i965: Only emit 1 viewport when possible.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_state_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_INTERPOLATION_MAP,
215 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
216 BRW_STATE_NUM_SAMPLES,
217 BRW_STATE_TEXTURE_BUFFER,
218 BRW_STATE_GEN4_UNIT_STATE,
219 BRW_STATE_CC_VP,
220 BRW_STATE_SF_VP,
221 BRW_STATE_CLIP_VP,
222 BRW_STATE_SAMPLER_STATE_TABLE,
223 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
224 BRW_STATE_COMPUTE_PROGRAM,
225 BRW_STATE_CS_WORK_GROUPS,
226 BRW_STATE_URB_SIZE,
227 BRW_STATE_CC_STATE,
228 BRW_STATE_BLORP,
229 BRW_STATE_VIEWPORT_COUNT,
230 BRW_NUM_STATE_BITS
231 };
232
233 /**
234 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
235 *
236 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
237 * When the currently bound shader program differs from the previous draw
238 * call, these will be flagged. They cover brw->{stage}_program and
239 * ctx->{Stage}Program->_Current.
240 *
241 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
242 * driver perspective. Even if the same shader is bound at the API level,
243 * we may need to switch between multiple versions of that shader to handle
244 * changes in non-orthagonal state.
245 *
246 * Additionally, multiple shader programs may have identical vertex shaders
247 * (for example), or compile down to the same code in the backend. We combine
248 * those into a single program cache entry.
249 *
250 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
251 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
252 */
253 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
254 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
255 * use the normal state upload paths), but the cache is still used. To avoid
256 * polluting the brw_state_cache code with special cases, we retain the dirty
257 * bit for now. It should eventually be removed.
258 */
259 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
260 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
261 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
262 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
263 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
264 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
265 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
266 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
267 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
268 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
269 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
270 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
271 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
272 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
273 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
274 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
275 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
276 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
277 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
278 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
279 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
280 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
281 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
282 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
283 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
284 /**
285 * Used for any batch entry with a relocated pointer that will be used
286 * by any 3D rendering.
287 */
288 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
289 /** \see brw.state.depth_region */
290 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
291 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
292 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
293 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
294 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
295 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
296 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
297 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
298 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
299 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
300 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
301 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
302 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
303 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
304 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
305 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
306 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
307 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
308 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
309 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
310 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
311 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
312 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
313 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
314 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
315 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
316 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
317 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
318 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
319 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
320 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
321
322 struct brw_state_flags {
323 /** State update flags signalled by mesa internals */
324 GLuint mesa;
325 /**
326 * State update flags signalled as the result of brw_tracked_state updates
327 */
328 uint64_t brw;
329 };
330
331 /** Subclass of Mesa vertex program */
332 struct brw_vertex_program {
333 struct gl_vertex_program program;
334 GLuint id;
335 };
336
337
338 /** Subclass of Mesa tessellation control program */
339 struct brw_tess_ctrl_program {
340 struct gl_tess_ctrl_program program;
341 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
342 };
343
344
345 /** Subclass of Mesa tessellation evaluation program */
346 struct brw_tess_eval_program {
347 struct gl_tess_eval_program program;
348 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
349 };
350
351
352 /** Subclass of Mesa geometry program */
353 struct brw_geometry_program {
354 struct gl_geometry_program program;
355 unsigned id; /**< serial no. to identify geom progs, never re-used */
356 };
357
358
359 /** Subclass of Mesa fragment program */
360 struct brw_fragment_program {
361 struct gl_fragment_program program;
362 GLuint id; /**< serial no. to identify frag progs, never re-used */
363 };
364
365
366 /** Subclass of Mesa compute program */
367 struct brw_compute_program {
368 struct gl_compute_program program;
369 unsigned id; /**< serial no. to identify compute progs, never re-used */
370 };
371
372
373 struct brw_shader {
374 struct gl_linked_shader base;
375
376 bool compiled_once;
377 };
378
379 /**
380 * Bitmask indicating which fragment shader inputs represent varyings (and
381 * hence have to be delivered to the fragment shader by the SF/SBE stage).
382 */
383 #define BRW_FS_VARYING_INPUT_MASK \
384 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
385 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
386
387
388 /*
389 * Mapping of VUE map slots to interpolation modes.
390 */
391 struct interpolation_mode_map {
392 unsigned char mode[BRW_VARYING_SLOT_COUNT];
393 };
394
395 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
396 {
397 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
398 if (map->mode[i] == INTERP_MODE_FLAT)
399 return true;
400
401 return false;
402 }
403
404 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
405 {
406 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
407 if (map->mode[i] == INTERP_MODE_NOPERSPECTIVE)
408 return true;
409
410 return false;
411 }
412
413
414 struct brw_sf_prog_data {
415 GLuint urb_read_length;
416 GLuint total_grf;
417
418 /* Each vertex may have upto 12 attributes, 4 components each,
419 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
420 * rows.
421 *
422 * Actually we use 4 for each, so call it 12 rows.
423 */
424 GLuint urb_entry_size;
425 };
426
427
428 /**
429 * We always program SF to start reading at an offset of 1 (2 varying slots)
430 * from the start of the vertex URB entry. This causes it to skip:
431 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
432 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
433 */
434 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
435
436
437 struct brw_clip_prog_data {
438 GLuint curb_read_length; /* user planes? */
439 GLuint clip_mode;
440 GLuint urb_read_length;
441 GLuint total_grf;
442 };
443
444 struct brw_ff_gs_prog_data {
445 GLuint urb_read_length;
446 GLuint total_grf;
447
448 /**
449 * Gen6 transform feedback: Amount by which the streaming vertex buffer
450 * indices should be incremented each time the GS is invoked.
451 */
452 unsigned svbi_postincrement_value;
453 };
454
455 /** Number of texture sampler units */
456 #define BRW_MAX_TEX_UNIT 32
457
458 /** Max number of render targets in a shader */
459 #define BRW_MAX_DRAW_BUFFERS 8
460
461 /** Max number of UBOs in a shader */
462 #define BRW_MAX_UBO 14
463
464 /** Max number of SSBOs in a shader */
465 #define BRW_MAX_SSBO 12
466
467 /** Max number of atomic counter buffer objects in a shader */
468 #define BRW_MAX_ABO 16
469
470 /** Max number of image uniforms in a shader */
471 #define BRW_MAX_IMAGES 32
472
473 /**
474 * Max number of binding table entries used for stream output.
