Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_INPUT_VARYING 0x200
133 #define BRW_NEW_PSP 0x800
134 #define BRW_NEW_WM_SURFACES 0x1000
135 #define BRW_NEW_FENCE 0x2000
136 #define BRW_NEW_INDICES 0x4000
137 #define BRW_NEW_VERTICES 0x8000
138 /**
139 * Used for any batch entry with a relocated pointer that will be used
140 * by any 3D rendering.
141 */
142 #define BRW_NEW_BATCH 0x10000
143 /** brw->depth_region updated */
144 #define BRW_NEW_DEPTH_BUFFER 0x20000
145 #define BRW_NEW_NR_WM_SURFACES 0x40000
146 #define BRW_NEW_NR_VS_SURFACES 0x80000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176 GLboolean use_const_buffer;
177 };
178
179
180 /* Data about a particular attempt to compile a program. Note that
181 * there can be many of these, each in a different GL state
182 * corresponding to a different brw_wm_prog_key struct, with different
183 * compiled programs:
184 */
185 struct brw_wm_prog_data {
186 GLuint curb_read_length;
187 GLuint urb_read_length;
188
189 GLuint first_curbe_grf;
190 GLuint total_grf;
191 GLuint total_scratch;
192
193 GLuint nr_params; /**< number of float params/constants */
194 GLboolean error;
195
196 /* Pointer to tracked values (only valid once
197 * _mesa_load_state_parameters has been called at runtime).
198 */
199 const GLfloat *param[BRW_MAX_CURBE];
200 };
201
202 struct brw_sf_prog_data {
203 GLuint urb_read_length;
204 GLuint total_grf;
205
206 /* Each vertex may have upto 12 attributes, 4 components each,
207 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
208 * rows.
209 *
210 * Actually we use 4 for each, so call it 12 rows.
211 */
212 GLuint urb_entry_size;
213 };
214
215 struct brw_clip_prog_data {
216 GLuint curb_read_length; /* user planes? */
217 GLuint clip_mode;
218 GLuint urb_read_length;
219 GLuint total_grf;
220 };
221
222 struct brw_gs_prog_data {
223 GLuint urb_read_length;
224 GLuint total_grf;
225 };
226
227 struct brw_vs_prog_data {
228 GLuint curb_read_length;
229 GLuint urb_read_length;
230 GLuint total_grf;
231 GLuint outputs_written;
232 GLuint nr_params; /**< number of float params/constants */
233
234 GLuint inputs_read;
235
236 /* Used for calculating urb partitions:
237 */
238 GLuint urb_entry_size;
239 };
240
241
242 /* Size == 0 if output either not written, or always [0,0,0,1]
243 */
244 struct brw_vs_ouput_sizes {
245 GLubyte output_size[VERT_RESULT_MAX];
246 };
247
248
249 /** Number of general purpose registers (VS, WM, etc) */
250 #define BRW_MAX_GRF 128
251
252 /** Number of texture sampler units */
253 #define BRW_MAX_TEX_UNIT 16
254
255 /**
256 * Size of our surface binding table for the WM.
257 * This contains pointers to the drawing surfaces and current texture
258 * objects and shader constant buffers (+2).
259 */
260 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
261
262 /**
263 * Helpers to convert drawing buffers, textures and constant buffers
264 * to surface binding table indexes, for WM.
265 */
266 #define SURF_INDEX_DRAW(d) (d)
267 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
268 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
269
270 /**
271 * Size of surface binding table for the VS.
272 * Only one constant buffer for now.
273 */
274 #define BRW_VS_MAX_SURF 1
275
276 /**
277 * Only a VS constant buffer
278 */
279 #define SURF_INDEX_VERT_CONST_BUFFER 0
280
281
282 enum brw_cache_id {
283 BRW_CC_VP,
284 BRW_CC_UNIT,
285 BRW_WM_PROG,
286 BRW_SAMPLER_DEFAULT_COLOR,
287 BRW_SAMPLER,
288 BRW_WM_UNIT,
289 BRW_SF_PROG,
290 BRW_SF_VP,
291 BRW_SF_UNIT,
292 BRW_VS_UNIT,
293 BRW_VS_PROG,
294 BRW_GS_UNIT,
295 BRW_GS_PROG,
296 BRW_CLIP_VP,
297 BRW_CLIP_UNIT,
298 BRW_CLIP_PROG,
299 BRW_SS_SURFACE,
300 BRW_SS_SURF_BIND,
301
302 BRW_MAX_CACHE
303 };
304
305 struct brw_cache_item {
306 /**
307 * Effectively part of the key, cache_id identifies what kind of state
308 * buffer is involved, and also which brw->state.dirty.cache flag should
309 * be set when this cache item is chosen.
