i965: Implement INTEL_performance_query backend
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #include <intel_bufmgr.h>
47
48 #include "intel_debug.h"
49 #include "intel_screen.h"
50 #include "intel_tex_obj.h"
51 #include "intel_resolve_map.h"
52
53 #ifdef __cplusplus
54 extern "C" {
55 #endif
56 /* Glossary:
57 *
58 * URB - uniform resource buffer. A mid-sized buffer which is
59 * partitioned between the fixed function units and used for passing
60 * values (vertices, primitives, constants) between them.
61 *
62 * CURBE - constant URB entry. An urb region (entry) used to hold
63 * constant values which the fixed function units can be instructed to
64 * preload into the GRF when spawning a thread.
65 *
66 * VUE - vertex URB entry. An urb entry holding a vertex and usually
67 * a vertex header. The header contains control information and
68 * things like primitive type, Begin/end flags and clip codes.
69 *
70 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
71 * unit holding rasterization and interpolation parameters.
72 *
73 * GRF - general register file. One of several register files
74 * addressable by programmed threads. The inputs (r0, payload, curbe,
75 * urb) of the thread are preloaded to this area before the thread is
76 * spawned. The registers are individually 8 dwords wide and suitable
77 * for general usage. Registers holding thread input values are not
78 * special and may be overwritten.
79 *
80 * MRF - message register file. Threads communicate (and terminate)
81 * by sending messages. Message parameters are placed in contiguous
82 * MRF registers. All program output is via these messages. URB
83 * entries are populated by sending a message to the shared URB
84 * function containing the new data, together with a control word,
85 * often an unmodified copy of R0.
86 *
87 * R0 - GRF register 0. Typically holds control information used when
88 * sending messages to other threads.
89 *
90 * EU or GEN4 EU: The name of the programmable subsystem of the
91 * i965 hardware. Threads are executed by the EU, the registers
92 * described above are part of the EU architecture.
93 *
94 * Fixed function units:
95 *
96 * CS - Command streamer. Notional first unit, little software
97 * interaction. Holds the URB entries used for constant data, ie the
98 * CURBEs.
99 *
100 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
101 * this unit is responsible for pulling vertices out of vertex buffers
102 * in vram and injecting them into the processing pipe as VUEs. If
103 * enabled, it first passes them to a VS thread which is a good place
104 * for the driver to implement any active vertex shader.
105 *
106 * HS - Hull Shader (Tessellation Control Shader)
107 *
108 * TE - Tessellation Engine (Tessellation Primitive Generation)
109 *
110 * DS - Domain Shader (Tessellation Evaluation Shader)
111 *
112 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
113 * enabled, incoming strips etc are passed to GS threads in individual
114 * line/triangle/point units. The GS thread may perform arbitary
115 * computation and emit whatever primtives with whatever vertices it
116 * chooses. This makes GS an excellent place to implement GL's
117 * unfilled polygon modes, though of course it is capable of much
118 * more. Additionally, GS is used to translate away primitives not
119 * handled by latter units, including Quads and Lineloops.
120 *
121 * CS - Clipper. Mesa's clipping algorithms are imported to run on
122 * this unit. The fixed function part performs cliptesting against
123 * the 6 fixed clipplanes and makes descisions on whether or not the
124 * incoming primitive needs to be passed to a thread for clipping.
125 * User clip planes are handled via cooperation with the VS thread.
126 *
127 * SF - Strips Fans or Setup: Triangles are prepared for
128 * rasterization. Interpolation coefficients are calculated.
129 * Flatshading and two-side lighting usually performed here.
130 *
131 * WM - Windower. Interpolation of vertex attributes performed here.
132 * Fragment shader implemented here. SIMD aspects of EU taken full
133 * advantage of, as pixels are processed in blocks of 16.
134 *
135 * CC - Color Calculator. No EU threads associated with this unit.
136 * Handles blending and (presumably) depth and stencil testing.
137 */
138
139 struct brw_context;
140 struct brw_inst;
141 struct brw_vs_prog_key;
142 struct brw_vue_prog_key;
143 struct brw_wm_prog_key;
144 struct brw_wm_prog_data;
145 struct brw_cs_prog_key;
146 struct brw_cs_prog_data;
147
148 enum brw_pipeline {
149 BRW_RENDER_PIPELINE,
150 BRW_COMPUTE_PIPELINE,
151
152 BRW_NUM_PIPELINES
153 };
154
155 enum brw_cache_id {
156 BRW_CACHE_FS_PROG,
157 BRW_CACHE_BLORP_PROG,
158 BRW_CACHE_SF_PROG,
159 BRW_CACHE_VS_PROG,
160 BRW_CACHE_FF_GS_PROG,
161 BRW_CACHE_GS_PROG,
162 BRW_CACHE_TCS_PROG,
163 BRW_CACHE_TES_PROG,
164 BRW_CACHE_CLIP_PROG,
165 BRW_CACHE_CS_PROG,
166
167 BRW_MAX_CACHE
168 };
169
170 enum brw_state_id {
171 /* brw_cache_ids must come first - see brw_program_cache.c */
172 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
173 BRW_STATE_FRAGMENT_PROGRAM,
174 BRW_STATE_GEOMETRY_PROGRAM,
175 BRW_STATE_TESS_PROGRAMS,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_NUM_STATE_BITS
221 };
222
223 /**
224 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
225 *
226 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
227 * When the currently bound shader program differs from the previous draw
228 * call, these will be flagged. They cover brw->{stage}_program and
229 * ctx->{Stage}Program->_Current.
230 *
231 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
232 * driver perspective. Even if the same shader is bound at the API level,
233 * we may need to switch between multiple versions of that shader to handle
234 * changes in non-orthagonal state.
235 *
236 * Additionally, multiple shader programs may have identical vertex shaders
237 * (for example), or compile down to the same code in the backend. We combine
238 * those into a single program cache entry.
239 *
240 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
241 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
242 */
243 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
244 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
245 * use the normal state upload paths), but the cache is still used. To avoid
246 * polluting the brw_program_cache code with special cases, we retain the
247 * dirty bit for now. It should eventually be removed.