475 *
476 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
477 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
478 *
479 * On Gen6, the size of transform feedback data is limited not by the number
480 * of components but by the number of binding table entries we set aside. We
481 * use one binding table entry for a float, one entry for a vector, and one
482 * entry per matrix column. Since the only way we can communicate our
483 * transform feedback capabilities to the client is via
484 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
485 * worst case, in which all the varyings are floats, so we use up one binding
486 * table entry per component. Therefore we need to set aside at least 64
487 * binding table entries for use by transform feedback.
488 *
489 * Note: since we don't currently pack varyings, it is currently impossible
490 * for the client to actually use up all of these binding table entries--if
491 * all of their varyings were floats, they would run out of varying slots and
492 * fail to link. But that's a bug, so it seems prudent to go ahead and
493 * allocate the number of binding table entries we will need once the bug is
494 * fixed.
495 */
496 #define BRW_MAX_SOL_BINDINGS 64
497
498 /** Maximum number of actual buffers used for stream output */
499 #define BRW_MAX_SOL_BUFFERS 4
500
501 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
502 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
503 BRW_MAX_UBO + \
504 BRW_MAX_SSBO + \
505 BRW_MAX_ABO + \
506 BRW_MAX_IMAGES + \
507 2 + /* shader time, pull constants */ \
508 1 /* cs num work groups */)
509
510 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
511
512 /**
513 * Stride in bytes between shader_time entries.
514 *
515 * We separate entries by a cacheline to reduce traffic between EUs writing to
516 * different entries.
517 */
518 #define SHADER_TIME_STRIDE 64
519
520 struct brw_cache_item {
521 /**
522 * Effectively part of the key, cache_id identifies what kind of state
523 * buffer is involved, and also which dirty flag should set.
524 */
525 enum brw_cache_id cache_id;
526 /** 32-bit hash of the key data */
527 GLuint hash;
528 GLuint key_size; /* for variable-sized keys */
529 GLuint aux_size;
530 const void *key;
531
532 uint32_t offset;
533 uint32_t size;
534
535 struct brw_cache_item *next;
536 };
537
538
539 struct brw_cache {
540 struct brw_context *brw;
541
542 struct brw_cache_item **items;
543 drm_intel_bo *bo;
544 GLuint size, n_items;
545
546 uint32_t next_offset;
547 bool bo_used_by_gpu;
548 };
549
550
551 /* Considered adding a member to this struct to document which flags
552 * an update might raise so that ordering of the state atoms can be
553 * checked or derived at runtime. Dropped the idea in favor of having
554 * a debug mode where the state is monitored for flags which are
555 * raised that have already been tested against.
556 */
557 struct brw_tracked_state {
558 struct brw_state_flags dirty;
559 void (*emit)( struct brw_context *brw );
560 };
561
562 enum shader_time_shader_type {
563 ST_NONE,
564 ST_VS,
565 ST_TCS,
566 ST_TES,
567 ST_GS,
568 ST_FS8,
569 ST_FS16,
570 ST_CS,
571 };
572
573 struct brw_vertex_buffer {
574 /** Buffer object containing the uploaded vertex data */
575 drm_intel_bo *bo;
576 uint32_t offset;
577 uint32_t size;
578 /** Byte stride between elements in the uploaded array */
579 GLuint stride;
580 GLuint step_rate;
581 };
582 struct brw_vertex_element {
583 const struct gl_client_array *glarray;
584
585 int buffer;
586
587 /** Offset of the first element within the buffer object */
588 unsigned int offset;
589 };
590
591 struct brw_query_object {
592 struct gl_query_object Base;
593
594 /** Last query BO associated with this query. */
595 drm_intel_bo *bo;
596
597 /** Last index in bo with query data for this object. */
598 int last_index;
599
600 /** True if we know the batch has been flushed since we ended the query. */
601 bool flushed;
602 };
603
604 enum brw_gpu_ring {
605 UNKNOWN_RING,
606 RENDER_RING,
607 BLT_RING,
608 };
609
610 struct intel_batchbuffer {
611 /** Current batchbuffer being queued up. */
612 drm_intel_bo *bo;
613 /** Last BO submitted to the hardware. Used for glFinish(). */
614 drm_intel_bo *last_bo;
615
616 #ifdef DEBUG
617 uint16_t emit, total;
618 #endif
619 uint16_t reserved_space;
620 uint32_t *map_next;
621 uint32_t *map;
622 uint32_t *cpu_map;
623 #define BATCH_SZ (8192*sizeof(uint32_t))
624
625 uint32_t state_batch_offset;
626 enum brw_gpu_ring ring;
627 bool needs_sol_reset;
628 bool state_base_address_emitted;
629
630 struct {
631 uint32_t *map_next;
632 int reloc_count;
633 } saved;
634 };
635
636 #define MAX_GS_INPUT_VERTICES 6
637
638 #define BRW_MAX_XFB_STREAMS 4
639
640 struct brw_transform_feedback_object {
641 struct gl_transform_feedback_object base;
642
643 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
644 drm_intel_bo *offset_bo;
645
646 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
647 bool zero_offsets;
648
649 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
650 GLenum primitive_mode;
651
652 /**
653 * Count of primitives generated during this transform feedback operation.
654 * @{
655 */
656 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
657 drm_intel_bo *prim_count_bo;
658 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
659 /** @} */
660
661 /**
662 * Number of vertices written between last Begin/EndTransformFeedback().
663 *
664 * Used to implement DrawTransformFeedback().
665 */
666 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
667 bool vertices_written_valid;
668 };
669
670 /**
671 * Data shared between each programmable stage in the pipeline (vs, gs, and
672 * wm).
673 */
674 struct brw_stage_state
675 {
676 gl_shader_stage stage;
677 struct brw_stage_prog_data *prog_data;
678
679 /**
680 * Optional scratch buffer used to store spilled register values and
681 * variably-indexed GRF arrays.
682 *
683 * The contents of this buffer are short-lived so the same memory can be
684 * re-used at will for multiple shader programs (executed by the same fixed
685 * function). However reusing a scratch BO for which shader invocations
686 * are still in flight with a per-thread scratch slot size other than the
687 * original can cause threads with different scratch slot size and FFTID
688 * (which may be executed in parallel depending on the shader stage and
689 * hardware generation) to map to an overlapping region of the scratch
690 * space, which can potentially lead to mutual scratch space corruption.
