intel: Consistently use no_batch_wrap in intel_context struct.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_FENCE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 GLboolean use_const_buffer;
176 dri_bo *const_buffer; /** Program constant buffer/surface */
177
178 /** for debugging, which texture units are referenced */
179 GLbitfield tex_units_used;
180 };
181
182
183 /* Data about a particular attempt to compile a program. Note that
184 * there can be many of these, each in a different GL state
185 * corresponding to a different brw_wm_prog_key struct, with different
186 * compiled programs:
187 */
188 struct brw_wm_prog_data {
189 GLuint curb_read_length;
190 GLuint urb_read_length;
191
192 GLuint first_curbe_grf;
193 GLuint total_grf;
194 GLuint total_scratch;
195
196 GLuint nr_params; /**< number of float params/constants */
197 GLboolean error;
198
199 /* Pointer to tracked values (only valid once
200 * _mesa_load_state_parameters has been called at runtime).
201 */
202 const GLfloat *param[BRW_MAX_CURBE];
203 };
204
205 struct brw_sf_prog_data {
206 GLuint urb_read_length;
207 GLuint total_grf;
208
209 /* Each vertex may have upto 12 attributes, 4 components each,
210 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
211 * rows.
212 *
213 * Actually we use 4 for each, so call it 12 rows.
214 */
215 GLuint urb_entry_size;
216 };
217
218 struct brw_clip_prog_data {
219 GLuint curb_read_length; /* user planes? */
220 GLuint clip_mode;
221 GLuint urb_read_length;
222 GLuint total_grf;
223 };
224
225 struct brw_gs_prog_data {
226 GLuint urb_read_length;
227 GLuint total_grf;
228 };
229
230 struct brw_vs_prog_data {
231 GLuint curb_read_length;
232 GLuint urb_read_length;
233 GLuint total_grf;
234 GLbitfield64 outputs_written;
235 GLuint nr_params; /**< number of float params/constants */
236
237 GLuint inputs_read;
238
239 /* Used for calculating urb partitions:
240 */
241 GLuint urb_entry_size;
242 };
243
244
245 /* Size == 0 if output either not written, or always [0,0,0,1]
246 */
247 struct brw_vs_ouput_sizes {
248 GLubyte output_size[VERT_RESULT_MAX];
249 };
250
251
252 /** Number of texture sampler units */
253 #define BRW_MAX_TEX_UNIT 16
254
255 /** Max number of render targets in a shader */
256 #define BRW_MAX_DRAW_BUFFERS 4
257
258 /**
259 * Size of our surface binding table for the WM.
260 * This contains pointers to the drawing surfaces and current texture
261 * objects and shader constant buffers (+2).
262 */
263 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
264
265 /**
266 * Helpers to convert drawing buffers, textures and constant buffers
267 * to surface binding table indexes, for WM.
268 */
269 #define SURF_INDEX_DRAW(d) (d)
270 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
271 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
272
273 /**
274 * Size of surface binding table for the VS.
275 * Only one constant buffer for now.
276 */
277 #define BRW_VS_MAX_SURF 1
278
279 /**
280 * Only a VS constant buffer
281 */
282 #define SURF_INDEX_VERT_CONST_BUFFER 0
283
284
285 enum brw_cache_id {
286 BRW_CC_VP,
287 BRW_CC_UNIT,
288 BRW_WM_PROG,
289 BRW_SAMPLER_DEFAULT_COLOR,
290 BRW_SAMPLER,
291 BRW_WM_UNIT,
292 BRW_SF_PROG,
293 BRW_SF_VP,
294 BRW_SF_UNIT,
295 BRW_VS_UNIT,
296 BRW_VS_PROG,
297 BRW_GS_UNIT,
298 BRW_GS_PROG,
299 BRW_CLIP_VP,
300 BRW_CLIP_UNIT,
301 BRW_CLIP_PROG,
302 BRW_SS_SURFACE,
303 BRW_SS_SURF_BIND,
304
305 BRW_MAX_CACHE
306 };
307
308 struct brw_cache_item {
309 /**
310 * Effectively part of the key, cache_id identifies what kind of state
311 * buffer is involved, and also which brw->state.dirty.cache flag should
312 * be set when this cache item is chosen.