248 */
249 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
250 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
251 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
252 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
253 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
254 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
255 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
256 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
257 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
258 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
259 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
260 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
261 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
262 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
263 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 /**
332 * Bitmask indicating which fragment shader inputs represent varyings (and
333 * hence have to be delivered to the fragment shader by the SF/SBE stage).
334 */
335 #define BRW_FS_VARYING_INPUT_MASK \
336 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
337 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
338
339
340 struct brw_sf_prog_data {
341 GLuint urb_read_length;
342 GLuint total_grf;
343
344 /* Each vertex may have upto 12 attributes, 4 components each,
345 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
346 * rows.
347 *
348 * Actually we use 4 for each, so call it 12 rows.
349 */
350 GLuint urb_entry_size;
351 };
352
353
354 /**
355 * We always program SF to start reading at an offset of 1 (2 varying slots)
356 * from the start of the vertex URB entry. This causes it to skip:
357 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
358 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
359 */
360 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
361
362
363 struct brw_clip_prog_data {
364 GLuint curb_read_length; /* user planes? */
365 GLuint clip_mode;
366 GLuint urb_read_length;
367 GLuint total_grf;
368 };
369
370 struct brw_ff_gs_prog_data {
371 GLuint urb_read_length;
372 GLuint total_grf;
373
374 /**
375 * Gen6 transform feedback: Amount by which the streaming vertex buffer
376 * indices should be incremented each time the GS is invoked.
377 */
378 unsigned svbi_postincrement_value;
379 };
380
381 /** Number of texture sampler units */
382 #define BRW_MAX_TEX_UNIT 32
383
384 /** Max number of render targets in a shader */
385 #define BRW_MAX_DRAW_BUFFERS 8
386
387 /** Max number of UBOs in a shader */
388 #define BRW_MAX_UBO 14
389
390 /** Max number of SSBOs in a shader */
391 #define BRW_MAX_SSBO 12
392
393 /** Max number of atomic counter buffer objects in a shader */
394 #define BRW_MAX_ABO 16
395
396 /** Max number of image uniforms in a shader */
397 #define BRW_MAX_IMAGES 32
398
399 /**
400 * Max number of binding table entries used for stream output.
401 *
402 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
403 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
404 *
405 * On Gen6, the size of transform feedback data is limited not by the number
406 * of components but by the number of binding table entries we set aside. We
407 * use one binding table entry for a float, one entry for a vector, and one
408 * entry per matrix column. Since the only way we can communicate our
409 * transform feedback capabilities to the client is via
410 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
411 * worst case, in which all the varyings are floats, so we use up one binding
412 * table entry per component. Therefore we need to set aside at least 64
413 * binding table entries for use by transform feedback.
414 *
415 * Note: since we don't currently pack varyings, it is currently impossible
416 * for the client to actually use up all of these binding table entries--if
417 * all of their varyings were floats, they would run out of varying slots and
418 * fail to link. But that's a bug, so it seems prudent to go ahead and
419 * allocate the number of binding table entries we will need once the bug is
420 * fixed.
421 */
422 #define BRW_MAX_SOL_BINDINGS 64
423
424 /** Maximum number of actual buffers used for stream output */
425 #define BRW_MAX_SOL_BUFFERS 4
426
427 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
428 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
429 BRW_MAX_UBO + \
430 BRW_MAX_SSBO + \
431 BRW_MAX_ABO + \
432 BRW_MAX_IMAGES + \
433 2 + /* shader time, pull constants */ \
434 1 /* cs num work groups */)
435
436 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
437
438 /**
439 * Stride in bytes between shader_time entries.
440 *
441 * We separate entries by a cacheline to reduce traffic between EUs writing to
442 * different entries.
443 */
444 #define SHADER_TIME_STRIDE 64
445
446 struct brw_cache {
447 struct brw_context *brw;
448
449 struct brw_cache_item **items;
450 drm_intel_bo *bo;
451 GLuint size, n_items;
452
453 uint32_t next_offset;
454 bool bo_used_by_gpu;
455 };
456
457
458 /* Considered adding a member to this struct to document which flags
459 * an update might raise so that ordering of the state atoms can be
460 * checked or derived at runtime. Dropped the idea in favor of having
461 * a debug mode where the state is monitored for flags which are
462 * raised that have already been tested against.
463 */
464 struct brw_tracked_state {
465 struct brw_state_flags dirty;
466 void (*emit)( struct brw_context *brw );
467 };
468
469 enum shader_time_shader_type {
470 ST_NONE,
471 ST_VS,
472 ST_TCS,
473 ST_TES,
474 ST_GS,
475 ST_FS8,
476 ST_FS16,
477 ST_CS,
478 };
479
480 struct brw_vertex_buffer {
481 /** Buffer object containing the uploaded vertex data */
482 drm_intel_bo *bo;
483 uint32_t offset;
484 uint32_t size;
485 /** Byte stride between elements in the uploaded array */
486 GLuint stride;
487 GLuint step_rate;
488 };
489 struct brw_vertex_element {
490 const struct gl_vertex_array *glarray;
491
492 int buffer;
493 bool is_dual_slot;
494 /** Offset of the first element within the buffer object */
495 unsigned int offset;
496 };
497
498 struct brw_query_object {
499 struct gl_query_object Base;
500
501 /** Last query BO associated with this query. */
502 drm_intel_bo *bo;
503
504 /** Last index in bo with query data for this object. */
505 int last_index;
506
507 /** True if we know the batch has been flushed since we ended the query. */
508 bool flushed;
509 };
510
511 enum brw_gpu_ring {
512 UNKNOWN_RING,
513 RENDER_RING,
514 BLT_RING,
515 };
516
517 struct intel_batchbuffer {
518 /** Current batchbuffer being queued up. */
519 drm_intel_bo *bo;
520 /** Last BO submitted to the hardware. Used for glFinish(). */
521 drm_intel_bo *last_bo;
522
523 #ifdef DEBUG
524 uint16_t emit, total;
525 #endif
526 uint16_t reserved_space;
527 uint32_t *map_next;
528 uint32_t *map;
529 uint32_t *cpu_map;
530 #define BATCH_SZ (8192*sizeof(uint32_t))
531
532 uint32_t state_batch_offset;
533 enum brw_gpu_ring ring;
534 bool needs_sol_reset;
535 bool state_base_address_emitted;
536
537 struct {
538 uint32_t *map_next;
539 int reloc_count;
540 } saved;
541 };
542
543 #define MAX_GS_INPUT_VERTICES 6
544
545 #define BRW_MAX_XFB_STREAMS 4
546
547 struct brw_transform_feedback_object {
548 struct gl_transform_feedback_object base;
549
550 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
551 drm_intel_bo *offset_bo;
552
553 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
554 bool zero_offsets;
555
556 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
557 GLenum primitive_mode;
558
559 /**
560 * The maximum number of vertices that we can write without overflowing
561 * any of the buffers currently being used for transform feedback.
