130 uint32_t state_offset;
1131 uint32_t vp_offset;
1132 bool viewport_transform_enable;
1133 } sf;
1134
1135 struct {
1136 struct brw_stage_state base;
1137
1138 GLuint render_surf;
1139
1140 /**
1141 * Buffer object used in place of multisampled null render targets on
1142 * Gen6. See brw_emit_null_surface_state().
1143 */
1144 drm_intel_bo *multisampled_null_render_target_bo;
1145 uint32_t fast_clear_op;
1146
1147 float offset_clamp;
1148 } wm;
1149
1150 struct {
1151 struct brw_stage_state base;
1152 } cs;
1153
1154 /* RS hardware binding table */
1155 struct {
1156 drm_intel_bo *bo;
1157 uint32_t next_offset;
1158 } hw_bt_pool;
1159
1160 struct {
1161 uint32_t state_offset;
1162 uint32_t blend_state_offset;
1163 uint32_t depth_stencil_state_offset;
1164 uint32_t vp_offset;
1165 } cc;
1166
1167 struct {
1168 struct brw_query_object *obj;
1169 bool begin_emitted;
1170 } query;
1171
1172 struct {
1173 enum brw_predicate_state state;
1174 bool supported;
1175 } predicate;
1176
1177 struct {
1178 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1179 const int *statistics_registers;
1180
1181 /** The number of active monitors using OA counters. */
1182 unsigned oa_users;
1183
1184 /**
1185 * A buffer object storing OA counter snapshots taken at the start and
1186 * end of each batch (creating "bookends" around the batch).
1187 */
1188 drm_intel_bo *bookend_bo;
1189
1190 /** The number of snapshots written to bookend_bo. */
1191 int bookend_snapshots;
1192
1193 /**
1194 * An array of monitors whose results haven't yet been assembled based on
1195 * the data in buffer objects.
1196 *
1197 * These may be active, or have already ended. However, the results
1198 * have not been requested.
1199 */
1200 struct brw_perf_monitor_object **unresolved;
1201 int unresolved_elements;
1202 int unresolved_array_size;
1203
1204 /**
1205 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1206 * the counter which MI_REPORT_PERF_COUNT stores there.
1207 */
1208 const int *oa_snapshot_layout;
1209
1210 /** Number of 32-bit entries in a hardware counter snapshot. */
1211 int entries_per_oa_snapshot;
1212 } perfmon;
1213
1214 int num_atoms[BRW_NUM_PIPELINES];
1215 const struct brw_tracked_state render_atoms[76];
1216 const struct brw_tracked_state compute_atoms[11];
1217
1218 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1219 struct {
1220 uint32_t offset;
1221 uint32_t size;
1222 enum aub_state_struct_type type;
1223 int index;
1224 } *state_batch_list;
1225 int state_batch_count;
1226
1227 uint32_t render_target_format[MESA_FORMAT_COUNT];
1228 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1229
1230 /* PrimitiveRestart */
1231 struct {
1232 bool in_progress;
1233 bool enable_cut_index;
1234 } prim_restart;
1235
1236 /** Computed depth/stencil/hiz state from the current attached
1237 * renderbuffers, valid only during the drawing state upload loop after
1238 * brw_workaround_depthstencil_alignment().
1239 */
1240 struct {
1241 struct intel_mipmap_tree *depth_mt;
1242 struct intel_mipmap_tree *stencil_mt;
1243
1244 /* Inter-tile (page-aligned) byte offsets. */
1245 uint32_t depth_offset, hiz_offset, stencil_offset;
1246 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1247 uint32_t tile_x, tile_y;
1248 } depthstencil;
1249
1250 uint32_t num_instances;
1251 int basevertex;
1252 int baseinstance;
1253
1254 struct {
1255 const struct gen_l3_config *config;
1256 } l3;
1257
1258 struct {
1259 drm_intel_bo *bo;
1260 const char **names;
1261 int *ids;
1262 enum shader_time_shader_type *types;
1263 struct shader_times *cumulative;
1264 int num_entries;
1265 int max_entries;
1266 double report_time;
1267 } shader_time;
1268
1269 struct brw_fast_clear_state *fast_clear_state;
1270
1271 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1272 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1273 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1274 * disabled.
1275 * This is needed in case the same underlying buffer is also configured
1276 * to be sampled but with a format that the sampling engine can't treat
1277 * compressed or fast cleared.