310 */
311 enum brw_cache_id cache_id;
312 /** 32-bit hash of the key data */
313 GLuint hash;
314 GLuint key_size; /* for variable-sized keys */
315 const void *key;
316 dri_bo **reloc_bufs;
317 GLuint nr_reloc_bufs;
318
319 dri_bo *bo;
320 GLuint data_size;
321
322 struct brw_cache_item *next;
323 };
324
325
326
327 struct brw_cache {
328 struct brw_context *brw;
329
330 struct brw_cache_item **items;
331 GLuint size, n_items;
332
333 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
334 GLuint aux_size[BRW_MAX_CACHE];
335 char *name[BRW_MAX_CACHE];
336
337 /* Record of the last BOs chosen for each cache_id. Used to set
338 * brw->state.dirty.cache when a new cache item is chosen.
339 */
340 dri_bo *last_bo[BRW_MAX_CACHE];
341 };
342
343
344 /* Considered adding a member to this struct to document which flags
345 * an update might raise so that ordering of the state atoms can be
346 * checked or derived at runtime. Dropped the idea in favor of having
347 * a debug mode where the state is monitored for flags which are
348 * raised that have already been tested against.
349 */
350 struct brw_tracked_state {
351 struct brw_state_flags dirty;
352 void (*prepare)( struct brw_context *brw );
353 void (*emit)( struct brw_context *brw );
354 };
355
356 /* Flags for brw->state.cache.
357 */
358 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
359 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
360 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
361 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
362 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
363 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
364 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
365 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
366 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
367 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
368 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
369 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
370 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
371 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
372 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
373 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
374 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
375 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
376
377 struct brw_cached_batch_item {
378 struct header *header;
379 GLuint sz;
380 struct brw_cached_batch_item *next;
381 };
382
383
384
385 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
386 * be easier if C allowed arrays of packed elements?
387 */
388 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
389
390 struct brw_vertex_element {
391 const struct gl_client_array *glarray;
392
393 /** Size of a complete element */
394 GLuint element_size;
395 /** Number of uploaded elements for this input. */
396 GLuint count;
397 /** Byte stride between elements in the uploaded array */
398 GLuint stride;
399 /** Offset of the first element within the buffer object */
400 unsigned int offset;
401 /** Buffer object containing the uploaded vertex data */
402 dri_bo *bo;
403 };
404
405
406
407 struct brw_vertex_info {
408 GLuint varying; /* varying:1[VERT_ATTRIB_MAX] */
409 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
410 };
411
412
413
414
415 /* Cache for TNL programs.
416 */
417 struct brw_tnl_cache_item {
418 GLuint hash;
419 void *key;
420 void *data;
421 struct brw_tnl_cache_item *next;
422 };
423
424 struct brw_tnl_cache {
425 struct brw_tnl_cache_item **items;
426 GLuint size, n_items;
427 };
428
429 struct brw_query_object {
430 struct gl_query_object Base;
431
432 /** Doubly linked list of active query objects in the context. */
433 struct brw_query_object *prev, *next;
434
435 /** Last query BO associated with this query. */
436 dri_bo *bo;
437 /** First index in bo with query data for this object. */
438 int first_index;
439 /** Last index in bo with query data for this object. */
440 int last_index;
441
442 /* Total count of pixels from previous BOs */
443 unsigned int count;
444 };
445
446 struct brw_context
447 {
448 struct intel_context intel;
449 GLuint primitive;
450
451 GLboolean emit_state_always;
452 GLboolean tmp_fallback;
453 GLboolean no_batch_wrap;
454
455 struct {
456 struct brw_state_flags dirty;
457
458 GLuint nr_color_regions;
459 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
460 struct intel_region *depth_region;
461
462 /**
463 * List of buffers accumulated in brw_validate_state to receive
464 * dri_bo_check_aperture treatment before exec, so we can know if we
465 * should flush the batch and try again before emitting primitives.