691 * For that reason if you borrow this scratch buffer you should only be
692 * using the slot size given by the \c per_thread_scratch member below,
693 * unless you're taking additional measures to synchronize thread execution
694 * across slot size changes.
695 */
696 drm_intel_bo *scratch_bo;
697
698 /**
699 * Scratch slot size allocated for each thread in the buffer object given
700 * by \c scratch_bo.
701 */
702 uint32_t per_thread_scratch;
703
704 /** Offset in the program cache to the program */
705 uint32_t prog_offset;
706
707 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
708 uint32_t state_offset;
709
710 uint32_t push_const_offset; /* Offset in the batchbuffer */
711 int push_const_size; /* in 256-bit register increments */
712
713 /* Binding table: pointers to SURFACE_STATE entries. */
714 uint32_t bind_bo_offset;
715 uint32_t surf_offset[BRW_MAX_SURFACES];
716
717 /** SAMPLER_STATE count and table offset */
718 uint32_t sampler_count;
719 uint32_t sampler_offset;
720 };
721
722 enum brw_predicate_state {
723 /* The first two states are used if we can determine whether to draw
724 * without having to look at the values in the query object buffer. This
725 * will happen if there is no conditional render in progress, if the query
726 * object is already completed or if something else has already added
727 * samples to the preliminary result such as via a BLT command.
728 */
729 BRW_PREDICATE_STATE_RENDER,
730 BRW_PREDICATE_STATE_DONT_RENDER,
731 /* In this case whether to draw or not depends on the result of an
732 * MI_PREDICATE command so the predicate enable bit needs to be checked.
733 */
734 BRW_PREDICATE_STATE_USE_BIT
735 };
736
737 struct shader_times;
738
739 struct gen_l3_config;
740
741 /**
742 * brw_context is derived from gl_context.
743 */
744 struct brw_context
745 {
746 struct gl_context ctx; /**< base class, must be first field */
747
748 struct
749 {
750 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
751 struct gl_renderbuffer *rb,
752 uint32_t flags, unsigned unit,
753 uint32_t surf_index);
754 void (*emit_null_surface_state)(struct brw_context *brw,
755 unsigned width,
756 unsigned height,
757 unsigned samples,
758 uint32_t *out_offset);
759
760 /**
761 * Send the appropriate state packets to configure depth, stencil, and
762 * HiZ buffers (i965+ only)
763 */
764 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
765 struct intel_mipmap_tree *depth_mt,
766 uint32_t depth_offset,
767 uint32_t depthbuffer_format,
768 uint32_t depth_surface_type,
769 struct intel_mipmap_tree *stencil_mt,
770 bool hiz, bool separate_stencil,
771 uint32_t width, uint32_t height,
772 uint32_t tile_x, uint32_t tile_y);
773
774 } vtbl;
775
776 dri_bufmgr *bufmgr;
777
778 drm_intel_context *hw_ctx;
779
780 /** BO for post-sync nonzero writes for gen6 workaround. */
781 drm_intel_bo *workaround_bo;
782 uint8_t pipe_controls_since_last_cs_stall;
783
784 /**
785 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
786 * and would need flushing before being used from another cache domain that
787 * isn't coherent with it (i.e. the sampler).
788 */
789 struct set *render_cache;
790
791 /**
792 * Number of resets observed in the system at context creation.
793 *
794 * This is tracked in the context so that we can determine that another
795 * reset has occurred.
796 */
797 uint32_t reset_count;
798
799 struct intel_batchbuffer batch;
800 bool no_batch_wrap;
801
802 struct {
803 drm_intel_bo *bo;
804 uint32_t next_offset;
805 } upload;
806
807 /**
808 * Set if rendering has occurred to the drawable's front buffer.
809 *
810 * This is used in the DRI2 case to detect that glFlush should also copy
811 * the contents of the fake front buffer to the real front buffer.
812 */
813 bool front_buffer_dirty;
814
815 /** Framerate throttling: @{ */
816 drm_intel_bo *throttle_batch[2];
817
818 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
819 * frame of rendering to complete. This gives a very precise cap to the
820 * latency between input and output such that rendering never gets more
821 * than a frame behind the user. (With the caveat that we technically are
822 * not using the SwapBuffers itself as a barrier but the first batch
823 * submitted afterwards, which may be immediately prior to the next
824 * SwapBuffers.)
825 */
826 bool need_swap_throttle;
827
828 /** General throttling, not caught by throttling between SwapBuffers */
829 bool need_flush_throttle;
830 /** @} */
831
832 GLuint stats_wm;
833
834 /**
835 * drirc options:
836 * @{
837 */
838 bool no_rast;
839 bool always_flush_batch;
840 bool always_flush_cache;
841 bool disable_throttling;
842 bool precompile;
843 bool dual_color_blend_by_location;
844
845 driOptionCache optionCache;
846 /** @} */
847
848 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
849
850 GLenum reduced_primitive;
851
852 /**
853 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
854 * variable is set, this is the flag indicating to do expensive work that
855 * might lead to a perf_debug() call.
856 */
857 bool perf_debug;
858
859 uint64_t max_gtt_map_object_size;
860
861 int gen;
862 int gt;
863
864 bool is_g4x;
865 bool is_baytrail;
866 bool is_haswell;
867 bool is_cherryview;
868 bool is_broxton;
869
870 bool has_hiz;
871 bool has_separate_stencil;
872 bool must_use_separate_stencil;
873 bool has_llc;
874 bool has_swizzling;
875 bool has_surface_tile_offset;
876 bool has_compr4;
877 bool has_negative_rhw_bug;
878 bool has_pln;
879 bool no_simd8;
880 bool use_rep_send;
881 bool use_resource_streamer;
882
883 /**
884 * Whether LRI can be used to write register values from the batch buffer.
885 */
886 bool can_do_pipelined_register_writes;
887
888 /**
889 * Some versions of Gen hardware don't do centroid interpolation correctly
890 * on unlit pixels, causing incorrect values for derivatives near triangle
891 * edges. Enabling this flag causes the fragment shader to use
892 * non-centroid interpolation for unlit pixels, at the expense of two extra
893 * fragment shader instructions.
