i965: drop brw->is_g4x in favor of devinfo->is_g4x
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_FAST_CLEAR_COLOR,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_FAST_CLEAR_COLOR (1ull << BRW_STATE_FAST_CLEAR_COLOR)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct intel_batchbuffer {
440 /** Current batchbuffer being queued up. */
441 struct brw_bo *bo;
442 /** Last BO submitted to the hardware. Used for glFinish(). */
443 struct brw_bo *last_bo;
444
445 #ifdef DEBUG
446 uint16_t emit, total;
447 #endif
448 uint16_t reserved_space;
449 uint32_t *map_next;
450 uint32_t *map;
451 uint32_t *cpu_map;
452 #define BATCH_SZ (8192*sizeof(uint32_t))
453
454 uint32_t state_batch_offset;
455 enum brw_gpu_ring ring;
456 bool use_batch_first;
457 bool needs_sol_reset;
458 bool state_base_address_emitted;
459
460 struct drm_i915_gem_relocation_entry *relocs;
461 int reloc_count;
462 int reloc_array_size;
463 unsigned int valid_reloc_flags;
464
465 /** The validation list */
466 struct drm_i915_gem_exec_object2 *validation_list;
467 struct brw_bo **exec_bos;
468 int exec_count;
469 int exec_array_size;
470
471 /** The amount of aperture space (in bytes) used by all exec_bos */
472 int aperture_space;
473
474 struct {
475 uint32_t *map_next;
476 int reloc_count;
477 int exec_count;
478 } saved;
479
480 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
481 struct hash_table *state_batch_sizes;
482 };
483
484 #define BRW_MAX_XFB_STREAMS 4
485
486 struct brw_transform_feedback_object {
487 struct gl_transform_feedback_object base;
488
489 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
490 struct brw_bo *offset_bo;
491
492 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
493 bool zero_offsets;
494
495 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
496 GLenum primitive_mode;
497
498 /**
499 * The maximum number of vertices that we can write without overflowing
500 * any of the buffers currently being used for transform feedback.
501 */
502 unsigned max_index;
503
504 /**
505 * Count of primitives generated during this transform feedback operation.
506 * @{
507 */
508 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
509 struct brw_bo *prim_count_bo;
510 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
511 /** @} */
512
513 /**
514 * Number of vertices written between last Begin/EndTransformFeedback().
515 *
516 * Used to implement DrawTransformFeedback().
517 */
518 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
519 bool vertices_written_valid;
520 };
521
522 /**
523 * Data shared between each programmable stage in the pipeline (vs, gs, and
524 * wm).
525 */
526 struct brw_stage_state
527 {
528 gl_shader_stage stage;
529 struct brw_stage_prog_data *prog_data;
530
531 /**
532 * Optional scratch buffer used to store spilled register values and
533 * variably-indexed GRF arrays.
534 *
535 * The contents of this buffer are short-lived so the same memory can be
536 * re-used at will for multiple shader programs (executed by the same fixed
537 * function). However reusing a scratch BO for which shader invocations
538 * are still in flight with a per-thread scratch slot size other than the
539 * original can cause threads with different scratch slot size and FFTID
540 * (which may be executed in parallel depending on the shader stage and
541 * hardware generation) to map to an overlapping region of the scratch
542 * space, which can potentially lead to mutual scratch space corruption.
543 * For that reason if you borrow this scratch buffer you should only be
544 * using the slot size given by the \c per_thread_scratch member below,
545 * unless you're taking additional measures to synchronize thread execution
546 * across slot size changes.
547 */
548 struct brw_bo *scratch_bo;
549
550 /**
551 * Scratch slot size allocated for each thread in the buffer object given
552 * by \c scratch_bo.
553 */
554 uint32_t per_thread_scratch;
555
556 /** Offset in the program cache to the program */
557 uint32_t prog_offset;
558
559 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
560 uint32_t state_offset;
561
562 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
563 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
564 int push_const_size; /* in 256-bit register increments */
565
566 /* Binding table: pointers to SURFACE_STATE entries. */
567 uint32_t bind_bo_offset;
568 uint32_t surf_offset[BRW_MAX_SURFACES];
569
570 /** SAMPLER_STATE count and table offset */
571 uint32_t sampler_count;
572 uint32_t sampler_offset;
573
574 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
575 bool push_constants_dirty;
576 };
577
578 enum brw_predicate_state {
579 /* The first two states are used if we can determine whether to draw
580 * without having to look at the values in the query object buffer. This
581 * will happen if there is no conditional render in progress, if the query
582 * object is already completed or if something else has already added
583 * samples to the preliminary result such as via a BLT command.
584 */
585 BRW_PREDICATE_STATE_RENDER,
586 BRW_PREDICATE_STATE_DONT_RENDER,
587 /* In this case whether to draw or not depends on the result of an
588 * MI_PREDICATE command so the predicate enable bit needs to be checked.