562 */
563 unsigned max_index;
564
565 /**
566 * Count of primitives generated during this transform feedback operation.
567 * @{
568 */
569 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
570 drm_intel_bo *prim_count_bo;
571 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
572 /** @} */
573
574 /**
575 * Number of vertices written between last Begin/EndTransformFeedback().
576 *
577 * Used to implement DrawTransformFeedback().
578 */
579 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
580 bool vertices_written_valid;
581 };
582
583 /**
584 * Data shared between each programmable stage in the pipeline (vs, gs, and
585 * wm).
586 */
587 struct brw_stage_state
588 {
589 gl_shader_stage stage;
590 struct brw_stage_prog_data *prog_data;
591
592 /**
593 * Optional scratch buffer used to store spilled register values and
594 * variably-indexed GRF arrays.
595 *
596 * The contents of this buffer are short-lived so the same memory can be
597 * re-used at will for multiple shader programs (executed by the same fixed
598 * function). However reusing a scratch BO for which shader invocations
599 * are still in flight with a per-thread scratch slot size other than the
600 * original can cause threads with different scratch slot size and FFTID
601 * (which may be executed in parallel depending on the shader stage and
602 * hardware generation) to map to an overlapping region of the scratch
603 * space, which can potentially lead to mutual scratch space corruption.
604 * For that reason if you borrow this scratch buffer you should only be
605 * using the slot size given by the \c per_thread_scratch member below,
606 * unless you're taking additional measures to synchronize thread execution
607 * across slot size changes.
608 */
609 drm_intel_bo *scratch_bo;
610
611 /**
612 * Scratch slot size allocated for each thread in the buffer object given
613 * by \c scratch_bo.
614 */
615 uint32_t per_thread_scratch;
616
617 /** Offset in the program cache to the program */
618 uint32_t prog_offset;
619
620 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
621 uint32_t state_offset;
622
623 uint32_t push_const_offset; /* Offset in the batchbuffer */
624 int push_const_size; /* in 256-bit register increments */
625
626 /* Binding table: pointers to SURFACE_STATE entries. */
627 uint32_t bind_bo_offset;
628 uint32_t surf_offset[BRW_MAX_SURFACES];
629
630 /** SAMPLER_STATE count and table offset */
631 uint32_t sampler_count;
632 uint32_t sampler_offset;
633 };
634
635 enum brw_predicate_state {
636 /* The first two states are used if we can determine whether to draw
637 * without having to look at the values in the query object buffer. This
638 * will happen if there is no conditional render in progress, if the query
639 * object is already completed or if something else has already added
640 * samples to the preliminary result such as via a BLT command.
641 */
642 BRW_PREDICATE_STATE_RENDER,
643 BRW_PREDICATE_STATE_DONT_RENDER,
644 /* In this case whether to draw or not depends on the result of an
645 * MI_PREDICATE command so the predicate enable bit needs to be checked.
646 */
647 BRW_PREDICATE_STATE_USE_BIT
648 };
649
650 struct shader_times;
651
652 struct gen_l3_config;
653
654 enum brw_query_kind {
655 PIPELINE_STATS
656 };
657
658 struct brw_perf_query_info
659 {
660 enum brw_query_kind kind;
661 const char *name;
662 struct brw_perf_query_counter *counters;
663 int n_counters;
664 size_t data_size;
665 };
666
667 /**
668 * brw_context is derived from gl_context.
669 */
670 struct brw_context
671 {
672 struct gl_context ctx; /**< base class, must be first field */
673
674 struct
675 {
676 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
677 struct gl_renderbuffer *rb,
678 uint32_t flags, unsigned unit,
679 uint32_t surf_index);
680 void (*emit_null_surface_state)(struct brw_context *brw,
681 unsigned width,
682 unsigned height,
683 unsigned samples,
684 uint32_t *out_offset);
685
686 /**
687 * Send the appropriate state packets to configure depth, stencil, and
688 * HiZ buffers (i965+ only)
689 */
690 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
691 struct intel_mipmap_tree *depth_mt,
692 uint32_t depth_offset,
693 uint32_t depthbuffer_format,
694 uint32_t depth_surface_type,
695 struct intel_mipmap_tree *stencil_mt,
696 bool hiz, bool separate_stencil,
697 uint32_t width, uint32_t height,
698 uint32_t tile_x, uint32_t tile_y);
699
700 } vtbl;
701
702 dri_bufmgr *bufmgr;
703
704 drm_intel_context *hw_ctx;
705
706 /** BO for post-sync nonzero writes for gen6 workaround. */
707 drm_intel_bo *workaround_bo;
708 uint8_t pipe_controls_since_last_cs_stall;
709
710 /**
711 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
712 * and would need flushing before being used from another cache domain that
713 * isn't coherent with it (i.e. the sampler).
714 */
715 struct set *render_cache;
716
717 /**
718 * Number of resets observed in the system at context creation.
719 *
720 * This is tracked in the context so that we can determine that another
721 * reset has occurred.
722 */
723 uint32_t reset_count;
724
725 struct intel_batchbuffer batch;
726 bool no_batch_wrap;
727
728 struct {
729 drm_intel_bo *bo;
730 uint32_t next_offset;
731 } upload;
732
733 /**
734 * Set if rendering has occurred to the drawable's front buffer.
735 *
736 * This is used in the DRI2 case to detect that glFlush should also copy
737 * the contents of the fake front buffer to the real front buffer.
738 */
739 bool front_buffer_dirty;
740
741 /** Framerate throttling: @{ */
742 drm_intel_bo *throttle_batch[2];
743
744 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
745 * frame of rendering to complete. This gives a very precise cap to the
746 * latency between input and output such that rendering never gets more
747 * than a frame behind the user. (With the caveat that we technically are
748 * not using the SwapBuffers itself as a barrier but the first batch
749 * submitted afterwards, which may be immediately prior to the next
750 * SwapBuffers.)