894 */
895 bool needs_unlit_centroid_workaround;
896
897 struct isl_device isl_dev;
898
899 struct blorp_context blorp;
900
901 GLuint NewGLState;
902 struct {
903 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
904 } state;
905
906 enum brw_pipeline last_pipeline;
907
908 struct brw_cache cache;
909
910 /** IDs for meta stencil blit shader programs. */
911 struct gl_shader_program *meta_stencil_blit_programs[2];
912
913 /* Whether a meta-operation is in progress. */
914 bool meta_in_progress;
915
916 /* Whether the last depth/stencil packets were both NULL. */
917 bool no_depth_or_stencil;
918
919 /* The last PMA stall bits programmed. */
920 uint32_t pma_stall_bits;
921
922 struct {
923 struct {
924 /** The value of gl_BaseVertex for the current _mesa_prim. */
925 int gl_basevertex;
926
927 /** The value of gl_BaseInstance for the current _mesa_prim. */
928 int gl_baseinstance;
929 } params;
930
931 /**
932 * Buffer and offset used for GL_ARB_shader_draw_parameters
933 * (for now, only gl_BaseVertex).
934 */
935 drm_intel_bo *draw_params_bo;
936 uint32_t draw_params_offset;
937
938 /**
939 * The value of gl_DrawID for the current _mesa_prim. This always comes
940 * in from it's own vertex buffer since it's not part of the indirect
941 * draw parameters.
942 */
943 int gl_drawid;
944 drm_intel_bo *draw_id_bo;
945 uint32_t draw_id_offset;
946 } draw;
947
948 struct {
949 /**
950 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
951 * an indirect call, and num_work_groups_offset is valid. Otherwise,
952 * num_work_groups is set based on glDispatchCompute.
953 */
954 drm_intel_bo *num_work_groups_bo;
955 GLintptr num_work_groups_offset;
956 const GLuint *num_work_groups;
957 } compute;
958
959 struct {
960 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
961 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
962
963 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
964 GLuint nr_enabled;
965 GLuint nr_buffers;
966
967 /* Summary of size and varying of active arrays, so we can check
968 * for changes to this state:
969 */
970 bool index_bounds_valid;
971 unsigned int min_index, max_index;
972
973 /* Offset from start of vertex buffer so we can avoid redefining
974 * the same VB packed over and over again.
975 */
976 unsigned int start_vertex_bias;
977
978 /**
979 * Certain vertex attribute formats aren't natively handled by the
980 * hardware and require special VS code to fix up their values.
981 *
982 * These bitfields indicate which workarounds are needed.
983 */
984 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
985 } vb;
986
987 struct {
988 /**
989 * Index buffer for this draw_prims call.
990 *
991 * Updates are signaled by BRW_NEW_INDICES.
992 */
993 const struct _mesa_index_buffer *ib;
994
995 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
996 drm_intel_bo *bo;
997 uint32_t size;
998 GLuint type;
999
1000 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1001 * avoid re-uploading the IB packet over and over if we're actually
1002 * referencing the same index buffer.
1003 */
1004 unsigned int start_vertex_offset;
1005 } ib;
1006
1007 /* Active vertex program:
1008 */
1009 const struct gl_vertex_program *vertex_program;
1010 const struct gl_geometry_program *geometry_program;
1011 const struct gl_tess_ctrl_program *tess_ctrl_program;
1012 const struct gl_tess_eval_program *tess_eval_program;
1013 const struct gl_fragment_program *fragment_program;
1014 const struct gl_compute_program *compute_program;
1015
1016 /**
1017 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1018 * that we don't have to reemit that state every time we change FBOs.
1019 */
1020 int num_samples;
1021
1022 /* BRW_NEW_URB_ALLOCATIONS:
1023 */
1024 struct {
1025 GLuint vsize; /* vertex size plus header in urb registers */
1026 GLuint gsize; /* GS output size in urb registers */
1027 GLuint hsize; /* Tessellation control output size in urb registers */
1028 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1029 GLuint csize; /* constant buffer size in urb registers */
1030 GLuint sfsize; /* setup data size in urb registers */
1031
1032 bool constrained;
1033
1034 GLuint nr_vs_entries;
1035 GLuint nr_hs_entries;
1036 GLuint nr_ds_entries;
1037 GLuint nr_gs_entries;
1038 GLuint nr_clip_entries;
1039 GLuint nr_sf_entries;
1040 GLuint nr_cs_entries;
1041
1042 GLuint vs_start;
1043 GLuint hs_start;
1044 GLuint ds_start;
1045 GLuint gs_start;
1046 GLuint clip_start;
1047 GLuint sf_start;
1048 GLuint cs_start;
1049 /**
1050 * URB size in the current configuration. The units this is expressed
1051 * in are somewhat inconsistent, see gen_device_info::urb::size.
1052 *
1053 * FINISHME: Represent the URB size consistently in KB on all platforms.
1054 */
1055 GLuint size;
1056
1057 /* True if the most recently sent _3DSTATE_URB message allocated
1058 * URB space for the GS.
1059 */
1060 bool gs_present;
1061
1062 /* True if the most recently sent _3DSTATE_URB message allocated
1063 * URB space for the HS and DS.
1064 */
1065 bool tess_present;
1066 } urb;
1067
1068
1069 /* BRW_NEW_CURBE_OFFSETS:
1070 */
1071 struct {
1072 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1073 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1074 GLuint clip_start;
1075 GLuint clip_size;
1076 GLuint vs_start;
1077 GLuint vs_size;
1078 GLuint total_size;
1079
1080 /**
1081 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1082 * for upload to the CURBE.
1083 */
1084 drm_intel_bo *curbe_bo;
1085 /** Offset within curbe_bo of space for current curbe entry */
1086 GLuint curbe_offset;
1087 } curbe;
1088
1089 /**
1090 * Layout of vertex data exiting the geometry portion of the pipleine.
1091 * This comes from the last enabled shader stage (GS, DS, or VS).
1092 *
1093 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1094 */
1095 struct brw_vue_map vue_map_geom_out;
1096
1097 struct {
1098 struct brw_stage_state base;
1099 struct brw_vs_prog_data *prog_data;
1100 } vs;
1101
1102 struct {
1103 struct brw_stage_state base;
1104 struct brw_tcs_prog_data *prog_data;
1105
1106 /**
1107 * True if the 3DSTATE_HS command most recently emitted to the 3D
1108 * pipeline enabled the HS; false otherwise.