313 */
314 enum brw_cache_id cache_id;
315 /** 32-bit hash of the key data */
316 GLuint hash;
317 GLuint key_size; /* for variable-sized keys */
318 const void *key;
319 dri_bo **reloc_bufs;
320 GLuint nr_reloc_bufs;
321
322 dri_bo *bo;
323
324 struct brw_cache_item *next;
325 };
326
327
328
329 struct brw_cache {
330 struct brw_context *brw;
331
332 struct brw_cache_item **items;
333 GLuint size, n_items;
334
335 GLuint aux_size[BRW_MAX_CACHE];
336 char *name[BRW_MAX_CACHE];
337
338 /* Record of the last BOs chosen for each cache_id. Used to set
339 * brw->state.dirty.cache when a new cache item is chosen.
340 */
341 dri_bo *last_bo[BRW_MAX_CACHE];
342 };
343
344
345 /* Considered adding a member to this struct to document which flags
346 * an update might raise so that ordering of the state atoms can be
347 * checked or derived at runtime. Dropped the idea in favor of having
348 * a debug mode where the state is monitored for flags which are
349 * raised that have already been tested against.
350 */
351 struct brw_tracked_state {
352 struct brw_state_flags dirty;
353 void (*prepare)( struct brw_context *brw );
354 void (*emit)( struct brw_context *brw );
355 };
356
357 /* Flags for brw->state.cache.
358 */
359 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
360 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
361 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
362 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
363 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
364 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
365 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
366 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
367 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
368 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
369 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
370 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
371 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
372 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
373 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
374 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
375 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
376 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
377
378 struct brw_cached_batch_item {
379 struct header *header;
380 GLuint sz;
381 struct brw_cached_batch_item *next;
382 };
383
384
385
386 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
387 * be easier if C allowed arrays of packed elements?
388 */
389 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
390
391 struct brw_vertex_element {
392 const struct gl_client_array *glarray;
393
394 /** The corresponding Mesa vertex attribute */
395 gl_vert_attrib attrib;
396 /** Size of a complete element */
397 GLuint element_size;
398 /** Number of uploaded elements for this input. */
399 GLuint count;
400 /** Byte stride between elements in the uploaded array */
401 GLuint stride;
402 /** Offset of the first element within the buffer object */
403 unsigned int offset;
404 /** Buffer object containing the uploaded vertex data */
405 dri_bo *bo;
406 };
407
408
409
410 struct brw_vertex_info {
411 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
412 };
413
414 struct brw_query_object {
415 struct gl_query_object Base;
416
417 /** Doubly linked list of active query objects in the context. */
418 struct brw_query_object *prev, *next;
419
420 /** Last query BO associated with this query. */
421 dri_bo *bo;
422 /** First index in bo with query data for this object. */
423 int first_index;
424 /** Last index in bo with query data for this object. */
425 int last_index;
426
427 /* Total count of pixels from previous BOs */
428 unsigned int count;
429 };
430
431
432 /**
433 * brw_context is derived from intel_context.
434 */
435 struct brw_context
436 {
437 struct intel_context intel; /**< base class, must be first field */
438 GLuint primitive;
439
440 GLboolean emit_state_always;
441
442 struct {
443 struct brw_state_flags dirty;
444
445 GLuint nr_color_regions;
446 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
447 struct intel_region *depth_region;
448
449 /**
450 * List of buffers accumulated in brw_validate_state to receive
451 * dri_bo_check_aperture treatment before exec, so we can know if we
452 * should flush the batch and try again before emitting primitives.
453 *
454 * This can be a fixed number as we only have a limited number of
455 * objects referenced from the batchbuffer in a primitive emit,
456 * consisting of the vertex buffers, pipelined state pointers,
457 * the CURBE, the depth buffer, and a query BO.