589 */
590 BRW_PREDICATE_STATE_USE_BIT,
591 /* In this case, either MI_PREDICATE doesn't exist or we lack the
592 * necessary kernel features to use it. Stall for the query result.
593 */
594 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
595 };
596
597 struct shader_times;
598
599 struct gen_l3_config;
600
601 enum brw_query_kind {
602 OA_COUNTERS,
603 PIPELINE_STATS
604 };
605
606 struct brw_perf_query_info
607 {
608 enum brw_query_kind kind;
609 const char *name;
610 const char *guid;
611 struct brw_perf_query_counter *counters;
612 int n_counters;
613 size_t data_size;
614
615 /* OA specific */
616 uint64_t oa_metrics_set_id;
617 int oa_format;
618
619 /* For indexing into the accumulator[] ... */
620 int gpu_time_offset;
621 int gpu_clock_offset;
622 int a_offset;
623 int b_offset;
624 int c_offset;
625 };
626
627 /**
628 * brw_context is derived from gl_context.
629 */
630 struct brw_context
631 {
632 struct gl_context ctx; /**< base class, must be first field */
633
634 struct
635 {
636 /**
637 * Send the appropriate state packets to configure depth, stencil, and
638 * HiZ buffers (i965+ only)
639 */
640 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
641 struct intel_mipmap_tree *depth_mt,
642 uint32_t depth_offset,
643 uint32_t depthbuffer_format,
644 uint32_t depth_surface_type,
645 struct intel_mipmap_tree *stencil_mt,
646 bool hiz, bool separate_stencil,
647 uint32_t width, uint32_t height,
648 uint32_t tile_x, uint32_t tile_y);
649
650 /**
651 * Emit an MI_REPORT_PERF_COUNT command packet.
652 *
653 * This asks the GPU to write a report of the current OA counter values
654 * into @bo at the given offset and containing the given @report_id
655 * which we can cross-reference when parsing the report (gen7+ only).
656 */
657 void (*emit_mi_report_perf_count)(struct brw_context *brw,
658 struct brw_bo *bo,
659 uint32_t offset_in_bytes,
660 uint32_t report_id);
661 } vtbl;
662
663 struct brw_bufmgr *bufmgr;
664
665 uint32_t hw_ctx;
666
667 /** BO for post-sync nonzero writes for gen6 workaround. */
668 struct brw_bo *workaround_bo;
669 uint8_t pipe_controls_since_last_cs_stall;
670
671 /**
672 * Set of struct brw_bo * that have been rendered to within this batchbuffer
673 * and would need flushing before being used from another cache domain that
674 * isn't coherent with it (i.e. the sampler).
675 */
676 struct set *render_cache;
677
678 /**
679 * Number of resets observed in the system at context creation.
680 *
681 * This is tracked in the context so that we can determine that another
682 * reset has occurred.
683 */
684 uint32_t reset_count;
685
686 struct intel_batchbuffer batch;
687 bool no_batch_wrap;
688
689 struct {
690 struct brw_bo *bo;
691 void *map;
692 uint32_t next_offset;
693 } upload;
694
695 /**
696 * Set if rendering has occurred to the drawable's front buffer.
697 *
698 * This is used in the DRI2 case to detect that glFlush should also copy
699 * the contents of the fake front buffer to the real front buffer.
700 */
701 bool front_buffer_dirty;
702
703 /** Framerate throttling: @{ */
704 struct brw_bo *throttle_batch[2];
705
706 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
707 * frame of rendering to complete. This gives a very precise cap to the
708 * latency between input and output such that rendering never gets more
709 * than a frame behind the user. (With the caveat that we technically are
710 * not using the SwapBuffers itself as a barrier but the first batch
711 * submitted afterwards, which may be immediately prior to the next
712 * SwapBuffers.)
713 */
714 bool need_swap_throttle;
715
716 /** General throttling, not caught by throttling between SwapBuffers */
717 bool need_flush_throttle;
718 /** @} */
719
720 GLuint stats_wm;
721
722 /**
723 * drirc options:
724 * @{
725 */
726 bool no_rast;
727 bool always_flush_batch;
728 bool always_flush_cache;
729 bool disable_throttling;
730 bool precompile;
731 bool dual_color_blend_by_location;
732
733 driOptionCache optionCache;
734 /** @} */
735
736 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
737
738 GLenum reduced_primitive;
739
740 /**
741 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
742 * variable is set, this is the flag indicating to do expensive work that
743 * might lead to a perf_debug() call.