1109 */
1110 bool enabled;
1111 } tcs;
1112
1113 struct {
1114 struct brw_stage_state base;
1115 struct brw_tes_prog_data *prog_data;
1116
1117 /**
1118 * True if the 3DSTATE_DS command most recently emitted to the 3D
1119 * pipeline enabled the DS; false otherwise.
1120 */
1121 bool enabled;
1122 } tes;
1123
1124 struct {
1125 struct brw_stage_state base;
1126 struct brw_gs_prog_data *prog_data;
1127
1128 /**
1129 * True if the 3DSTATE_GS command most recently emitted to the 3D
1130 * pipeline enabled the GS; false otherwise.
1131 */
1132 bool enabled;
1133 } gs;
1134
1135 struct {
1136 struct brw_ff_gs_prog_data *prog_data;
1137
1138 bool prog_active;
1139 /** Offset in the program cache to the CLIP program pre-gen6 */
1140 uint32_t prog_offset;
1141 uint32_t state_offset;
1142
1143 uint32_t bind_bo_offset;
1144 /**
1145 * Surface offsets for the binding table. We only need surfaces to
1146 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1147 * need in this case.
1148 */
1149 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1150 } ff_gs;
1151
1152 struct {
1153 struct brw_clip_prog_data *prog_data;
1154
1155 /** Offset in the program cache to the CLIP program pre-gen6 */
1156 uint32_t prog_offset;
1157
1158 /* Offset in the batch to the CLIP state on pre-gen6. */
1159 uint32_t state_offset;
1160
1161 /* As of gen6, this is the offset in the batch to the CLIP VP,
1162 * instead of vp_bo.
1163 */
1164 uint32_t vp_offset;
1165
1166 /**
1167 * The number of viewports to use. If gl_ViewportIndex is written,
1168 * we can have up to ctx->Const.MaxViewports viewports. If not,
1169 * the viewport index is always 0, so we can only emit one.
1170 */
1171 uint8_t viewport_count;
1172 } clip;
1173
1174
1175 struct {
1176 struct brw_sf_prog_data *prog_data;
1177
1178 /** Offset in the program cache to the CLIP program pre-gen6 */
1179 uint32_t prog_offset;
1180 uint32_t state_offset;
1181 uint32_t vp_offset;
1182 bool viewport_transform_enable;
1183 } sf;
1184
1185 struct {
1186 struct brw_stage_state base;
1187 struct brw_wm_prog_data *prog_data;
1188
1189 GLuint render_surf;
1190
1191 /**
1192 * Buffer object used in place of multisampled null render targets on
1193 * Gen6. See brw_emit_null_surface_state().
1194 */
1195 drm_intel_bo *multisampled_null_render_target_bo;
1196 uint32_t fast_clear_op;
1197
1198 float offset_clamp;
1199 } wm;
1200
1201 struct {
1202 struct brw_stage_state base;
1203 struct brw_cs_prog_data *prog_data;
1204 } cs;
1205
1206 /* RS hardware binding table */
1207 struct {
1208 drm_intel_bo *bo;
1209 uint32_t next_offset;
1210 } hw_bt_pool;
1211
1212 struct {
1213 uint32_t state_offset;
1214 uint32_t blend_state_offset;
1215 uint32_t depth_stencil_state_offset;
1216 uint32_t vp_offset;
1217 } cc;
1218
1219 struct {
1220 struct brw_query_object *obj;
1221 bool begin_emitted;
1222 } query;
1223
1224 struct {
1225 enum brw_predicate_state state;
1226 bool supported;
1227 } predicate;
1228
1229 struct {
1230 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1231 const int *statistics_registers;
1232
1233 /** The number of active monitors using OA counters. */
1234 unsigned oa_users;
1235
1236 /**
1237 * A buffer object storing OA counter snapshots taken at the start and
1238 * end of each batch (creating "bookends" around the batch).
1239 */
1240 drm_intel_bo *bookend_bo;
1241
1242 /** The number of snapshots written to bookend_bo. */
1243 int bookend_snapshots;
1244
1245 /**
1246 * An array of monitors whose results haven't yet been assembled based on
1247 * the data in buffer objects.
1248 *
1249 * These may be active, or have already ended. However, the results
1250 * have not been requested.
1251 */
1252 struct brw_perf_monitor_object **unresolved;
1253 int unresolved_elements;
1254 int unresolved_array_size;
1255
1256 /**
1257 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1258 * the counter which MI_REPORT_PERF_COUNT stores there.
1259 */
1260 const int *oa_snapshot_layout;
1261
1262 /** Number of 32-bit entries in a hardware counter snapshot. */
1263 int entries_per_oa_snapshot;
1264 } perfmon;
1265
1266 int num_atoms[BRW_NUM_PIPELINES];
1267 const struct brw_tracked_state render_atoms[76];
1268 const struct brw_tracked_state compute_atoms[11];
1269
1270 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1271 struct {
1272 uint32_t offset;
1273 uint32_t size;
1274 enum aub_state_struct_type type;
1275 int index;
1276 } *state_batch_list;
1277 int state_batch_count;
1278
1279 uint32_t render_target_format[MESA_FORMAT_COUNT];
1280 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1281
1282 /* Interpolation modes, one byte per vue slot.
1283 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1284 */
1285 struct interpolation_mode_map interpolation_mode;
1286
1287 /* PrimitiveRestart */
1288 struct {
1289 bool in_progress;
1290 bool enable_cut_index;
1291 } prim_restart;
1292
1293 /** Computed depth/stencil/hiz state from the current attached
1294 * renderbuffers, valid only during the drawing state upload loop after
1295 * brw_workaround_depthstencil_alignment().
1296 */
1297 struct {
1298 struct intel_mipmap_tree *depth_mt;
1299 struct intel_mipmap_tree *stencil_mt;
1300
1301 /* Inter-tile (page-aligned) byte offsets. */
1302 uint32_t depth_offset, hiz_offset, stencil_offset;
1303 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1304 uint32_t tile_x, tile_y;
1305 } depthstencil;
1306
1307 uint32_t num_instances;
1308 int basevertex;
1309 int baseinstance;
1310
1311 struct {
1312 const struct gen_l3_config *config;
1313 } l3;
1314
1315 struct {
1316 drm_intel_bo *bo;
1317 const char **names;
1318 int *ids;
1319 enum shader_time_shader_type *types;
1320 struct shader_times *cumulative;
1321 int num_entries;
1322 int max_entries;
1323 double report_time;
1324 } shader_time;
1325
1326 struct brw_fast_clear_state *fast_clear_state;
1327
1328 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1329 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1330 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1331 * disabled.