751 */
752 bool need_swap_throttle;
753
754 /** General throttling, not caught by throttling between SwapBuffers */
755 bool need_flush_throttle;
756 /** @} */
757
758 GLuint stats_wm;
759
760 /**
761 * drirc options:
762 * @{
763 */
764 bool no_rast;
765 bool always_flush_batch;
766 bool always_flush_cache;
767 bool disable_throttling;
768 bool precompile;
769 bool dual_color_blend_by_location;
770
771 driOptionCache optionCache;
772 /** @} */
773
774 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
775
776 GLenum reduced_primitive;
777
778 /**
779 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
780 * variable is set, this is the flag indicating to do expensive work that
781 * might lead to a perf_debug() call.
782 */
783 bool perf_debug;
784
785 uint64_t max_gtt_map_object_size;
786
787 int gen;
788 int gt;
789
790 bool is_g4x;
791 bool is_baytrail;
792 bool is_haswell;
793 bool is_cherryview;
794 bool is_broxton;
795
796 bool has_hiz;
797 bool has_separate_stencil;
798 bool must_use_separate_stencil;
799 bool has_llc;
800 bool has_swizzling;
801 bool has_surface_tile_offset;
802 bool has_compr4;
803 bool has_negative_rhw_bug;
804 bool has_pln;
805 bool no_simd8;
806 bool use_rep_send;
807 bool use_resource_streamer;
808
809 /**
810 * Some versions of Gen hardware don't do centroid interpolation correctly
811 * on unlit pixels, causing incorrect values for derivatives near triangle
812 * edges. Enabling this flag causes the fragment shader to use
813 * non-centroid interpolation for unlit pixels, at the expense of two extra
814 * fragment shader instructions.
815 */
816 bool needs_unlit_centroid_workaround;
817
818 struct isl_device isl_dev;
819
820 struct blorp_context blorp;
821
822 GLuint NewGLState;
823 struct {
824 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
825 } state;
826
827 enum brw_pipeline last_pipeline;
828
829 struct brw_cache cache;
830
831 /** IDs for meta stencil blit shader programs. */
832 struct gl_shader_program *meta_stencil_blit_programs[2];
833
834 /* Whether a meta-operation is in progress. */
835 bool meta_in_progress;
836
837 /* Whether the last depth/stencil packets were both NULL. */
838 bool no_depth_or_stencil;
839
840 /* The last PMA stall bits programmed. */
841 uint32_t pma_stall_bits;
842
843 struct {
844 struct {
845 /** The value of gl_BaseVertex for the current _mesa_prim. */
846 int gl_basevertex;
847
848 /** The value of gl_BaseInstance for the current _mesa_prim. */
849 int gl_baseinstance;
850 } params;
851
852 /**
853 * Buffer and offset used for GL_ARB_shader_draw_parameters
854 * (for now, only gl_BaseVertex).
855 */
856 drm_intel_bo *draw_params_bo;
857 uint32_t draw_params_offset;
858
859 /**
860 * The value of gl_DrawID for the current _mesa_prim. This always comes
861 * in from it's own vertex buffer since it's not part of the indirect
862 * draw parameters.
863 */
864 int gl_drawid;
865 drm_intel_bo *draw_id_bo;
866 uint32_t draw_id_offset;
867 } draw;
868
869 struct {
870 /**
871 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
872 * an indirect call, and num_work_groups_offset is valid. Otherwise,
873 * num_work_groups is set based on glDispatchCompute.
874 */
875 drm_intel_bo *num_work_groups_bo;
876 GLintptr num_work_groups_offset;
877 const GLuint *num_work_groups;
878 } compute;
879
880 struct {
881 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
882 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
883
884 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
885 GLuint nr_enabled;
886 GLuint nr_buffers;
887
888 /* Summary of size and varying of active arrays, so we can check
889 * for changes to this state:
890 */
891 bool index_bounds_valid;
892 unsigned int min_index, max_index;
893
894 /* Offset from start of vertex buffer so we can avoid redefining
895 * the same VB packed over and over again.
896 */
897 unsigned int start_vertex_bias;
898
899 /**
900 * Certain vertex attribute formats aren't natively handled by the
901 * hardware and require special VS code to fix up their values.
902 *
903 * These bitfields indicate which workarounds are needed.
904 */
905 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
906 } vb;
907
908 struct {
909 /**
910 * Index buffer for this draw_prims call.
911 *
912 * Updates are signaled by BRW_NEW_INDICES.
913 */
914 const struct _mesa_index_buffer *ib;
915
916 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
917 drm_intel_bo *bo;
918 uint32_t size;
919 GLuint type;
920
921 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
922 * avoid re-uploading the IB packet over and over if we're actually
923 * referencing the same index buffer.
924 */
925 unsigned int start_vertex_offset;
926 } ib;
927
928 /* Active vertex program:
929 */
930 const struct gl_program *vertex_program;
931 const struct gl_program *geometry_program;
932 const struct gl_program *tess_ctrl_program;
933 const struct gl_program *tess_eval_program;
934 const struct gl_program *fragment_program;
935 const struct gl_program *compute_program;
936
937 /**
938 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
939 * that we don't have to reemit that state every time we change FBOs.
940 */
941 int num_samples;
942
943 /* BRW_NEW_URB_ALLOCATIONS:
944 */
945 struct {
946 GLuint vsize; /* vertex size plus header in urb registers */
947 GLuint gsize; /* GS output size in urb registers */
948 GLuint hsize; /* Tessellation control output size in urb registers */
949 GLuint dsize; /* Tessellation evaluation output size in urb registers */
950 GLuint csize; /* constant buffer size in urb registers */
951 GLuint sfsize; /* setup data size in urb registers */
952
953 bool constrained;
954
955 GLuint nr_vs_entries;
956 GLuint nr_hs_entries;
957 GLuint nr_ds_entries;
958 GLuint nr_gs_entries;
959 GLuint nr_clip_entries;
960 GLuint nr_sf_entries;
961 GLuint nr_cs_entries;
962
963 GLuint vs_start;
964 GLuint hs_start;
965 GLuint ds_start;
966 GLuint gs_start;
967 GLuint clip_start;
968 GLuint sf_start;
969 GLuint cs_start;
970 /**
971 * URB size in the current configuration. The units this is expressed
972 * in are somewhat inconsistent, see gen_device_info::urb::size.
