i965/draw: Account for BaseInstance in VBO bounds
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_STATE_CC_STATE,
225 BRW_STATE_BLORP,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_state_cache code with special cases, we retain the dirty
253 * bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
270 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
271 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
272 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
273 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
274 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
275 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
276 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
277 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
278 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
279 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
280 /**
281 * Used for any batch entry with a relocated pointer that will be used
282 * by any 3D rendering.
283 */
284 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
285 /** \see brw.state.depth_region */
286 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
287 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
288 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
289 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
290 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
291 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
292 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
293 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
299 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
300 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
301 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
302 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
303 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
304 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
305 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
306 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
307 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
308 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
309 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
310 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
311 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
312 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
313 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
314 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
315 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
316
317 struct brw_state_flags {
318 /** State update flags signalled by mesa internals */
319 GLuint mesa;
320 /**
321 * State update flags signalled as the result of brw_tracked_state updates
322 */
323 uint64_t brw;
324 };
325
326 /** Subclass of Mesa vertex program */
327 struct brw_vertex_program {
328 struct gl_vertex_program program;
329 GLuint id;
330 };
331
332
333 /** Subclass of Mesa tessellation control program */
334 struct brw_tess_ctrl_program {
335 struct gl_tess_ctrl_program program;
336 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
337 };
338
339
340 /** Subclass of Mesa tessellation evaluation program */
341 struct brw_tess_eval_program {
342 struct gl_tess_eval_program program;
343 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
344 };
345
346
347 /** Subclass of Mesa geometry program */
348 struct brw_geometry_program {
349 struct gl_geometry_program program;
350 unsigned id; /**< serial no. to identify geom progs, never re-used */
351 };
352
353
354 /** Subclass of Mesa fragment program */
355 struct brw_fragment_program {
356 struct gl_fragment_program program;
357 GLuint id; /**< serial no. to identify frag progs, never re-used */
358 };
359
360
361 /** Subclass of Mesa compute program */
362 struct brw_compute_program {
363 struct gl_compute_program program;
364 unsigned id; /**< serial no. to identify compute progs, never re-used */
365 };
366
367
368 struct brw_shader {
369 struct gl_shader base;
370
371 bool compiled_once;
372 };
373
374 /**
375 * Bitmask indicating which fragment shader inputs represent varyings (and
376 * hence have to be delivered to the fragment shader by the SF/SBE stage).
377 */
378 #define BRW_FS_VARYING_INPUT_MASK \
379 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
380 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
381
382
383 /*
384 * Mapping of VUE map slots to interpolation modes.
385 */
386 struct interpolation_mode_map {
387 unsigned char mode[BRW_VARYING_SLOT_COUNT];
388 };
389
390 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
391 {
392 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
393 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
394 return true;
395
396 return false;
397 }
398
399 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
400 {
401 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
402 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
403 return true;
404
405 return false;
406 }
407
408
409 struct brw_sf_prog_data {
410 GLuint urb_read_length;
411 GLuint total_grf;
412
413 /* Each vertex may have upto 12 attributes, 4 components each,
414 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
415 * rows.
416 *
417 * Actually we use 4 for each, so call it 12 rows.
418 */
419 GLuint urb_entry_size;
420 };
421
422
423 /**
424 * We always program SF to start reading at an offset of 1 (2 varying slots)
425 * from the start of the vertex URB entry. This causes it to skip:
426 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
427 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
428 */
429 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
430
431
432 struct brw_clip_prog_data {
433 GLuint curb_read_length; /* user planes? */
434 GLuint clip_mode;
435 GLuint urb_read_length;
436 GLuint total_grf;
437 };
438
439 struct brw_ff_gs_prog_data {
440 GLuint urb_read_length;
441 GLuint total_grf;
442
443 /**
444 * Gen6 transform feedback: Amount by which the streaming vertex buffer
445 * indices should be incremented each time the GS is invoked.
446 */
447 unsigned svbi_postincrement_value;
448 };
449
450 /** Number of texture sampler units */
451 #define BRW_MAX_TEX_UNIT 32
452
453 /** Max number of render targets in a shader */
454 #define BRW_MAX_DRAW_BUFFERS 8
455
456 /** Max number of UBOs in a shader */
457 #define BRW_MAX_UBO 14
458
459 /** Max number of SSBOs in a shader */
460 #define BRW_MAX_SSBO 12
461
462 /** Max number of atomic counter buffer objects in a shader */
463 #define BRW_MAX_ABO 16
464
465 /** Max number of image uniforms in a shader */
466 #define BRW_MAX_IMAGES 32
467
468 /**
469 * Max number of binding table entries used for stream output.
470 *
471 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
472 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
473 *
474 * On Gen6, the size of transform feedback data is limited not by the number
475 * of components but by the number of binding table entries we set aside. We
476 * use one binding table entry for a float, one entry for a vector, and one
477 * entry per matrix column. Since the only way we can communicate our
478 * transform feedback capabilities to the client is via
479 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
480 * worst case, in which all the varyings are floats, so we use up one binding
481 * table entry per component. Therefore we need to set aside at least 64
482 * binding table entries for use by transform feedback.
483 *
484 * Note: since we don't currently pack varyings, it is currently impossible
485 * for the client to actually use up all of these binding table entries--if
486 * all of their varyings were floats, they would run out of varying slots and
487 * fail to link. But that's a bug, so it seems prudent to go ahead and
488 * allocate the number of binding table entries we will need once the bug is
489 * fixed.
490 */
491 #define BRW_MAX_SOL_BINDINGS 64
492
493 /** Maximum number of actual buffers used for stream output */
494 #define BRW_MAX_SOL_BUFFERS 4
495
496 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
497 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
498 BRW_MAX_UBO + \
499 BRW_MAX_SSBO + \
500 BRW_MAX_ABO + \
501 BRW_MAX_IMAGES + \
502 2 + /* shader time, pull constants */ \
503 1 /* cs num work groups */)
504
505 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
506
507 /**
508 * Stride in bytes between shader_time entries.
509 *
510 * We separate entries by a cacheline to reduce traffic between EUs writing to
511 * different entries.