466 *
467 * This can be a fixed number as we only have a limited number of
468 * objects referenced from the batchbuffer in a primitive emit,
469 * consisting of the vertex buffers, pipelined state pointers,
470 * the CURBE, the depth buffer, and a query BO.
471 */
472 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
473 int validated_bo_count;
474 } state;
475
476 struct brw_cache cache; /** non-surface items */
477 struct brw_cache surface_cache; /* surface items */
478 struct brw_cached_batch_item *cached_batch_items;
479
480 struct {
481 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
482
483 #define BRW_NR_UPLOAD_BUFS 17
484 #define BRW_UPLOAD_INIT_SIZE (128*1024)
485
486 struct {
487 dri_bo *bo;
488 GLuint offset;
489 } upload;
490
491 /* Summary of size and varying of active arrays, so we can check
492 * for changes to this state:
493 */
494 struct brw_vertex_info info;
495 unsigned int min_index, max_index;
496 } vb;
497
498 struct {
499 /**
500 * Index buffer for this draw_prims call.
501 *
502 * Updates are signaled by BRW_NEW_INDICES.
503 */
504 const struct _mesa_index_buffer *ib;
505
506 dri_bo *bo;
507 unsigned int offset;
508 } ib;
509
510 /* Active vertex program:
511 */
512 const struct gl_vertex_program *vertex_program;
513 const struct gl_fragment_program *fragment_program;
514
515
516 /* For populating the gtt:
517 */
518 GLuint next_free_page;
519
520
521 /* BRW_NEW_URB_ALLOCATIONS:
522 */
523 struct {
524 GLuint vsize; /* vertex size plus header in urb registers */
525 GLuint csize; /* constant buffer size in urb registers */
526 GLuint sfsize; /* setup data size in urb registers */
527
528 GLboolean constrained;
529
530 GLuint nr_vs_entries;
531 GLuint nr_gs_entries;
532 GLuint nr_clip_entries;
533 GLuint nr_sf_entries;
534 GLuint nr_cs_entries;
535
536 /* GLuint vs_size; */
537 /* GLuint gs_size; */
538 /* GLuint clip_size; */
539 /* GLuint sf_size; */
540 /* GLuint cs_size; */
541
542 GLuint vs_start;
543 GLuint gs_start;
544 GLuint clip_start;
545 GLuint sf_start;
546 GLuint cs_start;
547 } urb;
548
549
550 /* BRW_NEW_CURBE_OFFSETS:
551 */
552 struct {
553 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
554 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
555 GLuint clip_start;
556 GLuint clip_size;
557 GLuint vs_start;
558 GLuint vs_size;
559 GLuint total_size;
560
561 dri_bo *curbe_bo;
562 /** Offset within curbe_bo of space for current curbe entry */
563 GLuint curbe_offset;
564 /** Offset within curbe_bo of space for next curbe entry */
565 GLuint curbe_next_offset;
566
567 GLfloat *last_buf;
568 GLuint last_bufsz;
569 /**
570 * Whether we should create a new bo instead of reusing the old one
571 * (if we just dispatch the batch pointing at the old one.
572 */
573 GLboolean need_new_bo;
574 } curbe;
575
576 struct {
577 struct brw_vs_prog_data *prog_data;
578
579 dri_bo *prog_bo;
580 dri_bo *state_bo;
581
582 /** Binding table of pointers to surf_bo entries */
583 dri_bo *bind_bo;
584 dri_bo *surf_bo[BRW_VS_MAX_SURF];
585 GLuint nr_surfaces;
586 } vs;
587
588 struct {
589 struct brw_gs_prog_data *prog_data;
590
591 GLboolean prog_active;
592 dri_bo *prog_bo;
593 dri_bo *state_bo;
594 } gs;
595
596 struct {
597 struct brw_clip_prog_data *prog_data;
598
599 dri_bo *prog_bo;
600 dri_bo *state_bo;
601 dri_bo *vp_bo;
602 } clip;
603
604
605 struct {
606 struct brw_sf_prog_data *prog_data;
607
608 dri_bo *prog_bo;
609 dri_bo *state_bo;
610 dri_bo *vp_bo;
611 } sf;
612
613 struct {
614 struct brw_wm_prog_data *prog_data;
615 struct brw_wm_compile *compile_data;
616
617 /** Input sizes, calculated from active vertex program.