973 *
974 * FINISHME: Represent the URB size consistently in KB on all platforms.
975 */
976 GLuint size;
977
978 /* True if the most recently sent _3DSTATE_URB message allocated
979 * URB space for the GS.
980 */
981 bool gs_present;
982
983 /* True if the most recently sent _3DSTATE_URB message allocated
984 * URB space for the HS and DS.
985 */
986 bool tess_present;
987 } urb;
988
989
990 /* BRW_NEW_CURBE_OFFSETS:
991 */
992 struct {
993 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
994 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
995 GLuint clip_start;
996 GLuint clip_size;
997 GLuint vs_start;
998 GLuint vs_size;
999 GLuint total_size;
1000
1001 /**
1002 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1003 * for upload to the CURBE.
1004 */
1005 drm_intel_bo *curbe_bo;
1006 /** Offset within curbe_bo of space for current curbe entry */
1007 GLuint curbe_offset;
1008 } curbe;
1009
1010 /**
1011 * Layout of vertex data exiting the geometry portion of the pipleine.
1012 * This comes from the last enabled shader stage (GS, DS, or VS).
1013 *
1014 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1015 */
1016 struct brw_vue_map vue_map_geom_out;
1017
1018 struct {
1019 struct brw_stage_state base;
1020 } vs;
1021
1022 struct {
1023 struct brw_stage_state base;
1024
1025 /**
1026 * True if the 3DSTATE_HS command most recently emitted to the 3D
1027 * pipeline enabled the HS; false otherwise.
1028 */
1029 bool enabled;
1030 } tcs;
1031
1032 struct {
1033 struct brw_stage_state base;
1034
1035 /**
1036 * True if the 3DSTATE_DS command most recently emitted to the 3D
1037 * pipeline enabled the DS; false otherwise.
1038 */
1039 bool enabled;
1040 } tes;
1041
1042 struct {
1043 struct brw_stage_state base;
1044
1045 /**
1046 * True if the 3DSTATE_GS command most recently emitted to the 3D
1047 * pipeline enabled the GS; false otherwise.
1048 */
1049 bool enabled;
1050 } gs;
1051
1052 struct {
1053 struct brw_ff_gs_prog_data *prog_data;
1054
1055 bool prog_active;
1056 /** Offset in the program cache to the CLIP program pre-gen6 */
1057 uint32_t prog_offset;
1058 uint32_t state_offset;
1059
1060 uint32_t bind_bo_offset;
1061 /**
1062 * Surface offsets for the binding table. We only need surfaces to
1063 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1064 * need in this case.
1065 */
1066 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1067 } ff_gs;
1068
1069 struct {
1070 struct brw_clip_prog_data *prog_data;
1071
1072 /** Offset in the program cache to the CLIP program pre-gen6 */
1073 uint32_t prog_offset;
1074
1075 /* Offset in the batch to the CLIP state on pre-gen6. */
1076 uint32_t state_offset;
1077
1078 /* As of gen6, this is the offset in the batch to the CLIP VP,
1079 * instead of vp_bo.
1080 */
1081 uint32_t vp_offset;
1082
1083 /**
1084 * The number of viewports to use. If gl_ViewportIndex is written,
1085 * we can have up to ctx->Const.MaxViewports viewports. If not,
1086 * the viewport index is always 0, so we can only emit one.
1087 */
1088 uint8_t viewport_count;
1089 } clip;
1090
1091
1092 struct {
1093 struct brw_sf_prog_data *prog_data;
1094
1095 /** Offset in the program cache to the CLIP program pre-gen6 */
1096 uint32_t prog_offset;
1097 uint32_t state_offset;
1098 uint32_t vp_offset;
1099 bool viewport_transform_enable;
1100 } sf;
1101
1102 struct {
1103 struct brw_stage_state base;
1104
1105 GLuint render_surf;
1106
1107 /**
1108 * Buffer object used in place of multisampled null render targets on
1109 * Gen6. See brw_emit_null_surface_state().
1110 */
1111 drm_intel_bo *multisampled_null_render_target_bo;
1112 uint32_t fast_clear_op;
1113
1114 float offset_clamp;
1115 } wm;
1116
1117 struct {
1118 struct brw_stage_state base;
1119 } cs;
1120
1121 /* RS hardware binding table */
1122 struct {
1123 drm_intel_bo *bo;
1124 uint32_t next_offset;
1125 } hw_bt_pool;
1126
1127 struct {
1128 uint32_t state_offset;
1129 uint32_t blend_state_offset;
1130 uint32_t depth_stencil_state_offset;
1131 uint32_t vp_offset;
1132 } cc;
1133
1134 struct {
1135 struct brw_query_object *obj;
1136 bool begin_emitted;
1137 } query;
1138
1139 struct {
1140 enum brw_predicate_state state;
1141 bool supported;
1142 } predicate;
1143
1144 struct {
1145 struct brw_perf_query_info *queries;
1146 int n_queries;
1147
1148 int n_active_pipeline_stats_queries;
1149 } perfquery;
1150
1151 int num_atoms[BRW_NUM_PIPELINES];
1152 const struct brw_tracked_state render_atoms[76];
1153 const struct brw_tracked_state compute_atoms[11];
1154
1155 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1156 struct {
1157 uint32_t offset;
1158 uint32_t size;
1159 enum aub_state_struct_type type;
1160 int index;
1161 } *state_batch_list;
1162 int state_batch_count;
1163
1164 uint32_t render_target_format[MESA_FORMAT_COUNT];
1165 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1166
1167 /* PrimitiveRestart */
1168 struct {
1169 bool in_progress;
1170 bool enable_cut_index;
1171 } prim_restart;
1172
1173 /** Computed depth/stencil/hiz state from the current attached
1174 * renderbuffers, valid only during the drawing state upload loop after
1175 * brw_workaround_depthstencil_alignment().