744 */
745 bool perf_debug;
746
747 uint64_t max_gtt_map_object_size;
748
749 bool is_baytrail;
750 bool is_haswell;
751 bool is_cherryview;
752 bool is_broxton;
753
754 bool has_hiz;
755 bool has_separate_stencil;
756 bool must_use_separate_stencil;
757 bool has_llc;
758 bool has_swizzling;
759 bool has_surface_tile_offset;
760 bool has_compr4;
761 bool has_negative_rhw_bug;
762 bool has_pln;
763 bool no_simd8;
764
765 /**
766 * Some versions of Gen hardware don't do centroid interpolation correctly
767 * on unlit pixels, causing incorrect values for derivatives near triangle
768 * edges. Enabling this flag causes the fragment shader to use
769 * non-centroid interpolation for unlit pixels, at the expense of two extra
770 * fragment shader instructions.
771 */
772 bool needs_unlit_centroid_workaround;
773
774 /** Derived stencil states. */
775 bool stencil_enabled;
776 bool stencil_two_sided;
777 bool stencil_write_enabled;
778 /** Derived polygon state. */
779 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
780
781 struct isl_device isl_dev;
782
783 struct blorp_context blorp;
784
785 GLuint NewGLState;
786 struct {
787 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
788 } state;
789
790 enum brw_pipeline last_pipeline;
791
792 struct brw_cache cache;
793
794 /** IDs for meta stencil blit shader programs. */
795 struct gl_shader_program *meta_stencil_blit_programs[2];
796
797 /* Whether a meta-operation is in progress. */
798 bool meta_in_progress;
799
800 /* Whether the last depth/stencil packets were both NULL. */
801 bool no_depth_or_stencil;
802
803 /* The last PMA stall bits programmed. */
804 uint32_t pma_stall_bits;
805
806 struct {
807 struct {
808 /** The value of gl_BaseVertex for the current _mesa_prim. */
809 int gl_basevertex;
810
811 /** The value of gl_BaseInstance for the current _mesa_prim. */
812 int gl_baseinstance;
813 } params;
814
815 /**
816 * Buffer and offset used for GL_ARB_shader_draw_parameters
817 * (for now, only gl_BaseVertex).
818 */
819 struct brw_bo *draw_params_bo;
820 uint32_t draw_params_offset;
821
822 /**
823 * The value of gl_DrawID for the current _mesa_prim. This always comes
824 * in from it's own vertex buffer since it's not part of the indirect
825 * draw parameters.
826 */
827 int gl_drawid;
828 struct brw_bo *draw_id_bo;
829 uint32_t draw_id_offset;
830 } draw;
831
832 struct {
833 /**
834 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
835 * an indirect call, and num_work_groups_offset is valid. Otherwise,
836 * num_work_groups is set based on glDispatchCompute.
837 */
838 struct brw_bo *num_work_groups_bo;
839 GLintptr num_work_groups_offset;
840 const GLuint *num_work_groups;
841 } compute;
842
843 struct {
844 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
845 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
846
847 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
848 GLuint nr_enabled;
849 GLuint nr_buffers;
850
851 /* Summary of size and varying of active arrays, so we can check
852 * for changes to this state:
853 */
854 bool index_bounds_valid;
855 unsigned int min_index, max_index;
856
857 /* Offset from start of vertex buffer so we can avoid redefining
858 * the same VB packed over and over again.
859 */
860 unsigned int start_vertex_bias;
861
862 /**
863 * Certain vertex attribute formats aren't natively handled by the
864 * hardware and require special VS code to fix up their values.
865 *
866 * These bitfields indicate which workarounds are needed.
867 */
868 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
869 } vb;
870
871 struct {
872 /**
873 * Index buffer for this draw_prims call.
874 *
875 * Updates are signaled by BRW_NEW_INDICES.
876 */
877 const struct _mesa_index_buffer *ib;
878
879 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
880 struct brw_bo *bo;
881 uint32_t size;
882 unsigned index_size;
883
884 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
885 * avoid re-uploading the IB packet over and over if we're actually
886 * referencing the same index buffer.
887 */
888 unsigned int start_vertex_offset;
889 } ib;
890
891 /* Active vertex program:
892 */
893 const struct gl_program *vertex_program;
894 const struct gl_program *geometry_program;
895 const struct gl_program *tess_ctrl_program;
896 const struct gl_program *tess_eval_program;
897 const struct gl_program *fragment_program;
898 const struct gl_program *compute_program;
899
900 /**
901 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
902 * that we don't have to reemit that state every time we change FBOs.
903 */
904 int num_samples;
905
906 /* BRW_NEW_URB_ALLOCATIONS:
907 */
908 struct {
909 GLuint vsize; /* vertex size plus header in urb registers */
910 GLuint gsize; /* GS output size in urb registers */
911 GLuint hsize; /* Tessellation control output size in urb registers */
912 GLuint dsize; /* Tessellation evaluation output size in urb registers */
913 GLuint csize; /* constant buffer size in urb registers */
914 GLuint sfsize; /* setup data size in urb registers */
915
916 bool constrained;
917
918 GLuint nr_vs_entries;
919 GLuint nr_hs_entries;
920 GLuint nr_ds_entries;
921 GLuint nr_gs_entries;
922 GLuint nr_clip_entries;
923 GLuint nr_sf_entries;
924 GLuint nr_cs_entries;
925
926 GLuint vs_start;
927 GLuint hs_start;
928 GLuint ds_start;
929 GLuint gs_start;
930 GLuint clip_start;
931 GLuint sf_start;
932 GLuint cs_start;
933 /**
934 * URB size in the current configuration. The units this is expressed
935 * in are somewhat inconsistent, see gen_device_info::urb::size.