458 */
459 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
460 int validated_bo_count;
461 } state;
462
463 struct brw_cache cache; /** non-surface items */
464 struct brw_cache surface_cache; /* surface items */
465 struct brw_cached_batch_item *cached_batch_items;
466
467 struct {
468 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
469
470 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
471 GLuint nr_enabled;
472
473 #define BRW_NR_UPLOAD_BUFS 17
474 #define BRW_UPLOAD_INIT_SIZE (128*1024)
475
476 struct {
477 dri_bo *bo;
478 GLuint offset;
479 } upload;
480
481 /* Summary of size and varying of active arrays, so we can check
482 * for changes to this state:
483 */
484 struct brw_vertex_info info;
485 unsigned int min_index, max_index;
486 } vb;
487
488 struct {
489 /**
490 * Index buffer for this draw_prims call.
491 *
492 * Updates are signaled by BRW_NEW_INDICES.
493 */
494 const struct _mesa_index_buffer *ib;
495
496 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
497 dri_bo *bo;
498 unsigned int offset;
499 unsigned int size;
500 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
501 * avoid re-uploading the IB packet over and over if we're actually
502 * referencing the same index buffer.
503 */
504 unsigned int start_vertex_offset;
505 } ib;
506
507 /* Active vertex program:
508 */
509 const struct gl_vertex_program *vertex_program;
510 const struct gl_fragment_program *fragment_program;
511
512
513 /* For populating the gtt:
514 */
515 GLuint next_free_page;
516
517
518 /* BRW_NEW_URB_ALLOCATIONS:
519 */
520 struct {
521 GLuint vsize; /* vertex size plus header in urb registers */
522 GLuint csize; /* constant buffer size in urb registers */
523 GLuint sfsize; /* setup data size in urb registers */
524
525 GLboolean constrained;
526
527 GLuint nr_vs_entries;
528 GLuint nr_gs_entries;
529 GLuint nr_clip_entries;
530 GLuint nr_sf_entries;
531 GLuint nr_cs_entries;
532
533 /* GLuint vs_size; */
534 /* GLuint gs_size; */
535 /* GLuint clip_size; */
536 /* GLuint sf_size; */
537 /* GLuint cs_size; */
538
539 GLuint vs_start;
540 GLuint gs_start;
541 GLuint clip_start;
542 GLuint sf_start;
543 GLuint cs_start;
544 } urb;
545
546
547 /* BRW_NEW_CURBE_OFFSETS:
548 */
549 struct {
550 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
551 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
552 GLuint clip_start;
553 GLuint clip_size;
554 GLuint vs_start;
555 GLuint vs_size;
556 GLuint total_size;
557
558 dri_bo *curbe_bo;
559 /** Offset within curbe_bo of space for current curbe entry */
560 GLuint curbe_offset;
561 /** Offset within curbe_bo of space for next curbe entry */
562 GLuint curbe_next_offset;
563
564 GLfloat *last_buf;
565 GLuint last_bufsz;
566 /**
567 * Whether we should create a new bo instead of reusing the old one
568 * (if we just dispatch the batch pointing at the old one.
569 */
570 GLboolean need_new_bo;
571 } curbe;
572
573 struct {
574 struct brw_vs_prog_data *prog_data;
575
576 dri_bo *prog_bo;
577 dri_bo *state_bo;
578
579 /** Binding table of pointers to surf_bo entries */
580 dri_bo *bind_bo;
581 dri_bo *surf_bo[BRW_VS_MAX_SURF];
582 GLuint nr_surfaces;
583 } vs;
584
585 struct {
586 struct brw_gs_prog_data *prog_data;
587
588 GLboolean prog_active;
589 dri_bo *prog_bo;
590 dri_bo *state_bo;
591 } gs;
592
593 struct {
594 struct brw_clip_prog_data *prog_data;
595
596 dri_bo *prog_bo;
597 dri_bo *state_bo;
598 dri_bo *vp_bo;
599 } clip;
600
601
602 struct {
603 struct brw_sf_prog_data *prog_data;
604
605 dri_bo *prog_bo;
606 dri_bo *state_bo;
607 dri_bo *vp_bo;
608 } sf;
609
610 struct {
611 struct brw_wm_prog_data *prog_data;
612 struct brw_wm_compile *compile_data;
613
614 /** Input sizes, calculated from active vertex program.