512 */
513 #define SHADER_TIME_STRIDE 64
514
515 struct brw_cache_item {
516 /**
517 * Effectively part of the key, cache_id identifies what kind of state
518 * buffer is involved, and also which dirty flag should set.
519 */
520 enum brw_cache_id cache_id;
521 /** 32-bit hash of the key data */
522 GLuint hash;
523 GLuint key_size; /* for variable-sized keys */
524 GLuint aux_size;
525 const void *key;
526
527 uint32_t offset;
528 uint32_t size;
529
530 struct brw_cache_item *next;
531 };
532
533
534 struct brw_cache {
535 struct brw_context *brw;
536
537 struct brw_cache_item **items;
538 drm_intel_bo *bo;
539 GLuint size, n_items;
540
541 uint32_t next_offset;
542 bool bo_used_by_gpu;
543 };
544
545
546 /* Considered adding a member to this struct to document which flags
547 * an update might raise so that ordering of the state atoms can be
548 * checked or derived at runtime. Dropped the idea in favor of having
549 * a debug mode where the state is monitored for flags which are
550 * raised that have already been tested against.
551 */
552 struct brw_tracked_state {
553 struct brw_state_flags dirty;
554 void (*emit)( struct brw_context *brw );
555 };
556
557 enum shader_time_shader_type {
558 ST_NONE,
559 ST_VS,
560 ST_TCS,
561 ST_TES,
562 ST_GS,
563 ST_FS8,
564 ST_FS16,
565 ST_CS,
566 };
567
568 struct brw_vertex_buffer {
569 /** Buffer object containing the uploaded vertex data */
570 drm_intel_bo *bo;
571 uint32_t offset;
572 /** Byte stride between elements in the uploaded array */
573 GLuint stride;
574 GLuint step_rate;
575 };
576 struct brw_vertex_element {
577 const struct gl_client_array *glarray;
578
579 int buffer;
580
581 /** Offset of the first element within the buffer object */
582 unsigned int offset;
583 };
584
585 struct brw_query_object {
586 struct gl_query_object Base;
587
588 /** Last query BO associated with this query. */
589 drm_intel_bo *bo;
590
591 /** Last index in bo with query data for this object. */
592 int last_index;
593
594 /** True if we know the batch has been flushed since we ended the query. */
595 bool flushed;
596 };
597
598 enum brw_gpu_ring {
599 UNKNOWN_RING,
600 RENDER_RING,
601 BLT_RING,
602 };
603
604 struct intel_batchbuffer {
605 /** Current batchbuffer being queued up. */
606 drm_intel_bo *bo;
607 /** Last BO submitted to the hardware. Used for glFinish(). */
608 drm_intel_bo *last_bo;
609
610 #ifdef DEBUG
611 uint16_t emit, total;
612 #endif
613 uint16_t reserved_space;
614 uint32_t *map_next;
615 uint32_t *map;
616 uint32_t *cpu_map;
617 #define BATCH_SZ (8192*sizeof(uint32_t))
618
619 uint32_t state_batch_offset;
620 enum brw_gpu_ring ring;
621 bool needs_sol_reset;
622 bool state_base_address_emitted;
623
624 struct {
625 uint32_t *map_next;
626 int reloc_count;
627 } saved;
628 };
629
630 #define MAX_GS_INPUT_VERTICES 6
631
632 #define BRW_MAX_XFB_STREAMS 4
633
634 struct brw_transform_feedback_object {
635 struct gl_transform_feedback_object base;
636
637 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
638 drm_intel_bo *offset_bo;
639
640 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
641 bool zero_offsets;
642
643 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
644 GLenum primitive_mode;
645
646 /**
647 * Count of primitives generated during this transform feedback operation.
648 * @{
649 */
650 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
651 drm_intel_bo *prim_count_bo;
652 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
653 /** @} */
654
655 /**
656 * Number of vertices written between last Begin/EndTransformFeedback().
657 *
658 * Used to implement DrawTransformFeedback().
659 */
660 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
661 bool vertices_written_valid;
662 };
663
664 /**
665 * Data shared between each programmable stage in the pipeline (vs, gs, and
666 * wm).
667 */
668 struct brw_stage_state
669 {
670 gl_shader_stage stage;
671 struct brw_stage_prog_data *prog_data;
672
673 /**
674 * Optional scratch buffer used to store spilled register values and
675 * variably-indexed GRF arrays.
676 */
677 drm_intel_bo *scratch_bo;
678
679 /** Offset in the program cache to the program */
680 uint32_t prog_offset;
681
682 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
683 uint32_t state_offset;
684
685 uint32_t push_const_offset; /* Offset in the batchbuffer */
686 int push_const_size; /* in 256-bit register increments */
687
688 /* Binding table: pointers to SURFACE_STATE entries. */
689 uint32_t bind_bo_offset;
690 uint32_t surf_offset[BRW_MAX_SURFACES];
691
692 /** SAMPLER_STATE count and table offset */
693 uint32_t sampler_count;
694 uint32_t sampler_offset;
695 };
696
697 enum brw_predicate_state {
698 /* The first two states are used if we can determine whether to draw
699 * without having to look at the values in the query object buffer. This
700 * will happen if there is no conditional render in progress, if the query
701 * object is already completed or if something else has already added
702 * samples to the preliminary result such as via a BLT command.
703 */
704 BRW_PREDICATE_STATE_RENDER,
705 BRW_PREDICATE_STATE_DONT_RENDER,
706 /* In this case whether to draw or not depends on the result of an
707 * MI_PREDICATE command so the predicate enable bit needs to be checked.
708 */
709 BRW_PREDICATE_STATE_USE_BIT
710 };
711
712 struct shader_times;
713
714 struct brw_l3_config;
715
716 /**
717 * brw_context is derived from gl_context.