1332 * This is needed in case the same underlying buffer is also configured
1333 * to be sampled but with a format that the sampling engine can't treat
1334 * compressed or fast cleared.
1335 */
1336 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1337
1338 __DRIcontext *driContext;
1339 struct intel_screen *screen;
1340 };
1341
1342 /*======================================================================
1343 * brw_vtbl.c
1344 */
1345 void brwInitVtbl( struct brw_context *brw );
1346
1347 /* brw_clear.c */
1348 extern void intelInitClearFuncs(struct dd_function_table *functions);
1349
1350 /*======================================================================
1351 * brw_context.c
1352 */
1353 extern const char *const brw_vendor_string;
1354
1355 extern const char *
1356 brw_get_renderer_string(const struct intel_screen *screen);
1357
1358 enum {
1359 DRI_CONF_BO_REUSE_DISABLED,
1360 DRI_CONF_BO_REUSE_ALL
1361 };
1362
1363 void intel_update_renderbuffers(__DRIcontext *context,
1364 __DRIdrawable *drawable);
1365 void intel_prepare_render(struct brw_context *brw);
1366
1367 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1368 __DRIdrawable *drawable);
1369
1370 GLboolean brwCreateContext(gl_api api,
1371 const struct gl_config *mesaVis,
1372 __DRIcontext *driContextPriv,
1373 unsigned major_version,
1374 unsigned minor_version,
1375 uint32_t flags,
1376 bool notify_reset,
1377 unsigned *error,
1378 void *sharedContextPrivate);
1379
1380 /*======================================================================
1381 * brw_misc_state.c
1382 */
1383 void
1384 brw_meta_resolve_color(struct brw_context *brw,
1385 struct intel_mipmap_tree *mt);
1386
1387 /*======================================================================
1388 * brw_misc_state.c
1389 */
1390 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1391 uint32_t depth_level,
1392 uint32_t depth_layer,
1393 struct intel_mipmap_tree *stencil_mt,
1394 uint32_t *out_tile_mask_x,
1395 uint32_t *out_tile_mask_y);
1396 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1397 GLbitfield clear_mask);
1398
1399 /* brw_object_purgeable.c */
1400 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1401
1402 /*======================================================================
1403 * brw_queryobj.c
1404 */
1405 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1406 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1407 void brw_emit_query_begin(struct brw_context *brw);
1408 void brw_emit_query_end(struct brw_context *brw);
1409 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1410 bool brw_is_query_pipelined(struct brw_query_object *query);
1411
1412 /** gen6_queryobj.c */
1413 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1414 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1415 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1416
1417 /** hsw_queryobj.c */
1418 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1419
1420 /** brw_conditional_render.c */
1421 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1422 bool brw_check_conditional_render(struct brw_context *brw);
1423
1424 /** intel_batchbuffer.c */
1425 void brw_load_register_mem(struct brw_context *brw,
1426 uint32_t reg,
1427 drm_intel_bo *bo,
1428 uint32_t read_domains, uint32_t write_domain,
1429 uint32_t offset);
1430 void brw_load_register_mem64(struct brw_context *brw,
1431 uint32_t reg,
1432 drm_intel_bo *bo,
1433 uint32_t read_domains, uint32_t write_domain,
1434 uint32_t offset);
1435 void brw_store_register_mem32(struct brw_context *brw,
1436 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1437 void brw_store_register_mem64(struct brw_context *brw,
1438 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1439 void brw_load_register_imm32(struct brw_context *brw,
1440 uint32_t reg, uint32_t imm);
1441 void brw_load_register_imm64(struct brw_context *brw,
1442 uint32_t reg, uint64_t imm);
1443 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1444 uint32_t dest);
1445 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1446 uint32_t dest);
1447 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1448 uint32_t offset, uint32_t imm);
1449 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1450 uint32_t offset, uint64_t imm);
1451
1452 /*======================================================================
1453 * brw_state_dump.c
1454 */
1455 void brw_debug_batch(struct brw_context *brw);
1456 void brw_annotate_aub(struct brw_context *brw);
1457
1458 /*======================================================================
1459 * intel_tex_validate.c
1460 */
1461 void brw_validate_textures( struct brw_context *brw );
1462
1463
1464 /*======================================================================
1465 * brw_program.c
1466 */
1467 static inline bool
1468 key_debug(struct brw_context *brw, const char *name, int a, int b)
1469 {
1470 if (a != b) {
1471 perf_debug(" %s %d->%d\n", name, a, b);
1472 return true;
1473 }
1474 return false;
1475 }
1476
1477 void brwInitFragProgFuncs( struct dd_function_table *functions );
1478
1479 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1480 static inline int
1481 brw_get_scratch_size(int size)
1482 {
1483 return MAX2(1024, util_next_power_of_two(size));
1484 }
1485 void brw_get_scratch_bo(struct brw_context *brw,
1486 drm_intel_bo **scratch_bo, int size);
1487 void brw_alloc_stage_scratch(struct brw_context *brw,
1488 struct brw_stage_state *stage_state,
1489 unsigned per_thread_size,
1490 unsigned thread_count);
1491 void brw_init_shader_time(struct brw_context *brw);
1492 int brw_get_shader_time_index(struct brw_context *brw,
1493 struct gl_shader_program *shader_prog,
1494 struct gl_program *prog,
1495 enum shader_time_shader_type type);
1496 void brw_collect_and_report_shader_time(struct brw_context *brw);
1497 void brw_destroy_shader_time(struct brw_context *brw);
1498
1499 /* brw_urb.c
1500 */
1501 void brw_upload_urb_fence(struct brw_context *brw);
1502
1503 /* brw_curbe.c
1504 */
1505 void brw_upload_cs_urb_state(struct brw_context *brw);
1506
1507 /* brw_fs_reg_allocate.cpp
1508 */
1509 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1510
1511 /* brw_vec4_reg_allocate.cpp */
1512 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1513
1514 /* brw_disasm.c */
1515 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1516 struct brw_inst *inst, bool is_compacted);
1517
1518 /* brw_vs.c */
1519 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1520
1521 /* brw_draw_upload.c */
1522 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1523 const struct gl_client_array *glarray);
1524
1525 static inline unsigned
1526 brw_get_index_type(GLenum type)
1527 {
1528 assert((type == GL_UNSIGNED_BYTE)
1529 || (type == GL_UNSIGNED_SHORT)
1530 || (type == GL_UNSIGNED_INT));
1531
1532 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1533 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1534 * to map to scale factors of 0, 1, and 2, respectively. These scale
1535 * factors are then left-shfited by 8 to be in the correct position in the
1536 * CMD_INDEX_BUFFER packet.