1176 */
1177 struct {
1178 struct intel_mipmap_tree *depth_mt;
1179 struct intel_mipmap_tree *stencil_mt;
1180
1181 /* Inter-tile (page-aligned) byte offsets. */
1182 uint32_t depth_offset, hiz_offset, stencil_offset;
1183 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1184 uint32_t tile_x, tile_y;
1185 } depthstencil;
1186
1187 uint32_t num_instances;
1188 int basevertex;
1189 int baseinstance;
1190
1191 struct {
1192 const struct gen_l3_config *config;
1193 } l3;
1194
1195 struct {
1196 drm_intel_bo *bo;
1197 const char **names;
1198 int *ids;
1199 enum shader_time_shader_type *types;
1200 struct shader_times *cumulative;
1201 int num_entries;
1202 int max_entries;
1203 double report_time;
1204 } shader_time;
1205
1206 struct brw_fast_clear_state *fast_clear_state;
1207
1208 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1209 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1210 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1211 * disabled.
1212 * This is needed in case the same underlying buffer is also configured
1213 * to be sampled but with a format that the sampling engine can't treat
1214 * compressed or fast cleared.
1215 */
1216 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1217
1218 __DRIcontext *driContext;
1219 struct intel_screen *screen;
1220 };
1221
1222 /* brw_clear.c */
1223 extern void intelInitClearFuncs(struct dd_function_table *functions);
1224
1225 /*======================================================================
1226 * brw_context.c
1227 */
1228 extern const char *const brw_vendor_string;
1229
1230 extern const char *
1231 brw_get_renderer_string(const struct intel_screen *screen);
1232
1233 enum {
1234 DRI_CONF_BO_REUSE_DISABLED,
1235 DRI_CONF_BO_REUSE_ALL
1236 };
1237
1238 void intel_update_renderbuffers(__DRIcontext *context,
1239 __DRIdrawable *drawable);
1240 void intel_prepare_render(struct brw_context *brw);
1241
1242 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1243 __DRIdrawable *drawable);
1244
1245 GLboolean brwCreateContext(gl_api api,
1246 const struct gl_config *mesaVis,
1247 __DRIcontext *driContextPriv,
1248 unsigned major_version,
1249 unsigned minor_version,
1250 uint32_t flags,
1251 bool notify_reset,
1252 unsigned *error,
1253 void *sharedContextPrivate);
1254
1255 /*======================================================================
1256 * brw_misc_state.c
1257 */
1258 void
1259 brw_meta_resolve_color(struct brw_context *brw,
1260 struct intel_mipmap_tree *mt);
1261
1262 /*======================================================================
1263 * brw_misc_state.c
1264 */
1265 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1266 GLbitfield clear_mask);
1267
1268 /* brw_object_purgeable.c */
1269 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1270
1271 /*======================================================================
1272 * brw_queryobj.c
1273 */
1274 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1275 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1276 void brw_emit_query_begin(struct brw_context *brw);
1277 void brw_emit_query_end(struct brw_context *brw);
1278 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1279 bool brw_is_query_pipelined(struct brw_query_object *query);
1280
1281 /** gen6_queryobj.c */
1282 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1283 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1284 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1285
1286 /** hsw_queryobj.c */
1287 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1288 struct brw_query_object *query,
1289 int count);
1290 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1291
1292 /** brw_conditional_render.c */
1293 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1294 bool brw_check_conditional_render(struct brw_context *brw);
1295
1296 /** intel_batchbuffer.c */
1297 void brw_load_register_mem(struct brw_context *brw,
1298 uint32_t reg,
1299 drm_intel_bo *bo,
1300 uint32_t read_domains, uint32_t write_domain,
1301 uint32_t offset);
1302 void brw_load_register_mem64(struct brw_context *brw,
1303 uint32_t reg,
1304 drm_intel_bo *bo,
1305 uint32_t read_domains, uint32_t write_domain,
1306 uint32_t offset);
1307 void brw_store_register_mem32(struct brw_context *brw,
1308 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1309 void brw_store_register_mem64(struct brw_context *brw,
1310 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1311 void brw_load_register_imm32(struct brw_context *brw,
1312 uint32_t reg, uint32_t imm);
1313 void brw_load_register_imm64(struct brw_context *brw,
1314 uint32_t reg, uint64_t imm);
1315 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1316 uint32_t dest);
1317 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1318 uint32_t dest);
1319 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1320 uint32_t offset, uint32_t imm);
1321 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1322 uint32_t offset, uint64_t imm);
1323
1324 /*======================================================================
1325 * brw_state_dump.c
1326 */
1327 void brw_debug_batch(struct brw_context *brw);
1328 void brw_annotate_aub(struct brw_context *brw);
1329
1330 /*======================================================================
1331 * intel_tex_validate.c
1332 */
1333 void brw_validate_textures( struct brw_context *brw );
1334
1335
1336 /*======================================================================
1337 * brw_program.c
1338 */
1339 static inline bool
1340 key_debug(struct brw_context *brw, const char *name, int a, int b)
1341 {
1342 if (a != b) {
1343 perf_debug(" %s %d->%d\n", name, a, b);
1344 return true;
1345 }
1346 return false;
1347 }
1348
1349 void brwInitFragProgFuncs( struct dd_function_table *functions );
1350
1351 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1352 static inline int
1353 brw_get_scratch_size(int size)
1354 {
1355 return MAX2(1024, util_next_power_of_two(size));
1356 }
1357 void brw_get_scratch_bo(struct brw_context *brw,
1358 drm_intel_bo **scratch_bo, int size);
1359 void brw_alloc_stage_scratch(struct brw_context *brw,
1360 struct brw_stage_state *stage_state,
1361 unsigned per_thread_size,
1362 unsigned thread_count);
1363 void brw_init_shader_time(struct brw_context *brw);
1364 int brw_get_shader_time_index(struct brw_context *brw,
1365 struct gl_program *prog,
1366 enum shader_time_shader_type type,
1367 bool is_glsl_sh);
1368 void brw_collect_and_report_shader_time(struct brw_context *brw);
1369 void brw_destroy_shader_time(struct brw_context *brw);
1370
1371 /* brw_urb.c
1372 */
1373 void brw_upload_urb_fence(struct brw_context *brw);
1374
1375 /* brw_curbe.c
1376 */
1377 void brw_upload_cs_urb_state(struct brw_context *brw);
1378
1379 /* brw_fs_reg_allocate.cpp
1380 */
1381 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1382
1383 /* brw_vec4_reg_allocate.cpp */
1384 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1385
1386 /* brw_disasm.c */
1387 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1388 struct brw_inst *inst, bool is_compacted);
1389
1390 /* brw_vs.c */
1391 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1392
1393 /* brw_draw_upload.c */
1394 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1395 const struct gl_vertex_array *glarray);
1396
1397 static inline unsigned
1398 brw_get_index_type(GLenum type)
1399 {
1400 assert((type == GL_UNSIGNED_BYTE)
1401 || (type == GL_UNSIGNED_SHORT)
1402 || (type == GL_UNSIGNED_INT));
1403
1404 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1405 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1406 * to map to scale factors of 0, 1, and 2, respectively. These scale
1407 * factors are then left-shfited by 8 to be in the correct position in the
1408 * CMD_INDEX_BUFFER packet.