718 */
719 struct brw_context
720 {
721 struct gl_context ctx; /**< base class, must be first field */
722
723 struct
724 {
725 void (*update_texture_surface)(struct gl_context *ctx,
726 unsigned unit,
727 uint32_t *surf_offset,
728 bool for_gather);
729 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
730 struct gl_renderbuffer *rb,
731 bool layered, unsigned unit,
732 uint32_t surf_index);
733
734 void (*emit_texture_surface_state)(struct brw_context *brw,
735 struct intel_mipmap_tree *mt,
736 GLenum target,
737 unsigned min_layer,
738 unsigned max_layer,
739 unsigned min_level,
740 unsigned max_level,
741 unsigned format,
742 unsigned swizzle,
743 uint32_t *surf_offset,
744 int surf_index,
745 bool rw, bool for_gather);
746 void (*emit_buffer_surface_state)(struct brw_context *brw,
747 uint32_t *out_offset,
748 drm_intel_bo *bo,
749 unsigned buffer_offset,
750 unsigned surface_format,
751 unsigned buffer_size,
752 unsigned pitch,
753 bool rw);
754 void (*emit_null_surface_state)(struct brw_context *brw,
755 unsigned width,
756 unsigned height,
757 unsigned samples,
758 uint32_t *out_offset);
759
760 /**
761 * Send the appropriate state packets to configure depth, stencil, and
762 * HiZ buffers (i965+ only)
763 */
764 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
765 struct intel_mipmap_tree *depth_mt,
766 uint32_t depth_offset,
767 uint32_t depthbuffer_format,
768 uint32_t depth_surface_type,
769 struct intel_mipmap_tree *stencil_mt,
770 bool hiz, bool separate_stencil,
771 uint32_t width, uint32_t height,
772 uint32_t tile_x, uint32_t tile_y);
773
774 } vtbl;
775
776 dri_bufmgr *bufmgr;
777
778 drm_intel_context *hw_ctx;
779
780 /** BO for post-sync nonzero writes for gen6 workaround. */
781 drm_intel_bo *workaround_bo;
782 uint8_t pipe_controls_since_last_cs_stall;
783
784 /**
785 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
786 * and would need flushing before being used from another cache domain that
787 * isn't coherent with it (i.e. the sampler).
788 */
789 struct set *render_cache;
790
791 /**
792 * Number of resets observed in the system at context creation.
793 *
794 * This is tracked in the context so that we can determine that another
795 * reset has occurred.
796 */
797 uint32_t reset_count;
798
799 struct intel_batchbuffer batch;
800 bool no_batch_wrap;
801
802 struct {
803 drm_intel_bo *bo;
804 uint32_t next_offset;
805 } upload;
806
807 /**
808 * Set if rendering has occurred to the drawable's front buffer.
809 *
810 * This is used in the DRI2 case to detect that glFlush should also copy
811 * the contents of the fake front buffer to the real front buffer.
812 */
813 bool front_buffer_dirty;
814
815 /** Framerate throttling: @{ */
816 drm_intel_bo *throttle_batch[2];
817
818 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
819 * frame of rendering to complete. This gives a very precise cap to the
820 * latency between input and output such that rendering never gets more
821 * than a frame behind the user. (With the caveat that we technically are
822 * not using the SwapBuffers itself as a barrier but the first batch
823 * submitted afterwards, which may be immediately prior to the next
824 * SwapBuffers.)
825 */
826 bool need_swap_throttle;
827
828 /** General throttling, not caught by throttling between SwapBuffers */
829 bool need_flush_throttle;
830 /** @} */
831
832 GLuint stats_wm;
833
834 /**
835 * drirc options:
836 * @{
837 */
838 bool no_rast;
839 bool always_flush_batch;
840 bool always_flush_cache;
841 bool disable_throttling;
842 bool precompile;
843 bool dual_color_blend_by_location;
844
845 driOptionCache optionCache;
846 /** @} */
847
848 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
849
850 GLenum reduced_primitive;
851
852 /**
853 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
854 * variable is set, this is the flag indicating to do expensive work that
855 * might lead to a perf_debug() call.
856 */
857 bool perf_debug;
858
859 uint32_t max_gtt_map_object_size;
860
861 int gen;
862 int gt;
863
864 bool is_g4x;
865 bool is_baytrail;
866 bool is_haswell;
867 bool is_cherryview;
868 bool is_broxton;
869
870 bool has_hiz;
871 bool has_separate_stencil;
872 bool must_use_separate_stencil;
873 bool has_llc;
874 bool has_swizzling;
875 bool has_surface_tile_offset;
876 bool has_compr4;
877 bool has_negative_rhw_bug;
878 bool has_pln;
879 bool no_simd8;
880 bool use_rep_send;
881 bool use_resource_streamer;
882
883 /**
884 * Whether LRI can be used to write register values from the batch buffer.
885 */
886 bool can_do_pipelined_register_writes;
887
888 /**
889 * Some versions of Gen hardware don't do centroid interpolation correctly
890 * on unlit pixels, causing incorrect values for derivatives near triangle
891 * edges. Enabling this flag causes the fragment shader to use
892 * non-centroid interpolation for unlit pixels, at the expense of two extra
893 * fragment shader instructions.
894 */
895 bool needs_unlit_centroid_workaround;
896
897 GLuint NewGLState;
898 struct {
899 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
900 } state;
901
902 enum brw_pipeline last_pipeline;
903
904 struct brw_cache cache;
905
906 /** IDs for meta stencil blit shader programs. */
907 struct gl_shader_program *meta_stencil_blit_programs[2];
908
909 /* Whether a meta-operation is in progress. */
910 bool meta_in_progress;
911
912 /* Whether the last depth/stencil packets were both NULL. */
913 bool no_depth_or_stencil;
914
915 /* The last PMA stall bits programmed. */
916 uint32_t pma_stall_bits;
917
918 struct {
919 struct {
920 /** The value of gl_BaseVertex for the current _mesa_prim. */
921 int gl_basevertex;
922
923 /** The value of gl_BaseInstance for the current _mesa_prim. */
924 int gl_baseinstance;
925 } params;
926
927 /**
928 * Buffer and offset used for GL_ARB_shader_draw_parameters
929 * (for now, only gl_BaseVertex).
930 */
931 drm_intel_bo *draw_params_bo;
932 uint32_t draw_params_offset;
933
934 /**
935 * The value of gl_DrawID for the current _mesa_prim. This always comes
936 * in from it's own vertex buffer since it's not part of the indirect
937 * draw parameters.