936 *
937 * FINISHME: Represent the URB size consistently in KB on all platforms.
938 */
939 GLuint size;
940
941 /* True if the most recently sent _3DSTATE_URB message allocated
942 * URB space for the GS.
943 */
944 bool gs_present;
945
946 /* True if the most recently sent _3DSTATE_URB message allocated
947 * URB space for the HS and DS.
948 */
949 bool tess_present;
950 } urb;
951
952
953 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
954 struct {
955 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
956 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
957 GLuint clip_start;
958 GLuint clip_size;
959 GLuint vs_start;
960 GLuint vs_size;
961 GLuint total_size;
962
963 /**
964 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
965 * for upload to the CURBE.
966 */
967 struct brw_bo *curbe_bo;
968 /** Offset within curbe_bo of space for current curbe entry */
969 GLuint curbe_offset;
970 } curbe;
971
972 /**
973 * Layout of vertex data exiting the geometry portion of the pipleine.
974 * This comes from the last enabled shader stage (GS, DS, or VS).
975 *
976 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
977 */
978 struct brw_vue_map vue_map_geom_out;
979
980 struct {
981 struct brw_stage_state base;
982 } vs;
983
984 struct {
985 struct brw_stage_state base;
986 } tcs;
987
988 struct {
989 struct brw_stage_state base;
990 } tes;
991
992 struct {
993 struct brw_stage_state base;
994
995 /**
996 * True if the 3DSTATE_GS command most recently emitted to the 3D
997 * pipeline enabled the GS; false otherwise.
998 */
999 bool enabled;
1000 } gs;
1001
1002 struct {
1003 struct brw_ff_gs_prog_data *prog_data;
1004
1005 bool prog_active;
1006 /** Offset in the program cache to the CLIP program pre-gen6 */
1007 uint32_t prog_offset;
1008 uint32_t state_offset;
1009
1010 uint32_t bind_bo_offset;
1011 /**
1012 * Surface offsets for the binding table. We only need surfaces to
1013 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1014 * need in this case.
1015 */
1016 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1017 } ff_gs;
1018
1019 struct {
1020 struct brw_clip_prog_data *prog_data;
1021
1022 /** Offset in the program cache to the CLIP program pre-gen6 */
1023 uint32_t prog_offset;
1024
1025 /* Offset in the batch to the CLIP state on pre-gen6. */
1026 uint32_t state_offset;
1027
1028 /* As of gen6, this is the offset in the batch to the CLIP VP,
1029 * instead of vp_bo.
1030 */
1031 uint32_t vp_offset;
1032
1033 /**
1034 * The number of viewports to use. If gl_ViewportIndex is written,
1035 * we can have up to ctx->Const.MaxViewports viewports. If not,
1036 * the viewport index is always 0, so we can only emit one.
1037 */
1038 uint8_t viewport_count;
1039 } clip;
1040
1041
1042 struct {
1043 struct brw_sf_prog_data *prog_data;
1044
1045 /** Offset in the program cache to the CLIP program pre-gen6 */
1046 uint32_t prog_offset;
1047 uint32_t state_offset;
1048 uint32_t vp_offset;
1049 } sf;
1050
1051 struct {
1052 struct brw_stage_state base;
1053
1054 GLuint render_surf;
1055
1056 /**
1057 * Buffer object used in place of multisampled null render targets on
1058 * Gen6. See brw_emit_null_surface_state().
1059 */
1060 struct brw_bo *multisampled_null_render_target_bo;
1061 uint32_t fast_clear_op;
1062
1063 float offset_clamp;
1064 } wm;
1065
1066 struct {
1067 struct brw_stage_state base;
1068 } cs;
1069
1070 struct {
1071 uint32_t state_offset;
1072 uint32_t blend_state_offset;
1073 uint32_t depth_stencil_state_offset;
1074 uint32_t vp_offset;
1075 } cc;
1076
1077 struct {
1078 struct brw_query_object *obj;
1079 bool begin_emitted;
1080 } query;
1081
1082 struct {
1083 enum brw_predicate_state state;
1084 bool supported;
1085 } predicate;
1086
1087 struct {
1088 /* Variables referenced in the XML meta data for OA performance
1089 * counters, e.g in the normalization equations.