1537 *
1538 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1539 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1540 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1541 */
1542 return (type - 0x1401) << 7;
1543 }
1544
1545 void brw_prepare_vertices(struct brw_context *brw);
1546
1547 /* brw_wm_surface_state.c */
1548 void brw_init_surface_formats(struct brw_context *brw);
1549 void brw_create_constant_surface(struct brw_context *brw,
1550 drm_intel_bo *bo,
1551 uint32_t offset,
1552 uint32_t size,
1553 uint32_t *out_offset);
1554 void brw_create_buffer_surface(struct brw_context *brw,
1555 drm_intel_bo *bo,
1556 uint32_t offset,
1557 uint32_t size,
1558 uint32_t *out_offset);
1559 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1560 unsigned unit,
1561 uint32_t *surf_offset);
1562 void
1563 brw_update_sol_surface(struct brw_context *brw,
1564 struct gl_buffer_object *buffer_obj,
1565 uint32_t *out_offset, unsigned num_vector_components,
1566 unsigned stride_dwords, unsigned offset_dwords);
1567 void brw_upload_ubo_surfaces(struct brw_context *brw,
1568 struct gl_linked_shader *shader,
1569 struct brw_stage_state *stage_state,
1570 struct brw_stage_prog_data *prog_data);
1571 void brw_upload_abo_surfaces(struct brw_context *brw,
1572 struct gl_linked_shader *shader,
1573 struct brw_stage_state *stage_state,
1574 struct brw_stage_prog_data *prog_data);
1575 void brw_upload_image_surfaces(struct brw_context *brw,
1576 struct gl_linked_shader *shader,
1577 struct brw_stage_state *stage_state,
1578 struct brw_stage_prog_data *prog_data);
1579
1580 /* brw_surface_formats.c */
1581 bool brw_render_target_supported(struct brw_context *brw,
1582 struct gl_renderbuffer *rb);
1583 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1584
1585 /* brw_performance_monitor.c */
1586 void brw_init_performance_monitors(struct brw_context *brw);
1587 void brw_dump_perf_monitors(struct brw_context *brw);
1588 void brw_perf_monitor_new_batch(struct brw_context *brw);
1589 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1590
1591 /* intel_buffer_objects.c */
1592 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1593 const char *bo_name);
1594 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1595 const char *bo_name);
1596
1597 /* intel_extensions.c */
1598 extern void intelInitExtensions(struct gl_context *ctx);
1599
1600 /* intel_state.c */
1601 extern int intel_translate_shadow_compare_func(GLenum func);
1602 extern int intel_translate_compare_func(GLenum func);
1603 extern int intel_translate_stencil_op(GLenum op);
1604 extern int intel_translate_logic_op(GLenum opcode);
1605
1606 /* intel_syncobj.c */
1607 void intel_init_syncobj_functions(struct dd_function_table *functions);
1608
1609 /* gen6_sol.c */
1610 struct gl_transform_feedback_object *
1611 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1612 void
1613 brw_delete_transform_feedback(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj);
1615 void
1616 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1617 struct gl_transform_feedback_object *obj);
1618 void
1619 brw_end_transform_feedback(struct gl_context *ctx,
1620 struct gl_transform_feedback_object *obj);
1621 GLsizei
1622 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj,
1624 GLuint stream);
1625
1626 /* gen7_sol_state.c */
1627 void
1628 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1629 struct gl_transform_feedback_object *obj);
1630 void
1631 gen7_end_transform_feedback(struct gl_context *ctx,
1632 struct gl_transform_feedback_object *obj);
1633 void
1634 gen7_pause_transform_feedback(struct gl_context *ctx,
1635 struct gl_transform_feedback_object *obj);
1636 void
1637 gen7_resume_transform_feedback(struct gl_context *ctx,
1638 struct gl_transform_feedback_object *obj);
1639
1640 /* hsw_sol.c */
1641 void
1642 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1643 struct gl_transform_feedback_object *obj);
1644 void
1645 hsw_end_transform_feedback(struct gl_context *ctx,
1646 struct gl_transform_feedback_object *obj);
1647 void
1648 hsw_pause_transform_feedback(struct gl_context *ctx,
1649 struct gl_transform_feedback_object *obj);
1650 void
1651 hsw_resume_transform_feedback(struct gl_context *ctx,
1652 struct gl_transform_feedback_object *obj);
1653
1654 /* brw_blorp_blit.cpp */
1655 GLbitfield
1656 brw_blorp_framebuffer(struct brw_context *brw,
1657 struct gl_framebuffer *readFb,
1658 struct gl_framebuffer *drawFb,
1659 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1660 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1661 GLbitfield mask, GLenum filter);
1662
1663 bool
1664 brw_blorp_copytexsubimage(struct brw_context *brw,
1665 struct gl_renderbuffer *src_rb,
1666 struct gl_texture_image *dst_image,
1667 int slice,
1668 int srcX0, int srcY0,
1669 int dstX0, int dstY0,
1670 int width, int height);
1671
1672 /* gen6_multisample_state.c */
1673 unsigned
1674 gen6_determine_sample_mask(struct brw_context *brw);
1675
1676 void
1677 gen6_emit_3dstate_multisample(struct brw_context *brw,
1678 unsigned num_samples);
1679 void
1680 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1681 void
1682 gen6_get_sample_position(struct gl_context *ctx,
1683 struct gl_framebuffer *fb,
1684 GLuint index,
1685 GLfloat *result);
1686 void
1687 gen6_set_sample_maps(struct gl_context *ctx);
1688
1689 /* gen8_multisample_state.c */
1690 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1691 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1692
1693 /* gen7_urb.c */
1694 void
1695 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1696 unsigned hs_size, unsigned ds_size,
1697 unsigned gs_size, unsigned fs_size);
1698
1699 void
1700 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1701 bool gs_present, unsigned gs_size);
1702 void
1703 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1704 bool gs_present, bool tess_present);
1705
1706 /* brw_reset.c */
1707 extern GLenum