938 */
939 int gl_drawid;
940 drm_intel_bo *draw_id_bo;
941 uint32_t draw_id_offset;
942 } draw;
943
944 struct {
945 /**
946 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
947 * an indirect call, and num_work_groups_offset is valid. Otherwise,
948 * num_work_groups is set based on glDispatchCompute.
949 */
950 drm_intel_bo *num_work_groups_bo;
951 GLintptr num_work_groups_offset;
952 const GLuint *num_work_groups;
953 } compute;
954
955 struct {
956 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
957 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
958
959 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
960 GLuint nr_enabled;
961 GLuint nr_buffers;
962
963 /* Summary of size and varying of active arrays, so we can check
964 * for changes to this state:
965 */
966 bool index_bounds_valid;
967 unsigned int min_index, max_index;
968
969 /* Offset from start of vertex buffer so we can avoid redefining
970 * the same VB packed over and over again.
971 */
972 unsigned int start_vertex_bias;
973
974 /**
975 * Certain vertex attribute formats aren't natively handled by the
976 * hardware and require special VS code to fix up their values.
977 *
978 * These bitfields indicate which workarounds are needed.
979 */
980 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
981 } vb;
982
983 struct {
984 /**
985 * Index buffer for this draw_prims call.
986 *
987 * Updates are signaled by BRW_NEW_INDICES.
988 */
989 const struct _mesa_index_buffer *ib;
990
991 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
992 drm_intel_bo *bo;
993 GLuint type;
994
995 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
996 * avoid re-uploading the IB packet over and over if we're actually
997 * referencing the same index buffer.
998 */
999 unsigned int start_vertex_offset;
1000 } ib;
1001
1002 /* Active vertex program:
1003 */
1004 const struct gl_vertex_program *vertex_program;
1005 const struct gl_geometry_program *geometry_program;
1006 const struct gl_tess_ctrl_program *tess_ctrl_program;
1007 const struct gl_tess_eval_program *tess_eval_program;
1008 const struct gl_fragment_program *fragment_program;
1009 const struct gl_compute_program *compute_program;
1010
1011 /**
1012 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1013 * that we don't have to reemit that state every time we change FBOs.
1014 */
1015 int num_samples;
1016
1017 /**
1018 * Platform specific constants containing the maximum number of threads
1019 * for each pipeline stage.
1020 */
1021 unsigned max_vs_threads;
1022 unsigned max_hs_threads;
1023 unsigned max_ds_threads;
1024 unsigned max_gs_threads;
1025 unsigned max_wm_threads;
1026 unsigned max_cs_threads;
1027
1028 /* BRW_NEW_URB_ALLOCATIONS:
1029 */
1030 struct {
1031 GLuint vsize; /* vertex size plus header in urb registers */
1032 GLuint gsize; /* GS output size in urb registers */
1033 GLuint hsize; /* Tessellation control output size in urb registers */
1034 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1035 GLuint csize; /* constant buffer size in urb registers */
1036 GLuint sfsize; /* setup data size in urb registers */
1037
1038 bool constrained;
1039
1040 GLuint min_vs_entries; /* Minimum number of VS entries */
1041 GLuint max_vs_entries; /* Maximum number of VS entries */
1042 GLuint max_hs_entries; /* Maximum number of HS entries */
1043 GLuint max_ds_entries; /* Maximum number of DS entries */
1044 GLuint max_gs_entries; /* Maximum number of GS entries */
1045
1046 GLuint nr_vs_entries;
1047 GLuint nr_hs_entries;
1048 GLuint nr_ds_entries;
1049 GLuint nr_gs_entries;
1050 GLuint nr_clip_entries;
1051 GLuint nr_sf_entries;
1052 GLuint nr_cs_entries;
1053
1054 GLuint vs_start;
1055 GLuint hs_start;
1056 GLuint ds_start;
1057 GLuint gs_start;
1058 GLuint clip_start;
1059 GLuint sf_start;
1060 GLuint cs_start;
1061 /**
1062 * URB size in the current configuration. The units this is expressed
1063 * in are somewhat inconsistent, see brw_device_info::urb::size.
1064 *
1065 * FINISHME: Represent the URB size consistently in KB on all platforms.
1066 */
1067 GLuint size;
1068
1069 /* True if the most recently sent _3DSTATE_URB message allocated
1070 * URB space for the GS.
1071 */
1072 bool gs_present;
1073
1074 /* True if the most recently sent _3DSTATE_URB message allocated
1075 * URB space for the HS and DS.
1076 */
1077 bool tess_present;
1078 } urb;
1079
1080
1081 /* BRW_NEW_CURBE_OFFSETS:
1082 */
1083 struct {
1084 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1085 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1086 GLuint clip_start;
1087 GLuint clip_size;
1088 GLuint vs_start;
1089 GLuint vs_size;
1090 GLuint total_size;
1091
1092 /**
1093 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1094 * for upload to the CURBE.
1095 */
1096 drm_intel_bo *curbe_bo;
1097 /** Offset within curbe_bo of space for current curbe entry */
1098 GLuint curbe_offset;
1099 } curbe;
1100
1101 /**
1102 * Layout of vertex data exiting the geometry portion of the pipleine.
1103 * This comes from the last enabled shader stage (GS, DS, or VS).
1104 *
1105 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1106 */
1107 struct brw_vue_map vue_map_geom_out;
1108
1109 struct {
1110 struct brw_stage_state base;
1111 struct brw_vs_prog_data *prog_data;
1112 } vs;
1113
1114 struct {
1115 struct brw_stage_state base;
1116 struct brw_tcs_prog_data *prog_data;
1117
1118 /**
1119 * True if the 3DSTATE_HS command most recently emitted to the 3D
1120 * pipeline enabled the HS; false otherwise.
1121 */
1122 bool enabled;
1123 } tcs;
1124
1125 struct {
1126 struct brw_stage_state base;
1127 struct brw_tes_prog_data *prog_data;
1128
1129 /**
1130 * True if the 3DSTATE_DS command most recently emitted to the 3D
1131 * pipeline enabled the DS; false otherwise.
1132 */
1133 bool enabled;
1134 } tes;
1135
1136 struct {
1137 struct brw_stage_state base;
1138 struct brw_gs_prog_data *prog_data;
1139
1140 /**
1141 * True if the 3DSTATE_GS command most recently emitted to the 3D
1142 * pipeline enabled the GS; false otherwise.