1090 *
1091 * All uint64_t for consistent operand types in generated code
1092 */
1093 struct {
1094 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1095 uint64_t n_eus; /** $EuCoresTotalCount */
1096 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1097 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1098 uint64_t eu_threads_count; /** $EuThreadsCount */
1099 uint64_t slice_mask; /** $SliceMask */
1100 uint64_t subslice_mask; /** $SubsliceMask */
1101 uint64_t gt_min_freq; /** $GpuMinFrequency */
1102 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1103 } sys_vars;
1104
1105 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1106 * to cross-reference with the GUIDs of configs advertised by the
1107 * kernel at runtime
1108 */
1109 struct hash_table *oa_metrics_table;
1110
1111 struct brw_perf_query_info *queries;
1112 int n_queries;
1113
1114 /* The i915 perf stream we open to setup + enable the OA counters */
1115 int oa_stream_fd;
1116
1117 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1118 * report counter snapshots for a specific counter set/profile in a
1119 * specific layout/format so we can only start OA queries that are
1120 * compatible with the currently open fd...
1121 */
1122 int current_oa_metrics_set_id;
1123 int current_oa_format;
1124
1125 /* List of buffers containing OA reports */
1126 struct exec_list sample_buffers;
1127
1128 /* Cached list of empty sample buffers */
1129 struct exec_list free_sample_buffers;
1130
1131 int n_active_oa_queries;
1132 int n_active_pipeline_stats_queries;
1133
1134 /* The number of queries depending on running OA counters which
1135 * extends beyond brw_end_perf_query() since we need to wait until
1136 * the last MI_RPC command has parsed by the GPU.
1137 *
1138 * Accurate accounting is important here as emitting an
1139 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1140 * effectively hang the gpu.
1141 */
1142 int n_oa_users;
1143
1144 /* To help catch an spurious problem with the hardware or perf
1145 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1146 * with a unique ID that we can explicitly check for...
1147 */
1148 int next_query_start_report_id;
1149
1150 /**
1151 * An array of queries whose results haven't yet been assembled
1152 * based on the data in buffer objects.
1153 *
1154 * These may be active, or have already ended. However, the
1155 * results have not been requested.
1156 */
1157 struct brw_perf_query_object **unaccumulated;
1158 int unaccumulated_elements;
1159 int unaccumulated_array_size;
1160
1161 /* The total number of query objects so we can relinquish
1162 * our exclusive access to perf if the application deletes
1163 * all of its objects. (NB: We only disable perf while
1164 * there are no active queries)
1165 */
1166 int n_query_instances;
1167 } perfquery;
1168
1169 int num_atoms[BRW_NUM_PIPELINES];
1170 const struct brw_tracked_state render_atoms[76];
1171 const struct brw_tracked_state compute_atoms[11];
1172
1173 const enum isl_format *mesa_to_isl_render_format;
1174 const bool *mesa_format_supports_render;
1175
1176 /* PrimitiveRestart */
1177 struct {
1178 bool in_progress;
1179 bool enable_cut_index;
1180 } prim_restart;
1181
1182 /** Computed depth/stencil/hiz state from the current attached
1183 * renderbuffers, valid only during the drawing state upload loop after
1184 * brw_workaround_depthstencil_alignment().
1185 */
1186 struct {
1187 /* Inter-tile (page-aligned) byte offsets. */
1188 uint32_t depth_offset;
1189 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1190 * used for Gen < 6.
1191 */
1192 uint32_t tile_x, tile_y;
1193 } depthstencil;
1194
1195 uint32_t num_instances;
1196 int basevertex;
1197 int baseinstance;
1198
1199 struct {
1200 const struct gen_l3_config *config;
1201 } l3;
1202
1203 struct {
1204 struct brw_bo *bo;
1205 const char **names;
1206 int *ids;
1207 enum shader_time_shader_type *types;
1208 struct shader_times *cumulative;
1209 int num_entries;
1210 int max_entries;
1211 double report_time;
1212 } shader_time;
1213
1214 struct brw_fast_clear_state *fast_clear_state;
1215
1216 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1217 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1218 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1219 * disabled.
1220 * This is needed in case the same underlying buffer is also configured
1221 * to be sampled but with a format that the sampling engine can't treat
1222 * compressed or fast cleared.