1278 */
1279 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1280
1281 __DRIcontext *driContext;
1282 struct intel_screen *screen;
1283 };
1284
1285 /*======================================================================
1286 * brw_vtbl.c
1287 */
1288 void brwInitVtbl( struct brw_context *brw );
1289
1290 /* brw_clear.c */
1291 extern void intelInitClearFuncs(struct dd_function_table *functions);
1292
1293 /*======================================================================
1294 * brw_context.c
1295 */
1296 extern const char *const brw_vendor_string;
1297
1298 extern const char *
1299 brw_get_renderer_string(const struct intel_screen *screen);
1300
1301 enum {
1302 DRI_CONF_BO_REUSE_DISABLED,
1303 DRI_CONF_BO_REUSE_ALL
1304 };
1305
1306 void intel_update_renderbuffers(__DRIcontext *context,
1307 __DRIdrawable *drawable);
1308 void intel_prepare_render(struct brw_context *brw);
1309
1310 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1311 __DRIdrawable *drawable);
1312
1313 GLboolean brwCreateContext(gl_api api,
1314 const struct gl_config *mesaVis,
1315 __DRIcontext *driContextPriv,
1316 unsigned major_version,
1317 unsigned minor_version,
1318 uint32_t flags,
1319 bool notify_reset,
1320 unsigned *error,
1321 void *sharedContextPrivate);
1322
1323 /*======================================================================
1324 * brw_misc_state.c
1325 */
1326 void
1327 brw_meta_resolve_color(struct brw_context *brw,
1328 struct intel_mipmap_tree *mt);
1329
1330 /*======================================================================
1331 * brw_misc_state.c
1332 */
1333 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1334 uint32_t depth_level,
1335 uint32_t depth_layer,
1336 struct intel_mipmap_tree *stencil_mt,
1337 uint32_t *out_tile_mask_x,
1338 uint32_t *out_tile_mask_y);
1339 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1340 GLbitfield clear_mask);
1341
1342 /* brw_object_purgeable.c */
1343 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1344
1345 /*======================================================================
1346 * brw_queryobj.c
1347 */
1348 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1349 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1350 void brw_emit_query_begin(struct brw_context *brw);
1351 void brw_emit_query_end(struct brw_context *brw);
1352 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1353 bool brw_is_query_pipelined(struct brw_query_object *query);
1354
1355 /** gen6_queryobj.c */
1356 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1357 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1358 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1359
1360 /** hsw_queryobj.c */
1361 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1362
1363 /** brw_conditional_render.c */
1364 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1365 bool brw_check_conditional_render(struct brw_context *brw);
1366
1367 /** intel_batchbuffer.c */
1368 void brw_load_register_mem(struct brw_context *brw,
1369 uint32_t reg,
1370 drm_intel_bo *bo,
1371 uint32_t read_domains, uint32_t write_domain,
1372 uint32_t offset);
1373 void brw_load_register_mem64(struct brw_context *brw,
1374 uint32_t reg,
1375 drm_intel_bo *bo,
1376 uint32_t read_domains, uint32_t write_domain,
1377 uint32_t offset);
1378 void brw_store_register_mem32(struct brw_context *brw,
1379 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1380 void brw_store_register_mem64(struct brw_context *brw,
1381 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1382 void brw_load_register_imm32(struct brw_context *brw,
1383 uint32_t reg, uint32_t imm);
1384 void brw_load_register_imm64(struct brw_context *brw,
1385 uint32_t reg, uint64_t imm);
1386 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1387 uint32_t dest);
1388 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1389 uint32_t dest);
1390 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1391 uint32_t offset, uint32_t imm);
1392 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1393 uint32_t offset, uint64_t imm);
1394
1395 /*======================================================================
1396 * brw_state_dump.c
1397 */
1398 void brw_debug_batch(struct brw_context *brw);
1399 void brw_annotate_aub(struct brw_context *brw);
1400
1401 /*======================================================================
1402 * intel_tex_validate.c
1403 */
1404 void brw_validate_textures( struct brw_context *brw );
1405
1406
1407 /*======================================================================
1408 * brw_program.c
1409 */
1410 static inline bool
1411 key_debug(struct brw_context *brw, const char *name, int a, int b)