1143 */
1144 bool enabled;
1145 } gs;
1146
1147 struct {
1148 struct brw_ff_gs_prog_data *prog_data;
1149
1150 bool prog_active;
1151 /** Offset in the program cache to the CLIP program pre-gen6 */
1152 uint32_t prog_offset;
1153 uint32_t state_offset;
1154
1155 uint32_t bind_bo_offset;
1156 /**
1157 * Surface offsets for the binding table. We only need surfaces to
1158 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1159 * need in this case.
1160 */
1161 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1162 } ff_gs;
1163
1164 struct {
1165 struct brw_clip_prog_data *prog_data;
1166
1167 /** Offset in the program cache to the CLIP program pre-gen6 */
1168 uint32_t prog_offset;
1169
1170 /* Offset in the batch to the CLIP state on pre-gen6. */
1171 uint32_t state_offset;
1172
1173 /* As of gen6, this is the offset in the batch to the CLIP VP,
1174 * instead of vp_bo.
1175 */
1176 uint32_t vp_offset;
1177 } clip;
1178
1179
1180 struct {
1181 struct brw_sf_prog_data *prog_data;
1182
1183 /** Offset in the program cache to the CLIP program pre-gen6 */
1184 uint32_t prog_offset;
1185 uint32_t state_offset;
1186 uint32_t vp_offset;
1187 bool viewport_transform_enable;
1188 } sf;
1189
1190 struct {
1191 struct brw_stage_state base;
1192 struct brw_wm_prog_data *prog_data;
1193
1194 GLuint render_surf;
1195
1196 /**
1197 * Buffer object used in place of multisampled null render targets on
1198 * Gen6. See brw_emit_null_surface_state().
1199 */
1200 drm_intel_bo *multisampled_null_render_target_bo;
1201 uint32_t fast_clear_op;
1202
1203 float offset_clamp;
1204 } wm;
1205
1206 struct {
1207 struct brw_stage_state base;
1208 struct brw_cs_prog_data *prog_data;
1209 } cs;
1210
1211 /* RS hardware binding table */
1212 struct {
1213 drm_intel_bo *bo;
1214 uint32_t next_offset;
1215 } hw_bt_pool;
1216
1217 struct {
1218 uint32_t state_offset;
1219 uint32_t blend_state_offset;
1220 uint32_t depth_stencil_state_offset;
1221 uint32_t vp_offset;
1222 } cc;
1223
1224 struct {
1225 struct brw_query_object *obj;
1226 bool begin_emitted;
1227 } query;
1228
1229 struct {
1230 enum brw_predicate_state state;
1231 bool supported;
1232 } predicate;
1233
1234 struct {
1235 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1236 const int *statistics_registers;
1237
1238 /** The number of active monitors using OA counters. */
1239 unsigned oa_users;
1240
1241 /**
1242 * A buffer object storing OA counter snapshots taken at the start and
1243 * end of each batch (creating "bookends" around the batch).
1244 */
1245 drm_intel_bo *bookend_bo;
1246
1247 /** The number of snapshots written to bookend_bo. */
1248 int bookend_snapshots;
1249
1250 /**
1251 * An array of monitors whose results haven't yet been assembled based on
1252 * the data in buffer objects.
1253 *
1254 * These may be active, or have already ended. However, the results
1255 * have not been requested.
1256 */
1257 struct brw_perf_monitor_object **unresolved;
1258 int unresolved_elements;
1259 int unresolved_array_size;
1260
1261 /**
1262 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1263 * the counter which MI_REPORT_PERF_COUNT stores there.
1264 */
1265 const int *oa_snapshot_layout;
1266
1267 /** Number of 32-bit entries in a hardware counter snapshot. */
1268 int entries_per_oa_snapshot;
1269 } perfmon;
1270
1271 int num_atoms[BRW_NUM_PIPELINES];
1272 const struct brw_tracked_state render_atoms[76];
1273 const struct brw_tracked_state compute_atoms[11];
1274
1275 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1276 struct {
1277 uint32_t offset;
1278 uint32_t size;
1279 enum aub_state_struct_type type;
1280 int index;
1281 } *state_batch_list;
1282 int state_batch_count;
1283
1284 uint32_t render_target_format[MESA_FORMAT_COUNT];
1285 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1286
1287 /* Interpolation modes, one byte per vue slot.
1288 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1289 */
1290 struct interpolation_mode_map interpolation_mode;
1291
1292 /* PrimitiveRestart */
1293 struct {
1294 bool in_progress;
1295 bool enable_cut_index;
1296 } prim_restart;
1297
1298 /** Computed depth/stencil/hiz state from the current attached
1299 * renderbuffers, valid only during the drawing state upload loop after
1300 * brw_workaround_depthstencil_alignment().