618 * One bit per fragment program input attribute.
619 */
620 GLbitfield input_size_masks[4];
621
622 /** Array of surface default colors (texture border color) */
623 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
624
625 GLuint render_surf;
626 GLuint nr_surfaces;
627
628 GLuint max_threads;
629 dri_bo *scratch_bo;
630
631 GLuint sampler_count;
632 dri_bo *sampler_bo;
633
634 /** Binding table of pointers to surf_bo entries */
635 dri_bo *bind_bo;
636 dri_bo *surf_bo[BRW_WM_MAX_SURF];
637
638 dri_bo *prog_bo;
639 dri_bo *state_bo;
640 } wm;
641
642
643 struct {
644 dri_bo *prog_bo;
645 dri_bo *state_bo;
646 dri_bo *vp_bo;
647 } cc;
648
649 struct {
650 struct brw_query_object active_head;
651 dri_bo *bo;
652 int index;
653 GLboolean active;
654 } query;
655 /* Used to give every program string a unique id
656 */
657 GLuint program_id;
658 };
659
660
661 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
662
663
664
665 /*======================================================================
666 * brw_vtbl.c
667 */
668 void brwInitVtbl( struct brw_context *brw );
669
670 /*======================================================================
671 * brw_context.c
672 */
673 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
674 __DRIcontextPrivate *driContextPriv,
675 void *sharedContextPrivate);
676
677 /*======================================================================
678 * brw_queryobj.c
679 */
680 void brw_init_queryobj_functions(struct dd_function_table *functions);
681 void brw_prepare_query_begin(struct brw_context *brw);
682 void brw_emit_query_begin(struct brw_context *brw);
683 void brw_emit_query_end(struct brw_context *brw);
684
685 /*======================================================================
686 * brw_state_dump.c
687 */
688 void brw_debug_batch(struct intel_context *intel);
689
690 /*======================================================================
691 * brw_tex.c
692 */
693 void brwUpdateTextureState( struct intel_context *intel );
694 void brw_FrameBufferTexInit( struct brw_context *brw,
695 struct intel_region *region );
696 void brw_FrameBufferTexDestroy( struct brw_context *brw );
697 void brw_validate_textures( struct brw_context *brw );
698
699
700 /*======================================================================
701 * brw_program.c
702 */
703 void brwInitFragProgFuncs( struct dd_function_table *functions );
704
705
706 /* brw_urb.c
707 */
708 void brw_upload_urb_fence(struct brw_context *brw);
709
710 /* brw_curbe.c
711 */
712 void brw_upload_cs_urb_state(struct brw_context *brw);
713
714
715 /*======================================================================
716 * Inline conversion functions. These are better-typed than the
717 * macros used previously:
718 */
719 static INLINE struct brw_context *
720 brw_context( GLcontext *ctx )
721 {
722 return (struct brw_context *)ctx;
723 }
724
725 static INLINE struct brw_vertex_program *
726 brw_vertex_program(struct gl_vertex_program *p)
727 {
728 return (struct brw_vertex_program *) p;
729 }
730
731 static INLINE const struct brw_vertex_program *
732 brw_vertex_program_const(const struct gl_vertex_program *p)
733 {
734 return (const struct brw_vertex_program *) p;
735 }
736
737 static INLINE struct brw_fragment_program *
738 brw_fragment_program(struct gl_fragment_program *p)
739 {
740 return (struct brw_fragment_program *) p;
741 }
742
743 static INLINE const struct brw_fragment_program *
744 brw_fragment_program_const(const struct gl_fragment_program *p)
745 {
746 return (const struct brw_fragment_program *) p;
747 }
748
749
750
751 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
752
753 #endif
754