1223 */
1224 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1225
1226 __DRIcontext *driContext;
1227 struct intel_screen *screen;
1228 };
1229
1230 /* brw_clear.c */
1231 extern void intelInitClearFuncs(struct dd_function_table *functions);
1232
1233 /*======================================================================
1234 * brw_context.c
1235 */
1236 extern const char *const brw_vendor_string;
1237
1238 extern const char *
1239 brw_get_renderer_string(const struct intel_screen *screen);
1240
1241 enum {
1242 DRI_CONF_BO_REUSE_DISABLED,
1243 DRI_CONF_BO_REUSE_ALL
1244 };
1245
1246 void intel_update_renderbuffers(__DRIcontext *context,
1247 __DRIdrawable *drawable);
1248 void intel_prepare_render(struct brw_context *brw);
1249
1250 void brw_predraw_resolve_inputs(struct brw_context *brw);
1251
1252 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1253 __DRIdrawable *drawable);
1254
1255 GLboolean brwCreateContext(gl_api api,
1256 const struct gl_config *mesaVis,
1257 __DRIcontext *driContextPriv,
1258 unsigned major_version,
1259 unsigned minor_version,
1260 uint32_t flags,
1261 bool notify_reset,
1262 unsigned *error,
1263 void *sharedContextPrivate);
1264
1265 /*======================================================================
1266 * brw_misc_state.c
1267 */
1268 void
1269 brw_meta_resolve_color(struct brw_context *brw,
1270 struct intel_mipmap_tree *mt);
1271
1272 /*======================================================================
1273 * brw_misc_state.c
1274 */
1275 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1276 GLbitfield clear_mask);
1277
1278 /* brw_object_purgeable.c */
1279 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1280
1281 /*======================================================================
1282 * brw_queryobj.c
1283 */
1284 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1285 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1286 void brw_emit_query_begin(struct brw_context *brw);
1287 void brw_emit_query_end(struct brw_context *brw);
1288 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1289 bool brw_is_query_pipelined(struct brw_query_object *query);
1290 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1291 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1292 uint64_t time0, uint64_t time1);
1293
1294 /** gen6_queryobj.c */
1295 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1296 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1297 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1298
1299 /** hsw_queryobj.c */
1300 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1301 struct brw_query_object *query,
1302 int count);
1303 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1304
1305 /** brw_conditional_render.c */
1306 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1307 bool brw_check_conditional_render(struct brw_context *brw);
1308
1309 /** intel_batchbuffer.c */
1310 void brw_load_register_mem(struct brw_context *brw,
1311 uint32_t reg,
1312 struct brw_bo *bo,
1313 uint32_t offset);
1314 void brw_load_register_mem64(struct brw_context *brw,
1315 uint32_t reg,
1316 struct brw_bo *bo,
1317 uint32_t offset);
1318 void brw_store_register_mem32(struct brw_context *brw,
1319 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1320 void brw_store_register_mem64(struct brw_context *brw,
1321 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1322 void brw_load_register_imm32(struct brw_context *brw,
1323 uint32_t reg, uint32_t imm);
1324 void brw_load_register_imm64(struct brw_context *brw,
1325 uint32_t reg, uint64_t imm);
1326 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1327 uint32_t dest);
1328 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1329 uint32_t dest);
1330 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1331 uint32_t offset, uint32_t imm);
1332 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1333 uint32_t offset, uint64_t imm);
1334
1335 /*======================================================================
1336 * intel_tex_validate.c
1337 */
1338 void brw_validate_textures( struct brw_context *brw );
1339
1340
1341 /*======================================================================
1342 * brw_program.c
1343 */
1344 static inline bool
1345 key_debug(struct brw_context *brw, const char *name, int a, int b)
1346 {
1347 if (a != b) {
1348 perf_debug(" %s %d->%d\n", name, a, b);
1349 return true;
1350 }
1351 return false;
1352 }
1353
1354 void brwInitFragProgFuncs( struct dd_function_table *functions );
1355
1356 void brw_get_scratch_bo(struct brw_context *brw,
1357 struct brw_bo **scratch_bo, int size);
1358 void brw_alloc_stage_scratch(struct brw_context *brw,
1359 struct brw_stage_state *stage_state,
1360 unsigned per_thread_size,
1361 unsigned thread_count);
1362 void brw_init_shader_time(struct brw_context *brw);
1363 int brw_get_shader_time_index(struct brw_context *brw,
1364 struct gl_program *prog,
1365 enum shader_time_shader_type type,
1366 bool is_glsl_sh);
1367 void brw_collect_and_report_shader_time(struct brw_context *brw);
1368 void brw_destroy_shader_time(struct brw_context *brw);
1369
1370 /* brw_urb.c
1371 */
1372 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1373 unsigned vsize, unsigned sfsize);
1374 void brw_upload_urb_fence(struct brw_context *brw);
1375
1376 /* brw_curbe.c
1377 */
1378 void brw_upload_cs_urb_state(struct brw_context *brw);
1379
1380 /* brw_vs.c */
1381 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1382
1383 /* brw_draw_upload.c */
1384 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1385 const struct gl_vertex_array *glarray);
1386
1387 static inline unsigned
1388 brw_get_index_type(unsigned index_size)
1389 {
1390 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1391 * respectively.