1301 */
1302 struct {
1303 struct intel_mipmap_tree *depth_mt;
1304 struct intel_mipmap_tree *stencil_mt;
1305
1306 /* Inter-tile (page-aligned) byte offsets. */
1307 uint32_t depth_offset, hiz_offset, stencil_offset;
1308 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1309 uint32_t tile_x, tile_y;
1310 } depthstencil;
1311
1312 uint32_t num_instances;
1313 int basevertex;
1314 int baseinstance;
1315
1316 struct {
1317 const struct brw_l3_config *config;
1318 } l3;
1319
1320 struct {
1321 drm_intel_bo *bo;
1322 const char **names;
1323 int *ids;
1324 enum shader_time_shader_type *types;
1325 struct shader_times *cumulative;
1326 int num_entries;
1327 int max_entries;
1328 double report_time;
1329 } shader_time;
1330
1331 struct brw_fast_clear_state *fast_clear_state;
1332
1333 __DRIcontext *driContext;
1334 struct intel_screen *intelScreen;
1335 };
1336
1337 /*======================================================================
1338 * brw_vtbl.c
1339 */
1340 void brwInitVtbl( struct brw_context *brw );
1341
1342 /* brw_clear.c */
1343 extern void intelInitClearFuncs(struct dd_function_table *functions);
1344
1345 /*======================================================================
1346 * brw_context.c
1347 */
1348 extern const char *const brw_vendor_string;
1349
1350 extern const char *
1351 brw_get_renderer_string(const struct intel_screen *intelScreen);
1352
1353 enum {
1354 DRI_CONF_BO_REUSE_DISABLED,
1355 DRI_CONF_BO_REUSE_ALL
1356 };
1357
1358 void intel_update_renderbuffers(__DRIcontext *context,
1359 __DRIdrawable *drawable);
1360 void intel_prepare_render(struct brw_context *brw);
1361
1362 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1363 __DRIdrawable *drawable);
1364
1365 GLboolean brwCreateContext(gl_api api,
1366 const struct gl_config *mesaVis,
1367 __DRIcontext *driContextPriv,
1368 unsigned major_version,
1369 unsigned minor_version,
1370 uint32_t flags,
1371 bool notify_reset,
1372 unsigned *error,
1373 void *sharedContextPrivate);
1374
1375 /*======================================================================
1376 * brw_misc_state.c
1377 */
1378 void
1379 brw_meta_resolve_color(struct brw_context *brw,
1380 struct intel_mipmap_tree *mt);
1381
1382 /*======================================================================
1383 * brw_misc_state.c
1384 */
1385 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1386 uint32_t depth_level,
1387 uint32_t depth_layer,
1388 struct intel_mipmap_tree *stencil_mt,
1389 uint32_t *out_tile_mask_x,
1390 uint32_t *out_tile_mask_y);
1391 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1392 GLbitfield clear_mask);
1393
1394 /* brw_object_purgeable.c */
1395 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1396
1397 /*======================================================================
1398 * brw_queryobj.c
1399 */
1400 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1401 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1402 void brw_emit_query_begin(struct brw_context *brw);
1403 void brw_emit_query_end(struct brw_context *brw);
1404 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1405 bool brw_is_query_pipelined(struct brw_query_object *query);
1406
1407 /** gen6_queryobj.c */
1408 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1409 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1410 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1411
1412 /** hsw_queryobj.c */
1413 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1414
1415 /** brw_conditional_render.c */
1416 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1417 bool brw_check_conditional_render(struct brw_context *brw);
1418
1419 /** intel_batchbuffer.c */
1420 void brw_load_register_mem(struct brw_context *brw,
1421 uint32_t reg,
1422 drm_intel_bo *bo,
1423 uint32_t read_domains, uint32_t write_domain,
1424 uint32_t offset);
1425 void brw_load_register_mem64(struct brw_context *brw,
1426 uint32_t reg,
1427 drm_intel_bo *bo,
1428 uint32_t read_domains, uint32_t write_domain,
1429 uint32_t offset);
1430 void brw_store_register_mem32(struct brw_context *brw,
1431 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1432 void brw_store_register_mem64(struct brw_context *brw,
1433 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1434 void brw_load_register_imm32(struct brw_context *brw,
1435 uint32_t reg, uint32_t imm);
1436 void brw_load_register_imm64(struct brw_context *brw,
1437 uint32_t reg, uint64_t imm);
1438 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1439 uint32_t dest);
1440 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1441 uint32_t dest);
1442 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1443 uint32_t offset, uint32_t imm);
1444 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1445 uint32_t offset, uint64_t imm);
1446
1447 /*======================================================================
1448 * brw_state_dump.c
1449 */
1450 void brw_debug_batch(struct brw_context *brw);
1451 void brw_annotate_aub(struct brw_context *brw);
1452
1453 /*======================================================================
1454 * brw_tex.c
1455 */
1456 void brw_validate_textures( struct brw_context *brw );
1457
1458
1459 /*======================================================================
1460 * brw_program.c
1461 */
1462 static inline bool
1463 key_debug(struct brw_context *brw, const char *name, int a, int b)
1464 {
1465 if (a != b) {
1466 perf_debug(" %s %d->%d\n", name, a, b);
1467 return true;
1468 }
1469 return false;
1470 }
1471
1472 void brwInitFragProgFuncs( struct dd_function_table *functions );
1473
1474 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1475 static inline int
1476 brw_get_scratch_size(int size)
1477 {
1478 return util_next_power_of_two(size | 1023);
1479 }
1480 void brw_get_scratch_bo(struct brw_context *brw,
1481 drm_intel_bo **scratch_bo, int size);
1482 void brw_init_shader_time(struct brw_context *brw);
1483 int brw_get_shader_time_index(struct brw_context *brw,
1484 struct gl_shader_program *shader_prog,
1485 struct gl_program *prog,
1486 enum shader_time_shader_type type);
1487 void brw_collect_and_report_shader_time(struct brw_context *brw);
1488 void brw_destroy_shader_time(struct brw_context *brw);
1489
1490 /* brw_urb.c
1491 */
1492 void brw_upload_urb_fence(struct brw_context *brw);
1493
1494 /* brw_curbe.c
1495 */
1496 void brw_upload_cs_urb_state(struct brw_context *brw);
1497
1498 /* brw_fs_reg_allocate.cpp
1499 */
1500 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1501
1502 /* brw_vec4_reg_allocate.cpp */
1503 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1504
1505 /* brw_disasm.c */
1506 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1507 struct brw_inst *inst, bool is_compacted);
1508
1509 /* brw_vs.c */
1510 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1511
1512 /* brw_draw_upload.c */
1513 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1514 const struct gl_client_array *glarray);
1515
1516 static inline unsigned
1517 brw_get_index_type(GLenum type)
1518 {
1519 assert((type == GL_UNSIGNED_BYTE)
1520 || (type == GL_UNSIGNED_SHORT)
1521 || (type == GL_UNSIGNED_INT));
1522
1523 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1524 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1525 * to map to scale factors of 0, 1, and 2, respectively. These scale
1526 * factors are then left-shfited by 8 to be in the correct position in the
1527 * CMD_INDEX_BUFFER packet.