1708 brw_get_graphics_reset_status(struct gl_context *ctx);
1709 void
1710 brw_check_for_reset(struct brw_context *brw);
1711
1712 /* brw_compute.c */
1713 extern void
1714 brw_init_compute_functions(struct dd_function_table *functions);
1715
1716 /*======================================================================
1717 * Inline conversion functions. These are better-typed than the
1718 * macros used previously:
1719 */
1720 static inline struct brw_context *
1721 brw_context( struct gl_context *ctx )
1722 {
1723 return (struct brw_context *)ctx;
1724 }
1725
1726 static inline struct brw_vertex_program *
1727 brw_vertex_program(struct gl_vertex_program *p)
1728 {
1729 return (struct brw_vertex_program *) p;
1730 }
1731
1732 static inline const struct brw_vertex_program *
1733 brw_vertex_program_const(const struct gl_vertex_program *p)
1734 {
1735 return (const struct brw_vertex_program *) p;
1736 }
1737
1738 static inline struct brw_tess_ctrl_program *
1739 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1740 {
1741 return (struct brw_tess_ctrl_program *) p;
1742 }
1743
1744 static inline struct brw_tess_eval_program *
1745 brw_tess_eval_program(struct gl_tess_eval_program *p)
1746 {
1747 return (struct brw_tess_eval_program *) p;
1748 }
1749
1750 static inline struct brw_geometry_program *
1751 brw_geometry_program(struct gl_geometry_program *p)
1752 {
1753 return (struct brw_geometry_program *) p;
1754 }
1755
1756 static inline struct brw_fragment_program *
1757 brw_fragment_program(struct gl_fragment_program *p)
1758 {
1759 return (struct brw_fragment_program *) p;
1760 }
1761
1762 static inline const struct brw_fragment_program *
1763 brw_fragment_program_const(const struct gl_fragment_program *p)
1764 {
1765 return (const struct brw_fragment_program *) p;
1766 }
1767
1768 static inline struct brw_compute_program *
1769 brw_compute_program(struct gl_compute_program *p)
1770 {
1771 return (struct brw_compute_program *) p;
1772 }
1773
1774 /**
1775 * Pre-gen6, the register file of the EUs was shared between threads,
1776 * and each thread used some subset allocated on a 16-register block
1777 * granularity. The unit states wanted these block counts.
1778 */
1779 static inline int
1780 brw_register_blocks(int reg_count)
1781 {
1782 return ALIGN(reg_count, 16) / 16 - 1;
1783 }
1784
1785 static inline uint32_t
1786 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1787 uint32_t prog_offset)
1788 {
1789 if (brw->gen >= 5) {
1790 /* Using state base address. */
1791 return prog_offset;
1792 }
1793
1794 drm_intel_bo_emit_reloc(brw->batch.bo,
1795 state_offset,
1796 brw->cache.bo,
1797 prog_offset,
1798 I915_GEM_DOMAIN_INSTRUCTION, 0);
1799
1800 return brw->cache.bo->offset64 + prog_offset;
1801 }
1802
1803 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1804 bool brw_lower_texture_gradients(struct brw_context *brw,
1805 struct exec_list *instructions);
1806
1807 extern const char * const conditional_modifier[16];
1808 extern const char *const pred_ctrl_align16[16];
1809
1810 void
1811 brw_emit_depthbuffer(struct brw_context *brw);
1812
1813 void
1814 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1815 struct intel_mipmap_tree *depth_mt,
1816 uint32_t depth_offset, uint32_t depthbuffer_format,
1817 uint32_t depth_surface_type,
1818 struct intel_mipmap_tree *stencil_mt,
1819 bool hiz, bool separate_stencil,
1820 uint32_t width, uint32_t height,
1821 uint32_t tile_x, uint32_t tile_y);
1822
1823 void
1824 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1825 struct intel_mipmap_tree *depth_mt,
1826 uint32_t depth_offset, uint32_t depthbuffer_format,
1827 uint32_t depth_surface_type,
1828 struct intel_mipmap_tree *stencil_mt,
1829 bool hiz, bool separate_stencil,
1830 uint32_t width, uint32_t height,
1831 uint32_t tile_x, uint32_t tile_y);
1832
1833 void
1834 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1835 struct intel_mipmap_tree *depth_mt,
1836 uint32_t depth_offset, uint32_t depthbuffer_format,
1837 uint32_t depth_surface_type,
1838 struct intel_mipmap_tree *stencil_mt,
1839 bool hiz, bool separate_stencil,
1840 uint32_t width, uint32_t height,
1841 uint32_t tile_x, uint32_t tile_y);
1842 void
1843 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1844 struct intel_mipmap_tree *depth_mt,
1845 uint32_t depth_offset, uint32_t depthbuffer_format,
1846 uint32_t depth_surface_type,
1847 struct intel_mipmap_tree *stencil_mt,
1848 bool hiz, bool separate_stencil,
1849 uint32_t width, uint32_t height,
1850 uint32_t tile_x, uint32_t tile_y);
1851
1852 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1853 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1854
1855 uint32_t get_hw_prim_for_gl_prim(int mode);
1856
1857 void
1858 gen6_upload_push_constants(struct brw_context *brw,
1859 const struct gl_program *prog,
1860 const struct brw_stage_prog_data *prog_data,
1861 struct brw_stage_state *stage_state,
1862 enum aub_state_struct_type type);
1863
1864 bool
1865 gen9_use_linear_1d_layout(const struct brw_context *brw,
1866 const struct intel_mipmap_tree *mt);
1867
1868 /* brw_pipe_control.c */
1869 int brw_init_pipe_control(struct brw_context *brw,
1870 const struct gen_device_info *info);
1871 void brw_fini_pipe_control(struct brw_context *brw);
1872
1873 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1874 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1875 drm_intel_bo *bo, uint32_t offset,
1876 uint32_t imm_lower, uint32_t imm_upper);
1877 void brw_emit_mi_flush(struct brw_context *brw);
1878 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1879 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1880 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1881 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1882
1883 /* brw_queryformat.c */
1884 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1885 GLenum internalFormat, GLenum pname,
1886 GLint *params);
1887
1888 #ifdef __cplusplus
1889 }
1890 #endif
1891
1892 #endif