1409 *
1410 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1411 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1412 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1413 */
1414 return (type - 0x1401) << 7;
1415 }
1416
1417 void brw_prepare_vertices(struct brw_context *brw);
1418
1419 /* brw_wm_surface_state.c */
1420 void brw_init_surface_formats(struct brw_context *brw);
1421 void brw_create_constant_surface(struct brw_context *brw,
1422 drm_intel_bo *bo,
1423 uint32_t offset,
1424 uint32_t size,
1425 uint32_t *out_offset);
1426 void brw_create_buffer_surface(struct brw_context *brw,
1427 drm_intel_bo *bo,
1428 uint32_t offset,
1429 uint32_t size,
1430 uint32_t *out_offset);
1431 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1432 unsigned unit,
1433 uint32_t *surf_offset);
1434 void
1435 brw_update_sol_surface(struct brw_context *brw,
1436 struct gl_buffer_object *buffer_obj,
1437 uint32_t *out_offset, unsigned num_vector_components,
1438 unsigned stride_dwords, unsigned offset_dwords);
1439 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1440 struct brw_stage_state *stage_state,
1441 struct brw_stage_prog_data *prog_data);
1442 void brw_upload_abo_surfaces(struct brw_context *brw,
1443 const struct gl_program *prog,
1444 struct brw_stage_state *stage_state,
1445 struct brw_stage_prog_data *prog_data);
1446 void brw_upload_image_surfaces(struct brw_context *brw,
1447 const struct gl_program *prog,
1448 struct brw_stage_state *stage_state,
1449 struct brw_stage_prog_data *prog_data);
1450
1451 /* brw_surface_formats.c */
1452 bool brw_render_target_supported(struct brw_context *brw,
1453 struct gl_renderbuffer *rb);
1454 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1455
1456 /* brw_performance_query.c */
1457 void brw_init_performance_queries(struct brw_context *brw);
1458
1459 /* intel_buffer_objects.c */
1460 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1461 const char *bo_name);
1462 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1463 const char *bo_name);
1464
1465 /* intel_extensions.c */
1466 extern void intelInitExtensions(struct gl_context *ctx);
1467
1468 /* intel_state.c */
1469 extern int intel_translate_shadow_compare_func(GLenum func);
1470 extern int intel_translate_compare_func(GLenum func);
1471 extern int intel_translate_stencil_op(GLenum op);
1472 extern int intel_translate_logic_op(GLenum opcode);
1473
1474 /* brw_sync.c */
1475 void brw_init_syncobj_functions(struct dd_function_table *functions);
1476
1477 /* gen6_sol.c */
1478 struct gl_transform_feedback_object *
1479 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1480 void
1481 brw_delete_transform_feedback(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj);
1483 void
1484 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1485 struct gl_transform_feedback_object *obj);
1486 void
1487 brw_end_transform_feedback(struct gl_context *ctx,
1488 struct gl_transform_feedback_object *obj);
1489 void
1490 brw_pause_transform_feedback(struct gl_context *ctx,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 brw_resume_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495 void
1496 brw_save_primitives_written_counters(struct brw_context *brw,
1497 struct brw_transform_feedback_object *obj);
1498 void
1499 brw_compute_xfb_vertices_written(struct brw_context *brw,
1500 struct brw_transform_feedback_object *obj);
1501 GLsizei
1502 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1503 struct gl_transform_feedback_object *obj,
1504 GLuint stream);
1505
1506 /* gen7_sol_state.c */
1507 void
1508 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1509 struct gl_transform_feedback_object *obj);
1510 void
1511 gen7_end_transform_feedback(struct gl_context *ctx,
1512 struct gl_transform_feedback_object *obj);
1513 void
1514 gen7_pause_transform_feedback(struct gl_context *ctx,
1515 struct gl_transform_feedback_object *obj);
1516 void
1517 gen7_resume_transform_feedback(struct gl_context *ctx,
1518 struct gl_transform_feedback_object *obj);
1519
1520 /* hsw_sol.c */
1521 void
1522 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1523 struct gl_transform_feedback_object *obj);
1524 void
1525 hsw_end_transform_feedback(struct gl_context *ctx,
1526 struct gl_transform_feedback_object *obj);
1527 void
1528 hsw_pause_transform_feedback(struct gl_context *ctx,
1529 struct gl_transform_feedback_object *obj);
1530 void
1531 hsw_resume_transform_feedback(struct gl_context *ctx,
1532 struct gl_transform_feedback_object *obj);
1533
1534 /* brw_blorp_blit.cpp */
1535 GLbitfield
1536 brw_blorp_framebuffer(struct brw_context *brw,
1537 struct gl_framebuffer *readFb,
1538 struct gl_framebuffer *drawFb,
1539 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1540 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1541 GLbitfield mask, GLenum filter);
1542
1543 bool
1544 brw_blorp_copytexsubimage(struct brw_context *brw,
1545 struct gl_renderbuffer *src_rb,
1546 struct gl_texture_image *dst_image,
1547 int slice,
1548 int srcX0, int srcY0,
1549 int dstX0, int dstY0,
1550 int width, int height);
1551
1552 /* gen6_multisample_state.c */
1553 unsigned
1554 gen6_determine_sample_mask(struct brw_context *brw);
1555
1556 void
1557 gen6_emit_3dstate_multisample(struct brw_context *brw,
1558 unsigned num_samples);
1559 void
1560 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1561 void
1562 gen6_get_sample_position(struct gl_context *ctx,
1563 struct gl_framebuffer *fb,
1564 GLuint index,
1565 GLfloat *result);
1566 void
1567 gen6_set_sample_maps(struct gl_context *ctx);
1568
1569 /* gen8_multisample_state.c */
1570 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1571 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1572
1573 /* gen7_urb.c */
1574 void
1575 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1576 unsigned hs_size, unsigned ds_size,
1577 unsigned gs_size, unsigned fs_size);
1578
1579 void
1580 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1581 bool gs_present, unsigned gs_size);
1582 void
1583 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1584 bool gs_present, bool tess_present);
1585
1586 /* brw_reset.c */
1587 extern GLenum
1588 brw_get_graphics_reset_status(struct gl_context *ctx);
1589 void
1590 brw_check_for_reset(struct brw_context *brw);
1591
1592 /* brw_compute.c */
1593 extern void
1594 brw_init_compute_functions(struct dd_function_table *functions);
1595
1596 /*======================================================================
1597 * Inline conversion functions. These are better-typed than the
1598 * macros used previously:
1599 */
1600 static inline struct brw_context *
1601 brw_context( struct gl_context *ctx )
1602 {
1603 return (struct brw_context *)ctx;
1604 }
1605
1606 static inline struct brw_program *
1607 brw_program(struct gl_program *p)
1608 {
1609 return (struct brw_program *) p;
1610 }
1611
1612 static inline const struct brw_program *
1613 brw_program_const(const struct gl_program *p)
1614 {
1615 return (const struct brw_program *) p;
1616 }
1617
1618 /**
1619 * Pre-gen6, the register file of the EUs was shared between threads,
1620 * and each thread used some subset allocated on a 16-register block
1621 * granularity. The unit states wanted these block counts.