1528 *
1529 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1530 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1531 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1532 */
1533 return (type - 0x1401) << 7;
1534 }
1535
1536 void brw_prepare_vertices(struct brw_context *brw);
1537
1538 /* brw_wm_surface_state.c */
1539 void brw_init_surface_formats(struct brw_context *brw);
1540 void brw_create_constant_surface(struct brw_context *brw,
1541 drm_intel_bo *bo,
1542 uint32_t offset,
1543 uint32_t size,
1544 uint32_t *out_offset);
1545 void brw_create_buffer_surface(struct brw_context *brw,
1546 drm_intel_bo *bo,
1547 uint32_t offset,
1548 uint32_t size,
1549 uint32_t *out_offset);
1550 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1551 unsigned unit,
1552 uint32_t *surf_offset);
1553 void
1554 brw_update_sol_surface(struct brw_context *brw,
1555 struct gl_buffer_object *buffer_obj,
1556 uint32_t *out_offset, unsigned num_vector_components,
1557 unsigned stride_dwords, unsigned offset_dwords);
1558 void brw_upload_ubo_surfaces(struct brw_context *brw,
1559 struct gl_shader *shader,
1560 struct brw_stage_state *stage_state,
1561 struct brw_stage_prog_data *prog_data);
1562 void brw_upload_abo_surfaces(struct brw_context *brw,
1563 struct gl_shader *shader,
1564 struct brw_stage_state *stage_state,
1565 struct brw_stage_prog_data *prog_data);
1566 void brw_upload_image_surfaces(struct brw_context *brw,
1567 struct gl_shader *shader,
1568 struct brw_stage_state *stage_state,
1569 struct brw_stage_prog_data *prog_data);
1570
1571 /* brw_surface_formats.c */
1572 bool brw_render_target_supported(struct brw_context *brw,
1573 struct gl_renderbuffer *rb);
1574 bool brw_losslessly_compressible_format(const struct brw_context *brw,
1575 uint32_t brw_format);
1576 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1577
1578 /* brw_performance_monitor.c */
1579 void brw_init_performance_monitors(struct brw_context *brw);
1580 void brw_dump_perf_monitors(struct brw_context *brw);
1581 void brw_perf_monitor_new_batch(struct brw_context *brw);
1582 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1583
1584 /* intel_buffer_objects.c */
1585 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1586 const char *bo_name);
1587 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1588 const char *bo_name);
1589
1590 /* intel_extensions.c */
1591 extern void intelInitExtensions(struct gl_context *ctx);
1592
1593 /* intel_state.c */
1594 extern int intel_translate_shadow_compare_func(GLenum func);
1595 extern int intel_translate_compare_func(GLenum func);
1596 extern int intel_translate_stencil_op(GLenum op);
1597 extern int intel_translate_logic_op(GLenum opcode);
1598
1599 /* intel_syncobj.c */
1600 void intel_init_syncobj_functions(struct dd_function_table *functions);
1601
1602 /* gen6_sol.c */
1603 struct gl_transform_feedback_object *
1604 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1605 void
1606 brw_delete_transform_feedback(struct gl_context *ctx,
1607 struct gl_transform_feedback_object *obj);
1608 void
1609 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1610 struct gl_transform_feedback_object *obj);
1611 void
1612 brw_end_transform_feedback(struct gl_context *ctx,
1613 struct gl_transform_feedback_object *obj);
1614 GLsizei
1615 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1616 struct gl_transform_feedback_object *obj,
1617 GLuint stream);
1618
1619 /* gen7_sol_state.c */
1620 void
1621 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1622 struct gl_transform_feedback_object *obj);
1623 void
1624 gen7_end_transform_feedback(struct gl_context *ctx,
1625 struct gl_transform_feedback_object *obj);
1626 void
1627 gen7_pause_transform_feedback(struct gl_context *ctx,
1628 struct gl_transform_feedback_object *obj);
1629 void
1630 gen7_resume_transform_feedback(struct gl_context *ctx,
1631 struct gl_transform_feedback_object *obj);
1632
1633 /* hsw_sol.c */
1634 void
1635 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1636 struct gl_transform_feedback_object *obj);
1637 void
1638 hsw_end_transform_feedback(struct gl_context *ctx,
1639 struct gl_transform_feedback_object *obj);
1640 void
1641 hsw_pause_transform_feedback(struct gl_context *ctx,
1642 struct gl_transform_feedback_object *obj);
1643 void
1644 hsw_resume_transform_feedback(struct gl_context *ctx,
1645 struct gl_transform_feedback_object *obj);
1646
1647 /* brw_blorp_blit.cpp */
1648 GLbitfield
1649 brw_blorp_framebuffer(struct brw_context *brw,
1650 struct gl_framebuffer *readFb,
1651 struct gl_framebuffer *drawFb,
1652 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1653 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1654 GLbitfield mask, GLenum filter);
1655
1656 bool
1657 brw_blorp_copytexsubimage(struct brw_context *brw,
1658 struct gl_renderbuffer *src_rb,
1659 struct gl_texture_image *dst_image,
1660 int slice,
1661 int srcX0, int srcY0,
1662 int dstX0, int dstY0,
1663 int width, int height);
1664
1665 /* gen6_multisample_state.c */
1666 unsigned
1667 gen6_determine_sample_mask(struct brw_context *brw);
1668
1669 void
1670 gen6_emit_3dstate_multisample(struct brw_context *brw,
1671 unsigned num_samples);
1672 void
1673 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1674 void
1675 gen6_get_sample_position(struct gl_context *ctx,
1676 struct gl_framebuffer *fb,
1677 GLuint index,
1678 GLfloat *result);
1679 void
1680 gen6_set_sample_maps(struct gl_context *ctx);
1681
1682 /* gen8_multisample_state.c */
1683 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1684 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1685
1686 /* gen7_urb.c */
1687 void
1688 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1689 unsigned hs_size, unsigned ds_size,
1690 unsigned gs_size, unsigned fs_size);
1691
1692 void
1693 gen7_emit_urb_state(struct brw_context *brw,
1694 unsigned nr_vs_entries,
1695 unsigned vs_size, unsigned vs_start,
1696 unsigned nr_hs_entries,
1697 unsigned hs_size, unsigned hs_start,
1698 unsigned nr_ds_entries,
1699 unsigned ds_size, unsigned ds_start,