1392 */
1393 return index_size >> 1;
1394 }
1395
1396 void brw_prepare_vertices(struct brw_context *brw);
1397
1398 /* brw_wm_surface_state.c */
1399 void brw_create_constant_surface(struct brw_context *brw,
1400 struct brw_bo *bo,
1401 uint32_t offset,
1402 uint32_t size,
1403 uint32_t *out_offset);
1404 void brw_create_buffer_surface(struct brw_context *brw,
1405 struct brw_bo *bo,
1406 uint32_t offset,
1407 uint32_t size,
1408 uint32_t *out_offset);
1409 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1410 unsigned unit,
1411 uint32_t *surf_offset);
1412 void
1413 brw_update_sol_surface(struct brw_context *brw,
1414 struct gl_buffer_object *buffer_obj,
1415 uint32_t *out_offset, unsigned num_vector_components,
1416 unsigned stride_dwords, unsigned offset_dwords);
1417 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1418 struct brw_stage_state *stage_state,
1419 struct brw_stage_prog_data *prog_data);
1420 void brw_upload_abo_surfaces(struct brw_context *brw,
1421 const struct gl_program *prog,
1422 struct brw_stage_state *stage_state,
1423 struct brw_stage_prog_data *prog_data);
1424 void brw_upload_image_surfaces(struct brw_context *brw,
1425 const struct gl_program *prog,
1426 struct brw_stage_state *stage_state,
1427 struct brw_stage_prog_data *prog_data);
1428
1429 /* brw_surface_formats.c */
1430 void intel_screen_init_surface_formats(struct intel_screen *screen);
1431 void brw_init_surface_formats(struct brw_context *brw);
1432 bool brw_render_target_supported(struct brw_context *brw,
1433 struct gl_renderbuffer *rb);
1434 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1435
1436 /* brw_performance_query.c */
1437 void brw_init_performance_queries(struct brw_context *brw);
1438
1439 /* intel_extensions.c */
1440 extern void intelInitExtensions(struct gl_context *ctx);
1441
1442 /* intel_state.c */
1443 extern int intel_translate_shadow_compare_func(GLenum func);
1444 extern int intel_translate_compare_func(GLenum func);
1445 extern int intel_translate_stencil_op(GLenum op);
1446 extern int intel_translate_logic_op(GLenum opcode);
1447
1448 /* brw_sync.c */
1449 void brw_init_syncobj_functions(struct dd_function_table *functions);
1450
1451 /* gen6_sol.c */
1452 struct gl_transform_feedback_object *
1453 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1454 void
1455 brw_delete_transform_feedback(struct gl_context *ctx,
1456 struct gl_transform_feedback_object *obj);
1457 void
1458 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1459 struct gl_transform_feedback_object *obj);
1460 void
1461 brw_end_transform_feedback(struct gl_context *ctx,
1462 struct gl_transform_feedback_object *obj);
1463 void
1464 brw_pause_transform_feedback(struct gl_context *ctx,
1465 struct gl_transform_feedback_object *obj);
1466 void
1467 brw_resume_transform_feedback(struct gl_context *ctx,
1468 struct gl_transform_feedback_object *obj);
1469 void
1470 brw_save_primitives_written_counters(struct brw_context *brw,
1471 struct brw_transform_feedback_object *obj);
1472 void
1473 brw_compute_xfb_vertices_written(struct brw_context *brw,
1474 struct brw_transform_feedback_object *obj);
1475 GLsizei
1476 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1477 struct gl_transform_feedback_object *obj,
1478 GLuint stream);
1479
1480 /* gen7_sol_state.c */
1481 void
1482 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1483 struct gl_transform_feedback_object *obj);
1484 void
1485 gen7_end_transform_feedback(struct gl_context *ctx,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 gen7_pause_transform_feedback(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj);
1490 void
1491 gen7_resume_transform_feedback(struct gl_context *ctx,
1492 struct gl_transform_feedback_object *obj);
1493
1494 /* hsw_sol.c */
1495 void
1496 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1497 struct gl_transform_feedback_object *obj);
1498 void
1499 hsw_end_transform_feedback(struct gl_context *ctx,
1500 struct gl_transform_feedback_object *obj);
1501 void
1502 hsw_pause_transform_feedback(struct gl_context *ctx,
1503 struct gl_transform_feedback_object *obj);
1504 void
1505 hsw_resume_transform_feedback(struct gl_context *ctx,
1506 struct gl_transform_feedback_object *obj);
1507
1508 /* brw_blorp_blit.cpp */
1509 GLbitfield
1510 brw_blorp_framebuffer(struct brw_context *brw,
1511 struct gl_framebuffer *readFb,
1512 struct gl_framebuffer *drawFb,
1513 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1514 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1515 GLbitfield mask, GLenum filter);
1516
1517 bool
1518 brw_blorp_copytexsubimage(struct brw_context *brw,
1519 struct gl_renderbuffer *src_rb,
1520 struct gl_texture_image *dst_image,
1521 int slice,
1522 int srcX0, int srcY0,
1523 int dstX0, int dstY0,
1524 int width, int height);
1525
1526 void
1527 gen6_get_sample_position(struct gl_context *ctx,
1528 struct gl_framebuffer *fb,
1529 GLuint index,
1530 GLfloat *result);
1531 void
1532 gen6_set_sample_maps(struct gl_context *ctx);
1533
1534 /* gen8_multisample_state.c */