1412 {
1413 if (a != b) {
1414 perf_debug(" %s %d->%d\n", name, a, b);
1415 return true;
1416 }
1417 return false;
1418 }
1419
1420 void brwInitFragProgFuncs( struct dd_function_table *functions );
1421
1422 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1423 static inline int
1424 brw_get_scratch_size(int size)
1425 {
1426 return MAX2(1024, util_next_power_of_two(size));
1427 }
1428 void brw_get_scratch_bo(struct brw_context *brw,
1429 drm_intel_bo **scratch_bo, int size);
1430 void brw_alloc_stage_scratch(struct brw_context *brw,
1431 struct brw_stage_state *stage_state,
1432 unsigned per_thread_size,
1433 unsigned thread_count);
1434 void brw_init_shader_time(struct brw_context *brw);
1435 int brw_get_shader_time_index(struct brw_context *brw,
1436 struct gl_shader_program *shader_prog,
1437 struct gl_program *prog,
1438 enum shader_time_shader_type type);
1439 void brw_collect_and_report_shader_time(struct brw_context *brw);
1440 void brw_destroy_shader_time(struct brw_context *brw);
1441
1442 /* brw_urb.c
1443 */
1444 void brw_upload_urb_fence(struct brw_context *brw);
1445
1446 /* brw_curbe.c
1447 */
1448 void brw_upload_cs_urb_state(struct brw_context *brw);
1449
1450 /* brw_fs_reg_allocate.cpp
1451 */
1452 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1453
1454 /* brw_vec4_reg_allocate.cpp */
1455 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1456
1457 /* brw_disasm.c */
1458 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1459 struct brw_inst *inst, bool is_compacted);
1460
1461 /* brw_vs.c */
1462 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1463
1464 /* brw_draw_upload.c */
1465 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1466 const struct gl_vertex_array *glarray);
1467
1468 static inline unsigned
1469 brw_get_index_type(GLenum type)
1470 {
1471 assert((type == GL_UNSIGNED_BYTE)
1472 || (type == GL_UNSIGNED_SHORT)
1473 || (type == GL_UNSIGNED_INT));
1474
1475 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1476 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1477 * to map to scale factors of 0, 1, and 2, respectively. These scale
1478 * factors are then left-shfited by 8 to be in the correct position in the
1479 * CMD_INDEX_BUFFER packet.
1480 *
1481 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1482 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1483 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1484 */
1485 return (type - 0x1401) << 7;
1486 }
1487
1488 void brw_prepare_vertices(struct brw_context *brw);
1489
1490 /* brw_wm_surface_state.c */
1491 void brw_init_surface_formats(struct brw_context *brw);
1492 void brw_create_constant_surface(struct brw_context *brw,
1493 drm_intel_bo *bo,
1494 uint32_t offset,
1495 uint32_t size,
1496 uint32_t *out_offset);
1497 void brw_create_buffer_surface(struct brw_context *brw,
1498 drm_intel_bo *bo,
1499 uint32_t offset,
1500 uint32_t size,
1501 uint32_t *out_offset);
1502 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1503 unsigned unit,
1504 uint32_t *surf_offset);
1505 void
1506 brw_update_sol_surface(struct brw_context *brw,
1507 struct gl_buffer_object *buffer_obj,
1508 uint32_t *out_offset, unsigned num_vector_components,
1509 unsigned stride_dwords, unsigned offset_dwords);
1510 void brw_upload_ubo_surfaces(struct brw_context *brw,
1511 struct gl_linked_shader *shader,
1512 struct brw_stage_state *stage_state,
1513 struct brw_stage_prog_data *prog_data);
1514 void brw_upload_abo_surfaces(struct brw_context *brw,
1515 const struct gl_program *prog,
1516 struct brw_stage_state *stage_state,
1517 struct brw_stage_prog_data *prog_data);
1518 void brw_upload_image_surfaces(struct brw_context *brw,
1519 struct gl_linked_shader *shader,
1520 const struct gl_program *prog,
1521 struct brw_stage_state *stage_state,
1522 struct brw_stage_prog_data *prog_data);
1523
1524 /* brw_surface_formats.c */
1525 bool brw_render_target_supported(struct brw_context *brw,
1526 struct gl_renderbuffer *rb);
1527 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1528
1529 /* brw_performance_monitor.c */
1530 void brw_init_performance_monitors(struct brw_context *brw);
1531 void brw_dump_perf_monitors(struct brw_context *brw);
1532 void brw_perf_monitor_new_batch(struct brw_context *brw);
1533 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1534
1535 /* intel_buffer_objects.c */
1536 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1537 const char *bo_name);
1538 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1539 const char *bo_name);
1540
1541 /* intel_extensions.c */
1542 extern void intelInitExtensions(struct gl_context *ctx);
1543
1544 /* intel_state.c */