1700 unsigned nr_gs_entries,
1701 unsigned gs_size, unsigned gs_start);
1702
1703
1704 /* brw_reset.c */
1705 extern GLenum
1706 brw_get_graphics_reset_status(struct gl_context *ctx);
1707
1708 /* brw_compute.c */
1709 extern void
1710 brw_init_compute_functions(struct dd_function_table *functions);
1711
1712 /*======================================================================
1713 * Inline conversion functions. These are better-typed than the
1714 * macros used previously:
1715 */
1716 static inline struct brw_context *
1717 brw_context( struct gl_context *ctx )
1718 {
1719 return (struct brw_context *)ctx;
1720 }
1721
1722 static inline struct brw_vertex_program *
1723 brw_vertex_program(struct gl_vertex_program *p)
1724 {
1725 return (struct brw_vertex_program *) p;
1726 }
1727
1728 static inline const struct brw_vertex_program *
1729 brw_vertex_program_const(const struct gl_vertex_program *p)
1730 {
1731 return (const struct brw_vertex_program *) p;
1732 }
1733
1734 static inline struct brw_tess_ctrl_program *
1735 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1736 {
1737 return (struct brw_tess_ctrl_program *) p;
1738 }
1739
1740 static inline struct brw_tess_eval_program *
1741 brw_tess_eval_program(struct gl_tess_eval_program *p)
1742 {
1743 return (struct brw_tess_eval_program *) p;
1744 }
1745
1746 static inline struct brw_geometry_program *
1747 brw_geometry_program(struct gl_geometry_program *p)
1748 {
1749 return (struct brw_geometry_program *) p;
1750 }
1751
1752 static inline struct brw_fragment_program *
1753 brw_fragment_program(struct gl_fragment_program *p)
1754 {
1755 return (struct brw_fragment_program *) p;
1756 }
1757
1758 static inline const struct brw_fragment_program *
1759 brw_fragment_program_const(const struct gl_fragment_program *p)
1760 {
1761 return (const struct brw_fragment_program *) p;
1762 }
1763
1764 static inline struct brw_compute_program *
1765 brw_compute_program(struct gl_compute_program *p)
1766 {
1767 return (struct brw_compute_program *) p;
1768 }
1769
1770 /**
1771 * Pre-gen6, the register file of the EUs was shared between threads,
1772 * and each thread used some subset allocated on a 16-register block
1773 * granularity. The unit states wanted these block counts.
1774 */
1775 static inline int
1776 brw_register_blocks(int reg_count)
1777 {
1778 return ALIGN(reg_count, 16) / 16 - 1;
1779 }
1780
1781 static inline uint32_t
1782 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1783 uint32_t prog_offset)
1784 {
1785 if (brw->gen >= 5) {
1786 /* Using state base address. */
1787 return prog_offset;
1788 }
1789
1790 drm_intel_bo_emit_reloc(brw->batch.bo,
1791 state_offset,
1792 brw->cache.bo,
1793 prog_offset,
1794 I915_GEM_DOMAIN_INSTRUCTION, 0);
1795
1796 return brw->cache.bo->offset64 + prog_offset;
1797 }
1798
1799 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1800 bool brw_lower_texture_gradients(struct brw_context *brw,
1801 struct exec_list *instructions);
1802 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1803
1804 extern const char * const conditional_modifier[16];
1805 extern const char *const pred_ctrl_align16[16];
1806
1807 void
1808 brw_emit_depthbuffer(struct brw_context *brw);
1809
1810 void
1811 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1812 struct intel_mipmap_tree *depth_mt,
1813 uint32_t depth_offset, uint32_t depthbuffer_format,
1814 uint32_t depth_surface_type,
1815 struct intel_mipmap_tree *stencil_mt,
1816 bool hiz, bool separate_stencil,
1817 uint32_t width, uint32_t height,
1818 uint32_t tile_x, uint32_t tile_y);
1819
1820 void
1821 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1822 struct intel_mipmap_tree *depth_mt,
1823 uint32_t depth_offset, uint32_t depthbuffer_format,
1824 uint32_t depth_surface_type,
1825 struct intel_mipmap_tree *stencil_mt,
1826 bool hiz, bool separate_stencil,
1827 uint32_t width, uint32_t height,
1828 uint32_t tile_x, uint32_t tile_y);
1829
1830 void
1831 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1832 struct intel_mipmap_tree *depth_mt,
1833 uint32_t depth_offset, uint32_t depthbuffer_format,
1834 uint32_t depth_surface_type,
1835 struct intel_mipmap_tree *stencil_mt,
1836 bool hiz, bool separate_stencil,
1837 uint32_t width, uint32_t height,
1838 uint32_t tile_x, uint32_t tile_y);
1839 void
1840 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1841 struct intel_mipmap_tree *depth_mt,
1842 uint32_t depth_offset, uint32_t depthbuffer_format,
1843 uint32_t depth_surface_type,
1844 struct intel_mipmap_tree *stencil_mt,
1845 bool hiz, bool separate_stencil,
1846 uint32_t width, uint32_t height,
1847 uint32_t tile_x, uint32_t tile_y);
1848
1849 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1850 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1851
1852 uint32_t get_hw_prim_for_gl_prim(int mode);
1853
1854 void
1855 gen6_upload_push_constants(struct brw_context *brw,
1856 const struct gl_program *prog,
1857 const struct brw_stage_prog_data *prog_data,
1858 struct brw_stage_state *stage_state,
1859 enum aub_state_struct_type type);
1860
1861 bool
1862 gen9_use_linear_1d_layout(const struct brw_context *brw,
1863 const struct intel_mipmap_tree *mt);
1864
1865 /* brw_pipe_control.c */
1866 int brw_init_pipe_control(struct brw_context *brw,
1867 const struct brw_device_info *info);
1868 void brw_fini_pipe_control(struct brw_context *brw);
1869
1870 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1871 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1872 drm_intel_bo *bo, uint32_t offset,
1873 uint32_t imm_lower, uint32_t imm_upper);
1874 void brw_emit_mi_flush(struct brw_context *brw);
1875 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1876 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1877 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1878 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1879
1880 /* brw_queryformat.c */
1881 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1882 GLenum internalFormat, GLenum pname,
1883 GLint *params);
1884
1885 #ifdef __cplusplus
1886 }
1887 #endif
1888
1889 #endif