1535 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1536 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1537
1538 /* gen7_urb.c */
1539 void
1540 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1541 unsigned hs_size, unsigned ds_size,
1542 unsigned gs_size, unsigned fs_size);
1543
1544 void
1545 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1546 bool gs_present, unsigned gs_size);
1547 void
1548 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1549 bool gs_present, bool tess_present);
1550
1551 /* brw_reset.c */
1552 extern GLenum
1553 brw_get_graphics_reset_status(struct gl_context *ctx);
1554 void
1555 brw_check_for_reset(struct brw_context *brw);
1556
1557 /* brw_compute.c */
1558 extern void
1559 brw_init_compute_functions(struct dd_function_table *functions);
1560
1561 /*======================================================================
1562 * Inline conversion functions. These are better-typed than the
1563 * macros used previously:
1564 */
1565 static inline struct brw_context *
1566 brw_context( struct gl_context *ctx )
1567 {
1568 return (struct brw_context *)ctx;
1569 }
1570
1571 static inline struct brw_program *
1572 brw_program(struct gl_program *p)
1573 {
1574 return (struct brw_program *) p;
1575 }
1576
1577 static inline const struct brw_program *
1578 brw_program_const(const struct gl_program *p)
1579 {
1580 return (const struct brw_program *) p;
1581 }
1582
1583 static inline bool
1584 brw_depth_writes_enabled(const struct brw_context *brw)
1585 {
1586 const struct gl_context *ctx = &brw->ctx;
1587
1588 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1589 * because it would just overwrite the existing depth value with itself.
1590 *
1591 * These bonus depth writes not only use bandwidth, but they also can
1592 * prevent early depth processing. For example, if the pixel shader
1593 * discards, the hardware must invoke the to determine whether or not
1594 * to do the depth write. If writes are disabled, we may still be able
1595 * to do the depth test before the shader, and skip the shader execution.
1596 *
1597 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1598 * a programming note saying to disable depth writes for EQUAL.
1599 */
1600 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1601 }
1602
1603 void
1604 brw_emit_depthbuffer(struct brw_context *brw);
1605
1606 void
1607 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1608 struct intel_mipmap_tree *depth_mt,
1609 uint32_t depth_offset, uint32_t depthbuffer_format,
1610 uint32_t depth_surface_type,
1611 struct intel_mipmap_tree *stencil_mt,
1612 bool hiz, bool separate_stencil,
1613 uint32_t width, uint32_t height,
1614 uint32_t tile_x, uint32_t tile_y);
1615
1616 void
1617 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1618 struct intel_mipmap_tree *depth_mt,
1619 uint32_t depth_offset, uint32_t depthbuffer_format,
1620 uint32_t depth_surface_type,
1621 struct intel_mipmap_tree *stencil_mt,
1622 bool hiz, bool separate_stencil,
1623 uint32_t width, uint32_t height,
1624 uint32_t tile_x, uint32_t tile_y);
1625
1626 void
1627 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1628 struct intel_mipmap_tree *depth_mt,
1629 uint32_t depth_offset, uint32_t depthbuffer_format,
1630 uint32_t depth_surface_type,
1631 struct intel_mipmap_tree *stencil_mt,
1632 bool hiz, bool separate_stencil,
1633 uint32_t width, uint32_t height,
1634 uint32_t tile_x, uint32_t tile_y);
1635 void
1636 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1637 struct intel_mipmap_tree *depth_mt,
1638 uint32_t depth_offset, uint32_t depthbuffer_format,
1639 uint32_t depth_surface_type,
1640 struct intel_mipmap_tree *stencil_mt,
1641 bool hiz, bool separate_stencil,
1642 uint32_t width, uint32_t height,
1643 uint32_t tile_x, uint32_t tile_y);
1644
1645 uint32_t get_hw_prim_for_gl_prim(int mode);
1646
1647 void
1648 gen6_upload_push_constants(struct brw_context *brw,
1649 const struct gl_program *prog,
1650 const struct brw_stage_prog_data *prog_data,
1651 struct brw_stage_state *stage_state);
1652
1653 bool
1654 gen9_use_linear_1d_layout(const struct brw_context *brw,
1655 const struct intel_mipmap_tree *mt);
1656
1657 /* brw_pipe_control.c */
1658 int brw_init_pipe_control(struct brw_context *brw,
1659 const struct gen_device_info *info);
1660 void brw_fini_pipe_control(struct brw_context *brw);
1661
1662 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1663 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1664 struct brw_bo *bo, uint32_t offset,
1665 uint64_t imm);
1666 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1667 void brw_emit_mi_flush(struct brw_context *brw);
1668 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1669 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1670 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1671 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1672
1673 /* brw_queryformat.c */
1674 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1675 GLenum internalFormat, GLenum pname,
1676 GLint *params);
1677
1678 #ifdef __cplusplus
1679 }
1680 #endif
1681
1682 #endif