615 * One bit per fragment program input attribute.
616 */
617 GLbitfield input_size_masks[4];
618
619 /** Array of surface default colors (texture border color) */
620 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
621
622 GLuint render_surf;
623 GLuint nr_surfaces;
624
625 GLuint max_threads;
626 dri_bo *scratch_bo;
627
628 GLuint sampler_count;
629 dri_bo *sampler_bo;
630
631 /** Binding table of pointers to surf_bo entries */
632 dri_bo *bind_bo;
633 dri_bo *surf_bo[BRW_WM_MAX_SURF];
634
635 dri_bo *prog_bo;
636 dri_bo *state_bo;
637 } wm;
638
639
640 struct {
641 dri_bo *prog_bo;
642 dri_bo *state_bo;
643 dri_bo *vp_bo;
644 } cc;
645
646 struct {
647 struct brw_query_object active_head;
648 dri_bo *bo;
649 int index;
650 GLboolean active;
651 } query;
652 /* Used to give every program string a unique id
653 */
654 GLuint program_id;
655 };
656
657
658 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
659
660
661
662 /*======================================================================
663 * brw_vtbl.c
664 */
665 void brwInitVtbl( struct brw_context *brw );
666
667 /*======================================================================
668 * brw_context.c
669 */
670 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
671 __DRIcontextPrivate *driContextPriv,
672 void *sharedContextPrivate);
673
674 /*======================================================================
675 * brw_queryobj.c
676 */
677 void brw_init_queryobj_functions(struct dd_function_table *functions);
678 void brw_prepare_query_begin(struct brw_context *brw);
679 void brw_emit_query_begin(struct brw_context *brw);
680 void brw_emit_query_end(struct brw_context *brw);
681
682 /*======================================================================
683 * brw_state_dump.c
684 */
685 void brw_debug_batch(struct intel_context *intel);
686
687 /*======================================================================
688 * brw_tex.c
689 */
690 void brw_validate_textures( struct brw_context *brw );
691
692
693 /*======================================================================
694 * brw_program.c
695 */
696 void brwInitFragProgFuncs( struct dd_function_table *functions );
697
698
699 /* brw_urb.c
700 */
701 void brw_upload_urb_fence(struct brw_context *brw);
702
703 /* brw_curbe.c
704 */
705 void brw_upload_cs_urb_state(struct brw_context *brw);
706
707 /* brw_disasm.c */
708 int brw_disasm (FILE *file, struct brw_instruction *inst);
709
710 /*======================================================================
711 * Inline conversion functions. These are better-typed than the
712 * macros used previously:
713 */
714 static INLINE struct brw_context *
715 brw_context( GLcontext *ctx )
716 {
717 return (struct brw_context *)ctx;
718 }
719
720 static INLINE struct brw_vertex_program *
721 brw_vertex_program(struct gl_vertex_program *p)
722 {
723 return (struct brw_vertex_program *) p;
724 }
725
726 static INLINE const struct brw_vertex_program *
727 brw_vertex_program_const(const struct gl_vertex_program *p)
728 {
729 return (const struct brw_vertex_program *) p;
730 }
731
732 static INLINE struct brw_fragment_program *
733 brw_fragment_program(struct gl_fragment_program *p)
734 {
735 return (struct brw_fragment_program *) p;
736 }
737
738 static INLINE const struct brw_fragment_program *
739 brw_fragment_program_const(const struct gl_fragment_program *p)
740 {
741 return (const struct brw_fragment_program *) p;
742 }
743
744 #endif
745