1622 */
1623 static inline int
1624 brw_register_blocks(int reg_count)
1625 {
1626 return ALIGN(reg_count, 16) / 16 - 1;
1627 }
1628
1629 static inline uint32_t
1630 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1631 uint32_t prog_offset)
1632 {
1633 if (brw->gen >= 5) {
1634 /* Using state base address. */
1635 return prog_offset;
1636 }
1637
1638 drm_intel_bo_emit_reloc(brw->batch.bo,
1639 state_offset,
1640 brw->cache.bo,
1641 prog_offset,
1642 I915_GEM_DOMAIN_INSTRUCTION, 0);
1643
1644 return brw->cache.bo->offset64 + prog_offset;
1645 }
1646
1647 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1648
1649 extern const char * const conditional_modifier[16];
1650 extern const char *const pred_ctrl_align16[16];
1651
1652 static inline bool
1653 brw_depth_writes_enabled(const struct brw_context *brw)
1654 {
1655 const struct gl_context *ctx = &brw->ctx;
1656
1657 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1658 * because it would just overwrite the existing depth value with itself.
1659 *
1660 * These bonus depth writes not only use bandwidth, but they also can
1661 * prevent early depth processing. For example, if the pixel shader
1662 * discards, the hardware must invoke the to determine whether or not
1663 * to do the depth write. If writes are disabled, we may still be able
1664 * to do the depth test before the shader, and skip the shader execution.
1665 *
1666 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1667 * a programming note saying to disable depth writes for EQUAL.
1668 */
1669 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1670 }
1671
1672 void
1673 brw_emit_depthbuffer(struct brw_context *brw);
1674
1675 void
1676 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1677 struct intel_mipmap_tree *depth_mt,
1678 uint32_t depth_offset, uint32_t depthbuffer_format,
1679 uint32_t depth_surface_type,
1680 struct intel_mipmap_tree *stencil_mt,
1681 bool hiz, bool separate_stencil,
1682 uint32_t width, uint32_t height,
1683 uint32_t tile_x, uint32_t tile_y);
1684
1685 void
1686 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1687 struct intel_mipmap_tree *depth_mt,
1688 uint32_t depth_offset, uint32_t depthbuffer_format,
1689 uint32_t depth_surface_type,
1690 struct intel_mipmap_tree *stencil_mt,
1691 bool hiz, bool separate_stencil,
1692 uint32_t width, uint32_t height,
1693 uint32_t tile_x, uint32_t tile_y);
1694
1695 void
1696 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1697 struct intel_mipmap_tree *depth_mt,
1698 uint32_t depth_offset, uint32_t depthbuffer_format,
1699 uint32_t depth_surface_type,
1700 struct intel_mipmap_tree *stencil_mt,
1701 bool hiz, bool separate_stencil,
1702 uint32_t width, uint32_t height,
1703 uint32_t tile_x, uint32_t tile_y);
1704 void
1705 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1706 struct intel_mipmap_tree *depth_mt,
1707 uint32_t depth_offset, uint32_t depthbuffer_format,
1708 uint32_t depth_surface_type,
1709 struct intel_mipmap_tree *stencil_mt,
1710 bool hiz, bool separate_stencil,
1711 uint32_t width, uint32_t height,
1712 uint32_t tile_x, uint32_t tile_y);
1713
1714 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1715 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1716
1717 uint32_t get_hw_prim_for_gl_prim(int mode);
1718
1719 void
1720 gen6_upload_push_constants(struct brw_context *brw,
1721 const struct gl_program *prog,
1722 const struct brw_stage_prog_data *prog_data,
1723 struct brw_stage_state *stage_state,
1724 enum aub_state_struct_type type);
1725
1726 bool
1727 gen9_use_linear_1d_layout(const struct brw_context *brw,
1728 const struct intel_mipmap_tree *mt);
1729
1730 /* brw_pipe_control.c */
1731 int brw_init_pipe_control(struct brw_context *brw,
1732 const struct gen_device_info *info);
1733 void brw_fini_pipe_control(struct brw_context *brw);
1734
1735 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1736 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1737 drm_intel_bo *bo, uint32_t offset,
1738 uint32_t imm_lower, uint32_t imm_upper);
1739 void brw_emit_mi_flush(struct brw_context *brw);
1740 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1741 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1742 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1743 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1744
1745 /* brw_queryformat.c */
1746 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1747 GLenum internalFormat, GLenum pname,
1748 GLint *params);
1749
1750 #ifdef __cplusplus
1751 }
1752 #endif
1753
1754 #endif