1545 extern int intel_translate_shadow_compare_func(GLenum func);
1546 extern int intel_translate_compare_func(GLenum func);
1547 extern int intel_translate_stencil_op(GLenum op);
1548 extern int intel_translate_logic_op(GLenum opcode);
1549
1550 /* brw_sync.c */
1551 void brw_init_syncobj_functions(struct dd_function_table *functions);
1552
1553 /* gen6_sol.c */
1554 struct gl_transform_feedback_object *
1555 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1556 void
1557 brw_delete_transform_feedback(struct gl_context *ctx,
1558 struct gl_transform_feedback_object *obj);
1559 void
1560 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1561 struct gl_transform_feedback_object *obj);
1562 void
1563 brw_end_transform_feedback(struct gl_context *ctx,
1564 struct gl_transform_feedback_object *obj);
1565 GLsizei
1566 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1567 struct gl_transform_feedback_object *obj,
1568 GLuint stream);
1569
1570 /* gen7_sol_state.c */
1571 void
1572 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1573 struct gl_transform_feedback_object *obj);
1574 void
1575 gen7_end_transform_feedback(struct gl_context *ctx,
1576 struct gl_transform_feedback_object *obj);
1577 void
1578 gen7_pause_transform_feedback(struct gl_context *ctx,
1579 struct gl_transform_feedback_object *obj);
1580 void
1581 gen7_resume_transform_feedback(struct gl_context *ctx,
1582 struct gl_transform_feedback_object *obj);
1583
1584 /* hsw_sol.c */
1585 void
1586 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1587 struct gl_transform_feedback_object *obj);
1588 void
1589 hsw_end_transform_feedback(struct gl_context *ctx,
1590 struct gl_transform_feedback_object *obj);
1591 void
1592 hsw_pause_transform_feedback(struct gl_context *ctx,
1593 struct gl_transform_feedback_object *obj);
1594 void
1595 hsw_resume_transform_feedback(struct gl_context *ctx,
1596 struct gl_transform_feedback_object *obj);
1597
1598 /* brw_blorp_blit.cpp */
1599 GLbitfield
1600 brw_blorp_framebuffer(struct brw_context *brw,
1601 struct gl_framebuffer *readFb,
1602 struct gl_framebuffer *drawFb,
1603 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1604 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1605 GLbitfield mask, GLenum filter);
1606
1607 bool
1608 brw_blorp_copytexsubimage(struct brw_context *brw,
1609 struct gl_renderbuffer *src_rb,
1610 struct gl_texture_image *dst_image,
1611 int slice,
1612 int srcX0, int srcY0,
1613 int dstX0, int dstY0,
1614 int width, int height);
1615
1616 /* gen6_multisample_state.c */
1617 unsigned
1618 gen6_determine_sample_mask(struct brw_context *brw);
1619
1620 void
1621 gen6_emit_3dstate_multisample(struct brw_context *brw,
1622 unsigned num_samples);
1623 void
1624 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1625 void
1626 gen6_get_sample_position(struct gl_context *ctx,
1627 struct gl_framebuffer *fb,
1628 GLuint index,
1629 GLfloat *result);
1630 void
1631 gen6_set_sample_maps(struct gl_context *ctx);
1632
1633 /* gen8_multisample_state.c */
1634 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1635 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1636
1637 /* gen7_urb.c */
1638 void
1639 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1640 unsigned hs_size, unsigned ds_size,
1641 unsigned gs_size, unsigned fs_size);
1642
1643 void
1644 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1645 bool gs_present, unsigned gs_size);
1646 void
1647 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1648 bool gs_present, bool tess_present);
1649
1650 /* brw_reset.c */
1651 extern GLenum
1652 brw_get_graphics_reset_status(struct gl_context *ctx);
1653 void
1654 brw_check_for_reset(struct brw_context *brw);
1655
1656 /* brw_compute.c */
1657 extern void
1658 brw_init_compute_functions(struct dd_function_table *functions);
1659
1660 /*======================================================================
1661 * Inline conversion functions. These are better-typed than the
1662 * macros used previously:
1663 */
1664 static inline struct brw_context *
1665 brw_context( struct gl_context *ctx )
1666 {
1667 return (struct brw_context *)ctx;
1668 }
1669
1670 static inline struct brw_program *
1671 brw_program(struct gl_program *p)
1672 {
1673 return (struct brw_program *) p;
1674 }
1675
1676 static inline const struct brw_program *
1677 brw_program_const(const struct gl_program *p)
1678 {
1679 return (const struct brw_program *) p;
1680 }
1681
1682 /**
1683 * Pre-gen6, the register file of the EUs was shared between threads,
1684 * and each thread used some subset allocated on a 16-register block
1685 * granularity. The unit states wanted these block counts.
1686 */
1687 static inline int
1688 brw_register_blocks(int reg_count)
1689 {
1690 return ALIGN(reg_count, 16) / 16 - 1;
1691 }
1692
1693 static inline uint32_t
1694 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1695 uint32_t prog_offset)
1696 {
1697 if (brw->gen >= 5) {
1698 /* Using state base address. */
1699 return prog_offset;
1700 }
1701
1702 drm_intel_bo_emit_reloc(brw->batch.bo,
1703 state_offset,
1704 brw->cache.bo,
1705 prog_offset,
1706 I915_GEM_DOMAIN_INSTRUCTION, 0);
1707
1708 return brw->cache.bo->offset64 + prog_offset;
1709 }
1710
1711 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1712
1713 extern const char * const conditional_modifier[16];
1714 extern const char *const pred_ctrl_align16[16];
1715
1716 static inline bool
1717 brw_depth_writes_enabled(const struct brw_context *brw)
1718 {
1719 const struct gl_context *ctx = &brw->ctx;
1720
1721 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1722 * because it would just overwrite the existing depth value with itself.
1723 *
1724 * These bonus depth writes not only use bandwidth, but they also can
1725 * prevent early depth processing. For example, if the pixel shader
1726 * discards, the hardware must invoke the to determine whether or not
1727 * to do the depth write. If writes are disabled, we may still be able
1728 * to do the depth test before the shader, and skip the shader execution.
1729 *
1730 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1731 * a programming note saying to disable depth writes for EQUAL.
1732 */
1733 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1734 }
1735
1736 void
1737 brw_emit_depthbuffer(struct brw_context *brw);
1738
1739 void
1740 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1741 struct intel_mipmap_tree *depth_mt,
1742 uint32_t depth_offset, uint32_t depthbuffer_format,
1743 uint32_t depth_surface_type,
1744 struct intel_mipmap_tree *stencil_mt,
1745 bool hiz, bool separate_stencil,
1746 uint32_t width, uint32_t height,
1747 uint32_t tile_x, uint32_t tile_y);
1748
1749 void
1750 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1751 struct intel_mipmap_tree *depth_mt,
1752 uint32_t depth_offset, uint32_t depthbuffer_format,
1753 uint32_t depth_surface_type,
1754 struct intel_mipmap_tree *stencil_mt,
1755 bool hiz, bool separate_stencil,
1756 uint32_t width, uint32_t height,
1757 uint32_t tile_x, uint32_t tile_y);
1758
1759 void
1760 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1761 struct intel_mipmap_tree *depth_mt,
1762 uint32_t depth_offset, uint32_t depthbuffer_format,
1763 uint32_t depth_surface_type,
1764 struct intel_mipmap_tree *stencil_mt,
1765 bool hiz, bool separate_stencil,
1766 uint32_t width, uint32_t height,
1767 uint32_t tile_x, uint32_t tile_y);
1768 void
1769 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1770 struct intel_mipmap_tree *depth_mt,
1771 uint32_t depth_offset, uint32_t depthbuffer_format,
1772 uint32_t depth_surface_type,
1773 struct intel_mipmap_tree *stencil_mt,
1774 bool hiz, bool separate_stencil,
1775 uint32_t width, uint32_t height,
1776 uint32_t tile_x, uint32_t tile_y);
1777
1778 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1779 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1780
1781 uint32_t get_hw_prim_for_gl_prim(int mode);
1782
1783 void
1784 gen6_upload_push_constants(struct brw_context *brw,
1785 const struct gl_program *prog,
1786 const struct brw_stage_prog_data *prog_data,
1787 struct brw_stage_state *stage_state,
1788 enum aub_state_struct_type type);
1789
1790 bool
1791 gen9_use_linear_1d_layout(const struct brw_context *brw,
1792 const struct intel_mipmap_tree *mt);
1793
1794 /* brw_pipe_control.c */
1795 int brw_init_pipe_control(struct brw_context *brw,
1796 const struct gen_device_info *info);
1797 void brw_fini_pipe_control(struct brw_context *brw);
1798
1799 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1800 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1801 drm_intel_bo *bo, uint32_t offset,
1802 uint32_t imm_lower, uint32_t imm_upper);
1803 void brw_emit_mi_flush(struct brw_context *brw);
1804 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1805 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1806 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1807 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1808
1809 /* brw_queryformat.c */
1810 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1811 GLenum internalFormat, GLenum pname,
1812 GLint *params);
1813
1814 #ifdef __cplusplus
1815 }
1816 #endif
1817
1818 #endif